Madden 21 And FIFA 21 Look Stunning In These New 4K Images

EA Sports has shared new images of Madden NFL 21 and FIFA 21 following EA Play Live, where the games were shown off and discussed. The new “4K” images were posted on EA’s website, and the description says they represent “game engine footage.”

One of the Madden NFL 21 images shows superstar QB Tom Brady in his new Tampa Bay Buccaneers jersey following his trade from New England to Tampa Bay. His image is meant to showcase the game’s new environmental effects–in this case, it’s the rain specifically. The image also highlights how jerseys will be affected by rain; you can see the impact on the cloth of Brady’s jersey here.

Brady in a Bucs jersey? It's weird.
Brady in a Bucs jersey? It’s weird.
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The other images show how, once again, EA is highlighting perspiration to help demonstrate a new level of fidelity with the sports games. In one of the FIFA 21 images, we see the outside of Liverpool FC’s home field, Anfield, with fans taking selfies. This is presumably meant to demonstrate how FIFA 21 will feature an “unprecedented matchday experience” encompassing elements beyond the sport itself.

You can check out each image in the gallery above–be sure to click the images to see them in full size. For more on how Madden NFL 21 and FIFA 21 make use of the PS5 and Xbox Series X tech, check out GameSpot’s rundown of all the new features and details.

Madden NFL 21 launches on August 28, while FIFA 21 is releasing on October 3 according to a leak on Steam.

EA will also release NHL 21, but it was not part of EA Play Live, which is no surprise given that EA historically announces NHL games later in the year. Also not at the show was the rumored EA Sports UFC 4. According to reporter Jeff Grubb, EA will announce this MMA game later this year, while he also said EA is returning to the world of golf games.

EA Play Live 2020 was a big show packed with news, including the reveal of the long-awaited Skate 4. For more on the show, check out GameSpot’s roundup of all the big news and reveals.

Now Playing: EA Sports Montage | EA Play 2020

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The Last of Us 2 Collectibles Guide Chapter 2: Seattle Day 1 – Downtown

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 2: Seattle Day 1 – Downtown. This includes all Artifacts, Trading Cards, Safes, Workbenches, Weapons, and Journal Entries. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

Downtown Collectibles Overview

View the sections below to locate a collectible. Due to the open-ended nature of this area, these items will be listed in a somewhat straightforward order, starting with optional areas, and then story-required areas.

  • Artifacts: 18
  • Trading Cards: 5
  • Journal Entries: 2
  • Workbenches: 1
  • Safes: 3

Artifact – FEDRA Census Document

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You can find this right as you finish The Gate mission and Downtown begins. After you reach East Gate 2 (aka the Fuck FEDRA Gate), you’ll be tasked with finding gasoline for a nearby generator. Nearby on the left is a small gatehouse, and you can search inside for a note in a drawer.

Artifact – Cache Hunter Note

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Located across the river from where you first enter the large downtown field, look for a small isolated ruined building floor just outside the Westlake Bank building off to the left, and you’ll find a skeleton with a bag that holds a note regarding the nearby bank.

Artifact – Bank Heist Plans

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This document can be found at the Westlake Bank, which is located on the left side of the large open field (the southwest building on the downtown map). Once you enter the ruins and drop down into the bank entrance. Defeat the lurking infected and then enter the safety deposit box room, where you’ll find a dead  body and a bag that holds the note.

Bank Vault Safe and Weapon: Pump Shotgun

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Also located at the bank, use the note from the dead body with the bank heist plans to open the nearby vault, using the code 60, 23, 06, and enter to find another dead body holding a shotgun.

Artifact – Bank Robber Letter

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Located in the bank vault – which can be opened using the note outside the vault (60, 23, 06), look on the large main table inside the vault to find a note left by the trapped robber.

Artifact – Antique Ring

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This artifact doubles as a trophy, and can be found in the bank’s vault. Enter the vault using the note found outside (the code is 60, 23, 06), and once inside, look in the back right corner behind a table full of money to find an open deposit box that has a small ring inside.

Artifact – Letter From Isaac

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Further west up the hill past the bank, move down a slope from a collapsed building to find a small plaza with a tank that Dina points out. In the rubble in a corner behind the tank you can find a skeleton holding a bag that contains a note.

