Assassin’s Creed Valhalla Will Have Almost No Side Quests

The Assassin’s Creed series has always been filled with side quests to complete alongside the main storyline, and these have grown especially prominent in the recent role-playing games like Origins and Odyssey. For Assassin’s Creed Valhalla, however, Ubisoft has completely changed its approach to side quests. In fact, they aren’t really in the game at all.

Speaking to GameSpot just before Ubisoft Forward, narrative director Darby McDevitt explained that “world events” are included in Assassin’s Creed Valhalla, but the traditional side quest is “almost nonexistent.” There are longer story arcs to complete as part of the main questline, but extra activities you complete will happen more spontaneously and won’t necessarily be quests you have to seek out.

This approach was chosen to fit the narrative, as the protagonist Eivor arrives in England as an invader rather than a native. Having quest-givers left and right would not make sense, as you’re still actively trying to make alliances.

Assassin’s Creed Valhalla will release on November 17 for Xbox One, PS4, and PC. It will also launch on PS5 and Xbox Series X, but those consoles’ release dates have yet to be confirmed.

Valhalla was among the games featured during Ubisoft Forward. Just prior to the event, Ubisoft announced it would not address abuse allegations during the show.

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Far Cry 6: Giancarlo Esposito Has Opened Up About Playing The Game’s Main Villain

Giancarlo Esposito, perhaps best known for his role as the villainous Gus Fring on Breaking Bad and Better Call Saul, is playing the villain in Far Cry 6. The first trailer introduces his character, Anton Castillo, and gives us a look at how his relationship with his son will play into the game’s plot.

In an interview with Variety, below, Esposito (sporting an excellent, scraggly beard) dives into the character of Anton Castillo, and what makes him tick. He talks about the character’s past, and how he’s trying to prove that he’s a better leader than his father, a previous president of the game’s fictional setting of Yara, was. “He may not be the dictator his father was,” Esposito says.

He reveals that the character is a former child soldier, who was “born with a silver spoon in his mouth” but was unable to ascend as a ruler until his father was unseated by revolutionaries. He talks about his beliefs, and there’s some clear parallels between Castillo and the former leader of Cuba, Fidel Castro. “When you get in bed with America, things change,” Esposito says. “But does Anton want that for his own country? I don’t think so.”

The actor also talks about working in mocap, as this is his first all-digital performance, saying that he would be happy to do it again. He also opens up about what it’s like to play a character in a video game, and how the presence of a player alters the thought process behind his performance.

Esposito also spoke with Entertainment Tonight about the role, and gets more into the details of the game’s plot, and also says that he played the game, but was “so bad” at it. He says that he wants to play the game and “learn how to be a gamer” with a title that he features in.

This interview is a bit more conversational, and doesn’t have any grand reveals in it, but it’s worth a watch just to see how different the jovial Esposito is from the characters he’s best known for playing.

The Hollywood Reporter also has a written interview with Esposito, where he talks about Far Cry 6 is relation to his previous turn as a villain in a game, Payday 2 (which was an FMV performance rather than motion capture). “To use just your physicality and face and emotions, it reminded me a bit of doing a stage play,” the actor says. “I come from theater, so it was a way for me to explore this new world and get back to my roots, as well.”

He also says that he did not consult with Better Call Saul co-star Michael Mando, who played Vaas in Far Cry 3, before taking on the role, but discussed it briefly at the Better Call Saul Season 5 premiere. “I mentioned to him that I was doing this game and said I was going to ask Ubisoft to show me what you did,” he recalls. “He said he enjoyed his time working on Far Cry 3 and was excited I was going to be a star in Far Cry 6. He fell short of giving me any pointers.”

He also talks more about wanting to play more games now that he stars in one. “I find it fascinating that it all comes from coding and how it all blends to bring a game to life. In our case, we’re really making a movie that will have more resemblance to a real film than ever before.”

But his most interesting response comes from a question about which other real-world leaders influence his performance. He sites Mugabe and Castro as particular influences on the character, but also says he’s had real-life encounters that he is drawing from. “Because I’ve been to Burkina Faso, I’ve met a couple of dictators,” he explains. “What I get from them is an overwhelming sense that they’ve seized power and control but what’s lacking to me is their ability to translate that into caring and compassion for their people. There are some seeds there that I felt like I would like to cultivate in terms of seeing a different type of dictator.”

