Bayonetta 3 Developer Says It’s ‘Not Our Decision’ When to Show the Game

PlatinumGames has updated fans on Bayonetta 3 , saying that development is continuing as expected, but that the release of further details surrounding the game is essentially out of the studio’s control.

In an interview with VGC, Bayonetta creator Hideki Kamiya said that the studio is “proud” of the work that it has put into Bayonetta 3. However, despite previously saying that fans might see more from the game this year, Kamiya remained cautious about announcing when fans might expect a reveal for the game, stressing that the decision to show it off was ultimately up to Nintendo.

“If you remember last time, I said that even though everyone was asking about Bayonetta 3, maybe you should tell everyone to forget about it for a while,” said Kamiya when asked whether fans would likely see anything from the game in time for Christmas. “I kind of need to keep to that stance for now because ultimately, it’s not our decision what to say and when to say it.”

Bayonetta 3 was originally announced at The Game Awards 2017, where a short teaser trailer was shown for the title. However, since then, nothing been shown off from the series’ third installment. Elsewhere in the interview, Kamiya spoke further about how the studio is keen to show fans more from Bayonetta 3.

“As much as everyone is clamoring to see it, we are really, really waiting to release it too,” said Kamiya. “Everyone who is working on the project is of course very proud of what we’re doing and wants everyone to see what we’re doing. As much as fans are waiting for it, we are waiting for the day when we can show it. We want everyone to cheer us on as we run to the final stretch. We want to show it too!”

Considering the general silence surrounding the game, it wouldn’t be too unrealistic for fans to wonder whether this was due to issues in its development. However, PlatinumGames’ studio head Atsushi Inaba was reported to have reassured fans when speaking to VGC. “There’s no need to worry,” he said. “Don’t worry about it at this time. Everything’s OK.”

Back in June, Nintendo said that Bayonetta 3 was “progressing well” despite its absence from E3 2021. Nintendo’s Bill Trinen said, “We like to show things when we’re ready to show them. And certainly, we like to show things when the developers are ready to show them. We didn’t have it here at E3, but stay tuned.”

For more on Bayonetta 3, make sure to check out our dedicated IGN page for the game where you can read up a range of the latest news about the upcoming Nintendo title.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Alan Wake 2 Is Happening With Epic Games – Report

Alan Wake Remastered is coming later this year and it’ll be followed by a full-on sequel, according to a new report. Reporter Jeff Grubb said Epic Games has agreed to greenlight a sequel.

“They’re planning an Alan Wake sequel. They are working with Epic Games on producing an Alan Wake 2, or at least it’s in the planning stages. So does that turn into anything concrete and real? I’m hopeful. I think so. I don’t imagine it will get derailed,” Grubb said on GameSpot sister site Giant Bomb’s Grubbsnax show, as reported by VGC.

Now Playing: Alan Wake Remastered Trailer | Playstation Showcase 2021

Remedy’s Sam Lake said in 2018 that making Alan Wake 2 would be a “dream.” At the time, Lake said the Finnish studio was exploring possibilities for more Alan Wake games.

In 2020, Remedy signed a publishing deal with Epic Games for two multiplatform games. One of these is Remedy’s “most ambitious” game yet, described as a “AAA” game that was in the pre-production phase as of March 2020. The second is a “new, smaller-scale project” that is set in the same series. Whether or not these projects are Alan Wake 2 and Alan Wake Remastered, or other endeavors, remains unknown.

In May this year, Remedy confirmed that it had six games in production. These include the two mentioned above, the single-player modes for Crossfire X and Crossfire HD, a free-to-play game called Vanguard, and one “new, exciting early-phase project.”

The original Alan Wake was released for Xbox 360 and PC in 2010, published by Microsoft. A spin-off, Alan Wake’s American Nightmare, was released in 2012. In 2019, Remedy acquired the rights to the series from Microsoft.

In addition to Alan Wake Remastered and the rumored sequel, a live-action Alan Wake TV show is in development at Mortal Kombat: Legacy studio Contradiction Films.

