Raised By Wolves: Spoiler-Filled Premiere Breakdown

This is a spoiler-filled analysis of the first three episodes of Raised By Wolves, which premiered on September 3 on HBO Max in the US, Foxtel in Australia, and HBO Asia in Asia. Check out other release date availability here. For our spoiler-free take, check out our Raised By Wolves review.

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While the name you’ll see credited most frequently is series creator Aaron Guzikowski, Raised by Wolves is a Ridley Scott story deep in its bones. Scott directed the first two of the show’s ten episodes before handing the third off to his son Luke, and while the series is undoubtedly a collective effort, it’s hard not to picture it as the next part in a singular artistic sequence. It’s an android story set on a distant world, following in the footsteps of Alien in 1979, Blade Runner in 1982, and Prometheus and Alien: Covenant these last few years, films in which Scott explored alien and artificial life, in ways both increasingly introspective and increasingly twisted. Here, he plants the seeds for a story where nature and instinct take center stage, both as facets of humanity and as tenets of A.I. programming. The result is one of the most engrossing, unsettling, and enjoyable sci-fi shows in recent memory.

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At the center of this story are Mother (Amanda Collin) and Father (Abubakar Salim), androids tasked with raising human children on Kepler 22-b, a potentially habitable planet 587 lightyears away, after widespread conflict renders Earth uninhabitable in 2145. The premise sounds simple enough, and the majority of its first entry feels like an isolated, stripped-down saga about parenthood and loss. The remaining two-and-some-change episodes continue to focus on these themes, but after its grounded and emotionally heavy prologue, in which the passage of time is captured by clouds drifting over mountains, the show begins to accelerate, mercilessly throwing concept after concept at the screen, from holy wars, to virtual reality, to nightmarish aliens. At the end of its third episode, it even teases the possibility of pre-existing native people on this alien planet.

It sounds like far too much on paper for a mere trio of 45-minute episodes. But the bloat hardly matters when it’s all in service of a deeply cerebral, deeply character-driven story about what’s left of humanity after the collapse of civilization.

Who Are Mother, Father, and Campion?

The show’s opening images re-appear during the title credits of each subsequent episode: a tiny escape craft emerging through a tear in space, perhaps a wormhole, and arriving at a distant planet. It’s a premise reminiscent of the three aforementioned Alien films, all of which involve human explorers (well, truckers, scientists, and colonists, to be precise) landing on an unfamiliar world and biting off far more than they can chew. In all three cases, the humans are accompanied by an android — Ash (Ian Holm) in Alien, David (Michael Fassbender) in Prometheus, and Walter (Fassbender again) in Covenant — but despite evoking these familiar scenes, the show’s specifics are all shifted in intriguing ways.

Rather than mere companions, the androids are now the custodians of the human passengers — six unborn embryos, which they bring to term — a makeshift family of refugees on this uncertain world. However, the points of comparison don’t end there. Mother, a battle model repurposed to raise children, is as much Covenant’s David or Blade Runner’s Roy Batty (Rutger Hauer) as she is Ripley (Sigourney Weaver) in the Alien sequels, and the Xenomorph itself, torn between her place as an artificial creation, her maternal instincts, and her penchant for ruthless bloodshed.

This capacity for love, violence, and painful introspection is the show’s lightning rod, making Mother a concentrated focal point of the many themes which characters around her are forced to reckon with. For instance, Father, a much more basic service model, exists for the express purpose of protection, but navigating such a base command grows complicated the more emotionally involved he becomes. Meanwhile, human characters like Marcus (Travis Fimmel) and Sue (Niamh Algar) act as perfect foils to Mother and Father, wrestling with their own forms of artificiality and parental programming — we’ll get to them in a moment — though the show’s secret weapon appears to be Mother and Father’s youngest son Campion, played by Winta McGrath.

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Campion is merely a child, but he’s incredibly observant, and harbors an uncanny awareness of his own emotions (perhaps the result of being raised by self-aware A.I. who frequently question and deconstruct their own impulses). The only survivor of his six siblings, he’s also experienced a lifetime’s worth of anguish for someone so young, which he seems to process and deflect back out into the world as a simmering, rebellious temper: “Maybe there’s something hiding inside of me too?” he wonders, when he learns of the violent instincts harbored by his mother.

The plot doesn’t really kick off until Marcus and his tribesmen arrive on Kepler toward the end of episode 1 (after Campion contacts their ship). But in the forty-ish minutes preceding this inciting event, Scott zeroes in on the lurking doom surrounding the makeshift family and their rustic dwellings, even in the rare moments when they feel comfortable and at home. With no external threats to speak of just yet, Mother and Father concentrate on raising their children, and are forced to reckon with the cruelty of nature as they learn the pain of being human.

One child is robbed from them when she falls into an enormous crevasse in the ground. Four others die of a mysterious illness. Before long, the world itself begins to feel deadly. The giant dinosaur jawbones that once playfully littered the scenery are now used to physically frame characters at their most emotionally volatile, and the planet’s scenery is filmed and scored like some lurking beast, waiting to pounce on its prey. As the show goes on, this new homeworld feels bound to Mother. Its terrain is nurturing in one moment, but harsh and unforgiving in the next, littered with dark canyons and monstrous mysteries.

Like with Mother, it’s hard to pin down the planet’s true nature.

What Is a Necromancer?

We don’t begin to see the extent of mother’s abilities until the end of the episode, and we don’t witness her terrifying final form until much later, though we’re given confirmation, in the second episode’s opening flashback, what similar “Necromancer” models look like when they soar through the air. However, the first time any such image appears on screen happens to be in one of Mother’s dreams in the opening chapter, in which she pictures her gilded form, gliding over a futuristic city.

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The show certainly knows its sci-fi history; it appears, in this moment, to pay homage to both the golden-bronze Maschinenmensch in Fritz Lang’s foundational sci-fi film Metropolis (1927) and, more pertinently, to Philip K. Dick’s 1968 novel “Do Androids Dream of Electric Sheep?”, the basis for Scott’s Blade Runner. The latter, however, is much more than a winking Easter egg; Raised by Wolves, like Dick’s novel, appears to question the interiority of these androids and how authentic it actually is. This dream speaks to Mother picturing and tapping into her own intrinsic nature — her own root programming — before she’s ever actually had to take on this terrifying façade. In truly Blade Runner fashion, it feels like a memory of something she hasn’t experienced, but something that defines her regardless.

