Ian McKellen Once Advised Patrick Stewart Not To Play Picard

As part of a celebration of Patrick Stewart’s 80th birthday, his long-time friend Sir Ian McKellen has dished some goss on their history together. In an interview with The Guardian, picked up by THR, McKellen confessed that he advised his friend not to take the Star Trek role for the sake of his career.

It was due to Stewart’s “success as a classical actor with the Royal Shakespeare and National Theatre companies” that McKellen warned against the role as Jean-Luc Picard in Star Trek: The Next Generation. “He’s long forgiven me my advice not to risk a solid career on the British stage by falling for an uncertain future in Star Trek.”

In hindsight Stewart’s career after Star Trek was anything but uncertain, with Picard becoming a fan-favorite character that Stewart would reprise for seven seasons, four movies and now CBS’s new show Star Trek: Picard.

“How he got that job is a prime example of how luck can be a lady and it will be a riveting chapter in the memoir he must write. He has so much to tell,” McKellen said.

The two classical theater actors ended up facing off in the sci-fi world of 2000’s X-Men, with Patrick Stewart playing Professor X and McKellen as his nemesis Magneto.

The Guardian’s celebration of Stewart’s birthday also includes interviews with David Tennant, William Shatner, Kelsey Grammar, and many more actors who have worked with him for both stage and screen.

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Crysis Trilogy Now On EA Access For Xbox One

Crysis, Crysis 2 and Crysis 3 are now all available to Xbox One players with an EA Access subscription, as announced in a tweet that referenced the classic 2007-era “can it run Crysis?” meme.

EA Access is a paid subscription service that brings a collection of EA games to players on PS4 and Xbox One, though the Crysis trilogy is currently only available for Xbox players. A subscription for EA Access costs $4.99 a month, or $29.99 annually.

This year Crytek announced it would be releasing Crysis: Remastered in 2020, with the game set to come to PC, PS4, Xbox One, and Nintendo Switch–making it the first time a Crysis game will be playable on a Nintendo console.

However, the remaster has not been smooth sailing for Crytek. After a number of screenshots and a trailer leaked ahead of a scheduled July 1 reveal, the developer rescheduled both the reveal and the remaster’s release date due to negative feedback to the leaks.

Upon its original release in 2007, Crysis was known for its cutting edge graphics–to the point where the computing power needed to run it became an ongoing meme. With Crysis’ history as a graphically intensive game, the leaked footage of the remaster just wasn’t up to standard for many fans.

This release does not include the Remastered version of Crysis, though–rather it is the Xbox 360 port of the original.

A statement released on Twitter by Crytek acknowledged the feedback, saying “we’ve seen all the reactions – the good and the bad – and we’re listening!”

Now Playing: We Push Crysis Past The Lowest Settings And Regret Everything | Potato Mode

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See Halo MCC’s Big New Season 2 Changes And More In Developer Video

The release of Halo 3 on PC on July 14 also marks the start of Halo: The Master Chief Collection‘s Season 2–and there’s a lot of new stuff coming to the game very soon. Developer 343 Industries spoke at length about the Season 2 update and Halo 3 on PC as part of a lengthy developer livestream today.

Starting off, Season 2 will usher in a lovely looking new main menu screen for MCC. It shows off some iconic weaponry and vehicles from Halo 3, and it scrolls through different images if you hover over the page. You can see a still from the new menu screen below.

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For Season 2, MCC is getting over 100 new items, and these include things like weapon skins, visors, vehicle skins, and nameplates to customize your look in the game. Vehicle skins will be available in Halo CE, which is notable because it’s the first time the game has ever had vehicle skins in its 19-year history.

343 has also introduced an update in Season 2 that allows you to spend Season Points to unlock new items right away, instead of needing to grind for XP to get them. Additionally, MCC’s Season 1 content will remain available to purchase with Season Points. To be clear, MCC’s various cosmetic items are only available to purchase with Season Points, and not microtransactions.

