Listen To Billie Eilish’s Excellent No Time To Die Song And Try To Decipher The Lyrics

Following a brief teaser, Billie Eilish has released her full No Time To Die song, and it’s great. Like the movie, the song is called “No Time To Die” and it’s a moody, atmospheric track that sees the singer exploring her range. Have a listen in the Spotify embed below.

The lyrics are striking as well, and fans may wonder if they contain clues about the story in No Time To Die. In the first verse, Eilish sings, “I should have known / I’d leave alone / Just goes to show / That the blood you bleed / Is just the blood you owe.”

The lyrics may also reference 007’s relationship with the character Madeleine Swann (Lea Seydoux). The first verse goes on, “We were a pair / But I saw you there / Too much to bear / You were my life, but life is far away from fair / Was I stupid to love you? / Was I reckless to help?/ Was it obvious to everybody else?”

The chorus is gripping as well, as Eilish sings about falling for a lie and a person who was “never on my side.” The chorus goes on, “Fool me once, fool me twice / Are you death or paradise? / Now you’ll never see me cry / There’s just no time to die.”

“No Time To Die” by Billie Eilish

Eilish wrote the song alongside her brother and frequent collaborator, Finneas. This marks a special occasion for the 007 series as Eilish is the youngest artist in history to write and perform the Bond theme song.

Eilish joins a group of iconic performers to write music for the James Bond series, which includes the likes of Chris Cornell, Paul McCartney, Jack White, Alicia Keys, Sam Smith, Madonna, Sheryl Crow, Adele, Duran Duran, and more. The score for the film will be composed by the legendary Hans Zimmer.

No Time To Die is directed by Cary Joji Fukunaga (True Detective). The film stars Daniel Craig as Bond, Ralph Fiennes as M, Ben Whishaw as Q, and Naomie Harris as Miss Moneypenny. Joining them for the first time will be Rami Malek, Billy Magnussen, and Ana de Armas.

No Time to Die arrives in theater in April 8.

Now Playing: No Time To Die – 007 James Bond Official Trailer

Lots Of Call Of Duty: Modern Warfare Battle Royale Details Leak For Warzone Mode

Details about Call of Duty: Modern Warfare‘s rumored battle royale mode, Warzone, continue to leak. The latest details come from the Twitter user @CaptainBadfoot who claims they were randomly tossed into the Warzone lobby where the “training” mode is available alongside new menus that reveal some of what to expect from the mode.

A video from the training mode shows that Warzone will reportedly include a version of the “ping” system that Apex Legends popularized, and Fortnite later added. The Twitter user also found screens that shows there will be a “Trios” variant where three people play together as they fight to be the last team standing. Warzone will also reportedly feature solo, doubles, and quads.

He also posted an image of a screen that shows the vehicles that will be available in Warzone, which include ATVs, SUVs, helicopters, cargo trucks, and tactical rovers.

There will also be a revive system and “supply stations” that you can buy that will be air-dropped into matches, based on CaptainBadfoot’s information.

He said he glitched into the Warzone menu after playing the new multiplayer map, Rust. Unfortunately for CaptainBadfoot, this story has a sad ending. He said he was permanently banned from Modern Warfare in the wake of these leaks.

Another ongoing rumor is that Warzone will be a battle royale mode inside Modern Warfare as well as a free-to-play standalone game that everyone can download and access. Everything related to this is unconfirmed at this stage, as Activision has made no official announcements.

A battle royale mode is all but surely coming to Modern Warfare, as the Season 2 opening cinematic pretty much confirmed this. Also, the Modern Warfare title screen has been updated with a section called “Classified,” which is presumably a placeholder for Warzone.

Modern Warfare already has a large-scale mode in the form of Ground War, which supports 64 players. Before launch, Infinity Ward teased that the game could support a 100-player mode at some point, and now it seems it’s happening with a battle royale mode.

While you wait, you can check out GameSpot’s new opinion feature where we discuss what we want to see from the battle royale genre in 2020.

