MLB The Show 21 Review – Batter Up

MLB The Show 21 has made headlines this year for what it’s done off the field of play. In an unprecedented move, the Sony-developed title is now available on Microsoft consoles, signalling the end of 15 years of PlayStation exclusivity. It’s a monumental shift for a series that’s also making its debut on next-gen consoles, and MLB The Show 21 maintains the series’ high bar of excellence once the ball’s in play. Away from the diamond, however, there are a number of missing features and questionable decisions that take some of the shine off an otherwise fantastic game of baseball.

The card collecting mode, Diamond Dynasty, is the basis for most of these dubious decisions, particularly in regards to Road to the Show (RttS). MLB The Show 21’s career mode still revolves around the core idea of creating a player and taking them from the minor leagues through to the majors, but the structure of the mode has been significantly reworked. Your created Ballplayer is now a single unified entity that functions much like the NBA 2K series’ MyPlayer. This Ballplayer, with all the improvements you make to their attributes, also carries over into Diamond Dynasty, where they can be inserted into the starting lineup alongside current players and legends of the sport. It’s a solid idea on paper, but the execution severely hampers RttS in a few major areas.

For one, having a single Ballplayer limits your options since you’re unable to create more than one distinct character. You can still create multiple saves to make characters who play in different positions, but you’re stuck using the exact same player in each. On top of this, there’s also a new loadout system that allows you to create multiple custom loadouts. Each one features one main archetype and up to two perks that improve certain attributes while slightly decreasing others. This change appears to be geared towards another new addition, which gives you the option to play as a two-way player similar to Shohei Ohtani. For games when you’re hitting and playing the field, you might select a loadout with perks based around improving your contact, power, and arm accuracy; on days when you’re pitching, you might opt for another loadout with pitching-centric perks.

Again, this is a decent idea on paper, but the execution is once again lacking in a number of key areas. Attributes still improve during the process of playing games and completing training drills during your off-days, but natural progression like this is exceedingly slow to the point where it feels like it barely has an impact. By the end of your first season it’s very likely that your Ballplayer’s overall rating will have only risen by two or three points. Loadouts and equipment offset this meager progression by pumping up the numbers, but it’s difficult to feel any attachment to your created player when you have next to no palpable input on how they improve. Completing missions by achieving a specific number of hits, strikeouts, and so on, contributes to a linear upgrade tree for each archetype that gradually unlocks new perks and equipment. At the moment, however, this only adds to the grind, since a glitch is currently preventing the game from properly registering all of your actions.

Of course, you can purchase perks and equipment from the in-game marketplace, too, either by using Stubs earned by playing, or by using real money to bypass this entirely. The series has always been relatively generous when it comes to handing out rewards, and MLB The Show 21 is no different, but introducing microtransactions to a single-player mode is still a cynical maneuver that might also explain part of the reason why year-to-year saves are absent.

When it comes to Diamond Dynasty, there’s an “if it ain’t broke, don’t fix it” approach this year. The time-consuming mode is still bulging at the seams with various challenges and different ways to play, whether you’re recreating famous moments with legends of the past, stealing fans from other teams in Conquest, or simply competing against other players online. The same can also be said of Franchise mode–only the dearth of updates in this case is disappointing. Trade logic has been improved, and the addition of a yearly depth chart gives you a clear outline of how your team might develop and which areas will eventually need reinforcements. Budgets have also been streamlined so that they’re now readable, making it easier to plan ahead, but Franchise is still missing a number of key features that are mainstays in other sports games, such as online Franchise, expansion teams, and league re-alignments.

Like RttS, year-to-year saves are also absent in Franchise as well, so you won’t be able to carry over your 10-year Orioles rebuild from the previous games. Sounds of the Show is another feature that was lost in the move to newer consoles, meaning there’s no way to import custom music for batter walk-ups and so on. Commentary is also behind the times. There are a couple of new commentary lines in RttS relating to two-way players, but otherwise the three-man booth is overly familiar at this point. As a prime example, new Texas Rangers player David Dahl is still constantly referred to as “the speed outfielder,” despite the fact his speed stat has now regressed to 56. Sideline reporter Heidi Watney also regurgitates the same voice lines as last year.

