Returnal, the PlayStation 5 exclusive from Housemarque, has been delayed from March 19, 2021 to April 30, 2021.
Announced by PlayStation, SIE and Housemarque have chosen to move the release date “in order to give the team extra time to continue to polish the game to the level of quality players expect from Housemarque.”
Returnal also follows Housemarques comments that it was moving away from developing arcade-style games – like Resogun and Nex Machina – after poor sales. It looks like Returnal will still have the feel of many of Housemarque’s previous games, but this marks a new direction for the studio.
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With production well underway on the first season of The Sandman, Netflix has finally revealed the main cast of the DC adaptation. Tom Sturridge (Velvet Buzzsaw) stars in the series as Dream (aka Morpheus), ruler of the ethereal realm known as The Dreaming.
The cast also includes two Game of Thrones veterans, with Gwendoline Christie playing Lucifer Morningstar and Charles Dance playing occultist Roderick Burgess. Narcos star Boyd Holbrook will play The Corinthian, a rogue nightmare-turned-serial killer created by Morpheus.
Check out the slideshow gallery below for a look at all the cast members revealed so far and how they compare to their comic book counterparts:
We assume more casting announcements will follow in the coming weeks, as Netflix has yet to reveal other major roles like Dream’s sister Death. The streamer also has yet to reveal a release date for the 10-episode first season.
“For the last thirty-three years, the Sandman characters have breathed and walked around and talked in my head,” said Gaiman in a statement. “I’m unbelievably happy that now, finally, they get to step out of my head and into reality. I can’t wait until the people out there get to see what we’ve been seeing as Dream and the rest of them take flesh, and the flesh belongs to some of the finest actors out there. This is astonishing, and I’m so grateful to the actors and to all of The Sandman collaborators — Netflix, Warner Bros., DC, to Allan Heinberg and David Goyer, and the legions of crafters and geniuses on the show — for making the wildest of all my dreams into reality.”
According to Gaiman, the Netflix series will make significant changes to the source material, including updating the present-day setting for the 21st Century rather than 1989, when the comic originally debuted.
Interestingly, The Sandman will mark the first time the DC Comics incarnation of Lucifer Morningstar has been played by a woman. That character was previously played by Peter Stormare in 2005’s Constantine, Tom Ellis in the Lucifer TV series and Michael Sheen in Audible’s audio drama adaptation of The Sandman. Though generally portrayed as male in the comics, The Sandman’s Lucifer is an androgynous figure whom Gaiman confirmed was modeled closely on a young David Bowie. Unfortunately, despite the Lucifer series moving from Fox to Netflix, Christie’s casting would seem to eliminate any possibility of the two shows coexisting in the same universe.
2021 marks the 25th anniversary of Lara Croft’s video game debut, and current Tomb Raider developer Crystal Dynamics plans to celebrate with a year’s worth of events.
“25 years is such a major milestone so we really want to celebrate with the community as we look back on Tomb Raider’s legacy,” Crystal Dynamics community and social media manager Neha Nair said in a video that the official Tomb Raider account tweeted.
Starting in February, each month of 2021 will be themed around a different Tomb Raider game and will feature developer interviews, cosplay livestreams, and fan art. The original 1996 Tomb Raider game developed by Core Design will kick off the celebrations, with Crystal Dynamics hinting at a reveal of what lies in store for the franchise and its future.
Outside of video games, Tomb Raider is expanding once again on both film and television. A sequel to the 2018 film starring Alicia Vikander is in development and will be helmed by Lovecraft Country showrunner Misha Green, while Netflix also announced that a Tomb Raider anime series will pick up after the events of the last game in the series, 2018’s Shadow of the Tomb Raider.
The sci-fi game Journey to the Savage Planet from former Assassin’s Creed and Far Cry boss Alex Hutchinson and Typhoon Studios is now available to buy on Steam. The game originally launched a year ago this week as an exclusive for the Epic Games Store, but now it’s out on Valve’s platform following the end of the exclusivity deal with Epic.
