Scream 5 Wraps Production, Very Familiar Title Confirmed

Director Wes Craven and writer Kevin Williamson’s Scream was one of the biggest horror movies of the 1990s, and it spawned 3 sequels. After a decade away, the series is set to return in 2022. Production on the fifth movie has now wrapped and the title has been confirmed.

While the first three sequels were given simple numerical titles, this latest movie will once again be named Scream. While this does seem a bit confusing, given the movie is a sequel with many of the original cast returning, it follows the pattern set by 2018’s hugely popular sequel/reboot Halloween, as well as the upcoming Candyman.

The news was confirmed on twitter by Williamson, where he paid tribute to Craven, who died in 2015. He also praised new directors Matt Bettinelli-Olpin and Tyler Gillett, as well as returning cast members Neve Campbell, Courtney Cox, David Arquette, and Marley Shelton. Check his tweets out in the thread below:

Scream hits theaters on January 14, 2022. The new cast includes Jack Quaid (The Boys), Melissa Barrera (Vida, the upcoming In the Heights) and Jenna Ortega (Insidious: Chapter 2, Jurassic World: Camp Cretaceous).

As well as Scream 5, there are also new entries in the Halloween and Texas Chainsaw Massacre series on the way. Halloween Kills was originally set to arrive in October this year but has been put back until 2021 due to the COVID-19 pandemic. The eighth Texas Chainsaw movie will also arrive next year, and the first poster was recently released.

For more, check out GameSpot’s guide to the biggest upcoming horror movies of 2020 and beyond.

PS5 PSA: Turn Off Trophy Videos To Save Storage Space, Here’s How

If you’re a longtime PS4 user playing on your fancy new PS5, you might’ve noticed that Sony changed up the way that Trophies are documented on the console. In addition to saving a screenshot, the PS5 will now save a clip of the exact moment you earned a Trophy. This new functionality can be great for those who want to ensure that their Trophy hunting accomplishments are recorded.

But as you can imagine, these video files will add up over time, resulting in a packed media folder filled with videos of you earning all sorts of Trophies–even the minor ones that don’t require much effort. While it is nice to record these moments, it’s not especially conducive to ensuring you’ve got plenty of space to store new games.

It’s best to disable this feature outright to save on storage space. From your PS5 home screen, go to Settings > Captures and Broadcasts > Trophies, and then disable Save Trophy Videos. You can also disable Save Trophy Screenshots while you’re at it

To save on storage space, it's best to disable the Save Trophy Videos feature.
To save on storage space, it’s best to disable the Save Trophy Videos feature.

With the setting turned off, if you do find that you want to save a moment when you earned a Trophy, then the PS5’s upgraded share button allows you to save video files capturing several minutes from your recent gameplay session. When something exciting happens, tap the share button, and the moment will be saved as a video.

If you need more tips on how to save space, check out our PS5 storage space guide. And for more PS5 how-to features, be sure to check out our PS5 setup guide, as well as our guide explaining how game and save file transfers work. And if you’ve still got your old PS4 lying around, here’s a guide detailing places where you can trade in your old consoles for a solid profit.

Scream 5’s Official Title is…

The fifth Scream movie — which features the return of franchise stars Neve Campbell, David Arquette, and Courteney Cox (plus Scream 4’s Marley Shelton) — just wrapped production with a celebratory social media post from Scream writer/creator Kevin Williamson.

And with the post came the reveal of the film’s official title…Scream.

Which makes sense given that the movie’s meant to serve as both a sequel and a reboot, designed to deliver thrills to both old and new fans alike.

“That’s a wrap on Scream, which I’m excited to announce is the official title of the next film!” executive producer Williamson wrote. “Nearly 25 years ago, when I wrote Scream and Wes Craven brought it to life, I could not have imagined the lasting impact it would have on you, the fans.”

“I’m excited for you to return to Woodsboro and get really scared again,” he added. “I believe Wes would’ve been so proud of the film that Matt [Bettinelli-Olpin] and Tyler [Gillett] are making. I’m thrilled to be reunited with Neve, Courteney, David and Marley, and to be working alongside a new filmmaking team and incredible cast of newcomers that have come together to continue Wes’ legacy with the upcoming relaunch of the franchise that I hold so dear to my heart. See you in theaters January 2022.”

Scream, from Paramount Pictures and Spyglass Media Group, is due out January 14, 2022.

