WandaVision: The New MCU Disney+ Show Was Filmed In Front Of Studio Audience

This was set to be a big year for Marvel, with Black Widow and Eternals kicking off the next phase of the MCU and the premiere of two shows on Disney+. But while the films and the series Falcon and Winter Soldier will now debut in 2021, we will still see the other series, WandaVision, in 2020. Now stars Elizabeth Olsen and Paul Bettany have revealed some surprising facts about it.

WandaVision sees Bettany and Olsen reprise their Avengers roles as the Vision and Wanda Maximoff (aka the Scarlet Witch), who are attempting to live a normal life in suburbia. As the very strange trailer reveals, the show takes inspiration as much from classic US sitcoms as it does from superhero movies. In a new interview with Entertainment Weekly, the stars revealed that the first episode fully embraced its sitcom influence by filming in front a live studio audience.

The audience, unsurprisingly, were sworn to secrecy and to recreate the feel of a classic sitcom, the episode was filmed with 1950s lenses and lighting. In addition, crew members were also dressed in ’50s-era clothing. “It was insanity,” Olsen said. “There was something very meta for my own life because I would visit those tapings as a kid, where my sisters were working [on Full House].”

Bettany also spoke about the unusual experience of shooting in front of the audience. “I was frightened,” he said. “I hadn’t been on stage for ages. But the combined spirit really just launched us into a space where we could behave like idiots. And we really have. Absolute idiots.”

WandaVision also stars Kathryn Hahn as Wanda and Vision’s nosy neighbor Agnes and Teyonah Parris as the adult version Monica Rambeau, the character who appeared as a child in the ’90s-set movie Captain Marvel. The show doesn’t yet have a confirmed premiere date, but it is expected before the end of the year.

The Vision has a long and complicated history in Marvel’s comic books, so for more on this iconic character, check out GameSpot’s guide to Vision’s comic book history.

Now Playing: 8 Marvel Theories For WandaVision, Falcon And Winter Soldier, Loki

AMC Launches Private Theater Rentals

As previously announced it intended to do so soon, AMC Theatres has now officially rolled forward on offering private screenings for up to 20 friends and family members amid the pandemic. As new daily coronavirus cases continue to climb, it seems like a risky gambit but also a welcome respite for groups of people interested in reconnecting with something they probably didn’t even realize was once a hobby: interacting with other humans out in the world.

The chain now has a robust and streamlined website to help users book a theater rental–it’s as intuitive as ordering food from a delivery service, though with prices starting at $99, the costs might run a bit higher. Still, when split among groups up to 20, it’s actually cheaper for, say, a large group to safely see Tenet for $149 plus tax. Depending on location, some movies could cost as much as $349 plus tax, , according to The Hollywood Reporter.

In a statement, AMC indicated that a beta launch of this service resulted in 111,000 inquiries around the country.

“The results and feedback from our guests about [these rentals] have been overwhelmingly positive, and private theatre rentals at AMC provides an additional layer of safety and security to those moviegoers who are looking to see movies with just their family members and friends,” AMC chief content officer Elizabeth Frank said (via THR).

Other chains, including the Texas-based Alamo Drafthouse, have recently started rolling out personal-theater rentals–a trend that hopefully holds post-COVID. Short of building a massive entertainment parlor in your own house, it will be an affordable way for everyone to chip in a couple of bucks, bring your own snacks and drinks, and assure there will be no jerks with bright phones ruining the moviegoing experience.

iPhone 12 Pro Review

Last year, the iPhone 11 Pro was easily the best smartphone Apple had ever made, with remarkable improvements to the screen, battery life, and camera features. Now the iPhone 12 Pro builds on top of those improvements with a slimmer design, faster processor, an ingenious implementation of magnets, and even better camera tricks.

However, for as much as the iPhone 12 Pro has improved, it also feels like the forgettable middle child in Apple’s lineup this year. For $200 cheaper, the iPhone 12 is an almost exact twin offering up the same screen size and specs, the same processor, but no telephoto camera. Meanwhile, the iPhone 12 Pro Max features a bigger screen, larger main camera sensor, a longer zoom lens, and image stabilization for just $100 more.

