The fun of Radiant Dance Machines might be over for now in Destiny 2 (at least in the Crucible and Gambit), but that doesn’t mean there aren’t more great Exotics for you to mess around with in the Season of the Lost. Xur is back with a new inventory of Exotics for you to fill out your collection and give yourself an edge throughout the solar system.
We’ll update this post as soon as Xur lands in the solar system, identifying exactly where you can find him and what Exotics–and other weapons and armor–he’s carrying this week.
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Xur returns to the solar system every weekend in Destiny 2, starting with the daily reset at 10 AM PT / 1 PM ET each Friday. The thing is, where he’ll land isn’t known until he actually arrives. Xur can hang out at one of several locations, including in the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ. Xur’s inventory also changes each week, so it’s worth revisiting him on the weekends for new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 10 AM PT / 1 PM ET the following Tuesday when Xur departs the solar system.
Each week, Xur offers one Exotic weapon and three pieces of Exotic armor: one for each character class. The inventory is random, as are the stat rolls you can expect on each of his armor offerings, so if you’re looking to fill out your collection or if you’re hoping for better versions of Exotics you already have, it’s worth visiting him. Xur also brings an Exotic Engram, which is guaranteed to drop something you don’t already have, if there are Exotics missing from your collection on that particular character–but that doesn’t include Exotics you have to earn through activities, including the new Exotic armors added each season, which can only be claimed from Legendary or Master Lost Sectors.
The Fortnite Shang-Chi skin is now available in the Item Shop, signaling a relationship between juggernauts Epic and Marvel that is still going strong. The Shang-Chi skin arrives in Fortnite just in time for the hero’s debut feature film, Shang Chi and the Legend of the Ten Rings, which hits theaters on September 3.
Fortnite Shang-Chi Skin
Like most collaborations with other brands, the Fortnite Shang-Chi skin includes more than just the character. Also included in the hero’s complete bundle for those who want it are the following items:
Great Protector’s Shield back bling
Blades of the Brother Hand pickaxes
Dragon’s Scale wrap
Shang-Chi will find many familiar Marvel faces on the Fortnite island.
The Shang-Chi skin joins a lengthy list of Marvel heroes already in Fortnite. These days, a Marvel launch is a virtual guarantee of a Fortnite tie-in. While sometimes the skins are based on new iterations of the character or stay closer to their comic styles, the Shang-Chi skin looks plucked right out of the new movie.
Last year, Fortnite hosted an all-Marvel Season 4 where the entire battle pass was made up of Marvel characters and cosmetics like She-Hulk, Wolverine, and Iron Man. Epic CCO Donald Mustard once said crossovers like that were merely the tip of the iceberg between the two companies.
“This is just the start,” Mustard told the This Week In Marvel Podcast back in 2020. “This is the start of lots of stuff we have planned for many years in this Marvel integration. Like, this is not the end. This is the beginning.”
Shang-Chi is still but a continuation of that virtually endless train. So long as Fortnite and Marvel remain atop the pop culture mountain, we can expect many more collaborations between the two brands for years to come.
In this video, Persia talks about the major announcements of 3 upcoming showcases along with Destiny 2’s newest patch.
PlayStation has announced the PlayStation Showcase event for September 9 that will reveal updates on upcoming games that will be around 40 minutes in length and will begin at 1 PM PT / 4 PM ET. Horizon Forbidden West, God of War: Ragnarok, Final Fantasy XVI, and more are among the games we could possibly see more from.
THQ Nordic will be hosting a digital showcase event on September 17 at 12 PM PT / 3 PM ET led by The Game Awards executive producer Geoff Keighley and will feature six new game announcements – Including a tease in regards to the return of a “legendary franchise” that “fans have been waiting decades to get their hands on.”
Minecraft Live, will return in 2021 through a digital showcase scheduled for October 16th. The Minecraft Live event will celebrate “all things blocky,” promising an “epic livestream” for fans to tune in to.
