Every TV Show Canceled In 2021 So Far

Gotham Knights Has A “Fresh, Unique Take” On Batman Games

A writer at WB Games Montreal, the team working on Gotham Knights, said that the open-world action-RPG will have a “very fresh, unique take” on the familiar Batman game structure.

In a brief interview with the Las Vegas Review Journal, narrative designer and writer Mitch Dyer said that Gotham Knights’ focus on characters other than Batman makes the game more approachable. In turn, this should give the game an engaging feel that’s “fresh” and “unique.”

“Shifting the focus to be about these characters in the aftermath of this pivotal death that is important to all of them, the framework of this story is unique,” Dyer said. “Having this very fresh, unique take on the DC Universe makes it approachable and engaging in a way that is instantly gratifying to me.”

Dyer, who previously worked at EA Motive Studio writing the narrative for its dogfighting simulator Star Wars: Squadrons, also briefly touched on what attracted him to Gotham Knights. It all boils down to the opportunity to play four other prominent Batman characters.

“I was attracted to the project because I was a fan of it [when it was announced at DC FanDome in August 2020],” Dyer said. “The idea of playing four different characters in an open world in a setting where Bruce Wayne has died, that is extremely compelling to me.”

While Gotham Knights doesn’t have a definitive release date yet, the game is scheduled to drop this year for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.

In other WB Games news, a note on a job listing at publisher Warner Bros. Interactive Entertainment suggests it plans to focus its upcoming games on live services in some capacity.

Now Playing: Gotham Knights – Official Gameplay Reveal Trailer

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A Way Out Dev Josef Fares Says It’s “So Sick” That People Don’t Finish Games

Game developer Josef Fares, who is known for boldly and passionately sharing his opinions, has now spoken up about how people don’t finish games. In short, he doesn’t like that the data generally shows that people start games but don’t finish them.

In an interview with Game Informer, Fares said he was told that about 51% of people who played his previous game, A Way Out, actually finished it. He was informed that this was a very good percentage, but it’s not good enough for Fares.

“It actually it saddens me,” he said. “That means that 49 percent of people didn’t finish it. It’s not something I should be happy about. We need to fix the problem that people are not even finishing our games. People are not even finishing the games.”

Fares said he understands that developers might choose to focus their efforts on the initial stages of a game because people might not go further.

“It’s so sick that the developers and publishers are literally focusing on the first piece of the game, because they know that’s what people will play. This is a mass psychosis going on!” he said.

The next game from Fares and his Hazelight studio is It Takes Two, which launches in March. Fares, hyping his game, said he’s confident people will remain engaged and interested in the title until its completion. He’s so confident that if anyone can honestly say they grow tired of the game, they can reach out to Fares and he’ll give them $1000.

“It’s impossible, and quote me on this, to get tired of this game,” he said. “I can literally give 1000 bucks to anyone who says, ‘Oh, I’m tired of this game now because it doesn’t surprise me.’ One thousand bucks! I guarantee. I’ll give it to everyone who gets tired. But they have to be honest about it.”

It Takes Two launches March 26 for PS5, Xbox Series X|S, and PC, as well as PS4 and Xbox One. Like Hazelight’s last games, it can only be played in co-op but it comes with a free “friend’s pass” allowing you to play with someone even if they haven’t bought the game.

Now Playing: It Takes Two Reveal Trailer | Game Awards 2020

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Mission: Impossible 7 And 8 Will Not Shoot Back-To-Back, Report Says

The Tom Cruise action movies Mission: Impossible 7 and 8 were expected to film back-to-back but film studio Paramount has changed plans and will now shoot the sequel later.

Mission: Impossible 7 is wrapping up its shoot now, but Cruise has obligations to do press for Top Gun: Maverick, so he will be unavailable to film Mission: Impossible 8 until later, according to Deadline’s sources. The gap shouldn’t be too significant, however, the report said.

Director Christopher McQuarrie recently said on Instagram that Mission: Impossible 7 has finished filming in Abu Dhabi, the latest location shoot for the action film. The production team is now headed back to London to put the “finishing touches” on the film.

Mission: Impossible 7 is scheduled to release in cinemas on November 19, 2021, with the sequel on the schedule for November 4, 2022. However, whether or not the reported production changes impacts that date remains to be seen.

Deadline also reported that the UK tabloid reports about Mission: Impossible 7’s production being delayed due to pandemic issues are not true.

Shooting back-to-back is a production strategy involving filming two or more films in one go to keep costs down. Popular examples of films produced back-to-back include The Lord of the Rings trilogy, Harry Potter and the Deathly Hallows Parts 1 and 2, and The Twilight Saga: Breaking Dawn Parts 1 and 2.

