Call Of Duty: Warzone Players Are Unhappy About Black Ops Cold War Weapons

Call of Duty: Warzone now includes 30 new weapons from Black Ops Cold War and players are having trouble adapting to them. They’ve found that the new weapons are at a disadvantage compared to ones that have been in Warzone since March.

“These guns cannot and will not be able to compete with the current Modern Warfare guns,” said Redditor ruckh in a thread about the new update. “It boils down to the attachments–specifically the barrel, the suppressors, and the grips.”

Black Ops Cold War weapons were brought to Warzone with all of their original attachments and stat types–which are different to the ones used in Modern Warfare and Warzone. The attachments they do have can’t compete with ones that were available before the update.

The MAC-10 is one of the best new weapons in Warzone.
The MAC-10 is one of the best new weapons in Warzone.

“I am shocked this is how it played out,” said another player. “I thought Cold War guns were going be deliberately better, including at least one outright broken gun, to try to spur Cold War purchases.”

Players have theorized that Black Ops Cold War weapons would be stronger than current Warzone weapons in order to encourage players to purchase the standalone game. Instead they’ve found that the recoil and lack of certain attachments for the new guns gives them a big disadvantage when compared to guns like the Kilo. Most of the ground loot in Warzone is made up of Black Ops Cold War weapons–but securing a loadout with a gun from Modern Warfare is still the preferred route to winning a gunfight.

Some of the new weapons, like the MAC-10 SMG, are incredibly powerful at close range, but most gun fights in Warzone happen at medium-to-long-range. The advantage it provides is only reliable in certain situations that aren’t as typical in a battle royale. The assault rifles, on the other hand, simply don’t measure up to the existing Warzone weapons.

Warzone's Monolithic Suppressor.
Warzone’s Monolithic Suppressor.

One reason for this is because they don’t have Warzone’s strongest attachment–the monolithic suppressor. It increases both the range and and bullet velocity of most guns in Modern Warfare. Black Ops Cold War’s suppressors only decreases those stats. Players don’t think Black Ops Cold War weapons will be able to compete unless they’re given a similar attachment.

Only a small subset of players is being vocal about these changes–but they were talking about how weapon balance would be an issue before the update hit. Infinity Ward, Raven Software, and Activision are dealing with a number of issues–including one that makes players invisible–so players may have to wait before anything changes with the new weapons.

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Twitch Bans Use of ‘Simp’, ‘Incel’, and ‘Virgin’ as Part of New Harassment Crackdown

Last week, Twitch announced changes to its hateful conduct and harassment policy, including disallowing the use of terms such as “simp,” “incel,” and “virgin” when used in a derogatory fashion.

The new policy will start on January 22 and is effectively an update to Twitch’s evolving hateful conduct guidelines. To that end, Twitch says it will “look at the content of statements or actions in order to determine whether a behavior is abusive and violates our guidelines, rather than relying solely on perceived intent,” suggesting the company hopes to shut down bad actors who feign ignorance of unclear guidelines.

Using terms like ‘simp,’ ‘incel,’ and ‘virgin’ as an insult—to negatively refer to another person’s sexual activity—is not allowed under this new policy,” Twitch COO Sara Clemens said during a Twitch townhall stream. “In addition to the policy change, we’re also proactively denying emotes that include the term ‘simp.’ And we remove them when reported, and we’ll keep doing that once the policy changes.”

Twitch also updated its hateful conduct and harassment policy page with a new section on sexual harassment. Twitch notes that sexual harassment can take a multitude of forms, including “unwelcome sexual advances and solicitations, sexual objectification, or degrading attacks relating to a person’s perceived sexual practices, regardless of their gender.”

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Twitch’s policy also includes more particular acts of sexual harassment, including privately messaging a user with unwanted compliments about their appearance, stating a person is sexually immoral because of their clothing or physical appearance, and the aforementioned use of the word “virgin” as well as “whore.”

Other notable inclusions are:

  • Degrading another person by accusing them of having a sexually transmitted disease.

  • Suggesting a person’s channel is popular only because of sexual favors.

  • Using the whisper function to send unwanted sexual comments to another user.

  • Commenting on someone’s sexual prowess or lack thereof.

  • Threats of releasing revenge pornography.

You can read the full policy here.

Twitch’s policy states that it will look at a streamer’s actions when considering disciplinary actions against another user. This basically means that if a streamer has previously banned you from their channel, given you a timeout, or previously reported your behavior, that will be added to the case against you if Twitch moderators become involved.