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Bayonetta 3 Studio Boss Says There Is No Need To Worry

Bayonetta 3 for Nintendo Switch remains in development, but whether or not we’ll actually see the game again before the end of the year remains a mystery. Director Hideki Kamiya and PlatinumGames boss Atsushi Inaba recently shared an update on the game with VGC.

Asked if Bayonetta 3 might be shown before Christmas, as Kamiya previously alluded to, the director said, “It was more of a not definitely ‘something will come out this year,’ but if there is a year, then something should happen, right?”

Now Playing: Bayonetta 3 – Reveal Trailer

“If you remember last time, I said that even though everyone was asking about Bayonetta 3, maybe you should tell everyone to forget about it for a while. I kind of need to keep to that stance for now because ultimately, it’s not our decision what to say and when to say it.”

As for Inaba, he told fans not to worry. “There’s no need to worry. Don’t worry about it at this time. Everything’s OK.”

The decision about when to show more of Bayonetta 3 rests with Nintendo, which is publishing the game.

“As much as everyone is clamoring to see it, we are really, really waiting to release it too… We want everyone to cheer us on as we run to the final stretch,” Kamiya said. “We want to show it too!”

Bayonetta 3 was announced all the way back in 2017, and updates since then have been few and far between. At E3 2021, Nintendo said development on the game is “progressing well,” but it was still too soon to actually show more of it.

“We like to show things when we’re ready to show them,” Nintendo’s Bill Trinen said at the time. “And certainly we like to show things when the developers are ready to show them.”

For more, check out GameSpot’s roundup of everything we know about Bayonetta 3.

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God of War: Ragnarok’s Tyr Is A Very Tall Asgardian, But Not Lady Dimitrescu Big

There’s been a running question in video games this year, as thirsty fans have been wondering just how tall certain characters are in video games. Not to be outdone by Resident Evil’s statuesque vampires and Destiny 2’s towering trickster gods, God of War: Ragnarok also happens to have a giant in the form of Asgardian deity Tyr. He’s big, but he’s not quite Lady Dimitrescu big.

PlayStation’s UK Twitter account asked God of War: Ragnarok developer Sony Santa Monica for some numbers on the imprisoned deity’s height, and the studio obliged by revealing that he stands at an imposing 8 feet and 5 inches. For the sake of comparison, that would make Tyr almost as tall as Robert Wadlow, the tallest living human in history at 8 feet and 11 inches.

On the fictional scale, Tyr is an entire foot shorter than Lady Dimitrescu and is dwarfed by gaming’s current tall lady record-holder, Destiny 2’s Witch Queen Savathun. Even if he stood on the shoulders of Kratos–who is also quite tall–Tyr would still be looking up at Savathun.

In more God of War: Ragnarok news, this week’s PlayStation Showcase dropped a new trailer for the game. With the game now being helmed by God of War 2018’s combat and systems designer Eric Williams, this latest chapter is set to be the end of the current Norse saga and will continue the story of Atreus and Kratos’ relationship as father and son.

God of War: Ragnarok is scheduled to be released on both PS4 and PS5 in 2022.

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Batman, Inception Director Christopher Nolan’s Next Movie Could Be About The Making Of The Atom Bomb

The first morsels of news about Christopher Nolan’s next movie have come to light. Deadline reports that Nolan with follow up Tenet with a World War II movie focused on J. Robert Oppenheimer’s part in creating the atom bomb.

The subject of the movie is only part of the story. The site reported that Nolan may be shopping the film around to other studios outside of Warner Bros.–with whom he made all his biggest movies–due in part to the controversy over WarnerMedia’s simultaneous release strategy for HBO Max. Deadline said that “several of the major studios” in Hollywood are now reading the script for the untitled Nolan movie and talking with the director about it.

Nolan strongly criticized WarnerMedia’s decision to release the studio’s 2021 theatrical films day and date on HBO Max, and specifically for how the movie giant apparently did not give a heads up to directors and talent. Recently, it was reported by the Wall Street Journal that WarnerMedia paid stars and talent $200 million to make up for shifting movies to HBO Max. For what it’s worth, this strategy will not continue in 2022, as WarnerMedia has signed 45-day exclusive windows with multiple movie chains in the US.

