Wonder Woman 1984: Kristen Wiig’s Cheetah Revealed in New Promo Art

A new piece of Wonder Woman 1984 promo art has surfaced online, offering fans a closer look at Kristen Wiig’s Cheetah.

The DC League Twitter account shared the latest marketing image of Wiig’s Barbara Ann Minerva fully transformed into the villainous Cheetah for Patty Jenkins’ upcoming sequel.

Wonder Woman 1984 Promo Art - Kristen Wiig Cheetah

The holographic-style shot provides a fresh glimpse at the human-cheetah hybrid, with a full look at the character’s furry spotted body, slicked-back hair, and black-lined eyes. In the comics, Minerva is a British anthropologist who gains powers after an expedition to an African jungle where she transforms into a cheetah with orange skin and black spots, a tail and claws, as well as superhuman senses and reflexes.

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There have been four main incarnations of Cheetah in DC’s comics. The first two, Priscilla Rich and her niece, Deborah Domaine, had no superhuman abilities to speak of, whereas Barbara Ann Minerva and Sebastian Ballesteros offered more modern embodiments of the character, with Urzkartaga granting them supernatural abilities along with their transformations into half-human, half-cheetah hybrids.

Jenkins previously spoke about Wiig’s character pre-transformation, saying she is “sometimes a friend, sometimes a colleague” of Diana Prince who “becomes Diana’s nemesis” along the way. For comic book fans, it will be interesting to see how the character’s arc plays out on screen but, unfortunately, we still have some time to wait until the Wonder Woman sequel is released.

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Wonder Woman 1984 is just one of the dozens of movies affected by COVID-19, with Hollywood shutting down numerous productions and constantly shifting dates in theatrical release calendars due to the impact of the global pandemic.

The DC superhero sequel was originally slated to open November 1, 2019, before getting postponed to June 5, 2020, and then to August 14, 2020. In the most recent shift, Warner Bros. pushed back the release of Wonder Woman 1984 from August 14 to October 2, 2020.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Build Your Own Dungeon With WizKids’ WarLock Tiles

Tabletop roleplaying games are flexible. You can get started with a sheet of paper, some rules, a handful of dice, a few friends, a pencil, and go nuts with it. That’s as far as you need to go. But, if you’re like me, you can also scale up and start exploring the wonderful, albeit expensive world of miniatures and miniature terrain to add a level of tangible, three-dimensional playable space to your game. Whether your flavor is Dungeons & Dragons, Pathfinder, Call of Cthulhu, or any system under the sun, there’s just something undeniably cool about plucking the game out of your group’s collective imagination and bringing it to tiny life in front of you.

That’s where WizKids’ new WarLock Tile system comes into play, a new line of three-dimensional terrain that bridges the gap between prohibitively expensive terrain sets, and the alternative of 3D-printing or crafting your own. And that’s pretty much why I gravitate toward WizKids’ suite of TTRPG products in the first place, over the last several years the company has quietly become a top-tier developer in the space, producing some of the best miniatures that strike a balance between affordability, quality, and style.

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Check out this slideshow gallery to see everything included in the WizKids WarLock Dungeon Tiles I set.

So for its debut line of modular terrain, I got to check out the soon-to-be-released WizKids Warlock Tiles: Dungeon Tiles I set and the Doors & Archways expansion pack ahead of its launch. And from the hours I spent building, breaking down, and rebuilding the sets I’ve handled, I think the WarLock Tiles system is an excellent place to start if you’re looking to get into miniature terrain.

What’s on the Table?

WizKids’ opening salvo of terrain sets is fairly robust. Though you can pre-order every set now – and you’ll find links below to do just that – when they hit online and retail stores soon the offerings fall into two categories: Base Sets and Expansion Packs.

The Dungeon Tiles 1 set is the base kit priced at $100 USD that comes with an enormous amount of materials to build a very respectable-sized dungeon for your miniature monsters and player characters to murder one another within. There’s also a tavern-themed kit called the WizKids Warlock Dungeon Tiles: Town & Village (also for $100 USD) that’s functionally identical in size and scope to Dungeon Tiles 1, but exchanges the stone aesthetic for a wood-and-plaster look.

The five introductory expansion packs are each priced at $50 USD, and consist of Doors & Archways (more doors and archways for your dungeon), Dungeon Dressings (a collection of scatter terrain to fill out those empty dungeons), Stairs & Ladders (for the vertically minded dungeoneer), Summoning Circles (three 4×4 reversible tiles covered in runes and symbols), and the Expansion Box 1 (which includes more select pieces that come in the base sets.)

