Monster Hunter Rise Gives In-Game Gift To Celebrate 7 Millions Shipped Copies

In celebration of 7 million shipped Monster Hunter Rise copies, Capcom gave players a free in-game gift. The items, as detailed in the tweet below, include 30 mega potions, 20 well-done steaks, 10 large bomb barrels, five mega demondrugs, and five mega armorskins. You can claim the items by speaking to Senri the Mailman.

Capcom’s surprise freebies came on the heels of Monster Hunter Rise’s 3.0 update. 3.0 added two new monsters, Crimson Glow Valstrax and Apex Zinogre, to the game. From Monster Hunter Generations Ultimate, Crimson Glow Valstrax is an elder dragon “driven mad by its own rampant energy.” Apex Zinogre is a scale-covered monster armed with lightning attacks.

Now Playing: Monster Hunter Rise: Hunting 101 – Overview

A new event quest and challenge quest are also now available. The I Can’t Do What Somnacan quest will give Blowing a Kiss gesture to all players who defeat a Somnacanth. In the new challenge quest, players can see how fast they can defeat a Tetranadon.

Monster Hunter Rise was a big hit and continues to sell well. Moving 7 million copies while only being available on one platform–Nintendo Switch–is pretty impressive. For comparison, Monster Hunter Rise’s current sales have surpassed Street Fighter II’s total lifetime sales on SNES.

Monster Hunter Rise’s PC version is expected to arrive in early 2022.

The Monster Hunter franchise is one of Capcom’s best-selling series so far. Monster Hunter World has sold over 17.1 million units since release, topping the list of Capcom’s Platinum Titles.

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Twitch’s DMCA Problems Resurface, May Cause Another Ban Or Strike Wave

Another ban wave spurred on by DMCA claims could be starting on Twitch very soon. On Twitter, esports analyst and consultant Rod “Slasher” Breslau shared an email from Twitch. According to the email, the Amazon-owned streaming service has received a massive 1,000 DMCA claims from music labels. Specifically, the claims are “for VODs, and the vast majority target streamers listening to background music while playing video games or IRL streaming.”

Of course, it’s not easy to file 1,000 DMCA claims, and Twitch believes that some music labels “used automated tools to scan and identify copyrighted music in creators’ VODs and Clips.” If that is the case, it doesn’t bode well for streamers on the platform. With a tool that sweeps through the VODs and Clips of content creators, a song that briefly plays in a piece of content from years ago can lead to a DMCA strike. This was the case for content creator Sneepsnuck, who claims to have received a DMCA strike on a VOD from 2019 because Green Day’s Boulevard of Broken Dreams was playing.

In cases like these, Twitch hasn’t been entirely helpful to its streamers. When another massive DMCA claim wave hit Twitch this past November, the streaming platform suggested that its users delete every single Clip or VOD in their library.

That being said, Twitch seems to be working with music labels and rights holders to work out a solution. “We are actively speaking with music labels about solutions that could work for creators as well as rights holders,” reads the email from Twitch. “This is our first such contact from the music publishing industry (there can be several owners for a single piece of music), and we are disappointed they decided to send takedowns when we are willing and ready to speak to them about solutions.”

The increased threat of DMCA takedowns for streamers has even impacted game development. Due to the importance of streaming in a game’s marketing, developers have doubled down on their efforts to ensure streamers will be safe playing their game on Twitch. To that end, more games are being shipped with DMCA-friendly options that can toggle off music that may be subject to DMCA claims. However, this approach doesn’t always work, as was proven by a wave of DMCA issues that hit Cyberpunk 2077 streamers.

Steam’s Download Page Could Look A Lot Different In A Future Update

Steam has slowly been updating its user interface to have a more modern aesthetic, something which can currently be seen on the marketplace and any backlog of games. The next component of the digital distribution platform that is set to receive a redesign is its download page, which will be more aesthetically in line with recent upgrades.

Here’s what the new download page will reportedly look like, as spotted by SteamDB creator Pavel Djundik and PC Gamer:

For the sake of comparison, here’s what the current download queue looks like as the best Batman game makes its way from the servers and onto a waiting computer:

No Caption Provided

It’s undeniably similar to the current progress page for checking how far a download is before you can hop into a game, but sleeker and sharper as you watch numerous lines of data arrive. It’s worth noting that this design isn’t final and things could change before the update officially rolls out, but this should be a good indicator of where Steam is headed.

“They’re working on a new settings page as well, but it doesn’t open so easily though,” Djundik added. “Looks like Valve is slowly but surely heading towards removing VGUI.”