Now Playing: Call Of Duty: Modern Warfare Season 2 Cinematic – Possible Battle Royale Teaser

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Fire Emblem: Three Houses “Cindered Shadows” DLC — How Long To Beat The New Side Story

Fire Emblem: Three Houses gets its final and biggest piece of expansion pass DLC today, the Cindered Shadows side story. As detailed in the patch notes, this expansion operates as a completely separate campaign from the main quest, with pieces of it filtering in as you progress. But how much time can you expect to put into it?

Siliconera reports that on Normal, the new story will take roughly 8-10 hours. It also offers some insights from the developers, via the Japanese magazine Famitsu. One optional side story episode will also add extra post-game content to the main campaign. Also, each of the four new characters can only be recruited in the first part of the main game, but if you do so, they’ll remain in your party for the second part.

The story of Cindered Shadows revolves around a band of outcast students–Balthus, Hapi, Yuri, and Constance–who call themselves the Ashen Wolves. Their unofficial fourth house has been hiding away in a secret area of the monastery. You and your selected house finds them, and as you progress through the side story they’ll become recruitable.

The Cindered Shadows story has to be selected from the title screen, and all of its saves and autosave function are separate from your main campaign progress. The expansion also includes a new “Shifty Merchant,” and new main game quests and paralogues to go with the new characters. The 1.2.0 update accompanying the expansion adds a new Dancer outfit for Byleth, more flexible options for changing your appearance, and the ability to have tea time with Rhea.

Now Playing: Fire Emblem: Three Houses – Cindered Shadows Expansion Reveal Trailer

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Batman Themed Restaurant Opening In London

Warner Bros. has announced that it is opening the very first DC heroes themed restaurant in London for anyone who’s ever wanted to eat in the Batcave. According to Forbes, the restaurant will be called Park Row after the neighborhood in Gotham home to Batman’s most menacing enemies.

The restaurant will be in the basement of a building in the heart of London so that visitors can feel as though they are actually entering the Batcave when they come to eat there. It features different areas to eat based on different characters and themes from Caped Crusader’s story including a library theme for Batman’s butler Alfred, an “old Gotham city” villains theme with a speakeasy vibe, an entire space devoted to Harley Quinn serving sushi, and a “Penguin’s Lounge,” which is reported to be the largest section complete with live shows and a giant penguin ice sculpture.

Each section of the multifaceted restaurant will have a different menu, with prices averaging at $58/£45 per person. However, the most expensive area of the restaurant called the “Monarch Theater” designed by Ab Rogers Design will have a tasting menu with an average price of $155/£120 per person.

Eating at Park Row is reported to be a bit more like going to see a show than dining in a traditional restaurant setting, but it feels safe to say that if you’re eating there, you weren’t really looking for the traditional restaurant experience. Park Row is set to open this spring in London.

Disclosure: ViacomCBS is GameSpot’s parent company.

Now Playing: The Best DC Cosplay At SDCC 2019!

Witcher 3 Sales Rise By More Than 500% In Wake Of TV Show

The Witcher TV show on Netflix has proven to be incredibly popular for the streaming network, but it’s not just Netflix that’s benefiting from it. The Witcher 3: Wild Hunt saw its biggest day ever on Steam following the release of the show, and now it’s confirmed that sales of the game in the US jumped by more than 500 percent after the show debuted.

Sales of physical copies of The Witcher 3 in December 2019 rose by 554 percent compared to December 2018, according to NPD. It was expected that sales would increase in 2019, regardless of the show, because The Witcher 3 came to Switch in October. However, even excluding Switch, sales of The Witcher 3 in December 2019 rose by 63 percent, according to NPD.

Also of note is that these numbers are for physical game sales only.

Physical sales of the Witcher books also increased, rising 562 percent in the two weeks following the release of the TV show. You can check out NPD’s full blog post to see a breakdown of The Witcher TV show’s impact on the wider brand in 2019.

The Witcher TV show is based on Andrzej Sapkowski’s novel series, which CD Projekt Red also adapted for its video game franchise. The TV show is returning for a second season in 2021, and showrunner Lauren S. Hissrich has promised it will be more “linear” following the reception to Season 1’s meandering timelines.

