Battlefield 2042 – Irish Specialist Breakdown And How Story Works

Battlefield 2042 seems like it will tell a gripping story despite not having a single-player campaign. The Exodus Short Film Trailer revealed a lot about how Specialists’ struggles will be revealed through the different seasons and what kind of scenarios players will be thrown into through the multiplayer All-Out Warfare mode.

In this video, we’re going to go over details from the trailer. The story so far includes two returning Battlefield 4 characters, Irish and Pakowski. There’s a larger conflict brewing between the United States and Russia and also a much more personal conflict between No-Pats–people who’ve been driven from their home countries by natural disasters and political turmoil. The story sets up a conflict between Irish and Oz: Irish is a former US Marine who has broken away to save his family and wants acceptance for the refugees under his watch, while Oz is a shadowy figure who wants to start a war between superpowers by uncovering state secrets. The trailer ends by setting up a scenario on the Hourglass map, where players seem to be able to fight for one side or the other over a crashed prototype weapon.

In this video, we will also break down the new Specialist. Irish is an Engineer Class. His unique equipment allows him to build a Fortification System called DCS deployable cover. He can also deploy a device to shoot down explosives called the APS-36. His Trait is Veteran, which gives him extra armor.

DICE is currently running a Battlefield 2042 technical alpha test, with open betas coming in September and the game’s full release in October.

Green Lantern’s Director Has a Lot of Regrets

The director of 2011’s Green Lantern movie, Martin Campbell, has a lot of regrets.

In a new interview with Screen Rant, Campbell spoke about directing Green Lantern and his thoughts on the film a decade later. It’s well known that a lot of people, both critics and audiences alike, didn’t like the movie and it seems Campbell is in the same camp.

“The film did not work, really,” Campbell said. “That’s the point, and I’m partly responsible for that. I shouldn’t have done it. Because with something like Bond [Campbell directed the Daniel Craig Casino Royale film] — I love Bond, and I watched every Bond film before I ever directed it. Superhero movies are not my cup of tea, and for that reason, I shouldn’t have done it.”

Campbell went on to say that it’s on directors to “carry the can for the failures,” citing the adage that success has many fathers whereas failure has one. In this instance, the director said he’s the father.

Campbell also revealed to Screen Rant that he had his own cut — something Zack Snyder famously had for Justice League, and David Ayer says he has for Suicide Squad too.

“I did have my cut,” he said. “The point was, right at the beginning of the movie, there was a whole sequence where he’s an 11 year old. It’s how his father dies in the car crash, which was a really good sequence, but [the production head] at the time decided that he wanted the death of the father intercut with Hal plunging in the plane, and he saw these flashbacks come to him. That was something I didn’t like very much.”

If you’re curious to see what Campbell is talking about, Green Lantern was added to Amazon Prime Video last month. Read our thoughts on the movie and find out why we gave Green Lantern a 4 out of 10 in IGN’s Green Lantern review after that. Check out this story about how Jeremy Irvine will play Green Lantern in a new HBO Max series and then be sure to read IGN’s breakdown of all the Green Lanterns in that series.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Abandoned Realtime Experience App Only Contains A 5-Second Teaser

The Abandoned Realtime Experience App has finally gone live and it contains one extremely short trailer and a bunch of “coming soon” tabs. After multiple delays and months of confusion about who is actually making Abandoned–or what Abandoned even is–the app contains zero information about the game.

Abandoned Realtime Experience App
Abandoned Realtime Experience App

The app, which renders the trailers in real-time, contains four spots for trailers and two spots for gameplay demonstrations. Only the initial trailer box labeled “Introduction” actually contains anything and it features a few seconds of a person walking across a floor before saying “trailer coming soon” and “Playable prologue coming soon.”

The app also has a tab for news and announcements which features a single message.

“We are excited to kick off the realtime experience app with a small introduction. The cinematic reveal and gameplay demonstration will be revealed soon! You can find the cinematic reveal and gameplay demo as a video online or rendered in realtime using this app.”

It’s unclear if the gameplay demo will be playable or not, whenever it actually releases. Upon opening the app there is a notice that states there is no playable content in the app, but the intro trailer says a playable demo is coming soon. Overall it takes about one minute to see everything there is to offer within the app, with no dates or release windows for any other trailers. You can watch a video below of the entire experience.

According to the initial PlayStation Blog announcement, Abandoned will launch on PS5 in late 2021. The only thing we know for sure is that it’s not directed by Hideo Kojima.

