Finally, I Can Be Me In Animal Crossing–But I’m Exhausted

This article, originally posted on May 11, 2020, has been republished to amplify black voices in GameSpot’s support of Black Lives Matter. Donate to the effort to fight systemic racism here.

In 2013, I was a high schooler with way too much free time on my hands. It was the last few weeks of school and a bunch of my friends and I would routinely skip class to play video games in the back of the library. It was a forbidden gamer paradise. Animal Crossing: New Leaf just dropped and we were all desperate to play it. There was a game where you could go to a town with your friends, become a home makeover demi-god, talk to animal neighbours, and be the mayor? Why wasn’t every video game built exactly like that?

Self-expression is the core element of ACNL; it’s a feature embedded into every aspect of the game. You choose the colour and style of your clothes and the location and architecture of your dream house, and since there are no pressing time constraints like other social simulators, you even choose what you do all day, every day. It’s a game about freedom. I was so incredibly excited when I picked it up, but that feeling dwindled fast. There were no options to have black skin colour or any black hairstyles. A game all about freedom and customization refused to let me be me. It was beyond alienating; out of all the things that could have been excluded, why those things?

For a while, the only way to create a character with a darker skin tone in Animal Crossing: New Leaf was to use a tanning mechanic.
For a while, the only way to create a character with a darker skin tone in Animal Crossing: New Leaf was to use a tanning mechanic.

I headed straight online to figure out if I had just missed out on an option, but I hadn’t. That’s just how it was. The wackest part was that the options for darker skin tones were in the game, but you couldn’t access them from the start. The only way you could make your skin darker was through a convoluted temporary tanning mechanic that had to be used on an in-game day between July 16 to September 15, during a morning that had a clear sky. Many forum posts with titles like “Can I be black in this game???” or “So… Can your character have dark skin?” popped up as others wondered at the lack of skin tone and hair options. It spurred people to write out their thoughts on race in games, and players were even tweeting directly at Nintendo to express their frustration.

The audience was quite vocal, but Nintendo never responded to anyone’s comments, acknowledged the issue, or made a public statement about it. Six months after launch, an item called a “Mii Mask” was added to the game that gave the player the ability to look like their customized Mii characters. But when they were first added to New Leaf, the masks didn’t even properly adjust Animal Crossing characters’ skin tone. You’d literally just be wearing an uncanny black Mii face on your character’s face, leaving the rest of your body pale. New Leaf was eventually patched to match skin tone, but the whole idea of the masks was at odds with the rest of New Leaf. Masks stuck out like a sore thumb among the Animal Crossing world’s cute aesthetic. They felt like a band-aid for a situation Nintendo didn’t properly deal with, a weak attempt to pacify an entire crowd that was fed up with fighting to be seen in a medium that doesn’t respect them.

I don’t know who needs to hear this, but black people play video games. Period. Black people are killing it in the gaming cosplay scene, non-binary black legends like SonicFox continue to rinse people in the competitive fighting world, and groups like Black Girl Gamers have formed to help showcase black women in gaming. Racial representation in games isn’t a topic that gets studied frequently, but there is a 2015 study from Pew Research Center that takes a look at the people behind the controller. One key thing the study found is that 83% of black teens play games, while 71% of white teens play games. It’s evident that we are out here, yet somehow, none of this is truly reflective in games’ racial representation.

New character creation options in Animal Crossing: New Horizons mean it's possible to create villagers that are much more representative of the players who make them.
New character creation options in Animal Crossing: New Horizons mean it’s possible to create villagers that are much more representative of the players who make them.

Animal Crossing: New Horizons finally gives the players their blackness for the first time in a main Animal Crossing game. There is a wide range of skin tones and hair types selectable from the start. It’s really rare for me to see my hairstyle in games, but when I created my villager, he had the same cut and the little dude almost pulled it off as well as me. My villager can be me now, and I love that, but it took so damn long. It’s hard for me to even praise Nintendo for including it now when I, and so many others, needed it years ago. The bar for representation feels so dishearteningly low that companies are praised for including content that should have been there from there start; that we celebrate having our hair in a game as a “win,” or having a black character that isn’t a stereotype as something innovative. The industry should’ve been listening years ago.

