Physical Super Mario Rewards Added To My Nintendo

Nintendo is slowly expanding its My Nintendo loyalty program with new rewards. While the program has traditionally only featured digital rewards like wallpapers and select game discounts, Nintendo has been recently adding a handful of physical items to the rewards catalog, including a couple of new ones inspired by Super Mario 3D All-Stars and Paper Mario: The Origami King.

Five new physical rewards are now available on My Nintendo. First is a set of Mario posters, each one featuring the cover art from the three games included in 3D All-Stars: Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. There’s also a small Super Mario zipper case to store Switch game cards, Paper Mario origami and postcard sets, and a racer ID to go along with Mario Kart Live.

You can see all the newly added Mario rewards, along with how many points each one costs, below. Physical rewards are typically in limited quantities, however, so if any of these items catch your eye, it’s best to jump on them sooner rather than later.

Super Mario 3D All-Stars poster set
Super Mario 3D All-Stars poster set

If you’re short on Platinum points for the rewards, there are a few ways to earn more. You can receive some for completing certain tasks in some of Nintendo’s mobile games like Fire Emblem Heroes and Animal Crossing: Pocket Camp. You can also earn points for visiting official Nintendo websites and completing tasks, like finding hidden Pikmin around the official Pikmin 3 website.

In addition to Platinum points, you can earn Gold points through the My Nintendo program. These are earned when you purchase select Switch games, and you can use them toward digital purchases, making them effectively eShop credit. You can read more about how My Nintendo Gold points work here.

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Evangelion: The Final Rebuild Movie Has Been Dated In Japan

After an extremely long wait, the final “Rebuild of Evangelion” film has finally landed a release date in Japanese cinemas. Crunchyroll is reporting that Evangelion 3.0+1.0: Thrice Upon a Time will release on January 23, 2021, bringing an end to the long-running anime series.

The original series, Neon Genesis Evangelion, ran from 1995 until 1996 in Japan, and was followed by the (extremely grim) feature-length End of Evangelion in 1997. It was later followed up by the Rebuild series, which 3.0+1.0 is the final entry in. The movie is written and chiefly directed by series creator Hideki Anno.

A new trailer has also surfaced, which you can watch below (and, if you’re anything like me, get a bit emotional about). The trailer debuted ahead of Demon Slayer: Kimetsu no Yaiba THE MOVIE Mugen Train in Japanese cinemas.

The Rebuild series of movies–which seemed like a remake series at first, and soon transformed into something else entirely–began with 2007’s Evangelion 1.0: You Are (Not) Alone. It was followed by 2.0: You Can (Not) Advance in 2009 and the tellingly-named 3.0: You Can (Not) Redo in 2012.

When the rest of the world will get to see it is anyone’s guess–there was a three year gap between the Japanese release of 3.0 and its US DVD debut, so it could be a while still. Netflix now has the rights to stream the original series and End of Evangelion, but the Rebuild movies are not on the service.

It’s unclear whether an English dub of this fourth movie will happen, and if it does, who will voice the characters–the original actors, or the cast of Netflix’s new dub.

3.0 ended on a cliffhanger, and fans have plenty of questions–such as why the film has such an odd name. 3.0+1.0 was originally due to release in 2020, but it was delayed due to the coronavirus.

PlayStation 5’s Biggest UI Changes: How Sony Is Reinventing Its Interface For PS5

For a while, it seemed pretty wild that Sony hadn’t revealed the UI of its upcoming PlayStation 5, given that the console’s launch is only in a few short weeks. But that has finally changed thanks to a recent State of Play presentation offering a more detailed look at how the console works. Unlike Xbox Series X’s UI–which is similar to current-gen Microsoft consoles–the PS5’s UI is entirely different from its predecessor.

To help give you an idea of what to expect from the UI of Sony’s upcoming next-generation console, we’re going over the most significant changes. This includes numerous alterations to how you interact with the console’s base functions like screenshot tools and your friends list, what the Create button pops up in the UI, the new navigational system known as Cards, and much more. While what we detail below is based on the recent presentation, we’ll, of course, know a lot more once we get a hands-on with the PS5 come November 12.

Regardless, be sure to check back as we detail the latest changes. You can also check out the video version of this feature in the player above for a more visual look at the details we’ve presented. Otherwise, if all this sells you on Sony’s next-generation console, be sure to hop into our PS5 preorder guide.

The Game Is Always Front And Center

The PS5 UI has received a complete overhaul, and the most noticeable change is the literal emphasis on your gaming being front and center. Once you boot up the PS5 from rest mode, your game will be up and running from wherever you last left off, accompanied by the all-new Control Center.

