Elden Ring’s Lore Will Be Discovered by Interacting With Important NPCs

FromSoftware says that its approach to storytelling hasn’t changed with Elden Ring, but it may have expanded. Instead, during a recent preview event, the developers revealed that players will still interpret the lore on their own, but that this time clues can come from talking with the game’s many important NPCs rather than just from things like item text.

As FromSoftware explained during a Q&A, whereas in “Dark Souls, and maybe to a lesser extent Sekiro, you’d be picking up these pieces that talk about the world and allow the player to formulate an idea of the world itself and their place in it, they didn’t often talk to the characters and the people living in that world.”

This isn’t the case in Elden Ring. “With Elden Ring, we have a large number of NPCs and a lot of major players in the story,” FromSoft says.

And just as players picked up pieces of the lore through item text, “things like that are going [to come from] talking to those important NPCs and those important characters, and that way we feel the player is going to learn more about the drama, more about the history of the world,” through interacting and learning more about the many characters in Elden Ring.

The developers hope that this dialogue will help “formulate a more personal and dramatic image of the world.” In fact, FromSoft’s Yasuhiro Kitao goes so far as to say Elden Ring is a “multi-protagonist drama.” Kitao also said that director Hidetaka Miyazaki will be leading the in-game text and dialogue you’ll see in Elden Ring, based on the mythology laid down by collaborator George R.R. Martin.

In an interview with IGN earlier this year, Miyazaki explained how Martin helped create the world and inspired the characters and central drama. And while Martin says his contributions to Elden Ring were done “years ago.”

Either way, it seems that lore hunters obsessed over every detail in FromSoftware games will have to pay extra attention when speaking with the game’s NPCs if they want to uncover the secret of The Lands Between and Elden Ring.

Check out IGN’s Elden Ring preview for a better look at how dungeons will work in Elden Ring or read about how the new summoning mechanic is being designed to not interfere with the game’s difficulty.

Matt T.M. Kim is IGN’s News Editor. You can reach him @lawoftd.

Elden Ring’s In-Game Text Is Being Written by Miyazaki, Not George R.R. Martin

When Elden Ring was first announced, one of the biggest surprises is how it’s a collaboration between FromSoftware and A Song of Ice and Fire author George R.R. Martin. Since then, more information about the collaboration has come to light and while Martin was responsible for creating the overall world and mythos of Elden Ring, the in-game text is being director Hidetaka Miyazaki.

“In From fashion, the story is told in fragments, and we haven’t changed our principle of providing a world and narrative that the player can interpret for themselves,” FromSoft’s Yasuhiro Kitao says.

And while this means lore can still be discovered by item text and cutscenes, NPC dialogue will also contribute significantly to world-building, and Miyazaki is “at the forefront of the text, writing the text in the game.”

In an interview with IGN from earlier this year, Miyazaki explained that Martin helped build the world, including the Lands Between, and central narrative. However, Martin himself said that he finished his contributions to Elden Ring “years ago” and development continued to build on the foundations established by Martin.

Miyazaki praised Martin and said the author’s contributions led Elden Ring to be more character-focused than previous FromSoft games. “He brought things to the table that we couldn’t have done by ourselves, in terms of that rich storytelling and that sense of character and drama.”

Given that Martin’s most famous work involves complicated character dynamics and the way people interact with each other while vying for power, this makes sense. With the open-ended, in-game text handled by Miyazaki, it sounds like fans will get the best of both Miyazaki and Martin’s worlds in Elden Ring.

Check out IGN’s full preview of Elden Ring as well as how the new summoning mechanic is being carefully designed to not impact the game’s overall difficulty.

Matt T.M. Kim is IGN’s News Editor. You can reach him @lawoftd.

Elden Ring: The First Preview

When I interviewed Hidetaka Miyazaki back in June about Elden Ring, one of the things that really stuck with me was how so many of his answers came back around to this core theme of Elden Ring being all about freedom and choice. Having now watched about 15 minutes of gameplay from a variety of sections of the game, I now fully get what Miyazaki was saying, and how Elden Ring offers more options and flexibility than anything From Software has worked on in the past.

