Xbox Could Buy Even More Game Studios In The Future, Microsoft CEO Says

With its $7.5 billion purchase of ZeniMax, Microsoft now has a whopping 23 first-party game development studios, but the company might not stop there.

Microsoft CEO Satya Nadella told GameSpot sister site CNET that Microsoft will consider snapping up more game developers in the future if it makes sense.

“We’ll always look for places where there is that commonality of purpose, mission, and culture,” Nadella said. “We will always look to grow inorganically where it makes sense.”

Nadella is not committing to anything here, and it’s not unusual for giant companies to be constantly on the lookout for acquisition opportunities. With the acquisition of ZeniMax ($7.5 billion) and Mojang ($2.5 billion), as well as Double Fine, Ninja Theory, Compulsion, inXile, and Obsidian, Microsoft has spent more than $10 billion on game studios in the past six years.

In terms of a future buyout, Xbox boss Phil Spencer said in 2019 that the company is looking to acquire a Japanese studio. “I think it would be nice if we found an Asian studio, in particular a Japanese studio, to add [to our studios],” he said at the time.

Going back to the CNET story, Spencer told the site that Microsoft’s acquisition of ZeniMax is all about securing more content, which is paramount to the company’s success.

“Content is just the incredible ingredient to our platform that we continue to invest in,” Spencer said. “This doubles the size of our creative organization.”

Microsoft is bolstering its first-party games lineup in part to help increase the appeal of the Xbox Game Pass service, which is already off to a hot start with 15 million subscribers.

For more on Microsoft’s acquisition of ZeniMax, check out GameSpot’s recent stories linked below.

Now Playing: Xbox Buys Bethesda: What It Means For Game Pass, Starfield, PS5 + More | Generation Next

Zack Snyder’s Justice League: 17 Things To Know About The Director’s Cut

Zack Snyder’s DC movie Justice League went into production in April 2016, just a few weeks after his previous film, Batman v. Superman: Dawn of Justice, hit theaters. Justice League hit theaters 19 months later, in November 2017, featuring DC superheroes Batman (Ben Affleck), Wonder Woman (Gal Gadot), Superman (Henry Cavill), The Flash (Ezra Miller), Aquaman (Jason Momoa) and Cyborg (Ray Fisher). It was clear that it wasn’t the movie that Snyder had started making. By that point, Snyder himself wasn’t even involved–a family tragedy led him to leave the project after principal photography was completed. Avengers director Joss Whedon was tagged in for reshoots and post-production.

The resulting movie had a mishmash of tones, strange editing decisions, mixed performances, and, of course, Henry Cavill’s digitally removed mustache. And with extensive reshoots leading to a reported $300 million dollar price tag, it failed to make enough of an impact financially. Giving DC its first box office flop. And that’s when the fan campaign for the release of Snyder’s original version began.

Two and a half years later, Zack Snyder’s Justice League was officially announced. To say this was a surprise is an understatement, but it’s happening. At DC FanDome, Snyder and the cast revealed more information about this new version of the film, plus the first trailer. Here’s everything we know so far about Zack Snyder’s Justice League.

Xbox Preorders, Call Of Duty Season 6, And Resident Evil & Monster Hunter At TGS | Save State

In your Save State for September 22, Chastity tells you about how the Xbox Series X & S preorders were a mess, much like PS5 or RTX 3080. Despite Microsoft telling people exactly when the preorders would go live, the demand was too much for retailer websites to handle.

We got a Season 6 cinematic trailer for Call of Duty Modern Warfare & Warzone, which revealed two new operators, Farah and Nikolai. They are also two of Modern Warfare’s main characters in the campaign.

Finally, we’ll be learning more about Monster Hunter Rise, Monster Hunter Stories 2: Wings of Ruin, and Resident Evil Village at Tokyo Games Show. TGS will air online from September 24-27. Monster Hunter Rise and Stories 2 will be shown on a live stream on Saturday, and Resident Evil Village will be on stream on Sunday.

Super Mario 3D All-Stars Had A Huge Opening In The UK

Super Mario 3D All-Stars, the recently released Switch compilation of 3D Mario platformers, has been a big sales success in the UK. 3D All-Stars has had one of the year’s best launches in the country, and ranks fairly high in Nintendo’s all-time list, too.

