Young Rock Star Talks Training With Chavo Guerrero, Becoming Rocky Johnson

With the premiere of Young Rock on NBC, a very different era of the professional wrestling industry is about to take center stage. Young Rock, as the title might hint, explores the life of Dwayne “The Rock” Johnson as an adolescent, long before he became the world’s biggest movie star and WWE’s People’s Champion. It’s set at three different times in Johnson’s life–ages 10, 15, and 18–and shows the highs and lows of pro wrestling in the ’70s and ’80s.

And who better person to show that industry to Johnson than his own father, “Soul Man” Rocky Johnson. In the series, actor Joseph Lee Anderson portrays the elder Johnson in a role that called on him to not only embody Rocky’s personality but also his in-ring skills. It wasn’t each for Anderson, but something he ultimately embraced–especially where Johnson’s over-the-top charisma is concerned.

“In real life, I’m very like a shy, introverted, dude,” the actor explained. “[Rocky] is not that at all.” Instead, Rocky projected the aura that he was the biggest star in the room, regardless of that room’s size.

“It didn’t matter if it was, you know, Madison Square Garden or at a flea market, Rocky was gonna give you a show that you were going to remember for the rest of your life,” Anderson said. “And he gave his all in everything he did. That was even when he was driving his truck. You know what I mean? That was just his mentality.”

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For Anderson that meant “being as big as possible throughout the whole day.” It also meant making sure he could hold up his end of the bargain when it came to Rocky’s in-ring work. Throughout the series, he is seen wrestling a number of legends, from Andre the Giant and the Wild Samoans to “Macho Man” Randy Savage and the Iron Sheik.

In reality, the show was made up of a group of actors with little wrestling skill. They had a secret weapon, though. “Hats off to Chavo Guerrero. He was our wrestling coach, and he’s awesome. He definitely spent a lot of time working with me and all the guys actually to make sure we look like we know we were doing.”

This, of course, isn’t Guerrero’s first stint teaching actors to play wrestlers. He previously served as a fight coordinator on Netflix’s GLOW, so he has plenty of experience with teaching classic eras of pro wrestling. For Young Rock, though, it was a seemingly much shorter class.

“I think we got like three or four days to learn the basic moves with him,” Anderson said. “And then as the matches came, we got like two days to really get the match and learn the choreography and all that.”

That said, the actor admitted some of it came fairly easily. “I played basketball, so I already had that athletic base. Once he really taught it to me, I got it going [and] it was fun,” he explained.

Young Rock airs Tuesdays on NBC.

HBO Max’s Peacemaker Adds Alison Araya And Lenny Jacobson

James Gunn’s The Suicide Squad spin-off centering around Peacemaker has added Alison Araya and Lenny Jacobson in recurring roles, according to Variety. They will join John Cena for the series, which will premiere on HBO Max in January 2022.

Jacobson (Halt and Catch Fire) and Araya (Julie and the Phantoms), on top of other recent cast announcements in December-which included the addition of Chukwudi Iwuji (When They See Us) and Lochlyn Munro (Riverdale)–add to an increasingly fuller picture of what the series will have in store–even though it hasn’t yet been announced who all everyone will be playing in the spin-off.

Taking to Twitter, Gunn shared that, “Peacemaker is my first foray into television and I’m enjoying it immensely. Being able to explore the lives and relationships of characters over numerous episodes feels like being able to fully breathe creatively for the first time.”

Gunn, will be writing and directing Peacemaker. Suicide Squad is set to premiere simultaneously on HBO Max and in theaters, as part of a dramatic move by Warner announced late last year.

DayZ’s Patch 1.11 Is Out, And It Wipes All Player Progress

DayZ’s latest patch is now live, and while it doesn’t make a ton of changes to the core game, it wipes all progress on the game’s official servers as part of a “fresh start” for the game’s 2021. According to a blog post that accompanies the rollout of the patch, it focuses mainly on fixing bugs and improving the game’s performance.

For example, the patch improves the collision on zombies, such that they will no longer go inside player characters during hectic fights. Players will also find that attempting to get into a car will no longer teleport them to the roof of the vehicle instead. Various bugs affecting the game’s horticulture and fishing systems have also been stamped out.

The patch includes a number of other small fixes, including improved detection of area damage triggers like barbed wire and an increase in the number of mods that can be run by community servers. There’s also a new rifle that spawns at helicopter crash sites called the SVAL–which is apparently the Czech word for muscle–and it’s particularly nasty, so watch out for that.

