Ratchet & Clank: Rift Apart: Everything We Know

Ratchet & Clank is one of Sony’s longest-running series, blending classic 3D platforming with an array of wild and wacky weaponry. It also serves as a nice bit of variety in the PlayStation portfolio, complementing dark and serious games like The Last of Us and God of War with the spirit of a Saturday morning cartoon.

So it should come as no surprise that the PS5 already has a new entry in the works, called Ratchet & Clank: Rift Apart. But this Ratchet is also serving as a nice showpiece for the PS5, relying on a snappy dimension-hopping mechanic made possible by the new hardware’s faster-loading SSD. That may be why unlike some other launch window games for PS5 like Spider-Man: Miles Morales and Horizon Forbidden West, it’s not coming for PS4 as well.

Here’s everything we know so far about Ratchet & Clank: Rift Apart. For more on upcoming games, check out our most anticipated games of 2021.

Release Date

Ratchet & Clank: Rift Apart is considered a launch window game for PS5 and was part of the new hardware’s promotion cycle. We don’t know exactly when it’s coming, but we do have a somewhat wide window thanks to a launch trailer. A PS5 trailer titled “New Worlds to Explore” shows footage from various confirmed PS5 games and states that Ratchet & Clank is anticipated in the first half of 2021.

That leaves a wide, six-month window when the game could release. Many companies put out games by March 31, tied to the end of the fiscal year. Sony has also started to put out games in the summer, as we saw with two of its biggest 2020 PS4 games, The Last of Us 2 and Ghost of Tsushima.

Platforms

Unlike many other games in the PS5 launch lineup, Ratchet & Clank: Rift Apart is exclusive to the new generation. Other first-party games like Spider-Man: Miles Morales and even the upcoming Horizon Forbidden West will launch on PS4.

Ratchet is PS5-only, presumably because its central hook–a dimension-hopping mechanic that loads entire new environments almost instantly–is only possible on the new console. That’s because the PS5, unlike the PS4, sports a built-in NVMe SSD that results in much faster load times. Many games have benefitted from the SSD, like the lightning-quick loads in games like Spider-Man, and it even retroactively improves the load times for many older games running on PS5. But Ratchet & Clank: Rift Apart is built around the hardware, so it’s staying only on next gen.

Trailers

Sony has made a point of showing the dimension-hopping during its PS5 presentations leading up to the launch of the console. In it, we saw Ratchet journeying through portals and his surroundings would change instantaneously. It’s a flashy feature to associate with its new console, and it could have big gameplay implications as well.

The trailers have also teased a new female Lombax, who Clank finds when he’s separated from Ratchet. The series has long established that Ratchet is the apparent last of the Lombaxes, and his search for others of his species has been a continuous narrative thread. It’s unclear if this new character is finally another member of the Lombax family or from an alternate dimension, but that gives us some idea of what to expect from the story.

DLC Details

So far, there have been no details on downloadable content for Ratchet & Clank: Rift Apart, and Ratchet games are not known for having DLC. The most recent release, 2016’s Ratchet & Clank, was essentially a retelling of the classic PS2 original. It did not include any DLC. None of that means that Insomniac couldn’t approach this newest game with a fresh approach that includes DLC, but it also wouldn’t be surprising if it never includes any.

Preorder Details

Preorders are not yet open for Ratchet & Clank: Rift Apart. Once it is available to preorder, it is likely to be another $70 game like Demon’s Souls.

God Of War Ragnarok: Everything We Know

2018’s God of War was a fantastic reboot of the over-the-top and grandiose action-adventure series starring the fallen demi-god Kratos, and developer Sony Santa Monica Studios plans to release the follow-up sometime next year. Revealed during Sony’s June PS5 reveal event, the next game will see the return of Kratos and Atreus as they explore more of the ancient Norse realms and encounter more powerful gods looking for retribution.

Here’s everything we know about the upcoming God of War sequel coming to PS5 so far. For more on other upcoming new games, check out our most anticipated games of 2021.

The Story So Far

Though details are scarce about the sequel’s plot, it’s fair to say that Kratos and his son Atreus will have new enemies to face as Ragnarok approaches. Towards the end of the original game, both demi-gods have a brief encounter with the hammer-wielding god of thunder, Thor, and it looks as though it won’t be a peaceful meeting. In the reveal trailer shown off in June 2020, we saw a brief look at the logo for the next game, along with a voiceover from Kratos saying the words, “you must prepare yourself.”