Mother is, at once, killer and life-giver. She rescues the newborn Campion from probable death merely through her embrace, and she eventually flies into monstrous fits of fury, attacking anyone who comes near her son using radioactive screams that reduce people to dust (a deliriously enjoyable ability that yields blood-spatter galore). She may as well be Mother Mary and the God of the Old Testament rolled into one. The show certainly has no shortage of Christian imagery — when Mother glides, she spreads her arms out like Christ — though in the case of the show’s ostensible antagonists, the Mithraic, this imagery does end up slightly confused.

Who Are Marcus, Sue, and the Mithraic?

The opening scenes of episode 2 offer a rather unconventional rug-pull: the idea that Marcus, an antagonist introduced late in the first episode, isn’t really Marcus at all. In fact, he and his wife Sue are members of a rival faction of atheists who merely took on Marcus and Sue’s appearance through plastic surgery so they could find a place on The Ark, a ship ferrying a thousand Mithraic disciples off a dying Earth. The ship’s name, of course, conjures more Christian imagery, only it swaps out the deluge in the story of Noah for human destruction, with seemingly no hope of rebuilding — as if humanity, which now builds androids to do its bidding, has supplanted God both as destroyers and as creators.

It is, admittedly, a little strange that the cult in question seems drawn from real-world Mithraism, an ancient Roman religion inspired by the Zoroastrian deity Mithras, when it bears all the hallmarks of Western Christianity through the ages. Christianity and Mithraism do have a fair amount in common — from myths of miraculous birth around the winter solstice, to ritualistic cleansing with water — but the Mithraism seen in the show is merely Christianity with a few specifics swapped around. Were it not for the solar insignia on the robes worn by their priests, you’d be forgiven for assuming the show’s Mithraic attend Church every Sunday, given how often they mention “sin.” Their general cadence and conversational shorthand are downright Evangelical — they often speak like colonial missionaries, especially when they arrive on Kepler — and their warriors even drape themselves in medieval garb evoking The Crusades (a la Scott’s own Kingdom of Heaven).

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This decision to swap Christianity for Mithraism feels uncanny, since the show is set a mere 125 years in our future (rather than in the past, or in some fantasy realm that might benefit from a Christian analog). Even more bizarre is the thus-far unexplored idea that the extremism which led to nuclear annihilation was not a case of two opposing religions, but of Mithraism vs. atheism, with both sides seeming just as fanatical. Perhaps it’s my impatience speaking, but three episodes into the show, this vital background premise doesn’t seem to fully click — what were these factions fighting over? And how did Mithraism come to be the world’s foremost religion? — but despite the apparent holes in its narrative framework, captured neither as mystery nor point of central interest, the show’s clash between stern religious zealotry and lack thereof sets the stage for a perpetual state of conflict for Marcus and Sue.

The Mithraic believe, among other things, that androids ought not to raise human children, placing them at odds with Mother and Father (a conflict exacerbated by the presence of a savior prophecy, believed to be about Campion). Marcus and Sue don’t actually believe any of this, but their survival depends on blending in — however, their plans for escaping Earth are complicated further when they discover that the original Marcus and Sue, whose identities they stole, have a young son named Paul (Felix Jamieson). They’re forced to blend in not only as devout believers in Sol, the sun god, but as willing parents.

On their journey in search of outer worlds, the passengers on the Ark are placed in stasis, but are allowed to share a neurological space — a virtual reality which they walk and live through for thirteen years. During this time, their shared dream allows Marcus and Sue to become accustomed to the idea of parenthood; they’re hesitant at first, though by the time they wake (no older than when they went to sleep), they’ve experienced over a decade of life and joy with Paul, and have come to love him as their own.

This shared dream of joy and play offers a potent contrast to Mother, who dreams of destruction. Both dreams reveal and shape each character’s true nature; Marcus and Sue, who leave behind a life of war and violence, come into their own as caregivers, while Mother, a character reprogrammed for nurture, taps into her destructive instincts. Both sets of characters have also been forced to switch allegiances in the process (Marcus and Sue, members of an atheist resistance, now unwittingly fight for the Mithraic, while Mother, built to be a Mithraic Necromancer, now protects her children from them). But while these characters seem like polar opposites, they’re all telling the same story, caught between instincts for love and violence, and fighting against different kinds of programming. For Mother, it’s the ones and zeroes in her coding. For Marcus, it’s the militaristic violence beaten into him as a child.

Violence of Body and Mind

As much as Raised by Wolves is an atmospheric show about being at war with one’s own mind, it’s set apart from its TV contemporaries thanks to occasional trips into the realm of body horror. The show’s dryly humorous opening scenes, which establish its sleek, retrofuturistic vibe, focus only on Mother and Father as they acclimate to each other, but before long, they’re pushed to enact their programmed biological functions. For Mother, this means bringing embryos to term, though biological motherhood isn’t something she’s capable of in a traditional sense; rather, she engages with the act of motherhood mechanically, feeding the embryos through external tubes until they’re ready to be birthed from their pods.

She is, at once, both mother and machine.

Father, too, attempts to follow his protocols, and nearly feeds the dying Campion to his siblings (until Mother holds Campion close and brings him back from the verge of death). Over the next several years, he fulfills the functions of protector, of teacher, and, perhaps most amusingly, of “dad joke” generator, tossing out riddles and conundrums that tickle his own intellectual funny bones (and no one else’s). He also needs to feel useful to feel alive. There’s a winking approach to biological essentialism across the entire premise. Mother is forced to fulfill a distinctly maternal role while her instincts compel her to be destructive, directives seemingly placed at odds, making her question whether she can be a mother at all until she begins to reconcile them. Meanwhile, Marcus and Sue are forced into the traditional roles of parenthood as well, though they come into their own by leaving violence behind. Which begs the question: is the act of protection akin to violence, or akin to rejecting it?

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These instincts have been explored through Scott’s work before, but the likes Roy Batty in Blade Runner (or the humans in Prometheus) struggled to understand their place as creations by confronting their creators. No such dilemma has arisen for Mother and Father yet — their creator, whom Campion was named for, hasn’t shown up yet — so their dilemmas feel more akin to David, who begins to understand the horrifying nature of being created only when he, himself, becomes a creator. The difference, of course, is that while David created murderous aliens, Mother and Father were tasked with creating human life — or rather, substituting for the embryos’ biological parents, the way Marcus and Sue did. Whether or not each pair partook in the act of creation itself, they bear the responsibility for it. Even if they don’t create the child’s body, they help create his mind; they shape his emotions, his intellect, his relationship to the world. (If we do indeed end up exploring Mother and Father’s relationship to the original Campion, one can assume a similar dynamic might come into play, since they were both existing models, and their minds were merely reprogrammed for a new biological purpose).

