Marvel’s Hawkeye Series Gets November 24 Release Date And New Image

Marvel and Disney+ have been banging out some fantastic MCU TV series, and the upcoming Hawkeye series finally has a release date. The series will debut on the streaming service on Wednesday, November 24.

In addition to the release date drop, a new photo for the series has been revealed featuring Hawkeye (Jeremy Renner) and his protégé Kate Bishop (Hailee Steinfeld), and while Bishop is training to become a master marksman, Hawkeye looks like he’s about to go on a very long hike. Check it out below.

In a new interview with Entertainment Weekly, we learn a little more about Steinfeld’s character. “[Kate is] a 22-year-old kid and she’s a big Hawkeye fan,” Renner explained. “She has a wonderfully annoying and equally charming manner about her because she’s such a fangirl of Hawkeye. The relationship grows from that, but the biggest problem for Clint is Kate Bishop and the onslaught of problems that she brings into his life.”

In addition to Renner and Steinfeld, the series will also feature Florence Pugh, and if you’ve seen Black Widow, you’ll have a pretty good idea what role in the story her character Yelena Belova will play.

And while Hawkeye is still a few months from coming out, there is already a spin-off in the works. Alaqua Cox will star as Echo in the series. In the comics, Echo is a deaf Native American hero who has the superpower to be able to copy any hero’s fighting style just by watching them–something we also saw in Black Widow. The show will be written and executive produced by Etan Cohen and Emily Cohen.

Doctor Who: Jodie Whittaker Leaving, Along With Showrunner Chris Chibnall

Jodie Whittaker is set to leave Doctor Who, alongside showrunner Chris Chibnall, who has helmed the show since Whittaker took on the role of the 13th Doctor.

The two will exit the show next year, following a trio of special episodes that will air in Autumn 2022, reports The Hollywood Reporter. The BBC describes the finale as an “epic blockbuster special”.

“My heart is so full of love for this show, for the team who make it, for the fans who watch it and for what it has brought to my life,” said Whittaker in a statement. “And I cannot thank Chris enough for entrusting me with his incredible stories. We knew that we wanted to ride this wave side by side, and pass on the baton together. So here we are, weeks away from wrapping on the best job I have ever had. I don’t think I’ll ever be able to express what this role has given me. I will carry the Doctor and the lessons I’ve learnt forever.”

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“Jodie and I made a ‘three series and out’ pact with each other at the start of this once-in-a-lifetime blast,” said Chibnall. “So now our shift is done, and we’re handing back the TARDIS keys.”

Also joining Whittaker and Chibnall’s exit is executive producer Matt Strevens, who has also served on the show since Whittaker’s debut in the episode The Woman Who Fell to Earth.

Together, Whittaker and Chibnall will have completed three seasons of the show together. That’s been the standard for Doctor Who actors – Matt Smith and Peter Capaldi both completed three seasons each, while David Tennant did three seasons and a set of specials. Chibnall will be the shortest serving showrunner, though; Russell T. Davies held the position for the first four series, while Steven Moffat helmed the show from Series 5 to Series 10. With that in mind, it was unsurprising to see recent rumours that Jodie Whittaker was quitting the show after three seasons.

Before that finale, we’ll get Series 13, which is set to be a single story told over a whole season. This will see a new companion enter the TARDIS – John Bishop’s Dan – as well as long-term 13th Doctor pal Yaz. And then, well, it’s time to place bets on who will be the 14th Time Lord.

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Matt Purslow is IGN’s UK News and Entertainment Writer.

Jodie Whittaker And Chris Chibnall To Exit Doctor Who In 2022

Doctor Who showrunner Chris Chibnall announced Thursday morning that he, and current Doctor Jodie Whittaker, are leaving the show in 2022. The BBC is reporting that their exit from the show will be part of a huge television event that will celebrate the company’s centennial event.

BBC is planning on three specials to celebrate the occasion before the Doctor regenerates. Two of them will be special event episodes, but BBC One has also asked for a television movie to be made as well.

