Medal of Honor: Above and Beyond – The Final Preview

It’s been over a year since I last – and first – played Medal of Honor: Above and Beyond, the VR revival of the classic World War II first-person shooter franchise. It’s in very capable hands at Respawn Entertainment, a renowned development studio which includes some members of the original Medal of Honor team from the late ‘90s. I played the first two missions with an Oculus Rift S and largely came to the same conclusion I did in my initial impression: that the supplemental Gallery and its emotionally powerful and historically crucial documentary-style videos with surviving WWII veterans is somewhat at odds with the arcade-y tone and fictional narrative of the video game.

Once you’ve completed the clever preferences configuration disguised as a doctor’s-office visit and run through the firing range to get a feel for how combat works, Medal of Honor’s first mission puts you in the thick of trouble in 1940s Nazi Germany. You’ll mostly do a lot of walking and shooting in the warm-up, which has an interesting feel to it. While the AI isn’t that bright, being able to physically close one of your eyes and look down the iron sights to pick off your targets from medium range is a pretty cool trick that a traditional FPS on a TV screen can’t replicate. You can also use your “teeth” to pull the pin out of a grenade before chucking it by moving your hand up near your mouth. Lighting the fuse on a bundle of dynamite to blow open a safe was another highlight.

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The second mission, though, is where Above and Beyond starts to better find its identity. You begin by mowing down other planes from an airplane gunner chair, then jumping out and drifting down from the sky via parachute and landing in a tree before your CO tosses you a knife (careful!) so you can cut yourself down. Your overarching goal is to pull off a daring moving-train rescue of a Resistance ally who’s been captured by the Nazis. From going undercover to tiptoeing through a literal minefield to gunning down bad guys from the sidecar of a speeding motorcycle, its moments are a lot more memorable than those in the opening mission, in my opinion, and hopefully the subsequent missions build off of that momentum.

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But, as ever, the Gallery is what sticks with me. While Medal of Honor is a video game meant to be fun, I look at the game as a delivery method for the historically significant documentary vignettes that profile a collection of surviving WWII heroes. I unlocked and watched a few of them after completing my two-level preview, and quite simply, these are incredibly powerful human stories. Everyone should see them, and unlocking them all will alone make Above and Beyond worth playing through. To that end, though, I just can’t shake the feeling that the arcade-y nature of the game can’t live up to the emotional power of the veteran videos. That might not be fair to the game, and I certainly wouldn’t want the Gallery to not be there, but the two, for me, just don’t jell well together, tonally.

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It didn’t help the game’s case that I also encountered a LOT of bugs in Above and Beyond both big and small, including two showstoppers. Normally I probably wouldn’t mention them in a preview, as the developers deserve the benefit of the doubt while the game is still technically in development, but when we’re this close to the final release, I feel like it’s appropriate to send up a caution flag. Here’s hoping these problems get smoothed out by the time Medal of Honor ships next week.

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Silent Hill, Gravity Rush, And Last Guardian Veterans Form New Game Studio

Veteran video game developer Keiichiro Toyama has left Sony to create a new development company called Bokeh Game Studio. Toyama is best known as the director of Silent Hill and the Gravity Rush games and will be joined by fellow Gravity Rush developer Junya Okara.

Kazunonu Sato, who worked on Puppeteer and The Last Guardian, has also joined up with Bokeh Studio and plans to create games alongside his fellow professionals that rekindle the joy for the medium.

“I want to enjoy creating from now on,” Sato explained in the studio reveal video. “Many people we’ve worked with in the past are joining us too. I’m convinced that we’ll be able to deliver something everyone will enjoy.”

Nothing is known yet about what games the studio will aim to create or how big it will be, but Toyama added that other established developers are ready to join the new studio. Some concept art can be seen in the reveal video, which features glimpses of images that have a creepy atmosphere in their design.

This week also saw Christofer Sundberg, the founder of Avalanche Studios and its former chief creative offer, announce the formation of a new studio: Liquid Swords. Headquartered in Stockholm, Sweden, Sundberg’s new studio will be focused on next-gen console and PC spectacle, crafting a new take on loud sandbox action.

HBO Max Deal: Get 6 Months for 20% Off

Warner Bros. dropped a nuclear megaton on the entertainment world when it announced its entire slate of 2021 movies will debut on HBO Max the same day they arrive in theaters. As if that wasn’t enough to entice movie lovers to subscribe to the streaming service, right now you can save 20% if you pre-pay for six months. It’s a fantastic deal that will get you access to some blockbuster movies in the coming months, starting with Wonder Woman 1984 on December 25.