At a virtual press event, directors Matt Bettinelli-Olpin and Tyler Gillett [Ready or Not] mentioned the pressure in taking over the franchise from the late, great Wes Craven and what they want this new Scream to be for fans.

“That pressure could just be crippling,” Bettinelli-Olpin said, “but we have a great script that’s just undeniable, that does everything you want in a Scream movie, looking back and looking forward.”

“Once that foundation was in place,” he continued, “we were able to use it as an energy to create this idea and get this ball rolling of ‘How do we create a movie that pays respect to the past, and pays respect to what Wes [Craven] and Kevin [Williamson] created, and also manages to do something new?’ Which at the end of the day, we think is the way to ultimately pay respect the most because that’s what they did for us. Because they created something new. And to be able to do that moving forward is so exciting.”

“And to have all of the legacy cast involved, and have all their input, and getting all the stories from everybody who worked with Wes – it’s really been a once in a lifetime experience.”

Of course, being fans of the franchise is one thing. But being the ones to usher Scream into the future is a whole different deal, and Gillett was hyper-aware of that. It involved “going back and watching the franchise, knowing that we’d be involved in such a profound way, and watching those films as filmmakers and really digging into the commentary on those films. We had to do the work to fill in the gap between fan and filmmaker. And to feel even remotely prepared to step into the role and grab that baton.”

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The two directors made it clear that if this project was just a straight reboot, they wouldn’t have been interested. Because the heart of Scream is its core, surviving characters. “It felt like the only way to do this right was to create connectivity,” Gillett shared. “And a lot of it is also naturally what the Scream movies are about. They’re about lineage. They’re about the evolution of pop-culture and the evolution of the genre. You can’t have something new without giving a nod to what came before it. For us, that was only right to do it, was to have a connection to the past and to find a way to create new and interesting characters that would bring a new audience and an old audience together and hopefully move the whole thing forward in a contemporary and terrifying and fun way.”

Back when Scream 4 was released, there was news of it being the start of a new trilogy, and that Craven and Williamson already had ideas for Scream 5 and 6. This new Scream, however, doesn’t contain any threads of those pitches. “We started with a fresh slate,” producer William Sherak said, “and spent a lot of time with Kevin getting his blessing. We brought him back into the process super early to make sure we were paying homage to what he and Wes created originally and that we were taking it in the right direction.”

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Black Friday 2020 Includes Nintendo Switch Console Bundle, Controllers, And More

Black Friday 2020 is right around the corner, and if you’re in the market for the Nintendo Switch or some accessories, there will be some great Switch Black Friday deals to take advantage of. On the console front, Nintendo is once again sending a Mario Kart 8 Deluxe bundle to major retailers. While we’ve seen this Switch console bundle in previous Black Friday sales, this year’s edition comes with the new model Switch with better battery life as well as three months of Nintendo Switch Online. When it comes to accessories, we’ve yet to see any first-party deals, but there will be discounts on third-party controllers, headsets, and even eShop credit.

We’ve rounded up the best Nintendo Switch hardware and accessory deals revealed so far for Black Friday below. Numerous retailers have released full Black Friday ad scans, including Walmart, GameStop, Best Buy, and Target–here’s the schedule for easy reference:

  • Amazon: November 20-27
  • GameStop: November 25-29
  • Best Buy: November 22-29
  • Walmart: November 25-29
  • Target: November 22-28

For more Black Friday 2020 deals, make sure to check out our big roundup of the best Black Friday gaming deals. You can also check out the very best Nintendo Switch game deals along with the best PS5/PS4 and Xbox Series X/Xbox One deals.

Best Early Black Friday Nintendo Switch Deals

Black Friday is coming at us with the speed and force of a Bullet Bill. Nintendo fans who are looking to score some deals are in for a treat this year, because a heap of Nintendo Switch Black Friday deals have already been announced. Better yet, some are available right now at retailers like Amazon, Best Buy, GameStop, and more.

So strap in and take a look at what Black Friday Nintendo Switch discounts are available now, and what ones are coming once Thanksgiving, Black Friday, and Cyber Monday actually arrive. And if you’re interested in more than just Nintendo deals, check out our Black Friday Deals mega-post for all the best deals across all categories.

