Pokemon Go Removes Mega Venusaur From Raids Later This Week

Mega Venusaur was one of the first three Mega Raid bosses to appear in Pokemon Go after developer Niantic introduced Mega Evolutions to the game, but it won’t be around for much longer. The studio has announced that Mega Venusaur will be leaving Raid battles this Friday, October 23 (when Pokemon Go’s Halloween 2020 event kicks off), but you’ll have other ways to earn Venusaur Mega Energy after it’s gone.

Following Mega Venusaur’s departure, Niantic says you’ll be able to receive Venusaur Mega Energy as a reward for completing certain Field Research tasks. The studio also teases that it will hold an event next month that will feature exclusive Timed Research tasks, and completing these will likewise net you Venusaur Mega Energy.

Other changes to Mega Evolutions are also coming in November. You’ll be able to earn Mega Energy by walking with your Buddy Pokemon if you’ve Mega Evolved a Pokemon in its line. You can also earn extra Candy when you have a Mega-Evolved Pokemon and catch another monster that has the same type as it. This extra Candy bonus will extend to any Raid boss you catch as well, regardless of its type. You can read more on the official Pokemon Go website.

As previously mentioned, Mega Venusaur is leaving Raids when Pokemon Go’s Halloween 20202 celebration begins. As part of the event, a new Mega-Evolved Pokemon will take its place in Raids: Mega Gengar. You’ll earn Gengar Mega Energy by defeating it and completing Timed Research tasks. A special costumed Gengar will debut as part of the event as well, while the Legendary Pokemon Darkrai will return to five-star Raids.

In the meantime, there are still a few days left to catch Pokemon Go’s current Legendary, Origin Forme Giratina. The Ghost/Dragon Pokemon is appearing in five-star Raids until October 23. There’s also still time to complete October’s Field Research tasks and catch this month’s Research Breakthrough reward, Shedinja.

Now Playing: Pokemon Sword & Shield DLC, EA Play On Game Pass, & Torchlight 3 Release Date | Save State

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There’s a 50-50 Chance We Really Are Living in a Simulation

Some scientists believe that there’s a 50-50 chance we really are living in a simulation, and now we have to wonder if The Matrix is looking more like a documentary than science fiction.

In a report from Popular Mechanics (via Scientific American), some scientists believe that the odds that life as we know it is a simulation could be as simple as a coin toss. This 50-50 coin toss approximation comes from the Scientific American-cited odds of 50.22222 to 49.77778 when determining whether or not life is a simulation. Scientific American, and subsequently Popular Mechanics, cite philosopher Nick Bostrom’s 2003 paper, “Are We Living in a Computer Simulation?” to explain where odds like the ones above come from.

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“I argue that at least one of the following propositions is true,” Bostrom says in his paper. “(1): the human species is very likely to become extinct before reaching ‘posthuman’ stage; (2): any posthuman civilization is extremely unlikely to run a significant number of simulations of its evolutionary history (or variations thereof); (3): we are almost certainly living in a computer simulation. It follows that the belief that there is a significant chance that we shall one day become posthumans who run ancestor-simulations is false, unless we are currently living in a simulation.”

Bostrom’s simulation theory focuses on computing power, much like The Matrix and its sequels did when discussing the idea of humankind simulation. It might be hard to believe there exists a computer powerful enough to simulate our entire existence but, if such a computer did exist, we would never be able to recognize it to begin with as we’d be inside of it, or rather, a part of its simulation.

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Bostrom’s theory of simulation sees the odds at nearly 50-50 and Columbia University astronomer David Kipping used Bostrom’s theory as a guide for arriving to his own odds. Kipping’s theory dictates that simulations cannot spawn their own additional simulations.

“That is because as simulations spawn more simulations, the computer resources available to each subsequent generation dwindles to the point where the vast majority of realities will be those that do not have the computing power necessary to simulate offspring realties that are capable of hosting conscious beings.”