Release Date

One of the most surprising details to come from the reveal teaser was the planned release date of 2021. The next God of War game is poised to be one of the PS5’s early heavy hitters; however, with the shifting changes resulting from the COVID-19 pandemic, there is a possibility that 2021 may not be a sure thing. We’ll be sure to update this when new details come.

What Platforms Will It Release On?

From what we know so far, the God of War sequel is planned for PS5. However, Horizon Forbidden West, another sequel to a popular PS4 title that’s also scheduled for 2021, will launch on both PS4 and PS5 consoles, so there is the possibility that the next God of War will be a cross-gen game as well. Once more information is available, we will update this post.

Trailers

So far, the only trailer to be released for the sequel is the announcement trailer. In addition to hearing Kratos telling an unseen character, likely Atreus, to prepare for what’s coming, we also see a set of runes that translates to “Ragnarok.” You can check out the brief trailer below.

DLC Plans

As of right now, DLC plans haven’t been revealed for the game. Looking back at 2018’s God of War, it received a set of updates that added in additional content, including new armor, game rebalances, and the option to roll into a new game while keeping your gear and skills. It remains to be seen if the next God of War will have any post-launch plans, but we’ll be sure to keep you updated on what’s to come.

How To Pre Order

God of War: Ragnarok has not gone on sale just yet. Once it does, we will update this post with links on how you can secure physical or digital versions of the game.

This Massive Dragon ‘Miniature’ Is One of the Largest Ever

At some point, we’ve got to stop calling these things miniatures. In recent years, that’s largely WizKids’ fault, as the company has continued to release massive figures of key creatures from TTPRG systems like Dungeons & Dragons, Pathfinder, and more. Now, WizKids is set to release its largest dragon miniature yet, the ancient white dragon Arveiaturace from Dungeons & Dragons’ Forgotten Realms setting.

The “miniature” itself lives up to the billing of a gargantuan-sized ancient white dragon. Arveiaturace is absolutely massive, even by the standards set with other large dragon miniatures. Standing hunched over at seven and a half inches tall, 16 and a half inches long from nose to tail, and with an overwhelming 17-inch wingspan, she is easily the largest dragon WizKids has created yet. She’ll be released in January 2021, but is available to pre-order now from the WizKids Store, Amazon, and at your local game store for $100 USD.

On the table, this figure dominates the landscape, and it’s shocking just how big this ancient white dragon appears when it’s towering over your player characters’ medium-sized miniatures on their standard one-inch bases. And when it’s not on the table, it’s a display item that will likely be one of the centerpieces of any miniature collection. You can see the figure in all its enormity in the slideshow below.

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Check out a gallery of the massive ancient white dragon Arveiaturace miniature.

The sculpt of the model is excellently detailed in a crouched position, with the wings sweeping forward and to the sides in an unusual and refreshing way, rather than pinned back or frilled out, which means you can actually fit it in a standard shelf, which I appreciate. And this pose is aggressive and bestial in a way that does a white dragon justice, as they’re the most animalistic of the chromatic dragons. It really helps sell the intimidating profile of a creature that should be a deadly threat.

The paint job is nice and fairly clean, though the majority of the figure is a flat pale gray, so outside the flourishes in the pinkish mouth, ice-blue eyes, and dark grey talons and claws flecked with lighter tones, there isn’t much color variation. However, that may be intentional as the model is extremely detailed offering a ton of texture between the scales, the rough hide, the membrane on the wings, and the jagged spikes on her back and tail. You can see veins and folds and wrinkles throughout, which throw shadows really nicely and create interesting depth and age on the model. All in all, it’s an excellent build and the sculptors really outdid themselves with this one.

As for modifiable elements, the dragon comes fully assembled with the exception of the tail, which slides securely into the cavity with just a bit of effort. But the most eye-catching part of the miniature is the rider mounted on a removable saddle sitting just north of her shoulder blades – which just sticks out against the constant pale gray. There are story and lore elements to this rider, but I’ll stick them well below with a spoiler warning so if you’re worried about that kind of thing, you’re not going to walk into it.