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The Division 2: Warlords Of New York Pre-Order: Release Date, Bonuses, And Special Editions

The Division 2‘s first year of DLC content is over, as Ubisoft has announced the loot-shooter’s first big expansion that will kick off Year 2. Warlords of New York launches March 3 for PS4, Xbox One, and PC, and if you’re looking to pre-order it, then now is the perfect time–a number of its editions have gotten steep discounts. Whether you already own the base game, the first year of DLC, or have never owned The Division 2 at all, there’s an edition that has you covered.

As you probably guessed, the Warlords of New York expansion takes players back to New York, which was the setting for the first game. A rogue agent named Aaron Keener has taken control of Lower Manhattan. You’ll be tasked with taking him down, but to get to him, you’ll have to fight through his four rogue agent guards in four new districts: Civic Center, Battery Park, the Financial District, and Two Bridges. Those familiar with the first game will recognize the Cleaner and Riker factions, though Ubisoft promises some surprises as well.

Pre-orders for the Warlords of New York expansion are currently live on the Xbox One and PC via UPlay and the Epic Games Store. They haven’t shown up just yet on the PS4, but we’ll update this article once that happens. If you want to try out the base game before throwing down any extra money, then you’re in luck. The Division 2 is currently just $3 on PS4, Xbox One, and PC.

The Division 2: Warlords of New York pre-order bonuses

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If you purchase any edition of the expansion before April 3, you’ll get a level 40 Enforcer Shotgun, a New York City police outfit, and a level 30 boost, the latter of which will get one of your characters ready for the new content in Warlords of New York.


Pre-order The Division 2: Warlords of New York expansion

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If you already own The Division 2, then the base expansion is all you need to play Warlords of New York–the Year 1 Pass of DLC is not required. It costs $30 and comes with the aforementioned pre-order bonuses.


Pre-order The Division 2: Warlords of New York + base game

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The Division 2: Warlords of New York edition includes the base game and expansion. You can start playing the base game immediately, and when March 3 rolls around, Warlords of New York will unlock instantly with the aforementioned pre-order bonuses in tow. It’s currently discounted to $33, down from $60.


Pre-order The Division 2: Warlords of New York Ultimate edition

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The Warlords of New York Ultimate edition combines everything The Division 2 has to offer in one convenient package. It comes with the base game, the Year 1 Pass of DLC, and the Warlords of New York expansion when it releases on March 3. It’s currently discounted to $53, down from $80. It also includes the Ultimate Pack, which is a bundle that contains the Battleworn Secret Service pack, the First Responder pack, and the Elite Agent pack. As is the case with the other editions, you’ll get the pre-order bonuses as well.

Now Playing: 15 Minutes Of The Division 2: Warlords Of New York Gameplay

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Diablo-like Wolcen: Lords of Mayhem Leaves Early Access

The isometric action-RPG Wolcen: Lords of Mayhem has finally left Early Access after more than four years, developer Wolcen Studio announced. The Diablo 3-inspired action game is now purchasable on PC via Steam.

Wolcen Studio shared the news on its official forum, saying that development on Lords of Mayhem won’t end simply because it has left Early Access. “We want to support our baby for a very long time,” Wolcen said. “[W]e have a lot of plans for new features and content, and we will continue to read your feedback to improve the game.” Check out the official release trailer.

In Lords of Mayhem, you are one of three survivors of a devastating massacre. As the story unfolds, you and your childhood Valeria and Edric friends come to find out who is truly friend and foe. Throughout the journey, you’ll encounter demonic warriors, grow stronger in power, acquire a bunch of loot, and more.

Wolcen: Lords of Mayhem retails for $40 USD. You can save 10% on the Lords of Mayhem bundle, which includes the full game and a download of the original soundtrack. If you’re curious whether your machine can handle the game, we’ve included the PC requirements for Wolcen: Lords of Mayhem below.