VGUI stands for the Valve Graphical User Interface, the software that has long been the foundation for Steam’s signature look over the years. In other Steam news, a recent leak saw the reveal of a handheld console codenamed “SteamPal” that appears to be currently in development, although there’s no guarantee that this device will ever see the light of day.

If Steam does start seriously thinking of entering into the portable gaming space though, a compact and more modern user interface could be a first step towards seeing the company shift gears and venture into a new market.

Returnal’s First Boss Is Also The Deadliest In The Game, According To Housemarque

Returnal has been out exclusively on PlayStation 5 for nearly a month now, which has given developer Housemarque a ton of data about how players are enjoying (and struggling) with its third-person action roguelite. Just how many times have players died, how many enemies have been slain by Selene, and how many hours have been played overall? Unsurprisingly, the numbers for all of those and more are all pretty high.

Over the past month, players have racked up nearly six million collectively hours of Returnal runs, which roughly translates to 684 years of gameplay. Throughout those runs, players have slain over a billion enemies, while Housemarque’s enemy AI has bested players over nine million times.

Now Playing: Returnal Video Review

Perhaps the most surprising stat that was shared concerns the game’s first boss, Phrike. It turns out this is the enemy that has killed players the most, which drives home just how challenging Returnal can be before you’ve unlocked a couple of weapon mods and found your groove with its action. Less surprising is players’ favorite weapon, with the Hollowseeker and its ridiculously powerful modifications coming out on top.

Returnal is regularly receiving updates that continue to balance the game’s exhilarating gunplay and fix persistent crashes and other technical issues, while Housemarque has stated that it is actively looking at addressing the game’s lack of a save system. It’s still one of the best games of the year despite that, with GameSpot’s Returnal review reading, “Returnal’s many moving parts coalesce into a rare shooter that grabs you with its mechanics and its story and never lets go, seducing you with its challenges and a foreboding sense of dread every step of the way.”

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Netflix Says 72 Million Households Started Watching Army Of The Dead

Netflix has revealed that Army of the Dead is on the way to becoming one of its most popular movies. The streaming giant states that the zombie heist movie has been watched by 72 million households in just a week on release.

Of course, that doesn’t mean that 72 million households have sat through all 148 minutes of Zack Snyder’s latest movie. Netflix counts the first two minutes of any film or show as a viewing–which in the case of Army of the Dead, is less than 2% of the entire running time. So we know that a huge number of people started the movie–how many finished remains unknown.

Nevertheless, even with those slightly misleading figures, the movie is clearly a success for Netflix. Last year, the service revealed its most watched films of all time. The Chris Hemsworth-starring action movie Extraction stands as the platform’s biggest hit with 99 million watches over its first four weeks, while the dystopian thriller Bird Box scored 89 million viewers in the same amount of time.

Unsurprisingly, Netflix plans to turn Army of the Dead into a franchise. A prequel movie titled Army of Thieves has already been shot, with Army star Matthias Schweighöfer directing. There’s also the animated show Army of the Dead: Lost Vegas in the works.

For more, check out GameSpot’s guide to all the best originals, movies, and shows hitting Netflix in June.

New Marvel Book Detailing The Making Of The MCU Gets Huge Preorder Discount

Marvel is pulling back the curtain on the Marvel Cinematic Universe with an upcoming book that is sure to interest longtime fans of the MCU. The Story of Marvel Studios: The Making of the Marvel Cinematic Universe is a massive two-volume set that releases October 19. It has an eye-popping list price of $150, but right now Amazon is selling preorders for $90. As always with Amazon preorders, you’ll get the lowest price offered between the time you order and release.

Authors Tara Bennett and Paul Terry interviewed more than 200 people who have worked on the MCU, including cast members, writers, directors, concept artists, and more. The two-volume set contains archived production assets as well as never-before-seen photography from the sets.

The premium cloth-bound hardcover books come in a decorative slipcase and feature cover art designed by Marvel Studio’s head of visual development Ryan Meinerding. The set also includes a foreword by Marvel Studios president Kevin Feige and an afterword by Robert Downey Jr.

WWE And New Japan Pro-Wrestling Could Be Working Together Very Soon – Report

WWE President Nick Khan has been talking with New Japan Pro-Wrestling over a working relationship, according to a report from Wrestling Observer Newsletter. The idea is that WWE will be the exclusive American company to crossover with Japan’s biggest wrestling promotion.

