My Friend Pedro Now Has A Free Mobile Game

Devolver Digital’s quirky shoot-em-up My Friend Pedro now has a free mobile spin-off subtitled Ripe For Revenge. The mobile title is a side-scrolling shooter in the vein of the original 2019 title, featuring 37 brand-new levels, as well as the return of titular banana friend Pedro.

“They kidnapped his wife and kids and left him for dead,” Devolver’s blurb for the mobile game reads. “But it’s going to take more than that to split this banana’s family. Help your friend Pedro serve some ice cold revenge, with a sprinkle of bullets on top!”

Now Playing: My Friend Pedro Ripe for Revenge Trailer

The game is out now for iOS and Android, and follows a classic free-to-play model for mobile titles. While most of the game can be played for free, checkpoints are locked behind a “premium” paid tier, meaning free players have to deal with an extra level of challenge.

The original My Friend Pedro is available on PC, Nintendo Switch, PS4, and Xbox One, while fans of the game also get to look forward to a TV adaptation that’s being developed by John Wick creator Derek Kolstad.

GameSpot may get a commission from retail offers.

This Replacement Font Makes Final Fantasy Pixel Remasters Look A Whole Lot Better

While old-school Final Fantasy fans were keen to get their hands on the recently released Final Fantasy Pixel Remasters, the ugly font that was used for the games weas widely criticized. Now, one fan has offered up a fix, releasing a classic pixel font that can be easily swapped into the game for anyone playing on PC.

Released by Twitter user Patera Quetzal, who also had the most succinct reaction when the fonts were initially revealed, the new font is inspired by Earthbound. Beyond just swapping the nicer font into the game, Quetzal made sure all the special glyphs and numbers would align properly.

Now Playing: Final Fantasy Pixel Remaster Trailer | Square Enix Presents E3 2021

Quetzal also later released a version of the font that would work for a broader number of languages, based on the free Silver font by Poppy Works. The second font file will work for languages including English, French, Italian, German, Spanish, Portuguese, Russian, Traditional and Simplified Chinese, Japanese, and Korean.

The original font that shipped with the game was criticized for being too small, narrow, and difficult to read, as well as being in a style that looked too modern to match the rest of the game’s graphics.

The first three Final Fantasy games have now been released in remastered form for PC and mobile, while Final Fantasy IV, V and VI will be released sometime in 2021. There is currently no news on whether the remasters will eventually be released on consoles, though Square has said it’s possible if enough people request it.

GameSpot may get a commission from retail offers.

PlayStation’s Next-Gen VR Details Reportedly Leaked At Sony’s Developer Summit

Sony hosted a developer summit on August 3 where it reportedly unveiled new information regarding its upcoming next-gen PlayStation VR. According to YouTube channel PSVR Without Parole (and with further corroboration from UploadVR) among the announcements made were details about the unit’s controllers, as well as the studio’s game development strategy going forward. While much of the reported information was new, some statements seem to confirm previous rumors about the PSVR 2, making them seem increasingly more likely to be true.

According to reports, the upcoming VR unit’s headset will feature the previously reported HDR OLED screen technology. This will allow players to view 2000 x 2040 pixels per eye for a total 4K resolution, as well provide a 110 degree field of view–a noticeable upgrade from the current PSVR’s 100. In addition, the new headset might also utilize flexible scaling resolution, which limits the device to only render what you’re actually looking at. Through this technique, Sony would greatly reduce the amount of strain placed on the PlayStation 5, and greatly improve the system’s overall performance.

Moving to the PSVR 2’s controllers, it was reported the ones currently in development will be equipped with sensors that not only detect when a player is touching a controller, but their exact finger location as well. According to the rumors, the new controllers will also be able to tell how far away a person’s fingers are from the controller at any given time, which seems fairly similar to technology seen in Google’s latest phones.

Lastly, Sony reportedly told developers it’s “looking to pursue a hybrid model for future AAA releases on PlayStation” when it comes to PSVR incorporation. What this seemingly means is that PlayStation is looking to have more games with optional VR support, similar to both No Man’s Sky and Resident Evil 7 Biohazard. However, as of now there’s still been no word on if previous PSVR games will be compatible with the new system.