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Y: The Last Man Showrunner Talks About How It Will ‘Blow Up the Binary’ In Tackling Transgender Issues

FX’s upcoming Y: The Last Man series won’t be shy about tackling the one thing the original story never really reckoned with — transgender people.

How it will do so is increasingly coming into focus thanks to new comments by executive producer Nina Jacobson, who said on a TCA panel today that the series will “blow up the binary,” as reported by Deadline. The series, which takes place in a world where anyone with a Y chromosome dies, has been criticized in the past for its binary view on gender identity, and transphobia, amongst other issues.

“That was part of the challenge because we love the source material on one hand and on the other, we recognized the opportunity to really blow up the binary because of the source material we have been given — and the way it’s been read, perceived, and talked about,” Jacobson said. “In some ways, it’s the most rich and dangerous opportunity to take on some of these questions of representation.”

The original Y: The Last Man graphic novel does center on how any mammal with a Y chromosome dies, but it fails to treat gender as something that’s fluid and instead falls into the idea that gender is strictly binary. It also fails to include a single non-binary or trans person, as noted by SyFy Wire, and it features slurs about trans people.

The show is looking to tackle those issues, however. As Deadline points out, the show is set to feature transgender and non-binary characters, including a new trans man character named Sam Jordan who will be played by Elliot Fletcher, who is a trans man himself.

“Gender is diverse and chromosomes are not equal to gender,” showrunner Eliza Clark said. “In the world of the television show, every living mammal with a Y chromosome dies — that includes many women, it includes non-binary people, it includes intersex people.”

Clark went on to explain that the team is making a show that affirms that trans women are women, trans men are men, and non-binary people are non-binary. The showrunner said “that is part of the richness of the world we get to play with.”

Y: The Last Man will debut exclusively on FX on Hulu on September 13. While waiting for that, check out the very first trailer for the series and then catch up on the history of Y: The Last Man by reading about how a movie was in the works as early as 2014.

Check out our thoughts on the comic finale in IGN’s Y: The Last Man #60 review after that and then watch this video about the series cast. For more, read IGN’s breakdown of everything we know about Y: The Last Man and then watch this Y: The Last Man fan film after that.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Alien TV Series Will Grounded In the Cinematic Universe With Ridley Scott ‘Very Involved’ In Its Production

The Alien series has always had a look all its own. One part blue-collar sci-fi horror, one part corporate dystopia, its unique style has held up extremely well since the original film’s debut back in 1979.

Speaking with journalists, FX chairman John Landgraf says Noah Hawley’s forthcoming Alien TV series will continue that tradition.

“[The Alien TV series] is very grounded. I think Noah is very conscious of the fact that there’s a cinematic universe if you will. While it has some flexibility, the aesthetic that was established by Ridley Scott and I think continued by James Cameron is a part of that universe,” he says.

Scott, who directed the original film as well as the more modern follow-ups, will also be ‘very involved’ in the series as a producer.

“So while I think you’ll see some inventiveness and originality that is uniquely Noah, I also think the show will feel like a part of the cinematic universe you’re familiar with in terms of Aliens,” Landgraf says.

First announced in December 2020, the Alien TV series is being developed by Hawley, who is best-known for his work with the Fargo TV series. It will not focus on Ellen Ripley, the hero of the original films, but it will seek to delve into “this blue-collar space-trucker world in which Yaphet Kotto and Harry Dean Stanton are basically Waiting for Godot.”

The series will be set on earth and will seek to answer what happens when the Xenomorphs can’t be contained.

As of June, Hawley says that two scripts have been written so far, with production set to begin in Spring 2022.

Kat Bailey is a Senior News Editor at IGN.

How CoD Season 5’s Double Agent Mode Works, And Why It’s So Hard To Play Right Now

Call of Duty’s Season 5 adds an ambitious new investigative objective mode to Black Ops Cold War called Double Agent. Similar to both Among Us and Trouble in Terrorist Town, Double Agent is a mode where certain players are assigned roles to try to sabotage a mission and stay incognito, while the rest of the competitors must work to uncover their identities. It’s a much different sort of experience to see inside a Call of Duty game, but based on our impressions so far, it doesn’t function well in public matches. You’ll want to make sure to round up your friends if you want to enjoy this murder mystery mode. If you’re diving into Double Agent, here’s what you need to know about how it works, as well as why public matches are currently a nightmare.