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The removable saddle and rider is a very nice touch that – apart from her sheer size and scale – separates her from other dragon miniatures and making her a unique character, rather than just another impressive dragon. The medium-sized rider is hard plastic and excellently detailed while the saddle is adorned with a number of buckles and faux-metal decoration with soft-plastic straps that loop around the dragon’s neck and front legs. The presentation is great, and while I admit that I’ve never thought about how a dragon saddle would practically work, this seems fairly realistic.

The only small issue I could potentially see is the fasteners on the straps that secure them to the harness. There are three plastic pegs that slip into holes on the saddle. The first time I pulled them apart, the left leg peg came out easily, the center harness peg was a little more difficult, but the right leg fastener I had to pull on a little bit more than I was comfortable with. I’m sure these pegs will slip in and out more easily with repeated use, but I was a little worried about the integrity of the strap as I turned up the force when tugging on it. Still, it came apart and snapped back together just fine, so maybe I’m being overly cautious, but it’s something to keep in mind.

Finally, the base of the model is a really interesting approach. I imagine it’s hard to make these models massive since the size of the base needs to support the weight distribution of the sculpt, but it also serves to denote the intended size of the creature on the table. Essentially, base size actually matters in game terms. In this case, a gargantuan-sized ancient dragon should have a four-inch base to keep it in line with D&D’s size rules. So what do you do when you want a massive model, for a gargantuan-size creature? You make the oversized (roughly eight-inch) base plate clear plastic and add a four-inch circle in the center that shows the intended size on the field of play. It’s a smart workaround that still lets you see the terrain and gridlines underneath, but could be tricky to fit into the field of play if you’re using scatter terrain or environmental set pieces.

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The only other problem I can see in this approach is a small one, as all four of Arveiaturace’s feet (paws?) sit right on the outside of her “occupied space” circle. Meaning if you have a few characters in melee range, there are four squares or hexes around her that you won’t be able to occupy with those characters. It’s not a big deal since you can just turn the model or shift the characters over one five-foot square/hex, but you nitty-gritty tacticians might run into trouble when optional flanking rules or the like come into play. Ultimately it’s a small consideration for the sake of her oversized grandeur, and if this clear-base approach means I can drop mammoth figurines onto the table, I’ll take it every time.

Minor spoilers for Icewind Dale: Rime of the Frostmaiden below:

For as ubiquitous as dragons are in fantasy roleplaying tabletop games, it’s rare that specifically named dragons are converted into miniatures. Arveiaturace is part of a very small club in this regard and comes with a fairly extensive backstory and appearances in several Dungeons & Dragons adventures, including Wizards of the Coast’s latest adventure, Icewind Dale: Rime of the Frost Maiden, set in the frozen north of Faerun. In this case, the Arveiaturace miniature can get repeated use not only in Icewind Dale: Rime of the Frostmaiden, but she also makes cameos in the Rise of Tiamat and Storm King’s Thunder adventures.

She’s had quite a bit of detail written about her through the various editions of Dungeons & Dragons lore. Sometimes she’s referred to as insane, sometimes more patient and intelligent than the bestial and vindictive traits usually found in white dragons, and in Rime of the Frostmaiden she’s said to have cataracts that affect her vision. There are a bunch of different ways to use her, but her iconic dead rider is what really sets her apart.

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To that end, the ancient white dragon Arveiaturace (also known as the White Wyrm and Iceclaws) once served a wizard named Meltharond, who rode on her back as her only true friend and companion when he was alive. Now dead, she still speaks to his frozen corpse strapped into the saddle she still wears, which comes into play during her encounter in the adventure.

One of the variants for the encounter allows the rider to fall off, which effectively becomes a bargaining chip to survive the party’s brush with her. With that in mind, the fact you can remove the rider from the miniature is a very thoughtful detail. Not only for gamification purposes but because removing the saddle lets you run the miniature as just another ancient white dragon, or any gargantuan dragon if you toss in a little imagination. One thing I really like about WizKids is that the company tends to think modularly with its products, which you can also see in the WarLock Dungeon Tiles and the massive set piece simply called The Tower.

Regardless, she’s a really intriguing character that’s now made numerous appearances in Dungeons & Dragons’ Fifth Edition, so it’s very cool to be able to bring her to life on the table with such an impressive figure.

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Brandin Tyrrel is IGN’s Manager of Editorial Events. You can find him on Unlocked, or chat over on Twitter at @BrandinTyrrel.

