Valorant Player Sinatraa Suspended Following Sexual Abuse Accusations [Update]

Update:

As the investigation into Jay ‘Sinatraa’ Won continues, the Overwatch League has issued a statement regarding the matter. Prior to playing Valorant esports, Won was a key member of the San Francisco Shock Overwatch team, where he was crowned MVP for the team’s winning 2019 season.

Furthermore, Overwatch will refund an Overwatch League skin for Zarya that was inspired by Won as part of his MVP win during his time in the league. The Overwatch League operates under a franchise system, and the San Francisco Shock is operated by a third-party company.

In a statement to IGN, an Overwatch League spokesperson says, “The Overwatch League is aware of allegations made against former player Jay “Sinatraa” Won. We take any allegations of this nature seriously and unequivocally support victims of abuse.”

Overwatch League also says it will offer refunds for the “Alien” Overwatch League skin, which was designed to commemorate Won’s MVP win. Anyone with the skin currently can refund the skin for 200 League Tokens (retail: $9.99 USD) and have the skin removed from their collection. The Overwatch Championship and MVP badges will also be removed from the Alien skin in a future patch.

An official blog post on the Overwatch League website for how Won helped inspire the Alien skin has already been taken down and now redirects to an error page.

sinatraa_overwatch_league_skin
Overwatch League ‘Alien’ skin for Zarya designed to commemorate Sinatraa’s MVP win. Source: Blizzard

Here is the Overwatch League’s full statement below:

“The Overwatch League is aware of allegations made against former player Jay “Sinatraa” Won. We take any allegations of this nature seriously and unequivocally support victims of abuse. The League is offering a refund of 200 League Tokens for the “Alien” Overwatch League MVP skin to players who request one, at which point the skin will be removed from their collection. We’ll share more information on how refunds will work soon. The Overwatch Championship and MVP badges will be removed from the “Alien” skin in a future patch.”

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Original Story: Professional Valorant player Jay ‘Sinatraa’ Won has been suspended from the North American Valorant Champions Tour following allegations that he sexually abused a former partner.

Content Warning: details on sexual and emotional abuse follows.

In a statement yesterday,  Cleo Hernandez provides a detailed, graphic account of her relationship with Won, saying Won pressured her into sex on numerous occasions without her consent, even after she repeatedly told him no or expressed that she was in pain. She also accused him of being emotionally abusive and manipulative while they were together.

The account includes an audio recording in which Hernandez can be heard saying “No” repeatedly while a male voice, said to be Won’s, insists on continuing.

Today, Riot issued a statement through its official Valorant Champions Tour NA account authored by global head of competitive operations and Valorant, Alex Francois:

“We are aware of the current situation regarding Jay Won (Sinatraa) and have launched an investigation. Per our existing competitive rules and investigative process, a decision has been made to suspend Won throughout the investigation and therefore he will not be able to compete this weekend.”

Won’s team, the Los Angeles Sentinels, has also suspended Won with a similar statement:

“We are aware of the current situation regarding Jay ‘Sinatraa’ Won and have launched an investigation internally. While the investigation is pending, he is suspended from the team. We will provide a further update once the investigation has concluded.”

Won is a former competitive Overwatch player who used to play for the San Francisco Shock, before moving to the Sentinels and Valorant in 2020.

Won has yet to reply to these accusations. IGN has also reached out to the Overwatch League for comment as well.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Deals: AtGames Legends Ultimate Full-Sized Arcade, Mario Day Sale Is Today

There’s a lot of great deals on games today. For the first time, Walmart has the AtGames Legends Ultimate Home Arcade in stock. Normally it’s only available at Sam’s Club with a membership and without free shipping. It’s a big step above the Arcade1Up cabinets that have been so popular lately in terms of build quality, versatility, and the number of games. The other big news is that today is Mario Day and there are several Nintendo Switch video games and eShop gift cards are on sale.

AtGames Legends Ultimate Home Arcade for $499 Shipped

 The AtGames Legends Ultimate Home Arcade normally can only be purchased at Sam’s Club. That means you’d need a membership or pay the 10% surcharge fee. Shipping isn’t usually included, either. Now you can get it at Walmart for the same price, with no membership, and with free shipping. This is a full-sized cabinet that’s much more robust than your typical Arcade1Up cabinet. It features a generously sized high-definition 24″ LCD monitor and two player setup (each player gets a joystick, six action buttons, and a spinner). There’s also a trackball for precision gameplay like in Centipede. Speaking of which, the biggest draw are the 300 licensed arcade and console games that are preinstalled. That includes classics like Missile Command, Asteroid, Space Invaders, Burger Time, Fix It Felix, and much much more. If you have the technical know-how, you can also add in your own games with a USB flash drive. If you want our hands on impression, check out our IGN review for this arcade cabinet.

Arcade1Up Galaga Countercade for $79

This popular Galaga mini-arcade is actually pretty hard to find at this price. It’s either sold out elsewhere or selling for over MSRP. Despite its diminutive size, it’s actually very playable with an 8″ hi-res display, speaker, and full sized joystick and control buttons. Both Galaga and Galaga ’88 come preinstalled.

