New Pokemon Snap: Essential Beginner Tips

At its heart, New Pokemon Snap is a game about discovery. As you travel about the different islands of the Lental region photographing Pokemon, you’ll need to use the various tools at your disposal to lure monsters out of hiding, encourage them to interact with each other, and uncover other rare photo opportunities.

For those unfamiliar with the original Nintendo 64 game, this can mean a lot of repetition. You’ll be playing through the same courses multiple times in order to snap better photos of Pokemon and increase your Research Level, which in turn will open new courses to explore and Pokemon to photograph. Moreover, the game can be cryptic; it’s often unclear how to access new islands or trigger certain Pokemon reactions, so you’ll need to experiment frequently to progress. If you ever find yourself at a loss for what to do or how to advance, here are some beginner’s tips to help you out in New Pokemon Snap.

Scan Your Surroundings

Early on in your adventure, you’ll unlock the scan function–an entirely new mechanic for New Pokemon Snap. Pressing the X button will cause your camera to emit an electrical signal over the immediate area, which will mark the names of any nearby Pokemon and other objects of interest on your screen. This isn’t just a good way to see if any monsters are lurking out of sight; many Pokemon will also react to the signal and may even exhibit a special behavior you wouldn’t normally see.

On top of that, the scan function can reveal alternate routes in some islands. The game will often notify you when an alternate route or other object of interest is coming up, either via an on-screen prompt or a clue from the research team, giving you a clear hint of when to use the scanner. If you’re striving to snap the best photos you can, it’s a good idea to scan the environment often and see how the nearby Pokemon react, even if the game doesn’t prompt you to.

Use Fluffruit And Illumina Orbs On Every Pokemon

You'll need to experiment with all the tools in your arsenal to capture rare Pokemon interactions
You’ll need to experiment with all the tools in your arsenal to capture rare Pokemon interactions

Shortly after you unlock the scan function, Professor Mirror will add fluffruits and Illumina Orbs to your arsenal, and both will be vital for photographing Pokemon. As in the original N64 game, you can attract a Pokemon’s attention by throwing a fluffruit near them, making it a handy way to lure some monsters out of hiding or get them into a clearer position for better photos. You can even use fluffruits to knock Pokemon off branches, causing them to react in new ways.

Illumina Orbs, meanwhile, will make a Pokemon glow. Not only does this help the monster stand out during nighttime photos, but many of them will exhibit different behaviors or reactions when they’re hit with an Illumina Orb. You will also add a music box to your arsenal later on, which will likewise cause some Pokemon to react in different ways, so be sure to experiment with all the tools at your disposal to see what works.

Feel Free To Ignore Requests

As you research the Lental region’s different islands, you’ll begin getting requests from the other members of your research team. These are essentially hints intended to help you snap four-star photos of Pokemon engaged in special behavior, but don’t feel compelled to complete all the requests as they come in. Requests have no bearing on your progress through the story, so if you’re focusing just on seeing the game to the end, it’s best not to get caught up completing requests right away. There’s an overwhelming number of requests to fulfill, and many are cryptic or can only be completed in higher Research Levels. Fortunately, requests aren’t time-sensitive, so you can always return to them after you’ve cleared the story, if you want to work on filling out your Photodex.

Raise Your Research Levels

Every island you visit in New Pokemon Snap has its own Research Level, and increasing this is the key to encountering new kinds of Pokemon and behaviors. After you’ve completed a run through one of the courses and returned to the lab, Professor Mirror will evaluate your photos. The scores he awards are then converted into Expedition Points, which go toward raising the island’s Research Level. This, in turn, will open up new photo opportunities on that island, from new Pokemon to never-before-seen interactions and even alternate routes.

What the game doesn’t outright tell you, however, is that you will need to raise an island to Research Level 2 to advance the story. This means you’ll need to replay a course multiple times to earn enough Expedition Points before you can progress. To level up quickly, be sure to take pictures of Pokemon you’ve already photographed, even if they’re in the same positions as before. While you may not add new pictures to your Photodex, you’ll still rack up Expedition Points, which will help you raise that island’s Research Level and advance the story forward.

Don’t Hesitate To Move On To Different Islands

It can often be tempting to replay a course until you’ve maxed out its Research Level, but it’s a good idea to move on to new islands as you unlock them, rather than focusing on 100% completing each. After you’ve hit Research Level 2, you’ll need considerably more Expedition Points to increase that area’s Research Level further, so it’ll require even more replays to level it up again. What’s more, story progress is generally dependent on moving on to the next island, so it’s a good idea to keep moving forward. If you feel like you’re hitting a wall or struggling to make headway, move on to another level and come back later. This will help cut down on frustration and keep the grind feeling manageable.

