Mortal Shell Hands-On Preview: Hardened By Dark Souls

One of the first things I did in Mortal Shell, after getting walloped in the tutorial by a huge guy with a sword and stealing the corpse of an unnamed knight, was watch two guys sit by a campfire while one played a lute.

Given that this is a video game, the two goblin-looking locals turned hostile as I approached them, with the musician trading his lute for a hatchet before stalking my way. I cut through them with my huge two-handed claymore, then picked up the lute and spent the next five or so minutes learning to play it.

Hitting the “use” button on the lute about 10 times, I gained enough “familiarity” with it that my character could provide a performance of his own. I still have no idea what the lute is for, why I could pick it up and add it to my inventory, or what use repeatedly telling my character to pick away at its strings might bear in the future. That’s kind of my general impression of Mortal Shell, as well–there’s a lot about the game I don’t understand. But like the Souls games from which it draws obvious inspiration, it seems like there’s a lot to uncover and master in Mortal Shell.

Musical interludes aside, Mortal Shell is a game mostly about fighting deliberate, brutal sword duels with a variety of spooky enemies. Developer Cold Symmetry provided a short preview build of the game, which included what seems to be its opening tutorial, a look at a swampy area, and a dark, dank crypt, culminating with a boss fight. The whole thing took about two hours to get through on my first attempt, and about 20 minutes on my second–which might give you an indication of the curve of mastering Mortal Shell and what’s possible once you get the hang of the game.

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Souls-Inspired

Even from the first glimpses at Mortal Shell in its reveal trailer, the game gave off a big Dark Souls vibe, and its gameplay is clearly inspired by From Software’s epics. Combat generally takes place against one or two enemies at a time as you swing huge weapons at each other in slow, massive arcs that dish out big damage. You have a green stamina bar that governs how many thrusts, slashes, sidesteps, and rolls you can do in a given fight before you need to take a second to let it recharge. One or two blows from an enemy are enough to decimate you, so death comes swiftly and often, especially while you’re getting the hang of Mortal Shell’s key mechanics.

In a lot of ways, Mortal Shell plays exactly like a Souls game. Dodging is an essential skill for getting clear of enemy attacks, and provides you with a few brief frames of invincibility if you time it right. You have a speedier light attack and a slower heavy attack, which usually also provides greater range. Even the controls largely mirror Dark Souls and Bloodborne.

Early in the preview, we got hold of a magical Tarnished Seal item, which is used to parry enemy blows, if your timing is right on. As you fight, you build up a meter called Resolve, and every time you complete a full increment, you can use the seal to parry a blow and open up an enemy to a brutal riposte attack–one that’s exactly like Bloodborne’s Visceral Attack. The riposte also heals you, which is essential, because one of the key things that Mortal Shell doesn’t have is a reliable batch of healing items like Estus flasks or blood vials.

The one big addition Mortal Shell brings to combat is the “harden” ability, which allows you to turn your body to stone almost at will in the middle of a fight. Harden lets you take a hit from an enemy, and if you time it right, to stagger them as their weapon bounces off you. That gives you a brief opening for a counterattack or to step back out of harm’s way. You can use harden anytime, and it’s specifically useful to harden mid-attack–that can let you get in close as your enemy attacks and fails to harm you, allowing you to unfreeze and score some damage without having to worry about timing a swing or getting caught out of position.

So fighting any of the enemies in Mortal Shell is about carefully managing dodging, hardening, parrying, and attacking, with careful attention paid to how long your moves take and how much space you need to land them. Harden in particular is a move that takes some getting used to; it doesn’t require quite the same split-second timing as the Tarnished Seal parry, but you still need to use hardening strategically, or it can leave you open to additional attacks. Harden also has a long-enough cooldown that you can’t spam it or rely on it to get you out of all situations.