The gameplay demo opened up with a look at Elden Ring’s first open field, which spread out in every direction with a number of easily visible points of interest. To the left was a small watch tower, far off in the distance straight ahead was the gigantic glowing Erd Tree, and just in front was a site of lost grace, which will serve as the game’s bonfire checkpoints. But what’s interesting about them is that some will cause a light to lead the way towards a recommended path, but of course, it’s up to you whether you actually follow that path or not.

One of my takeaways from watching the open field gameplay was this feeling that you could encounter almost anything while exploring. In one section, the player approached a group of enemies gathered around a campfire, when all of a sudden, a gigantic Dragon swooped down in typical Souls fashion and took them all out in a single blow, which then prompted a massive boss fight. In another section there was a group of passive enemies walking along a trail escorting a giant carriage that could presumably be attacked and robbed of its contents, should you be skilled enough to survive the fight. In a different area, there was another carriage that was guarded, but this time by a large encampment of enemies that the player carefully snuck through without alerting the whole camp, even going as far as using a sleep arrow to silently pacify a guard.

One of my takeaways from watching the open field gameplay was this feeling that you could encounter almost anything while exploring.

Of course, in order to navigate across such a giant open field, you are able to summon a Spirit Steed, which can utilize special jump platforms to leap over cliffs, allowing for a ton of verticality in the open-world design. One big departure from previous Souls games (though one that makes sense with a world as massive as The Lands Between), is that you’ll now have access to a map. The map gets updated by finding map fragments throughout the world, and has the look of an actual illustrated parchment made by an actual cartographer who lives within The Lands Between. You can drop markers to note locations of tough enemies, NPCs, treasures, or dungeon entrances. As you’d expect, marked locations also place a beacon that’s easily visible in-game, allowing you to set your own waypoints when you’re looking for places to go next.

Dungeons can be found throughout the open field and of course, they’re full of enemies, traps, treasure, and even illusory walls. The one dungeon that I got to see seemed very basic in its design, with a room that featured a bunch of guillotine traps, and then a treasure room that was guarded by a handful of enemies ready to pounce when you went for the treasure, but since the gameplay I watched was cut up and segmented, I never really got a feel for how big or substantial it really was.

The Legacy Dungeon however I did get a feel for, and it felt massive. Legacy Dungeons are the main attraction of each of the six main areas of The Lands Between, and I got to see the first of them, Stormveil Castle. This particular Legacy Dungeon begins with a choice, you can either head through the main gate and suffer through an intensely challenging route full of enemies aware of your presence, or you could sneak around the side through a secret entrance that takes you along a lesser guarded, but still very dangerous, path with narrow walkways that will punish one errant dodge roll with a fall to your death.

Stormveil Castle definitely brought to mind comparisons to the Boletarian Palace from Demon’s Souls, right down to a section lined with explosive barrels and an enemy looking to ignite them all with an explosion of their own. Moments like these felt more like homage than anything else, and what really stuck out to me more than anything else was how enticing exploration felt with all of the various paths that were left unexplored in my hands-off demonstration. Way off in the distance was a house all by its lonesome on a narrow cliff that had me wondering how I could get to it; when the player looked back towards the cliffside I saw all sorts of unexplored platforms and shinies; and with the ability to freely jump, I constantly wondered if I could jump across certain gaps and find something on the other side. I was told that Legacy Dungeons were built with this kind of freedom in mind, and that they were designed to be complex and multi-layered, which is exactly what I had hoped to hear.

Legacy Dungeons were designed to be complex and multi-layered.

The Legacy Dungeon capped off with the player reaching a rooftop that oversaw the main path the player could have taken if they went through the main gate and fought through the army that awaited them. Since the enemies were unaware of their presence, the player was able to use a sleep arrow to incapacitate the giant beast guarding the boss door, and make it through undetected.