According to Gamesindustry.biz, 3D All-Stars was the best-selling physical game in the UK last week, tracking ahead of Marvel’s Avengers (which saw a sales decrease of 46% compared to the previous week). It was the third biggest opening for any game this year in the country, behind only The Last of Us: Part II and Animal Crossing: New Horizons.

Nintendo’s bundle featuring HD ports of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy for Switch is the third biggest game launch of the year in the UK, after Sony’s The Last of Us: Part II and another Nintendo staple, Animal Crossing: New Horizons.

It’s also the fifth fastest-selling Switch game in the country, the second best Mario platformer of all time (behind Super Mario Odyssey), and Nintendo’s 15th best launch in the UK of all time. Essentially, it’s done very well, although the exact sales numbers have not been released.

This milestone only covers the physical release, too. Super Mario 3D All-Stars is the current top-selling game on the Nintendo Switch Eshop in the US, UK, Australia, and Japan, too. While sales data for other regions isn’t available yet, it’s likely done well–the game was Amazon’s second-best selling game of 2020 well before launch.

3D All-Stars received an 8/10 in GameSpot’s review. “Despite their age, the games are still rife with inventive ideas and surprises, which more than makes up for the collection’s presentational shortcomings,” wrote reviewer Kevin Knezevic. The game is a limited-time release, and will only be available until March 31, 2021.

Now Playing: Super Mario 3D All-Stars Review

GameSpot may get a commission from retail offers.

NHL 21: New Hut Rush Gameplay Shown Off

One of the new features in NHL 21 is Hut Rush, which is a faster-paced version of the standard Hockey Ultimate Team (HUT). EA Sports has now published a new gameplay video for it and shared some additional details about what to expect.

HUT Rush has a “Style Scoring” system which, as its name suggests, rewards players for scoring goals with style moves. There is a multiplier system so you can chain moves together to score the highest possible amount of points.

“A 2-on-1 cross crease pass for an easy one-timer won’t earn you as many points as a saucer pass to a streaking forward who tucks in the puck one handed. With Hut Rush, the prettier the play, the bigger the bonus,” EA said.

The video above showcases the new scoring system in Hut Rush. As you can see, the player successfully chains together a chip deke (which is new for NHL 21) and a toe drag before finishing the play with a snapshot to score. They got 935 points for this.

HUT Rush will have seasons that span different modes like 3v3, 5v5, goal-limit games, timed games, and first goal wins, among others. Players will rise (or fall) through the rankings, and they’ll earn rewards along the way. EA also confirmed that you can play Hut Rush with mascots, while the mode also supports outdoor arenas.

You can learn more about Hut Rush on the landing page on EA’s website.

NHL 21 is coming to PS4 and Xbox One on October 16, which is later than usual due to complications related to COVID-19. There won’t be a dedicated version of the game for PS5 and Xbox Series X, but the game will play on those consoles through backwards compatibility. For more, check out this extended gameplay video that showcases the improvements in the game this year.

GameSpot may get a commission from retail offers.

Madden 21 Patch Notes Include Some Major Changes (September 22)

Right on schedule, the fourth title update for Madden NFL 21 is now available, and it’s a big one. The September 22 patch introduces a series of new player abilities, makes fixes and tuning changes for several issues, and addresses bugs with Franchise, Madden Ultimate Team, and The Yard.

One of the most notable fixes in this patch is for the bug that could cause the kick meter to “hitch” during field goal tries. Many complained about the kick meter bugging out, causing frustration and missed extra points in some scenarios. In GameSpot’s Madden NFL 21 review, we said there was “fairly extreme lag” that could cause kicks to go array.

In terms of the new abilities, these include Run Committed and Pass Committed, which help defenders break up plays. Another new ability is called Deflator, and this causes increased fatigue-related penalties when using an aggressive tackle on a ball-carrier.

The Madden series is known for its various bugs, and these often get smoothed out over time. This newest patch addresses a few silly-sounding bugs, like one where the runner would run continuously after scoring, and another where the quarterback would pitch the ball with the wrong hand. The patch also fixes an issue that could cause the football to pass through a defender’s body, which sounds terribly painful.

