The World Exclusive Story Behind Black Myth: Wukong

Last month, a new game trailer came from out of nowhere, much like the monkey jumping out of the stone in the tale of Journey to the West. The debut trailer for Black Myth: Wukong grabbed everyone’s attention in the gaming industry, accruing over 5 million hits on IGN’s YouTube channel alone. The next-generation graphics look stunning, with the gameplay in this 13-minute demo showing that this was not just some CGI animation. Original God of War director David Jaffe was amazed by the gameplay, and current God of War director Cory Barlog called it “awesome” on Twitter.

The quality of the trailer looks like it was produced by a premium AAA gaming company, but it’s actually from a Chinese indie studio, Game Science, that no one had ever heard of before, catching the industry by total surprise. IGN China was the only gaming media granted an exclusive interview after the trailer went viral and, last weekend, I walked into the Game Science studio in Hangzhou, China.

My first impression of this studio was that it was very different from other gaming companies. The studio provides free lunch, dinner, drinks, and snacks, which is very unusual for a Chinese company. Their working day starts at 2pm, and there is no fixed time for when they need leave work – with workers encouraged to leave when they want to, or to work from home if they’d prefer. However, employees are used to sleeping during the day and working at night, most of them leaving work after 10pm. When I finished this interview and walked out of their office at 2am, there were still a few people working.

Right now, the team is made up of about 30 people. A lot of the developers, as well as game producer Feng Ji and other co-founders, all previously worked at gaming giant Tencent. All of them worked on an MMORPG project called Asura, which is a fantasy game based on Journey to the West, with Feng acting as creative designer.

[ignvideo url=”https://www.ign.com/videos/black-myth-wukong-official-13-minutes-gameplay-trailer”]

Similar to Asura, Black Myth: Wukong is a gritty take on this classic Chinese tale. Different from Journey to the West, the story talks about the Monkey King (Wukong) escorting a monk who has obtained the sacred scroll from the West, but Black Myth: Wukong is much darker and more complex. There are three monkeys shown in the trailer, and players have to wait to figure out who is the real Wukong when they play the game.

The level shown in the trailer is part of the beginning of an area called Black Wind Mountain. Feng told me that it took them six months to produce this demo, and the team has been working on the game for about two years. The reason they released this video now is because the studio is trying to recruit more talent – they were not expecting it to be this popular.

This is the first time the teameam has used Unreal Engine 4 to develop a game. Before Black Myth, Game Science Studio used Cocos and the Unity engine to publish two mobile games. One of the RTS games, Art of War: Red Tides was featured in the Apple App Store globally, and when Tim Cook visited China in 2017, Game Science Studio was one of his stops. Although Art of War: Red Tides has now stopped updates on Steam, over 6,000 reviews of the game are Mostly Positive.

Game Science’s two mobile games brought in stable revenue streams and allowed it to pursue a high quality AAA story-driven action-RPG game. The Chinese gaming market is saturated with free-to-play mobile games and online games, and it’s considered a very commercially risky move to develop a premium console game. After releasing two mobile games, one of the co-founders, Art Director Yang Qi, told Feng, “It’s time to do what we wanted to do from the beginning.”

Under his father’s influence, Yang started learning traditional Chinese painting when he was 5. He was fascinated with Star Wars in high school and went to China Academy of Art in Hangzhou. Now, the Wukong team is based in Hangzhou, Yang’s favorite city because he lived and studied there for many years. Yang has been a graphic designer for over 15 years. His art has a dark fantasy vibe, and it’s easy to tell his work, no matter if it’s characters or environment.

[widget path=”global/article/imagegallery” parameters=”albumSlug=shots-from-inside-the-studio-making-black-myth-wukong&captions=true”]

Game Science Studio was founded in Shenzhen and part of the team moved to Hangzhou to start the Black Myth: Wukong project in 2018. In the beginning, there were only 7 people on the team, now expanded to 30 people. In the early days, the team spent lots of time getting familiar with Unreal Engine 4. They thought of outsourcing to speed up the project, but after talking to several companies who worked with Naughty Dog and Santa Monica Studio, they decided to take on the project themselves.