Gina Carano Was Fired For Being A Bad Employee, Not Her “Politics”

Gina Carano has been fired by LucasFilm after yet another “social media scandal,” if one can define “social media scandal” as very deliberately posting blatant anti-Semitism on a public account, including a meme comparing experiencing any sort of pushback on her own conservative politics to being Jewish and living in Nazi Germany. These posts were just the latest in a long line of public aggressions, both micro and macro, from Carano, who has had a long history of making deeply inappropriate and downright offensive posts against vulnerable minorities, and then immediately falling into defensive self-victimization: It’s not the groups she’s mocking or blatantly attacking that are being hurt by her actions, it’s her, and actually, the people reacting to her posts in a negative way are the real bullies here.

If this sounds familiar, it should. By now, we all know the words to this song.

It’s a pattern we’ve seen before, time and time again. Even outside of the pop culture bubble, the endless cycle of abusive, abhorrent public behavior and then crocodile tears and feigned ignorance has become an entire “brand” for many people on social media–and it’s a lucrative one. This particular style of engagement relies on the tried-and-true bad faith argument wherein a case is made full of blatant and obvious falsehoods and misrepresented facts, dressed up in such a way to bait arguments from people who spot the issues and try to push back against them. The argument then serves as a social megaphone, boosting the falsehoods and deliberately misrepresented facts to bigger and broader audiences, stripping them of context, creating straw men for others to argue against that derail the issue even further. Petitions get made. Youtube videos are filmed. The cycle continues.

Pearl-clutching fans and commentators will cry out about “cancel culture” and “conservative politics” being the root of Carano’s excommunication when the reality is that Carano is experiencing the consequence of flagrantly inappropriate public behavior. This isn’t a secret, nor is the concept all that difficult to grasp–anyone who’s had a job with any sort of public-facing component from minimum wage customer service to actor has had some experience with the idea of expected behavior and conduct to represent an employer. Even high school athletes are subject to consequences for misrepresenting their school’s values, and they’re not on anyone’s payroll.

Carano’s firing was the only correct move Disney could have made following her behavior–and it’s one that was a long time coming. As much as it would be great to say the corporate juggernaut is actually extremely socially conscious and has a strong moral compass, that simply isn’t reality. The bottom line is that having someone on their payroll who is, apparently, ready and willing to disregard any sort of professionalism is a liability, full stop.

But the extremely obvious logic–that maybe, just maybe, a public-facing person shouldn’t post memes about the Holocaust (to name just her most recent offense)–doesn’t matter. What matters is that from now until the end of time, we’re going to keep having this conversation.

The most insidious part of this cycle we seem to be stuck in is the fact that it works. The bad faith argument scheme has a payoff. Carano has already spun her “cancelation” into a movie deal. Countless influencers and politicians have used the same tactics they always use to boost their own platforms and garner themselves a bigger audience by suddenly having a very emotional and passionate response to the loss of a “strong female hero” in the Star Wars universe. The theater of websites like Twitter and Instagram is in full effect, letting the conversation fuel the algorithm which fuels the conversation, and so on and so forth.

And suddenly, it’s no longer a simple matter of a hired professional behaving badly and being canned for it, it’s an attack on “free speech,” a devastating blow against pop culture, a soapbox to stand on to help boost and amplify even more bigotry and hatred.

The only way to win in these scenarios is by not playing. But until then, we’ll keep doing this dance, hearing this song, and watching the play performed the same way it’s always performed with a rotating cast of characters over and over again.

Metro: Exodus Is Getting Extensive Free Enhancements For PC And Consoles

Metro: Exodus developer 4A Games has announced a free Enhanced Edition for all PC players, as well as details for its upcoming Xbox Series X|S and PS5 updates.

Metro: Exodus Enhanced Edition is coming later this year and benefits from some drastic engine overhauls 4A Games has made while optimizing the game for modern hardware. The most drastic change is in its ray tracing pipeline, with 4A Game writing that it has learned a lot since launching one of the first games to support the real-time rendering technology.

“We have built an all-new Fully Ray Traced Lighting Pipeline that brings a number of optimizations, upgrades, and new features to the Ray Traced Global Illumination and Emissive Lighting that we pioneered with the original release of Metro Exodus, as well as an upgraded implementation of our powerful Temporal Reconstruction technology to further boost resolution, visual detail, and performance,” the post reads.

