EA Play Live 2021: The Future of FPS – How to Watch and What to Expect

EA has announced that its EA Play Live 2021: The Future of FPS stream will be airing on Thursday, July 8, 2021, and that it will give fans a new look at both Battlefield 2042 and Apex Legends.

IGN is carrying the stream and, as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it with us, and what you can expect to see at the show.

[ignvideo url=”https://www.ign.com/videos/2021/06/09/battlefield-2042-reveal-trailer”]

EA Play Live 2021: The Future of FPS Start Time

The upcoming EA Play Live 2021: The Future of FPS stream takes place on Thursday, July 8, and will start at 10am PDT, 1pm EDT, 6pm BST. If you’re tuning in from Australia, that translates to Friday, July 9 at 3am AEST.

Where to Watch EA Play Live 2021: The Future of FPS

If you’re interested in watching EA Play Live 2021: The Future of FPS, we’ll be hosting the stream here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch EA Play Live 2021: The Future of FPS:

[ignvideo url=”https://www.ign.com/videos/2021/03/15/apex-legends-review-2021″]

What to Expect at the Upcoming EA Play Live 2021: The Future of FPS

EA Play Live 2021: The Future of FPS, which will be hosted by IGN’s own Stella Chung, will kick off EA Play’s Spotlight Series with an extensive discussion of both Battlefield 2042 and Apex Legends.

Joining Stella will be DICE’s general manager Oskar Gabrielson, DICE LA’s Christian Grass, Apex Legends’ game director Chad Grenier, and co-founder and CEO of Respawn Entertainment Vince Zampella.

EA teased that fans will be treated to an in-depth discussion of Battlefield 2042’s reveal, a look at what to expect from both games at the EA Play Live Showcase on July 22, and a chat about “the future of FPS games as a whole.”

While the EA Play Live Showcase will most likely feature the biggest announcements, there should be plenty to look forward to in this discussion with key members of the teams who bring these games to life.

[poilib element=”accentDivider”]

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Sony State of Play July 2021: How to Watch and What to Expect

Sony has announced that a new State of Play will air on Thursday, July 8, 2021, and that it will give us an extended look at Deathloop and updates on indies and third-party titles.

IGN is carrying the stream and, as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it with us, and what you can expect to see.

[ignvideo url=”https://www.ign.com/videos/2021/05/19/deathloop-preview-it-isnt-a-roguelike-its-supernatural-hitman”]

Sony State of Play July 2021 Start Time

The upcoming State of Play takes place on Thursday, July 8, and will start at 2pm PDT, 5pm EDT, 10pm BST. If you’re tuning in from Australia, that translates to Friday, July 9, at 7am AEST.

The State of Play is set to be about 30 minutes, with nine minutes of the show focused entirely on Deathloop.

Where to Watch the PlayStation State of Play July 2021

If you’re interested in watching the upcoming State of Play, we’ll be hosting the stream here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch the State of Play July 2021:

[widget path=”global/article/imagegallery” parameters=”slug=the-best-ps5-games&captions=true”]

What to Expect at the Upcoming Sony State of Play July 2021

Sony has already revealed that we will be getting a “nine-minute look at Deathloop’s time-twisted world,” where players will see “Cole use his abilities to stealthily skulk across rooftops… or go in guns blazing to create a whole lot of mayhem. Lots of options available on Blackreef Island.”

Those expecting news on the sequel to 2018’s God of War, Horizon Forbidden West, or the next generation PlayStation VR should know that Sony specifically said that these will not be part of the show. However, it did tease that there will be more updates soon and that fans should “stay tuned throughout the summer.”

As for these potential indies and third-party titles, the sky is the limit. However, if we look at some past State of Plays, there is a chance we could see more of games like Final Fantasy XVI, Kena: Bridge of Spirits, Sifu, GhostWire: Tokyo, Pragmata, Forspoken, Stray, Jett: The Far Shore, and many more.

