Last Of Us TV Show Will Include “Jaw Drop” Storylines That Didn’t Make It Into The Game

Craig Mazin, the Emmy award-winning writer behind Chernobyl and The Hangover movie series, is working alongside Neil Druckmann on The Last of Us TV show for HBO. He’s now shared some intriguing new details about what to expect, including that the show will feature storylines that Druckmann originally had in mind for the game that didn’t make it for one reason or another.

Speaking to the BBC (via Eurogamer), Mazin reflected on a conversation he had with Druckmann, who shared an anecdote with him about something that was cut from the game.

Mazin said Druckmann told him, “There was one thing we were talking about for a while, and then he told me what it was, and I was like … jaw drop … OK … that’s going in. For sure, we have to do that. You will have to shoot me to stop me from doing that.”

Mazin did not share more details about this, but he said it’s part of a wider ambition to make the Last of Us TV show new and exciting for people who already played the game.

“Our intention is you will watch the show and say, ‘This has violated nothing about what I loved about the game and what I witnessed in the game, but it has also brought me a whole lot more. Things that I did not know.'”

Mazin added that he was not surprised that The Last of Us movie that Sony tried for years to make never materialized. The writer said the joy of a good story like The Last of Us’ is in its length and the slow burn of character development and relationships.

“It had to be in this format,” Mazin said of The Last of Us as a TV show as opposed to a movie.

Also in the interview, Mazin confirmed that he and Druckmann have mapped out the “first cycle” of The Last of Us TV show, and then next stage is to begin writing the scripts.

He also spoke about why he believes The Last of Us TV show will succeed where other video game adaptations have struggled. Mazin also reflected on how the changes to the story that he and Druckmann are writing for the show are meant to expand, not undo, the original game.

“The one anxiety that I think fans of something have is that when the property gets licensed to someone else, those people don’t really understand it or are going to change it or make it stupid. And in this case, I’m doing it with the guy who did it [Neil Druckmann],” Mazin said. “So the changes that we’re making are designed to fill things out and expand, not to undo, but rather to enhance. We’re doing both–we’re creating the new and we’re also reimagining what is already there to present it in a different format. It’s kind of a dream come true for me.This is one I’ve been thinking about on my own as a fan for a long, long time.”

“I’m a little scared because everybody’s emotions connected to this game are, uh, rather intense [laughs],” he said. “I think I’m probably going to hide in a bunker for a while [when it comes out] because you can’t make everybody happy.”

More generally, Mazin also mentioned that while The Last of Us TV show will follow the story of the original game, it won’t be a beat-for-beat re-telling of the game. Writing for a game, where you control the character and largely stay with that person the whole time, is very different than writing for a TV show where the story bounces between numerous characters that you watch passively, Mazin said.

“Everything we’re doing is being done with extreme care and thoughtfulness for what we know we love about it,” Mazin said. “Our goal is not to keep you in love with The Last of Us, it’s to make you fall in love the Last of Us in a different way. It’s a passive way–you’re taking it in, you’re not playing it but you are experiencing more, with more characters, in more ways. I think we’ve got something good going.”

Finally, Mazin said you should not expect to see The Last of Us TV show anytime soon. He mentioned that HBO has given him a good level of freedom in regards to timing, with the network prioritizing quality over a release date in the near future. He also pointed out that the Hollywood industry is in a difficult place these days with COVID-19 impacting filming schedules around the world. There have been no casting announcements, either, so we don’t know who will play Joel and Ellie in the show.

In addition to The Last of Us TV show, Mazin is writing the Borderlands movie.

Now Playing: The Last Of Us Part II Video Review

GameSpot may get a commission from retail offers.

Xbox Series X Launch, Halo Infinite Delay, & Sam Fisher In Rainbow Six Siege | Save State

We’re one step closer to a release date for the Xbox Series X, as Microsoft has confirmed via blog post on the Xbox Wire that the Series X launches this November. There’s no specific date and there’s still no word on price. One major game that won’t launch with Series X is Halo Infinite – which has been delayed to 2021.

