Black Ops Cold War Adds Dead Ops Arcade: First Person Mode

After being announced in the patch notes for Call Of Duty: Black Ops Cold War‘s zombie-heavy Season 2, Treyarch has announced that Dead Ops Arcade: First Person will be arriving for Black Ops Cold War on March 4. While previous versions of Dead Ops Arcade allowed players to briefly enter first person via a power-up, this is the first time the arcade mode is entirely playable in first person.

While the first-person mode looks to be mostly the same as the classic Dead Ops Arcade 3 experience, it adds a few special abilities not available in the top-down view. When the new mode launches you’ll be able to sprint, jump, slide, and swim, making DOA: First Person a true hybrid game mode.

While the Dead Ops Arcade mode has long been a fan favorite, some players have warned that the arcade mode–and its first person variant–don’t award EXP for play, meaning any hours spent playing DOA won’t count towards game progression.

The first-person version of Dead Ops Arcade launches in Public matches on March 4. Treyarch hasn’t announced whether the new variant is a permanent mode or if it will only be available for a limited time, so you’re best to get playing while you can.

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Anime Expo Cancels In-Person 2021 Event, Plans Virtual Convention

Last year Los Angeles’ Anime Expo was cancelled due to the COVID-19 pandemic, with the organizers shifting focus to a 2021 event. The Society for the Promotion of Japanese Animation’s Ray Chiang has now announced that the event will not go ahead in LA this year either, with the organization planning another “Anime Expo Lite” online event instead, as reported by Anime News Network.

“With the continued uncertainties surrounding the COVID-19 pandemic, it is apparent that we will not be able to safely hold a physical show this July for Anime Expo 2021,” the statement by Chiang reads. “Anime Expo Lite will return on July 4th weekend! While we know that nothing can ever fully replicate the magic of in-person events, we recognize that online communities have long been an integral part of Anime Expo’s culture. Anime Expo has been streamed since 2017 and will continue to be part of the experience.”

2021 marks the 30th anniversary of the USA’s largest anime convention, and while there won’t be a physical event to mark the occasion, the SPJA has invited Anime Expo’s fans and past attendees to continue to use the hashtag #AnimeExpo30th to celebrate their memories of the convention throughout the year.

The SPJA hosted an Anime Expo Lite event online last year with over 50 hours of content including panels, interviews, and new announcements from game and anime-related companies including Square Enix, Crunchyroll, Viz Media, and more. The event saw over 500,000 views from virtual attendees spread across more than 70 countries.

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Outriders Demo Guide: Which Character Class Is Right For You?

Upon completing Outriders‘ prologue, you’ll be able to pick one of four classes. You need to choose carefully–your class is permanent (though you can adjust your character’s appearance whenever you want upon entering Outriders’ first hub area). In the following guide, we break down the benefits and drawbacks of the Devastator, Trickster, Pyromancer, and Technomancer so you can more easily decide which is right for you.

During the Outriders demo, you will be able to unlock the first four abilities of each class, giving you a pretty good idea of how they all play. While all four classes are geared towards fighting out in the open, they differ primarily in playstyle and methods. But each class isn’t entirely a cut-and-dried role; each possesses specializations that allow you to twist them into fulfilling specific squad-based roles.

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Devastator – Tank Class

The Devastator commands gravity, ripping apart the earth around them both as a means of protection and offense. This class excels in the heat of battle and its abilities allow it to take quite a bit of punishment before going down, possessing a 15% boost to maximum health and 30% increase to armor. If you typically play as the tank role in your group of friends, the Devastator is for you.

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The Devastator’s first four abilities are Earthquake, Golem, Gravity Leap, and Reflect Bullets. Your two offensive abilities, Earthquake and Gravity Leap, do devastating amounts of damage–the former sends out a linear shockwave while the latter sees you fly into the air to select a target to careen into like a murderous meteor. In both cases, you’re doing a lot of area-of-effect damage and getting right into the thick of things, where the Devastator excels. Abilities such as Golem and Reflect Bullets ensure you’ll survive your consistent charges into battle. Golem pulls up the earth around you to act as a protective shell, while Reflect Bullets allows you to catch projectiles in midair and send them flying back at the fools who tried to shoot you.