Trading Card – Doctor Uckmann

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Just to the east of the domed synagogue, you can find a skeletal corner of a building with a few walls and stairway still standing. Climb up the stairs, and break open the windows to move along the outer platforms of the building, allowing you to run and jump to cross the gap to continue climbing to the third floor of the building’s remains. At the top you’ll find WLF inscribed on the wall, along with many supplies – including scrap, supplements, and a trading card in a drawer.

Training Manual – Crafting Skills

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Look along the destroyed freeway – now a river – to see a section of an on-ramp with a firetruck above a small section of a broken platform with an overturned truck. Head to the ramp via the west side and climb onto a nearby truck to jump onto the ramp where the firetruck is.

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On the right side of the truck you can find rope attached to the firetruck, and can use it to rappel down halfway, before using R1 to begin swinging to the broken platform where the truck has overturned. Keep swinging to gain momentum before jumping to the platform, and search the tipped over truck for supplements, scrap, food, and a training manual!

Artifact – Informant Letter

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Along the freeway-turned-river, you can find a caravan of FEDRA trucks that were ambushed by WLF. In the middle of the river is a truck you can open to find several skeletons of officers, and will also hold items like scrap and a letter.

Trading Card – Das Wort

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Located inside the music shop near the Synagogue, look behind the main front counter when you enter the shop for a drawer next to the cash register where this trading card is hiding.

Workbench Location – Tent Near Music Shop

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There are plenty of supplies and a workbench off to the side, in an elevated grass area near the music shop, and north of the domed synagogue. You can reach the spot by exiting the music shop on the second floor and crossing the outpost bridge, or squeezing through a nearby gate.

Artifact – Street Drawing

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Head to the left of the tent (across from the music store) and open the drawer in the small outpost bridge over the street for a sketch.

Journal – Street View

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After picking up the sketch, look out at the view to add a sketch of Shimmer as a journal entry.

Artifact – WLF Safe House Supply Note

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At the corner of 5th and Spring St, north of the Courthouse, you can find a small place called Ruston Coffee that has breakable windows. Enter through the windows after breaking them out to find several supplies, including scrap, ammo, and a supply note.

Trading Card – Big Blue

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Also located inside Ruston Coffee, check in the drawers below the coffee machine in the back of the front room to find a trading card.

Artifact – Pet Store Keys

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Head to the back of the coffee shop and be prepared to eliminate an Infected waiting in the last stall. Once the enemy is dealt with, turn your attention to the fold out changing station, where a key with a dog bone tag has been left behind, revealing the address of the shop it’s used to unlock – which isn’t all that far from where you are.

Artifact – WLF Community Supply Chest Note

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Just to the south of the Courthouse, and a bit east of Gate West 2, look for some stairs across from a US Flag between 5th and 6th avenue leading up to a building, and along the walkway you’ll find some containers and a bag with a note inside.

Artifact – Join WLF Note

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This piece of literature is located inside Barkos Pet Shop (which has been converted into a WLF safehouse). To enter, you’ll need to find a key, which is located in the bathroom at Ruston Coffee (at the corner of 5th and Spring).

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The key has the address of the shop (in a back alley at 6th an Marion), and inside you can find a printer with stacks of propaganda you can check out – as well as plenty of supplies and a stun bomb.

Upgrade – Long Gun Holster

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Also located inside Barkos Pet Shop is a gun holster – but you’ll need to claim the key from Ruston Coffee’s bathroom.

Trading Card / Safe – Flo

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Locate the Gate West 2 below the Courthouse at Madison and 5th, and squeeze through the open gate to find a safe with the note “use Gate Code” consult your notes to find the list of codes and enter 04, 51. The safe will contain a ton of scrap, supplements, ammo, health, and a trading card.

Artifact – Emergency Protocols Memo

This collectible may appear in two different locations based on our experiences with multiple playthroughs, but their potential locations are fairly near to each other:

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At the entrance to the Ration Distribution Center (Synagogue), you can find a ladder leading up to a command post looking down on the field below. Search the lookout posts to find a note in one of the drawers.