[poilib element=”accentDivider”]

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Best Xbox Games For Kids: 17 Picks For Xbox Series X And Xbox One

If you’re a parent looking for age-appropriate Xbox games for your kids, you’ve come to the right place. While many of the most-discussed games for Xbox One and Xbox Series X|S tend to feature mature themes and violence, there are still plenty of noteworthy experiences that are perfect for kids. We’ve rounded up the best Xbox games for kids, all of which are playable on both the Xbox One and Xbox Series X|S. From cute platformers that are ideal for young kids just starting out on their gaming journeys to action games with lighthearted tones, we think there’s something on this list for kids of all ages and skill levels.

For more Xbox game recommendations, check out our roundups of the best Xbox Series X games, best Xbox One games, best Xbox co-op games, and best Xbox Game Pass games.

Konami Drops Soccer Star Antoine Griezmann As Yu-Gi-Oh Ambassador After Controversial Video

Konami has ended its contract with soccer player Antoine Griezmann after a controversial video appeared to show him and his teammate Ousmane Dembele mocking an Asian staff member while in Japan. As reported by ESPN, Griezmann, who plays for Barcelona, was an ambassador for Yu-Gi-Oh–both the card game and the anime for Konami.

The video was recorded by Dembele in 2019 during Barcelona’s tour of Japan and appears to show both players laughing at technicians attempting to fix a hotel TV. Griezmann does not speak in the video but Dembele makes racist comments about the hotel staff to him. Both are laughing during the video.

Konami said in an official statement, “Konami Digital Entertainment believes, as is the philosophy of sports, that discrimination of any kind is unacceptable. We had announced Griezmann as our Yu-Gi-Oh! content ambassador, however in light of recent events we have decided to cancel the contract.”

The CEO of Rakuten Hiroshi Mikitani, one of the club’s main sponsors, also demanded a full explanation from the club for the video. Both Griezmann and Dembele have made public apologies but have denied any racist intent. Griezmann also has personally apologized to Mikitani.

In his statement, Griezmann said he is “completely against all forms of discrimination” and that he “refuted the accusations made against me and I’m sorry if I have offended any of my Japanese friends.”

Dembele was less apologetic in his statement, saying, “It all took place in Japan, but it could have taken place anywhere on the planet and I would have used the same expression. I was therefore not targeting any community. I just happened to use this type of expression with my friends regardless of their origins.”

Konami has also requested that Barcelona, one of its partners for the PES game series, gives a full briefing about the case and any future actions the club might take against the two players. Barcelona released a statement saying, “FC Barcelona deeply regret the displeasure amongst Japanese and Asian fans and partners of our Club caused by a video that appeared a few days ago on social media in which two first-team players (Ousmane Dembele and Antoine Griezmann) displayed a lack of respect in their attitude towards several employees in the hotel in which they were staying.”

Barcelona continued to say that while both players have already publicly apologized, the club reserves the right to take internal disciplinary action against them.

GameSpot may get a commission from retail offers.

Black Widow Projected To Make $140 Million Globally This Weekend

Marvel’s Black Widow will finally hit theaters and Disney+ via Premier Access on July 9, and analysts are predicting the movie will take in $140 million over the release weekend. According to Deadline, that number represents a global audience that’s been forced to wait nearly 15 months for the movie to finally come out.

Conservatively, also according to Deadline, Disney itself is “only” projecting a $75 million take from a stateside audience alone. While nobody knows yet whether moviegoing as we knew it before the pandemic will quite rebound, one strong point of comparison is the latest Fast and Furious–F9, which had a staggered theatrical release around the globe, internationally took in $250 million in roughly three weeks.

But these numbers hardly make for direct or even easy comparisons–they’re just proof that people are going back to the movies. The big difference between Black Widow and F9 is that $203 million of the latter’s revenue stated above was from China, alone. As of this writing, China–the biggest Marvel market in the world–doesn’t have a release date for Black Widow.

