EA has announced that its EA Play Live 2021: The Future of FPS stream will be airing on Thursday, July 8, 2021, and that it will give fans a new look at both Battlefield 2042 and Apex Legends.
IGN is carrying the stream and, as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it with us, and what you can expect to see at the show.
The upcoming EA Play Live 2021: The Future of FPS stream takes place on Thursday, July 8, and will start at 10am PDT, 1pm EDT, 6pm BST. If you’re tuning in from Australia, that translates to Friday, July 9 at 3am AEST.
Where to Watch EA Play Live 2021: The Future of FPS
If you’re interested in watching EA Play Live 2021: The Future of FPS, we’ll be hosting the stream here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch EA Play Live 2021: The Future of FPS:
What to Expect at the Upcoming EA Play Live 2021: The Future of FPS
EA Play Live 2021: The Future of FPS, which will be hosted by IGN’s own Stella Chung, will kick off EA Play’s Spotlight Series with an extensive discussion of both Battlefield 2042 and Apex Legends.
Joining Stella will be DICE’s general manager Oskar Gabrielson, DICE LA’s Christian Grass, Apex Legends’ game director Chad Grenier, and co-founder and CEO of Respawn Entertainment Vince Zampella.
While the EA Play Live Showcase will most likely feature the biggest announcements, there should be plenty to look forward to in this discussion with key members of the teams who bring these games to life.
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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Sony has announced that a new State of Play will air on Thursday, July 8, 2021, and that it will give us an extended look at Deathloop and updates on indies and third-party titles.
IGN is carrying the stream and, as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it with us, and what you can expect to see.
The upcoming State of Play takes place on Thursday, July 8, and will start at 2pm PDT, 5pm EDT, 10pm BST. If you’re tuning in from Australia, that translates to Friday, July 9, at 7am AEST.
The State of Play is set to be about 30 minutes, with nine minutes of the show focused entirely on Deathloop.
Where to Watch the PlayStation State of Play July 2021
If you’re interested in watching the upcoming State of Play, we’ll be hosting the stream here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch the State of Play July 2021:
What to Expect at the Upcoming Sony State of Play July 2021
Sony has already revealed that we will be getting a “nine-minute look at Deathloop’s time-twisted world,” where players will see “Cole use his abilities to stealthily skulk across rooftops… or go in guns blazing to create a whole lot of mayhem. Lots of options available on Blackreef Island.”
As for these potential indies and third-party titles, the sky is the limit. However, if we look at some past State of Plays, there is a chance we could see more of games like Final Fantasy XVI, Kena: Bridge of Spirits, Sifu, GhostWire: Tokyo, Pragmata, Forspoken, Stray, Jett: The Far Shore, and many more.
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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
If you’re a parent looking for age-appropriate Xbox games for your kids, you’ve come to the right place. While many of the most-discussed games for Xbox One and Xbox Series X|S tend to feature mature themes and violence, there are still plenty of noteworthy experiences that are perfect for kids. We’ve rounded up the best Xbox games for kids, all of which are playable on both the Xbox One and Xbox Series X|S. From cute platformers that are ideal for young kids just starting out on their gaming journeys to action games with lighthearted tones, we think there’s something on this list for kids of all ages and skill levels.
A Hat in Time is Gears for Breakfast’s love letter to 3D platformers from the N64 era. This charming and silly adventure has all of the components of a collectathon while playing like a modern platformer thanks to tight controls, a great camera, and inventive worlds. Hat Girl, the star of this heartfelt story, is a captain of a spaceship that loses all of its fuel (Time Pieces) on a mysterious planet. From there, she needs to collect all 40 Time Pieces in order to continue her journey. The planet is split into four varied worlds that make great use of her nimble abilities, and each world is crawling with interesting characters and loads of collectibles that compel you to search every nook and cranny. A Hat in Time is a breezy platformer that young kids should be able to enjoy, and its foundation will look very familiar to parents who grew up playing early 3D platformers.
