The remake of Destroy All Humans is due to release for PS4, Xbox One, and PC on July 26, and ahead of its launch publisher THQ Nordic has released a new trailer showing off one of the game’s locations. The level in question is Santa Modesta, which is the game’s third level, if it follows the exact same structure as the 2005 original.
The trailer shows protagonist Crypto running through town, attacking humans with various alien rays, blowing up cars, and piloting a spacecraft to exact further havoc on the townsfolk.
The game’s environmental destruction is also showcased, as you’ll see entire buildings exploding in the trailer below. It certainly looks more technically impressive than the original game.
You can check out the remake ahead of release through a demo on GOG. The $400 special edition, including a 23-inch statue of Crypto, is still available to pre-order.
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Super Smash Bros. Ultimate has been out for over a year on Nintendo Switch and has received five other DLC fighters including Joker from Persona 5, Hero from Dragon Quest, Banjo & Kazooie, Terry Bogard from Fatal Fury, and Byleth from Fire Emblem: Three Houses. Min Min, the sixth DLC fighter to come to Super Smash Bros. Ultimate, is from ARMS.
ARMS was released on Nintendo Switch in June 2017 and features characters with extendable arms. They have interchangeable and unlockable fists which they use in battle to see who will be the next ARMS champion. For example, Min Min has a ramen noodle left arm and a dragon right arm. She is a member of ramen royalty who works at the Mintendo Noodle House.
Masahiro Sakurai detailed in his presentation that Min Min is good against heavier characters and has a long reach with her Ramram. Her kick can deflect projectiles, and her Megawatt can KO opponents instantly if it’s fully charged. For her Final Smash, Min Min is joined by the entire base roster from ARMS to deliver an all-out pummeling! Super Smash Bros. Ultimate Fighters Pass Vol. 2 is available now, with five more fighters coming sometime before December 2021.
Turn 10 Studios, the stewards of the Forza racing series, have updated their enforcement guidelines to include a ban on “notorious iconography” including the Confederate flag.
The Forza games allow players to create custom content, but going forward, the developers will be more strict in their enforcement of what is allowed. The list of “notorious iconography” that is not allowed has been updated to include the Confederate flag, as well as the Swastika, SS-runes, Wolfsangel, Black Sun, Arrow Cross, Iron Cross (with contextual clues), and the Rising Sun.
Additionally, the studio will take action against user-generated content that uses phrases like “ACAB,” “FTP,” and “CIP.” Players are also advised against creating stuff that depicts “certain notorious individuals, organizations, or events.”
“Forza has a ZERO tolerance policy for hate speech, violent acts, obscene imagery, and/or cheating,” the developers said. “Anything of this nature will result in a permanent suspension.”
The Last of Us Part II is out now for PS4, and players who have been eager to dive into the continuing story of Joel and Ellie for years now are digging deep into every aspect of the game. The sequel, which has sold over 4 million copies, has impressed players with its technical achievements, one of which has now been detailed at length by one of the game’s designers.
Jesse James Garcia, a sound designer at developer Naughty Dog, has detailed how they made the sound of breaking glass in The Last of Us Part II. In a Twitter thread spanning 23 different tweets, Garcia dives deep into why the shattering, tinkling noise of glass being destroyed in the game is so satisfying.
The tweet below is the beginning of the thread, which breaks down as many details as possible.
Since multiple people have asked. The following thread will be about the creation of the sound for “Breaking Glass” in the #TheLastofUsPart2. This was one of the first systems I dove into at ND. 1/23 pic.twitter.com/GC44aTJZek
“The system for glass is made up of many different layers and a few systems that interweave together to give the unique sound and the right feeling,” Garcia writes. He says he spent most of his time on the “feel” of broken glass, more than just the “sound”. “I felt the glass needed to be separated into layers to have the glass feel as realistic as possible,” Garcia writes.
He goes on to detail the different layers of sound, from the initial impact of an object on the glass, through to the crack that follows, the “thump” that makes the action of breaking glass feel powerful, and the “debris” sound, to make sure that the noise “had a nice long tail.” The debris is, Garcia says, the “most important” aspect of the glass break sound design.
Garcia also says that it’s important to sell the story and gameplay impact of the glass breaking. “You as the player are choosing to break the glass,” he says. “Breaking glass has its consequences. An enemy could hear it and be alerted as well as when you walk on glass you make more noise and can be discovered much easier.”
