Guilty Gear Strive Has Been Delayed Into 2021

Guilty Gear Strive has been delayed into next year. Developer Arc System Works has released a statement from Takeshi Yamanaka, the game’s producer, via Twitter, explaining the delay.

The tweet includes the statement from Yamanaka, who says that the company has decided to push back the release of Guilty Gear Strive from late 2020 to early 2021. The post notes that the company’s staff and business partners have been impacted by the COVID-19 pandemic, with every aspect of the development schedule experiencing delays.

The team will be looking to make good use of the extra time, using all the feedback received from the closed beta test to improve the game. The closed beta ran from April 16 to 19, and featured seven characters for players to try out.

“We apologise sincerely to everyone who has been anticipating the release with keen excitement,” the statement reads. “Ourselves, we are dedicated to bringing you a new Guilty Gear game that will satisfy all of our fans. Please be assured that we will make good use of that extra time to do this.”

Guilty Gear Strive isn’t the only game that’s been delayed due to the COVID-19 virus causing countries to lock down businesses and companies resorting to working from home, The Last of Us Part 2 was delayed by Sony earlier in the year. Marvel’s Iron Man VR, The Outer Worlds Switch port release, and Minecraft Dungeons have also been delayed due to the outbreak.

Guilty Gear Strive is now set to release in early 2021 on PS4.

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Bill Murray, Or Maybe A Bill Murray Impersonator, Talks Ghostbusters: Afterlife And Harold Ramis

Bill Murray has made an appearance on Ellen DeGeneres’ live-streamed website, EllenTube, to talk about his role on the upcoming Ghostbusters: Afterlife–maybe.

The famously unpredictable comedy star showed up for his long-distance interview wearing a panda mask, so the viewer never gets to see his face–and as such, it’s impossible to tell if it was actually Bill Murray, or someone doing a Bill Murray impression. For the sake of this news, we’ll give Bill the benefit of the doubt and assume it’s him talking about Harold Ramis, the star and director of the original Ghostbusters, who passed away in 2014.

Asked about the cast reuniting, Murray says, “we’re missing two great people–we’re missing Rick Moranis and we’re missing Harold Ramis.” He points out that Ramis’ influence is still felt. “They’re greatly missed for so many reasons…but Harold is featured in the story of the movie, so it’ll be very interesting.” Elon Spengler, Ramis’ character, will be integral to the film’s story.

The plot of Ghostbusters: Afterlife concerns the families of the original team, and as Murray points out, Ramis’ own son, Jason Reitman, wrote and directed the film. Whether or not this is really Bill Murray, he seems very fond of Reitman.

Ghostbusters: Afterlife is still a while away–originally scheduled for a July 2020 release, it’s now been knocked back to March 5, 2021.

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Ghost Of Tsushima Gameplay: Everything You Need To Know In Under 3 Minutes

Sony’s latest State of Play stream was all about Ghost of Tsushima, and the 18-minute presentation taught us a lot about how the PS4 exclusive actually plays. Tony goes into all the details in the video above.

The stream was divided into a few sections, starting with island exploration. Tsushima is full of points of interest and wildlife, including a fox you can pet at shrines. Combat is split between fast-paced samurai action and stealth-driven ghost sections. You can even experience the game in an Akira Kurosawa-inspired black-and-white film grain overlay, one of the game’s many special modes. Ghost of Tsushima also features character customization, letting Jin wear various pieces of armor and Omamori charms.

Ghost of Tsushima is headed to PS4 on July 17. Developer Sucker Punch says we’ll hear more about the anticipated game before launch day.

Paper Mario Switch, GTA 5 For Free | Save State

Persia talks about what know so far from Nintendo’s surprise trailer for Paper Mario: The Origami King. As the title suggests, the first Paper Mario to hit Switch will have an origami theme, and a new ring-based battle system that mixes puzzle-solving skills with traditional turn-based combat. We also see Mario and Bowser team up to stop King Olly’s plan to fold the world. Paper Mario: The Origami King launches on July 17th.