Metro: Exodus Enhanced Edition

On PC, this change is so drastic that 4A Games says the Enhanced Edition will be its own product, one that will require a ray tracing-capable GPU as a minimum. This new version will include all the new features destined for current-generation consoles, as well as some advanced ray-traced lighting that will be exclusive to more powerful PCs. In addition to that, DLSS 2.0 will also be added for Nvidia GPUs–a welcome change over the current first iteration of DLSS that isn’t as good.

4A Games says that Metro: Exodus Enhanced Edition will launch this spring and will be free for all owners of the original game across Steam, the Epic Games Store, and GOG.

Metro: Exodus Enhanced Edition with ray tracing enhancements
Metro: Exodus Enhanced Edition with ray tracing enhancements

Metro: Exodus PS5 and Xbox Series X|S Upgrades

For PS5 and Xbox Series X, 4A Games says that Metro: Exodus will include all its ray tracing enhancements while running at 4k/60fps across both. This alone is a big claim considering many modern ray-traced titles on console are limited to 30fps (Control: Enhanced Edition and Watch Dogs: Legion are recent examples). Xbox Series S will also feature these graphical enhancements but run at 1080p, with 4A Games saying it’s still tinkering with optimizations for a stable framerate.

The new console versions will also include support for the PS5 DualSense controller and spatial audio, as well as enhancements to controller latency on Xbox Series X|S that plagued the original Xbox One version. Players will also benefit from another pass of polish, as well as a new FOV slider that will be a first for the series on console.

Metro: Exodus for PS5 and Xbox Series X|S will launch later this year and be free for all current owners. The game will also make use of Microsoft’s Smart Delivery for seamless support on Xbox consoles.

Below is a full list of new Metro: Exodus features coming across the board later this year.

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Now Playing: Metro Exodus Video Review

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Metro Exodus Next-Gen Enhanced Edition Announced For Consoles and PC

A next-gen enhanced edition for Metro Exodus has been announced for PlayStation 5, Xbox Series X, and ray-tracing capable PCs. This will be provided as a free upgrade for all existing owners of Metro Exodus.

The PS5 and XSX console versions of Metro Exodus Enhanced Edition will run at 4K/60 FPS, while the Xbox Series S will target 1080p/60 FPS. All versions will use ray traced lighting and global illumination, across both the base game and DLC expansions. Textures will be rendered at 4K, and loading times will be reduced. There will be a few platform specific features, too, such as a spatial audio system for Xbox and haptic support for the PS5’s DualSense controller.

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The PC version, meanwhile, will require a ray tracing compatible GPU as standard. As well as all the enhancements seen in the console versions, the PC upgrade also has advanced ray traced reflections and support for Nvidia’s DLSS 2.0 technology. Since these changes mean it is fundamentally different from the original version, it will be added to your Steam/EGS/GoG library as a new, separate game.

No specific dates have been announced for release, but the PC version is slated for Spring 2021 and the console version later this year. In addition, Metro Exodus will be made available on Mac in March, and on Linux a little later in the year.

If you’re just catching up on the game, take a look at our Metro Exodus review. And if the Enhanced Edition is where you’ll be jumping on, be sure to check our guide of what you need to know before playing. Unsurprisingly, Metro Exodus is a looker, and the current version is already a game that will make the most of your graphics card.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

Valheim Sells 2 Million Copies, A Huge Result For A Game Made By 5 People

The multiplayer fantasy survival game Valheim is off to a very good start. After reaching a peak of over 360,000 concurrent players on Steam, publisher Coffee Stain has now confirmed the Norse-inspired game reached more than 2 million copies sold in under two weeks.

Valheim is currently in Early Access on Steam, having launched on February 2. At its peak for concurrent users, Valheim exceeded the numbers of Grand Theft Auto V and Destiny 2.

Developed by Iron Gate Studio, Valheim is developed by a team of 5 people, though it started as a passion project from a single person: Richard Svensson. Coffee Stain took notice of the game and signed Iron Gate to a publishing deal in 2018.

In a statement, Svensson said he did not anticipate the huge success of Valheim. The goal was to cover development costs, and with sales of 2 million, the company has done that and then some.

“I guess our future is safe for a while now,” Svensson said. “Valheim has not been rushed, it’s a product of more than three years of iterative development with features added and tested on a core team of early adopters. Also as a designer I don’t like to follow popular conventions but try to go my own way, this seems to have worked out.”

Coffee Stain executive Sebastian Badylak said, “The gods have truly favoured Valheim. We’ve been refreshing the sales report to get the latest numbers, and it’s showing no signs of slowing down.”

Coffee Stain started out as a developer, releasing games like Goat Simulator and Satisfactory, before opening up a publishing division in 2017. Coffee Stain also published Deep Rock Galactic, which has also sold more than 2 million copies.