Between its versatile array of cameras, impressive performance, and the ability to make gorgeous-looking Dolby Vision movies, the iPhone 12 Pro is still a handset worthy of consideration. However, for most people, I would recommend the iPhone 12 for its cheaper price or the iPhone 12 Pro Max for its improved cameras at a marginal price bump.

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iPhone 12 Pro – Design and Features

The iPhone 12 Pro marks a long-overdue return to the flat-edged design of the iPhone 4 and iPhone 5. The squared-off edges give the phone a much cleaner look and thinner sides over the previous iPhone 11 Pro’s curved edges.

This is most noticeable when you look at the two phones side by side. Whereas the iPhone 11 Pro had a noticeable bezel that was further extended by its rounded frame, the iPhone 12 Pro still has a pretty apparent black ring around it, but it instantly falls off to a much slimmer stainless steel border.

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Of course, the iPhone 12 Pro hasn’t just gained slimmer bezels, but also a larger screen. This is all thanks to the way the squared-off design fills out the empty space around the curved edge with a larger display and more pixels. The 12 Pro rocks a 6.1-inch screen with a 1,170 x 2,532 resolution versus its predecessor’s 5.8-inch screen with 1,125 x 2,436 pixels.

While this might make the iPhone 12 Pro sound like a bigger phone, it’s actually thinner and just as wide as last year’s model at 5.78 x 2.81 x 0.29 inches. Comparatively, Apple’s previous Pro-series phone is only just slightly shorter measuring in at 5.67 x 2.81 x 0.32 inches. Apple essentially pressed its last phone into a mold that flattened everything out and made it thinner too.

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Overall, the new iPhone 12 Pro feels fantastic to hold. It feels thoroughly solid thanks to its new robust stainless steel sides. It also feels much more grippable, so much so that I would never think about putting a case on it. Part of that comes with the confidence the screen won’t shatter – thanks to Apple’s new Ceramic Shield screens, which promises four times better drop performance. While I haven’t been repeatedly dropping my phone on the sidewalk to test this claim, it went through at least one tumble during my week of testing and I’ve yet to see any cracks or scratches develop on the glass display.

The only thing about the iPhone 12 Pro’s display that hasn’t seen a dramatic improvement is the underlying panel. You’re basically looking at the same Super Retina XDR OLED display that Apple introduced last year with its 1,200-nit peak brightness, plus HDR10 and Dolby Vision support.

iPhone 12 Pro

Annoyingly, the refresh rate on the iPhone 12 Pro is still stuck at 60Hz when the vast majority of Android phones (from mid-range to high-end) now support at least 90Hz to 120Hz regularly. Still, not many phone displays can get as bright as this can and it’s wild to be able to finally record and see your own Dolby Vision movies on this device.

Around back the iPhone 12 Pro might seem identical to its forbearer, but there is one tiny addition to the cameras and a hidden upgrade to the handset’s wireless charging system.

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On the camera bump, there’s a new  black cutout for the new LiDAR system, which essentially scans your surroundings with lasers. Yes, the iPhone has freaking lasers, but before you get too excited, they’re completely invisible to the human eye and won’t burn holes in anything anytime soon.

Instead, they’re used for improved augmented reality experiences and faster, more accurate focusing for portrait shooting in low-light situations. In practice the LiDAR isn’t that great for photography – more on that later – but it’s incredibly impressive for scanning your surroundings with incredibly accurate depth perception. With the right software you can easily create a digital recreation of any environment around you.

iPhone 12 Pro

The second addition to the iPhone 12 Pro’s backside is MagSafe, which means there are magnets embedded around the wireless charging area. While that might seem like a tiny addition, it takes all the guesswork and annoyance out of perfectly aligning your handset onto a wireless charger. You can simply hover your phone over Apple’s official MagSafe charger and it’ll fly up and adhere itself to the back of your device.