As Art Director, Yang did a lot of design work on the special effects of the battles, but the actual project was handled by game designer Jiang Baicun. Jiang was the lead level designer for Asura, and co-founded Game Science with Feng and Yang.

Jiang is maybe the only person in the company who didn’t care about the feedback after the trailer was released. Feng teases him for being a defeatist, but the truth is Jiang is the type of person who has the personality that can be described by a Chinese poem, “Not overjoyed by external gains, also not saddened by personal loss.” Jiang is a very calm and down-to-earth kind of person.

Jiang started with the Black Wind Mountain level and picked four or five versions to make this debut trailer. He remembered when the first version of the trailer was played in the studio, the room was silent. It meant the trailer was not OK. He said when they started Game Science, their motto was to “make the game that can move you.” They believed if you are not happy with it, you can’t expect other players to accept it.

The final version undoubtedly has everyone on the team satisfied, but fans started getting skeptical. Some questioned whether this might be a CGI animation and not actual gameplay footage, so I asked Feng to let me play the demo, and he was happy to do it. He also said that I am one of only a few people that have been able to play this outside of the company.

[poilib element=”quoteBox” parameters=”excerpt=I%20can’t%20reveal%20too%20much%2C%20but%20I%20can%20assure%20you%20that%20the%20version%20that%20I%20played%20was%20the%20same%20as%20shown%20in%20the%20trailer.”]

Due to the NDA I signed, I can’t reveal too much, but I can assure you that the version that I played was the same as shown in the trailer: the fights, transforming, casting spells – it had it all, and it’s a complete experience.

I intentionally picked a different approach to play than the trailer. Firstly, instead of transforming to a golden cicada to evade the enemies, I decided to fight. Secondly, during the final battle with the big white wolf, I transformed into another shape to fight against him. Feng also put in a new enemy that was not in the trailer (I can’t talk about its name nor look) and taught me how to defeat him to prove that this gameplay is more than just what you see in the trailer.

Feng also unlocked another testing level for me. This is a level they called, “Toilet”. It features four bosses that have finished basic design, and each one can be battled. Feng said they still needed to spend more time to polish the bosses, so they didn’t show up in the trailer.

Feng said to complete Black Myth: Wukong, players probably need at least 15 hours of playtime. To ensure people stay excited during the gameplay and boss fights, the team plans on having over a hundred different kinds of monster enemies. However, with their current manpower, they can only have one team work on designing levels. They realized if they want to finish the game within 3 years, hiring more talent is unavoidable.

[widget path=”global/article/imagegallery” parameters=”albumSlug=everything-we-know-about-black-myth-wukong&captions=true”]

Right now, Game Science is planning on hiring 10-15 people so they can have two teams work on the level design. But after the trailer went viral, over 10,000 resumes flooded into their recruiting inbox. Some are from AAA gaming companies, even candidates from outside of China who are willing to apply for a Chinese working visa at their own cost. These candidates just want to work on this project. The craziest thing is that the day after the trailer came out, there were people showing up at the door of the company asking for a job. This is much more than the company’s HR can handle.

Feng Ji was calm when he saw the massive influx of resumes. He admitted right now the game might be overhyped, and it’s not normal. Although he is very grateful, right now he feels the need to put a damper over himself and their employees so they don’t get in over their head.

The day of my visit, Feng was telling everyone to be calm in the all-hands meeting. He said the popularity of the trailer is both encouraging and a pressure. Because everyone loved it, they needed to make the game even better. He wants everyone back to work like before the trailer came out. Everybody doing their job is the only way to ensure this project can be successful.

