Destiny 2’s Looming Villain Is Just Trying To Trick Us Into Being Her Friend

Savathun walks among us. The creepiest villain in Destiny 2–one Bungie has been slowly revealing over the course of the last four years–is seen apparently inhabiting some human form in the Last City in a recent lore entry for the Season of the Splicer. Some kind of shape-shifted Savathun is wandering our streets, puking up black stuff, and trying her damnedest to keep from being exposed while she unfurls her various evil machinations on the game’s world.

The way Destiny 2 has been building Savathun, one of the three incredibly powerful Hive gods and seemingly the big bad of next year’s Witch Queen expansion, has been absolutely masterful. Savathun has been a threat since vanilla Destiny 2, but we’ve only seen the effects of her influence as her many plans spread out across the game world. She’s popped up again and again, but not physically or personally–only as the implied puppet master behind various events. The Dreaming City’s whole three-week time-loop curse? That’s Savathun. She engineered pretty much everything that happened in the Forsaken expansion–so far as we know, anyway–and has been popping up here and there to be the monkey in the wrench time and time again since then.

Now we know she’s actually behind the latest threat in the game, the Endless Night that’s blanketing the Last City. We have no idea what she’s trying to accomplish, but we know the Endless Night is sapping the City’s electrical power, increasing sickness, and gravely harming morale in a way that’s beginning to brew civil unrest. Savathun’s machinations are seriously dangerous and seriously damaging, and we’re struggling to even understand them, much less anticipate and circumvent them.

But Destiny fans who have been paying attention to the lore are already coming to the conclusion that I have, which is that all these spooky Savathun plots are actually a series of red herrings. Unlike big scary enemies such as Oryx and Ghaul, Savathun isn’t working diligently to conquer humanity. She’s not carefully moving pawns around the board to bring about our ultimate destruction. Instead, what I think Witch Queen is going to reveal is that Savathun has been carefully creating this vast, multi-year chain of events with the aim of tricking us. She wants to trick us into becoming her friends.

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For that to make sense, you have to understand how the Hive work, and specifically, how Savathun and the other Hive gods work. Before those in the Hive were the Hive, they were a vulnerable, short-lived people whose lives were generally pretty awful. One of the kings of those people, the head of the Osmium Court, was betrayed by one of his advisers to his enemies and assassinated. That left the king’s three daughters, Aurash, Xi Ro, and Sathona, scrambling in an effort to not get picked off in the coup. The pair wound up finding a ship and diving deep into the gas giant called Fundament, where they lived. There, they discovered worm creatures that pledged to give the three daughters immortality and power, in exchange for constantly feeding the worms in a symbiotic relationship. The three agreed and started converting the rest of the Krill people into the Hive.

If you’ve played Destiny or Destiny 2, you’re probably aware of the Hive’s weird thing with these worms. The Hive have a symbiotic relationship with these worms, and sometimes you even see them drop from dead Hive when you kill them. Most of the worms feed on violence and death–it’s why the Hive have spent millennia conquering the universe and why they’re now in our solar system, messing things up. The more you feed your worm, the stronger you become, but the more it needs to be fed. So the Hive are constantly killing and conquering because they literally cannot stop; if they do, their hungry worms will consume them.

For Aurash, Xi Ro, and Sathona, it was even worse. As the Hive’s founders and its most powerful, they became, essentially, living gods. They found ways to secure their immortality (that’s what the whole Ascendant Realm is about) and new ways to feed their worms. Aurash became Oryx, the Taken King; Xi Ro became Xivu Arath, the Hive god of war; and Sathona became Savathun, the Hive god of cunning and deception. The worms of the three original Hive were fed by the daughters pursuing their natures–Oryx had to constantly pursue knowledge, Xivu Arath had to constantly pursue strengthening herself through combat and conquest, and Savathun had to constantly work to deceive others. And like the rest of the Hive, if they stop doing the thing that feeds their worms, the three gods would be consumed by them, too.

So Oryx, Xivu Arath, and Savathun became extremely, ludicrously powerful, and have lived for, as mentioned, millennia under this system–what the Hive calls the Sword Logic. It’s essentially survival of the fittest, extended to everything in the universe. The Hive believe that if something can be killed, it must be killed, because they want to constantly cut away any weakness from the universe. They figure that whatever’s left will be the perfect shape of life. It means killing isn’t just in their nature, it’s in their core ideology. They make the universe better by removing anything that’s not perfect, and anything that’s weaker than the Hive must be imperfect, and therefore must be killed.