“I really like the story of King Solomon, someone who ruled with an iron hand but shared his wealth with the people and empowered them,” he continues. “We have an opportunity to tell a story that is a little larger than the particular dictator story that we’re privy to in our news and our history.”

On top of Far Cry 6 and the upcoming final season of Better Call Saul, Esposito will also appear in Season 2 of The Mandalorian as Moff Gideon, who appeared in the previous season finale.

Here’s everything we know about Far Cry 6 so far.

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Hideo Kojima To Talk Death Stranding PC Version Very Soon

While E3 2020 did not happen this year, there has been plenty of video game news this summer. The news train chugged along this week with Ubisoft Forward, and next up is the next part of Geoff Keighley’s Summer Games Fest with an announcement about Death Stranding.

Hideo Kojima and artist Yoji Shinkawa from Kojima Productions will speak to Keighley on July 13 for a chat about the PC edition, which releases on July 14. Kojima and Shinkawa will have a “special conversation” with Kojima about the game, according to a promo, but no further details were divulged.

Death Stranding was originally due to launch on June 2 on Steam, the Epic Game Store, and retail, but the release was delayed due to the shift to a work-from-home setup because of COVID-19.

Death Stranding was announced for PC earlier this year, after launching exclusively on PS4 in 2019. The port will feature higher frame rates afforded by more powerful PC hardware, ultra-wide monitor support, and a photo mode (which was recently added to the PS4 version). The port also features some crossover content with Half-Life, with Sam Bridges seen wearing a Headcrab in the announcement trailer.

Death Stranding was one of our favorite games of 2019. In our 9/10 Death Stranding review, critic Kallie Plagge praised the game’s themes and its relevance, saying, “It’s positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It’s a game that requires patience, compassion, and love, and it’s also one we really need right now.”

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Why Microsoft Believes In Cross-Gen And No Exclusives For Xbox Series X

With the launch of next-generation consoles coming up later this year, Microsoft and Sony are ushering in the next era of gaming. The companies are taking slightly different approaches. Sony has said it plans to release PS5-exclusive titles right out of the gate, while Microsoft has spoken time and again about not doing this with the Xbox Series X, and instead launching titles across its family of devices.

Xbox boss Phil Spencer told GI.biz that he’s so passionate about this because he wants to make Microsoft’s games available to people no matter what device they have. Forcing people to buy new hardware is against what the spirit of gaming is all about, Spencer said.

“As a player you are the centre of our strategy,” Spencer said. “Our device is not the centre of our strategy, our game is not the centre of the strategy. We want to enable you to play the games you want to play, with the friends you want to play with, on any device. On TV, the Xbox console is going to be the best way to play console games.”

The Series X is the most powerful console Microsoft has ever made, and people who play games on that system will get to experience the “best version” of Microsoft’s games when it comes to fidelity and performance, Spencer said. That being said, Spencer said he doesn’t want to exclusive anyone from Microsoft’s games, so the company will continue to release new games on the regular Xbox One, as well as PC.

“Gaming is about entertainment and community and diversion and learning new stories and new perspectives, and I find it completely counter to what gaming is about to say that part of that is to lock people away from being able to experience those games,” Spencer said. “Or to force someone to buy my specific device on the day that I want them to go buy it, in order to partake in what gaming is about.”

“Gaming is bigger than any one device, and that is something as an industry that we’ve embraced all up as we bring more and more players in. I think it’s vital to the role that gaming can play on the planet.”

The difference in policies between Sony and Microsoft in this regard has led to some portion of the audience criticizing Microsoft for “holding back” the power of new games to accomodate older hardware. Spencer thinks this is a bunch of baloney–just look at the PC market, he said.

