Hyrule Warriors: Age Of Calamity Review

Hyrule Warriors: Age of Calamity occasionally lets you take control of a Divine Beast. It’s a moment that should carry some weight for Zelda fans. The Beasts are colossal machines crucial to the events of The Legend of Zelda: Breath of the Wild, and while they’re cumbersome to control, the levels in which you play as them effectively communicate their destructive power. If you’ve played Breath of the Wild, these moments take on a portentous air; the power fantasy of using lasers, bursts of lightning, and volleys of magma to level mountains and rack up thousands of Bokoblin, Moblin, and Lizalfos kills is undercut when you remember how the people who’re using them can’t fully control them, and that these tools of destruction will turn on their masters when they’re needed most and destroy them.

That sense of impending doom is what I came to Age of Calamity for, but that’s where it blunders hardest. It constantly encourages you to set aside that feeling of dread, avoid coming to terms with the consequences of its apocalyptic premise, and instead just kill a bunch of baddies and think the Divine Beasts are cool. Doing that is fun for a while, but it couldn’t stop me from being enormously let down by that choice.

Age of Calamity’s narrative failure is especially frustrating because the disappointing turns it takes to get there seem so clear, and because it does so much right until then. The campaign begins with a small, white Guardian-like robot seeing the Calamity caused by Ganon in Breath of the Wild and traveling back in time to before it ever happened, when Link is still a royal knight and Zelda is working to unlock her potential and stop the Calamity from happening.

Things start well enough, mostly thanks to how Age of Calamity infuses the long-running Musou formula with Breath of the Wild’s look and feel. Mowing down crowds of Bokoblins and Lizalfos is simple enough, but larger enemies like Moblins and Hinoxes require real effort to take down. Dodging their attacks at the right time lets you fire off a Flurry Rush attack, one of the cooler maneuvers in Breath of the Wild. The original Hyrule Warriors’ subweapons are replaced by four Runes (remote bombs, magnesis, stasis, and cryonis), and they’re integrated into combat well; stasis freezes enemies in place and launches them based on how hard you hit them while they’re frozen, while magnesis absorbs nearby metal weapons and throws them back at their owners. Some attacks from larger enemies prompt you to counter them with Runes, staggering them and leaving them open to attack. That, along with magic rods that rely on an elemental counter system, give you plenty of options in combat.

Every member of the playable cast has a distinct mechanic or trick at their disposal, too, and they help keep things interesting. Link has you holding down the attack button to charge up his spin attack, Impa can mark enemies with magic symbols then collect them to produce copies of herself, and Urbosa can power up her attacks by discharging stored-up lightning, which you can then recharge with a button press. Later characters have even wilder concepts, and while a few didn’t jive with me, they’re all creative enough that I wanted to explore them.

Maybe the biggest game-changer, though, is how all the fighting is structured. As someone who adores Breath of the Wild, I got a huge kick out of Age of Calamity’s interface, and that aesthetic actually adds a meaningful layer to the experience. You spend a lot of time looking at a map of Hyrule, with mainline missions, side quests, upgrades, and shops dotted all around it. And while the main story missions tell a cinematic story of Link and Zelda recruiting the Champions to control the Divine Beasts and stop Calamity Ganon, the map tells a more sprawling tale. Getting access to a new shop may be as simple as gathering supplies in missions and checking off an icon on the map, but it’s contextualized as securing a trade route so the shop owners can properly do business with other towns, with short descriptions of what happens after you complete the task. It’s a small but fantastic touch that gets across the scope of the war you’re fighting, and how Hyrule cared for its people as it faced its end.

As the map gets cluttered with icons and the story starts approaching the major story beats from Breath of the Wild, Age of Calamity explores some of its history’s more poignant threads. Zelda’s journey to uncovering her potential, how that purpose drives her father to push her toward her destiny at the cost of everything else, and how much of a burden that kind of responsibility puts on someone is told well. Seeing the Champions in their heyday is fun, too, even if we know where their stories are headed.

