Shudder’s Newest Horror Movie Was Made With Social Distancing Over Video Conferences

Finally there’s a film that expresses the true horror of Zoom calls. Shudder–the thriller, horror, and suspense-themed streaming service–recently announced that a new film coming their catalog on July 30, Host, was made during the coronavirus lockdown, with the cast and crew strictly following social distancing guidelines.

Host is a film seen through several small screens, over the linked-up video call of six friends who hold a séance during quarantine. But of course, an evil spirit shows up and begins terrorizing the group in each of their separate locations.

Over the past few months, stay at home and quarantine orders in major cities across the globe ground the film-making industry to a halt, but Deadline reports that the all the actors in Host operated their own cameras and managed their own stunts, lighting, and practical effects while the director, Rob Savage (Dawn of the Deaf), guided them remotely. When Shudder’s general manager saw a short film that Savage directed during lockdown go viral, he reached out about potential feature-length works.

“I’m a certified Shudder obsessive,” Savage told Deadline. “When lockdown began, I spent weeks bingeing everything on Shudder, so to find myself premiering a new film on the platform only a few months later is incredible. Shudder understood the potential of this mad little film from day one and totally supported us making it in our own way.”

Rocket League Celebrates Five-Year Anniversary With In-Game Event

In celebrating five years since its launch, developer Psyonix is hosting an anniversary event inside Rocket League. The event brings some limited-time modes and unique items for you to participate in and earn on Nintendo Switch, PC, PlayStation 4, and Xbox One.

The Fifth Anniversary Event started on June 30, which means one mode–Spike Rush–has already come and gone. However, the anniversary lasts for a full two weeks, meaning there are still two other LTMs you can play on all platforms. This includes the 2v2 Heatseeker mode, which runs until July 13, and the Redemption period (which allows you to earn any items you may have missed) that picks up immediately after and concludes on July 16.

In addition to the LTMs, you can head over to Rocket League’s Event Store to spend balloons that you accrue from online matches to purchase unique items such as antennas, toppers, wheels, and more. Golden Eggs, collectible items that contain unknown goodies, are back and now give you the chance to get items from the game’s Champions Series. You can check the images below to see the various earnable in-game items.

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Further, whatever balloons you collect and don’t spend can be exchanged for XP packs to level up your Rocket Pass. The full list of Rocket League’s fifth anniversary LTM’s is outlined below.

  • Spike Rush: June 30 at 9 AM PT / 12 PM ET – July 6 at 9 AM PT / 12 PM ET
  • 2v2 Heatseeker: July 6 at 9 AM PT / 12 PM ET – July 13 at 9 AM PT / 12 PM ET (Event Ends)
  • Redemption period: July 13 at 9 AM PT / 12 PM ET – July 16 at 2 PM PT / 5 PM ET

GameSpot’s Play For All–a celebration of all things gaming–is ongoing. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Top New Games Out On Switch, PS4, Xbox One, And PC This Month — July 2020

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How To Get Watch Dogs 2 Free On PC During Ubisoft’s Upcoming Livestream

Ubisoft Forward is set for this coming Sunday, July 12, at 12 PM PT / 3 PM ET. The publisher event promises a look at upcoming titles like Watch Dogs Legion and Assassin’s Creed Valhalla along with “a few other surprises,” but you’ll also have an opportunity to claim a free game, Watch Dogs 2, during the event.

To claim Watch Dogs 2 for free on July 12, you’ll need to log into your Uplay account, which is free to create if you don’t have one yet. Ahead of the event that day, Ubisoft team members will kick off their pre-show by streaming Trackmania at 11 AM PT / 2 PM ET, and Watch Dogs 2 will be free to claim right after the Trackmania playthrough. You’ll have until the end of the main show, which begins at noon PT / 3 PM ET and should last around 45 minutes, to claim your free copy. That’s a window of less than two hours, so you’ll want to be ready to claim the game that day.