Some black characters from older titles are iconic, but that doesn’t mean we should lower our standards

Representation has been a problem since the beginning of games. Black people have been continuously excluded or only included as a second thought (that doesn’t even feel that thought-out) or as a punchline, as with Barret from Final Fantasy VII’s awkward attempt at an ’80s Mr. T impression. The early inclusion of black people in games was incredibly cringey, and it’s only in recent years that the industry has started to move away from the all-too-common stories about middle-aged white men (who are usually dads) and that things have started to improve. A 2018 Eurogamer article by Malindy Hetfield breaks down the embarrassing ways early black characters were handled and puts them into two camps of tropes: the scary thug and the funky guy.

It’s remarkable how many black video game characters fall into those categories–even some of my favourites, like Carl Johnson from Grand Theft Auto: San Andreas and the carefree cab driver B.D. Joe from Crazy Taxi, are there. It’s a messy situation because those characters were spawned out of stereotypes, but I’ve also held onto them since childhood because they were fun and looked like me. In Toms, Coons, Mulattoes, Mammies, & Bucks, a book unpacking the history of black people in American film, author Donald Bogle introduces an idea that all black actors have been forced into stereotyped roles. But those performances are still black heritage, and something to hold onto. Even though a lot of the roles were wack, we can’t completely dismiss them. “The essence of black film history is not found in the stereotyped role but in what talented actors have done with the stereotype,” he wrote.

I think that rings true for games too–some black characters from older titles are iconic, but that doesn’t mean we should lower our standards.

Even characters that become iconic, like Barret from Final Fantasy 7 (seen here in the remake), often are very stereotypical.

The first step for a better industry is listening to black people; the second step is supporting black people. More focus needs to be put on creators like TJ Hughes, a young black man creating a super-neat food simulator, and supporting events and organizations like Game Devs of Color Expo, spaces that are meant to uplift black and other marginalized designers, developers, and writers.

Supporting black people in games will make sure the standards for blackness in games is higher. It’s as simple as that. Instead of a bunch of non-black people in a game’s writers’ room theorizing the proper way a character would use African American Vernacular English, or non-black artists wondering if black people also have entirely black palms and feet, there should just be black people working in that room. Tossing in a poorly crafted black character to fill an invisible diversity meter isn’t going to cut it anymore–nobody wants any of that. Black people exist, black people play, and that should be represented in the media they enjoy and help create. The field of games has to improve as a whole so we can get more meaningful advances than simply being seen, and paying attention to black creatives (all year round) is the only way we can jumpstart that process.

The only reason those durags, hairstyles, and skin tones are there is because black people spoke up.

The world right now is messy and uncertain, and Animal Crossing: New Horizons is a pretty good distraction. It lets me feel at ease as me. I’ve been picking weeds so my place doesn’t look like a mess when my friends fly in, and I can’t stop taking pictures of my character doing literally any silly thing. As I see my villager run around the island with his slick fade and his twists bobbing away, I’m left with hope. The only reason those durags, hairstyles, and skin tones are there is because black people spoke up. This addition took far too long, but it’s proof that change is happening, albeit slowly, across the industry.

I’m still tired, though. Talking about representation in games is draining, and it often feels futile. The people that don’t want to listen will simply not listen, and a bunch of people with unflattering, vaguely racist profile pictures will continue to yell at me on the internet. I dream of a time where games get to a place where I don’t have to write something like this, where developers respect and listen to their black audiences when issues arise, where black people aren’t an afterthought. Hopefully we get there soon.

“Enough Is Enough” — Star Wars Director Is Donating $10 Million To Help Fight Racism

Star Wars director JJ Abrams, his wife Katie McGrath, and the entire team at Bad Robot productions are donating $10 million to a series of charities to help fight racism amid the protests and unrest surrounding the death of George Floyd.

The Bad Robot Instagram page released a statement, confirming the money will go to “organizations and efforts committed to anti-racist agendas that close the gaps, lift the poor, and build a just America for all.”

The statement calls out police brutality and white privilege, while it also acknowledges that money alone won’t fix the issues with America. You can read the full statement below.

Bad Robot Statement:

“Enough is enough. Enough police brutality. Enough outsized privilege. Enough polite conversation. Enough white comfort. Enough lopsided access. Enough exhausting our friends and colleagues. Enough being incurious. Enough being unintentional. Enough injustice. Enough death. ENOUGH.”

“We at Bad Robot are grateful to the many scholars, activists, organizers, and leaders fighting on the frontlines of change in our systemically unjust country. It is that constellation of thinkers and doers who have the blueprint to a more perfect, fair, equitable, and kind union.”

“In this fragile time, words matter, listening is critical, and investment is required. The centuries-long neglect and abuse of our Black brothers and sisters can only be addressed by scalable investment. A massive and thoughtful overhaul of tax policy, one that effectively meets the needs of the many in this country, and not just the few, is long overdue.”

