Mandalorian Actor Bill Burr Defends Fired Co-Star Gina Carano

Comedian and Mandalorian actor Bill Burr has spoken about co-star Gina Carano, and her recent firing from the hit Star Wars show. Burr described Carano as a “sweetheart,” and stated that he now had to be careful about what he said in public.

Last month, Disney confirmed that Carano will no longer appear on The Mandalorian, after she posted a tweet that compared American conservatives to Jewish people just before the Holocaust. BAs reported by Indiewire, Burr, who played Migs Mayfeld on the series, defended Carano on a recent episode of The Bill Bert Podcast.

“It’s a weird time,” he said. “Unless she did some truly horrible shit or said overtly racist s***.I don’t know. I think there is just too many channels. And then you gotta do sensational s***. I don’t know what the f*** it is. I’m on that f***ing show. Now, I gotta watch what the f*** I say.”

Burr went on to speak highly of Carano, and argued that there were people waiting for celebrities and public to slip up. “She was an absolute sweetheart,” he said. “Super nice f***ing person. And you know whatever and somehow someone will take this video and they’ll make me say something else and try to get rid of my bald action figure. It’s how it is out there. It’s fucking crazy times. People just waiting, laying in the weeds.”

While Carano’s tweet led to Carano departing from The Mandalorian, it was subsequently reported that Disney had been looking to sideline her for some time for her controversial past behavior on social media. The studio initially planned to make her a key part of its December investor call, when it announced a number of upcoming Star Wars shows. However, she was removed entirely from this presentation.

The future of the Cara Dune character is currently unknown, but in any case, Season 3 of The Mandalorian is unlikely to arrive until 2022, with the spinoff The Book of Boba Fett expected later this year.

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Ant-Man 3 Won’t Bring Back TI

The third Ant-Man movie will not feature the actor and rapper T.I. The news comes after accusations of sexual abuse against him.

According to The Hollywood Reporter, T.I. is “not a part of the cast” for the third movie, which is called Ant-Man and the Wasp: Quantumania.

T.I. and his wife, musician Tiny, have been accused of sexual abuse, kidnapping, assault, and harassment, among other things. A lawyer representing 11 alleged victims made the claims on Monday and is calling on authorities to launch an investigation.

The legal team for T.I. and Tiny have denied the claims through their lawyer, calling the accusations “unsubstantiated and baseless.”

“We are confident that if these claims are thoroughly and fairly investigated, no charges will be forthcoming,” the lawyer for the couple said.

T.I. played the character Dave, a friend to Paul Rudd’s Ant-Man, in the first two Ant-Man films. This is not the first project featuring T.I. to have been affected due to the accusations, as VH1 stopped production on the reality show T.I. & Tiny: Friends & Family Hustle due to the claims.

New WandaVision Funko Pops Available To Preorder — Check Them Out

Funko has revealed two new WandaVision figures, which will join a growing lineup of Pops based on the breakout Disney+ show. White Vision and Agatha Harkness Funko Pops will release this spring and are available to preorder now at multiple retailers. As a heads up: WandaVision Funko Pops have been selling out pretty quickly, so you may want to scoop these up sooner rather than later. You can check out the super-cool designs of the new Pop figures below.

The original lineup of WandaVision Funko Pops was unveiled during Funko Fair 2021 in January. While some of those have already sold out of their first runs, several of them are still available to order:

WandaVision wraps up this Friday with the season finale. If you’re all caught up on the show, make sure to check out our roundup of WandaVision’s remaining mysteries we hope are addressed during the finale. We’ve also been keeping track of WandaVision Easter Eggs, including new ones from last week’s pivotal “Previously On” episode.

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Lord Of The Rings Tabletop Game Hits $1.5 Million On Kickstarter With Two Days To Go

The One Ring, a Lord of the Rings tabletop role-playing game, is crushing it on Kickstarter. With two days to go, the campaign has surpassed $1.5 million USD in funding. The game met its 100,000 SEK goal ($11,836 USD) in just four minutes. It currently stands at $1,554,054 USD at press time.

The One Ring becomes one of the most successful ever in Kickstarter’s history for a tabletop RPG. With its new funding level, Free League Publishing has confirmed another last-minute stretch goal. Should funding reach 15 million SEK ($1.78 million USD), the designers will add a solo play mode.

“If we reach this goal, acclaimed solo roleplaying game designers Shawn Tomkin (Ironsworn) and Matt Click (The Mecha Hack) will collaborate with The One Ring designer Francesco Nepitello in creating a robust framework to allow solo play,” reads a line from the Kickstarter. “This will be released to backers as a PDF some time after the main fulfilment of the campaign.”

The One Ring is the second edition of the original tabletop RPG that was released in 2011. This new edition will feature a new hardbound source book with updated and streamlined rules based on feedback from the last decade of play. It also offers redesigned visual elements for the game, with a “fresh and familiar” look at Middle-earth.