Jodie Whittaker stepped aboard the TARDIS to begin filming in 2017 as the first woman to play the iconic role, replacing Peter Capaldi. In 2020, Jodie was voted second place in Most Popular Doctor of all time, coming so close to her friend David Tennant, in a poll of more than 50,000 fans for Radio Times.

“In 2017, I opened my glorious gift box of size 13 shoes. I could not have guessed the brilliant adventures, worlds, and wonders I was to see in them,” Whitaker said in a statement. “My heart is so full of love for this show, for the team who make it, for the fans who watch it, and for what it has brought to my life.”

She went on to add that she cannot thank Chibnall enough for entrusting her with his incredible stories. “So here we are, weeks away from wrapping on the best job I have ever had. I don’t think I’ll ever be able to express what this role has given me. I will carry the Doctor and the lessons I’ve learnt forever.”

With over a year of new stories, the Thirteenth Doctor will return this year before regenerating one more time.

James Gunn Told Marvel And DC He Wants To Do A Crossover Movie

Both Marvel and DC are pumping out movies, with DC’s The Suicide Squad the next film to come out–arriving in theaters on August 6. And during a recent interview on Jake’s Takes, director James Gunn revealed he has an idea for a Marvel/DC crossover movie and has mentioned it to the “powers that be.” Don’t expect it to happen though.

Gunn was asked about the “pie in the sky” dream of a Marvel/DC crossover movie and what characters he’d like to see team up. “I would really be happy to do a Harley Quinn and Groot movie,” said Gunn. “That would be exciting for me. And not only have I thought about that, but I’ve actually talked about that to the heads of both Marvel and DC. Everybody’s open to everything but whether anything would ever happen, who knows? The idea of being able to bring Marvel and DC together in a movie, that would be really fun for me. I know it’s exciting for even the heads of Marvel and DC to think about.”

While the idea has been floated to Marvel and DC, the chances of it coming to fruition is almost a pipedream. “It’s something we all like to dream about. Whether we could ever get through the barrage, the Berlin Wall of lawyers we would need to get through to ever make something like that happen, I don’t know, but it would be a blast,” explained Gunn.

Gunn went on to say he’d also get behind a Rocket, Groot, King Shark, and Weasel movie as well. Considering that Gunn has directed two Marvel movies–the Guardians of the Galaxy 1 and 2–and a DC movie, if anyone could do it, he could.

The dream of a Marvel/DC movie crossover may never happen, but there have been a few times it’s happened in the comics. The two most notable titles are 1996’s DC Vs. Marvel by Ron Marz and Dan Jurgens and 2003’s JLA/Avengers by Kurt Busiek and George Pérez.

However, the weirdest thing to come out of these Marvel/DC crossover comics is Amalgam Comics. In 1996, the two companies joined forces to put out one-shots featuring characters that were a mash up of two characters, like Dark Claw (Wolverine and Batman), Super-Soldier (Superman and Captain America), and Lobo The Duck (Lobo and Howard the Duck). 24 issues in total came out over the course of the year of Amalgam Comics’ existence, 12 released by Marvel and 12 released by DC. And speaking of possible, potential crossovers, NeatherRealm’s Ed Boon tweeted in May about Gunn working on both Marvel and DC movies, which has led everyone to speculate that we may see a Marvel/DC crossover video game.

As for Gunn, you can see his latest work, The Suicide Squad, on August 6 in theaters and on HBO Max. In GameSpot’s The Suicide Squad review, Mike Rougeau said, “The Suicide Squad is one of the most fun, heartfelt, and surprising modern DC movies we’ve seen yet. Here’s hoping it leads to Warner Bros. taking more chances on talented filmmakers, because the results are something special indeed.”