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Twitch’s other hateful conduct and harassment policy include rules about posting racially discriminatory language and imagery.

The word “simp” has developed into a derogatory term for a man who is overly desperate for the affection of another person, particularly a woman. It follows in the footsteps of terms like “white knight,” which describes a man who exhibits an overeagerness to defend a woman’s reputation. Ironically, “simp” has become somewhat interchangeable, with some people using it as a way to mock any form of professional or personal admiration.

“Incel” (or “involuntary celibate”) has had a similar although not identical trajectory as a slur. The incel movement began as an online subculture of men who expressed frustration at not being able to find sexual or romantic partners, which developed a trend of resentment and misogyny directed towards sexually liberated individuals. Much like “simp,” it too has become a sort of catch-all insult for people perceived as sexually lacking.

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Joseph Knoop is a writer/producer for IGN.

Suicide Squad Spin-Off Peacemaker Adds Four New Cast Members

HBO’s upcoming Suicide Squad spin-off Peacemaker has reportedly gained four new cast members. Chukwudi Iwuji (When They See Us) will be a series regular, while Lochlyn Munro (Riverdale), Annie Chang (Shades of Blue), and Christopher Heyerdahl (Togo) will each be recurring guest stars, according to Variety.

They will join previously announced cast members Danielle Brooks, Steve Agee, Robert Patrick, Jennifer Holland, and Chris Conrad–and of course John Cena in the titular role (which he’s said will essentially be a “douchey Captain America”).

All that’s known about the most recent cast members is the name of the characters they will be portraying. Reportedly–and this still doesn’t tell us much–Iwuji will play a character named Clemson Murn, Munro will play Larry Fitzgibbon, Chang will play Detective Sophie Song, and Heyerdahl will play Captain Locke. For now, anything beyond this information would unfortunately be speculation.

Suicide Squad’s director, James Gunn, will be writing and directing Peacemaker. Suicide Squad is set to premiere simultaneously on HBO Max and in theaters, as part of a dramatic move by Warner announced earlier this month.

Assassin’s Creed Valhalla Launches Its Yule Season Update

Sure, Fortnite may have its Winterfest, and Overwatch has its Winter Wonderland, but Vikings? Vikings practically invented the winter solstice, and Ubisoft is showing that off in Assassin’s Creed Valhalla’s free holiday update, dubbed the “Yule Festival.”

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Valhalla’s Yule Festival runs from December 17 to January 7, letting players collect some free cosmetics and play around with some new activities. Note: You’ll have to complete one story arc (either Grantebridgescire or Ledecestrescire) to access the Yule Festival.

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The first thing players will likely notice is the expansion to Ravensthorpe, the settlement that players establish as Eivor early on in the game. The area is much snowier as a result of the winter solstice, and the settlement has been decorated in preparation for festivities.

Side activities include drunk brawls (the best kind), archery challenges, and others. Players who play throughout the activities will receive “Yule tokens” to exchange for cosmetic rewards, like new outfits for Eivor.

Here’s the full list of Yule rewards.

  • Mōdraniht Ceremonial Outfit

  • Mōdraniht Tattoo Set

  • Mōdraniht Ceremonial Seax

  • Mōdraniht Ceremonial Shield

  • Traditional Yule Garland

  • Sacrificial Altar

  • Ritual Tree Ornaments

  • Cozy Fire Pit

  • Yule Beech Tree

Starting December 22, players can also purchase the Niflheim theme in the Ubisoft store, which includes a stunningly blue set of winter armor, a reindeer steed, and even turns your crow into a little ice dragon.

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Players who have an artistic side can try their hand at Valhalla’s community contest. Players can submit a photo or a video for a chance to win Valhalla’s official art book and 50 euros worth of in-game Helix credits. That runs from December 17 to January 1. Details can be found on the official Assassin’s Creed Discord or Twitter.

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Ubisoft says Yule season will continue into February as well, with a new replayable River Raid mode and the addition of ranks to the Jomsvikings recruits you meet during your adventures.

As if that weren’t enough, the real-life village of Ravensthorpe (located in England’s Northamptonshire and sporting a hearty population of approximately 500-600 people) will be offering an Assassin’s Creed Valhalla-themed takeaway menu to patrons at the local Chequers Pub. So get your fill if you feel like making the drive to the countryside, although don’t expect to find any actual vikings. Valhalla narrative director Darby McDevitt told Eurogamer that the game’s settlement being so similar to the real-life town is a total coincidence.