Additionally, the game is marked down by 40% through February 15, while you can save even more if you buy the base game and the Hot Garbage DLC bundle. The game has a landing page on Steam but it doesn’t appear to have gone live just yet for sale–that should happen soon.
A first-person adventure game with a comedic bent, Journey to the Savage Planet takes players to an alien world where they must explore and learn about the flora and fauna. The game is playable solo or with two-player online co-op.
Journey to the Savage planet scored a 7/10 in GameSpot’s review back in January 2020. “Journey to the Savage Planet borrows plenty of familiar elements from other games,” reviewer Richard Wakeling wrote, “yet it does so in a carefree way that sets it apart from other sci-fi exploration games, settling on a relaxing playstyle that’s informed by its single, vivid planet and tightly focused design.”
In the midst of a stock surge that has taken the financial world by storm, the popular stock-trading site Robinhood has restricted trades of the key stocks at the center of the story. Following the restrictions, the stock value of both GameStop and AMC have plummeted by roughly the same amount, suggesting Robinhood’s move could have had an impact.
GameStop stock has dropped more than 50% in just a few hours since the restrictions began. AMC is similarly down by roughly 50%, though it had a much lower starting price at market open this morning. At different points today GameStop was as high as $470 and reached a low of $131. As of the time of writing it has recovered slightly, to $196.
This comes as the Robinhood app itself is surging in popularity, along with Reddit where the trades are being organized. Robinhood has issued a statement on its policy, chalking it up to monitoring for market volatility.
“We continuously monitor the markets and make changes where necessary,” the company state. “In light of recent volatility, we are restricting transactions for certain securities to position closing only, including $AMC, $BB, $BBBY, $EXPR, $GME, $KOSS, $NAKD and $NOK.”
There has been some calling action to be taken as the value of GameStop and AMC inflate to much higher values than normal. This is being organized by the WallStreetBets subreddit, which is intentionally taking on hedge funds and short-sellers. The subreddit briefly went private during the whole debacle. The subreddit has moved on to AMC in recent days, and the entire situation has even garnered a response from the White House.
Industry analyst Michael Pachter weighed in regarding the halting of trades, coming out against it because the Reddit users are not relying on “material nonpublic information” or making false claims. Those factors would make them potentially guilty of insider trading, but instead the entire scheme was hatched on a public forum where anyone can view it. He said restricting their access is “problematic.”
I am dismayed by trading platforms limiting their customers’ ability to trade GME and other heavily shorted stocks. The Reddit Army doesn’t have any material nonpublic information and isn’t making false claims, AFAIK, and I think restricting their access is problematic
The calls for action and others have also been met with criticism, as it’s perceived as a move to protect hedge funds from losing out. This has drawn comparisons to the Wall Street bailout. The Robinhood app is currently getting review-bombed, having gotten 100,000 1-star reviews in just over an hour.
after delisting GameStop and AMC, Robinhood has gotten over 100,000 1 star reviews in one hour on the app store, now set with a 1 rating. they deserve it pic.twitter.com/eDNDuPrj8r
The move has also gained criticism from some members of Congress. Rashida Tlaib said that blocking the ability to trade is “stealing millions of dollars from their users” to protect hedge funds, while Ted Lieu said it looks like “fear of too much profit going to ordinary investors.” Alexandria Ocasio-Cortez criticized the move as “unacceptable” and said she would support a hearing in her capacity as a member of the Financial Services Committee.
This is beyond absurd. @FSCDems need to have a hearing on Robinhood’s market manipulation. They’re blocking the ability to trade to protect Wall St. hedge funds, stealing millions of dollars from their users to protect people who’ve used the stock market as a casino for decades. https://t.co/CGkJxVfzkv
We now need to know more about @RobinhoodApp’s decision to block retail investors from purchasing stock while hedge funds are freely able to trade the stock as they see fit.
As a member of the Financial Services Cmte, I’d support a hearing if necessary. https://t.co/4Qyrolgzyt
The story has been gaining attention throughout the financial world in recent days, leading to a surge of popularity in all of the surrounding applications. As analyst Daniel Ahmad pointed out, the two most downloaded apps right now are Robinhood and Reddit.