Fortnite Rift Tour Guide: Posters, Alien Hologram Pad, And More

Alongside new Rift Tour Quests, Epic Games has revealed the Rift Tour, a “musical experience unlike any other,” though the studio is saving the most important reveals for next week. Exclusive quests will have you working to interact with Rift Tour posters, use an alien hologram pad, and save the date in the Rift Tour tab in order to unlock new free, limited-time Rift Tour cosmetics. With guides for all of the Rift Tour Quests plus more details to come on the grand finale next weekend, here’s everything we know so far about the Fortnite Rift Tour.

When Is The Rift Tour?

The Fortnite Rift Tour will take place beginning on Friday, August 6 at 3 PM PT / 6 PM ET. It’s likely a custom playlist will be made available at that time within Fortnite, and for now, you can check out the new social tab in the game’s menus called “Rift Tour,” where you and friends can RSVP to the event and see who else is going.

It’s there where you can also see the specific times of the performance, with five showings spread across the weekend. As for who’s doing the performing, we should know that come August 2, which is when Epic says it will reveal the complete details of the show. A new in-game timer and almost deafening rumors point to the headliner being Ariana Grande, but until we see confirmation of that, it remains a fun mystery.

Rift Tour Quests

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Ahead of the show, you can jump into Fortnite any time starting July 29 and earn Rift Tour cosmetics for free by completing Rift Tour Quests. It’s an easier to-do list than the typical weekly challenges, but we’ve gone ahead and provided solutions to each quest just in case you’re stuck.

Interact With The Rift Tour Posters

For this quest, you’ll need to find the promotional posters scattered across the island. They can be found at the following locations:

  • Believer Beach
  • Risky Reels
  • Misty Meadows
  • Retail Row
  • Retail Row
Rift Tour poster locations
Rift Tour poster locations

In each case, the posters are plastered to outside walls all over the locations, and you only need to interact with a single poster to complete the challenge.

Reward: Rift-sterpiece Spray

Use An Alien Hologram Pad On Top Of The Party UFO

For this challenge, you’ll want to drop on the center UFO Abductor–the one with the countdown timer– and look for a hologram pad. More holograms will be appearing in the days ahead, but if you’re there as early as you can be, you’ll already find one hologram pad that grants temporary low-gravity movement. Simply interact with it to complete this quest. Both the previous Rift Tour Quest and this one offer Party Assist too, meaning only one person in your squad needs to perform the tasks for all players in the squad to complete the challenge.

Reward: Cloudy Kitty Sticker

Save The Date In The Rift Tour Tab And Play A Match

As mentioned, the Social tab has been temporarily replace with the Rift Tour tab. Navigate to it from within the battle royale main menu and RSVP to the show, then simply load into a round of battle royale. Once completed, you’ll have earned the third Rift Tour Quest reward.

Reward: Cosmic Cuddles Loading Screen

Attend The Rift Tour

This quest isn’t shown in-game yet, but it will appear before the start of the show on August 6. To complete it, simply go to the Rift Tour. Any of the five showings between August 6-8 will earn you the final Rift Tour prize–not to mention you’ll be present for what is likely to be another huge spectacle.

Reward: Cuddle Team Glider

The new glider hasn’t been given a name publicly yet, but it’s a pink fuzzy umbrella that looks just like Cuddle Team Leader, so for now we’re taking an educated guess. We’ll update with its official name once it’s revealed. You can see the glider below.

On August 2, we’ll know a lot more about the Rift Tour, so bookmark this page and join us while we prepare for what may be Fortnite’s biggest event in over a year. Until then, don’t forget to grab this week’s Alien Artifacts, or check out the 17.21 patch notes, which brought a new weapon to the island.

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Sweet Tooth Renewed for Season 2 at Netflix

Netflix has ordered a second season of Sweet Tooth, the fantasy series based on the DC comic of the same name.

The official Sweet Tooth Twitter account teased an announcement earlier this week after sharing a series of tweets from fans that had received surprise parcels in the post instructing them to unwrap the boxes on July 29. The lucky recipients of these mystery packages took to social media on Thursday to reveal the contents of the box, just as they had been advised.