Really, though, the main headline here is in a few days Black Widow will finally be out. First reactions to the movie from critics recently hit social media, along with reviews, it seems to have been worth the wait. Here’s our run down of how to watch Black Widow on Disney Plus, if you’re so inclined or heading to the theater isn’t yet plausible.

The Melancholic Atmosphere Of Death’s Door Is My Favorite Part Of The Game So Far

Death’s Door is just oozing with atmosphere, its visuals, soundtrack, and storytelling all working in tandem to construct an experience that I enjoy so far. There’s a distinctive melancholic stagnation to Death’s Door and every piece of the game seemingly upholds that feeling, creating an experience that feels very complete. It reminds me a lot of last year’s Hades (and not just because both games present death through the lens of a business office), in that everything in the game is working towards producing a specific vibe.

An isometric action game, Death’s Door sees you play as a young crow whose job to collect the souls of the dead hits a bit of a snag when an elderly crow steals the giant soul you were charged with collecting. In order to complete your assignment, you’ll need to find a way to get the giant soul back, sending you on an adventure across a world filled with folks seeking a means to avoid death.

Death’s Door has an enjoyable combat loop of slashing, dodging, and firing off magical arrows. Despite its appearance, Death’s Door is neither a roguelike nor Souls-like–when you die, you respawn at the last checkpoint with all your currency intact. So there’s no frustrating reset of your progress or tense journey back to where you died. Instead I fought my way through Death’s Door’s opening levels at a pretty steady pace, ensuring each environment or enemy I encountered didn’t become stale over time.

And I think all of that supports my original point: Death’s Door is an atmospheric adventure. And that atmosphere is preserved and appreciated because you’re constantly pushing forward–you’re seeing the world twist on itself and hearing the music from one area flow into the next. Plus, venturing into optional areas to find pieces of lore is more enticing when you know that dying isn’t a huge reset to your progress.

It’s a pretty intimate cast of characters in the opening hours too. Each stands out in their own unique way–my favorite is Pothead, a man cursed by a witch to have a pot of soup for a head. (He gives me major Dark Souls’ Siegmeyer vibes.) There’s not much dialogue in Death’s Door and the main character is a silent protagonist, but a remarkable amount of each character’s personality is conveyed via their body language. So even though I know very little about these characters’ histories, I love many of them. I can’t wait to see what else Death’s Door has in store.

After my two hours of hands-on playtime with Death’s Door, I reached out to programmer, writer, and animator Mark Foster and producer, designer, composer, and sound designer David Fenn to ask them about how the atmosphere for the game’s world was created. They emailed me back responses. Death’s Door is scheduled to launch for Xbox and PC on July 20.

I noticed the music for certain areas seems to fade into each other; they’re different but similar enough to sound like different parts of the same song–why structure the soundtrack to play out this way as opposed to making harder cuts in the music to further differentiate each individual track/location?

We wanted to give the world of Death’s Door a distinctive vibe throughout, so we went for a more unified soundtrack with a fairly consistent atmosphere, focusing on the feeling of melancholy and tiredness of a world stagnating without death and a lack of new life being born into it. There are also themes which are used for certain characters which are weaved into the areas of the world that those characters have had an impact on, so certain chapters might feel quite blended together for that reason. That said, we’re still pretty confident the soundtrack will take you to plenty of interesting places and bring a few surprises!

No Caption Provided

I really like how the world’s colors transition from the grey World of Doors to the more vibrant areas you go to on your adventure–what was the inspiration behind that stylistic choice? Why do something like that (beyond making me go, “Whoa, that’s cool”)?

One element to this is the idea that the crow’s office world is this noir office space, like a 1930s detective film. This felt like it fit well with the crows being black and grey themselves.

The other core reason for this is we wanted there to be a clear juxtaposition between this space, which acts as a hub world, and the outside world where most of the game takes place.