The show in this way explores the nature of the mind, as something malleable, something that can be nurtured and shaped by faith and radical belief. Mother and Father forbid religion in their household, while the Mithraic seem to force it upon their children, and by the time the third episode is underway, the focus falls entirely on faith as a catalyst for action, with characters cunningly twisting the boundaries of each other’s belief — in religion, as Marcus manipulates the Mithraic priests into going on a rescue mission, and in social order, the way Hunter (Ethan Hazzard) begins to turn Campion against his parents, filling his head with doubts.

However, Scott, now 83 years old, also returns to his ideas of looming impermanence from Blade Runner and Covenant, in which the body and mind are things that can betray you from within, and rapidly deteriorate. Mother and Father not only have a limited physical lifespan, but they begin to question their outbursts as products of programming, and an inevitable loss of control, rather than the result of human irrationality.

And, in true Scott fashion, the physical innards of these androids are coated in a white fluid, most visible when Mother begins re-building herself and Father from the pieces of other androids, like some Frankensteinian jigsaw puzzle. Rather than the nauseating slime of the Alien films, the liquid here is far more akin to milk, a life-giving substance that runs through Mother and Father’s veins. Each time it pours out of them, it’s a reminder of their proximity to life. Although, when a young atheist soldier has a seizure in Marcus’ flashback, the foam pouring from her mouth is a reminder not only of death and disease, but how similar to the androids we humans really are — how fallible and fragile, a mass of tissue housing fluids so easily spilled.

The Raised By Wolves Cast’s Secret Weapon

Raised by Wolves juggles a lot of themes and ideas, but even if absolutely none of them worked, the show would probably be worth watching for Amanda Collin.

I love Mother, and I fear Mother. I love Father too; Abubakar Salim brings poise and kindness to the role, sprinkling it with hints of doubt and urgency; both performances live and breathe through the tiny details each actor brings, like the way they swing their arms (or rather, the way they don’t). But there’s something deeply chilling about Collin’s performance. She projects an inhuman vacancy on the surface, but one that hides and occasionally reveals the self-inflicted wounds of a mother’s gnawing self-doubt, along with familiar, unspoken questions about her place in the world. Not only as an android (though there’s plenty of introspection about her emotional authenticity) but as a being crafted for one purpose and reprogrammed for another, as if she can’t decide between two conflicting parts of her nature, and it’s tearing her apart.

In one moment, she’s terrifying. In the next, she’s warm and welcoming. The lighting goes a long way to setting these dueling moods, growing increasingly harsh as she becomes more protective, and more fiercely volatile. More animalistic. Mother is fully aware of this bipolarity, and fully attuned to the impact it has on those around her, especially in moments when she feels stuck in her emotions, unable to process them and move onto the next task, the way a machine would. Strip away with the A.I. specifics, and you’re left with a deeply wounded matriarch who’s forced to go to terrible lengths to keep her family safe — like some twisted, sci-fi version of The Americans on FX, which brought the Cold War into the American home.

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The show’s acceleration, which begins toward the end of episode 1, results in a constantly shifting status quo, an idea matched by Mother’s own physiology. Rather than being fully aware of her abilities at the outset, she seems to constantly evolve and discover them, adapting like a living organism, from her primal radioactive screams (activated by her eyes) to her ability to transform and impersonate human voices and faces, like those of her deceased children.

But can she replicate a human soul?

This appears to be the question Collin is tasked with debating, with her every glance and her every movement, as Mother enacts violent judgment and justifies it as love. Is it morality, or mere programming? Is she truly a mother, or merely impersonating one? (For that matter, are Marcus and Sue merely impersonating parents, or have they, too, been “reprogrammed”?)

The third episode leaves off with more questions than it answers, opening the door to humanoid inhabitants on Kepler’s surface. But these questions also are ever-present in the narrative conflict. There are a million directions Raised By Wolves could take as it moves forward; each possibility feels more exciting than the last, as the show’s ideas are anchored by sharply-written characters, whose drama arises from the deep need to feel human, whether or not they truly are.

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What do you think of Raised By Wolves’ first three episodes? Share your predictions and reactions below.

31 of the Best TV Shows to Watch This Fall

Fall is creeping in, which means that it’s time to look forward to the TV shows that will be keeping us entertained during the chillier months of the year. Seeing as 2020 has been a most unprecedented year in every way, this year’s Fall TV schedule looks a little different, so our Fall preview looks different too. Below, we’ve curated a list of 31 new and returning shows that we think are worth your time, including cult favorites that are being given a second chance in the wilds of 2020, K-Dramas that rival the grim menace of Hannibal, high-concept sci-fi shows, a new British action series from the twisted mind behind The Raid movies, and plenty of fresh comedies to keep you laughing.

In terms of scares this Fall, if you’ve been missing the undead in your life then you’ll want to keep an eye out for the next generation of The Walking Dead stumbling to our screens (along with the long-delayed Walking Dead Season 10 finale, which is no longer a finale), while Netflix’s follow up to its smash-hit horror series The Haunting of Hill House will be debuting just in time for Halloween. And you don’t have to wait too long for your Fall TV fix: this week heralds the release of Ridley Scott’s highly-anticipated TV series Raised By Wolves as well as the return of Amazon’s superhero smash The Boys, which both premiere with three episodes before releasing new installments weekly. (We’re also hoping for the premieres of Stranger Things Season 4 and Disney Plus’ The Falcon and the Winter Soldier before the end of the year, and we’ll update this list if and when they’re confirmed for a 2020 release.)

Check out our top TV picks from the Fall schedule below.

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FLOWER OF EVIL

Watch on Rakuten Viki now

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This smash-hit K-drama has been taking the internet by storm and it’s no surprise as this murder-mystery procedural is supremely bingeable. Flower of Evil centers on a perfect family with a dark secret: their successful, handsome patriarch is a notorious serial killer. That would be tough enough, but his wife just happens to be a local cop with a penchant for solving strange crimes…

RAISED BY WOLVES

Watch on HBO Max now

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Executive producer Ridley Scott brings this esoteric sci-fi drama to the Fall season. On a distant planet, two androids known only as Father and Mother have to raise a generation of human children after a cataclysmic event destroys Earth. Will they survive? And if not, will it be human nature or robot rebellion that will bring the downfall of the survivors? Seeming to sit somewhere between Lord of the Flies and Blade Runner, this is one of the shows we’re most excited for this Fall. Check out our spoiler-free review of Raised By Wolves.