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Keeping It Locked

The biggest takeaway from WizKids’ WarLock Tiles are the easy locking clips that encompass the “Lock” portion of the WarLock name. Every floor tile and exterior wall and door contain grooves that these clips slot into, so you can snap them together and your build will hold its shape while it’s in play. The connections are so sturdy that I was even able to pick up an entire dungeon I built ahead of time and carry it out to my game table when I needed it.

While locking tiles aren’t new, WizKids WarLock Tiles are really well thought through. The clips go in with minimal effort, are sturdy enough to stand up to moving the whole build or surviving an accidental collision with your players when they’re reaching across the table, and come apart pretty quickly. They’re also entirely optional. Builds are less sturdy if you don’t clip them in, sure, but each terrain piece supports itself well enough that if you’re looking to quickly build up and break down rooms as they’re encountered you can forgo the clips without worrying about the whole thing falling apart on you as you dismantle old locations to construct new ones.

The only downside I found to this locking system is the same one you’ll find with all terrain locking clips: pulling the clips back out of the pieces can start to be uncomfortable on the ole fingers if you’re yanking out a couple dozen of these clips by hand in quick succession. But since the WarLock clips are very sturdy hard plastic, if you’ve got a pair of pliers you can effortlessly tug them out of place forever without worrying about the clip standing up to the pressure and being damaged.

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Built to Last

Having used a number of different terrain brands over the years, I’ve seen quality swing wildly from pieces you could throw off a building and they’d be fine to terrain that starts to crumble after a few weeks. But I’m happy to say that WarLock Tiles are well-built and sturdy, extremely light, and really compact so they store easily – while the box they come in doubles as a carrying case. And WarLock Tiles are also really efficient for the cost thanks to the modular design and reversible tiles, meaning you can mix, match, and customize a number of different builds with the pieces available.

I appreciate the level of thought that’s gone into this set. For example, those reversible floor tiles can be flipped between stone floors and wooden tavern floors to visually separate different areas of a build. The kit also comes with a number of stone edge caps that you can stick into the outward-facing slots on the floor tiles just because it looks better. On top of that, the eight outer doors included are fully functional and swing open and closed. These little flourishes are such small considerations in the grand scheme, but it’s really the level of thoughtful design on display makes me think the WizKids has big plans for the future of this line, and it’s being built with that in mind by people who actually care about miniature terrain as something more than just a place to put your minis while you’re whipping d20s across the table.

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And most importantly, the set offers a really respectable value based on how far your money goes for what you get, compared to other terrain sets out there that cost considerably more for the same or less playable space. That coupled with the fact WarLock Tiles are compatible with the OpenLock and DragonLock 3D-printed terrain (with the included adapter clips) means if WizKids doesn’t offer a certain piece that will really pull your dungeon together, the odds are pretty good you can buy it from an online 3D printing marketplace to add the finishing touch.

In short, if you’re looking for a place to start blowing your disposable income on miniature terrain, the WarLock Tiles is an excellent jumping-off point that’s future-proofed enough that you’ll be able to mix and match your sets with future WarLock Tile sets as they come. And that’s really the only drawback I could find at this precise moment. Since this line of terrain is new, it’ll likely be some time before WizKids gets around to developing full environmental sets for the Enchanted Forest, the Subterranean Caverns, the Glacier of Frigid Doom, the Digestive Tract of the Tarrasque, or whatever they have in store. But, honestly, if the worst thing about this set is that there isn’t more of it, I think it’s in pretty good shape.

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Brandin Tyrrel is a Senior Editor at IGN and really enjoys making small plastic creatures fight for his amusement in small plastic environments. You can find him on Unlocked, or chat over on Twitter at @BrandinTyrrel.

Blightbound, Devolver’s Dark Dungeon Crawler, Is Coming To Steam Early Access This Month

Blightbound, a new multiplayer dungeon-crawler from Awesomenauts developer Ronimo Games, is heading to Steam Early Access on July 29. The game, which will be showcased as part of the Devolver Digital Direct on July 11, will let you and two friends venture into the Blight and face the horrible monsters within.

The Blight is a mysterious fog that has spread over the game world, and as you might expect, various abominations have emerged from it. It can be played with local or online multiplayer, and there will be plenty of loot to acquire and new heroes to find and add to your roster of 20 playable characters. There will be puzzles to solve, too.

You can check out a video with a developer walkthrough below.

Over time you’ll be able to build up your mountaintop refuge, and there will be item crafting to enjoy too. There will be three different lands to conquer, each with unique dungeons: they’re called Gravemark, Underhold, and Blood Ridge.

