Scott Pilgrim Vs. The World: The Game – Complete Edition Review

When people think of Scott Pilgrim vs. The World, they’ll likely gravitate to either the comics from Bryan Lee O’Malley or the live-action film from Edgar Wright. However, one of the lesser-known strands of the Scott Pilgrim brand was the film’s licensed game tie-in. Like the film, it was not only a faithful adaptation of the comics’ tribute to geek culture and retro games, but it also happened to be a fun co-op brawler in its own right. After a sudden delisting from digital video game stores in 2014, the once-lost licensed game has scored a second life with the Complete Edition, and it hasn’t lost its exuberant style. The game’s passion for a bygone era can often be a bit overwhelming, yet it still offers a satisfying time brawling through the streets with friends.

Like its comic and film counterpart, Scott Pilgrim vs. The World: The Game sticks with the same video game-inspired conceit, but interprets it into an actual video game. After the titular character meets the girl of his dreams in Ramona Flowers, Scott and his bandmates Kim and Stephen, along with Ramona, have to fight a rogue’s gallery of evil exes seeking to disrupt the relationship. In the vein of a classic arcade brawler, the game keeps its story light to put all its energy into showing off the stunning 2D visuals of its side-scrolling beat-’em-up gameplay, which leans heavily into the splendor of the retro era.

The original game wore its inspirations–classic games like River City Ransom, Final Fight, and Final Fantasy–on its sleeve, and the Complete Edition keeps its aesthetic and core gameplay intact. What you get in this enhanced package is the full game, the four bonus modes involving zombies and dodgeball, and the extra DLC characters–which include Wallace Wells, Knives Chau, and hidden character Nega-Scott. The Complete Edition also comes with Network Mode for online play, which was a late addition in the final DLC for the original game.

One of the more striking aspects of Scott Pilgrim vs. The World: The Game is its superb presentation. The spectacularly detailed and lively 2D art was impressive in 2010, and though the Complete Edition doesn’t make any updates to the graphics, the look still holds up well in 2021. The unique visual style presents itself as a hyper-detailed 16-bit game, and with a soundtrack from the indie-chiptune band Anamanaguchi, the game always keeps a youthful liveliness throughout its three-hour campaign. Adding to the atmosphere are tons of visual gags and deep cuts that reference classic horror films like Night of the Living Dead and retro games from the era of the SNES and Sega Genesis. My favorite homage is the world map of Toronto, which is modeled after Super Mario World’s stage-select interface. Scott Pilgrim vs. The World: The Game works as both a tribute to and a fun parody of retro games, and it still succeeds at being both with the Complete Edition.

Scott Pilgrim vs. The World: The Game works as both a tribute to and a fun parody of retro games, and it still succeeds at being both with the Complete Edition.

While constantly referencing geek culture can be a bit passé in 2021, Scott Pilgrim puts most of its weight behind the core gameplay, and it still lands. Despite its hyperactive style, the core gameplay uses a simple control scheme and has clear objectives for you to follow. Once you’ve eased into the cadence, and when the game is firing on all cylinders, Scott Pilgrim vs. The World is a satisfying and even humorous brawler. A sense of repetition can easily set in after some time, which is a common side-effect of the genre, yet seeing my favorite characters evolve and grow in strength over the course of the story, and having them barrelling their way through crowds of angry ruffians that once put up a harsher fight, still manages to put a smile a my face. This satisfaction is enhanced when in a group, and pulling off special moves and team attacks with friends–where you can launch up enemies and with your allies naturally following up with an aerial attack or power move–offers a sense of finesse that can make the action fulfilling even after multiple playthroughs.

On the surface, it looks to be a standard brawler, which isn’t far off from the truth, but Scott Pilgrim actually has RPG mechanics working under the hood as well. You can collect resources from fallen enemies and spend them in shops to boost your stats, a necessary component for completing the game. However, the game never establishes that this is expected of you except in a tips sub-menu you have to check yourself, and these shops blend easily into the background during fights. While you do level up and earn new skills with experience points, the core character growth comes from buying items, and it can be easy to overlook this when sticking with the flow of the game. If you don’t take the time to boost your characters, you can easily hit a difficulty wall after a set of levels in the campaign, which can be annoying.