Character customization is also getting some attention for Halo 3 specifically. With the Season 2 update, 343 is introducing much more customization options and depth, including the ability to see your emblem on your shoulder plate. You can also select specific armor pieces individually, whereas in the past you could only change your full armor set.

The Forge mode is also coming to Halo: Reach, Halo 2, and Halo 3 on PC with the Season 2 update. Additionally, Halo 3’s Forge mode specifically will get new features like “phased” physics, a bigger spend budget, and new pieces like vehicles including the gigantic Elephant.

Be sure to check out the full developer livestream above to see what’s new in MCC Season 2.

With the launch of Season 2, all competitive player skill rankings will be reset, though players will still be able to see their “lifetime highest rank” in each ranked playlist to know how they performed in previous seasons.

343 has a separate team working on Halo Infinite, and it’s preparing to showcase the next-generation Halo game during the Xbox 20/20 event on July 23. Just recently, 343 confirmed that it will show off the game’s campaign, not multiplayer, as part of the reveal.

Now Playing: Destiny, Halo, And the Brilliance of Bungie – Reboot Episode 13

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Halo Infinite Reveal This Month Will Focus On Campaign

After years of waiting, Microsoft will finally show off Halo Infinite during the Xbox Series X first-party showcase on July 23. Now, developer 343 Industries has begun to set expectations for the event.

In a blog post, 343 said fans can look forward to the “first look’ at Halo Infinite’s campaign. “We’re excited to share what the team’s been working on–the first look at Halo Infinite’s campaign is coming on July 23!” the developer explained.

The wording here seems to suggest that the July 23 event will focus on Halo Infinite’s campaign as opposed to its multiplayer component. That’s probably a bummer for some part of the fanbase, but it makes sense that Microsoft would want to hone in one on component of the game at the start. Presumably the multiplayer reveal is being saved for a later date.

Microsoft showed off a first glimpse of Halo Infinite’s campaign at E3 2019 with a cinematic trailer that you can re-watch in the video above.

Back at E3 2018, game director Chris Lee said 343 is “making changes to how we approach things” with Halo: Infinite. This could mean a number of things, but the quote stands out in regards to rumors. Reports claim Halo Infinite will be two separate releases, with single-player and multiplayer launching separately. Lee said he looks forward to taking players in “new and unexpected directions” with the new Halo game, though whether this pertains to a delivery model, the story, or something else remains to be seen.

Halo Infinite is a launch title for the Xbox Series X, and there will be multiple betas for the game held prior to release. The game will also be released on Xbox One and PC.

Now Playing: Halo Infinite Master Chief Trailer | Microsoft Press Conference E3 2019

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PS5 Game Box Art Revealed, What Half-Life 3 Could Have Been, & Crash Bandicoot On Mobile | Save State

In today’s Save State, Sony revealed what a PS5 physical game box looks like, showing off Spider-Man: Miles Morales. Half-Life Alyx got rave reviews, but Half-Life 3 could have been quite different. Valve went through several Half-Life 3 iterations since Episode 2 in 2007, and one of them was a procedurally generated rogue-lite game.

It’s a good time for our favorite Bandicoot – Not only are we getting Crash 4: It’s About Time, but we’re also getting Crash Bandicoot: On the Run on mobile, coming to iOS and android.

Promising Horror Sequel Remothered: Broken Porcelain Has Been Delayed

Remothered: Broken Porcelain, one of 2020’s big upcoming horror games, has been delayed. The game, which showed off debut gameplay footage and announced an August release date just last month, will now arrive on October 20 instead.

In an update on publisher Modus Games’ website, community manager Luke Croft has announced that developer Stormind Games is delaying the release to “deliver the experience you deserve.” As with many recent delays, COVID-19 is to blame: “Having additional time for polish and to accommodate unanticipated longer timeframes due to the current global situation will help us do exactly that.”

As Croft points out, this means the game will now launch closer to Halloween, which is fitting. It will now launch on the same day as Lego Star Wars: The Skywalker Saga–a game it shares little in common with.

This is good news for horror fans who might have been expecting a less spooky Halloween than usual–after all, the movie Halloween Kills has been delayed into next year due to the pandemic.