If it does not appear here, you may have to search for it inside the Synagogue. After climbing the trolley cart to reach the upper section of the Ration Distribution Center / Synagogue you’ll be facing some tables. To the left of the little TV/monitor is an artifact in the form of an Emergency Protocols Memo.

Journal Entry – Hebrew Calendar

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After using the rope to swing to the other balcony (on the 2nd floor) of the synagogue turned ration distribution center (where you found the gas can), head into the office. Interact with the calendar on the wall for a journal entry.

Artifact – Rabbi Saunder’s Letter

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In the Synagogue, use the trolley to reach the second level, and swing across towards the ledge with the open window – and enter the Rabbi’s room on the side. Look behind the desk for a drawer for a letter from the Rabbi.

Artifact – Plea to a Friend

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After getting through the initial floor of the courthouse, head downstairs and Interact with the decaying bodies for an artifact.

Artifact – Lt. Torres’ Final Memorandum

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On the first floor of the Courthouse where the Fedra officers were executed, look to the left for a window into the Bailiff’s Office, and break it open to head inside. At the far end is another executed officer, and by taking the machete out of his chest, you’ll find a note tucked away into his shirt.

Artifact – List of Known WLF Agitators

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Also in the Bailiff’s Office on the first floor lobby of the Courthouse, check the cabinets to the left of the dead officer to find a note on WLF instigators.

Courthouse Safe

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The last of three safes in Downtown can be found in Bailiff’s Office on the first floor lobby of the courthouse. Enter via the windows and look on the whiteboard above a dead officer to find the code for the safe – located below the desk you hopped over to get in. The code is 86, 07, 22 – and contains various scrap and supplements.

Artifact – WLF Recruiter Journal

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This artifact can be found after getting the gasoline and opening up the gate to the Serevena Hotel. Once inside, defeat the infected and then move up to the second floor, entering the suite straight from the stairs. Open a drawer in the second room under a TV to find the note.

Trading Card – Know It All

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Also located in the Serevena Hotel, enter room 216 – the same room with the WLF Recruiter Journal note, and look in the drawer between the two beds to find a trading card.

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 2’s The Gate, Eastbrook Elementary, Capitol Hill, Channel 13, The Tunnels, The Theater, and The Birthday Gift. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.

The Last Of Us Part 2 Weapon Workbench Locations – Where To Find Every Workbench

Note: We’ve gone out of our way not to include spoilers for anything that happens in The Last of Us Part 2, but looking at any photos or reading any descriptions might give away plot details you’d rather now know. If you’re hoping to remain completely unspoiled, we recommend playing through the game first and using this guide with the Chapter Select menu or New Game Plus to find everything.

There are 25 Workbenches scattered throughout The Last of Us Part 2, and they can be pretty essential to your survival. They’re the only places that you can use gun parts you scavenge throughout the game to upgrade your weapons. What’s more, finding and using every Workbench in the game unlocks a Trophy you’ll need if you want to get Platinum for The Last of Us Part 2. Here’s every single Workbench in the game, divided by chapter, to help you get the most out of your weapons and stay alive as you seek revenge.

There’s tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out, including the first part of this walkthrough. You can check out the rest of the walkthrough, as well as a suite of other guides in our huge The Last of Us Part II guide roundup–which also includes some essential tips you should know. If you’re curious about how the game stacks up, check out our The Last of Us Part II review.

Jackson

Patrol

Workbench 1: Library

After the blizzard kicks up, you’ll shelter in a library. As you explore, Dina will point out the Workbench and suggest you upgrade your guns. You can’t miss this one.

Seattle Day 1

Downtown

Workbench 2:5th and Marion Checkpoint

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Use your map to navigate to the corner of 5th and Marion, where you’ll find an old FEDRA checkpoint and a sealed gated marked West Gate 2. Find a ladder near West Gate 2 and climb to get onto the checkpoint wall. Head around to the side to find some tents. Inside is your Workbench.

Capitol Hill (after leaving Eastbrook Elementary)

Workbench 3: Gas Station Garage

Head to the left from after passing through the motel to find a gas station down the road some. Attached to it is a garage whose door you can slip under to find the Workbench.