New Pokemon Snap is out exclusively on Nintendo Switch. We’ve put together a few other guides to help you out, including the biggest changes from the original Pokemon Snap, how to find the elusive Seafloor Illumina Pokemon, and how many Pokemon are in the game.

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For AEW’s Jake Hager, Blood And Guts Is The Inner Circle’s Redemption

On Wednesday, May 5, AEW Dynamite will present the first-ever Blood and Guts match. While we don’t know the exact rules for the War Games-esque bout, it will involve a massive cage structure and see two factions–The Inner Circle and the Pinnacle–face off to hopefully end their vicious feud once and for all. For Inner Circle member Jake Hager, though, this match has even more meaning. According to him, it’s about redemption.

It all stems back to the March 10 episode of AEW Dynamite, where Inner Circle members MJF and Wardlow betrayed the group and launched a rival faction in the Pinnacle. They then laid waste to the Inner Circle, a group that has been a cornerstone of AEW since its inception. Since that moment, Hager admits the Inner Circle has been taking stock of how to re-establish itself.

“That’s a humbling moment. I mean, anytime you make a mistake, you need to sit back, humble yourself, and look at the reasons that caused it,” he said during an appearance on Wrestle Buddies, GameSpot’s wrestling podcast. “I look at the other four members of the Inner Circle as men. Real men can admit their mistakes and learn from them, grow from them, be better from them, stronger from them. And I think that’s what we’re really eager to prove is that we are better, we are stronger. But we have to show you for you guys to believe that.”

That all leads to Blood and Guts, a match he believes his group is ready for. “I think all five of us really have a chip on our shoulder and we’re training harder than ever for this match,” Hager said. “I’m preparing for this match like it’s an MMA fight. It’s that real to me, I have that much to discuss with the other guys on the other side of the cage. And I feel the Inner Circle has so much to prove in this match. This is a big turning point. We’re trying to come back from the most humiliating, worst beatdown at the hands of our own members.”

This level of animosity is exciting to see in wrestling, if only because it’s so rare. While The Pinnacle only formed in March, this particular storyline has been slowly building for the last six months. Long-term storytelling isn’t all that common in professional wrestling. When it happens, though, it can make a feud mean that much more–for not just the fans, but also the performers.

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“Being able to have this type of storyline, this once-in-a-lifetime storyline to develop, it’s so cool,” Hager explained. “I get goosebumps just talking about it. It’s been almost six to seven months in the making, [the] Inner Circle alone has been 18 months. So that has been so gratifying to really sink your teeth into the character and give the fans everything they want. To have a storyline like this develop, with a match like this that’s also once in a lifetime, one of a kind, it’s so cool. It’s almost like two perfect storms colliding together right now.”

Now, those storms will collide in Blood and Guts and Hager already knows who his sights are set on. “For the longest time, [Wardlow] and I just had this problem with each other, even though he was in the group and I was supposed to accept him like a brother,” he said. “I never could. We had to come to blows as brothers are supposed to get it out of our system back in December. It’s still there. I really want to get my hands on him.”

AEW’s Blood and Guts Dynamite airs Wednesday, May 5, on TNT.

Zack Snyder’s Army of the Dead Will Play at Cinemark Theaters One Week Before Netflix

Zack Snyder is coming back to the big screen for a limited time. The director’s upcoming Army of the Dead will have a one-week run at over 250 Cinemark locations in the United States beginning on May 14, ahead of its May 21 premiere on Netflix.

The decision marks Cinemark’s first wide theatrical release of a Netflix film, though the company began showing titles from the streamer last year in an effort to expand programming options during the pandemic. Prior to this, Netflix has given limited theatrical runs to some of its films — particularly its awards season contenders — though the company did not extend to larger theater chains until now.

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Army of the Dead will also play at some regional chain locations, like Harkins Theatres, Landmark Theatres and Alamo Drafthouse. With about 600 theaters, this marks the largest theatrical release of a Netflix film. This is the first time a large theater chain and Netflix are collaborating on a release, an indication that theaters are easing on their historically hardline stance against streaming.