Broken Porcelain is a sequel to 2017 title Remothered: Tormented Fathers, which reviewed well. If you’re hungry for more horror, it’s also worth checking out the trailer for the next Resident Evil title, Resident Evil: Village, which is coming in 2021.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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Elijah Wood Responds To Amazon’s Lord Of The Rings TV Show

Actor Elijah Wood, who played Frodo in Peter Jackson’s The Lord of the Rings film series, has sounded off on Amazon’s new TV show based on Middle-earth. He told IndieWire that he’s “super fascinated” with what Amazon is doing, but he believes calling it “Lord of the Rings” is misleading.

“They’re calling it ‘The Lord of the Rings,’ but I think that’s slightly misleading. From what I understand, the material they are working on exists chronologically further back in history in the lore of Lord of the Rings or Middle-earth than any characters represented in Lord of the Rings,” he said. “It sounds more Silmarillion era. Not to get nerdy, but it’s the Second Age of Middle-earth.”

Wood, who stressed that he has no inside knowledge about Amazon’s series, said he’s “curious” about the stories the new Lord of the Rings show may choose to tell. He added that he’s happy that it’s filming in New Zealand because that will give it an element of continuity with the film series, which also filmed there.

Also in the interview, Wood said he would be agreeable to appearing in Amazon’s Lord of the Rings show in a cameo role if he gets asked. “Absolutely,” he said. “If there was a world where that made sense and was organic to what they’re doing than yes. Look, any excuse to get to go to New Zealand to work on something I am absolutely there.”

The Lord of the Rings TV show takes place during the Second Age, but there is no word on any of the characters who might appear in it or by what means the show will handle its time period. The Second Age is a 3,441-year era that had some huge events happen: the forging of the Rings of Power, the war with Sauron, the creation of the Ringwraiths, and when the island of Numenor sank into the sea.

The Lord of the Rings TV show was one of multiple projects that was recently cleared to resume production again in New Zealand now that COVID-19 cases have slowed down in the country.

Deadly Premonition 2: A Blessing In Disguise Review

Warning: This review contains spoilers for the first Deadly Premonition.

The first Deadly Premonition was an anomaly, a seemingly unintentional oddity that enjoyed cult success by happenstance. It was an oxymoron of character development and unpredictable storytelling accompanied by a clunky, unintuitive gameplay experience. Its sequel, Deadly Premonition 2: A Blessing In Disguise, follows suit; however, though the return of the original’s off-kilter writing, outlandish characters, and disturbing twists is an exciting prospect, it all feels diluted this time around, missing many of the flavor notes that defined its predecessor. There are incredible moments worth experiencing, all of which are held together by the game’s protagonist, Francis York Morgan. But inexcusably poor performance issues (even by Deadly Premonition standards) make it hard to recommend to anyone outside the existing fandom. And even then, Deadly Premonition 2 stumbles in some of the places that made the first truly special.

The game flips between the past and the present, first beginning in 2019, which is 10 years after the Greenvale case from the first game. FBI agent Francis York Morgan, now Francis Zach Morgan, has neither fully recovered from the tragic loss of his love, nor the revelation of his dual identity, and is now a retired recluse in his Boston, Massachusetts apartment. Seeing Morgan for the first time is jarring; he looks frail, sick, and alarmingly grey. He doesn’t come off as slick and charming as he once did, but rather deranged and unstable, murmuring and talking to himself in the midst of a hoarder’s dirty apartment–it’s a stark contrast from the agent we know and love. The once illustrious agent, regaled for his inexplicable, and rather supernatural, investigation techniques, is now under scrutiny by the very bureau he once worked for.

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In these segments you play as Aaliyah Davis, a young and fierce FBI agent spearheading the investigation against Morgan. His unconventional methods are called into question after the discovery of Lise Clarkson’s remains,one of the many victims from the 2005 murder case in the fictional Louisana city Le Carré that Morgan happened to stumble into at the time. Shortly after the discovery, Patricia Woods, a young girl associated with Morgan during the Le Carré case, goes missing, making Morgan a key suspect. It’s a mirror story to Morgan’s involvement with the Greenvale case. Aaliyah is convinced that Morgan is not, in fact, the crowning agent of the FBI.

Watching Aaliyah battle the wits of veteran agent Morgan is truly thrilling, with each of them oozing their own brand of charisma. They go back and forth using FBI profiling tactics against the other in a battle of intellect. It paints a clear picture of their characters and the stake they both have in the case–Aaliyah being a factual realist trying to serve justice in a case once deemed solved by someone using unaccountable means, Morgan slyly dodging around her interrogations and trying to take control of the conversation. All the while, Aaliyah’s partner, Simon Jones, balances the tension of the scenes with his innocence and ignorance by interjecting levity. These scenes are straightforward, focused primarily on dialogue exchanged by all three characters, and are some of the best in the game.

But the game doesn’t truly take form until you go back in time to 2005 to Le Carré, Louisiana, where you step into the shoes of a younger Francis York Morgan. On vacation to New Orleans, York takes a detour through Le Carré after getting word that a hallucinogenic drug he’s been investigating, Saint Rogue, may be involved with the murder of Lise Clarkson.

Within moments, playing York again is invigorating. From his quirky quips and offbeat candor to his conversations with his inner friend, Zach, York’s identifying traits are in full force, and it never gets tiring.

You’re then introduced to Casa Pineapple, the hotel in which you’ll be spending most of your time eating, sleeping, bathing, and shaving while in Le Carré. Before you even get to the lobby, you’re introduced to some of the game’s most bizarre inhabitants, like the multipersonality cook, bellboy, and concierge, David Jawara. Or the voodoo skeletal man, Houngan, who exists only in reflections and who only York can see.

The game’s dialogue is its crowning achievement; each line holds a sense of weight and wisdom. With every character interaction or observation, dialogue touches on anything from Louisiana history to philosophy to religion. Even when York first views the map to Le Carré, he speaks critically of its square shape, saying “It’s just another symbol of mankind’s obsession with molding nature to fit our rules.” It’s a small moment, but it’s a testament to York’s astute nature.

These opening moments were building towards an experience that should make any Deadly Premonition fan giddy; A Blessing in Disguise quickly felt strange and special, alluding to a bizarre, surreal adventure to come. All the boxes were being checked in setting up the foundation for a world I was desperate to explore. That is, until I stepped outside into the open world.

A Blessing in Disguise quickly felt strange and special … All the boxes were being checked in setting up the foundation for a world I was desperate to explore. That is, until I stepped outside into the open world.

Up until this point, the game runs smoothly. But once you get out into Le Carré, the frame rate falls off a cliff; it feels as though the game is in a perpetual loading state, like it’s constantly trying to catch up to your actions. As you trudge through the streets, trees and buildings render and appear only yards in front of you, with some pedestrians popping in when they’re just feet away.

Poor performance has become a part of Deadly Premonition’s identity, but this is difficult to justify in the sequel. Most upsetting is that the world of Le Carré actually has plenty to do and explore–that is, of course, if you’re willing to endure the jarringly inconsistent frame rate of the open world. It’s concentrated with collectibles that are used for crafting, hidden and tucked into alleyways and back streets; parks and greenery stretch across open fields, populated with wolves, beehives, and alligators near the water. Through suburban streets, squirrels litter front yards, and miniature UFOs linger in the sky or are tucked sneakily into trees. The world has things to explore, see, and interact with, but none of it is worth exploring under the weight of the game’s poor performance. The result of exploring and collecting is an arbitrary attempt in making the world feel alive, but ultimately distracts from the game’s core: its story.

When you’re forced to move through the open world, you’ll be maneuvering the choppy Southern European streets by skateboard. Yes, skateboard. You’re an FBI agent investigating the gruesome and disturbing murder of a teenage girl on a skateboard, and it works immaculately in the bizarre, surreal world that Deadly Premonition exists in. But the very concept loses its impact due to the game’s performance. You do eventually unlock fast travel, but there are whole chunks of the game, many of them being important story moments, that take place completely outside, so the game is often funneling you into areas where the performance suffers and your experience is diminished.

But if there’s one reason to push through the world’s problems, it’s Patricia Woods. Patricia is a young girl who develops a sudden affinity for Francis York Morgan and makes a pact with him to protect her from all evil in the world. There’s an incredible dynamic between her and York; she constantly calls his methods into question, acting as a balance to logic and reason while York’s understanding of everything seems fantastical. York, in his completely unaware candor, constantly patronizes her and berates her for not having seen The Terminator. The conversations are endearing in the way two siblings would bicker, and the oil and water dynamic between York’s absurd views and Patricia’s maturity is enjoyable to watch unfold.

She accompanies you as you peel back layers upon layers of the Lise Clarkson murder case, unveiling a conspiracy surrounding a rich and powerful family that owns and controls most of the town. Very quickly, the story takes disturbing and horrific turns. The speed of this pivot comes at the expense of characterization. Too often you’re introduced to new characters in the story who are murdered shortly after meeting them, which is unfortunate, because it leaves little time for mysteries to simmer. Questions are answered before you can even ask them.

The more you explore Le Carré, and the more of the case you discover, the more the excitement introduced in the opening moments of the game deflates. While characters are worth meeting, their depth is only surface level. The first Deadly Premonition, while regarded for seemingly unintentional juxtaposition of serious dark mystery and unorthodox humor, was always weighted by its character development, which often shined most when going off the beaten path of the case. But these moments are unfortunately not really present in Deadly Premonition 2. Le Carré’s residents do have routines and can be found at different areas of the map at different times. But making the effort to deal with the open world’s performance and talk to these characters in your free time isn’t nearly as rewarding or satisfying as it was in the first game.

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That isn’t to say there aren’t special moments with these characters or reasons to interact with them, as talking to them will trigger side quests. But even then, side quests rarely amount to a reward worth seeking. Certain characters like Xavier Johson, the tighty whitey-wearing bartender and sax player, is a character worth going out of your way to meet. But his side quest requires you to visit his bar once a day for an entire week–a time-consuming task that left much to be desired when it was over.

A Blessing In Disguise’s saving grace is its main characters. Francis Zach Morgan’s arc, from the repercussions he faces for his supernatural methods to the hard journey he must take to close loose ends, is worth the time; Aaliyah Davis is a great contrast to York and is deserving of a story all her own, and Patricia Woods gives urgency to the story. In the end, its conclusion is an emotionally gratifying one for its characters, but an underwhelming finish for the Clarkson case and an experience wrought with performance issues for the player.

If you can get past its performance, there are glimpses of a good story here, and moments that make it a worthy installment in the Francis Zach Morgan saga. But, ultimately, Deadly Premonition 2 lacks the emotional resonance found in the first game. It’s a different brew of coffee from your favorite roaster, but one that’s more bitter than you probably hoped for.

Now Playing: Deadly Premonition 2: A Blessing In Disguise Video Review

The One And Only Ivan Disney+ Trailer Shows Sam Rockwell As A Particularly Great Ape

The One And Only Ivan, another Disney+ exclusive film, has released a first trailer, and it’s taking us right back to our childhoods. The film, which stars Sam Rockwell as silverback gorilla Ivan, is based on Katherine Applegate’s 2012 book of the same name. It’s about a circus gorilla who learns to paint so that it can ask for freedom, and it’s based on a true story.

The movie also stars Bryan Cranston as Ivan’s human owner, who raised Ivan from infancy. It features voice performances from Angelina Jolie, Brooklynn Prince, Helen Mirren, and Danny DeVito.

The film is directed by Thea Sharrock (Me Before You), making it one of the very few Disney films directed by a woman.

The movie is inspired by true events, in that Applegate’s original novel was inspired by a real-life gorilla, also named Ivan, who was on display in shopping center in Tacoma, Washington for 27 years, before eventually being rehomed at Woodland Park Zoo in Seattle.

Other recent Disney+ exclusive movies have included the filmed production of Hamilton and kids movie Artemis Fowl.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.