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How you fight also depends on two other things: your weapon and your character. You play as a strange, faceless white humanoid at the start of the game, without much of a health bar. But shortly after the preview build’s tutorial, we were thrown into a wooded, swampy area called Fallgrim Outskirts, and just ahead of the start, we encountered a corpse leaned against a gravestone. When you find bodies like this, you can inhabit them–they’re the “shells” mentioned in the title. The preview included two shells: a burly, middle-of-the-road knight that can build and maintain a lot of resolve, and a quick-moving thief with lots of stamina.

Which shell you’re inhabiting dictates a lot of how you’ll fight. The knight’s ability to gather resolve quickly means parrying and respoting becomes a more essential part of his fighting style. He pairs well with the heavy sword, because it is more likely to stagger enemies, making up for its slow swing speed.

We found the thief’s body a little deeper into the preview, hidden in a strange tomb, along with a new weapon, the hammer and tongs. Instead of a two-handed weapon, the hammer and tongs act as a pair, one in each hand, and can inflict enemies with poison. They’re faster than the sword, but the drawback is that they don’t stagger your opponents, leaving you less time to maneuver. Paired with the thief’s higher stamina, though, it becomes possible to pummel some enemies into submission before they have a chance to fight back. The thief also has a shadowy dodge that turns him temporarily invisible (or perhaps incorporeal), which makes it easier to get clear of bad situations, as opposed to the knight’s heavier roll.

Using the right shell for the job seems like a big part of the Mortal Shell experience, and the menu in the game suggested there would be two more to use beyond the pair that we discovered. They excel at different things, with the knight seemingly better for duels with tough enemies (and the eventual boss), and the thief better for clearing out smaller opponents quickly. You can only switch between shells if you physically walk up to them, though, unless you use a special item that lets you instantly switch between them. So, you’re not bouncing between shells as the situation demands–like in a Souls game, you need to plan, study, and react to what you’re facing, and that usually means dying and coming back better prepared.

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Becoming “Familiar” With A Weird World

Combat isn’t the only thing that feels like Dark Souls in Mortal Shell. The construction of the game’s world also seems like it’s borrowing heavily from From Software’s approach, and in the preview build we played, we were left with a lot of questions about what’s going on in this fantasy world. Discovering the game’s story seems to be focused on picking up on clues from the game’s environment and from bits of lore included with the items you’ll find scattered around.

Each item has a flavor text attached to it, like in Dark Souls games, but you have to learn about everything in Mortal Shell by experiencing it. You learn the effects of a strange mushroom by eating it, raising your “familiarity” with it. You might then discover that it’ll heal you over time (which is the only way in the preview build to restore health, outside of doing a Resolve riposte) or poison you. Eat enough poison mushrooms, though, and you can develop a poison immunity, just like if you mess with the lute enough times, you’ll become proficient in playing it. Familiarity also sometimes gives you new flavor text, unlocking a slightly better understanding of the world.

The most interesting tidbits were related to the shells themselves–these aren’t just bodies you find and snag. They seem to be characters, with (probably tragic) pasts that illuminate the world around you. Learning about them gives you pieces of their stories, while also making them more powerful and more effective.

As you kill enemies, you gather a special substance called nectar, or tar for short. Like the souls of Dark Souls or the blood echoes of Bloodborne, tar is the thing you use to level up, and if you’re killed in battle, you lose it, unless you manage to return to the scene of the crime and reclaim it.

In the preview build, we got a look at how you seemingly level up your characters in Mortal Shell. In the strange crypt that marked the second half of the preview area, we encountered a mask-wearing woman called Sister Genessa, who offered us a sip of “sacred tar.” Taking her up on the offer lets you spend your tar like you would souls, unlocking new abilities for your shell. But to do that, you must first unlock the shell’s name, which provides some backstory about it. We discovered the knight was called Harros, the Vassal, whose story sounded like it related to some strange and spooky religious cultists. The thief-like character was Tiel, the Acolyte, who seemed to have a history with Genessa herself.

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Once you know the name of your shell, you can use special items called Effigies to instantly switch between them. You also gain access to the rest of their upgrades, which might make their harden ability stronger, or boost their health reclamation from your Resolve riposte. The upgrades are unique to each shell, and each one has its own set of upgrade materials, so you’ll need to play them in order to make them stronger.