In other news, Splinter Cell’s Sam Fisher is coming to Rainbow Six Siege as a playable character. He is one of the new operators in the next season, Operation Shadow Legacy.

While you’re here, check out GameSpot’s merch store! Until the end of August, all the proceeds will go to charity, split between Black Lives Matter and COVID-19 direct relief.

Check it out here: https://store.gamespot.com/

New Alien Game Will Still Happen Thanks To EverQuest Developer

Daybreak Games, the developer of PlanetSide 2 and the EverQuest franchise, has acquired Cold Iron Studios. Terms of the acquisition were not disclosed, but this is a big deal because it means Cold Iron’s new Alien game has found a home and will still see the light of day.

This all came into question after Disney acquired Fox, thus assuming ownership of Cold Iron’s previous owner, FoxNext Games. The mobile game company Scopely acquired Cold Iron Studios earlier in 2020, at which time the studio said it planned to sell the developer.

That has now happened, with Daybreak acquiring Cold Iron and the Alien game they were working on. This game is in the works for console and PC, but it has yet to be announced.

“The game promises to deliver an action-packed, sci-fi shooter experience unlike any other game on the market,” Daybreak said in a press release.

Cold Iron Studios, which is based in San Jose, California, was founded in 2015 by the developers who created Star Trek Online, Neverwinter, and City of Heroes. Cold Iron will continue to operate independently under this new deal, with Daybreak providing marketing, tech, and operational support.

Daybreak, meanwhile, was formerly a subsidiary of Sony before it split off from the PlayStation company to operate independently back in 2015.

Skater XL Review – No Superman Here

The world is full of spots. They invite you, seducing you into skating on them. A great skate spot encourages you to nail a line of tricks on it, pushing you to keep trying after every bail. An expertly placed ramp that leads you to a rail and down a flight of stairs is one of the many Mona Lisas that skaters strive for. The idea of successfully conquering said spot is what drives them to push themselves, learn from their mistakes, and grow. It’s all about the location, something some skateboarding games have nailed for over two decades. And while newcomer Skater XL has a good foundation for its trick system, it fails to inspire the practice of those mechanics on its small number of largely lacklustre levels.

Skater XL’s trick system is easy to understand and rewarding to learn. Each analog stick is assigned to a foot, and your job is to twist and push those sticks to pull off a cavalcade of tricks. A kickflip requires you to pull the right stick (your right foot) back, snap it up for an ollie and then kick the board with your left stick (left foot) to cause it to flip. It’s an engaging way to perform the simplest tricks, and while it may sound complicated, Skater XL’s physics give you a lot of room for nailing tricks.

At times, it feels somewhat weightless and more like you’re controlling a board with no one on it than an actual person that has to twist their body and manipulate the board with their feet. This isn’t necessarily a bad thing, as many games have utilized less-than-realistic physics to create great skateboarding power fantasies. Unfortunately, Skater XL’s levels aren’t the interesting playgrounds for your skateboarding endeavors that they need to be for a compelling experience.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8

The limited number of levels exacerbates this issue. There are only five official ones created by developer Easy Day Studios, while the other three are community-made. These levels emulate typical skating locales, including a school, a small neighborhood, and several different skate parks. These locations are prime candidates for skating, and they do have some good spots–I personally loved skating the bowl at the California Skatepark. However, they largely feel bare, and no matter where you go, there’s little to encourage you to keep exploring and searching for that next skate conquest.

The lack of direction is another aspect of Skater XL that falters a bit. Normally, skateboarding games are satisfying enough to play without any real objective–the act of skating and landing difficult tricks is rewarding enough on its own. This can be attributed to great level design, something that Skater XL doesn’t excel at with its base set of levels. Each level features challenges that you select from a menu, and these do a decent job of introducing you to an area’s various spots, though they mostly just feel like tutorials as opposed to challenges. Skater XL’s actual tutorial, meanwhile, is extremely basic and incomplete, as it doesn’t detail grabs, manuals, reverts, and a number of other tricks. You simply learn the basest of basics and are then let loose into the world to do whatever you want with your board.