Persia also talks about Bungie’s reveal of the patch notes for Destiny 2’s Update 3.3.0.1, which is the first update following the launch of Season of the Lost and will implement cross-platform voice chat, hot fixes, and more.
Visit gamespot.com for more information on all of the topics in this video.
The midgame of Psychonauts 2 is all about finding ways to repair the shattered mind of Ford Cruller. After Raz gets in touch with Ford, he finds the legendary Psychonaut’s psyche has splintered into three parts, and Raz will have to enter all of them to bring Ford back to his senses. You can find Ford’s aspects scattered around the Motherlobe, with one manning the Psychonauts HQ’s on-site barbershop.
The three aspects of Ford Cruller present some slightly smaller-than-usual levels for you to explore. Each is a bit simpler than locations like Hollis’s Hot Streak or Compton’s Cookoff. Still, there are a few things that are easy to miss as you explore Ford’s silky locks and start to uncover the secrets of the Psychonauts.
Nugget of Wisdom: As soon as you leave the barbershop and enter the world made out of hair, look to your right. Use Psi Blast on the button stuck in the wall, which will activate a hairdryer. Use the gust it creates to leap across the gap and grab the bacon-shaped Nugget of Wisdom.
Half-A-Mind: As you leave the barbershop, you should be able to spot this Half-A-Mind, which is a bit easier to nab than the Nugget of Wisdom. Look for it on the sides of the path as you head out into the town of hair.
Mental Vault: Another one that’s pretty close to main path, but easy to bypass. Look for the big sign that says “Did you know there’s a war going on”. The Mental Vault will be hanging out just in the shadows off the path, ready to bolt if you get too close.
Steamer Trunk Tag: You’ll see this one on your path, after crossing a gap with a couple of hair dryers. Look for it near the yellow hut where you’ll fight a handful of Censors, before you cross a tile bridge that takes you back into an interior area.
Steamer Trunk: Look for the trunk nestled to the side of the lighthouse, somewhat hidden in shadow. The bottle of Victory Shampoo acts as a landmark.
Venom: Let There Be Carnage pits its titular character against a remorseless serial killer, but much of that violence may be off-screen, as the film is receiving the same PG-13 rating as its predecessor, Sony has announced (via IGN).
The MPA’s Film Ratings site lists the reasons for each film, and for Venom: Let There Be Carnage, we can look forward to “intense sequences of violence and action, some strong language, disturbing material, and suggestive references.” The first Venom film, which raked in $853 million at the worldwide box office, was also rated PG-13. There, it was for “intense sequences of sci-fi violence and action, and for language.”
The sequel stars Tom Hardy as reporter Eddie Brock who, following the first film, now lives alongside the symbiote Venom, and introduces Woody Harrelson as the serial killer Cletus Kasady, who appeared briefly in a post-credits stinger for the first film. Kasady becomes infected with a piece of the Venom symbiote, which feeds off of the murderer’s intentions and becomes its own organism known as Carnage. The story is most likely adapting pieces of the Maximum Carnage storyline from the Marvel comics, albeit without the addition of Spider-Man in the mix.
Venom: Let There Be Carnage has been delayed a handful of times due the COVID-19 pandemic, but is headed for release next month. Ahead of that, check out the latest trailer for the film and the grotesque new poster. Venom: Let There Be Carnage hits theaters on October 15, 2021.
A big part of the story of Psychonauts 2 has you working to repair the shattered mind of famed Psychonaut agent Ford Cruller, which takes you into three distinct versions of his psyche. When you finally make your way into the Astral Lanes bowling alley, after completing Compton’s Cookoff, you can jump into Cruller’s mind to experience a bowling-themed apocalypse scenario: Strike City.
The gimmick of Strike City is that you’ll have to roll on top of a bowling ball whenever you need to use a path that looks like a bowling lane–you’re not allowed to walk on the lanes, after all. That said, you’ll want to hop off the ball at several intervals in order to run down collectibles. They tend to be off to the side in Strike City, hidden in the architecture in places you don’t necessarily need to go.