As Popular Mechanics points out, think of Russian nesting dolls. Each subsequent doll after the first doll must fit into the doll that came before it. As a result, each doll grows smaller and smaller in size and scale as you go deeper into the nest of dolls.

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Basically, we are either in a simulation or we are not in a simulation. If humankind never creates its own simulation using conscious beings, then the odds of us living in a simulation tip further toward “yes,” because if we are in a simulation, then we likely wouldn’t be able to create one. If humankind does create a simulation of its own using conscious beings, then Kipping and Bostrom’s theory about computing power are closer to being proven wrong and the odds of us living in a simulation shift more towards “no.”

Regardless, it’s probably not a bad idea to let Keanu Reeves know now just in case.

For more science, read about how some scientists claim evidence of a parallel universe where time runs backward and then read about how this simulation might not matter because various species on Earth keep evolving into crabs.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN who became increasingly more existential while writing this story. You can follow him on Twitter @LeBlancWes

Back To The Future: Ben Stiller’s Audition For Marty McFly Is Pretty Great

Working actors usually audition for plenty of roles, but rarely does anyone get to see them. For the new release of the Back to the Future trilogy on 4K–which arrives on October 20–one of the special features showcases a few big names you may be familiar with. This includes Ben Stiller, who recently appeared in Adam Sandler’s Hubie Halloween.

In the special feature “An Alternate Future: Lost Audition Tapes,” six audition tapes are shown for various actors, with the most notable being Ben Stiller. While he may be a household name now, back in 1984-85, he hadn’t landed a major role. Stiller was around 19 at the time, trying out to play Marty McFly. The brief video shows Stiller reading lines, and he’s pretty great. Both C Thomas Howell (The Outsiders) and Jon Cryer (Pretty in Pink) tried out for Marty McFly as well, but neither fit the role as well as Stiller did from the audition tapes. However, as good as Stiller seemed from the short clip, there is no one better for that role than Michael J. Fox.

However, there are other audition roles in the featurette. Billy Zane (Titanic) tries out for the role of Biff Tannen–and frankly, he’s not very believable as the infamous bully. However, he ended up being in both Back to the Future 1 and 2 as Match, Biff’s sidekick. Peter DeLuise (21 Jump Street) also tried out for the role of Tannen. Casting made a great call on this because no one embodied the role more than Thomas F. Wilson.

For the love interest of Jennifer Parker, Kyra Sedgwick (Brooklyn Nine-Nine) tried out. There isn’t anything too memorable about Sedgwick’s performance from the clip. And even though Claudia Wells landed the role for the first movie, she was recast for the sequel when Elisabeth Shue came aboard the franchise.

Back to the Future: The Ultimate Trilogy will feature all three movies in ultra high definition and plenty of special features, including ones that have never been released before.

Back to the Future Ultimate Trilogy on 4K UHD

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$43 (was $55)

The boxed set will have all three movies along with an extra disc filled with special features both old and new. Below, you’ll find the new additions for this collection.

New special features:

  • An Alternate Future: Lost Audition Tapes
  • The Hollywood Museum Goes Back to the Future
  • Back to the Future: The Musical: Behind the Scenes
  • Could You Survive The Movies?

In addition to those, previously released supplemental material from various other versions of the movie are on this collection. This includes the six-part documentary about the trilogy, deleted scenes, audio commentaries, and more. The Back to the Future: The Ultimate Trilogy releases on October 20.

First Details On Adam Sandler’s New Netflix Movie, Hustle, Revealed

The ever-prolific Adam Sandler has another new Netflix movie on the way. Early details on Hustle indicate Sandler plays a down-on-his-luck NBA basketball scout who finds an incredible talent overseas and fights for his chances to join a team. The movie’s genre has not yet been revealed, meaning it could be construed as a continuation of Sandler’s drama turn in the thriller Uncut Gems–or it could be another goofball comedy.

