The Last Of Us 2 Accessibility And Difficulty Options: A Detailed Overview

The Last Of Us Part 2 is the latest big AAA blockbuster video game from the team at Naughty Dog for the PlayStation 4. So naturally, a lot of different people are probably quite interested in playing it and seeing what the big deal is. Common sense suggests that not all of those people are going to be on the same level when it comes to their experience with stealth and actions games, or video games in general. Not all of those people are going to have the same level of facilities that might help them hear or see an enemy, and some people might need some assistance in manipulating a controller.

Thankfully, The Last Of Us Part 2 features a ton of different accessibility option that will let you adjust things like the granular difficulty of the game, how enemies work, how different game mechanics function, and how the game looks, feels, and control. It’s all in the service of hopefully making the game comfortable to play no matter what your situation is, at least, as comfortable as a tense, violent, and sometimes horrific thriller can be.

In this article, we’ve highlighted the more notable accessibility options in The Last Of Us Part 2, with some explanations on what some of them do. If you’re interested in playing the Last of Us Part 2 but want to know whether you can change the game to suit your particular needs, hopefully this article will be of some help.

For more help with the game, be sure to visit our Last Of Us Part 2 guide hub where we’ve got spoiler-free walkthroughs, essential tips for beginners, the location of all the collectibles, and more.

Table of Contents [hide]

Difficulty Options

As with most games, you can expect an adjustable level of difficulty in The Last Of Us Part 2, which lets adjust the game’s overall challenge on a 5-point scale. But the more interesting thing it does is allow you to customise your own difficulty in a bunch of different aspects, also on a 5-point scale. This means you can do things like have Stealth mechanics be a lot more forgiving if you’re no good at it, or boost the enemy difficulty to high, while also having resources be abundant. One thing to also note is that unlike previous Naughty Dog games, there are no PlayStation trophies tied to difficulty levels, which is great.

Challenge (Overall challenge from Very Light To Survivor–Very Hard, basically)

  • Very Light: Explore and experience the story with a lighter combat challenge
  • Light: Less challenging than Moderate. Resources are more common and enemies are less dangerous
  • Moderate: Provides a balanced experience. Resources are limited
  • Hard: For those looking for a greater challenge. Resources are very limited and enemies are more dangerous

Player (Resilient to Vulnerable)

Adjust difficult settings related to:

  • Amount of damage the player takes from enemies
  • Frequency of mid-encounter dynamic checkpoints
No Caption Provided

Enemies (Passive to Aggressive)

Adjust difficulty settings related to:

  • Accuracy of enemy gunfire and frequency of projectiles
  • Aggression of enemies advancing and flanking
  • Complexity of enemy melee combos
  • Movement speed of certain high-threat enemies
  • Custom tuning to specific combat encounters

Allies (Aggressive to Passive)

Adjust difficulty settings related to:

  • Aggressiveness of allies in combat
  • Frequency at which allies kill enemies

Stealth (Unsuspecting or Vigilant)

Adjusts difficulty settings related to:

  • Enemy’s perception through vision, hearing and smell
  • Length of grace period before enemies will alert others
  • Conditions for grabbing enemies from stealth

Resources (Common or Scarce)

Adjusts difficulty settings related to:

  • Quantity of ammunition and supplies found in the world
  • Durability of melee weapons dropped by enemies
  • Yield of certain crafting recipes

Controls

You’ll find a lot of familiar options here, including things to toggle camera inversion, look sensitivity, and remap button on the controller as you see fit. Of note are a bunch of assistance options for those who need help with positioning the camera and aiming.

The Camera Assist can automatically reorient the camera in the direction of your movement, and is “designed for players who are new to action games or have difficulty using the Left Stick and Right Stick simultaneously.”

Similarly, an Aim Assist subtly pulls your reticle towards targets when aiming, and adds slight resistance when pulling the reticle off an enemy.

The Last Of Us Part 2 also features a Lock-On Aim, which will automatically lock-on to enemy targets when aiming and targets the centre of the enemy’s body by default. You can then use the Right Stick to target the head or legs. Additionally, you can set it to Auto-Target, which will make you lock onto the next enemy automatically, even if they’re offscreen.

