Nvidia RTX 3070 Review – 2080 Ti Performance For Cheap

With the RTX 3080 as the introduction to Nvidia’s new generation of video cards, we saw what the next wave of high-end cards is capable of. Relatively speaking, the RTX 3080 offers an intriguing value proposition for enthusiast-level performance at $700 USD MSRP (if you can even find one), outclassing any video card that came before it. But not everyone needs or wants to go for the high-end and, as is tradition, Nvidia likes to roll out lower-spec SKUs over time–so now, we have the RTX 3070, which is a truly impressive card in its own right.

Nvidia has touted the RTX 3070 as performing around the same as the RTX 2080 Ti, which was last generation’s top-tier consumer-level video card. And that’s largely true based on our results. The RTX 3070 carries a $500 MSRP, which is less than half of what a 2080 Ti goes for, so to get that type of performance at a much more approachable price makes high-end PC gaming less of a pipe dream. Especially when factoring in the growing popularity of RTX ray tracing capabilities and the increasing usage of DLSS as a great alternative to antialiasing, the RTX 3070 makes a strong case for those who are still holding out with GTX 10-series (or older) cards.

For the purposes of this review, Nvidia provided the Founder’s Edition of the RTX 3070–keep in mind that board partners’ performance and pricing can vary. We followed a similar structure to our RTX 3080 review to keep a consistent comparison between the other Nvidia cards included in our tests, but focused our analysis on how the 3070 fares against the 2080 Ti, given Nvidia’s claims of how the 3070 stacks against it.

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Technical Details

All the new RTX 30-series video cards fall under the Ampere architecture, which shares a lot in common with the RTX 20-series generation’s Turing architecture. It’s essentially a beefed-up version of Nvidia’s three-pronged approach for graphics processing: streaming multiprocessor (SM), the Tensor core for deep learning and AI-based tech like DLSS, and the RT core dedicated to ray tracing tasks.

Compared to their previous-gen counterparts, Ampere cards pack a higher CUDA core count, GDDR6X memory, higher transistor count, and rate for much higher TFLOPs–though peak power consumption is higher now. At least for the RTX 3070, power requirements aren’t as steep as the RTX 3080–Nvidia says you’ll need a 650-watt power supply for the 3070, which peaks at 220 watts under load.

The RTX 3070 is a bit more compact, sports both fans on the underside, and has a mini 12-pin power connector.
The RTX 3070 is a bit more compact, sports both fans on the underside, and has a mini 12-pin power connector.

Like the RTX 3080, the RTX 3070 sports a new power pin design; the packaging comes with an adapter so all you really need to power it is one standard 8-pin PCIe power connector. The RTX 3070 Founder’s Edition has both cooling fans on the underside of the card; however, you still get the same airflow design with one fan for back-end exhaust and the other to pull air from below and push it upward through the card itself.

You’ll get the same ports as the higher-end Ampere cards, too: one HDMI 2.1 and three DisplayPort 1.4a outputs. One difference in design is that the RTX 3070 is a bit more compact–while it’s still a dual-slot card, it’s quite a bit shorter at 9.5 inches as opposed to the 3080’s 11.2 inches. Any standard mid-tower case can fit an RTX 3080, but it can be a tight fit regardless.

While Nvidia has changed the way it lays out the specs for its video cards from generation to generation, below you’ll find the more pertinent technical details to see how these cards stack up on paper.

RTX 3080 RTX 3070 RTX 2080 Ti RTX 2080
CUDA Cores 8704 5888 4352 2944
Clock Speed (Boost) 1710 MHz 1730 MHz 1635 MHz 1515 MHz
Memory Speed 19 Gbps 14 Gbps 14 Gbps 14 Gbps
VRAM / Memory 10 GB GDDR6X 8 GB GDDR6 11 GB GDDR6 8 GB GDDR6
Single Precision Perf 29.7 TFLOPs 20.3 TFLOPs 13.4 TFLOPs 10.1 TFLOPs
RT Cores 68 46 68 46
Tensor Core TFLOPs 238 163 114 85
TDP (Watts) 320 W 220 W 260 W 225 W
Transistor Count 28.3 B 17.4 B 18.9 B 18.9 B
Launch Price (USD) $700 $500 $1000 ($1200 FE) $700 ($800 FE)