The last portion of the demo took us through a crypt, where we fought a number of strange enemies. There was a leaping man-beast-type creature, which could inflict poison or hit you in the shoulders and knock your character fully to the ground. Tougher enemies again recalled Dark Souls: one was a monster with swords stuck through its chest, who would pull them out and throw them until you closed the distance, and ended the fight by pulling off his own head, throwing it at you, and then exploding into a cloud of poisonous gas. Another was a huge creature with blades for hands, whose long reach made it tough to dodge clear.

The preview ended with Mortal Shell’s take on a boss fight, against a huge creature with swords for hands and a metal cage over its head, called the Enslaved Grisha. As you might expect, it brought all the tough elements of Mortal Shell’s combat together, with devastating hits, a long reach, and multiple combos of attacks, some of which were unblockable. It also threatened to charge from across the huge icy cave in which it was found, and would slam its head into the ground, jostling loose stalactites from the ceiling and sending them crashing down.

As Harros, I’m pretty proud to say that I bested the boss on the first go, largely with deft use of harden, and the experience really showcased how that ability will work in the full game. Harden is a Trojan horse of an ability, allowing you to bait an attack from an enemy to open them up to a big counter. I would routinely start a thrusting heavy attack, harden midway through, and tank one of the boss’ swings, only to unfreeze and stab it in the throat. That did a fair amount of damage and gave me time to dance away and avoid another swing from the boss. The Grisha would come back after me right around the time harden had cooled down, allowing me to repeat the process.

Of course, it wasn’t always that easy. A big hit from the Grisha can ruin your day, and there aren’t many good ways to heal up in Mortal Shell, at least in this preview. Healing either relies on skill with a Resolve riposte, or on finding items like food in the world that can be accessed from a quick bar. The mushrooms that I had to restore health would take a full minute to be fully effective, which meant keeping my distance when I knew one more blow from the Grisha could take me down.

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And all those elements work to make Mortal Shell deliberate, strategic, and calculating in a way that’s similar to, but not the same as, From Software’s games. The fact that you can’t heal instantly means you have to be extremely cautious, but the fact that you can harden your body to absorb a blow in an emergency or as part of a battle strategy allows you to find other ways to recover. Mortal Shell is a tough and punishing game like those that inspire it, but in the short preview we played, it found ways to take elements of the Dark Souls formula and recombine them into something new.

What I’m most interested in with Mortal Shell, though, is its strange and seemingly vast world. I have no idea yet who the spirit-like player character is, or the identity and role of Sister Genessa, or what this world is supposed to be, or who lives there. I want to know more about Harros and Tiel, their histories, and their seemingly untimely deaths.

And I definitely want to know what I can do with that lute.

Mortal Shell is due out on PlayStation 4, Xbox One, and PC via the Epic Games Store this fall. It’ll hit Steam in 2021.

Now Playing: Mortal Shell – Souls Style Combat And Massive Boss Battle

Halo Infinite May Have Been Spoiled By Mega Bloks

Halo Infinite has been teased by Microsoft for quite a while, but the game’s story may have been spoiled by an unlikely source: building toys. A Mega Bloks construction set includes a figure that could reveal plot details.

Potential Halo Infinite spoilers follow.

Fans on the Gaming Rumors subreddit (via IGN) found an image from an upcoming Mega Bloks set that could spell doom for an existing character. A Brute enemy appears to be carrying the helmet of Jameson Locke, one of the heroes from Halo 5: Guardians. The Brute appears to be named Hyperious, and he could be a new Banished antagonist.

This isn’t necessarily a story spoiler. For one, Mega Bloks could be exercising some creative license to create new characters and reference existing ones. But even assuming Hyperious kills Locke and keeps his helmet as a grim trophy, that could be a part of the story that Microsoft and 343 plan to show in pre-release promotional materials, rather than a shocking twist in the game itself.