Hyrule Warriors: Age of Calamity
Hyrule Warriors: Age of Calamity

All of these threads converge when things start to turn dire. Hyrule’s hubris in thinking it could repurpose technology it didn’t understand begins to destroy it. That sense of doom approaches. But in its most critical moment, Age of Calamity refuses to look its expectations in the eye and blinks. Without treading into spoilers, I found the last act profoundly disappointing. The way it explores the most impactful moments in Breath of the Wild’s story subverts and repudiates much of what made Breath of the Wild so resonant. For a game meant to give that story context, it’s a fatal misstep.

It doesn’t help that by this point, the other parts of the game start to wear out their welcome. The new layers of combat are nice, but you end up seeing most of the enemies you’re going to fight throughout your entire playtime early on, with later bosses being buffed-up versions of earlier ones. After playing the game for so long, their tells become simple prompts, missions get so easy they’re tedious, and side missions are a grind. It’s also harder to forgive the camera and frame rate issues, which become more pronounced as you head into more interior areas and produce more on-screen effects that slow things down.

I had started out completely on board with seeing Age of Calamity’s story through. By the end, I was doing these tasks more out of obligation than anything else.

Despite how much I’d invested in this version of Hyrule and the nagging feeling of leaving things unchecked on a map left me with, I stopped taking on side missions, stopped helping people build up Hyrule and prepare for the Calamity. I had started out completely on board with seeing Age of Calamity’s story through, being with the citizens of Hyrule until the bitter end, and just killing some baddies. By the end, I was doing these tasks more out of obligation than anything else.

It’s strange to think of a bungled story leaving me so lukewarm on a Zelda game, even if it is a spin-off. But paying off its premise is the burden a prequel to The Legend of Zelda: Breath of the Wild is tasked with. The main reason I dove into Age of Calamity is because I love its world and the history it tries to remember. So for a game to retread them and proclaim to have something new to say when its inspiration’s most striking moments come from what it leaves unsaid is a big ask. But my problem with Age of Calamity isn’t that it fails to live up to that responsibility. It’s that it doesn’t even try. It doesn’t have the courage to see things through.

Now Playing: Hyrule Warriors: Age Of Calamity Video Review

Pokemon Go Adding Gen 6 Pokemon, New Level Cap, And More In Huge Update

Pokemon Go has received a steady stream of tweaks and updates since its explosive debut back in Summer 2016, but the game will get its first major branded update next month. Dubbed Go Beyond, the massive update will be rolled out over the week of November 30, and it introduces some significant changes to the mobile game, including the first Gen 6 Pokemon, a higher level cap, seasons, and much more.

Kalos Pokemon

Niantic had previously teased that Kalos Pokemon were on the way to Pokemon Go, and the first Gen 6 monsters will arrive as part of the Go Beyond update. Starting December 2, players will be able to encounter a handful of Gen 6 Pokemon (and their evolutions) in the game, including X and Y starters Chespin, Fennekin, and Froakie, as well as Bunnelby, Fletchling, and Litleo.

To coincide with the arrival of Gen 6 Pokemon, Niantic is holding a special event in the game in early December. Throughout the event, Gen 6 Pokemon will appear in the wild more frequently, effectively ensuring everyone gets a chance to catch them. The event kicks off at 10 AM local time on December 2 and runs until 10 PM local time on December 8.

Increased Level Cap And Leveling Changes

As part of the Go Beyond update, Niantic is implementing some major changes to the game’s leveling system. Starting November 30, the studio is making the process of leveling up to 40 easier by doling out more XP for capturing and evolving Pokemon, registering new Pokedex entries, hatching eggs, and other tasks. Niantic says the extra XP “will be as much as double what it was before” in some instances, which should make it much easier for lower-level players to catch up.

Gyarados Cap
Gyarados Cap

Everyone who reaches level 40 by the end of the year will earn the distinction of being a Legacy 40 Trainer. Along with this accolade, they’ll receive a few rewards, including a Legacy 40 medal and access to exclusive Timed Research that will offer its own rewards, including a Gyarados trainer cap for their avatar. You have until 11:59 PM local time on December 31 to earn the Legacy 40 rewards. To make it easier to hit that milestone, Niantic will offer a double catch XP bonus from today, November 18, through the remainder of the year.

