The 10 Best-Reviewed Shows on Netflix in 2020

Netflix continues to churn out an impressive lineup of original content in 2020, earning 21 Emmy wins (second behind HBO’s 30 wins) and releasing critically-acclaimed series like Season 4 of The Crown, the terrifying Haunting of Bly Manor, and the second season of its bonkers adaptation of The Umbrella Academy graphic novels.

Below, we compiled a list of Netflix’s best-reviewed shows in 2020, using Metacritic as our barometer. According to Metacritic, which grades on a scale of 0 to 100, “we carefully curate a large group of the world’s most respected critics, assign scores to their reviews, and apply a weighted average to summarize the range of their opinions. The result is a single number that captures the essence of critical opinion in one Metascore. Each movie, game, television show, and album featured on Metacritic gets a Metascore when we’ve collected at least four critics’ reviews.”

Click through the slideshow below or read on to see the 10 best-reviewed shows on Netflix in 2020:

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Cheer: Season 1 – Metascore 81

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This compelling documentary series follows a competitive cheerleading team from Texas’ Navarro College as they compete for another national title with their demanding coach, Monica Aldama. The Washington Post’s Hank Stuever calls it an “often surprisingly moving documentary series.” And Vulture’s Jen Chaney says Cheer is “an earnest video journal about the challenges this dangerous sport poses and how the men and women who have made that sport the center of their lives rise to meet them.”

The Midnight Gospel: Season 1 – Metascore 82

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This adult animated series follows Clancy, a spacecaster with a malfunctioning multiverse simulator who leaves the comfort of his extra-dimensional home on the Chromatic Ribbon to interview beings living in other worlds. IGN’s Jesse Schedeen calls The Midnight Gospel “a unique experience, but viewers might as well just skip to the final episode.” IndieWire’s Eric Kohn says, the series “forces you to push beyond the distractions of its many moving parts and appreciate the substance at its core.”

Sex Education: Season 2 – Metascore 83

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Sex Education Season 2 continues to follow young Otis Milburn (Asa Butterfield) as he struggles to cope with the complexities of high school, and the awkwardness of living with his sex-therapist mother, Jean (Gillian Anderson). IGN’s Matt Fowler says, “Though not as strong as Season 1, Sex Education still shines with fun characters, admirable honesty, and inclusivity.” The Guardian’s Lucy Mangan says, “even the smallest parts have a sketched backstory and some good gags.”

Feel Good: Season 1 – Metascore 83

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Feel Good centers on Mae (Mae Martin), an aspiring comedian who battles addiction and an intense romantic relationship with George (Charlotte Ritchie). Slate’s Willa Paskin says, “what it lacks in rom-com purity it makes up for in substance. I found myself rooting for the couple to stay together and also get the hell apart.” Variety’s Caroline Framke says, “Feel Good feels lowkey, insightful and real in a way that so much of TV tries to be, but rarely achieves quite like this.”

Immigration Nation – Metascore 85

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In this six-part docuseries, Immigration Nation captures the daily workings of Customs Enforcement agents, activists, lawmakers, and attorneys. Time Magazine’s Judy Berman calls Immigration Nation “easily the most important TV show of the year.” And Vanity Fair’s Sonia Saraiya says, “Immigration Nation also tells human stories, where the filmmakers sit down with migrants to hear their particular saga of suffering. Each is like a vortex, lengthening into a dimension of unfathomable personal grief.”

Unorthodox: Season 1 – Metascore 85

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Set in Berlin, Unorthodox is a powerful coming-of-age story that follows a young girl who rejects her conservative Jewish upbringing. Newsday’s Robert Levin calls Unorthodox “an achievement of searing power and grace, attuned to big, sweeping emotions and small, observational moments in equal measure.” The Hollywood Reporter’s Dan Fienberg says, “Unorthodox finds a lot of humanity, even in the character who are surely villains.”