What’s more, MagSafe opens up the iPhone to the world of magnetic attachments like wallets and car mounts. All of that works with just the bare phone and you don’t need any kind of specialized case or clasp. These are just the MagSafe accessories Apple and it’s hardware makers have come up with initially – I personally can’t wait for pop sockets, tripods, and more MagSafe accessories to come into the market.

iPhone 12 Pro

iPhone 12 Pro – Gaming and Performance

The iPhone 12 Pro comes rocking Apple’s latest and fastest A14 Bionic processor – and you’ve probably heard this whole song and dance before. Of course, the iPhone 12 Pro is lightning fast, but the most impressive thing I’ve noticed is how quick switching apps feels. The other big spec upgrade is 6GB of memory (up from the 4GB of RAM iOS devices have had for years), so part of this improved multitasking experience comes from the bump in RAM.

Otherwise, the iPhone 12 Pro’s most impressive feat is it’s much faster at editing 4K HDR footage and playing Apple Arcade games without skipping a beat. Apple Arcade has only gotten better with age and more standout titles like No Way Home and Towaga – the latter of which looks stunning with the interplay of the pure blacks and blindingly bright light on the OLED display. Paired with a Razer Kishi or another phone controller, the iPhone 12 Pro is easily one of the best gaming phones you can get today.iPhone 12 Pro Another big performance improvement on the iPhone 12 Pro is its new 5G connectivity. Surprisingly, I’ve been consistently connected to T-Mobile’s 5G network in the outer boroughs of New York City and achieved up to a 224Mbps download speed.

That’s far from the highest speeds you should be able to get with 5G, but it’s about 10x faster than what I’m used to with 4G. What’s more, these are the 5G speeds I saw in the outer boroughs, far from downtown New York where you’re more likely to get the fastest transmission speeds. Of course, access to 5G coverage will vary depending upon your location.

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iPhone 12 Pro – Camera

The iPhone 12 Pro only brings two new hardware features to its cameras: a slightly wider f1.6 aperture on the main wide-angle camera, and the aforementioned LiDAR sensor. The larger aperture makes the 12 Pro slightly better at low-light shooting and capturing dynamic range indoors, but it’s not a very noticeable improvement in most of the shots I took. IMG_1038I was much more excited to hear that the LiDAR system would aid the 12 Pro’s autofocusing system. However, in reality, this sensor only engages its lasers for shooting Night Mode portraits in the dark. What’s more, you have to be standing awfully close to the phone to actually get an accurately focused image. Being even a few feet away to get a three-quarters shot left me with fuzzy photos in the dark.

Hopefully Apple will improve the accuracy of it’s LiDAR system for photography just as much as it’s focusing on its potential for many more augmented reality experiences.

While the hardware improvements aren’t too impressive, Apple has a laundry list of new camera software tricks, including Smart HDR 3, Dolby Vision filming, and the new ProRAW format – though that last feature will come in a future update. IMG_0981Smart HDR 3 is, of course, all about capturing better high-dynamic-range photography, and after shooting a range of shots over the last week I can say I’m impressed. The iPhone 12 Pro is much better at capturing bloom and deep shadows than its predecessor, with many more levels of contrast in between.

While Dolby Vision adds an extra degree of complexity to editing movies and you can only replay HDR movies on certain screens, I absolutely recommend shooting with HDR turned on. Rewatching the Dolby Vision movies I’ve shot on the iPhone 12 Pro is jaw dropping. It’s time for all of video to be shot and seen in HDR, especially considering the prevalence of support for HDR in everyday computer monitors and almost all 4K TVs.

While the iPhone 12 Pro has received an overall bump in camera performance and features, the larger iPhone 12 Pro Max has easily gotten the bulk of the outstanding camera improvements. With a 47% larger main sensor complete with sensor-based image stabilization, as well as a slightly longer-reaching 2.5x telephoto camera, mobile photographers should be much more excited about Apple’s largest smartphone.

iPhone 12 Pro

iPhone 12 Pro – Battery Life

The iPhone 12 Pro features a worryingly smaller 2,815mAh battery compared to the 3,046mAh battery on last year’s model. However, in my testing, I regularly ended the day with 50% still in the can. Meanwhile, heavy usage – playing Apple Arcade games, streaming video, and taking pictures throughout the day – only brought the phone down to 38% battery life. How the latest iPhone manages to last as long as last year’s model with a smaller battery stands to show how efficient Apple’s new A14 Bionic processor is.