“Frankly, held back is a meme that gets created by people who are too caught up in device competition,” Spencer said. “I just look at Windows. It’s almost certain if the developer is building a Windows version of their game, then the most powerful and highest fidelity version is the PC version. You can even see that with some of our first-party console games going to PC, even from our competitors, that the richest version is the PC version. Yet the PC ecosystem is the most diverse when it comes to hardware, when you think about the CPUs and GPUs from years ago that are there.”

With Xbox Game Pass and xCloud, Microsoft no longer even needs you to buy any Xbox model to become an Xbox user.

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Tencent Is Looking To Buy The Company That Owns Warframe

Leyou, the parent company that owns a majority stake in Warframe developer Digital Extremes and Gears Tactics developer Splash Damage, is looking increasingly likely to be bought out by Tencent. On July 10, Leyou announced a trading halt, “pending the release of an announcement pursuant to the Hong Kong Code on Takeovers and Mergers which constitutes inside information of the Company.”

Initially, rumors persisted that Sony was the likely buyer, but the Leyou board released another statement indicating that they were entering into an agreement with Tencent. “The Board announces that on 10 July 2020 (before trading hours), Mr. Yuk and the Company entered into an exclusivity agreement (the ‘Privatization Exclusivity Agreement’) with Tencent Mobility Limited (the ‘Potential Acquiror’), a wholly-owned subsidiary of Tencent Holdings Limited,” the announcement reads.

This does not make the deal a definite thing, but it means that if Leyou sells within the next three months, it will be to Tencent. “There is no assurance that any negotiations mentioned in this announcement will either materialize or eventually be consummated and the negotiations may or may not lead to a possible acquisition and privatization of the Company,” the statement clarifies.

Leyou also owns their own publishing label, Athlon Games, which publishes Samurai Shodown and is a publishing partner of LCG Entertainment, which has revived several Telltale Games properties following the company’s collapse. Athlon is also currently working on the Lord of the Rings MMO with Amazon. All of this would likely make the company attractive to Tencent.

VentureBeat posits that Tencent, which has a huge presence on mobile devices, is likely looking to replicate its successes on the PC market. In a statement provided to the site, Niko Partners analyst Daniel Ahmad says that because Leyou “owns a number of studios that have expertise in global online free-to-play game development for console and PC,” they would likely be useful to Tencent’s efforts to expand overseas.

Tencent recently announced that it was opening a new studio, led by a former Rockstar dev. It is also working on Pokemon Unite, a new Switch/mobile Pokemon MOBA. The company also has investments in Epic, Riot, Ubisoft, Activision, Grinding Gear, Supercell, Platinum, Yager, Frontier, and Funcom, among others.

Now Playing: Warframe: Stalker Mode. Rebecca vs. Players!

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The Witcher: Henry Cavill Rolled Around in the Mud to Transform into Geralt of Rivia

In order to morph into the vagabond monster-slaying Geralt of Rivia for Netflix’s The Witcher, star Henry Cavill occasionally had to take the character’s dirtiness into his own hands.

While talking to Vanity Fair about all the in and outs of his Geralt transformation, including multiple wigs and contacts that would eventually irritate his eyes, Cavill mentioned how much he became invested in Geralt’s overall unkempt look.

“The costumers were, towards the end, quite horrified with me,” he said. “Before takes I would look at myself and say, ‘We need more dirt on me.’ They’d come up to me with this tiny little — it’s like a pair of tights rolled up into a ball, with some dust in, and they’d sort of pat it on me. And I’d say, ‘Yeah, guys, that’s not enough.'”

“So I’d go stand out in the rain. Sometimes I’d roll around in puddles. I would just try and get as much of the world on me, so this character looked like he had lived within it.”

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After pausing production on Season 2 due to the COVID-19 crisis, which caused Cavill to have enough down time to paint Warhammer figurines, cameras are set to being rolling again on The Witcher in August – with reports saying the most “controversial” part of Season 1 has now been fixed.

Season 2 will add the character of Vesemir, Geralt’s mentor, along with a slew of new Witchers.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Kill Bill’s Vivica A. Fox Wants Zendaya to Play Her Grown Daughter in a Revenge Sequel

Fans have been itching for a revenge-soaked follow up to Quentin Tarantino’s Kill Bill two-parter for years, really ever since the opening scene of Vol. 1 where Uma Thurman’s Bride character talks to the young daughter of the freshly-murdered Vivica A. Fox’s Vernita Green and tells her “When you grow up, if you still feel raw about it, I’ll be waiting.”