But Nolan breaking away from Warner Bros. would be a very big deal, as he’s made his most successful movies for the studio, including Inception, Interstellar, his Batman trilogy, Dunkirk, and Tenet most recently.

As for casting for the untitled Oppenheimer movie, Deadline said “details are a bit scant,” but Cillian Murphy “might be involved.” Murphy appeared in Nolan’s Dark Knight series, Inception, and Dunkirk.

In other news, Netflix’s top movie boss Scott Stuber recently spoke about how he plans to stop at nothing to encourage Nolan to make his next film with Netflix.

“If and when he comes up with his new movie, it’s about can we be a home for it and what would we need to do to make that happen,” Stuber said. “He’s an incredible filmmaker. I’m going to do everything I can. In this business I’ve learned you need to have zero ego. I get punched and knocked down and get back up.”

Big Rumble Boxing: Creed Champions Review

Much like the iconic Rocky Balboa himself, the glory days of the arcade boxing genre are well behind it. Hell, when Midway’s respectable Ready 2 Rumble Boxing first laced up its gloves the President of Russia was Boris Yeltsin, Justin Timberlake was merely the tallest guy in NSYNC, and putting on a Marvel movie just meant watching Wesley Snipes kill a bunch of vampires.

Modern iterations just don’t have the same magic, and while Big Rumble Boxing: Creed Champions is an earnest enough, budget-priced trip back to 1999, developer Survios’ attempt to breathe a little life into unpretentious arcade pugilism that’s two decades past its prime is honestly pretty disappointing.

This is actually developer Survios’ second licensed boxing game based on the Rocky and Creed film saga; its first was 2018’s well-regarded VR game Creed: Rise to Glory. Unlike Creed: Rise to Glory, however, Creed Champions is an entirely non-VR experience and the two games have little in common beyond the same modest array of uninspiring and clichéd fantasy boxers that Survios has recycled from Creed: Rise to Glory.

The Bleakest Victory

Creed Champions’ take on the sweet science is simple enough to understand, with a straightforward two-button approach to strikes, a single button for special punches, and a button to block, which doubles as the button to slip punches and land counters if you time it right. Boxers fit into a handful of different styles, and there’s definitely a noticeable difference between the swarmers and the sluggers.

Button mashing will certainly suffice on the lowest difficulty setting in most instances (and, if it doesn’t, loading up on powerful hooks or uppercuts from afar tends to get the job done). That changes on the higher settings, however, where opponents are cannier and quicker to pulverise you with combinations and slip counters. Here you must play more strategically by dodging, answering your opponent’s attempted counterpunches with instant counterpunches of your own, and making doubly sure they’re committed to throwing a punch at you before activating your special attack (which will prevent them from being able to block it).

There’s nothing necessarily terrible about Creed Champions’ casual, pick-up-and-play approach, although it’s pretty weird how your boxers can’t make small movements without looking like they’re in slow motion. I also find it incredibly annoying that the AI is able to somehow interrupt my special punches with their own special punches, even though I could never do the same. The brief wind-up vignette would play for my character, only to immediately segue into the wind-up vignette for my opponent, and then my character would be the one getting his face caved in. It’s also pretty irritating that the AI is almost always able to get up milliseconds before the 10-count after three knockdowns, while getting up after a third knockdown for me was rare as it requires woodpecker-like reflexes that threatened to turn my thumb to dust.

Blunder in Your Heart

Creed Champions is not especially stunning to look at, and its arenas in particular seem quite plain and plagued by repetition. For instance, sure, the pictures on the wall at Delphi Gym seem authentic, but the same pictures are on every wall. That’s a simple thing but it gives you an idea of the level of attention to detail you’ll find throughout.

The bigger problem, however, is really the startling lack of things to do. Arcade mode features individual arcade towers for each character, although as a Rocky fan the only ones I found mildly interesting were for the official movie characters like Rocky and Apollo, and I’ve absolutely no desire to ever play them again. Rocky’s story doesn’t even cover the films up until Rocky Balboa and his bout with Mason Dixon; it just stops at Rocky IV. Even Ubisoft’s Rocky Legends in 2004 included Rocky V’s brawl with Tommy Gunn.