Mario Day Sale Is Today!

Mario Day is officially day (Mar 10), and there are a bunch of Nintendo Switch games and eShop gift cards on sale today. If you’re still console-less, the limited Mario edition is in stock at Best Buy.

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More Gaming Deals

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Eric Song is IGN’s deal curator and spends roughly 1/4 of his income on stuff he posts. Check out his latest Daily Deals Article and subscribe to his IGN Deals Newsletter.

Valheim Padded Armor Guide – How To Make Linen Thread To Get The Best Armor

The final tier of armor available in Valheim right now is Padded Armor, and like the other tiers before it, you’re going to have to work hard to make it. You can only create Padded Armor with materials from the Plains biome, but unlike other armor sets, it doesn’t require you to find new metals, but rather new plants. Here’s everything you need to know to create Padded Armor in the Plains so you can prepare to take down the fifth Valheim boss, Yagluth.

We’ve got lots more Valheim coverage, check out our complete Valheim armor guide, as well as our guide for finding Iron and crafting Iron gear and for finding Silver and crafting Wolf armor, for venturing through the Swamp biome, and for taking down the Elder boss in the Black Forest and Moder, the dragon boss of the mountains. And if you really want to bend Valheim to your will, check out our cheats guide using the game’s console codes.

What To Do First

You can’t really deal with the Plains biome until you’ve made significant strides through the other biomes, and particularly the Mountains. You’ll want a good set of Wolf Armor before venturing into the Plains, unless you don’t mind doing a lot of corpse runs to recover your stuff, so be prepared to construct a Silver mining operation to get yourself geared up. You may even want to put in the time to gather extra resources and upgrade your Wolf armor as much as you can.

As for weapons, a solid bow like the Draugr Fang is a good get, as is a Silver Shield for fighting enemies at close-range. You should also craft as many high-level arrows as you can. Poison arrows are a pretty solid choice, especially if you can tag enemies with them without being spotted.

The bounties of the Plains will be closed to you, however, until you kill Moder, the boss of the Mountain biome.

Defeating Moder in the Mountain biome gets you the Dragon Tear, which is necessary to access the crafting stations you'll need to make Padded Armor (among other high-level stuff).
Defeating Moder in the Mountain biome gets you the Dragon Tear, which is necessary to access the crafting stations you’ll need to make Padded Armor (among other high-level stuff).

Defeat Moder

With a good set of Wolf Armor, a strong bow, and a Silver Shield, you should have everything you need to find and destroy Moder, the boss of the Mountain biome. Check out our complete Moder guide for a rundown of how to beat the frost dragon, either alone or with a team.

Moder drops Dragon Tears when defeated, which are a specific item you’ll need to make new crafting stations when you get to the Plains. The Dragon Tear powers the Artisan Table, which opens up the ability to make the Blast Furnace, Windmill, and Spinning Wheel crafting stations. You’ll need all three to make use of the materials you’ll find in the Plains, with the Spinning Wheel being the most essential for upgrading your armor.

Once Moder is down, you can prepare for venturing into the Plains to make a permanent base. You’ll want such a location, because in order to make Padded Armor, you’re probably going to need to set up a farm. More on that later.

How To Survive The Plains

The Plains are full of tough, high-level enemies that will make short work of you in just about any gear, so it’s best to exercise serious caution when exploring there. You might want to get into the settings and turn down Valheim’s music when entering the Plains, which will allow you to hear the telltale buzzing of some of its worst enemies: the Deathsquitos. These flying insects are tough to hit, tough to dodge, and tough to block–and they do serious damage when they attack you. Deathsquitos are best dealt with at great distances with your bow, or as they come straight in to attack you (as opposed to strafing sideways between their attacks).

Ranged fighting is how you’ll probably deal with most enemies on the Plains when you first start out–you’ll want to be as stealthy as possible so you don’t get rushed by multiple foes at once. Poison arrows are pretty effective here, and as you start killing Deathsquitos, crafting Needle Arrows out of their stingers will allow you to do more damage from afar.

If you can clear a Fuling outpost early, you can use it as a base of operations. Make sure to bring the gear to make a portal (and place one back at a safe spot) so you can create an emergency exit.
If you can clear a Fuling outpost early, you can use it as a base of operations. Make sure to bring the gear to make a portal (and place one back at a safe spot) so you can create an emergency exit.

In general, it’s a good idea to have an exit strategy when you enter the Plains biome. Bring the gear to make portals with you, so you can set up small outposts and escape in an emergency. In order to really advance in the area, you’re going to need to raid the outposts created by the goblin-like Fulings, which can be tough because they’re usually very populous, so you’ll need a lot of ammo and a lot of high-level food. Sausages and Serpent Stew are recommended, as is Cooked Lox Meat if you can get it. In fact, you might want to dedicate your first few Plains excursions to killing Loxes to harvest their meat, which is some of the best food in the game. Be careful, though–Loxes are very tough to bring down and very deadly if they get close enough to attack you.