DayZ 1.11 Patch Notes

ADDED

  • Added the SVAL rifle
  • Added the 20 round magazine for SVAL and VSS
  • Added new textures for the static (abandoned) M3S truck
  • Added abandoned truck parts for M3S
  • Starting a vehicle engine now slightly depletes the battery
  • Added flags of the winners of our base building contest
  • Garden plots can now be removed with shovels and pickaxes

FIXED

  • Fixed an exploit to look/glitch through walls
  • Plants could not become infested
  • Fixed a server crash related to pulling corpses out of vehicles
  • Fixed a game crash connected to item attachments
  • The player can no longer execute certain actions when their legs are broken
  • The player can no longer dance with a broken leg
  • Preparing Mackerels or the Carp did not stain the player’s hands with blood
  • An applied splint would disappear if the player’s inventory was full at the moment the healing was completed
  • The Pumpkin Helmet was still shining when ruined
  • Flares shot by the flare gun often disappeared inside objects
  • The glow of the flare was immense when seen from up close (now scaled with the distance)
  • Getting out of a car could result in the character appearing on the roof when an object was on the exit position
  • Fixed a server error caused by repeated crouching during an ongoing action (https://feedback.bistudio.com/T154062)
  • The inventory of improvised shelters could be accessed from the closed-off sides
  • Infected could hit the player through shelters and tents
  • Infected could enter closed-off containers (variants 2A and 2B)
  • Infected would glitch into players during combat
  • Dead bodies getting stuck in mid-air
  • Bodies of infected would sometimes rotate while already dead
  • The wrong particle effect was displayed when hitting infected with a Pipe, Wrench, or a Lug wrench
  • Adjusted collisions and occluders of buildings against unwanted behavior (https://feedback.bistudio.com/T152082, https://feedback.bistudio.com/T154532)
  • Removed collisions of low-hanging tree branches for better navigation
  • Exploit allowing players to get infinite plant seeds
  • The Frying Pans and Cooking Pots would disappear from fireplaces upon server restart (https://feedback.bistudio.com/T153689)
  • The inventory of the M3S truck did not refresh after removing attached containers from it
  • The dashboard on certain vehicles would disappear after certain actions
  • Ruined hatchets showed the wrong texture
  • The contents of the fireplace would not always be displayed correctly in the world
  • The indoor fireplace could sometimes get wet during rain
  • Land mines were not dealing damage when placed in the doorways of specific houses
  • Barbed wire could block the damage of grenades (https://feedback.bistudio.com/T154631)
  • Sounds were missing when skinning with some tools
  • It was possible to build overlapping fences and watchtowers
  • Swapping materials attached to base building objects could trigger a desynchronization
  • Fixed a server error when checking the pulse of a disconnecting player
  • The battery charger is not a heavy item anymore
  • The battery charger could not recharge car and truck batteries
  • Items could not be rotated and placed on the same space
  • Placing a connected battery into the inventory would not disconnect it
  • It was possible to use items placed in attachment slots for crafting operations
  • Entering a vehicle with a Chemlight or Road Flare turned on would ruin them
  • It was problematic to open/close the doors of certain vehicles when in third person view
  • It is no longer possible to cut a raincoat into armbands when its inventory isn’t empty
  • Attempting to throw a handheld plugged device would unplug it, preventing it from being turned back on
  • Slicing a rotten pumpkin produced edible pumpkin slices (https://feedback.bistudio.com/T155304)
  • Preparing spoiled fish would produce edible fish
  • Players were unable to remove some car parts from close range
  • An engine belt was displayed in the ADA 4×4 (https://feedback.bistudio.com/T148071)
  • It was possible to craft a long torch from a sharpened stick with food attached, causing the food to disappear
  • Items split in the inventory of the truck would appear below it
  • Items were appearing on the roof when swapped while inside specific buildings
  • It was not possible to open cans that were upside down while in full inventory
  • Character hand slot become broken after exiting a vehicle in the water
  • Endless white cable appeared after placing a Spotlight
  • It was possible to sometimes light a fireplace underwater
  • Fishing in sea was frequently interrupted, making it difficult to find a place to fish
  • The revolver was not dealing consistent damage
  • It was problematic to place a Medium / Party Tents too close to the player
  • Issues with fertilizing garden plot slots (https://feedback.bistudio.com/T156389)
  • The magazine of a weapon on the players back was detached after relog
  • The immunity system was not updated on the player (https://feedback.bistudio.com/T156489)
  • The spotlight could be plugged into a battery that was inside of a vehicle
  • It was possible to place two tents inside each other
  • It was possible to stack up stone ovens
  • It was possible to sometimes place objects inside furniture of buildings
  • Epinephrine was not working correctly (https://feedback.bistudio.com/T156359)
  • Improved the client performance when holding an item in hands
  • Continued damage from a fireplace or barbed wire after moving away from it
  • Packing a tent while having an item in the hands would not hide the item
  • Resuscitation while having an item in hands caused it to appear in the middle of the action
  • Blurred text on the logout dialog window
  • Camera clipping issues in the big ATC building and airfield service hangar
  • Infected walking through service hangar doors
  • Several object placement issues on the Chernarus terrain