“Corporate and private philanthropy can never achieve the impact needed to address these systemic inequities, but companies and individuals who are able must do what we can until our political leaders lead. We are committing an additional $10 million over the next five years to organizations and efforts committed to anti-racist agendas that close the gaps, lift the poor, and build a just America for all.”

Abrams and his team are donating $200,000 each to Black Futures Lab, Black Lives Matter LA, Community Coalition, Equal Justice Initiative, and Know Your Rights Camp.

GameSpot’s summer gaming show, Play For All, started on June 1 and will run the weeks to come. The show was built on bringing the gaming community together and leveraging our passion and solidarity to benefit those in need. It feels right that we should extend our fundraising efforts to include those fighting against the systemic injustices faced by black people in America, along with supporting Direct Relief’s COVID-19 efforts aiding front-line medical workers.

We’ll be using our platform to raise money for both Direct Relief and Black Lives Matter. We want to be clear: Black Lives Matter; Black Culture Matters; Black Communities Matter.

Now Playing: Play For All Day 1: Tim Sweeney, Giant Bomb, And More

Rick And Morty Season 4 Finale – 33 Easter Eggs And References You Might Have Missed

Rick And Morty Season 4 Finale – 33 Easter Eggs And References You Might Have Missed – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Europa Universalis Creator Starts New Studio At Paradox, Planning Grand Strategy Games

Paradox Interactive, the publisher and developer best known for strategy games, is opening yet another studio. The company has announced a new office in Barcelona called Paradox Tinto.

Paradox Tinto is Paradox’s seventh studio, and its first in Spain. Paradox also has offices in the Swedish cities of Stockholm, Umea, and Malmo. In the United States, Paradox operates Paradox Tectonic in Berkeley, California and Harebrained Schemes in Seattle. The company also owns Triumph Studios, which is based in The Netherlands.

Paradox Tinto will open “in the immediate future,” with 25-year Paradox veteran Johan Andersson leading the team. Andersson is crediting with creating the Europa Universalis franchise. Paradox Tinto will start out as a “small core team” that will support the ongoing development of Europa Universalis IV before starting work on multiple new games in the grand strategy genre.

“I am excited and grateful for this opportunity to build up a new studio in a new location, putting the knowledge accumulated through the decades of building games and development studios into good use,” Andersson said in a statement.

Paradox’s job site lists six open positions in Barcelona across a variety of disciplines.

Paradox chief operations officer Charlotta Nilsson said the company expects to hire around 200 people in 2020 across all of its studios.

Now Playing: Play For All Day 1: Tim Sweeney, Giant Bomb, And More

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GeForce Now Switches To Opt-In System After Several Companies Remove Their Games

GeForce Now is switching to an opt-in system for developers instead of the previous opt-out system, Nvidia announced on May 27. GeForce Now, Nvidia’s cloud-based streaming service for PC, left beta in February and has seen a number of big name companies, like 2K Games and Activision Blizzard, remove their games from the service.

The blog post by Phil Eisler, General Manager of GeForce Now, stated that not only would companies need to opt into the service moving forward but that they would be removing games on May 31 if the companies do not opt-in by that time.

Eisler further explained that participating in the service would not require any extra cost on developers that opt in.

“GeForce Now is an extension of the PC ecosystem. There is no cost for developers — games just run without difficult porting requirements — helping them reach millions of players who don’t have game-ready PCs,” Eilser said in the blog post.

The Long Dark, which was previously removed by developer Hinterland Studio, returned to GeForce Now after the announced change, an email from Hinterland Founder and CEO Raphael van Lierop said.

“Back in March I decided to remove The Long Dark from Nvidia’s GeForce Now game streaming platform, as I disagreed with our game being incorporated into the service without our consent,” van Lierop said. “I applaud Nvidia for embracing this opt-in approach and for their support of independent creators like Hinterland.”

The post went on to say that there are more than 2,000 games already committed to the service. Nvidia is currently listing all of the approved GeForce Now games on its support site.

Unlike other streaming services, like Google Stadia, GeForce Now doesn’t have its own storefront, instead using your existing library from services like Epic Games and Steam. The service also offers limited-play sessions before having to reconnect, with one-hour sessions for free users and six-hour sessions for paid users.

PS5 Event Delayed For A Good Reason | Save State

Sony delays its PlayStation 5 stream until further notice. We’ll be getting more details on Pokemon Sword & Shield’s DLC Isle of Armor very soon. Sega’s got a big announcement lined up later this week coming from Famitsu magazine.