Methodology And Test Bench

To test out the RTX 3070, we used the same rig as with our previous RTX 3080 review for a test bench. While we’ve had access to limited resources working from home amid the current conditions of the pandemic in the United States, we managed to put together a decent machine to work. It includes the following specs:

  • MSI Mag Z490 Tomahawk motherboard
  • Intel Core i7-10700 (non-K) 8-core/16-thread CPU clocked at 4.7GHz
    • Corsair H100i AIO Liquid Cooler
  • 16GB (2x8GB dual-channel) Corsair Vengeance DDR4-3000 RAM
  • Samsung 960 Pro 512GB NVMe SSD
  • Seasonic Prime 1000W (80 Plus Platinum) PSU

We included a total of four video cards in our tests: the RTX 3070 (of course), RTX 3080, RTX 2080 Ti, and RTX 2080. Results from the RTX 3070 reflect using the GeForce Game Ready 456.56 driver, while the other three cards were tested using the Game Ready 456.16 driver.

Inside our test bench with the RTX 3070 installed. Don't mind the cable management.
Inside our test bench with the RTX 3070 installed. Don’t mind the cable management.

Our tests included benchmarks from the same set of 10 games to compare and contrast the performance results for all four video cards: Metro Exodus, Control, Shadow of the Tomb Raider, Wolfenstein: Youngblood, Final Fantasy XV, Final Fantasy XIV: Shadowbringers, Red Dead Redemption 2, Assassin’s Creed Odyssey, Horizon Zero Dawn, and Forza Horizon 4. This samples a decent variety of games with varying degrees of hardware demand–some are great showcases for RTX ray tracing eye candy and DLSS boosts while others provide comparisons for raw performance metrics.

The focus of this review is on in-game performance with maximum graphics settings at both 4K (3840×2160) and 1440p (2560×1440) resolutions. If Nvidia graphics features were available, like ray tracing and DLSS, we turned them on to show what these cards can do with the bells and whistles they offer. Performance for each card was either measured in average FPS or a total score calculated by the game’s benchmark tools (except for Control, which was done using FRAPS), and results were examined relative to other cards. Exact performance will vary from one user to another, and while we pushed the cards as far as games let us, remember that you can always adjust graphics options to improve FPS output and tweak visuals to your liking.

Benchmark Results

Metro Exodus

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Metro Exodus pushes video cards to their limits and is one of the better showcases of RTX ray tracing. The game has a built-in benchmark that provides a good stress test, and with it we cranked ray tracing to its max but also used DLSS.

At 4K, the RTX 3070 got an average frame rate of 39.2 FPS, so very slightly behind the RTX 2080 Ti, which got 41.4 FPS–a difference of 5.3%. Compared to its more powerful 3080 counterpart, the RTX 3070 trails by about 24%. At 1440p, the 3070 hits a solid 52.9 FPS average, trailing the 2080 Ti by 5.2% and the 3080 by 21.3%.

Control

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Control is one of the marquee games Nvidia’s been using to show off its graphics tech, and for good reason, offering full ray tracing options and DLSS keep up frame rate and maintain image quality. Since there is no in-game benchmark, we created our own gameplay sequence to gauge performance and used FRAPS to get our numbers.

When running 4K, the RTX 3070 got an average of 46.4 FPS, which is just one frame behind the RTX 2080 Ti’s 47.4 FPS–a tiny trail of 2.1% to be exact. And our new card is behind the RTX 3080’s 64 FPS by 27.5%. Switching to 1440p, there’s virtually no difference in performance between the 3070 and 2080 Ti (hitting 82 FPS and 82.3 FPS averages)–that puts the 3070 at 21.6% behind the 3080.

Shadow of the Tomb Raider

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Shadow of the Tomb Raider is another Nvidia graphics showcase with vast environments to flex ray tracing but also put DLSS to good use (and a handy in-game benchmark).

At 4K, the RTX 3070 was able to hit an average of 51 FPS, slightly trailing the RTX 2080 Ti’s 57 FPS by 10.5% and the RTX 3080’s 70 FPS average by 27.1%. And at 1440p, the 3070 got an 80 FPS average, which is about 7% behind the 2080 Ti and 20% behind the 3080.