CHANGED

  • Updated the Tarp (Fabric) durability, textures, and inventory view
  • More tools can be used to slice pumpkins
  • Reduced initial velocity of the 5.56x45mm ammunition by 9% to match real values
  • Barbed Wire and Fire now deal damage to infected and animals
  • Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower
  • The fireplace now warms a larger area, with the maximum heat reaching further
  • Lowered the maximum heat of the fireplace
  • Updated the credits
  • The flare from the signal pistol now falls down slower

CENTRAL ECONOMY

  • Changed: Reduced the amount of ammunition and magazines
  • Tweaked: Deagle and Revolver now spawn in Towns only
  • Tweaked: Repeater tiers adjusted from Tier 1,2,3 to 2,3,4 (Chernarus)
  • Tweaked: Batteries won’t spawn with a full charge anymore
  • Fixed: Spawn points on Land_Castle_Stairs_nolc
  • Fixed: BearPelt was missing

SERVER

  • Added: timeStampFormat now supports two additional options “ShortTZ” and “FullTZ” which will append the time zone in UTC (RPT log only)
  • Fixed: Server startup freeze when using too many mods (https://feedback.bistudio.com/T153090)

LAUNCHER

MODDING

  • Added: IsBoxCollidingGeometry, an extended version of IsBoxColliding, with parameters to fill in what geometries to check against (primary and secondary)
  • Added: Moved cargo conditions for Clothing into separate functions for modders to override (https://feedback.bistudio.com/T154093)
  • Added: Road parts for the terrain making on the sample GitHub repository (https://github.com/BohemiaInteractive/DayZ-Misc)
  • Fixed: FPS dropping down to 1 when using the backward compatible SetActions implementation
  • Changed: the ActionDismantleGardenPlot has been added to the items that could build it
  • Changed: Created new base recipe PrepareFish to limit the script duplication in prepare mackerel and carp Do methods
  • Removed: Unused internal organ classes from the character config DamageSystem >> DamageZones

Now Playing: DayZ – Official Cinematic Trailer

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Rian Johnson’s Star Wars Trilogy Is Reportedly Still in the Works

Rian Johnson has reportedly confirmed that his Star Wars trilogy is still happening, though there aren’t any set dates or timelines for the project.

The filmmaker, who directed Star Wars: The Last Jedi, the middle chapter of the Star Wars sequel trilogy, recently sat down for an interview with USA Today reporter Sariah Wilson, who subsequently confirmed on Twitter that Johnson’s previously-announced Star Wars trilogy is still in the works. Wilson said it has “no dates or timelines because [Johnson] has other projects going on, but it is happening.”

News of Johnson’s Star Wars trilogy first emerged in 2017 when it was reported that he would be writing and directing the first of three new Star Wars movies alongside his long-time collaborator Ram Bergman, who was on board as a producer. It was understood that the trio of stories would “introduce new characters from a corner of the galaxy that Star Wars lore has never before explored.”

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In the years that followed, there were very few updates about the status of the project. In 2018, Johnson revealed that he was still in the early stages of the developing process, as he admitted that he was “at the very beginning of figuring out what this new thing” could be. He also confirmed that he wouldn’t allow the outrage over Episode VIII to influence his vision for the upcoming movies.

Rumors then circulated in 2019 to suggest that Rian Johnson had abandoned the Star Wars franchise, however, Johnson swiftly confirmed on Twitter that he hadn’t departed his project with Disney and Lucasfilm. Later in the same year, he even hinted about some of his plans for the new Star Wars trilogy, as he reaffirmed that he would be moving “beyond the legacy characters” to find a new direction.