The story segments play out in text boxes accompanied by simple grunts and exclamations, alongside a stock pose from the boxers in one of a limited set of emotions. These are the times where Creed Champions more resembles a stereotypical mobile game, and it looks cheap and lacks personality. The closest thing it has to a cutscene looks like two pieces of clip art fighting in a Monty Python interstitial. The approach is also regularly clumsy, with dialogue flipping between being attributed to the main character of the story and a “narrator”, which is actually just the same person. The matches are broken up with training montages that are ultimately pointless, as boxers have no skills or stats to improve and the score you get seems meaningless.

The presentation also clashes with established Rocky fiction. I’ll concede that switching Rocky and other characters from southpaw to orthodox (or vice versa) depending on what side of the screen they’re on is just a side-effect of Creed Champions’ arcade approach. However, little things like letting us play out the legendary third, secret fight between Rocky and Apollo in front of… dozens of people did make me cringe a little as a huge fan of the film series.

Outside of Arcade mode, all Creed Champions has is a Versus mode where you can fight individual bouts against the AI or a friend, and a training mode. With no online functionality, however, all training mode can do is help you be better at Creed Champions than the people who either already live at your house, or are willing to visit. You can eat as much lightning as you want, but if you’re just gonna crap thunder all over you mates I doubt they’ll want to play Creed Champions with you for long.

There’s a smattering of objectively incredible music lifted from the movies, but the little other music that’s been included pales in comparison to the likes of Bill Conti and Survivor and gets repetitive almost instantly.

Halloween Kills to Debut Simultaneously in Theaters and on Peacock Streaming Service

While Halloween Kills will still be released in theaters on October 15, Universal has announced that it will arrive on Peacock the same day.

The latest entry in the Halloween franchise will be available to all Peacock Premium and Premium Plus subscribers at no extra cost and is taking a similar strategy to Universal’s The Boss Baby: Family Business, which itself also changed to a same-day theater and Peacock release plan.

Halloween Kills is a sequel to 2018’s Halloween and will have a lot to live up to as that first film not only had the biggest opening weekend for any horror film with a female lead (Go Jamie Lee Curtis!), but it also is the highest-grossing Halloween movie and with global box office earnings of over $250 million.

Halloween Kills takes place right after 2018’s Halloween and sees Michael Myers escape his fate to once again go after Curtis’ Laurie Strode, Judy Greer’s Karen, Andi Matichak’s Allyson, and more. In this story, however, the Strode family joins other survivors of Myers’ first attack to band together to end his reign of terror once and for all.

In our Halloween Kills review, we said that it “delivers deliciously gory kills and nods to John Carpenter’s original classic, but still feels like half a movie.”

It may feel like half a movie because it is the second film of a trilogy that is set to finish with Halloween Ends. Director David Gordon Green has said that Halloween Ends is meant to “bring closure to the saga of Michael Myers and Laurie Strode.”

Halloween Kills is only one of the 40 films we’ve chosen as the top fall movies to look forward to this year alongside Dune, Marvel’s Eternals, Ghostbusters: Afterlife, and more.

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Trials Of Osiris Rewards This Week In Destiny 2 (Sept. 10-14)

The Trials of Osiris are finally back in Destiny 2. The first couple weeks of the Season of the Lost have gone without the weekend competitive mode, but the Trials has come back with a number of adjustments that should make it more approachable for a wider variety of players–not just those who go flawless every weekend.

As always, both the Trials of Osiris rewards and the map are randomized when the mode goes live at 10 AM PT / 1 PM ET on Fridays. We’ll update this post on September 10 at the daily reset in Destiny 2, when Bungie reveals what maps Trials players will be facing and what rewards they can earn.

Trials of Osiris is a weekend PvP mode that runs from the daily reset on Friday until the weekly reset on Tuesday, giving you four days to take part. Your goal in the Trials is for you and the other two players in your fireteam to achieve a “Flawless” run, in which you win seven matches without losing any.

Go Flawless, and you’ll earn a trip to the Lighthouse and receive some special rewards, including the new Adept weapons. These have additional stat bonuses, making them among the most coveted items you can get your hands on.

