Umbrella Academy Review – Season 2 Is Weird, Wonderful, And Exactly What You’d Expect

Chances are, if you’re watching Umbrella Academy Season 2, then you’ve finished Season 1 and you already know what you’re in for. Netflix’s surreal family drama slash sci-fi superhero action thriller planted its flag in the ground last year with a charming and fresh 10-episode debut that took the comic book source material by Gerard Way and Gabriel Ba and made it into something totally new. It was exciting and weird and populated with characters that felt just familiar enough to love at first sight. Now, they’re all returning for a new adventure–or, well, a sort-of new adventure.

The set up for Season 2 will sound familiar. In a slap-dash attempt to avoid the apocalypse, the dysfunctional Hargreeves family–seven adopted super-powered siblings–wound up time traveling back to the 1960s. This may have mitigated the problem of the world ending back in the modern era–or at least put that problem on hold for the time being–but naturally, hopping back to the past just caused more issues than it solved. Specifically, their meddling set off a chain of events that led to a new, completely different apocalypse that they now have to try and avoid.

On the surface, it may seem like an easy way to repeat everything about Season 1 with a period piece setting–but thankfully, Umbrella Academy deftly maneuvers around falling into any sort of routine by actually allowing its characters to grow and change. The situation may be a familiar one, but the Hargreeves siblings are no longer the people they were back when they tried to save the world the first time. It wouldn’t be totally accurate to say that Umbrella Academy is ever “grounded”–one of the lesser antagonists this season is a sentient goldfish who smokes cigarettes by sucking up smoke-filled air bubbles in his tank–but the characters themselves feel authentic and flawed (maybe even a little too flawed at times–but we’ll get to that in a second).

Their new temporal circumstances have forced the Hargreeves siblings to adapt. Luther (Tom Hopper) has found work for himself as an underground boxer where he mostly throws fights and gets himself punched in the face. Diego (David Castañeda) has, regrettably, found himself locked up in a mental institution. Klaus (Robert Sheehan), and by extension his ghost brother Ben (Justin H.), have started a cult. Allison (Emmy Raver-Lampman) has become a civil rights activist. Vanya (Ellen Page) is stricken with amnesia and has settled in as a nanny in a farmhouse. Five (Aidan Gallagher), who is no stranger to time-traveling insanity, is once again forced to be the one responsible for informing his brothers and sisters of the oncoming apocalypse.

Each Hargreeves sibling’s new lot in life feels earned and logical, considering the trajectories of their individual arcs back in Season 1. The unfortunate side of that, however, is just how long it keeps the seven of them apart. Umbrella Academy is strongest when it allows the entire family to act as an ensemble and Season 2 spends the bulk of its time early on just trying to get them all in the same room with one another. The effect can be a bit frustrating, especially when the more stubborn members of the bunch really dig their heels in and refuse to play nice with others over and over again. It’s easy to tell that there was real consideration given to making sure each of the siblings had their own unique story, which is certainly well intentioned, but the reality is that a ten-episode season fitting seven individual plotlines in with any degree of balance is an impossible task.

Thankfully, by the time they do wind up all coming together toward the back half of the season, it’s immensely satisfying. For all you’ll probably want to reach through the screen and throttle one or two of them for their horrible decision making (I’m looking at you, Klaus, and also you, Diego–two names that will surprise no one after their respective Season 1 ordeals), watching the team congeal into a well-oiled machine is a blast.

In addition to (slowly but surely) getting the band back together, Umbrella Academy Season 2 added a handful of new faces with two major standouts amongst them: Lila (Ritu Arya) and Sissy (Marin Ireland). The two women represent the extremes of Umbrella Academy’s emotional and tonal range, with Lila crashing into the Hargreeves’ siblings lives with all the grace and subtlety of a hand grenade and Sissy acting as a quiet, deeply intimate foil for Vanya in her new life down on the range. To explain too much about either would edge into spoiler territory, but trust us when we say you’ll want to keep an eye on both of them.

All told, Umbrella Academy Season 2 manages to thread the needle in a way fans will appreciate. It’s enough of the same to feel comfortable and familiar while bringing enough of the new to the table to remain exciting and engaging. It may take its time getting off the ground and struggle with some early pacing issues, but at the end of the day its massive heart and lovable characters will sell you on even the clumsy pieces. After all, what is Umbrella Academy if not a love letter to the slightly (or, in some cases, extremely) dysfunctional?