Duffel Bag Emotional Baggage: After arriving in Strike City, head down the first big jump. When you reach the next rooftop, you’ll see a ball return machine to one side. Head around the wall it’s pressed against to find the Duffel Bag on the far side, next to a figment.
Memory Vault: On the next rooftop, look to the edge where you can drop down to find the Memory Vault hidden out of sight.
Suitcase Tag: As you keep moving, you’ll soon come to a rooftop covered in green slime. You can’t really walk through this–it slows you down and keeps you from jumping–so you’ll need to ride a bowling ball to navigate the goo. Use your bowling ball to hop across the gap between the rooftops to another area covered in goo. Head to the back right corner and check behind the trailers there to find the Suitcase Tag.
Nugget of Wisdom: Ahead, you’ll hop up onto the side of a building, where gravity will shift to allow you to walk on the new surface. Cross that building and you’ll reach a rooftop where you can hop down to a side area, marked by a water tower. Climb up to the top of it to find the Nugget of Wisdom.
Suitcase Emotional Baggage: Continue until you hit a building that’s under construction. You’ll need to carefully ride a bowling ball to the top by climbing ramps and using moving girders to travel across gaps. Before you start climbing, though, check under the ramp on the left side of the area. Roll your bowling ball to the back left corner of the bottom floor, where you’ll find bowling pins you can knock down with the ball. Behind them, the Suitcase is waiting.
Half-A-Mind: In this same half-constructed building, ride your bowling ball all the way to the top. When you get there, ride around the edge of the building carefully and look for a protruding girder. Carefully hop off your bowling ball and walk out on the girder to grab your Half-A-Mind.
Like the franchise it’s based on, the Far Cry 6-themed Xbox Series X is very over the top and ornate, as you can see in the image below. It’s seemingly modeled after the type of makeshift weapons you can create in Far Cry 6, and if nothing else, it’s very striking-looking. The controller sports a similar style and design.
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Microsoft is giving the console away, along with the controller, a digital copy of the game, a Samsung Neo QLED TV, and Far Cry 6 merch, as part of a sweepstakes through Microsoft Rewards. The contest is open to anyone in the US, UK, Canada, Germany, or Franchise. The sweepstakes ends on September 30–here are the full contest rules.
We recently got to play a few hours of Far Cry 6, and Michael Higham came away seeing the game as an opportunity for the franchise to get bold. Featuring Breaking Bad’s Giancarlo Esposito as the main bad guy, Far Cry 6 launches on October 7 for console and PC.
The mild-mannered Compton Boole’s mind is inspired by an Iron Chef-style cooking game show in Psychonauts 2. When Raz enters the mind of the former member of the Psychic Six, he finds the cooking metaphor is the manifestation of all of Compton’s self-doubts and imagined criticisms from his real-life Psychonaut friends. Fashioned after a game show set, the area is less linear than some others in the game. Instead, it’s structured as a single open space with various cooking stations, so the collectibles are scattered around a relatively small area. Some Figments will only become available in certain rounds of the cooking segment, but otherwise you can find the collectibles anytime–including when you return in the post-game.
Compton’s Cookoff is made up of a central stage area with audience stands, as well as four cooking stations. Those stations, from left to right, are Boiling, Blending, Skillet, and Chopping. These areas are each marked by an icon at the entrance to each area, and a series of grind rails and Mental Connection nodes link the areas to each other.
One thing that’s notable for this area is that three collectibles are prizes awarded for completing the area’s three cooking challenges within a time limit. If you fail to meet the time limit, the narrative will still move forward, but you won’t receive the prize. Those prizes aren’t lost forever, though, as coming back to the area after completing the game’s main story campaign will have all of the prizes unlocked and ready to claim.
Purse Tag: In the stands among the audience you’ll find the Purse Tag.
Purse: In the hot Skillet area tucked between the trail of hot cooking pads that lead up to the cooking station.
Hat Box Tag: Floating above one of the grind rails connecting the cooking stations.
Hat Box: In the Chopper area, just below the ramp.