But the truth is Feng has planned an even more ambitious future for his team and himself. The title Black Myth suggests a bigger myth universe. In Chinese myths, Journey to the West is just one of the many great stories. Feng and his team are hoping Black Myth: Wukong is just a beginning to build up a Chinese Black Myth Universe, similar to the Marvel Cinematic Universe. He even told me the names of the two other Black Myths – although I am not allowed to tell you what they are, I can say it is a really ambitious plan.

[widget path=”global/article/imagegallery” parameters=”albumSlug=black-myth-wukong-11-screenshots&captions=true”]

The attention that Black Myth: Wukong got is something that we have never seen before for a Chinese game. The trailer got over 25 million views on the largest Chinese video website, Bilibili.com. On the country’s biggest social media website Weibo, it got retweeted over 100,000 times, and this is only from Game Science’s official Weibo account. In the past few days, a lot of deep dives and breakdown videos of the trailer got over hundreds of thousands views worldwide. Chinese players are celebrating the success and calling it “The Pride of China.”

Some western players may know of the tale of Journey to the West and the main character Monkey King, but more know of him through the Japanese manga Dragon Ball Z and the main character, Son Goku. Feng named it Black Myth: Wukong and hoped to give the Monkey King’s name back to him. He said the tale is from China, but everyone refers to him as Goku, so he wants to let the world know his name is Wukong.

Feng said right now the game is still in early development and Game Science still has a long way to go. When I asked when we could see the game next, he responded, “We might go quiet for a long time, because right now we need to settle down and finish the project. It is a complete surprise that the trailer got so popular, but it’s also a challenge for our next reveal. If we can’t make something that is even better than this trailer, we won’t show it to the rest of the world.”

[poilib element=”accentDivider”]

Dragon Ball FighterZ: Watch Master Roshi Absolutely Destroy Goku In DLC Footage

The next DLC fighter coming to Dragon Ball FighterZ is Master Roshi, Goku’s original trainer and one of Earth’s mightiest human warriors. The elderly fighter, who is able to bulk up, create copies of himself, and unleash a huge Kamehameha attack, has been shown off by Bandai Namco’s esports team.

In the Twitter video below, you can watch Roshi in action as he beats down Goku, Krillin, and Yamcha with little assistance. The video shows off his many techniques–the fighting game balances all characters regardless of their in-universe strength, so Goku’s relative strength doesn’t factor into how the fight plays out.

The fight ends with Roshi using the mafuba, also known as the “demon containment wave”, on Krillin. The move was last seen by fans of the anime in Dragon Ball Super during the Tournament of Power.

Roshi will be available to owners of the third Fighter’s Pass on September 16, or you can buy him individually starting September 18. This Fighter’s Pass will ultimately feature five fighters, but the first two released so far were Ultra Instinct Goku and Kefla. Since this Fighter’s Pass has already added a seventh Goku, hopefully we won’t see another one added.

Dragon Ball FighterZ is currently heavily discounted on Switch, if you want a great fighter to take on the go.

GameSpot may get a commission from retail offers.

Scott Pilgrim The Game Returns, Prince Of Persia Remake, Immortals Fenyx Rising | Save State

In your Save State for September 10, Chastity tells you about the biggest highlights from the September edition of Ubisoft Forward. It featured some big new game announcements, and the return of some classic characters.

Following rumors and hints, Ubisoft finally confirmed that Scott Pilgrim vs the World: The Game is coming back! The Complete Edition is coming this holiday season to current gen consoles, PC, and Stadia. A Prince of Persia: The Sands of Time remake is coming next year. The beloved 2003 game is getting a full, ground-up remake coming to PS4, Xbox One, and PC.

The game formerly known as Gods & Monsters is now called Immortals Fenyx Rising, and it’s launching this year. The upcoming Greek mythology-inspired open world action game will be released in December. There will also be a free demo on Stadia.

That’s just some of the news that came from today’s Ubisoft Forward. For more, including Rainbow 6 Siege and Watch Dogs Legion, check out all of our coverage on GameSpot.

