Disc Room Brings Brutal Buzzsaw Action To PC And Switch This Month

Disc Room, Devolver Digital’s upcoming game about running through rooms full of razor-sharp buzzsaws, has a release date and a Switch version on the way. The game, previously announced for PC, will hit both Steam and the Switch Eshop on October 22.

Nothing we write is going to sum up Disc Room quite as elegantly as the description at the start of the video below: “Disc Room is a game about rooms with discs. Really, really sharp discs.”

The game is set in 2089, when a giant disc appears around Jupiter. For whatever reason, you’re sent in there to explore it–and it turns out the rooms in the disc are filled with traps.

There are unique goals to complete in each room, all of which revolve around dodging between saws. Sometimes the goals you’ll need to complete are obtuse, and are more like puzzles than reflex tests.

You’ll also unlock new abilities throughout Disc Room as you die repeatedly, which will make rooms easier to complete. Leaderboards in each level will let you know how you compare against other players, too.

For more on Disc Room, check out our video of eight of the game’s deadly chambers.

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PS5 Swaps Buttons, Cyberpunk 2077 Goes Gold, & Need For Speed: Hot Pursuit Gets Remastered | Save State

In this video, Persia talks about PS5 swapping the X and circle functions in Japan. They will no longer use X to cancel and circle to accept, but will instead match the Western functions of X for accept and circle for cancel. The change comes to PlayStation in Japan after 26 years but will only apply to the PS5 user interface, not necessarily in games. There hasn’t been any word yet on if players can customize these functions when the next-gen console releases.

Persia also talks about Cyberpunk 2077 officially going gold, which means the code has been certified and pressed to a disc. Someone reportedly even got their hands on a boxed copy and leaked a physical map and other items in the box. Cyberpunk 2077 comes to PS4, Xbox One, and PC on November 19th, with PS5 and Series X & S versions in the works. Those come with a free upgrade to your respective next-gen console when they release.

Lastly, Persia talks about the announcement of Need For Speed: Hot pursuit getting a remaster. It’s coming to PS4, Xbox One, and PC on November 6, then to Nintendo Switch on November 13. The remaster will include cross-play, enhanced visuals, and all of the DLC.

This is your Save State for Monday, October 5th.

Among Us Dev Is Trying To Stop Cheaters

Among Us players have started to experience different types of cheating when they hop into matches. Thanks to cheaters, players have had their nicknames edited, their entire crews ejected at the start of the match, and had games where there was an extra impostor. The three person studio Innersloth has been trying to tackle the problem.

“We’re rushing to get an account system in place so we can have better moderation and reporting systems built around that,” Among Us programmer Forest Willard told Kotaku. “Also getting help with making the servers better at detecting and blocking hacks. And investigating client-side hack prevention as well. I’m sort of scrambling to get all the right people in place, but I’m attacking it from multiple angles so it can get better in many ways hopefully all at once.”

There is no reward, cosmetic or otherwise, for winning in Among Us, which makes the presence of cheaters and griefers particularly odd.

Among Us saw a huge uptick in players over the last few months after multiple streamers broadcasted the game. The popularity, just like Fall Guys before it, brought a number of cheaters to the online game. Innersloth didn’t expect any of this success so they are racing to get basic features, like accounts, set up. The studio cancelled their planned sequel in order to focus on improving the current game.

While Innersloth works to implement these changes, the best way to avoid cheaters is to get a group of friends together and play with them.

Now Playing: Among Us – Steam Release Trailer (2018)

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Need For Speed Hot Pursuit Remastered Announced With November Release Date

Need For Speed Hot Pursuit Remastered has been announced, and it’s coming out for PC, PlayStation 4, and Xbox One on November 6. A Nintendo Switch release will follow on November 13.

The Criterion Games-developed Need For Speed Hot Pursuit came out 10 years ago and is still a fan-favorite. It’s being released this November with updated visuals, all of its DLC, cross-platform multiplayer, and more in the form of a remaster from EA. You can check out the remaster’s reveal in the trailer below:

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“Unleash a savage sense of speed both as an outlaw and a cop in this timeless racing experience updated for today’s platforms,” a blog post detailing the announcement reads. “Get cross-platform multiplayer and Autolog, enhanced visuals, all main DLC delivered at launch, and much more. It’s time to reignite the pursuit.”

