Demon’s Souls PS5 Early Review Impressions

Demon’s Souls on PS5 is a sight to behold. It feels somewhat reductive to focus on how pretty it looks, but having played a handful of hours, it’s currently what commands my attention the most. As people around the world invest in expensive new consoles, it’s incredibly validating to play a game that is clearly taking a stride forward, so forgive me if I sound a bit superficial–but good grief is it pretty.

In Demon’s Souls, The Nexus serves as a sort of prison for the wayward souls of those who hunt monsters invading the kingdom of Boletaria. It’s the first in a long line of From Software hub locations where the player can seek solace from the ruthlessness of the world around them. To me, however, the PS3 version of The Nexus had an ominous quality and, although it was certainly a safe harbor, it also had frailty to it–like a faint glimmer of light in an endless void of encroaching darkness.

Arriving to the PS5 version of The Nexus, however, was genuinely overwhelming. Admittedly, some of that can be attributed to intense nostalgia for a game that sparked an obsession with the sub-genre it pioneered, but to chalk it up to just that would disregard the amount of work Bluepoint has done to bring Demon’s Souls to life the way From Software originally envisioned it. And that, I think, is what seems to be the underlying goal of this remake: Take the vision for Demon’s Souls, stay true to it, and express it in a way that From Software couldn’t back in 2009. And though I’m still quite early in the game, it currently feels like Bluepoint has been successful in this regard.

The Nexus is now far more striking, and the thoughts and feelings it was intended to impart are more keenly delivered. It’s like a forgotten place of worship, where the only congregation that remains is doomed to be a bulwark against an unstoppable tide of evil. And yet, returning to it is comforting. It’s melancholic, but also hopeful, giving you the solace and calm needed to gather yourself and venture out once more. This isn’t just achieved through the technical work undertaken by Bluepoint, such as higher-resolution textures, detailed models, and some nice lighting. There’s also the studio’s own artistic expression at work, and many of the flourishes in the game are Bluepoint’s own. Crucially, thus far these haven’t upstaged or upended what From Software laid out, which speaks to the understanding the studio clearly has for the vision.

Yes, the bundles of candles scattered around The Nexus emanate pleasing pockets of light thanks to the power of the PS5, but Bluepoint has also rebuilt and redesigned parts of The Nexus to lean into its purpose. The candles are deliberately placed so that, amidst the strange otherworldly quality the environment has, there’s also a warmness radiating from it. Towering statues of saintly figures are bathed in brilliant light and, accompanied by a new version of The Nexus’ theme, with its somber guitar, soft violin, and soothing choir, the familiar hub can be a place that is genuinely moving to be in.

That feeling of Bluepoint bringing out the finer details on a picture painted by From Software extends to the way it plays too. On the one hand, Demon’s Souls on PS5 is what it has always been, to the point where my experience with the original meant I could get off to a confident start (though not always a successful one; this is a Souls game, after all). On the other hand, tweaks, changes, and in some cases, new additions also make it feel distinct. My faint memory of enemy placements meant that some of that element of surprise–and the more devious tricks the game pulls on you–doesn’t land as hard. However, that hasn’t made the game any less enjoyable to play.

Demon’s Souls always felt like a slower-paced game than the others in the lineage. It demanded more consideration (and was a bit more punishing of mistakes), and it required precision in movement as well as timing. That is very much still the case, but Bluepoint has elevated the moment-to-moment experience by giving a sense of heft to everything. From walking to running to rolling, there’s a real feeling of exertion created by stunning animations, rich audio, and the physics governing it all. Even though I’ve played this game before, and completed every Souls game that followed it, playing this reminds me of that feeling of trying to push a boulder uphill that I first had when I played the original Demon’s Souls on PS3.

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The combat still feels deliberate, as it was in the original, but Bluepoint has vastly improved the feedback you get, which makes connecting a sword with the armor of an enemy knight, or the flesh of a wandering warrior, incredibly impactful. The booming sound that arises when you perfectly time a swing of your shield to parry an incoming attack, and the subsequent thrust of the sword delivered with such ferocity that the enemy is lifted into the air and slammed into the ground made me wince the first time I did it. To top it off, the DualSense’s subtle vibrations during all of this made each subsequent parry and riposte attack as satisfying.

