A Massive Chinese Rocket Will Soon Be Making An Uncontrolled Plummet Back to Earth

A massive piece of a Chinese rocket is in an uncontrollable orbit that will eventually see it plummet down to Earth and it could theoretically land anywhere on the planet.

Despite how scary that might sound, and to an extent it is, scientists say there’s no real need for concern. According to a TIME report on the matter, there are a couple of reasons for that, the biggest being that over 70% of the Earth’s surface is water.

The second major factor is that scientists from all over the world, including the U.S. military, are working to solve this dilemma. Plus, a lot of the rocket will literally burn up before ever touching down on the Earth’s surface.

[ignvideo url=”https://www.ign.com/videos/2020/05/27/spacex-preparing-for-companys-first-manned-flight-to-iss”]

According to Harvard-Smithsonian Center for Astrophysics astronomer Jonathan McDowell, who spoke to TIME about this event, “what typically survives… are small components made of metals that can tolerate the extreme heat of reentry and larger ones that melt at lower temperatures, but may partly make it through due to their size.”

If that’s not enough to calm your nerves, TIME reports that Space Command is tracking 27,000 human-made objects, like this Chinese rocket, in space at any given time with the majority of those 27,000 objects in low-Earth orbit. Basically, you can rest your head at night without needing to worry too much that a rocket will come falling through your roof.

How did all of this come about, though? According to TIME, China launched its Long March 5B rocket on April 28 with the job of bringing a 22-ton, 16.6-meter core module of the country’s new Tianhe space station into orbit. Typically, the first stage rocket used to launch something like this into space and orbit is not flown high enough or fast enough to actually enter orbit.

[widget path=”global/article/imagegallery” parameters=”albumSlug=gorgeous-photos-of-earth-from-space&captions=true”]

This allows the rocket to fall back down to Earth — almost always over water, like the Pacific Ocean in China’s case — safely and predictably. But the Long March 5B first stage rocket did go into orbit and an unsustainable orbit at that.

That unsustainable orbit means the rocket piece will continue to go around the Earth, falling more and more as it does. This means where it might land will remain a mystery until it’s much closer to the surface of the planet. TIME reports that U.S. Space Command is aware of and tracking the whereabouts of this rocket and that while its expected reentry point is unknown, it’s expected to re-enter Earth’s atmosphere on May 8.

[ignvideo url=”https://www.ign.com/videos/2020/10/22/nasa-spacecraft-lands-on-an-asteroid”]

“The rocket stage’s orbital inclination — its angle relative to the equator — is 41.5 [degrees], carrying it as far north as Chicago, Rome, and Beijing and as far south as New Zealand and Tasmania,” according to TIME’s report.

According to McDowell in TIME’s writeup, because of the rocket’s orbital speed — 28,000 kilometers per hour or 17,500 miles per hour — miscalculating its entry by even half an hour can make a difference of 10,000 km in landing distance.

Again, to reiterate, despite the unknowns surrounding this, scientists and the U.S. military (and probably many other officials) say there isn’t a huge cause for concern due to how much of the Earth is ocean and how much of this rocket will burn up in the planet’s atmosphere.

[ignvideo url=”https://www.ign.com/videos/2020/01/29/spacex-successfully-launches-60-more-starlink-satellites-into-orbit-ign-news”]

If you’re curious about successful space rocket landings that don’t involve so many unknowns, read this story about how SpaceX made its first successful rocket landing on Earth two days ago. Check out this story of how SpaceX successfully launched 60 more Starlink satellites into orbit after that and then read about how the company plans to race remote-controlled cars on the Moon this year.

[poilib element=”accentDivider”]

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Resident Evil Village Can Apparently Run Without A Graphics Card On PC

It turns out that PC players building a new rig on a budget don’t necessarily need a dedicated graphics card to run Resident Evil Village, according to PC Gamer.

The game is optimized enough to be scaled back to compensate for weaker hardware. There is one caveat, though: players must drop Resident Evil Village’s resolution to at least 1080p. PC Gamer notes that 720p offers far better performance results.

When the game’s resolution is taken down to 1080p on something like AMD’s Ryzen 5 3400G CPU and GPU, frame rates averaged at 34 with lows of 27. Going to 720p, however, stabilizes performance to 54fps with lows of 43fps.

