Daily Deals: Early 4th of July Holiday Sales, Discounted Gaming Laptops and More

Welcome to our Friday deals! We have a slew of great savings for you this weekend, including a giant sale happening over at Best Buy thanks to the 4th of July weekend. On top of that, we have great discounts on Samsung 4K UHD TVs, a wide array of awesome games, gaming laptops from Razer and Alienware and tons more.

App users: Don’t see the deals below? Click here.

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New Sea Creatures Guide — Animal Crossing: New Horizons

The biggest addition to part one of Animal Crossing: New Horizons‘ summer update is the ability to swim and dive in the ocean around your island, which means new creatures to catch. In fact, the summer update added an entirely new category in your Critterpedia, titled “Sea Creatures,” and Blathers is accepting donations of new finds at the museum as well. There are 40 total new sea creatures to catch.

Here we’ll go over every new type of sea creature you can find while diving. If you don’t know how to dive yet, check out our guide on how to swim in Animal Crossing for info on where to get a wet suit and how to get into the water for the first time.

How To Find Sea Creatures In Animal Crossing

Sea creatures can only be found while diving underwater in the ocean. You’ll know you’re near one when you see a column of bubbles floating to the surface, or when you’re already underwater and spot a dark shadow beneath the waves. Just dive under and swim over to the shadow to automatically collect the creature. Sometimes the shadow might be moving, so you will have to follow or chase it.

Diving and chasing a shadow under the water.
Diving and chasing a shadow under the water.

The bubble column appears differently depending on the creature, similar to the way fish shadow sizes differ. Their underwater shadow sizes also differ, as well as their swimming pattern and speed.

What To Do With Pearls And Scallops

While diving for sea creatures, you might come across pearls, which are a rare crafting material. Scallops can also be traded in for DIY recipes if you talk to Pascal, the red sea otter who made his first New Horizons appearance with the July 3 summer update. While we list scallops in the table below along with their price (1,200 bells), you should probably hang onto scallops when you find them–we’re not sure exactly how trading works with Pascal just yet. At the moment, it seems he has a chance of appearing when you catch a scallop and will offer a trade, but if it turns out you can find him swimming around and instigate a trade that way, then having some scallops handy will help. Of course, don’t forget to donate a scallop to the museum at some point too, since they still count as sea creatures. We’ll update with more details on how trading with Pascal works once we can verify. Pearls should definitely be saved up–like cherry blossom petals, they are an important crafting item and required to craft recipes in the new mermaid set.

Every Sea Creature In Animal Crossing: New Horizons

Below you’ll find every sea creature in Animal Crossing: New Horizons, with separate columns dedicated to their Northern and Southern hemisphere availability, by month. We will continue to update as we verify information. Shadow sizes and swimming pattern information will be coming soon as well.

Northern Hemisphere (N) / Southern Hemisphere (S)

Sea Creature Months (N) Months (S) Time Price
Abalone June – Jan Dec – July 4 PM – 9 AM 2,000
Acorn Barnacle All year All year All day 600
Chambered Nautilus Mar – June
Sept – Nov
4 PM – 9 AM 1,440
Dungeness Crab Nov – May All day
Firefly Squid Mar – June 9 PM – 4 AM
Flatworm Aug – Sept 4 PM – 9 AM 700
Gazami Crab June – Nov All day 2,200
Giant Isopod July – Oct 9 AM – 4 PM
4 PM – 4 AM
12,000
Gigas Giant Clam Apr – Sept All day 15,000
Horseshoe Crab July – Sept Jan – Mar 9 PM – 4 AM 2,500
Lobster
Mantis Shrimp All year All year 4 PM – 9 AM
Moon Jellyfish July – Sept Jan – Mar All day
Mussel June – Dec Dec – June All day
Octopus
Oyster
Pearl Oyster All year All year All day
Red King Crab
Scallop All year All year All day
Sea Anemone All year All year All day
Sea Cucumber
Sea Grapes June – Sept Dec – Mar All day
Sea Pig
Sea Pineapple Apr – Aug Oct – Feb All day
Sea Slug All year All year All day
Sea Star All year All year All day
Sea Urchin All year All year All day
Seaweed Oct – July Apr – Jan All day
Slate Pencil Urchin
Snow Crab
Spider Crab
Spiny Lobster
Spotted Garden Eel May – Oct 4 AM – 9 PM
Sweet Shrimp
Tiger Prawn
Turban Shell
Umbrella Octopus
Vampire Squid
Venus Flower Basket
Whelk All year All year All day 1,000

Check out more of our Animal Crossing: New Horizons guides below!