AWAY

Premieres on Netflix Sept. 4

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If you like your sci-fi a little more grounded (figuratively, not literally) then Away might be more your speed. Hillary Swank stars in this prestige offering as a mother, wife, and astronaut who leads an ambitious three-year mission to Mars. Away looks like it’s equally as concerned with the familial life of its heroine as it is with her space adventures, offering up a family-drama tinged take on the genre, harking back to Netflix’s Lost in Space reboot.

THE BOYS SEASON 2

Premieres on Amazon Sept. 4

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After the sterling sickness of Season 1, The Boys are back. Billy Butcher and crew caused chaos in their debut, destroying the reputations and lives of corporate superheroes The Seven. We pick up where they left off with Billy and Homelander missing, The Boys and The Seven on the hunt for their respective friends/enemies, and a scene-stealing new supervillain being introduced into the fold in the form of Aya Cash’s Stormfront.

WOKE

Premieres on Hulu Sept. 9

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Co-created by cartoonist Keith Knight, Woke stars Lamorne Morris as an artist who is assaulted by the police just as his career is about to really get started. The incident makes Keef “woke,” meaning in this context that he can see and hear all kinds of strange new voices and creatures around him. Think of They Live mixed with Bojack Horseman and you’re halfway there.

THE THIRD DAY

Premieres on HBO Sept. 14

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Jude Law and Naomie Harris in a folk-horror fever dream? Yes, please. The iconic actors star here as visitors to a strange and haunting island where nothing is as it seems. Split into three parts — Summer, Autumn, and Winter — the show weaves the three apparently disparate stories together offering up secrets, twists, and unexpected connections. If you’re looking for something to chill you this Fall, then look no further than The Third Day.

DRAGON’S DOGMA

Premieres on Netflix Sept. 17

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Get ready to get gory! Capcom’s hack and slash classic Dragon’s Dogma is coming to Netflix in the form of a gorgeous new anime series, just in time for the spookiest of seasons. As the game is an action RPG we expect lots of magic, mayhem, and monster hunting. We’re hoping it’ll be just as dark and delightful as the streamer’s wildly popular Castlevania adaptation.

JURASSIC WORLD: CAMP CRETACEOUS

Premieres on Netflix Sept. 18

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Though you might not be too excited about an animated Jurassic Park series, Jurassic World: Camp Cretaceous is here to surprise, delight, and scare. Following a group of teens beta-testing the new park’s summer camp scheme in the lead-up to the events of the first Jurassic World movie, this is a great addition to Jurassic Park canon and offers up some legit scary moments.

RATCHED

Premieres on Netflix Sept. 18

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Sarah Paulson and Ryan Murphy have been scaring the living daylights out of us for years with American Horror Story and they’re teaming up again for this One Flew Over the Cuckoo’s Nest prequel. Reimagining the origin of the notorious villain from that brutally bleak classic, Paulson takes on the titular role, aiming to bring a broader life and backstory to the tyrannical nurse.

PEN15 SEASON 2

Premieres on Hulu Sept. 18

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If you didn’t catch this hilarious nostalgia-fest the first time ’round, you’ve still got time to catch up before the second season hits. Created by and starring Maya Erskine and Anna Konkle, this series features the creators as themselves in middle school and it’s just as gross, hilarious, and dramatic as being a teen actually was. The second season will feature more strange shenanigans that are likely to make you cringe and cry in equal measure.

UTOPIA

Premieres on Amazon Sept. 25

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Based on one of the best British TV shows ever made, Utopia focuses on a group of ragtag heroes who have to save the world via the medium of comic books. Without spoiling too much, the crew have to use the titular tale to uncover a shocking conspiracy and potentially take down a shady but powerful group who are orchestrating it. If this Rainn Wilson-fronted remake comes even close to the original, Utopia will easily be one of the best shows of the year.

A WILDERNESS OF ERROR

Premieres on FX Sept. 25

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The biggest true-crime release of the season, this new FX series is based on Errol Morris’ novel A Wilderness of Error: The Trials of Jeffrey MacDonald. It focuses on MacDonald, a military surgeon who was convicted of killing his family but claimed they were killed by a group of roving killers. The trailer hints that there may be more to the story than we know and that MacDonald may truly be innocent of the crimes which have kept him incarcerated since 1982.

FARGO SEASON 4

Premieres on FX Sept. 27, Hulu Sept. 28

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Chris Rock stars in the latest season of the popular crime anthology as the head of a Black crime family in Kansas City. Rock and his crew have escaped the Jim Crow south for a better life and find themselves butting heads with the local mafia. But when the two bosses trade their youngest sons in an effort to forge a more solid alliance, their fates are changed forever.

GANGS OF LONDON

Premieres on AMC Oct. 1

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The Raid’s Gareth Evans turns his eye to the London streets in this smash-hit import from the UK. AMC has picked up the first season, which is just as brutal as Evans’ previous work, and paints a grim picture of a London torn apart by international gang wars and struggles for power that are incited when the head of one of the biggest crime organizations is killed. Check out a behind-the-scenes look at Gangs of London here.

MONSTERLAND

Premiere on Hulu Oct. 2

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Another anthology horror series headed to our screens this Fall is Monsterland, based on Nathan Ballingrud’s short story collection, North American Lake Monsters. Starring, among others, Kelly Marie Tran, Kaitlyn Dever, Jonathan Tucker, Taylor Schilling, and Nicole Beharie, the show will tell eight stories of monsters, magic, and mystery.

WARRIOR SEASON 2

Premieres on Cinemax Oct. 2

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Inspired by the writings of Bruce Lee and his dream for a TV series that was rejected by networks during his lifetime (and ripped off for the David Carradine-led Kung Fu), Cinemax’s stunning martial arts epic returns this fall. Andrew Koji leads the period drama as Ah Sahm, an enigmatic Chinese immigrant finding his way in San Francisco during the brutal Tong Wars.

THE GOOD LORD BIRD

Premieres on Showtime Oct. 4

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Ethan Hawke stars as controversial abolitionist John Brown in this stylish limited series based on the novel of the same name by James McBride. The series is told from the point of view of Onion (Joshua Caleb Johnson), a fictional enslaved boy who becomes a member of Brown’s motley family of abolitionist soldiers during Bleeding Kansas – a time when the state was a battleground between pro- and anti-slavery forces – and eventually finds himself participating in the famous 1859 raid on the U.S. Armory at Harpers Ferry.