The original publisher, Cubicle 7, announced it would drop plans for a second edition in 2019. The rights were later acquired by Free League Publishing, the company behind tabletop RPGs like Alien, Forbidden Lands, and Tales from the Loop.

In terms of Lord of the Rings video games, a new game based on Gollum is in the works, as well as a new Lord of the Rings MMO from Amazon.

Game Developer Accuses Publisher Of Hacking Game And Uploading It To Steam

After asking players not to buy a version of Lovecraftian horror game The Sinking City that appeared on Steam last week, developer Frogwares has now posted a blog explaining that the Steam upload is a hacked version of the game allegedly stolen by publisher Nacon. The game was originally delisted from Steam in an ongoing dispute between the developer and their contracted publisher on The Sinking City.

As reported by Vice, the studio published an extensive blog post titled “How Nacon Cracked and Pirated The Sinking City,” which calls the Steam re-release “corporate bullying, and incompetent hacking, at its finest.”

The blog post details how “Alain Falc, Nacon owner and CEO, warned us on December 28th 2020 in writing that ‘you have 48 hours to upload a new Steam master otherwise we will use all solutions available within the law and the contract.'” The post alleges that after the 48 hours was up, Nacon aquired a version of the game from DRM-free marketplace Gamesplanet in order to upload it onto Steam.

The post details how the version of The Sinking City that appeared on Steam was different to any version Frogwares had previously released. It says that the Nacon logo was inserted into the game to replace the Gamesplanet logo, while the Gamesplanet logo was also removed from a loading screen. The Steam upload had also removed menu links to Frogwares’ other games, and an ad for its Sherlock Holmes Chapter One game.

The studio says that when it investigated the Steam game’s files, the structure and organization was identical to Frogwares’, and the package size was similar to versions released after summer 2020.

“In order to make changes Nacon had only one way: to decompile or hack the game using a secret key created by Frogwares since the totality of the game’s content is archived with an Epic Unreal Engine encryption system,” the blog post concludes from this evidence. “To be clear this is hacking and when hacking has the purpose to steal a product and make money with it, it’s called piracy or counterfeiting.”

The studio says that it’s aware of how Nacon acquired the game’s encryption key, and is planning on submitting that information to the court. It also says whoever modified the game simply used the same key to re-encrypt it, meaning Frogwares could check exactly how the Steam version had been modified.

Further to this, Frogwares alleges that Nacon acquired the Deluxe version of the game, which includes content that was produced outside of its contract with the publisher.

In the initial dispute, developer Frogwares accused publishers Nacon and Bigben Interactive of withholding royalties and various contract breaches, including an incident where the publishers demanded the source code for the game. Nacon has disputed this version of events, and has also accused Frogwares of breach of contract.

The contract between Frogwares and Nacon and Bigben covers distribution on the PS4, Xbox One, and PC via Epic Games Store and Steam. Frogwares is still selling self-published versions of the game for PS5 and PC via Gamesplanet, platforms which aren’t covered under the disputed contract.

The publisher has since published a statement on Steam disputing the accusations in Frogwares’ blog post. It reads:

“For the release of The Sinking City on Steam, published by Nacon, Frogwares posted on Twitter urging players not to buy it. We regret that Frogwares persists in disrupting the release of the Sinking City. It was Frogwares who came to Nacon to request financing for the development of the game, and to date, more than 10 million euros have been paid to Frogwares by Nacon. It was Frogwares that relied on our marketing and promotion teams, representing thousands of hours of work and several million euros worth of investment. Now that the game has been fully developed, and published, largely thanks to Nacon’s money and work, Frogwares would like to revise the terms of the contract to their sole advantage. It’s easy to play the victim, but all we seek is that Frogwares respect its commitments both in the contract and as demanded by the courts.”

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People Are Loving a Destiny 2 Glitch That Adds 12-Person Raids

Players are enjoying a Destiny 2 glitch that lets up to 12 people play together in a raid.

As reported by Forbes, players can merge two teams of six in a raid – twice the normal maximum number of players – by having one fireteam join the other when the launch timer says “Launching in 0:02” during an activity’s loading process. If the other fireteam joins at just the right time, they’ll both load into the same map, and a dozen players can take on a single raid. You can see the glitch in action in this video from YouTuber Scrub, where a crew makes very short work of Taniks, The Abomination, the final raid boss of Deep Stone Crypt. One player mentions how their frames per second count tanked as a dozen players attacked a single enemy.

On Twitter, community members are referencing the chaos of this new development. A clip from Aura shows 12 players slamming down a rally banner at the same time, and a video from evanf1997 shows 12 players firing the exotic rifle Telestos into the floor in unison, with the resulting effect crashing the host’s game.

What’s perhaps most striking about the response, however, is how many players are keen to see the glitch stay after having so much fun with this unintended new mode. “12 man raids were the most fun I’ve had in Destiny in quite sometime,” said stump161, while HunterWarlord93 wrote, “Just did a 12 man raid on Destiny 2. Most fun experience ever. So much laughs so much joy”.