Wolcen: Lords of Mayhem Full PC Requirements

Minimum:

  • OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
  • Processor: Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850
  • DirectX: Version 11
  • Storage: 18 GB available space

Recommended:

  • OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
  • Processor: Intel Core i7-4770S 3.1 GHz / AMD FX-8320 3.5 GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 570
  • DirectX: Version 11
  • Storage: 18 GB available space

If you’ve already been playing the game since its 2016 Early Access launch, Wolcen Studio recommends you uninstall everything associated with Lords of Mayhem. This will allow for a smooth transition between the Early Access and full versions of the game.

Wolcen: Lords of Mayhem has been experiencing some server issues since officially launching. Wolcen Studio confirmed that it’s working on resolving the issues but has no timeframe on when the server will smooth out. We’ll update this story if things change.

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Scuf Prestige Controller Review

Scuf Gaming, the company that first created the ergonomically-minded rear paddles popularized by the Xbox Elite controller, wants you to know that there’s more than one way to make a top-tier controller. The Scuf Prestige, last year’s redesign of the company’s Xbox-style gamepad, offers a number of small but useful upgrades over its predecessor, the Scuf Elite. It’s lighter, customizable without software and, like Scuf’s other controllers, has easily navigable remappable paddles. The Scuf’s best qualities, however, mostly revolve around the paddles, so the Prestige’s utility is reserved for those who want to play a specific way. And since they take some time to learn, that makes the Prestige an acquired taste.

face

Design & Features

Like the Scuf and Xbox Elites, the Scuf Prestige is very much a riff on the standard Xbox One gamepad. It has the same basic shape and button configuration as the Xbox One controller, with nearly identical buttons and the same d-pad. Unlike the standard Xbox One gamepad, though, it crucially features an internal Lithium-Ion battery pack, so you can recharge the controller via Micro USB. The rubberized grips of the Prestige also feature a unique hexagonal texture, which is both very comfortable and keeps your hands firmly in place.

The impetus for the Prestige revision, you might argue, is that it’s based on the second-gen Xbox controller, A.K.A. the Xbox Wireless Controller, which offers Bluetooth wireless compatibility. If you’re using a first-gen Xbox One controller or a Scuf Elite, these features are useful upgrades, especially if you also plan to use swap your controller among your Xbox One, PC, and phone.

top angle

That the Prestige’s shape and feel are closer to the standard Xbox Wireless controller, rather than the Elite, is also a subtle boon. Weighing 9.42oz, the Prestige is significantly lighter than the Xbox Elite’s 12.28oz. The difference doesn’t look like a lot, but you may feel it when you go into your 5th game of Apex Legends or your 5th hour of Borderlands 3. Simply put, you’re much less likely to feel any physical fatigue from playing for a long time.

Making games easier to play is Scuf’s stock and trade. The company’s signature paddle inputs, which are affixed to the back of the controllers and replicate the face buttons by default, are easier on your hands than wrapping your hand and extending your thumb to press the face buttons. The idea is to let you press the face buttons without having to take your right thumb off the control stick. In practice, using the paddles takes some getting used to: I’ve been using controllers my whole life, so my muscle memory is beyond “set in.” Still, when I push myself to use the paddles, I can feel there’s less strain.

back paddles

The paddles on the Prestige have some small, but significant improvements over the Scuf Elite. They span the full width of the controller’s rear panel, which spreads them out a bit and makes it easier to find each one individually. The two outer paddles, which border the controller’s grips, have rounded edges that make it easier to slide from holding the controller to a ready position over the paddles.

The paddles on the Prestige also feature more customization options than the Scuf Elite. Like most of Scuf’s controllers, you can configure the paddles using an electromagnetic key. New to the Prestige, you can now reconfigure the paddles to replicate any button on the controller besides the triggers and the Xbox home button. I found that mapping the bumper buttons to the paddles was especially helpful if you use the paddles as a supplement to the face buttons, rather than a replacement. Regardless, more choice is always a good thing.

mag key

If you feel the paddles impede your ability to play – they cover the back of the controller completely and are thus more intrusive than the Xbox Elite or Razer’s Wolverine Ultimate controller – all four paddles are removable. That said, without the paddles, the Prestige becomes a far less remarkable controller. It has some improvement over a standard gamepad, but nothing so wonderful that would justify its $150+ price tag.