MLB The Show has always been one of the better-looking sports games, so the increase in graphical fidelity on PlayStation 5 isn’t a significant leap. Lighting has been improved, and managers in particular look more lifelike than before. The addition of hundreds of new animations has a much more discernible impact on the visuals, though, adding to the game’s fluidity and sense of realism. The PS5 controller’s haptic feedback is also utilized to good effect, sending vibrations through your hands that mimic the ball careening off the end of the bat or nestling in a fielder’s glove. The oft-requested Stadium Creator also finally makes its series debut, letting you build ghastly monstrosities from the ground up, recreate famous ballparks, or add your own personal touch to a selection of pre-built stadiums. The only negative right now is you can’t play night games in created stadiums, but this is expected to be introduced in a later patch.

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Pinpoint Pitching is the headline new feature once you step out onto the diamond. As the name implies, this is a new pitching interface with an emphasis on precision. Obviously, how precise you are depends on your ability to successfully execute on this new mechanic, and it’s the most challenging pitching interface in the game. Once you’ve picked the pitch type and its placement, you need to use the right analog stick to accurately trace a pattern that’s dictated by your pitch selection. Timing is crucial, as you’re either rewarded or penalized for being too fast or too slow. There’s definitely a steep learning curve to mastering Pinpoint Pitching, but it’s tactile and feels very natural to pull off as though you’re mirroring the player’s pitching motion. It won’t be for everyone, and the series has never forced players into using a particular system, so you can still stick to meter pitching or another interface if need be. It’s a solid new addition, though, and adds another wrinkle to The Show’s on-field quality.

Fielding has also been improved via more fluid animations and better indicators. Check swings are also entirely based on player skill now, removing the element of randomness that was present before, even if the player discipline attribute had an impact. Whether you hold up on a swing or not is predicated on your ability to quickly cancel out of it. This is bound to be a divisive change considering it results in more strikeouts, but favoring skill over an element of luck is a positive change.

Much like its predecessors, MLB The Show 21 is still one of the best sports games available once you step over the foul line. The gameplay has been tightened up and Pinpoint Pitching is a potential game-changer, and all of these elements go some way to dampening the disappointment of its missing features, stale commentary, and changes (or lack thereof) to Road to the Show and Franchise. It’s not the strongest debut the series could’ve had on new hardware, but if you’re in the mood for nine innings of America’s favorite pastime, MLB The Show is still the undisputed king.

Now Playing: MLB The Show 21 Video Review

Guild Wars 2’s Icebrood Saga Will Reach Its Conclusion In Late April

The final chapter of Guild Wars 2‘s Icebrood Saga now has an official title and release date. Named “Judgement,” the conclusion to the last 18 months of Guild Wars’ story will arrive for free for all players on April 27.

“With ally Braham, norn of prophecy, on the cusp of confronting his destiny, two of Tyria’s largest and most enigmatic threats emerge to do battle in a clash of supremacy over control of the world’s magic,” ArenaNet’s teaser for the new content reads. “Players will be thrust between these two forces of nature to stop the conflict by any means necessary, and nobody is getting out unscathed.”

Judgement’s story promises a clash between two potentially world-ending Elder Dragons, an apocalyptic threat that players must stop at any cost. Like other content updates to the game, however, it also comes with a whole heap of new rewards and loot, most of it dragon-themed.

Once the update drops, players will be able to max out the Dragon Slayer mastery, and earn dragon-themed items such as a new cape, a dragon eye infusion, a greatsword skin, and new dragon-like minis.

The chapter’s new world boss promises to be epic, with players able to confront the challenge either in a private squad version for up to 50 friends and guildmates, or in a public version for up to 80 players that will become available every two hours.

After Judgement drops, Guild Wars 2 has more new content lined up for 2021, with a new expansion called End of Dragons expected to launch sometime this year.

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Spiritfarer Releases Free Lily Update Today

A new free content update is now available for Spiritfarer, the gorgeous narrative adventure game that was one of GameSpot’s top games of 2020. The update adds a new spirit called Lily, who is designed to flesh out Stella’s story. The update also includes bug fixes, quality-of-life changes, and some new features.

The Lily Update is the first of three free content updates coming to Spiritfarer this year, and its release happens to coincide with the game hitting the major milestone of 500,000 copies sold. The update adds the character of Lily, a butterfly spirit who also happens to be Stella’s younger sister. The new content has been developed in response to player feedback, and is designed to make Stella’s story and the game’s conclusion more satisfying.