“We’re in active discussions with Netflix, Apple TV, and others,” Cinemark CEO Mark Zoradi said in a conference call in March. “There are either big, important Academy [Awards] movies or bigger, mid-sized commercial films that we would be interested in playing. We would be open to a shortened window depending on what the financial terms were on that particular deal.”

Though Cinemark or Netflix, have confirmed no further collaborations, the two companies said they “anticipate there will be more to come.”

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Another Zack Snyder film is setting a theatrical release for later this year. Since the director’s version of Justice League premiered on HBO Max in March, Snyder has stated that he plans to hold a handful of charity screenings in the fall. Warner Bros. has not officially confirmed any screenings at this time.

Army of the Dead stars Dave Bautista as the head of a group of mercenaries who attempts to pull off a casino heist in the middle of a zombie-infested Las Vegas. Snyder has confirmed that the current version has his stamp of approval, with no Snyder cuts necessary in the future.

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J. Kim Murphy is a freelance entertainment writer.

Diablo Immortal Confirmed For 2021 Global Release

Diablo Immortal, the free-to-play title designed for mobile devices, will launch sometime later this year, Activision Blizzard confirmed during its latest financial earnings release.

During a recent earnings call, Activision Blizzard confirmed that Diablo Immortal is “on track for global release later this year.” Though a date or window wasn’t revealed, the studio said the game has finally entered the second phase of testing. A technical alpha kicked off late last year, but it was relegated to Australia only.

Despite being announced in 2018, Activision Blizzard has stayed relatively quiet about the mobile spin-off. Aside from the technical alpha that took place in December 2020, the last official news about the game was confirmation that Diablo Immortal is part of Activision Blizzard’s wider strategy to push mobile experiences.

We did get a look at Diablo Immortal’s various classes in August 2020, which includes the Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard.

Activision Blizzard has a few Diablo projects in the works alongside Immortal. There’s Diablo 2: Resurrected, which remasters the original title for consoles and PC; and Diablo 4, the next mainline entry to the series that goes open-world. Diablo 2: Resurrected is said to launch this year, while Diablo 4 doesn’t have a release date.

Activision Confirms Sledgehammer Will Develop Call of Duty 2021 With Next-Gen Consoles in Mind

Along with death and taxes, it seems another certainty in life is an annual major Call of Duty release, and 2021 is no exception. Activision has confirmed that of course, it is once again making a Call of Duty game for release this year, and as has been reported, Sledgehammer is back at the helm making it.

This was revealed during Activision-Blizzard’s Q1 earnings call, during which Activision said the game was both “looking great” and “on track” for release in the fall of this year. It will include a campaign, multiplayer, and co-op play, and will “integrate with and enhance existing Call of Duty ecosystem” — possibly a reference to compatibility with Warzone, as has happened with Black Ops Cold War. And critically, it’s being “built for next-generation experience.”

Beyond that, we don’t have too many more details about the next Call of Duty, though Activision promises more details “soon.” The same report that mentioned Sledgehammer suggests that the game will be called “Call of Duty WWII: Vanguard” and will incorporate (unsurprisingly) a World War II theme, though reports have differed as to whether this is a straightforward WWII take or an alternate timeline.

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Sledgehammer has previously been in charge of both Call of Duty: WWII and Call of Duty: Advanced Warfare, and has assisted Infinity Ward and Treyarch on other recent Call of Duty titles.

Call of Duty continues to do exceeding well as a franchise for Activision, with today’s earnings call and results noting that Call of Duty currently boasts 150 million monthly active users [MAU] across all games. Free-to-play Call of Duty and Call of Duty mobile have nearly tripled total MAUs across all Call of Duty games since their launches last year, helped in part by the recent launch of Call of Duty Mobile in China bringing in “tens of millions” of new players. Activision focused on Call of Duty’s success as a cornerstone of its earnings call today, making it clear that they intend to continue building out the Call of Duty franchise, as well as implement its business model into the company’s other franchises.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Star Wars Day 2021: All the Incredible Toys Revealed

One of the best things about May the 4th (or Star Wars Day, as all dutiful geeks refer to it), is the new collectibles reveals. Companies like Sideshow Collectibles, Hot Toys and Hasbro always have some big new reveals to drop, and 2021 is no exception.

From a gorgeous Star Wars Rebels-inspired Ahsoka Tano statue to the various new additions to Hasbro’s Lucasfilm 50th Anniversary lineup, we’re breaking down all the coolest and most jaw-dropping Star Wars toys revealed this year.