The Crown: Season 4 – Metascore 85

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In The Crown’s fourth season, Prince Charles (Josh O’Connor) falls in love with a beautiful Diana Spencer (Emma Corrin), while Queen Elizabeth II (Olivia Coleman) faces off against a formidable new prime minister named Margaret Thatcher (Gillian Anderson). IGN’s David Griffin says, “The Crown continues to prove why it’s one of the best shows on television in Season 4, with amazing performances from its ensemble of characters and superb writing from showrunner Peter Morgan and his team.” Vulture’s Kathryn VanArendonk says, “Thatcher and Diana give The Crown an energy and sense of direction it lacked in the third season, and a feeling of verve the show has arguable never approached before.”

The Baby-Sitters Club: Season 1 – Metascore 87

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Based on the best-selling book, Season 1 of The Baby-Sitters Club centers on best friends Kristy Thomas (Sophie Grace), Mary-Anne Spier (Malia Baker), Claudia Kishi (Momona Tamada), Stacey McGill (Shay Rudolph), and Dawn Schafer (Xochitl Gomez), who start their own babysitting business. Decider’s Meghan O’Keefe calls it “a total triumph. It’s sweet, funny, hopefully, but most of all, encouraging.” Rolling Stone’s Alan Sepinwall says, “It’s sweet, and honest, and nice, in a way that feels just as refreshing as the girls’ old-fashioned business model.”

Lenox Hill: Season 1 – Metascore 87

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Lenox Hill is a docuseries that follows the lives of four doctors (two brain surgeons, an emergency room physician, and a Chief Resident OBGYN) at a renowned hospital in New York City. The Wall Street Journal’s John Anderson calls it “a singular piece of work about people, their work and the place in which those people do that work.” Decider’s Lea Palmieri says, “the show honors them and their hard work and you can’t help but feel it in your heart.”

Bojack Horseman: Season 6.5 – Metascore 91

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In BoJack Horseman’s final season, Netflix successfully concludes its tale of the self-loathing, alcoholic ex-sitcom star in search of some redemption. IGN’s Mathew Dougherty says, “BoJack Horseman ends its incredible run with a tense, taut (but no less hilarious) second half to Season 6, one that examines the very nature of our existence, the crushing blows of personal failure, and the value of the ones we hold closest to us, even if we’ve hurt them.” Decider’s Kayla Cobb says, “In the end, BoJack may have lost some friends but in his new life, with all of his dark secrets now on full display, BoJack was given something much more valuable. By living, BoJack was given a chance at true happiness.”

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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He’s also the TV Editor for IGN. Say hi on Twitter.

Best Games Of 2020 – Demon’s Souls

Over the next week, we will be posting features for what we’ve nominated to be the best games of 2020. Then, on December 17, we will crown one of the nominees as GameSpot’s Best Game of 2020, so join us as we celebrate these 10 games on the road to the big announcement. Be sure to check out our other end-of-the-year coverage collected in our Best Games of 2020 hub.

Who would have thought that 11 years after its initial launch, Demon’s Souls–a game described by a current senior PlayStation executive as “crap” and an “unbelievably bad game” when he played it during development–would be the showpiece for a new generation of PlayStation console.

From Software’s PlayStation 3 original was, at the time, something that felt harsh and alienating to many. But for those who clicked with it, the game was a wholly unique experience that offered rewarding challenges with a palpable sense of self-improvement, a thoughtfully constructed world to explore and unpack, and a fascinating narrative that rewarded those willing to piece it together.

Demon’s Souls fell victim to the progress of time and the advancement of technology. The world moved on from the PlayStation 3 and, by the time From Software’s Souls franchise hit a critical mass of popularity late into the life of 2011’s Dark Souls, the servers for Demon’s Souls had largely been abandoned and copies of the game were hard to come by–going back to see how it all began wasn’t an easy prospect.

That is until this year when developer Bluepoint Games delivered a stunning remake of Demon’s Souls for the PlayStation 5 that is as much a love letter to From Software as it is a realization for Bluepoint’s vision for the game in its own, distinct way. In doing so, Bluepoint has empowered people to enjoy, examine, and explore a game that was far ahead of its time, and that paved the way for From Software to change the industry.

Bluepoint takes great pride in delivering faithful remakes, and that hasn’t changed with Demon’s Souls. But what sets its work apart with this particular game is that it had the opportunity to paint with its own brush, to a degree. Given the limitations of the PS3 hardware and what From Software was able to achieve at the time, much of what makes Demon’s Souls distinct and memorable is suggested more than it is depicted. By current standards, it’s decidedly bare and, often, a bit ugly–much of the detail is left to the imagination.