The exploration of each level is stifled by the game’s reliance on checkpoints. Unlike other skateboarding games where you can get back up in the spot you bailed, Skater XL is entirely governed by a checkpoint system. This normally works as an optional mechanic that lets you warp to a specific spot if you want to try a specific trick in a specific location. Unfortunately, you will always respawn where your checkpoint is located, forcing you to place them every now and then if you’re just looking to free skate through a level to see what it has to offer.

Another way to navigate each of Skater XL’s levels is to press Y or triangle and then move a cursor around the world’s geometry. This lets you transport yourself to any area of the map in a much quicker fashion–and in cases like rooftops, it’s the only way to get there. This is a good way to get from one end of a map to the other, and while zooming out and moving up in elevation does take an unnecessarily long time, it works as it should. There were a few times when my cursor would end up outside of the map–or the map would be enveloped in a black abyss–but resetting the level was always possible and, because of the lack of objectives or progress, it was only ever a minor inconvenience.

Similar controls for zooming around the map are used in Skater XL’s Replay mode, which lets you shorten a clip of your gameplay and create a shot that could be seen in a skate tape. There are some great options, the best of which is a tripod movement mode that allows you to place the camera wherever you want and have it follow your skater’s movements. This in particular can make even the most basic of tricks look like they belong in a skate compilation. These clips are saved as you create them, though the specific shots aren’t. This lets you come back to specific moments to capture them from different angles, though you will need to rely on your specific platform’s recording functions to set shots into stone and share them on the internet.

No Caption Provided

Alongside the replay editor, Skater XL’s character customization and music both make the package feel in touch with skate culture. While the menu design is spartan and uninteresting, the character creator is full of licensed clothing and skateboards that are fun to equip your skater with. This is accompanied by a soundtrack that’s full of great skateboarding music from the 2000s forward, consisting largely of indie rock bands like Modest Mouse and Interpol. It’s an excellent soundtrack, but it doesn’t feel like a cohesive part of the game. Songs play uninterrupted and unchanged by loading a new map, changing modes, or even entering the pause menu. Everything from the rock bands to the short selection of hip hop and electronic music belongs in a skateboarding game, but it feels more like you’re listening to a Spotify playlist than a game’s soundtrack.

If there’s one thing Skater XL excels at, it’s that it has a great foundation that shows Easy Day Studios knows how to make quality skateboarding mechanics. Unfortunately, the rest of the experience isn’t quite there yet. The uninspired levels, barebones features, and overall unfinished-feeling state makes its 1.0 release look like it’s still in Early Access. Its trick system deserves more, and with time, it could grow into a great experience. As it is now, Skater XL lacks spots worth conquering and fails to entice past this initial bail.

Skyrim Marriage Guide: All Partners, Houses, and Benefits

Chances are you’ve invested some significant hours already in The Elder Scrolls V: Skyrim, however, how many of those hours have you devoted to romance? The Elder Scrolls V isn’t just about stabbing wild orcs, but also sowing wild oats – and there are plenty of potential marriage candidates in the kingdom of Skyrim.

This guide will cover all the possible romance options in Skyrim, as well as how to marry them.

How to Get Married in Skyrim

Luring a life partner in Skyrim takes a little bit of work. For starters, letting other NPCs know that you’re even on the market requires a special item called the Amulet of Mara. The Amulet of Mara can be obtained randomly by searching the bodies of enemies you kill in the world, but if you don’t want to leave it to chance you can also grab one from the priest Maramal at the Temple of Mara in Riften. (Note: if he’s not at the temple, Maramel can also sometimes be found at the local inn.)

Once you meet Maramel, ask him to be enlightened about Mara, the Goddess of Love. Push the query further to receive the option to purchase the Amulet of Mara from him for 200 gold. Congratulations, you’re now ready to put a ring on it! Well, an amulet at least.

With the Amulet of Mara equipped, simply speak to an NPC that has previously expressed some sort of interest in you. Typically this interest is indicated by verbal cues such as, “It’s a nice day when you’re around.” Many NPCs will require you to complete a specific quest before they will fall for you.