As of right now, we still have no information on what the PSVR 2’s official name is or when it’s set to release. However, recent reports indicate it will likely be late 2022.

DC Already Has More Plans For The Suicide Squad’s James Gunn

James Gunn may be done with The Suicide Squad, but DC isn’t done with Gunn yet. While he hasn’t announced a second DC Films project just yet, the studio already has plans to bring him back into the fold, according to The Hollywood Reporter.

“Gunn is always welcome back, whatever he wants to do. He really has a vision and he’s a great partner with us. Whenever he wants to come back, we’re ready for him,” said DC Films president Walter Hamada. “He’ll be back. We have more stuff planned.”

Now Playing: The Suicide Squad Stars Plays WOULD YOU RATHER

Gunn left a strong impression on those he worked with on the film, which hits HBO Max and theaters tomorrow.

“If I read the script and didn’t know James Gunn was going to direct it, it would have been a straight-up ‘no,'” said Margot Robbie, who stars in the film for her third turn as Harley Quinn. “I was like, no one could pull this off.”

“This is what happens when you leave a brilliant man alone with his thoughts,” said John Cena, who continues to wear his Peacemaker costume everywhere, apparently. “I didn’t even hear what it was [before saying yes].”

It wasn’t just the actors, though. Producer Charles Roven noted to THR that The Suicide Squad came in both under budget and with no reshoots.

“He storyboards every single shot in the movie,” Roven said. “Not just the action sequences.”

The Suicide Squad is nearly here. Before its release tomorrow, check out our review. Gunn has had plenty to say about the film in interviews, too. He’s talked about how he decided who to kill, spoke about the review bombing the film is currently receiving, and told GameSpot about how the movie will surprise us.

Jeopardy Moving Closer to Revealing Its Permanent Host, And No, It’s Not LeVar Burton

Jeopardy is moving closer to revealing its new permanent host and it doesn’t look like it’s going to be LeVar Burton.

That’s because the game show is moving closer to finalizing a deal with executive producer and former guest host Mike Richards to become the new permanent host, according to Variety. This news comes after a massive fan campaign for the former Reading Rainbow host and Star Trek actor to become the new host after a successful guest stint.

For what it’s worth, Burton also pushed to become the new permanent host himself, but it seems the game show has other plans as Variety reports it is in “advanced negotiations” with Richards. If Richards is selected, he’ll be the first permanent Jeopardy host since the death of Alex Trebek, who hosted the show for 36 years, last November.

A Sony Pictures spokesperson told Variety that discussions with several potential candidates are ongoing, however. A source close to the show also told the publication that there’s no guarantee Richards’ deal will go through and that Jeopardy is keeping discussions with other candidates open as a result. Still, Richards remains the front-runner, according to that source. 

Richards has produced more than 4000 hours of game shows ranging from The Price Is Right to Who Wants to Be a Millionaire, along with many other television classics.

[ignvideo url=”https://www.ign.com/videos/2020/11/02/jeopardy-playshow-gameplay-overview-trailer”]

Beyond serving as one of the many guest hosts of Jeopardy since Trebek’s death, Richards is also an executive producer for the classic game show, a job he landed last year. Variety’s report says Richards “impressed Sony Pictures brass with his command of the fast-paced game and easy on-air manner.”

For more about Jeopardy, check out this heartwarming moment from 2019 when one contestant did something so nice that it almost brought Trebek to tears.

[poilib element=”accentDivider”]

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Mass Effect Legendary Edition Sales Were ‘Well Above’ EA’s Expectations

Sales for Mass Effect Legendary Edition were “well above” EA’s expectations, the publisher stated during Wednesday’s earnings call for investors.

“The launch of Mass Effect Legendary Edition – the remaster of the first three Mass Effect games – reignited the passion of fans around the world, driving sales performance well above our expectations,” said EA CEO Andrew Wilson.

[ignvideo url=”https://www.ign.com/videos/2021/06/30/mass-effect-legendary-edition-review-part-2-mass-effect-2″]

EA did not share exact sales numbers for Mass Effect Legendary Edition, but it proved to be popular on Steam, reaching highest-ever player count for any Mass Effect or BioWare game. It reached an all-time peak of 59,817 players, and was the second-highest ever player count on Steam for an EA game, trailing only Apex Legends.