For longtime fans with extensive knowledge and experience of Demon’s Souls, Bluepoint’s remake gives them the ability to feel what it’s like to play a Souls game for the first time.

Bluepoint effectively had a blank canvas to paint on. However, to do so without compromising what made Demon’s Souls what it is required an intimate knowledge of From Software’s intent and vision, and that’s what makes the studio’s work so impressive. Visually, the world of Boletaria looks completely new, and yet it is the same. Every inch of it is lovingly and painstakingly crafted with details that were never there but feel essential. Bluepoint showed that it understood the essence of what made Demon’s Souls special and brought it to life in a fuller, richer way.

For the most part, the game still plays the same–for better or worse. Of all the Soulsborne games, Demon’s Souls is the most idiosyncratic, the most daring, and the most experimental. Not everything works, but the fact that it’s preserved here is vital. As previously mentioned, this game is a kind of sacred text for fans of the genre, the primordial Souls soup that From Software still picks ingredients out of when making new experiences. As a result, the failures of From Software’s first attempts are as fascinating to look at as the successes, because it allows enthusiasts to trace and track the evolution of one of the most divisive and beloved new game genres of the last few years, and for newcomers to experience it for the first time. So, yes, things like World Tendency–specifically the obtuseness of it–remain unchanged, but the best parts of the original Demon’s Souls are still there as well.

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In all regards, the Demon’s Souls of 2020 plays just as the Demon’s Souls of 2009 did, and is just as compelling. But at the same time, every technical aspect of the game’s design and execution benefits from the PlayStation 5’s horsepower, whether that’s the stunning visuals that run at a smooth, consistent framerate or the speedy load times; the immersive 3D audio or the tactical implementation of adaptive triggers on the DualSense controller. Needless to say, Demon’s Souls is the PS5 game to own.

For longtime fans with extensive knowledge and experience of Demon’s Souls, Bluepoint’s remake gives them the ability to feel what it’s like to play a Souls game for the first time. That is something that I highlighted in my review, and the value of it cannot be understated. The Souls community is obsessive, constantly chasing the same high that they get when playing From Software’s titles, so to be able to re-experience a game it already knows and loves, but through the eyes of a newcomer again, is incredibly valuable and why Demon’s Souls is one of the best games of the year.

Now Playing: Demon’s Souls – Game Of The Year 2020 Nominee

HBO Max On Roku: It’s Finally Happening

When Warner Bros announced plans to release their entire 2021 slate of films on HBO Max simultaneously with theaters, HBO Max skyrocketed out of relative obscurity to the very forefront of the streaming marketplace–with only one catch. The service was never made available for download on Roku devices, meaning Roku-users would be stuck watching these films on their computers, if at all. Not exactly ideal, especially when you’re trying to recreate a blockbuster experience in your living room.

Thankfully, a solution is on the way. HBO Max is being made available on Roku devices as of December 17. Users will be able to download the app from the Roku channel store and experience everything Max has to offer on their TVs or Roku-enabled devices.

The Roku app comes not a moment too soon as Wonder Woman 1984, the first of WB’s simultaneous theatrical/streaming release plans, is set to hit the service on December 25 at no additional cost to subscribers.

“We believe that all entertainment will be streamed and we are thrilled to partner with HBO Max to bring their incredible library of iconic entertainment brands and blockbuster slate of direct to streaming theatrical releases to the Roku households with more than 100 million people that have made Roku the No. 1 TV streaming platform in America,” stated Scott Rosenberg, Roku’s senior vice president of platform business “Reaching mutually beneficial agreements where Roku grows together with our partners is how we deliver an exceptional user experience at an incredible value for consumers and we are excited by the opportunity to deepen our longstanding relationship with the team at WarnerMedia.”

PS5 users will also be able to download the Roku app on their new gaming consoles, starting December 16, rounding out the HBO Max platform collection. It was made available on Amazon Fire devices earlier this year.

The HBO Max app will be available on Roku devices December 17.