The game is at its best when played with friends, and many of the large-scale fights seem tailor-made for a full squad. Powering through a level with a group can make otherwise steady encounters turn into chaotic rumbles, yet playing solo can make it feel like you have the odds stacked against you. While you can still clear the game solo, and that’s how I rolled for two full playthroughs with different characters, there were moments when I felt the game’s AI was working overtime to keep me on the back foot. At times, playing solo will force you into encounters with as many as 10 enemies at once, most of whom are quick to use melee weapons and combos that can lock you into a daze. Without backup, it can be frustrating to face those encounters, which turn into extended bouts where you’ll need to carefully dodge thrown weaponry as you take out foes one by one. These moments can severely disrupt the pacing of the game, and though they don’t occur too often, these moments can severely disrupt the pacing of the game. It’s disappointing that the Complete Edition doesn’t rebalance these aspects of the game, as these issues were present in the original.

This is what makes the online play such a welcome feature, which players couldn’t experience until nearly two years after the original game’s launch. It’s now easier to sync up with other players online or invite friends for a game instead of having to stick with just local co-op. Though the options you have for how you want to tune online play are limited–you can choose public or private games and set the amount of players you want to join–from my experiences in a handful of online games on PC, I found it mostly stress-free to pull a squad together. However, these online sessions weren’t entirely free of issues. The new online mode did seem to trigger some occasional bugs, one of which halted progress in an early level. This only happened once, and the majority of my experience playing Scott Pilgrim online was largely stable and kept the fun of the core game.

Landing the final blow against an evil ex will cap off the fight with a dramatic finish.
Landing the final blow against an evil ex will cap off the fight with a dramatic finish.

Gallery

This new iteration for Scott Pilgrim vs. The World is consistent with the original, yet disappointingly, the Complete Edition does come with some minor technical issues that stick out. Along with somewhat regular drops in frame rate during the more hectic levels, especially during online play, the Complete Edition’s overall sound mixing is quite poor. The music and sound effects are surprisingly low-volume throughout the game, and frequently, the game’s soundtrack–which itself is low–easily drowns out the action sound effects. While this may seem like a minor quibble, the sound effects of thrashing and pummeling foes add to the satisfaction of taking down enemies in a beat-’em-up. There were numerous instances where I was fighting enemies without much feedback, which was disappointing.

Though I had my fun with the original game 10 years ago and had moved on, I still found coming back to the core loop and flow of Scott Pilgrim vs. The World: The Game to be a satisfying romp. It’s not often to see games that get pulled from circulation get a second chance, yet the Complete Edition more than makes the case that this cult favorite beat-’em-up has earned another shot. While much has changed over the last decade when it comes to geek-appeal and retro gaming appeal, what’s here is still a solid beat-’em-up that’s gotten mostly better with age.

Now Playing: 11 Minutes Of Scott Pilgrim Vs. The World Co-op Gameplay

STALKER 2 Teaser Video, Development Update Released

Ukrainian developer GSC Game World has provided an update on the status of the highly anticipated and long-in-development first-person horror survival title STALKER 2.

According to GSC Game World, STALKER 2 development is “progressing smoothy” on PC and Xbox Series X|S. While a release date has not been nailed down yet, the studio reiterated that STALKER 2 will hit Xbox Game Pass the same day it launches on both platforms.

GSC Game World’s public relations specialist Zakhar Bocharov said the studio is “pleased to see” how well STALKER 2 is progressing and is confident about the experience being created.

“We’re progressing smoothly, including Xbox Series X|S versions as well,” Bocharov said. “The aim is to deliver the product of the highest quality possible on every platform it’s announced for. With fast SSD, RTX support (both Series X and S) and 4K-resolution (Series X), we’re pleased to see how S.T.A.L.K.E.R. 2 is shaping up to be the ultimate experience we’ve initially promised.”

Alongside disclosing how development is going on the STALKER 2 project, Bocharov shared two other pieces of information about the game: the new protagonist and a gameplay teaser. STALKER 2’s protagonist is Skif, a codenamed fans will “hear a lot,” according to Bocharov. And the brief one-minute teaser, above, shows off the ambiance players will experience.

STALKER 2 is slated to launch in 2021 for PC and Xbox Series X|S with one of the biggest open worlds ever. This sequel marks the first time that the STALKER franchise is coming to consoles, and GSC Game World said it could reach up to 120FPS on Xbox Series X.