There’s much more to say about Demon’s Souls for PS5, but that can wait for the full review. I am eager to get back to playing it, and that should say a lot. Early signs are good for the game. At this point, we’ve come to expect Bluepoint to put out top-notch remakes, but this is a game that feels like the studio is flexing its own creative muscles too, and as I venture deeper into Boletaria I’m excited to see what else it has in store.

Now Playing: Demon’s Souls First 16 Minutes On PS5 (Performance Mode)

Demon’s Souls PS5 Remake Vs PS3 Original

Developer Bluepoint Studios’ remake of Demon’s Souls is finally here, releasing for PlayStation 5. The remake launches about 11 years after the original Demon’s Souls, developed by From Software for PlayStation 3. Don’t know about y’all, but we think that a comparison is in order.

In the video above, we play through Demon’s Souls on PS3 and Demon’s Souls remake on PS5. When seen side-by-side, the differences of when the two games were made, and the changes brought about by 11 years of technological progress, are fairly obvious. However, you can also see how similar the two games are as well–the remake may give Demon’s Souls a fresh coat of paint but it’s still the same hard-as-hell game with a terrifying atmosphere that From Software released back in 2009.

Demon’s Souls is the comparatively niche older brother to the rest of From Software’s Soulsborne games, which include Dark Souls, Dark Souls II, Bloodborne, and Dark Souls III. Though it’s not as popular as these games, Demon’s Souls is pretty much the start of what would later be called the soulslike genre–even if the genre’s popularity and acceptance into the mainstream is more directly connected to Dark Souls.

Demon’s Souls releases as an exclusive launch title for PlayStation 5.

Arnold Schwarzenegger Has A Father-Daughter Spy Adventure Show Headed to Netflix

Arnold Schwarzenegger will once again step into the top-secret shoes of a super-spy. This time, though, he’ll do it on the small screen. A new, as-yet-untitled series starring and executive produced by the action star is heading to Netflix, Deadline reports.

The series is created by Nick Santora, who is also writing the Jack Reacher television show for Amazon Prime. Along with Schwarzenegger, the show will star Monica Barbaro (Top Gun: Maverick) as his daughter. The series marks Schwarzenegger’s first attempt at scripted television. The last time he appeared on television was for his season of NBC’s Celebrity Apprentice.

The series comes to Netflix via Skydance Television, which previously brought Grace & Frankie and Altered Carbon to Netflix, as well as Jack Ryan to Amazon and the upcoming Foundation to Apple TV. There’s no date set just yet. Schwarzenegger has played all manner of gun-wielding authority figure throughout his career from Colonel John Matrix in Commando to Sherriff Ray Owens in The Last Stand. This series, though, can’t help but call to mind the 1994 Schwarzenegger vehicle True Lies, in which he played a spy whose identity was secret even from his wife, played by Jamie Lee Curtis.

Most recently, Schwarzenegger reprised his role as the benevolent T-800 in Terminator: Dark Fate. In our review, we praised his return to the role, as well as the movie for both breaking free of a string of bad Terminator movies and giving the franchise a fresh jumping-off point. Schwarzenegger may be 73, but he’s clearly still ready to throw down on camera.

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Xbox Cloud Streaming Preview Coming To 4 New Countries, Including Australia

Four new countries are joining the Xbox Project xCloud preview program soon, and users will be able to stream select Xbox titles to mobile. Registration is available for the service from today, letting fans join the program and test out Xbox streaming from November 18.

Project xCloud runs games through custom Xbox One S hardware in Microsoft datacenters, and is currently only available on Android phones (although an iPhone workaround is available in some regions). Anyone who registers successfully will be able to test the service through the Xbox Game Streaming (Preview) app, found in the Google Play store.