Get 20% Off 6 Months of HBO Max

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The deal is available between now and January 15, so grab it by then if you want to save some cash. To get the deal, go here and click the “Get the Deal” button on the banner at the top of the page. After the six months ends, your subscription will auto-renew at $14.99 a month until you cancel.

In the fine print, it says the deal is available to “new and returning customers.” So if you’re already an HBO Max subscriber, it sounds like you can take advantage of the deal by canceling your subscription. Then, after waiting out the remainder of your time, you should be able to get the deal then–as long as that happens before January 15.

Among the movies coming to the service in 2021 are Dune, The Matrix 4, Mortal Kombat, Godzilla vs. Kong, Space Jam: A New Legacy, and the Sopranos prequel The Many Saints of Newark.

Each movie will arrive on the service the same day it lands in theaters. The movies will be available on HBO Max for 31 days before leaving the service again.

Warner Bros. 2021 Movie Lineup

  • The Little Things – January 29, 2021
  • Tom & Jerry – March 5, 2021
  • The Many Saints of Newark – March 12, 2021
  • Reminiscence – April 16, 2021
  • Godzilla vs. Kong – May 21, 2021
  • The Conjuring: The Devil Made Me Do It – June 4, 2021
  • In The Heights – June 18, 2021
  • Space Jam: A New Legacy – July 16, 2021
  • The Suicide Squad – August 6, 2021
  • Dune – October 1, 2021
  • King Richard – November 19, 2021
  • Matrix 4 – December 22, 2021
  • Cry Macho – TBD
  • Malignant – TBD
  • Those Who Wish Me Dead – TBD
  • Mortal Kombat – TBD
  • Judas and the Black Messiah – TBD

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In addition to Warner Bros.’ 2021 movie lineup, HBO Max offers a whole lot of content. It has tons of other films, including every movie on HBO, plus movies from DC, Studio Ghibli, and selections from TCM.

A long and terrific list of TV shows is also available on HBO Max, including HBO shows like Game of Thrones and Westworld, plus Friends, Rick and Morty, Adventure Time, South Park, Doctor Who, and on and on.

In short, you’re getting an absolute mountain of content, including first-run movies, for an extremely reasonable cost, even at the standard price. Knocking 20 percent off if just icing on the cake. Take advantage of the deal by January 15 or you’ll miss out.

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Chris Reed is a commerce editor and bonafide deals expert at IGN. You can follow him on Twitter @_chrislreed.

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PlayStation Boss Insists Sony Is Not Ignoring Japan

Sony Interactive Entertainment CEO, Jim Ryan, has insisted that a recent report that suggested PlayStation has “sidelined” Japanese developers and markets is “inaccurate”.

Talking with Edge magazine issue #353, Ryan said: “The Sony stance is that the Japanese market remains incredibly important to us. We have not been as excited about the engagement of the Japanese game development community as we are now for many years.”

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The stance is in opposition to a report from Bloomberg, published in early November. The report stated that PlayStation staff in Japan suggested Sony’s home country had been sidelined in promotional planning for PS5, and that Japanese development support teams had been reduced by as much as a third.

But Ryan’s stance is that PS5 continues to strengthen PlayStation’s relationship with Japan. “In our two launch shows – which featured a reasonable amount of games, but not a huge number of games – there were eight Japanese-developed titles there, many of which are the subject of collaboration and partnership between PlayStation and the Japanese publishing community,” he said.

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Ryan also noted that the PS5 was released in Japan on the same day as it was in the US, unlike the PS4 which was released almost a whole three months after the November 2013 US and EU launch.

“So I read that stuff,” said Ryan, referring to reports like the Bloomberg one, “A lot of that commentary is inaccurate, and Japan – as our second largest market and as Sony’s homeland – continues to be really important to us.”

While Japan continues to be important to Sony, it hasn’t stopped them changing some traditions. The PS5 makes X the default select button in Japan for the first time, where previously it has always been Circle. Several veteran developers from Sony Japan have also left to set up their own studio.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

Marvel’s Hawkeye Show Adds More Actors, Including Black Widow’s Florence Pugh

Hawkeye is one of several live-action Marvel shows in the works for Disney+. The show is currently in production in New York, and following the confirmation that Hailee Steinfeld is co-starring alongside Jeremy Renner, several new cast members have been reported.