She also goes over details about EVO Online. Super Smash Bros. Ultimate looks to have been removed from the original lineup but exhibitions and other content is planned for all remaining games in the original roster. Four new games were announced for open online tournaments, including Mortal Kombat 11, Killer Instinct, Them’s Fighting Herds, and Skullgirls. EVO Online is set to take place over the course of five weekends beginning the weekend of July 4th.

Phil Spencer’s recent interview with Business Insider shows optimism about Xbox plans for the remainder of the year and into 2021. Spencer reassures us all that the industry will be fine as many games are in development.

Lastly, Persia talks about Epic new free tools that will be available for all developers to enable cross-play support for games on any platform. Epic also has made Grand Theft Auto 5 available for free on the Epic Games Store.

This is your Save State for Thursday, May 14th.

Overwatch Anniversary Event Begins On May 19

Overwatch’s Anniversary event runs in May of each year, celebrating the launch of the first-person tactical, team based shooter from Blizzard Entertainment. This year the event will be held from May 19 through to June 9.

During this time there will be new limited-time only skins and unlocks for players to earn through loot boxes and participating in matches. Older event skins will also be unlocked, with players able to unbox or purchase skins from Halloween, Archives, Christmas, Summer Games, and the Lunar New Year events.

Initially, many details about the event were leaked in the May 12 patch notes, causing information for the Anniversary to show up prematurely. The leak was screen-capped and posted on Twitter before Blizzard could fix the error. Since the leak became public, Blizzard has posted some of the leaked skins on its Twitter account.

This leak named some of the Legendary skins for characters in the event, such as Masquerade Reaper, Little Red Ashe, and Dragoon Mercy. The weekly challenge rewards were also detailed, with Masked Man McCree, Carbon Fiber Sigma, and Fleur de Lis Widowmaker all unlockable upon winning nine matches over the course of a week.

The post also announced that previous seasonal brawls will be available to play in the Arcade, with a different mode rotating in each day over the course of the event.

Following the Anniversary event, Blizzard will be making Competitive Open Queue a permanent fixture once Season 23 begins in July.

Overwatch is available on PC, PS4, Xbox One, and Nintendo Switch. Overwatch’s successor, Overwatch 2 is still in development, with no release date announced as of yet.

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Call Me By Your Name’s Director Is Working On A Scarface Remake With A Script By The Coen Brothers

Scarface, the film property that spans the 1983 Brian De Palma film and 1932’s Scarface: The Shame of the Nation, is getting a reboot. Variety is reporting that Luca Guadagnino, the director of 2017’s Call Me By Your Name, is helming the film. The director’s most recent film was the 2018 Suspiria remake, so he has some experience in working with established properties.

The latest version of the Scarface script was written by Joel and Ethan Coen, the brothers who are most famous for their directorial efforts, including The Big Lebowski and No Country For Old Men. This version of the Scarface story will reportedly be set in Los Angeles, which is a big change-up from the famous Miami setting of De Palma’s film.

Otherwise, it’s unclear what unique spins the Coens have put on their film, which is described as a “reimagining of the core immigrant story” told in previous films.

No casting decisions have been announced yet, but Al Pacino memorably played the character (named Tony Montana) in the 1983 version. The film became a cult classic for its 80s fashions and soundtrack, extreme violence, and the lifestyle Tony embraces within the film–not to mention Pacino’s iconic, scenery-chewing performance.

Luca Guadagnino is also poised to direct a sequel to Call Me By Your Name, which will reunite the first film’s cast. It’ll be called Find Me, which is the name of the original book’s sequel. He’s also attached to direct Blood on the Tracks, a film based on the Bob Dylan album, as well as a Lord of the Flies adaptation. Back in 2017 he signed up to direct Jennifer Lawrence in Burial Rites, based on Hannah Kent’s 2013 historical fiction novel. It’s unclear at this point if that project will still go ahead.

A release window for the new Scarface has not been announced at this time.