GameSpot may get a commission from retail offers.

Game of the Year Watch 2020 Continues

Welcome back to Game Scoop!, IGN’s weekly video game talk show. We’re halfway through 2020, and that means it’s time to check in on Game of the Year Watch. We’ll be discussing The Last of Us Part 2, Animal Crossing, Final Fantasy 7 Remake, Half-Life Alyx, and more. Watch the video above or hit the link below to your favorite podcast service.

Listen on:

Apple Podcasts

YouTube

Spotify

Stitcher

37 Things You Didn’t Know About The Matrix

37 Things You Didn’t Know About The Matrix – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Venom 2: Everything We Know About The Comic Book Sequel

Venom 2: Everything We Know About The Comic Book Sequel – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


World of Warcraft Sees Huge In-Game Memorials Following Death of Streamer

Major in-game memorials have been taking place following the death of professional World of Warcraft player and streaming personality Byron “Reckful” Bernstein.

Bernstein reportedly died by suicide earlier this week – he was 31 years old.

Players from around the world across multiple WoW and WoW Classic servers gathered in Azeroth’s Stormwind Cathedral to kneel and celebrate Reckful’s life. The World of Warcraft team paid tribute to Bernstein on Twitter, calling him “one of the most memorable WoW players of all time.”

Twitch issued its own statement, noting Reckful’s pioneering impact on the platform “Byron was someone who talked about his struggles to help make room for others to do the same”, the statement reads. “As we process this loss, we have to recognize that the stigma around mental health and treatment often prevents people from seeking and getting the help they need.”

If you are having suicidal thoughts or just need to talk to someone, text the Crisis Text Line at 741-741 or call the National Suicide Prevention Lifeline at 1-800-273-8255 if you’re in the US. For a list of international helplines and resources, click here. (Hyperlink the last line to this url: http://www.suicide.org/international-suicide-hotlines.html)

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Nier Creator Yoko Taro Has Stubborn Demands, And A New RPG Called SinoAlice

“You’re designing Final Fantasy XIV raids and remaking the original Nier now. What’s changed for you since Nier: Automata?” That’s a question I sent over to Yoko Taro via email through a PR rep and translator, hoping to get some insight on how his career has evolved since directing one of 2017’s best games. And provide insight he did.

“I’ve always been stubborn, but once Automata became a hit, everyone began to say yes to my stubborn demands. Everyone may think that I became arrogant because I made a hit and got carried away–I’m upset because I’ve always been arrogant!”

For those unfamiliar, Yoko Taro kind of doesn’t give a damn about professional norms in how he presents himself. You’ll never catch him in the public eye without his Emil helmet on and you’ll recognize his wild but inoffensive eccentricity as distinct from pretty much any other developer in the industry. In many ways, it’s an attitude that’s spilled into games he’s worked on, typically designed with unconventional storytelling, melodrama, and sometimes crude irreverence. And if you’re hyped up for the next thing from the creator of the Nier and Drakengard series, well, it actually just launched this week in the West.

It’s a mobile RPG for iOS and Android with gacha elements called SinoAlice. It’s been out in Japan for three years, but has finally been localized in English and released. Maybe “mobile game” has you doing a double-take, but hear me out: Yoko Taro writes his own dark take on fairy tale characters like Alice (in Wonderland), Cinderella, Snow White, Red Riding Hood, and a whole bunch of others. Several story episodes offer peeks into each character’s relationship to their original author and their new dark past that’s kind of messed up. Hell, SinoAlice’s subtitle is “A Cruel Tale Of Girls Who Must Kill To Live.”