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Okay, back to Savathun. Her entire deal is deception, unlike most of the other Hive, who feed their worms mostly by killing. For Savathun, being misunderstood by others, tricking them, manipulating them, and generally getting one over on them feeds her worm. But the whole schtick seems to be getting old. The lore suggests that for a long time, Savathun has been trying to find a way out of this whole worm deal she made.

We saw this first-hand in the Season of Arrivals, when Savathun teamed up with Oryx’s son Nokris specifically in hopes of breaking free of the worm pact. Nokris’s whole deal is that he’s a necromancer, raising Hive from the dead, which is a heresy since the Hive believe anything that can die should die. But Savathun doesn’t seem to have much use for those rules anymore. She’s looking for a better way.

So if we take it as a given that Savathun is trying to find a way to get rid of her worm, which will never be satisfied no matter how much deception or murder she does, then we can start to see her actions in a different light. Savathun can’t kill worm gods on her own, but you know who can kill worms? Guardians. We took on Xol, Will of Thousands in the Warmind DLC and, you know, apparently killed it. And we beat Oryx and sent his giant body falling into the atmosphere of Saturn. We have a pretty good track record dealing with these things.

The thing is, though, Savathun can’t just come to the Vanguard and say, “Hey, I’d love it if you’d kill this worm thing that makes me do evil.” First, would anyone believe her? Second, Savathun’s whole existence is built on trickery and misunderstanding. If she stops doing cons, she literally dies. So what does she do instead?

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She institutes a series of extremely involved schemes to get us geared up to kill a worm god, of course.

That’s where we’re at currently. Everything in Destiny 2 is telling us that whatever we think we know about Savathun is wrong; she’s constantly scheming and always working to deceive. If we follow that logic, then the most fundamental assumption we have about Savathun–that she’s our enemy–is the most suspect piece of information possible.

Look at some of the things Savathun has been responsible for lately. In the Season of Arrivals, she worked to interfere with us communicating with the Darkness, which doesn’t make a whole lot of sense if she and the Darkness (which the worms serve and which gave rise to the Hive’s Sword Logic) are allies. In the Season of the Chosen, we learned she helped engineer Xivu Arath’s attack on Torobatl, the Cabal homeworld, which drove Caiatl and the rest of her people to our solar system–and we spent that season opening up a diplomatic discourse with some folks who were previously our enemies. It’s a thorny discourse and not in particularly great shape, granted–but it is a discourse.

And now, in the Season of the Splicer, Savathun has created a situation in which we have to join with the Eliksni, our age-old adversaries, in order to defeat a worse threat in the Endless Night. We’ve seen a whole bunch of problems arise from the Eliksni’s presence in the Last City, but it’s also breaking down barriers between our two species and exposing plots by bad actors. The Endless Night is very likely to leave us stronger, with more allies and newer perspectives, by the time it’s done.

If Savathun is allied with the Darkness, why suppress its ability to corrupt us to its side? If she wants to conquer and destroy us, why create situations in which former enemies are offering alliances against bigger threats? If she’s the ultimate schemer and deceiver, why do we keep seemingly stopping her plans before they can get off the ground?

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It’s because the greatest trick Savathun can pull in Destiny 2 is convincing us we’re enemies–until we do what she wants us to do. Savathun can’t just ask us for help, because if she doesn’t deceive, she’ll die. She can’t just offer us an allegiance, because if she stops conning people, she’ll die. She must deceive us (and everyone else) into helping her.

If we free Savathun from the worm gods and the Darkness, she’s suddenly free of the Sword Logic, free of the need to deceive, free of an existence of constant conquest. And maybe she’ll even enjoy having emotions that aren’t centered on killing people, since we keep seeing lore entries where she misses her old pre-Hive family or finds herself feeling things for the humans around her while she deceives them.

The themes of this entire year of Destiny 2 content have been about understanding our former adversaries, discovering common ground with them, and maybe finding a path toward becoming allies–or at least living in peace. That’s going to culminate with Savathun’s machinations in Witch Queen. The thematic threads have an endpoint.

Savathun wants to be best buds with us. She just has to trick us to make that happen.