Workbench 4: Gym

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As you continue toward the TV station, you’ll find an area with tripwire bombs. To get around them, break a nearby window on the right side of the street to get into a gym. Past the training dummies, in the back of the building, is the Workbench.

Tunnels

Workbench 5: Subway

Your path will divert into the subway after reaching the TV station. Keep moving until you come into a red-lit room with an acid-scoured body hung up in a hole in a fence–Ellie will comment on it. To the right of the body is a ladder you can climb, with the Workbench waiting at the top.

Seattle Day 2

Hillcrest

Workbench 6: Rosemont

Right after you enter Hillcrest, you’ll find stores you can go inside: Natural Remedies is right ahead, and The Rosemont clothing store is across from it on the other side of the street. Go inside Rosemont and to the back of the shop, where you’ll find a hole in the wall leading to the basement. You’ll find a Workbench waiting there, along with artifacts suggesting the place belonged to an archer named Boris.

Workbench 7: Bike Shop

Your path through Hillcrest will drop you into the basement of the bike shop and the Workbench that waits there. This is another one you can’t miss.

The Seraphites (Seattle Day 2 – Dusk)

Workbench 8: WLF Apartment Safehouse

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Your path will bring you to a locked metal gate that you can’t open (if you hop to the other side, you’ll find a puzzle involving a dumpster you’ll need to solve). On the other side of the street is an apartment building with a truck you can climb to access the second floor. Get inside to find an apartment you can scavenge, then leave to access the hallway. Across from the apartment you left is another one–in the back, you’ll find the Workbench.

Workbench 9: Weston’s Pharmacy

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Once you’ve passed through the Merci building, you’ll drop into a pool and climb out on the other side of the road. Look for Weston’s on the left side of the path forward. There are a lot of supplies inside, as well as a safe, and a Workbench in the pharmacy’s back room.

Seattle Day 3

Road to the Aquarium

Workbench 10: Store’s Barricaded Room

After you leave the theater, your path toward the aquarium will divert you through a storefront, and then into the back hallways of the building between shops. As you head down the hall, look for a blocked door on your right, which you can crawl under. The Workbench is inside.

Workbench 11: Department Store Office

You’ll pass an area with a lot of scaffolding in front of storefronts before attempting to make your way up to a footbridge between two buildings. Your path will take you to the left through a destroyed, multi-level department store. Climb to the top floor, but instead of heading to the bridge, turn around and look for a path to the offices behind you. The Workbench is waiting among them.

The Flooded City

Workbench 12: Manufacturing Building

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Once you’re done with the mall, you’ll get a boat that you can use to traverse the rest of Seattle to get to the aquarium. Continue until you ride down some rapids and Ellie is forced to restart the boat’s motor. From here, look ahead for a storefront with a blue awning and a sign that reads “Manufacturing.” Hop out of the boat and go in to find the Workbench.

Workbench 13: Barcade

Eventually, you’ll take your boat into the flooded front of a barcade restaurant. The path is blocked here by a gate you have to raise, but the chain is obstructed by debris, forcing you to get out. You’ll find stairs in the back to get to the barcade’s second floor; head to the right, past the arcade machines and pool table, to find the Workbench against the right wall.

Seattle Day 1

On Foot

Workbench 14: Boat Repair Shop

After passing through the hardware store, you’ll use a rope to climb up on top of a boat shop and enter it from the roof. The Workbench is inside and hard to miss as you pass through the building.

The Forward Base

Workbench 15: Tents Outside Hotel

Another one that’s tough to miss, this Workbench is located in one of the green tents as you walk toward Serevena Hotel.

Hostile Territory (Seattle Day 1 – Dusk)

Workbench 16: Scar Camp

Once you’ve pushed through the destroyed building and climbed to the top, you’ll exit into an abandoned Scar camp on an outdoor patio. You’ll find the Workbench in the back corner before you leave.

The Forest

Workbench 17: Garage

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After you exit the forest, you’ll slip under the door of an auto garage. The Workbench is against the back wall of the building.

The Coast

Workbench 18: Construction Site Office

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Keep moving until you hit a construction site. Climb over the fence and enter the building on the far side to find the Workbench inside.