First, check out the slideshow gallery below for a look at the high-end statues and figures teased by Sideshow, Hot Toys, Gentle Giant and Regal Robot:

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TV-inspired collectibles clearly dominated this year’s crop. Sideshow revealed the long-awaited Ahsoka Tano Premium Format Figure, a statue that offers a more realistic take on Ahsoka’s animated Rebels look rather than opting for her live-action look. Sideshow is also launching a new line of 1:6 scale Clone wars figures. Unlike the Hot Toys Clone Wars line, these figures will replicate the stylized, angular look of the animated series.

Hot Toys continues to focus plenty of attention on The Mandalorian. The company will finally be selling a standalone 1:6 scale version of Grogu and his hover pram, a figure that was originally included only with the Beskar Armor Din Djarin figure. Hot Toys is also teasing a 1:6 scale Blurrg figure, with an optional Durasteel Armor Mando figure for good measure.

And if you’ve ever dreamed of owning your own holochess table, Regal Robot’s latest Star Wars release has you covered, though it’ll cost you quite a few Republic credits.

Since Hasbro revealed dozens of new images of upcoming Star Wars figures, we’ve gathered all those announcements in a separate gallery below:

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In addition to new figures in the Vintage Collection and Black Series lines, Hasbro also revealed a life-size, wearable Death Watch helmet and a new series of colorful prototype figures aimed at mimicking the look of unpainted factory samples.

Will you be adding any of these figures and statues to your collection? Let us know in the comments below.

May 4 also marks the debut of Star Wars: The Bad Batch on Disney+. Check out IGN’s spoiler-free review of the first episode, brush up on the essential Clone Wars and The Mandalorian episodes to watch and find out when new Bad Batch episodes will premiere.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Alex Navarro, Brad Shoemaker, Vinny Caravella Leave Giant Bomb

Alex Navarro, Brad Shoemaker, and Vinny Caravella have announced that they are leaving Giant Bomb. The announcement was made during a live recording of Giant Bomb’s podcast, where the trio confirmed that May 7 will be their last day at the company.

Giant Bomb was established by former members of GameSpot and, alongside Jeff Gerstmann (who will remain at the site) and Ryan Davis, Brad and Vinny were founding members of the website. Alex, who worked alongside the others at GameSpot, joined sometime later, having initially founded Screened, a website dedicated to movies and TV.

In a statement, Giant Bomb founder Gerstmann said: “I’ve spent a lot of the last year thinking about what’s next for Giant Bomb and most of those roads lead to a full-on rethink of what it means to be a Website About Video Games in 2021. While I certainly would have loved to solve these challenges with my longtime friends and coworkers by my side, it just wasn’t meant to be. I wish Vinny, Alex, and Brad the best. Meanwhile, we have a pretty exciting opportunity to broaden our horizons, rethink every facet of our operation, and get to a place where we’re truly able to build that bomb all over again… or die trying.”

Speaking to the future of the site, the Giant Bomb team as a whole said: “There is a collective vision for what the future of Giant Bomb is and it involves both familiar and new faces. We’re already in talks with creators so that we can begin the next chapter. We’re fully aware that this marks a big change and we’re using this as an opportunity to rethink what this site is. It’s a chance to introduce new personalities from different backgrounds and explore categories and topics that we never have before.”

The news, unsurprisingly, has sent a ripple around the games industry–Giant Bomb as a website and the team that makes it up is beloved by many. The site was a driving force behind personality-driven content and also, in many ways, led by example when it came to interesting and experimental video content. Of course, the Giant Bombcast is a towering landmark in the world of video game podcasts and continues to be. All three departing members have been mainstays on all Giant Bomb’s content, whether on editorial, video, or audio.

Like every member of the Giant Bomb team past and present, the trio lived much of their lives on camera and, as a result, many developed a close connection to them. News of their departure has resulted in an outpouring of support on Twitter from fans, developers, former staff members, and other members of media.

During the podcast where the departures were announced, Jeff said that those who are premium subscribers on Giant Bomb will have their membership extended through May, as the remaining members take the time to rethink some content and implement new ideas. Recently, longtime CNET staff member and Giant Beastcast co-host Jeff Bakalar joined the games team to work closely with Giant Bomb and GameSpot. In his new position, he is leading content strategy and development, as well as partnerships.

Disclosure: Giant Bomb is a sister site to GameSpot operating under the same parent company, Red Ventures.