Now Playing: S.T.A.L.K.E.R. 2 — Official Gameplay Teaser Trailer

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Here’s Every Nintendo Switch Digital Game on Sale at Amazon Right Now

I hope you have an SD card in your Nintendo Switch, and if so, I hope it has room, because there’s a massive sale happening right now on digital Nintendo Switch games. These aren’t just diamond-in-the-rough indies you may never have heard of, either: some of Nintendo’s own first-party games are on sale for their lowest prices since last Black Friday.

If you have the room on your Switch, I highly recommend taking advantage of these sale prices. If you don’t have room, I recommended upgrading or deleting some games you’re never going to play again. Here are the digital Nintendo Switch games on sale at Amazon right now:

Digital Nintendo Switch Game Sale

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If you’re not too keen on Amazon for your Nintendo Switch digital needs, the sale is also happening at the Nintendo eShop, Best Buy, Target, GameStop and even the Humble Store. That’s plenty of chances for you to save on some stellar Switch games, and other retailers have some games Amazon doesn’t (and vice-versa).

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Seth Macy is IGN’s Executive Editor, IGN Commerce, and just wants to be your friend. He’s currently filling in as host of IGN’s Nintendo Voice Chat podcast.

 

Xbox Canada Reveals One-of-a-Kind ‘Canadian Tuxedo’ Controller

If you’ve ever stopped yourself while using your Xbox Series X to wonder why your controller doesn’t have more denim on it, Xbox Canada is making the controller for you.

Xbox has created some unique controller designs like the Sea of Thieves Xbox One controller or the new Pulse Red Xbox Series X controller announced this week, but Xbox Canada’s new one-of-a-kind Canadian Tuxedo variant is truly a sight to behold. Featuring belt buckles, two small pockets, and denim all over, this controller is perfect for that Canadian in your life who loves a denim jacket paired with some denim jeans. Or for Justin Timberlake in 2001.

As you can see in the Tweet above, it doesn’t seem this controller is actually real beyond the single one that exists in the photo. Maybe a Ryan Gosling or Ryan Reynolds endorsement can make this dream controller a reality.

The fun didn’t stop with this tweet, though, as Xbox Canada decided to get “punny” in the replies to the tweet. When the Walmart Canada Gaming Twitter chimed in to say that the Canadian Tuxedo controller might be an all-time great, Xbox Canada replied “I guess you can say making great controllers is in our jeans.” It didn’t stop there though, as you can see in the follow up tweets below.

When Xbox social marketing manager, Graeme Boyd, chimed in to say he was obsessed with the little pockets, Xbox Canada said they knew he’d be “riveted” with this design. It’s clear Xbox Canada is a fan of this denim-covered controller and the puns it can make about it, but something tells us this controller will remain just a tweet.

For more controllers, check out this breakdown of the best Xbox controllers and then check out this PlayStation 5 DualSense controller reimagining from the internet. Check out the official IGN wiki guide for all of the special edition Nintendo Switch Joy-Con released so far after that.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Box of Pokemon TCG Booster Packs Sells for $400,000 at Auction

An original Pokémon Trading Card Game Booster Box has sold at auction for a record-breaking $408,000.

The shrink-wrapped booster box, a First Edition Base Set from the original 1999 launch, sold at a Heritage Auctions event in Dallas, Texas this past Thursday. The box includes 102 base cards, including the similarly rare original Charizard card, copies of which have recently sold for anywhere between $150,000 to $220,000. The First Edition Base Set is increasingly rare thanks to its limited printing.

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The box also contains 36 booster packs, each with 11 cards, for a grand total of 396 cards, all of which are likely gem mint condition thanks to its shrinkwrap.

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Heritage Auctions also auctioned off a total of 16 Pokemon-related lots during its four-day Comics and Comic Art Auction, which runs through Sunday. Heritage Auctions’ Pokémon lots garnered a total of $1.3 million.

If for any reason you want to snag the booster box, its owner is currently considering offers starting at $468,000.

Heritage Auctions previously sold a similar Pokémon booster box in November last year for $360,000.