Duffel Bag Tag: Use the Mental Connection power to grapple nodes at the bottom of the Boiling area. That will let you reach an area tucked away below and behind the main Boiling stage for this tag.
Duffel Bag: In the Chopping area, behind the pig’s chopping arm.
Steamer Trunk Tag: This is the third and final prize for completing the last cooking challenge. It can be found in the Audience/Stage area. (If you miss the cooking challenge time, just return post-game to claim it.)
Steamer Trunk: At the bottom level of the Blending area, behind the blending canister.
Suitcase Tag: In the Skillet area tucked behind the large skillet logo.
Suitcase: On the bottom level of the Boiling area, tucked inside the path of pipes leading up to the trampoline.
Nugget of Wisdom: The audience stand between the Blender and Skillet area has a ramp behind it. You can find the Nugget of Wisdom on the ramp.
Nugget of Wisdom: At the very top of the Blender area, on top of the giant illuminated sign with the Blender icon, you can find this Nugget of Wisdom. However, you’ll need the Dark Thoughts upgrade to reach it, since some of the Mental Connection nodes to reach the area are dark ones.
Memory Vault: This vault is on the left side of the Chopping area, near the pull-lever that you use to raise the chopping mechanism.
Memory Vault: At the bottom of the Blending area, near the button to activate the blender.
Half-A-Mind: This is the first prize for completing the first cooking challenge. It can be found in the Audience/Stage area. (If you miss the cooking challenge time, just return post-game to claim it.)
Half-A-Mind: This is the second prize for completing the second cooking challenge. It can be found in the Audience/Stage area. (If you miss the cooking challenge time, just return post-game to claim it.)
Call of Duty: Black Ops Cold War and Warzone‘s Season 5 Reloaded update will go live on September 9, and now Activision has divulged what players can expect in the big refresh. All of the information was announced in a blog post, and we’re rounding up the key points.
Season 5 Reloaded approaches
Black Ops Cold War
Black Ops Cold War is getting one new map in the Season 5 Reloaded update, and it is a remake of Zoo from the original Black Ops. The objective-based Demolition mode comes to Black Ops Cold War in the update as well.
Zombies
For the Zombies mode, a new Armada location has been added to the Outbreak map, while a world event called Black Chest is coming as well. There is also a new feature, the Rampage Inducer, and a new Outbreak mode called Survival (coming after launch).
“Appearing as an orange Essence canister in the starting area, the Rampage Inducer will temporarily ramp up the difficulty to Cranked-level proportions if all members of a squad agree to take on the challenge,” Activision said. “Once activated, this canister will speed up zombie spawn rates and cause all zombies to sprint endlessly until Round 20, turning up the action until the second major round milestone is reached… or a total squad wipe long before then.”
Warzone
In the battle royale game Warzone, players can expect new playlists for the large-scale 50v50 Team Deathmatch mode Clash and Iron Trials, the latter of which will be released sometime after September 9. Iron Trials is designed for the highest-skilled players in what Activision says is the “toughest battle royale mode” ever in Warzone.
Base health is increased in Iron Trials, as is the health regeneration rate. “This is set to affect the feel of combat, time to kill, weapon, Perk, and Equipment viability as the entire game is effectively altered,” Activision said.
There are no loadout drops in Iron Trials, so everyone needs to buy their weapons, and costs for everything has gone up. The Gulag is open in Iron Trials, but it’s changed, too, to focus more on pure skill. “No akimbo. No semi-auto or fully-auto shotguns. Almost no tactical equipment. The only thing standing between you and redeployment is the agility of your trigger finger,” Activision said.
Iron Trials is Warzone’s most challenging battle royale mode yet, Activision says
There will be “additional changes to environmental element” and other “important aspects” across Verdansk, Activision said, though it’s not announcing the specifics until later. New weapons will be on the map, too, but Activision’s announcement has their names redacted. Those who win in Iron Trials will get an exclusive Calling Card.
A new “Numbers Broadcast Sequence” will also arrive in Warzone sometime in the midst of Season 5 Reloaded, but not details are available.