 

What Cobra Kai’s Daniel Learns About Mr. Miyagi In Season 3, According To Ralph Macchio

It was first announced in early 2020 that the third season of Netflix’s Cobra Kai would take the original Karate Kid, Daniel LaRusso (Ralph Macchio), back to Japan, the setting for The Karate Kid Part II. Since then, we’ve learned that some familiar faces from the movie will appear this season, and gotten hints at what brings Daniel back to Okinawa in the first place.

The first video for the new season teased the possibility that Mr. Miyagi held back some secrets from Daniel–secrets that Daniel’s Karate Kid Part II rival Chozen (Yuji Okumoto) knew. While those have yet to be revealed, Macchio spoke to GameSpot about another piece of information his character learns about Miyagi while in Japan.

“Being over there and tapping into Miyagi’s life and learning the importance of Daniel-san to Mr. Miyagi versus it only being one direction was really important,” the actor said. “To hear that information and to learn that information was so moving and yet fulfilling to Daniel LaRusso.”

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As for the other secrets Daniel might learn about his late mentor and father-figure, Macchio simply teased, “[Okinawa is] a place to do a deeper dive and learn something about him or learn something about Miyagi that he didn’t know that could inform his life and stories going forward.”

For fans of Karate Kid Part II, though, the return of not only Chozen, but the film’s love interest Kumiko (Tamlyn Tomita), are sure to be exciting moments. Naturally, they were for Macchio as well. “It was a great usage of lead characters from Karate Kid Part II, in the lovely and talented Tamlyn Tomita as Kumiko and the most awesome Yuji Okumoto as Chozen, and then even other surprise characters from Karate Kid Part II that drive the story forward,” he said.

As for who those other surprise characters could be, Macchio made sure not to spoil what was to come.

Cobra Kai Season 3 premieres on Netflix in January 2021.

Now Playing: Cobra Kai Season 3: Everything To Know

A Lost Game Boy Add-On Called the WorkBoy Has Been Found After 28 Years

A lost, unreleased Game Boy add-on known as the WorkBoy has been discovered after 28 years and reveals an accessory that could have brought PDA-like functions like an address book, calculator, appointment book, and so much more to Nintendo’s beloved handheld device.

Video game historian Liam Robertson shared his quest to find out what happened to this add-on in a new Game History Secrets video on DidYouKnowGaming? and, not only did he track down the original creators behind the WorkBoy to learn the story behind why it was never released, he was able to get one of the only prototypes in the world working.

As you can see in the image below, the WorkBoy was a keyboard that connected to the Game Boy via Link Cable and would allow you to take advantage of 12 apps, including an address/phone book and appointment book.

Image Credit: Liam Robertson - DidYouKnowGaming? - Game History Secrets
Image Credit: Liam Robertson – DidYouKnowGaming? – Game History Secrets

The WorkBoy was set to be an officially licensed accessory for the Game Boy that was designed by Source Research and Development and produced by Fabtek Inc. in close collaboration with Nintendo.

In January 1992, WorkBoy was officially trademarked by Nintendo of America and even made an appearance at CES 1992. It was profiled by various outlets, but following a brief swell in coverage, it more-or-less vanished.

Robertson was able to track down Eddie Gill, the architect of the WorkBoy and the founder of Source Research and Development, and he discussed how the WorkBoy was originally planned on being released in late 1992 or early 1993 for around $79-$89 USD, but various issue prevented it from ever reaching the public.

Gill said there were only two WorkBoy prototypes left in the world that he knew of, and he said that one was probably “deep in the vaults of Nintendo,” while the other was in possesion of Frank Ballouz, the founder of Fabtek.

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Robertson got in touch with Ballouz and he did indeed have a WorkBoy prototype. Ballouz did not, however, have a Game Boy to test it out, so he sent it to Robertson in hopes he would be able to get it working.

When Robertson first connected the WorkBoy keyboard to a GameBoy, nothing happened but a short alarm beep. It turns out that the WorkBoy needed a cartridge to fully function, although none could be found.

As fate would have it, Robertson was able to find a ROM of the software in one of the big recent leaks that followed the Nintendo Gigaleak earlier this year. After burning the ROM to a blank cartridge, Robertson got it to work.

Seeing the WorkBoy in action is a glimpse at what could have been. It’s also very interesting to see this in action in 2020, where many of the functions of the WorkBoy are commonplace. Back in 1992, this was ahead of its time.