Similarly in the world of Pokémon TCG, rapper Logic purchased a holographic Charizard card for $220,000 late last year, setting a record for the most costly individual Pokémon card purchase.

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Joseph Knoop is a writer/producer/trainer for IGN.

Nintendo Switch Pro: Analysts Conflicted on a 2021 Release

It’s a new year, and a new cycle of game announcements are on the horizon – and many think one of the biggest will be the release of an updated Switch model, the Switch Pro. With rumors continuing to swirl, IGN asked several industry analysts for their predictions on this.

The Nintendo Switch is approaching its fourth year in production, but rumors of multiple Switch upgrades have dogged Nintendo since at least 2019 when multiple reports claimed Nintendo is working on new, upgraded Switch models beyond the base unit and the Switch Lite.

The Wall Street Journal reported in 2019 that Nintendo had plans for further Switch updates to keep the life cycle of the system long, and supply chains have suggested there are plans for “improved” models with better features and screens

This doesn’t necessarily mean there’s a “Switch Pro” – after all, Nintendo has already released an updated Switch SKU with longer battery life, but similar components and features as the base model.

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When analysts speculate on what features a Switch Pro will, or should, include, it is typically centered on processing power and the capability to play high-resolution, or even 4K games. Analysts and observers have stressed that when the PlayStation 5 and Xbox Series X launch, Nintendo will need a more powerful device to maintain parity with third-party games and developers.

There are also additional factors that weren’t present in 2019 that should be factored into Nintendo’s future hardware plans, namely the impact of the global COVID-19 pandemic. Both analysts and console producers at Sony and Microsoft have said the pandemic could result in hardware delays for the foreseeable future, and new software slated for 2021 is already being pushed back or delayed.

One should also take into account the tremendous success Nintendo is seeing with the current Nintendo Switch. Sales for the consoles have consistently beat expectations, and the Switch has been the best-selling console for two years straight. With this kind of momentum, some analysts don’t see a pressing need to introduce a “Pro” model.

With that said, here are what top analysts think about the possibility of a Switch Pro in 2021.

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Serkan Toto; Kantan Games – ‘I think a Switch Pro will come in the second half of 2021’

Toto, a Tokyo-based industry consultant, has been an avid proponent of a Switch Pro for years and feels that 2021 is the right time for a Switch Pro as a way to piggyback off the financial success of the current Switch model, but also to sustain sales going forward.

In 2020, the Nintendo president himself shot down the possibility of a Pro launch that year. That was in January, so Covid did not have an influence

I believe the momentum was so big already that Nintendo didn’t need a Pro model to sustain sales.

Fast forward to today, and the momentum is still there, but I think that four years after the launch of the original model, it is now indeed time for a refresh.

Nintendo doesn’t compete directly with Sony or Microsoft, but they do need third-party support and need to make sure the technological gap between the Switch and the next-gen consoles doesn’t make it too hard to create ports for the Switch.

It is also a crucial factor in prolonging the life cycle of the device: according to the Nintendo president himself, the Switch is in the middle of its life cycle now, so a new model coming soon would make sense from that perspective.

I think a Switch Pro will come in the second half of 2021, and just like the Lite was launched with a new Zelda, the Pro is likely to debut together with a blockbuster title.

One key differentiator will be 4K support: I know, nobody needs to see Pikachu in 4K, but Zelda and a bunch of other games would look so much better in higher resolution.

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Michael Pachter; Wedbush Securities – ‘I would err on the side of “no” for this year’

Pachter, a longtime industry analyst and figure is more cautious and says there won’t be a new model this year. However, Pachter doesn’t rule out a new Switch model entirely, either.

It’s a close call. Nintendo doesn’t “need” a new model, since the current Switch is selling so well. More likely, it will introduce a new model at the same time as it cuts price on the old one, or more likely, will keep the Switch Lite and cut it to $149 or so with the Switch Pro replacing the normal Switch at $299.

I would err on the side of “no” for this year, mostly because they were out of stock on Switch for so long and chose to ramp up production. However, I expect we’ll see a new one next year.

David Cole; DFC Intelligence – ‘Nintendo can accomplish a lot just by making minor tweaks’

Cole of DFC Intelligence, a US-based strategic marketing firm, believes not only that a Switch Pro is unlikely in 2021, but that analysts and observers should re-consider what a “Switch Pro” will look like. Rather than a massive technological leap with 4K graphics, Cole suggests the Switch Pro will be iterative similar to the improved battery model Nintendo released in 2019 alongside the Switch Lite.