Though Resident Evil Village isn’t a fast-paced, combat-heavy experience like Call of Duty, PC Gamer reports that it does become sluggish during intense sequences. Selecting the Prioritize Performance preset over Balanced will smoothen gameplay.

As PC Gamer points out, the 3400G shares the system memory with the graphics core, meaning Resident Evil Village “has a tendency to simply freeze.” Crtl + Alt + Del should alleviate any performance issues players might encounter.

Resident Evil Village launches on PC, PlayStation 4, PlayStation 5, Stadia, Xbox One, and Xbox Series X|S on May 7. We scored the game a 9/10 in our Resident Evil Village review, saying, “Resident Evil Village evolves that idea to make something that feels very different from its predecessor, but which is just as engaging.”

Now Playing: Resident Evil Village Video Review

GameSpot may get a commission from retail offers.

A Saw Fan Account Is Testing The Official Spiral Movie Account, Weirdness Ensues

The ninth installment of the Saw franchise, Spiral: From the Book of Saw, is about to hit theaters on May 14, but the real show is happening right now on Twitter, where the franchise’s official account is getting up to some shenanigans with a popular parody account. If the tweets across both Jigsaw_quotes and Saw accounts are taken at face value, the former seems to have “hacked” and taken over the latter account.

“That’s it, @Saw, your time is up,” reads the tweet from Jigsaw_quotes sparking this whole exchange off. “For years you have exploited my ingenuity for the sake of your films. Well today you must ask yourself – how far are you willing to go to take back what’s yours?” From there, well, it’s best to let a few of the tweets speak for themselves. Check out the escalation below.

To be rehabilitated, the Saw franchise’s Twitter presence now ironically finds itself trapped and must endure a series of tests being dispensed by the parody account. It’s all truly hilarious, truly weird, and also exactly the sort of levity that’s called for in promoting the upcoming torture-based serial killer horror movie. It’s the beginning of a beautiful friendship blossoming–here are a few great tweets from Jigsaw_quotes to get a flavor for what the account was like, pre-takeover.

Spiral stars Chris Rock, Max Minghella, Samuel L. Jackson, and Riverdale’s Marisol Nichols. It’s directed by Darren Lynn Bousman, who previously helmed Saw II, III, and IV. In this new film, an esteemed police veteran (Jackson) teams with a detective (Rock) and his rookie partner (Minghella), who investigate “murders that are eerily reminiscent of the city’s gruesome past.” Finding himself in too deep in the mystery, Rock’s detective also gets trapped in the “killer’s morbid game.”

Spiral: From the Book of Saw was originally due out on May 21, but was recently moved forward to May 14.

Switch Sales Near 85m in Nintendo’s Most Profitable Year Ever

Nintendo has reported that it has experienced its most profitable financial year on record, with operating profit up 81% year-on-year. Additionally, the company is approaching 85 million sales of its Nintendo Switch console.

As revealed in Nintendo’s financial results for the year ending March 31, 2021, operating profit has risen 81.8% year-on-year, up to 640 billion yen ($5.9 billion). Ordinary profit is recorded at an 88.4% increase, sitting at 679 billion yen ($6.2 billion). This surpasses the company’s previous gross profit record of 501 billion yen, recorded in March 2019.

[ignvideo url=”https://www.ign.com/videos/2019/09/26/nintendo-switch-lite-review”]

It’s not quite a record year for net sales revenue, but it’s close; at 1.76 billion yen ($16.1 billion), it is the second-highest year on record, just behind 2009’s 1.83 billion yen ($16.8 billion).

Lifetime sales of the Nintendo Switch are now at 84.59 million units, with 28.8 million of those being sold last year. That’s over both standard and Lite versions of those consoles; 14.7 million of those units are Switch Lites.

The year saw Nintendo sell 230.9 million games, meaning 587.12 million games have been sold for the console to date. A huge contributor to the year’s sales was Animal Crossing: New Horizons, which sold 20.85 million units.

As for Mario, the leader of the pack remains Mario Kart 8 Deluxe, which sold an additional 10.62 million copies this year, bringing its total to 35.4 million. Super Mario 3D All-Stars sold 9 million copies, but further growth has now been throttled due to it being taken off sale. Super Mario 3D World + Bowser’s Fury, meanwhile, has sold 5.6 million units to date.