The report also includes that it would involve WWE sending talent and top stars to work in NJPW, but the report isn’t clear if NJPW would send its performers outside of Japan. If this colossal deal would go through, it has huge ramifications for NJPW’s relationship with American companies like Ring of Honor, Impact Wrestling, and of course, AEW. It’s worth noting that former AEW World Champion Jon Moxley, is also the current IWGP United States Champion.

The report also stated that early talks began around Wrestlemania this year, but there is no indication as to what stage discussions are at the current time. With Japan’s strict COVID restrictions and policies, it’s unclear how transportation and promotion would work in a real-time scenario right now.

Even top NJPW stars like Jay White couldn’t come back to Japan after being in New Zealand for months when things initially went down. He couldn’t even compete in last year’s New Japan Cup tournament. While the world might be heading towards more lackadaisical responses with masks, countries like Canada and Japan are attempting to keep a tight lid on the situation.

It’s interesting to note that WWE used to cross-promote with a lot of other companies throughout the ’90s, even New Japan at one point. ECW “invaded” WWE during its heyday, and there were regular NWA appearances as well. Even Hulk Hogan back in 1993–as the WWE Champion at the time–was saying how great the IWGP Championship was and how it was the “most important belt in the world.”

Fans speculation of any sort of booking took like wildfire, and while it truly is an exciting time as a wrestling fan, we’ll have to ride this one out until it’s all signed, sealed, and delivered.

Genshin Impact 1.6 Update Goes Tropical With The Midsummer Island Adventure On June 9

Genshin Impact is gearing up for some fun in the sun as the latest update 1.6 , called the Midsummer Island Adventure, has been unveiled for a June 9 launch.

The update brings a brand-new event which takes players in search of the mysterious “Dodoland.” The event will be broken up into four unique gameplay sections, from sailing on a “Waverider” to the game’s normal exploration. A unique boss fight, Maguu Kenki, will be available, and completing challenges in this new area will earn special in-game currency to redeem for special event-themed items.

The 1.6 update will also add a new playable character named Kaedehara Kazuha, marking the first playable character from the in-game nation of Inazuma. According to the official press release, Kazuha is a “powerful five-star character who can provide strong control and additional buffs to the team. His Elemental Skill and Elemental Burst can not only deal Anemo damage and effectively control enemies, but also deal additional elemental damage if they come into contact with Hydro, Pyro, Cryo, or Electro.”

Two current heroes will see alternate costumes for the first time ever in the update, as both Jean and Barbara will have summer-themed attire made available for players to earn. Jean’s outfit will be available for purchase in the in-game shop, while Barbara’s can be earned through an event called Echoing Tales.

Genshin Impact is a freemium role-playing game available on PlayStation 4, PlayStation 5, Android, iOS and PC, with the native PS5 version releasing in the most recent update 1.5. The game holds the record for reportedly being the fastest mobile game to earn $1 billion, accomplishing the feat in less than six months.

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Bloodstained: Ritual Of The Night May Be Getting A Sequel

The metroidvania throwback Bloodstained: Ritual of the Night may be getting a sequel. Publisher 505 put out a financial report with new information on many of its games, and the slide devoted to Bloodstained references a “second version in development.”

The wording is unusual for a sequel, and it could be referring to some kind of remaster or next-gen upgrade. But notably, the very next slide is for Ghostrunner, which we know is getting a sequel, and it also refers to a “second version” in the same way. It also lists a next-gen version as an entirely separate bullet point.

Now Playing: Bloodstained: Ritual Of The Night – Release Date Trailer

The slide also reveals that Bloodstained has sold more than 1 million copies and generated revenue of roughly 30 million euro (roughly $36 million USD). 505 also cited its relatively high score on GameSpot sister site Metacritic.

While Bloodstained has only had one major release, it has spawned a franchise with two spin-offs so far–Curse of the Moon and its sequel, Curse of the Moon 2. Those were both 8-bit de-makes that reimagined Bloodstained’s characters in the style of the classic NES Castlevania games, the same way Bloodstained is based heavily on later PS1-era Castlevania games. Plus Bloodstained itself has gotten a steady stream of post-launch updates, adding new characters, difficulty modes, and more.

The project was spearheaded by Koji Igarashi, known for his work on Symphony of the Night and subsequent Castlevania games before leaving Konami in 2014. He crowdfunded Bloodstained on Kickstarter promising a return to those action-adventure roots with a modest $500,000 goal. The Kickstarter was fully funded and ended at $5.5 million.

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