Lily can now join your boat, which will grant it the ability to travel at night. Other quality of life updates include the addition of fishing to co-op play, a new co-op controller assignment screen, and much more. You can see everything that’s been updated in the patch notes below.

The next update for Spiritfarer will be the Beverly update, which is due to release this summer. That update will include a new spirit named Beverly, along with more new features and quality of life updates, and an update to Gustav’s story that will incorporate feedback from a panel of gamers with disabilities.

Patch Notes (Switch version 1.6 / PS4 version 1.8 / Gamepass PC version 1.4.9 / Xbone version 1.4.8):

Added features on all ports:

  • New spirit – Lily The Butterfly: Appears near the very end of the game and gives more insight into Stella’s life.
  • Island’s names now appear while fast travelling.
  • Bus Stops are easier to see from the Fast Travel screen.
  • Fishing can now be done in coop
  • New visual effects when Stanley is found.
  • New atmosphere for Buck’s event.
  • New UI showing how many items can be added to stations.
  • The boat can now travel at night after the first conversation with Lily.
  • New coop controller assignment screen. (On all ports except Switch)

Fixes on all ports:

  • Buck’s event can no longer start during another atmosphere (rain, stars, etc.)
  • Recipe collection now shares the same sorting as the recipe book.
  • Fix cat joystick rebindings not being saved
  • Prevent menus from clipping down the bottom of the screen when playing in coop.
  • Fix Alice confirming the sheep shearing quest next to an unshorn sheep.
  • Fix player getting stuck in the run animation
  • Fix Smithy automatically starting when smithing brass sheet at a low frame rate
  • Fix Smithy being more likely to break on the first hit
  • Fix navigation inside the Pause Menu
  • Fix user still getting planks if they fails the minigame

Fixes exclusive to Switch:

  • Fix cat’s behaviours and inventory when player’s controller is disabled
  • Fix turtles not appearing the next day after sleeping next to them
  • Fix item collected message not displaying when item is removed from inventory in a conversation
  • Fix the rightmost cultist denizen to sometimes spawn at the wrong location
  • Modified Elena placement on the island
  • Fix Summer slowly going down ladders

Fixes exclusive to Xbox / UWP / Stadia / PC:

  • Fix keyboard controls not working after restoring to default in Azerty or Dvorak
  • Added a hint for the lighthouse sequence to help people
  • Added conversation when spirits are sleeping outside.
  • Fix Back button in auto saves screen being written as Test instead of Back (Only PC)

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Shadow and Bone Season 1 Review

This is an advanced review for Season 1 of Netflix’s Shadow and Bone. The new fantasy series premieres on Netflix on Friday, April, 23.

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Told over the course of eight episodes, Netflix’s Shadow and Bone feels like a homecoming for those of us who never grew out of reading young adult fantasy. Though there are some hiccups with weaving together its two primary stories, the series captures Bardugo’s talent for balancing large scale world-building with theatrical action sequences, sweeping romances, and elements of horror—some of my favorite parts of young adult fantasy. Like the classics that came before it, Shadow and Bone works best when it’s fully committed to the dramatics of spectacle and emotion.

The show adapts Leigh Bardugo’s immersive, best-selling book of the same name (first in the Grishaverse trilogy) while writing new material for the wonderfully acidic characters of Six of Crows (first of the duology, set two year later). It takes place in war torn Ravka, a fictionalized Russia, where the magical class of Grisha are persecuted following the creation of a hostile region called The Fold. Alina Starkov (Jessie Mei Li) ascends from army cartographer to Sun Summoning Grisha, the only one who might dissolve The Fold—and is separated from her from her old life, including best friend and gifted tracker Malyen Oretsev (Archie Renaux). Meanwhile, in the seedy “Barrel” underbelly of Ketterdam (a fictionalized Amsterdam, where teens run rival crime factions) a crew assembles for a fun Ocean’s 11 style heist.

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While Shadow and Bone fits well with Netflix’s other fantasy adaptations, like The Witcher and Umbrella Academy, it’s even better contextualized by the recent wave of horror-tinged teen dramas like The Chilling Adventures of Sabrina and Fate: The Winx Saga. Unlike these comparable stories, the books Netflix’s Shadow and Bone are based on are already dark in tone—and that is a huge part of the appeal. The Fold is grand and inky-black, and the show captures the dread of crossing via ship, as passengers attempt to fend off monsters who live there. And rather than portraying the more archetypal nurturing but secretive Hogwarts-style magical school, The Little Palace is a punishing and socially stratified place where Grisha not only train, but are also sequestered for their own protection.