Unfortunately, MagSafe charging isn’t quite as impressive. Although Apple managed to increase its wireless charging speed to 15W, 30 minutes of charging only gets you to 22% and an hour long charge grants you a 44% charge. Comparatively, plugging in a Lightning cable with a 20W adapter for 30 minutes gets you back up to 58% and after an hour, 87%.

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MagSafe is amazingly convenient, but it’s clearly less efficient. Go wired if you need to quickly juice up your phone before a long day out without a portable charger. I really hope Apple doesn’t plan to do away with all ports next year as the rumors suggest, because as my testing shows, if you want to quickly recharge your device, wired charging is still the way to go.

Another tricky thing about Apple’s 15W MagSafe charging is you need a power brick rated for at least 20W. Earlier in my testing I used the 18W adapter that came with the iPhone 11 Pro and it only enabled up to 12.5W wireless charging that returned only 19% after 30 minutes and 37% after an hour.

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iPhone 12 Pro – Purchasing Guide

The iPhone 12 Pro is available at a starting price of $999 and you can find it at Amazon, Best Buy, Walmart, and direct from Apple.

No, Cyberpunk 2077 PC Ray Tracing Isn’t Exclusive to Nvidia Graphics Cards

Nvidia has confirmed that ray tracing in Cyberpunk 2077 on PC will not be exclusive to its graphics cards, after rumours began to spread.

In an interview with WCCFTech, Nvidia spokesperson Brian Burke responded to a question about stories circulating on the internet suggesting that ray tracing will be exclusive to the manufacturer’s slate of GPUs.

“Cyberpunk 2077 uses the industry-standard DirectX Ray Tracing API. It will work on any DXR-compatible GPU,” Burke said. “Nothing related to Cyberpunk 2077 ray tracing is proprietary to NVIDIA.”

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This puts the rumours to bed that only Nvidia card owners would be able to experience Ray Tracing in Cyberpunk 2077. If you own a DirectX Raytracing-compatible GPU, regardless of its make, you’ll be able to enjoy the shiny stuff in CD Projekt Red’s next big game – although we know that some of the ray tracing effects will be exclusive to PC as a whole when the game launches.

In other Cyberpunk 2077 news, CD Projekt Red’s stock recently dropped by 25% in two months. Dark Horse Direct also debuted an exclusive art print in October showing the pop star Lizzy Wizzy, who is played by the artist Grimes in-game.

Cyberpunk 2077 launches on December 10, 2020, for PC, Xbox One, PlayStation 4 and Google Stadia.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Marvel’s WandaVision: New Images and Plot Details Revealed

We’ve learned a little more about Marvel’s WandaVision, and how it aims to take the Marvel movie template, and turn it into 6 hour-long sitcom episodes.

A new report from EW explains that the show will cycle through homages to multiple eras of classic TV, beginning with a full black-and-white episode filmed in front of a studio audience. Set after Avengers: Endgame, Scarlet Witch (Elizabeth Olsen) and Vision (Paul Bettany) are living as a married couple in the suburban town of Westview, trying to hide their powers – but before long their perfect world begins unravelling for reasons still unknown.

Kathryn Hahn plays Agnes, the couple’s nosy neighbour, and Teyonna Parris will play the grown-up Monica Rambeau (although it’s not yet clear how Rambeau will fit into the sitcom storyline). New images from the show appear to hint that there will be a pregnancy storyline of some kind, too:

Head writer Jac Schaeffer explains that, “The show is a love letter to the golden age of television. We’re paying tribute and honoring all of these incredible shows and people who came before us, [but] we’re also trying to blaze new territory.” Schaeffer and director Mat Shakman even went so far as to ask sitcom legend Dick van Dyke for advice on how to make the show authentic.

But the show will also feature the character development and action expected of MCU stories. As Parris puts it: “I was like, ‘Oh, I thought we were doing a little show,’ but no, it’s six Marvel movies packed into what they’re presenting as a sitcom.”

We already know that the show will mix classic sitcom with action movie tropes, and we’ve now heard a hint that the show will allow Scarlet Witch to show off “the full capabilities of her telekinetic powers”. Given that the character has, in the comics, rewritten the history of the Marvel universe, that could be a fairly dramatic event.

