Call Of Duty: Black Ops Cold War – How To Solve The Red Circus And Operation Chaos Puzzles

Note: This post contains spoilers for solving the side mission puzzles in Call of Duty: Black Ops Cold War. If you’d rather figure them out on your own, stop reading now!

Most of Call of Duty: Black Ops Cold War is pretty linear, but the game also includes two optional side missions you can take on pretty much whenever you feel like it. You can access those missions from the Evidence Board in the safe house, but you might not want to launch them as soon as they become available.

The two missions, Operation Chaos and Red Circus, have additional caveats that go with them. Both are about taking out Perseus agents around the world, but you don’t know the full extent of those agents’ connections when you first unlock the missions. Each has more to it: In Red Circus, you know about several double agents working for Perseus, but not their identities, and in Chaos, there’s a floppy disk with more intel that you need to decrypt. Solving both puzzles requires finding optional collectibles, called Evidence, hidden in other missions.

Even once you have all the evidence you need, however, you still have to solve some light brain teasers. You can complete each mission without solving these puzzles, but doing so completes challenges and helps to undermine the network of spies Perseus has created. It seems as though some of the elements of the puzzles are randomized, so we can’t just give you the solutions–you’ll have to track down the Evidence in Cold War’s missions on your own. However, we can tell you where to look for it, and how to solve the puzzles once you have all the clues.

Operation Chaos

There are three Evidence pick-ups you’ll need to solve the puzzle to decrypt the Operation Chaos computer disk. Here’s a rundown of which missions they’re in and what they are.

  • Nowhere Left To Run – Encoded Message to Qasim
  • Brick in the Wall – Numbers Station Broadcast
  • Redlight, Greenlight – Coded Newspaper

Once you have them, you can figure out how to decrypt the disk. When you try the decryption, you’ll be asked for two inputs: a code word and a code number.

To decode the disk for Operation Chaos, you'll need to figure out both a code number and a pass phrase.
To decode the disk for Operation Chaos, you’ll need to figure out both a code number and a pass phrase.

Your first piece of evidence is the Encoded Message to Qasim. When you examine it, several numbers will appear in sequence, some red and some blue. You need to figure out the missing numbers in the sequence. To do that, figure out how much each number in the red sequence changes by, and how much each number in the blue sequence changes by. The red numbers have a separate pattern from the blue numbers, so once you figure out each one, you can determine the two missing numbers.

The code numbers you get are randomized, so our solution isn't the same as yours. You'll need to determine the next numbers in both the red sequence and the blue sequence.
The code numbers you get are randomized, so our solution isn’t the same as yours. You’ll need to determine the next numbers in both the red sequence and the blue sequence.

Now, take the missing numbers, which should make a four-digit code, and compare them to the Number Station Broadcast. You should find that your new code corresponds with the name of the city. Input that as the first answer on the decryption page.

Next, look at the Coded Newspaper, which should reveal several red letters in the headline. Put the red letters together and you’ll make the name of a city. Check the Number Station Broadcast to find the code that goes with that city name, and enter it in the second place on the disk decryption screen. That should unlock the decryption and solve the puzzle. You’re now clear to complete Operation Chaos once and for all.

Red Circus

In Red Circus, you have several target agents, and you have to identify three of them as moles. There are three pieces of Evidence you can find in other missions to help:

  • Brick in the Wall – Kraus’s Ledger
  • Echoes of a Cold War – Audio Report in Moscow
  • Desperate Measures – Dead Drop List

Once you have all three Evidence piece, you can work out who the three suspects are. Kraus’s ledger will give you travel dates and cities–match them to the travel itineraries of the agents to narrow down the field. Anyone who was in those cities on the same date is a suspect.

Use the travel dates to figure out which agents and the genders associated with the code names to figure out which agents have been turned.

Next, listen to the audio report, which describes the three agents by their code names and lists their activities. Use this one to determine the genders of the suspects. Along with the first list of travel dates, knowing whether the code names refer to male or female agents will help you further narrow down the list.