Normally we don’t like to speculate on unannounced products like a Switch Pro but in this case, I am willing to go on record saying I think it is unlikely there will be a major new console from Nintendo in 2021. However, there may be some tweaks to the existing Switch. Whether that is enough to call it a “new system” or even a Switch Pro, I think is unlikely.

There are lots of reasons there is no rush to launch a radical new Nintendo system, but I think the main reason is it doesn’t make much business sense.

With companies like Nintendo new hardware systems are always in development so rumors run rampant. However, the bottom line is Nintendo has no need to rush a new hardware product to market.

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The COVID situation changed the market substantially. Nintendo struggled to met unprecedented demand in terms of manufacturing its current Switch system. They have currently caught up but manufacturing is still risky in this environment as it is hard to predict if a flare-up could slow things down again. Given that situation, it does not make sense to risk trying to start manufacturing a totally new system.

If you go online you can see all kinds of bundles for Switch hardware, some ranging up to $500. Not just bundled games, but different colors and different themes like Animal Crossing or Fortnite where they can charge a premium.

The beauty of the Switch is that it is also a mobile device. That means that a Switch owning family actually is likely to need two or more Switch consoles so each family member can play. So there is still a lot of sales potential among the current installed base.

A new Switch Pro type system would basically be a way to get existing Switch owners to upgrade. However, there are more profitable ways for Nintendo to accomplish this. Software and services are far more profitable to Nintendo than new hardware which has a high upfront cost as it goes into initial manufacturing. The goal of Nintendo is to generate more revenue per user. Obviously, a Switch Pro would do that on a raw basis but it would take money away from their existing users who otherwise might be buying more profitable software and services.

A lot of the hype comes down to people expecting an entirely new Switch system versus upgrades to the existing system.

That is a long way to say that there may be an upgraded Switch in 2021 but consumers expecting a radical change are likely to be disappointed. Nintendo has already made several updates to Switch hardware to take advantage of improvements in technology. I expect they will continue to do so. For marketing purposes, they may call it a Switch Pro but I think if they do consumers will be disappointed so Nintendo may not choose to go that route.

What many seem to speculate as Switch Pro/Switch 2 is a powerful system that supports 4K and more. That is what I think is unlikely. From a business perspective, Nintendo can accomplish a lot just by making minor tweaks. At what point that system is called a Switch Pro or a new system is the issue.

Our bet on Nintendo is that we will see a big new software lineup that looks to take advantage of the stay-at-home orders that are causing video game sales to soar.

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Nintendo has often kept its hardware plans close to the chest, making it difficult to predict what the company will do next. Consider the leap from the GameCube to the Wii and then to the Switch.

While our analysts on the whole agree that the Nintendo Switch cannot remain static, opinions differ on both the timeline for when new Switch models will be released, to what features the new Switch “Pro” might include.

With so many questions still left, and a whole year ahead of us, do you believe a Switch Pro will be likely in 2021? And if so will it be a full-throated 4K upgrade or something more modest?

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Matt T.M. Kim is a reporter for IGN.

Crunchyroll Anime Awards Nominees Announced, Voting Now Open

Crunchyroll has announced the nominees for this year’s Anime Awards. 2021’s event is composed of 18 different categories, ranging from Anime of the Year to Best Animation.

Voting for each category is now open and will remain so until Friday, January 22. You’re allowed to vote in each category once per day, so you can vote seven separate times if you log in everyday. The voting period resets each day at 12am PT / 3am ET.

It’s a pretty varied list of nominees this year, so there aren’t too many repetitions. But a few shows do dominate the list. Most notably, Keep Your Hands Off Eizouken is nominated for 10 of the 18 categories: Anime of the Year, Best Girl, Best Protagonist, Best Animation, Best Score, Best Director, Best Character Design, Best VA Performance (JP), Best Opening Sequence (OP), and Best Comedy. Great Pretender is also quite prominent, being nominated for nine different awards.

You’ll hear no complaints from us about either of those two anime though–both are included in our six favorite anime of 2020. For the rest of the nominees, look below.