[widget path=”global/article/imagegallery” parameters=”albumSlug=a-history-of-nintendo-hardware-1977-to-now&captions=true”]

Ring Fit Adventure also saw a strong year, with 7.38 million copies sold, bringing lifetime sales to 10.11 million. Pandemic lockdown and the search for home exercise equipment no doubt contributed to this huge demand.

Of the games sold this year, 42.8% were sold digitally, which is an increase over last year’s 34%.

Looking ahead, Nintendo expects a decline in profit and revenue in the year that will end March 2022 – the demand for consoles and games experienced through the pandemic lockdowns will be hard to match – but does note that it has an array of anticipated games to come. Those include the already announced Miitopia, Mario Golf: Super Rush, The Legend of Zelda: Skyward Sword HD, and Pokémon Brilliant Diamond/Shining Pearl in 2021, and the newly announced Game Creator Garage. In early 2022, we can also expect Pokémon Legends: Arceus. No mention was made of a release date for Breath of the Wild 2.

[poilib element=”accentDivider”]

Matt Purslow is IGN’s UK News and Entertainment Writer. 

PS5 Redesign Reportedly In The Works–But It Probably Won’t Change The Look

The PlayStation 5 may be getting a new design in 2022, but it likely will be limited to its internal architecture. Due to the global semiconductor shortage, the PS5’s CPU might get swapped to help scale up production.

The potential redesign was originally reported by Taiwanese outlet Digitimes, which suggests that semiconductor foundries are already preparing for the new PS5 architecture and targeting 2022 for production. As relayed by Dr. Serkan Toto on Twitter, Digitimes reports that Sony is aiming for a new “semi-customized” 6 nanometer CPU chip from AMD.

While Digitimes remains the only outlet to report on the specifics of the change, Sony itself has confirmed that it’s thinking seriously about an architecture change to alleviate supply chain issues caused by the semiconductor shortage. In its earnings report, as shared by VGC, Sony CFO responded to a question about meeting second-year sales goals by saying, “For example, we could find maybe a secondary resource, or by changing the design.”

We’re reached out to Sony for comment and will update this article with any additional information we receive.

Architectural tweaks throughout the life cycle of a console–even early on–are nothing new. As new technology is developed for chip production and supply chain logistics, console manufacturers will occasionally overhaul certain aspects of the console’s internals to make it cheaper or easier to produce. For example, less than two years after the PS4’s launch, Sony rolled out a redesign that made the console quieter and more power efficient.

If you’re wondering about external changes–say, a redesign that could make the PS5 less bulky–that’s probably still a ways off. The PS4 Slim, for example, went on sale in September 2016, a little less than three years after the original launch. The Xbox One S was released three years after the original Xbox One, as well.

Now Playing: PlayStation 5 Video Review

Baldur’s Gate: Dark Alliance Charges Onto Consoles And PC In Surprise Re-Release

Wizards of the Coast and Interplay are casting a resurrection spell on a 2000s-era classic RPG. Baldur’s Gate: Dark Alliance returns to the fray on Xbox One, PlayStation 4 and Nintendo Switch on May 7 with PC and mobile versions arriving later in the year.

Those looking for a robust experience should temper their expectations, as this is being called a “re-release” and not a remaster. The port will be playable on Xbox Series X|S and PlayStation 5 via backwards compatibility however, with support for two-player local cooperative play returning from the original release. A minute-long trailer announcing the shadow drop was released, and you can watch it below.

Baldur’s Gate: Dark Alliance originally launched in December 2001 for PlayStation 2 and the original Xbox. The isometric action RPG from now-defunct Snowblind Studios followed three playable heroes–each with their own abilities and strengths–through a hack-and-slash adventure set in the Dungeons and Dragons universe.

The shadow-dropped re-release is well timed, as Dungeons and Dragons: Dark Alliance is set to carry the Dark Alliance torch on June 22. Baldur’s Gate 3, another upcoming game in the Baldur’s Gate saga, released in early access in October with the full launch date still unannounced.

GameSpot may get a commission from retail offers.