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Due to that, it needed to carry a pretty high price. That high price was one of the main reasons the project was cancelled, as the $89.99 USD Game Boy was set to get a price drop, meaning the WorkBoy would most likely have been more than the system itself at $79-$89 USD.

Additionally, a large explosion in a factory in Japan that was producing computer chips caused the price of D-RAM to soar, making it near impossible to bring the price down of the WorkBoy, had it been released.

Even though the WorkBoy never saw the light of day, Gill’s original design helped inspire a new device he patented for a personal communicator, complete with a keyboard and touch screen, that would later be licensed by Nokia for its Nokia 9000 series of devices in 1996.

Gill would then go back and work with Nintendo to try to develop a revamped WorkBoy for the Game Boy Advance that would allow for E-Mail, web browsing, and word processing. As with the original, however, it never reached the finish line.

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For more on Nintendo history, be sure to check out our look The Lie That Helped Build Nintendo and (almost) every Nintendo accessory ever.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Great Wave Off Kanagawa Recreated With 50,000 LEGO Pieces

Does being paid to build with legos full-time sound like a dream? Japanese artist Jumpei Mitsui is one of the 21 people in the world who get to do this, and he’s recently recreated a three-dimensional version of Katsushika Hokusai’s “The Great Wave off Kanagawa” entirely in LEGO form.

The project, now displayed permanently in the Hanyu Brick Museum in Osaka, Japan, took over 400 hours. It was built with more than 50,000 different LEGO blocks, and details the waves, boats and Mt. Fuji, spanning just over five feet.

Mitsui described on his Twitter the process of recreating the art in sculpture form, noting he had made one sketch, mostly to determine balance over being a “blueprint.” He said he also read several papers and watched hours of YouTube videos on waves to make sure he was getting the shapes and forms of them correct.

The piece is of course inspired by the original Japanese artwork, created sometime in the 1820’s and often considered one of the most recognizable pieces of Japanese art.

Though the gift-giving holidays may have come and gone, if you’re still looking to pick yourself up a LEGO set or two, be sure to check out our holiday 2020 LEGO guide. You can also check out IGN’s experience building the LEGO Roman Colosseum, the biggest LEGO set ever (that you can purchase). And if you’re looking for what’s next in the world of LEGO games, check out our latest coverage of 2021’s LEGO Star Wars: The Skywalker Saga.

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10 Biggest TV Shows To Watch In 2021

There were plenty of excellent TV shows to binge-watch while we were stuck at home in 2020. But what’s next? While we can’t predict what life will be like next year, we can at least look forward to more great television. Here are the 10 biggest TV shows to watch in 2021.

Very few shows (Cobra Kai Season 3, WandaVision, The Falcon and the Winter Soldier) have set release dates due to production being affected by the COVID-19 pandemic. However, some of our best bets for anticipated shows that will release in 2021 include The Witcher Season 2 (Netflix), The Expanse Season 6 (Prime Video), American Horror Story Season 10 (FX), I Think You Should Leave Season 2 (Netflix), MODOK (Hulu), and Loki (Disney+).

There are a lot of new Star Wars series on the horizon too! While we wait for trailers for Ahsoka, Obi-Wan Kenobi, and more, we at least know of one show definitely coming in 2021 – The Book of Boba Fett, coming December 2021 to Disney+.

Monster Hunter Rise: Everything We Know

Monster Hunter World may have skipped out on the Switch, but Nintendo’s hybrid console is receiving its own new Monster Hunter game next year: Monster Hunter Rise. Developed on Capcom’s RE Engine, Rise is a sprawling new entry in the action-RPG series, featuring seamless environments and a handful of brand-new mechanics that give the game a more fluid, action-packed feel than previous installments.

We’re still a few months out from Monster Hunter Rise’s release, but Capcom has already revealed various details about the game. We’ve rounded up everything we know about Switch’s new Monster Hunter title below. For more on next year’s biggest releases, be sure to check out our most anticipated games of 2021, as well as our lists of the biggest Switch games to play in 2021 and beyond and 50 games you should have on your radar next year.

Table of Contents [hide]

Release Date

Monster Hunter Rise launches on March 26, 2021.

Platforms

Monster Hunter Rise has only been announced for Nintendo Switch. Though rumors have been circulating that the game will also be released on PC later in the year, Capcom has not announced any plans to bring it to other platforms as of yet.

