Why Cheaper Next-Gen Gaming is Key to Growing the Games Industry

Maybe it’s because a teraflop sounds like something you’d use to satisfyingly slap a person’s cheek – like a wet fish – but we really like to fight over our consoles’ specs. Much has been said about the technical abilities of the PS5 and the Xbox Series X, but it’s the value of the cheaper machines – and the services they offer – that for many is more important than size or horse-power.

Wealth isn’t a topic that we talk about enough in gaming, yet it’s one of the core questions our head asks our heart when buying a console – “can I afford this?” For those who might have sighed and answered “no,” the Xbox Series S opens a route into this new generation of play and takes a step towards a larger pool of game-makers who will help shape what comes after.

To recap: The Xbox Series S retails for $299. It has reduced specs, but while you won’t be able to run games at 4K, you can play next-generation games for $100 less than Sony’s cheapest offering. That’s huge.

While it’s impossible to resell the One S’s digital-only games, there’s Xbox Game Pass, which lets you play over 100 games (including new games on launch day from studios like Bethesda) for just $9.99 a month. That’s cheaper than most phone contracts. Throw in Xbox Access, which enables players to spread the cost of their new Xbox with monthly payments that grant access to Xbox Game Pass Ultimate, and you have incredible value-for-money.

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If you’re a student, single parent, or anyone else with a more limited income, Xbox has opened a door for you to experience cutting edge console gaming where you otherwise might have been shut out. Step through that portal, and those hours spent exploring worlds carved from code might set your mind sketching the blueprints of a game of your own. Level Designer at Cardboard Sword Erin Harrison, who grew up in a working-class household, tells IGN, “My limited access to games consoles meant that it didn’t click for me until very later on that the games industry was a viable career path.” It was only by watching free Let’s Play content on YouTube that Harrison was finally introduced to the fact that gaming is capable of “blockbuster” stories beyond mobile and free-to-play games, and that meant a job existed somewhere writing them.

The notion that the games industry has few working-class developers isn’t just conjecture, the research backs it up. Our talent funnel feeding the gaming workforce has many roots that start in childhood, and data proves that a higher-than-usual proportion of game developers come from wealthier families. The UK’s games trade association, UKIE, surveyed British studios this year and found that 12% of the industry workforce attended a private school, which is nearly double the national average for employees in a given field.

The census went further, revealing that 62% of video game professionals grew up in households where the main earner worked in a middle-class managerial role. That’s higher than nearly every other creative sector – including film and TV – and eclipsed only by those working in professions like medicine and law.

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There’s no denying that gaming has traditionally been an expensive hobby, and it seems that those who had parents who could fund their fun are the ones turning a hobby into a career. Technology access has a huge impact on teenagers choosing where or whether to pursue higher education. A seventeen-year-old from a low-income family who’s never owned a games console will have less information to decide whether to study game design than a child who’s grown up with an Xbox, Nintendo Switch, and/or a powerful family PC. The trouble is, according to the data, that degree is needed to carve a path into the industry. 81% of the workforce holds at least an undergraduate degree, rising to 88% for core games production roles in art or programming (as opposed to fields like marketing or QA). This is considerably above the 57% average for other creative industries. Of course, it’s possible to get into gaming as a career well into your 30s or 40s, but with such a high proportion of development jobs requiring a degree, the choice facing 17-year-olds around the world of whether to go to university is heavily weighted – and heavily influenced by their families’ circumstances.

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One small step to fixing these skewed scales, then, is to have consoles that even families on a budget can splash out on. Harrison says that “affordable, accessible consoles will widen the pool of who aspires to be a game developer, and in turn, will boost the diversity on our teams, and the narratives we choose to develop and shape for players.”

Of course, solutions like the Xbox One S are just a small tweak to the industry. There are many other deeply-ingrained reasons why, if you’re from the working-class or low-income area you’re unlikely to make video games for a living. Starting wages in studios are often low, making it difficult to pay back the student debts required to get the necessary degrees. Early work experience and internships are not always paid – especially at smaller studios under less public scrutiny –  yet many games companies are based in cities where affordable housing is scarcer and living costs are higher. Here, those who have access to a parental bank account stand a much greater chance of staying afloat.