Crunchyroll Anime Awards 2021 Category Nominees

Anime of the Year

  • APPARE-RANMAN!
  • BEASTARS
  • Dorohedoro
  • Great Pretender
  • JUJUTSU KAISEN
  • Keep Your Hands Off Eizouken!

Best Girl

  • Abigail Jones – Great Pretender
  • Catarina Claes – My Next Life as a Villainess: All Routes Lead to Doom!
  • Chizuru Mizuhara – Rent-a-Girlfriend
  • Kaguya Shinomiya – Kaguya-sama: Love is War?
  • Noi – Dorohedoro
  • Sayaka Kanamori – Keep Your Hands Off Eizouken!

Best Boy

  • Anos Voldigoad – The Misfit of Demon King Academy: History’s Strongest Demon King Reincarnates and Goes to School with His Descendants
  • Caiman – Dorohedoro
  • Khun Aguero Agnes – Tower of God
  • Legoshi – BEASTARS
  • Satoru Gojou – JUJUTSU KAISEN
  • Shoyo Hinata – HAIKYU!! TO THE TOP

Best Protagonist

  • Anos Voldigoad – The Misfit of Demon King Academy: History’s Strongest Demon King Reincarnates and Goes to School with His Descendants
  • Catarina Claes – My Next Life as a Villainess:
  • All Routes Lead to Doom!
  • Midori Asakusa – Keep Your Hands Off Eizouken!
  • Natsume – DECA-DENCE
  • Shoyo Hinata – HAIKYU!! TO THE TOP
  • Yuuji Itadori – JUJUTSU KAISEN

Best Antagonist

  • Akito Soma – Fruits Basket (Season 2)
  • Echidna – Re:ZERO-Starting Life in Another World- (Season 2)
  • En – Dorohedoro
  • Overhaul – My Hero Academia Season 4
  • Rachel – Tower of God
  • Ryoumen Sukuna – JUJUTSU KAISEN

Best Animation

  • BEASTARS
  • Great Pretender
  • JUJUTSU KAISEN
  • Keep Your Hands Off Eizouken!
  • Princess Connect! Re: Dive
  • The God of High School

Best Fight Scene

  • Bercouli vs. Dark God Vecta – Sword Art Online
  • Alicization: War of the Underworld Part 2
  • Brawler vs. Master – Akudama Drive
  • Deku vs. Overhaul – My Hero Academia Season 4
  • Jin Mori vs. Han Daewi – The God of High School
  • Jin Mori vs. Jegal Taek – The God of High School
  • Satoru Gojou vs. Ryoumen Sukuna – JUJUTSU KAISEN

Best Score

  • Alisa Okehazama – The God of High School
  • Kensuke Ushio – Japan Sinks: 2020
  • Kevin Penkin – Tower of God
  • OORUTAICHI – Keep Your Hands Off Eizouken!
  • Satoru Kousaki – BEASTARS
  • Yutaka Yamada – Great Pretender

Best Director

  • Hiro Kaburagi – Great Pretender
  • Mamoru Hatakeyama – Kaguya-sama: Love is War?
  • Masaaki Yuasa – Keep Your Hands Off Eizouken!
  • Sunghoo Park – JUJUTSU KAISEN
  • Takashi Sano – Tower of God
  • Yuzuru Tachikawa – DECA-DENCE

Best Character Design

  • Genice Chan and Yuusuke Yoshigaki – BNA: Brand New Animal
  • Masashi Kudoh and Miho Tanino, Original story by SIU – Tower of God
  • Mayuka Itou, Original designs by Iro Aida – Toilet-bound Hanako-kun
  • Naoyuki Asano, Original designs by Sumito Oowara – Keep Your Hands Off Eizouken!
  • Rumiko Takahashi and Yoshihito Hishinuma – Yashahime: Princess Half-Demon
  • Yoshiyuki Sadamoto and Hirotaka Katou – Great Pretender

Best Couple

  • Catarina Claes & Maria Campbell – My Next Life as a Villainess: All Routes Lead to Doom!
  • Chizuru Mizuhara & Kazuya Kinoshita – Rent-a-Girlfriend
  • Kaguya Shinomiya & Miyuki Shirogane – Kaguya-sama: Love is War?
  • Kotoko Iwanaga & Kuro Sakuragawa – In/Spectre
  • Legoshi & Haru – BEASTARS
  • Nasa Yuzaki & Tsukasa Yuzaki – TONIKAWA: Over The Moon For You

