Godzilla Vs Kong (2021) Review Roundup

Reviews for Godzilla vs Kong are starting to come in as it nears a simultaneous stateside release both in theaters and HBO Max on March 31, and so far most are–perhaps unsurprisingly–hailing the monster movie showdown as solid, though somewhat mindless, fun time. Here’s what critics thought of it.

Godzilla vs Kong

  • Directed By: Adam Wingard
  • Written By: Eric Pearson, Max Borenstein
  • Starring: Alexander Skarsgård, Millie Bobby Brown, Rebecca Hall, Brian Tyree Henry, Shun Oguri, Eiza González, Julian Dennison, Kyle Chandler, Demián Bichir
  • Release date: March 31 (United States)

GameSpot

“Godzilla and King Kong fight. They do so spectacularly, and at length, and if that’s what you’re hoping to see, you’re going to get your money’s worth. A movie in which kaiju fight each other, and the rest of the script isn’t as brainless as your average garden lizard, remains as rare a discovery as Kong himself.” – Michael Rougeau [Full review]

Los Angeles Times

“After so many tentpoles that have insisted on being metaphors for this or that, the abundance of sound and fury here–take a bow, Tom Holkenborg, composer of the majestic synth score–blissfully signifying nothing, qualifies as a colossal, giddily escapist relief.” — Jessica Kiang [Full review]

RogerEbert.com

“Godzilla vs Kong is a crowd-pleasing, smash-’em-up monster flick and a straight-up action picture par excellence. It is a fairy tale and a science-fiction exploration film, a Western, a pro wrestling extravaganza, a conspiracy thriller, a Frankenstein movie, a heartwarming drama about animals and their human pals, and, in spots, a voluptuously wacky spectacle that plays as if the creation sequence in ‘The Tree of Life’ had been subcontracted to the makers of ‘Yellow Submarine.’ — Matt Zoller Seitz [Full review]

AV Club

“There may be a moral somewhere in Godzilla vs Kong about hubris and greed, but really, this movie knows you came to see monsters punch each other. And monsters punching each other you shall get.” — Katie Rife [Full review]

IndieWire

“In the end, though, it’s all about the battles, and Wingard’s film offers some of the franchise’s best.” — Kate Erbland [Full review]

Empire

“Godzilla vs Kong mostly delivers on its promise of a big monster fighting another big monster. It just depends whether you’re willing to sit through the toe-curlingly bad set-up that surrounds it.” — John Nugent [Full review]

California COVID-19 Vaccine Site Closing For Two Days For Anime Event

A COVID-19 vaccine site in Northern California will reportedly close this Thursday and Friday to host an anime event, according to The Sacramento Bee. That event will be SacAnime, a gathering for anime enthusiasts taking place at the Roebbelen Center in Roseville, California.

County spokesperson Katie Combs-Prichard told The Sacramento Bee that SacAnime was a “pre-existing event” booked far in advance, and that the vaccine site will extend its hours Monday through Wednesday this week into the evening to “maximize the volume” of doses administered this week, and to attempt to compensate for the closures.

Combs-Prichard also added that 90% of the week’s 5,400 appointments at the site were second-dose vaccine appointments, “so closure or not, the impact on first dose appointments available in that time window is not very large.” Still, it does not help with the optics as the seasons have been changing and the people have steadily finally been getting their vaccines.

As the event draws closer, a recent SacAnime Facebook post confirming it will still be taking place has drawn ire by locals. Despite what Combs-Prichard remarked in the story, one commenter wrote on Facebook, “Bonus points for delaying my 2nd dose past the recommended 28 days.”

BAFTA Winner Siobhan Reddy Addresses The Games Industry’s Diversity Efforts

On the heels of winning the BAFTA Fellowship, Media Molecule’s Siobhan Reddy spoke to Gamesindustry.biz about her win, issues of diversity in the gaming industry, and the work culture Media Molecule strives to create.

Reddy is the first woman to win the BAFTA Fellowship, a prestigious accolade that recognizes “exceptional contribution to film, television or games.” Former awardees include Hideo Kojima, Tim Schafer, and Gabe Newell. Reddy was awarded for her “pioneering work on advocacy for diversity, inclusion, and creative and collaborative working culture.”

Viewing the BAFTA win as a sign of “real encouragement for all of us to care even more about inclusivity, diversity, and building a work culture that celebrates creativity,” Reddy spoke more in detail about what creating that work culture looks like.