THE WALKING DEAD: WORLD BEYOND

Premieres on AMC Oct. 4

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If you have zombie fatigue, The Walking Dead: World Beyond might offer a cure. Fresh, fun, and filled with dynamic new characters as well as a whole bunch of new TWD lore, this is a vibrant reimagining of the world first introduced in the comic books over a decade ago. Set in a safe-haven during the apocalypse, this is a world unlike any that we’ve ever seen in The Walking Dead universe before. Although things might seem like they’re better in the walled compound, the horrors still creep in.

SOULMATES

Premieres on AMC Oct. 5th

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AMC’s new anthology series is akin to Black Mirror if the theme of each episode was explored over a full season. The concept here is that we’re 15 years in the future where the technology exists to find your soulmate via an app. Each episode will be a singular story highlighting the impacts, both good and bad, of the technology and how it changes the lives of those who interact with it.

SWAMP THING

Premieres on The CW Oct. 6th

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Though it slipped under pretty much every radar when it was released on DC Universe and cruelly canceled after airing just one episode, thanks to the insanity of 2020, Swamp Thing is back. Beginning with a feature-length season opener, the story of Abby Arcane and the mythical Swamp Thing will air weekly on The CW and will be available the next day on The CW app.

NEXT

Premieres on Fox Oct. 6th

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The horrors of Silicon Valley and the dangers of A.I. are explored in Fox’s new sci-fi drama which centers on a one-time wunderkind who has to battle his own brother in order to stop a rogue A.I. potentially taking over the world. In the vein of procedurals everywhere, that exciting setup will introduce us to a Homeland Security tech-division which is tasked with battling the A.I. terror.

SUPERNATURAL SEASON 15: THE FINAL EPISODES

Premieres on The CW Oct. 8

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We never thought it would arrive, but hell must have frozen over because the final episodes of Supernatural are coming and without some divine intervention the long-running show will finally end for good this November. The brothers Winchester are back for one final ride in Baby as one of the few shows from this year that will be debuting new episodes. Now the big question for the team that has guided the show for a decade and a half is… how do you finish a series like Supernatural?

THE HAUNTING OF BLY MANOR

Premieres on Netflix Oct. 9th

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Mike Flanagan’s stunning The Haunting of Hill House left viewers chilled when it dropped in 2018. His followup features a similarly spooky locale but with a new twist. Based on the classic horror novel The Turn of the Screw, Flanagan is turning his eye to Gothic Romance here, but that doesn’t mean you shouldn’t expect some solid scares and more hidden ghouls lurking in the shadows when The Haunting of Bly Manor premieres.

THE RIGHT STUFF

Premieres on Disney+ on Oct. 9

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National Geographic’s first scripted series for Disney+ is a fresh take on the story of America’s first astronauts, the Mercury 7, starring Patrick J. Adams, Jake McDorman, Colin O’Donoghue, James Lafferty, Aaron Staton, Michael Trotter, and Micah Stock. The eight-episode series, based on the bestselling book by Tom Wolfe (which inspired the iconic 1983 film from Philip Kaufman), explores the early days of the space race from the perspective of the people leading the charge.

STAR TREK DISCOVERY SEASON 3

Premieres on CBS All Access Oct. 15

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After that massive Season 2 time-jump, fans are eager to find out what’s going to happen next to Michael, Saru, and the rest of the Discovery crew. Whatever happens next you can expect some episodes to be directed by Riker himself, Jonathan Frakes, and a whole bunch of deep-space-shenanigans when Discovery returns in October.

HELSTROM

Premieres on Hulu Oct. 16

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The last of Marvel’s live-action shows from the Jeph Loeb era, this chilling take on a lesser-known Marvel character is arriving just in time for Halloween. Offering a fresh spin on the comics, the horror series centers on siblings Daimon and Ana Helstrom, the offspring of a horrendous serial-murderer who, according to the official description, “hunt the worst of humanity.” Expect demonic scares and some deep-cut Marvel Comics easter eggs, even if it’s unlikely to tie into the wider MCU.

THE QUEEN’S GAMBIT

Premieres on Netflix Oct. 23

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We’d watch Anya Taylor-Joy in literally anything, but luckily the actress has a taste for interesting, complex roles that perfectly suit her diverse talents. Her newest project is the Netflix miniseries based on Walter Tevis’ novel of the same name. The six-episode series focuses on Taylor-Joy’s orphan chess prodigy as she battles with addiction and fights to become a Grandmaster of the game.

THE MANDALORIAN SEASON 2

Premieres on Disney+ Oct. 30

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Disney loves to keep their cards close to their chest, so we don’t know much about the plot of the hotly-anticipated second season, but it’s a fair guess that the series will continue to follow the titular Mandalorian and his adopted alien child, aka the cultural phenomenon known as Baby Yoda. Anticipation is especially high given the rumors that iconic Star Wars characters like Boba Fett (reportedly again to be played by Temuera Morrison), Bo-Katan Kryze (Katee Sackhoff), and Ahsoka Tano (Rosario Dawson) might be joining the cast in Season 2.

ANIMANIACS

Premieres on Hulu Nov. 20

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Yakko, Wakko, and Dot have been terrorizing Hollywood for decades, but it’s been a while since we’ve seen them return in new stories. Luckily, Hulu is delivering an entirely new season of Animaniacs this November and it will even include other iconic Warner Bros. Animation characters like Pinky and the Brain. Get ready for some maniacal hijinx and likely a few celebrity cameos as the Warner siblings are unleashed once again.

YASHAHIME: PRINCESS HALF-DEMON

US release date and platform TBA

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Inuyasha shaped many of our teenage years and Rumiko Takahashi’s beloved series is back. Following the children of Inuyasha and Kagome and the daughter of Sesshōmaru and a mystery partner as they embark on a journey through time, this looks to continue the story in a perfect fashion. The series will air in Japan in October, but as Takahashi’s US publisher Viz has been widely promoting the series we expect it to be hitting North American screens pretty soon after.

VIKINGS SEASON 6: THE FINAL EPISODES

Watch on History Channel – Release Date TBA

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History Channel’s epic and brutal series is coming to an end, with the final episodes set to air sometime later this year. After the devastating battle that capped off the first half of this season and the shocking power shift that it heralded there’s plenty of questions to be answered and skulls to be cracked as we head into Vikings’ final voyage.