Wolfenstein Youngblood

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While Wolfenstein Youngblood isn’t going to blow you away visually, it’s still a good showcase of what the idTech 6 engine is capable of, especially when you throw ray tracing into the mix and use DLSS to boost performance.

Here at 4K, the RTX 3070 pulls slightly ahead with 91 FPS average and overtakes the RTX 2080 Ti’s 89 FPS–an improvement of 2.3%. That puts the new card about 22.2% behind the RTX 3080 as well. For 1440p, the 3070 maintains a marginal lead over the 2080 Ti with averages of 157 FPS and 144 FPS, respectively–marking a 9% increase for the 3070. It also trails the RTX 3080 by just 8.2%, but we’re likely seeing the game get CPU bound at this point.

Final Fantasy XV

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Final Fantasy XV has a free robust benchmark that’s also a decent stress test for video cards. While the game may not have ray tracing, it does sport DLSS, and this six-minute multi-part benchmark contains a good amount of action.

At 4K, the RTX 3070 scored 5645, which is about 6.9% behind the RTX 2080 Ti’s score of 6061 and 22.5% behind that RTX 3080’s score of 7281. When going to 1440p, Final Fantasy XV does not allow for DLSS, so the results reflect performance when using the “High settings” preset. The gap closes slightly with the RTX 3070 scoring 9524, just trailing the 2080 Ti by 4.4% and the 3080 by 16.3%.

Final Fantasy XIV: Shadowbringers

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FFXIV isn’t exactly graphically demanding, but it is the hottest MMORPG (or RPG for that matter) on the block. It’s also a good showcase of how games running lower-spec tech may or may not benefit from better GPUs.

When running 4K, the RTX 3070 and 2080 Ti are practically neck and neck, scoring 11017 and 11578 respectively, with the newer card trailing by only 4.8%. That puts our new card about 22.1% behind the RTX 3080’s score of 14138. FFXIV becomes noticeably CPU bound at 1440p with results that show all our video cards performing quite close to each other, making the differences negligible.

Red Dead Redemption 2

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Red Dead Redemption 2 has the potential to push PC hardware pretty hard, especially if you max out every single graphics option available. The game will still look great even if you turn some things down, but we cranked everything to their absolute highest setting to see what these cards can really do.

At 4K, the RTX 3070 was able to average 35.4 FPS, trailing the RTX 2080 Ti’s 37.1 FPS by just 4.6% and the RTX 3080’s 43.1 FPS by 17.9%. Moving to 1440p, the performance gaps widen by just a bit: the 3070 achieved an average of 49.2 FPS while the RTX 2080 Ti and 3080 got 52 FPS and 62.9 FPS–this marks the new card trailing by 5.4% and 21.8% respectively.

Assassin’s Creed Odyssey

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While Assassin’s Creed Odyssey is still visually stunning and a great example of a detailed open world, it tends to be heavily CPU-reliant. Regardless, it’s important to know how high-end video cards handle the game and impact performance.

At 4K, the RTX 3070 was able to average 50 FPS, which is just 3.8% behind the RTX 2080 Ti’s 52 FPS average. This also means the new card trails the RTX 3080’s 62 FPS average by 19.4%. When using 1440p, the 3070 and 2080 Ti are neck-and-neck with only one FPS difference between their averages. The 3070 also only trails the 3080 by 10.3%, which speaks to the CPU-bound nature of the game.

Horizon Zero Dawn

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Horizon Zero Dawn’s PC port has a few rough patches with bugs and some visual artifacting, though it has seen some improvements. It remains a great graphical showcase when all is working well, and it comes with a nice benchmark tool.

At 4K, the RTX 3070 gets an average of 54 FPS, just a bit behind the RTX 2080 Ti’s 57 FPS average by 5.3%. The RTX 3080 still pulls ahead by quite a bit with a 28% increase over the 3070 but the gap closes when going to 1440p resolution. There’s only a one-frame difference between the 3070 and 2080 Ti, and our new card trails the 3080 by 12.8%.

Forza Horizon 4

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A good racing game is always an easy way to flex visual fidelity, and Forza Horizon 4 is an S-tier example with plenty of graphics options and a detailed benchmark tool. And the game performs wonderfully even with every setting set to their highest possible option.