FIFA 21 Player Ratings: Top 100 Players Revealed

Ahead of FIFA 21‘s release in October, EA Sports has now announced the top 100 highest-rated players, and there are no surprises at the top.

The Number 1 overall player is FC Barcelona’s Lionel Messi, who has a 93 overall rating. Rounding out the top five are other superstars like Cristiano Ronaldo (92), Robert Lewandowski (91), Kevin De Bruyne (91), and Neymar Jr. (91).

FIFA 21’s global cover star, Kylian Mbappe of Paris Saint-Germain comes in at No. 8 with a 90 rating. You can see the top 10 highest rated players below, while the full list of ratings for the top 100 players in the game can be seen here on EA’s website.

FIFA 21 Top 10 Players

  1. Lionel Messi, FC Barcelona (93)
  2. Cristiano Ronaldo, Piemonte Calcio (92)
  3. Robert Lewandowski, Bayern Munich (91)
  4. Kevin De Bruyne, Manchester City (91)
  5. Neymar Jr., Paris Saint-Germain (91)
  6. Jan Oblak, Atletico de Madrid (91)
  7. Virgil van Dijk, Liverpool (90)
  8. Kylian Mbappé, Paris Saint-Germain (90)
  9. Mohamed Salah, Liverpool (90)
  10. Sadio Mané, Liverpool (90)

FIFA 21 launches for PS4, Xbox One, and PC on October 9, alongside the Nintendo Switch Legacy Edition. The game will also come to PlayStation 5 and Xbox Series X. A free upgrade path for the PS5 and Xbox Series X versions will be available for those who buy it on a current-gen console.

Now Playing: EA Sports Montage | EA Play 2020

GameSpot may get a commission from retail offers.

More Hyrule Warriors: Age Of Calamity Details Are Coming Very Soon

Out of nowhere, Nintendo announced a Hyrule Warriors sequel earlier this week. The announcement was light on details, but that’s set to change soon, as Nintendo is preparing to show off more of Age of Calamity during an event on September 26.

Age of Calamity is set 100 years before the events of The Legend of Zelda: Breath of the Wild, for which a sequel is also in the works. The game is being developed jointly by Nintendo and Koei Tecmo, and it’s scheduled for release on Switch on November 20.

In Age of Calamity, players will be able to take control of Link, Zelda, and the four champions of Hyrule–Mipha, Revali, Daruk, and Urbosa–and use their unique skills to cut through hordes of Ganon’s minions.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4

Age of Calamity incorporates traditional Zelda elements like puzzles. Players will need to use the Sheikah Slate and other skills to overcome these and other environmental obstacles. Nintendo also says the game features “a robust story that depicts the events, relationships and dramatic moments of the Great Calamity in captivating detail.”

According to Koei Tecmo’s Yosuke Hayashi, who serves as Age of Calamity’s producer, the game was created in close collaboration with Nintendo. “Unlike the previous Hyrule Warriors games, Hyrule Warriors: Age of Calamity was developed by working closely with the Zelda team in every step of the process, including gameplay direction, graphics, world, and all dialogue,” Hayashi explained.

Hyrule Warriors: Age of Calamity launches exclusively for Nintendo Switch on November 20. Pre-orders for the game are now live on the Nintendo Switch eShop and at other retailers. Those who pre-order the game digitally will receive a free bonus weapon: the Lucky Ladle. Nintendo is also re-releasing the Breath of the Wild Champions Amiibo alongside Age of Calamity on November 20.

Now Playing: Hyrule Warriors: Age Of Calamity – Official Announcement Trailer

GameSpot may get a commission from retail offers.

Star Wars Squadrons Goes Gold Ahead Of October Release

The newest Star Wars video game, Star Wars: Squadrons, has crossed a major development milestone. Creative director Ian Frazier said on Twitter that the game has reached “gold” status, which means the game is ready to be sent to manufacturing plants to create discs and print boxes for the physical editions.