If there is a relationship to foster, you’ll get an additional dialogue option asking the person whether he or she is interested in you. After you accept it, the NPC will urge you to set up the wedding ceremony immediately and you’ll have a pretty unromantic story to tell your future children about how you proposed.

Return to Maramel at the Temple of Mara to book in a time for your wedding, which is approximately 24 in-game hours from when you first initiate the wedding preparations with your chosen mate. It’s a good idea to stay at the Temple of Mara during that time to avoid accidentally leaving your betrothed at the altar. Once the ceremony has taken place, you’ll earn the Achievement/Trophy ‘Married’.

[ignvideo url=”https://www.ign.com/videos/2012/04/30/skyrim-walkthrough-getting-married-achievement-or-trophy”]

Skyrim Marriage Benefits

If you don’t own a house already, getting married will give you the option of moving into your spouse’s residence. Additionally, your husband or wife will give you 100 gold and a homecooked meal once a day upon request. This daily allowance will gradually accrue over time, so if you spend some time away questing around the countryside, you’ll have a nice lump sum waiting for you when you return.

Every time you sleep in the same house as your spouse you’ll earn the ‘Lover’s Comfort’ resting bonus, which increases the speed at which you gain skill experience by 15% for 8 in-game hours.

Lastly, your marriage partner can become a Follower, even if they would not normally be available as one. Followers can accompany you and obey specific primitive commands, as well as help shoulder the burden of carrying heavy loot and other items.

[ignvideo url=”https://www.ign.com/videos/2011/11/22/skyrim-exploit-get-a-house-for-free”]

List of Skyrim Marriage Candidates

Love is love in the land of Skyrim. You’re free to marry anyone of any gender or race. Male Orcs can marry female Dark Elves, female Bretons can marry female Redguards, male Imperials can marry male Argonians. It’s all good!

Note: there are a handful of additional marriage candidates introduced in the Dawnguard, Hearthfire and Dragonborn expansions not listed here.  

Female Romance Options

Put down that hammer and let’s tie the knot!