Nintendo Switch Black Friday Game Deals Available Now

While no Switch console deals have gone live yet, some retailers have already dropped prices on Nintendo Switch games. You’ll find an assortment of first- and third-party Switch games discounted for early Black Friday sales. Have a look.

Amazon Nintendo Switch Black Friday Deals Live Now

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Best Buy Nintendo Switch Black Friday Deals Live Now

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Nintendo Switch Black Friday Console Deals Coming Soon

switch-black-friday-2020-bundleEach Black Friday, Nintendo generally offers a Switch bundle that includes the console and an extra or two for the normal price of the Switch itself. This year’s Black Friday Switch bundle includes a Nintendo Switch, a digital copy of Mario Kart 8 Deluxe, and three months of Nintendo Switch Online, all for $299. The Best Buy listing is already up (though the deal isn’t available yet).

That essentially gets you a game and three months of online service for free. It’s a great deal for anyone looking to add a Switch to their gaming setup. Here’s Where you’ll be able to find this bundle when Black Friday arrives.

Nintendo Switch Game Black Friday Deals Coming Soon

A number of retailers have already released their Black Friday ads, offering us a glimpse of what to expect during the massive annual sales event. You can see more in Best Buy’s Black Friday ad for full details on that front. A number of first-party Nintendo Switch games will be available for $30, a price point we never see outside of Black Friday. The lowest these games have gone during other sales events throughout the year is $40. So if you can find any of these games in stock during Black Friday for $30, I would strongly advise you to grab it before it’s gone.

These deals aren’t live yet, but read the details below to find out when you can get these Switch Black Friday sale prices.

Upcoming Walmart Black Friday Nintendo Switch Deals

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Nintendo Switch Black Friday Accessory Deals Coming Soon

Switch Joy-Con and Pro Controllers are not cheap at MSRP. Joy-Cons typically sell for $79.99, while Pro Controllers go for $69. Lately we’ve finally seen some standard discounts on these items, dropping $10 off the pricing. So what can we expect during Black Friday this year? It’s hard to say, because last year’s deals only dropped prices $10 as well. That gives us reason to believe we might see bigger discounts this year. Last year we also saw some great discounts on microSD cards, which you can plug into your Switch to get more storage space for digital games and saves. With the pace at which memory prices have been falling, we’ll likely see even better microSD card discounts this year.

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Chris Reed is a commerce editor and bonafide deals expert at IGN. You can follow him on Twitter @_chrislreed.

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Madden NFL 21 on PS5 and Xbox Series X: EA Wants it to ‘Feel Like a Completely Different Game’

It’s been a long time since I’ve been impressed by a Madden game. With each yearly iteration, the only licensed NFL game on the market has grown more and more stale over the years, and this year’s current-gen release did little to change that with a shallow new arcade-style Yard mode and the same old copy-pasted archaic Franchise mode. Madden has been long overdue for a big shakeup.

While I’m still not convinced that the PlayStation 5 and Xbox Series X versions of Madden NFL 21 are going to include big enough changes, what EA showed me during a virtual presentation of the upcoming built-specifically-for-next-gen version has at least restored confidence that they may be on the right track. There are some massive updates coming when next-gen Madden releases for PS5 and Xbox Series X on December 5 — this is far more than just a more visually polished port of the same game.

Next-Gen Stats

The cornerstone of the PS5 / XSX version of Madden NFL 21 is the integration of Next-Gen Stats. If you’re unaware, Next-Gen Stats is an actual real-world technology that utilizes RFID chips in player shoulder-pads to provide accurate, real-time analysis of their on-the-field performance. This means things like speed, acceleration, and overall body movement are now directly and accurately available to EA Sports when creating Madden games. This should allow for way more authentic animations, more accurate stats, better route-running, better ball carrying, and generally a complete overhaul of every facet of gameplay.

During the presentation they showed a side-by-side example of a receiver running the exact same route in Madden NFL 21 for last-gen and Madden NFL 21 for the new-gen consoles and the difference was immediately clear. Instead of instantly bursting to full-speed, acceleration was much more gradual and labored. The receiver’s body leaned realistically to build momentum and when he made his cut in the route to go across the field, it wasn’t a sharp 90-degree angle like the play art draws it up; that’s far too robotic and was the way Madden always did it. Now, receivers run more rounded routes that aren’t as precise lines that allow for more nuance and variability.