Choosing to go with Devastator means you’ll be forgoing long-range weaponry. Devastators excel with shotguns, assault rifles, and light machine guns. Putting points into the Vanquisher skill tree will boost your effectiveness with these firearms. If you prefer to become the ultimate tank that soaks up damage like it’s nothing, invest in the Warden tree. Seismic Shifter is the tree that’s most ideal for those looking to use the Devastator’s abilities more offensively and more often.

As a final note, every close range kill heals the Devastator by 24 percent of their maximum health (meaning you will have a higher chance of dying if you choose to run from a fight than stubbornly pushing towards it), and the class’ unique melee attack sends a shockwave that causes targets to bleed and take damage over time. All in all, the Devastator is a pretty simple and easy class to use, regardless of whether you’re playing through the game on solo or in a team.

Trickster – Rogue Class

If wielding gravity as a weapon isn’t your speed, then perhaps the Trickster and their command of time and space will be more appealing. This fragile but powerful class is Outriders’ take on the traditional rogue role, specializing in hit-and-run tactics. To help alleviate the pain, the Trickster gets a 5% increase to maximum health and 5% damage mitigation to shields. It’s honestly not much–if you go with this class, you’ll have to constantly be on the move and rolling out of the way of attacks. Sitting still for any moment will likely lead to death.

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The Trickster’s first four abilities are Temporal Blade, Slow Trap, Hunt the Prey, and Twisted Rounds. As the Trickster is all about outmaneuvering enemies, you’ll likely always want Temporal Blade or Slow Trap (or both) equipped. Temporal Blade paralyzes and damages all enemies immediately in front of you, giving you time to roll out of harm’s way and reload. Slow Trap erects a small bubble that slows down all enemies and their projectiles inside it for 10 seconds, allowing you to more easily dodge melee swings and bullets. Hunt the Prey is a great ability for starting a fight or getting out of one, teleporting you behind an enemy and buffing your shields. Twisted Rounds is a straight damage buff, increasing the power of your gun’s bullets until you switch firearms or reload.

Because of how fragile the Trickster is, you’ll always want to be running, rolling, and shooting in quick bursts. This makes weapons like shotguns (especially auto shotguns), pistols, and submachine guns all effective choices. Master of Space is the skill tree you want to get greater use out of these firearms, though Harbinger is also a great choice–this tree will buff your health and survivability, large benefits for the Trickster. However, if you’re confident enough in your dodging skills, then put points into Assassin, a tree which will greatly boost your abilities.

Like the Devastator, the Trickster heals by killing at close range, though it only gets a boost of 20% of its maximum health per kill instead of 25%. To make up the difference, close range kills also grant 12% of your shield. If you’re in trouble and your abilities are on cooldown, remember to melee–the Trickster’s unique close-range attack will temporarily slow down the time of a target, giving you ample chance to escape or reload. The Trickster is also not a very difficult class to master, though its low survivability does mean that it will be much easier to use as part of a team than on your own.

Pyromancer – Spellcaster Class

The Pyromancer commands fire, existing as Outriders’ resident spellcaster. Like the Trickster, the Pyromancer is a fragile class. However, instead of mitigating that disadvantage with speed, it excels in outright firepower. In terms of just dealing damage with abilities, the Pyromancer is at the top of all four classes, getting a 10% boost to ability damage on top of its impressive repertoire of fiery moves.

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The first four abilities for the Pyromancer are Heatwave, Feed the Flames, Thermal Bomb, and Overheat. As a mid-range class that doesn’t do very well at long-range and can get easily overwhelmed at close-range, having Heatwave or Feed the Flames (or both) will keep you alive. The first sends out a wave of flame that can push approaching enemies back, while the second pulls enemies in and suffocates them into place. Between the two, you’ll be able to keep targets in that ideal sweet spot where your other abilities can deal the most damage. Thermal Bomb is great–it deals a lot of damage, and if the target is killed within a few seconds, they’ll explode and do tons of damage to everything around them. If you’d rather share the pain, Overheat affects all enemies within a set radius, though it only does minor damage.

The Pyromancer is a bit of an outlier among the four classes. While the other three are all about using specific firearms and then amplifying their combat effectiveness with abilities, the Pyromancer is all about using abilities first and foremost. That said, guns are a good way to mop up stragglers you don’t manage to burn alive–consider using assault rifles and/or sniper rifles. In an ideal scenario, your enemies should never manage to get in close enough that you’d need something like a shotgun. If they ever do, that’s what your sidearm (or fire-based melee attack that burns enemies) is for. That said, you can invest in the Ruler of Ashes skill tree to improve the Pyromancer’s skills with firearms. Scorcher and Tempest may be better trees to invest in though, especially the latter, which includes the skill Phoenix Nestling, allowing you to rise from the dead upon being killed–an excellent boon to have for such a fragile class.