Whether you’re scrolling through recent activity, joining chat rooms, sharing screenshots, or checking the news, it all occurs overlaid on the game you’re actively playing. Meaning, your gaming experience isn’t entirely interrupted by the console forcing you into another menu like the PS4 currently does.

Control Center

Pressing the PlayStation Button now brings you to the PS5’s Control Center. Previously with the PS4, tapping PS Button would bring you out of the game and to the PS4’s home screen. If you held it, it’d bring up the Quick Menu, where you could check notifications, friends list, etc. This time around, pressing the PS5’s PS Button no longer interrupts the game but brings us to its new Card-based UI.

Instead of navigating either the Home screen or Quick Menu, everything you want to accomplish, from checking on your friends list to going over game activity or looking at notifications, happens in the Control Center using Cards. It’s time to say goodbye to the Home and Quick Menu from the PS4 altogether.

Cards

Cards are a new and significant integration into how we’ll be navigating the console’s UI. They give you a glimpse into everything going on like news, game activity, and what your friends are up to, and it will have unique integration into certain PS5 games. The big card-based feature is Activities, which are a way to track what you have and haven’t done within the game you’re playing.

It acts kind of like PlayStation’s very own quest log, which is a nifty feature for completionists, and trophy hunters, as it’s a quick way to get a birds-eye view of what you haven’t done yet in a game. Such as showing objectives you haven’t completed yet, or even teleporting you in the game to a specific objective.

The big card-based feature is Activities, which are a way to track what you have and haven't done within the game you're playing.
The big card-based feature is Activities, which are a way to track what you have and haven’t done within the game you’re playing.

It even gives you an idea of how long it’ll take to achieve the objective. So, say you have to call your mom in half an hour; this feature gives you a quick look into how much time you’ll need to complete your objective, rather than having to stop halfway feeling unfulfilled and anxious throughout the entire conversation with your mom. It gives a new and literal meaning to saying “just two more minutes!” to the nagging sibling/parent/dog or whatever.

Picture-In-Picture

Cards can also be placed on the screen while you’re playing, snapping to either side or working as picture-in-picture. You can also view objectives from your activity lists directly on screen without interrupting your game and maneuvering other menu screens.

The Game Help feature is only available to PlayStation Plus members.
The Game Help feature is only available to PlayStation Plus members.

There’s also a new Game Help feature for active PlayStation Plus members, which offers in-game guidance to achieve specific goals with hints alongside screenshots and videos demonstrating how to accomplish the objective. This, too, can be snapped on screen alongside your game, so you don’t have to leave and go searching online for a walkthrough. While handy, it’s admittedly an opt-in feature for developers, so it’s not necessarily guaranteed that all games will have this functionality.

Seamlessly Interact With Friends

Continuing the emphasis on keeping the game front and center, when friends invite you to chat rooms, you can do it all with your game running in the background. Previously with the PS4, getting an invitation would interrupt your game, requiring you to go to another menu screen where you’d enter the chat. But no more!

Additionally, interacting with your friends, like hopping into their games, inviting them to chatrooms, or sharing a screenshot with them, can all be down through Cards in the Control Center, including the Share Screen option. The card feature lets you snap a live feed of their gameplay on your screen, so you can watch your friends get destroyed at Demon’s Souls while you swing gallantly through NYC in Spider-Man: Miles Morales.

Create Button

Zero interruption is the name of the game here in the PS5’s UI, and pressing the Create button brings up a minimalist option bar at the bottom of the screen with the option to capture something that had just happened, a screenshot, or begin recording gameplay. You can share clips and screenshots like always, but it’s worth noting that with the new interface, a shared piece of media can be flagged by developers to include an automatic spoiler warning. This appears to be implemented to ensure that those accessing any content you’ve shared won’t have their days unexpectedly ruined by something you didn’t know they didn’t want to see. But like the official Game Help feature, the spoiler tag flagging appears to be opt-in for developers.

Home Screen

While there’s a lot of talk of its Control Center and Card UI, the Home Screen, of course, makes a return…with a facelift, no less. If you’re starting your console up on a fresh start, the Home Screen is where you’ll land. It’s where you’ll go if you want to start another game or download a new one.

If you're starting your console up on a fresh start, the Home Screen is where you'll land.

This time around, Media has its own separate menu from Games, rather than being all bunched together like on the PS4. Each game and application has an integrated hub to explore information, which is a much-needed upgrade to the PS4’s feature of pressing down from a game icon and getting a bunched up convoluted look at news, trophies, and friend activity. This new design seems much more breathable.

Explore

Explore is a new option to the PS5 that brings together all of your games, shows news stories, and trending media. However, the feature is still being tested out, so be aware that it won’t be available to every user on day-one.

PlayStation Store

PlayStation Store is integrated into the menu experience instead of being a separate app, which makes exploring, shopping, and finding new games a quicker, more intuitive experience, without ever having to leave the PS5’s home screen.

Following suit in providing seamless navigation, the PlayStation Store is now fully integrated into the menu experience of PS5 instead of being a separate app.

Now Playing: 9 Biggest PS5 UI Changes

9 Biggest PS5 UI Changes

Sony has finally unveiled one of the last remaining pieces of the PlayStation 5 puzzle and with it given us a clearer picture of what gaming will be like on its upcoming new console. The platform holder dropped a video showcasing the PS5’s user interface and it’s a drastic change from what we had on the PlayStation 4.

The change is immediately noticeable, as the PS5 features a cleaner, more elegant UI that is designed for 4K displays. It’s also rather minimalist, at least when compared to the many, many menus the PS4 throws up in an average gaming session.

But beyond the slick look and snappy movement, there are numerous exciting and, dare we say it, revolutionary features that will drive our gameplay experiences. In this video Kurt Indovina talks through nine of the biggest changes and the next-gen gaming features that have defined those changes.

You’ll get to see the new home screen, the impressive Control Center, the game-changing Activity Cards, how screenshots are captured, the new ways you can interact with friends, and more.

Disney+ Updates Disclaimers About Negative Depictions, Linking To “Stories Matter” Site

When Disney+ launched, several movies carried a disclaimer admitting to outdated depictions of certain cultures and people, with many of the company’s older films featuring content that has not held up well in 2020. Now, the advisory messages have been updated, and Disney has established a new website to better address this material.

As noted by The Hollywood Reporter, the disclaimers before movies like Peter Pan, The Aristocats, Dumbo, and Swiss Family Robinson now point towards Disney’s “Stories Matter” page, which was created in collaboration with a third-party advisory council. The site directly addresses some of the issues in these films.

“As part of our ongoing commitment to diversity and inclusion, we are in the process of reviewing our library and adding advisories to content that includes negative depictions or mistreatment of people or cultures,” the page says. “Rather than removing this content, we see an opportunity to spark conversation and open dialogue on history that affects us all. We also want to acknowledge that some communities have been erased or forgotten altogether, and we’re committed to giving voice to their stories as well.”

The page goes into detail about what, specifically, is wrong with these films, with the examples on the page right now focusing on racist depictions within these four films.

Here’s the full disclaimer leading into the link:

“This program includes negative depictions and/or mistreatment of people or cultures. These stereotypes were wrong then and are wrong now. Rather than remove this content, we want to acknowledge its harmful impact, learn from it and spark conversation to create a more inclusive future together.

Disney is committed to creating stories with inspirational and aspirational themes that reflect the rich diversity of the human experience around the globe.”

In the past, Disney+ has altered and edited some content on its service–most notably, covering up a butt in Splash with weird CGI hair. Pixar’s next film, Soul, will release onto Disney+ on Christmas day.

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GTA 5 Online Is Tripling Power Play Rewards This Week

Grand Theft Auto V Online has announced this week’s line-up of bonuses and discounts, and if you want to get a big boost in your RP and GTA$, there are a few playstyles you should focus on this week. The big one is Power Play, which has triple rewards all week.

First up, simply logging in this week will earn you a special “Zit” tee, if you want to serve as a walking billboard for the in-game tech company. It’s not the nicest shirt, but hey–it’s free.

Log in to claim a free shirt.
Log in to claim a free shirt.

This mode, which is a team deathmatch-style mode with wilder weapons and power-ups, will triple all rewards, and it’s pretty fun to boot. The End to End Time Trial and Cypress Flats RC Time Trial will also pay out triple this week, and you could potentially earn over GTA$600k if you can hit par on both of them.

Special Cargo sale missions, meanwhile, are paying out double. If you’re a CEO with contraband to offload, now’s a good time to do so. Large Special Cargo Warehouses are also discounted, so it’s a good week to move some inventory around.

You can also potentially win an Ocelot XA-21 at the Lucky Wheel this week, so step into the Diamond Casino & Resort to have a spin. The list of discounted vehicles is short this week–you can buy a cheaper Ocelot Locust (40% off), Ubermacht SC1 (40% off), and the Emperor ETR1 (30% off).

Twitch Prime users also get a list of benefits, as usual, this week. This week there’s two big freebies and some heavy discounts:

  • The Vespucci Canals Nightclub location for free
  • 80% off the P-45 Nokota
  • 80% off the FH-1 Hunter
  • Free GTA$200k

If you haven’t played GTA Online yet during October 2020 on PS4, make sure you do so–everyone can claim a bonus GTA$1 million each month. This is all leading up to the release of the PS5/Xbox Series X version of the game.

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Kingdom Hearts: Melody Of Memory Demo Available Ahead Of Release Next Month

Kingdom Hearts: Melody of Memory is a musical spin-off from the main Kingdom Hearts series, and it’s due for release on November 13 for Switch, PS4, and Xbox One. Now, ahead of that date, a demo has been released for the game–so you can check it out early and see if it’s to your taste.

This isn’t a traditional Kingdom Hearts experience, and instead plays closer to something like Theatrhythm Final Fantasy. It’ll feature plenty of Disney songs and characters–the full game will include over 140 songs.

The demo is quite a bit smaller, as you’d expect–it has four field battle music stages and two co-op stages, for a total of six songs. It’s free to download.

Your progress won’t carry over, but you can see if this blend of the Kingdom Hearts universe with rhythm gameplay is to your liking. The demo is available on Switch, PS4, and Xbox One.

This will be the first Kingdom Hearts title on Switch, but don’t expect the rest of the RPG series to follow–Square Enix’s Tetsuya Nomura has said that it’s unlikely.

The most recent game in the main series, Kingdom Hearts 3, came out in early 2019. There’s a new mobile game on the way, called Dark Road, which was recently delayed.

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Halo MCC Update Adds Foundation For Cross-Gen Play With Series X/S

A new patch for Halo: The Master Chief Collection landed this week, and it lays the foundation for cross-generation multiplayer support for Xbox Series X and S when those consoles release in November.

Version 1.1871.0.0 is available now on Xbox One and PC. The update makes “improvements to cross-generation play in advance of the upcoming launch of Xbox Series X and Series S hardware.”

This is seemingly the first confirmation that Halo: MCC will have cross-gen support, but it’s not much of a surprise given a game like MCC with six different games and numerous modes and playlists needs a big player base to work well. If there was no cross-gen support, it would seemingly be difficult to find matches for Series X and S players with the consoles having just released and not having a built-in audience yet.

MCC is also getting cross-play support between Xbox One and PC, but this feature is not live yet.

The new update also introduces some “stability updates,” while some changes to customization and Halo 3 weapon skin names have been implemented as well. You can see the full patch notes below.

In terms of file size, the update is 4.9 GB on Xbox One and 2.62 GB for the Microsoft Store and Xbox Game Pass for PC. The Steam edition sees the smallest update size overall, at just 50.7 MB.

Halo: MCC October 14 Patch Notes:

Install Size

Xbox

  • Max size of 4.9 GB

Microsoft Store and Xbox Game Pass for PC (Xbox App)

  • Max size of 2.62 GB

Steam

  • Max size of 50.7 MB

Resolved Issues

Global

Gameplay

  • Stability updates were made to improve the player experience
  • Made improvements to cross-generation play in advance of the upcoming launch of Xbox Series X and Series S hardware

User Interface (UI)

  • Added focus animation to the root Customization Menu
  • Capitalized Halo 3 weapon skin names to align with the other menu options

https://support.halowaypoint.com/hc/en-us/articles/360050949651

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First Look At Xbox Series X Boot Up And UI

We finally got a chance to experience the UI for Xbox Series X and Xbox Series S and like Microsoft said, it looks a lot like the Xbox One’s current UI. If you’re already in the Xbox ecosystem, the UI for Series X/S should look very familiar to you.

In the video above, Michael Higham shows off the Xbox Series X’s speed–booting the console up, navigating through the UI, and jumping into a game and playing around when he should be working (jk, Michael, we love you and appreciate you handling all these Xbox previews).

All in all, the whole process is pretty seamless and there’s very little waiting time involved. So when the Xbox Series X and Series S are here and we all have the chance to check them out, we shouldn’t have to wait too long between turning the console on and jumping into a game.

Speaking of, quite a few games will be available to play on Xbox Series X/S at launch. As Microsoft’s next-gen consoles support backwards compatibility, you’ll have access to select titles in your back catalog of Xbox One, Xbox 360, and Xbox games. Plus, there’s all the titles available on Xbox Game Pass. If you’re looking for something new, we’ve rounded up all of the games launching alongside or close to the Xbox Series X/S release date of November 10.