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Another good example shown during the presentation was with a running back taking a hand-off. In the existing version of Madden they stand upright while accelerating all the way until they’ve made contact with the defender and get taken down. Now, you’ll see the running back lean their body to build momentum and react to incoming impact more realistically.

The developers on the call described it as more realistically entering and exiting animation cycles, but not necessarily always brand new animations. They said there are thousands of new animations added across the game, though, so hopefully it’s something that is easy to notice from the moment the ball is snapped. Everything from general AI pursuit of ball carriers, realistic reactions to the ball trajectories in the air, pass leading, player head tracking, blocking, the run game, and more is getting tweaked.

According to EA Creative Director Connor Dougan, the aim is to make the new-generation version of Madden NFL 21 to “feel like a completely different game” with “a gameplay experience that feels as close to NFL football as possible.” It’s taken over two years to build this new version of Madden, reportedly.

Crowd-Pleasing Updates

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The changes don’t stop at the core foundational level of the game, though. There are a multitude of smaller updates for things fans have been requesting for years that add up to this feeling like an actually next-gen version of the game, unlike in past transition periods.

Thanks to the increased horsepower of the PS5 and XSX, one of the most exciting updates (in my opinion) is a total overhaul of the crowds and sideline players. I can’t stand how everyone in the stands looks like a cardboard cutout or how every player on the sideline is nameless with generic low-quality faces and body models. They felt like such an afterthought.

I didn’t get to see what these changes are, but the developers have claimed they’re all getting big overhauls. Specifically, crowd-based celebrations will finally be possible, like the Lambeau Leap in Green Bay, and players on the sidelines will actually be the correct players based on who is or isn’t on the field. So if you’re on offense as the Buccaneers driving down the field with Tom Brady, defensive players will be on the sideline and actually react to people getting knocked out of bounds.

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Play calling is getting a big update too. All of the Next-Gen Stats tracking will dramatically enhance this, but specifically, you’ll now be able to mark plays as your ‘favorites’ for quick access (THANK GOODNESS!) and even choose plays based on who the key, featured player is. So if your top Wide Receiver just activated their Superstar ability and is super hot at the moment, you can switch to the section of the playbook that emphasizes getting them the ball rather than having to flip through formations and routes to find something suitable.

The last of the more “minor” updates I want to highlight is the in-game replay system. If you’ve played a Madden game at least once in the last five years you know that the way the game handles replays and highlights is not great. Rarely does it actually show the best plays and the camera angles make it impossible to tell what’s actually happening. Thanks to Next-Gen Stats, that seems to be changing.

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Just like in real NFL games, now we’ll see more cinematic and analytical highlights that display stats like the amount of time spent in the pocket, how far the ball traveled, how long it was in the air, player speed, etc as pop-up stats overlaid onto the replays. These will get triggered mid-game for special big play moments and sound like a huge upgrade. Unfortunately though, the halftime and post-game shows are unchanged and still awful.

The Future of Madden

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All of these updates sound really, really awesome. As an NFL fan that has been playing Madden for decades, this has me more excited for Madden than I have been in a very long time. If EA pulls it off correctly, this will end up being the biggest change to the gameplay in years.

Even though it seems like a good start on things, there is still a lot of work left to do and things people are going to be wishing for. Create-A-Team is still absent, you can’t make your own plays, and not only is there no cross-platform multiplayer, but there won’t even be cross-generational multiplayer either. So if you get it on PS5 you can’t play with people on PS4. Given how dramatically the moment-to-moment gameplay seems to be changing, that isn’t very surprising, but is still a bummer. That being said, Madden Ultimate Team and Franchise mode data is supposedly going to carry over between versions.

Finally, remember that players will be able to upgrade to the next-gen version of Madden NFL 21 at no charge for one year — once Madden NFL 22 releases, the free upgrade from PS4 to PS5 and Xbox One to Series X goes away.

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David Jagneaux is a freelance writer for IGN. Talk sports games with him on Twitter at @David_Jagneaux.

13 Upcoming Horror Movies To Look Forward To In 2020 And Beyond

While there have been horror classics over the decades, it’s a genre that has been mostly relegated to the underground, until recently. It is now mainstream cinema with scary movies in nearly every sub-genre.