New Weapons And Operators
Across Black Ops Cold War and Warzone, players can look forward to a new Operator, Hudson, as well as the Sai melee weapon which can be unlocked by completing a new seasonal event called The Numbers. New store bundles will let you dress up your character like Judge Dredd, while Oktoberfest and Motocross bundles are coming as well.
Judge Dredd comes to Warzone
The Numbers Event
Beginning September 21, The Numbers Event is a seasonal event that players can complete to earn special bonuses like the aforementioned Sai weapon and other extras, which you can see in the roadmap image.
Those who take part in the event get an instant allotment of $2,000 cash, and for each mobile broadcast station activated during the event, you get additional XP and bonuses of a sticker, Calling Card, or charm. Nine additional challenges for Black Ops Cold War are included in this event, and completing those will reward you with cosmetic rewards.
Another Mystery
Activision’s blog post announcing Season 5 Reloaded also included the cryptic image below, along with the following text, much of which has been redacted.
“As The Numbers Event goes online, intel suggests that [[REDACTED]] are under Verdansk and that [[REDACTED]] has gone AWOL – their position is reportedly related to coordinates for these [[REDACTED]]. This has led NATO to send in Special Agent [[REDACTED]] to stop this unauthorized operation, as it could jeopardize the agency in discovering and stopping [[REDACTED]].”
What’s going on here?
Release Date
An update for Black Ops Cold War introducing this content will arrive September 7 at 9 PM PT / 12 AM ET and then for Warzone on September 8 at the same time. However, the first of the Season 5 Reloaded content won’t be playable until September 9.
All of the new Call of Duty developments are unfolding as Activision Blizzard faces a lawsuit from the state of California over harassment and discrimination against women.
Madden NFL 22 was released in late August, and though we were pretty pleased with the changes and improvements made for this year, the game also came loaded with bugs. A new patch takes aim at several of these, and it also makes gameplay improvements that should get it closer to where it probably should have been at launch.
The majority of updates and improvements listed in the patch notes are apply to both the Xbox Series X|S and PS5 versions as well as the PC, Stadia game, though the last-gen game is missing some features. The overarching gist of the update was “adding more historical content” and “stability improvements causing connectivity issues,” which means more uniforms and fixes to player likenesses, but there are also a bunch of updates to the gameplay and progression systems.
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Actions are being taken to address pass coverage concerns though it isn’t being updated quite yet, and the new momentum system is being changed so it doesn’t swing back and forth so quickly in online games. Certain exploits and issues related to defensive formations were addressed, and run-pass option plays will now be harder for the QB to scramble away from defenders.
One of the buggiest modes at launch, Face of the Franchise also got some improvements in the update. Reward progress should now be shown correctly, and points you earn for player classes should be able to listed properly after being spent. We encountered this issue several times, with the points unavailable for hours after supposedly earning them.
Adding more authentic historical content to the game including historical uniforms and character authenticity as well as stability improvements causing connectivity issues
NFL Authenticity Updates:
New Falcons, Cowboys, Colts, Packers, and Chiefs Throwbacks have been added:
Chiefs – 1970’s Home and Away
Falcons – 1990’s Away, 1970’s Away, 1989 Home and Away
Cowboys – 1994 MNF All White Throwback, 1976 Home and Away, 1992 Home and Away
Colts – 1960’s Away, 1995 Home and Away
Packers – 75th Anniversary Away, 1988 Home and Away
Giants new White pants added
Patriots sock stripes fixed to show red stripe correctly
Lions and Steelers field-art and Saints stadium updates
Fixed an issue with Riddell TK helmet
Fixed multiple players mouthpiece and chinstrap alignment, including Jamie Collins and Malik Hooker
Likeness updates to the following coaches: Frank Reich, Sean McVay, Sean Payton, Kliff Kingsbury, Mike Vrabel
Updated likeness of QB Cam Newton so that his dreads hairstyle appears with his helmet on
Fixed issue in 2 stadiums where sideline characters were clipping through stadium walls
Gameplay Updates:
Pass Coverage: Before we get into the gameplay updates, we wanted to let you know that we are aware of the feedback around pass coverage. We’re continuing to monitor and collect the community’s feedback that they have shared with us. We look forward to sharing the actions we’re taking towards pass coverage.