Garcia gets further into detail through the thread, and it’s worth a look if you want to know how much effort went into getting the specific sounds just right.
While July is known historically as a slower period for game releases, that doesn’t mean there isn’t anything noteworthy coming out. Quite a few exciting games are launching this month that you should keep on your radar.
Sony is continuing to hit summer hard with its latest first-party developed game, Ghost of Tsushima, while last year’s limited-time PS4-exclusive Death Stranding will finally be arriving to PC. On the other hand, Nintendo is releasing a couple of Switch-exclusives, which includes the sequel to the cult-classic Deadly Premonition and a new entry in the Paper Mario series. There’s even some notable remasters re-releases on the horizon with the Switch port of Catherine: Fully Body and THQ Nordic’s remaster of PS2-era sandbox favorite, Destroy All Humans!
To give you a look at what’s ahead for PS4, Xbox One, PC, and Switch, we’ve rounded up all the biggest games of July 2020 below. For a wider look at the titles still to come this year, be sure to check out our list of game release dates in 2020. Otherwise, be sure to check this article often for the latest during this month, as we’ll be sure to update it with more new release dates that get announced.
Deadly Premonition 2: A Blessing in Disguise (Switch) — July 17
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Deadly Premonition 2 – Release Date Announcement Trailer
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Deadly Premonition is one of the more bizarre cult-classics in games, but dig deeper, and you’ll find that beneath all its clunky gameplay lies an oddly charming adventure that channels the strangeness of Twin Peaks, filtered through the creative mind of Hidetaka “Swery65” Suehiro. It’s the game he’s known most for, and in July, we can look forward to a sequel that will continue detective Francis York Morgan’s storyline, Deadly Premonition 2: A Blessing in Disguise. Set in 2019, FBI agent Aaliyah Davis is investigating an old case in Boston, one that winds up being connected to a 2005 case in New Orleans that was led by the one and only Detective Morgan. You will play as both characters, and come to understand better the bridge that spans across the country and across decades.
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Ghost of Tsushima (PS4) — July 17
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Ghost Of Tsushima – Official A Storm Is Coming Trailer
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Ghost Of Tsushima is an open-world action-adventure set in 13th century Japan. You play as Jin Sakai, one of the last remaining Samurai defending the island of Tsushima against the Mongol empire’s invasion. Since it was first announced in 2017, a great deal of excitement and anticipation has built around the game and its developer Sucker Punch (Sly Cooper, Infamous). With only a handful of glimpses and closer looks into Ghost of Tsushima’s story, world, and combat throughout the years, there’s still so much we don’t know about the game. Fortunately, we’ll finally see how Ghost of Tsushima truly stacks up when it launches mid-July.
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Paper Mario: The Origami King (Switch) — July 17
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Paper Mario: The Origami King – Official Announcement Trailer
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Nintendo surprised Paper Mario fans a few months ago when it announced Paper Mario: The Origami King. As with the other entries in the series, it has a whimsical premise. The papercraft Mushroom Kingdom has fallen into disarray as the evil King Olly enters the scene, kidnapping Princess Peach and seizing control of Bowser’s army. As such, both Mario and Bowser join forces alongside King Olly’s sister, Olivia, to topple the evil king’s origami empire. Paper Mario: The Origami King also seems to be offering a refreshing new take on the series’ classic gameplay. It features a new ring-based battle system that combines puzzle-solving skills with traditional turn-based combat.
The update includes a new limited-time mode with 200-player Warzone Quads, while it also introduces new Supply Run Contracts. There is also a new Spotter Scope item that will help snipers move through the map without flashing the familiar “glint” that exposes their location.
This big new Modern Warfare/Warzone update also makes a series of weapon balance changes. The AX-50 sniper rifle now has an increased damage range, while the HDR sniper now delivers a guaranteed one-hit kill when you land a shot to the lower torso from any range. The Dragunov sniper rifle now has faster aim-down-sight (ADS) speed, while it fires faster as well.
The AK-47 assault rifle sees its ADS speed increased, while the Grau 5.56 has had its damage range reduced. Additionally, all shotgun slugs now have a faster velocity and increased damage ranges.
There are a lot of bug fixes in the June 29 update as well, including improved stability on PC and a fix for an issue that could cause the Operator Krueger’s eyes to pop out of his head during an execution move. The update also allows you to destroy recon drones with throwing knives, while gas masks in Warzone will now become cracked (limiting your visibility) when you’re taking damage near or in the circle.