Double Agent matches are played out in five rounds with 10 players in a lobby. Before each round, all players are given a starting pistol and 25 seconds to scavenge better weapons from crates or floor loot. Players are then randomly sorted into one of the three assigned roles: Double Agents, Investigators, or Operatives.

Double Agents

Double Agents are tasked with sabotaging the match, while working together to deceive the others into thinking they’re innocent. The sabotage can be performed by eliminating other players or by successfully setting off the dirty bombs located around the map. Double Agents will also be able to identify their fellow agents by the spy icon marked over their head.

In this intended game of cat-and-mouse, the Double Agents can use gas mines, counter spy planes, combat bows, and attack helicopters to help them achieve their mission. Double Agents also get access to Field Mics, which can be activated around the map. These function just like the Field Upgrade in a standard multiplayer match, revealing enemy positions on the agent’s mini-map. This can provide crucial intel about an Investigator’s or Operative’s movements to aid in the agent’s deceit. However, Operatives and Investigators can destroy Field Mics to deny agents that intel.

Investigators

Marked with a blue shield and star icon over their head, the Investigator is a special Operative tasked with leading the investigation. Dead players drop Autopsy Reports, which reveal information like how long the player has been dead and the weapon that was used. Anyone Operative can view this information by interacting with the report on the ground, but only the Investigators can see the killer’s footsteps. This ability works similar to the Tracker perk in multiplayer.

The Investigators can also use trophy systems, stim shots, and hand cannons, and they have the ability to see the footprints of the person who killed their teammates. Investigators are also able to mark someone as “suspicious” and launch a Wanted order against them.

Operatives

The role of the Operative is the most common role in the game. Unless you’re marked as an Investigator or given the role of Double Agent, you are an Operative. Operatives must help gather clues, communicate about suspicious behavior, and help identify the Double Agents before it is too late.

How It Works

While the Double Agents are being sneaky and investigators are hunting the killer, the regular “Operative” players need to protect the Investigator and help them piece together all the clues to uncover the identity of the Double Agents.

Clues are given to the Investigator and Operatives in the form of decoded radio messages marked around the map. This will generally give information like the Double Agents’ gender or reveal if their given Operative number is an odd or even number. Then the process of elimination can be used to track them down.

Otherwise, if the Double Agents are sneaky enough, they can win the match by remaining incognito while either killing all the Operatives or detonating all the dirty bombs.

No Caption Provided

This mode has potential, and lots of tools and information are given to help players work through the mystery of discovering the Double Agents, or as the spies in question, they have the tools to sabotage the whole match in a really sneaky way. Unfortunately, matches rarely play out as intended.

Many rounds of my public matches ended fairly abruptly, as everyone just fired on each other haphazardly without ever bothering to look for clues or cause deceit. I understand Treyarch’s need to eliminate players who commit friendly fire, but a bad teammate killing a friendly Operative punishes both players. Both players are eliminated from the round. I think there needs to be ricochet in effect for friendly fire, as you often see in Hardcore multiplayer modes. With ricochet, only the player who commits the friendly fire is killed, and the victim gets to carry on with the round.

There’s also the issue of how players are clustered near each other at the start. I know the point is to be sneaky as an agent or investigative as an Operative, but very few times have I been able to play a round as an Investigator or Double Agent and lived long enough to complete any tasks. Random players often start trolling or firing all over the place without playing the objective. This makes for quick and uninteresting matches.

Call of Duty is all about the guns, but I think it would be best served to have players only use tasks and equipment you can interact with to play either the spy or Operatives roles. Eliminating weapons completely for this mode would make for a more interesting experience.

This is based on my first day experience with Double Agents, so players may calm down after the newness wears off and develop a better understanding of how the matches should play out. But it is possible that this mode will always suffer in public matches with weapons involved.

Overall, Double Agents isn’t a very fun mode for public matches with random players. However, I can see how private matches with friends could be great fun. Double Agent may not be a completely original concept, but this has the potential to feel refreshingly outside the box for what you’d expect in a Call of Duty mode. We’ve seen many capture and defend-style modes, so having something with a little murder mystery is a welcome addition, but Double Agent definitely needs some tweaks to allow for a proper murder investigation inside public matches.