If you’re interested in Watch Dogs Legion but have never played any Watch Dogs games, Watch Dogs 2 offers a great introduction to the stealth action-adventure series. Playing the first game isn’t necessary as Watch Dogs 2 stands on its own, although there are references and connections to the original. Before heading to post-Brexit London in Legion, you’ll be able to explore the San Francisco Bay Area in Watch Dogs 2, a large open-world setting you can traverse on foot or by using vehicles like cars, buses, and motorcycles. You’ll play as a young hacker named Marcus Holloway who has joined hacking group DedSec and is working to expose corruption and crimes committed by a technology company. The game also features both a co-op mode and competitive multiplayer modes such as Hacking Invasion, Bounty Hunter, and more.

Between PlayStation Plus, Games with Gold, Twitch Prime, and other services, there are a lot of free games available to claim right now beyond Watch Dogs 2, so check out our updated guide for the latest freebies.

Now Playing: Watch Dogs 2 – Video Review

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Destiny 2 Patch Notes Open Up Raid Rewards

The newest things to come to Destiny 2 are a new Exotic quest for Ruinous Effigy and the Moments of Triumph, the game’s yearly opportunity for players to show off their biggest achievements in the game and earn some flashy rewards. This year’s Moments comes with some major upcoming changes to the game, though–the removal of several destinations and their activities, which is set to happen with the Beyond Light expansion this fall. Since that includes a bunch of raid activities, the update makes them all much more rewarding.

Bungie detailed the changes in Update 2.9.1 on its blog, complete with full patch notes. It primarily sets the stage for Moments by altering how rewards get dished out in several raid activities. Usually, you can only run a raid one time per week on a given character and expect to get the best rewards. If you’re hunting the Exotic grenade launcher Anarchy in the Scourge of the Past raid, for instance, you would only have one shot at it each week on your Titan. You can increase your chances to three a week if you run the raid on all three characters, but once you’ve got those three completions, you’re stuck waiting for Destiny 2’s weekly reset on Tuesdays to try again.

That changes with the latest patch. Now you can “farm” those activities for their rewards as much as you want–meaning you can keep beating the Scourge of the Past until you finally get Anarchy, or any other reward you’re missing. The change applies to Scourge, which will leave Destiny 2 in the fall, and to all the raid activities that take place on the Leviathan location: the Leviathan raid itself, the Crown of Sorrows raid, and the two smaller raid lairs, Eater of Worlds and Spire of Stars.

Check out the full patch notes, and the rest of Destiny 2’s changes, below.

ACTIVITIES

Contact Public Event

  • Fixed an issue where players could collect and deposit 15 motes prior to unlocking the Umbral Mastery II gift on the Prismatic Recaster.

Trials

  • Increased Glimmer rewards in Trials of Osiris.

Nightmare Hunts

  • Fixed an issue where Nightmare Hunts could grant more Season of Arrivals rewards than intended.

Raids

  • The following raids no longer have weekly reward limits from main encounters:
    • Leviathan
    • Eater of Worlds
    • Spire of Stars
    • Crown of Sorrow
    • Scourge of the Past
  • Note: Secret Chests will continue to have weekly lockouts
  • All armor from the above listed Featured Raids has been updated to use the Season of Arrivals infusion cap.
  • Last Wish and Garden of Salvation raid weapons and armor have been updated to use the Season of Arrivals infusion cap.

GAMEPLAY AND INVESTMENT

Investment

  • Fixed an issue where the Heavy Hitters Triumph was not properly tracking which Contact event bosses had been defeated.
  • Fixed an issue where the Season of the Worthy Rank Stat Tracker was not appearing properly.

Pursuits

  • Fixed an issue where players had the Guardian Games quest in their inventory well after Titans completely dominated the event.
    • Hunters are still pretty sad about it.
  • Fixed an issue where there was inconsistent use of weapon and ammo types in High-Stakes Heist quest steps.
  • Fixed an issue where Seraph weapons were not counting towards Sleeper Simulant catalyst quest progression.