Seattle Day 2

The Shortcut

Workbench 19: Cellphone Store

Your meandering path will take you up the rapids that have flooded the street, through several stores. After you’ve gone through the apartment that takes you to the roof with the arrows, you’ll soon enter a cellphone store. Look to the left of the entrance to find a Workbench against the wall.

Workbench 20: Near the Prophet Shrine

Once you’ve entered the skyscraper, you’ll ascend toward the sky bridge. Keep going until you see the Prophet Shrine; in the next room is the Workbench.

Ground Zero

Hospital

Workbench 21: Electrical Room

Working through the hospital, you’ll find several of the doors are locked without power. Eventually, you’ll climb into the electrical room, where you can restore the hospital’s generator and power up the doors. There’s a Workbench in the same room.

Seattle Day 3

The Island

Workbench 22: Past The Logging Camp

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Making your way across the island will take you to the Logging Camp, and you’ll have to cross through the mill on the far side to continue. The other side is empty of Seraphites, and just ahead, you’ll come to a pair of buildings. The one on the right contains another shrine, but the one on the left has a Workbench inside.

The Escape – Old Town

Workbench 23: Radio Station

When you get to the Old Town section of the island, you’ll make your way to a radio station, which you’ll enter from the roof. The Workbench is inside.

Santa Barbara

Pushing Inland

Workbench 24: Mansion Kitchen

You trip through Santa Barbara will take you down a street where you’ll encounter some infected, and you’ll then spot a clicker on a rooftop. Heading through the hole in the roof, you’ll enter the mansion and then drop down to floor below. Check to your right to find a Workbench in the kitchen.

The Resort

Workbench 25: Workshop

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You’ll enter the resort by crawling through a hole in the fence after following the train tracks. Once you get inside, just ahead of you will be a workshop building, past a tent, in the center of the yard. The final Workbench is inside.

Now Playing: The Last Of Us Part 2 – 7 Tips To Keep You Alive

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The Last Of Us 2 Antique Ring Location Guide – Where To Find The Collectible

Note: We’ve gone out of our way not to include spoilers for anything that happens in The Last of Us Part 2, but looking at any photos or reading any descriptions might give away plot details you’d rather now know. If you’re hoping to remain completely unspoiled, we recommend playing through the game first.

There are quite a few Easter eggs, pop culture references, and callbacks scattered throughout The Last of Us Part 2. Most are story beats or set dressing you can find throughout the world, but a few are more involved than that. Among the many collectibles in the game are two special items you can find that unlock Trophies: the Antique Ring and the Strange Relic. Both are fun callbacks to Naughty Dog’s games of the past–but they’re also both easy to miss. Here’s everything you need to know to track down the Antique Ring, which pops up during Seattle Day 1.

There’s tons of more guides coverage of The Last of Us Part 2 for your enjoyment now that the game is out. You can keep up with the latest suite guides in our huge The Last of Us Part II walkthrough and guide roundup–which also includes some essential tips you should know. But if you’re curious about how the game stacks up, check out our The Last of Us Part II review.

Seattle Day 1 – Downtown

You can find the Antique Ring relatively early in The Last of Us Part 2, during the Seattle Day 1 portion. After getting through the gate into the Seattle QZ, you’ll enter a relatively open-world section of the game as you explore Downtown Seattle. Here, you’ll be able to visit a number of optional locations to find collectibles, supplies, weapons, and upgrades. You can also track down the Antique Ring.

To find the ring, head to the Westlake Bank location, located near the corner of 5th and James on your map. It’s just to the left of where you first enter Downtown.

Get inside the bank and make your way to the vault. You’ll need the code to open it, which you can get from finding the Bank Robber Letter artifact in a bag near a skeleton. Use the code 60-23-06 to open the vault and go inside.

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Once you’re in there, you’ll find a lot of cool things, including some supplies, an additional artifact, and the Pump Action Shotgun. Finally, head to the back right corner of the vault and look for a safety deposit box you can open. You won’t need a combination; opening it will uncover the Antique Ring.

Naughty Dog fans will recognize the ring, which is engraved with the phrase “Sic Parvis Magna.” The ring is from the Uncharted franchise, and once belonged to Nathan Drake. The ring was previously owned by the explorer Sir Francis Drake, and according to Nate, the inscription means, “Greatness from small beginnings.”