If you need to rush to get into the Yule Festival, check out IGN’s Assassin’s Creed Valhalla wiki, where you’ll find an entire walkthrough, tips for beginners, and guides for all the best weapons and armor and more. Thankfully, Ubisoft’s latest patch has also fixed up a number of bugs, making for a smoother axe-swinging experience.

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Joseph Knoop is a writer/producer/true Saxon for IGN.

Epic Games Store Holiday Sale Is Live Now, Includes A Sweet Bonus And Free Games

Epic has kicked off its annual Holiday Sale, which includes big discounts on a wide variety of PC games. Not only can you get games like Immortals Fenyx Rising, Assassin’s Creed Valhalla, and others for their lowest prices yet on PC, but you can also save even more on your purchases thanks to nifty, unlimited coupons. The Holiday Sale runs until January 11, so you have a few weeks to take a look around.

Like other big sales at Epic, the extra promotion make the discounts even more enticing. If you have an Epic Games Store account (which is free), you simply need to sign in to claim a $10 off coupon. The coupon works on all games priced $15 and up. Best of all? You’ll get a new coupon with every eligible purchase. This means every game on the Epic Games Store priced above $15 is effectively $10 cheaper than the advertised discount. Coupons will expire at the end of the sale.

In addition to the coupon promotion, Epic is also giving away 15 games in 15 days, from December 17 to December 31. City-building sim Cities: Skylines is the first freebie and is available to claim now.

Before we dive into some of the best deals, we want to note that the prices mentioned here do not include the $10 off coupon. Some notable 2020 games are on sale for great prices. Immortals Fenyx Rising, a fun Zelda-like from Ubisoft that just launched earlier this month, is discounted to $40.19. Other recently released Ubisoft games are slashed to nice prices as well, with Assassin’s Creed Valhalla down to $49.79 and Watch Dogs: Legion to $40.19.

Other deals on 2020 games include Tony Hawk’s Pro Skater 1 + 2 for $30, Godfall for $51, Star Wars Squadrons for $24, and Ghostrunner for $22.49. If you’re looking for a specific game, we’d recommend searching for it directly on the storefront, as it can be a bit unwieldy to navigate the Epic Games Store during these sales.

We’ve rounded up a selection of the best deals below. Just remember that every price shown is without the coupon. With the coupon added, many of these games are on sale for their lowest prices yet. Epic isn’t the only PC storefront hosting a big sale right now. GOG kicked off its Winter Sale this week, offering discounts on more than 3,000 games.

Best deals at Epic Games Store

  • Assassin’s Creed Valhalla — $49.79 ($60)
  • Bugsnax — $21.24 ($25)
  • Carrion — $15 ($20)
  • Dead Cells — $15 ($25)
  • Death Stranding — $30 ($60)
  • Disco Elysium — $24 ($40)
  • Fuser — $39.59 ($60)
  • Ghostrunner — $22.49 ($30)
  • Godfall — $51 ($60)
  • Immortals Fenyx Rising — $40.19 ($60)
  • Journey to the Savage Planet — $15 ($30)
  • Mafia: Trilogy — $45 ($60)
  • Maneater — $24 ($40)
  • Red Dead Redemption 2 — $40.19 ($60)
  • Star Wars Squadrons — $24 ($40)
  • Tony Hawk’s Pro Skater 1 + 2 — $30 ($40)
  • Watch Dogs: Legion — $40.19 ($60)

GameSpot may get a commission from retail offers.

Call Of Duty: Warzone Helicopters Were Making Players Invisible

Call of Duty: Warzone players ran into another major glitch in Activision’s mega-popular battle royale. Players had found that they’d become invisible if they switched to the gunner seat in a chopper, crash it, and then revive themselves among the wreckage. Invisible players became menace to the game before choppers were removed.

Some players took it upon themselves to destroy all the helicopters on the map as soon as the game started so no one could take advantage of the glitch. Activision, Infinity Ward, and Raven Software responded by removing the chopper from the game altogether. There is no timeline on a fix for the issue.

This is the latest of many of Warzone’s game-breaking bugs that have frustrated players. They have taken advantage of other bugs–like one that lets them spawn multiple juggernaut suits–to gain an advantage over the competition. The most recent update that merged Black Ops Cold War and Warzone has caused a number of other issues as well.