This remaster will be presented with updated visuals across all platforms. The Nintendo Switch version runs at 1080p/30fps in its docked mode and 720p/30fps undocked. Depending on PC specifications, the PC version can play up to 4K/60fps and the PlayStation 4 Pro and Xbox One X can play at either 4K/30fps or 1080p/60fps. The base version of those consoles plays at 1080p/30fps.

“In addition to the listed improvements for the Nintendo Switch version, PlayStation 4, Xbox One, and PC versions, (the game has also been) updated with upressed UI, higher resolution reflections, boosted textures, more particles, and improved AA/SSAO,” the blog post reads.

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As mentioned in the trailer above, the game’s multiplayer will feature cross play and rankings will display on your friends’ Speedwalls — leader boards — no matter what platform they play on. In terms of DLC, the remaster includes the SCPD Rebel Racer pack, the Super Sports pack, the Armed and Dangerous pack, the Lamborghini Untamed pack, and the Porsche Unleashed pack, all available at launch. This adds “an extra six hours of gameplay and more than 30 challenges,” according to EA.

The remaster also includes new achievements, car colors, car wraps, reduced hard stops, an updated photo mode and gallery, multiple quality-of-life updates, and more.

For those unfamiliar with the game, Hot Pursuit was notable at the time of its release because it allowed you to race as vehicles on both sides of the law. You could race your best vehicle through Seacrest County’s many roads or you could drive as the police, chasing down those who use the county’s roads as race tracks. Check out our original review of Need For Speed Hot Pursuit, where we awarded the game a 9/10 and called it “pure over-the-top driving entertainment”.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Halloween Candy Is on Sale at Amazon, Today Only

Today’s deal of the day at Amazon is a good one for anyone who enjoys candy. It’s also good for anyone planning on providing sugary treats in a safe way to tick-or-treaters this year. The online retailer has bulk Hershey candy, including Halloween variety packs, up to 30% off. But grab these deals fast if you want them, because they go away at midnight.

The only problem with this sale is that the candy ships several weeks before Halloween. Might want to order extra to make sure you still have some on hand when the spooky holiday rolls around.

Save Up to 30% Off Halloween Candy

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And while we’re on the subject of Amazon, a reminder that Amazon Prime Day is a two-day event spanning October 13-14. See our full Prime Day rundown for a look at early deals and what to expect once the sale gets in full swing.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Genshin Impact May Have Made $50 Million Since Launch

Genshin Impact has managed 17 million downloads on mobile alone over the first four days of its release, with analysts estimating that it’s grossed $50 million since launch.

The free-to-play action-RPG arrived on PlayStation 4, PC, iOS and Android on September 28, and mobile analytics company App Annie posted the downloads milestone on Twitter on October 4.

That huge early uptake means that the game is already a top grossing mobile title in across Asia, and in the US. Speaking to IGN, Daniel Ahmad, Senior Analyst at Niko Partners, estimates that the game has grossed $50 million in its first week, with the majority of that revenue coming from China, Japan, and the US.

“The game had more than 20 million pre-registrations prior to launch, of which more than 5 million were from outside China”, explains Ahmad. “This is a huge achievement not just for a Chinese developed game, but for a new original IP too.”

Genshin Impact has been compared to The Legend of Zelda: Breath of the Wild due to its visual aesthetic and design. The game is an open-world action-RPG with gachapon elements, and it has already proven to be quite the success on social media. A Nintendo Switch version is currently in the works too, with a release date unannounced.

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It’s the latest in a series of Chinese games that have caught western attention, which Ahmad says is part of a deliberate attempt to crack new markets: “As the mobile games market matures in China, developers are looking to reach new players, both outside China and on new platforms. Both small and large Chinese studios have been investing in more robust experiences that can scale to console and PC. As many have seen with previously announced games such as Lost Soul Aside, Bright Memory Infinite and Black Myth Wu Kong, Chinese game developers are beginning to make their mark in the West.”

“While the distribution and monetisation model for Genshin Impact are already accepted in China,” Ahmad continues, “the game is popularising AAA free to play and gacha games in the West. [Developer] MiHoYo has worked to ensure that gamers can play the title without needing to pay to progress, while still being able to monetise from those who want to pay and obtain the best characters and equipment earlier.”