The travel dates for dead drops and payments help illuminate which agents are actually working for the Soviets.

The Dead Drop List will help you solidify anyone you’re still not sure about. It’s similar to the first list, giving you another set of travel dates and cities. Use it to be sure you have the right three suspects. Mark them on the Evidence Board and you’re clear to complete the Red Circus mission.

There are more puzzles to solve in Black Ops Cold War–here’s how to open the locked door in the safe house, for starters. You’ll also want to check out how the story links to Call of Duty: Modern Warfare.

Now Playing: Call Of Duty: Black Ops Cold War Story So Far

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Call Of Duty: Black Ops Cold War – How To Unlock The Gate In The Safe House

Call of Duty: Black Ops Cold War differs from other games in the series thanks to the inclusion of the safe house, a location you’ll often head back to between missions. But the safe house has secrets of its own, including a padlocked, chainlink door that blocks off a chunk of the room. Behind it are a number of Easter eggs and other elements that make opening it a worthwhile way to spend a few minutes.

To open the padlock, you need a six-digit combination. Piecing that number together requires finding several clues, however. Beside the door, you’ll find a list of documents (all of which relate to the assassination of President John F. Kennedy) that reveal the numbers you need for the lock. The documents are scattered around the safe house, but it can be easy to overlook them.

Here’s a quick rundown of where to find each of the clues for the combination, as well as the code if you want to skip that part.

Safe House Door Clues

To open the safe house door, you’ll need numbers hidden on three documents: the Clinical Record, the Warren Commission report, the Clinical Report, and the Dallas News Article.

Clinical Record

The first document is in a hallway off the back of the safe room. With the evidence board at your back, walk around to the right side of the small office building with the blinds. You’ll see a doorway you can pass through into the hall beyond. Hanging on the left wall is the code.

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Warren Commission Report

The second document is the toughest to find just because of how it’s positioned. Standing in front of the padlock, take a few steps back and look down. The report is right there under your feet–easy to blow past because it can be difficult to spot.

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Dallas News Article

Look for the last document in the dark room, on the right wall as you go through the door.

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Safe House Padlock Code

If you want to skip finding the clues, you can just input the code, although you might have already guessed what it is. The padlock code is 11-22-63–the date of the Kennedy assassination.

What’s Behind The Door?

Unlocking the safe house door gets you to a few surprises. You’ll find an arcade cabinet in the back area that you can actually play, as well as a computer you can log into that includes a number of programs to mess with and has text adventure games on it.

Depending on your choices through the game, opening the gate can also have an effect on Cold War’s ending, so make sure you do it before the end of the game.

Why The Kennedy Assassination Tie-In?

All these references to Kennedy have some links to Black Ops lore. In the first Black Ops game, Alex Mason is captured by Russians and brainwashed–their plan is to use him as a sleeper agent who can get close to and assassinate the president. Though the story of the first Black Ops is all about a counter-brainwashing program that sends Mason to take out the men who first tried to indoctrinate him, it’s heavily implied that Mason wasn’t able to break free of his programming and was involved in Kennedy’s murder. The inclusion of three clues related to the assassination builds on that idea.

The Kennedy tidbit isn’t the only interesting story Easter egg in Black Ops Cold War–there’s also a connection to the Modern Warfare games that’s easy to miss.

Now Playing: Call Of Duty: Black Ops Cold War Story So Far

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How Call Of Duty: Black Ops Cold War Connects To Modern Warfare

With Call of Duty: Black Ops Cold War, developer Treyarch picks up the story it started 10 years ago with the original Black Ops. And while there have been other Call of Duty franchises, including Ghosts, Advanced Warfare, Infinite Warfare, and the acclaimed Modern Warfare games, so far the franchises have stayed pretty separate from one another.

That changes with Black Ops Cold War, which fills in a gap in the Black Ops story between 1968 and 2025, taking place in 1981. But that still leaves a huge amount of time between the events of Cold War and Black Ops II, which takes place in way off in 2025. In Cold War, we get a hint at what might else might fill that gap, because Cold War makes a bridge between the Black Ops games and Infinity Ward’s rebooted Modern Warfare storyline.