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For the most part, news of the project remained dormant after that, with many expecting to hear an update during Disney’s Investor Day last year. Johnson’s Star Wars trilogy was noticeably absent from the company’s announcements, though we did find out about Patty Jenkins’ Star Wars movie, which is set to feature an all-new generation of heroic pilots in a “boundary-pushing, high-speed thrill ride.”

Star Wars: Rogue Squadron was one of the many Star Wars announcements revealed during the event, which also included news of an Ahsoka Tano Spinoff, Rangers of the New Republic, a Star Wars: Lando Calrissian series, a High Republic series called Acolyte, an anime called Star Wars: Visions, Star Wars: Andor, and Hayden Christensen’s return as Darth Vader in Disney+’s Obi-Wan Kenobi series.

For now though, here’s a rundown of everything that Star Wars fans have to look forward to this year.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

John Carpenter Says New Halloween Movies Could Be Released on Streaming

Halloween creator John Carpenter has suggested that the franchise’s next two installments could be released on streaming due to the COVID-19 pandemic, and its effect on theatres.

In an interview with NME, the legendary film director and composer admitted that Halloween Kills, which is due to launch October 15, 2021, may have to be released on a streaming platform if theaters remain closed for the foreseeable future. Lamenting the loss of the traditional cinema going experience due to COVID-19’s impact, Carpenter said that Halloween Kills and its sequel, Halloween Ends, might make the leap to streaming rather than have their releases postponed until theater doors are unlocked.

Asked about plans for both Halloween sequels, Carpenter said, “Halloween may be shared that way because theatres are dead,” Carpenter said. “It’s just the reality right now. And it’s a tragedy, but it’s true. We just have to face it. The studio did contact [director] David [Gordon Green] and I, and they had us put off the new one by a year in the hope that things got better. So we’re still hoping it will get better.”

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Halloween Kills, which is the follow-up to 2018’s Halloween, was initially set for release on October 16, 2020, but Universal pushed its launch back by 12 months in the wake of the COVID-19 pandemic. Movie studios have had to adapt to the impact of the virus over the past year, with companies like Warner Bros. opting for simultaneous theater and HBO Max releases of their 2021 movie slate.

Warner Bros. has drawn fierce criticism over the move since its December 2020 announcement, with Tenet director Christoper Nolan calling HBO Max “the worst streaming service” and Dune director Denis Villeneueve saying the decision was a “desperate attempt to grab the audience’s attention“. Carpenter, though, believes this is only the beginning of big studios releasing their movies on different platforms. “These guys are making decisions that they consider in their best interests,” he said. “This is what they see the future is going to be like and so to get these things out they think this is the best way to do it.”

We awarded 2018’s Halloween a 9/10 review, saying it was a “great sequel that offers thrills, kills, and even plenty of laughs.”

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Tom Power is a UK-based freelance writer. Follow him on Twitter.

Epic Games Is Reportedly Behind A North Dakota Bill Targeting App Store Fees

An Epic Games’ lobbyist is one of the driving forces behind a North Dakota bill that could prevent Google and Apple from taking a cut of app store sales from developers in the state, according to the New York Times.

Apple and Google both take a 30% cut of any purchases made in their respective App stores, a practice put under the spotlight recently by the high-profile dispute between Epic Games, the creator of Fortnite, and Apple over mandatory App Store fees. While Epic Games and Apple are currently still engaged in a lawsuit with no foreseeable end in sight, it appears that in the meantime, the game developer has set its sights on convincing states to legislate the tech giants, instead of solely relying on the courts or Congress.

North Dakota’s Senate Bill 2333 sought to allow developers use of outside payment systems, instead of being restricted to Google and Apple App Store payment systems, and to allow users downloads of apps from outside the Apple App Store. Google already allowed users to do so. However, Kyle Davison, the Republican Senator who introduced the bill, stated to the Times that he was attempting to remove the latter provision due to his colleagues’ concerns.

The Times reported that Davison said he was initially given the draft legislation by Lacee Bjork Anderson, a lobbyist who told the Times that she was hired by Epic. She was also paid by the Coalition for App Fairness, a group that counts Spotify and Match Group among its members. Explaining why he introduced the bill, Davison said to the Times that he thought the bill could draw tech companies to North Dakota and thought the “lobbyist’s arguments that the tech giants were hurting small businesses” was “intriguing.”