The June 29 patch is a very big one, weighing in at 22-36 GB depending on your platform for those who own the full version of Modern Warfare. Console players must download this, in addition to a second update of around 3.5 GB. Free-to-play Warzone players will see a 22-30 GB update.
Call of Duty: Modern Warfare/Warzone June 29 Patch Notes
PLAYLIST UPDATE
WHAT’S NEW:
200 Player Warzone!
Verdansk will now be able to hold up to 200 players. Jump into Battle Royale Quads with 200 players!
Supply Run Contracts!
Upon activation, you and your squad (if applicable) will be directed to a nearby Buy Station. Reach it within the time limit to get a discount on Buy Station purchases.
Spotter Scope!
Think of this as a high-powered scope without the glint; this re-usable scope allows you to scan the environment around you and mark enemies without being detected. Perfect for scouting ahead, the Spotter Scope is a great tool for Operators who want to plan their next move while keeping a low profile.
DATA PACK DOWNLOAD:
Please note that the Season Four Reloaded update will have a download size of approximately 22-36 GB for owners of the full version of Modern Warfare. Console owners must install a secondary download of approximately 3.5GB, then reboot the game to access Multiplayer, if desired. A reminder, console players can choose also to uninstall/remove other data packs (e.g. Special Operations), if no longer needed for a smaller overall file size. For detailed information on uninstalling/removing other data packs, read this article.
Once the Season Four Reloaded update is fully completed, it should minimally increase the overall digital footprint of the full version of Modern Warfare.
Existing free-to-play Warzone players will have a download size of approximately 22GB-30GB, once finished there will be a reduction to the overall footprint on their machines.
Modern Warfare
Ground War
Blueprint Gunfight
Team Defender
Cheshire Park 24/7
Shoot the Ship 24/7
Gunfight Tournaments
Realism Mosh Pit is now in the Quick Play Filter
Modified Special Operations: Strongbox Regular, Strongbox Veteran
Warzone
New Gulag weapons! Semi auto rifles, snipers, along with one “just fists and a throwing knife” loadout!
BR Quads 200
BR Trios
BR Duos
BR Solos
Plunder: Blood Money
GENERAL FIXES
Fix for an issue where players could modify weapons with attachments from other weapons while using a mouse
Fixed the wording in the Daily Challenge “Deploy the Manual Turret Killstreak 5 Times” to say “Shield Turret”
Multiplayer and Warzone win/losses now track as intended per mode
Improved stability for PC players
Fixed an issue that prevented from firing an ATV’s main canon while wearing Akimbo pistols using Keyboard and Mouse controls
Fix for Kreuger’s eyes coming out of his character model while performing the Brassed Off execution
Fix for some Completionist camos not applying to the Witching Hour (AX-50 variant)
Fixed an exploit on Krovnik Farmland while playing Reinfected Ground War
Fixed a bug where the MIL-SIM CTSFO viewmodel gloves didn’t match the in-game world model
Fix for a section of Hardhat that had invisible collision
Fix for a bug where Demolition matches would not end as intended in overtime
Added the Kali Sticks to modes like All or Nothing, Gun Game, Infected, and Gunfight
Longshots now display the distance in the point feed
Fixed a bug where the Juggernaut HUD elements would remain on the screen if the player was crushed by a crate
Fixed an issue where the player could get stuck in place when throwing a grenade and trying to use a Shield Turret at the same time
If a player throws a Molotov at a severely damaged Deployable Cover, the Deployable Cover will break and the Molotov fire will disappear, but damage for the fire remains present for a duration of ~20 seconds. This has been fixed
Recon Drones can now be destroyed with Throwing Knives
Hipfire reticles are now visible in Spectate and in the Killcam. This will make it easier to tell if a player is using Stopping Power rounds or Slug rounds
WARZONE
Fix for an exploit in Boneyard where players could climb into the destroyed portion of a plane
Gas Mask now cracks when you’re taking damage near or in the circle
‘Team Wiped’ message now appears in the Killfeed for your whole squad to see
Fix for an issue where players could spawn under the map after winning their Gulag match
Fixed a bug where players using Charly’s Tactical Human skin or Mara’s Valkryie skin would notice their character models missing from the exfil epilogue in the helicopter
The audio for the Supply Choppers is too loud, preventing players from hearing most other sounds and communicating with their squad. This has been adjusted