The list of games supported varies depending on region, and is different from the US list. Here’s every game supported across the four regions:

  • ARK: Survival Evolved (AU, BR, MX, JP)
  • Batman™: Arkham Knight (AU, BR, MX)
  • Black Desert (AU, BR, MX, JP)
  • Bloodstained: Curse of the Moon (AU, BR, MX, JP)
  • CODE VEIN (AU, BR, MX, JP)
  • Cricket 19 (AU, BR, MX, JP)
  • DayZ (AU)
  • Dead by Daylight: Special Edition (AU, BR, MX)
  • Destiny 2 (AU, BR, MX, JP)
  • Devil May Cry 5 (AU, BR, MX, JP)
  • eFootball PES 2020 (AU, BR, MX)
  • F1® 2019 (AU, BR, MX)
  • Forza Horizon 4 (AU, BR, MX, JP)
  • Gears 5 (AU, BR, MX)
  • Gunvolt Chronicles: Luminous Avenger Ix (JP)
  • Halo Wars 2: Standard Edition (AU, BR, MX, JP)
  • Halo: The Master Chief Collection (AU, BR, MX, JP)
  • Hellblade: Senua’s Sacrifice (AU, BR, MX)
  • HITMAN (AU, BR, MX)
  • Just Cause 4 (AU, BR, MX)
  • Killer Instinct: Definitive Edition (JP)
  • Minecraft Dungeons – Windows 10 (AU, BR, MX, JP)
  • Mitsurugi Kamui Hikae (JP)
  • Ori and the Will of the Wisps (AU, BR, MX, JP)
  • PLAYERUNKNOWN’S BATTLEGROUNDS (AU, BR, MX, JP)
  • ReCore (JP)
  • RESIDENT EVIL 7 biohazard (AU, BR, MX, JP)
  • Sea of Thieves (AU, BR, MX, JP)
  • Shadow of the Tomb Raider (AU, BR, MX)
  • Sid Meier’s Civilization VI (AU, BR, MX, JP)
  • Skyforge (AU, BR, MX, JP)
  • Smite (AU, BR, MX, JP)
  • Stellaris: Console Edition (AU, BR, MX, JP)
  • Tekken 7 (AU, BR, MX, JP)
  • WWE 2K20 (AU, BR, MX, JP)
  • Yakuza 0 (AU, BR, MX, JP)

Project xCloud is invite only, but Microsoft plans to send out a lot of invites. The plan is to roll out streaming in these markets through Game Pass Ultimate in 2021.

The Xbox Series X and S are available now. Check out GameSpot’s coverage of Microsoft’s new machines below:

Now Playing: Xbox Series S Unboxing

How Do PS5’s Saved Data Transfers Work?

Backwards compatibility on the PlayStation 5 means you can pretty easily jump to the next-generation console while continuing to play most of your old PlayStation 4 games. Moving your games to your new console is pretty easy–you can do it with a disc, with an Ethernet cable, or over Wi-Fi. But you’re probably also going to want to bring along your saved game files so you can pick up on your PS5 where you left off on PS4, and that’s a little less intuitive.

It’s not difficult to move game saves from PS4 to PS5, but you do have to go looking through menus to find the spot to do it. The best way is to use a PlayStation Plus subscription and its included cloud storage. If you upload your game saves to the cloud, you can then easily download them to your new console. You can also transfer save files to a USB stick on your PS4 and physically transfer the files without the use of the internet.

To grab your save files on your PS5, go into the Settings menu, which is marked by the Gear on top of the user interface. From there, navigate to “Saved Data and Game/App Settings.” There, you’ll find settings for your game save data on your console (or consoles) and in Cloud Storage. To pull down your game saves for PS4, head to “Saved Data (PS4)” and choose the “Cloud Storage” option. From there, you can see how much game data you’ve got in the cloud, download saves for specific games, and delete your data.

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Using the cloud, you can also transfer your saves from your PS5 to the PS4, as well. The “Auto Upload” option lets you send save data straight to the cloud, so you can download it onto your PS4 if you switch back to your old console. If you want to shut off auto uploading (maybe to make sure you don’t accidentally overwrite your PS4 saves), you can upload your saves individually from the “Console Storage” menu selection.

You can also transfer them without an internet connection. The menu also includes a “USB Drive” option, allowing you to move your saves from console to console by flash drive. You can copy from your USB drive from this menu option to get your saves onto your PS5. If you want to transfer saves from your PS5 back to your PS4 via USB, go to the Console Storage menu to choose which saves to copy to your USB drive.