We know that Halo Infinite will be part of Microsoft’s first-party presentation planned for sometime this month. Though Microsoft hasn’t formally announced a date, we’ve seen reports indicating it could be coming on July 23. Microsoft is also planning a week-long period in which fans can download limited-time demos of games on Xbox One, as an at-home substitute for the E3 show floor experience. That will last from July 21-27.

GameSpot’s Play For All–a celebration of all things gaming–is ongoing. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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You Can Stream AMC’s Hit Series Mad Men For Free, Very Soon

On July 15, the iconic period drama Mad Men will be available free to stream from Amazon’s IMDb TV. The announcement comes as part of a complex licensing deal outlined in Deadline, which also sees all 92 episodes of the Matthew Weiner-created series being carried and rolling out on Amazon Prime across the globe throughout the rest of the year.

In The U.S., Amazon/IMDb will have Mad Men exclusively from July 15 until October 1, at which point the series will also be “returning home” to AMC’s platforms. Mad Men originally aired on cable network AMC from 2007 to 2015.

The show’s expansive cast included Jon Hamm, Elisabeth Moss, January Jones, Christina Hendricks, John Slattery, and many more. The series’ fiction timeline runs from March 1960 to November 1970 and follows Hamm’s self-destructive, supremely charming, and existentially adrift advertising executive Don Draper while also shading in the lives of the supporting cast in equal detail. Through these characters, Mad Men tracks how America and its political, social, and cultural attitudes shifted.

Along with other recent shows–Scrubs, Community, and The Office just to name a few–Mad Men will be adapting its content to confront the show’s use of blackface. Variety is reporting that Mad Men’s season 3 Episode “My Old Kentucky Home” will have a title card preceding it on all platforms “to provide context for the blackface scene.”

Netflix’s The Old Guard Releases Explosive New Trailer

Netflix has released a new trailer for its live-action adaptation of the popular graphic novel series, Old Guard. The movie will be released on the streaming platform July 10, and this trailer does a good job of both enticing existing fans and helping newcomers get up to speed: Charlize Theron stars as a warrior named Andy, the leader of a covert group of immortal mercenaries who have fought in wars for centuries–and all they have is each other.

Introducing himself to a new member of the group, one mercenary says with a smirk, “We met in the Crusades. We killed each other.”

The movie chronicles the discovery and initiation of a new member into the secret, undying warrior tribe–and their being collectively forced to take up arms and fight for their freedom when it becomes clear their secret is out and they’re being targeted.

Based on the comic 2017 comic of the same name written by Greg Rucka and illustrated by Leandro Fernandez, the movie is written by Rucka and directed by Gina Prince-Bythewood. The film stars Theron, KiKi Layne, Matthias Schoenaerts, Marwan Kenzari, Luca Marinelli, and Chiwetel Ejiofor.

For more upcoming streaming info, make sure to check out what’s coming to Amazon Prime Video, Netflix, Hulu, Shudder, and Disney+ for July.

Nubia Red Magic 5G Gaming Phone Review

Red Magic has been our favorite brand for budget gaming phones for the last few years. While Asus and Razer have been busy topping each other with 120Hz screens and the highest-end specs, Red Magic has been content to offer a 90Hz experience at a discount.

The Nubia Red Magic 5G, on the other hand, eschews that trend by offering the first 144Hz display we’ve seen along with the latest processor and 5G connectivity. This handset’s splashy spec sheet also features modern comforts like a triple camera setup and an in-screen fingerprint reader – all at a fairly reasonable $579 price. But while this gaming-focused smartphone looks really great on paper, there are some notable quibbles you’ll have to contend with.

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Nubia Red Magic 5G – Design and Features

Nubia’s latest 5G gaming phone has seen a big design change over previous Red Magic devices. Instead of going with an angular, geometric metallic backside, the Red Magic 5 features a curved glass back. There’s also a smooth metal frame that goes all around the edges of the device, which makes it feel even more like a flagship phone.

The whole thing looks and feels as slick as a surfboard, which is great for its new premium stature, but also makes it extremely slippery. Comparatively, I always liked how it’s predecessor, the Red Magic 3S, had ridges and lines that gave my fingers a natural resting place to hold it.