Mode-Specific tuning of Momentum added – for online head-to-head modes, momentum will swing slower
Addressed an issue causing exploit management to activate inappropriately when the defense had only 3 pass rushers/blitzers vs. running plays
DEV NOTE: On Competitive game style, it’s still possible for this logic to kick in if you are dropping 9 or more defenders into coverage vs. a running play with a heavy run set.
Fixed an issue causing the DE to be unblocked too frequently vs. Nickel Double A Gap looks; with 5-man protections, the tackle and guard will sometimes still have to squeeze down to protect the A-gap, but this change will allow the DE to be blocked more regularly
Addressed an issue where users running the RPO Zone Peek plays were able to easily scramble outside the pocket if they kept the ball with the QB. The defenders on the line will now play for the chance of the QB scrambling
Fixed an issue causing running backs to be kept out of the game too long after getting fatigued
Playbook Updates:
Added New Formations:
Singleback Bunch X Nasty to LA Rams playbook
Pistol Double Stack added to Chargers, Eagles, Lions, and Steelers playbooks
Updated AI-team play-calling on offense for more team-specific tendencies and improved Super-Sim stats
Fixed an issue sometimes causing the TE to collide with an offensive lineman as he ran his route behind the line of scrimmage on play-action boot play
Fixed issues so that the correct Read and Pass keys for RPO Read Option plays are identified more accurately
Franchise Updates:
Improved head-to-head stability issue
Addressed an issue where some offline franchise players were given an incorrect game result after completing a game
Weekly Strategy
Fixed an issue where all defensive players were receiving the same boosts in Weekly Strategy
Fixed an authenticity issue around Next Gen Stats and completion percentages
Fixed issues with QB Passer Rating visuals and data not being consistent in Offensive and Defensive Focuses
Training Logs in the Progression History of the Player Card will now show whether a Focus was Offensive or Defensive Gameplan-related
Fixed issue where Coordinators could be poached in Super Bowl week
Fixed an issue with the Next Gen Stats tab of the Player Card
Fixed issue with News for Offseason Stories
Fixed an issue where auto-generated Snapshots weren’t being taken after games
Fixed issue where backing out of sending an Online Franchise invite resulted in visual issues in the Members screen
Fixed multiple issues around the player avatar displaying incorrectly while in a Player Franchise
Fixed data refresh issue when cutting players from the Salaries screen
Fixed issue where the Super Bowl matchup was not appearing correctly in the calendar bar of the Home tab
Fixed issue where the Super Bowl result would disappear in the League tab during the offseason
Fixed an issue where Season Goal was not being appropriately marked as completed in the Goals panel of the Hub
Fixed an issue causing stat matchup panels on the Home tab of the Hub to become inaccessible with the Right Stick.
Face of the Franchise Updates:
Updated Draft logic to avoid having two QBs drafted in the first round on the same team
Fixed an issue where Madden profile widget disappears after coming out of gameplay
Fixed an issue where incorrect reward images appeared in post-game flows
Fixed an issue where players could not back out of the player hub during the Road to the Draft portion of the mode
General stability improvements in the mode, notably on Xbox Series X
The Yard:
Added new plays to the Yard playbook: Crossfire Wheel, Flare Post, Blizzard V, Tsunami Wave
Updated AI playbooks in The Yard to prevent AI-players from running out of bounds when using double-passes
Presentation and User Interface (i.e. Madden XD):
Fixed an issue with Coach-Cam play-art sometimes causing coverage art to swap to the opposite side of the field after flipping a defensive play
Fixed an issue preventing the QB Contain play-art from updating when using the hot-route
Fixed an issue in play-call causing offensive plays to sometimes appear in defensive user’s play-call when playing local head-to-head
Fixed a rare issue causing the ‘Shook’ Home Field Advantage play-art to remain visible after the snap
Fixed an issue on Playstation 5 causing controller haptics to remain persistent when the opponent has full momentum
Fixed a rare issue on challenged calls causing the play-result and announcement from the ref to not match
Fixed an issue preventing button icons from appearing when using quick adjustments on defense
Madden ID Updates:
Added a new “Detailed Breakdown” Screen to showcase all earned class rep on the post-game reward screen
Fixed an issue where skill points were not updating in the classes hub after being spent
Fixed an issue where the class progression bar was not accurately showing progress in post-game reward screens
Fixed a visual issue that caused your avatar to change physique when entering Yard Campaign or Events
SSKO Updates:
Addressed an issue that would cause instability when getting to your 7th game of Infinite Run
Infinite Run will be brought back as an option in the near future after some of our other Live Events ends
Madden Ultimate Team Updates:
Fixed a variety of issues involving overlapping or squished text throughout the mode
H2H Seasons, store timer, play hub, etc.