Crash Bandicoot 4: It’s About Time is another game that many parents might instantly recognize. As the first new mainline entry in the well-known franchise in nearly two decades, Crash Bandicoot 4: It’s About Time admirably nods back to the platforming prowess of its predecessors while moving the series forward in fun and exciting ways. Though technically a sequel to Crash Bandicoot: Warped, kids can play this game without any previous knowledge of the series. Crash 4 has intricately designed 3D platforming levels with a nice mix of obstacles and enemies. It relies on precision platforming and quick-witted decisions, so it may not be the best platformer for kids who don’t have a lot of experience with the genre. If they enjoy Crash Bandicoot 4, remastered versions of the first three games in the series are available in the Crash N. Sane Trilogy.
Racing games in general are great for kids, but nothing is as accessible to kids (and adults) of all ages than a good kart racer. Crash Team Racing Nitro-Fueled revives the dormant series by remastering the 1999 original with fresh visuals, quality-of-life improvements, and content from Crash Nitro Kart and Crash Tag Team Racing. All of this adds up to make the best kart racer on Xbox. With a retooled adventure mode with cinematic cutscenes and a trio of difficulty options to choose from, Nitro-Fueled works well for kids of all skill levels. Nitro-Fueled is filled with cool characters, endlessly replayable tracks, and a solid stable of modes that are fun whether you’re playing solo or with the whole family.
Cuphead could be described as a playable cartoon. Designed to look and sound like cartoons from the 1930s, Cuphead’s aesthetic is what initially grabs you. Oozing with style and a unique charm, it’s a cozy experience that evokes a Saturday morning cartoon vibe. That said, Cuphead’s actual gameplay is quite challenging, which makes it better suited for tweens or teens that have a decent amount of gaming experience. It’s essentially a boss rush game starring Cuphead and his brother Mugman who are on a quest to save their own souls by procuring the soul contracts of an eclectic batch of cartoon villains, from clowns, to sentient vegetables, to candy shop owners. It plays like an old-school run-and-gun, so kids who like classic franchises such as Mega Man and Contra will feel right at home.
When it comes to open-world racing on Xbox, it doesn’t get better than Forza Horizon 4. The gorgeous world is brimming with a wide variety of races and challenges to enjoy. As a spin-off series, Forza Horizon 4 relies more on arcade racing than the mainline Motorsport series, but it’s designed to give players the freedom to fine-tune the experience to their preferences with a range of difficulty settings. Newcomers to traditional racing games can feel welcome, while kids with lots of racing miles under their belts (in video games, hopefully) can ratchet up the difficulty to get an experience that’s closer to a simulation racing game. With a huge roster of cars, plenty of content whether you’re playing solo or online, and a dynamic world with changing weather, Forza Horizon 4 is adrenaline-pumping racing at its finest. It’s available on Xbox Game Pass. If they enjoy it, Forza Horizon 5 releases on November 9.
It Takes Two is a remarkable co-op platformer from Hazelight Studios, the team behind A Way Out (not as great for kids). It should be noted that It Takes Two deals with a difficult subject matter. When Rose overhears her parents discussing divorce, she consults a book about relationships. Her tears drop on dolls resembling her parents, which then transports their consciousness to the tiny dolls, sending them on a startling adventure in and around the family home. While the themes may be hard for some kids to wrestle with, It Takes Two handles the subject in a really graceful manner. Plus, the platforming and puzzles, which rely on constant teamwork, make for one of the most inventive co-op games in recent years. To be clear, you have to play It Takes Two with a partner, either split-screen or online (only one copy of the game is needed), so this is a great game to play with your kid.
This wouldn’t be a best games list for kids if it didn’t include a Lego game. Traveller’s Tales Lego series has been a great pick for kids for more than 15 years. Any of the Lego games would be great, but we’re highlighting Lego Marvel Collection here, in large part because it comes with three titles, including two of the best Lego games: Lego Marvel Super Heroes and Lego Marvel Super Heroes 2. It also includes Lego Marvel’s Avengers, which isn’t as good but is still fun for those who like the Avengers movies. All three games feature local co-op, so the whole family can pick their favorite Marvel hero and jump in for some breezy and lighthearted fun. Lego Marvel Collection is a solid choice for all ages, but it’s especially good for new gamers and young children.