Olsen also explained that she won over Marvel Studios chief Kevin Feige by discussing specific Scarlet Witch comic book stories with reference to the show, but won’t say which ones as they’d essentially be spoilers. We’ve already concluded that this show will act as the MCU’s House of M storyline based on the trailers – here’s an explanation of what that could mean.

In a video interview, Bettany sums up the show by saying that it’s an “elegantly put together puzzle piece”, adding that “as bonkers as it looks, everything make will make sense. It’s a really strong piece of writing.” We know that this show will lead directly into the events of Doctor Strange and the Multiverse of Madness, so it appears that the mystery at the heart of the show will become a key part of the wider MCU story in its new phase.

The show has now wrapped production, and is scheduled to launch on Disney+ in December 2020 – although an exact date has not yet been set.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Our Favorite 4KTV for Xbox Series X and PS5 Is on Sale Now

The next generation of gaming has officially begun. Check out our Xbox Series X reviewXbox Series S review, and PS5 review to see what we think of the new hardware. For a lot of people, a new game console calls for a new 4K HDR TV that can take advantage of all the console’s features. 1080p friends, you’re in luck, because LG CX OLED 4K TVs–IGN’s pick for the best 4K TV for next-gen gaming–is on sale for 30% off at a handful of retailers. Amazon is sweetening the deal on the 77-inch model, adding an extra $47 in savings calculated at check-out.

This is our favorite 4K TV for PS5 and Xbox Series X gaming for a whole bunch of reasons. The biggest one is that it’s among the few televisions that can handle all the features promised by the makers of the next-gen consoles.

Best 4KTV for PS5 and Xbox Series X: LG CX OLED TV Deals

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The Class CX Series offers everything you need to take full advantage of PS5 and Xbox Series X. It has HDR and lightning-fast response times. It has a 120Hz refresh rate. Because individual pixels can turn all the way off, it offers true black, unlike many other TVs. It sports four HDMI 2.1 ports, which means you’ll be able to play 4K games at up to 120Hz. It also supports FreeSync and G-Sync, which should eliminate screen tearing.

Basically, this is one of the few elite TVs on the market that can check every box the PS5 and Xbox Series X has to offer. And with these sale prices, it’s cheaper than the competition.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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10 Things I Wish I Knew Before Playing Assassin’s Creed Valhalla

Assassin’s Creed Valhalla is a meaty RPG thatoffers sprawling quests, a huge map, and a, frankly, intimidating-looking skill tree. It’s possible to be overwhelmed when you boot the game up, but don’t worry, we’ve got you covered with some early-game tips to help you get the most out of your time as a Viking raider.

In the video above, we tell you which collectables to be on the lookout for, how to find the best abilities for Eivor, and, crucially, how to find a wolf to join you in battle and a cat for your longship. If you’re stuck looking for a certain yellow longship, we have the answer to that too (but we put a spoiler warning on it, don’t worry). We also point out some side activities that you won’t want to miss, such as flyting aka Viking rap battles. Yes, you read that right.

For more on Assassin’s Creed Valhalla, make sure to check out our review, as well as our video comparing visuals and load times between the Xbox Series X and Xbox One X versions of the game.

Monster Truck Championship Review

There’s an endearing earnestness to the world of monster trucks that has the capacity to turn any onlooker into a chuckling, five-year-old child. A purity of purpose, perhaps – if that’s not too weird of a phrase to apply to five-ton, 1500-horsepower, methanol-fuelled rigs that are regularly shaped like cartoon dogs and sharks. Giant, impractical, single-seaters exclusively designed to jump around, squish stuff, and… make people smile. It’s the motorsport equivalent of a kaiju movie.

Monster Truck Championship does a decent job of capturing this world – or, at least, an unlicensed, off-brand facsimile of it. The graphics are pretty rough at times and it’s lean on content, but Monster Truck Championship successfully fuses the over-the-top madness of monster trucks with an accessible, simulation-style approach that makes both the driving experience and pulling off wild stunts quite satisfying.