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Of course, this is still unmistakably a gaming phone considering the shoulder buttons, cooling vents, and RGB lighting on the back of the device. I also really dig the blended red and teal paint job and even the played-out X-shaped decal on my review unit.

The new 144Hz display is easily the biggest hardware upgrade on the Red Magic 5G. That’s even faster than the 120Hz screens you’ll find on the Asus ROG Phone 2 and Razer Phone 2. The fact that the refresh rate on this gaming phone is now as fast as some high-refresh-rate gaming monitors is impressive.

Nubia Red Magic 5G

The phone’s AMOLED display is also decently sized at 6.65-inches and meets the same 1,080 x 2,340 resolution of most gaming phones on the market today. Thankfully, the screen gets super bright so you can easily see everything even in direct sunlight.

While that’s basically the same screen size we saw on the Red Magic 3S, the company has managed to make its latest handset smaller thanks to a slightly slimmer top and bottom bezels. However, in that process, the Red Magic 5G has moved the lower speaker to the bottom of the device, leaving only one front-firing speaker on its forehead.

In terms of hardware, you’re also getting pretty much everything you’d expect from a modern flagship device, including a Qualcomm Snapdragon 865 processor with at least 8GB of RAM and 128GB of storage. This unit even features an in-display fingerprint reader, headphone jack, and a 4,500 mAh battery.

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Nubia Red Magic 5G – Gaming and Performance

The Red Magic 5G flies faster than any flagship phone I’ve used, largely thanks to the Qualcomm Snapdragon 865 5G. Add in the fact that it has a lower resolution display with a higher refresh rate, and this phone simply has more headroom to operate on a faster screen.

The 120Hz displays on the OnePlus 8 Pro and Samsung Galaxy S20 Ultra already felt incredibly smooth, but adding an extra 24Hz on top of that makes the Red Magic 5G feel just a bit more jitter-free.

When it comes to gaming though the 144Hz display isn’t exactly as universally useful. For one thing, very few games support it. In my testing, Real Racing 3 was the only game to run at the 144 fps needed to take full advantage of the high-refresh-rate display.

I hope more games in the future will be updated to take advantage of the ever-increasing refresh rates on Android phone displays. In the meantime, the Red Magic 5G is primed and ready for once mobile games catch up.

Nubia Red Magic 5G

Still, you’ll be able to play Android games running at their highest available frame rates. Plus the 240Hz polling rate on the touchscreen and having two shoulder buttons gives you a huge advantage over most mobile gamers.

This is especially true in PUBG Mobile where I can aim more smoothly, see more frames of animation, and fire my gun without having to move my thumb off the virtual thumbsticks. Circle strafing for the win!

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The Red Magic 5G also has a few dedicated gaming features, which can all be accessed as soon as you push forward a switch on the side of the phone. As soon as you do, you’ll be dropped into a gaming space with a spinning carousel of your games. This also immediately kicks on the internal fan, which has a high-pitched whine that sounds exactly like a hairdryer.

As much as I like my gaming phone running cool, the fan on the Red Magic 5G is loud even while running at its lowest speed. And when spinning at max speed, I could hear it from across my living room. You’ll definitely want to throw on a pair of headphones while gaming with this phone. The good news is it still has a headphone jack if you only have wired headphones or earbuds.

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Nubia Red Magic 5G – Camera

I usually don’t come expecting to write much about the photography you can take with a gaming phone, but the Red Magic 5G comes with a surprisingly long list of camera features. For starters, it has three cameras including one main 64MP wide-angle, an 8MP ultrawide, and a 2MP macro – plus an 8MP selfie camera.

Images from the phone look sharp and colorful, especially with the 64MP main camera. However, photos taken on a sunny day can look overly contrasty with shadows that are too dark and matte out detail, while bright lights end up washing out colors. Images just aren’t as balanced and poppy as you would expect – this is where Android flagships like the OnePlus 8 Pro and Samsung Galaxy S20 Ultra win out.