EA’s other exclusively single-player game for 2021, Josef Fares’ It Takes Two, also outperformed EA’s expectations.

[ignvideo url=”https://www.ign.com/videos/2021/03/25/it-takes-two-review”]

Mass Effect Legendary Edition seems to warrant the praise, with the remaster of Mass Effect 1 receiving an 8 out of 10, and Mass Effect 2’s remaster receiving a 9 out of 10.

Despite the success of EA’s lonely single-player games, it was the publisher’s portfolio of multiplayer live service, sports, and mobile games that staved off a significant chunk of net income decline. EA emphasized it is continuing to focus on live service games and developing them as ongoing ecosystems rather than adhering to traditional sales models. The company reported a total revenue of $1.55 billion, up 6% from last year.

It’ll be interesting to see if EA’s other single-player remaster project, the Dead Space remake, proves to be as successful. EA executives said a new Dead Space is one of the most-requested games second only to the Skate franchise. IGN spoke with the developers at EA Motive about how the horror remake is being rebuilt in EA’s Frostbite engine.

If you’re curious, you can check out this infographic EA released that shows we’re all (mostly) good people who would never say mean things to attractive aliens.

[poilib element=”accentDivider”]

Joseph Knoop is a writer/producer/investment for IGN.

Tribes of Midgard Review

If you took Torchlight, mixed in a heaping helping of Norse mythology, and topped it off with the looming apocalypse countdown from The Legend of Zelda: Majora’s Mask, you’d have something that looks a fair bit like Tribes of Midgard. This fast-paced, colorful action RPG doesn’t give you a lot of time to breathe and explore its exciting world when you’re racing against time. But when you work together with friends to overcome its challenges, that tension can be rewarding.

There are two distinct ways to play Tribes of Midgard, and both revolve around protecting a seed of the World Tree at the center of an upgradeable settlement. Endless mode just lets you see how long you can last against infinitely increasing waves, but it’s the less interesting of the two. I’ll mostly be talking about the story-based Saga mode, in which you have about two hours to complete a set of objectives and defeat a final boss before an endless winter overtakes the map and renders it uninhabitable.

[widget path=”global/article/imagegallery” parameters=”slug=tribes-of-midgard-screenshots&captions=true”]

By day, you’ll roam around a set of diverse and increasingly dangerous areas completing simple quests, levelling up, and gathering materials and souls to upgrade your gear and your settlement. The quests themselves are pretty straightforward and predictable: Go kill something, bring me some items, clear out a mini dungeon. The satisfying combat holds this all together, but Midgard soon reveals itself to be more of a time management game than anything. Get as much done by the light of day as you can, because every night you’ll have to warp back to your settlement to defend it from the minions of Hel. Given how diverse, detailed, and intriguing the world can be though, I often found this hindered my ability to really explore and enjoy it.

Fi Fi Fo Fun

Throwing a comically oversized wrench into this routine are the lumbering jotnar, who will appear from time to time at the edges of the map and slowly plod toward your village. They’re not the most challenging bosses in the world, with slow and obvious attack animations that are fairly easy to avoid. But their massive health pools present a strategic challenge: waiting too long to take them out might mean you can’t topple them in time before they wreck your base. Of all the tribulations Tribes of Midgard sent my way, these were probably my favorites.

The issue is, even though single-player is listed as a feature on Steam, this is all just too much to keep up with by yourself. Tribes of Midgard is very clearly intended to be a co-op game, and it definitely works much better when you can get a big squad of up to ten vikings together with a clear plan and good communication. But alone, it feels like if I’m not sprinting from objective to objective with the efficiency of a speedrunner, there’s no way I’m going to be able to finish everything before the Fimbulwinter sets in. Being able to increase the time available before the Apocalypse in solo mode would make it much more enjoyable, since certain things like gathering speed don’t scale when you’re alone.