Now Playing: Wonder Woman 1984 Review: Even Better Than The Original

HBO Max Is Coming to Roku Devices as Early as Tomorrow

WarnerMedia and Roku have finally reached an agreement that will bring HBO Max to Roku-enabled devices starting tomorrow, December 17.

In a statement, WarnerMedia announced that, after a drawn-out negotiation, Roku owners can download the HBO Max app and gain full access to its library, including upcoming movie releases like Wonder Woman 1984. HBO Max has been unavailable on Roku devices for nearly seven months.

WarnerMedia and Roku did not disclose the terms of their agreement but said the deal was “mutually beneficial” for both parties.

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“We believe that all entertainment will be streamed and we are thrilled to partner with HBO Max to bring their incredible library of iconic entertainment brands and blockbuster slate to direct to streaming theatrical releases to the Roku households,” said Roku senior vice president of platform business Scott Rosenberg.

Roku and WarnerMedia were engaged in drawn-out negotiations over a variety of issues, according to analysts, over revenue split and how much HBO content Roku could sell through the Roku Channel store.

With a 43% market share, Roku is one of the biggest platforms for streaming services, but HBO Max went ahead without Roku for months. However, with a big push in 2021 to gain new subscribers, by releasing new movies on the streamer the same day as theaters, a deal now makes sense for both Roku and WarnerMedia.

HBO Max is also arrived on PlayStation 5 today, as well as on Comcast platforms like Xfinity X1 and Xfinity Flex. HBO max is also available on Amazon Fire TV devices.

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For more, check out IGN’s breakdown on HBO Max’s recent moves, including the pros and cons of releasing movies the same day as on the streaming app. This move has been criticized by directors like Christopher Nolan.

Also, see IGN’s Wonder Woman 1984 review and HBO Max review for further insight.

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Matt T.M. Kim is a reporter for IGN.

More Overwatch 2 News Coming February 2021

Blizzard has gone mostly quiet regarding Overwatch 2 this year, especially with the cancellation of BlizzCon. We know now when we’ll be hearing more from the team, though, as game director Jeff Kaplan outlined upcoming plans in a year-end developer update video.

Kaplan said that we’ll be hearing more details on Overwatch 2 in February at BlizzCon Online. That event was announced as a substitute for the in-person event that was canceled this year, and it only made sense that we’d hear more about Blizzard’s upcoming slate of games and big game updates there.

The developer update also detailed a new free-for-all map, Kanezaka, coming to the original Overwatch, and recapped the game’s updates throughout this year. Kaplan also mentioned that the team is mostly focused on Overwatch 2 right now.

Blizzard has previously announced that we’ll see the latest on Diablo IV at BlizzCon Online as well.

That event will take place February 19-20, 2021. Though it’s a virtual-only event, Blizzard promises it will consist of the usual round of game panels and even fan-focused segments devoted to cosplay and the March of the Murlocs.

Now Playing: Overwatch 2 – Official “Zero Hour” Announcement Cinematic

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Disney+ Original Offers Behind-The-Scenes Look At Mandalorian Season 2

December continues to be a veritable jam-packed Advent calendar full of exciting new surprises for Star Wars fans. Tuesday saw the release of a new behind-the-scenes Empire Strikes Back reel, taking us back to when Star Wars wasn’t yet a sure thing. Earlier this month, at Disney Investor Day, 11 new projects set in the universe were announced. (This has been part of a bigger pattern stretching at least all the way back to November, when Baby Yoda and Mandalorian launched its own line of expensive jewelry.) Now, Disney has announced that on Christmas Day, Disney+ will be getting an hour long Mandalorian special titled Making of Season 2.

While the name pretty much gives it away, a release indicates that this special has “filmmakers and cast provide unprecedented access to the storytelling decisions and innovations that went into the second season.” The new special documentary is intended to “place viewers right in the middle of the filmmaking process… from early concept art through the groundbreaking technology introduced in the series.”

The Mandalorian, Disney+’s Star Wars space western created by Jon Favreau (The Wolf of Wall Street, 2019’s The Lion King) debuted on Disney+ in 2019. Season 2 began on October 30 of this year, and will be airing its season finale on December 18–a week before the newly announced special.