Eventually, try to set up a base where you can portal in and out of the Plains. If you can clear all the goblins in one of their outposts, you can just steal it; slap a Workbench inside one of their buildings and either build walls or cut ditches around the group of buildings, and you’re good to go.

What You Need For Padded Armor

While Wolf Armor requires you to find new pelts and a new metal (namely Silver) in order to craft it in the Mountain biome, you won’t have to hunt quite so much material for Padded Armor. It uses a new crafting material called Linen Thread as its primary component–each piece of armor requires 20 Linen Threads, so you’ll be making a lot of it. Linen Thread comes from Flax, a resource you can find on the Plains, which you’ll refine with the Spinning Wheel.

You’ll find Black Metal in the Plains biome, but Black Metal is only used for certain new weapons. To make Padded Armor, you’ll mostly need Iron, as well as a little bit of Silver, as well as lots of Linen Thread.

Before you can make Padded Armor, you’ll need several crafting tables. The armor is made at a Forge, and you’ll need to upgrade your Forge to at least Level 2, which means building an add-on for the crafting station. You’ll also need the Spinning Wheel, which requires 10 Iron Nails, 20 Fine Wood, and 10 Leather Scraps to make.

The Spinning Wheel is the key item for Padded Armor, as it'll allow you to make Linen Thread--but don't forget you need lots of Iron as well.

While it’s not technically part of the Padded Armor set, you can also make the Lox Cape from resources found in the Plains–namely, Lox Hides. Like the Wolf Fur Cape, the Lox Cape gives you Frost Resistance when you wear it, making it useful if you’re traversing between the Plains and the Mountains. The Linen Cape has higher durability when upgraded (and you can choose its color), but it won’t protect you from the cold, so keep that in mind.

Here’s the rundown of the resources each piece of Padded Armor requires:

  • Padded Cuirass
    • 20 Linen Thread
    • 10 Iron
  • Padded Grieves
    • 20 Linen Thread
    • 10 Iron
  • Padded Helmet
    • 15 Linen Thread
    • 10 Iron
  • Linen Cape
    • 20 Linen Thread
    • 1 Silver
    • Level 2 Workbench
  • Lox Cape
    • 6 Lox Hides
    • 2 Silver
    • Level 2 Workbench
Carefully snipe away at the Fulings in an outpost to clear it safely. Some will have patches of Flax growing within, or hidden in chests.

Where To Find Flax

The toughest element in crafting Padded Armor is locating Flax, because you won’t just come across it growing out of the ground in the Plains biome. Look for Flax either in the treasure chests in Fuling structures and ruined stone buildings, or growing in small cultivated patches inside Fuling outposts.

Finding Flax in the Plains is actually a bit rare, and you might have to clear out multiple Fuling outposts in order to get some. That can be tough, so take your time, snipe as many enemies as you can with your bow, and do your best to engage Fulings one at a time so you’re not overwhelmed and killed. Once you find Flax, do not immediately spin it into Linen Thread. Instead, you’ll want to craft a Cultivator at a Forge (out of 5 Core Wood and 5 Bronze) so you can farm your own Flax.

It takes some time, but you'll want to farm as much Flax as you can, because the small amounts you find in Fuling villages and outposts won't be enough to make everything you need.

With the Cultivator, you can make any patch of dirt Cultivated, which plants require to grow. Once you’ve done that, use the Cultivator menu like you would the Hammer, select your Flax, and plant it. It’s going to take some time, but it’s really worth it to plant as much Flax as you can early on–every Flax you plant yields two Flax when it fully matures, which takes two to three in-game days. It’s a while to wait, but you’ll run out of Flax long before you complete your armor if you only use what you find in Fuling outposts.

After a few planting rounds, you should have enough Flax to start making your Padded Armor. It’s worth it to take the time to upgrade your armor a few times–it’ll make it a lot tougher for random encounters with Loxes, Fulings, or Deathsquitos to end in your death. You’ll also want all the protection you can get before going after the king of the goblins, Yagluth.

Now Playing: Valheim First-Person Mod Gameplay

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Apex Legends – PC vs. Switch Comparison

Apex Legends released on the Nintendo Switch, allowing players to drop into the popular battle royale on the go. Unfortunately, sacrifices in performance had to be made for it to work on the Switch, and we do a side by side comparison to see the details.

We take a look at the in-game menus, weapons, abilities, and combat and compare it to PC gameplay. Issues such as stuttering, pop-in’s, frame drops, and low resolution textures appear on the Switch version, making it not ideal for the serious competitor. But now, Apex Legends has arrived on every major console, and is playable on all platforms.