Bardugo’s reimagining of typical fantasy lore is lovely to watch. Grisha don’t practice “magic;” they call it the Small Science. They are split into three orders: Corporalki, Etherealki, and Materialki, with subclasses under each, like Inferni who manipulate fire, or the Heartrenders and Healers who manipulate the human body. Netflix hits these notes well, with scenes of Grisha in The Little Palace playing with fire, or “tailoring” faces—a process of augmenting one’s appearance, akin to putting on makeup. (Though Netflix can’t quite match the ostentatious visual effects of a mega-popular hit like Game of Thrones, which had a budget of nearly $10 million per episode by the final season).

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The show’s heist scenes also shake up the classic young-adult Chosen One story. Big-budget, early aughts fantasy films created a kind of formula: a teen learns they’re supernaturally powerful, goes through magical training, and is part of at least one love triangle before saving the world. Ketterdam refreshes this with a Western-tinged edge—smoke filled gambling dens, dark alleys, corporate goons in lavish mansions—where no is far from a gun fight. In Shadow and Bone, we’re rooting for both Alina and Inej Ghafa (Amita Suman), Jesper Fahey (Kit Young), and Barrel boss Kaz Brekker (Freddy Carter), even when they’re working against each other.

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Netflix does make a few tweaks to its source material for its screen adaptation, and some of these work really well. Where the Shadow and Bone book was written in first person, with Malyen’s story recounted to Alina, the show gives Mal his own focused storyline. This builds him into a much more compelling character, one whose tracking and fighting skills—Mal braves the frigid cold to hunt a mythical stag, fending off attackers along the way—make for a more suspenseful arc. Meanwhile, actors Li and Renaux also do a great job of creating a base level of chemistry in a limited amount of time. It makes the anguish of their separation more believable, adding an urgency to their reunion that might otherwise get lost in the stock tensions of a love triangle.

Mal and Alina are also cast as mixed race—of Ravkan and Shu Han (fictionalized China or Malaysia) descent—a decision that Bardugo felt strongly about. (In the books, Alina’s race was never specified, though she was described as looking “pale and sour, like a glass of milk that’s turned”). It’s a well-intentioned choice, particularly because Bardugo’s work grapples with geopolitical conflict, and her later books have a more inclusive cast of characters.

In execution, being mixed race ostracizes Mal and Alina, subjecting them to racist bullying like being called “half breed,” among other offensive labels. The screen adaptation doesn’t delve into Ravka’s relationships with its neighboring countries to the same extent as the books—choosing instead to foreground the tension between Grisha and plainclothes civilians, and trusting us to understand these racist comments against Mal and Alina as inappropriate.

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The largest departure from the books, of course, is the way the casts of the trilogy and the duology collide, creating some interesting storytelling wrinkles that are especially enjoyable for those who know this story already. Rather than delve into the plot of the Six of Crow books, the adaptation writes in new material for what those characters were doing during the events of Shadow and Bone (though this new material often references moments from the books). This makes space for new scenes and plotlines, some of which—like a trip across The Fold in a rickety train—are season highlights, offering valuable comic relief. Jesper particularly shines, with his alchemy of charisma and sharpshooting making him equally fun to watch whether he’s shooting holes through coins or charming a stableboy.

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But the two stories don’t always sit easily together. There are quite a few plotlines to balance, which isn’t unheard of for fantasy stories, but it does mean this one season has to run through quite a bit of character introduction in order to tie it all together. That means that certain storylines, Nina and Matthias for example, feel a little abrupt or out of place. The Six of Crows plotlines also don’t get the same scale of action sequences, mostly focusing on world-building, and laying groundwork for fan favorites Kaz, Inej, and Jesper. The show prioritizes comedic bits where Inej vanishes or unloads her massive collection of knives, for example, over sequences where she’s actually fighting. (Though there are still enough fun comeuppance scenes that fans will likely enjoy).

It all leaves me wondering how Netflix will choose to balance the two storylines in the following seasons, and what big action moments the heist crew has in store. Mostly, I look forward to moments in the book I’ve already imagined in my mind’s eye—like seeing Inej in her full acrobatic, knife-wielding glory.