Nubia Red Magic 5G

Switching between the Red Magic 5G’s three cameras can be a bit complicated. You’ll need to jump into the camera settings menu to switch it from shooting at 16MP to its native 64MP resolution, however, this ends up disabling your ability to digitally zoom. Even stranger, the ultrawide camera is only accessible in the pro shooting mode and the macro lens option is buried even deeper in the grid of Camera-Family shooting modes.

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The Red Magic 5G’s macro mode really isn’t great

Having a macro shooting option is fun and all, but with only two megapixels the photos from this mode look like they were taken with a toy camera.

Nubia Red Magic 5G

Nubia Red Magic 5G – Battery Life

Between the Red Magic 5G’s sizable 4,500mAh battery and Full HD display, this phone has plenty of battery life in it to get you through long gaming sessions. Playing a single match of PUBG Mobile complete with a chicken dinner for 30 minutes only eats up 5% of the total battery life.

With more casual usage, which includes a fair share of watching videos and gaming along with everyday web browsing, you’re looking at around two days of battery life.

Although the Red Magic 5G is capable of fast charging at up to 55W, it only comes with an 18W charger. Don’t get me wrong, this phone soaks up electricity quickly with a completely depleted battery going back up to 32% after 30 minutes and then 51% after an hour. However, when I have it plugged into my 60W MacBook Pro charger, it easily regains a 53% charge after just 30 minutes.

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Purchasing Guide

The Nubia Red Magic 5G is available at a starting price of $579 from Amazon and Red Magic’s official site. This model comes equipped with 8GB of RAM and 128GB of storage in Black and Red color variants.

My review unit happened to be the higher-end variant equipped with 12GB of RAM and 256GB of storage and it runs for a slightly higher $649 price on Amazon and Red Magic.

NBA 2K21 Current-Gen Release Date Revealed, Next-Gen Version $10 More Expensive

NBA 2K21 will be released on current-generation platforms on September 4, 2020, and while it won’t arrive on PlayStation 5 and Xbox Series X until Holiday 2020, it is being built from the ground-up for the next-gen systems.

In addition, all versions of NBA 2K21 will offer a special Mamba Forever Edition that honors the late Kobe Bryant and his “lifelong pursuit of victory and legacy in the sport of basketball.”

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Furthermore, the standard PlayStation 5 and Xbox Series X versions of NBA 2K21 will cost $69.99 USD, a $10 increase over the current-generation platforms and that makes NBA 2K21 the first next-gen game to commit to that price point. The UK sees a £5 increase, from £59.99 to £64.99.

NBA 2K21 will not support Xbox Smart Delivery or a similar service on PlayStation 5, meaning there will not be a free upgrade to next-gen if you purchase the game on PlayStation 4 or Xbox One. However, if players purchase the $99.99 USD Mamba Forever Edition, they will get the next-gen version when it is released at no extra cost.

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The Mamba Forever Edition will include the Kobe Bryant Digital Collection that includes special MyPlayer Shoes and Jerseys, a Sapphire Kobe MyTEAM Card, and much more.

We asked a NBA 2K spokesperson about Xbox Smart Delivery, and they said “It’s something we’re interested in, but NBA 2K21 will not support Xbox Smart Delivery.”

The next-gen version of NBA 2K21 will offer “unbeatable graphic fidelity, two second load speeds, new gameplay features, and expanded game modes.” In addition, NBA 2K21 will have “MyTEAM Cross-Progression and a Shared VC Wallet within the same console family.”

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While Kobe will grace the cover of the Mamba Forever Editions, the Portland Trail Blazers’ Damian Lillard and the New Orleans Pelicans’ Zion Williamson will be on the covers of the standard versions for current-generation and next-gen platforms, respectively.

“Each of our cover athletes represent different eras of the game of basketball – Damian Lillard dominates the court today, Zion Williamson is a standard bearer for the next generation of NBA superstar and what more could be said about Kobe?,” stated Alfie Brody, Vice President of Global Marketing at NBA 2K. “Three athletes representing the current, future and storied history of the game. Today’s exciting announcement is just the first of many for NBA 2K21; it’s going to be a huge year for basketball fans and NBA 2K gamers.”