Best VA Performance (JP)

  • Megumi Ogata as Hanako – Toilet-bound Hanako-kun
  • Mutsumi Tamura as Sayaka Kanamori – Keep Your Hands Off Eizouken!
  • Riho Sugiyama as Minare Koda – Wave, Listen to Me!
  • Yuichi Nakamura as Satoru Gojou – JUJUTSU KAISEN
  • Yusuke Kobayashi as Natsuki Subaru – Re:ZERO-Starting Life in Another World- (Season 2)
  • Yusuke Onuki as Daisuke Kambe – The Millionaire Detective – Balance: UNLIMITED

Best VA Performance (EN)

  • Aaron Phillips as Laurent Thierry – Great Pretender
  • Anairis Quiñones as Echidna – Re:ZERO-Starting Life in Another World- (Season 2)
  • Crispin Freeman as Ziusudra – Fate/Grand Order Absolute Demonic Front: Babylonia
  • Johnny Yong Bosch as Bam – Tower of God
  • Jonah Scott as Legoshi – BEASTARS
  • Zeno Robinson as Hawks – My Hero Academia Season 4

Best Opening Sequence (OP)

  • BEASTARS – Wild Side (ALI)
  • Great Pretender – G.P. (Yutaka Yamada)
  • HAIKYU!! TO THE TOP – PHOENIX (BURNOUT SYNDROMES)
  • JUJUTSU KAISEN – KAIKAI KITAN (Eve)
  • Kaguya-sama: Love is War? – DADDY! DADDY!
  • DO! feat. Airi Suzuki (Masayuki Suzuki)
  • Keep Your Hands Off Eizouken! – Easy Breezy (chelmico)

Best Ending Sequence (ED)

  • BNA: Brand New Animal – NIGHT RUNNING (Shin Sakura ft AAAMYYY)
  • Dorohedoro – D.D.D.D ((K)NoW_NAME)
  • Great Pretender – The Great Pretender (Freddie Mercury)
  • In/Spectre – LAST DANCE (Mamoru Miyano)
  • JUJUTSU KAISEN – LOST IN PARADISE (ALI feat. AKLO)
  • The Millionaire Detective – Balance: UNLIMITED-Welcome My Friend (OKAMOTO’S)

Best Fantasy

  • Ascendance of a Bookworm Part 2
  • DECA-DENCE
  • Dorohedoro
  • Dragon Quest The Adventure of Dai
  • Re:ZERO -Starting Life in Another World- (Season 2)
  • Tower of God

Best Drama

  • BEASTARS
  • Fruits Basket (Season 2)
  • Great Pretender
  • Japan Sinks: 2020
  • SING “YESTERDAY” FOR ME
  • Somali and the Forest Spirit

Best Comedy

  • Kaguya-sama: Love is War?
  • Kakushigoto
  • Keep Your Hands Off Eizouken!
  • My Next Life as a Villainess: All Routes Lead to Doom!
  • Sleepy Princess in the Demon Castle
  • The Misfit of Demon King Academy: History’s Strongest Demon King Reincarnates and Goes to School with His Descendants

NBA Jam Documentary In The Works, Will Bring The Boomshakalaka

Legendary video and arcade game NBA Jam will be the focus of a new documentary, according to Variety. BestCrosses Studio, the production arm of the basketball-themed social media platform of the same name, has optioned author Reyan Ali’s 2019 book NBA Jam from publisher Boss Fight Books.

Documentary director Sean Menard (The Carter Effect, UFC 25 Years in Short) will develop and direct the film building off the work Ali did to research and write the book. Given that NBA Jam first came out in 1993, the game has enjoyed an impressively long tail of success through to this upcoming movie.

“When NBA Jam hit the arcade, I was barely tall enough to reach the joystick and view the screen at the same time,” says Menard (via Variety). “But while literally standing on my toes, I was completely immersed in a game that allowed me the creative freedom to perform out-of-this world feats of athleticism. This was during a tipping point for the NBA as the league was bursting with excitement and culture that was appealing to a younger fan base.”