Sony Wants to Support Cross-Play More, PlayStation Boss Jim Ryan Says

After being one of the slowest to adopt cross-play, Sony Interactive Entertainment’s president and CEO Jim Ryan has said the company wants more cross-platform multiplayer for PlayStation games.

In an interview with Axios, Ryan clearly stated that “we support and encourage cross-play,” while also noting that cross-play currently works with such big games as Fortnite, Rocket League, Call of Duty, Minecraft, and Destiny 2, the last of which will be available soon.

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PlayStation doesn’t plan on stopping there, and Ryan confirmed that “that number will continue to grow.”

This is a welcome acknowledgement from Ryan, especially following the controversy from 2018 related to Fortnite. After Fortnite was released on Switch, it was quickly discovered that players could not carry over their existing Epic Games account if even one game on PS4 was played. This also meant that PlayStation players could not play with other platforms, all while others could easily play together.

After months of backlash, Sony finally allowed PS4 Fortnite players to play online with other platforms, and it showed a big shift in how Sony viewed the whole cross-play situation.

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That doesn’t mean its been a smooth road, however, and it was recently revealed during the Epic v. Apple trial that Sony’s contract with Epic had them extra cash from cross-platform play, specifically when players would purchase V-bucks on other devices but were still gaming on Sony consoles.

There is also the recent issue with Gearbox and Borderlands 3, as Gearbox president Randy Pitchford recently tweeted out that cross-play would be coming to all platforms except Playstation consoles.

To that, Ryan said he didn’t want to talk about a “live business issue with a long-standing partner,” but noted “our policies are consistent across all of the publishers.”

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Netflix’s The Witcher Season 2 Teaser Gives a Clue to Geralt’s Destiny

A new teaser for the second season of Netflix’s The Witcher features our best look yet of Henry Cavill’s Geralt and has given us a clue as to what destiny has in store for him.

Shared by The Witcher’s Twitter account, this 12-second clip throws a ton of scenes at us that go by very rapidly, but we do catch glimpses of Geralt, runes, Witcher medallions, weapons, snow, skeletons, and, perhaps most importantly, a hint that we may be getting another bath scene in this upcoming season.

This teaser follows a similar one that was focused on Ciri, the princess that Geralt will be taking with him to his childhood home of Kaer Morhen in season 2. The White Wolf will need to protect Ciri from the mysterious power she possesses while the Continent’s kings, elves, humans, and demons strive for supremacy outside the walls of the castle, which is located within the Kingdom of Kaedwen.

While no specific release date has been given as of yet, Netflix did confirm that The Witcher will be returning in the second half of 2021.

If that’s not enough The Witcher for you, Netflix is also working on The Witcher: Blood Origin, a spin-off prequel that is set 1,200 years before Geralt’s adventures, and an anime feature film focused on Vesemir called The Witcher: Nightmare of the Wolf.

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Netflix has also announced WitcherCon for July 9, where we are expecting to hear more about the upcoming season and all the other Witcher projects currently in the works. Unfortunately, those looking for a new game announcement will be disappointed as it has already been stated that there will be such reveal at this event.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Best Buy Flash Sale Competes With Prime Day: Laptops, Smartwatches, And More Friday Deals

Amazon Prime Day is sure to dominate the conversation around deals when it kicks off this coming Monday, June 21, but it’s far from the only retailer launching its biggest sale of the summer right now. The size and popularity of Prime Day has driven Amazon’s biggest competitors to launch their own competing sales at the same time, and Best Buy is always one of the biggest players in the anti-Prime Day space. Right on schedule, Best Buy has kicked off a major sale just ahead of Prime Day, called “The Bigger Deal” savings event–which feels like a playful jab at Walmart’s “Deals for Days” and Target’s “Deal Days” sales.

Best Buy’s The Bigger Deal savings event is a series of 24-hour flash deals that end at 10 PM PT / 1 AM ET each night through June 22. Today’s main deals focus on “Summer Tech,” including smartwatches and portable speakers. You can also save on a new MacBook Pro, the AirPods Max, and a high-end productivity laptop from HP. There aren’t many gaming deals, but you can find big discounts on select games like Assassin’s Creed Valhalla and Hitman 3.

We’ve rounded up the best flash deals in Best Buy’s The Bigger Deal savings event. Make sure to check back each day until the sale ends, as we’ll be updating this article every day with new flash deals.