The box contained an enormous Sweet Tooth Season 2 chocolate bar, with a note that read: “To a very special fan of a very special boy. You’re amongst the very first to hear the sweet news. Sweet Tooth has been renewed for Season 2! If it’s July 29 or after, help us get the word out by posting with #SweetToothSeason2.”

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The first season of Sweet Tooth arrived on Netflix in June with an eight-episode story exploring the aftermath of The Great Crumble, from which human-animal hybrids started to emerge. Sweet Tooth himself is a half-human, half-deer who goes on a perilous adventure to discover his origins and search for a new beginning with a gruff protector.

Jim Mickle and Beth Schwartz were showrunners, executive producers, and writers on the series, with Mickle also directing. Amanda Burrell and Linda Moran executive produced alongside Robert Downey Jr. and Susan Downey while Team Downey’s Evan Moore produced the series, which is an adaptation of Jeff Lemire’s critically-acclaimed comic book series.

The Downeys previously discussed the process of taking the Vertigo comic series from the page to the screen. They expressed their desire to honor the original graphic novel by holding onto its central themes and keeping its style in tact whilst also making it “a more enjoyable place” for audiences by stripping some darkness out of the storyline.

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IGN rated Sweet Tooth a 5, calling it a “post-apocalyptic story with its edges sanded down.” We noted that Jeff Lemire’s lurid comic had been turned into “a childlike adventure,” blaming the show’s wide-eyed storytelling for losing some of “the complexity, the ugliness, and the raw emotion that made the saga so rich in the first place.”

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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

PS5 System Update Beta Adds 3D Audio for TV Speakers, Trophy Tracking, and More

Sony’s newly released PlayStation 5 system software update for beta users has added 3D audio for TV speakers, as well as trophy tracking and a whole host of other features.

The update adds support for 3D audio from TV speakers. Previously only available through headphones, this feature can be enabled in the audio output settings under ‘sound’ in the settings menu. The system can be optimised for your TV by measuring the acoustics of your room through the microphone in the DualSense controller. How effective this will be in practice remains to be seen but regardless it sounds like a welcome addition for the console.

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Another notable feature added in the update beta is a new trophy tracker. This allows players to track up to five trophies per game in the Control Centre. Tracking a trophy is a seemingly easy task; all you need to do is locate the trophy in question and click start tracking. Sony also says that the new trophy tracker will be accessible during gameplay through a new pin-to-side option, which allows players to see information about the trophies they’re tracking without having to jump back to the menus.

Outside of gameplay, Sony has changed the way that players will view the list of trophies attached to a specific game. Whereas previously trophies would show in a vertical list, you will now be able to view these horizontally. This slight but welcome change will allow fans to see more information about each trophy without manually selecting it.

Changes have also occurred on the system home screen. Once logging on, beta users will notice that different platform versions of the same game will now appear separately on the home screen. The tweak, which makes spotting specific versions of a game that little bit easier, will now indicate to users which version of the game they’re starting up, such as PS4 or PS5. This change also applies in the ‘Your Collection’ section of the Game Library.

The PS5 library has also seen a slight overhaul. When accessing the library, players will now notice that the installed tab is now the first tab that features upon launch.

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Users accessing the Game Base will notice some changes there too. Players can now access party text chats, manage multiple friend requests and send messages from the Game Base control menu in the control centre whilst party owners now also have the option to delete parties from the Game Base control menu – though doing so will delete the party for all members.

Despite continued interest from the community, one final thing worth noting is that this beta has not added 1440p support or Variable Refresh Rate support. This was highlighted earlier today in a Tweet by Verge Senior Editor, Tom Warren:

For more information on the Sony Update beta, why not check out the details surrounding the PS5’s M.2 SSD support to find out which drives can and can’t be used. For more on the PS5, check out our dedicated IGN page for the latest news.