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The first and most crucial piece of the puzzle in any racing game is the handling, and the good news is that it’s actually really good here. Teyon – the Polish team behind 2019’s Terminator: Resistance and 2014’s Rambo: The Video Game – has done well despite a distinct lack of racing games in its back catalogue. The trucks have an excellent sense of bulk, particularly as they squat back on three wheels during drifts, or slap off the ground after landing from huge air.

[poilib element=”quoteBox” parameters=”excerpt=The%20trucks%20have%20an%20excellent%20sense%20of%20bulk%2C%20particularly%20as%20they%20squat%20back%20on%20three%20wheels%20during%20drifts.”]The independent rear-wheel steering – controlled by the right stick – also adds a whole new dimension to the driving, and it’s essential to master it. It’s not just crucial to get your immense truck to make tight turns and perform aggressive donuts, it’s equally handy as a way to reduce the angle of a sketchy drift, or hastily correct a bad landing. The fact that these vehicles are so unlike the light, low, and nimble racing cars that star in most other motorsport sims makes for a fun and interesting change of pace.

If you miss this you’d better be dead, or in jail

If Monster Truck Championship resembles any other contemporary racing game, it’d be Wreckfest – although not simply because destruction derbies and monster truck rallies share the same sort of spiritual link with Anytown, USA. It’s actually more superficial than that; in fact, scrolling through the menus I’d forgive you for assuming the two games shared a publisher. But they don’t and, as such, the general presentation is a little too derivative.

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Progression is pretty plain, as well. Monster Truck Championship spreads its action across three championship tiers, each featuring 10 main events. Unfortunately, there’s not really any difference in the pomp and pageantry associated with any of the leagues; it’s all packed crowds, fireworks, and major stadiums from your debut event. Running events in the “Major League” doesn’t really feel any different from your initial events in the ostensibly entry-level “National League”, especially when you’re returning to the same cities and competing on the same courses. The atmosphere of these major stadium spectaculars may have been more impressive if I’d started my career wowing more modest crowds in small-town showgrounds or local fairs. As it stands, it’s all a bit one-note.

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And if you’re in jail, break out

Monster Truck Championship features two types of racing – conventional circuit racing, and drag racing. The racing is fine but it gets a little clumsy when the trucks are too close to each other and a little boring when they’re too spread out. It’s also hampered by utterly broken timing; it’s never clear how far in front you are because the times fluctuate seemingly at random. The drag racing is probably my pick here. They’re not simple, straight-line dashes; rather, they’re tricky and technical 10-to 15-second sprints against an opponent tackling a separate albeit mirrored version of the same course. Drag racing rewards quick reaction times and skilful truck control and I found it quite addictive.

The other events are destruction, which is pretty self-explanatory, and freestyle, which is classic, stunt-centric monster truck mayhem and the highlight of the game for me. This is where Monster Truck Championship becomes Tony Hawk’s Pro Skater in a truck, and the amount of different stunts and combos you can execute is surprisingly robust. Somersaults, backflips, wheelies – all kinds of wild stunts are accommodated by the physics here.

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Yakuza: Like A Dragon — Tips You Should Know Before Starting

Yakuza: Like a Dragon is a game full of surprises for new players and series veterans alike, but one thing is a constant: The game only really begins when you are free to explore the city at your leisure. The game starts you off in Tokyo’s Kamurocho district (a common location across all Yakuza games) for the first two chapters, but don’t get too comfortable here–it’s basically a big tutorial for learning the basics of combat and exploration. Come Chapter 3, you’ll be dumped in Yokohama’s Isezaki Ijincho region, where the bulk of the game will take place, and in Chapter 4, you’ll become free to explore this sprawling map in full.

But it’s rough: Hero Kasuga Ichiban has barely any money or possessions to his name and needs to work his way up from rock bottom. To help you tackle the opening sections of Yakuza: Like a Dragon, we’ve compiled some tips on how to better make money, get around, and obtain the resources you need to fight some of the more challenging battles that lie ahead.

For our thoughts on the game, read our Yakuza: Like a Dragon review. Otherwise, you can expect more guides in the coming days.