Here’s our guide for 13 upcoming horror movies to look forward to, including Escape Room 2, Antlers, A Quiet Place: Part 2, Spiral: From the Book of Saw, The Conjuring: The Devil Made Me Do It, The Forever Purge, Candyman, Halloween Kills, Scream 5, Paranormal Activity 7, and more.

Spider-Man: Miles Morales Glitch Turning Players Into Trash, Lamps, and Just a Big Patch of Snow

Spider-Man: Miles Morales players have run into a glitch that seemingly swaps the player-character model with, well, any other object in the game, while remaining totally playable. It means we’re now seeing videos of a new Spider-Man that takes the form of dumpsters, or cigarette bins, or just a big patch of snow.

As chronicled by Polygon, it’s not clear what causes the glitch, but some have guessed that it may be down to colliding with objects in the world. Others have seemingly found that having the glitch happen once means it will keep occurring. That’s shown in no more entertaining a fashion than in this video by Froste, in which we see Miles becoming some snow, a blank white cube, and a fence, all while taking down a car full of criminals:

That’s far from the only example floating around right now. We’ve also seen the likes of Spider-Trash, Spider-Lamp, and Spider-Brick, all of whom can swing around the city as normal:

There is a slightly more worrying aspect to this – some have reported that the game will crash instead of simply having Miles revert to his normal form. While I’ve not seen any reports of save corruption or the like as a result, it’s clearly not ideal.

Neither Insomniac or Sony have yet commented on the glitch. There is a small part of me hopes they don’t for a little while – I really want to experience this myself before it’s patched away.

We awarded Spider-Man: Miles Morales a 9/10 review, calling it “a fantastic follow-up, telling a wonderful story while improving upon the fundamentals of the first game.” In a more intentionally funny touch, the PS5 remaster of Marvel’s Spider-Man also includes an Easter Egg for those who visit the game’s horrible boat NPCs.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

New World’s High-Level PvE Zones Show Real Promise For End-Game Content

My latest demo with New World made me realize two things: first and foremost, this is absolutely not a game for everybody. At all. The combat is a bit clunky at first, the world is very dangerous, and it doesn’t hold your hand as much as other MMOs. This demo also made me realize, perhaps more importantly, the developers have really been working hard following several release delays. Compared to what I saw during my previous session and especially compared to my first demo back at the start of 2020, New World has come a long way — especially in terms of PvE content and general polish.

This week I got my first real chance to see what it would be like to play a high-level character in end-game caliber content without being guided around by developers or ushered through a specific piece of content. The session wasn’t about the big War battles (I’ve seen those already), and it wasn’t a high-level overview of the game itself with a fresh level one character (I did that already too). Instead, I was plopped into a level 60 end-game character with a fully stacked inventory of gear, all weapon mastery points ready to be allocated, and a full complement of attribute points to spend.

The Swamps of Reekwater

It’s difficult to show off end-game content in an MMO prior to release. The account I played on represented, roughly, 150 hours of progress according to a representative from Amazon Games Studio. As a result, the entirety of the latest preview was a legitimate look at actual end-game content in a new, never-before-seen zone, Reekwater.

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My adventure was inadvertently segmented into three parts. The first part began in the central waterside village area where I rounded up a bunch of quests before setting out for the closest waypoint on my map. We needed to explore some ruins, mark down some ancient drawings, and retrieve some stone tablets. Pretty straightforward.

The ruins were overflowing with enemies and other players had already arrived before me so fights were underway with massive tentacles erupting from the ground, armor-clad demonic warriors firing arrows, and enormous wildlife charging at anything that gets in the way. It was absolute chaos, but seeing the action play out in real-time, in an MMO, was pretty spectacular.

If you’ve ever played an older MMO then you’ve probably seen the “tab-targeting” style of combat in which you can fight enemies effectively by just tabbing between them, auto-attacking, cycling through your abilities on the hot bar, and that’s it. That type of combat absolutely can be intense and strategic, but it’s most often not. Modern MMOs try to get around this issue with more action-packed combat systems like Guild Wars 2 and The Elder Scrolls Online, that are sort of hybrid approaches, or TERA and Black Desert Online that go full-on action RPG style.

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New World adopts a similar philosophy, but leans more towards the methodical and deliberate combat style of Dark Souls. I know that’s the inspiration because the developers themselves told me so and you can immediately feel it while playing. Even just swinging a light attack takes patience and timing.