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The Call Of Duty: Vanguard Teases In Warzone Have Begun

After winning a game of Call of Duty: Warzone, players may notice that every member of their team doesn’t escape the encroaching gas. A new cutscene has been added to the massively popular battle royale for Season 5 that seems to tease the next entry in the Call of Duty franchise, rumored to be called Call of Duty: Vanguard.

A video posted to YouTube by OHB The Don shows what seems to be a normal victory cutscene. However, not all players make it into the helicopter. The last member of the team is instead shot, seemingly out of nowhere, and left on the ground while the chopper takes off. The camera then cuts to a woman dressed in an old Russian military uniform, complete with a USSR side cap and a sniper rifle, the barrel still smoking.

To throw out any question of whether or not this cutscene is authentic, Sam Maggs, one of Call of Duty: Vanguard’s writers, reacted to it on Twitter with a simple, “Atta girl.”

The cutscene is likely a teaser for Call of Duty: Vanguard, which will take place, at least partially, in the western front of World War II’s European theater. However, that doesn’t include Call of Duty: Warzone, which will reportedly be getting a new, much larger map based on the war’s Pacific theater.

Call of Duty: Vanguard is rumored to be revealed on August 19, while its publisher Activision Blizzard is dealing with the repercussions of a lawsuit filed by the State of California. The lawsuit alleges that the company developed a culture in which sexual harassment and discrimination were rampant. In response, workers at Activision Blizzard’s studios have walked out, and the company’s CEO, Bobby Kotick, has apologized for “tone deaf” apologies.

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Batman: Danny DeVito is Writing a Penguin Comic To Celebrate the Villains’ 80th Anniversary

Danny DeVito, who played Penguin in 1992’s Batman Returns, is set to return to the character, this time in the form of a comic book.

This news comes by way of GamesRadar, which reports that DeVito is writing a comic book story about this villain in DC’s upcoming Gotham City Villains Anniversary Giant #1 one-shot comic due out this November. The Penguin story is set to celebrate the Batman villain’s 80th anniversary.

Penguin was first created for 1941’s Detective Comics #58 and the villain’s popularity grew from there, taking on multiple forms and iterations. Sometimes he’s a lowly gangster trying to work his way up to the top, and other times he’s already at the top of Gotham’s criminal food chain.

In the case of DeVito’s Penguin in Batman Returns, the character leans somewhat hard into the whole “Penguin” aspect of the character. He also has bombs that look like penguins and more penguin-inspired things too.

As for what this comic book story will be about, that’s yet to be revealed. However, DeVito’s Penguin does die at the end of Batman Returns so it’s probably safe to say DeVito’s Penguin story will be an original one and not based on the character he played nearly three decades ago. We’ll likely learn more closer to the one-shot’s release later this year.

For more about Batman Returns, read about how Michael Keaton is set to return to his role as Batman for DC’s upcoming Flash movie and then check out this teaser from the director teasing Keaton’s suit. Read about how DC has returned to the story of Keaton’s Batman in its Batman ’89 comic after that.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. He’s very excited to read this DeVito Penguin comic. You can follow him over on Twitter @LeBlancWes.

Konami is Reviving a Shuttered Castlevania Game For Apple Arcade

Konami is reviving a previously-shuttered Castlevania game via Apple Arcade soon. It’s Castlevania: Grimoire of Souls, a mobile game previously only available in Canada.

Apple Arcade announced that Grimoire of Souls would be “coming soon” to Apple Arcade today, with an official Konami page for the game showing off what sure does look like Castlevania side-scrolling action. Multiple familiar characters make appearances, including Alucard, Simon, and Maria, with character designs and music from series creators Ayami Kojima and Michiru Yamane.

Grimoire of Souls was previously announced by Konami way back in 2018 for iOS. It received a Japanese closed beta, followed by a Canadian soft launch on both iOS and Android that only lasted a year, though the company had previously said it had plans for a global release.

It’s unclear what happened to prompt Konami to scrap the game in favor of Apple Arcade years later, but one plus side is that while the previously free-to-play version included microtransactions, Apple Arcade’s subscription model means none of that, nor ads, will be a part of the game.

This is the first Castlevania title we’ve gotten in some time, with the most recent before now being Lords of Shadow 2 back in 2014. The four-season Netflix adaptation concluded earlier this year (we loved the final season), and while another new Castlevania show is on the way, it’s unclear how long that might take.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Evangelion: 3.0+1.0 Thrice Upon a Time Ending Explained

Full spoilers follow for Evangelion: 3.0+1.0 Thrice Upon a Time.