That connection is a character: Imran Zakhaev. If you’re a Modern Warfare fan, that name will sound familiar. Zakhaev is a Russian ultranationalist in both Call of Duty 4: Modern Warfare and the 2019 reboot game. He’s the mastermind behind the events of the first game, and although he’s killed in both Modern Warfare and the reboot by Captain Price, it’s Zakhaev’s machinations that fuel the rest of the original Modern Warfare trilogy. His son Victor becomes a major antagonist following Imran’s death.

Now we know that Modern Warfare, or at least the reboot, takes place in the same timeline as Black Ops 1, 2, and Cold War. In the latter, you take part in a mission that takes them to the headquarters of the KGB. There, they briefly encounter Imran Zakhaev in his role as a Soviet military officer.

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Though he’s not a huge part of the story, Zakhaev’s presence in 1981 serves as a pretty solid tether between the two franchises. And it suggests that, if Infinity Ward continues to reboot the complete Modern Warfare trilogy, we might see more connections to Black Ops. The rebooted Modern Warfare adjusts the series’ original timeline pretty significantly–the original was set in 2011, but the reboot moves its setting up to 2019–so if this line of thinking continues, a rebooted Modern Warfare 2 and 3 will probably overlap Black Ops II’s story in 2025. If Infinity Ward and Treyarch really are bridging the two franchises, it seems likely we could see a rebooted Black Ops II to retcon the timeline discrepancy.

Then again, this could just be a fun Easter egg, implying a connection between Modern Warfare and Black Ops that doesn’t really make a ton of sense–after all, the rest of Modern Warfare trilogy included a Russian invasion of the US. But if Treyarch and Infinity Ward mean for us to take the Zakhaev cameo at face value, it might imply that we’ll see the two franchises tying together in more ways in the future.

Now Playing: Call Of Duty: Black Ops Cold War Story So Far

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Call of Duty: Black Ops Cold War Review In Progress

After a few days with Call of Duty: Black Ops Cold War, I’ve played through the campaign twice to see both main endings, spent some time in multiplayer, and scratched the surface of Zombies. I still need to play more multiplayer (particularly on live servers) and delve much deeper into Zombies before this review is final, so keep in mind that details, including the score, are subject to change in the coming days.

The key takeaway from Cold War thus far is that Call of Duty fares far better when it errs on the side of fantasy. This is true within Cold War’s campaign, where the inclusion of Ronald Reagan is a bizarre fit for an otherwise larger-than-life story about espionage and brainwashing, and it’s true when comparing its story to that of last year’s overly serious Modern Warfare. Cold War plays up its far-fetched premise, and that extends to some of its more inventive and creative multiplayer maps, too.

Campaign

Like any Call of Duty campaign, Cold War is theatrical. From the ’80s-themed montage that opens the campaign to a Vietnam flashback set to Steppenwolf–along with plenty of explosions, helicopter crashes, and slo-mo shootouts–Cold War’s campaign is as action-movie as you’d expect. It largely works with the inherent over-the-top nature of a Black Ops story, and although some bits can be kind of goofy, it’s both easy and fun to buy into the spy drama and massive gunfights in equal measure.

That’s partially thanks to good comedic timing in the dialogue, which helps prevent most scenes from coming across as too self-serious. You’re also given plenty of choice throughout the campaign, including optional side missions, whether to kill or capture particular antagonists, and various dialogue options that range from lawful good to cheeky to loose cannon. While most decisions don’t materially affect the overall story, I had fun playing around with them and going back to previous levels to try the more chaotic options, like throwing an enemy spy off a building instead of capturing him.

Most levels give you multiple options in terms of your approach to combat, too, and some even account for blunders on your part. For example, an early mission tasks you with assassinating a target before he boards a plane and gets away. You’ll screw up the assassination regardless, but the first time I did it, I was too slow and didn’t even get a shot off before he began to escape; the second time, I did it “correctly” and shot at him, but the shot ended up hitting someone else and the target began to escape anyway. Even though the scene proceeds the same way no matter what, the illusion of flexibility, at least, makes Cold War’s campaign dynamic and exciting–it often feels like you’re just barely getting away with whatever hijinks you’re trying to pull.