For lack of a better term, choosing to go with the Pyromancer is a slow burn. It’s a weak class at first, but it can quickly grow more powerful over time if you learn how to effectively use its abilities. Whenever the Pyromancer hits an enemy with an ability, the enemy becomes marked. Marks only remain for 15 seconds; if the enemy dies (either by falling victim to you or to an ally) while marked, you’re healed by 24% of your maximum Health. This means you can’t just kill targets to get your health back like the Devastator or Trickster–you need to be strategic and try to only kill enemies after you’ve marked them. This makes the Pyromancer rather tough to use until you’ve unlocked several abilities, especially if you’re playing solo. If you’re willing to endure the learning curve until you unlock more abilities and master the necessary skills for keeping enemies not too close and not too far, it’s a powerful class. But maybe only go for Pyromancer if you’re experienced with shooters or you’re planning to play through Outriders with friends.

Technomancer – Support Class

Technomancers pull together pieces of discarded and broken technology to form powerful gadgets like turrets, rocket launchers, and landmines. As most of their constructs are stationary, Technomancers need to always have a good view of the battlefield so they know where to best place and aim their abilities. This means that Technomancers excel at long-range. This class recovers a portion of its health simply by dealing damage, and the amount of damage it deals with its abilities and long-range firearms is amplified by 15%. If you’re more of a lone wolf that enjoys sniping targets from afar or supporting your teammates from a distance, then the Technomancer is for you.

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The Technomancer’s first four abilities are Scrapnel, Cryo Turret, Pain Launcher, and Blighted Rounds. The first three abilities all serve the same purpose: keeping enemies off you while repositioning yourself to a new sniper perch. Scrapnel sees you throw out a proximity mine that deals explosive damage; Cryo Turret places an automated turret that deals damage and freezes enemies in place if they get too close; and Pain Launcher puts down a turret that fires a bunch of missiles in a straight line before falling apart. Similar to the Trickster’s Twisted Rounds, the Technomancer’s Blighted Rounds buff a gun until you switch it out or reload. However, instead of increased damage, Blighted Rounds add a poison buff to your bullets that inflict toxic on a target–toxic will slowly damage an enemy over time and will poison other enemies if they get too close.

Sniper rifles are your friend if you go with the Technomancer. Rely on your abilities (or your icy melee attack) to slow enemies down so that you can create some distance and then murder from afar. High-accuracy assault rifles can be helpful if you want something that shoots a little bit faster for when enemies begin to crowd you, but ideally, careful ability management should ensure it never has to come to that. The Pestilence skill tree will boost your effectiveness with long-range weapons, even decreasing the distance for an attack to count as long-range. If you want to take on a bit more of a summoner role, go with the Tech Shaman tree, which will increase the effectiveness of the turrets you summon to help you fight. And if you’re looking for more of a middle ground between the two, then put points into the Demolisher tree.

The Technomancer is the hardest class to use, primarily because it’s geared more towards supporting other players. When you’re on your own, this puts you at a pretty severe disadvantage, especially within enclosed spaces where it’s more difficult to create room between you and a target. If you plan on going with Technomaner, be prepared to face a tough uphill battle in lots of fights. This, of course, doesn’t apply if you’re playing with a friend. With a partner or two, the Technomancer becomes one of the easier classes to play. While the Devastator or Trickster jump into the thick of things and the Pyromancer controls the flow of the battleground, the Technomancer can pick off stragglers from a distance or utilize its assortment of abilities to quickly aid an overwhelmed teammate. Plus, the Technomancer’s ability to freeze targets comes in clutch during harrowing moments, slowing down enemies long enough to revive downed allies, give teammates time to reload or recharge their abilities, or simply regroup after a failed assault.

Call Of Duty: Warzone And Modern Warfare Get High-Res Texture Packs

A new high-resolution texture pack is coming for Warzone and Modern Warfare players on PS4 Pro, PS5, and Xbox Series X. The texture pack is the third to be made available, and players will receive an automatic prompt asking if they want to download it after the next update.