What are you most looking forward to watching this Fall? Share your picks in the comments.

GTA 5 Online Weekly Update Doubles Payouts For The Diamond Adversary Series

Grand Theft Auto V Online has had its weekly update, and as usual there’s a range of bonuses and discounts to look out for if you’re diving into the game. This week, you can claim bonus RP and GTA$ in the Diamond Adversary series at the casino.

There are double payouts in all modes for this series right now, and players will receive a one-off bonus payment of GTA$250,000 for their first win, deposited within seven days. That’s a huge incentive to compete in the Diamond Adversary series. Bonuses are also doubled for the Gerald’s Last Play mission set, so you can earn far more GTA$ and RP by completing them this week.

While you’re at the casino, you might as well take the Lucky Wheel for a spin–this week, you can win the Maibatsu Penumbra, a car with a very high acceleration. There are discounts on cars that can be purchased at the casino too–here’s the complete list.

  • Grotti Furia (30% off)
  • Grotti Itali GTO (30% off)
  • Overflod Entity XXR (40% off)
  • Karin Kuruma (armored) (40% off)
  • Mammoth Thruster (30% off)
  • TM-02 Khanjali (30% off)

Furthermore, casino-exclusive clothing is 50% off, and Master Penthouse Suites and customizations are 30% off.

Because a new month has just begun, PS4 players can also claim a bonus GTA$1 million for September. This is all leading up to the release of the PS5/Xbox Series X version of the game.

If you’re playing GTA Online, watch out for any potential exploits you discover–they can get your account reset.

Now Playing: Grand Theft Auto 5 PS5 Trailer | Sony PS5 Reveal Event

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Marvel’s Avengers: 9 Essential Tips And Tricks For Those Starting Out

Marvel’s Avengers is playable on Xbox One, PS4, PC, and Google Stadia, offering both a single-player, story-focused campaign about Kamala Khan and multiplayer, loot-focused follow-up campaign about the reassembled Avengers. For the most part, the game does an okay job of teaching you how everything works, but it can still be a bit confusing. If you’re running into a bit of trouble, we’ve compiled nine tips and tricks to follow when you’re first starting out.

Just to clarify, these are general recommendations for how to play. We’re currently working on specific guides for individual characters if you’re looking for best practices in how to sculpt your ideal Ms. Marvel, Captain America, Iron Man, Black Widow, Hulk, or Thor. If you’re still trying to figure out whether you want to pick up the game, check out GameSpot’s early review impressions for Marvel’s Avengers.

Play Reassemble First

When you boot up Marvel’s Avengers, you’ll have the choice of playing Reassemble or Avengers Initiative. The former is the single-player campaign, while the latter is an assortment of story-focused multiplayer missions. Though it may seem fun to immediately jump into some co-op with a buddy, it’s better to go with Reassemble first.

Avengers Initiative takes place after the events of Reassemble, so a few of the missions and storylines you’ll run into in Avengers Initiative will spoil the single-player campaign in Reassemble. Reassemble itself does feature a few multiplayer missions, so if you want to play with friends, we advise you to just rotate through the few offered there until everyone has had a chance to beat Marvel’s Avengers’ 14-hour single-player campaign.

Yup, you can finish the single-player campaign with a...52% completion rate.
Yup, you can finish the single-player campaign with a…52% completion rate.

Don’t Worry About Gear Too Much

As a follow-up, you don’t have to worry too much about your gear and power level in the Reassemble campaign. You’ll regularly find gear that’s at your current level or a bit higher. And about halfway through Reassemble, you’ll unlock shopkeepers that will sell you high-level gear for all those resources you’ve been accumulating up to that point.

Additionally, you can use some of those resources to just boost the power level of the gear you currently have. Go ahead and do so when you can, you’ll find plenty throughout the campaign. Don’t stress.

Unlock Running Attacks Early On

In Marvel’s Avengers, you’re allowed to build your heroes in any way you see fit. We recommend you at least invest in one of the running attacks for each hero, though. Each hero has two: a fast running attack that typically trips up one enemy and a powerful running attack that usually deals damage to several people. Invest in the one that fits the build you’re making for that particular hero (or just both if you’ve got points to spare).

Almost every fight in Marvel’s Avengers begins in one of two ways: Your group and an enemy group running at each other from opposing sides, or you running from one point to another with enemies trying to stop you. Either way, having the ability to start the fight with an attack can put you at a nice advantage right from the get-go.

Kamala is easily one of the best characters in the game who can transition between support, damage dealer, and crowd controller. She only really falls short on long-range and aerial combat.
Kamala is easily one of the best characters in the game who can transition between support, damage dealer, and crowd controller. She only really falls short on long-range and aerial combat.

Don’t Forget You Can Cancel Attacks

Quite a few of the attacks in Marvel’s Avengers have long wind-up animations or charges, especially for Hulk and Thor. Enemies won’t let up and allow you to hit them, though, and oftentimes trying to stun you and cancel the attack while it’s charging up. If you’re about to be hit and you think your attack isn’t going to finish and land in time, consider cancelling it to quickly roll out of the way or counter before attacking again.

There are three ways to cancel an attack: jump, dodge, or using a Heroic ability. The first two are ideal. Only use your Heroic ability to cancel an attack if the situation allows you to still use the powerful move to its full potential. Otherwise, it’s wasteful to use a Heroic ability as a means of defense.

Fill That Stun Meter

See that small bar that’s just below an enemy’s health? That’s their stun meter. It fills up as you deal damage with attacks that cause stun damage (usually your heavy attacks). You probably won’t be able to do so very much early on, as both Hulk and Kamala deal tremendous amounts of damage–their attacks will likely end a target before they’re fully stunned. But it’s an important meter to keep track of, especially once you start using characters like Iron Man and Black Widow, who both have attacks that deal a lot of stun damage.

When a target is fully stunned, you can perform a finisher move called a Takedown on them. These moves are typically flashy animations that look really cool. You want to do these takedown moves for two reasons: one, they do a lot of damage and usually just defeat the target outright, and two, some of the best mid- to late-game gear have special effects that activate when a finisher is done. If your hero has gear equipped that activates a special effect after a takedown, you should ensure that character also has gear that increases the power of their stun damage.

Do Character-Specific HARM Missions

Reassemble does a decent enough job of giving you a general breakdown of how each Avenger plays. However, for a better idea as to the specifics of each individual character, you should play their HARM Mission.