Simple stealth mechanics add to this feeling. Most missions have at least some stealth, which means staying out of sight, relying on silent takedowns, and then hiding a body before someone can find it. In some instances I felt like I got away with more than I realistically should have, especially when noisily stabbing someone right behind someone else. But there are a few missions that create satisfying tension, as if you could be caught doing your spy business at any moment if you aren’t quick and careful.

The level design is par for the course for Call of Duty, with clear objectives and bombastic set-pieces. Hidden intel and the occasional optional objective mix it up a bit and encourage you to explore places like a well-realized East Berlin or a clever and creative Soviet training facility. One level, however, really stands out as a showcase for both stealth and freedom of choice, giving you free rein inside a KGB building and multiple options for completing your objective. I spent more time in this mission than in any of the others, exploring all the possibilities and sneaking into restricted areas just to see what was behind each door.

There really are a lot of explosions in Cold War.
There really are a lot of explosions in Cold War.

You have plenty of opportunities to go loud, of course, and the shooting is as tight as ever. I’ll never get tired of the satisfying thump that confirms a kill, whether I’m using a sniper rifle or an attack helicopter’s minigun. Weapons are responsive and distinct from each other, and on PS5, the DualSense controller’s adaptive triggers further differentiate one weapon from the next–I’ll get to that a bit later on.

Cold War largely avoids specific real-life events in its missions and overall story–at least to my knowledge–and instead uses the backdrop of the Cold War and the Iran hostage crisis to establish a sense of place and a main conflict (though the CIA is no stranger to illegal and questionable operations like those in Cold War’s missions). One bizarre intrusion of real life comes in the form of Ronald Reagan, who only appears in a brief scene at the beginning and via a few voice lines toward the end of the game. While the recreation of his likeness and manner of speech is undeniably striking–a technical feat to be sure–he comes across as a weirdly benign grandpa in a room full of rough-talking, chain-smoking badasses discussing illegal military operations. It has very little to do with Reagan’s real-life foreign or military policy, and he himself really has no impact on the trajectory of Cold War’s story. He might as well have been any generic president in any American political drama, and his appearance sticks out as an attempt to force “realism” into an otherwise fantastical story.

It’s overall a fun action-movie story that absolutely delivers on the quintessential Black Ops twists and turns, but it ultimately walks back its more interesting and relevant questions.

Cold War’s biggest miss, in terms of story, is giving the United States very little grief for its imagined ills. Without going into too much detail, the US is ultimately responsible for the main (and completely fictional) issue at the center of the game’s campaign, all due to an absolutely bonkers anti-Soviet strategy gone awry. The protagonists’ main concern is that the US will be blamed for how the Soviets use this to their advantage, rather than that the US is indeed guilty of a major foreign policy blunder and human rights violation in the first place. There are moments in one of the two major endings where the game flirts with the idea that the US is not blameless, but it’s ostensibly the bad ending; completing its objectives made me feel guilty, which ultimately solidified my suspicion that the US was meant to be the good guys all along and that the ends justified the questionable means.

It’s clear that a core theme of Cold War’s story is that things are more complicated than just good or evil, and the ways in which this sequel plays off the original Black Ops underscore that. But like many Call of Duty stories, it only gestures at a greater point and stops short of making it. It’s overall a fun action-movie story that absolutely delivers on the quintessential Black Ops twists and turns, but it ultimately walks back its more interesting and relevant questions–though I was completely invested in the story for the entire duration.

Multiplayer

As with any Call of Duty game, the standard suite of 6v6 multiplayer modes is back. There’s not much to say about the modes themselves that hasn’t been said before; they’re the bread and butter of the multiplayer CoD experience, and there’s been no need to fix what isn’t broken. I need to spend more time with the maps to see how they fare from mode to mode, but I haven’t encountered any glaring spawn or balance issues thus far.