At 4K, the RTX 3070 is able to overtake the 2080 Ti slightly by averaging 78 FPS, marking a 3 FPS gain and small boost of 4%–the gap between our new card and the RTX 3080’s 96 FPS average is about 18.8%. With 1440p, the 3070 maintains its marginal lead over the 2080 Ti (115 FPS vs. 112 FPS), and it closes the gap a bit with the RTX 3080’s 129 FPS, behind by only 10.9%.

Ray Tracing’s Demand Is DLSS’s Opportunity

RTX ray tracing is often touted as the major feature of Nvidia’s video cards, and it’s genuinely exciting when you see a full application of the tech with super realistic reflections, global illumination, lighting, and shadows. But as we’ve seen since its implementation, full ray tracing can be quite taxing for even the best RTX cards. Like our RTX 3080 review, we did a little side-by-side comparison to give a glimpse of much ray tracing impacts performance. Here, we used Control as the example to show the impact on the RTX 3070, too.

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Personally, I find DLSS to be the real show-stopping feature to come along with the RTX cards. For those unfamiliar, DLSS (deep learning supersampling) uses the AI capabilities of the GPU’s Tensor core to apply supersampling in real time–meaning, your PC renders the game at a lower resolution, but a higher target resolution is constructed to display the same, if not better, image quality while significantly cutting down on GPU stress. DLSS is what makes 4K with ray tracing even playable, as you can see in the results below.

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While ray tracing sure looks sweet, I would be okay by turning it down (or off entirely) to recoup the FPS lost if I’m playing at 4K. And of course, I’d prefer to keep DLSS on to maintain high frame rates at 4K. If you want to get an idea of how 4K with DLSS looks compared to native 4K, check out the screenshots below from Control.

Control at native 4K (DLSS Off).
Control at 4K with DLSS On.

Admittedly, the image with DLSS looks just a tad softer, but the boost in FPS is well-worth it, especially when the action kicks up and things start moving fast.

Heat Check

It seems that the Ampere cards have thermal management on lock, which could be attributed to the new push-pull dual fan design. For the RTX 3070, idle temperature sat at 37 C and peak load temperature never exceeded 76 C after all our testing. It’s just a teeny bit hotter than the RTX 3080, which had idle and peak temps of 35 C and 75 C, respectively. These cards are drawing more power than their predecessors yet remain cool under load. For reference, comparison, the RTX 2080 Ti idled around 34 C and peaked at 78 C, while the RTX 2080 would idle at about 33 C and hit peak load temp at 74 C.

Video Card Idle Temp Peak Load Temp
RTX 3080 35 C 75 C
RTX 3070 37 C 76 C
RTX 2080 Ti 34 C 78 C
RTX 2080 33 C 74 C

Verdict

The idea of a video card carrying a $500 suggested retail price and performing at or close to the RTX 2080 Ti is pretty wild. Even though it trails ever so slightly in most of our tests, it’s not by much, and likely wouldn’t be all that noticeable when it comes time to the actual gaming experience. There are also a few reasons why we left the RTX 2080 out of the conversation for our comparisons: It’s largely phased out and the RTX 3070 outclasses it every step of the way. However, it does indicate the relative improvement in performance that this wave of new Ampere cards can provide.

The RTX 3080 remains impressive as a $700 MSRP card that shows significant leaps over its predecessors, but unless you’re aiming for top-notch performance at 4K or trying to squeeze out every frame to make use of a high-refresh rate 1440p display, it might be overkill. That’s where the RTX 3070 comes in, making high-end performance somewhat affordable and including all the bells and whistles Nvidia packs with its RTX cards.

With 4K slowly becoming more mainstream (although still not widely adopted), the RTX 3070 can provide playable gaming experiences at that resolution–though a few compromises would be necessary to keep 60 FPS in more demanding games. Otherwise, every modern PC game is going to look and run great with this card, especially when DLSS is implemented.

As great as the RTX 3070 can be, Nvidia hasn’t been able to keep up supply with demand, evident in the rough launch of the RTX 3080 and the very limited availability of cards, even from several board partners. Prices may fluctuate and it’s hard to tell if many interested buyers will even get their hands on one around launch, given Nvidia’s statement about supply not increasing until well into 2021.