The Trophy you unlock for finding the ring is called “So Great and Small,” which refers to the literal translation of the Latin phrase.

Now Playing: The Last Of Us Part 2 – 7 Tips To Keep You Alive

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The Last of Us 2 Walkthrough Chapter 11: The Farm – Epilogue

This The Last of Us 2 Walkthrough Chapter 11: The Farm – Epilogue is story-based. There are 0 collectibles.

The Farm – Epilogue Walkthrough

Go into your house, head to the second floor and pick up the guitar. A cutscene will play. Complete the game, watch the credits roll, and get ready to enjoy TLOU 2 New Game Plus and consider going after that platinum with our Trophy Guide and List.

 

The Last of Us 2 Walkthrough Chapter 9: The Farm

This The Last of Us 2 Walkthrough for Chapter 9: The Farm is straightforward because it is story-based. There are 0 collectibles in this section.

Take your time exploring and looking at everything in the house. When you’re ready go talk to Dina. She’ll ask you to find Ollie. He’s on the tractor outside. Walk up and interact with it to get Ollie. With Ollie in hand, return to Dina inside.

Herd the sheep into the barn by running towards them to make them move. Once they’re all in, enter the barn to make sure they’re locked in. One of the sheep ended up out of there so walk up to it. Follow the stray sheep.

Continue on. A cutscene will play.

After Hunting

Return to the house with a rabbit in hand. You’ll have a visitor. Later that night, you’ll wake up cold. Go downstairs and close the window in the playroom where the guitar is. A series of cutscenes will play and lead into the next section: Santa Barabara – 2425 Constance.

The Last of Us 2 Walkthrough Chapter 8: Seattle Day 3 – The Marina

This The Last of Us 2 Walkthrough for Chapter 8: Seattle Day 3 – The Marina involves following Yara and meeting up with an old friend. Plus locations for all collectibles which include 1 Artifact and 2 Coins.

Coin – Kansas

As soon as the chapter starts, turn around and walk up the small stairs to admire the view. On the ground is a coin.

Go down the stairs. The bottom is a dead end but just before that is a spot where you can jump the railing and land on a platform. Drop down to the ground and follow Yara.

Coin – Louisiana

Follow Yara and you’ll reach a train station. Pause and walk on the right of the ramp. There, you’ll see a bucket with a melee weapon in it and a coin on the ground.

Cut through the train car (loot it for supplies, including supplements!). The fence is blocking your path so go left and down to the water.

Keep to the right. You’ll see a yellow boat ahead but turn around so that your back is towards it and go to the area on the left. Yara will notice it and call it out to you anyway.

Travel through the tunnel, following Yara and wading through the waters.

Artifact – The Marina Note

Before going up the red ladder, move ahead and jump over the concession stand. Then check the counter for a note.

Go up the ladder and once you get up there move forward and jump over the gate. Crouch to get under the truck.

Manny will join you and you’ll need to get into a building far ahead without getting killed by the sniper. Use the cars as cover. When the water gets deep enough you can use it to move but remember, water doesn’t make you invisible. Also, loot the ambulance for supplies.

When you’re finally close enough you can grab the wheely cart from the truck and use it for cover to get to the garage.

Get Through the Garage

When you’re in the garage loot it for supplies, making sure to break the vending machine glass for health. Open the garage with Manny’s help.

Infected will be around. Keep pushing through it with these tips.

Tips

  • Stealth isn’t an option since the sniper shots are giving you away.

  • Like many times, shotgun shells are your friend.

  • Try to stay within a level of cover so that the sniper doesn’t gun you down.

  • At one point a Shambler will appear so save at least one pipe bomb for this big boy.

  • Cover is important to avoid getting sniped

  • Remember to loot the area with the mattress and chairs in the back left corner as you begin to exit the garage.

Chasing the Sniper (safely)

Make your way to the bridge and the sniper will be just ahead. Move from cover to cover. You’re not attacking yet. Keep this method up when you reach the next area(s) filled with seating. Keep this up until the sniper disappears again.