Pirate Life For Me

The second phase of my adventure consisted of another player in the demo session approaching me and a friend as we were exploring and asking us if we wanted to visit a secret pirate bayou. Of course we said yes.

The player led us to a massive, intricate cave system complete with zombie-esque pirates living in little shacks by the water. I used this opportunity to experiment more with ranged weapons since we had a group of three capable fighters. The fire staff seems a bit unwieldy to use since so many of its best attacks require multi-second charge ups that completely root you in place to cast, but when you land one of those big fireballs at least it feels nice.

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This version of New World had all of the weapons and their skill trees fully available, which includes sword and shield, hammer, bow and arrow, hatchet, musket, spear, fire staff, and life staff. Every type of weapon is vastly different from the last, each with a finite amount of mastery points to invest across two unique skill trees. Each tree has three active abilities and several passives, but you only get three active abilities per weapon slot — so you need to choose your upgrade path wisely.

I experimented with all of the weapon types, but by the end I was gravitating towards sword and shield for my go-to “Okay, I need to take this seriously” moments, but usually preferred to open up with the hatchet. What I love about the hatchet is that it’s a very fast melee weapon, but you can also throw it for mid-range damage. This is super helpful for drawing enemies towards you and chipping away at their health as they approach, then switching to the sword and shield to block and bash before finishing off.

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Taking The Bait

My third slot ended up going to the Life Staff in most cases, because being able to heal between fights without setting up camp or wasting potions and food is pretty invaluable. Or if someone else in your group takes a Life Staff you could put a true ranged weapon like a musket or the bow and arrow in there.

Since you can equip up to three different weapons at a time, plus a wide range of armor and trinket gear slots, there are tons of ways to mix and match and customize your ideal build. I can really see a lot of potential for speccing out different builds for different enemies and situations being a huge part of end-game play.

Finally, my adventure ended as a friend and I wandered around Reekwater looking for a nice spot to try out the new fishing mechanic. The first two spots we tried were too swampy and not scenic enough, but we finally found a nice river near some mountains on the outskirts of a bog.

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Fishing in New World is pretty simple, you just perform a short little Quick Time Event (QTE) and then click at the right moment once it bites and alternate between holding down the click and releasing so it doesn’t escape or break the line. Admittedly, there is a lot more nuance here than most MMO fishing activities, so it’s encouraging to see a bit of depth here.

This was the most promising session I’ve had with New World so far. I already knew the big PvP War Battles were epic, but the PvE side of end-game always seemed so mysterious. Although I didn’t see anything resembling a dungeon by any means, questing in higher-level zones is much more challenging and exciting than the early game. The amount of depth and variety with how you build your own character is quite liberating.

Whether or not the journey to end-game ends up being compelling remains to be seen, but I’ve been reassured the focus the last few months leading up to its new release date has been on expanding mid-game and post-game content — which sounds like a very good thing.

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David Jagneaux is a freelance writer for IGN. Talk RPGs with him on Twitter at @David_Jagneaux.

You Can Now Get A Summary Of Your Ubisoft Stats Over The Last Five Years

A lot of time goes into playing any video game, especially the sandboxes that Ubisoft has produced over the last few years. If you’ve ever wondered exactly how much time you’ve spent inside one of Ubisoft’s games and if you have any remarkable achievements to boast about, a new wrap-up feature will give you a breakdown on your gaming activities.

The feature analyses the last five years of your activities inside of Ubisoft games so long as your Uplay account (now Ubisoft Connect) was connected during these sessions. You’ll be able to see which games you devoted hours to, how many Ubisoft games you played, and plenty more details in your favorite game according to time played in the last generation of console gaming.

Ubisoft is kicking off its new era of gaming on the Xbox Series X, Series S, and PS5 with three big games this year. The recently released Watch Dogs: Legion and Assassin’s Creed Valhalla both focus on hacking people in England, while December will see the launch of Immortals Fenyx Rising, which has begun its marketing campaign with an Adventure Time crossover.

In our Assassin’s Creed Valhalla review, we scored the game 8/10. “It takes a little while to build momentum, but when it hits its stride, Valhalla is a confident Assassin’s Creed title that takes a few narrative risks which, as a whole, pay off,” critic Jordan Ramée wrote. The game has done especially well for Ubisoft, becoming the biggest Assassin’s Creed game launch in the history of the series.

Now Playing: Assassin’s Creed Valhalla Review