If you’re struggling early on trying to survive in Valheim, we’ve rounded up some Valheim beginner tips that should help you out. These include the tips you need to build, repair, improve your skills, and acquire more resources.

Looking ahead, Iron Gate has lots and lots of plans for ongoing support for Valheim. You can see the full rundown of Valheim expansion plans here on Steam.

Now Playing: The Valheim Viking Guide For Beginners

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Overcooked: All You Can Eat Comes To Switch, PS4, And PC On March 23

Overcooked: All You Can Eat is coming to Switch, PS4, and PC via Steam on March 23 for $40. A compilation of Overcooked and Overcooked 2, this version will offer all 200+ levels from both games, as well as all DLC, seven new levels, and a brand-new assist mode.

The entire package will run at up to 4K where supported and at 60fps, except for on the Nintendo Switch where the frame rate will be capped to 30fps. Overcooked: All You Can Eat also includes new accessibility options such as color-blind friendly chef indicators, a scalable user interface, and dyslexia-friendly text.

The assist mode adds the option to increase level times, boost scores awarded for each meal, lengthen recipe times, and the ability to turn off order expiration. A cute game about preparing meals, Overcooked’s real charm lies in how players need to coordinate their activities to put together increasingly complex meals in chaotic kitchen environments, avoid obstacles, and serve meals on time.

There’ll also be over 80 chefs to use in the kitchen, but everyone will probably want to prepare some meals as the Swedish Chef from The Muppets.

Launching first on Xbox Series X/S and PlayStation 5 last year, the collection of cooking content currently has a Metascore of 84. As for the original games, they both scored solid marks when they launched in 2016 and 2018.

“The fun and chaos of playing with friends is preserved in the sequel, as is the far less exciting reality of playing solo,” critic Kallie Plagge wrote in her Overcooked 2 review.

Now Playing: Overcooked: All You Can Eat Reveal Swedish Chef Reveal Trailer | Game Awards 2020

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Silent Hill Creator Teases Upcoming Horror Project With First-Look Concept Art

Silent Hill and Gravity Rush creator Keiichiro Toyama has given fans a glimpse at his new horror action-adventure project (and Bokeh Game Studio’s first game) by way of some never-before-seen concept art – and it’s looking suitably unsettling.

In a promotional interview posted on Bokeh’s YouTube channel, Toyama revealed a first clear look at his new studio’s upcoming project. The images, which you can view in the gallery below, give fans an insight into what Bokeh’s debut title may look like, and how Toyama is returning to his horror roots at the independent developer.

One image shows a skeletal insect-like monster erupting from a corpse, while others appear to be inspired by scorpions, squid, and perhaps the cordeceps fungus, which inspired the Last of Us’ Infected enemies. We also see one image of a sword-toting figure, which may hint at the unnamed game’s previously announced action-adventure approach.

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Speaking about the chief influences on the monstrous designs and the game overall, Toyama revealed that death game comics and day-to-day life have had a significant impact on the title’s creatures and vibe.

“I often read comics as a form of entertainment,” Toyama explained. “Recently, you see a trend for ‘death game’ type of content. These works tend to add entertainment to somewhat brutal worlds, so I naturally took that approach. The view I have of horror is the everyday life being shaken. Rather than just showing scary things, it should question our position and make us challenge the fact that we’re living peacefully.”

Japanese death game comics recently gained more western attention due to the release of Netflix’s Alice in Borderland – an adaptation of the manga of the same name, in which characters are seemingly transported to an alternate Tokyo and forced to participate in deadly challenges.

Discussing what other elements Bokeh Game Studio was looking to include in its first game, Toyama insisted that he wanted fans to feel exhilarated despite the horror-driven aesthetic and narrative that the team would employ.

“I’m coming back to my roots, for example towards horror,” Toyama added. “However, rather than something deeply rooted into horror, I want to keep an entertainment note. While keeping elements from horror, I want players to feel exhilarated when playing the game.”

This latest tease comes two months after Toyama revealed that Bokeh’s maiden horror action-adventure game was likely to launch sometime in 2023. Speaking to IGN Japan at the time, Toyama said that the game would “appeal to fans of my previous work”, and that it should come to PC and “as many console platforms as possible.” Bokeh was announced in December, and brings together a number of Sony Japan developers as a new indie studio.

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In other Silent Hill news, a recent interview with series composer Akira Yamaoka was pulled after he seemingly teased that Konami was working on a new entry in the franchise. Konami denied that it had asked for the clip’s removal, with the uploader telling IGN that a “third party” had requested the interview to be removed.

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Tom Power is a UK-based freelance writer. Follow him on Twitter.