Apple, of course, is extremely against such legislation. Apple’s chief privacy engineer, Erik Neuenschwander, testified during the bill’s hearing that the bill “threatens to destroy iPhone as you know it.”

Other states are mobilizing as well. The Times reported that Georgia and Arizona legislators are considering a similar bill, and that lobbyists said they were also advocating for similar bills in Wisconsin and Minnesota.

It’s unknown whether Senate Bill 2333 will make it pass the North Dakota Senate and the House, but regardless of the outcome, Apple and Google’s legislation woes won’t be over.

GameSpot may get a commission from retail offers.

Anime Central Cancels 2021 Convention Due To COVID-19

Anime Central, one of the Midwest’s biggest three-day anime, manga, and Japanese culture conventions, has announced it will be canceling its 2021 gathering. In a recent posting on the convention’s official website, organizers wrote that, “With the current state of the pandemic in America and the speed of vaccine distribution it would be unsafe to hold an event of our size.” (In 2018, for example, the event had 32,653 in attendance.)

In a note explaining the decision, ACEN explains that it was with “heavy hearts” that they decided to cancel Anime Central 2021. Alternate plans for this year were considered including holding the event online, but after organizers consulted with hosts, panelists, guests, and volunteers, a decision was reached to cancel the event. However, ACEN did announce that its 2022 convention will be held May 20-22, 2022.

“Cancellation is not an easy thing to deal with,” the announcement reads. “Our industry is hurting right now.”

C2E2, Chicago’s annual comics and entertainment convention, normally takes place in late winter/early spring at McCormick Place but last year, the 2021 event was pushed to later in the year–December 10-12. As of this writing, the show is still happening.

SXSW Gaming Awards 2021 Nominees Announced

IGN is happy to reveal the nominees for the eighth annual SXSW Gaming Awards, and announce that we’re partnering with SXSW to bring you the show on Saturday, March 20. You can vote for your favourites now.

From 5pm Pacific / 7pm Central / 8pm Eastern on March 20, you’ll be able to watch the show right here on IGN.com or our IGN Twitch channel, as well as SXSW Online and SXSW Gaming’s Twitch.

43 nominees across 12 categories make up this year’s line-up, including the likes of IGN game of the year Hades, Dreams, Ghost of Tsushima, Half-Life: Alyx, Cloudpunk, and many more. You can vote for your choices of winner right now on the SXSW website – winners will be chosen based on public votes, as well as SXSW staff and advisors’ votes.

You can check out the full list of nominees below.

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Video Game of the Year

Awarded to the game that exemplifies overall excellence and creates a distinct gaming experience across all platforms and genres.

  • DOOM Eternal — id Software / Bethesda Softworks
  • Ghost of Tsushima — Sucker Punch Productions  / Sony Interactive Entertainment
  • Hades — Supergiant Games
  • Ori and the Will of the Wisps — Moon Studios / Xbox Game Studios
  • The Last of Us Part II — Naughty Dog / Sony Interactive Entertainment

Indie Game of the Year

Awarded to the indie game that exemplifies overall excellence and creates a distinct gaming experience across all platforms and genres.

  • Bugsnax — Young Horses
  • Cloudpunk — Ion Lands
  • Crown Trick — NExT Studios / Team17
  • Deep Rock Galactic — Ghost Ship Games / Coffee Stain Publishing
  • Huntdown — Easy Trigger Games / Coffee Stain Publishing
  • Ikenfell — Happy Ray Games / Humble Games
  • Monster Sanctuary — Moi Rai Games / Team17
  • Raji: An Ancient Epic — Nodding Heads Games / Super.com
  • Risk of Rain 2 — Hopoo Games / Gearbox Publishing
  • The Last Campfire — Hello Games

Tabletop Game of the Year

Awarded to the game that exemplifies overall excellence and ingenuity of any tabletop game in any genre.

  • Calico — Flatout Games
  • Fort — Leder Games
  • Oceans — North Star Games
  • The Crew: The Quest for Planet Nine — KOSMOS
  • The Search for Planet X — Renegade Game Studios / Foxtrot Games

VR Game of the Year

Awarded to the VR game that exemplifies overall excellence in gameplay and design across any VR platform.