Male Romance Options

  • Ainethach
    • Race: Breton
    • Property owned: Karthwasten Hall
    • Found in Karthwasten Hall in Karthwasten
  • Angrenor Once-Honored
    • Race: Nord
    • Property owned: A bed in Candlehearth Hall
    • Found inside Candlehearth Hall in Windhelm
  • Argis the Bulwark
    • Race: Nord
    • Property owned: A bed in Vlindrel Hall
    • Found in Vlindrel Hall in Markarth
  • Athis
    • Race: Dark Elf
    • Property owned: None
    • Found in Whiterun, inside the mead hall Jorrvaskr
  • Balimund
  • Belrand
    • Race: Nord
    • Property owned: None
    • Found in The Winking Skeever in Solitude
  • Benor
    • Race: Nord
    • Property owned: A bed in Morthal Guardhouse
    • Found hanging around outside the Guardhouse in Morthal during the day, or the Moorside Inn at night
  • Calder
    • Race: Nord
    • Property owned: A bed in Hjerim
    • Resides in Hjerim in Windhelm
  • Cosnach
    • Race: Breton
    • Property owned: A bed in Silver-Blood Inn
    • Found in The Warrens in Markarth
  • Derkeethus
    • Race: Argonian
    • Property owned: None
    • Can be rescued from Darkwater Pass
  • Erik the Slayer
    • Race: Nord
    • Property owned: A bed in Frostfruit Inn
    • Found in Frostfruit Inn in Rorikstead
  • Farkas
    • Race: Nord
    • Property inn: A bed in Jorrvaskr
    • Found in Whiterun, generally in the mead hall Jorrvaskr
  • Filnjar
    • Race: Nord
    • Property owned: Filnjar’s House
    • Found in Filnjar’s House in Shor’s Stone
  • Gat gro-Shargakh
    • Race: Orc
    • Property owned: None
    • Found in Pavo’s House in Kolskeggr Mine
  • Ghorbash the Iron Hand
    • Race: Orc
    • Property owned: None
    • Found in the orc stronghold of Dushnikh Yal
  • Marcurio
    • Race: Imperial
    • Property owned: A bed in the Bee and Barb
    • Found in the Bee and Barb in Riften
  • Moth gro-Bagol
    • Race: Orc
    • Property owned: A bed in Understone Keep
    • Found in Understone Keep in Markarth
  • Octieve San
    • Race: Breton
    • Property owned: None
    • Found in The Winking Seever in Solitude
  • Omluag
    • Race: Breton
    • Property owned: A bed in The Warrens
    • Found in The Warrens in Markarth
  • Onmund
    • Race: Nord
    • Property owned: A bed in the Hall of Attainment
    • Found in the College of Winterhold
  • Pavo Attius
    • Race: Imperial
    • Property owned: Pavo’s House
    • Found initially at the Left Hand Mine and later at the Kolskeggr Mine
  • Perth
    • Race: Breton
    • Property owned: A bed in Miner’s House
    • Found in Soljund’s Sinkhole, a moonshine mine east of Markath
  • Quintus Navale
    • Race: Imperial
    • Property owned: The White Phial
    • Found in The White Phial in Windhelm
  • Revyn Sadri
    • Race: Dark Elf
    • Property owned: Sadri’s Used Wares
    • Found in Sadri’s Used Wares in Windhelm
  • Roggi Knot-Beard
    • Race: Nord
    • Property owned: None
    • Found in the Steamscorch Mine in Kynesgrove
  • Romlyn Dreth
    • Race: Dark Elf
    • Property owned: Romlyn Dreth’s House
    • Found in his house underneath Riften, or sometimes at the Black-Briar Meadery or the Bee and Barb
  • Scouts-Many-Marshes
    • Race: Argonian
    • Property owned: None
    • Found in the Argonian Assemblage in Windhelm
  • Sondas Drenim
    • Race: Dark Elf
    • Property owned: None
    • Found in Goldenrock Mine in Darkwater Crossing
  • Sorex Vinius
    • Race: Imperial
    • Property owned: The Winking Skeever
    • Found in The Winking Skeever in Solitude
  • Stenvar
    • Race: Nord
    • Property owned: None
    • Found in Candlehearth Hall in Windhelm
  • Torvar
    • Race: Nord
    • Property owned: None
    • Found in Whiterun, in the mead hall Jorrvaskr
  • Vilkas
    • Race: Nord
    • Property owned: A bed in Jorrvaskr
    • Found in Whiterun, in the mead hall Jorrvaskr
  • Vorstag
    • Race: Nord
    • Property owned: A bed in Silver-Blood Inn
    • Found in the Silver-Blood Inn in Markarth
  • Wilhelm
    • Race: Nord
    • Property owned: None
    • Found in the Vilemyr Inn in Ivarstead
“I can’t get down on one knee – it’s got an arrow in it!”

How to Get a Divorce in Skyrim… Kind of?

Sometimes people grow apart and a marriage doesn’t pan out, so fortunately Skyrim features a divorce court where a judge can oversee the dissolution of a marriage and the division of any shared assets… Just kidding! The only way to actually ‘divorce’ someone in Skyrim is to straight up murder them or allow them to be killed while they’re following you out on a quest, but even then you’ll be classified as a widow and won’t be able to get remarried to anyone else. In Skyrim, marriage is till death do you part and beyond, so you’d better be doubly sure that whomever you settle down with is the right person, elf, or orc for you!

[poilib element=”accentDivider”]

The IGN guide for The Elder Scrolls V: Skyrim was made through a collaborative effort between the entire IGN guides team with great freelancers and community support.

Minecraft Dungeons: Creeping Winter DLC And Free Daily Trials Coming In September

Minecraft Dungeons will receive an update on September 8, and it’ll bring two major additions to the base game. One will be a new piece of paid DLC, while the other is a free update available to all players across Xbox One, PC, Switch, and PS4.