On top of that, Niantic is bumping Pokemon Go’s player level cap up from 40 to 50. However, the leveling process will work a little differently for these high-level players. In addition to earning enough XP, players will need to complete new Level-Up Research challenges to raise their level beyond 40; for instance, to level up to 41, players will need to catch a high number of Pokemon in one day and complete other tasks. There will be similar challenge requirements for each successive level as well.

Players aren’t the only ones getting a level cap increase; Niantic is also making it possible to power up Pokemon even further than before. The studio is introducing a new type of Candy called Candy XL, which will let you increase a Pokemon’s CP further than originally possible. Niantic says you’ll be able to acquire Candy XL either by catching Pokemon or converting regular Candy.

Level-Up Challenges
Level-Up Challenges

Seasons

Another new feature coming as part of the Go Beyond update is Seasons. A new Season will begin in the game every three months, and each one will usher in some big changes. For instance, the kinds of Pokemon that spawn in the wild will vary by Season. Different Pokemon will also appear during a Season depending on your hemisphere; for example, players in the Northern Hemisphere will encounter wintry Pokemon during the game’s first Season, while those in the Southern Hemisphere will find summer-themed Pokemon like Burmy and Darumaka.

Naturally, the Season Pokemon Deerling will also tie into this new feature. You’ll be able to find a different Deerling form in the game each Season. Niantic also says that events will be themed around the Season they occur in, and different Mega-Evolved Pokemon will appear in Mega Raids depending on the Season.

12 Days Of Friendship Event

Ahead of the Go Beyond update, Niantic is holding a 12 Days of Friendship event in Pokemon Go beginning today, November 18. Throughout the event, your friendship level with another player will increase much more quickly than normal when you open gifts, trade Pokemon, or battle together in Raids and Gyms. Additionally, you’ll receive an attack boost when you battle in a Raid alongside a friend as well as increased XP for successfully completing the battle, and the number of gifts you can open each day has been increased. The 12 Days of Friendship event runs until 1 PM PT on November 30.

GameSpot may get a commission from retail offers.

Hyrule Warriors: Age Of Calamity Review

Hyrule Warriors: Age of Calamity occasionally lets you take control of a Divine Beast. It’s a moment that should carry some weight for Zelda fans. The Beasts are colossal machines crucial to the events of The Legend of Zelda: Breath of the Wild, and while they’re cumbersome to control, the levels in which you play as them effectively communicate their destructive power. If you’ve played Breath of the Wild, these moments take on a portentous air; the power fantasy of using lasers, bursts of lightning, and volleys of magma to level mountains and rack up thousands of Bokoblin, Moblin, and Lizalfos kills is undercut when you remember how the people who’re using them can’t fully control them, and that these tools of destruction will turn on their masters when they’re needed most and destroy them.

That sense of impending doom is what I came to Age of Calamity for, but that’s where it blunders hardest. It constantly encourages you to set aside that feeling of dread, avoid coming to terms with the consequences of its apocalyptic premise, and instead just kill a bunch of baddies and think the Divine Beasts are cool. Doing that is fun for a while, but it couldn’t stop me from being enormously let down by that choice.

Age of Calamity’s narrative failure is especially frustrating because the disappointing turns it takes to get there seem so clear, and because it does so much right until then. The campaign begins with a small, white Guardian-like robot seeing the Calamity caused by Ganon in Breath of the Wild and traveling back in time to before it ever happened, when Link is still a royal knight and Zelda is working to unlock her potential and stop the Calamity from happening.

Things start well enough, mostly thanks to how Age of Calamity infuses the long-running Musou formula with Breath of the Wild’s look and feel. Mowing down crowds of Bokoblins and Lizalfos is simple enough, but larger enemies like Moblins and Hinoxes require real effort to take down. Dodging their attacks at the right time lets you fire off a Flurry Rush attack, one of the cooler maneuvers in Breath of the Wild. The original Hyrule Warriors’ subweapons are replaced by four Runes (remote bombs, magnesis, stasis, and cryonis), and they’re integrated into combat well; stasis freezes enemies in place and launches them based on how hard you hit them while they’re frozen, while magnesis absorbs nearby metal weapons and throws them back at their owners. Some attacks from larger enemies prompt you to counter them with Runes, staggering them and leaving them open to attack. That, along with magic rods that rely on an elemental counter system, give you plenty of options in combat.