As reported by VG247, the pack is 8.4GB on PlayStation consoles, and while the size on Xbox Series X hasn’t been reported yet, it’s likely to be similar. With the file size of Warzone and Modern Warfare already incredibly large, players should make sure they have the space to spare before downloading.

File sizes on the recent Call Of Duty games have expanded so much that Activision recently had to warn players that Modern Warfare, Warzone, and Black Ops Cold War would no longer fit all together on a 500GB PS4 with all extra content installed.

The new texture pack “supports the most detailed textures for weapons and Operators,” according to the description on the download page.

The texture pack is just for Modern Warfare and its battle royale spinoff, Warzone–despite the launch of a new season of Warzone based around Call Of Duty: Black Ops Cold War. The new season is running concurrently in both Black Ops Cold War and Warzone, and includes an ongoing “Outbreak” zombie event. Check out the details of the Season 2 update here.

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Disney+ Live-Action Pinocchio Casts Joseph Gordon-Levitt and More

The live-action Pinocchio remake for Disney+ continues to fill out its cast.

Cynthia Erivo will play the role of the Blue Fairy for the film, per The Wrap. Joseph Gordon-Levitt was also announced as the voice of Jiminy Cricket, Pinocchio’s wisecracking companion. Other casting news includes Keegan Michael-Key as Honest John, the swindling fox antagonist, and Lorraine Bracco as Sofia the Seagull, a new character that did not appear in Disney’s 1940 original animated film.

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They join a cast led by Tom Hanks as Gepetto and Luke Evans as The Coachman. Benjamin Evan Ainsworth will voice Pinocchio.

Director Robert Zemeckis, who worked with Hanks on films like Forrest Gump and Cast Away, is helming the project. Production is set to begin this month and the film will debut on Disney Plus. No release date has been announced yet.

Gordon-Levitt is known for his roles in The Dark Knight Rises, Inception and Looper. Last year, he starred in The Trial of the Chicago 7 and Project Power. Erivo starred in Bad Times at the El Royale and Widows. More recently, she was nominated for an Oscar for her performance in 2019’s Harriet.

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Pinocchio is just one of several live-action remakes that Disney is planning for both theatrical and streaming releases. Emma Stone stars in Cruella, an origin story for the 101 Dalmations villain, which is set to hit theaters on May 28. Other upcoming projects include a follow-up to The Lion King directed by Barry Jenkins and a Beauty and the Beast prequel series. Disney unveiled many live-action reimaginings during the company’s Investor Day last December.

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J. Kim Murphy is a freelance entertainment writer.

(Photo by Rich Fury/Getty Images)

New Nintendo Switch With Larger Screen, 4K Output In the Works

Nintendo is allegedly set to reveal a new model of the Nintendo Switch with a bigger Samsung OLED display later this year that will be able to output 4K ultra-high definition graphics when in docked mode.

As reported by Bloomberg, Nintendo is planning to unveil this new model in hopes that the “larger touchscreen can prop up demand in time for the holidays.”

Samsung Display Co. will start mass production of 7-inch, 720p-resolution OLED panels as early as June 2021 with an “initial monthly target of under a million units.” These displays would then be sent to assemblers in July.

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For reference, the current Nintendo Switch model features a 6.2-inch, 720p-resolution screen. This new screen would look as if you extended the current Switch’s screen that replaced most of the black bezel around it.

“The OLED panel will consume less battery, offer higher contrast and possibly faster response time when compared to the Switch’s current liquid-crystal display,” said Yoshio Tamura, co-founder of display consultancy DSCC.

The report also claims that Nintendo has decided to go with rigid OLED panels for this new model, a “cheaper but less flexible alternative to the type commonly used for high-end smartphones.”

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This deal will benefit Samsung Display as the market prices for the rigid OLED panels were falling due to excess supply. This will also hopefully benefit Nintendo as this partnership will help them in a time where semiconductor shortages are causing delayed for PS5s, Xbox Series X consoles, and graphics cards.

This rumored “Switch Pro,” as some have called it, has been in high demand from fans for some time. Nintendo has been tight-lipped about any new model, and Nintendo President Shuntaro Furukawa recently said they will not be announcing a new model “anytime soon.”

IGN asked several industry analysts about their predictions on when and if we’d see a new Switch in 2021 or beyond, and the responses are range from no Switch pro this year to one possible coming before the year ends.

Many also believe that Nintendo has no reason to rush out a Switch Pro as the console is still selling incredibly well. Its lifetime sales recently passed 79.87 million – which passes the Nintendo 3DS – and its been the best-selling console for nearly two years.