The HARM room is basically your run-of-the-mill horde mode, but there are six extra tutorial-specific variations that teach you how to use each character. Do these as soon as they unlock–they are especially helpful for the characters you unlock in the mid- to late campaign, as Reassemble kind of glosses over how those characters work in order to maintain the pace of the story.

The HARM Room is also a great place to go to in order to level up a character.

Know How Close You Are To Leveling Up

All three of the meters for your Hero abilities will refill upon the character leveling up. So if you see that your chosen Avenger is about to level up, take the opportunity to just go ham and use your special abilities with reckless abandon.

Start On Avenger Iconic Missions As Soon As You Can

Speaking of character-specific missions, you should complete the unique iconic missions for each character early on as well. The first one you’ll unlock is for Hulk (the mission is called Condition: Green).

These unique character operations are how you unlock the more traditional comic book-looking outfits for each Avenger, and they all lead to good loot drops too. Each one has a specific mission and multiple steps; however, some steps require you to defeat a certain amount of enemies or use a character’s abilities in a specific way. So start on these character missions as they unlock so that you can use the Reassemble campaign to fulfill most of the requirements. It will save you from having to grind in Avengers Initiative later.

You'll meet the occasional familiar face in the character iconic missions--long-time Marvel comic books fans should be on the lookout.

Focus On Turrets And Flyers First

Combat in Marvel’s Avengers can get hectic fairly quickly. Having decent area-of-effect attacks is important, but an easy way to ensure you don’t get overwhelmed is to focus on the flying enemies and turrets first.

Both are almost always above you in some way, which puts them outside of camera shot for most of combat. Just flee from the crowd on the ground and take out the air support/turrets first and you’ll have a much easier time with the remaining group of enemies. If you’re playing multiplayer, send your Iron Man or Black Widow to deal with the aerial targets and turrets–both are far better suited to the task than their companions.

Now Playing: Marvel’s Avengers Early Access Livestream

How Metallica Got Involved In A Disney Movie

The upcoming Disney movie Jungle Cruise starring The Rock and Emily Blunt features a new, orchestral version of Metallica’s famous “Nothing Else Matters.” But how did one of heavy rock’s most famous get associated with the family friendly movie studio in the first place?

Metallica drummer Lars Ulrich told Collider that Disney executive Sean Bailey helped make it happen. A lifelong fan of rock music and generally a good dude according to the rocker, Bailey was the one who helped push it through and get Metallica synced up with Jungle Cruise composer James Newton Howard.

“I think he’s always been a Metallica fan, and we’ve gotten to know each other well. My wife and I are big Disney fans, so there’s a great friendship there, and he’s always looked for the right match where there was a way that Metallica could contribute to some project of theirs,” Ulrich said. “This was the right fit, with Sean leading the calvary, and with James Newton Howard and his track record, and what he’s done.”

Howard is an accomplished and veteran composer, having earned eight Oscar nominations for his work on films like The Fugitive, The Village, and Michael Clayton. He also composed music for King Kong, Batman Begins, The Dark Knight, the Hunger Games movies, and Fantastic Beasts and Where to Find Them.

Ulrich teased that the new version of “Nothing Else Matters” will be a “very unusual morph” of the song. “We wrote the song, but he took the song and rearranged it to fit something specific in the film–and obviously, I’m not going to give any of that away–but we then kind of took on his version of it. I think that’s all that should be said,” Ulrich said of working with Howard.

Jungle Cruise is scheduled for release in theatres in July 2021, following a one-year delay related to COVID-19. The movie is inspired in part by the Disney theme park attraction of the same name.

The Rock and his family were recently diagnosed with COVID-19.

Now Playing: Jungle Cruise (2020) – Official Trailer

Doom Eternal’s DLC Soundtrack Composer Revealed, And They’re A Great Fit

Doom Eternal has changed composers for its upcoming DLC, The Ancient Gods Part One, after parting ways with Mick Gordon. The new composer is Andrew Hulshult, who has a lot of experience with Doom-inspired games.

Hulshult, who announced his involvement in the tweet below, is working on the soundtrack with iD Software’s David Levy. He says that he’s “unbelievably happy” to be working on the game.

Hulshult’s previous credits include the soundtracks for Quake Champions, Dusk, Amid Evil, and Rise of the Triad. He was also a part of the 3D Realms Anthology soundtrack project. These are all games with similar vibes to the Doom series.

The soundtrack to Doom Eternal has been marred with controversy. Back in April, when the game’s official soundtrack dropped, composer Mick Gordon distanced himself from the version released, explaining that he was not involved in mixing several of the tracks that were drawing criticism.

The Ancient Gods Part One will launch on October 20 for all currently-released versions of Doom Eternal. The game is also getting a Switch port, but a release date for that version–and its DLC–has not been announced yet.

Now Playing: Doom Eternal DLC The Ancient Gods Gameplay First Look | Gamescom 2020

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Marvel’s Avengers: Endgame Guide And Tips (Spoiler-Free)

Marvel’s Avengers is a superhero game that blends fast-combat and thrilling set-piece moments with complex character progression that has similar shades to games like Destiny and The Division. Throughout the campaign, you’ll play as many of Marvel’s most iconic characters and steadily advance their gear and power in combat. Once you have finished the campaign, you’ll open up the larger endgame of Marvel’s Avengers, which not only expands on the different activities in the game, but it also reveals what’s to come in the adventures ahead.

In this quick explainer, we lay out what you can expect to find in the endgame portion of Marvel’s Avengers. Once you’ve got the entire team together, it will quickly become apparent that it was only the first step in taking out AIM’s influence across the world, and you need to make the most of your time to take on some of the more daring challenges in the game. We’ve made sure to keep this as spoiler-free as possible, so you won’t be at risk of ruining what’s to come in the story.

For more on Marvel’s Avengers, including editor Phil Hornshaw’s thoughts on the game’s current state, be sure to check out his impressions of the game.

Where Do We Go From Here?

Once the main story campaign is finished, you’ll need to level up and outfit your heroes with new gear to take on many of the new challenges that have opened up. Generally speaking, you’ll likely finish the campaign at around Level 15 for your heroes. As it turns out, you’ll be nowhere near the end of progression for your character. As of launch time, the current max character level is 50, while the gear power level that determines which missions you can undertake, is 150. This may seem like a daunting prospect to work towards, but you’ll be able to gain a solid stream of loot by completing the new missions and events that are now open in the post-game.