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The game will encourage working together and figuring out how classes compliment each other, and you’ll need to be smart to overcome some of the game’s bosses.

A release date for the final version has not been announced yet. The game is, for now, exclusive to PC.

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The Outer Worlds Vs Outer Wilds Distinction Has Never Been More Confusing

In early 2019, Annapurna Interactive released Outer Wilds, an action-adventure game about exploring a strange solar system. Months later, Obsidian Entertainment came out with The Outer Worlds, an action RPG about exploring a strange solar system. Both had mechanics that played with time, were released with Epic Games Store exclusivity, were featured on GameSpot’s best games of 2019, and have Wikipedia pages that start with “Not to be confused with [the other game].”

Even their logos had some degree of similarity, though the Game Maker’s Toolkit’s Twitter account has just confused that issue even more with these mind-bendingly flipped logos.

The similarity between the two games was one of last year’s biggest gaming inside jokes, especially as both of them were critically acclaimed and well-recommended. Gaming sites like Polygon even published guides for distinguishing the two games. Outer Wilds narrative designer Kelsey Beachum confused matters even more this year by announcing that she was leaving the Outer Wilds studio for a job with The Outer Worlds’ Obsidian.

If you’re still confused, here’s a quick rundown: The Outer Worlds leans much more heavily on Fallout-style RPG elements, with a customizable main character exploring a colonized solar system and making friends and enemies along the way. The game’s style is more detailed and photorealistic. Outer Wilds, on the other hand explores a mysterious solar system stuck in a 22-minute time loop, with the gameplay focusing on exploration over combat, and boasting a more stylized visual signature.

Both of them are worth playing, however–you can get The Outer Worlds on PC, PS4, Xbox One and Nintendo Switch, while Outer Wilds is on PC, Xbox One and PlayStation 4.

Now Playing: Outer Wilds | Best Games Of 2019

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Ian McKellen Once Advised Patrick Stewart Not To Play Picard

As part of a celebration of Patrick Stewart’s 80th birthday, his long-time friend Sir Ian McKellen has dished some goss on their history together. In an interview with The Guardian, picked up by THR, McKellen confessed that he advised his friend not to take the Star Trek role for the sake of his career.

It was due to Stewart’s “success as a classical actor with the Royal Shakespeare and National Theatre companies” that McKellen warned against the role as Jean-Luc Picard in Star Trek: The Next Generation. “He’s long forgiven me my advice not to risk a solid career on the British stage by falling for an uncertain future in Star Trek.”

In hindsight Stewart’s career after Star Trek was anything but uncertain, with Picard becoming a fan-favorite character that Stewart would reprise for seven seasons, four movies and now CBS’s new show Star Trek: Picard.

“How he got that job is a prime example of how luck can be a lady and it will be a riveting chapter in the memoir he must write. He has so much to tell,” McKellen said.

The two classical theater actors ended up facing off in the sci-fi world of 2000’s X-Men, with Patrick Stewart playing Professor X and McKellen as his nemesis Magneto.

The Guardian’s celebration of Stewart’s birthday also includes interviews with David Tennant, William Shatner, Kelsey Grammar, and many more actors who have worked with him for both stage and screen.

Now Playing: Star Trek: Picard Season 2 – What We Know, Predictions, And Theories

Crysis Trilogy Now On EA Access For Xbox One

Crysis, Crysis 2 and Crysis 3 are now all available to Xbox One players with an EA Access subscription, as announced in a tweet that referenced the classic 2007-era “can it run Crysis?” meme.

EA Access is a paid subscription service that brings a collection of EA games to players on PS4 and Xbox One, though the Crysis trilogy is currently only available for Xbox players. A subscription for EA Access costs $4.99 a month, or $29.99 annually.

This year Crytek announced it would be releasing Crysis: Remastered in 2020, with the game set to come to PC, PS4, Xbox One, and Nintendo Switch–making it the first time a Crysis game will be playable on a Nintendo console.

However, the remaster has not been smooth sailing for Crytek. After a number of screenshots and a trailer leaked ahead of a scheduled July 1 reveal, the developer rescheduled both the reveal and the remaster’s release date due to negative feedback to the leaks.

Upon its original release in 2007, Crysis was known for its cutting edge graphics–to the point where the computing power needed to run it became an ongoing meme. With Crysis’ history as a graphically intensive game, the leaked footage of the remaster just wasn’t up to standard for many fans.

This release does not include the Remastered version of Crysis, though–rather it is the Xbox 360 port of the original.