Also, for the next six weeks GameSpot is hosting Play For All, a summer gaming and charity celebration featuring special guests like Alanah Pearce, Troy Baker, Danny O’Dwyer, and many familiar GameSpot faces. All of which are coming together to raise money for Direct Relief in support of those fighting on the frontlines against COVID-19, and Black Lives Matter.

Where to donate:

tinyurl.com/gs-blm

tinyurl.com/gsplayforall

Where to watch:

youtube.com/gamespot

#SaveState #GameSpot

Final Fantasy 14 Complete Edition (PS4) On Sale For A Great Price, Includes All 3 Expansions

Anyone who’s been considering getting into the hugely popular MMO Final Fantasy XIV can now get a bundle with the game and all its major expansions for a great price. Amazon and Walmart are currently offering the PS4 version of Final Fantasy XIV Online: Complete Edition for $36.98, down from its usual $60 price tag. This includes not only the base game but also the Heavensward, Stormblood, and Shadowbringers expansions in an all-in-one package.

The important thing to note is that you’ll still need a subscription to keep playing FFXIV longterm. The Complete Edition comes with a 30-day free trial period (new accounts only); after that period runs out, you’ll have to pay a monthly fee to keep playing. The standard membership costs $12 for your first month; after that, it costs $15 a month for 30 days, $14 a month for 90 days, and $13 a month if you opt for a year-long subscription. However, PlayStation Plus isn’t required to play.

Final Fantasy 14 deal

At Amazon, the discount is available but the game will be in stock on June 9, which means you’ll probably receive your copy a day or two later, depending on where you live. Walmart has stock available now, but according to the listing, only a handful of copies are left, so we expect it’ll sell out soon. It’s also worth noting the Shadowbringers expansion pack is on sale separately for $24.85 at Amazon, normally selling for $40 on its own. This expansion pack includes Heavensward and Stormblood as well, but you still need to own the base game’s Starter Edition on PS4.

The most recent expansion earned a 9/10 in GameSpot’s FFXIV Shadowbringers review for its well-paced and heartfelt storytelling, expertly crafted dungeons, and more. “Shadowbringers makes a strong case for itself as the game’s most engaging expansion,” wrote critic Ginny Woo.

“It’s not just the sheer scale and strength of the narrative weaving in years of old lore without cheapening the experience for new players, or the immaculately designed boss fights replete with spectacular music and thematic touches. It’s also the implementation of the Trust system and the chance to truly feel the impact of the Warrior of Light’s decisions over the past expansions through exploring the stories of your companions. For a story that starts with a laser focus on your character’s motivations and misgivings, it tells a tale that ends up being the biggest and the best that Final Fantasy XIV has ever told. Equal parts redemption, vengeance, cruelty, and sassy Elezen, Shadowbringers promises a hell of a lot when you take your first steps into Norvrandt and delivers a truly spectacular finish even if it stumbles a little along the way.”

GameSpot may get a commission from retail offers.

Rick and Morty Season 4 Ending Explained

Warning: This article contains spoilers for the Rick and Morty: Season 4 finale!

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Rick and Morty just ended its fourth season with one of its biggest and most significant finales yet. The Smith family laughed a little, learned a little and managed to bring down an intergalactic empire for the second time. And as the dust of battle settles, it’s looking like the series will feature two versions of Beth Smith going forward.

Rick and Morty: Season 4 Finale Review

Read on for a breakdown of exactly what’s going on with Beth now, why it’s such an important change for her and how this “Two Cool Moms” status quo could alter the series in Season 5.

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Which Beth Is Real?

“Star Mort Rickturn of the Jerri” is basically a sequel to Season 3’s “The ABC’s of Beth.” That particularly grim episode explored the relationship between Rick and his daughter in greater depth, culminating in one of the show’s more intriguingly ambiguous endings. Rick created a perfect clone of Beth so that one version could return to her family and the other could leave Earth behind to seek a new life among the stars. That episode was intentionally vague as to whether the Beth who stayed behind is the original or the clone.

The finale follows up on that twist in a big way by bringing the wayward Beth back into the fold and forcing both the original Beth and the clone to come to terms with one another’s existence. It isn’t long before they’re united by a common hatred of their father. And rather than eliminating one Beth and restoring the status quo, the finale creates a new one where both Beths will coexist in the same household.