Combined Arms, an objective-based mode that includes vehicles prominently, is my favorite of the new modes so far, largely thanks to one of its maps. Called Armada, the map pits you against another team across several ships, with ziplines connecting the various areas to one another. You can swim if you want, but you can also take a jet ski or a larger boat equipped with a turret to capture an objective and move on to the next. Deciding which method to use on your way to an objective is genuinely fun, and it’s also an easy-to-read map with strong long-range sightlines across ships and plenty of close-quarters areas within each.

The other Combined Arms map I played, Cartel, is less successful with its vehicles. While the ships and jetskis of Armada give you an efficient way of navigating a water-based map (and add an element of silliness to it), Cartel’s motorcycles don’t serve much of a purpose besides alerting everyone to your position. And while the water-based vehicles are easy to pilot–you just have to use the analog sticks to move like normal–I wished that the motorcycles controlled more tightly to suit the bumpy roads and smaller spaces on Cartel.

Fireteam: Dirty Bomb, another new mode, suffers under the weight of its large player count. The 40-player mode isn’t battle royale, but it borrows ideas from battle royale games, including dropping out of a plane and playing against quite a few teams of four. However, it lacks the stakes that make this realm of battle royale exciting. You can respawn over and over again after a short cooldown, and the objectives are scattered around the map–which means it’s never quite clear which one you should be moving toward and where other teams might be moving in relation to you. It’s easy to get flanked by multiple teams because you can’t be sure where they’re likely to come from, resulting in frustration. That said, I definitely need to spend more time with this mode, since I was playing without mics during the pre-release access period–communication and better map and objective literacy could improve things.

Using The DualSense

On PS5, Cold War utilizes the DualSense controller’s various features, including nuanced haptic feedback and the much-touted adaptive triggers. When you’re low on health, you can feel your heartbeat in your hands as it thumps in your ears and flashes red on the screen. When switching weapons, you can feel the difference in ADS speed through the left trigger’s level of resistance; you can feel the difference in fire rate depending on how snappy (or not) the right trigger is, and the intensity of the vibration changes depending on the firepower and recoil you’re working with.

So far, I’ve only experimented with a few pre-made classes, so I’m especially curious to see if there’s a discernible difference in feedback depending on how you customize a weapon. Does adding a stock reduce the recoil vibration you’d feel in the right trigger? Does adding a scope affect the pressure you need to aim down sights? I’ll be testing out some theories in the coming days, but from what I’ve played, it’s exciting that the DualSense can make weapons feel far more distinct and therefore inform what you use, at least in part.

Gallery

While the DualSense features provide engaging feedback, they may not necessarily improve your Call of Duty game. Some guns, like long-range ones, require far more pressure to aim down sights than a standard assault rifle, which made my left pointer finger sore after a few hours of matches. That might sound kind of silly, but over time, having to put a lot of pressure on a trigger adds up, and I found myself switching to the much more forgiving AK-47 to offset this. Haptic feedback, too, could potentially interfere with your aim, though personally, I’m here to have a good time rather than nail a lot of headshots. If you prefer a more traditional controller feel, you can disable the features entirely in the game’s settings.

Zombies

Zombies is the biggest question mark so far, and I haven’t had much time to dig in deep with the mode yet. It does have shared progression with multiplayer and Warzone, which is a plus. I’ll be spending a lot of time playing in the coming days and will update this review with full impressions when I’ve gotten a handle on it.

That’s true for multiplayer, too, so stay tuned for the final review.

Now Playing: Call Of Duty: Black Ops Cold War – Campaign Impressions

GTA Online Asks Players To Steal A Collective $100 Billion In New Heist Challenge

GTA Online, the multiplayer mode in Grand Theft Auto V, has announced a new collective Heist Challenge–this time asking the community to steal a collective $100 billion from any of the Online Heist Finales. If the goal is reached, all players will get a special vehicle for free in December, while players who actively participated in one of the heists will unlock a special bonus for their efforts.