The announced cast as reported by Deadline doesn’t offer any further clues on which way the tone might be tipping: Rapper-actor Queen Latifah (22 Jump Street), Oscar-winner Robert Duvall (Apocalypse Now), and Ben Foster (Leave No Trace, X-Men: The Last Stand) will co-star alongside Sandler. NBA player Juancho Hernangomez and sports commentator Kenny Smith also appear in the film, lending the film’s world extra credibility. Along those lines: LeBron James is a producer.

Will Fetters (A Star is Born) and Taylor Materne (Dominoes) will co-write the script, and Jeremiah Zagar (We the Animals) will direct. Given the behind-the-camera talent involved, it perhaps seems more plausible that Hustle will be a drama–or dramedy.

In other Adam Sandler news, last week a news anchor who had a cameo in the new Hubie Halloween reported that she lost a job as a result of her role. Neither Netflix nor Adam Sandler have issued a response.

New Texas Chainsaw Massacre Sequel Gets Creepy First Poster

The 1974 classic Texas Chainsaw Massacre is one of the the most influential horror movies of all time and has been followed by numerous sequels, prequels, and remakes over the years. The ninth film in the series is due for release in 2021, and the first poster has been released.

The movie doesn’t have an official title yet, but the poster has been revealed at the film’s new website texaschainsaw.com. A link to the site was also included in the trailer for Call of Duty: Warzone’s limited-time The Haunting of Verdansk event. The poster is a creepy painting of the franchise’s iconic chainsaw-wielding killer Leatherface, which updates the classic intro text from Tobe Hooper’s original film: “In 1974, the world witnessed one of the most bizarre crimes in the annals of American history. In 2021, the face of madness returns.” Check the poster out below:

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The movie is produced by Fede Álvarez (Don’t Breathe) and directed by David Blue Garcia. In August, it was reported that original directors Andy and Ryan Tohill had been fired after a week of shooting over “creative differences,” and the film would be reshot from scratch by Garcia. While the last film, 2017’s Leatherface, was a prequel to the original Texas Chainsaw, this next entry will reportedly be a direct sequel, set four decades later, that ignores all the films in between.

The new Texas Chainsaw film is only one of several movies in the long-running horror franchises due for release over the next couple of years. Halloween Kills was originally set to arrive this fall, but has been put back until October 2021, with Halloween Ends following a year later. Scream 5 is due in early 2022, with Truth or Dare’s Matthew Bettinelli-Olpin and Tyler Gillett directing, and Neve Campbell, Courtney Cox, and David Arquette all set to return to their roles from the previous movies in the hit slasher series.

For more, check out GameSpot’s guide to the biggest upcoming movies of 2020 and beyond.

Nvidia Reflex and a 360hz Monitor Are a Powerful Combination

If you’re looking to play at the top of your game, it’s key to make sure that low latency is a part of the equation. Latency – the delay between what you do and what you see on screen – is often the culprit for a shot that feels like it should hit but doesn’t. A lot contributes to this, including your game’s framerate, the refresh rate of your monitor, and any lag between your system and input device, be it a mouse or a controller, and identifying the problem areas is a major pain. However, with Nvidia’s new Reflex Latency Analyzer tool, they claim you can scratch part of the guessing game off of your list.

The tool, which is built into a handful of new 360hz gaming monitors, analyzes all the different potential points in your setup where input lag could be coming from, helping you easily identify which settings or PC components need to be tweaked in order to get as close to a 1:1 input as technologically possible. Now that I’ve had a chance to play with it, I’m convinced it’s very cool to have built into a display, but the improvements are marginal, especially if you’ve already optimized your game for low latency.