NBA 2K21, which was first revealed at the PlayStation 5 reveal event, will be released on PlayStation 4, Xbox One, PC, Nintendo Switch, and Google Stadia on September 4, 2020. It will arrive as a launch title for PlayStation 5 and Xbox Series X in Holiday 2020.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN who says GO CAVS. You can follow him on Twitter @AdamBankhurst and on Twitch.

NBA 2K21 Next-Gen Pre-Orders Start At $70

2K Sports has announced that NBA 2K21 will release September 4 on PS4, Xbox One, Nintendo Switch, and PC. We also now know that the standard edition of NBA 2K21 will cost $70 on next-gen consoles, making it the first game for PS5 and Xbox One X to cost more than the usual $60 price for new games. Additionally, you won’t be able to upgrade NBA 2K21 from current generation consoles to next-gen consoles for free unless you purchase the just-announced Mamba Forever edition for $100. Pre-orders are starting to go live for all platforms.

The Mamba Forever edition commemorates the late Kobe Bryant and rounds out the trio of cover athletes for NBA 2K21. We learned earlier this week that Portland Trailblazers star Damian Lillard would be the cover athlete for current generation consoles, while young phenom Zion Williamson will fittingly be on the cover of the PS5 and Xbox One X standard edition.

While other next-gen crossover games such as Madden NFL 21 and Assassin’s Creed Valhalla have announced free upgrades from current to next-gen, NBA 2K21 is incentivizing purchasing the expensive Mamba Forever edition instead. If you plan on wanting the game at its initial launch and on your new PS5 or Xbox One X, you’ll save $30 by grabbing the Mamba Forever edition as opposed to purchasing the standard edition twice. It’s worth noting that the upgrade to next-gen is the standard edition of the game, so you won’t double-up on the digital goodies that come with the Mamba Forever edition.

The next-gen version of 2K21 is more than a simple upgrade, though. 2K Sports claims to be building the PS5 and Xbox One X version from the ground up. Thankfully, progress in some key areas will transfer from current to next-gen (Xbox One to Series X and PS4 to PS5). MyTeam, the card-collecting online mode, will share progress along with your Virtual Currency wallet.

If you’re interested in pre-ordering NBA 2K21, we’ll be rounding up all of the details you need to know below ahead of its September 4 launch on PS4, Xbox One, Nintendo Switch, and PC. NBA 2K21 will be a launch title for PS5 and Xbox One Series X.

Pre-order NBA 2K21 standard edition | $60-$70

NBA 2K21 next-gen cover
NBA 2K21 next-gen cover

NBA 2K21’s standard edition for all platforms is currently available to pre-order directly from 2K. Anyone who pre-orders the standard edition on current generation or next-gen platforms will get the following bonuses:

  • 5,000 Virtual Currency
  • 5,000 MyTEAM Points
  • 10 MyTEAM Promo packs (delivered one a week)
  • 6 MyCAREER Skill Boosts
  • 5 pair MyCAREER Shoe Collection
  • Damian Lillard Digital Collection
  • 3 MyCAREER Gatorade Boosts

Pre-order NBA 2K21 Mamba Forever edition | $100

NBA 2K21 Mamba Forever edition
NBA 2K21 Mamba Forever edition

NBA 2K21’s $100 Mamba Forever edition comes with a ton of digital goodies to use in game:

  • 100,000 Virtual Currency
  • 10,000 MyTEAM Points
  • 10 MyTEAM Tokens
  • 60 MyCAREER Skill Boosts
  • 30 MyCAREER Gatorade Boosts
  • 40 MyTEAM Promo Packs (10 at launch, then 3 per week)
  • Sapphire Damian Lillard and Zion Williamson MyTEAM cards
  • MyPLAYER Shoe Collection
  • MyPLAYER backpack
  • Kobe Bryant Digital Collection

Now Playing: NBA 2K21 Reveal Trailer | Sony PS5 Reveal Event

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Spider-Man: Into the Spider-Verse 2 Producer Teases ‘Groundbreaking Art’

Spider-Man: Into the Spider-Verse 2 producer Christopher Miller has praised the “groundbreaking art techniques” being used on the animated sequel.