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Bandai Namco Is Closing Its Santa Clara Office And Moving To Southern California

Bandai Namco Entertainment America will close its office in Santa Clara in Northern California, VentureBeat reports. The North American headquarters of the Japanese game company will open up a new office in Southern California, closer to the offices of parent company Bandai Namco Holdings USA in El Segundo and Anaheim.

Employees at the company have until the end of May to decide whether they want to move south or leave the company, with the transition expected to be complete by April 2022. Employees have the option of flexible or remote work until then, but come April everyone working at the company will have to be present in Southern California. According to sources cited by VentureBeat, employees have been told that full time remote work is not an option.

VentureBeat’s sources said that employees were taken by surprise by the announcement and many are upset by it, with some viewing the move as no different to a layoff.

“Bandai Namco Entertainment America will be moving its Santa Clara, California-based offices to Southern California,” a spokesperson for the company said in a statement. “This decision has been made to enable different group companies within the Bandai Namco group to integrate and open new opportunities for cross-collaboration across its entire portfolio in both the digital and physical goods sectors.”

While it hasn’t been announced where in Southern California the new offices will be located, it’s likely the move has been made to be closer to Bandai Namco Holdings USA, which is headquartered in Anaheim, with another office in El Segundo. Other branches of the company specialize in toys, anime, arcade machines, and amusement parks.

Destiny 2 Heir Apparent: How To Unlock The Exotic During The 2021 Guardian Games

Destiny 2‘s Olympics-like Guardian Games competition, which pits each character type against the others in a big contest to see who’s best, has returned for its second year. Like last year, it brings an Exotic weapon for you to earn: Heir Apparent. This machine gun has the added benefit of projecting an Arc shield around you while you fire it, protecting you (but forcing you to move slowly) as you use it to cut down anything in your path.

If you earned Heir Apparent last year, then your goal in this year’s Guardian Games (apart from beating the Titans, of course) is to complete a new quest to earn its Exotic catalyst–check out our Heir Apparent Exotic catalyst guide for tips on how to do it quickly and efficiently. But if you still need to unlock Heir Apparent, you can do that pretty fast in this year’s games. Here’s everything you need to know to get the machine gun and turn yourself into a lead-slinging fortress.

How To Earn Heir Apparent

The good news is that, unlike last year, Heir Apparent is pretty painless to nab in 2021. You just need to put a little time into the Guardian Games to grab it. But while it doesn’t take much to acquire, it’s not immediately clear what you need to do to get it–the Exotic quest for the gun doesn’t drop until you’ve completed certain prerequisits.

Step 1: Take Part In The Guardian Games

First off, you’ll need to get into the Guardian Games and start participating. Getting started is easy: Drop by the Tower and talk to Zavala, who will provide you with a new class item for your chosen character subclass. Equip that class item, because it’s essential to how the Guardian Games scoring works.

Once you’re done with Zavala, head to Eva Levante.

Step 2: Complete “The Games Begin” Quest

Talk to Zavala and Eva Levante to get yourself introduced to the Guardian Games.
Talk to Zavala and Eva Levante to get yourself introduced to the Guardian Games.

Eva will give you a quest called “The Games Begin,” which requires you to gather Laurels. These are drops that are specific to the Guardian Games, which you can create yourself or pick up from other players, but you’ll need your Guardian Games class item equipped to do it. Laurels are colored motes that drop when you kill enemies with your abilities, like grenades, powered melee attacks, and Supers. You’ll also get Laurels to drop when you kill elite enemies, so the ones you see with orange and yellow life bars.

The idea is that you want to create Laurels for yourself and your teammates, while making sure to pick up any Laurels dropped by other players, even if they’re in another subclass. But you earn more motes if you grab them from players with the same subclass as you. You earn 3 Laurels per mote you pick up if it was generated by the same subclass, and 1 Laurel per mote if it was generated by the other class. You can tell where the motes came from by their color and symbol: red are Titan motes, blue are Hunter motes, and yellow are Warlock motes.

You need 100 total Laurels for this step, and they’re easy to come by in various activities. Probably the quickest way to get them, however, is in Strikes. There’s a new Strike playlist you can activate from the Tower that will pair you with only other players from your subclass, allowing you to quickly and efficiently earn triple the Laurels as compared to other activities.

Step 3: Complete Your First Contender Card

Contender Cards allow you to earn medals for the Guardian Games, but you only have to do one to advance the quest.
Contender Cards allow you to earn medals for the Guardian Games, but you only have to do one to advance the quest.