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Crusader Kings 3 Release Date Announced

Paradox’s third installment in the Crusader Kings franchise is set to release for PC on September 1.

Crusader Kings III is a strategy RPG set in medieval times in which players control an ongoing dynasty of rulers and try to keep their kingdom going despite various obstacles.

It’s been eight years since Crusader Kings II launched and since then over 15 expansions have been released. According to Eurogamer, Crusader Kings III is set to go even deeper into the strategy formula and offer even more new possibilities, while aiming to be easy for franchise newcomers.

Crusader Kings III will offer players the ability to play as any noble house, featuring rulers from Iceland, India, Finland, and Central Africa, among others. The game spans across five centuries.

Each character players control or interact with will have their own unique personality, affecting the events and options that occur in-game. These events will be inspired by real events from history, including holy wars that were waged, peasant revolts, and real wars that were sparked over inheritance.

The game will also introduce new lifestyles, skills, 3D portraits, a new stress mechanic, traits, religious leaders, appearances, and the ability to influence the genetic code of future generations.

Crusader Kings III is available to pre-order on PC, Mac and Linux on the Paradox Store for $49.99.

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TT Isle of Man: Ride on the Edge 2 Review

The Isle of Man TT is perhaps the most outrageously dangerous motorsport event in the world. Held on nearly 38 miles of perilously-skinny public road draped over the Isle of Man, this enduring motorcycle time-trial barely goes a year without killing a competitor – claiming over 150 souls since its inception in 1907. Not to be flippant about the loss of life but, above anything else, KT Racing’s TT Isle of Man: Ride on the Edge 2 aptly illustrates why this event is just so potentially deadly.

Diabolically tricky and boasting a wicked sense of speed, this impressive albeit slightly uneven sequel feels fast and dangerous in a way racing games rarely muster.

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The star of the show remains the complete 37.73 mile Snaefell Mountain Course itself, with its tree-lined corridors, ancient city streets, and beachside blasts. Navigating the narrow roads of the course at truly sphincter-shrivelling speeds is an immense and unforgiving challenge, and the amount of crashes I’ve had while on maximum attack has made it abundantly clear why the real TT is infamous for its sadly-extensive list of casualties. In fact, there are times when Ride on the Edge 2 seems to share more in common with something like WipeOut than a contemporary motorsports sim, such is the startling velocity, amplified by the cramped roads. The top-notch sound is an integral part of the sensation of speed, particularly the way wind noise thuds through the speakers as your bike whips past trackside objects.

I’ve never been to the Isle of Man but, based on footage, KT Racing’s version of the course is an admirably authentic facsimile of the real thing. I haven’t spotted any especially major visual differences between the version of the course here and the version that debuted in the original 2018 game but, even if there were any, they’d be fairly hard to absorb at speeds regularly tickling 200 miles per hour. There’s some pop-in now and then, but not enough of it to really detract from the experience.

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Like the first game there’s a smattering of other, fictional tracks available too – scattered across the UK and Ireland. They’re adequate but a bit plain compared to the far more densely-detailed Snaefell course. A modest free roam mode is also included, though it’s basically the fictional courses stitched together. The open roads are peppered with typical open-world racing challenges and are adequate for a quick blat, but Ride on the Edge 2’s handling model is much better suited to full throttle racing as opposed to general exploration.

The handling is definitely an improvement over the original, which felt a little more slippery overall. The heavier bikes in particular now cling to the road far more realistically and, while still quite nimble, their bulk is communicated well via their far longer braking distances. Smaller bikes have obviously benefited from the handling tweaks too but I don’t find them as fun to ride as they’re considerably twitchier. There are several layers of assists to lean on should the punishing pro handling prove an insurmountable challenge but know that, even on the simplest settings, Ride on the Edge 2 requires rapid reflexes and an extremely deft touch. A dose of gravel rash is the only reward for cack-handed cornering, and a lapse in concentration at 200 miles per hour will send you spearing into a stone wall like a sidewinder missile.

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The chase view leaves something to be desired, unfortunately, sometimes making it appear like the bike is swinging beneath the rider’s head like a pendulum. The bigger problem is that the low-speed handling is still a bit shonky, making acute hairpins and extremely narrow low-speed sections of track unnecessarily troublesome (Snaefell’s Governor’s Bridge hairpin and the subsequent skinny section, right at the end of a lap, is a particularly notorious offender). Tiny bumps also have a regular tendency to high side riders in the blink of an eye. Such accidents are probably partly realistic at these immense speeds, but the kind of track knowledge required to remember all the individual pieces of otherwise undetectable tarmac that will probably buck riders from their bikes in this game is out of my reach. As you’d expect, Ride on the Edge 2 features a dynamic racing line – which does place braking warnings on some dangerous jumps – but it’s a bit frustrating to be thrown off when the racing line is otherwise giving you the all-clear.

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Career mode has been fleshed out since the original but it’s mostly vanilla. There does seem to be a bit more structure to the path to the TT, which has several ways in which you can earn a place. The learning curve is steep, however, and conquering the AI can be a real arm wrestle – particularly when there are commonly one or two frontrunners seemingly capable of supernatural speed at times.

Upgrades need to be applied to your bikes, and you’ll definitely need to secure them to be competitive. There’s also a perk system that can give you a slight edge, which functions like the mod cards in Forza Motorsport 7. These perks feel a bit weird in Ride on the Edge 2, however, as arbitrary buffs to your ballast or brakes and such seem pretty at odds with the game’s pursuit of realism elsewhere. On the one hand it’s kind of handy being able to play a perk that slows the AI down a fraction for an event but, on the other, it also feels a bit like cheating.

Fortnite Has Made $1 Billion From Microtransactions On Mobile Alone

Fortnite continues to be a huge success for Epic Games, and new figures show that it has done extraordinarily well on mobile. According to Sensor Tower, two years after launch, Fortnite on mobile has now made a total of $1 billion in revenue.

This figure does not take into account how well the game has done on PC or consoles, so the game’s total revenue would be much higher.

The game’s fast success has likely been exacerbated by the current global COVID-19 pandemic, as there was a huge spike in sales and installments in April 2020. The month saw the game bring in $44.3 million and 6 million new installs, both records for the past year (the second-best month for installs in the 12-month period is December 2019, when it was installed 3 million times).

According to Sensor Tower, the Google Play version of the game–which only launched in April of this year–has so far brought in $937,000. The game’s total downloads across mobile amount to 129 million installs. In total, the game has 350 million registered players, and recently hit a concurrent player peak of 12.3 million.

Fortnite was recently confirmed as a PS5 and Xbox Series X launch title, where it will likely continue to rake in cash. As with every version of the game, this one will have crossplay.

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Final Fantasy 9 Is Out Now On Xbox Game Pass

While we are halfway into May, Microsoft is still unveiling games coming to Xbox Game Pass for both PC and Xbox One this month. The latest game to be added is Final Fantasy IX, which is live now for Xbox Game Pass subscribers on Xbox One and PC.

Final Fantasy IX originally released on the PlayStation in 2000 and has sold over five million copies since release. In 2018 many Final Fantasy titles were added to the Nintendo Switch Eshop, including Final Fantasy IX which was delayed until the start of 2019. Final Fantasy VII, Final Fantasy X, Final Fantasy X-2, and Final Fantasy XII: The Zodiac Age were also delayed on the Switch.

The next game to be released on the Xbox Game Pass is Fractured Minds on May 19. Fracture Minds is a first person adventure game which explores the issues of anxiety and mental health. For a full look at what’s coming to Xbox Game Pass this month, check out our article here.

Xbox Game Pass gives subscribers access to a huge library of games on Xbox One or PC for $10 a month. A Game Pass Ultimate Subscription allows access to both the PC and Xbox One game libraries, along with an Xbox Live Gold subscription for online play, for $15 a month.

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