It is an important milestone, but the developers at Motive Studios are not packing up and moving onto the next project yet. The game releases on October 2, and there is a multiplayer element that Motive will continue to support after release.

Star Wars: Squadrons launches on October 2 for PS4, Xbox One, and PC. The game is coming out just before the launch of the Xbox Series S/X and the PlayStation 5, but Motive is not working on a new version of the game for those platforms. That said, the game will be playable on next-gen consoles through backwards compatibility.

Squadrons is a budget-priced game, launching at $40 USD. The game has an original Star Wars story, along with multiplayer in the form of 5v5 matches featuring cross-play across console and PC.

Pre-orders for Star Wars: Squadrons are available now. EA and Origin Access subscribers can play the game for 10 hours at launch for free, after which they can buy the full game for 10 percent off. Origin Access Premiere subscribers, meanwhile, will get the full Squadrons game at no extra cost. You can also pre-order on the Xbox and PlayStation digital storefronts, Steam, the Epic Games Store, and major retailers.

Now Playing: Star Wars Squadrons – Official Gameplay Reveal Trailer

GameSpot may get a commission from retail offers.

Age of Calamity Is a Hyrule Warriors Sequel and a Breath of the Wild Prequel – NVC 525

Nintendo did it again, dropping another huge surprise announcement on us this week! Hyrule Warriors: Age of Calamity is a new Warriors game that takes place 100 years before the events of Breath of the Wild, and the NVC crew is here to share their reactions to this reveal. Plus, hear what Eiji Aonuma had to say about Breath of the Wild 2’s development. Then, the panel discusses the limited availability of Super Mario 3D All-Stars, a Nintendo patent that hints at a new Joy-Con, and much more.

Timecodes!

  • 00:00:00 Welcome!
  • 00:00:53 Hyrule Warriors: Age of Calamity discussion
  • 00:21:30 The limited release for Super Mario 3D All-Stars
  • 00:36:29 More news!
  • 00:43:08 (Brief) Games out this week
  • 00:43:57 What we’re playing
  • 00:53:47 Question Block!

NVC is available on your preferred platform!

You can also Download NVC 525 Directly Here

You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at [email protected] and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We’re all pretty active there and often pull Question Block questions and comments straight from the community.

[poilib element=”accentDivider”]

Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.

Razer Blade 15 Advanced (2020) Gaming Laptop Review

Earlier this year, I was able to spend some time testing the Razer Blade 15 Advanced (2019) gaming laptop, featuring an RTX-2060 and an older Intel processor, and thoroughly enjoyed the entire experience. For the past few weeks, I’ve been testing the 2020 version of the Blade 15 Advanced, with a 10th Gen Intel processor and an RTX-2080 Super w/Max-Q tuning.

[widget path=”global/article/imagegallery” parameters=”albumSlug=razer-blade-15-advanced-2020&captions=true”]

The updated internals have added to the overall cost of the Blade 15 Advanced, with the model I’ve been testing normally priced at $2,999 (however, it can be found on sale for $2,799).

Does the sum of the new parts justify the new cost? It depends. Let’s take a closer look.

Specs

Here are the specifications of the Razer Blade 15 Advanced I’ve been testing:

  • Model: Razer Blade 15 Advanced (RZ09-0330)
  • Display: 15.6-inch 300Hz FHD (1920×1080)
  • Processor: 10th Gen Intel Core i7-10875HK 2.3GHz (16M cache, 5.1GHz Max Turbo)
  • Graphics: NVIDIA GeForce RTX 2080 Super with Max-Q (8GB GDDR6)
  • Memory: 16GB 2933Mhz DDR4
  • OS: Windows 10 Home
  • Storage: 1TB NVMe M.2 SSD
  • Webcam: 720p
  • Ports: 1 x SD card reader, 1 x HDMI 2.0b, 3 x USB 3.1, 1 x USB Type-C, 1 x Thunderbolt 3 (USB-C), 1 x 3.5mm headphone jack
  • Connectivity: WiFi 6 802.11ax, Bluetooth 5.1
  • Dimensions: 13.98 x 9.25 x 0.70-inches (WxDxH)
  • Weight: 4.73-pounds
  • Price: $2,799