Every member of the playable cast has a distinct mechanic or trick at their disposal, too, and they help keep things interesting. Link has you holding down the attack button to charge up his spin attack, Impa can mark enemies with magic symbols then collect them to produce copies of herself, and Urbosa can power up her attacks by discharging stored-up lightning, which you can then recharge with a button press. Later characters have even wilder concepts, and while a few didn’t jive with me, they’re all creative enough that I wanted to explore them.

Maybe the biggest game-changer, though, is how all the fighting is structured. As someone who adores Breath of the Wild, I got a huge kick out of Age of Calamity’s interface, and that aesthetic actually adds a meaningful layer to the experience. You spend a lot of time looking at a map of Hyrule, with mainline missions, side quests, upgrades, and shops dotted all around it. And while the main story missions tell a cinematic story of Link and Zelda recruiting the Champions to control the Divine Beasts and stop Calamity Ganon, the map tells a more sprawling tale. Getting access to a new shop may be as simple as gathering supplies in missions and checking off an icon on the map, but it’s contextualized as securing a trade route so the shop owners can properly do business with other towns, with short descriptions of what happens after you complete the task. It’s a small but fantastic touch that gets across the scope of the war you’re fighting, and how Hyrule cared for its people as it faced its end.

As the map gets cluttered with icons and the story starts approaching the major story beats from Breath of the Wild, Age of Calamity explores some of its history’s more poignant threads. Zelda’s journey to uncovering her potential, how that purpose drives her father to push her toward her destiny at the cost of everything else, and how much of a burden that kind of responsibility puts on someone is told well. Seeing the Champions in their heyday is fun, too, even if we know where their stories are headed.

Hyrule Warriors: Age of Calamity
Hyrule Warriors: Age of Calamity

All of these threads converge when things start to turn dire. Hyrule’s hubris in thinking it could repurpose technology it didn’t understand begins to destroy it. That sense of doom approaches. But in its most critical moment, Age of Calamity refuses to look its expectations in the eye and blinks. Without treading into spoilers, I found the last act profoundly disappointing. The way it explores the most impactful moments in Breath of the Wild’s story subverts and repudiates much of what made Breath of the Wild so resonant. For a game meant to give that story context, it’s a fatal misstep.

It doesn’t help that by this point, the other parts of the game start to wear out their welcome. The new layers of combat are nice, but you end up seeing most of the enemies you’re going to fight throughout your entire playtime early on, with later bosses being buffed-up versions of earlier ones. After playing the game for so long, their tells become simple prompts, missions get so easy they’re tedious, and side missions are a grind. It’s also harder to forgive the camera and frame rate issues, which become more pronounced as you head into more interior areas and produce more on-screen effects that slow things down.

I had started out completely on board with seeing Age of Calamity’s story through. By the end, I was doing these tasks more out of obligation than anything else.

Despite how much I’d invested in this version of Hyrule and the nagging feeling of leaving things unchecked on a map left me with, I stopped taking on side missions, stopped helping people build up Hyrule and prepare for the Calamity. I had started out completely on board with seeing Age of Calamity’s story through, being with the citizens of Hyrule until the bitter end, and just killing some baddies. By the end, I was doing these tasks more out of obligation than anything else.

It’s strange to think of a bungled story leaving me so lukewarm on a Zelda game, even if it is a spin-off. But paying off its premise is the burden a prequel to The Legend of Zelda: Breath of the Wild is tasked with. The main reason I dove into Age of Calamity is because I love its world and the history it tries to remember. So for a game to retread them and proclaim to have something new to say when its inspiration’s most striking moments come from what it leaves unsaid is a big ask. But my problem with Age of Calamity isn’t that it fails to live up to that responsibility. It’s that it doesn’t even try. It doesn’t have the courage to see things through.