Even parents who aren’t plugged into games at all have heard of Minecraft. Chances are, your kids have heard of it, too. After all, Minecraft is only the best-selling game…ever. As such, it’s certainly possible the kids in your life already play the iconic sandbox game. But if your kids are just starting to get into games, Minecraft is a wonderful entry pointt. It’s essentially an imagination simulator that allows you to build worlds from the ground up. Kids who like Lego and building things will find much to love with Minecraft. If they get hooked, Minecraft offers limitless replay value, and it’s also a fairly good educational tool.
Minecraft Dungeons is a thoroughly engaging spin-off that will appeal to both fans of Minecraft and those who haven’t played it at all. It’s an action-RPG played from an isometric perspective. Basically it’s Diablo if Diablo were appropriate for kids. Minecraft Dungeons has an easy pick-up-and-play mentality that features simple mechanics and a massive loot system that makes running through its enemy-riddled levels a joy. You don’t need to be an action game aficionado to have fun with Minecraft Dungeons, but the game’s fast-paced style and wide variety of weapons and abilities will make you look like a master of the genre regardless, which can be an appealing thing for newcomers.
New Super Lucky’s Tale is possibly the cutest game on this list. Who doesn’t want to play a game as an adorable little fox? New Super Lucky’s Tale greatly improves on the original (hence the “new” title), offering players full control of the camera as well as spicing up the variety with some auto-runner levels. Much like the aforementioned A Hat in Time, New Super Lucky’s Tale nods back to early 3D platformers with its collectathon gameplay, cutesy characters, and relentlessly enthusiastic tone. Though it may be a tad boring for older kids who are used to platformers with some challenge, it’s extremely approachable for young kids just getting into games.
Moon Studios’ Ori series is an absolute delight, which is why we decided to include both games on this list. With gorgeous worlds and melancholy stories told through their atmospheres and characters, Ori and the Blind Forest and Ori and the Will of the Wisps couple stirring presentation with tough platforming to create well-rounded experiences. This is another one of those recommendations for tweens and teens, but younger kids with significant platforming experience will likely be fine here, too. Ori and the Blind Forest is the easier of the two, as it mainly focuses on platforming. Will of the Wisps throws more action into the mix, giving Ori a slew of new mechanics that make it even more compelling than the impressive original. These are two of the very best side-scrollers on Xbox.
Any Plants vs. Zombies game is ideal for kids, but Battle for Neighborville is the best shooter on Xbox that’s appropriate for kids of all ages. Battle for Neighborville is a third-person shooter with a nice variety of content to play cooperatively or competitively either split-screen or online. Though Battle for Neighborville is a cartoonish game featuring sentient plants and silly zombies, it has a lot of depth thanks to richly diverse characters with unique abilities, a stable of game variants, and loads of customization features. It’s a zany over-the-top experience that doesn’t take itself too seriously, which makes it a nice pick for kids who are looking to get into competitive multiplayer games.
Rayman doesn’t get the same level of fanfare as some other video game mascots, but Ubisoft’s limbless hero stars in some seriously good platformers, the best of which is undoubtedly Rayman Legends. Rayman Legends has it all: vibrant visuals, inventive levels, oodles of secrets, a mix of cool playable characters, and a wonderful soundtrack. Rayman Legends’ tight platforming mechanics are bolstered by a fun mix of puzzles, which makes for a robust adventure that never tires over the course of its 120-plus levels. You can play through Rayman Legends with up to three other players, so this is another game that’s good for the whole family.
Sonic Mania pays homage to the entries in the series from the Blue Blur’s heyday, delivering a nostalgic adventure that feels both retro and modern. Sonic Mania has 12 zones, eight of which are remixed versions of popular levels from Sonic history. With throwback visuals and quality-of-life improvements that make the fast-paced gameplay more smooth, Sonic Mania is arguably the most impressive entry in the entire franchise. We’re recommending Sonic Mania Plus here, as it features two additional playable characters (bringing the total to five) as well as a new mode that switches up the levels to offer more replay value after you’re done with the main adventure.