You can see the full patch notes below, as posted by EA on the Madden website.

Madden NFL 21 Title Update 4

Gameplay Updates:

New Abilities

  • (NEW) Run Committed – Defenders with this ability will dominantly win run blocks when they correctly use the Guess Play adjustment to predict a run. Incorrect guesses will result in a loss.
  • (NEW) Pass Committed – Defenders with this ability will win pass blocks when they correctly use the Guess Play adjustment to predict a pass. Incorrect guesses will result in a loss.
  • (NEW) Deflator – Defenders with this ability will cause increased fatigue penalties when tackling a Ball Carrier with a non-conservative tackle.
  • Enforcer – Addressed an issue causing CPU-controlled defenders with the Enforcer ability to use hit-stick tackles too frequently, and as a result also cause more fumbles than intended

Ball Carrier

  • Updated QB-Slide functionality so that a double-tap of the dive button will now always be slide while a single press will always be dive, which will align with the non-QB ball carrier ‘give-up’ functionality
  • Modified the new ‘Jurdle’ animation to reduce over-steering
  • Fixed an issue that would sometimes allow the QB to enter a tackle animation while attempting to slide, which could lead to fumbles
  • Fixed an issue where Ball Carriers would stumble and fall well after having a collision with their legs
  • Fixed an issue where ball carriers were stumbling and falling too frequently when running through the line and colliding with their blockers
  • Fixed an issue rarely causing the ball carrier to continuously run after scoring a TD
  • Fixed quarterbacks pitching the ball with the wrong hand on option plays

Defensive Coverage

  • Fixed issue allowing the ‘Bunch Verticals Flanker Motion-Snap’ quick-throw exploit vs Cover 3 and Cover 4:
    • DEV NOTE: A longstanding legacy issue, allowing users to call Bunch Verticals, motion the flanker to the outside, snap while in motion and quick throw to that receiver who would be open against Cover 3 and Cover 4. We have added logic for the Curl Flat and Quarters Flat defenders to cover that throw.
  • Addressed a Motion issue causing defensive backs in man coverage that were covering a receiver in motion to swap assignments with another defensive back on the other side of the formation, leaving the motion receiver open
  • Fixed an issue allowing route-swapping out of any passing formation by audible & resetting their play call twice
  • Addressed an issue with Cornerback Matchups by Route causing linebackers and cornerbacks to switch alignments in pre-play vs. certain offensive formations
  • Fixed an issue causing man-coverage defenders to get into a bad position vs motion-wheel routes
  • Fixed multiple defensive alignment issues caused by motioning the Slot Receiver to the inside in Gun Empty Bunch and motioning a HB out wide in Gun Trips, resulting in inverted assignment and alignments
  • Fixed issues with Defensive Backs reacting too slowly to WR auto-motion and user-controlled receiver motion, leaving the receiver wide open at the snap
  • Addressed an issue where defenders mirroring a receiver in motion would sometimes stumble on their teammate when the ball was snapped
  • Fixed an issue rarely causing pass-rushing outside linebackers to flip their gap assignment to the opposite side of the formation when the ball was snapped
  • Fixed an issue causing a defender in man coverage vs. a screen-blocking receiver would run past the blocking receiver on some RPO Alert plays

Tackling

  • Tuning for a variety of tackling animation issues that sometimes prevented tackles from triggering vs. ball carriers in Juke moves, and some cases where the ball carrier was not using any special move
  • Fixed an issue causing an offensive lineman on the ground to warp back up to be part of a multi-player sack interaction between the pass rusher and quarterback
  • Fixed an issue causing a CPU-controlled defender to celebrate while the ball is still live after a fumble

Catching

  • Improved multiple issues where the ball was going through players’ torsos on swat and catch attempts
  • Addressed an issue allowing user-controlled receivers using Aggressive Catch to make catches that they should not have specifically on jumping and diving catch animations. The player ratings will have a heavier impact on the outcome of these specific catch animations
  • Fixed an issue preventing a teammate from catching a pitch on kickoff returns
  • Tuning to ball physics to reduce the frequency of footballs consistently/repeatedly bouncing off of moving players and keeping the play live