If you’re interested in checking Genshin Impact out, take a look at our hands-on preview from March of this year to learn more about how it plays. We’ve also got some Genshin Impact guides to check out if you’re already playing. Here’s the skinny on acquiring wishes and here’s an article explaining how you can play co-op with your friends.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Egypt Unveils 59 Ancient Mummies From 2,600 Years Ago

Egypt has unearthed 59 ancient mummies from 2,600 years ago and fortunately for Brendan Fraser, no curse has been detected.

Egypt’s Tourism and Antiquities Minister, Khalid el-Anany, announced on October 3 that a team of archaeologists discovered dozens of coffins in a necropolis south of Cairo, according to a report from The Washington Post. This led to the discovery of 59 sealed sarcophagi, many of which had mummies inside. It was determined that these sarcophagi were buried more than 2,600 years ago.

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“I consider this the beginning of a big discovery,” el-Anany said.

That’s because el-Anany said this discovery was just the first of many that he believes will lead to even more sarcophagi from the area. As if Brendan Fraser, who played famed adventurer and tomb raider Rick O’Connell in 1999’s The Mummy, wasn’t already sweating over what might lie within, one of the 59 sarcophagi was opened at a press conference on October 3 to reveal the mummy inside. Fortunately, no curses were released and Imhotep and his army of undead were nowhere to be found.

The mummies were discovered in Saqqara, which is home to 11 pyramids. These sarcophagi were specifically discovered in the Step Pyramid. The burial sites in Saqqara date back to the 1st Dynasty, which ranges from 2921 B.C. to 2770 B.C.E., and to the Coptic period, which ranges from 395 to 492 C.E.

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Secretary General of the Supreme Council of Antiquities, Mostafa Waziri, told reporters that the coffins likely belonged to priests and other elite figures of the Pharaonic Late period, which ranges from 664 to 525 B.C.E. These coffins were found with 28 statues of Ptah-Soker, the main god of the Saqqara necropolis, and a 35cm bronze statue of Nefertum, god of the lotus blossom and perfume.

El-Anany said these 59 coffins will join 30 ancient wooden coffins discovered earlier this month in Luxor and all of them will be showcased at the Grand Egyptian Museum currently under construction near the Giza Pyramids.

For more mummies, read about this dinosaur mummy discovered in 2017 and then read about what happened when when a mysterious black sarcophagus was finally opened in Egypt last year.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

HBO’s Lovecraft Country Episode 8 “Jig-a-Bobo” Breakdown

In Episode 8 of Lovecraft Country, the community mourns after the murder of young Emmett Till, who was Diana “Dee” Freeman’s best friend. Captain Lancaster tracks down Diana after one of her hand drawn comics was left behind by Hippolyta in Mayfield. He then places a curse on her, which causes her to be followed by two creepy dancing demonic spirits that want to kill her.

Meanwhile, Atticus (Jonathan Majors) needs Christina’s help to cast a spell, and Ji-ah (Jamie Chung) visits Leti’s house looking for Tic, and Ruby and Leti (Jurnee Smollett) finally talk about their shared knowledge of magic.

Destiny 2 Festival Of The Lost 2020: Halloween Event Dates, Start Time, Rewards, And Activities

The Festival of the Lost, Destiny 2 yearly Halloween event, is back starting October 6. The final holiday event before the release of the Beyond Light expansion on November 10 is free to all players, and revamps some of the aspects that have defined the Festival for the last few years. As usual, you’ll have the ability to dress up and trick-or-treat in-game for the event, gathering candy from activities and other characters and wearing Halloween masks to increase your bounties. But this year’s take on the Festival makes a few small, subtle changes, allowing you to earn both new rewards and new versions of old ones.

Bungie detailed the Festival in a blog post, which explains the tweaks to this year’s festivities. Once again, players will return to a spooky version of Mercury’s Infinite Forest. Dubbed the Haunted Forest, your goal there is to get as far as you can in 15 minutes. Your goal is to kill as many enemies as possible to extend your timer as you work through each of the Haunted Forest’s branches–but you’ll be hunted by some huge unkillable baddies along the way, as well.