Menard also indicated to Variety that the film is “more than just an original story about the most successful sports game of all time.” The director also intends to dig into “various subplots that detail how gaming was transitioning from arcades to home entertainment and how it would eventually lead to the demise of Midway.”

Another documentary, the recently released Insert Coin from director Josh Tsui, tells this story about Midway from another perspective. Tsui, whose likeness was used for Liu Kang, interviews past Midway team members including Eugene Jarvis (Robotron: 2084), Mark Turmell (SmashTV), John Tobias (co-creator of the Mortal Kombat series), George Petro (NARC) and many others.

In related Midway news, the first images for the upcoming Mortal Kombat movie were revealed Friday.

Now Playing: NBA Jam Politicians Trailer

WandaVision Was Filmed Before A Live Studio Audience

Disney+’s first Marvel Cinematic Universe series has arrived, WandaVision. The first two episodes of the series were released on January 15, and the MCU show leans heavily into every aspect from classic sitcoms. So much so that WandaVision was filmed before a live studio audience.

In a recently released featurette for the new Disney+ original, we get a behind-the-scenes look at the filming of the show, along with some cast and crew interviews. And it’s revealed that the series really did have a live studio audience watching the filming.

“It was nerve-wracking, but I think it was so rewarding and so funny,” Paul Bettany (Vision) says during the video.

While there are still sitcoms that have a live audience sit in and watch the magic happen, the idea of one watching WandaVision being filmed does seem odd–even if the show pays homage to that genre of television.

WandaVision is out now on Disney+, and in GameSpot’s WandaVision review, Chris E. Hayner said, “Marvel Studios attempted something they hadn’t tried before and wound up with a show that’s somehow a classic family sitcom that is also propelling forward the storytelling of the universe of epic films that has been unspooling for over a decade. Now you will just have to wait for the slow burn narrative to reveal itself.”

If you’re looking for more on the new Marvel show, check out some Easter eggs from Episodes 1 and 2, a possible connection for the show to the comics, and a quick MCU refresher just to remember what everyone in the cinematic universe is up to.

Joaquin Phoenix Movie About Napoleon Is Coming To Apple Studios

Apple Studios is looking to compete with Netflix, Amazon, and other streaming services, and the iPhone company just made a big move. According to Deadline, Apple Studios has reached a deal with famed director Ridley Scott for his new Napoleon Bonaparte movie, Kitbag, that will star Joaquin Phoenix in the title role.

Terms of the deal were not disclosed, but the investment might have been significant given the talent attached to the project. Production on the film is expected to begin in early 2022 in the UK.

This is the first time that Scott and Phoenix are working together since Scott directed the actor in Gladiator. Phoenix played Commodus in a memorable performance that earned him an Oscar nomination.

The screenplay for Kitbag was written by David Scarpa, who previously worked with Scott on the drama All the Money in the World.

Scott has a first-look deal for movies with 20th Century Studios, but that company apparently passed on Kitbag, paving the way for Scott to sign it with Apple Studios. Scott was already in business with Apple, as he has a first-look deal for TV projects at the company.

“Napoleon is a man I’ve always been fascinated by,” Scott told Deadline. “He came out of nowhere to rule everything–but all the while he was waging a romantic war with his adulterous wife Josephine. He conquered the world to try to win her love, and when he couldn’t, he conquered it to destroy her, and destroyed himself in the process.”

“No actor could ever embody Napoleon like Joaquin,” Scott added. “He created one of movie history’s most complex Emperors in Gladiator, and we’ll create another with his Napoleon.”

Kitbag–which is a reference to the line, “There is a general’s staff hidden in every soldier’s kitbag”–is just the latest big get for Apple Studios. In 2020, Apple signed the new movie Emancipation from Antoine Fuqua and starring Will Smith, as well as Killers of the Flower Moon from Martin Scorsese and starring Leonardo DiCaprio and Robert De Niro.

Apple also stepped in to buy Tom Hanks’ WWII drama Greyhound amid the COVID-19 pandemic, while Apple will stream the new Tom Holland movie Cherry from the directors of Avengers: Endgame.

As for Scott, his next movie is The Last Duel, a period drama that recently finished filming. The King Charles VI movie stars Ben Affleck, Matt Damon, Jodie Comer, and Adam Driver.