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Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

A New Nier Is Hier: Nier Reincarnation Is Out Now

The latest Nier game, the mobile-exclusive Nier Reincarnation, has officially released in the West, and Nier Automata fans can take advantage of a crossover to celebrate the launch. Prior to its official release, 700,000 people pre-registered, and 699,999 of them weren’t me.

Yes, the game is no longer merely Nierly hier–Nier is most sincerely hier.

Featuring a turn-based battle system with “action command” elements rather than the third-person action of the main series, Nier Reincarnation may be a mobile exclusive, but it still features the creative team that made the previous games so successful. That includes creative director Yoko Taro, producer Yosuke Saito, and composer Keiichi Okabe.

“…Nier Reincarnation tells the story of a girl who awakens in a mysterious place known as The Cage. Guided by a creature who calls herself Mama, the girl sets off on a journey through The Cage to reclaim what she has lost and to atone for her sins,” reads the game’s description in the announcement. That certainly sounds like Nier.

Until September 7, a Nier Automata crossover event featuring the characters 9S, 2B, and A2 is available in Nier Reincarnation. This includes crossover quests and a free “Emil Heads” weapon for logging in during this period. You can download the game for free on iOS and Android.

Alongside Nier Reincarnation, the upgraded remaster Nier Replicant was released back in April. It’s one of our (my) favorite games of 2021 so far, with massively improved combat and retooled audio.

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PS5’s Beta Firmware Update Adds 3D Audio, Trophy Tracking, And More Enhancements

Sony has launched a significant software update for users in its PlayStation 5 system software beta program, which adds numerous improvements to the console interface. The current PS5 beta enables 3D audio support through TV speakers, which can be further optimized using a DualSense controller.

“You can also measure the acoustics of your room using the microphone on your DualSense wireless controller to apply the 3D audio setting that’s optimized for your room,” the beta notes–as spotted by The Verge–read.

Beta update 2.0-04.00.00 also addresses includes more personalization options for rearranging or choosing controls in the Control Center interface, adds message-writing functionality for friends and parties from the Game Base, and adds more management options to the Friends tab. One of the more annoying issues being addressed is the accidental download of a PS4 edition of a game instead of its PS5 version.

“Under the [Installed] tab, each game’s tile now clearly indicates its platform (such as PS4 or PS5),” the beta notes explained. “Also, just in your games home screen, different platform versions of a game will now appear separately.”

A trophy tracker will allow players to access up to five trophies per game through the Control Center, while PlayStation Now is adding 720p and 1080p options for streaming, as well as a new automatic video clip for PS5 players when they’ve completed a high score challenge in a game.

Trophies will now provide more information as they’ll be displayed vertically by default. Parental controls have been updated so that parents will be notified via the PS5 or on the PlayStation app when their child requests to play a game or communicate online.

Lastly, Sony has simplified the process of setting up internet connections and has added another stability update for the DualSense controller software.

On the hardware side, the PS5 beta has enabled internal SSD expansion using consumer NVMe M.2 SSDs.

Sony’s PS5 has become the fastest-selling PlayStation console to date, as the company announced this week that over 10 million units have been sold worldwide since launch.

Ghost of Tsushima Devs on Adding PS5 Functionality, Introducing a New Villain in Director’s Cut

Ghost of Tsushima: Director’s Cut will offer an interesting mix of new content to players returning to Sucker Punch’s epic adventure, as well as a more robust package for newcomers on both PS4 and PS5. Introducing a new story expansion taking place on a brand new island, alongside quality of life updates, PS5-specific features, and new content for Ghost’s surprising multiplayer Legends mode, the Director’s Cut has plenty to make a return trip to Tsushima seemingly worth the while. 

To learn a little more about what players can expect, I spoke with Creative and Art Director Jason Connell and Senior Writer Patrick Downs about what gameplay updates players can expect, how Iki Island is letting the team explore new themes and ideas, and how the new content reflects both the team’s interests and what players have been asking for.