Destiny 2 Festival of the Lost Start Time

  • October 6, 10 AM PT
  • October 6, 1 PM ET
  • October 6, 5 PM GMT
  • October 7, 4 AM AET

Venturing into the Forest and completing Festival of the Lost bounties will earn you Chocolate Strange Coins, which you can then spend on special Festival rewards. These include a variety of masks of different characters that you’ll be able to wear on a helmet you earn during the Festival. The masks are all armor ornaments for the Masquerader’s Helmet you’ll get from vendor Eva Levante, which means you can wear them without a big Power loss as in previous years. You’ll earn new masks from Eva, and if you have the masks from the 2018 and 2019 Festival of the Lost, you’ll be able to equip those as well.

In addition to the other currencies at play, this year, there’s a new caveat–when you start the festival, you’ll visit the Spider on the Tangled Shore. He’ll introduce you to a new item called a Cipher Decoder. You’ll gather these in events in the rest of the solar system, then take them into the Haunted Forest to open optional caches scattered throughout; as many as five per run.

Past Festival of the Lost rewards return this year, offering the opportunity to get new rolls on the guns. Both Horror Story from two years ago and last year’s Braytech Werewolf will be available on your Haunted Forest runs, offering random rolls so you can get find some new favorites. There are new Triumphs with the Festival of the Lost this year, and you’ll be able to earn some new masks through gameplay, as well as buy additional masks and other cosmetics through the Eververse Store.

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The Halloween event also has its own cosmetic rewards. You can snag some new monster-themed gear from the Eververse Store, and there are new items you can earn through gameplay, including a bandage wrapped sparrow, ship, and Ghost shell.

As has been the case for the last year, the Festival of the Lost will feature its own set of specific Triumphs to clear during the month-long event. There are also a few Festival-specific mods that can give you an edge in the Haunted Forest, like Vampiric Touch, which gives you health regeneration on precision kills, and Energetic Assassin, which makes precision kills grant grenade and melee energy. You’ll only be able to use those mods during the Festival, though, so make sure you unlock them and equip them early for best results.

The Festival of the Lost is open to all players, including those in the free-to-play New Light version of Destiny 2. You’ll need to be at least 770 Power to access the Haunted Forest, which is pretty low and easily attainable with a bit of grinding even if you’re brand new to the game. The Festival of the Lost kicks off on October 6 and runs until November 3.

Now Playing: Destiny 2: Season Of Arrivals – Festival of the Lost Gameplay Trailer

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New Apex Legends Aftermarket Update Changes Wraith And Pathfinder (Again)

Respawn has released the full patch notes for the Apex Legends update that’s going live alongside the upcoming Aftermarket Collection Event, a limited-time event that adds Caustic’s heirloom, legendary cosmetics, a brand-new mode, and cross-play to the battle royale game. The two big standouts in the patch notes are character balancing changes and evo shield adjustments.

In terms of characters, Wraith and Pathfinder get the two big changes this time. Respawn has attempted to nerf both characters numerous times, as both consistently remain top picks for their overall utility and dominance (especially Wraith). “We don’t want to hit [Wraith’s] abilities anymore,” Respawn writes in the patch notes. “We think both she and Pathfinder have been pushed to the edge in terms of cooldown and utility nerfs where pushing them any further would make them a lot less fun to play.”

So instead of adjusting her abilities any further, Respawn is instead changing the interdimensional skirmisher’s running animation–something that has allowed the already tiny legend to become even smaller and harder to hit. The new animations make her “more upright and expose a larger area of her body to gunfire,” which should nerf Wraith a bit by making her easier to hit.

Pathfinder is kind of getting a buff. After a hefty nerf to his grapple at the start of Season 5, Respawn is now adjusting how the cooldown on Pathfinder’s tactical works in order to better balance the character. It’s not going back to its overpowered state–instead, the cooldown on Pathfinder’s grapple is now dependent on how you use it. Perform a short grapple that goes nowhere? Your tactical ability will recharge rather quickly. But if you do a much longer grapple that sends you soaring through the air, you’ll have to wait much longer before using it again. The shortest that the cooldown on Pathfinder’s tactical can be will now be 10 seconds, while the longest is 35 seconds.

Fans will be happy to see how Respawn is changing evo shields. A long-requested feature by the community is going live: You’ll be able to see how close an evo shield is to upgrading before equipping it, helping you determine whether to keep the one you currently have or pick up one from a death box. Additionally, you’ll now be able to equip an evo shield of equal rank to the one you’re using even if the new shield is empty and the one you have is full–this should make it easier to switch to an evo shield that’s close to ranking up even if it’s already broken.