Weapons

  • Fixed a rare crash with Anarchy.
  • Fixed an issue with Umbral Enhancements III that was preventing Cold Denial and Falling Guillotine from getting an additional trait.
  • Fixed an issue with Vortex Frame Swords where the Heavy attack wasn’t ending properly over the network.
  • Fixed an issue where various Season of Arrivals weapons are missing collections entries.

Armor

  • Fixed an issue that was preventing Season of the Worthy Seasonal Armor Mods from having a chance to be purchasable on Banshee-44.
  • Fixed an issue that was preventing players from purchasing the Unflinching Machine Gun mod from Banshee-44.

Other

  • Added the ability for Season of Arrivals armor to use Charged with Light mods from Season of Dawn.
  • Corrected some incorrect armor mod icons for several Season of Arrivals mods.
  • Corrected incorrect perk descriptions for two Season of Arrivals mods–Reactive Pulse (formerly Font of Light) and Radiant Light–to correctly match their functionality.
  • Added the Season of Arrivals mod socket to the pieces of the EDZ destination armor set that did not have them.
  • The Unstoppable Pulse Rifles artifact mod will no longer cause non-Pulse Rifle damage to stagger Unstoppable Champions while aiming down sights of a Pulse Rifle.
  • The Rival Warlock Ghost Shell from Guardian Games will now show Ghost Projections.
  • Fixed an issue where the Unstoppable Pulse Rifle mod icon was displaying a Scout Rifle.
  • Fixed a bug that affected aim assistance when shooting through Barricades using Citan’s Ramparts.

UI/UX

Eververse

  • The header for the Flair section of Eververse now displays the correct text.

Controller Remapping

  • Updated the description for “Toggle Sprint.”

Xûr

  • Updated description of Exotic Engrams on Xûr, as players may now purchase more than one on a given a week using an Exotic Cypher.

Subtitles

  • Fixed an issue where subtitles for Season of Arrivals Drifter dialogue could misgender players as “brother” even when using female character.

MISC.

General

  • Adjusted Strike weekly bounty pool for the Seasonal focus.
  • Scorn, Cabal, Vex, and Fallen variations should no longer appear during Season of Arrivals.
  • Fixed an issue where the first sleeper node “CB.NAV/RUN.()Dynamo.Approach.Arch” was not appearing for players attempting to complete the Nascent Dawn Exotic quest.

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Valorant 1.03 Patch Notes: Guardian Changes, New Skins Teased

Valorant just introduced competitive play back into the game with their 1.02 patch last week, and Riot has already rolled out a new update for the game. Patch 1.03 takes particular aim at the Guardian rifle, reducing its fire rate to be less useful in close-range situations, but increasing its penetration power to make it more viable as a long-range weapon. Its price was also decreased to 2500 credits from 2700.

The other changes to the game are relatively minor, but worth noting. Players will now be able to surrender during unranked matches with only 80% of their team (i.e. four out of five) voting yes. Competitive surrenders still require a unanimous vote, however. The patch also adds a new orb to the popular Spike Rush mode, which releases two wolves to track down your nearest enemies.

Valorant’s Twitter account seemed to tease a new set of skins today. While it’s impossible to know for sure, given this image’s dragon-esque appearance, it may correspond to the Dragon Collection, which was revealed in name only as part of a substantial leak of new skins several months ago.

Besides rolling out the game’s much-anticipated competitive mode, Patch 1.02 made significant changes to the way that some of Viper’s abilities work, since she’s currently considered to be fairly underpowered. The name of Valorant’s top competitive rank was changed from “Valorant” to “Radiant,” after fans petitioned Riot to make it a unique label.