The DLC pack is called Creeping Winter, and as you might expect it brings an icy chill to the world of Minecraft Dungeons. New enemies and environments will be added to the game, alongside weapons, armor, and artifacts for you to find. Expect slippery, icy environments that will be more difficult to navigate.

The game’s first DLC, Jungle Awakens, arrived in July.

The free update, arriving on the same day, adds new merchants and a Daily Trials feature. The merchants can be found across the game’s biomes, and once rescued they’ll return to camp to sell items to you. Merchants include the Blacksmith (who can upgrade items) and the Gift Wrapper (who lets you send gifts to other players).

Daily Trials are, basically, what they sound like–a new daily challenge that will provide experimental sections for you to play through and conquer.

A physical release for the game, including both DLC packs, has also been announced. The “Hero Edition” will release on September 8, too, and will be available on Xbox One, Switch, and PS4.

Minecraft Dungeons is available on Xbox Game Pass for PC and Xbox One. The game received a 7/10 in GameSpot’s review. Critic Steve Watts wrote: “Rather than shift our expectations of what games can be, it’s banking on its own popularity to introduce younger players to a classic genre and serves as a short-but-sweet treat for looter vets. It scratches the dungeon-crawler itch with a sense of goofy charm and expands what Minecraft can be.”

Now Playing: Minecraft Dungeons Video Review

GameSpot may get a commission from retail offers.

Bryan Cranston Responds To Fan Theory About Walter White Surviving Breaking Bad

Actor Bryan Cranston recently appeared on Jimmy Fallon’s late night TV show where he addressed his case of coronavirus, the Breaking Bad movie, and a popular fan theory about Walter White.

The fan theory states that Breaking Bad is actually a prequel to Cranston’s earlier popular show, Malcolm in the Middle. The theory goes that Walter White survives the events of Breaking Bad and then gets a new identity, Hal Wilkerson, from Malcolm in the Middle.

Cranston told Fallon that this is a fun theory, but unfortunately, Walter White is dead as dirt.

“I’m not at liberty to disclose that kind of information without security clearances,” he joked. “I think it’s fun. But Walter White is definitely dead. He’s dead, he’s dead, he’s dead.”

They actually filmed a funny Breaking Bad/Malcolm in the Middle spoof where Cranston as Walter White wakes up from a nightmare where is was a meth dealer. You can check out the silly video below.

The final shot of Breaking Bad shows Walter White suffering from what appear to be life-threatening injuries, but it’s left unclear if he survives or dies. Over the years, Cranston and others have emphatically stated that Walter does indeed die, and this makes sense. This ambiguity has allowed the fan theories to thrive, and even if they are baloney, they’re still fun.

Also in the interview, Cranston speaks about the highly secretive nature of his role as Walter White in the Breaking Bad movie, El Camino. He was secretly flown on a private jet to Albuquerque to film his scenes in the movie, and he was driven directly from the airport to an Airbnb where he was told he could not leave apart from filming. Thankfully, the home was stocked with everything he needed.

When Cranston did go to set for the two days he was there to reunite with Jesse Pinkman actor Aaron Paul, their dressing rooms were marked with the names “Bert” and “Ernie.” He was also required to wear a Star Wars-like cloak while walking around set to limit who knew he was there. And on one of the filming days at the Owl cafe in Albuquerque, the set was marked as a mayonnaise commercial instead of the Breaking Bad movie.

Finally, Cranston reflected on his experience with coronavirus. He said he and his wife, who also contracted the virus, experienced about a week of extreme exhaustion, body aches, and a dry cough, but they didn’t get a fever and they recovered in short time. Cranston also donated his plasma at a center recommended by Tom Hanks to help provide antibodies for those in need.

You can check out the full interview above.

Now Playing: 8 Best Shows And Movies To Stream For August 2020 – Netflix, HBO Max, Hulu, Disney+, Prime Video

Rocket League: Here’s How Cross-Platform Progression Will Work After Free-To-Play Update

Rocket League is set to transition to a free-to-play title soon, and while a date has not been set, the “summer” time frame promised is nearing an end. The game will also feature cross-progression between platforms, which means that, for instance, you’ll be able to play the game on Switch without losing any of the parts or cars you’ve collected on PlayStation 4. Now, ahead of this update, developer Psyonix has detailed how all of this will work.