HUD

As you’d expect, you have the option to toggle every single HUD option to create a more immersive experience, if you like. You also have the option to enable or disable pop-up notifications like tutorials, hints, dodge prompts, attack prompts, and pickup prompts.

One cool thing here for completionist players and trophy hunters is a Collectible Tracking icon, which displays a special icon when a collectible you find has already been picked up in a previous playthrough–more games should have this!

Subtitles

No Caption Provided

You know how sometimes in video games, subtitles are way too small and hard to read, depending on your TV? In The Last Of Us Part 2, there are all kinds of options you can fiddle with–you can adjust the size of the text (small, medium, and large), give the text a background, change the color of the text (white, yellow, blue, red, green), decide whether you want the names of speakers, and even turn on an arrow that will point in the direction of the person who’s speaking.

Audio

Along with the ability to adjust the volume of things like speech, music, cinematics, and effects separately, along with boasting more granular options for audio output based on what sound device you’re using, it’s notable that The Last of Us Part 2 has a text-to-speech option for the vision-impaired among us–it should ask you about this option when you first boot up the game.

There are a number of additional text-to-speech options within the Accessibility menu, which will let you toggle additional cues, all of which will play distinct sounds to help blind or low-vision players navigate different parts of the environment and even partake in combat effectively. It’s seriously impressive.

Accessibility

Alternate Controls

There’s a second control menu nestled under the Accessibility menu, and most of these have to do with toggling alternate ways to operate some of the mechanics found in the game like steering a boat or strumming a guitar. This is where you can also toggle whether you’re required to hold, press, or tap buttons for more regular maneuvers, such as combos, quicktime events, aiming, sprinting, etc.

There are also some additional control assistance options nestled in this menu, like the ability to automatically swap weapons when you’re out of ammo, and one to automatically pick up items.

Magnification And Visual Aids

Here, you’re able to change the scale and color of the HUD, as well as toggle it to certain colourblind modes (Protanopia, Deuteranopia, and Tritanopia).

No Caption Provided

This is where you’ll also find the option for High Contrast Display, a mode which will mute the environment textures and add distinct, bold coloring to allies, enemies, and items. This is to assist those who have reduced vision, of course, but as we found during our time with the game, it’s a handy tool for locating items among the busy environments of the game. If you’re playing through the game a second time to pick up all the optional notes and collectibles you missed, we recommend having this setting turn on–you can then toggle it on and off with the touchpad.

Elsewhere in this menu, there’s also a Screen Magnifier option, which will let you magnify a section of the screen using the touchpad. You can also move the magnifier around with the touchpad.

Motion Sickness

The Last of Us Part 2 uses a lot of post-processing effects to achieve its realistic, filmic look. Some people prefer to play without these, whether because of taste, or the fact that it makes them feel sick.

Here, you can adjust the game’s levels of Camera Shake and Motion Blur, adjust the Camera Distance of the game’s third-person camera, and even increase the Field Of View.

Most importantly for those prone to motion sickness, you can toggle a Persistent Centre Dot to help your eyes focus when looking around the world.

The Last Of Us Part 2 isn’t a game that features blatant waypoint markers telling you where to go–it certainly leans heavily into being as immersive as possible. But, it’s not precious. If you can benefit from them, you can turn that on in the form of Navigation Assistance and the game even has an option to automatically make you climb ledges, vault over things, and sprint when you absolutely have to with Traversal Assistance.

If you’re not a fan of falling to your death, the Ledge Guard option will stop you from falling off ledges that will kill you, and if you’re not a fan of drowning underwater, you can turn on Infinite Breath.

Maybe you love the combat in The Last Of Us Part 2 but don’t like the puzzles? You can turn on a Skip Puzzle Option that will automatically advance to a puzzle’s completion if you don’t want to do it. The game suggests this option for players who are blind or have low vision, because “some puzzle progression may not be fully accessible”.

No Caption Provided

Perhaps the biggest feature of note in this menu is the Enhanced Listen Mode. This will let you send out two distinct pings, which will scan your immediate area for either enemies and items. Like the high contrast mode mentioned above, this feature is incredibly useful if you don’t want to miss out on any collectibles or items.