Now Playing: Hyrule Warriors: Age Of Calamity Video Review

Xbox Series X/S Has Impressive Early Start in UK

Early Xbox launch numbers have been released for the UK via a VGC report, and it appears the console is performing slightly ahead of what the Xbox One managed back in 2013. This makes it the largest Xbox launch ever for the region. It was also the biggest Xbox launch of all time, with a global release instead of a region-stagged launch like Microsoft has done in the past.

The difference between the two generations isn’t enormous, with the Xbox Series X and Series S managing to sell 155,000 units in its first two days compared to 150,000 for the Xbox One. However, when considering the supply shortages likely caused by the ongoing pandemic–and customers’ tightened budgets because of it–it’s promising news for Microsoft.

Industry analyst Daniel Ahmad corroborated the news on November 18, adding that this puts the systems ahead of the launch sales for the 3DS, Wii, DS, and Nintendo Switch. It puts them about 90,000 under the PS4’s launch sales in the UK.

About two-thirds of all consoles sold in the first two days were the Xbox Series X, despite its higher price. This isn’t that unusual considering that early sales are largely to enthusiasts, with the console already sold out nearly everywhere. The Xbox Series S, which is $200 cheaper, should catch up over time.

Both Microsoft and Sony have thus far struggled in Japan, however, likely because of supply shortages. According to Bloomberg, Sony only sold about 118,000 PS5 consoles compared to about triple that number of PS4 systems, and Microsoft sold just over 20,000 Xbox Series X and S systems, which is a few thousand less than it managed for the Xbox One. As they become easier to find, we should have a better picture of how they’re truly performing.

Though the Xbox Series X and S are out of stock nearly everywhere, you’ll have a chance to purchase them again for Black Friday. The consoles, along with the PS5, will be available online via Walmart on November 25 at 4 PM PT / 7 PM ET. You can also read our full Xbox Series X review and use our Xbox Series X/S order guide to help you secure a console.

Now Playing: Xbox Series S Unboxing

Sony Has Rebranded Several Subway Stations For The PS5 UK launch

This week will see a new wave of PlayStation 5 consoles launch across the world, in regions such as the Middle East, Europe, Asia, and South Africa. One of those territories where the PS5 will soon be making its way into the hands of consumers is the United Kingdom, and Sony is kicking off a marketing campaign that has taken over the Oxford Circus Tube Station in London.

For the next 48 hours, the station will be decked out in PlayStation imagery and shapes, changing the four entrances to the London landmark. Each of these entrances has been rebranded according to one of the shapes found on the face buttons of the PS5’s DualSense Controller, and four other stations have also been temporarily rebranded.

In a reference to Marvel’s Spider-Man: Miles Morales, Londoners can catch a ride to Miles End station, Lancaster Gate has been rebranded to Ratchet and Clankaster Gate, Seven Sisters is now Gran Turismo 7 Sisters, and West Ham has become Horizon Forbidden West Ham.

The Sony rebranding comes at a time when London and the rest of the UK are under a national lockdown, and will sadly not be seen by many locals who are currently attempting to curb the spread of the coronavirus by staying and working from home.

If you are one of the lucky few picking up a PS5 this week and you’re looking to score a good deal on games for the next-gen console, keep an eye on our Black Friday hub and you may just save some money on some welcome additions to your new console library. You can also check out our PS5 buyers guide to see where and when the console will be back in stock.

In our PS5 review, critic Mat Paget praised the console’s strong SSD technology and its innovative controller. “Sony has laid strong foundations for its new generation of gaming,” writes Paget. “But it’s now up to developers to use all the tools laid out for them to build upon it.”

Now Playing: PlayStation 5 Video Review

PS5 Is Already Getting Some Beautiful Custom Paint Jobs

A week after release in some parts of the world, new PS5 owners are doing some beautiful things with their new consoles and controllers, with custom paint jobs appearing online.