Fixed an issue where text would be cut off on 4k displays
Fixed multiple R-Stick scrolls that were not functional
Removed excessive decimals in some Next Gen Stats
Renamed the Strategy Item slots to better indicate which items are allowed in each slot
Madden NFL 22 (Xbox One, PS4, PC, Stadia)
Key Highlights:
Adding more authentic historical content to the game including historical uniforms and character authenticity as well as stability improvements causing connectivity issues
NFL Authenticity Updates:
New Falcons, Cowboys, Colts, Packers, and Chiefs Throwbacks have been added:
Chiefs – 1970’s Home and Away
Falcons – 1990’s Away, 1970’s Away, 1989 Home and Away
Cowboys – 1994 MNF All White Throwback, 1976 Home and Away, 1992 Home and Away
Colts – 1960’s Away, 1995 Home and Away
Packers – 75th Anniversary Away, 1988 Home and Away
Giants new White pants added
Lions and Steelers field-art, Saints stadium updates
Fixed an issue with Riddell TK helmet
Fixed multiple players mouthpiece and chinstrap alignment, including Jamie Collins and Malik Hooker
Fixed issue in 2 stadiums where sideline characters were clipping through stadium walls
Gameplay Updates:
Fixed issue with RPO Option plays having the wrong defender be the Read Key on the play
Fixed PA Crossers in certain playbooks
General stability improvements
Franchise Updates:
All Franchise updates mentioned above except fixes related to Next Gen Stats – Next Gen Stats is exclusive to Xbox Series X|S and Playstation 5
Face of the Franchise Updates:
Updated Draft logic to avoid having two QBs drafted in the first round on the same team
Fixed an issue with incorrect reward images that appeared in post-game flows
Fixed an issue where players could not back out of the player hub during the Road to the Draft portion of the mode
The Yard:
Added new plays to the Yard playbook: Crossfire Wheel, Flare Post, Blizzard V, Tsunami Wave
Updated AI playbooks in The Yard to prevent AI-players from running out of bounds when using double-passes
Madden XD (i.e. Presentation/UI):
Addressed an issue with the referee incorrectly stating the ruling on the field will be overturned though the ruling on the field is upheld
Madden ID Updates:
Added a new “Detailed Breakdown” Screen to showcase all earned class rep on the post-game reward screen
Fixed an issue where skill points were not updating in the classes hub after being spent
Fixed an issue where the class progression bar was not accurately showing progress in post-game reward screens
Fixed a visual issue that caused your avatar to change physique when entering Yard Campaign or Events
SSKO Updates:
Addressed an issue that would cause instability when getting to your 7th game of Infinite Run
Infinite Run will be brought back as an option in the near future after some of our other Live Events ends
Madden Ultimate Team Updates:
Fixed a variety of issues involving overlapping or squished text throughout the mode
H2H Seasons, store timer, play hub, etc.
Fixed an issue where text would be cut off on 4k displays
Fixed multiple R-Stick scrolls that were not functional.
Removed excessive decimals in some Next Gen Stats
Renamed the Strategy Item slots to better indicate which items are allowed in each slot