Finally, I got a little tease of the boss fight against the giant multi-armed lord from the trailer, and it was about the Soulsiest boss they could have possibly shown, with gigantic sweeping attacks, earth shattering slams, counter attacks that come out while it reels from being hit, and eventually, a second form with a transformed Dragon arm that spewed fire and had an unblockable grab that just roasted the poor player. It looked absolutely brutal and I can’t wait to try it myself.

Going back to the theme of player choice, all throughout the presentation I was reminded at just how much freedom and choice was offered to the player. The freedom to go in any direction right from the start in the open field; the freedom to engage or not engage the passive roaming enemies; the choice of whether to run or fight when the dragon swooped down; the choice of stealth or reckless violence when attacking the enemy camp; and the choice of whether to go through the main or side entrance in the Legacy Dungeon. None of this is all that new in the world of open-world RPGs, but in a From Software action RPG, it’s certainly an unprecedented level of choice, on top of the already existing customization of builds, weapons, and magic.

With every new bit of Elden Ring I see, the wait becomes increasingly more difficult to bear. But bear it I will, as Elden Ring is planned for release on January 21, 2022.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

Call Of Duty: Vanguard PS5 Champion Hill Alpha Starts Today: How To Download And What’s Included

Call of Duty: Vanguard‘s alpha test kicks off today, August 17, on PlayStation consoles. To get you primed and ready for the 48-hour test, we’re rounding up the key details like how to download and what to expect as you try out the new Champion Hill mode.

How To Download Call Of Duty: Vanguard Alpha

The Vanguard Champion Hill alpha is available only on PlayStation 5 and PlayStation 4, per the ongoing timed-exclusivity deal between Sony and Activision. Pre-loading has been available for some time already, but if you haven’t done that yet, you can find the Champion Hill alpha client in the PlayStation Store on PS5 and PS4 and get started that way. The test begins today, August 27, at 10 AM PT / 1 PM ET, and runs for a period of 48 hours, ending at 10 AM PT / 1 PM ET on August 29.

Anyone who already has Call of Duty: Modern Warfare, Warzone, or Black Ops Cold War will find the Vanguard Champion Hill alpha in the main menu of those games once it’s downloaded. You can then navigate to the Alpha blade on the far left to get started.

What To Expect

The Champion Hill alpha lets you try out … wait for it … the new Champion Hill mode. Developer Sledgehammer Games said internal playtests of the 3v3 mode have gone over swimmingly, and the studio is now geared up to let fans try it out. The developer reminded fans that what’s available in the early test is only a “small slice” of what will be available in the forthcoming beta in September and then the full launch in November. Still, this is the first time the public gets to go hands-on with Vanguard and test out its core multiplayer features.

Champion Hill is a round-robin deathmatch tournament where you compete against other squads. Everyone starts with the same loadout, and then you collect cash by killing enemies or acquiring it on the map. Cash can be spent on upgrading weapons and buying more equipment, perks, and killstreaks.

The test includes four maps: Courtyard, Trainyard, Market, and Airstrip. There are Duos and Trios playlists available, letting you play on teams of two or three. As announced previously, Champion Hill includes a pre-set variety of weapons, and each has 10 upgrades available. There are two weapon sets available in the alpha, and they include ARs, LMGs, shotguns, and pistols. In terms of equipment, players can expect multiple types of grenades, a throwing knife, and a proximity-triggered explosive mine.

Multiple types of perks and streaks are available for players to better equip themselves on the battlefield, while there are four main Operators that will be randomly assigned when matches begin. These include Lucas Riggs, Polina Petrova, Wade Jackson, and Arthur Kingsley.

You can see a full rundown of the content available in the Vanguard Champion Hill Alpha below, as written by Sledgehammer.