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Then there’s the fact that before even getting to a studio, sparking a new generation of game developers requires tools. In some ways, it’s like a teenage Jimi Hendrix being able to pluck away at a guitar in his teenage bedroom and hone the skills that would place him on global stages. Chella Ramanan is a narrative designer at Massive Entertainment, the makers of Tom Clancy’s The Division, and points to the importance of having technology like Raspberry Pi in low-income schools. She argues that free Unity, Twine, and Unreal engine tools allow more people to experiment and make their own games at an early age.

“There’s a disconnect between playing games and understanding it as an industry with a viable career path,” she says. “That’s something we need to be better about communicating as an industry by working with schools and educators.”

Both Ramanan and Harrison agree that making PC gaming more affordable would mark a significant step in closing the wealth gap, even more so than cheaper game consoles would. “Why? Necessity,” says Harrison. “Every family needs a good PC, but every family does not need a games console.

“If you want the low-income players you’ve suddenly garnered to sustain their dream to be a game dev long term,” she says, “invest in supplying them with the tools to make games – PCs, laptops, a stable WIFI connection. Our luxury industry demands skills taught on luxury tools, yet we shake our shoulders at why the workforce isn’t diverse enough.”

In the UK, some steps are being taken to close that gap. The Association for UK Interactive Entertainment (UKIE) is a non-profit organization running programs like Digital Schoolhouse, which offers children free creative computing workshops inside their primary school.  It works to empower their teachers to deliver lessons on [subject examples] – even coming up with creative pen and paper workarounds if the school doesn’t have the finances for tech. There are currently 60,000 students being supported by the program.

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Of course, one of the best ways of equipping the schools with the proper equipment needed to teach the specialised skills required for game development would be through donations. UKIE encourages UK games studios to give old computers to schools to help bridge the technology divide. Some schools only have a few ancient PCs available for the entire student body, but since game studios have to upgrade their development equipment to the latest models every couple of years, why not give the old units to students who could really use them?

Digital Schoolhouse’s Director, Shahneila Saeed, told us “Giving children access to devices they might not have at home in their schools is a great way to inspire children from disadvantaged backgrounds to think about a career in games. The industry is constantly upgrading devices. If we donate [the older units] to schools, then we can – even at a small level – play a role in overcoming the huge digital divide.”

Cheaper tech, programs like Digital Schoolhouse, and access to games are important because – at the end of the day – a video game is a cross between a theme park and a lifeboat. It’s a pastime and a reprieve: the funfair that lights up our skies when the nights are darkest. Unlike buying clothes, a car, or some nice spendy scatter cushions for the sofa, buying a game actually makes you a little bit richer. You ‘Press Start’ and become extraordinary: a titan, a superhero, or a raider of tombs. Better access to educational tools, services, and cheaper devices like the Xbox One S – or better yet, an affordable PC – means you’re not restrained by the money in your pocket. Instead, you’re unleashed into virtual worlds to chase the digital horizon – and that experience, that access, might lead you to build your own game along that curve.

Many of the issues facing low-income game designers are baked into systemic problems, like postcode poverty, that reach beyond the games industry itself. But while there’s a long way to go down the path to a deeper and more diverse pool of industry talent, we’re now a step closer thanks to programs like DS and consoles for almost every budget and consideration. Heading into this next console generation – particularly looking at the pricing options for these new machines – neither PlayStation nor Xbox are the winners here; players are.

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Alysia Judge is a freelance writer and presenter. Chat to her on Twitter @alysiajudge.

Atari Is Making Cryptocurrency In Addition To New Console

Atari is preparing to launch a new console this fall, but the hardware will come alongside another business venture: a new approach to cryptocurrency. The Atari VCS is aiming to hit in November, and will let players buy wares using new “Atari Tokens.”