Now Playing: Netflix’s The Umbrella Academy Season 2 Review: Weird And Wonderful

Spider-Man In Marvel’s Avengers, PS4 Controllers On PS5, & A New Xbox Store | Save State

Spider-Man is coming to Marvel’s Avengers post-launch in 2021 as a PS4 & PS5 exclusive. Considering Sony’s ownership rights over the character, and Insomniac’s PlayStation exclusive Spidey game, this probably isn’t a surprise. PS4 controllers will work with PS5 consoles, but not with PS5 games. Sony stated on the PlayStation Blog that PS5 games should take full control of the DualSense. Xbox is getting a new store, rebuilt to focus on loading screens and ease of use.

Fortnite Season 3’s Cars Are Finally Arriving This Week

It seems cars are finally arriving in Fortnite this week. The game’s “Joy Ride” update will roll out on Wednesday, August 5, developer Epic announced on Twitter, and it appears the patch will introduce the long-absent vehicles to the battle royale shooter.

Epic hasn’t shared any other details about the Joy Ride update beyond its release date, although the announcement was accompanied by an image showing off a blue and red car. “It’s not just a name. It’s a warning,” the tweet reads, effectively confirming that cars will be the focal point of the update.

We’ve known that cars were coming to Fortnite since Season 3 kicked off back in June, but up until now, the vehicles weren’t actually available in the game. Epic had previously said that more areas and features would begin appearing as the water that flooded Season 3’s map gradually receded, but it wasn’t clear exactly when cars would be added; back on July 23, Epic said the vehicles still wouldn’t be ready for “a few weeks.”

Cars aren’t the only new addition to Fortnite this week; the receding floodwaters also recently revealed a new area called Coral Castle, which is basically Fortnite’s version of Atlantis. The area is located north of Sweaty Sands, and its centerpiece is an ornate castle that’s full of chests to plunder.

There are still a few weeks left in Season 3 of Fortnite, which means Epic still has plenty of challenges in store for players before the season wraps up. If you need help completing them, be sure to check out our Fortnite Season 3 challenges roundup for our maps and guides.

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The Kissing Booth Star Joey King Could Be Joining Hobbs & Shaw Director’s Next Action Film

The Kissing Booth 2 recently hit Netflix, and with a third film already filmed, star Joey King is eyeing new projects. Deadline is reporting that she’s in talks to feature in director David Leitch’s next film, Bullet Train, and it’ll be a very different role from what her fans are used to.

King is in talks to play Prince, a teen assassin who will, presumably, do more killing than kissing.

The film will star Brad Pitt as a different assassin named Ladybug. In fact, the film is about a group of assassins on a train, so expect lots of killers. It will be filmed on a closed set amid the COVID-19 pandemic.

The film features a script written by Zak Olkewicz (who also wrote the upcoming adaptation of Fear Street), based on the manga Maria Beetle by Kotaro Isaka. Director David Leitch previously directed Fast & Furious Presents: Hobbs & Shaw, Atomic Blonde, and Deadpool 2. He is also in pre-production on The Division, based on the game series.

The Wrap notes that King has a “first look” agreement with Hulu for film productions. At 20, she is the youngest person to have such an agreement with the streaming service.

Now Playing: Hobbs & Shaw – Director David Leitch On Fitting A Spin-Off Into The Fast & Furious Franchise

Project Cars 3 Trailer Asks Not Just How You Drive, But What Drives You

Project Cars 3 is releasing August 25 for PS4, Xbox One, and PC, and a new trailer is here to build up your hype for taking to the tarmac. The trailer showcases the game’s gorgeous graphics, and asks a loaded question–what drives you, the player?

The trailer is made to show off the customization options, which will let you put livery on your car and tinker under the hood however you see fit, and asks you to consider what it is about a racing game journey you’re after. The implication is, of course, that Project Cars 3 can cater to everyone.

You can watch the trailer below.

The game will have a Season Pass too, with four content releases coming after launch. It’s also aiming to be more welcoming to new players than past entries were.

For more, check out our interview with production designer Pete Morrish about how the game overhauls the racing sim series.

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Indie Publisher Suggests Small Indie Games Might Be Struggling On PS4 Right Now

Nowhere Prophet recently released on Switch, PS4, and Xbox One, following the deck-building its 2019 release on PC, and it marks the first time that publisher No More Robots has released a game for Sony’s system. The publisher also has Descenders coming to PS4 on August 25–but if sales of their first release are an indicator of what to expect, the publisher might withdraw from releasing on Sony systems completely.