In anticipation of the game’s launch, I was able to reach out to Yoko-san along with SinoAlice producers Shogo Maeda (Pokelabo) and Yoshinari Fujimoto (Square Enix), while sneaking in a few questions about Nier. Quotes have been lightly edited for clarity.

“The folks at Pokelabo said, ‘We really want to release this globally,'” Fujimoto-san said in reply to why SinoAlice came West after three years. Maeda-san picked it up, saying, “Even before the Japan release, we thought this was a title that could put up a good fight globally in terms of its world-building [while also appealing to] Yoko’s fan base. It’s been three years, but we still feel the same way.”

Both of them also cite the uniqueness of world-building and narrative when asked about what makes the game stand out in a sea of gacha RPGs. They mention that it’s “the only game in the world that lets you experience Alice written by Yoko Taro.” Maeda-san also added that while the gacha system (think loot boxes for cosmetics and gear) is the same as it is Japan, they’ve “made some arrangements such as some guaranteed slots, and more likeliness of things you can acquire outside of gacha, compared to the Japanese version.”

Three separate screenshots from SinoAlice.
Three separate screenshots from SinoAlice.

So if this is an ongoing gacha-style RPG, but with an emphasis on narrative, I had to ask about how deep the story goes–a question that Yoko-san left hanging, telling me, “I think the story will continue for as long as sales continue. Human greed is never-ending, isn’t it…” That makes you think.

This isn’t the only mobile project he’s involved with, as he’s also currently working on Nier: Reincarnation, a new canonical story in the series that’s a mobile-exclusive. So I asked if and how these two games inform each other. “In SinoAlice, I thought that because mobile games often have no ending, I should prepare one, but SinoAlice shows no sign of ending so I’m feeling troubled,” Yoko-san told me. “For Reincarnation, I set it up so the ending will come no matter what after a certain period of time. But I have this lingering feeling that for games that are thought out like that, they’ll stop operations immediately…” he concluded, and he’s probably just kidding…unless?

In SinoAlice, Nier fans get a two-part crossover event, as a treat–Nier: Automata’s content starts on July 16 and Nier: Replicant starts on August 8. In asking about the extent of and work behind the Nier content, Fujimoto-san said, “The Automata collaboration scenario is written by Yoko-san himself, and the Replicant collaboration scenario is written by the scenario team from the Nier project, and supervised by Yoko-san. Both scenarios are original ones that you can only experience in SinoAlice. As for what it consists of… please do try playing it yourself!”

Left to right: Shogo Maeda, Yoko Taro, and Yoshinari Fujimoto.
Left to right: Shogo Maeda, Yoko Taro, and Yoshinari Fujimoto.

With SinoAlice being an ongoing mobile game, it takes on the live service elements we’re starting to see trend across games on other platforms. In asking about the previous partnership and splitting with Nexon prior to release and what it means for the game, Maeda-san clarified, “Both Japan and globally, SinoAlice is published by Pokelabo. We’ve discussed extensively with Nexon, and we decided to release [the game under] Pokelabo in order to achieve a [level of service] that will satisfy our users, as Pokelabo has a deep understanding of the game.”

As for my early impressions, I’m enjoying the simplicity of SinoAlice’s combat system, and having the asynchronous multiplayer component where party members are real players’ shadows has kept me afloat in battle. I’ve gotten accustomed to equipping the right gear before going into fights, which have been bite-sized two to three minute chunks where selecting the best weapon and element type to attack with leads to victory (so far). While it’s been overwhelming trying to decipher the labyrinthine menus, it’s been easy enough to follow the story branches, which thus far have been quite cryptic and melodramatic.

One crucial aspect to the experience: Composer Keiichi Okabe, who’s been responsible for tremendous soundtracks including the award-winning music of Nier: Automata, has brought the heat again for SinoAlice. And honestly, these songs could be swapped into Automata and they’d fit right in–the grand sense of scale and drama of SinoAlice’s soundtrack is definitely keeping me going.