Full patch notes below:

WEAPON UPDATES

Guardian

  • Price reduced from 2700 >>> 2500
  • Rate of Fire reduced from 6.5 >>> 4.75
  • Penetration power increased from Medium >>> Heavy
  • Input queue updated from 0.083 >>> 0.1175
    • Up until now, the Guardian has lived in a strange position in the arsenal. Price-wise, it remained close to the premium rifles while not adequately competing with their power, making it too pricey as an alternate economic option, but not powerful enough to be considered as a premiere weapon choice. Its fast fire rate made it more powerful in close range situations than we’d like, given our goals for the weapon’s long-range, precision shot fantasy, and—despite its semi-automatic, heavy-hitting firing style—it matched other rifles in terms of penetrating power. We hope these changes will sharpen the Guardian’s identity as a long-range, versatile weapon, with its heavy penetration values and lower price providing some more nuanced choice competition to the rifle category of the arsenal.

MAP UPDATES

Haven

  • Removed spot where Spike was unable to be retrieved once dropped.

All Maps

  • Fixed multiple spots where players were able to clip inside level geometry
  • Removed more locations where Sova’s sensor arrow was able to go through walls

MODE UPDATES

Spike Rush

  • New Orb: Twin Hunters
    • Capturing the orb releases two hunting wolves to track down the two nearest enemies (from orb location, they will not change targets after spawning).
      • Wolves speed up when they spot an enemy and dash at them when close, slowing and near-sighting for 4 seconds upon impact.
      • Wolves have 150 HP and can be damaged
      • Wolves will time out at 15 seconds, or when their target is killed
  • Split: Orb Location
    • Mid defender side orb has been moved onto mid platform to make it slightly less defender favored

QUALITY OF LIFE

Surrender changes

  • Unrated Mode vote requirements to pass changed from 100% to 80%
  • Competitive Mode vote requirements to pass remains at 100%
  • You can now call a surrender vote starting with round 5 versus round 8
  • A new button in the in-game menu has been added to call a surrender vote
    • We know it can be at times challenging to get a surrender vote to pass given it has historically required an unanimous vote. For Unrated Mode , which is meant to be lower stakes than Competitive (no rank on the line), we have made adjustments so if the vast majority of the team wants to surrender (80%) they can now opt out of that match and find a fairer fight sooner.
    • For Competitive Mode we plan to keep the vote requirement as unanimous, because surrendering has an impact on your rank (all unplayed rounds count as loss credit), we want to make sure the team is in full agreement before a decision is made that will negatively impact a player’s rank. We’ve also slightly reduced the minimum rounds needed to be played so that if players have a particularly bad start, they can opt out of that match earlier.
  • In the Collection screens, there is now a checkbox to toggle between showing all items or only owned ones (additional options and improvements for managing your collection will be coming in future patches)
  • Fixed a bug where the mission “You or your ally plant/defuse spikes” sometimes did not take into account plants and defuses by allies
  • Transition screens and startup screens are now letterboxed
  • Fixed text overlap issues in the Battlepass and Contract screens in some languages
  • Players in custom games with cheats enabled can select a different Agent to use on the next round in the cheats menu.
  • Removing a friend will now prompt a confirmation dialogue
  • Pressing Escape while typing in the chat box will clear the message
  • Revised layout of confirmation dialogs to make primary action larger and always on the left; applied color in various places, like using red for destructive actions; revised the locations of some confirmation and cancel buttons for consistency
  • Minor fixes for visual artifacts on Bind on Intel GPUs
  • Minor render improvements for modern hardware
  • Added an error popup for crashes on startup linking to troubleshooting guide for crashes
  • Patch notes and payment windows will scale correctly on 4K monitors
  • IME input on payment windows will now work correctly (Japanese/Chinese)
  • Players can now view individual skin levels in the collections and store view
  • Updates to censored hit impact effects for better readability
  • Added Agent silhouettes for observers
  • Improved render performance for silhouettes
  • Agent health bars are now visible to observers
  • Fulfilling a buy request while moving will no longer interrupt your movement
  • Custom Games Tournament Mode:
    • Custom games can now be set to Tournament Mode. This allows every player in the game to have access to the Toggle Match Timer cheat in game without having all other cheats enabled. It also allows observers to be flagged as moderators, which grants them access to additional cheats that they can use as necessary. Regular observers cannot use cheats anymore.
    • We’ll be looking at expanding the list of moderator cheats in future patches.