Naturally, this leaves room for a Kill Bride or Kill Beatrix movie where Vernita’s daughter hunts down her mother’s killer. It’s a project that that Tarantino and Thurman still discuss possibly doing to this day.

Even back in 2004, Tarantino was raring to go for the sequel, saying “The star will be Vernita Green’s daughter, Nikki. I’ve already got the whole mythology: Sofie Fatale [Julie Dreyfus] will get all of Bill’s money. She’ll raise Nikki, who’ll take on the Bride. Nikki deserves her revenge every bit as much as the Bride deserved hers.”

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Recently though, while talking about Kill Bill sequels and/or reboot possibilities with NME, Vivica A. Fox mentioned how’d she’d love to see Zendaya play Nikki. “Zendaya! How hot would that be?” she said. “And that would probably green light this project. Because her and Uma are both very tall, and it would just be kick-butt, and I love her.”

“Hopefully now we can put that out, like ‘Tarantino, cast Zendaya!’ And spark his interest to put it on the fast track.”

So what do you think about this casting? Would you like to watch Zendaya v. Uma Thurman? In a bloody, stabby battle for Kill Bill supremacy? Also, would you like this to be Tarantino’s tenth and final film as the director has said many times that he plans on only making ten movies and then retiring. Let us know below.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Ubisoft Will Not Directly Address Abuse Allegations During Ubisoft Forward

Ubisoft has stated that the recent sexual abuse and misconduct allegations against some of its employees will not “be addressed directly” during its upcoming Ubisoft Forward presentation.

Ubisoft made the statement on Twitter, saying “Ubisoft Forward comes during a time of big internal change. Because all the content has been pre-recorded, we wanted to recognize that the issues we’re currently dealing with won’t be addressed directly in the show. We still have significant work to do and are committed to this process. We will provided more updates soon.”

Ubisoft Statement

The first allegations were made against the former creative director of Assassin’s Creed Valhalla Ashraf Ismail, Ubisoft product and brand manager Andrien Gbingie, and Ubisoft’s Stone Chin in late June.

Since then, Ubisoft and its CEO and co-founder Yves Guillemot promised to enact change and take “any and all appropriate disciplinary action” against those guilty of abuse.

Change has already occurred within Ubisoft, with Ismail stepping down alongside three top executives in Chief Creative Officer Serge Hascoët, Ubisoft Canadian studios head Tannis Mallat, and Global Head of HR Cécile Cornet.

Ubisoft’s editorial team has also seen change, with Maxime Béland resigning and Tommy François being “placed on disciplinary leave pending the outcome of an investigation.”

This statement arrives just a few hours before Ubisoft hosts its Ubisoft Forward E3 replacement showcase where it will discuss Assassin’s Creed Valhalla, Watch Dogs Legion, Far Cry 6, and much more. You can watch Ubisoft Forward on Sunday, July 12 at 12pm PT/3pm ET/8pm BST.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Brawlhalla Headed To Mobile With Cross-Play Support

The Ubisoft Forward event has come and gone, and it brought a lot of big news about Assassin’s Creed Valhalla, Far Cry 6, Watch Dogs Legion, and Hyper Scape. Ubisoft also announced that its free-to-play 2D fighting game Brawlhalla is headed to mobile in August.

The game will release on mobile devices on August 6. Those who pre-register for iOS or Android can get a free skin for when the game is released.

Brawlhalla has been a huge success on console and PC, where it has “more than 40 million players” across Nintendo Switch, PS4, Xbox One, and PC. The game supports cross-play on those platforms, and cross-play will also be available on mobile at release.

Brawlhalla has more than 50 characters, including fighters from non-Ubisoft games, including Finn and Jake from Adventure Time and Heatblast from Ben 10.

Despite the ongoing abuse allegations at Ubisoft, the publisher did not address them during today’s pre-recorded show.

As for what Ubisoft did announce during Ubisoft Forward, check out GameSpot’s roundup of news.

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