The model I’ve been testing is the middle configuration. Other models include an RTX 2070 Super-equipped build with a 512GB SSD currently priced at $2,399 on the low end, while at the top of the pack you’re looking at $3,099 for a QLED 4K 60Hz touchscreen with the same specs as the model I tested.

Design

True to the company’s standard approach, the Blade 15 Advanced has a minimalist design. The black housing is broken up only by the bright green USB ports on either side, matching the color of the Razer logo on the lid. That same approach carries over to the inside, with a black keyboard that features white lettering to allow for the individually lit RGB keys to shine bright, along with an all-black trackpad, speakers on either side of the keyboard, and the power button.

Razer_Blade_15_Advanced__-_5

If you like all black everything, then Razer’s traditional design aesthetic is made for you. It’s a look that I enjoy, even if it does feel a little boring when compared to some of the more colorful and geometric designs I’ve seen on gaming rigs.

The 15.6-inch 300Hz HD display has impressively thin bezels on either vertical side, with the top bezel slightly larger due to the Windows Hello compatible camera setup, and 720p webcam. Signing into the Razer is as simple as opening the lid and looking at the camera, thanks to the Hello integration.

Razer_Blade_15_Advanced__-_6

On the left side of the deck is where you’ll find the charging port, two USB 3.1 ports, a USB C 3.2 Gen 2 port, and a 3.5mm headphone/microphone combo port. On the other side of the deck, you’ll find an SD card reader, a Thunderbolt 3 port, another USB 3.1 port, and an HDMI 2.0b port.

It’s a respectable mix of ports and connections for a gaming laptop, giving you plenty of options to connect most of your accessories to it without the need for a USB hub.

Razer_Blade_15_Advanced__-_4

In total, the Razer Blade 15 Advanced looks and feels smaller than it should as a 15-inch laptop. It measures 13.98 x 9.25 x 0.70-inches and weighs 4.73-pounds.

Performance and Gaming

Inside the Blade 15 Advanced is a healthy list of components sure to make your mouth drool. Starting with the 8 core, 16 thread, 10th Gen Intel Core i7-10875H with a 2.3GHz base clock speed, and a max turbo of up to 5.1GHz. Combine that with the Nvidia RTX 2080 Super with Max-Q, 16GB of DDR4 2933MHz memory, and 1TB of NVMe SSD storage, and you have a well-rounded machine for work and play. Well, mostly play. This build will handle pretty much any kind of work you throw at it.

Speaking of what you can throw at it – I put the Blade 15 Advanced through its paces with IGN’s new suite of benchmarking tests. The Advanced did pretty well for itself – have a look at the results:

Benchmark table

As you can see, it didn’t quite keep up with the MSI GE66 Raider, but that was to be expected. The Raider has an Intel Core i9-10980HK processor, while both the Blade Advanced and the Acer Predator Triton 500 have an Intel Core i7-10750H. All three models were equipped with a RTX-2080 Super with Max-Q tuning.

As for real world use, the Blade 15 Advanced and its 300Hz display were a joy to game on. I played a great deal of Warzone during my time testing, as well as falling into the Fall Guys gaming trap for a few days. That’s a lightweight game that most PCs can handle without issue, so I won’t opine about that experience.

Instead, I can say that playing Warzone was smooth and responsive, with an average frame rate of 106 with RTX enabled. I got that number by using Xbox Game Bar to monitor the fps rates, jotting down random 60-second averages, and then averaging those readings.