Spyro Reignited Trilogy is an example of a remastered collection done right. Not only does it compile the best three games in the platforming series, but it gives them noteworthy makeovers that make them look and feel decidedly modern. Spyro Reignited Trilogy is easily one of the best collections to recommend for young kids thanks to its accessible controls, lighthearted demeanor, and fun combat that doesn’t ask too much of the player. All three games are collectathons of sorts, which means each of the big levels are ripe for exploration. Spyro also happens to be very cute, and the modernized animations make the world and the characters who inhabit it really shine.
If you don’t have a Nintendo Switch in your house but your kid really wants to play Animal Crossing, Stardew Valley is a truly excellent choice that scratches the same life simulation itch. In Stardew Valley, you move from the fast-paced city life to a cozy and idyllic rural town. Stardew Valley is essentially a farming sim, tasking you to tend to crops and manage resources. That said, it’s not necessarily a solitary experience. Over the course of your journey in Stardew Valley, you’ll cultivate friendships with the vibrant NPCs, explore the mines, and discover secrets even after dozens of hours of playing. Mechanically, Stardew Valley is a simple game, though kids do have to know how to read to really enjoy it. While it might be lacking the action that some kids are looking for, it lets them build up their own little community and offers a tantalizing experience that can be enjoyed in short spurts every single day.
Two Yarnys are better than one. In Unravel Two, the cute yarn creature from the original gets a pal to adventure alongside–literally. The pair of adorable creatures are tied together, which creates the central mechanic for solving the side-scroller’s platforming sequences and clever puzzles. Players must work together to venture across the beautiful and scenic world. Success requires great teamwork, which makes it similar to It Takes Two in this regard. While Unravel Two can be played solo, you have to switch back and forth between the two characters, which can get a tad cumbersome at times. Unravel Two’s co-op is limited to local play, but it’s a great option to enjoy over the course of a weekend. At only around five hours, Unravel Two doesn’t overstay its welcome.
Konami has ended its contract with soccer player Antoine Griezmann after a controversial video appeared to show him and his teammate Ousmane Dembele mocking an Asian staff member while in Japan. As reported by ESPN, Griezmann, who plays for Barcelona, was an ambassador for Yu-Gi-Oh–both the card game and the anime for Konami.
The video was recorded by Dembele in 2019 during Barcelona’s tour of Japan and appears to show both players laughing at technicians attempting to fix a hotel TV. Griezmann does not speak in the video but Dembele makes racist comments about the hotel staff to him. Both are laughing during the video.
Konami said in an official statement, “Konami Digital Entertainment believes, as is the philosophy of sports, that discrimination of any kind is unacceptable. We had announced Griezmann as our Yu-Gi-Oh! content ambassador, however in light of recent events we have decided to cancel the contract.”
The CEO of Rakuten Hiroshi Mikitani, one of the club’s main sponsors, also demanded a full explanation from the club for the video. Both Griezmann and Dembele have made public apologies but have denied any racist intent. Griezmann also has personally apologized to Mikitani.
In his statement, Griezmann said he is “completely against all forms of discrimination” and that he “refuted the accusations made against me and I’m sorry if I have offended any of my Japanese friends.”
Dembele was less apologetic in his statement, saying, “It all took place in Japan, but it could have taken place anywhere on the planet and I would have used the same expression. I was therefore not targeting any community. I just happened to use this type of expression with my friends regardless of their origins.”
Konami has also requested that Barcelona, one of its partners for the PES game series, gives a full briefing about the case and any future actions the club might take against the two players. Barcelona released a statement saying, “FC Barcelona deeply regret the displeasure amongst Japanese and Asian fans and partners of our Club caused by a video that appeared a few days ago on social media in which two first-team players (Ousmane Dembele and Antoine Griezmann) displayed a lack of respect in their attitude towards several employees in the hotel in which they were staying.”
Barcelona continued to say that while both players have already publicly apologized, the club reserves the right to take internal disciplinary action against them.
Marvel’s Black Widow will finally hit theaters and Disney+ via Premier Access on July 9, and analysts are predicting the movie will take in $140 million over the release weekend. According to Deadline, that number represents a global audience that’s been forced to wait nearly 15 months for the movie to finally come out.