Aftermarket is scheduled to go live on October 6. The full patch notes to the accompanying update can be found listed, below.

Apex Legends Aftermarket Update Patch Notes

Legend Meta

  • Rampart
    • Increased the rate at which Sheila’s bullet spread tightens
  • Bloodhound
    • Updated Bloodhound’s tactical cooldown while ultimate is active from 6 seconds to 8 seconds.
      • Dev Note: The 6.0 changes have been extremely powerful for Bloodhound. Their ultimate is now truly a moment you should fear as the enemy. We think we might have gone a little far with 6s. Against a competent BH, there would only ever be 2s during which you’re not scanned. Changing it to 8s means you’ve got 4s of being revealed and 4s to reposition in between pulses.
  • Pathfinder
    • Grapple cooldown is now based on the distance Pathfinder traveled. The shortest possible pull has a 10s cooldown; the maximum cooldown is still 35s, but you’re going to have to swing a very long distance to get there. Have fun out there, friends!
    • Dev note:
      • Pathfinder mains rejoice, the Outlands happiest robot is getting some love. Instead of dropping grapple cooldown back to 15s where it was before, or moving it to 25s as a compromise, we considered a player suggestion (thanks Reddit) to have the Grapple drain energy as it goes, similar to Titanfall 2. The difference here is we’re looking at your full distance traveled: from the moment you leave the ground to when you’re on the ground again and not sliding at crazy high speeds. What this means is two things:
      • Bad Pathfinder players, no longer need to fear the faceplant grapple quite as much. If you’re not going anywhere, you’re not incurring much of a cooldown.
      • If you’re really really good at Pathfinder and looking for the absolute max distance grapple, you’ll still have a 35s cooldown, assuming you land it. This both buffs Path a little less for the scariest robot players out there and it also opens up room for extra skill expression: can you find useful short distance grapples that’ll give you a shorter CD but still do something good for you? Looking forward to seeing what you all do with this one.
  • Wraith
    • Updated Wraith’s sprint animation.
    • Dev note:
      • Wraith is a very challenging Legend to nerf. We look at Legend performance across a number of axes: how often trios with this Legend on them win games / place highly, how often this Legend gets knock downs vs is knocked down, how often this Legend is picked. Across each and every single one of these axes, Wraith dominates.
      • And yet each time we hit her abilities (which we’ve done a lot) she bounces back within a few weeks without bleeding a lot of pick rate. Her kit is uniquely useful both in solo games and in highly coordinated games. Also she’s just really cool. We get it.
      • We don’t want to hit her abilities anymore. We think both she and Pathfinder have been pushed to the edge in terms of cooldown and utility nerfs where pushing them any further would make them a lot less fun to play. We don’t want that!
      • So we started looking at other Legend specific things that could give her this power–and discovered that her sprinting animations are unique in how much they artificially shorten her (by hunching over), thus shrinking her shootable area from the perspective of the enemy. It doesn’t sound like a lot, but taken together with her already small hitbox, it’s a lot of power.
      • This patch, we’re introducing a new set of sprint animations for Wraith. These are much more upright and expose a larger area of her body to gunfire. Now we know her old sprint was iconic and we hate to see it go as well, but we believe this is the best way by far of bringing her in line without having to hit her abilities again. Depending on what we see after these animations go live, we may even be able to put some power back into her abilities (no promises though).
      • As always, we will be listening to feedback and monitoring data on this change.
  • Crypto
    • Crypto’s Drone can now open loot vaults if Crypto has a key in his inventory. It consumes the key as usual.
  • Loba
    • Increased range of ultimate & passive from 3100 units to 4500 units.
    • Loba now starts the match with her ultimate half charged.

Weapon Meta

  • Devotion
    • Increasing hipfire spread at a base level and also increasing the spread added while firing.
  • Spitfire
    • We try to keep hipfire numbers consistent with similar weapons of the same class. So, the hipfire spread increase on the Devotion is also being applied to the Spitfire. To compensate, we are reducing horizontal recoil on the Spitfire.
  • Triple Take
    • Reduced fire rate from 1.4 to 1.3.