Thanks to a bunch of changes to Trials this season, though, the mode is a little easier to get into than it has been. The Trials of Osiris now features matchmaking and a freelance mode, so you can jump into matches even if you don’t have a full squad of three players to take it on. Your Trials Passage, the card you purchase from Saint-14 that grants you access to the mode and tracks your wins, now does not track your losses–so you can keep playing and earning rewards even if you lose out on a Flawless run. Bungie has also adjusted Trials so that you earn rewards based on the number of rounds, rather than matches, you’ve won during your session, making it easier to earn some of the Trials of Osiris’s unique loot.

Finally, you’ll earn Trials Tokens you can spend with Saint-14 during the weekend you receive them. Thanks to the new update, you can now use your Tokens to grab specific pieces of loot, rather than receiving random ones from the loot pool. Just make sure you use your Tokens before the weekly reset on September 14, or you’ll lose them.

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Where Is Xur Today? (Sept. 10-14) – Destiny 2 Xur Location And Exotics Guide

Xur has expanded his operation in Destiny 2‘s Season of the Lost. Not only does he sell Exotic weapons and armor, the stuff he’s brought since the first days of Destiny seven years ago, but he also now offers a special selection of Legendary guns and armor. With the return of the Trials of Osiris this weekend, you’re going to want to see what Xur’s got.

We’ll update this post as soon as Xur arrives back in the solar system on September 10, running down where you can find him and what he’s offering.

Xur returns to the solar system every weekend in Destiny 2, starting with the daily reset at 10 AM PT / 1 PM ET each Friday. The thing is, where he’ll land isn’t known until he actually arrives. Xur can hang out at one of several locations, including in the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ. Xur’s inventory also changes each week, so it’s worth revisiting him on the weekends for new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 10 AM PT / 1 PM ET the following Tuesday when Xur departs the solar system.

Each week, Xur offers one Exotic weapon and three pieces of Exotic armor: one for each character class. The inventory is random, as are the stat rolls you can expect on each of his armor offerings, so if you’re looking to fill out your collection or if you’re hoping for better versions of Exotics you already have, it’s worth visiting him. Xur also brings an Exotic Engram, which is guaranteed to drop something you don’t already have, if there are Exotics missing from your collection on that particular character–but that doesn’t include Exotics you have to earn through activities, including the new Exotic armors added each season, which can only be claimed from Legendary or Master Lost Sectors.

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Bungie Shares How It Saved Destiny’s E3 2013 Gameplay Reveal From Becoming A Disaster

The number seven is dear to Bungie, which makes this Destiny birthday extra special. Destiny was released September 9, 2014, and the past seven years haven’t exactly been smooth sailing for Bungie, but Destiny and Destiny 2 have captured the hearts of millions of gamers internationally.

To commemorate its journey, Bungie shared a Destiny 7th Anniversary post to reminisce about the early days of development. Destiny’s Sony Press Conference at E3 2013 put the team in a tough spot. The post revealed that the gameplay footage shown at the E3 was actually pre-recorded and synced with live performances from Joe Staten, Bungie veteran and former writer on Destiny, and Jason Jones, Bungie’s co-founder.

Now Playing: Destiny – Gameplay Demo From Sony Press Conference E3 2013

The presentation was meant to show live gameplay, but Jason’s monitor had stopped working and no one knew what caused the disruption at the time. The funny thing is, Bungie quickly switched the live gameplay to a pre-recorded video, and the presenters had to play along. “No one in the crowd seemed to notice everything going on in the background to keep the show moving, and some even saw the long pause while the switch to backup happened as nothing more than a long loading screen for an early build of the game,” the post reads.

Despite the complications, Bungie had a successful showcase, thanks to rehearsals and preparation for potential problems. Additionally, Bungie also showed off concept art from early development that may not look exactly like the Destiny you know, but it depicts the same sci-fi and magical atmosphere.

This December also marks Bungie’s 30th anniversary. The Bungie 30th Anniversary Celebration in Destiny 2 will bring new in-game content. In case you missed it, Destiny 2 also celebrated Bungie Day, an annual event that lands on July 7, with a Spicy Ramen Emblem.

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