  • Down the Rabbit Hole — Cortopia Studios / Beyond Frames Entertainment
  • Half-Life: Alyx — Valve
  • Medal of Honor: Above and Beyond — Respawn Entertainment / Electronic Arts
  • Star Wars: Squadrons — Motive Studios / Electronic Arts
  • The Walking Dead: Saints & Sinners — Skydance Interactive

Matthew Crump Cultural Innovation Award

Awarded to the game that best challenges the “norm” of everyday gaming and offers a culturally innovative view of a game world, character, or gameplay.

  • Astro’s Playroom — Team ASOBI! / Sony Interactive Entertainment
  • Dreams — Media Molecule / Sony Interactive Entertainment
  • If Found… —  Dreamfeel / Annapurna Interactive
  • Tell Me Why — DONTNOD Entertainment / Xbox Game Studios
  • The Last of Us Part II — Naughty Dog / Sony Interactive Entertainment

Excellence in Animation, Art, & Visual Achievement

Awarded to the game with the most well-designed and stunning visuals, including animation effects and graphics.

  • Assassin’s Creed Valhalla — Ubisoft Montreal / Ubisoft
  • Cloudpunk — Ion Lands
  • Final Fantasy VII Remake — SQUARE ENIX
  • Ghost of Tsushima — Sucker Punch Productions  / Sony Interactive Entertainment
  • Ori and the Will of the Wisps — Moon Studios / Xbox Game Studios

Excellence in Game Design

Awarded to the game with the best overall design concept, gameplay mechanics, and best execution.

  • Crash Bandicoot 4: It’s About Time — Toys for Bob / Activision
  • Desperados III — Mimimi Games / THQ Nordic
  • Hades — Supergiant Games
  • Ori and the Will of the Wisps — Moon Studios / Xbox Game Studios
  • Watch Dogs: Legion — Ubisoft Toronto / Ubisoft

Excellence in Score

Awarded to the game that best exemplifies artistic excellence in musical score and how it progresses the narrative of the game.

  • Cyberpunk 2077 — CD Projekt Red / CD Projekt
  • DOOM Eternal — id Software / Bethesda Softworks
  • Final Fantasy VII Remake — SQUARE ENIX
  • Ori and the Will of the Wisps — Moon Studios / Xbox Game Studios
  • Trials of Mana — Xeen / SQUARE ENIX

Excellence in Multiplayer

Awarded to the game with the best player-to-player interaction experience.

  • Deep Rock Galactic — Ghost Ship Games / Coffee Stain Publishing
  • Huntdown — Easy Trigger Games / Coffee Stain Publishing
  • Risk of Rain 2 —  Hopoo Games, Gearbox Publishing
  • Star Wars: Squadrons — Motive Studios / Electronic Arts
  • VALORANT — Riot Games

Excellence in Narrative

Awarded to the game with the best storyline and dialogue.

  • Ghost of Tsushima — Sucker Punch Productions  / Sony Interactive Entertainment
  • Hades — Supergiant Games
  • Immortals Fenyx Rising — Ubisoft Quebec / Ubisoft
  • Marvel’s Spider-Man: Miles Morales — Insomniac Games /  Sony Interactive Entertainment
  • The Last of Us Part II — Naughty Dog / Sony Interactive Entertainment

Excellence in Audio Design

Awarded to the game with the most outstanding and impactful sound effects.

  • Bugsnax — Young Horses
  • DOOM Eternal — id Software / Bethesda Softworks
  • Observer: System Redux — Bloober Team
  • Star Wars: Squadrons — Motive Studios / Electronic Arts
  • Tony Hawk’s Pro Skater 1+2 — Vicarious Visions / Activision

Excellence in Technical Achievement

Awarded to the game that pushed the capabilities of technology and programming furthest or most effectively.

  • Astro’s Playroom — Team ASOBI! / Sony Interactive Entertainment
  • Dreams — Media Molecule / Sony Interactive Entertainment
  • Genshin Impact — miHoYo
  • Ghost of Tsushima — Sucker Punch Productions  / Sony Interactive Entertainment
  • Microsoft Flight Simulator — Asobo Studio / Xbox Game Studios

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Reggie Fils-Aimé Says the Nintendo Switch’s Success Made it ‘Easy’ for Him to Retire

Former Nintendo of America President Reggie Fils-Aimé has said he instinctively knew the Nintendo Switch would be a success, and that his confidence in the hybrid console made it easier for him to retire.