This invisibility-causing bug isn’t particularly new in the battle royale genre. Fortnite had a similar glitch that forced Epic Games to remove the big mudflap truck from the game. A bug made players invisible, similar to the chopper situation in Warzone.

There are a number of other problems with Warzone’s most recent update–including how poorly balanced Black Ops Cold War weapons are now that they’re available in the battle royale. Issues like these are common when a big update comes to a live service game, although players hope Activision moves quickly to fix them.

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Back 4 Blood – Hands-On Preview

Twelve years ago, a small development team owned by Valve, known as Valve South, dropped a little game called Left 4 Dead — A zombie themed coop first person shooter that pit four players against a zombie horde and forced them to look out for the group as opposed to just looking out for the individual if they hoped to survive.

This helped give birth to a whole new sub-genre of coop survival first person shooters, and while Valve continued the legacy with Left 4 Dead 2, the original developers of Left 4 Dead, now reformed as Turtle Rock Studios, had not returned to the genre that they helped pioneer.

That changes with Back 4 Blood, an appropriately titled four player zombie themed coop survival shooter that goes into closed alpha testing starting today, and if my early impressions are anything to go off of, it’s good to have Turtle Rock back where they belong.

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So much of Back 4 Blood is directly inspired by Left 4 Dead that I think it’s actually important to lead off with the areas in which it tries to be different, and nowhere is that more apparent than in its deck building system. In Back 4 Blood, you actually build a deck of cards that you take in with you to each level. These cards are broken up into four categories: Reflex, Discipline, Brawn, and Fortune. Reflex cards typically focus on granting bonuses to speed or stamina; discipline cards are all about efficiency, so they offer buffs that give better accuracy, better healing, more ammo, and so on; Brawn cards buff your health, damage, and resistances; and finally fortune cards focus on giving you a percent chance of something happening, along with other general utility focused boons, like the ability to have unlimited ammo on your secondary weapon, or being able to shoot while sprinting.

You select 15 of these cards to build your deck, and at the beginning of every level, you’ll draw three and pick one card four times, and those four cards that you chose will be your starting set of active buffs and boons that you’ll take with you into the first part of the level. Every time you hit a saferoom and move on to the next stage, you’ll be able to add another active card into the mix. On the flip side of that though, are the corruption cards played by the game’s AI Director.

Each level begins with a selection of corruption cards that inform the players of what enemies and obstacles they can expect to face. Just like how you’re able to add new active cards at the beginning of every new act, there are also new corruption cards that are added that will throw a new curveball at you. Whether it be fog that makes it harder to see faraway threats, more zombie hordes, or a giant Ogre right at the start of the level.

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The limited nature of the alpha prevented me from really seeing the depth of the deck system, since there’s only one level and a relatively small selection of corruption cards that can change up how the level is played, but the idea seems really promising, especially the interplay between being able to see what corruption cards are coming up, and then being able to plan out with your team what active cards you want to bring into the next act as a way to prepare. It adds another layer of teamwork and coordination since you have to ensure that you’re not doubling up on cards and have all of your bases covered.

Another big change to the formula is the addition of a mini shop at the beginning of each new act. Instead of being gifted new weapons and items at a safehouse, instead you’re given the opportunity to choose what you want to outfit yourself with before moving on. You do this using a resource called copper, which you can find throughout the levels themselves in scarce amounts. This is actually a pretty big change, since you no longer find any sort of health or item pick-ups in saferooms. It’s up to you to purchase them all yourself, and if you don’t have the 500 copper to afford a first aid kit, you’ve gotta make the tough decision of whether you want to save that copper for the next act, or use what you have to load up on ammo, grenades, or whatever else you can afford.

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Everything else is pretty much as you’d expect of a coop zombie survival shooter developed by the team that essentially brought the genre into existence. You’ll need to stick together with your team since there are special zombies that can incapacitate and eventually kill you if you’re not assisted by a teammate. Retches behave almost identically to Boomers, and will explode in a burst of bile that can attract the horde; Hockers spit loogies at you that can slow you down and potentially lock you in place; and Snitches will creep around until they’re startled, at which point they’ll alert the horde if not killed fast enough. But there’s also giant zombies like the Ogre which seemed nearly indestructible and forced my team to turn tail and run if we wanted to live to fight another day.