Basic Combat Tips

Just because the battles are turn-based doesn’t mean you won’t be delivering some serious and painful beatdowns! Since your skills are limited early on, you’ll mostly be reliant on the skills of your team’s default jobs, but you should still pay attention when an enemy’s weakness is indicated. There are three types of physical attacks (bash, slash, and pierce) and three types of “magic” damage (fire, water, and electric), and enemies can have a combination of resistances and weaknesses to all of these. Pay attention to the properties of your attacks, and once you find an enemy’s weakness, use similar techniques to hammer away at their health!

Also, when an enemy is downed, follow up on your next turn with a normal attack as soon as you can! If you wait too long–even just stalling at the command menu–they might get up. Downed enemies cannot counter and will always take critical damage. However, if you use a skill attack on a foe, you won’t get the damage bonus, so it’s best to use skills to get knockdowns, then use normal attacks on downed foes to follow up. (It saves on MP, too!)

Finally, if your character is standing far away from an enemy and you have more than one foe on field, it’s best to use skills to attack them rather than normal strikes — you run the risk of having your target’s buddies interrupt your attack with a counter otherwise. If you’re dealing with a particularly large group of combatants, consider using some AOE skills (indicated by an in-menu target description as “Enemy Area”) to take them down. AOE skills do the most damage when targeting a character who is closely surrounded by his comrades.

Open Up The Pawnshop ASAP

Chapter 4 sees most of Ijincho open up to you, and while exploring is great, you can’t do too much without some yen in your pocket. There are some solid ways to get extra scratch–we’ll get to those in a bit–but they’ll require you to unlock Benten Pawn, which you can find in the commercial district.

Benten Pawn is a great place to sell your unwanted and valuable items for some extra scratch.
Benten Pawn is a great place to sell your unwanted and valuable items for some extra scratch.

When you first walk by this location a little ways into Chapter 4, a cutscene plays where you’ll notice that the store’s entrance is completely blocked by garbage. Come back to the same location a bit later and you’ll see another cutscene, followed by a battle. From this point on, Benten Pawn will be open for business. This will be your hub to sell unwanted and valuable items for a good chunk of the game and is indispensable during the early chapters. You can get some basic gear there, too, which will be useful for the big-time battles near the end of Chapters 4, 5, and most of 6.

Focus on Substories for Early-Game Funds

Most of the low-level punks you’ll be pummeling around at this point in the game don’t reward you much in terms of money, which makes finding alternative means of earning scratch important. While you can scrounge up some change (and occasionally a valuable item to pawn) by “treasure hunting” around vending machines and garbage piles, the most valuable rewards in Chapter 4 come from the handful of substories that are available to discover and complete. In particular, the “Baby Don’t Cry” substory (which becomes available near Otohime Land after completing the mandatory Poundmates substory mid-chapter) rewards you with 20,000 yen in funds–enough for a nice weapon and some additional armor, which you’ll need in order to progress.

Go Bug Hunting!

If you’ve done a bunch of Chapter 4’s available substories but still need some money, why not take a walk in the park? Hamakita park in the northeast part of the map is filled with big, grassy fields where you can find and collect insects. Some of these bugs are surprisingly valuable, too–particularly beetles and scorpions, which can sell for upwards of 1,000 yen each at the pawnshop. A few creepy crawlers you trade in can fund the purchase of an additional piece of basic gear!

Yes, there are scorpions in this park.
Yes, there are scorpions in this park.

If you need a little more spending money, bug collecting can be an easy way to line your pockets. (You can also claim bugs as trade-in prizes from playing the Can Quest minigame, if you prefer.) Just be careful, because Hamakita Park has some high-level enemies roaming around–either do your best to avoid them or run for the hills if you do get into a fight.

Grab Some Basic Gear

Most of the game’s weapon and armor shops will be available starting from Chapter 4, but you’ll find prices in several of them to be way out of your league. For now, stick with getting weapons and armor from Love Magic, Benten Pawn, and Hustle Boutique. The gear is affordable and will help immensely during the climactic battles in this chapter–and even a bit into the next couple of major encounters. You’ll need to be geared up before beginning chapter 4’s climactic battle, so make sure you’re decked out!

Be sure to keep your party outfitted with the proper gear.

Chapter 5: The Hero Everyone Needs

Towards the beginning of Chapter 5, you’ll learn about the Part-Time Hero service, where you can do item-collection and rescue quests to earn items and money. Doing these missions can help bolster your funds significantly at this point. The SOS quests are particularly valuable, as they offer upwards of 10,000 yen and provide rewards immediately rather than having to report to an agent. Most of the fights you’ll get into during these SOS rescues aren’t much harder than your standard encounters, though you may run into a particularly tank-y foe every once in a while, so don’t engage them unprepared.

The SOS quests are particularly valuable, as they offer upwards of 10,000 yen and provide rewards immediately rather than having to report to an agent.

The business management mini-game opens up during this chapter as well. It’s very time-consuming but can yield a lot of additional funds if you’re willing to put the main story on hold for a while. However, as the game progresses and more substories and recruits appear on the streets, the more potential employees and investment opportunities you’ll have, so you might want to wait a couple more chapters before really digging into it.

Start Accumulating Taxi Fast Travel Locations

Taxis act as fast-travel in Yakuza: Like a Dragon–once you’ve used a taxi, you can warp to that point on the map from any other taxi. However, each taxi ride costs 730 yen, meaning that it can be tough to start registering taxi locations in Chapter 4, where the money is tighter. Funds become a bit more readily available come Chapter 5, so wait until then before you start creating your fast-travel taxi network around Ijincho–you’ll be using it plenty later on!

It's best to wait until Chapter 5 to start establishing your fast-travel network around Ijincho.

Upgrade Your Gear At Romance Workshop

Adachi will introduce you to Romance Workshop during Chapter 5. Here, you can upgrade the potency of certain weapons and gear using the materials you’ve gathered. It’s nice to be able to give your gear some little boosts–however, before you spend the money and materials to do so, you should check to make sure that the upgraded piece will actually outperform anything else you might have equipped or sitting around in your inventory. Also, you can craft several weapon and armor items outright at the workshop, including some extremely potent weapons for jobs that open up during Chapter 5. You might be surprised at how cheap a high-quality crafted weapon can be.

Should You Change Jobs?

You’ll be able to change the jobs of your characters starting around the middle of Chapter 5. While getting a new set of abilities for your team is a fun prospect, keep in mind that all of the new jobs start from level 1 and often require new gear to be purchased. You’ll need to do quite a few battles before the jobs you’d swap to offer as many combat abilities as the ones you’ve been using from the outset, so a bit of grinding for experience is in order.

It’s also worth keeping in mind that the end of Chapter 5 and most of Chapter 6 features a string of challenging battles and dungeon areas that you can’t exit from until they’re done. If your new jobs aren’t properly leveled, you could be in for a very rough time. It may be worth waiting a bit before changing if you’re comfortable with the default team–and also because more job options open up at level 20 and with teammate bonds.

One class change we can recommend at this point is putting Saeko in the Idol job. Idol is a fantastic support class with great healing skills and the ability to lock down enemies with the charm status ailment. It’s also easy to obtain gear to enhance damage and status-affliction odds for the Idol. This job will be useful right away and only get better over time, plus Saeko won’t suffer from the switch-over as much as the other party members at this point.

Raise Your Party Bond Levels ASAP

From Chapter 5 onward, you have a four-person party, and you’ll be earning a lot more bond points for your crew from eating out, fighting battles, playing mini-games, and engaging in party conversations. However, in order to “uncap” each bond level, you’ll need to go back to the Survive bar and have a conversation with your teammate once your bond points reach a certain threshold. If you don’t do this ASAP, bond points that could go toward building another level will simply go to waste, so it’s best to hightail it to the bar when you see your buddies’ bond gauges stuck at the lock.

To

Adachi and Saeko can both be leveled up to level 5–the maximum–fairly quickly this way. Once they are at max level, new tag-team skills will open up for both of them, giving you more options in battle. Namba, unfortunately, can’t be advanced past level 2 until a certain story event, but you may as well advance your other two teammates as far as you can early on.

Be Prepared For Chapter 6

The end of Chapter 5 begins when you leave through Jinnai Station for the second time. This will begin a very long stretch where you will have several challenging fights alongside a very lengthy dungeon crawl. You won’t be able to return to town for a while once events are in motion, so be sure you’re adequately geared and stocked up before you buy that train ticket. (And maybe make an extra save file, too!)