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Before going any further I want to break down some key items we’ll be discussing to measure my system’s latency. Each measurement was taken using the new Reflex Latency Analyzer which detects the amount of time (in milliseconds) from a mouse click to an in-game muzzle flash. The monitor, an Asus ROG Swift 360Hz G-SYNC Gaming Monitor PG259QNR has a square overlay that you position at the location of your gun’s barrel on screen that looks for a “luminance change.” Once the luminance change is detected, that data is processed using the Nvidia G-Sync processor, which then breaks down a wide array of statistics adding it all up to show your total System Latency. Here are the main components:

Mouse Latency: This is where it all starts. Mouse latency in this case is the amount of time it takes for your system to detect that you’ve clicked your mouse. It should be less than 1ms with a high-end mouse.

PC + Display Latency: This starts when your mouse click is received by the operating system. That data then goes through your CPU, to the GPU, and finally out to your display so you can see the result. This was the measurement displayed on our monitor with the built-in Reflex Latency Analyzer and a more thorough breakdown included this statistic on the Nvidia Performance tool.

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System Latency: This overall stat adds Mouse Latency + PC Latency + Display Latency and gives you the total amount of time from mouse click to output in a game. A good rule of thumb here is that 10ms is outstanding, 20ms is great, 30ms is okay, and anything over 40ms means you probably need to start tweaking to get that closer to the “outstanding” range. This would be especially true if you plan on playing at a pro level, where a few milliseconds separates victory and defeat.

To help you do that, Nvidia has built in Reflex Low-Latency Mode: This is a new feature offered by games like Valorant, Fortnite, Call of Duty, and others that take advantage of Nvidia tech to reduce your overall latency.

Nvidia’s claim is that this tech should make latency testing simple, fast, and accessible, and compared to how things were done in the past, I’d have to agree. If you’re interested in lowering your latency this certainly makes it easy to analyze what your machine is doing, and know how to fix it. I could imagine it becoming standardized in pro-circuit esports tournaments someday. However, if you’re a novice when it comes to this stuff, it’s a bit of a harder sell because it’s not going to be a night-and-day difference if you don’t know what to look for.

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As someone I’d consider a novice when it comes to latency, I’ve been in that “hard sell” boat for the last week or so as I played on a Reflex-enabled setup. For full context, this 360hz monitor was paired with my personal PC build which contains an Nvidia GeForce RTX 3090 GPU, AMD Ryzen 7 3700X CPU, and 32GB DDR4-2666 RAM, all fit into an ASRock X370 Taichi motherboard. All games were installed on a 3,500/3,300 MB/s Samsung 960 Pro NVMe M.2.

When I heard I would have to move from my trusty BenQ 1440p 144hz monitor to a 1080p 360hz display for this assignment, I was worried the increase in refresh rate wouldn’t be worth the loss in resolution. Would 360hz and this new tech make that much of a difference?

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Whoa! The answer is yes. Yes it would – at least on the refresh rate front. Jumping to this 360hz monitor from 144hz reminded me of the first time I played on a high-refresh-rate monitor. It took some time to get used to all those glorious new frames, but even as an amateur sniper, I was hitting shots that would have eluded me in the past. In every scenario it felt like I was getting more information from the games I was playing, and frankly just winning more. And with the Reflex tool I could dive into the metrics and clearly see why that was happening.

Obviously I had a higher refresh rate than what I was used to, but the input was also extra snappy – I didn’t know what I’d been missing. With a monitor that could keep up with any framerate my PC could spit out, I was getting more information into my eyeballs at all times, and could react to it faster. With the built in PC + Display Latency on the monitor, I was able to hone in on what settings I could tweak for each game in order to eke out a few more frames, lower latency, and the best experience across the board.

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According to Nvidia, the new low latency technology dramatically reduces the time something takes to render on screen when clicking the mouse. The trick is that it keeps the CPU and GPU in sync, eliminating render time between the two. This proved out to be marginally true as I could see the result first-hand via the on-screen analysis tool – every shot I fired gave me a readout of my PC + Display latency.