The news comes via Variety, which states that Florence Pugh, Vera Farmiga, Fra Fee, Tony Dalton, Alaqua Cox, and Zahn McClarnon will all appear in Hawkeye. Pugh is set to reprise her role of Yelena Belova from the movie Black Widow, which was originally set for release earlier this year but will now hit theaters in May 2021, while Fermiga will play the mother of Steinfeld’s character Kate Bishop.

In terms of the other actors, Variety states that Fee will play a character named Kazi, who could be Kazimierz Kazimierczak, the alter ego of the villainous mercenary Clown. Dalton will appear as Jack Duquesne, aka Swordsman, who was a mentor to Renner’s Clint Barton.

Hawkeye doesn’t have a release date yet, but as it’s already in production, there’s a good chance we might see it in 2021. The showrunner is Jonathan Igla, who was one of the main writers on AMC’s highly acclaimed Mad Men.

The first MCU Disney+ series is WandaVision, which premieres on January 15 and stars Elizabeth Olsen and Paul Bettany as Wanda Maximoff and the Vision. Other Marvel Disney+ shows on the way include Falcon and The Winter Soldier, Loki, She-Hulk, Ms Marvel, and Moon Knight.

Now Playing: Black Widow (2020) – Official Final Trailer

God Of War’s Kratos Confirmed In Fortnite Following Leaks

Earlier leaks made it all but official, but Epic Games has officially confirmed the big news: God of War’s Kratos is the latest character making their way to Fortnite. You can purchase his outfit now in the game’s item shop, and it’s based on his iconic look from the 2018 game.

Kratos’ outfit can be purchased on its own, and you can also get the Oathbreaker set from the item shop. This set contains a Guardian Shield glider along with a Leviathan Axe pickaxe–complete with the first-ever pickaxe emote–and Mimir back bling, If you’ve played the game, you know Mimir’s severed head is still very capable of talking.

Because of the series’ PlayStation exclusivity, PS5 Fortnite players get a special bonus with Kratos. After you purchase the base outfit and play one match on the system, you will also receive an Armored Kratos skin. This armor was only available to Kratos in God of War after he completed some of its toughest optional challenges. A sequel to that game, God of War: Ragnarok, is currently in development.

The conceit for including Kratos–as if the game needed one–is that he has traveled through the Zero Point introduced with the start of Season 5. Epic Games said he’s “among the first” to travel through this, and this means there will be more on the way. One of those characters could be Master Chief, based on apparent leaks we’ve seen. The eternal question of who would win in a fight between the two heroes may finally be answered.

GameSpot may get a commission from retail offers.

Persona 5 Strikers Western Release Date Leaked, Coming to PS4, Switch and PC

Persona 5 Strikers will launch on February 23, 2021, for PlayStation 4, Nintendo Switch and PC, according to a leaked trailer.

An unlisted YouTube video revealed the news, which was spotted by Wario64 on Twitter, and rehosted by Gematsu in a new report.

The trailer summarizes the story of the game and shows off some slick footage of the combat, featuring fan favourites like Morgana and Ryuji quipping their way through proceedings. We also get a glimpse at some of the bosses from Strikers before a title card reveals the release date and platforms for the Persona 5 spin-off, which launched in Japan on February 20 earlier this year under the title of Persona 5 Scramble: The Phantom Strikers.

We won’t have to wait too long to play it in the west, as Persona 5 Strikers is launching on PS4, Nintendo Switch and PC on February 23, 2021. The trailer notes that you’ll be able to pre-order the game via the official website, but the Persona 5 Strikers page isn’t live yet. Perhaps ATLUS had planned to reveal the game during The Game Awards – regardless, it seems like the cat is out of the bag…

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In other Persona news, back in August of this year, SEGA noted its intention to “aggressively” port games to Steam and other new platforms following the success of Persona 4 Golden’s PC port.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Mandalorian: 12 Things You Might Have Missed In Season 2, Episode 6, “The Tragedy”

The Mandalorian: 12 Things You Might Have Missed In Season 2, Episode 6, “The Tragedy” – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company

Crash Bandicoot: On The Run Introduces A New Gameplay Mechanic

Developer King has confirmed that the endless runner Crash Bandicoot: On The Run will get a brand-new Time Trials game mode when it officially launches on Android and iOS next year.