As for what those improvements are: Many of the Prestige’s parts are interchangeable. The controller comes with two sets of analog sticks, domed and concave, which you can swap out after pulling off the removable faceplate. In addition to customized controller bodies, Scuf sells extra faceplates and plastic rings that line the analog stick movement areas. Both the faceplates and analog sticks lock in magnetically, holding snug until you decide to peel them off.

faceplate

The Prestige also features a lot of customization in its triggers, which makes it especially useful for competitive shooters. A pair of switches on the rear panel allow you to reduce the travel on the controller’s triggers to what feels like approximately 75 percent, and half of their default pull. Personally I prefer the full press, but at half-travel, you can basically tap the trigger like a face button, which has its uses. You can also use a hairpin-sized key to set a hair trigger, which makes the trigger input register earlier in the pull. Both of these make it much easier to aim down sights and fire quickly… Or do whatever you use the triggers for.

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Gaming

I used the Scuf Prestige with a wide range of games including The Surge 2, Children of Morta, Mortal Kombat 11, Borderlands 3, and Ghost Recon Breakpoint. In the standard form, the Prestige feels very similar to a standard Xbox gamepad, though I appreciated its snappy, comfortably textured analog sticks. Again, the fact it feels very similar to a standard Xbox gamepad is more of a compliment than it sounds like. Despite having a battery pack inside and paddles hanging off the back, my hands never felt out of place and I never felt the weight of the controller in my forearms.

Though I’m an old man (in spirit), resistant to change, I found myself looking for ways to at least use the outer paddles with each game. In Breakpoint, for example, setting them to LB and RB allowed me to easily set off my character’s class ability with less hand movement. Unlike past Scuf controllers, I found it pretty easy to navigate and keep track of my paddles. (In older iterations, like the Elite, the paddles were pushed more closely together, which led me to make mistakes.)

Purchasing Guide

The Scuf Prestige is available now through the company’s website, starting at $159.99 for the standard Tungsten Grey model. Scuf also offers customized controllers, with prices that reach just over $200 for a controller with a premium faceplate, buttons, and analog sticks.

Not For Resale Explores The Difficulties Of Loving Physical Games

Despite the retro gaming scene’s healthy pulse, first-gen fans from the ’80s and ’90s are caught in a tug of war between reaping the benefits of the trend and holding on to what made them fans in the first place. The just-released documentary, Not For Resale, peers into the lives of small business owners who run used game stores, some of which were born during Nintendo’s early console days and others that came from the next generation of players turned retailers. Through their unique perspectives and interviews with gaming experts, Not For Resale offers an inside look at the romantic side of vintage gaming, as well as the complex truths you might face when you build your life around them in an increasingly digital and fast-paced world.

Their side of the industry is no stranger to love, loss, failure, or success, and Not For Resale gracefully shepherds you through their stories. Many of them serve as touching reminders of why so many of us fell in love with video games in the first place, but for every heartwarming memory, there’s also an opportunity to reflect. Why do physical games have meaning? Does it purely come down to ownership? What will happen to the things we hold dear today in the hands of future generations?

Not For Resale is a celebration of games, people, and passion. It covers a lot of ground, even diving into the still-rocky experiences some players face when trying to engage with modern games in locations with poor internet, where store owners offer stations for people to bring in their own consoles and download software updates. Innovation is exciting, and Not For Resale doesn’t shy away from the argument that gaming has, in many ways, never been better. It just shines a light on a subculture that’s at risk of being cast aside along the way.

Consumerism and games go hand in hand, and both have changed in innumerable ways in the last few decades. When examining the relationship between the two, it’s hard to think of a better group of witnesses than the business owners whose work isn’t just based around selling new games, but keeping them around and in the hands of players for generations to come. Not For Resale was directed by Kevin J. James, and you can rent and stream it on Amazon, in 4K on Vimeo, or purchase the Blu-Ray direct from executive producer, Pat Contri.