Call Of Duty: Warzone And Mobile Have “Transformed” The Franchise, Activision Says

As part of Activision Blizzard’s earnings report on Tuesday, the company shared some key details on the next Call of Duty game and the success of its existing games.

Black Ops Cold War and the free-to-play battle royale game Warzone helped overall Activision says rise 72%. Cold War had “strong premium sales,” while Warzone’s in-game revenue–i.e. microtransactions–also made a positive impact. Call of Duty Mobile, meanwhile, performed well for Activision, helping operating income double.

Activision said launching the free Call of Duty games, Warzone and Mobile, have “transformed the franchise,” Monthly active users over the last two years has more than tripled in numbers, Activision said, helping Activision overall hit 150 million monthly active users during Q1 2021. Call of Duty specifically showed a 40% year-over-year growth in monthly active users, while this figure also grew sequentially.

Warzone is helping sales of the paid game, too, as Activision said Black Ops Cold War premium sales reached higher levels than ever before for a Q1 following the integration with Warzone.

Microtransactions for Call of Duty are also on fire. These microtranasactions, which are called in-game net bookings, jumped by more than 60% on console and PC alone. Additionally, Seasons One and Two for Black Ops Cold war and Warzone represented the most successful seasons ever for Call of Duty in terms of microtransactions.

Season Three, which just launched, is “sustaining this strong run-rate, tracking in-line with the first two season,” Activision said.

For Call of Duty Mobile specifically, the game posted growth for “reach, engagement, and player investment” during Q1. The game’s launch in China and “ongoing enhancements” elsewhere helped improve results, Activision said. It also reached 500 million downloads.

Call of Duty’s 2021 game is coming from Sledgehammer Games, Activision management confirmed on the call. The title has been “built for next-gen,” the publisher said, but the company didn’t say if this means it won’t come to PS4/Xbox One. The company also teased that the game will “integrate with and enhance the Call of Duty ecosystem,” going on to confirm it will integrate with Warzone.

Activision management also said 2021’s Call of Duty game, which is rumored to be a World War II-era sequel to Sledgehammer’s Call of Duty: WWII, will have campaign, multiplayer, and co-op elements. The company also confirmed it’s coming in Fall 2021, which is only notable because some rumors suggested it might slip to later.

Overall, Activision Blizzard made $2.275 billion in revenue for Q1, compared to $2.015 billion during the year prior. Activision made $619 million in net profit, up from $505 million during the same period a year ago.

The company made $1.34 billion from microtransactions, which compares to $960 million during the same period last year. Looking ahead, Activision management said it plans to hire more than 2,000 more developers in the future to help the company grow its franchises.

“Demand for our content has never been stronger, and we continue to ramp our investment to better serve our players and drive even greater financial performance,” Activision Blizzard said. “We intend to hire more than 2,000 developers over the next two years, including tripling the size of certain franchise teams by the end of next year as compared to 2019.”

Now Playing: Black Ops Cold War & Warzone – Official Season Three Battle Pass Trailer

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Call Of Duty 2021 Led By Sledgehammer Games, Coming This Fall With Warzone Integration

Activision Blizzard confirmed during its earnings call that the next Call of Duty entry will be led by Call of Duty: WWII developer Sledgehammer Games. A release date was not announced, but it’s on track to launch this fall.

Details are vague, but Activision Blizzard hinted at the usual features: a single-player campaign, multiplayer, and a co-op component. The studio also said this Call of Duty entry is “built for next-gen,” suggesting the title will take advantage of hardware features like Quick Resume on Xbox and the DualSense’s adaptive triggers.

Coinciding with the news, Sledgehammer Games tweeted a GIF of WWE superstar The Undertake rising from a coffin. Sledgehammer has assisted development on Modern Warfare and Black Ops Cold War; the last Call of Duty game the studio spearheaded was 2017’s Call of Duty: WWII. It also provides support on Warzone.

Though details are scarce, Activision Blizzard said Call of Duty 2021 will integrate with Warzone, echoing the battle royale’s important to the overall franchise. There are no details on how this integration will work just yet.

Rumors were circulating that Call of Duty 2021 would be delayed to 2022. However, Activision Blizzard reiterated that it will launch this fall. With the exception of Warzone, most Call of Duty games typically fall between October and November.

Activision Blizzard also announced plans to hire some 2,000 developers over the next two years. To get this hiring spree underway, Activision Blizzard opened a new studio in Toronto, Canada. There are further studio expansions planned for Australia, China, and Poland.

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