A statement released on Twitter by Crytek acknowledged the feedback, saying “we’ve seen all the reactions – the good and the bad – and we’re listening!”

Now Playing: We Push Crysis Past The Lowest Settings And Regret Everything | Potato Mode

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See Halo MCC’s Big New Season 2 Changes And More In Developer Video

The release of Halo 3 on PC on July 14 also marks the start of Halo: The Master Chief Collection‘s Season 2–and there’s a lot of new stuff coming to the game very soon. Developer 343 Industries spoke at length about the Season 2 update and Halo 3 on PC as part of a lengthy developer livestream today.

Starting off, Season 2 will usher in a lovely looking new main menu screen for MCC. It shows off some iconic weaponry and vehicles from Halo 3, and it scrolls through different images if you hover over the page. You can see a still from the new menu screen below.

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For Season 2, MCC is getting over 100 new items, and these include things like weapon skins, visors, vehicle skins, and nameplates to customize your look in the game. Vehicle skins will be available in Halo CE, which is notable because it’s the first time the game has ever had vehicle skins in its 19-year history.

343 has also introduced an update in Season 2 that allows you to spend Season Points to unlock new items right away, instead of needing to grind for XP to get them. Additionally, MCC’s Season 1 content will remain available to purchase with Season Points. To be clear, MCC’s various cosmetic items are only available to purchase with Season Points, and not microtransactions.

Character customization is also getting some attention for Halo 3 specifically. With the Season 2 update, 343 is introducing much more customization options and depth, including the ability to see your emblem on your shoulder plate. You can also select specific armor pieces individually, whereas in the past you could only change your full armor set.

The Forge mode is also coming to Halo: Reach, Halo 2, and Halo 3 on PC with the Season 2 update. Additionally, Halo 3’s Forge mode specifically will get new features like “phased” physics, a bigger spend budget, and new pieces like vehicles including the gigantic Elephant.

Be sure to check out the full developer livestream above to see what’s new in MCC Season 2.

With the launch of Season 2, all competitive player skill rankings will be reset, though players will still be able to see their “lifetime highest rank” in each ranked playlist to know how they performed in previous seasons.

343 has a separate team working on Halo Infinite, and it’s preparing to showcase the next-generation Halo game during the Xbox 20/20 event on July 23. Just recently, 343 confirmed that it will show off the game’s campaign, not multiplayer, as part of the reveal.

Now Playing: Destiny, Halo, And the Brilliance of Bungie – Reboot Episode 13

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Halo Infinite Reveal This Month Will Focus On Campaign

After years of waiting, Microsoft will finally show off Halo Infinite during the Xbox Series X first-party showcase on July 23. Now, developer 343 Industries has begun to set expectations for the event.

In a blog post, 343 said fans can look forward to the “first look’ at Halo Infinite’s campaign. “We’re excited to share what the team’s been working on–the first look at Halo Infinite’s campaign is coming on July 23!” the developer explained.

The wording here seems to suggest that the July 23 event will focus on Halo Infinite’s campaign as opposed to its multiplayer component. That’s probably a bummer for some part of the fanbase, but it makes sense that Microsoft would want to hone in one on component of the game at the start. Presumably the multiplayer reveal is being saved for a later date.

Microsoft showed off a first glimpse of Halo Infinite’s campaign at E3 2019 with a cinematic trailer that you can re-watch in the video above.

Back at E3 2018, game director Chris Lee said 343 is “making changes to how we approach things” with Halo: Infinite. This could mean a number of things, but the quote stands out in regards to rumors. Reports claim Halo Infinite will be two separate releases, with single-player and multiplayer launching separately. Lee said he looks forward to taking players in “new and unexpected directions” with the new Halo game, though whether this pertains to a delivery model, the story, or something else remains to be seen.

Halo Infinite is a launch title for the Xbox Series X, and there will be multiple betas for the game held prior to release. The game will also be released on Xbox One and PC.

Now Playing: Halo Infinite Master Chief Trailer | Microsoft Press Conference E3 2019

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PS5 Game Box Art Revealed, What Half-Life 3 Could Have Been, & Crash Bandicoot On Mobile | Save State

In today’s Save State, Sony revealed what a PS5 physical game box looks like, showing off Spider-Man: Miles Morales. Half-Life Alyx got rave reviews, but Half-Life 3 could have been quite different. Valve went through several Half-Life 3 iterations since Episode 2 in 2007, and one of them was a procedurally generated rogue-lite game.

It’s a good time for our favorite Bandicoot – Not only are we getting Crash 4: It’s About Time, but we’re also getting Crash Bandicoot: On the Run on mobile, coming to iOS and android.