BUG FIXES

  • Fixed a Cypher bug where traps that were placed such that they were on the inside of a doorway, would not trigger when someone walked through them
  • Fixed an issue with the Match Timer hitching under unstable network conditions
  • Fixed an issue where players couldn’t jump off ascenders if jump was bound to the mousewheel
  • Fixed some visual issues that could occur when reconnecting to the game while dead
  • Fixed Barrier phase announcement showing up in normal games for observers
  • Fixed various UI issues on observer scoreboard

Now Playing: Valorant Video Review

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Mafia: Definitive Edition Remaster Delayed

2K Games has announced a delay to the upcoming Mafia: Definitive Edition remaster, shifting its release date by almost a month. Rather than the previously announced August 28, the game will now come on September 25.

Developer Hangar 13 also announced that it will show off an extended gameplay session on July 22, to help whet your whistle while you wait the extra month.

The statement from 2K and Hangar 13 cites the ongoing coronavirus, though it doesn’t specify if the pandemic has impacted development due to remote work, distribution, or both. It does say that “finalizing everything in time for [the August] launch date has become increasingly challenging due to the ongoing global COVID-19 pandemic, and the last thing we want to do is compromise the quality of the experience.”

It also goes on to thank fans for their patience and for supporting the series with the already-released Definitive Editions of Mafia 2 and Mafia 3. Those two were surprise-released when the remastered Mafia: Trilogy was announced, and either purchasing the trilogy or owning them on supported platforms granted you the upgraded versions instantly. Pre-ordering either the Mafia: Definitive Edition or Trilogy will get you a “Chicago Outfit” pack for the first game.

Mafia received generally positive reviews upon its original release in 2002, and the Definitive Edition looks to be a pretty significant visual upgrade.

Now Playing: Mafia: Definitive Edition – Official Release Date Trailer

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This Tiny Astro City Arcade Cabinet Is Sega’s Next Mini Console

After announcing a palm-sized Game Gear earlier this year, Sega has revealed another miniature console set to launch in Japan, this time with over 30 arcade games.

The Astro City Mini Arcade cabinet is exactly what the name suggests. You’ll get a lovely green and white arcade cabinet that can fit on a shelf, equipped with a single joystick and six buttons. The console also features a display, but you’ll still need to power it via micro USB (there’s no internal battery for portable play). You can also connect it to a larger display via HDMI, with two more USB ports for additional controllers that will be sold separately.

The Astro City will come pre-loaded with 36 Sega arcade games, including Golden Axe, Virtua Fighter, and Altered Beast. You can find the currently announced games below:

  • Alien Syndrome
  • Alien Storm
  • Golden Axe
  • Golden Axe: Revenge of Death Adder
  • Columns II
  • Dark Edge
  • Tant R
  • Virtua Fighter
  • Fantasy Zone
  • Altered Beast

Only a handful of games have been revealed, with more coming closer to release. Like the Game Gear Micro, however, Sega has only announced availability for Japan at this time, where it will retail for 12,800 yen (around $120).

This marks Sega’s third micro-console in just over a year, with the Sega Genesis (or Mega Drive) Mini launching late in 2019. It featured a great selection of games and robust emulation, with critic Peter Brown praising it in our Sega Genesis Mini review, saying, “Genesis fans have waited a long time for a system like this, and for once, we’re happy to say that the latest official Genesis console is one worth buying.”