The amount being asked for is pretty huge– just a few billion dollars under the net worth of the world’s second richest man, Bill Gates, or around half the net worth of the richest, Jeff Bezos. Luckily, cash is a little easier to come by in GTA than in the real world. To inspire players to get back into the game and get heisting, GTA Online is also offering a $1,000,000 bonus to everyone who logs in between now and November 18.

As an added incentive, Casino Heist Setup Fees have been discounted by 75% until the end of the challenge, making it a lot more tempting to give a heist a crack. Players have until November 18th to hit the lofty $100 billion goal and unlock the free vehicle, which hasn’t yet been revealed.

While current editions of GTA V are playable on next-gen consoles with backwards compatibility, Rockstar is also planning to bring out next-gen versions of the game, along with a GTA Online standalone. The next-gen releases are planned for mid-2021.

Now Playing: Grand Theft Auto 5 PS5 Trailer | Sony PS5 Reveal Event

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Sony Needs To Fix PlayStation 5 Games Defaulting To PS4 Versions

The backwards compatibility of the PlayStation 5 is pretty impressive. Fire up the console, sign in to your PlayStation Network account, and navigate to the Library screen, and you can see and easily download just about every PS4 game you own in a digital format. But the user interface gets a little more confusing when you’re trying to download a game that’s available with both a PS4 and a PS5 version–and it’s actually pretty annoying.

If you’ve got a game like Marvel’s Spider-Man: Miles Morales that’s available on both consoles, you can choose which version you want to download. For some reason, though, the PS5 consistently defaults to downloading PS4 versions of cross-generation games when they appear in your library. It’s something that seems likely to get a patch, because there’s a very good chance that if you’re not careful, you might end up playing the last-gen version of some of the biggest next-gen games on the console right now.

Highlight a cross-gen game in the Library tab and you’ll almost always see the PS4 version, and not the PS5 version, at first glance–although this fact is not made clear at all. You have to hit the button with the three dots that appears when you select a game in order to pull up a menu where you can choose between and download each version. But it’s not at all obvious that this is where you need to go to look for that information, and you can’t tell which version you have selected until you open that menu. A lot of times, if you just hit “Download” on a game, you’ll learn only later that you installed the wrong version–and then you have to delete it and start the correct download all over again.

The interface has issues even after you download games, though. On the PS5’s home screen, you’ll see the last few games and apps you interacted with spread across the screen. Repeatedly during pre-release testing, we had PS5 games that we’d already played switch over to PS4 versions on the home screen. That means that, the next time you go to select a game that has switched over, you’re prompted to start a download of the PS4 version rather than just start playing the PS5 version. It seems like this issue might be tied to the games getting automatic updates, but again, if you’re moving quickly through the UI, you can start a download accidentally that you then have to deal with deleting. If you have both versions of a game installed, it’s very easy to start the wrong one and not realize it.

It’s possible to switch between versions of a cross-gen game with the Options button from the home screen menu, but frankly, it’s a weird pain to expect to launch a game and accidentally start a download. It’s also just a strange quirk that the PS5 seems to favor last-gen versions of games over the current ones. And it’s possible to see how accidentally downloading the wrong versions of games could be troublesome to people who have data caps on their internet service or are hurting for space on the PS5’s internal solid-state hard drive, where PS5 games must be installed in order to run.

So PSA: Double-check your PS5 games before you start that download and make sure you’re getting the right version. It’s completely possible to download and fire up the wrong version of a game on Sony’s new console and miss out on all the benefits of its increased power. And hopefully sometime in the future, this will be something PS5 owners won’t have to double-check every time they go to download or play a game.

Now Playing: PlayStation 5 vs Xbox Series X Load Times Comparison

PS5: What You Should Do First With The New Console

If you managed to snag a PlayStation 5, then there are a few things you may want to consider doing before you immediately jump into Astro’s Playroom, Demon’s Souls, Marvel’s Spider-Man: Miles Morales, or whatever game you’re planning to play first. And we mean more than just making sure your TV settings and console settings match in order for you to get the best experience possible.