If you held out on upgrading to the RTX 20-series, now is a good time to pick up a new video card for high-end performance. Nvidia’s claim of having an edge over the RTX 2080 Ti is a bit of a stretch, but it really depends on which metrics and games you’re looking at. Regardless, that extra money in your pocket that you’ve saved by opting for an RTX 3070 instead of an RTX 2080 Ti is going to be a lot more noticeable than the couple of frames you’ll miss out on. And overall, the RTX 3070 is a killer video card for its market price.

Hearthstone’s Principle Narrative Designer Has Left Blizzard After 12 Years

Dave Kosak, the principle narrative designer for Blizzard’s Hearthstone, has left the developer. Kosak worked at Blizzard for 12 years, but has now said his goodbyes.

“After 12 remarkable years and countless adventures, I am moving on from Blizzard Entertainment,” Kosak said in a short Twitter thread. “I will very much miss all of my Blizzard colleagues.”

He went on to reminiscence about his time at the company, and promise fans that further updates were coming to Hearthstone. The game recently received a new expansion, Madness at the Darkmoon Faire.

Kosak also served as the lead quest designer on World of Warcraft before moving over to Hearthstone. The next expansion, Shadowlands, is due later this year.

Kosak has taken a new job at Deviation Games, where the team is working on, in his own words, “something secret…but amazing.” Hopefully we’ll get more insight into what the team is working on soon.

While Blizzard’s convention, BlizzCon, could not happen this year due to the COVID-19 pandemic, the company is planning for a virtual BlizzCon in 2021.

Now Playing: Hearthstone Fall Reveal Livestream

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Borat 2 Draws Tens of Millions Of Viewers to Amazon Prime For Great Pride Of Kazakhstan

Sacha Baron Cohen’s new Borat film is a huge hit for Amazon. “Borat Subsequent Moviefilm” drew in tens of millions of viewers on Amazon’s Prime Video service throughout its opening weekend, the company announced.

That’s a global number, Amazon says. Here in the States, Variety reports that TV analytics provider Samba TV estimates viewership for Borat 2 at around 1.6 million homes, though Amazon apparently disputes that number, preferring less-specific statistics. Samba TV notes that based on their estimates, Borat beat out Disney’s Mulan, though it’s important to note that Disney asked its paying Disney+ subscribers to shell out an extra $30 to watch its latest live-action adaptation.

“During its opening weekend, [Borat 2] was streamed by tens of millions of customers,” Amazon wrote in a press release. “Within the first few hours of the watch party on Thursday night, a million plus fans tuned in to interact live with Borat himself and participate in a dance party with fans around the world.”

“Sacha has masterfully created one of the most well received films of these unprecedented times,” said Jennifer Salke, Head of Amazon Studios, “showcasing some of the best and the worst of us, wrapped in one outrageous moment after another. But at its core, Borat 2 is a heartwarming story of a father daughter relationship and of female empowerment seen through a hysterical, satirical lens. With the tremendous launch of this global, tentpole movie, it’s clear our customers around the world want content that is both relevant and entertaining.”

Our own review calls Borat 2 an “absurdly timely movie” that’s actually “pretty damn funny” while avoiding the pitfalls that have caused the original film to age poorly.

Now Playing: Borat 2 Review: A Surprisingly Funny And Absurdly Timely Sequel

Netflix Buys New John David Washington/Alicia Vikander Movie, Born To Be Murdered

Netflix has acquired a new movie starring Tenet’s John David Washington and Oscar-winning Lara Croft actress Alicia Vikander. The streaming network has purchased the movie Born to be Murdered, which follows a couple–played by Washington and Vikander–who go on a lovely vacation in Greece only to get swept into a “violent conspiracy with tragic consequences,” according to The Hollywood Reporter.

The movie was filmed on location in Greece in 2019, but it only just sold to Netflix, according to the report.

In addition to Washington and Vikander, Born to be Murdered will feature Boyd Holbrook (Logan, Narcos) and Vicky Krieps (Phantom Thread). The film is produced by Luca Guadagnino, who directed the Oscar-winning 2017 drama Call Me By Your Name, and it’s expected to debut in 2021.