CHAMPION HILL MAPS

  • Courtyard
  • Trainyard
  • Market
  • Airstrip

PLAYLISTS

  • Champion Hill (Duos and Trios)

WEAPONS

  • Weapons are persistent through matches. There are ten upgrades per weapon and each weapon upgrade adds one attachment.
  • Weapon sets will rotate. Both Weapon Set 1 and Set 2 include: ARs, LMGs, Shotguns, and Pistols.

EQUIPMENT

  • MK2 Frag Grenade: Cookable Fragmentation Grenade.
  • No. 69 Stun Grenade: Slows victim’s movement and aiming.
  • Throwing Knife: Retrievable knife that is lethal when thrown at the body or head.
  • Gammon Bomb: Impact Grenade.
  • MK V Gas Grenade: Explodes on impact with the ground, releasing a lingering cloud of gear gas that causes slowed movement, blurred vision, and coughing.
  • S-Mine 44: Proximity-triggered explosive.

PERKS (PERSISTENT THROUGH MATCHES AND YOU CAN BUY UP TO SIX PERKS):

  • Ghost: Undetectable while moving by Spy Planes, enemy intel, and Field Mics.
  • Survival Training: Maximized resistance to stun effects. Immune to gas.
  • High Alert: Your vision pulses when enemies outside of your view see you.
  • Tracker: Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill.
  • Demolition: Extra lethal on spawn. Thrown lethals display an indicator showing the path of the lethal.
  • Double Time: Double the duration of Tactical Sprint. Increase crouch movement speed by 30%.

STREAKS (ACTIVATED AUTOMATICALLY IN THE NEXT MATCH AFTER PURCHASE):

  • Spy Plane: Calls in a spy plane which reveals all enemy positions on the minimap to allies. Can’t be shot down. (This automatically activates in the next match.)
  • Flamenaut: Receive a flamethrower with unlimited fuel and a protective suit. Both lost on death. (This automatically activates in the next match.)
  • Deathmachine: Equips a machine gun with explosive rounds and a fixed number of bullets. Persists through death until ammo is depleted. (This automatically activates in the next match.)
  • V2 Rocket: Activates instantly, and drops a V2 Rocket, killing all players and ending the match.
  • Extra Life: Gain 1 additional life for your team.
  • Armor Plate: A single piece of Armor.
  • Full Armor: Full set of armor plates.

OPERATORS

Note: Operators will be randomly assigned.

  • Lucas Riggs
  • Polina Petrova
  • Wade Jackson
  • Arthur Kingsley

Rewards

Everyone who takes part in the Vanguard Champion Hill alpha will get a calling card and an emblem to use in Vanguard when it releases. This content will also be available in Warzone.

Betas

While the Vanguard Champion Hill alpha is exclusive to PS5 and PS4, there will be an open beta coming to all platforms in September. PlayStation members who preorder Vanguard get in first, from September 10-13, while preorder members on all platforms can play September 16-17. Then from September 18-20, everyone can play, regardless of preorder status. This will all happen after Vanguard’s multiplayer is formally unveiled on September 7.

No Caption Provided

Vanguard launches on November 5. Just recently at Gamescom, Activision released an extended campaign demo for the game featuring Laura Bailey’s character, Polina.

Activision Blizzard is currently facing a sexual harassment and discrimination lawsuit filed by the state of California. It was recently claimed that Activision Blizzard’s HR department is shredding documents pertaining to the case.

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Nickelodeon’s Smash Bros-Alike Adds April O’Neil and CatDog

Nickelodeon All-Stars Brawl, the Smash Bros-like crossover fighting game developed by Ludosity and Fair Play Labs, has announced two new characters in the form of CatDog and April O’Neil.

Following her Gamescom 2021 Opening Night reveal as a playable character in TMNT: Shredders Revenge, the Teenage Mutant Ninja Turtle jumpsuit-wearing news reporter April O’Neil was announced to be joining the roster of characters set to battle it out in Nickelodeon’s All-Stars Brawl. O’Neil’s reveal trailer saw her back in her iconic yellow look as she showed off an impressive move that features acrobatic flips and split kicks alongside a weaponized microphone.