Conservatively, also according to Deadline, Disney itself is “only” projecting a $75 million take from a stateside audience alone. While nobody knows yet whether moviegoing as we knew it before the pandemic will quite rebound, one strong point of comparison is the latest Fast and Furious–F9, which had a staggered theatrical release around the globe, internationally took in $250 million in roughly three weeks.
But these numbers hardly make for direct or even easy comparisons–they’re just proof that people are going back to the movies. The big difference between Black Widow and F9 is that $203 million of the latter’s revenue stated above was from China, alone. As of this writing, China–the biggest Marvel market in the world–doesn’t have a release date for Black Widow.
Really, though, the main headline here is in a few days Black Widow will finally be out. First reactions to the movie from critics recently hit social media, along with reviews, it seems to have been worth the wait. Here’s our run down ofhow to watch Black Widow on Disney Plus, if you’re so inclined or heading to the theater isn’t yet plausible.
Death’s Door is just oozing with atmosphere, its visuals, soundtrack, and storytelling all working in tandem to construct an experience that I enjoy so far. There’s a distinctive melancholic stagnation to Death’s Door and every piece of the game seemingly upholds that feeling, creating an experience that feels very complete. It reminds me a lot of last year’s Hades (and not just because both games present death through the lens of a business office), in that everything in the game is working towards producing a specific vibe.
An isometric action game, Death’s Door sees you play as a young crow whose job to collect the souls of the dead hits a bit of a snag when an elderly crow steals the giant soul you were charged with collecting. In order to complete your assignment, you’ll need to find a way to get the giant soul back, sending you on an adventure across a world filled with folks seeking a means to avoid death.
Death’s Door has an enjoyable combat loop of slashing, dodging, and firing off magical arrows. Despite its appearance, Death’s Door is neither a roguelike nor Souls-like–when you die, you respawn at the last checkpoint with all your currency intact. So there’s no frustrating reset of your progress or tense journey back to where you died. Instead I fought my way through Death’s Door’s opening levels at a pretty steady pace, ensuring each environment or enemy I encountered didn’t become stale over time.
And I think all of that supports my original point: Death’s Door is an atmospheric adventure. And that atmosphere is preserved and appreciated because you’re constantly pushing forward–you’re seeing the world twist on itself and hearing the music from one area flow into the next. Plus, venturing into optional areas to find pieces of lore is more enticing when you know that dying isn’t a huge reset to your progress.
It’s a pretty intimate cast of characters in the opening hours too. Each stands out in their own unique way–my favorite is Pothead, a man cursed by a witch to have a pot of soup for a head. (He gives me major Dark Souls’ Siegmeyer vibes.) There’s not much dialogue in Death’s Door and the main character is a silent protagonist, but a remarkable amount of each character’s personality is conveyed via their body language. So even though I know very little about these characters’ histories, I love many of them. I can’t wait to see what else Death’s Door has in store.
After my two hours of hands-on playtime with Death’s Door, I reached out to programmer, writer, and animator Mark Foster and producer, designer, composer, and sound designer David Fenn to ask them about how the atmosphere for the game’s world was created. They emailed me back responses. Death’s Door is scheduled to launch for Xbox and PC on July 20.
I noticed the music for certain areas seems to fade into each other; they’re different but similar enough to sound like different parts of the same song–why structure the soundtrack to play out this way as opposed to making harder cuts in the music to further differentiate each individual track/location?
We wanted to give the world of Death’s Door a distinctive vibe throughout, so we went for a more unified soundtrack with a fairly consistent atmosphere, focusing on the feeling of melancholy and tiredness of a world stagnating without death and a lack of new life being born into it. There are also themes which are used for certain characters which are weaved into the areas of the world that those characters have had an impact on, so certain chapters might feel quite blended together for that reason. That said, we’re still pretty confident the soundtrack will take you to plenty of interesting places and bring a few surprises!
I really like how the world’s colors transition from the grey World of Doors to the more vibrant areas you go to on your adventure–what was the inspiration behind that stylistic choice? Why do something like that (beyond making me go, “Whoa, that’s cool”)?