To break it down: with the in-game Reflex options and the Nvidia Global Low-Latency Mode both set to off, I was getting an average of around 20ms of System latency across games like Fortnite, Warzone, Apex, and Valorant, with Warzone being an outlier showing a bit higher latency of about 36ms PC + Display. Even without the Nvidia Reflex Low-Latency options, Destiny 2 clocked in at a snappy 25ms, putting it about 5ms slower than Fortnite and Apex. Valorant was the most impressive, averaging 13ms. For mouse latency, I saw numbers from 0.1ms to 1.0ms of input delay, with the average being on the lowest end of that spectrum.

With Nvidia Reflex Low-Latency Mode turned on, I got some significantly lower readings of 15ms and lower on some titles, with readings often coming in under 10ms for Apex and Valorant. However, the gains were marginal because my PC seems to be optimized, meaning the reduction in latency with the in-game Reflex Low-Latency mode was low when playing at 360hz.

Call of Duty Warzone was the hardest to dial in. When I had left HDR on initially, I was getting an Average System Latency of 42.1ms (danger zone!). That came from 1.0ms of mouse latency and 41.1ms of PC + Display Latency. This is a great example of what this tool can help you with, as it made it very clear that Warzone was running with almost double the latency of other games I had tested. Compare that reading to Destiny 2, a game with no reflex low-latency option, which could hit 25ms, and something was clearly up. Knowing that, I went into Warzone’s settings, turned HDR off and turned down the quality on a lot of items – even begrudgingly reducing my FOV slider a little bit to improve those numbers. With those tweaks, I was able to get my System Latency much closer to 30ms.

Nvidia told me that one should expect an average system latency of around 15ms with a 360hz monitor, and a range of 40-55ms of latency at 144hz. Except for Warzone, all the games I tested fell well within that range at 360hz, and with some tweaking were able to be improved. At 144fps locked, I still saw amazing response times though they were a tad higher.

To see if there were indeed any improvements to come from playing at 360hz, I also tried locking the refresh rate of the display to 144hz, and locking fps in Fortnite to 144fps. In this instance I saw an increase of 3ms delay on the low end, and 7ms of delay on the high end – a notable increase in delay over the 360hz display at the same settings.

There was one case with dramatic improvements originally discovered by Gamers Nexus. I was able to replicate what they had found in my own tests with Fortnite. With RTX On, and Reflex turned off I was seeing around 62.8ms of input delay. Turning Reflex on cut that nearly in half giving me 33.4ms of delay. An impressive reduction to say the least.

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Putting the technical analysis aside for a moment, I also want to also discuss what it was like playing on a 360hz monitor, pushing as many frames as my PC can handle at my eyeballs. At first it felt like my eyes needed to calibrate to the high refresh rate. But after I adjusted, everything was so smooth and buttery that I felt like I had more time to line up a shot, fire it, and actually hit the enemy. I don’t claim to be a pro, but I can definitively say that I’ve felt a marked improvement in my performance across all games.

I not only played better, but was noticing things I hadn’t seen before. For example, a jump and mid-air snipe shot is a difficult move for me to pull off in Destiny 2; the scope will take a bit to settle for that shot, and on my 144hz display I always had a bit of a hard time landing these tricky maneuvers. After ramping up to 360hz, however, I started landing these much more consistently.

The long and the short of it is: if you want as much data as possible and to enable the fastest response time possible, these monitors and tools give you one more way to actively improve your game. In addition, I would have never thought that going from 144hz to a 360Hz monitor would help me improve my game, but I stand corrected. The addition of the Reflex Latency Analyzer tech helped me understand what was going on in the background and get the most out of my games. Admittedly, this may have been due to me thinking of this level of tweaking as a hobby in and of itself – it’s not for people who want things to work perfectly right out of the box. As the graph shows it seems that the gains are marginal, especially when you’re already on a high-end PC, a 360hz monitor, and optimized games, which deflates the excitement a little bit even though the results speak for themselves. Even so, I have to imagine that being able to readily see that data on screen is going to be a welcome addition to competitive FPS junkies everywhere. What do you think of the new Nvidia Reflex Latency Analyzer that will be built into select 360hz displays? Is that a selling point for you? Let me know in the comments.