The main game world is set in a land untouched by death, intended to feel bleak yet beautiful, and the dreary office space is a darker greyscale environment, a reflection of the monotony of office work amplified by this grim world that has spent many centuries growing more and more devoid of life.

No Caption Provided

Despite the frantic nature of the combat, Death’s Door has–so far anyway–had a rather chill vibe. With one exception: When you die and hear that loud noise and DEATH flashes across the screen. In a game that handles death with a calm atmosphere, why is the player’s death regarded as this obtrusive event?

We wouldn’t say that deaths are handled with a calm atmosphere in the game. The main targets of the player are those who are avoiding Death at all costs, and in a way the crows are no exception–they carry out their jobs knowing that if they don’t, they will die. Failing on the job would not be a pleasant or casual occurrence for a Reaper. Not to mention, dying would involve a lot of paperwork for the other office crows…

Deaths are important moments in games like this. They’re moments to be remembered and reflected upon so next time you tackle the same situation, you have new experience to wield and overcome the obstacles that previously took you down.

I’ve been finding items that detail the history of Death’s Door’s world and characters–does picking them up change how the story plays out and how certain characters may react to me or are they solely there for fleshing out the lore?

There’s no consistent rule for how the items work. Some just flesh out lore, some provide a more direct purpose for exploration and some will impact the player’s interactions with the NPCs of the world. There are also some unique features to some of the shiny collectables you find that we will leave players to discover on their own. Won’t say any more on that to avoid spoilers!

No Caption Provided

Why tell so much of the story through optional items as opposed to more traditional cutscenes and expositional dialogue between characters?

We do actually make sure we tell a full and non-ambiguous story through all of the main character interactions and cutscenes in the game, which felt like a bold step for us because as indies it’s often more common to opt for a more open-to-interpretation “story without words” (which is a style we still love and have used before!).

We put a lot of thought into the pacing, making sure you’re never slowed down by having lore dumped on you. For that reason, many of the character interactions and cutscenes are fairly concise. You then have the option of digging deeper into the lore through optional interactions, items and secrets for players who want to unravel more of the mysteries, and find deeper secrets hidden in the world.

Why a silent, unnamed protagonist? We don’t even get to know how they’re feeling or what they’re thinking beyond their body movements.

For the most part, the player can impart their feelings and reactions to the events of the game onto the protagonist like a player avatar, and use this to feel more connected to the game world. That said, we do prescribe a little bit of personality onto the protagonist, in that they are a young and inexperienced Reaper with a sense of innocent curiosity. Having the player character not speak serves this personality further and also plays into the idea that the Crows generally do what they are told without questioning it.

GameSpot may get a commission from retail offers.

Every Netflix TV Show Canceled In 2021 (So Far)

New Lord Of The Rings Audiobook Features Incredible Performance By Andy Serkis

A new unabridged audiobook version of the legendary fantasy novel The Lord of the Rings is coming, and it’s read by none other than Andy Serkis.

Having recently worked with HarperCollins on The Hobbit, Serkis–who played Gollum in Peter Jackson’s film series–is coming back for The Lord of the Rings. The audiobook is slated for release in September, and it will be released in three parts: The Fellowship of the Ring, The Two Towers, and The Return of the King. You can watch a trailer for the book below, which shows Serkis reading several Gollum lines and proving that he absolutely hasn’t lost his skill for embodying the character.

“I would consider myself someone who likes a challenge… Walking back into Middle-earth over 20 years after my first life-changing adventure there, and experiencing it all over again (this time for many weeks alone in a sound booth) has brought in equal measures of pure joy, sheer madness, immense pleasure, and a level of psychological and physical fatigue I have never quite experienced the like of before,” Serkis said of his work on the book (via TheBookSeller).

He added: “I actually feel like I have lived through Tolkien’s saga, and felt his profound understanding of and connection to nature, love, war, truth, hatred and altruism. Each day I genuinely went through ups and downs, often coinciding with the progress of the ring-bearer and his companions.”