Kotaku Australia picked up on tweets from Mike Rose, the owner of No More Robots, indicating that sales for Nowhere Prophet on PS4 have been terrible. Although he does not provide specific figures, sales were much, much higher on Switch than PS4–20 times higher, in fact.

In another tweet, Rose said that the Xbox One and Switch ports made enough money to cover the cost of porting within hours of release, but the PS4 version has struggled so much that Rose can’t see the publisher releasing more games on the system in the future.

While the game carried a launch discount on Switch and Xbox One, Sony was reportedly “too busy” to allow this for Nowhere Prophet.

Nowhere Prophet is, like Descenders before it, available on Game Pass. Rose has previously said that this actually leads to much higher sales, rather than preventing them. This can even carry over onto other consoles–sales of Death Squared saw a bump on Switch after the game launched on Game Pass.

It’s well-known that indie games tend to sell better on Switch–Shovel Knight was released across nine systems, yet 25% of sales were on Switch, for instance. Meanwhile, AAA titles continue to sell well on Sony’s system–Ghost of Tsushima just broke records for a new IP.

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EA Is Already Talking About New Features For Madden NFL 22

EA Sports has published a new blog post about what’s coming to Madden NFL 22. That is not a typo. Even before the release of Madden NFL 21, the developer has begun to discuss some its plans for next year’s game as part of a new level of transparency at the studio.

Producer Seann Graddy said in the blog post that, while it’s “still very early” for Madden NFL 22, the development team is already planning for areas they would like to focus on.

With the caveat that Madden NFL 22 is only in pre-production, Graddy outlined some of the areas that EA Sports may address, but isn’t committing to definitively just yet.

These areas include:

  • Coaching and staff management
  • Scouting improvements
  • New scenario engine enhancements
  • New team chemistry system
  • Commissioner Tools improvements
  • MORE CONTENT – Examples: Relocation/Branding Assets for Franchise – New uniforms, names, and logos to relocation options for more variety and depth in deeper careers.

There will be “other key additions” for Madden NFL 22 that EA will announce later, Graddy said.

On the more immediate horizon, Graddy gave an overview for the post-launch support planned for Madden NFL 21, though again, he said these items are subject to change. The list includes things like basic player tuning, a refresh of the broadcast package for the Playoffs and Super Bowl, improved UI for career stats, and new commissioner tools that give players the ability to undo transactions and approve trades, among other things.

MADDEN NFL 21 – Post Launch Support

  • TUNING – Improved progression and regression of players. Improve core player progression into the future such that X-Factors and other abilities for older players work well with incoming rookie classes.
  • AI PERSONNEL MANAGEMENT – The AI will make better team management decisions in the draft, free agency and trades.
  • PLAYOFF and SUPER BOWL PRESENTATION – Improve and refresh.
  • X-FACTOR / SUPERSTAR ABILITY CUSTOMIZATION – Introduce the ability to customize X-Factor and Abilities on all players, allowing you to customize your roster as you see fit.
  • CAREERS STATS UI – Improved UI showing historical player performances. More immersion and depth on how players have progressed in your Franchise.
  • TRADE LOGIC – More fidelity, depth, and authenticity.
  • RETIREMENT UI – Better insight into retirements each season to allow players to react/manage.
  • PLAYOFFS UPDATE – Add an authentic playoff bracket screen to see who’s in, who’s won and who’s up next.

Also in the blog post, Graddy addressed some of the concerns people have expressed regarding Madden NFL 21’s Franchise mode being lacklustre. He said EA Sports will be “dedicating a higher percentage of team bandwidth” toward developing new Franchise features for Madden NFL 21 and Madden NFL 22.

“We are passionate Franchise fans, just like you, and we’re placing some of our most-passionate Franchise voices to lead the creative path forward,” Graddy said.

Finally, Graddy pointed out that EA treats the Madden NFL series like a “true live service” that grows and evolves over time with new content and features.

“The game you buy on launch day is only the beginning of the annual Madden NFL 21 journey,” Graddy said. “Our commitment to you is to deliver meaningful change to the game throughout the year. In Madden NFL 21, we’ll expand our dedicated live service team to allow for more focused delivery of Franchise improvements based on your feedback, while continuing to evolve the broader game for our wide cross-section of Madden fans.”

Currently, Graddy said EA is planning to launch “two or three” title updates for Madden NFL 21 over the coming months after launch.

In other news, EA Sports has confirmed that it’s making a last-minute change to Madden NFL 21 to remove the Washington Redskins after the real-world sports team dropped the name that was widely criticized for being racist. The game will be updated with a generic Washington team and logo until the actual sports group decides on and announces a new name.

Madden NFL 21 is coming on August 28 for PC, PS4, and Xbox One. It will also be coming to the next-gen PS5 and Xbox Series X, with free upgrades for current-gen owners through EA’s Dual Entitlement program. For more details, check out our Madden NFL 21 pre-order guide.

Now Playing: EA Sports Montage | EA Play 2020

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Microsoft Veteran Who Worked On Back Compat, xCloud, And More Leaves Xbox

The Xbox team has lost one of its most veteran staffers. William Stillwell, who joined Microsoft all the way back in 2000, has announced that he has resigned to take on a new role somewhere else.

“For the first time in two decades, I am a free agent. Look out world!” he wrote on Twitter. “Going to miss all the great people I had the honor of working with over the years, but I’m excited to start the next chapter in my career. Stay tuned…”

Stillwell did not share any further details about where he’s headed next or if he will stay in games.

Stillwell began his career at Microsoft working on a variety of Windows products. He moved to the Xbox team in 2012 as a Program Manager for the Xbox Store team.

He would go on to work on accessibility features for the Xbox One OS, and he was the lead for the Xbox One’s launch in China. Stillwell also worked on the backwards compatibility team at Xbox before moving on to contribute to the new streaming service, Project xCloud.

Most recently, Stillwell worked as the principal program manager for mixed reality at Microsoft. He is also a former Staff Sergeant in the United States Marine Corps and he plays ice hockey as a goalie in his free time.

Stillwell is the latest veteran Xbox employee to quit in recent weeks. He follows former Xbox Live boss Dan McCulloch out the door; he has since joined EA to work on Skate 4.

Now Playing: All The Games Coming To Xbox Series X

Bradley Cooper Could Star In Paul Thomas Anderson’s Next Movie

Paul Thomas Anderson’s next film, which is currently gearing up to enter production, may have found a leading man. The Hollywood Reporter has heard that Bradley Cooper is currently in talks to star in the director’s next film.

The film, which will center around a child actor in the San Fernando Valley in the 1970s, is still very much under wraps. It is not known what role Cooper is circling, but the film is reportedly planning to begin shooting in the fall.

Anderson’s previous film, Phantom Thread, was a huge critical success when it released in 2017. Other previous credits include Boogie Nights, Magnolia, and There Will Be Blood.

Bradley Cooper is has been nominated for eight Oscars since 2013, including Best Actor, Supporting Actor, Adapted Screenplay, and Picture (as a producer), but is yet to win. Last year, Cooper was a producer on Joker. The star of that film, Joaquin Phoenix, previously starred in two films by Anderson: The Master and Inherent Vice.

Anderson’s eight films have earned a total of nine acting Oscar nominations and one win (Daniel Day-Lewis for There Will Be Blood).

Hopefully more details about this film–including a name–will emerge soon.

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Frog Fractions Has Done It Again–Here’s How To Access A New Sequel

Frog Fractions: Game of the Decade Edition is available now on Steam, bringing the strange and wonderful Frog Fractions to Steam for the first time. And, lo-and-behold, it secretly contains a whole other game within it–albeit one you’ll have to pay real money for.

Frog Fractions, which famously hides its real intentions behind the veneer of a frog-centric maths game, comes with a piece of DLC on Steam–Hop’s Iconic Hat, which adds a funky new hat to the game’s frog. The $8 hat is priced just high enough to turn people away–but check under the brim and you’ll find a new game.

PC Gamer is reporting that the hat awakens something new in the game. From the menu screen, there is a toggle for whether or not you want Hop to wear the hat. Put it on, and you’ll get a whole new experience–one that PC Gamer doesn’t spoil, and we’ll do the same.

Another Frog Fractions game was hidden away in Glittermitten Grove, and while some contend that this is Frog Fractions 2, others suggest that it’s actually Frog Fractions 3, and the second game was the ARG that led up to this game’s discovery. Perhaps the real Frog Fractions 2 was the friends we made along the way.

PC Gamer contacted series creator Jim Crawford for comment, and he called this ordering his “headcanon”–making Hop’s Iconic Hat, in a way, Frog Fractions 4.

The hat is discounted on Steam until August 9. After that, it will cost $10.

Now Playing: Frogs, Fractions, and the Risk & Reward of Going Indie – GDC Developer Sessions

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