For her, diversity doesn’t stop at getting people through the door; an environment that supports workers is just as key. In a quote to Gamesindustry.biz, Reddy commented, “The issues haven’t really gone away. We’re all making strides to bring in more diverse groups of people, we’re aiming to create studios that enable people to thrive within them–and that’s incredibly important.”

“It’s one thing saying, ‘Oh, we want to bring people in’ but it’s another thing having the setup so you can ensure people can thrive. That’s something I’m very passionate about, and I know a lot of other people are: enabling people to do their best work. The world is flawed. Sexism, racism, ableism–these things are all real, and as an industry we deal with them, too. I’m hopeful by the amount of people and studios trying to tackle big subjects… We’ve all got a lot of work to do, and it is work. It’s about making sure we find new ways to bring people into our industry.”

Regarding what type of environment Reddy aims to cultivate, she said: “If I think about what I’m trying to achieve with the culture, which I think we do a pretty good job of, it’s building a culture of belonging. That’s important because we’re an industry asking people to be creative, to do creative things. When people come in to collaborate with someone, there should be a sense of belonging, friendship and being in it together.”

Reddy’s interview also touched on the genre of creative gaming and how those games can bring in a new generation of developers. Media Molecule’s Dream is one of those creative toolkits that allows players to create their own games easily, producing fun and unexpected results. You can check out Dreams’ subreddit to check out what the community is making.

“The mission is to share that love of making with people so they can find their own passion and share that with people,” Reddy stated. “Maybe that goes on to a career–we’ve certainly hired a bunch of people from the LittleBigPlanet community and now from the Dreams community. As we progress throughout the years, we’ll be working more and more from the Dreams community.”

Reddy ended the interview on a humble note, noting that other people within the industry are working on the same issues. “I don’t feel like I’ve done nearly as much as other people, by the way,” she said. “I think there are plenty of people working a lot harder and more consistently on this than I have… I’ve been really privileged in my life and career in many different ways. So there’s been a journey of understanding privilege and what that means.”

Now Playing: Dreams Video Review

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Mortal Kombat Movie: Every Video Game Character Revealed, So Far

Oscars May Loosen In-Person Requirements – Report

The 2021 Oscars ceremony is reportedly expected to start walking back its recently announced strict in-person requirements, according to The Hollywood Reporter. While producers detailed a vision for a “safe, carefree evening” at “an intimate, in-person event” taking place and also airing on ABC on April 25, the announcement sparked some backlash.

Among those pushing back were nominees and film distributors who “expressed concerns about the quarantine requirements on both sides of travel, which would come with significant financial burdens.” The Academy of Motion Picture Arts and Sciences, the organization behind the Oscars, has seemingly heard these concerns and have contacted nominees directly for a planned Tuesday morning “conversation with show producers” on Zoom, where “updates about the show” will be shared–which is expected to also include options to participate remotely.

While some form of the show is expected to go on regardless–this is show business, after all–Variety is indicating that producers “are weighing a plan that would rotate nominees and presenters” during the ceremony. The idea would be similar to and also draw inspiration from this year’s Grammy awards, where pods of performers and nominees circulated in and out every 45 minutes. The Academy has neither confirmed or denied these plans, but more details are expected after Tuesday’s Zoom meeting.

You can see the full list of categories and nominees for the 93rd Academy Awards over here.

Where To Preorder The New Xbox Wireless Controller Colors: Electric Volt And Daystrike Camo

Preorder listings for a new pair of Xbox wireless controller colors have appeared at Amazon and Best Buy today, though Amazon’s listings appear to have been temporarily taken down after they started accepting preorders earlier today. The two colors, Electric Volt and Daystrike Camo, retail for $65 and $70 USD, respectively, and you can still check out the listings at Best Buy, which indicates the two new shades are “coming soon.”

Both controllers can be used across all of Microsoft’s devices, including PC, Xbox Series X|S, and Xbox One as well as other devices like Macs, Android devices, and iPhones. The two controllers feature a hybrid D-pad, a headphone jack, textured grips and triggers, and a USB-C port.

For more recommendations beyond Microsoft’s first-party gamepads, hit up our guide to the best Xbox Series X controllers for 2021 to find one that matches your games of choice and play style.

Monster Hunter Rise Amiibo: How To Use Them To Get Magnamalo-Themed Armor

Monster Hunter Rise launched alongside three new Amiibo figures, each of which unlocks a special set of layered armor in the game. Unlike the other armor you can craft through regular gameplay, layered armor is cosmetic–it doesn’t offer any stats of its own, but you can wear it over your current armor set to change up your look.