As previously mentioned, O’Neil isn’t the only character that was revealed during the show. NickToons fan favourite CatDog will also be making their appearance when the game debuts this fall. Unlike April O’Neil, CatDog’s reveal trailer appears to show a unique combat style that complements both the character’s canine and feline capabilities. From a swole Caninius Dog right hook to Felinius Cat battering opponents with a fire hydrant, CatDog looks like a force to be reckoned with.

Nickelodeon All-Star Brawl was initially revealed back in July where it was announced that the game will also feature characters from SpongeBob SquarePants, Rugrats, Ren & Stimpy, Hey Arnold and more when it launches on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch later this year. If you’re looking forward to jumping into the cartoon-based brawler then make sure to check out the game’s official announcement trailer.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Best PlayStation Exclusives: 20 Picks For PS4 And PS5

The PS4 (and even the PS5 so far) has been defined by its exclusives. While Sony’s PlayStation consoles have had notable exclusive games over the years, a significant number of the very best games on modern PlayStation consoles are exclusives. From sterling action games like God of War and Marvel’s Spider-Man to brilliant RPGs such as Final Fantasy VII Remake and Persona 5 Royal, recent PlayStation exclusives have been mightily impressive. We’ve rounded up the best PlayStation exclusives for PS4 and PS5. While most of these games are playable on both PS4 and PS5, we’ve included a few PS5 exclusives as well.

If you own a PlayStation console, we’d consider all of these to be must-play experiences. A few of these titles were later ported to PC, but for the purpose of this list, all PlayStation console exclusives are eligible. The 20 best PlayStation exclusives are listed in alphabetical order, and some of them are free to play on PS5 if you’re a PS Plus subscriber.

For more PlayStation game recommendations, check out our roundups of the best PS5 games so far and best PS4 games. First-person shooter fans will notice that this list doesn’t feature any in the genre, but we do have a roundup of the best PlayStation shooters, too.

Halo Infinite Dev Clarifies A Key Point About The Battle Pass

Halo Infinite‘s head of design has clarified a key point about the sci-fi shooter’s Battle Pass system for its multiplayer mode. Jerry Hook said in a blog post that, although it was originally suggested that each new Battle Pass tier will include new free and paid rewards, this is not actually true, at least not for launch.

“First off, I want to correct my own language when discussing the Battle Pass all-up. In our live stream I stated that the Battle Pass system will always have free and paid rewards available at each tier, this statement is incorrect for our launch Battle Pass,” Hook said.

Now Playing: Halo Infinite Development Update (August)

While that won’e be the case, Hook said one of 343’s goals is to “provide great value to player for their time spent playing Halo,” whether they choose to buy the Battle Pass with real money or unlock content through progression alone.

“So, while there isn’t a free reward at every tier, there will be numerous free rewards to acquire across the entirety of a season’s Battle Pass. (And yes, we are still allowing you keep your Battle Passes once the season is over–they will not expire),” Hook said.

343 has clearly been putting a lot of thought into Halo Infinite’s Battle Pass system. In 2018, a job listing at 343 mentioned microtransactions and how developers will use human pyschology and behavioral analysis to encourage people to keep coming back.

Halo Infinite will only offer cosmetic items for purchase, not anything that impacts gameplay, but it remains to be seen how the system will work in practice. And fans are understandably wary after Halo 5‘s Req pack microtransaction system generated some amount of controversy.

After a year-long delay, Halo Infinite finally releases on December 8 for Xbox and PC. The campaign and multiplayer offerings are separate experiences, with multiplayer adopting a free-to-play approach. The campaign, meanwhile, is bundled with Xbox Game Pass.

We haven’t seen much of Halo Infinite’s campaign so far, and that’s by design. Microsoft’s Joseph Staten recently spoke about how because Halo Infinite is in the “shutdown” phase of development, the studio is spending its time squashing bugs and getting the game ready for launch, and this doesn’t leave much time or resources for creating special assets for campaign.