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Director’s Cut Gameplay Additions

The Iki Island expansion will be accessible to players at the beginning of the main story’s second act and at any point after, meaning players that may have already beaten the game when it debuted last year will be able to jump in as well. Connell explained how the team wanted to ensure that, at whichever point you decide to sail off to Iki, Ghost of Tsushima will make sure its challenge is appropriate for your progress in the wider game.

“Whether you go there right at the beginning of act two, or you go there at the end of the game, a challenge will be presented because we’re scaling the difficulty of it,” Connell said. “If you’ve already gone all the way to the end of the game, it’s not like it’s going to be a breeze. It’s still going to have a challenge for you, which is important considering the way that we’ve implemented this.”

The Director’s Cut won’t add new stances or new weapons according to Connell, refuting some alleged leaks that popped up about the new content weeks ago, but Connell did speak to how not only Jin’s horse now get armor, it will also have a new skill, teased in the trailer.

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“Your horse has a new skill, it’s shown in the trailer. You can see it do a charge, which is super exciting. And then there’s a bunch of other stuff that we’ll obviously want some people to play and find out for themselves,” Connell teased.

He spoke to the far-ranging additions being added in this version of Ghost as a chance to both respond to the feedback and enthusiasm of fans, and tweak the experience overall in ways they couldn’t previously, like with the Japanese lip sync for characters, which will now be an available feature.

“That’s one where we wanted to have it, and we even experimented with them. But due to technical constraints, and the way we were making cutscenes and cinematics, and logistical time constraints, we just couldn’t make it happen. We had a chance to reevaluate that and make it happen this time,” Connel said.

“It’s definitely a really rare moment to have reflection from the community, and certainly, we listened there a bunch and that’s got to be in the mix. But there’s also things that we wish we could have made happen [in the original release], but couldn’t.”

Adding PS5 Functionality

Though a patch has allowed Ghost of Tsushima’s performance to improve when the PS4 is played on a PS5, the Director’s Cut edition will offer native support for features of the console, like 3D audio and use of the haptic feedback in the DualSense.

On the audio side, while Ghost was originally built for the PS4, Connell spoke to how so many of the design elements of Ghost of Tsushima, which aims to wrap you up in its beautiful world, lend themselves so well to a 3D soundscape. And one particular example of the audio team’s work really struck him about what could be accomplished.

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“There’s this thing that you come to find out, which is whenever I heard the [Guiding Wind] before, I would hear it. maybe. left to right, but I wouldn’t ever really hear it over my head, or going from way behind me to way in front of me,” he said, explaining how Ghost’s unique navigation element could take advantage of this tech.

“Or when a rainstorm comes in, you just hear a general pitter patter [in the original version]. But now, it feels like the pitter patter is happening at my feet, like it’s hitting the actual ground. The immersion level just goes up a notch.”

Connell also spoke a bit to how Ghost of Tsushima’s swordplay so naturally can be adapted to the adaptive triggers and haptic feedback of the DualSense.

“Then you add in some of the really cool features with the DualSense adaptive triggers and the haptic feedback, and applying that to when you hit somebody with a sword. It’s a sword fighting game, so having impacts that feel excellent is [a major goal]. In anything you can do, we’re going to try to find those tools and use them, and now we have this whole new set of tools.” 

Introducing a New Villain, and a New Island

IGN’s Ghost of Tsushima review hailed Khotun Khan as a memorable, impactful villain, a leader of the Mongol army seeking to take Jin’s home for his own. It’s a tall order to live up to, and the Iki Island expansion will be introducing a new villain in the form of the mysterious Eagle, who Downs hopes will surprise players.

“One of our big considerations was: how do we create a villain who is a compelling Mongol leader, who reflects actual Mongol history, but also is an absolute contrast to Khotun Khan,” Downs said. “To give us something different, and new, and surprising. And then with [The Eagle] in particular, there are aspects of her as both a khatun, which is essentially a woman khan, but also as a shaman…how does that change her goals, her style of leadership, what she’s trying to accomplish? And how does that affect Jin in ways that maybe he hasn’t been challenged before on Tsushima?”