The PS5’s removable white plates lend themselves nicely to customisation, with one of the most popular recent posts on r/PS5 coming from Hawkijustin, who used Plastidip (a rubberized coating often used for car paint jobs) to turn the PS5’s bright white sails into a stately matte black:

On the more flamboyant end of things, Craayons custom painted an orange and white design, topped with a skull-and-PlayStation-logo motif (and you can see a video of the full design on Reddit):

Untitled-1Inspired by YouTuber Dave2D, Reddit user akarshbansal11 went for something more on-brand, creating the kind of striking Spider-Man shell theme that I’m sure many are hoping will become an official design one day soon:

Untitled-2Perhaps more impressive are the custom DualSense designs we’re seeing emerge. While we know that parts of the controller are removable, it’s a fairly strudy single unit, meaning full body customisation for the PS5’s controller is potentially a tricky business.

That’s why Yakuza83’s all-black DualSense is remarkable, not only turning the entire controller into a classic PlayStation hue, but replacing its face buttons with DualShock 4 designs, while apparently remaining fully functional:

KrysSpace went in another direction, spraypainting three separate sections of the DualSense to turn it into a galaxy purple design:

And if you’re wondering whether the Xbox Series consoles are getting the same treatment, we’re seeing fewer custom designs so far (presumably because of how the console itself is less modular than PS5) – but it’s absolutely worth pointing out TheBardAbaddon, who appears to have turned their Series X into Kingpin from Into the Spider-Verse. I want this sticker immediately:

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

THQ Nordic’s Parent Company Acquires 13 More Studios

Embracer Group–a company that serves as the parent for THQ Nordic, Saber Interactive, and Deep Silver–has just acquired 13 different game studios, continuing its meteoric growth over the last few years.

Announced during a quarterly report on November 18, Embracer Group has purchased the following studios:

  • A Thinking Ape Entertainment
  • Zen Studios
  • Snapshot Games
  • Nimble Giant Entertainment
  • 34BigThings
  • Mad Head Games
  • Sandbox Strategies
  • Purple Lamp Studios
  • IUGO Mobile Entertainment
  • Quantic Lab
  • Coffee Stain North
  • Silent Games
  • Flying Wild Hog

Not all of these companies are necessarily household names, but Flying Wild Hog created the recent well-received Shadow Warrior games, and it’s currently working on Shadow Warrior 3. That game is set to be published by Devolver Digital, and it has other projects in the works for Jagex and Focus Home Interactive. These will still be published by these companies despite the sale.

Zen Studios, meanwhile, is best known for its digital pinball games, and it recently partnered with Arcade1Up to produce at-home physical pinball tables. It will operate under Saber Interactive and will continue expanding into RPGs after the sale.

Snapshot Games, which has offices in the United States and Bulgaria, created the strategy game Phoenix Point. It is a spiritual successor to the original XCOM games and was designed by XCOM creator Julian Gollop.

These aren’t the only recent acquisitions Embracer has made, either. Metro developer 4A games was purchased earlier this year and announced it would be developing multiplayer experiences in the series, and Embracer also bought Little Nightmares developer Tarsier Studios and Darksiders 3 developer Gunfire Games in 2019.

GameSpot may get a commission from retail offers.

Kingdom Hearts Director Wants to Tell a New Story, But Tie Up Loose Ends

Kingdom Hearts creator Tetsuya Nomura has said that he wants to tell a new story within the universe and ‘drastically’ change the Kingdom Hearts world, but also tie up the loose ends left by previous games.

As part of a Dengeki Online interview to promote the launch of Kingdom Hearts: Melody of Memory, Nomura answered questions about the future of the franchise.

As translated by Gematsu, Nomura’s response when asked about the unsolved mysteries following the release of Kingdom Hearts 3 in 2019 is interesting: “I intend to tie up remaining loose story ends but also want to change the format a bit. I want to drastically change the world and tell a new story, but also tie up loose ends”

[ignvideo url=”https://www.ign.com/videos/2019/01/24/kingdom-hearts-3-review”]

This suggests that while a new Kingdom Hearts game may address these loose threads, a wholly new game may also be in the works, perhaps drifting away from the narrative focus on series protagonist Sora and his friends. This was already teased in Kingdom Hearts 3 with the introduction of certain new characters and worlds, especially in the ReMind DLC which launched in early 2020.

As for whether the next game will appear on next-gen consoles, Nomura said the following: “If we make a Kingdom Hearts game for next-gen consoles, it’s going to be released after many other companies have already released their titles, so I believe we’d have to make something that could compete. Of course, that’s only a hypothetical since we haven’t announced that there will be a new title for PlayStation 5 or Xbox Series X.”