Bloomberg reports that starting October 29, Bitcoin Exchange will sell $1 million in Atari Tokens for 25 cents apiece. Players will be able to use tokens to buy in-game purchases, and Atari foresees the possibility of using its Tokens currency as an industry standard. It’s also said to be working on a gaming stablecoin, which isn’t ready to launch yet.

Atari is much smaller than its former self, currently at only around 20 staffers. The console launch and cryptocurrency hook are aimed at bringing back the brand after it emerged from bankruptcy. The strategy will rely on players hungry for nostalgia, as the Atari VCS is looking to introduce reimagined versions of classic Atari games like Missile Command: Recharged. It may be a difficult sell, though, coming in at $390–roughly the price of the all-digital PS5.

The Atari VCS is scheduled to release to backers in November. It will sell a classic joystick design alongside a more modern controller design–both priced at $60 each. For more details, check out our Atari VCS pre-order guide.

Now Playing: PS5: What Is Sony Doing? | Generation Next

Game of the Year Watch 2020 Continues!

Welcome back to Game Scoop!, IGN’s weekly video game talk show. This week your Omega Cops — Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis — continue the Game of the Year Watch 2020 discussion with Hades, The Last of Us Part 2, Ghost of Tsushima, Animal Crossing, and more. There’s also the PlayStation 5 UI to discuss, the Xbox Series launch lineup, D-pads, and more. This episode features music from Werewolf and Blaster Master on NES, and closes with a track from The Terminator on Sega Genesis. Watch the video above or hit the link below to your favorite podcast service.

Listen on:

Apple Podcasts

YouTube

Spotify

Stitcher

 

Find previous episodes here!

The Best Anime Gifts For Christmas 2020

It’s a great time to be an anime fan, with dedicated streaming services like Crunchyroll and Funimation and mainstream services like Netflix and Hulu all offering a diverse range of shows and movies. If you’re shopping for someone who loves anime this holiday season, you might not know where to start with gifts, but there are so many great options, from Blu-ray sets to anime-inspired video games, merch, and more. Buying them a subscription to one of the aforementioned anime streaming services is one of the best gifts you could give them as well.

Though it helps to ask them directly what anime shows or movies they’re into, we’re here to point you in the right direction with anime gift ideas many fans would be thrilled to receive. Here are some of the best gifts for anime fans in 2020.

Everything We Know About The Boys Season 3

Everything We Know About The Boys Season 3 – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Star Trek: Discovery Renewed for Season 4

Star Trek: Discovery has been renewed for season 4. The cast appeared in a special video to announce that filming for the next season will begin on November 2.

Sonequa Martin-Green, who plays Michael Burnham on Discovery, and Doug Jones who plays Saru, appeared in a short video alongside the co-showrunners Michelle Paradise and Alex Kurtzman to announce the season 4 renewal.

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No plot details were shared in the video, but the cast and crew shared their excitement at filming together again after being separated throughout the pandemic.

Star Trek: Discovery premiered in 2017 and was developed specifically for CBS All Access. The news comes a day after the premiere of Star Trek: Discovery season 3 on CBS All Access. Set after Commander Burnham went into a wormhole in the season 2 finale, season 3 finds the crew of the U.S.S. Discovery in a mysterious future.

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You can read IGN’s Star Trek: Discovery season 3 premiere review. No release date has been set for the season 4 premiere.

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Matt T.M. Kim is a reporter for IGN.

Doctor Strange 2 Adds New Cast Member

The long-awaited Doctor Strange 2 has had its share of setbacks–including losing original director Scott Derrickson, until Spider-Man’s Sam Raimi stepped in earlier this year–but hopefully they will be firmly a thing of the past, especially as new casting announcements are coming out. According to Deadline, Xochitl Gomez (The Baby-Sitters Club) will be the latest addition to the Marvel Cinematic Universe in the upcoming Doctor Strange in the Multiverse of Madness. It has not yet been announced who she will be playing.

Benedict Cumberbatch will be returning in the title role, and also reprising roles are Benedict Wong (Deadly Class) and Chiwetel Ejiofor (The Lion King)–Wong as the sorcerer coincidentally with the same name, and Ejiofor as nemesis Karl Mondo. Elizabeth Olsen (Avengers: Age of Ultron) is also reportedly due to return as Scarlet Witch/Wanda Maximoff for a storyline that will connect with this year’s still upcoming Disney+ series WandaVision. As it stands, the WandaVision show will be the only MCU release for the year–the last time a year went by without a new movie was 2009.

Information regarding the sequel is still scarce. In a recent interview, Cumberbatch indicated that filming is due to start either “in late October or early November,” so it is reasonable to expect more details to emerge sooner rather than later. While Derrickson is no longer producing, he previously revealed he will stay on as an executive producer.

Check out our breakdown of Marvel’s Phase 4–the production slate for movies due to be released between 2020 through early 2022–for a look into what’s still ahead from Marvel. Even though it’s been a rough year for movies, there’s still a lot ahead to look forward to.

Now Playing: Chadwick Boseman’s Best MCU Moments

Phil Spencer on Whether Microsoft Needs to Bring Future Bethesda Games to PS5

Microsoft shocked the gaming world when it acquired Bethesda and parent company ZeniMax Media recently for a whopping $7.5B. However, the decision has left a lot of people curious about the future of Bethesda games on other platforms, notably Sony’s upcoming PS5.

Kotaku’s Stephen Totilo interviewed Xbox’s Phil Spencer to discuss a bit more about the deal and what implications it may have for players outside the Xbox ecosystem.

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“Is it possible to recoup a $7.5 billion investment if you don’t sell Elder Scrolls VI on the PlayStation?” asked Totilo.

“Yes,” Spencer quickly replied. Then he paused.

“I don’t want to be flip about that,” Spencer added. “This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: ‘How do we keep other players from playing these games?’ We want more people to be able to play games, not fewer people to be able to go play games.”

“When I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us,” Spencer continued. “Whatever that means.”

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Bethesda is home to some of the biggest franchises in gaming including The Elder Scrolls and Fallout franchises, as well as DOOM, Wolfenstein, Dishonored, and more. Not having future titles arrive on PlayStation 5 or elsewhere puts Microsoft in a unique position, and one it must navigate delicately.

Xbox purchased Bethesda after it already had timed exclusivity with PS5 for games like Deathloop and Ghostwire: Tokyo and Spencer has stated that the company plans to honor those deals. It has already begun adding some of Bethesda’s back catalog of games to Xbox Game Pass including the recent addition of DOOM Eternal earlier this month.

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While he didn’t completely rule out the idea of the upcoming Elder Scrolls VI or Starfield coming to other platforms outside Xbox and PC he did confirm in September that future titles would come to “other consoles on a case by case basis.”

This wouldn’t be out of the norm as Xbox has already released a number of first-party games on other platforms—most notably Minecraft, which Microsoft acquired in 2015 for $2.5B. Additionally, titles such as Cuphead have made it over to PS4 and Nintendo Switch with a version even playable on Tesla electric cars. Recently, Ori and the Will of the Wisps debuted on Nintendo Switch, as well.

Even after the massive purchase of Bethesda, Microsoft said it still considering purchasing additional video game studios “where it makes sense.”

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We’ve learned quite a bit about the upcoming Xbox Series X during our final hands-on preview including how specific games enhanced for Xbox Series X perform as well as just how important an SSD is for next-gen gaming.

If you’re still looking to get your hands on Xbox Series X or S be sure to check out our Xbox preorder page for the most up-to-date information on where to purchase. We’ve also got a handy next-gen guide that includes how to transfer saves and a list of all games coming to Xbox Series X and S.

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Matthew Adler is a Features, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

Star Trek Discovery Season 3: All The Easter Eggs, Callbacks, And References So Far

Star Trek Discovery Season 3: All The Easter Eggs, Callbacks, And References So Far – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company