Throughout this conflict, the finale dances around the idea of revealing which Beth is the original. Ever the self-serving manipulator, Rick tries to convince both Beths they’re the real deal. We eventually learn even he doesn’t know the truth, as he used his memory-wiping machine from “Morty’s Mind Blowers” to erase the memory of creating Clone Beth. And even when Rick replays that erased memory, he discovers he was too cowardly to actually watch while the two Beths were sorted. There’s literally no way of determining which Beth is the “real” one.

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Two Beths Are Better Than One

Frankly, not only does it not matter which Beth is real, but the series is better off this way. Like Schrodinger’s Cat, until we’re shown evidence otherwise, each Beth is simultaneously real and a clone. And even if one were revealed to be a clone, does that really mean much? After all, Rick and Morty themselves have been refugees from their original dimension ever since Season 1’s “Rick Potion #9,” and Rick has transferred his consciousness among a number of host bodies over the course of the series. How is the Rick we see in the Season 4 finale any more “real” than the Beth clone?

This uncertain status quo means each one’s journey is equally important and valid. It’s a way of allowing the series to explore two radically different sides of the same character. One version is Beth the nurturer – the woman who chose her family and career over a desire for adventure, even if that choice has transformed her into a high-functioning alcoholic who deeply resents her husband 90% of the time. The other is Beth the thrill-seeker, the one who’s turned out to be the spitting image of her father, for good and for bad.

The whole point of creating Clone Beth was for Rick to give his daughter the chance to see how her life might have turned out if she had made different choices. Bringing both Beths together and making both be recurring characters is a way to actually explore the idea in greater depth rather than just leaving viewers to wonder. The stage is set for all sorts of weird, compelling Beth-driven episodes that simply wouldn’t have been possible in past seasons.

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Having two Beths is a way for the series to really explore and flesh out a character who too often has been ignored and sidelined in the past. Even Season 4 largely ignored Beth until the final two episodes. But now twice the Beth means at least twice as many opportunities to put her front and center and explore her roles as mother, wife, daughter and solo adventurer. Fleshing out Beth as a complete and fully realized person is all the more important now that she seems intent on moving beyond her need for Rick’s love. With any luck, we’ll see entire episodes built around the sisterly dynamic between Beth 1 and Beth 2, ideally with Jerry tagging along to provide some extra comic relief.

What Will Change in Season 5?

All signs point to “Two Cool Moms” being the ongoing status quo as the series returns in Season 5. We’ll see one Beth play the traditional role as household leader and breadwinner, even as her counterpart continues exploring her “hero phase” and gets into all sorts of sci-fi mischief. There may even be some blending of the two roles, with Earth Beth taking the chance to have fun in space and Space Beth attempting to get back to basics at home. And no doubt both versions will continue struggling to make peace with their dysfunctional family relationships and the ever-disapproving Rick.

As for Rick himself, it appears the downward trajectory of his character arc will continue (and possibly even accelerate) in Season 5. Rick started out Season 3 on top of the world. He defeated his enemies and reasserted his place at the head of the Smith household. Rick’s closing monologue at the end of “The Rickshank Redemption” set the tone for a darker season, one wherein Rick’s increasingly selfish and toxic behavior weighed on the rest of his family. But since then, Rick’s grip on power has loosened. He’s fought a losing battle against Dr. Wong’s influence over Beth. He failed to prevent Jerry from returning home. He’s lost fights with the President, Zeus and now even his best friend Phoenixperson. Rick has basically driven everyone away, a fact that’s laid bare in the closing moments of “Star Mort Rickturn of the Jerri” when a dejected Rick is left to sulk in his garage.

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Season 5 may not leave a lot of room open for traditional Rick/Morty adventures. If anything, we could see Beth taking Rick’s place in that regard. At which point, the question becomes whether Beth can prove herself a better influence to Morty and Summer or if she has too much of her father in her. meanwhile, Season 5 may mark the point where Rick finally has to come to terms with a lifetime of toxic behavior and decide whether solitude is really something he wants. And we can’t help but wonder how all of this might play into the show’s biggest loose end – the fact that the Citadel is now ruled by Evil Morty. Will the downfall of Rick C-137 be all Evil Morty needs to finally emerge from the shadows?

We’ll find out how the show builds from this ending when Season 5 rolls around. As for when that might be, it’s hard to say. Creators Justin Roiland and Dan Harmon did promise shorter waits between new seasons, but voice actor Chris Parnell recently revealed no dialogue has yet been recorded for Season 5. Fans will likely have to wait until at least 2021 to find out how having two Beths around will reshape the series.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

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