Born to be Murdered was directed by Ferdinando Cito Filomarino, who makes his English-language directorial debut with the project. Filomarino was a second unit director on Call Me By Your Name.

This is the second time Netflix has acquired a movie starring John David Washington this year. The company also shelled out a reported $30 million to buy a black-and-white film called Malcolm & Marie, which also stars Zendaya.

Now Playing: John David Washington Says Watching Tenet’s Protagonist Is Like A First-Person Shooter

No Man’s Sky Halloween Update Adds A “Horrific Flesh-Helmet” To The Game

No Man’s Sky has released a new update for Halloween, and it adds numerous new cosmetic items to the game to celebrate the season. It’ll also enhance the wrecks from the Desolation update with new materials, and bring a few other changes to the space-faring game on PS4, Xbox One, and PC.

The new update notes explain that you can now find Tainted Metal and Quicksilver on abandoned freighters, so it’s worth visiting them and dealing with the alien menaces within to get your hands on some. Watch out, though–the aliens have been mutating, and are stronger than ever.

Tainted Metal can be traded to a scrap dealer for new base decorations and customization options, the wildest of which is the “Horrific Flesh-Helmet”. That’s the in-game name for the item you see below. It’s…well, it’s a horrific flesh-helmet. The mouth moves. It’s a lot.

No Man's Sky's
No Man’s Sky’s “Horrific Flesh-Helmet”

You can also get the Orange Pustule, Detoxified Slime, and Wriggling Companion (a sort-of space squid) for your base, too. New decals and banners based on these horror items are also available.

This is part of Patch 3.05, available to download now, and Hello Games has also released some fixes and tweaks. Here’s the complete list.

3.05 Patch Notes

  • Derelict freighters have been rebalanced for increased challenge.
  • Low temperatures are more extreme, security systems are tougher and more efficient at locating intruders, aliens are more aggressive, and all hostile lifeforms are more difficult to defeat.
  • Added the possibility of looting Quicksilver to derelict freighters. This will be available for the next few weeks.
  • The scrap dealer on Space Stations now stocks a range of base parts, decals, banners and a Horrific Flesh-Helmet.
  • The scrap dealer now trades in a new black market currency, Tainted Metal, which can be salvaged from derelict freighters.
  • The scrap dealer also now stocks Repair Kits.
  • Added two new player titles, which may be earned via in-game achievements and selected at the Appearance Modifier.
  • Improved the notification icons shown when entering freighters and derelict freighters.
  • Fixed an issue that caused hostile creatures to fall through the floor of derelict freighters.
  • Fixed an issue that caused derelict freighter doors to take too long to open.
  • Fixed an issue which could cause derelict freighter messages to linger after leaving the freighter without fully exploring it.
  • Fixed an issue which caused the Lost in Space mission to linger after leaving a derelict freighter.
  • Fixed an issue that could occasionally cause the guild envoy and scrap dealer rewards for completing a derelict freighter to be the wrong way around in Korvax systems.
  • Fixed an issue that could cause derelict freighters to despawn if the player attempted to fix or install technology on their ship while at a distance.
  • Fixed an issue that could cause aquatic fauna to be listed as “extinct” when discovered.
  • Fixed an issue that could occasionally prevent creatures from spawning where or as often they should.
  • Fixed an issue that could cause teleporters to display the wrong galaxy name for some early galaxies.
  • Fixed an issue that prevented the Exocraft mining laser from harvesting resources from terrain deposits.
  • Fixed an issue that could cause freighter base parts to be unpowered when constructed in specific locations within the freighter.
  • Fixed an issue that could cause weather effects to occur beyond the planetary atmosphere.
  • Fixed an issue that could cause frigate expeditions to reward deprecated products.
  • Introduced a memory-management optimisation and fixed a number of memory-related crashes on console.
  • Fixed some rare crash issues.

No Man’s Sky recently hit version 3.0 with the expansive Origins update.

Horror Collection Stories Untold Makes Surprise Halloween Appearance On PS4 And Xbox One

Stories Untold, an anthology of four horror-tinged narrative games, has surprise-launched on PS4 and Xbox One. The title, which released on PC back in 2017 before coming to Switch earlier this year, is now available for new audiences to check out.