Taking to Twitter on Wednesday, Miller shared a few tantalizing teasers about the art design and animation style of Miles Morales’ next adventure, saying the new techniques being implemented will make 2018’s Spider-Man: Into the Spider-Verse look “quaint.”

Christopher Miller on Spider-Man Into the Spider-Verse 2

“The development of new groundbreaking art techniques being done for the next Spider-Verse movie are already blowing me away,” Miller admitted. “It’s going to make the first movie look quaint.”

The film has an extended production schedule due to its lengthy animation process, which means that the Spider-Verse sequel won’t be web-slinging into theatres until 2022, four years after the release of the first film.

In fact, Sony recently pushed back its release from April 8, 2022, to October 7, 2022.

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The original Spider-Verse movie won the Oscar and Golden Globe for Best Animated Movie in 2019, and was also named IGN’s Movie of the Year in 2018. The film received high praise for its unique art style, with IGN referring to the film as a “visual experience unlike anything we’ve seen before,” thanks to its “vibrant colours, a few KAPOWS, and some actual thought bubbles sprinkled in for dramatic effect.”

Since Spider-Verse’s release, producers Phil Lord and Christopher Miller have signed a five-year deal with Sony Pictures TV to oversee Sony’s Marvel TV universe, with Sony reportedly considering a Spider-Man: Into the Spider-Verse TV show at one time. Fortunately, our friendly neighborhood IGN writers have put together a breakdown of every Spider-Man-centric film currently in the works to keep track.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

PlayStation Removes All Advertising From Facebook And Instagram

Following numerous other companies, including Starbucks, Ford, and Coca-Cola, Sony is pulling all PlayStation advertising from Facebook and Instagram until at least the end of July.

The move will see the removal of all advertising on the social media platforms, both paid and unpaid. Facebook has come under fire recently for continuing to allow hateful content and misinformation to exist on its platform unchallenged, while other platforms have acted against such content. Twitter has started being more aggressive with flagging problematic tweets, especially from politicians, while Twitch has suspended numerous channels and streamers, including Dr. Disrespect and Donald Trump.

In a statement (provided to GamesIndustry.biz), Sony makes it clear that they support the growing #StopHateForProfit campaign. “In support of the #StopHateForProfit campaign, we have globally suspended our Facebook and Instagram activity, including advertising and non-paid content, until the end of July. We stand for working (and playing) together for good.”

Xbox owners Microsoft has also decided to remove all advertising from both Facebook and Instagram–a move which is counter to the recent announcement of a partnership with Facebook Gaming after Microsoft decided to close its own streaming platform, Mixer. Microsoft has clarified that the move doesn’t mean Facebook advertising will appear on the Xbox Dashboard.

Now Playing: Feel The Power Of PlayStation Trailer

Breaking Bad’s Giancarlo Esposito Is Working On A Big Video Game That He Can’t Tell You About

Breaking Bad and The Mandalorian star Giancarlo Esposito will be featured in a big upcoming video game, but he can’t tell you about it yet. Speaking to Collider, Esposito provided just a tiny tease, saying he worked on the game earlier in 2020 using some kind of new technology.

“This video game I did; which is going to be huge. Can’t really mention,” Esposito said.

He said he performed his part in this video game with “this new style of acting,” but he never fully elaborated on this. He was responding to a question about how Fortnite developer Epic’s Unreal Engine is being used to film The Mandalorian in new and unique ways, but Esposito stopped short of confirming if this was the same tech/setup that he used on the mysterious video game.

Esposito went on to say that the COVID-19 pandemic has led to a new style of acting, through Zoom and other online means.

Whatever this game is, it won’t be Esposito’s first. He previously played The Dentist in PayDay 2–providing voice and motion-capture work the character.

Now Playing: Payday 2 – The Dentist Trailer