Evangelion: 3.0+1.0 Thrice Upon a Time is finally available outside Japan (thanks Amazon Prime!) to finish the Rebuild of Evangelion story that started all the way back in 2007. But much as Star Wars: The Rise of Skywalker was the culmination of The Skywalker Saga, this movie is more than just the final chapter in the Rebuild tetralogy, but the conclusion of Neon Genesis Evangelion as we know it.

Hideaki Anno’s work is usually filled with symbolism and layer upon layer of story, and Evangelion: 3.0+1.0 Thrice Upon a Time may be his most dense movie yet. So you’d be forgiven for reaching the end of this journey only to still feel confused as to what the hell just happened. With reveal on top of reveal and an ending that completely rewrites the franchise, some viewers may be left scratching their heads. So let’s dig into the ending of this saga and what it means for Evangelion as a whole. (And be sure to also read our review of Evangelion: 3.0+1.0 Thrice Upon a Time from the film’s Japan release last spring.)

Evangelion Timeline: Is It a Time Loop?

From the moment the Rebuild of Evangelion movies started being released, fans have noted references to the original series, as if that story had already happened by the time the Rebuild movies began. Though the Rebuild movies started as a retelling of the show, in the story there are signs left around the globe of previous catastrophes in the series (like a bloodstain on the moon that looks like the one caused by Rei/Lilith in End of Evangelion). Then there’s Kaworu, Shinji’s never-to-be boyfriend and also an Angel turned into a human. Though Kaworu was always a bit of an enigmatic character, the Rebuild series doubles down on this by having him constantly refer to having met Shinji in the past several times, saying he never changes, or claiming that “this time” things will be different.

Back when the Evangelion movies were announced, Hideaki Anno shared a statement comparing the story of Eva to a story that repeats itself, and Thrice Upon a Time confirms that he meant that literally.

In what is essentially a new retelling and a commentary on End of Evangelion, Shinji (voiced by Megumi Ogata in the Japanese version and Spike Spencer in the English) once again activates the end of times, and has to make a choice about the fate of mankind (think Mass Effect 3, but it actually pays off). Rather than dooming the entire planet to die so he cannot be hurt anymore, Shinji decides to help out his friends. This leads to a sort of reversal of the last two episodes of Neon Genesis Evangelion, this time with Shinji being the one giving his friends a therapy session to give them closure.

Hideaki Anno [has compared] the story of Eva to a story that repeats itself, and Thrice Upon a Time confirms that he meant that literally.

When Kaworu shows up to say goodbye to Shinji, we flash-back to when he first appeared on the surface of the moon in Evangelion 1.0, and he explains that the line of coffins on the moon indeed contained different Kaworus, and his existence is tied to a cycle that repeats over and over for all eternity. Kaworu flies down to Earth, tries to make Shinji happy, is forced to reveal himself as an angel, and gets killed by Shinji. But this time Shinji doesn’t need help. He’s finally grown up and taken responsibility for his actions, allowing Karowu to realize that he can stop neglecting his own happiness in favor of Shinji’s and focus on his own wellbeing.

How Does Shinji Stop the Additional Impact?

Unlike End of Evangelion, where Shinji was a pretty inactive character until the very end, Thrice Upon a Time makes Shinji an active participant in the climax of the story and the final fight. After spending some time in a village full of survivors from the previous Impact events, and learning from grown-up versions of his former classmates (including a very much alive Toji) about letting go of the past and focusing on rebuilding for the future, Shinji stops beating himself up over the events of the previous movies and stands up to the reason for his insecurities: his father.

And so Shinji gets in the robot one last time to face Gendo Ikari, who had disposed of his humanity in order to transcend. Shinji and Gendo fight across an “Anti-Universe,” recreating scenes from the movies and original show, but now the animation feels different. A much-maligned shot from the trailer showing two Evas fighting on the streets of Tokyo-3 very clearly becomes an homage to the tokusatsu movies and TV shows that have long influenced Anno, with Tokyo-3 quickly turning into a miniature set that Shinji destroys. Inside this Anti-Universe, Gendo reveals he wants to use the Spear of Longinus together with the Spear of Cassius and “Evangelion Imaginary,” or Black Lilith, in order to meld the world of imagination inside the Anti-Universe with the real world to rewrite reality.