Likewise, the one level that we got to play was also very reminiscent of Left 4 Dead in terms of its structure and objectives. In one part we had to hold strong against a while a loud Gravel Filler dropped enough rocks to give us a ramp to scurry up and climb over a wall, and in another, we had to blast away a propane tank and then book it across a collapsed bridge to escape the pursuing zombie horde attracted by the noise. But there are also some interesting set pieces that felt completely new. Being forced to contend with an Ogre while also trying to find a way through a cluttered tunnel was all sorts of stressful in the best kind of way, and having to split up the team to plant two bombs on a cruise liner while it gets completely overrun was a nice way to cap off the campaign.

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It’s also worth mentioning that despite going through the campaign three times, no two runs ever felt the same. Obviously the card system does a lot of that heavy lifting by changing things up every act, but on a base level there’s just a ton of randomization at play in terms of enemy and item placements. Certain rooms that were completely empty on one run would be chock full of zombies on another. Doors that were completely safe to open might now have an alarm that triggers the horde if you careless open them. There’s just a ton of stuff happening under the hood to ensure that these levels are as replayable as they can be.

Overall, my first experience with Back 4 Blood felt like just the right balance between old and familiar and new and fresh. Turtle Rock obviously knows this genre inside and out, and the ways in which they’re emphasizing player choice through deck customization and vendors at the end of every act feels like a smart shift in direction that still stays true to its roots.

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Mitchell Saltzman is an editorial producer at IGN. You can find him on Twitter @JurassicRabbit

Back 4 Blood: First Look At The Left 4 Dead Successor

Developer Turtle Rock Studios created a cooperative gaming phenomenon back in 2008 with Left 4 Dead. Twelve years later, it returns to that zombie apocalypse well with Back 4 Blood, another four-player co-op game about working together to fight a horde of mutated former humans. In a lot of ways, Back 4 Blood is a mutation itself–the core is very much Left 4 Dead, but with new additions injecting some fresh blood into the formula.

GameSpot editor Phil Hornshaw and video producer Jean-Luc Seipke got to play through one of Back 4 Blood’s campaign levels, in which players fight through the horde as they travel from safe room to safe room, during an early look at the game’s closed alpha. Check out the video above, in which we talk about our impressions of Back 4 Blood and the way it draws and expands on Left 4 Dead.

The discussion outlines the similarities between Back 4 Blood and Left 4 Dead–including level structure, enemies, and gameplay–as well as the differences Turtle Rock has baked in as well. These include a progression system that doesn’t just benefit players who put in a lot of time, but powers up the whole team, adding more replayability to the entire structure.

We’ve got more Back 4 Blood coverage from our time checking out the closed alpha, so be sure to check it all out on GameSpot.com.

Coming 2 America: First Look at the Eddie Murphy Sequel

Amazon Studios has released the first look at Coming 2 America, the sequel to 1988’s Coming to America, starring Eddie Murphy.

It was revealed in 2019 that a sequel to Coming to America was happening with a cast that included Wesley Snipes, Murphy, and more, and now, a little over a year later, we have our first look at Murphy and the cast in their respective roles for the first time in over 30 years. You can take a look at Murphy’s King Akeem and Arsenio Hall’s Semmi, and others, in the slideshow below.

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“Set in the lush and royal country of Zamunda, newly-crowned King Akeem (Eddie Murphy) and his trusted confidante Semmi (Arsenio Hall) embark on an all-new hilarious adventure that has them traversing the globe from their great African nation to the borough of Queens, New York — where it all began,” a press release for the film reads.

The sequel was reconfirmed in October when Murphy announced that the project was officially moving forward with Empire director, Craig Brewer, set to direct. Murphy will be joined by Hall, Jermaine Fowler, Leslie Jones, Tracy Morgan, KiKi Layne, Shari Headley, Snipes, James Earl Jones, John Amos, Teyana Taylor, Vanessa Bell Calloway, Paul Bates, Nonzamo Mbatha, and Bella Murphy.

The Coming 2 America screenplay comes by way of Kenya Barris (Black-ish, Girls Trip), Barry W. Blaustein (Coming to America), and David Sheffield (Coming to America), with a story by Blaustein, Sheffield, and Justin Kanew. Murphy and Kevin Misher will produce the film with Brian Oliver, Bradley Fischer, Valerii An, Barris, Charisse Hewitt-Webster, Michele Imperato Stabile, and Andy Berman set to executive produce the film. Ruth E. Carter will be handling costumes for the movie.

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Coming 2 America will be released exclusively by Amazon Studios on Amazon Prime Video on March 5, 2021.

Check out these 13 movie sequels that took forever and then check out IGN’s list of the best 80s action movies.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes