Get Ready for Next Gen with These Brand-New TCL 6-Series 4K TVs

TCL has just released its 2020 lineup of 5-Series and 6-Series 4K TVs. The company has always offered a high level of quality for an affordable price, and this year’s models continue to deliver on that tradition. Of these two new lines, far and away the best choice for anyone looking to upgrade their TV for PS5 or Xbox Series X is the new TCL 6-Series. Amazon has the 55-inch model available now for $649. Based on its features, that’s a fantastic value.

In particular, the 6-Series TVs are nicely specced out for what the next-gen consoles will offer. They’re the first TVs to feature THX Certified Game Mode, a new industry standard for gaming performance on big-screen TVs. It covers things like color, speed, and input lag, with an eye toward next-gen consoles. You can read more about it here.

2020 TCL 6-Series 4K HDR TVs

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These TVs offer 4K Ultra HD using QLED technology and mini-LED backlighting, which is practically unheard of at this price point. TCL debuted mini-LED technology last year on its high-end 8-Series, but now it has trickled down to the much more affordable 6-Series. Mini-LED backlighting basically means the picture has better contrast, eliminating the splotchiness you often see in dark scenes on older TVs.

The 6-Series has full support for HDR standards, plus a variable refresh rate up to 120Hz. That refresh rate will be a key feature when the PS5 and Xbox Series X arrive. And unlike many other TVs on the market, they come with 4 HDMI inputs, which is great for anyone with multiple game consoles.

They also have Roku software pre-installed for easy access to your streaming services. Amazon currently only has the 55-inch model in stock. Best Buy is sold out of that model, but has the 65- and 75-inch models in stock now.

If the 6-Series costs more than you’re looking to spend, the 5 Series is a solid alternative, and incredibly low-priced for TVs with QLED displays. The problem is, the 5-Series has fewer local dimming zones and only offers a 60Hz refresh rate. Anyone looking to get the most out of their next-gen consoles would be better off splurging on a 6-Series. But if you’re just looking for a QLED TV in general, the 5-Series prices are excellent.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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A Total War Saga: Troy Review

The first thing I noticed, as a long-time fan of this series, is that A Total War Saga: Troy is extremely and unabashedly stylish. The world is ringed by surreal, soaring mountains that suggest ancient Greek pottery. The battle resolution animation shows the opposing generals fighting theatrically under a heavenly spotlight. The color palette is perfect for making me feel as though I’ve been transported to the Bronze Age world. And this personality seeps over into a fairly satisfying campaign as well. There are some cracks in this ornate amphora, particularly when it comes to AI, but unlike the previous Saga game it’s not a black sheep of the Total War family.

Creative Assembly has been getting better and better at faction design with almost every game and DLC pack it’s released in the last few years, and Troy’s playable campaign factions are no exception. As Achilles, you have the invigorating task of defending your title as the undisputed heavyweight champion of the Aegean, with a roster of aggressive, mobile melee units to back you up. As Hector, you have to constantly compete for your dear father’s affection with your annoying kid brother who got us into this mess in the first place, in hopes of eventually inheriting the city of Troy. The tough, tanky spearmen in his roster play great with defensive terrain and holding cities against assault. Each leader I played felt distinct and interesting, in terms of goals, campaign abilities, and fighting style.

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These heroes also have their own dramatic, story-based win conditions called Homeric Victories that walk them through some of the highlights of their role in the Iliad, such as Menelaus having to reclaim Helen and Hector having to make sure the city of Troy does not fall. This is a great nod to the source material, and helps further differentiate each campaign – and it’s great that it doesn’t get in the way if you want to pursue a more traditional Total War victory instead. Sometimes answering Agamemnon’s call to war can be a bit more trouble than it’s worth. There are also some special, discoverable objectives with unique rewards, like becoming Anax – basically a tribal king – of one of the map’s several geographic areas.

[poilib element=”quoteBox” parameters=”excerpt=The%20map%2C%20as%20I%20mentioned%2C%20is%20absolutely%20stunning.”]The map, as I mentioned, is absolutely stunning. From the lush, hilly valleys of the Peloponnese to the rocky, rugged islands of the Cyclades scattered across the wine-dark sea, every corner is a joy to explore. Undiscovered areas are covered in a beautiful weathered texture like baked clay, with ancient writing floating across the surface forebodingly. Sailing into this unknown causes the edges to visually burn away in a fantastic, subtle effect. Everything about this world and this interface radiates personality. And on the ground, when battle is joined, period-accurate mud brick houses and simplistic farms remind you just how far back in time we’ve travelled. Most historical strategy games act like nothing before Alexander the Great is even worth mentioning, so the novelty of a Bronze Age setting is refreshing and effective.

Interacting with other leaders is often not as pleasant, though. While the convenient Quick Deal feature from Three Kingdoms makes a return, foreign leaders make a nuisance of themselves by spamming requests for absurdly lopsided trade deals, or constantly asking for free gifts of resources while offering nothing in return. It’s an issue that used to crop up in older Total War games, but I had thought we were past it by now. No, Lycomedes, you can’t have 250 bronze for free. And you can’t have it when you inevitably come back next turn, either.

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It’s not that I can’t afford it, though. In Troy’s economy it’s possible to be producing enough food by Turn 50 to easily trade for whatever else you need. The flexibility of the barter system, which replaces money with other resources like wood, stone, and bronze, is great in theory; especially with the stronger infantry requiring relatively scarce bronze to train and upkeep, I can see what the designers were going for. But as the game goes on, scarcity decreases to the point that everyone can have everything they want, more or less. And having practically infinite resources takes a lot of the tension and decision-making out of the strategy layer.

AI-CHILLES HEEL

These kinds of AI quirks extend to the battlefield as well, particularly with ranged units set to skirmish mode. All too often it results in them getting stuck on the terrain, or suicidally charging into the enemy melee troops for no clear reason instead of attacking and falling back like they’re supposed to. Epic heroes, likewise, will sometimes get stuck in an animation loop and be rendered useless, or do a 180 in the middle of the fray to launch a powerful area attack that only hits grass. Along with a handful of crashes to desktop when opening certain interface windows, this all makes it clear that this odyssey could have used a little more polish.

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[poilib element=”quoteBox” parameters=”excerpt=Even%20more%20so%20than%20usual%2C%20Troy%E2%80%99s%20clashes%20are%20all%20about%20maneuvering.”]When the AI isn’t being a bugbear, though, field battles can be great fun. Bows and cavalry, staples of most other Total War games, are more of a novelty in this distant era, which has forced the designers to get creative in creating a new battlefield ecosystem. Even more so than usual, Troy’s clashes are all about maneuvering, with lighter and more nimble armies able to gain the advantage against heavier, slower ones by being able to decide the where and when of the fighting. And the battle maps are excellently designed for this, with the best choke points and flanking routes usually located a brisk march away from either side’s starting zone. Being able to get to them first can make a huge difference in how the battle will play out.

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Siege battles are a bit less enjoyable. Most of the time, the only siege weapons you’ll have access to until much later on are battering rams, so you can’t punch a hole in the walls without actual divine intervention. Scaling the walls with ladders can be borderline suicidal, inflicting hugely disproportionate casualties on the attackers even when using high quality assault troops. If you have the luxury of time, it’s almost always better to surround a city and wait for them to starve themselves into submission. This is accurate for the era, but it can also take away from the drama and momentum of a campaign as your conquests turn into waiting games.

[poilib element=”quoteBox” parameters=”excerpt=Dull%20sieges%20are%20accurate%20for%20the%20era%2C%20but%20can%20take%20away%20from%20the%20drama.”]There are several other things I found counter-intuitive as a long-time fan of the series, but they fell into place nicely once I could see past my preconceptions. Two-handed spearmen, for example, are essentially the replacement to heavy shock cavalry and should be used for rear and flanking charges – not at all like how we’re used to using spearmen in other Total Wars. Likewise, managing the positioning of skirmish troops while keeping an eye on everyone’s stamina bars can turn the tide in big ways. It definitely takes some getting used to, but is plenty satisfying once you do. And despite being so infantry-focused, the diversity between factions and even within a given faction’s roster offers plenty of options to pursue different playstyles.

Troy’s battles also suffer early on from an issue that’s also prevalent in Three Kingdoms: Low-tier units are simply too easy to rout. Until you have the buildings and the bronze to start hiring higher-tier line troops, a lot of battles can feel like more of a joust than anything. One side will simply crumble before you really have any time to maneuver. I find these kinds of engagements very chaotic and unsatisfying, and it had me wishing for a game setting to tweak the base unit morale or make the overall battle tempo to be a bit less hectic. Mods usually come along to fix stuff like this eventually, but that’s not a great excuse for the developers to ignore it.

Control Will Only Get a Free Next-Gen Upgrade from the New Ultimate Edition

Existing owners of Control on console won’t get a free upgrade to its PS5 or Xbox Series X versions – but those who buy a new Ultimate Edition will.

The Ultimate Edition was announced today, and will be released on Steam on August 27, followed by Epic Games Store, PS4 and Xbox One versions on September 10. It will come with all previous upgrades, and both of the game’s expansions.

Alongside that announcement came the news that those who bought the console versions of the Ultimate Edition will get a free digital upgrade to the PS5 and Xbox Series X versions of the game when they arrive – but those who already own the game on console will not.

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A product FAQ for the Ultimate Edition makes clear that, “The free upgrade path to Xbox Series X and PlayStation 5 version of Control is only available for Control Ultimate Edition.” The FAQ also confirms that the next-gen versions of the game will arrive digitally by the “end of 2020”.

While by no means a mandated policy, it’s become unusual to see game companies locking off free upgrades on cross-gen titles – whether that’s through in-house schemes like Xbox Smart Delivery, or publisher-specific programs like EA’s Dual Entitlement.

We named Control our Game of the Year for 2019, and its final expansion, AWE – which crosses over the worlds of Control and Alan Wake – arrives on August 27. We recently heard that developer Remedy is now working on a full new game set in the Control-Alan Wake connected universe.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Tenet: Check Out an Exclusive New Poster

Tenet, Christopher Nolan’s still-mysterious new action film, is due for release in Australia and the UK on August 26, and the US on September 3 – and we have an exclusive new poster to show you.

The launch poster shows John David Washington on one side of bulletproof glass and Robert Pattinson on the other, with a bullet hole between them. What does it mean? Who knows, but we cannot wait to find out.

TENET Launch Poster

After a number of delays, Tenet’s settled on its staggered set of release dates across the world, allowing it to avoid skipping theaters for VOD.

Aside from trailer clips that show us Tenet will centre around Nolan’s long-held fascination with time (and time manipulation), we know precious little about the movie. What we know for sure is that it’ll use a startlingly small amount of VFX for a modern action film, with fewer than 300 VFX shots in the entire runtime – the director even blew up an entire plane because it was simpler than CG.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Linkin Park’s Mike Shinoda Is Writing A Song For Gamescom 2020

This year’s Gamescom event is taking place virtually, and now we’ve learned a little more about it. The show will kick off with an Opening Night Live event hosted by Geoff Keighley, and it’s now been confirmed that it will have an original theme song written by Linkin Park’s Mike Shinoda.

Shinoda is going to write this song live on Twitch, and the tweet announcing it suggests he will collaborate with commenters on what they want to hear. The songwriting event starts at 10 AM PT on August 12 here on Shinoda’s Twitch channel.

The Gamescom Opening Night Live takes place on August 27. It’s the beginning of Gamescom 2020 but the end of Keighley’s Summer Games Fest event. This is Keighley’s summer-long series featuring developer interviews and news events.

Next up for Summer Games Fest is the Baldur’s Gate III: Panel from Hell event on August 18 that promises new insights on the much-anticipated RPG. After that, Summer Games Fest continues on August 22 with the DC Fandome event with more news on Rocksteady’s new Suicide Squad game.

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Oddworld: New ‘N Tasty Coming To Switch In October

Oddworld: Abe’s Odysee – New ‘n’ Tasty is coming to Nintendo Switch soon. The game, a full remake of the original Oddworld: Abe’s Odysee, will launch for the Nintendo hybrid system in October. A specific date has not been announced yet.

Oddworld Inhabitants released a trailer alongside the announcement, although because of the visual effects used it perhaps doesn’t give the best look at how the game will actually look and run on the system. You can watch it below.

The game has previously been released on PC, Wii U, PS3, PS4, PS Vita, Xbox One, iOS, and Android. The first release was back in 2014, and the original Abe’s Odysee came out in 1997. New ‘n Tasty is the third Oddworld title on the system, following the earlier releases of Stranger’s Wrath and Munch’s Odysee.

Another Oddworld remake is also in the works right now. Oddworld: Soulstorm, a remake of Abe’s Exoddus, is coming to PS5, along with PS4, Xbox One, and PC via Epic.

The game received an 8/10 in GameSpot’s 2014 review. Critic Dan Hindes called it ” a remake that feels as though it was crafted with love and respect.”

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Hans Zimmer Created An Extended Netflix “Ta Dum” Sound For Theatres

The “ta dum” sound that plays before Netflix original productions, or when you open the app, is instantly recognizable, probably even more so if you’ve been stuck in isolation for the last few months. But at just three seconds long, it’s not quite epic enough for a theatrical release–so Hans Zimmer has come in to spice it up.

While theaters aren’t operating right now in many parts of the world, Netflix has been releasing select original movies in cinemas since 2018, and is clearly looking to spice up its presentation. The theatrical releases are part of an ongoing battle between Netflix and the more traditional film industry, after attempts to block Netflix and other made-for-streaming films from being eligible for Oscars.

The Hans Zimmer version of Netflix’s classic sound effect is as cinematic as you could ask for from the inventor of the “Inception BRRAAAAM.” It builds up a soaring orchestral theme, before dropping the “ta dum” right at the end. Have a listen for yourself:

While I think the “ta dum” itself needs a bit more impact (and I’m not alone in that opinion), overall it’s an epic re-imagining of an already iconic sound.

A recent podcast delved into the history of the sound, which revealed that other sounds in the running to represent Netflix included the bleating of a goat–intended to be a more humorous answer to MGM’s lion roar.

Now Playing: 8 Best Shows And Movies To Stream For August 2020 – Netflix, HBO Max, Hulu, Disney+, Prime Video

Netflix Is Getting An R. L. Stine Fear Street Film Trilogy In 2021

R. L. Stine is best known for writing the Goosebumps books, but his slightly older-skewing Fear Street series has its share of fans, too–including the executives at Netflix. Deadline is reporting that the streaming giant has bought the rights to a trilogy of films based on Stine’s books, and they’ve already filmed.

The movies, directed by Leigh Janiak (Honeymoon, the Scream TV series), will each air a month apart. A deal was originally in place at Fox, but was exited after the company was bought by Disney. The crowded schedule and horror-averse executives at the House of Mouse resulted in a move to the streaming service.

The films will jump between different time periods, including the 90s and the 1600s. Community and Love actor Gillian Jacobs is set to appear in at least one of the films.

Netflix is planning a promotion for next year called the “Summer of Fear,” which will presumably see plenty of spooky new content heading to the service. The Fear Street trilogy will be a part of this; if we had to guess, we’d say Stranger Things 4 is likely to debut then too–and series star Sadie Sink will be in the second Fear Street, too.

Stine’s Goosebumps series was turned into two recent movies, the first of which was pretty good. There’s also a new TV series on the way.

Now Playing: 8 Best Shows And Movies To Stream For August 2020 – Netflix, HBO Max, Hulu, Disney+, Prime Video

Madden NFL 21 Cover Star Lamar Jackson Reflects On Joining The Elite Club

NFL superstar Lamar Jackson is featured on the cover of Madden NFL 21, and the art direction and style for the cover is very unique and creative this year due to COVID-19 restrictions. It’s a wonderful-looking cover, and Jackson says in a new interview that he reacted emotionally when he saw it for the first time.

In a video for the NFL, Jackson said appearing on the cover of a Madden game has been a lifelong dream. He doesn’t usually cry, but he became emotional when he saw this year’s cover.

“That’s been a dream of mine all my life,” Jackson said of gracing the cover of Madden. “I’ve seen all the greats on it–Tom Brady, Ray Lewis, Donovan McNab, Gronk–so I was like, I want to be on it too. They revealed [the cover] to me early. I don’t cry about stuff. I didn’t cry when I won the Heisman. I didn’t cry when I won all the other accolades. But when I saw the cover [of Madden NFL 21], I actually shed tears.”

The Madden NFL 21 cover
The Madden NFL 21 cover

Because EA Sports was not able to conduct a photo shoot with Jackson for Madden NFL 21 due to COVID-19, the publisher worked with the team photographer for Jackson’s Baltimore Ravens to feature multiple photos of the athlete on the cover. The result is a striking cover that showcases different sides of Jackson and his personality and flair. It’s one of the best covers in years.

Madden NFL 21 launches on August 28 for PS4, Xbox One, and PC. For the first time in franchise history, the game will be available on Steam.

It was recently announced that Madden NFL 21 will have a 6v6 arcade-style backyard football mode with trick plays, though no gameplay footage of this has been released.

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You May Need A New Account To Play The Final Fantasy XIV Online Free Trial

Final Fantasy XIV: A Realm Reborn just massively expanded its free trial, increasing the level cap from 35 to 60 and giving trial players access to the critically acclaimed Heavensward expansion. Returning players who want to take advantage of the free offering, however, won’t be able to sign up for the trial if they’ve ever subscribed in the past.

The issue was brought up in Steam community forums a number of times, with one player complaining that the free version wasn’t accessible to anyone who has ever given money to Square Enix, and another warning that the free trial was not comparable to the free-to-play model seen on other MMOs.

A Square Enix representative confirmed this was the case, telling GameSpot “if anyone has purchased any version of FFXIV in the past, they cannot participate in the free trial with that account.” So while a free trial account can be converted to a paying account, a paying account can’t be reverted back to a free trial. These restrictions also apply to accounts that participated in the FFXIV beta over seven years ago.

In simple terms: you either need to commit to free play and its restrictions for the long term, or buy the game and keep up the monthly subscription fee. If you’ve bought the game and you let your subscription expire, you won’t be able to revert to free play.

Square Enix did say that free trial accounts created when the level cap was at 35 will automatically convert to the new free trial version, however, but previous free trial users should make sure they have the right client. While trial players and full accounts play on the same servers, the two versions use different clients, with two different Steam pages. “If somebody is trying to reboot up their free trial account, they need to make sure they are using that client,” Square Enix specified.

Accounts for the Final Fantasy MMO have always been a little confusing–while the game can be purchased through Steam or through Square Enix directly, any expansions will have to be purchased through the same storefront or the game won’t work correctly. The full version of the game also requires a monthly subscription to play.

Though the free trial now includes more of the game, it still restricts players from a number of game functions such as trades, the Market Board, Free Companies, microtransactions, and more, as well as a limit on the amount of in-game currency they can acquire. The FFXIV Starter Edition–which allows access to the same game areas as the free trial, but with these restrictions removed–retails for $20.

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