Combat Accessibility

The final menu will let you further adjust the behaviour of both your playable character and enemies in the game. You can make combat encounters easier by giving your opponents a handicap with Enemies Don’t Flank and Reduced Enemy Accuracy.

You can also boost your own abilities with Enhanced Dodge and Invisible While Prone. You can even turn off Weapon Sway completely, and enable a Slow Motion toggle to the game, to help you line up shots and avoid getting hit. There’s a lot here, and again: there are no trophies tied to these difficulty modifiers, so don’t be afraid to use them!


Those are all the significant accessibility options in The Last Of Us Part 2. If you’re interested in the game but need of a helping hand or two, hopefully there’s an option here to assist you. For more help with the game, be sure to visit our Last Of Us Part 2 guide hub where we’ve got spoiler-free walkthroughs, essential tips for beginners, the location of all the collectibles, and more.

Enjoy A Short Last Of Us Part 2 Concert To Celebrate Its Launch

The Last of Us Part II has launched today on PS4, continuing the tale of Joel and Ellie five years after the events of the first game. It’s a game with richly detailed environment, gruesome effects, and a fantastic score, some of which you can enjoy live right now.

Composer Gustavo Santaolalla has worked on both entries in Naughty Dog’s series, and has shared a sample of the soundtrack performed live to commemorate today’s release. The short concert consists of five songs from the game, including the somber The Cycle Continues, and the new main theme for the sequel. You can enjoy the full thing below.

The Last of Us Part II soundtrack is now also available for streaming on both Spotify and Apple Music, if you’re looking for some soothing music to work to. If this has you feeling inspired, you can also purchase Ellie’s guitar from the game to make some of your own music, but it doesn’t come cheap. If you’re still in need of the game itself, there are still many editions to choose from. And if you’re looking for some pointers, we have numerous guides and beginner’s tips to check out.

The Last of Us Part II is a violent and engrossing game with refined combat and deep characters. In our 8/10 spoiler-free review for The Last of Us Part II (as well as our spoiler-filled one), critic Kallie Plagge wrote, “It’s all messy and bleak and made me profoundly sad for myriad reasons, but the more I reflect on it, the more I appreciate the story and characters at its core. I wanted almost none of it to happen the way it did, and that’s what’s both beautiful and devastating about it.”

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

GameSpot may get a commission from retail offers.

Smash Bros. Ultimate’s Arms DLC Character Will Be Revealed Monday

Nintendo will soon be revealing the next DLC character for Super Smash Bros. Ultimate. Perennially overworked game director Masahiro Sakurai will host a livestream reveal on Monday, June 22, giving us our first look at the mysterious new fighter.

The stream will begin at 7 AM PT / 10 AM ET. The broadcast is scheduled to run for approximately 35 minutes and will provide an in-depth look at the new fighter. However, don’t get your hopes up for news on any additional DLC characters; in a follow-up tweet, Nintendo reiterated that there will be “no further new fighter reveals” during Monday’s stream.

All we currently know about Smash Bros. Ultimate’s next DLC fighter is that it will arrive sometime this month and be a character from Arms, the colorful, stretchy-arm fighting game that released shortly after the Switch launched back in 2017. Beyond that, we know nothing about who the fighter will be or how they will play, but Monday’s stream should clear all that up.

The Arms character is the first DLC fighter to arrive as part of the Fighters Pass Vol. 2, which costs $30 USD and grants owners access to six more DLC characters for the game (along with accompanying stages, new music tracks, and Spirits) when they release. It looks like that will be the end of the line for add-on content, however; Nintendo said that it has no more Smash DLC planned after the second Fighters Pass.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

GameSpot may get a commission from retail offers.

Best Webcams For Work And Streaming That Are Available Right Now

With the current pandemic still forcing many people to stay home these days, many have found that they need a webcam (better than the one that’s built into your laptop) to attend meetings or have online hangouts with friends. With so many people looking to buy a webcam, it can be hard to find a good webcam from many of the best brands, including Logitech, Microsoft, and Razer, that hasn’t sold out. With that struggle in mind, we’ve rounded up some of the best webcams available to buy right now. These may not be the best webcams on the market, but they’re still well-reviewed, affordable, and will work just fine for the majority of people.