For starters, you’ll want to decide which Avenger should be your focus. By committing to a particular character, you’ll make more significant strides in the endgame without dividing up your time between the six characters. Also, be sure to clear out any outstanding side-missions from the campaign, such as the HARM VR missions and the various war zone and drop zone levels. Once those are out of the way, you’ll advance to the more challenging variants of those missions and some totally new ones. Along with that, you should also take advantage of the different daily and weekly missions from the SHIELD and Inhumans factions located within the Chimera and Anthill outposts, respectively.

The New Activities

While new campaign missions will eventually come to the game, most post-game content comes in the form of the drop zone, war zone, faction, iconic (character-specific), and hive missions. These missions range from standard objective-based challenges, which can be repeated on higher difficulties for better loot chances. While they are similar to the campaign missions, they’re also more tuned for multiplayer, which make them much more challenging to tackle if you tend to play solo (although you’ll have your AI companions to back you up, at least). When you check in with faction leaders on the Chimera and in the Ant Hill, you can also pick up daily missions where you face off against old bosses like the Abomination and Taskmaster, who are now more powerful than they were in the campaign. While these were available during the campaign, the power level required to complete them made them too daunting of a task, and they should be a lot more manageable now.

Along with these activities, the post-game also opens up totally new missions focusing on Vaults and Hives. The Vaults are special missions that only open up once you find hidden SHIELD caches in other missions. Once you do, these will open the path to Vault missions where you can battle through legions of elite enemies to unlock a massive trove of loot for your character. Along with that, there are also Hive and Mega Hive missions, which will have you fight through a gauntlet of enemies and complete multiple objectives with your particular squad of heroes.

The biggest challenge to face in Avengers is the Secret Lab mission, which is only available for a limited time every week. These excursions are essentially raids, which will send a team of players online to fight through a dungeon filled with the game’s most challenging enemies, along with some light puzzle-solving. It’s the most elite challenge to face in Avengers, and only players who are close enough to the 150 power level can gain access to the missions. So if you want to take part in these challenges, you’ll need to work your way through various missions.

The enemies in the post-game are far more challenging than anything you faced in the story campaign.
The enemies in the post-game are far more challenging than anything you faced in the story campaign.

Use Those Resources

Hopefully, you haven’t been using too many of those resources and materials picked up throughout the campaign. While they can be useful for short term power boosts for your gear, these items are best spent in the endgame. Throughout the campaign, you’ll unlock access to different vendors, such as Roy (Model-G) in the Chimera, to buy resources and pieces of gear from. This can be very useful when trying to break the different power level thresholds in Avengers, which can halt the endgame’s progress. Once you feel you’ve hit a snag in your progression, feel free to invest in some new gear and materials for your character to get over the hump.The endgame is also where managing your hero’s gear will become even more critical for success. Towards the mid-to-late portion of the campaign, you’ll begin to acquire artifacts, which offer power boosts and special stats. In the post-game, you can have up to three artifacts at once, one major and two minor. It can be worthwhile boosting your artifacts that have special stats bonuses, especially if they have some valuable elemental properties like cosmic damage or Pym Particle procs, as these can be a massive help during a fight.

Expand Your Mastery And Experiment With Your Hero

Throughout the story campaign, you’ll no doubt be used to seeing the skill menu for each character, where you can buy buffs and skill upgrades for your chosen hero. Once you reach the post-game, you’ll be taking advantage of the third skill menu with the more powerful buffs for your character. After unlocking it once you reach level 15, you can add skill points to the mastery tree, which offers particular stat boosts to your character’s key attributes. These can come in the form of increasing a skill’s effectiveness or even adding more energy to your intrinsic meter. Once you reach level 50, you should be able to max out the entire skill menu.

This also presents a great opportunity to experiment with your chosen hero. While the campaign was much more defined in terms of progression, you’ll try out more unique skill combinations and attributes during the post-game. You’ll be presented with different opportunities and more ways to advance your characters, and during this period of the game, it can lead to some surprising results.

Now Playing: Marvel’s Avengers Early Access Livestream

Excellent New Steam Sale Discounts Control, Death Stranding, And More

Control: Ultimate Edition released on Steam just last week, and now publisher 505 Games is hosting a sale that discounts it and a number of other fantastic games. These include some of the best games of 2019, such as Death Stranding for $45 and Bloodstained: Ritual of the Night for $20–and the PC versions of these games are impeccable. The sale ends Tuesday, September 8, so if you want something to occupy the upcoming weekend, this is a great chance to snag some excellent games at great prices.

In addition to those three games, the sale also discounts some of 505 Games’ lesser-known, yet still fantastic games. Action RPG Indivisible is down to $20, and if you’re interested in JRPGs and fighting games, it’s well worth checking out. The aquatic adventure Abzu is $10 and features a zen trek through ocean waters as you discover new areas and creatures.

Lastly, the charming platformer Horace is discounted to $9. The latter follows a robot named Horace, who is adopted by a family before things go wrong and his robot abilities are taken advantage of by criminals. It’s a cute story that can be both heartbreaking and heartwarming.

Other games on sale include racing titles like the Assetto Corsa series as well as great indie games, such as Virginia for $1.49, Brothers: A Tale of Two Sons for $3, and Laser League for $6. If you’re looking for something bite-sized, then these are excellent choices.

There are a lot of other deals, so be sure to check out the full sale on Steam for everything. If you’re looking for some DLC, you can also snag extra content for games like Bloodstained and Indivisible. Bloodstained’s “Iga’s Back Pack” is on sale for $7 and lets you fight famed Castlevania producer and Bloodstained director Koji Igarashi in a boss battle. It’s pretty silly, but it’s also worth it if you’re a big fan of his work.

Best Steam deals from the 505 Games sale

  • Abzu — $10 ($20)
  • Adrift — $5 ($20)
  • Assetto Corsa Competizione — $20 ($40)
  • Bloodstained: Ritual of the Night — $20 ($40)
  • Brothers: A Tale of Two Sons — $3 ($15)
  • Control: Ultimate Edition — $32 ($40)
  • Death Stranding — $45 ($60)
  • Drift 21 — $16.74 ($25)
  • Horace — $9 ($15)
  • Indivisible — $20 ($40)
  • Last Day of June — $5 ($20)
  • Portal Knights — $8 ($20)
  • Total Tank Simulator — $13.39 ($20)
  • Virginia — $1.49 ($10)

Now Playing: Control | Best Games Of 2019

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