Many are asking for the mode to become official, and some are suggesting how that could be done without skewing the game’s existing balance. “This 12 man raid thing has just got me thinking how cool it would be to have ‘private’ raids in @DestinyTheGame”, wrote Rob Schlick. “Up to 12 people, able to set modifiers, and no drops (do it for fun). Let people play in these sandboxes once they’ve been out for at least a season or two.” Times_owner suggested a more in-built, lore-based solution: “Can we actually get 12 man raids at some point ? Would be a fun addition and have some lore involvement showing the immense strength of a boss (e.g: a ‘world level threat’ that we needed a huge amount of people to take part because of their strength)”.

Bungie’s Senior Community Manager tweeted “Twelve what now,” as the popularity of the glitch surged. The studio clearly has its eye on this glitch-turned-feature, but whether it will close the loophole it or adapt it into a new mode is anyone’s guess. Naturally, it makes it easier to complete raids with double the players, so some balancing will be in order if Bungie wants to keep it going. We’ve contacted Bungie for comment.

In other Destiny 2 news, developer Bungie has been named as a defendant in a class-action lawsuit, alongside Google Stadia. The studio recently expanded its headquarters, with a facility built to focus on creating games that aren’t Destiny-related.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Destiny 2 Players Are Managing To Glitch 12 People Into Raids

While raids in Destiny 2 normally cap out with a team of six, players have figured out a way to cram 12 players into a raid team.

The glitch was reported by PCGamer this week, but has been floating around Destiny 2 communities for a while before that. A number of videos from high-profile players showing the exploit have made the rounds recently, however, bringing it to the attention of more of the community and, no doubt, Bungie itself.

Instructions on how to pull off the raid can be found in this Reddit post–all you need is 11 of your closest friends, a voice call, and some pretty spot-on timing.

Destiny has recently had some issues with exploits in its competitive PVP mode Trials of Osiris, which was taken offline over the weekend in response to widespread match-fixing practices. It’s unclear if it’ll take similar action to prevent 12-person raids as well, given that the exploit doesn’t affect PVP content. With all the players seemingly having a blast with the over-stuffed raids, maybe Bungie will even consider adding it as an option for future raids.

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The Epic Vs Apple Trial Is Due To Take Place In Person From May 3

Judge Yvonne Gonzalez has met with lawyers from Apple and Epic Games in order to arrange the specifics of a trial that will seek to decide whether Apple’s App Store practices are monopolistic and anti-competitive, as reported by MacRumors. The judge has said that the case is significant enough to be heard in person, with witnesses believed to be less likely to lie when testifying in a physical court.

The trial may be changed to a virtual one taking place over Zoom if COVID-19 numbers are high at the time of the trial, but it is due to start on May 3 no matter what happens. If the current plans go ahead, witnesses will have to travel to Northern California to testify, unless they have valid health reasons not to travel. The trial will be held as a bench trial, meaning there will be no jury.

Epic’s lawsuit against Apple alleges that the tech giant is a “behemoth seeking to control markets, block competition, and stifle innovation,” saying that Apple’s practices are anti-competitive and monopolistic. Epic’s main beef with Apple is over the 30% cut it takes from App Store payments, as well as rules disallowing apps on the App Store from processing microtransactions outside of Apple’s payment system.

Apple has since lowered its fee to 15% for developers earning under $1 million a year, which doesn’t apply to Epic Games. Fortnite is still unavailable for downloads or new updates on iOS, while Android players can only download the game through third-party app stores such as the Samsung Galaxy store.

The trial is due to start on May 3, with Judge Yvonne Gonzalez hoping for a trial of around two to three weeks, while Epic wants it to last around four to five weeks.

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Hero Forge Adds Customizable Wheelchairs For Minis

Hero Forge’s range of options for its customizable tabletop minis just got a little bigger, with the addition of a set of wheelchairs for adventure-ready wheelchair-using characters. The new options include three different styles of wheelchair, which have been added in time for International Wheelchair Day.

Hero Forge is a service that allows you to design a customized TTRPG miniature, complete with weapons, mounts, and even animal companions. The finished designs can then be bought as a pre-made figure, or downloaded as a 3D-printable STL file.

The new wheelchairs have been added in the “Mounts” category, and include a basic “Modern Wheelchair,” a decorative “Fantasy Town Wheelchair,” and a “Fantasy Battle Wheelchair” that’s exactly what it sounds like. The parts can also be mixed and matched between styles, with customizable wheels and handles.

Hero Forge also shared a tweet by Sara Thompson, a TTRPG designer who designed the homebrew Combat Wheelchair ruleset for Dungeons and Dragons 5E. The Combat Wheelchair got a big boost last year when it appeared in Critical Role, with NPC Dagen Underthorn proudly sporting the chair.

The three wheelchair variants are live in the Hero Forge creator now, whether you want to order a mini or just mess around in the character creator.

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