Quality Of Life

  • Loot Prompts now show how much damage an evo shield has accumulated, so you can make a better decision when switching.
  • You are now able to switch to same-level armor that has less health, if it is closer to evolving.
  • Loot Prompts will now have a small indicator that lets you know if your teammate needs this item, so you can ping it!
  • Performance Display is a new option that activates a panel that appears in the top right corner of your screen during a match.
    • The data displayed is as follows:
      • FPS – Frames Per Second, or how quickly your game is rendering frames
      • Latency – The time (in milliseconds) it takes for your game client to communicate to the server and back
      • Loss – Indicates the percentage of packet data lost per second on its way to or from the server
      • Choke – Indicates the percentage of packet data congestion on its way from the server
      • In/Out – The amount of data being sent from/to the server
    • If you’re noticing persistent issues while playing, this display may help you (and us!) identify what’s going on. The Performance Display can be enabled or disabled at any time from your Gameplay Settings menu.
  • Anonymous Mode has been added to the options. Anonymize your name in the champion presentation, obituary, and other locations of living opponents.
  • Level 0 Evo Armor will now appear as empty in the inventory, so you can ping to request for Armor
  • There are more banners placed around World’s Edge to better support Cryptos ability to see nearby squads in his drone.
  • Out of Bounds – The out of bounds timer no longer refreshes each time you enter a new out of bounds area. The timer is now a fixed amount of time: 30 seconds. If you enter new out of bounds areas, the timer will steadily decrease. However, if you only have 5 seconds left, the timer will keep refreshing up to that 5 second mark.
    • This should work against people exploiting the timer, while still allowing time for people to get down if they land up there.
  • Random Favorite selection added for Music and Loadscreen categories
  • Holo Sprays will now remember which players liked them, and will display a count to the owner. This also prevents other players from spamming “like” on the holo spray.
  • Legend Tokens have been minimized to a tool tip in the lobby. Hover over your currency to see your amount.

Bug Fixes

  • General
    • Added the ability to ping the satellite dish at Crypto’s Map Room from the dropship.
  • Gibraltar
    • Fixed an issue with the bubble shield looking white in certain conditions.
  • Lifeline
    • Fixed an issue with the “Guardian Angel” Skin having a stretched neck when using Sheila.
    • Fixed an issue where care packages would not be allowed to be placed on certain parts of Capacitor, Rig, or Salvage in Kings Canyon.
  • Caustic
    • Fixed Caustic barrels from being placed at an angle on shipping crates.
  • Mirage
    • Fixed an issue that prevented Mirage decoys from being pinged.
    • Fixed an issue that did not allow Crypto’s drone to highlight decoys.
  • Octane
    • Fixed a visual issue that removed Revenant’s shadow form from a player after jumping off an Octane Jump Pad.
    • Fixed an issue with the Jump Pad clipping into the ground in certain areas
  • Crypto
    • Fixed an issue with his drone not detecting Wattson’s Security Fences.
    • Fixed an audio issue with survey beacon sometimes making very little sound when using it as Crypto’s drone.
    • Fixed an issue with his drone not taking damage from directly below.
  • Revenant
    • Fixed an issue with the HUD of the Replicator staying on screen when the totem effect wears off.
  • Loba
    • Fixed inconsistencies with teleporting onto a supply ship.
    • Fixed an issue allowing teleporting into drills around Lava Fissure.
    • Fixed an issue preventing teleporting on certain terrain in Staging.
  • Rampart
    • Fixed an issue with doors closing when dismounting a placed Sheila in a doorway.
    • Fixed Amped Cover from floating in the air when placed on a supply ship.
    • Fixed an issue with being able to place Sheila on loot bins.
    • Fixed an issue with Longbow DMR, Triple Take, Mastiff and Sentinel not always receiving the Amped Cover buff.
    • Fixed an issue with Amped Cover being able to be placed at bad angles around the map.
    • Fixed an issue with the Amped Cover not being destroyed by the initial blast of Charge Rifle.
    • Fixed an issue with bullets getting amped before they cross the amped wall from certain angles.
  • L-Star
    • Fixed an issue with overheating occurring when firing a single shot from the weapon multiple times.

Now Playing: Apex Legends Season 6 – Everything You Need To Know In Under 5 Minutes

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