Earlier this year, long before Season 2 premiered, it was announced that Season 3 of The Mandalorian was already in pre-production. Given that The Mandalorian is getting not one but two spin-offs (Rangers of the New Republic and Ahsoka), it’s likely a safe bet to assume that the mothership series will not be ending anytime soon.

Rocket League Is Getting NFL Decals

Rocket League is getting official NFL decals of all 32 teams starting tomorrow, December 17. Psyonix announced the news on its official Twitter account.

The decals place the logo on the hood of each car, alongside a special color palette that matches each team. You can even get the logo for the Washington Football Team, the temporary team name for Washington DC’s club. The team changed their name from the Washington Redskins before the 2020 season due to backlash from fans.

“The NFL Fan Pack comes with slick new Octane Decals for all 32 NFL teams,” the studio wrote on its official site. “Check them out in the slideshow below! The Pack will be available for purchase in-game until December 28 for 800 Credits. Look out for the pack as its own tab within the Item Shop.”

The NFL is nearing the end of its regular season, despite issues with the pandemic. The organization recently partnered with Epic Games to release several different player and referee cosmetics in Fortnite, including various emotes.

Rocket League’s annual holiday event, Frosty Fest, is also now live within the game. A limited-time Winter Breakaway mode has been added, and it will be replaced by Spike Rush on December 21, and then 2v2 Heatseeker on December 28. These modes will all be played in snowy arenas.

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Myst Oculus Quest Review

If you’ve enjoyed having your brain teased by a video game in the last 20 years, or enjoyed the layered mechanical riddles of an IRL escape room, you have Myst to thank. Wildly popular when it launched in 1993, the narrative adventure was a pivotal moment for puzzle-solving in games. Now, 27 years later, the classic is reborn in virtual reality–rebuilt, but almost completely unchanged. Myst is and will always be a treasure. Even after all these years, its puzzles will still test, and maybe even stump, you. For returning fans, seeing it in VR for the first time is a powerful nostalgia trip. Being inside a world you’ve only seen through a screen before feels like diving into your own memory. When you get over that initial sense of wonder–or if you don’t have the nostalgia that conjures it–Myst can’t hide its age, and its VR makeover exacerbates its blemishes.

Myst is a small uninhabited island dotted with odd buildings and unintuitive, free-standing switches. When you arrive, you have no idea why you’re there or what you should be doing. As you poke around–opening every door, pressing all the switches, reading the books and notes you find–your situation starts to take shape. Trapped on Myst, you will need to unravel its puzzles to uncover its secrets and escape.

The content of Myst’s places and puzzles do not follow any kind of unifying aesthetic–they are united in service of creating perplexing challenges that require you to be mindful of your surroundings and think creatively. At a glance, each puzzle seems completely obtuse, a hodge-podge of interactive puzzle pieces that don’t easily fit together. More often than not, you’ll need to take a good long look at your surroundings and figure out how the puzzle works before you can solve it.

Myst on Oculus Quest
Myst on Oculus Quest

The first puzzle, explained in a note you find when you first arrive, sets the tone for the whole game: The note tells you to count the number of switches on the island, and enter that number into a machine to view a secret message. However, the switches have been placed adjacent to points of interest on the island, so they look as if they should be connected to other puzzles. Plus, switches are normally meant to be pulled. You would never figure out how to use them if not for the note. They unlock something, but they don’t do what you’d expect or work intuitively.

As far as I can tell, all the original puzzles remain intact, so returning players who remember what to do can fly through the game. If you want the game to keep you honest, though, there is a puzzle randomizer, which changes the symbol- and number-based answers. The randomizer doesn’t change how the puzzles are solved, but it forces you to go through all the steps without cutting corners.

Myst’s story is also a puzzle. Told in bits and pieces, learning the island’s history leads you to learn more about how you might escape. Like the puzzles, the information you’ll need doesn’t make itself obvious, so you have to pay close attention and keep information in mind as you go. In the 1990s, this was a game where you would need to write things down on a piece of paper. On the Quest, I found myself taking lots of screenshots, which takes a little longer but ultimately worked just as well.