Handmaid’s Tale Season 4 Premiere Sets Records At Hulu

The Season 4 premiere of The Handmaid’s Tale reportedly ranks as the streaming service’s most watched programming in its entire history, according to Deadline. Of course, since most streaming services aren’t transparent about or generally report on actual viewership figures, such brags should be taken with a grain of salt–but Deadline’s sourcing is based on metrics from third-party services, like Samba TV, which are a good ballpark indication of how shows are generally performing.

Samba TV’s figures, for example, aren’t out yet, so there isn’t a number to attach to the current claim that the dystopian drama based on the Margaret Atwood best-selling novel currently ranks as the top streaming series ever since launching on April 28. Still, the record-setting news wouldn’t be a total shock, seeing as how Season 3 ended in August 2019, and Season 4 finally premiered in April 2021. That’s quite a wait, with plenty of time to build up even more demand.

Actually, Handmaid’s Tale released the first three episodes of Season 4 ahead of schedule by a few days, which only served to further excite fans. That, and the fact that the show already got renewed for Season 5 back in December means there are many loyal viewers who are devoted to the show, even though the dystopian setting and harsh world makes it a difficult–though worthwhile–watch.

Season 4 of Handmaid’s Tale will have a total of 10 episodes, and will come to a close on June 16. As you’re waiting for new episodes to be released weekly, you can also check out what’s newly coming to Hulu throughout the month of May.

Nintendo Spent More Money Than Ever On R&D In Past Year

Nintendo has had a profitable financial year, one that has seen it invest a record amount of cash in its research and development projects. As noted by Niko Partners senior research analyst Daniel Ahmad, Nintendo spent approximately $880 million in R&D during the 12 months ended March 31, 2021, with the bulk of the money going towards increased software and outsourcing costs for the Nintendo Switch.

Japan-based analyst and investment adviser David Gibson summarized comments made by the company at an investor Q&A after its latest financial results were made public, with Nintendo confirming that it was also investing in a future successor to the Switch. While the company is constantly researching new technology, R&D spend also went towards online investments in addition to development on the next Nintendo console.

“In order to create a single piece of hardware, we have to do a lot of preparation several years in advance, so we are working without stopping,” Nintendo president Shuntaro Furukawa previously said of the company’s approach towards creating a new gaming console. “In the end, the deciding factor in whether or not to commercialize a product is whether it can create a new experience.”

Nintendo says that the Switch is currently midway through its lifecycle, with the console having done some of its best numbers in the 2020 financial year. Almost 85 million Switch consoles have been sold as of March 31 this year, Nintendo games continue to sell incredibly well, and operating profit is up by 81.8% year-over-year, the highest figure that Nintendo has ever recorded.

Now Playing: Nintendo Switch Pro: 9 Upgrades We’d Love To See

Epic Unvaults Fortnite Flare Gun For First Of Several ‘Wild Weeks’ In-Game Events

Epic has revealed Fortnite Wild Weeks, new in-game events that will cycle in and out every seven days for the next several weeks of Season 6. The first Wild Week kicks off today and emphasizes fighting with fire. If you’re already hard at work on the Fortnite Week 8 challenges then you already know this week’s Legendary Quest trades XP for structures lit ablaze, and Epic says that’s no coincidence.

Also joining the fiery fray is the Flare Gun, which makes its return for one week only. The Flare Gun debuted in Chapter 2 Season 3 but has been vaulted since the Marvel-centric Season 4. When fired toward the sky, the Flare Gun will briefly reveal all nearby enemies, but if fired horizontally at structures or opponents, the Flare Gun will quickly engulf the area in fire.

Like the Primal Flame Bow, it’s especially useful in clearing out wooden structures, be they player-built or pre-standing buildings. Fireflies and flame bows will also be in greater supply around the island, proving Epic really wants things to heat up as we play through the final few weeks of Season 6. Fire will even spread farther and deal more damage per second for this limited-time event.

Some people just want to watch the world burn.
Some people just want to watch the world burn.

Three additional Wild Weeks are planned for May 13, May 20, and June 3 respectively, though Epic is keeping the themes of those weeks secret for now. With other specialty bows such as the explosive bow, shockwave bow, and stink bow, these may be good guesses for those planning ahead.

While you’re working on this week’s challenges, be sure to collect research books from Holly Hedges and Pleasant Park, as well as know where to find Durrr Burger and Pizza Pit for three different weekly challenges now available.

GameSpot may get a commission from retail offers.