Alexa Is Your Ticket To Ridiculous Pre-Prime Day Deals

If you’re an Amazon Prime member and have a device with Alexa enabled–including the mobile app–you can currently score some ridiculous deals on a number of Amazon products right now. These are substantially better deals than you’ll get ordering them via Amazon.com right now, and buying the new Echo Dot, Fire TV Stick 4K, and Kindle Paperwhite for a big discount is as simple as telling Alexa what to do. Through June 20, you can take advantage of Alexa-exclusive Prime Day deals just by saying, “Alexa, order an Echo Dot”–or any other eligible product that catches your eye.

Some of the items that qualify are both the 3rd Gen Echo Dot and the 4th Gen Echo Dot, available for $20 and $25 respectively when using Alexa. The Fire TV Stick 4K is a ridiculous $25 this way, and it comes with an Alexa-enabled remote. These are all-time lows for these products. Of course, the fact that Amazon is referring to these as “early access deals” means they’ll probably be available online for all Prime members come Monday, but why wait until then and risk stock selling out?

If you’re looking for something a bit more substantial, you can also get the Fire TV Cube for just $80, which is $40 cheaper than its MSRP. Tablets are also included in the promotion, with the Fire 10 HD available for $80–almost half off its normal price. The Kindle Paperwhite is typical $130, and it’s only $80 with the Alexa command. Make sure you’re logged into your Amazon Prime account to see the Alexa-exclusive pricing.

When you're logged into your Prime account, you'll see this message on eligible products.
When you’re logged into your Prime account, you’ll see this message on eligible products.

In order to get the discount, go to the early access Alexa deals page on Amazon and select the item you want. You’ll see an Alexa command in quotes above its listing, and saying that to your device will bring up the deal so you can order the item for the steeply discounted price. It couldn’t be easier.

Amazon Prime Day officially kicks off this Monday, June 21, and runs for 48 hours. You can check out our Prime Day Deals hub to stay up to date on the best savings.

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Mortal Kombat Star Hiroyuki Sanada Joins Cast of John Wick Chapter 4

The cast for John Wick: Chapter 4 continues to get more and more awesome. First it was Donnie Yen, then Laurence Fishburne. Now, Hiroyuki Sanada–known most recently for his turn as Scorpion in the new Mortal Kombat movie–enters the fray as well, Deadline reports.

Sanada’s role in the fourth John Wick film is still under wraps. He joins the aforementioned Yen and Fishburne, as well as pop star Rina Sawayama and actor Shamier Anderson as newcomers to the action franchise.

Now Playing: Mortal Kombat (2021) Cast Plays Real or Fake Game Character

Sanada started his career acting in Japanese television and film, and is best known there for The Twilight Samurai and countless samurai and ninja-themed films, but has made a successful transition to American film and television. In addition to Mortal Kombat, you can catch Sanada in Netflix’s Army of the Dead, HBO’s Westworld, and movies like Sunshine, Speed Racer, and the upcoming Bullet Train with Brad Pitt.

John Wick: Chapter 4 is being directed once again by Chad Stahelski, but writing duties are being handled by Shay Hatten and Michael Finch instead of series co-creator Derek Kolstad. John Wick: Chapter 4 hits theaters on May 27, 2022.

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Best Prime Day Deals Under $50: Game & Watch For $40, Echo Dot For $25, And More

Amazon Prime Day 2021 kicks off this coming Monday, June 21, and while there’s certain to be a number of big-ticket items on sale, you’ll also find plenty of gaming and tech products under $50 that won’t break the bank. We’ve scoured through the early deals to find the best items, but make sure to keep checking during Prime Day itself, as we’ll be adding even more budget-friendly deals to this list.

Some of the best Prime Day deals under $50 include a great Turtle Beach headset, products from Amazon’s own tech lineup (including the new Luna Controller), and a cool piece of Nintendo nostalgia in the form of the Super Mario Bros. Game and Watch. Plus, catch up on more of the best Prime Day deals, including TV deals, monitor deals, PlayStation deals, Nintendo Switch deals, and Xbox deals.

Castlevania Advance Collection Pops Up On Australian Ratings Board

If an Australian Classification Board rating is anything to go on, it appears Castlevania’s Game Boy Advance entries are going to find a home on new systems. The Castlevania Advance Collection has been rated for a multiplatform launch, and the listed developer should have fans very excited.

The rating page on the Australian Classification Board website, which was just published June 18, gives the collection an M rating, which is not the same as the ESRB’s M rating–it’s more in line with a T rating and doesn’t require any sort of restrictions on purchases.

No individual games are listed on the page, but a compilation with this name will almost certainly include Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance, and Castlevania: Aria of Sorrow–all of which original released for the Game Boy Advance. The three acclaimed games were built on the metroidvania formula established in Symphony of the Night, which would become the standard for the series for about a decade.

Konami, naturally, is listed as the publisher of the collection, and M2 is listed as the developer. M2 has done excellent work on porting retro games for years, and it partnered with Konami to create the software for the TurboGrafx-16 Mini console, which itself included a Castlevania game, Rondo of Blood. That game is, for some reason, even getting a re-release on the long-discontinued TurboDuo console via Limited Run Games. M2 also developed the Castlevania Anniversary Collection back in 2019.

Though we haven’t gotten information on any brand-new Castlevania games since Lords of Shadow 2 released more than seven years ago, the animated Netflix series has received critical acclaim over its four seasons and it’s getting a sequel series, as well. Still, we sure would like to pick up the Belmont family’s famous Vampire Killer whip again, ourselves.

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State Of Decay 2 Update 25: Plague Territories Goes Live On June 21

State of Decay 2‘s Update 25: Plague Territory will go live across all platforms on Monday, June 21. Undead Labs shared a short video on Twitter teasing one of the main aspects of the update, Plague Territories, which are regions controlled by Plague Hearts that cannot be inhabited until the controlling Hearts are destroyed.

Plague Territories have been available as part of the play testing beta on Steam since late April and while Undead Labs has not released the full patch notes for Update 25 yet, and while we don’t know everything that’ll be in Update 25 yet, the other new features in the beta might give some clues. Landmark Outposts offer one of three unique options depending on what the landmark itself is. Resource Outposts, which can produce food, ammo, or other resources, will get the ability to be upgraded, to increase their benefits.

These new features cannot be used on existing maps, so players will need to either load up a new map or change the difficulty on a current map to get Plague Territories, Landmark Outposts, and upgradable Resource Outposts. While only Plague Territories are confirmed for Update 25, we will know more when it goes live on June 21.

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F-Zero Lives In A Fan-Made Game Created Using Nintendo’s Game Builder Garage

Nintendo made plenty of big announcements at E3 this year, but fans of the long-dormant futuristic racing series F-Zero were, perhaps predictably, left high and dry. Thankfully, one fan has taken the matter of a new F-Zero game into their own hands using a different Nintendo game altogether: Game Builder Garage.

You’d be forgiven for forgetting Game Builder Garage released. It actually launched on June 11 for Nintendo Switch, right in the midst of E3, and Nintendo didn’t exactly draw attention to it during their various presentations or livestreams. That being said, fans are already doing some amazing work with the game-creation toolkit, in particular this F-Zero creation from ZeldaBoi1.

ZeldaBoi1 has put together a truly impressive F-Zero fan-game using Nintendo’s game-making tools. Players can accelerate, drive in reverse, and drift, just like in the original F-Zero for Super Nintendo. From the pixelated visuals that look incredibly close to that of the first game in the series down to the catchy music, Zelda Boi1’s creation is incredible, especially considering Game Builder Garage has barely been out for a week.

And it’s far from ZeldaBoi1’s only creation. They’ve also put together a short demo for a new Kirby game and a first-person Zelda, as well as recreations of games like Mario Kart, Earthbound, and Excitebike. The F-Zero recreation in particular gained plenty of attention on Twitter, to which ZeldaBoi1 responded by saying if they could do this in just a week, imagine what will come after a month with Game Builder Garage. If future creations are anything like these early ones, fans can expect to see some truly remarkable stuff in the coming months as creators get more familiar with Game Builder Garage’s tools.

It’s all enough to make fans wish the series would receive a proper modern entry. An ex-Nintendo game designer recently said the F-Zero franchise isn’t dead, but that it would need a “grand new idea” in order to justify a new entry in the series, something more than a few fans likely don’t agree with.

But even if there isn’t a new, official F-Zero on the way, Nintendo did make plenty of big announcements at E3 this year when it comes to the return of classic franchises, including a new 2D Metroid and a remake of the classic turn-based-strategy series Advance Wars.

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