General Fixes

  • Fixed an issue with users being able to grief their opponent online by getting endless False Start penalties
    • DEV NOTE: We have addressed this issue and now 3 consecutive False Starts, Delay of Game, or any combination of those penalties will result in the user committing the penalties getting booted.
  • Fixed a blocking issue causing the fullback and offset tight end to collide with each other following the snap on certain formations
  • Fixed an issue causing offensive players to rarely move out of their formation positions in pre-play, such as a QB moving to a guard position or a guard moving to a WR position after an audible:
    • DEV NOTE: We were able to finally narrow down the steps to identify the cause of this rare bug, based on detailed feedback we gathered from our community. Thank you! While we are confident this specific situation is fixed, there could be other situations that could cause some similar behaviors so we will continue to monitor and address issues here as they come up.
  • Fixed an issue causing the CPU-controlled offense to call passing plays sometimes when winning late in the game instead of running plays
  • Fixed an issue causing CPU-controlled quarterbacks to roll out of the pocket but then suddenly stop to try to throw resulting in unnecessary sacks

Madden Ultimate Team Updates:

  • Improved the accuracy of difficulty descriptions for Challenges
  • Various quality of life improvements among different MUT UI screens
  • Addressed an exploit where users could complete one play challenges and get bonus XP
  • Updated logic to address player feedback that the play clock would wind down to the point where pre-snap adjustments were difficult to execute
  • Addressed an issue allowing users to intentionally leave certain positions in the depth chart empty to get receivers to auto-sub in at the tight end positions, and then use this to exploit the ‘audibles by personnel’ feature in gameplay; with this change, you will now get defensive players subbed into any offensive position that is left empty on the depth chart, which will prevent any audibles from those sets as the defender doesn’t fit any offensive personnel packages
  • Addressed a gameplay issue specific to Ultimate Team where specific QB’s would cause bad snaps over his head occasionally on Jet Sweep types of plays

Franchise Updates:

  • Face of the Franchise Updates:
    • General stability improvements
    • Added a new cutscene for users named NFL MVP in The Comeback storyline
    • Fixed issue with audio not playing correctly in the final Face of the Franchise cutscene at the user’s high school field
    • Fixed several issues in storylines with branching logic, rewards, ability unlocks, typos, and goal tracking
    • Fixed performance issues in the 1st High School game
  • Franchise Updates:
    • Fixed an issue with users input not working when navigating positions in the Formation Subs screen
    • Fixed an issue with Slow Sim for PS4 users
    • General stability improvements
    • Fixed issue with Veteran players receiving votes for Rookie of the Year awards
    • Added league names to Franchise cloud save tiles
    • The following abilities have been added Franchise:
      • Run Committed
      • Pass Committed
      • Deflator

The Yard Updates:

  • Added visual indicator for whether you are viewing H2H or versus CPU events
  • Added your own score to Frienderboard display
  • Fixed issues around player control and loot round drafts
  • Fixed an issue where abilities would not display correctly if accessed in quick succession
  • Fixed an issue where maxed out prototypes would display blank rewards
  • Stability and online connectivity improvements
  • Fixed an issue where CPU-controlled quarterbacks were always getting sacked when the play matchup was Trips Verts Hook vs Safe Zone Blitz
  • Fixed the Slot Streak being open every time when running Deep Dish vs 1 Deep Zone Blitz
  • Fixed an issue causing the ball to warp between the passer’s hands while throwing out of a sack
  • Addressed an issue causing the offensive receiver icons to sometimes appear after the defense had made an interception in the backfield, which could result in the defender unintentionally passing the ball back to offensive players when attempting skill moves
  • Fixed an issue preventing players from attempting to recover a loose ball after a fumbled pitch or lateral

Presentation Updates:

  • Updated helmet and chinstrap placement lots of high profile players who have changed helmets like Derek Carr, Devin Bush, Denzel Ward and Alex Smith to name a few
  • Fixed an issue with Titans AFL jersey
  • Updated multiple generic heads with newer high quality ones

User Experience (UX) Updates:

  • Updates have been made to address general performance that impacted reliability of the kick meter, where it would sometimes hitch during field goal situations.

Now Playing: Madden NFL 21 Video Review

GameSpot may get a commission from retail offers.