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Wonder Woman 1984 Director Says Streaming Release Was ‘Heartbreaking’ and ‘Detrimental’, But the ‘Best Choice’

Wonder Woman 1984 director Patty Jenkins has commented on the “detrimental” impact of the DC sequel’s day-and-date release.

As reported by Deadline, Jenkins shared her thoughts on Wonder Woman 1984’s theatrical day-and-date model while speaking on a panel at CinemaCon on Thursday. She reportedly referred to the movie’s release as a “heartbreaking experience,” even though she acknowledged that it was “the best choice in a bunch of bad choices” at the time.

Warner Bros. announced its industry-shaking approach to distributing movies last year, revealing that the studio’s entire 2021 film slate would be available concurrently for an exclusive window on HBO Max. WW84 was released in December, serving as an early test of how blockbuster movies might perform when given a day-and-date release.

The sequel to 2017’s Wonder Woman got off to a slow start at the international box office, opening to just $18.8 million in China and a total of $38.5 million overseas. However, it then went on to earn $46.5 million in the U.S. market and $120 million in other territories, for a worldwide total of $166.5 million against a $200 million budget.

“It was detrimental to the movie… I knew that could have happened,” Jenkins said, referencing the movie’s box office performance following its simultaneous release on HBO Max and in theaters. “I don’t think it plays the same on streaming, ever. I’m not a fan of day-and-date and I hope to avoid it forever. I make movies for the big-screen experience.”

Jenkins also affirmed that she would never make a movie for Netflix or any other streaming service, given the fact that those movies typically only get a short time in theaters before segueing to streaming. She admitted that “it’s hard to market a movie when it has a limited run,” whereas television is something that she likes working on with the streaming giant.

The release of WW84 on HBO Max helped to double the streamer’s subscriber numbers in the fourth quarter of last year, with an estimated 554,000 users signing up between December 25 and December 27 alone. In addition, WarnerMedia noted that “nearly half” of its HBO Max subscriber base watched the superhero sequel on the day of its release.

Warner Bros. has already confirmed that Wonder Woman 3 is in development with director Patty Jenkins and lead star Gal Gadot both set to return, so you might want to check out 7 of the biggest WTF questions we had after watching the Wonder Woman sequel and read our explainer of the ending and how the movie could change the DCEU.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Puma Reveals Animal Crossing Crossover Sneakers

Sports clothing and footwear brand Puma has announced a new collaboration with Nintendo, which will see the company release its very own Animal Crossing New Horizons-inspired sneakers.

As revealed in a first look on Sneaker Freaker, the wild world of footwear is about to reach new horizons with Puma announcing its new Animal Crossing-themed Wild Rider footwear collection. No release date or price has been revealed.

Pairing Animal Crossing’s natural color palette with a range of charming character icons from New Horizons, the sneakers are up there with some of the best Animal Crossing collaborations to come from Nintendo. In addition to nods to the game’s tone and characters, the sneakers’ suede paneling gives them a more robust feel whilst Puma’s trademark side stripe completes the look.

With muted Animal Crossing branding implemented across the design of the shoe, without garishly overdoing it, the upcoming shoes look to be a welcome addition to the world of video game-inspired fashion. Other clothing wil also be part of the Animal Crossing x Puma reveal, with a hoodie also shown off. According to Sneaker Freaker, clothing from the collab will feature styles for both adults and children when it’s released.

This isn’t the first clothing collab to come out of Nintendo in recent years. In October, we saw the worlds of Animal Crossing and Mario feature in a collection from Australian-based brand BlackMilk Clothing. Meanwhile, last March, Nintendo and Levi announced a Mario-inspired denim collection that included overalls, pants, jackets, and more.

With the latest collaboration between Puma and Animal Crossing set to be a stylish one, perhaps someone ought to notify Tom Nook that the housing market might not be his most lucrative business venture after all.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.