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Destin Legarie is a Director of Video Content Strategy at IGN and host of our Destiny show Fireteam Chat. You can follow him on Twitter or watch him stream regularly on Twitch when he’s not creating cool stuff at IGN.

AOC Wants To Play Among Us To Get Out The Vote

Update: Shortly after announcing her interest in playing Among Us with streamers on Twitch, Congresswoman Alexandria Ocasio-Cortez is now setting up and about to go live.

According to her original tweets, Ocasio-Cortez has expressed an interest in using the live stream to encourage more people to vote.

Original story follows…

Congresswoman Alexandria Ocasio-Cortez wants to play Among Us on Twitch to help get people to vote. The New York Representative hasn’t played before, but streamers are already champing at the chance to get her on their stream.

She sent out a follow-up tweet asking for recommendations on who she should play with on Monday. It’s a good strategy as nearly 400,000 people are watching streamers play Among Us on Twitch right now. Early voting is happening right now, too.

The United States has been setting records for voter turnout in 2020. More than 29 million people had voted by October 19, up from the 6 million that voted by this point in the 2016 election. It never hurts to get more people to vote, though.

Among Us is just the game to spread the word with, too. It’s been getting more and more popular over the past few months. It broke more than 4 billion views on YouTube in September and has more than 300,000 people playing on Steam right now. It helps that you can murder Toad in the murder mystery simulator (with special character mods), too.

Other groups have started to take advantage of games to get the vote out. More Than A Vote, a voting rights group, is releasing content about the importance of voting on 2KTV, the in-game NBA 2K show. We’re bound to see more as the election date grows closer.

Representative Ocasio-Cortez made waves in the game industry earlier this year when she tried to stop the US military from recruiting through platforms like Twitch. The measure she proposed was voted down in August. We don’t know when she’ll be hopping on Twitch to finish tasks, but we’ll update you once we do know.

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Chadwick Boseman’s Final Movie Gets Its First Trailer On Netflix

The first trailer for Netflix movie Ma Rainey’s Black Bottom, starring Viola Davis and the late Chadwick Boseman, has arrived, bringing an unflinching look at blues music pioneer Ma Rainey (Davis) and her road to stardom in the late 1920s. The movie is based on the play of the same name by August Wilson, who also wrote the play Fences, which was adapted into a feature film back in 2016 starring Davis and Denzel Washington.

Ma Rainey’s Black Bottom will be Boseman’s final film, following his death in August of this year. It follows his earlier Netflix release, Spike Lee’s Da 5 Bloods, which is considered an Oscar contender. Check out the trailer below.

In the film, Boseman plays Levee, Ma Rainey’s rival and a trumpeter who dreams of making his own mark on the Chicago blues scene. According to the movie’s official synopsis, it will focus on Ma Rainey’s battle against her white manager for control of her music. Levee apparently has an eye for Ma Rainey’s girlfriend and may just end up sparking a series of events that spark an “eruption of stories revealing truths that will forever change the course of their lives.”

Boseman and Davis will be joined by Coleman Domingo, Gylnn Truman, Michael Botts, and Taylour Paige. The film will be produced by Denzel Washington and directed by Tony Award Winner George C. Wolfe.

Ma Rainey’s Black Bottom will premiere on Netflix on December 18.

New To Disney+ In November: Season 2 Of The Mandalorian Rolls On

For the month of November, Disney+ has some original programming headed your way you’ll want to check out–mainly because it’s Star Wars related. On top of that, there are more original series, movies, and TV shows headed your way for November 2020.

Of course, most people will be checking out Disney+ for Season 2 of The Mandalorian. The latest installment of the show debuts on October 30 and new episodes will be airing every Friday afterwards. And of course, everyone’s favorite 50-year-old infant Baby Yoda–or The Child–will be returning, and we’ve already seen a few pictures of the lovable little scamp. Episodes 2-5 will air throughout the month of November, and if you like it, you’re in luck as Season 3 will start shooting before the end of the year. Check out the trailer for the new season below.