One element to this is the idea that the crow’s office world is this noir office space, like a 1930s detective film. This felt like it fit well with the crows being black and grey themselves.
The other core reason for this is we wanted there to be a clear juxtaposition between this space, which acts as a hub world, and the outside world where most of the game takes place.
The main game world is set in a land untouched by death, intended to feel bleak yet beautiful, and the dreary office space is a darker greyscale environment, a reflection of the monotony of office work amplified by this grim world that has spent many centuries growing more and more devoid of life.
Despite the frantic nature of the combat, Death’s Door has–so far anyway–had a rather chill vibe. With one exception: When you die and hear that loud noise and DEATH flashes across the screen. In a game that handles death with a calm atmosphere, why is the player’s death regarded as this obtrusive event?
We wouldn’t say that deaths are handled with a calm atmosphere in the game. The main targets of the player are those who are avoiding Death at all costs, and in a way the crows are no exception–they carry out their jobs knowing that if they don’t, they will die. Failing on the job would not be a pleasant or casual occurrence for a Reaper. Not to mention, dying would involve a lot of paperwork for the other office crows…
Deaths are important moments in games like this. They’re moments to be remembered and reflected upon so next time you tackle the same situation, you have new experience to wield and overcome the obstacles that previously took you down.
I’ve been finding items that detail the history of Death’s Door’s world and characters–does picking them up change how the story plays out and how certain characters may react to me or are they solely there for fleshing out the lore?
There’s no consistent rule for how the items work. Some just flesh out lore, some provide a more direct purpose for exploration and some will impact the player’s interactions with the NPCs of the world. There are also some unique features to some of the shiny collectables you find that we will leave players to discover on their own. Won’t say any more on that to avoid spoilers!
Why tell so much of the story through optional items as opposed to more traditional cutscenes and expositional dialogue between characters?
We do actually make sure we tell a full and non-ambiguous story through all of the main character interactions and cutscenes in the game, which felt like a bold step for us because as indies it’s often more common to opt for a more open-to-interpretation “story without words” (which is a style we still love and have used before!).
We put a lot of thought into the pacing, making sure you’re never slowed down by having lore dumped on you. For that reason, many of the character interactions and cutscenes are fairly concise. You then have the option of digging deeper into the lore through optional interactions, items and secrets for players who want to unravel more of the mysteries, and find deeper secrets hidden in the world.
Why a silent, unnamed protagonist? We don’t even get to know how they’re feeling or what they’re thinking beyond their body movements.
For the most part, the player can impart their feelings and reactions to the events of the game onto the protagonist like a player avatar, and use this to feel more connected to the game world. That said, we do prescribe a little bit of personality onto the protagonist, in that they are a young and inexperienced Reaper with a sense of innocent curiosity. Having the player character not speak serves this personality further and also plays into the idea that the Crows generally do what they are told without questioning it.
Saying goodbye to anything can be very difficult, but letting your favorite TV show go–especially when it doesn’t get a proper ending–can be downright devastating. Each year dozens of TV shows are canceled by networks and streaming services and 2021 is no different. When it comes to public outcry, though, Netflix stands out in particular.
Once upon a time, Netflix was very careful when it came to dropping the ax on its shows. In recent years, though, the number of shows cut by the streaming service has been growing bigger and bigger. In fact, in 2020, there were shows previously renewed that the streaming service canceled due to the COVID-19 pandemic.
Thus far, in 2021, Netflix’s cancellations aren’t coming as quickly as they did last year. However, a number of comedies on the service have fallen by the wayside. There are also a few higher-concept shows and even what was at one point a highly-anticipated superhero series that weren’t able to gain enough popularity to stick around.
Take a look below at every show Netflix has canceled in 2021, so far.
A new unabridged audiobook version of the legendary fantasy novel The Lord of the Rings is coming, and it’s read by none other than Andy Serkis.
Having recently worked with HarperCollins on The Hobbit, Serkis–who played Gollum in Peter Jackson’s film series–is coming back for The Lord of the Rings. The audiobook is slated for release in September, and it will be released in three parts: The Fellowship of the Ring, The Two Towers, and The Return of the King. You can watch a trailer for the book below, which shows Serkis reading several Gollum lines and proving that he absolutely hasn’t lost his skill for embodying the character.