If you’ve gotten your hands on the new Monster Hunter Rise Amiibo, here’s a rundown on how to scan them in the game and claim their armor sets.

Monster Hunter Amiibo Armor

There are three Monster Hunter Rise Amiibo figures: the Magnamalo Amiibo, Palamute Amiibo, and Palico Amiibo. Each figure unlocks a set of Sinister Seal layered armor, all of which are themed after the game’s flagship monster, the Magnamalo (and look really cool).

The Magnamalo Amiibo unlocks a set of Sinister Seal layered armor for your hunter, while the Palamute and Palico Amiibo unlock similar sets for each respective buddy. You can take a look at each set of Sinister Seal layered armor below.

Magnamalo Amiibo Armor

Sinister Seal hunter layered armor
Sinister Seal hunter layered armor

Palamute Amiibo

Sinister Seal Palamute layered armor
Sinister Seal Palamute layered armor

Palico Amiibo

Sinister Seal Palico layered armor

How To Scan Amiibo

Once you’ve gotten the Monster Hunter Rise Amiibo, you can scan them by speaking to Kagero the Merchant, whose stall is located right in the center of Kamura Village, right across from where Hinoa is stationed. Select Read Amiibo when you speak to Kagero and the game will prompt you to scan a figure. You can also speak to Maido in the Gathering Hub to scan your figures.

Select Claim Bonuses after you scanned the Monster Hunter Rise Amiibo and you’ll receive your Sinister Seal layered armor. The game is also compatible with any other Amiibo figure; scan one of these and you’ll be entered into the Amiibo Lottery, which simply rewards you with a random item, typically a consumable like a potion. You can only scan a figure once per day, but you can enter the Amiibo Lottery up to three times daily–so if you have spare Amiibo figures sitting around, this is a good way to get your hands on some free bonus items.

Keep in mind that you’ll need to have downloaded Monster Hunter Rise’s 1.1.1 update to claim the Amiibo items. Be sure to also check out our Monster Hunter Rise guides below if you’re just getting started in the game.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

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Esports Boxing Club Is Trying To Pick Up Where EA Fight Night Left Off

A new promotional video for upcoming indie boxing game Esports Boxing Club shows that the game is very much trying to pick up the mantle of EA’s Fight Night series. The lengthy video demonstrates several of the game’s key aspects, including its fluid animations, detailed fight mechanics, and in-depth career mode.

Though the game is still in alpha, it certainly has the visual fidelity that fans of simulation boxing games like Fight Night have come to expect, with believable animations. In the video, various members of developer Steel City Interactive explain how they hope to bring additional layers of depth to the genre by including the ability to feint and giving certain stances the ability to automatically block certain punches.

Boxing fans have been ill-served by big video game studios in the past decade or so. The last game in the Fight Night series, Champion, came out in 2011, and we haven’t seen a major boxing game since then. The studio behind Fight Night, EA Canada, has transitioned to making the official UFC games in the intervening years. While Esports Boxing Club doesn’t yet have a release date, Steel City indicates that it will be released in Early Access on PC and consoles in the coming months.

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Terraria Adds Steam Workshop Support With Patch 1.4.2

Re-Logic’s action-adventure sandbox game Terraria is getting a massive update on PC that adds the ability for players to create, download, play, and share levels through Steam Workshop. The full patch notes for Update 1.4.2 are outlined below.

The Steam Workshop support in Terraria transforms the game into Mario Maker of sorts. Players can build their own game using a plethora of modifications, ranging from altering Terraria’s world to tweaking the in-game soundtrack. These features are not specific to Steam players, though the Workshop is only available on PC.

Any Terraria content created can be uploaded to Steam Workshop. This hub serves as a mod browser, where players can peruse what’s available to download. It’s located under the Community Hub on the Terraria page in your game library.

In addition to adding Steam Workshop support, developer Re-Logic dropped Update 1.4.2, which addresses an assortment of bugs. Some fixes include seeds not generating in identical worlds, character models not behaving properly, enemies spawning behind safe walls, and item tooltips only displaying the item’s name.

Terraria Update 1.4.2 Patch Notes

Other New Features

  • Added Steam Workshop Integration to Terraria, allowing the downloading and sharing of World Files and Resource Packs.
  • Expanded Resource Pack Functionality to include Language Replacement and Music Replacement.
  • Added a button to the Research and Bestiary Menus that lets you delete all current search text.
  • Enemy Banners now also give increased player protection against enemy projectiles (previously they only applied to contact damage).
  • Added an option to change the name of characters and worlds.