During the Supply Chopper event the supply choppers may spawn from under the map, killing players positioned on top of these locations as they raised through the map. This has been fixed
Fix for the final circle being too close over areas that players cannot access such as the middle of Stadium
The After Action Report now shows Cash Earned and Placement
Fix for a rare bug where a player spawned out of bounds after dying out of bounds
Fix for a minor issue where the radio operator dialog and subtitles for called in Killstreaks could incorrectly play the wrong faction
Now allow up to three Precision Airstrikes to be called in at once but within a distance restriction
WEAPONS:
The M4 will perform an AR magazine reload when attempting to reload the underbarrel launcher while you have the 50 Round Mag attachment equipped. This has been fixed
Stopping Power is now applied to headshots. Only certain weapons can go from a 2-shot to a 1-shot head shot, like the FAL and Oden. This fixes a few cases where headshots could sometimes do less damage than body shots when using Stopping Power
Start Ammo and Max Ammo Adjustments:
Increased Max Ammo: M4 .458 SOCOM Rounds
Increased Max Ammo and Start Ammo:
CR-56 AMAX M67 Rounds
SKS 10 Round Mags
Striker 45 Hollowpoint Rounds
SCAR Default Mags
Oden Default Mags
Increased Start Ammo:
SCAR 25 Round Mags
Oden 25 Round Mags
AX-50: Increased damage range
HDR: Guaranteed one-hit to lower torso at any range
Kar98k:
Increased ADS speed
Small decrease to hip spread
Increased damage range
MK2 Carbine:
Faster movement speed
Increased damage range
Dragonuv:
Increased ADS speed
2 hit kill min
Gun recoil returns to the center more
Faster rate of fire
FAL: Added a close range damage shelf with one-hit headshot potential
AK-47: Increased ADS speed
CR-56 AMAX: Decreased damage range
MP5:
Decreased damage range
Decreased 10MM damage range
Reduced long range damage to 10MM ammo
Slight recoil increase to 10MM ammo
Grau 5.56
Damage range reduction
Slight increase to high frequency recoil
Reduced recoil compensation and decreased range on Tempus 26.4” Archangel and FSS 20.8” Nexus barrels
Shotgun Slugs:
Increased projectile velocity
Reduced ads spread
Added dynamic hip spread
Increased damage ranges
Increased lower torso damage
No stock attachment:
Increased weapon recoil
Decreased ADS aiming steadiness
SPECIAL OPERATIONS:
Improved the effectiveness of the Decoy Grenade against most types of enemy soldiers
Operation Harbinger – Fixed issue where some of the white trucks would appear without any enemies inside of them
SPECIAL OPERATIONS: SURVIVAL:
At the Weapons Store the weapons with purchased Gunsmith attachments are now displayed clearly
The Buy Phase timer now pulses red when about to run out to help remind players of the upcoming wave
Fixed issue where the text chat was overlapping some Buy Phase store elements
Fixed issue where players could purchase weapons from the store as they are being downed
Fixed issue where if players voted to ‘Retry’ after failing beyond wave 55 they would start each Buy Phase with reduced time
Fixed a rare issue where players could use Munitions / Killstreaks in while downed
Dan McCulloch, a 15-year Microsoft veteran who most recently worked at Xbox as the leader of Xbox Live, has left the company. McCulloch announced the news on Twitter, saying he “truly had a blast” during his run at Xbox.
He didn’t reveal what’s next, but McCulloch said he’s “extremely excited” about the next chapter of career and he looks forward to sharing details “very soon.” He might be staying in gaming, as he told his followers, “You will all be pumped” about what he’s doing next.
After 15 years at XBOX, I announced today that I would be leaving. I made so many friends, learned so much and truly had a blast! I’m extremely excited about the next opportunity in my career and I will will be announcing that very soon, you all will be pumped! 😉 Thank you!!! pic.twitter.com/dcbhKCgn8f
According to his LinkedIn page, McCulloch started at Microsoft in 2005 as a program manager on non-gaming projects. He moved to the Xbox team in 2007 when he became lead producer on Forza Motorsport 3 and 4.
After that, McCulloch took on various roles on numerous Kinect titles, including Kinect Sports, Kinect Adventures, and Kinectimals, among others. Later, McCulloch transitioned to the Microsoft HoloLens team and then he became the head of mixed reality for Xbox, a position that saw him overseeing the augmented and virtual reality teams for Xbox.
In 2017, McCulloch became the partner general manager for Xbox Live, a position he held until leaving this week.
McCulloch is leaving Xbox at a busy time for the company. Xbox Live is reaching record numbers as people stay home due to the COVID-19 lockdowns, while Microsoft is launching the Xbox Series X later this year.
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Descenders joined Xbox Game Pass in May 2019, and since then, according to Mike Rose (head of publisher No More Robots), the indie cycling game has seen greatly increased sales on Xbox. Although conventional wisdom would suggest that a game that was available at no additional cost on a popular subscription service might see lower direct sales, Rose says that, in fact, the opposite has been true.
Rose took to Twitter to explain why Xbox Game Pass has been so good for the game, saying that it has “elevated the game to heights we couldn’t have imagined.” Descenders, which is available in both the Xbox and PC catalogs of the subscription service, is currently the eighth most popular game on the service.
Rose said that a new deal has recently been struck to keep the game on Game Pass for “a looong time to come,” as since joining the service it is selling “around five times as many units each week” as it did previously.
I cannot stress how incredible Xbox Game Pass has ended up being for Descenders. It’s elevated the game to heights we couldn’t have imagined We also just signed a new Game Pass deal for the game, so it’s gonna be in Game Pass for a looong time to come
If I take the month before we went into Game Pass, and compared it to sales of the game last week, we’re now selling around 5 times as many units each week as pre-Game Pass, on a weekly basis Since we went into Game Pass, our total Xbox sales have TRIPLED Game Pass is good, yo
This is not the first time Descenders’ Games Pass success has been discussed by Mike Rose. In August 2019, a few months after the game joined the service, Rose said that since joining Game Pass weekly sales were about three times higher than they’d been previously. This was also around the time that the game left Game Preview.
At the time, Rose said “you’d imagine the numbers will go down, which makes it less worth it to people,” but that does not seem to have happened for this game. He attributed these higher sales to the visibility Game Pass affords a game, calling it “essentially an advert.”
Descenders is also available on Switch, PS4, and mobile. For more on Xbox Game Pass, here’s why it could be a secret weapon for next-gen, and a few of the service’s hidden gems you might want to check out.
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The first-ever PGA Tour 2K game launches in August, and among its new features is a beefed up broadcast package that includes Luke Elvy and Rich Beem calling the action.
Elvy has the most experience in the broadcast booth, as he has been featured over the years on Fox Sports and GameSpot sister company CBS Sports. Beem is a former player who has won three times on the PGA Tour, including a Major championship at the 2002 PGA Championship. He is also a commentator for Sky Sports.
A new trailer for PGA Tour 2K21 featuring Elvy and Beem as been released. They speak about bringing their unique expert insights to the game, and it seems the commentary in PGA Tour 2K21 won’t be very traditional. Elvy and Beem say some of their outtakes and bloopers from recording sessions will actually make it into the game, and this includes Beem describing an eagle as a “Super Chicken.”
A press release from 2K Sports also reveals that Elvy and Beem will not only celebrate good shots, but they will also roast players when they screw up. That’s something you don’t see on TV.
Dreamcast classic Jet Set Radio and its Xbox sequel Jet Set Radio Future are beloved for their style and unique gameplay, but to this day there’s never been a third game in the series. The original game (initially called Jet Grind Radio in the US) released 20 years ago, and in a retrospective published by USGamer, the team behind the game has reflected on its legacy–and why there hasn’t been a follow-up.
Lead designer Kazuki Hosokawa, who still works at Sega, reflects on how the original Jet Set Radio was created by a young team, recalling how “non-photorealistic expressions began to garner more attention” at the time, which his team was able to leverage.
With this in mind, Hosokawa says that a new Jet Set Radio would need to come from a young, new team as well. He says that “more than 10 years ago,” the game’s producer told the team that they were “too old and experienced” to make a new game in the series, and he agrees. “I’ve gained enough experience that I can identify what works and how to present things… I can see the path to the end goal, whether I like it or not,” he says.
“If I put it negatively, because of my experience, I can only create games in ‘the smart way,'” Hosokawa continues. “This means that I wouldn’t be able to convey that passion in this title that could have only been born through all the struggles I faced. That’s why I’m looking forward to a new generation of creators.”
Hosokawa still clearly has a lot of love for the game, and believes that the team tapped into something unique: “the imbalance between the pop taste and fun vibe you get, but yet you can kind of sense a darkness in the world,” he says.
Jet Set Radio received a HD release for Xbox 360 and PS3 in 2012, but the series has not seen any new releases since then.
GameSpot’s Play For All–a celebration of all things gaming–is ongoing. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.
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