“I would consider myself someone who likes a challenge… Walking back into Middle-earth over 20 years after my first life-changing adventure there, and experiencing it all over again (this time for many weeks alone in a sound booth) has brought in equal measures of pure joy, sheer madness, immense pleasure, and a level of psychological and physical fatigue I have never quite experienced the like of before,” Serkis said of his work on the book (via TheBookSeller).
He added: “I actually feel like I have lived through Tolkien’s saga, and felt his profound understanding of and connection to nature, love, war, truth, hatred and altruism. Each day I genuinely went through ups and downs, often coinciding with the progress of the ring-bearer and his companions.”
Call of Duty Black Ops: Cold War is growing its zombies mode with yet another map. For now, we don’t know much about the new map, titled Mauer Der Toten, but that’s going to change tomorrow. In a tweet, developer Treyarch Studios shared a small clip of the new map and announced that a full gameplay trailer would drop July 8.
The snippet, a four-second long clip, leaves a whole lot for imagination. Its first shot is of a large switch being flipped, and the second shows a seemingly underground concrete structure covered in gore. What appears to be a jugger-nog machine is shown, but it looks to be covered in some kind of mold.
Afterward, the clip transitions to a scene showing a destroyed city, offering the best look at what the map might be. The closest part of the shot shows a wrecked city block, with vehicles, including tanks, abandoned in the streets, and buildings missing chunks or spewing fire. Far off in the distance though, things don’t seem so bad. Larger, more modern buildings tower into the sky, filled with light-filled windows. Over there, it doesn’t look like the zombie apocalypse has hit just yet.
It’s impossible to say exactly where this map might be, but from the city shot and the map’s name, which translates to Wall of The Dead, it’s possible to hazard a guess. It seems like Mauer Der Toten will bring the zombie apocalypse to Berlin, Germany, during the Cold War. The “wall” referenced in the map’s name might not be a literal wall of zombies, and instead could be a reference to the Berlin Wall, which didn’t come down until 1989. Of course, this is all speculation and we’ll find out when the gameplay trailer launches tomorrow.
As for the still churning zombies storyline that Treyarch is putting together, it’s not clear what players should expect next. According to a post from the Call of Duty blog, Mauer Der Toten takes “after the events of ‘Operation Excision’ in Outbreak.”
If Call of Duty’s competitive scene is more your thing, the Call of Duty League recently announced that its next tournament, Major V, will be live. The Major V tournament will take place in Esports Stadium Arlington in Texas and run from July 29 to August 1.
A new cheat engine that uses machine-learning can work on consoles, including Xbox Series X and PlayStation 5. The anti-cheat watch group ACPD posted its findings on the new tool on Twitter, explaining how it will be difficult for developers to detect.
The tool seems to use a visual feed provided by a capture card (ones like Elgato and AverMedia make) to a PC, which is then analyzed using machine-learning to determine targets. All the player needs to do is aim in the general direction of a foe online, with the tool then figuring out precise aiming and even taking the required shots for the kill. The tool can be configured in a bunch of way, with the video demonstrating how a cheater can increase or decrease the field of view the tool uses to grab targets.
Ladies and gentlemen, I present you the next generation of cheating now available on console, and has been for a while but lately its been becoming more popular and more of a trend, consoles are no longer a safe space to play your games legit anymore pic.twitter.com/iEQzPVFf1h
— Anti-Cheat Police Department 🕵️ (@AntiCheatPD) July 5, 2021
Tools like this are not uncommon on PC, but it’s not something that should be familiar to console players. The closed ecosystems of consoles have made cheating far more challenging, but since this tool only needs a visual feed of what is happening, it will be very difficult for either Sony or Microsoft to prevent. ACPD says it isn’t impossible, but that developers will equally struggle to find a widespread solution to this problem.
Cheating engines like this are especially popular in big online shooters, such as Fortnite and Call of Duty: Warzone. In April, a developer on Warzone said cheaters were ruining his life’s work, while also eating up resources that could be going towards making the game better.