Many of these webcams are also great for casual Twitch streaming setups. While more professional streamers use DSLR cameras, webcams are a popular way to implant your face into your stream without breaking the bank. A big plus to streaming with a webcam is that you don’t need one with an ultra-high resolution, as the picture-in-picture facecam is relatively small compared to the rest of your stream’s output. If you’re new to streaming, most of these webcams will suit your needs perfectly. Plus, see our guide to the best streaming accessories for more options, including the best capture cards and best budget gaming chairs.

At the moment, some of these webcams are discounted, but prices do fluctuate quite quickly and seemingly randomly, especially on Amazon. Before you finalize your purchase, double-check that price. As for the webcams we’ve chosen, the ones you can view below have either been tested by us personally or chosen due to their overwhelmingly positive reviews.

Note: The prices shown below indicate a product’s standard list price and may not reflect any current discounts or other fluctuations.

Best webcams in stock right now

6478737 – Best Webcams

PS5 And Xbox Series X Injustice, Mortal Kombat Games Seemingly Being Planned

The next generation of consoles, the PlayStation 5 and Xbox Series X, is nearly upon us. And while we’ve seen some games for both systems, the fighting game genre has been absent from many of these early announcements. Fighting game developer NetherRealm Studios seems to be leading the push for next-gen brawlers, with a brand-new job listing hiring for someone to bring Injustice and Mortal Kombat to PS5 and XSX.

The listing (spotted by EventHubs) simply states NetherRealm Studios is looking for a principal software engineer to work on graphics that will “drive the next generation console graphics vision for the Mortal Kombat and Injustice franchises.” This person will work on “develop[ing] state-of-the-art graphics technology for the PS5 and Xbox Series X,” with particular attention to “optimization, design, and implementation of pivotal new graphics technology.”

There’s no definitive mention in the job listing that NetherRealm is working on new entries for either Injustice or Mortal Kombat. Furthermore, there’s no clarification that the studio has plans to port either Injustice 2 or Mortal Kombat 11 to PlayStation 5 and Xbox Series X.

NetherRealm Studios is a subsidiary of WB Games. WB, earlier this week, said there would be “new announcements” during DC FanDome, the free 24-hour virtual event scheduled to take place on August 22.

Also earlier this week, it has been reported that WB Games–the gaming division of Warner Bros. Home Entertainment–may be sold off. The details are a little hazy, with company owner AT&T looking to score a deal that could reach $4 billion, but Take-Two, EA, and Activision Blizzard have all reportedly expressed interest.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Mortal Kombat 11: Aftermath – Official Launch Trailer

Save Up To $700 On Select 65-inch (or Larger) 4K HDR Televisions

The next generation of console gaming is fast approaching. Before the end of the year, we’ll have access to more mainstream console 4K HDR experiences than ever before, and you may need to upgrade your TV to experience their full glory.

If that’s your situation, I have great news for you. You can save hundreds of dollars on awesome televisions, 65″ and larger, at Walmart and get free shipping. In fact, you can save enough off the price of some of these TVs that you can use the difference to buy whichever next-gen console you choose (there’s no way either of these consoles will be more than $700… is there?).

4K HDR TV Sale

[poilib element=”commerceDeal” parameters=”slug=4k-hdr-tv-sale”]

[poilib element=”accentDivider”]

[widget path=”ign/modules/recirc” parameters=”title=&type=articles&tags=us-shopping&count=3&columnCount=3&theme=article”]

[poilib element=”accentDivider”]

Brian Barnett writes wiki guides, deals posts, features, and much more for IGN. You can get your fix of Brian’s antics on Twitter and Instagram (@Ribnax).

Apex Legends Director On The Need For Skill-Based Matchmaking (SBMM)

I recently had the chance to talk about everything new coming to Apex Legends with creative director Chad Grenier in light of EA Play 2020. Many huge announcements like a Switch version, cross-platform play, and the upcoming in-game event came out of the event, and we discussed them in further detail in the interview below. But I also asked about developer Respawn Entertainment’s views on the state of skill-based matchmaking (SBMM) in the game.