Go to interact with the door and then, on Manny’s suggestion, head for the white door instead. Sneak through the restaurant until you make it outside. A cutscene will play and lead into the next section: Seattle Day 3 – The Island.

The Last of Us 2 Collectibles Guide Chapter 2: Seattle Day 1 – Eastbrook Elementary

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 2: Seattle Day 1 – Eastbrook Elementary. This includes all Artifacts and Trading Cards. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

The Gate Collectibles Overview

View the sections below to locate a collectible in the order they are found.

  • Artifacts: 3
  • Trading Cards: 1

 

Artifacts – Leah’s Photograph and Leah’s Note

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During the opening scene, you automatically pick up 2 Artifacts: Leah’s Photograph and Leah’s note.

Artifact – Isaac’s Mandate

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After making your way to the roof, head through the door leading to a supplies-filled hallway. Check out the shelves on your left and down the right hall full of useful items and supplements. Pick up the artifact on the blue table: Isaac’s Mandate.

Trading Card – Cardio

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After back up arrives at the elementary school, it’s time to leave. Do a running jump to the apartment across from the rooftop. Open the nightstand drawer by the bed, in the leafy bedroom, for another trading card. Be sure to grab the scraps in the adjacent closet too!

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 2’s The Gate, Downtown, Capitol Hill, Channel 13, The Tunnels, The Theater, and The Birthday Gift. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.

The Last of Us 2 Collectibles Guide Chapter 2: Seattle Day 1 – The Gate

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 2: Seattle Day 1 – The Gate. This includes all Artifacts, Trading Cards, and Journal Entries. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

The Gate Collectibles Overview

View the sections below to locate a collectible in the order they are found.

  • Artifacts: 6
  • Trading Cards: 4
  • Journal Entries: 2

Trading Card – Motivator

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Soon after the chapter starts, Dina and Ellie will come across a few cars in a clearing with an overgrown bus stop. Get off your horse and inspect the side of the bus stop to find a panel where the trading card is stashed.

Trading Card – The Starfire Kids

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Upon reaching the overgrown freeway, head towards Seattle and pass under a bridge, and then look on the left side of the road for a small construction site trailer. Enter inside to find a trading card on a corkboard in the first room.

Artifact – Map of Seattle

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In the same construction site trailer on the left side of the freeway, look in the second room for a desk drawer by a broken window to find a map of Seattle inside the drawer.

Journal Entry – WLF Gate

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When Dina and Ellie finally reach the large sealed gate into Seattle, inspect the giant message written by the WLF at the front gate to jot it down in Ellie’s journal.

Artifact – Refugee Note

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At the abandoned FEDRA military checkpoint at the entrance to Seattle, look for the nearest large military trailer next to the road and head inside to find a note from a refugee left on one of the desks.

Artifact – Infected Infographic

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Also at the abandoned FEDRA military checkpoint, look for the other military trailer near the back wall, and enter inside to find a note with photos of various stages of infection on a table in the trailer.

Trading Card – Chessmaster

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After climbing over the FEDRA Gate’s broken wall, move along the catwalk but don’t go down the stairs at the far end. Instead, look up above when entering the tower to find a ladder leading up into a watchtower. In here you’ll find supplies and the trading card on a desk.

Artifact – Isaac’s Orders

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Also located in the watchtower above the gate, look on the right side next to the ladder for a note left on a green crate.

Artifact – Checkpoint Gate Codes

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After dropping down on the other side of the main FEDRA gate, enter the nearest military trailer by breaking the glass, and then look into the drawers on the desk where you entered to find a series of codes with a note on the back.

Trading Card – Oozer

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In the military zone on the other side of the front gate, break through the military trailer on the left to reach a generator on the other side. After you use the power line from the generator to open up the nearby electric gate, unplug the cord and throw it over the roof of the trailer so that it drapes down on the opposite side, and use it to rappel up to the roof. Up here you’ll find supplies including medicine, alcohol, ammo, and a trading card under some scrap.

Artifact – Rooftop Note

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Located on the same trailer roof as the trading card, inspect the supplies on the lawn chair to find a note stashed among the other items here.

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 2’s Downtown, Eastbrook Elementary, Capitol Hill, Channel 13, The Tunnels, The Theater, and The Birthday Gift. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.