WandaVision Writer “Naively” Didn’t Expect Fan Reaction To Pietro

WandaVision’s first and possibly only season has come to a close on Disney+, and we’re still working through all the Easter eggs and plot implications. One of the biggest moments of the series was when Wanda’s dead brother, Pietro, knocked on her door. Only it wasn’t Aaron Taylor-Johnson, who played the character in Avengers: Age of Ultron. Instead, it was–spoilers ahead–actor Evan Peters, who played the mutant version of the character in three of Fox’s X-Men movies. In a new interview by Variety with actress Elizabeth Olsen and head writer Jac Schaeffer, Schaeffer revealed just how surprised she was by the fan reaction to this moment.

“Naively, I didn’t expect people to get carried away in that way,” Schaeffer said about the whirlwind of fan theories that followed Peters’ appearance. “We didn’t anticipate that the show would drop after a full year of MCU drought in the middle of a pandemic.”

“I couldn’t have anticipated, I don’t know, maybe [WandaVision executive producer] Mary Livanos and [MCU mastermind] Kevin Feige are like, ‘Yeah, it’s like this every time,'” Schaeffer continued. “But I’m like, these theories are crazy! So it’s not that it wasn’t that it was not part of my thinking, and also, that’s not my department. I am lucky enough that I get to hear about the other projects and sometimes involved in their conversations. I know a little bit about all the things that Lizzie’s been up to.”

While the theorizing itself surprised Schaeffer, she knew that Peters’ role itself would be huge.

“It’s one of the few things in this series that I was like, yeah, I was expecting a really big reaction. Everything else, I’ve been floored by the enormity of the reactions, but that was just the thing that I’ve been sitting on for two years being like, ‘just wait, just wait!'”

While WandaVision has ended, the next MCU show is almost here; The Falcon and the Winter Soldier debuts on Disney+ on March 19. Olsen’s next appearance in the MCU, which the end of WandaVision sets up, comes in Doctor Strange in the Multiverse of Madness, which is currently scheduled to hit theaters on March 25, 2022.

Switch Is (Almost) The Perfect Mario System

Nintendo has never been shy about finding occasions to trot out its legacy games, but it leaned especially heavily on Mario’s back catalog for its Super Mario 35th anniversary celebration. Back in September, the company collected the plumber’s three earliest 3D adventures–Mario 64, Mario Sunshine, and Mario Galaxy–into one Switch compilation, while Wii U’s Super Mario 3D World arrived on the system (bundled together with the wonderful new mini-adventure, Bowser’s Fury) just last month. Between these two releases, almost all of Mario’s 3D games are now available to play on the hybrid console, making it nearly the perfect system for Mario fans–were it not for a handful of glaring omissions.

While most of the plumber’s 3D outings have made their way to Switch by this point, Super Mario 3D Land and Super Mario Galaxy 2 are still conspicuously missing from the system. The former’s absence is somewhat understandable; although 3D Land remains a great game and was a true showpiece for the 3DS’s stereoscopic 3D, its ideas and gameplay would be greatly expanded on and refined by 3D World. With that game now on Switch, 3D Land isn’t as sorely missed (and, arguably, would not play as well if it were released on a system without stereoscopic 3D).

Super Mario Galaxy 2, however, remains a puzzling omission. Mario’s second Wii adventure is one of the most highly regarded entries in the series. Not only is it one of the rare few titles to earn a 10/10 from GameSpot, but it was also the highest-scoring game of its year according to GameSpot sister site Metacritic. All of this acclaim is for good reason: Mario Galaxy 2 built on its (already delightful) predecessor in every way imaginable, throwing a head-spinning array of inventive ideas and mechanics at players. Later Mario games, especially 3D World and Super Mario Odyssey, would retain Galaxy 2’s freewheeling inventiveness, but the Wii game remains the most finely tuned and polished game in the series.

Which makes it even more disappointing that it hasn’t made its way to Switch yet, especially when the original Mario Galaxy translated so well to the hybrid system. It’s anyone’s guess as to why Nintendo chose not to include it alongside its predecessor in Super Mario 3D All-Stars. Considering its reputation as one of the series’ very best installments, perhaps Nintendo is saving Galaxy 2 for its own full-priced standalone release, similar to the way it’s bringing The Legend of Zelda: Skyward Sword–another late-gen Wii title–to the system.

If Mario Galaxy 2 were on the Switch, the hybrid console would have a near-exhaustive catalog of Mario games. Practically every mainline title in the series is available in some form on the system. The original Super Mario Bros. trilogy, as well as the previously Japan-only Lost Levels, were some of the earliest additions to Switch Online’s NES library, while Super Mario World and the original Super Mario All-Stars are featured in its SNES catalog. Even Mario’s few arcade outings–Donkey Kong, Donkey Kong Jr., Mario Bros., and the rarely seen Vs. Super Mario Bros.–were brought to the system as part of Hamster’s Arcade Archives line, encompassing nearly the full spectrum of the plumber’s history. Just look at all the Mario games that are playable on Switch:

  • Donkey Kong (arcade and NES versions)
  • Donkey Kong Jr. (arcade and NES versions)
  • Mario Bros. (arcade and NES versions)
  • Super Mario Bros.
  • Vs. Super Mario Bros.
  • Super Mario Bros.: The Lost Levels
  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Super Mario World
  • Super Mario World 2: Yoshi’s Island
  • Super Mario 64
  • Super Mario Sunshine
  • Super Mario Galaxy
  • New Super Mario Bros. U
  • New Super Luigi U
  • Super Mario 3D World
  • Super Mario Odyssey
  • Super Mario Maker 2

Of course, there are still some Mario games we are hoping will come to the system. The plumber’s Game Boy adventures, Super Mario Land and Super Mario Land 2: 6 Golden Coins, are still absent, as are the first three New Super Mario Bros. games (although Switch did receive the best of the bunch in New Super Mario Bros. U Deluxe back in 2019). Nintendo also still hasn’t gotten around to bringing classic Mario spin-offs like the Mario & Luigi games and Super Mario RPG to the Switch yet. And the system’s Mario collection won’t be nearly as exhaustive when Nintendo pulls Super Mario 3D All-Stars from sale after March 31, a decision that remains baffling. It’s a shame that the company is artificially limiting the compilation’s availability, but here’s hoping it’ll be back again down the line–maybe this time with Super Mario Galaxy 2 in tow.

Peacock Nabs George R.R. Martin’s Wild Cards Adaptation From Hulu

The TV adaptation of the Wild Cards book series, which was created by A Song of Ice and Fire writer George R.R. Martin, will be released by Peacock. The show was originally set to be produced for Hulu.

Wild Cards was first announced back in 2018, with Andrew Miller (The Secret Circle) announced as writer and showrunner. However, he is no longer involved, and the show is now in development for NBCUniversal’s streaming service Peacock. Variety states that producers are currently looking for a new writer to take over the project. Martin will executively produce, with Melinda M. Snodgrass, who co-edits the book series.

Wild Cards is a long-running interconnected superhero universe that started in 1987 and spans many anthology books and standalone short stories, with more than 40 writers contributing to date. The series focuses on an alien pathogen that rewrites human DNA to either create superhuman powers or horrific deformities. The latest anthology, Knaves Over Queens, was published in 2019 and edited by Martin and Snodgrass.

In related news, it was reported last month that Martin will also produce an adaptation of Roger Zelazny’s sci-fi story Roadmarks for HBO. The series will be written by Star Trek: Discovery’s Kalinda Vazquez.

As for The Winds of Winter, the next A Song of Ice and Fire novel, Martin recently revealed that he wrote “hundreds and hundreds of pages” for it in 2020. Unfortunately for fans who have been waiting years for the novel, Martin also stated “I will make no predictions on when I will finish.”

WandaVision Writer, Director Address Biggest Fan Questions

Even though the season finale of Marvel’s WandaVision on Disney+ aired last week, that doesn’t mean there isn’t plenty left to discuss about it. The show had numerous mysteries that still have people wondering, so IGN spoke with series writer Jac Schaeffer and series director Matt Shakman to ask them about the biggest questions fans still have.

They address Evan Peters playing Quicksilver, the identities of the engineer and the missing person, why Wanda didn’t face any real consequences, and break down what was Agatha’s plan all along.

Warning: full spoilers for WandaVision ahead!

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Why Did Evan Peters Play the Role of Quicksilver in WandaVision?

When Evan Peters showed up in the role of Quicksilver at the end of Episode 5 it was as much a shock to Wanda as it was viewers watching at home. Is he playing the same Quicksilver from Fox’s X-Men movies? Is this how mutants will join the MCU? Why does Wanda accept this person as her brother when he looks nothing like him? These were just some of the burning questions fans had, but as we learned in the finale, Peters wasn’t there to introduce the X-Men to the MCU, he was just Wanda’s neighbor mind-controlled by Agatha, an aspiring actor named Ralph Bohner.

Some fans felt slighted, as if Marvel played a cruel joke on them, not unlike how Ben Kingsley’s Iron Man 3 character turned out to be a fake version of Tony Stark’s nemesis the Mandarin and was played as a gag. The hashtag #SaveQuicksilver even started trending on Twitter days after the finale.

But according to Schaeffer, pulling a fast one on fans was never the intention. She explained their thinking behind using Peters and how it fit into the themes of the show.

“We didn’t want it to just be a gimmick and just be a gag because that’s no good, so there were several things in play,” Schaeffer said. “First, this is the meta-ist meta-show in the meta-verse. It’s just meta, meta, meta, and so it complemented the overall tone and aesthetic of the show in this uber way, so that felt very right and great for the identity of the show.

“But more than that, it was really about what’s happening in Wanda’s head and the idea that someone could show up and not look like her brother and that she would accept it. What’s going on with her in terms of her denial, and her self-doubt, and her disorientation that Agatha could trick her in this way? We wanted to feel that very viscerally and it seemed like an incredible opportunity for the audience to feel it too with this meta-level of casting, with all of their associations to Evan in this other space [Fox’s X-Men movies]. The idea of doing it with just any other actor, I’m like, ‘That’s not going to land.’ That’s not going to have the same thrill, and craziness, and questions, and be as disorienting, and so that was so much of what it was about for us.”