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Nintendo recently held its first Nintendo Direct since September 4, 2019, and it showcased some of the biggest games coming to the Switch in 2021 and beyond. It appears they just may have some other secrets up their sleeves.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Guilty Gear Strive Delayed To June 2021

Guilty Gear Strive developer Arc System Works has announced plans to delay the launch of the next game in the series to June 11, 2021. This was announced shortly after the completion of the playable beta on PlayStation consoles, which allowed players to face off in multiplayer matches with a select number of playable fighters.

This is the second time that Guilty Gear Strive has been delayed. Originally planned for a late 2020 release, the developers delayed the game to April 9, 2021 in light of the added challenge of game development during the COVID-19 pandemic. In the developer’s statement, it was made clear that more work was needed in order to get the game to where it needed to be for its full launch.

“Since we have received valuable feedback after the recent Open Beta Test, we would like to make the most of this opportunity to provide the best game possible,” says the statement. “We need extra time to polish some aspects of the game, such as the online lobbies and the server’s stability.”

The response to the open beta was generally positive. However, a common topic of criticism was the approach to online lobbies, which made getting matches going a bit of a difficulty for players. According to the statement, Arc System works will be taking in this feedback to put some more work into it.

Recently, Arc System Works revealed the final character for Guilty Gear Strive’s launch lineup of 15 fighters, which sees the return of the time-traveling witch I-No. For more on Guilty Gear Strive, be sure to check back in with GameSpot for more updates on the state of the game.

Now Playing: Guilty Gear Strive – Official I-No Character Gameplay Reveal Trailer

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Guilty Gear Strive Delayed Until June

Guilty Gear Strive has been delayed until June 11, pushing it two months further back from its previous April 9 date.

ArcSystemWorks made the announcement Wednesday evening, citing feedback from the fighting game’s recent open beta test. ArcSystemWorks says they will use the extra two months to focus on improving online lobbies and server stability.

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“We believe it best to use the extra time to improve the game’s quality and provide a better experience to all our players. Thank you for your patience and understanding,” ArcSystemWorks said.

Guilty Gear Strive, ArcSystem’s eagerly anticipated next installment in the popular anime-style fighting game series, has already received a relatively positive reception from the fighting game community. FGC members like Justin Wong and Jiyuna have praised the open beta’s netcode, saying it’s allowed for matches with international opponents with little to no lag.

One of the more common criticisms out of Strive’s beta was the game’s lobby system, a confusing social space wherein players must first find other players, whip out a sword signaling their willingness to fight, and then essentially hope the other player doesn’t back out. In short, many players saw it as more obtuse than even what’s come before in previous ArcSystems games, like Dragon Ball FighterZ.

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Guilty Gear Strive was also previously impacted by the COVID-19 pandemic, pushing it out of a 2020 release date. If you’re eager for more 2D/3D fighting goodness, here’s 25 minutes of high-level gameplay from the Strive beta.

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Joseph Knoop is a writer/producer for IGN, and his heart is still blazing.

Nintendo Switch With 4K Output Reportedly Being Revealed This Year

Nintendo will reportedly reveal a new version of its Switch that features a bigger OLED display created by Samsung and will output at 4K when docked and connected to a TV. The model, according to Bloomberg, will be unveiled this year and Samsung will begin mass production of the new seven-inch screen “as early as June.”

The OLED display panel will output at 720p resolution, according to Bloomberg, which cites people familiar with plans. Nintendo is said to be working to maintain interest around the Switch, as well as continue to sell software competitively against Xbox and PlayStation.

Reports of a more powerful version of the Switch have been floating around for some time now. In January a dataminer noted that a firmware update issued by Nintendo references an upgraded Switch console codenamed Aula. This ugpraded model allegedly uses the Mariko (Tegra X1+) SoC chip that was implemented with the Switch Lite and updated 2019 regular model Switches. Additionally, the firmware mentioned support for a Realtek chip, which has been advertised as a “4K UHD multimedia SoC.”

The same dataminer noted that it’s likely the new Switch’s display will not be a higher resolution when in handheld mode, and that the 4K chip may be located in the dock instead of the tablet itself. Bloomberg’s reports indicates this could be the case too.

The Switch is now in its fifth year and been a huge success for Nintendo. Sales of the handheld/home console hybrid reached over 68 million units sold as of September 2020.

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