Time Trials lets players select any level to complete in the fastest time possible. There are three different times to compete against, with special relics unlocked after each clearing.

King is also added Team Runs to Crash Bandicoot: On The Run’s asynchronous online multiplayer. After securing five power gems, which are rewarded after defeating bosses, players can go online with a team of up to 30 members to challenge other global teams. Once a Team Run has been selected, three members from three different teams will race together to see who gets the furthest. The longer players run, the more Crash Points their teams earn.

With the announcement, King shared a brief teaser trailer showing off the feel and pace of Time Trials in Crash Bandicoot: On The Run, which you can check out above.

Crash Bandicoot: On The Run is slated to launch in Spring 2021. Pre-registration is available now on Android and iOS, and doing so unlocks a Blue Hyena skin when it comes out. For more on Crash Bandicoot: On The Run, check out our interview with creative lead Stephen Jarrett.

The wacky marsupial mascot has returned to consoles with Crash Bandicoot 4: It’s About Time, which launched on October 2 for PlayStation 4 and Xbox One. In our Crash Bandicoot 4: It’s About Time review, we scored it an 8/10, saying, “It’s an injection of new ideas into now-classic gameplay that surprises and delights, even as it feels like a homecoming.”

Now Playing: Crash Bandicoot On The Run! – Exclusive Time Trial Gameplay

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Monster Hunter Film Director Inspired By A Metal Gear Solid Side Quest

Whenever I find out that a game I like has been picked up for a film adaptation, I cringe a bit. We’re more likely to get something like Street Fighter: The Movie than we are Detective Pikachu. The people who make these movies so often seem to completely misunderstand what makes these games special. While we won’t know if Monster Hunter is another dud until it actually comes out later this month, we at least know that if it fails, it’s not because director Paul W.S. Anderson doesn’t understand the source material. Talking on a recent Twitch stream with Capcom USA, Anderson revealed that he took some inspiration from the most obscure of obscure places: a side quest in a Metal Gear Solid handheld game.

Anderson is in deep. He’s already said that he first played Monster Hunter 12 years ago, well before it hit American shores in any significant way, and has been trying to adapt it for nearly as long. One of the things that worried fans of the games in initial trailers is that our main character, portrayed by Milla Jovovich, isn’t a native inhabitant of the Monster Hunter world. Rather, she’s from our world; she and her team get pulled into Monster Hunter through a storm, and she has to adapt, working with Tony Jaa’s character, “The Hunter,” to survive and thrive.

There are two reasons why Anderson made Jovovich’s character, Lieutenant Artemis, military.

“I was very influenced by a crossover Monster Hunter had done with Metal Gear Solid,” Anderson explained. “This is great imagery to juxtapose a man with a machine gun against the creatures.”

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A promotional image from Metal Gear Solid: Peace Walker

Anderson is referring to the Hunting Quests in the originally PSP-exclusive game Metal Gear Solid: Peace Walker, which had Solid Snake fighting a Rathalos and Tigrex from Monster Hunter Portable 3rd.

Further, Anderson explained that he wanted to highlight our overreliance on our technology, shown when it utterly fails Lt. Artemis and her soldiers.

Anderson also reiterated his reasoning for making the protagonist a new character rather than an existing Monster Hunter character for the film. “Milla is the avatar for the audience,” Anderson explained in October. “She’s the newbie going into this world.” He wants to both give non-players a way to experience the world of Monster Hunter without knowing a thing about it, and to recreate for himself and other players the feeling of entering the world as a new character for the first time.

The 50-minute interview covers a ton of topics. Anderson described the slavish detail that his team went into, starting with the actual monster models from the games, tweaking things as subtle as the Diablos’ claws at the request of the game’s creators. He also talked about the commitment of the actors, from star (and Anderson’s wife of 11 years) Milla Jovovich’s personal preference for the game’s dual blades based on her playstyle and physicality to martial artist Tony Jaa’s ability to help bring the weapons to life. Jaa, Anderson explained, made the oversized weapons of the game possible.

Monster Hunter is set to release to theaters on December 25, 2020. There’s no news yet about where the movie might be able to stream following release. We’re hoping the film is a bit more Castlevania and a bit less Super Mario Bros., and that it doesn’t end up on our list of awful video game adapations.