The four smaller games included are:

  • The House Abandon
  • The Lab Conduct
  • The Station Process
  • The Last Session

As a remake of an earlier title, The House Abandon is the most well-known game in the collection–a metatextual text adventure with a cool, dark twist.

Stories Untold is from developer No Code Studio, which followed the title up with the brilliant Observation. The studio has focused on scary story experiences across its first two games, both of which were published by Devolver Digital.

Gallery

The game received a 7/10 in GameSpot’s review, with The Lab Conduit and The Station Process standing out as the best parts of the anthology. It’s a good creepy game to play over Halloween. If you want more horror for the spooky season, check out GameSpot’s recommendations.

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Call Of Duty Mobile Celebrates Halloween With “Pumpkin Confirmed” Mode, And It Looks Great

Like Call of Duty: Warzone, Activision’s Call of Duty Mobile is getting in the spooky spirit with its own Halloween events. The game’s Halloween events are available right now, and they seem pretty great.

First off, a new game mode called “Pumpkin Confirmed” is available. This is the standard Kill Confirmed mode, but the twist is that players must collect jack-o-lanterns instead of dog tags. An eerie new map variant, Halloween Standoff, has also been added to the mix for the event.

Finally, zombies are coming to the battle royale mode on October 30 to mix up the gameplay in a scary way. You can check out a teaser for the Halloween events below.

Call of Duty Mobile recently celebrated its first anniversary with a gigantic update that represents the biggest patch for the game to date. To further speak to the game’s successful first year, Activision released a series of statistics about the game.

Call of Duty Mobile has reached more than 300 million downloads since launch in October 2019. On Android alone, the game reached 850 million hours of playtime during a “peak month” globally.

The most popular gun in the game is the AK-47, and it’s been used 11.4 billion times across all modes. Another notable number for the first year is 23, which is the number of multiplayer maps in the game currently, which is up from 11 at launch. There are also now 182 playable characters in Call of Duty Mobile, including Russell Adler from Black Ops Cold War.

Here are some other first-year stats from Call of Duty: Mobile.

Top 3 Primary Weapons Used In All Modes:

  • AK-47 assault rifle – used 11.4 billion times
  • RUS-79U SMG – used 11.1 billion times
  • DL Q33 sniper rifle – used 9 billion times

Top 3 Scorestreaks Used (non-default):

  • Predator Missile – used 2 billion times
  • Sentry Gun – used 1.5 billion times
  • Shock RC – used 1.3 billion times

Top 3 Battle Royale Classes Used:

  • Mechanic – used 1.4 billion times
  • Scout – used 1 billion times
  • Media – used 936 million times

Top 3 Primary Weapons Used In Ranked MP Mode:

  • PDW 57 SMG – used 958 million times
  • RUS-79U SMG – used 834 million times
  • DL Q33 sniper rifle – used 793 million times

Top 3 Operator Skills Used (non-default):

  • Sparrow – used 4.7 billion times
  • Gravity Spikes – used 4.3 billion times
  • H.I.V.E. – used 3.4 billion times

Now Playing: COD Warzone Halloween Event: Everything You Need To Know In Under 3 Minutes

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Ghostrunner Review Roundup – What Do Critics Think Of Cyberpunk Mirror’s Edge?

One More Level and Slipgate Ironworks’ fast-paced, cyberpunk first-person parkour slasher Ghostrunner is out now on PC, PlayStation 4, and Xbox One. With the game’s one-hit-kill mechanic, those interested in Ghostrunner may be curious about what some reviewers are saying about the dystopian adventure. Read on to find out what critics think of Ghostrunner.

Most reviews land on the same consensus: Ghostrunner is a thrill to play. The game’s fast-paced mechanics, mixed with the breakneck pace of combat and platforming, make Ghostrunner an edge-of-your-seat experience with a relatively brisk six-hour campaign. It’s also a game critics say speedrunners will enjoy–and not just because “runner” is in its name.

In our own Ghostrunner review, we scored it a 7/10. Critic Mike Epstein called the game “exhilarating,” saying Ghostrunner is a “high-risk, high-reward” experience. We’ve compiled reviews down below to give you a glimpse of what critics think. And head over to GameSpot sister site Metacritic for more reviews of Ghostrunner on PC, PlayStation 4, and Xbox One.