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With her role as a shaman, it also perhaps opens up Jin’s story to a little more of a fantastical bent than seen in the main campaign. Of course, the Legends multiplayer mode goes into full supernatural territory, but Downs said the team’s goal was to build off what was introduced in the single-player campaign.

“We do want to respect the world that we’ve created in Ghost of Tsushima, which is grounded historically,” he said. “We wanted to keep that, although there are touches of supernatural elements like the Guiding Wind, for instance. It’s not literally supernatural in the way that Legends is, but…we took that as a springboard. Maybe not supernatural, per se, but there’s that fine line between what’s supernatural and what’s psychological.”

Downs also explained how the team wanted to use the Iki Island expansion to explore more of Jin’s past, and a different reaction to Clan Sakai than players encountered on Tsushima.

“We wanted to tell a story that lets us delve into Jin’s past, and some of the traumas that he dealt with in his growth from a young boy to samurai. And in particular, we had this notion of Iki Island as a place with kind of a dark history with Clan Sakai that we wanted to explore,” Downs teased.

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“What makes Iki unique and interesting is that, in our imagining, it’s a place, at that time in 1274, where there are pirates taking haven, and raiders, and smugglers. So, you have this story where not only is Jin dealing with a new mysterious Mongol threat. He’s also having to go back to a place that is not necessarily going to be welcoming to a samurai from across the way, and is also going to force Jin to confront some of the things that he maybe hasn’t had to confront while he’s been on Tsushima.”

And while Downs certainly teases Iki as an opportunity to learn more about Jin and his story, one of Ghost’s great storytelling ventures was to offer slices of life from across Tsushima island. Downs said the team is hoping to do the same on Iki, and paint just how much it differs through the wider stories.

“What we really pushed on in particular is trying to approach integrating all of the content, whether it’s main quests, side quests, activities, challenges, mythic stories, and really concentrate on telling the story of Iki island,” he said. “You will meet pirates. You’ll meet people who are regular folks who have had experiences with the samurai that have maybe soured them a bit. And how does Jin manage that, negotiate that rift? Stories about smugglers and pirates, stories about regular people who have suffered under war, and even stories about people who have clashing viewpoints about whether the samurai are a good thing or a bad thing. And we just tried to capture all of that stuff on Iki.”

Revisiting Jin’s Story

As Connell said previously, the Director’s Cut was a rare opportunity to reflect on what worked in Ghost, what fans responded to, and what the developers loved, and create something even more fully-featured than the robust original (and its free multiplayer update).

As for whether the Director’s Cut really stands as the definitive version of this Ghost of Tsushima story, Connell explained how the team certainly see a larger universe of stories to tell, but that they’ve just been grateful to revisit and spend a bit more time within this chapter of Jin’s life.

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“Well, when we completed Ghost of Tsushima, …we were very happy with it. And then we found an opportunity to tell a little bit more [story], and there’s a huge universe inside of that,” Connell said. 

“It was really exciting to be able to bring something so specific, a little bit of Jin’s backstory, and this new island to explore. All I can really say is that it’s exciting to be able to play in Jin’s world a little bit longer, and to spend some time learning from what was so great about Tsushima and applying it to something like Iki. That’s been really positive for our team, healthy for our team. I think that’s something that we’re really proud of and are excited to have people check out.”

For more on Ghost, be sure to check out IGN’s Ghost of Tsushima spoilercast with Connell from shortly after the game released, and if you’re in the midst of playing Jin’s story, be sure to jump into IGN’s Ghost of Tsushima wiki guide.

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Jonathon Dornbush is IGN’s Senior Features Editor, Host of Podcast Beyond!, and father to his Boy, Loki, who is a dog. You can find Jonathon and cute photos of Loki on Twitter @jmdornbush.