In 2020, Serkis took part in a marathon read of The Hobbit, sitting down for 12 hours to read the book and raise money for COVID-19 relief efforts. After this, he partnered with HarperCollins for an official audiobook version of The Hobbit.

In other Lord of the Rings news, Daedalic Entertainment just released new images of its The Lord of the Rings: Gollum video game, revealing new character shots of Gandalf, the Mouth of Sauron, and Thranduil.

Additionally, Warner Bros. is fast-tracking a new Lord of the Rings animated movie, while Amazon has responded to reports about the stunts on its Lord of the Rings TV show set.

New CoD Black Ops: Cold War Zombies Map Gets Trailer Tomorrow, Looks Like A Zombie City

Call of Duty Black Ops: Cold War is growing its zombies mode with yet another map. For now, we don’t know much about the new map, titled Mauer Der Toten, but that’s going to change tomorrow. In a tweet, developer Treyarch Studios shared a small clip of the new map and announced that a full gameplay trailer would drop July 8.

The snippet, a four-second long clip, leaves a whole lot for imagination. Its first shot is of a large switch being flipped, and the second shows a seemingly underground concrete structure covered in gore. What appears to be a jugger-nog machine is shown, but it looks to be covered in some kind of mold.

Afterward, the clip transitions to a scene showing a destroyed city, offering the best look at what the map might be. The closest part of the shot shows a wrecked city block, with vehicles, including tanks, abandoned in the streets, and buildings missing chunks or spewing fire. Far off in the distance though, things don’t seem so bad. Larger, more modern buildings tower into the sky, filled with light-filled windows. Over there, it doesn’t look like the zombie apocalypse has hit just yet.

It’s impossible to say exactly where this map might be, but from the city shot and the map’s name, which translates to Wall of The Dead, it’s possible to hazard a guess. It seems like Mauer Der Toten will bring the zombie apocalypse to Berlin, Germany, during the Cold War. The “wall” referenced in the map’s name might not be a literal wall of zombies, and instead could be a reference to the Berlin Wall, which didn’t come down until 1989. Of course, this is all speculation and we’ll find out when the gameplay trailer launches tomorrow.

As for the still churning zombies storyline that Treyarch is putting together, it’s not clear what players should expect next. According to a post from the Call of Duty blog, Mauer Der Toten takes “after the events of ‘Operation Excision’ in Outbreak.”

If Call of Duty’s competitive scene is more your thing, the Call of Duty League recently announced that its next tournament, Major V, will be live. The Major V tournament will take place in Esports Stadium Arlington in Texas and run from July 29 to August 1.

GameSpot may get a commission from retail offers.

Cheating In PS5 And Xbox Series X Games Might Get Worse, Thanks To This Machine-Learning Tool

A new cheat engine that uses machine-learning can work on consoles, including Xbox Series X and PlayStation 5. The anti-cheat watch group ACPD posted its findings on the new tool on Twitter, explaining how it will be difficult for developers to detect.

The tool seems to use a visual feed provided by a capture card (ones like Elgato and AverMedia make) to a PC, which is then analyzed using machine-learning to determine targets. All the player needs to do is aim in the general direction of a foe online, with the tool then figuring out precise aiming and even taking the required shots for the kill. The tool can be configured in a bunch of way, with the video demonstrating how a cheater can increase or decrease the field of view the tool uses to grab targets.

Tools like this are not uncommon on PC, but it’s not something that should be familiar to console players. The closed ecosystems of consoles have made cheating far more challenging, but since this tool only needs a visual feed of what is happening, it will be very difficult for either Sony or Microsoft to prevent. ACPD says it isn’t impossible, but that developers will equally struggle to find a widespread solution to this problem.

Cheating engines like this are especially popular in big online shooters, such as Fortnite and Call of Duty: Warzone. In April, a developer on Warzone said cheaters were ruining his life’s work, while also eating up resources that could be going towards making the game better.