The PS5 is a departure from the PS4–unlike the Xbox Series X|S and Xbox One that exist in the same console ecosystem, the PS5 uses a different UI and supports brand-new features and tech. You should know what to disable or enable prior to playing a PS5 game. In fact, there’s something you should know before you even download your very first game.

Download Your Cloud Saves

You probably don’t want to start over from scratch on the games you’ve already started on PS4. To grab your save data, head into the settings and navigate over to “Saved Data and Game/App Settings.” Here’s where you can find all of your saved data for both PS5 and PS4 that’s been saved to the cloud.

To actually pull the PS4 data, you’ll need to click on “Saved Data (PS4)” and then choose “Cloud Storage.” From here, you can see the individual saves for your PS4 games, which you can download to your PS5 in order to keep playing right from where you left off.

Set Your Default Download Location For PS4 Games

PS5 supports backwards compatibility with select PS4 games. Yay! PS5 also doesn’t have much space to work with (667GB to be exact) when it comes to your games. Boo! But you can mitigate that problem by designating what gets saved to the internal SSD and what is saved to an external storage drive (if you have one).

Ideally, you should only be using the internal drive to install your new PS5 games, since you can play PS4 games off of an external drive but not PS5 (or PS5-enhanced) games. Change your settings so the default download location for your PS4 games is an external drive (load times may vary depending on your drive, however). You can’t even store your PS5 games on an external drive at this point anyway, so you might as well reserve the internal SSD exclusively for them.

Download The Right Version Of Your Games

When you buy a digital game, you may notice that your PS5 is downloading more than one version of the game. That is because you bought a game that is available for both PS4 and PS5 (like Assassin’s Creed Valhalla or Bugsnax) and since the console can play both, it’s downloading both versions of the game. You don’t want that.

So as soon as you buy any game from the PlayStation Marketplace, don’t use the Download All option. Instead, go into your PlayStation library and specifically pick out the PS5 version of the game and start the download (which you can do by using filters to only show PS5 games). Outside of the fact that you want the version of the game that’s been best optimized for PS5’s hardware, you want to save as much space on the console’s SSD as possible. The PS5’s solid state drive isn’t all that big (considering the size of certain games), so you want to prioritize space where you can. And to that end…

Disable Automatic Trophy Videos

Yup, another tip to save on your storage space. Trust us, you’ll thank us later. With games getting bigger and bigger, finding ways to save on storage will only help you in the long run. When you first turn on your PS5, go into the settings and disable automatic Trophy videos.

See, the PS5 automatically records a short 15-second long video whenever you unlock a Trophy. Though small in size, these videos do add up over time–so unless you really want the memories of when you got that Platinum in Demon’s Souls or whatever (kudos if you do, by the way), we suggest you disable this feature. You can always manually record a video or take a screenshot yourself with the Create button.

Turn Off Your DualSense Mic

This advice is more for those of you who regularly play multiplayer games, like Apex Legends or Call of Duty: Black Ops Cold War. If you don’t want everything you say or do to possibly be broadcast to your entire in-game squad, then you have to make sure to turn off the mic on your DualSense controller.

The DualSense is a wonderful piece of hardware, and the mic allows you to navigate the PS5 UI or easily communicate something to teammates without actually putting on a headset if you don’t want to. We like that, we do. But the mic unfortunately starts as “on,” so unless you turn it off, your entire party is going to hear whatever you say. Maybe you’re okay with that–heck, maybe you want that. But if that isn’t the case, take a moment to remember that you need to turn off your DualSense mic before jumping into a multiplayer game.

Now Playing: PlayStation 5 Video Review

Nintendo Switch Sold Incredibly Well In The US Through October

The Nintendo Switch is showing no signs of slowing down. In October 2020–the month before the Xbox Series X/S and PS5 dropped–the Switch sold a staggering 735,926 systems in the US, Businesswire reports. This figure is split between the hybrid model Nintendo Switch and the portable-only Switch Lite.

This represents a 136% growth on October 2019 sales, with the COVID-19 pandemic and the release of Animal Crossing: New Horizons moving Switch units throughout 2020. Worldwide sales figures of the system, as of September 30, hit 68.3 million units. This new number takes the system’s known total to over 69 million.