After you rack up 100 Laurels, return to Eva Levante to access the other new element of the Guardian Games this year: Contender Cards. These are special bounties you can purchase with Laurels that give you medals, which are what you actually need to earn to score points for your subclass in the Guardian Games competition. Contender Cards are specific to each playlist and dish out the best medals in the competition. You can get top-tier Platinum medals from the Trials of Osiris and Nightfall Strike Contender Cards, and Gold medals from the Gambit, Crucible, and Strike playlist Contender Cards.

Knock out one of these to finish up your introduction into the Guardian Games. Again, a Strike card is probably the quickest, but make sure to read its requirements. It’ll likely ask you to rack up kills with a specific element and provide bonus progress for earning things like grenade kills or precision kills, so pay attention to what it asks to minimize your grind.

Step 4: Earn 50 More Laurels

Once you complete your first Contender Card, you should have unlocked Eva Levante’s whole inventory, which will include Guardian Games Ghost shells, various bounties, and Platinum Contender Cards. That should also provide you with the opportunity to snag the Exotic quest for Heir Apparent. Don’t worry, the steps are pretty simple.

Your next objective is to earn more Laurels, but not as many this time. Stock up on bounties and a Contender Card and head back to the Strike playlist. According to Bungie, there are two known bugs that can affect this step that you’ll want to avoid: First, only Laurels you pick up from the ground count toward this step. Second, Gambit and Crucible matches are not currently dropping Laurels, but instead delivering them straight to players. So while you might find that the Crucible or Gambit are more efficient ways of earning Laurels, right now, neither activity will advance your Heir Apparent quest. Stick to Strikes and Nightfalls to complete this step.

Step 5: Rack Up 100 Machine Gun Kills

Your final requirement is to prove some prowess with machine guns. You can do this with any weapon, and again, it’ll go pretty quick. If you have an accurate machine gun like Commemoration, you can squeeze off a bunch of precision kills quickly and without a lot of ammo, especially in Strikes. But any gun will do and the requirement goes pretty quickly. If you want to provide yourself with more targets, head to the Moon and take part in the Altar of Sorrow activity.

Once you’ve got your kills, you should be able to return to Eva and pick up your Heir Apparent. You’re not done, however, because you can also earn the machine gun’s Exotic catalyst during the Guardian Games, which significantly boosts the Arc shield the gun provides you when you fire it. Check out our Heir Apparent Exotic catalyst guide for more information.

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First Look At New Harry Potter Store Revealed

Earlier today, Entertainment Weekly gave fans a first look at the Harry Potter store coming to New York City on June 3.. The store, seemingly called The Harry Potter Shop, is set to house the largest collection of Harry Potter merchandise there is, much of which will be unavailable anywhere else. In the exclusive EW interview, vice president and general manager of Warner Bros. Retail Destinations Karl Durrant said the store is “looking forward to bringing some magic back into people’s lives.”

Located near the Flatiron Building at 935 Broadway, the three-story shop boasts a whopping 21,000 square feet and contains “15 different theme areas with magical elements.” One of these is areas is an interactive wand table, where customers can take their wands on a “test run.” The store will also offer fans an area to have their wands personalized, making it the only place outside of The Wizarding World of Harry Potter (located within Universal Studios Orlando) to do so.

In addition to shopping, The Harry Potter shop aims to offer Harry Potter fans unique experiences. According to Durrant, two virtual reality experiences are coming to the store: ‘Chaos at Hogwarts’ and ‘Wizards Take Flight.’ While the finer details about ‘Chaos at Hogwarts’ have yet to be revealed, ‘Wizards Take Flight’ allows players to take control of their very own broomstick and fly above the River Thames in London. Durrant has also stated that due to Warner Bros. being in a “uniquely privileged position to work directly with the [Harry Potter] filmmakers,” the store will house authentic props and recreations of items from the Harry Potter films. These props include Harry, Ron, Hermione, and Dumbledore’s wands, the original golden snitch, Harry’s broomstick, Tom Riddle’s Diary, and more.

Outside of the store’s grand opening, the Harry Potter franchise has been in the news quite often lately, primarily due to the number of scandals surrounding author J.K. Rowling and former Hogwarts Legacy designer Troy Leavitt. Only time will tell if or how these incidents will impact the future of The Harry Potter Shop and upcoming Harry Potter game, Hogwarts Legacy.