In trying to get Yoko-san’s take on the music and his frequent partnership with Okabe-san, I jokingly asked, “Keiichi Okabe: great composer or greatest composer?” to which he replied, “He is a great and greatest businessman.” I don’t know what to do with the information, but I’ll take it.

Admittedly, I’m no expert in mobile RPGs, having only played a handful of hours in Fate/Grand Order and Granblue Fantasy. I’m still wrapping my head around how to manage the gear system and trying to understand the drop system. However, what’s hooking me here is the dark, mysterious play on old fairy tale characters, their conversion to exceptional anime-inspired designs, and the emphatic orchestral score. And while it’s a free-to-play game with gacha elements, I’ve yet to spend a dollar, but we’ll see where that goes.

There’s a lot more to unpack in SinoAlice, but if you’re into Yoko Taro’s brand of storytelling and digestible RPG combat, the game is worth a shot, if only to see the results of his ‘stubborn demands.’

Netflix’s The Old Guard Review

The Old Guard debuts on Netflix on July 10.

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Netflix’s The Old Guard tells the story of a clandestine group of four immortal mercenaries — with an emphasis on “old.” Some have lived centuries, while the leader of the group, the apathetic and jaded Andi (Charlize Theron), is so ancient she can’t even remember how long she’s been alive. It’s an intriguing premise, and it allows for plenty of fascinating character work as we learn about the unique traumas one can develop after living a few too many lifetimes. But while The Old Guard is mostly enjoyable, a few shortcomings stop it from fully living up to its potential.

The movie — based on The Old Guard graphic novel series by Greg Rucka and Leandro Fernández, with a screenplay by Rucka — kicks off when a militarized pharmaceutical company learns of the group’s secret and hunts them down so they can monetize whatever’s giving them unnaturally long life. At the same time, a fifth immortal pops up on the grid and it’s not long before she’s recruited to the team. The villain winds up feeling a bit toothless, so the real source of conflict becomes the existential crisis that comes with finding out that death no longer applies to you.

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Andi has fought in battles longer than there have been history books, and she finds herself bitter with the ever-declining state of the world. Why did she fight all those battles if things only seem to have gotten worse? Andi’s philosophical debates between her teammates, and the way they reflect on their long lives, fuel the film’s best scenes. It’s these damaged characters with this undying condition that sets this action thriller apart from numerous others in the genre, and the filmmakers service the concept well. Copley, played by Chiwetel Ejiofor, has a bit of an obsession with the group, and it’s his heartfelt performance that helps create a sense of awe at what they can do.

When US Army soldier Nile Freeman (KiKi Layne) dies in the line of duty and finds herself unexpectedly back among the living, the team is compelled to enlist her. Nile offers a fresh perspective to the bitter Andi, and she becomes the gateway character for the audience. Unfortunately, Nile is often relegated to asking question after question so things can be explained to her, leading to scene after scene of clunky exposition.

The rest of the group consists of the melancholy Booker (Matthias Schoenaerts) and the brave and bold couple Joe (Marwan Kenzari) and Nicky (Luca Marinelli). Though they’ve resigned themselves to spending their years as hired guns, they add an incredible amount of warmth and humanity to the story. Joe and Nicky in particular are a gift — they’re a badass, openly gay couple who have no qualms about cutting down a room of goons using guns and swords. You don’t see that every day.

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That these immortal mercenaries use bladed weapons from their original time along with modern firearms adds a bit of flair to the action scenes. Speaking of which, the whole team fighting together is an absolute blast to watch. They’re like a well-oiled machine — a nice detail that shows what a few hundred years of teamwork will do for you.

Though there’s a lot to like about The Old Guard, there are a few elements that aren’t as refined as the rest. The visual effect of the characters healing from lethal wounds, Wolverine-style, looks plasticky and unconvincing. Songs seem to force their way into the film at awkward times. A certain plot development feels predictable, unearned, and devoid of impact all at the same time. And as a fan of the comic’s gorgeously stylish artwork, I have to question why the movie was rendered like a standard action flick; I’m left to wonder what it could have been were it made with a style as inventive as the source material.

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