The two most downloaded apps in the US right now are: Robinhood: App to invest in stocks, funds, options etc… Reddit: Home of r/WallStreetBets pic.twitter.com/LEhBeU4iVc
A New God, the first DLC for Ubisoft’s open-world adventure Immortals Fenyx Rising, is available now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PC, and Stadia. In addition to the launch of A New God, Ubisoft has also released a free demo for Immortals Fenyx Rising on all platforms.
The Trials of the Olympians is the focus of A New God, tasking Fenyx with overcoming the trials in order to earn their place in the inner circle of the Greek pantheon. On top of completing the challenging trials built by the gods, players will also be able to explore Olympos Palace and unlock a new gear set with perks that let you perform additional jumps, among other advantages.
A New God also introduces four new ability upgrades for Fenyx. Immortal Field Barrier, an Athena’s Dash upgrade, allows players to pass through the Immortal Fields and deal more damage when dashing. Colossal Strength, a Herakles’ Strength upgrade, lets player manipulate colossal objects and deal more damage when throwing objects. Windgust, an Ares’s Wrath upgrade, creates an airstream for a few seconds after charging Fenyx’s uppercut, so players can rise higher when delivering the final blow. Finally, Phosphoros’ Swap gives players the ability to swap positions with a decoy for one chunk of stamina.
A New God is available as part of Immortals Fenyx Rising’s $39.99 Season Pass or as a standalone for $14.99. The Season Pass also includes three soon-to-be-released DLC packs that will introduce new characters, challenges, realms, and ways to play. The free demo, meanwhile, is set in an archipelago built exclusively for the demo, inspired by Aphrodite’s region of the game. The demo features a mix of combat, exploration, and puzzles to give players a taste of what Immortals Fenyx Rising has to offer.
Actress Jeanette Maus, who plays several characters in the upcoming Resident Evil Village, has passed away. Maus had been battling colon cancer. She was 39.
Capcom paid its respects on Twitter, writing, “We here at Capcom R&D 1 are deeply saddened to hear about the passing of Jeanette Maus, the talented actress who helped bring several several different characters, including our witches, to the world in Resident Evil Village.”
“Our hearts go out to her family and loved ones.”
We here at Capcom R&D 1 are deeply saddened to hear about the passing of Jeanette Maus, the talented actress who helped bring several different characters, including our witches to the world in Resident Evil Village. Our hearts go out to her family and loved ones. pic.twitter.com/zG1K6BrkY0
Maus also had Crohn’s disease and contracted COVID-19 in 2020, her fiance Dusty Warren said in a GoFundMe campaign.
Warren confirmed Maus’ passing in a post on Facebook, which was seen by Deadline.
“It is with a shattered-yet grateful-heart that I inform you that Jeanette Maus passed away late last night due to complications of cancer,” Warren wrote. “I’m really sad, but I’m super proud of her. She fought so hard, with tremendous grace and optimism, inspiring myself and I’m sure many of you.”
Maus worked with John Rosenfeld Studios on a number of projects, and the company paid tribute to Maus in a post on Instagram.
“Our hearts are broken today. Jeanette has been part of the JRS family for almost a decade and became part of the studio’s DNA as a student, teacher, coach, and friend,” the group said. “Jeanette was truly an artist, and felt truly grateful to live as an artist. She had an indomitable spirit and was hungry to be the best person, the best teacher, the best friend and the best actor she could be. The world lost a force of nature and we will be feeling that for a long time. We are lucky to have known her, and she has touched all of us that knew her.”
Like all great short stories, Olija manages to do more with less. Its characters are roughly drawn and very pixelated, but they build strong bonds that resonate and create real stakes. The caves, ruins, and dark corners of the world exude an ominous, foreboding mood that permeates every turn. And the action, a mix of quick-moving combat and light puzzle-platforming, steadily and consistently finds new ways to keep you on your toes. Olija takes exactly as much time as it needs to tell its story and show you everything in its bag of tricks.
Olija follows Faraday, a shipwrecked lord trapped on a hostile chain of islands called Terraphage. Facing all sorts of magic, dark oozing blobs, and people who want him dead, the lost lord seems doomed, but he quickly finds a weapon to turn his fortune: a legendary magic harpoon that he can throw and either teleport to its location or summon back to him. To get home and, optionally, save his crew, Faraday explores the islands of Terraphage, defeats a hidden evil, saves a queen–you know, hero stuff.
Though it boils down to a clichéd hero’s quest at the most essential level, Olija teases a lot of narrative out of a small amount of exposition. Faraday has a small retinue of recurring companions and acquaintances he meets on his journey, including a ferryman who brings him from island to island and shipwrecked sailors of Oaktide, a floating shantytown. While Faraday is silent, his companions speak to him, and you can sense the bond that forms between them. Their spoken tone softens and they grow more familiar as Faraday integrates into their lives. Those connections anchor Faraday’s journey with a human connection that resonates beyond the plot, and gives you a reason to see things through.
These details are doled out incrementally as you complete each level, moving the plot and the world forward with each step. Like Faraday himself, the story moves at the same pace as you do, without injecting unnecessary downtime. As Faraday’s legend grows, Oaktide goes from a ruined raft to a thriving village with more villagers who have more things to say. Olija packs so much importance into its little details; from the way the Oaktide sailors dress to how the ferryman’s tone of voice shifts, changes over time create the sense that this world and its people have substance, because they are capable of growth.
So much of that comes from Olija’s extremely detailed visual style. Though reminiscent of early PC games at a glance–notably, the characters only have facial features in cutscenes–every character and environment has rich details, from hanging skeletons of shipwrecked sailors and dirty wooden cages to ornate architecture and shelves full of old books in varying degrees of disrepair. Likewise, there’s incredible nuance to the game’s animation, which brings the world to life. The silhouette of a man hunched over and weeping becomes a sympathetic portrait when you see how his shoulders shake. And, of course, the animation ensures that the combat looks and feels smooth every time Faraday’s harpoon leaves his hand.
Faraday is the protagonist, but the harpoon is really the star of the game. It’s a melee and long-distance weapon that grants you broad movement and combat powers. In a fight, you can quickly mash out a flurry of attacks at one enemy, then throw the spear at the next one, teleport to them, and knock them out. Throwing the spear across a room to an open space lets you dodge and avoid getting overwhelmed.
The combat is as precise as you want it to be. Zipping from enemy to enemy with the harpoon is precise and snappy. You also find a series of secondary weapons, including a sword and a crossbow, which give you a larger array of more powerful attack options. From very early on, you can clear a room full of enemies without getting touched if you’re smart and careful. That said, you have more than health and firepower to bulldoze your way through most standard encounters. Your enemies don’t employ much strategy when approaching you and are easily sent flying with a combo.
There are a couple of boss encounters that do push your teleporting and fighting skills, which show that the harpoon mechanics could support a more demanding (and satisfying) experience. One dungeon trades a boss encounter for a sequence where a horde of men chase you out of a cave, forcing you to use your harpoon creatively to avoid them while protecting yourself. Another fight, a duel against someone with similar abilities, forces you to think on your feet and use your full range of skills far more efficiently than any other encounter. While knocking enemies around wildly is satisfying in its own right, these highly challenging moments are the game’s most compelling and original–though they also left me wishing the game would push me (and itself) to the fullest more often.
The harpoon doubles as the centerpiece of Olija’s many puzzles. Terraphage is broken up into discrete, explorable areas, which segue into more linear dungeons. Both types of areas are chock-full of navigation puzzles, which range from simply throwing your harpoon off-screen to catch a hookable blob and find a hidden collectible to more complex puzzles that require you race through timed doors, power up machinery by transferring electricity through the harpoon, and make multiple spear throws quickly and accurately to cross long gaps. Like the combat, these puzzles aren’t going to tie your brain in knots: A little trial and error will get you through any room, mandatory or optional. Still, Olija introduces new mechanics and applications for them right up until its final boss sequence. While never fully tested, your brain continues to be teased from start to finish. And fooling around with the harpoon turns each momentary detour into a little obstacle course, and the world into a playground.
Olija’s best asset, truly, is its brevity. Its story is impeccably paced. Its mechanics never wear out from overuse. From start to finish, it finds new ways to gently goad you into using the harpoon in different ways, until it says its piece. I was taken with how emotionally resonant and mechanically pleasing it could be in such a short time. Succinct and satisfying is a rare combination, and it makes Olija a rare treat.
With WandaVision now streaming on Disney+, fans are seeing a side of Vision (Paul Bettany) they hadn’t been introduced to before–one that happens to be a fumbling sitcom husband who stumbles through multiple decades of TV styles. Now, however, we’re learning that a different take on Vision almost made it to the big screen in Avengers: Age of Ultron. What was so different? We’ll let Bettany explain.
“I know that Joss Whedon apparently really, really wanted the rendition of him, when Vision first is born, before he was clothed, he was like, ‘He’s gotta have a penis,'” the actor recalled during an appearance on Lights, Camera, Barstool podcast. “And everyone–[Marvel Studios boss] Kevin [Feige] and [producer] Louis [D’Esposito], I mean everybody–was like, ‘I don’t know Joss, I mean… I’m not sure.'”
According to Bettany, Whedon countered with, “‘He has to have a penis! I want to see some drawings of penises.'”
And thus, the drawings were commissioned. That’s right, concept art of Vision with a penis was created and might still exist somewhere. “Actually, somewhere is a rendition of Vision’s birth with these penises,” the actor said. “And they put them all up on the wall and then they went in and they sat down and Joss went, ‘Yeah, I’m 100% wrong. I don’t need to see any of these.”
At the very least, we can be glad that version of Vision’s birth doesn’t exist as a deleted scene. After all, do you really want to see Vision walking around with his junk out while the Avengers and Ultron tear apart Sokovia? Yeah, neither do we.
New episodes of WandaVision are released Fridays on Disney+.
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Jared Leto’s latest character has a thirst for blood. Of course, we’re not referring to the serial killer he portrays in his brand new Netflix film, The Little Things. We’re talking about Morbius, the character he plays in the film of the same name, who he says was a difficult character to portray in a new interview in Variety’s Actors on Actors series.
“It’s a big, fun movie filled with action. It’s a brilliant doctor, a researcher, who starts off trying to find a cure for a disease that he has and about 1,000 other people in the world have. I was interested in the role because he goes on this journey from dying to finding a cure for this disease and becoming incredibly healthy, and then having things change in a way that he becomes monstrous. So it’s a bit of a Jekyll and Hyde, which is of course a classic role.”
Leto is best known for his character roles, like the transgender character Rayon from 2013’s Dallas Buyer’s Club, who became a flashpoint for questions about transgender representation in Hollywood. In an interview with actor John David Washington, Leto explained the challenges unique to the character and to starring in a Marvel film.
“[Morbius] was hard for me in some way, because I’m not used to playing roles that are a bit closer to who I am, day in and day out. Dr. Michael Morbius is a little closer to the way that I talk and the way that I behave,” Leto explained.
Leto called acting in a Marvel movie “a pressure cooker,” as well. “You have a clock ticking. They’re expensive films. And so all the decisions and the time to make those decisions are a little bit more heated and so it can be a little more stressful. I think it’s common with these big movies, you don’t really start with a gem of a script,” said the actor, who played the Joker in 2016’s Suicide Squad. “You start with a hope and a dream and an idea of something, and you all try to work as hard as you can, in this given amount of time, to make it as good as it can be. And I think it’s the first time I’ve ever starred in a big movie like this in my entire career, so it was new territory. I generally hide out in the shadows.”
In the film, Leto plays biochemist Michael Morbius, a scientist with a rare blood disease. Morbius gives himself an experimental treatment that combines his DNA with that of a bat, and in the process gives himself a horrifying new look and many of the same powers and weaknesses as a classic vampire. Morbius the Living Vampire began life as a Spider-Man villain, but has transitioned to an anti-hero in the manner of Venom. The film is part of Sony’s growing “Sony Pictures Universe of Marvel Characters.” After multiple delays, Morbius is currently scheduled to hit theaters on January 21, 2022.
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