Trailers

Capcom has given us a few glimpses at Monster Hunter Rise since it was officially announced in September’s Nintendo Direct Mini presentation. During TGS 2020, the publisher shared an expanded version of the game’s reveal trailer, which showcased more of Rise’s expansive environments and its major new gameplay mechanics, particularly wall-running, the lasso-like Wirebug, and the new Palamute companion. The video also introduced a couple of new monsters debuting in the game, including Magnamalo, Rise’s flagship monster.

The publisher shared another trailer during the 2020 Game Awards. This one focuses more on the game’s story. As it explains, Kamura Village is being threatened by a monster stampede known as the Rampage, and players will need to protect the village and discover the reason this event keeps occurring. The trailer ends by revealing that a Monster Hunter Rise demo is hitting the Switch eShop in January.

Capcom has also shared an assortment of videos highlighting each of the game’s 14 different weapon types, from the Great Sword to the more eclectic Insect Glaive. You can watch these videos on the official Monster Hunter YouTube channel.

New Features

Monster Hunter Rise introduces a couple of new gameplay elements to the series, chief among them the Wirebug. This lasso-like insect functions as a sort of grappling hook, allowing players to propel themselves around the environment and even latch onto monsters. Capcom confirms that players will have two Wirebugs at their disposal, and they can be used in conjunction with the game’s various weapons to unleash acrobatic attacks.

Rise’s other big addition is the Palamute, a new type of canine companion. Much like the Palico, the Palamute can join players on hunts and offer backup when battling monsters. Whereas the Palico is more of a support companion, however, the Palamute specializes more in offense, and players can even ride it to traverse environments more quickly.

Multiplayer Details

Like previous Monster Hunter games, Rise supports up to four players locally or online. As is the case with most other Switch games, you’ll need to have a Nintendo Switch Online subscription to take advantage of online play. Individual memberships cost $4 for one month, $8 for three months, and $20 for one year, while an annual Family Plan runs for $35 and covers up to eight Nintendo Accounts.

Although Capcom has shared few details about Rise’s multiplayer content, the basics remain the same as in previous Monster Hunter games. You’ll be able to party with up to three other players and embark on quests together. These missions entail hunting or trapping fearsome monsters and gathering resources, which you can then use to fashion new weapons and armor for your hunter.

DLC/Microtransaction Details

Capcom has not yet announced any DLC for Monster Hunter Rise, although some sort of post-launch content is expected to arrive for the game. Previous Monster Hunter titles have received free crossover gear and quests based on other video game series (the Legend of Zelda: Breath of the Wild armor in Monster Hunter Generations Ultimate being one such example), and that tradition will likely continue with Rise. Capcom, however, is not ready to discuss any crossover plans yet:

“[Collaborations have] obviously become a staple of the series, so we’re looking into what we can do with this game, but we haven’t really decided on anything yet, and the team is still very much hard at work on getting the actual main game finished, so that’s our priority right now,” producer Ryozo Tsujimoto told GameSpot.

Beyond potential collaborations, there’s also the possibility of some paid DLC. Monster Hunter World set a precedent for this when it received its big Iceborne expansion, which introduced an entirely new world to explore and many new and returning monsters to hunt. It remains to be seen if Rise will likewise receive a paid DLC expansion, but given Iceborne’s success, it’s certainly possible.

Amiibo

Monster Hunter Rise Amiibo
Monster Hunter Rise Amiibo

Monster Hunter Rise is launching alongside three new Amiibo figures of the Palamute, Palico, and Magnamalo. Each one unlocks a special set of layered armor in the game. However, the standalone figures will be sold exclusively at GameStop (in the US) and EB Games (in Canada), and no pricing details have been announced yet.

Preorder

Monster Hunter Rise is already up for preorder. The game will be available in three editions. The standard release costs $60, while the Deluxe edition runs for $70 and includes a variety of extra in-game bonus items. Finally, Capcom is offering a premium Collector’s edition. This costs $100 and comes with all of the content from the Deluxe edition as well as some physical goodies, including the Magnamalo Amiibo and a sticker set.

Regardless of which edition you preorder, you’ll receive a few in-game bonus items for reserving Monster Hunter Rise ahead of its release. These include the Retriever Costume and Forest Cat Costume for your Palamute and Palico companions, as well as the Novice Talisman, which will give players a little bit of extra assistance during the early hours of the game.