Taking notes is just one aspect of Myst that feels archaic. Compared to modern puzzle and adventure games, Myst is an incredibly inconvenient game. Many of the puzzles require you to walk to one area to flip a switch, then go somewhere to check whether doing so led to the intended result. And, even with a scratchpad, there are a few puzzles that rely on your being a thorough investigator with a very good memory. Even as a fan of the original, inclined to forgive its faults, I recognize that it can become tedious checking your work and tinkering with puzzles, especially when you get stuck–doubly so when using VR-style “teleport” movement.

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I played Myst on my Mac when I was a kid, but hadn’t touched it for many years. Even after decades away, though, when I found myself on the dock in the game’s opening moments, I recognized where I was. Though the game looks very different; the original’s pre-rendered visuals feel more vibrant and alive in 3D. Standing on the dock in VR, as opposed to simply seeing it on a screen, felt like a lucid dream. It felt like I was reliving a memory from my childhood. It had been long enough that I didn’t remember much about actually solving the puzzles, but I still recognized many of the spaces.

I knew them well enough to see that the environments are more realistic and detailed. If you look at the original ’90s versions, many of the environments had a craggy, geometric quality. In VR, the environments look smoother and more well-proportioned. In many places, the world is more detailed. You can see wood grain, rivets in pipes, and other small details. Though enhanced, the world hasn’t changed. This is just a more complete rendering of it.

Even without that emotional context, Myst is a simple game, with mechanics that translate well to a VR experience. Exploring every nook and cranny of the world is infinitely more captivating when you’re in it, as opposed to simply looking at it. Turning the knobs, pulling the levers, and flipping the switches feels more engaging than merely pointing and clicking. Like many VR games, you can switch between two movement controls: using the analog to move and “teleport” movement, where you hold and release the left analog stick to resituate yourself. You can also walk around your immediate surroundings if you have the free space to set up room-scale tracking. Room-scale can’t replace the other methods, but using room-scale in puzzle rooms really enhances the sensation that you’re in the space.

Myst on Oculus Quest
Myst on Oculus Quest

At the same time, VR, and the Oculus Quest specifically, impose some technical limitations. While the new art successfully realizes a more detailed version of Myst, the visual fidelity of the new version leaves something to be desired. Many objects have ragged, pixelated edges. Text, particularly when it’s supposed to be hand-written, is blurry and hard to read, though I never encountered anything I couldn’t read outright.

In general, the Quest version of Myst is also technically shaky at launch. In just over six hours, I encountered multiple bugs that killed my save without crashing the game. In one instance, when I teleported into a wall, the impact was obvious. In another, where a puzzle didn’t reset properly, I moved on and completed whole sections of the game before realizing there was a problem. The auto-save feature tracks you down to the second, so saving manually is important. Some things never change, I guess.

If you’re like me and have some reverence for Myst from a bygone age, you can forgive the technical flaws. Getting to not only return to the game, but see it in VR, was a surreal, heartwarming experience. And it was heartening to find that, even years later, it still has teeth. Newcomers may find it a tough hang between its unforgiving old-school adventure game tendencies and some technical issues, but it’s still an impressive brain-teaser and a neat cultural artifact.

Call Of Duty: Warzone Players Have Lost Their XP Tokens

Call of Duty: Warzone players have been anticipating the big update that would bring the battle royale together with Treyarch’s Black Ops Cold War. However, many players were disappointed to find that the XP tokens they saved have been removed from Warzone completely.

“Did you guys notice that they took all our XP tokens from MW?” said Redditor IzNotorious. “I’ve been stacking them for a long time and I thought I could use them to level up my weapons in Cold War, only to notice that they took them all? Do you guys have the same problem?”

XP tokens help players level up faster by giving them double or triple the experience for a short period of time. Many players were saving them to level up the Black Ops Cold War weapons that were just added to Warzone. Now they’re finding that they can only be used in Modern Warfare’s multiplayer.

Many of these tokens were unlocked through leveling up the battle pass, which was shared between both Modern Warfare and Warzone. Players don’t understand why they’ve been removed and hope that Activision lets players use them in Warzone again. This is one example of the things players had been worried about before the update.

Call of Duty: Warzone received a huge update that includes a new map, a new limited-time mode, new weapons, new operators, and a whole new battle pass. You can check out the patch notes that include the new additions right here.

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