Ubisoft Apologizes For Assassin’s Creed Retrospective Ad That Includes No Women

Assassin’s Creed Valhalla is releasing later this year, and the Assassin’s Creed UK Twitter account posted a video looking back at the history of the series’ most iconic weapon, the Hidden Blade, to celebrate. However, fans were quick to note something off about the video–it only featured men.

While the Assassin’s Creed series has predominantly featured male protagonists, there have been several major women across the franchise, several of them playable. Most notable was the absence of Aveline de Grandpré, star of Assassin’s Creed III: Liberation, the first playable woman in the Assassin’s Creed series.

The tweet has since been followed up on and a new video has been posted, featuring Aveline and several other women from the series. You can watch it below.

Ubisoft has come under scrutiny after numerous allegations of assault and abuse were made against various employees. The company has been made to publicly reckon with its history of abuse following numerous reports of the company’s “frat house” culture.

“This summer, we learned that certain employees did not uphold our company’s values and that our systems failed to protect the victims of their behavior,” Ubisoft CEO Yves Guillemot said ahead of September’s Ubisoft Forward presentation. “We have taken significant steps to remove or sanction all those who violated our values and code of conduct, and we are working now to improve our systems and processes.”

Assassin’s Creed Valhalla, the next game in the series, releases on November 10, 2020 (November 12 for the PS5 version). It will be available on PS4, PS5, Xbox Series X/S, Xbox One, and PC.

Now Playing: Assassin’s Creed Valhalla Gameplay Overview | Ubisoft Forward 2020

GameSpot may get a commission from retail offers.

Destiny 2 Expansions Forsaken And Shadowkeep Are Both Available Now On Xbox Game Pass

Destiny 2 has just expanded greatly for Xbox Game Pass subscribers. The game’s two major expansions, Forsaken and Shadowkeep, are both available now for subscribers, making the entire Destiny 2 experience a part of Game Pass.

The two expansions add new story missions, planets, weapons, and much more to Destiny 2, and let you level up your guardians to a much higher Light level. If you’ve only dabbled in Destiny 2, these expansions will let you dive deep.

Destiny 2 went free-to-play some time ago, but these expansions have cost money since they launched. The next expansion, Beyond Light, will also be available on Game Pass on the day of its release, November 10.

The game will fundamentally change with the release of this expansion, with several planets and activities being removed when it arrives.

Since Destiny 2 features cross-save, Xbox Game Pass subscribers who have played the game elsewhere might want to migrate over to Xbox if they have not played the expansions yet–or if they don’t want to pay extra for Beyond Light when it releases.

We reviewed Forsaken and Shadowkeep, and both received an 8/10. Check out both reviews below.

In other big Xbox Game Pass news, Microsoft has bought Bethesda–and all of its upcoming games will go right to Game Pass.

Now Playing: Destiny 2 – Shadowkeep Launch Trailer

GameSpot may get a commission from retail offers.

New Xbox Series X Controller Color Revealed

Xbox Series X preorders are live, and if you want to pick up an extra controller, there are a number of new options to choose from. The first is a new colour for the Xbox Series X controller: Shock Blue. While the previously revealed Carbon Black and Robot White controllers have an MSRP of $60, the Shock Blue variant costs slightly more at $65.

In addition to the new controller, Microsoft has updated its PC controller bundles to include the new Xbox Series X controller. All of these controllers and bundles will be available on November 10, the same day the Xbox Series X and S launch. Some of these products are available to preorder now.

Microsoft’s PC controller bundles will now include the Carbon Black Xbox controller with either a USB-C cable for $60 or a USB wireless adapter for $80. However, you don’t need the adapter to connect to your PC wirelessly if your setup features Bluetooth connectivity.

Lastly, Microsoft has also revamped its Play & Charge kit, which features a rechargeable battery and a USB-C cable. This makes it so you can use the battery pack with one of the new Xbox Series X controllers and charge it while you play or in between sessions. The Play & Charge kit costs $25.

If you’re looking for more controller recommendations, check out our guide on the best Xbox Series X controllers. All controllers that are compatible with the Xbox One are also compatible with Xbox Series X and S, so any that you already own are ready to go with the new consoles.