[ignvideo url=”https://www.ign.com/videos/2021/07/26/tribes-of-midgard-launch-trailer”]

On your way to doomsday, you’ll have to personally harvest a lot of resources like wood and stone that can be used to build new base structures, upgrade defenses, and level up your NPC crafters. This is an interesting resource management layer, but it often felt like a lot of the upgrades weren’t worth my time. Since certain materials like stone are so rare, if I spent them to strengthen my base rather than on critical objectives like repairing the bridge to a boss area, it seemed like I was setting myself up for failure. Especially in a group, it seemed easier to just defend the base ourselves and save on materials.

Woe to the Vanquished

The indignity of losing your Tree or freezing to death is mitigated a fair bit by the fact that you still earn profile XP and account-bound currency based on how many days you survived and how many bosses you killed, even if you die or have to abandon a session. You can also unlock new character classes by completing certain achievements. Eventually you can earn the ability to start with better gear or more resources, but the benefits for grinding out profile levels drop off after a while since you’ll mostly be unlocking side-grades and crafting recipes, where I would have liked to see some even stronger starting gear for all that time investment.

[poilib element=”poll” parameters=”id=b0bc3a53-f7d3-477e-a86d-baed0cbb06b1″]

At least new playstyle options offer some incentive to keep at it. The starting Warrior is a good all-arounder with an upgraded dodge roll that will let you avoid trouble. I really liked the Berserker, who does more damage the longer she stays on the attack. And you can open up some really nice synergies later on with support classes like the Warden, who can decrease crafting costs and teleport back to base on a reduced cooldown.

I should also mention that there is a premium currency you can buy with real money, but it’s only used for cosmetic items, there are no randomized loot boxes or gambling elements, and you can unlock everything without paying other than the Deluxe Edition exclusive cosmetics.

Breaking Down Recent PS4, PS5 Release Dates and Delays – Beyond Episode 712

On this week’s episode of IGN’s PlayStation show Podcast Beyond!, host Jonathon Dornbush is joined by Tom Marks, Mark Medina, and Taylor Lyles to discuss the latest news in the world of PlayStation, including the confirmed delay of Kena, the reported Horizon Forbidden West delay, and updated release windows for Solar Ash, Stray, and more.

Plus, we discuss some of the PS5’s new software update beta, like the updates to trophy tracking and M.2 SSD compatibility, Ghost of Tsushima: Director’s Cut new details about updates to the Legends multiplayer mode, and much more.
[widget path=”global/article/imagegallery” parameters=”albumSlug=every-ign-playstation-first-party-exclusive-review&captions=true”]

Direct Download

Podcast Beyond! is live every Wednesday. For more on PS5, check out our PS5 console review and our PS5 wiki guide for tips on how to best use your system. And for more Beyond, be sure to watch the first episode of our Bloodborne let’s play!

[poilib element=”accentDivider”]

Jonathon Dornbush is IGN’s Senior Features Editor, Host of Podcast Beyond!, and father to his Boy, Loki, who is a dog. You can find Jonathon and cute photos of Loki on Twitter @jmdornbush.

EA Sports College Football Will Include Tech To ‘Seamlessly’ Integrate Player Likenesses

EA said that it will be able to add real-world college athlete likeness to its upcoming NCAA Football game “very seamlessly” thanks to a “database structure” of the game’s technical architecture.

With the Supreme Court’s ruling that student athletes can profit off of their name, image, and likeness, the doors have been opened for companies like EA to potentially return to using real-world athletes in sports games. To this point EA’s response has measured, saying that it is watching for developments and plans to explore the possibility of implementing real-world athletes into their games.

[ignvideo url=”https://www.ign.com/videos/2013/07/11/ncaa-football-14-mixd-reviews”]

“We are building architecture of the game with database structure if and when that comes online we can add it to the game very seamlessly,” EA Chief Operating Officer Blake Jorgensen says.

The statement indicates that EA is certainly building up some sort of technical infrastructure that would allow it to more easily implement real-world athletes’ name, image, and likeness. What form that ultimately takes though, and how quickly it can be achieved, remains unknown. 

For now, don’t expect any new developments anytime soon. EA announced it was returning to college football games way back in February 2021, despite the lack of student athletes’ likeness.

Details (including release date) have yet to be announced for EA Sports College Football, or any other college sports games EA may have plans for. Collegiate Licensing Current indications are that the next college football game may not arrive until 2023.

[poilib element=”accentDivider”]

Joseph Knoop is a writer/producer for IGN.