Schaeffer also highlighted how swapping original MCU Quicksilver actor Aaron Taylor-Johnson for Peters let them satirize how TV sitcoms would sometimes re-cast a role without the other characters ever acknowledging it (unless you’re Jazz from The Fresh Prince of Bel-Air).

“It is absolutely a nod to how sitcoms manage change, how they bring in a baby, how they change the actor, all those ridiculous things, which are actually to me really sinister, really, really effed up, and we wanted to get in with that texture, and use it to our advantage,” she said.

Ultimately, Schaeffer hopes fans can appreciate what they were striving for with Peters.

“I don’t want anyone to feel like a prank was pulled on them. I don’t want anyone to feel tricked and, of course, you don’t want people disappointed in things,” she said. “I would redirect to what the show is really about, and what is meaningful about the show, and what does resonate.”

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Shakman expanded on how Peters not only serves as a meta commentary on TV recasting but how the character became a pivotal element of the plot.

“For a show that was very meta and that was exploring sitcom tropes, this felt like something that was fun for us to do,” he said. “This is ultimately not Pietro at the door. This is a puppet of Agatha Harkness. This was part of the narrative from the get-go. This is her way of infiltrating this house, her eyes, her ears, and her way to poke and prod Wanda, to the inevitable crisis moment that Agatha needs, in order to understand the magic that Wanda has, and to take it from her, so that’s part of our overall narrative. And it isn’t her brother. It’s someone that she has tried to convince Wanda is. And we know in Wanda’s reaction that she doesn’t fully believe it, and she spends the next couple of episodes trying to figure out who is this person, which is, I think, another thing about grief.

“Our whole show ultimately is about how we deal with trauma, how we come to terms with loss. And sometimes we trick ourselves, and sometimes we agree to see things that we know are not there, because it brings us some solace. She’s willing to fall into the arms of Evan Peters, believing that it’s Aaron Taylor-Johnson, because she needs it. And I think that my heart goes out to her for that. And so, ultimately, it was on point for us thematically, it was on point in terms of the meta.”

Did We Actually Meet the Aerospace Engineer in WandaVision?

When Monica Rambeau said she knew an aerospace engineer who could help them enter the Hex, Marvel fans went into full-on theory mode trying to predict who would show up. The most prominent fan theory was that Reed Richards aka Mr. Fantastic of the Fantastic Four would make his debut, played by John Krasinski, and this theory caught on like wildfire to the point where it began to trend on social media.

But as we all know now, the identity of the engineer wasn’t an iconic Marvel character but Monica’s friend Major Goodner.

According to Shakman, they never suspected such an innocuous line of dialogue would lead to that kind of fan frenzy.

“We were surprised about the aerospace engineer,” Shakman said. “That really wasn’t about a misleading Easter egg at all. Obviously, Evan Peters was a different and intentional construction in the story, but the aerospace engineer was simply Monica wants to get back in to the Hex, she’s hearing from Darcy about the challenges of that, an idea occurs to her, she’s an astronaut, she calls somebody who can help her with a rover, and that was it. So we were quite surprised that that line of dialogue took on the significance that it did. Hats off to the creative minds out there. I think it’s wonderful, and maybe we should’ve been smarter and had Reed Richards out there with the rover. That would’ve been great.”

Adding to the confusion of the moment, Monica had referred to the engineer as her “guy,” so when Major Goodner showed up, some viewers were puzzled because they were expecting a male character, and some questioned if Major Goodner was actually the engineer. Schaeffer clarified that Major Goodner is indeed the engineer, and Monica was using “guy” in a gender-neutral way.

“That’s the way that I speak. I do a lot of her being, ‘Meeting my guy.’ I find that entertaining when I degenderize language,” she explained.

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Who Is the Missing Person In WandaVision?

Another mystery character fans heavily speculated about was the missing person in witness protection that Agent Jimmy Woo tracked to Westview. The show ended without the missing person’s identity being revealed, and it appears that thread was intentionally left unresolved on purpose.

“I wouldn’t want to say too much about that. Stay tuned,” Shakman teased.

So while we didn’t get to meet the missing person in WandaVision, keep your eyes peeled for them in future Marvel projects.

Did Wanda Get Off Too Easy?

In the WandaVision season finale, Agatha breaks Wanda’s control over the citizens of Westview, and when they share in horrifying detail how Wanda has been mentally torturing them this entire time, Wanda recognizes what she did to them was wrong and pulls open the Hex long enough for them to escape. Later, Wanda takes a walk of shame past the townsfolk on her way out of Westview.

Given the severity of her crimes, some fans felt Wanda didn’t take enough accountability or face enough consequences. But according to Schaeffer, that was by design.