Sensing that violence will not lead anywhere, Shinji stops and decides to finally talk things out with his father. At this point, Gendo subconsciously activates his AT field, realizing he is afraid of Shinji despite having tossed aside his humanity. We finally get a look inside anime’s worst dad, as Gendo reveals his past and how similar he is to his son. We see a young Gendo (looking just like young Shinji) who explains how he also had difficulties forming relationships, and his fear of rejection turned him to reject the outside world and retreat to books and his Walkman — just as Shinji always did throughout all versions of Evangelion.

This all changed when Gendo met Yui, who helped him open up to the world. When she died, everything fell apart, driving Gendo to madness, making him obsessed with resurrecting her and shunning Shinji because Gendo thought it was a necessary sacrifice and punishment for his sins. This is the reason Gendo wants to achieve Human Instrumentality, to strip away individuality so he can be together with his wife without having to deal with other people, as they’d all be a single pool of orange tang. In the end, Gendo realizes that the thing he’s spent years looking for, Yui, was inside Shinji all along. If only he hadn’t abandoned his kid. Realizing his mistake, Gendo finally apologizes and steps off a metaphorical train, leaving full control of the Additional Impact and the fate of the world in Shinji’s hands.

So Was Asuka a Clone the Entire Time?

It is at this time that Kaworu once again appears and asks Shinji what he wishes. But this is a different Shinji than we’ve ever seen, as many of the characters point out that he’s truly grown. Shinji recognizes that love shouldn’t be given with an expectation of getting something in return, so he decides to help his friends out, starting with Asuka.

Just like with Gendo and Kaworu, we get flashbacks to Asuka, who reveals herself to be one in a long line of clones — hence her different name compared to her TV counterpart. Out of all the clones, this Asuka was the one to stand out, but she still lacked the love she desperately wanted, the love she saw regular kids get from their parents. This is why she always showed off her skills and tried so hard to be the best pilot, because she knew as a clone she could always get replaced and needed the recognition to justify her existence. This is likely also why she felt such disdain for Rai, as she probably saw her as a weaker clone who had already been replaced.

Asuka and Shinji confess that they liked each other as kids, and they say goodbye, letting each other go and finally getting closure before Shinji saves Asuka from the Anti-Universe and sends her to the real world.

What Does the Title Neon Genesis Evangelion Actually Mean?

Finally, it is time to say goodbye to the original Rei that died back in Evangelion 2.0 (the new Rei clone actually had a brief moment of happiness as she found a new home in a village from earlier in the film). Shinji then decides to reset reality and create an entire new world, one free of Evas. He knows there will still be suffering and pain, but as he saw in the village, there will be joy, life, and love too. Just like the new Rei clone had the chance of a regular life free of the pain of being an Eva pilot, the old Rei should get that chance too.

As the title card for every episode of the TV show is projected onto the wall behind them, Shinji tells Rei that he will create a “Neon Genesis,” a world without Evangelions. Then Rei and Shinji walk out of the real set where Hideaki Anno shot parts of the movie using motion-capture and virtual cameras, leaving the world of Evangelion behind and fulfilling the promise given by the TV show 25 years ago.

Finally, the story is over, and Shinji is allowed to live a normal, happy life free of Evas in the world he created.

Back at the beach from End of Evangelion, Shinji and the world around him start literally breaking down, first into key animation, then layouts, and finally just a storyboard. Except before the world dissolves into nothingness, in comes Mari, a character that has perplexed audiences since her introduction in You Can (Not) Advance, to bring color back into the world and join Shinji in his new world.

The film ends on Ube Train Station, as Rei, Asuka and Kaworu await for a train, acting like regular people. On the other side of the tracks is an adult Shinji, who leaves the station with Mari, as the animation slowly transitions into a live-action drone shot of Hideaki Anno’s actual hometown. Finally, the story is over, and Shinji is allowed to live a normal, happy life free of Evas in the world he created.

This is far from the Shinji that forced Asuka to be his companion at the apocalyptic beach of End of Evangelion after murdering the entire planet, or the Shinji that was barely starting to embrace life and tell himself that it was okay for him to be here. This is a version of Shinji that goes to hell and back, and actually grows up and matures enough to be able to create his own happiness. Though it started out as a remake, the Rebuild of Evangelion movies ended up as the purest form of the Evangelion story Anno set out to make, a story where, as he himself explained, “the main character witnesses many horrors with his own eyes, but still tries to stand up again.”

What did you think of the conclusion of the Evangelion saga? Let’s discuss in the comments!