Now Playing: Sega Genesis Mini Gameplay – All 42 Games

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Paragon, Killed By Fortnite, Lives On

Epic Games’ free-to-play MOBA Paragon never quite found the stability it needed to become successful, shutting its doors in early 2018 after being live for less than two years. Meanwhile, another Epic title, Fortnite, was flourishing–and its huge success ultimately meant that the company had little reason to keep Paragon alive. Shortly after the game shut down, Epic announced it would be releasing millions of dollars worth of Paragon assets to Unreal Engine 4 developers, and now that generosity is coming to fruition.

At least four new MOBAs are now being developed with Paragon’s official assets, PC Gamer has reported. The games include OverPrime, CORE, Predecessor and Fault, with many of them nearing a soft launch in beta or alpha phases.

Despite the overall decline of the MOBA genre, each of the new games is looking to bring something different into the mix–even while using the same game’s assets. You can see what the different games have done with the same asset sets in the trailers below.

Fault is coming to Steam Early Access on July 17, while Predecessor is launching a closed alpha on July 10. CORE, which has also been called Paragon 2, has been quiet for over a year with no new news. OverPrime is already available to download, and even held its first tournament in June this year.

Fortnite, meanwhile, continues to do very well for Epic Games–if you need help with the challenges in the current season, check out our guides.

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Watch Blink 182’s Mark Hoppus Cover “Dammit” In The Last Of Us 2

Naughty Dog’s The Last of Us Part II features a neat, and fairly sophisticated, mini-game of sorts that lets you play music on an acoustic guitar. Numerous different chords and strumming patterns are possible, and this has led to some wonderful videos of covers of famous songs popping up online.

Now, Blink 182’s own Mark Hoppus has gotten involved. During a recent Twitch livestream on his account, Hoppus covered his own song, “Dammit,” using the Last of Us 2’s in-game guitar. It’s a four-chord song, so it translates quite well in the game as an acoustic version of one of the band’s most famous tunes. It’s a delight to watch Hoppus in this video, even if he forgets the words at one point.

You can buy a replica of the guitar from The Last of Us 2, but at $2,300 it’s not cheap. Sony partnered with guitar company Taylor for the custom acoustic guitar based on Ellie’s guitar from the game.

In other news about The Last of Us 2 and guitars, you can watch this cool video of Australian singer-guitarist Tash Sultana performing a cover of “Through the Valley” from the game’s soundtrack.

The game has a strong connection to music, as Pearl Jam’s “Future Days” is used in the post-apocalyptic game with dramatic effect. Naughty Dog had to push hard to convince Pearl Jam to allow the studio to use the song. Also, writer-director Neil Druckmann recently explained why Joel was aware of “Future Days,” despite it never being officially released when the game takes place.

The Last of Us Part II is a huge sales success, with more than 4 million copies sold in its first three days. The game will be among the thousands of PS4 titles that will work on PlayStation 5 when it’s released later this year.

Now Playing: The Last Of Us Part II Video Review

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Matt Reeves Has Signed A New Overall Deal With Warner Bros. TV

As the writer, producer and director on The Batman, Matt Reeves has been working with Warner Bros’ film studio–now, he’s moving his overall deal for TV content from 20th Century Fox to Warner Bros, THR reports.

Reeves, along with his production studio, 6th and Idaho, will create and develop television projects for Warner Bros. TV destined for various platforms, including WarnerMedia’s new streaming service HBO Max. Reeves currently has an exclusive first-look deal with Netflix for feature films.

Reeves’ past TV projects include WB’s Felicity, The Passage on Fox, Tales From The Loop for Amazon, Relativity, and Gideon’s Crossing. He was in pre-production on an NBC pilot for Ordinary Joe, a passion project for Reeves since 2006, before the COVID-19 pandemic shut productions down worldwide.

Production on The Batman is currently paused, despite having the greenlight to resume filming in the UK. Even with the uncertain production schedule, the film has been given a release date of October 1, 2021. You can check out everything else we know about Reeves’ upcoming film here, from pictures of the costume and Batmobile to details on the plot and cast.

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