“Monica is not going to tackle [Wanda] to the ground and take her to prison. There’s not really room for accountability in this particular show, but I don’t think it’s forgivable what she’s done,” Schaeffer explained. “I don’t think that the finale is portrayed like everything is hunky-dory. She walks through those people, and they’re justifiably furious with her and feel victimized, rightfully so. I don’t think that accountability piece is part of this particular story.”

There’s a precedent for Marvel turning its heroes into forces of antagonism, like how Tony Stark became the “bad guy” in Captain America: Civil War, and it seems Wanda was intentionally left in a morally gray area.

“It was important for us to not have it be a black and white situation. [Wanda is] grieving and having to come to terms with losing Vision, saying goodbye to him and the kids, and there’s a real emotional impact to that journey. She was unaware of what she did to this town, really, until the finale, when Agatha makes it clear to her what she’s done. She’s allowed herself to stay in a kind of a state of denial for a long time about what the impact of her fantasy life is doing to the real residents of Westview. And once she realizes that, she begins a process. It’s not a clean process, it’s messy. She starts to open it up, and then closes it, but then ultimately, reverts everything to the way it was. She does make things right at the end, and she doesn’t get out of town without feeling a lot of angry stares. She’s very aware of how everyone feels about her at the end,” Schaeffer said.

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What Was Agatha’s Plan All Along?

The catchy song “Agatha All Along” reveals how Agatha was the one pulling the Wanda’s strings the whole time. Yet it wasn’t entirely clear what Agatha was responsible for given that Wanda was the one who created the Hex and the TV sitcom world inside it, so Schaeffer broke down Agatha’s true plan and goal.

“[Agatha] senses this enormous expression of power. It is her bag to take power from people, so she showed up to investigate,” Schaeffer said. “She’s also no dummy, so she’s not going to show up and immediately announce herself. She’s going to watch, and wait, and see what she’s dealing with, and she needs the answers of, who is Wanda, and what is she capable of? What is the nature of her power? She was poking and prodding her, essentially trying to make her reveal herself or essentially detonate in a way, and it wasn’t successful. Her attempts got more and more aggressive and insidious, as the song says, until she finally reveals herself because Wanda won’t step into her truth, is how she characterizes it.”

For more on WandaVision, check out our WandaVision full season review, why Mephisto wasn’t in WandaVision, and view the latest episode of our post-show digest series, Canon Fodder.

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Joshua is a Senior Editor and Producer of Features at IGN. If Pokemon, Green Lantern, or Star Wars are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

Why Super Mario RPG Remains The Best Mario Experience

Everyone has their favorite Mario game and remembers their first experience fondly–stomping goombas and koopa troopas, collecting stars, and making tight jumps in whichever whimsical world sticks with you, especially at a young age. With games like Super Mario World and Super Mario 64 often cited as the quintessential series entries, and seeing that evolution with the likes of Galaxy and Odyssey, it’s easy to see why these action-platformers are highly regarded and often cited as formative gaming experiences..

I’ve enjoyed those games and understand the fervor of people’s love for them, but they’re not necessarily what made Mario important in my eyes. The lens through which I’ve always understood the franchise has been Super Mario RPG: Legend of the Seven Stars, the 1996 SNES game from Squaresoft (now Square Enix). It’s a game that took the things we loved about Mario and subverted expectations. It made Mario, Bowser, and Peach allies, and it gave the series’ characters a vibrant world to live in.

Final Fantasy IV, Final Fantasy VI, and Chrono Trigger were already among the SNES greats, but Square had one last game in it before jumping ship to the PlayStation. And the developer’s RPG mastery transformed that beloved Mario universe into something much more than a platforming adventure. Square gave Mario the Final Fantasy treatment with unique story arcs, the development of existing characters, new faces that quickly became favorites, an ingenious combat system, and an unforgettable soundtrack. On its own merits, Mario RPG stands among the genre’s greats.

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I didn’t have a strong attachment to the Mario franchise at the time. But I did have those SNES RPGs that tested my reading comprehension and problem solving skills at a young age. Whereas Final Fantasy and Chrono Trigger were relatively dark and brooding (which is why I cherish them), Mario RPG was a breath of fresh air–whimsical, light-hearted, and a pleasant world to be in.

Towns and villages were full of goofy characters that made the world feel alive, and let you peer into the goings-on of the Mushroom Kingdom and beyond. While traveling through the mines, forests, sunken ships, and sky-bound towns, you’d help the folks of these places take back what’s theirs, instead of just skittering through them and hopping on heads. In doing so, you’d earn the respect and support of the Mushroom Kingdom’s denizens as you try to return things back to normal.

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Mario RPG never takes itself too seriously, and it shows in its characterizations. Mario’s role as a silent protagonist works, especially when he has to communicate with others in the story with all the instances of silly charades he has to play. Bowser gave off a low-key tsundere energy while Peach delivered a sass and fighting spirit that she never got to show off before. They also came together with newcomers like Mallow; although he might be a big crybaby, his journey to develop his own strength and place in the world was heart-warming. And don’t get us Geno stans started. The toy-come-to-life is of few words and gives off a badass vibe with his stern attitude and powerful moveset.