The Switch has now been the top-selling system in the US for 23 months in a row.

The previous all-time best October sales for a console were for another Nintendo system. In October 2008, in its second year, the Wii sold 807,000 units in the US. That year saw the release of Mario Kart Wii, Super Smash Bros. Brawl, Wii Fit, and Animal Crossing: City Folk.

Nintendo’s next official worldwide total likely won’t be revealed until 2021, covering sales from October-December. The PlayStation 5 and Xbox Series X/S have just launched, but due to stock shortages, the Switch is still likely to be the holiday season’s top-selling console.

The next major Switch exclusive is November 18’s Hyrule Warriors: Age of Calamity.

Now Playing: Nintendo Switch Holiday Gift Guide 2020

Destiny 2’s Trials Of Osiris Won’t Return Until November 27

The Beyond Light expansion is now live for Destiny 2, bringing a bunch of changes to the game, including the removal of some old content. As is usually the case with Destiny expansions, it has also brought a few unforeseen problems. One of those issues affects the Trials of Osiris, Destiny 2’s toughest multiplayer competition, and it’ll be a while before it’s fixed.

Bungie announced on Twitter that Trials will be out of the game for a few weeks. The multiplayer event, in which teams of three Guardians try to win seven competitive matches in a row without losing one, usually runs during the weekend. The first Trials of the new Destiny season would have started on November 13 and run until the weekly reset on November 17. But Bungie says Trials won’t kick off this season until November 27.

It’s not clear what the problem with Trials is, but there have been a few problems and bugs cropping up since the release of Beyond Light on November 10. Some players immediately found they could farm a particular Lost Sector in the EDZ region to sprint through the leveling grind, which Bungie fixed. And two weapons, Rose and Witherhoard, had to be disabled because of problems with them. Rose is a hand cannon whose firing speed was supposed to be adjusted down along with a bunch of similar guns, but somehow was missed, while the area-of-effect grenades of Witherhoard were killing players in the multiplayer Crucible, even when they weren’t standing in the grenade radius. We’re not sure when those weapons will be fixed or re-enabled in the game.

In its This Week at Bungie blog post, the developer also outlined a few other known issues, like season passes that weren’t activating properly after being purchased. It issued some guidelines on how to fix those issues so players can get into the game.

While Trials won’t be around for a bit, there’s still more to look forward to in Beyond Light after the first few days. The events of the Season of the Hunt start rolling into the game with the weekly reset on Tuesday, November 17, while the expansion’s new raid, Deep Stone Crypt, goes online on November 21.

Now Playing: Destiny 2: Beyond Light – Official Launch Trailer

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Spider-Man: Miles Morales Has A Lovely Reversible Cover

The PlayStation 5 comes in two flavors, including a cheaper digital-only version that does not allow you to play discs. Now, one PS5 launch game has reminded us of one of the major advantages of physical releases–beautiful reversible covers. Marvel’s Spider-Man: Miles Morales has some different images inside the case, and it looks great reversed.

GameSpot’s Evan Langer has picked up a physical copy of the game, and shared some images of what the cover looks like reversed. There are two pictures inside the cover–one of Miles pulling his mask down over his face, and one of Miles, mask off, looking serious. This is from the PlayStation 5 version, but it’s likely that the PS4 version features this art too.

Spider-Man: Miles Morales reversible cover
Spider-Man: Miles Morales reversible cover

The game launched alongside the PS5 on November 12 as a cross-gen title. The sequel to Marvel’s Spider-Man earned a 7/10 in GameSpot’s Spider-Man: Miles Morales review.

The other side of the cover.
The other side of the cover.

Earlier this year, Final Fantasy VII Remake pleased fans with its own reversible cover, with the logo over a plain black background. That was pretty elegant, but this one is nicer.

The PS5 is available now in many regions. Its launch titles include Sackboy: A Big Adventure and Demon’s Souls.

Now Playing: Marvel’s Spider-Man: Miles Morales Video Review

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