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Shin Megami Tensei III Nocturne HD Remaster’s New Trailer Introduces Factions And Their Ideologies

Gearing up for Shin Megami Tensei III Nocturne HD Remaster‘s launch on May 25, Atlus released a second trailer. The first trailer introduced the world of Shin Megami Tensei III Nocturne, and this new trailer gives a primer on the game’s faction leaders and their ideologies.

Without spoiling too much, players will choose to ally with one of the factions and its belief system for a new world. You can select Chiaki Hayasaka’s reason, Yosuga, which envisions a society ruled by strength and power, or Isamu Nitta’s Musubi reason–which believes in isolation and the individual pursuit of fulfillment. The final faction is Hikawa’s Shijima reasoning that believes in eradication of emotions in order to prevent conflict.

Nocturne is the third game in the Shin Megami Tensei series and received multiple version releases over the years–leading to the question: Which edition is included in the HD remaster version? In a bit of a remixed situation, Shin Megami Tensei III Nocturne HD Remaster will include Devil Summoner’s Raidou, with crossover character Devil May Cry‘s Dante available in a paid DLC.

To explain the history of SMT Nocturne’s releases: The initial Japanese version in 2003 did not include Raidou or Dante. SMT Nocturne’s subsequent Western version did incorporate Dante. A third edition, released in 2008, replaced Dante with Raidou from Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon.

Explaining why Atlus and Capcom decided Dante and the Demi-fiend were a match made in heaven, SEGA explained, “Dante is a Devil Hunter and Demi-fiend is part human, part demon.”

There will be a Digital Deluxe Edition of SMT III that automatically includes the Dante DLC. The regular version will cost $50 when it arrives on PC, PS4, and Nintendo Switch on May 25, while the deluxe edition will run for $70.

Now Playing: Shin Megami Tensei III Nocturne HD Remaster — Factions & Choices Trailer

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The New iPad Pro Has Better PlayStation Controller Support Than PS4

The newest iPad Pro not only features Apple’s own M1 processor, but it also supports both the latest Xbox Series X/S controllers and the PS5’s DualSense, complete with haptics.

Speaking during Apple’s Spring Loaded event, iPad Product Marketing Manager Raja Bose was discussing how the graphics of the new iPad Pro are vastly improved thanks to the M1 processor’s 8-core GPU when he also revealed the news about the controllers.

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“You can also play the latest games with console-quality graphics at super-high framerates. This raw performance, along with the ProMotion display, four speakers, and now, support for the latest PlayStation or Xbox game controllers with haptics, makes playing games on iPad Pro insanely fun.” Bose said.

While Bose didn’t go into any further detail, a DualSense was shown on screen as he was discussing the controllers and haptics, hinting iPad Pro developers may be able to take advantage of the unique feature set offered by the DualSense, as well as the latest Xbox controller.

This also means that the new iPad Pro will have better PlayStation controller support than the PS4 currently has, as it doesn’t currently support the DualSense natively, even though the PS3 does.

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The 11-inch iPad Pro will retail for $799 and the 12.9-inch iPad Pro costs $1,099. Preorders on both models open on April 30th and will release in the second half of May.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Cyberpunk 2077’s Cancelled Wall Running Feature Has Been Modded Back In

Cyberpunk 2077’s cancelled wall running feature has been brought back into the game thanks to a modder named Saturne.

As reported by PCGamesN, Saturne’s wall-run mod is still a work in progress. However, it is available on Nexus Mods for players to try out right now. Once installed, double jumping near a wall will cause your V to run along said wall.

There are a few caveats, however, as not looking forward when wall-running can cause players to go through the wall. Furthermore, not all walls are suited for wall-running.

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“Don’t expect anything sick, it’s barely usable at the moment – it’s more of a proof of concept for myself,” Saturne says.

Wall-running was featured in the Cyberpunk 2077 gameplay reveal demo at E3 2018 in a scene where V used the ability before using Mantis Blades to stay in place on a wall, survey their surroundings, and then drop down to assassinate an enemy.

Unfortunately, CD Projekt Red decided to cut the wall-running mechanic in Cyberpunk 2077 due to “design reasons.”

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This mod is another example of the community working to unlock more of Cyberpunk 2077. Other modders have made unused quests playable and has worked to make V appear as they did in E3 demos.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.