Bugfix Changelog

  • Fixed a recurring issue with Rolling Cacti spawning on Demon Altars and causing crashes.
  • Fixed an issue where seeds would not always generate identical worlds, depending on how many worlds had been generated in that play session.
  • Fixed an issue where some falling tiles would fall through platforms instead of landing on them.
  • Fixed an issue where Paper Airplanes did not drop in the quantities that the Bestiary said they should be dropping at.
  • Fixed an issue where falling coins were no longer able to land on top of other coins.
  • Fixed an issue where Trap Doors would not properly sync in multiplayer, allowing enemies to move through them.
  • Fixed an issue where sitting players wearing the Gi outfit would be in a “jumping” pose.
  • Fixed an issue where spreading Moss would not always use the proper frame when on servers.
  • Fixed an issue where Smooth Marble Blocks would merge with Echo Blocks.
  • Fixed an issue where Ale Tosser did not properly receive Frostburn effects from Frost Armor.
  • Fixed an issue where Smoke Blocks did not stay hammered between gameplay sessions.
  • Fixed an issue where some Ocean enemies could spawn even behind safe walls.
  • Twinkle Popper’s Twinkles no longer pick up money, as they would delete it forever during their explosion attack.
  • Fixed an issue where Fossil Pickaxe, Tree Globe, and World Globe would fall through blocks forever when dropped.
  • Fixed an issue where the Wall of Flesh can drop below the world’s boundary.
  • Fixed an issue where Sergeant United Shield was accidentally showing accessory dyes under some specific circumstances, even though it is a weapon.
  • Fixed an issue where Resonance Scepter and Life Drain could only knockback enemies to the right.
  • Fixed an issue where High Velocity Bullets could sometimes hit particularly large targets twice (does not apply to multi-segment enemies, this should still allow multiple hits).
  • Fixed an issue where Pupfish were sometimes spawning in the Ocean.
  • Fixed an issue where Wand of Sparking’s projectile was using Melee damage modifiers, not Magic.
  • Fixed a rare issue where the game could freeze if it was literally impossible to spawn a meteorite.
  • Fixed an issue where Wasp Gun had a tooltip that just said “Wasp Gun.”
  • Fixed an issue where players who died, or Hardcore player ghosts, would interfere with Player Logic Sensors.
  • Fixed an issue where Star Cannon’s projectile could not land critical hits, and wouldn’t always receive proper stat bonuses from player equipment.
  • Fixed an issue where Star Cannon’s projectile could not be fired through platforms.
  • Fixed a certain duplication exploit.
  • Fixed an issue where Spikes would not hurt the player from some angles at certain elevations.
  • Fixed an issue where World Globe would skip some forest backgrounds.
  • Fixed an issue where Amphibian Boots stacked with other Frog Leg variants, even though Frog Leg variants do not otherwise stack.

Now Playing: PS5 Cracks Down On Cheaters | Console Crew

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Jason Statham Kills Post Malone In First Trailer For Guy Ritchie’s Wrath Of Man

A new trailer for the Guy Ritchie action movie Wrath of Man has arrived, and it shows Jason Statham shooting Post Malone in the leg and then finishing him off in a brutal way.

The movie follows a cash truck security guard (Statham) who reveals himself to be more than he originally presented himself as. Statham is on the warpath and is out for revenge, as he takes “dramatic and irrevocable steps to settle a score,” according to the movie’s description.

Rapper Post Malone has a small role in the movie, and it doesn’t go well. In the early part of the trailer, Statham’s character shoots Malone in the leg and then finishes him home execution style. This is just the latest movie appearance for Post Malone, as he also had a role in the Netflix movie Spenser Confidential.

Wrath of Man’s screenplay was written by Ritcher and Ivan Atkinson. It also stars Holt McCallany, Jeffrey Donovan, Josh Hartnett, Laz Alonzo, Raúl Castillo, and Deobia Oparei. Eddie Marsan and Scott Eastwood also appear in the rated-R film.

Ritchie and Statham have been working together for a long time, as Statham had major roles in some of Ritchie’s previous movies like Lock, Stock, and Two Smoking Barrels, Snatch, and Revolver. Wrath of Man is scheduled to release in theaters on May 7.

Ritchie directed Disney’s live-action Aladdin movie, which made over $1 billion at the box office. He’s coming back to direct the sequel as well.