Razer_Blade_15_Advanced__-_3

That compares less than favorably to the GE66 Raider’s average of 133fps, but I’m not sure I could truly tell a difference. Obviously 106fps doesn’t come anywhere close to taking full advantage of the 300Hz display, but it’s quick and crisp and plenty enjoyable to play.

Those numbers are with every setting on high, at 1080p. You can surely finesse them with some tweaked settings to get a higher FPS if you want to push it.

When testing previous Razer laptops, the housing near the hinge has always gotten warm, if not downright hot. With the Blade Advanced’s vapor chamber cooling, however, the housing only ever got to what I’d call the “warm” phase. It really did make a difference.

Razer_Blade_15_Advanced__-_1

The keyboard keys don’t have a lot of travel, nor do they have a mechanical feel and click, but they offer a solid mix of a feeling that’s both easy to type on and good to game on.

The stereo speakers offer plenty of volume and depth, overpowering the fans as they spun up during extended gaming sessions. Music and Twitch streams had plenty of range, as well.

As for storage, I was able to install my standard lineup of testing, benchmarking apps and games, and still have some room left over on the 1TB drive.

Battery Life

One of my favorite parts about testing more recent Razer laptops is the ridiculous battery life they come with. IGN recently reworked our battery benchmark testing, switching from a video on loop to PCMark 10’s Battery Test.

Running the test on the Blade Advanced, the battery powered through 6 hours and 14 minutes. Out of the handful of gaming laptops we’ve tested thus far, that’s good enough for second – with the Acer Nitro 5 lasting 9 hours and 40 minutes.

Both are equally impressive, given that battery life and gaming laptops are usually not two phrases you use in the same sentence; at least in a positive manner.

Software

The only pre-installed program I found on the Blade 15 Advanced after unboxing was Razer’s Synapse software. As is usually the case with Razer’s laptops, you won’t find any bloatware or anti-virus software here. Instead, you’ll find only the apps necessary to control key aspects of the laptop.

synapse_software

For example, Razer’s Synapse software is used to control lighting on your keyboard, connect to third-party services like Alexa, Philips Hue or Nanoleaf, and create profiles for your installed games.

Outside of Microsoft’s standard Candy Crush and a few other odds and ends that you can easily remove, that’s all you’ll find on the Razer Blade 15 Advanced. And for as much as you pay for this build, that’s exactly the way it should be.

Purchasing Guide

The Razer Blade 15 Advanced comes in three main variants: $2,399 for an RTX 2070 Super Max-Q GPU, 300Hz 1080p screen, and 512GB SSD; $2,899 for an RTX 2080 Super Max-Q, 300Hz 1080p screen, and 1TB SSD; and $3,199 for an RTX 2080 Super Max-Q, 4K OLED Touch display, and 1TB SSD. All three models have an 10th-gen Core i7-10875H CPU.

Pac-Man Geo Turns Real-World Roads Into Mazes

Bandai Namco has announced Pac-Man Geo, a new mobile app for iOS or Android that will bring Pac-Man into the real-world…kind-of.

This game will let you use real-world road maps to create Pac-Man levels, and has been made using information from Google Maps.

Pac-Man Geo near the Arc de Triomphe in Paris, France
Pac-Man Geo near the Arc de Triomphe in Paris, France

Players can choose the scope of their level, and then fill the on-screen map with power pellets and ghosts to eat and avoid as you would in a regular Pac-Man maze. Part of the pleasure of the game, according to Bandai Namco, will be in exploring and discovering interesting terrain–this is not a location-dependent app, so you can play with maps from all over the world. This could be true as COVID-19 restrictions continue to make travel difficult or impossible.

Some screenshots of the game have been released, although they do not give a whole lot of insight into how the game will play, necessarily. However, it won’t be long until the game releases, and it’ll be a free-to-play title with in-app purchases.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4

You can now pre-register for the game on Google Play, if you want to be notified when the game is available.

If you want a more traditional Pac-Man experience, check out this mini arcade cabinet celebrating our circular friend’s 40th birthday.