Your Competitive Rank, Rocket Pass progress, and inventory will carry over, but you’ll need to have an Epic Games Account. After the update, you’ll be asked to log in to your Epic account, and then to set a Primary Platform that will determine which version of the game you’ll be carrying progress over from. If you’ve been playing the game on both PC and PS4, for instance, you’ll want to pick the version you’ve earned more items in.

Doing this will also immediately earn you the Chopper EG Wheels for your cars. Alternatively, you should be able to keep progression separate by not logging in to Epic. if you so desire.

Now, logging into your Epic account on each system will let you share the following across platforms:

  • All earned free drops (Common Items, Event Items)
  • Season Rewards & Titles
  • Rocket Pass Items
  • Item Shop Purchases
  • Blueprints and items built from blueprints
  • All Rocket League-branded DLC included in the Legacy Pack

Not everything is included, though. “Credit and Esports Token balances will stay tied to each platform as they cannot be transferred to a new platform,” the update warns. Other objects that won’t carry across include platform-exclusive items (including the Nintendo-themed ones), on-disc DLC, and licensed premium DLC packs (Back to the Future, DC superheroes, etc.)

This update will also enable player-to-player trading, but you’ll only be able to trade between the same platforms. This is due to the way the game’s microtransactions work, so as to “reduce the risk of fraud”. You’ll also need to have either previously purchased the game, or purchased at least 500 Credits, before you’re allowed to trade.

Since its 2015 launch, Rocket League has been played by an amazing 75 million people–and that number is likely to go up further when it goes free-to-play.

Now Playing: Rocket League With Naomi Kyle!

GameSpot may get a commission from retail offers.

FIFA 21 Pro Clubs Will Let You Customize Players And Tactics

FIFA 21 is bringing some changes to its Pro Club mode, letting you customize your teams and tactics far more than you could in the past. Players who like to solo Pro Club, or just play in small groups, will find that they have some more control over teammates, and a lot more input on their appearance.

Pro Club is an online mode where players control one player on a team they have created themselves–and you can play with as many as 22 players, or as few as two. In a new update on the FIFA website, EA Sports explains that you’ll be able to customize AI players in your Club for FIFA 21. This refers specifically to the PS4, Xbox One, and PC versions of the game, although this could just be a case of EA being cagey about how FIFA 21 will be different on next-gen in the lead up to its release.

In this year’s entry, a “Manage” section in the Pro Clubs menu will let you change the appearance, name, and kit of every player on your virtual team. You can name and create your friends, or a team that pays tribute to your favorite TV show, or just design a team of folks with strange faces, if you want.

This option will only be accessible to the managers of each club. Here’s a full list of everything the managers will be able to customize:

  • Name (First/Last/Known As/Commentary/Kit Name)
  • Kit Number
  • Birth (Date/Nationality/Region)
  • Preferred foot
  • Face
  • Skin Tone
  • Eyes
  • Brows
  • Nose
  • Mouth
  • Ears
  • Hair
  • Facial Hair
  • Kit Fit
  • Accessories (Gloves, Boots, Wristbands, Sock Tape)
  • Animations (Running Style, Celebrations)

Club managers will also be able to set preset tactics in this menu, so you can change how the AI will perform based on your personal play style. You’ll also be able to “provide instructions” to AI players, so you’ll really be playing the part of a manager as you set up your tactics.

You’ll still have the option to just edit formations while not going granular on tactics, but these options are here for players who want to dive deep.

FIFA 21 will launch for PS4, Xbox One, and PC on October 9, alongside the Switch Legacy Edition. You’ll be able to carry over progression across console generations when the game arrives on PS5 and Xbox Series X, and you can upgrade from current to next-gen for free.

Now Playing: Madden 21 – Upcoming Changes And Features

GameSpot may get a commission from retail offers.