We’ve got plenty more PS5 coverage and information, including our PS5 review. More is coming in the weeks ahead, so stay tuned for GameSpot for all your next-generation needs.

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PSA: Bugsnax Can Be Claimed Through PS Plus Before You Get Your PS5

The PlayStation 5 is beginning its global rollout, with Sony’s new system now available in New Zealand, Australia, and select other timezones. Alongside the system comes numerous launch titles, including one that’s available through PlayStation Plus at no additional cost: Bugsnax. This is the first PS5 Plus game, and players who don’t yet have Sony’s next-gen system yet might be wondering if they can claim it before they get the console.

The good news is that you absolutely can, as long as you have a valid PS Plus subscription. Once the game hits the service in your region, visiting its PlayStation Store page while logged into your account will allow you to claim it. We can confirm that the game is currently live on the store page in Australia, and we’ve claimed it without logging into a PS5.

This has long been possible with PS4 games, too, but if you’re used to claiming games through your console–or simply suspected that you’d need to own the PS5 console first–you might not have been aware of this.

Unfortunately, you won’t also be able to play the PS4 version of Bugsnax–but if and when you eventually upgrade, the game will be waiting for you, alongside the PS Plus Collection, on PS5.

In GameSpot’s review of Bugsnax, it received an 8/10 from critic Mike Epstein. “Unsurprisingly, Bugsnax’ best qualities are its cleverness and charm,” he wrote. “The surprise and delight you feel when you see a Bugsnak wiggling around or watch someone eat one and change their arm into food never goes away. That alone would make Bugsnax worth your time, but creative puzzles and thoughtful story give it the body and depth to make a Snak feel more like a meal.”

Now Playing: Bugsnax Video Review

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Demon’s Souls Remake Classic Camera And Filter Gameplay On PS5

The new PS5 remake of Demon’s Souls sets out to recreate the original game with various modern touches while still delivering the same core experience. Among other things, the look and camera have both been updated, but if you prefer a look that more closely resembles the original From Software version of the game, you’re in luck.

Developer Bluepoint Games has included both a classic filter and camera angle option, which does away with the more modern-style camera that’s enabled by default in the remake. That way, you can see what feels best for you. The classic filter will also deliver a visual style more in line with the PS3 game, while there are other options on that front, including a black-and-white mode.

Demon’s Souls releases alongside the PlayStation 5 on November 12. It’s among the first wave of next-gen games with an increased price tag, selling for $70 in the US.

Rocket League Gets A Nice Boost On PS5 & Xbox Series X/S

Developer Psyonix has revealed that Rocket League will get some improvements on Xbox Series X|S and PS5, which went live alongside the release of Microsoft and Sony’s next-gen consoles. It’s a pretty nice boost, too.

According to a blog post, on both the Xbox Series X|S and PS5, Rocket League will have “significantly faster load times and improved splitscreen performance.” Additionally, Rocket League on PS5 plays at 4K resolution at 60fps with HDR. Xbox Series S is 1080p resolution at 60fps with HDR, and Xbox Series X is 4K resolution at 60fps with HDR.

Though it wasn’t ready for the launch of Xbox Series X|S, both consoles will support a new feature for Rocket League that’s coming “later this year.” This update is not scheduled for PS5.

At some point in 2020, Rocket League will get a new Video Quality setting on Xbox Series X|S, allowing you to adjust the game for either quality or performance. The aforementioned settings will be quality mode. Meanwhile, on performance, Rocket League on Series S will play at 1344×756 resolution at 120fps with HDR. And on Series X, performance boosts Rocket League to 2688×1512 resolution at 120fps with HDR.

Rocket League is available for Xbox Series X|S, PS5, Xbox One, PS4, Nintendo Switch, and PC. The game is now free-to-play. Provided your Rocket League account is hooked up to your Epic Games account, your save data–including Rocket Pass progress and inventory–will stick with you when you move from current-gen to next-gen. This includes moving from Xbox One to PS5 or from PS4 to Xbox Series X|S.

Now Playing: Rocket League – Official Free To Play Cinematic Trailer

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