In a wide-ranging interview with Gamertag Radio’s Danny Peña, which you can listen to in the tweet below, Fils-Aimé explained why he intuitively knew that the Switch would capture the hearts and minds of gamers across the globe. It was this feeling, Fils-Aimé said, that allowed him to call time on his 16-year career with Nintendo, which he had been giving serious thought to since the passing of Satoru Iwata in 2015.

“It’s not a surprise,” Fils-Aimé said. “And, candidly, knowing that it was going to be successful is what helped make my retirement decision easy, because I knew the company was going to be in great shape for at least a few years.”

Nintendo recently revealed that the Switch had surpassed the lifetime sales of its 3DS handheld device, with 79.87m units sold worldwide. Discussing why he thought the Nintendo Switch was so popular among gamers, Fils-Aimé explained that the hybrid system “met a fundamental consumer desire” that games companies had been trying to crack for years.

“The system was solving for a key player complaint,” Fils-Aimé said. “And that complaint is, ‘I’m having fun, I’m playing my game, and now I need to stop because I got to go to work or school, and I can’t take my game with me. I can’t continue playing that game.’ So Switch, with the opportunity to play on that big screen TV, then take it out of the dock and go play in handheld mode, it met a fundamental consumer desire. That was the triggering moment.”

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Elaborating on why he thought the Nintendo Switch would be such a special console, Fils-Aimé described the moment that he was presented with a prototype by the late Iwata-san, and likened the experience to two other Nintendo projects that made him feel excited for the future of the company.

“The first time I saw the Nintendo DS, the hair on the back of my neck stood up,” he said. “The team was demoing an early, early prototype of what would become Nintendogs. Immediately I saw the potential. The first time I picked up a Wii Remote and played a rudimentary experience that would become Wii Sports, I knew it was gonna be magical. The day that I sat with Mr. Iwata and held a prototype Switch and we talked about the concept, I knew it was going to be magical.”

Fils-Aimé retired as president of Nintendo of America in 2019, and left behind a transformative legacy for the company. We spoke to him ahead of him receiving the New York Game Awards’ Andrew Yoon Legend Award about a career of making people smile.

In other Nintendo news, a new 50-minute Direct presentation has been announced for February 17, which will focus on upcoming and already released titles.

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Tom Power is a UK-based freelance writer. Follow him on Twitter.

Thumbnail credit: Neilson Barnard/Getty Images

New Xbox Wireless Headset Announced

Microsoft has announced the Xbox Wireless Headset, a new headset for Xbox consoles including the new Series X and S.

The black-and-green over-ear headset has a retractable microphone, PU leather earcups, and a metal inner headband. The edges of the earcups are rubberised rotary dials, used to adjust the volume and game/chat audio balance. The overall aesthetic has been designed to be “intentionally understated” to allow it to blend into its surroundings alongside the Xbox Series X/S console.

Xbox Wireless Headset anglesAt $99.99, it will retail at a similar price point to many gaming-focused headsets, and is the same price as Sony’s equivalent Pulse 3D headset for PlayStation 5. Similar to the PS5, the Xbox Series X/S has dedicated custom audio hardware to allow for spatial audio over headphones. The new Xbox Wireless Headset supports Windows Sonic, Dolby Atmos, and DTS Headphone: X, the trio of 3D audio systems available on Xbox.

While the headset comes in the wake of the Xbox Series X/S, it is compatible across all of Microsoft’s supported devices, and so will work with Xbox One and Windows 10 PCs, too. The headset uses the Xbox Wireless technology system to connect to Xbox consoles without needing a dongle, and can pair with a phone or PC over Bluetooth.

The headset can also simultaneously pair with a phone and a console. This, for example, will allow you to play games on your Xbox while chatting to friends on Discord using the same headset, which is perfect for cross-platform play.

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On the microphone side, the headset uses dual beamforming microphone elements to pick up your voice rather than surrounding and background noise. Voice isolation tuning also helps you fine tune how much ambient noise the microphone picks up. There’s also an optional auto-mute function that turns your microphone off when you are not speaking. Active and mute states are indicated with an LED light.

The Xbox Wireless Headset will be available from March 16 in “most” markets, with pre-orders available from the Microsoft Store and some other retailers today.

For more from Xbox, check out the latest episode of our dedicated Xbox show, Unlocked.

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Matt Purslow is IGN’s UK News and Entertainment Writer.