That’s not the only Star Wars content coming in November. On November 17, a brand-new Star Wars Holiday Special arrives. While the original Star Wars Holiday Special was terrible–to put it lightly–the new one will feature many stars of the film franchise in Lego form, and probably lots of jokes about how terrible the original special was.

Below, you’ll find everything coming to Disney+ for the month of November.

New on Disney+ in November 2020

Friday, November 6

  • Disney Goldie & Bear (s1)
  • Disney Goldie & Bear (s2)
  • Disney Junior Fancy Nancy: Fancy it Yourself (s1)
  • Disney’s A Christmas Carol
  • Mr. Magoo
  • The Mandalorian Episode 202 – “Chapter 10”
  • Magic of Disney’s Animal Kingdom Episode 107 – “The Big Egg Switcheroo”
  • The Right Stuff Episode 106 – “VOSTOK”
  • Weird But True Season Finale Episode 313 – “Camping”
  • One Day At Disney Episode 149 – “Leslie Evans: Senior R&D Imagineer”

Friday, November 13

  • Petra: City of Riches
  • Ultimate Viking Sword
  • The Mandalorian Episode 203 – “Chapter 11”
  • Magic of Disney’s Animal Kingdom Season Finale Episode 108 – “Baby Gorilla Grace”
  • Inside Pixar Premiere
  • The Right Stuff Episode 107 – “Ziggurat”
  • One Day At Disney Episode 150 – “Mark Gonzalez: Steam Train Engineer”

Tuesday, November 17

  • LEGO Star Wars Holiday Special

Wednesday, November 18

  • The Wonderful World of Mickey Mouse “Supermarket Scramble” & “Cheesewranglers”

Friday, November 20

  • Planes
  • Planes: Fire Rescue
  • Marvel’s 616 Premiere
  • The Real Right Stuff Premiere
  • The Mandalorian Episode 204 “Chapter 12”
  • The Right Stuff Finale Episode 108 “Flight”
  • One Day At Disney Episode 151 “Season Finale”

Friday, November 27

  • Alexander and the Terrible, Horrible, No Good, Very Bad Day
  • The Adventures of Yellow Dog: Far From Home
  • Marvel’s Spider-man: Maximum Venum (s3)
  • Once Upon a Time in Wonderland
  • Party Animals (s1)
  • Alaska: Port Protection
  • Black Beauty
  • The Wonderful World of Mickey Mouse “House of Tomorrow” & “Hard to Swallow”
  • The Mandalorian Episode 205 “Chapter 13”
  • Simpsons Forever | Favorite Episodes of November 2020

Fallout 4 Modders Mark New Vegas Anniversary With New Video

Fallout: New Vegas was released 10 years ago–on October 19, 2010–and to mark the occasion a group of Fallout 4 modders aiming to recreate the classic has released a new trailer of their progress. The Fallout 4: New Vegas project uses the Fallout 4 creation engine tools, with some impressive results.

The new video is just under two minutes, but in it you get a broad look at the world of New Vegas as reimagined with the prettier sheen of Fallout 4. It’s especially impressive when you consider that Fallout 4 took place in and around Boston, far from the dusty and mountainous desert depicted in New Vegas.

The Fallout 4: New Vegas team has been dropping comparison screenshots on its Facebook page. The mod group hasn’t given a release date or details.

Fallout: New Vegas has gained cult classic status, having been created as a Fallout spin-off by Obsidian. When Microsoft purchased Obsidian, it was nearing completion of its space-faring RPG The Outer Worlds. But now that Microsoft has acquired Bethesda, it owns both the Fallout franchise and the studio that made New Vegas, leaving open the possibility of a New Vegas 2.

Now Playing: PS5: What Is Sony Doing? | Generation Next

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