To sum things up, Grenier and the team feel great about where the game’s at, including its implementation of SBMM. He acknowledged that it’s a hot topic for fans and within Respawn, and mentioned that they’re aware of the feedback. He added, “There are multiple sides to the story. We’re trying to evaluate all of the data and trying to do what’s best for the game as a whole. It’s really tough because you’ve got some beginner players or mediocre players, middle of the road, and you want them to have a good experience.”

Grenier continued, “You want them to get into the game, get engaged, get some kills, get some wins occasionally because if someone comes in and they try out Apex and they get stumped, they’re not going to keep playing the game.” He does recognize what higher-tier players are saying, but concluded, “We say, okay, well these highly skilled players, they should play against other highly skilled players and be competitive. We don’t want them just stomping all these beginners and then they have a bad experience, right? We’re always trying to find that balance.”

Based on data, Grenier stated that Apex Legends is experiencing the highest player count, player retention, and hours played per week ever since launch, and also said that Season 5: Fortune’s Favor has been the most successful season thus far. He said, “That tells me that we have a healthy game. I understand there are still going to be some players who disagree about certain aspects of skill-based matchmaking. But if we just look at it holistically, everything is trending really well to a healthy Apex game that gets many years of support.”

However, Grenier reiterated that Respawn is always paying attention to player feedback, saying, “How do we maintain that while still making all those competitive players happy, right? That’s the discussion we have at Respawn because we want to make sure that those new players and the players who struggle to get wins are still having a good experience as well. That’s why it’s so tricky.” He concluded, “We’ll continue to tweak, iterate, listen. We’re always tweaking things in the back in the matchmaking system. If people notice things are getting worse or better, speak up, because we’re listening and we’d love to make it right for everybody if that’s even possible.”

Plenty of news came out of EA Play 2020 and the several events we’ve been covering in lieu of E3, so be sure to check out all the stories from the events below.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Apex Legends Director On Switch Port, Crossplay, And Stance On Skill Based Matchmaking

GameSpot may get a commission from retail offers.

Jurassic World Dominion: Everything We Know About The Next Dinosaur Movie Blockbuster

Jurassic World Dominion: Everything We Know About The Next Dinosaur Movie Blockbuster – GameSpot

“/>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

Disclosure: ViacomCBS is GameSpot’s parent company


AMC Theaters To Reopen During Coronavirus Pandemic, Won’t Enforce Mask Wearing

AMC Theaters has revealed its plans to reopen during the COVID-19 pandemic. However, within the plans, AMC CEO and president Adam Aron stated the company will not force guests to wear masks.

Seating capacity in theaters will be reduced in order to keep social distancing in place. There will be hand-sanitizing stations in the theaters, new cleaning regiments, and employees will be required to wear masks.

Guests will not be forced to wear them, however. “We did not want to be drawn into a political controversy,” Aron told Variety. “We thought it might be counterproductive if we forced mask wearing on those people who believe strongly that it is not necessary. We think that the vast majority of AMC guests will be wearing masks. When I go to an AMC feature, I will certainly be wearing a mask and leading by example.”

In states where it is required to wear masks in public, AMC will enforce those rules. AMC will also sell masks to guests for $1 if they forgot to bring one.

While Aron’s comments about mask-wearing being political may be shocking, the AMC CEO is looking out for the best interests as the public, and the theater chain could have opened much, much earlier. “We didn’t rush to reopen,” said Aron. “There were some jurisdictions in some states, such as Georgia and Texas, that allowed people to reopen theaters in mid-May. We opted to remain closed, so we could give the country time to get a better handle on coronavirus. We wanted to use this time to figure out how best to open and how to do so safely.”

AMC is expected to reopen its doors July 15 to 450 of its locations. Later in the month, Mulan (July 24) and Christopher Nolan’s Tenet (July 31) will be arriving to theaters. The chain will operate in stages, with Stage 1 being 30% theater capacity for every showing. As it moves forward, it will gradually increase to 40% and 50% capacity–with hopes of reaching that 50% by Labor Day (September 7). By Thanksgiving (November 26), AMC hopes to have its theaters filled to 100% capacity.

The theater chain is anxious to open back up as the pandemic has been exceptionally hard on it. During the first quarter of 2020, the chain lost $2.2 billion, which could lead to filing for bankruptcy if things didn’t change.

Image credit; Getty/NurPhoto