Nomura also said that Xehanort may not feature as the “main story antagonist” in future encounters, though his influence on the narrative will still be seen. He also mentioned that the team behind Kingdom Hearts is “working to deliver good news” about the franchise for the series 20th anniversary in 2022.

You can check out our review of Melody of Memory here, which we scored a 7, calling it a “nostalgia-heavy love letter.”

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 Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Where to Buy a PS5: More Stock Expected on Black Friday

Black Friday stock is looking like a reality, but that doesn’t mean this will be the fairy tale ending we were all hoping for. The next influx of PlayStation 5 stock is set to be during the Black Friday 2020 sales, which means we could see some more anytime from November 22 – November 27.

So far, Walmart has confirmed it will have the PS5 online beginning at 7 pm ET on November 25, while Best Buy’s latest Black Friday ad, has also indicated that the retailer will have “limited quantities” of the PS5 available online only on Black Friday, on November 27.

Below, we’ve included all the information you’ll need to have the best shot at securing a PS5, and as new information becomes available about stock, we’ll continue to update this article. Be sure to follow @IGNDeals on Twitter for the most up-to-the-second buy links the moment more PS5s become available to purchase.

If you want more information on PS5 and PS4 deals during Black Friday, make sure to check out all the best PlayStation deals for Black Friday 2020.

 Where to Buy PS5 on Black Friday

Screenshot 2020-09-17 075656

The following links will take you to the landing pages for individual retailers’ PS5 orders. These are the pages you want to have opened and refreshed. Note at the time of this article update, the Amazon page for PS5 redirects to the DualSense controller, possibly to deter bots.

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Advice for Getting a PS5 on Black Friday

Be Logged Into Retailer Websites

When an online retailer gets PS5 in stock, it seems like everyone on the planet is scrambling to lock in their order. Retailer websites often become ultra-buggy thanks to all the stress on their servers. Your best bet for getting a PS5 when orders become available is to already be logged into your account, and to have your credit card information saved there. That way you won’t waste precious seconds entering your credit card number, billing address, etc. while everyone around you is successfully checking out.

Follow IGN Deals on Twitter for PS5 Stock Updates

For the most up-to-the-second information about where you can find PS5 in stock at any given time, you’ll want to follow IGN Deals on Twitter. Since the stock of the new console is likely to sell out within a matter of minutes after it goes live, your best bet is to follow our deals team on Twitter, where we’ll post links as soon as they go live.

PS5 Reviews

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How Much Does a PS5 Cost?

PS5 costs $499.99, while the digital-only edition will cost $399.99.

When Does the PS5 Come Out?

PS5 is launching on November 12 for North America, Australia, New Zealand, Japan, Singapore, and South Korea, and on November 19, 2020 for the rest of the world.

Is PS5 Backwards Compatible?

Yes, you can play the vast majority of your PS4 games on PS5. You can’t, however, play your PS5 games on your PS4. It seems like a silly thing to clarify, but considering Xbox games are currently cross-generation, it’s worth mentioning.

Where to find PS5 Games

Most triple-A PS5 launch window games are now thankfully up for preorder from most retailers, including Demon’s Souls, Spider-Man: Miles Morales, Assassin’s Creed Valhalla, and Sackboy: A Big Adventure. Also, just a reminder that some PS4 games will get a PS5 upgrade for free, and also cost a little less right now. Find out every PS4 to PS5 free upgrade in our dedicated article.

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Where to Find PS5 Controllers and Accessory Preorders

PS5 DualSense controllers are available for preorder for $69.99 from almost every major retailer, in signature white. Other accessories are still limited online, but you might have some luck if you visit some physical stores before launch. In addition to extra controllers, Sony is selling the PS5 Pulse 3D headset, which puts out 3D sound, giving you an idea of where in the game world noises are coming from. Read our Sony Pulse 3D headset review for more info on that.

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Robert Anderson is a deals expert for IGN, he’s both excited and terrified at the prospect of Black Friday. Be nice and ask him how his day is going @robertliam21

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