The whole reason Bowser begrudgingly joins forces with Mario and Peach is to take back his castle from Smithy, this gigantic sword that overtook his keep and spread his minions across the land. It’s a mutual enemy that flips the whole damsel-in-distress trope that Mario RPG pokes fun at. Even the other villains you want to take down with ferocity are actually just really strong goofballs. Take Booster and the whole level of Booster’s Tower, for example. His clownish ass taunts and laughs at you as you chase him up his tower, but along the way is a masterclass in physical comedy–puzzles like matching the portraits of Booster’s ancestors, avoiding bombs he throws from his little train cart, and dodging his goons from exposing you hiding behind curtains. So many memorable moments of absurdist humor can be found throughout Mario RPG and it’s a tone that other RPGs (and Mario games) just didn’t have room to do.

The game also hits many of the core JRPG tenets with aplomb and a particular kind of execution, which comes through in the turn-based battles. Everyone has their own special weapons that all function differently: Mario’s hammers or koopa shells, Bowser claws or chain chomps, and Peach’s slapping gloves or parasols, and so on. Everyone had their unique spells that also required your attention and input. Battles kept you engaged because attacks, spells, and defending yourself aren’t complete without the perfect timing of button presses. It was an active element for a turn-based system that pulled from a key element of the core Mario games, and that was carried into the Paper Mario series.

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Mario RPG was filled with secrets, references, and memorable battles, too. The best of all being the optional (and extremely tough) boss fight against Culex. It felt like I had earned something worthwhile just to unlock the fight itself and hear the Final Fantasy IV boss theme play in a Mario game. Even after so many attempts, it was a genuine accomplishment for me to finally defeat him, and a genuine surprise to hear the Victory Fanfare tune afterward. It was a profound moment, capped by Culex’s words, “Perhaps in another time, another game, we may have been mortal enemies… Let us part as comrades in arms,” as the iconic Crystal Prelude played in the background.

Just like various Final Fantasy games, however, the thing that has kept my memories of Mario RPG alive and fresh over the past 25 years is the soundtrack. I don’t think I’ve ever written about an RPG without exploring how its music contributes to the experience and how I’ll remember the game itself. Mario RPG is full of joyous melodies that instill a sense of adventure and pleasantness, but also has some low-key sinister tunes that express danger and intimidation at the right moments. I think that what most people know about Mario RPG’s soundtrack is that infectious melody from “Beware The Forest’s Mushrooms.” It’s the perfect example of how standout melodies are supported by rhythms and harmonies in the background to make a song sound full with the various 16-bit-era instrumentals playing off each other to create a complexity only the best composers can do.

That’s a credit to Yoko Shimomura, who has a deep history of recognizable work that puts her in the conversation with some of the best game composers–Kingdom Hearts to Final Fantasy XV, Mario and Luigi subseries, and dozens of other games. But what she did for Mario RPG is what cements her legacy as one of the all-time greats.

Among the many iconic melodies from Mario that have pervaded pop culture, Mario RPG has the depth and range that stands with some of the best in games. As our favorite games of yesteryear start to age and become more and more a product of its time that evokes nostalgia, the music that captured our experiences with these games are timeless.

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Mario RPG ticks off all the boxes of what makes an RPG great, especially from its era: great music, banding together to fight a common enemy, fun turn-based battles, a great sense of finality, and even some heartfelt goodbyes. Only in recent years have I let myself be more vulnerable when it comes to video game storytelling, and I’ve expressed as much in covering Persona, Yakuza, and Final Fantasy XIV. But I actually think my first teary-eyed moment came at the end of Mario RPG when it was time for Geno to return to action-figure form. He was such a badass dude, and my favorite party member to use. His animations, skillset, demeanor, and design were just so damn cool to me. Six-year-old me wanted to be cool like him, too!

JRPGs do this all the time and I should know better by now, but if there’s anything that’ll turn me into a puddle of tears, it’s a proper hero’s goodbye. If memory serves me right, Geno left with a grace and modesty that only fit his character.

Not often does a Mario game build a genuine narrative connection to individual characters. As a fairly sensitive kid, seeing Mallow be accepted with his insecurities and overcome the perception of being a “wimp” meant something to me. And even though Mario doesn’t say a word, his physical expressiveness and willingness to fight showed a side of him you don’t always see. That Mario who fought alongside Bowser, Peach, Geno, and Mallow and took the time to help each town and its people stave off evil, that’s the Mario I know and love.

How often do we get to look at a Mario game in this way? Not often at all. Mario RPG contains an experience you truly can’t get from any other game in the franchise. It’s one of the most imaginative takes on the Mario universe, and it’s that Squaresoft touch that captured the magic of RPGs while fitting it perfectly into the context of a Mario game to make it their own. Across the board, Mario RPG wasn’t just an impressive adaptation of the essentials of a Mario game, it’s also recognized as one of the best RPGs of the era, transcending Mario tropes in ways that still stand out to this day.