  • Game: Ghostrunner
  • Platforms: PC, PlayStation 4, Xbox One
  • Developer: One More Level, Slipgate Ironworks
  • Release date: October 27
  • Price: $30 / £23 / $42 AUD

Ghostrunner is also available on the Epic Games, PlayStation, and Steam stores. On Steam, Ghostrunner is 20% off (down to $24) until November 3. The same discount is offered on the Epic Games Store until November 5.

GameSpot – 7/10

“When Ghostrunner rips, it really rips. Wall-running, jumping, sliding, and cutting through enemies as you go is empowering and impressive. For a good portion of the game, you’ll only experience how impressive it feels to dart around a room in short bursts, but even that’s enough motivation to keep you pushing forward to master the art of robot ninja parkour. There’s bound to be a lot of frustration along the way, so it isn’t all smiles, exactly, but the rush you feel in the moment as you perfectly run a room is worth the grit.” — Mike Epstein [Full Review]

Eurogamer – Recommended

“It’s optimisation like this that speaks to how impressive Ghostrunner is as a production overall. I wondered how it would sustain itself over several hours but it does–over a dozen, if you’re asking. It trickles in new enemies, sprinkles in a few boss encounters (bear with them–they’re mostly agility puzzles), and gives you a few new toys to play with along the way (some of the temporary power-ups are wonderful). And all the while it tells you a story of revenge and revolution in your ears, which I haven’t mentioned before because it’s only ever a backdrop to the game. But it’s nice enough to listen to and it never slows you down, and it helps ground the game in a time and place. You get a sense of a wider cyberpunk world out there, beyond the massive tower you’re climbing.

All that’s left for me now is to go back and replay the individual levels, collecting the things I missed, and beating my time to completion and amount of deaths along the way. And I’ll do it, not because I’m fussy about that kind of thing, but because, simply, Ghostrunner is a joy to play.” — Robert Purchese [Full Review]

IGN – 8/10

“With its breakneck pace and skill-heavy gameplay, Ghostrunner is a speedrunner’s dream. But even beyond that demographic, this is a great first-person action game that feels punishing but fair. You may die hundreds of times, but instantaneous respawns and generous checkpointing ensure that Ghostrunner’s challenging combat and platforming never become a chore. More than all of that though, Ghostrunner is jam-packed with a great variety of enemies, mechanics, and special powers that constantly changed up how I approached its many unique encounters. That meant it always felt fresh, and by the end of its six to eight-hour campaign, I was all too eager to jump back in for seconds.” — Michael Saltzman [Full Review]

PCGamesN – 8/10

“Ghostrunner never lets you settle. Its main story is a breathless, adrenaline-fuelled race to the top of the tower. There are collectibles to hunt down and endless appeal for speedrunners who want to master every level like a racing circuit, but Ghostrunner left me spent and totally satisfied–six hours of slicing through nondescript cyberpunk goons to nosebleed techno will do that to you. Ghostrunner’s smart level design and rich array of enemies are a joy to blitz through, but it’s all underpinned by some of the slickest parkour mechanics of any game. Ever.” — Jordan Forward [Full Reviw]

Polygon – Recommends

“There’s something extra special about hurtling through space from one wall or platform to the next in first person. Compared to a 2D platformer, the motion seems faster, the timing is tighter, and the penalty of missing a jump–that feeling of the ground rushing toward you as you fall–is way more intense. Ghostrunner is a perfect example of what happens when a developer works within the limitations of an underappreciated genre and pulls the absolute best from it.” — Austen Goslin [Full Review]

Rock Paper Shotgun – Unscored

“As a simple one-and-done campaign run Ghostrunner isn’t at its best: the handiest tricks coming too late in the day and the towering death spikes overshadowing the good times around them. I couldn’t, for example, tell you anything of the story, as it’s delivered over comms during moments of intense concentration. I think it involves someone called Mara, but only because that’s the name on one of the boss fight health bars.

But take that initial pass as a warm-up lap, inuring yourself to some frustrations to come, and what follows finally delivers on the fun of the cyber ninja fantasy. Death number 1424 beckons.” — Matthew Castle [Full Review]

Ghostrunner will also launch on PlayStation 5 and Xbox Series S / Series X as a free next-gen upgrade. That version of the game won’t be available until 2021.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

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