Bowser’s Fury Preview and Mario Rabbids Rumors – NVC 545

Welcome to Nintendo Voice Chat! Casey DeFreitas returns to the host seat this week, and she’s joined by Peer Schneider, Brian Altano, and Tom Marks to talk about Bowser’s Fury, the new Monster Hunter Rise Switch, and more. Plus, stick around for discussion on the Nintendo 64’s long-lost feature, and games the panel is playing this week.

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You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at [email protected] and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We’re all pretty active there and often pull Question Block questions and comments straight from the community.

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Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.

Halo Infinite to Have Rebuilt, Customizable Control Scheme

In a new blog post, 343 Industries has announced that Halo Infinite will feature a fully customizable control scheme on all platforms and shown off some classic Halo weapons in Infinite’s new engine.

Quinn DelHoyo, lead Sandbox designer on Halo Infinite (and weapons designer during early production), detailed in the blog how developer 343 Industries is focusing on accessibility and customization for players with their new control scheme.

“Everything should feel intuitive and we don’t want the player to have to “fight” the game in order to have fun,” DelHoyo said. “It’s because of this principle, and the fact that Halo Infinite will be on PC, that led us to rebuild the control scheme system to allow players to fully rebind and remap their controls, regardless of platform. How players control Chief or their Spartan is crucial and we recognize that players feel the most connected to the game when control customization is fully featured.”

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343 Industries continued later in the blog, stating that the company has a team dedicated to improving PC controls, in addition to feedback from an internal pro team and PC Master Chief Collection players.

“PC as a first-class endeavor is another aspect to Halo Infinite that we are actively taking into account,” DelHoyo said. “PC as a platform is not going to be a port after we launch the game. We are playing on PC every day. So now, not only does our game need to feel great and like Halo on a controller like it has natively for the past 20-some-years, the game and all of its systems need to take into account native mouse and keyboard functionality.”

343 Industries also offered up several new screenshots of what some classic Halo weapons will look like rendered in Infinite’s engine. Everything from the original needler to Halo Reach’s BR 75 is there, plus a few potentially unexpected options, so take a look in the gallery below.

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Different damage types for weapons will be a major factor in Halo Infinite’s combat, expanding on the experimentation with light-based rifles seen back in Halo 4, and plasma weapons from the original Halo.

“Players should now have stronger choices presented to them,” DelHoyo said. “Instead of using the weapon that you like because of how it shoots or handles, in Halo Infinite you might want to grab a certain weapon because of how it affects other players, the environment, or vehicles. In essence, the ambition for damage types is to better integrate weapon types, ammo types, faction tech, etc., into the gameplay loops in a way that is easily understood by the player. That way the player can make better combat decisions based on the scenario. In addition to further clarity and purpose to the legacy damage types – i.e. kinetic and plasma – the team has also been pursuing new surprises for players that we’re eager to talk about in the months ahead.”

Lead weapon designer David Price stressed that 343 Industries wants to keep these damage types simple to understand, but also allow for a variety of unique identities even among weapons that share the same damage foundation.

“If they want to quickly strip personal shields they can use Plasma for example,” Price said. ”But this doesn’t dictate a weapons playstyle, class, or power level. I could still have a shotgun-style weapon that is any one of these damage types. This approach allows us to still make multiple weapons that feel unique within a damage type. We want weapons to feel diverse even if they share the same damage type.”

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Halo Infinite is scheduled to release in Fall 2021, and thankfully 343 Industries has promised fans that it will be sharing monthly updates as development progresses. A rough debut, subsequent last-minute delay before the launch of the Xbox Series X, and the departure of director Chris Lee have put Halo Infinite squarely in the crosshairs of an upset player base. Moves like the “Inside Infinite” blog posts and hiring on Halo veteran Joseph Staten to course correct development are clearly aimed at instilling trust in the franchise’s huge fanbase.

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Joseph Knoop is a writer/producer/fleeing grunt for IGN.

Bungie Changes Destiny 2 Weekly Bounties, Cancels Crimson Days Next Season

Bungie is making a number of changes to Destiny 2 starting in its upcoming season, adjusting how content will be dished out and how you’ll earn rewards when you log in. Starting in the next content season, Bungie is doing away with its weekly bounty system that requires players to sign in and complete certain objectives within a week in order to gain certain rewards, including premium currency.

The latest This Week At Bungie blog runs down how Destiny 2 will change starting with the next content season, which kicks off on February 9. Currently, players can log in each week and pick up weekly bounties from various in-game vendors, which reward experience points and Bright Dust, one of Destiny 2’s premium currencies, upon completion. You only have a week to knock out those bounties once you have them, and if you want to maximize both your XP gains (which controls your climb to rewards on Destiny 2’s season pass) and your Bright Dust gains, you need to play every week.

Bungie is changing out that system for a new one called Seasonal Challenges. New challenges unlock each week through the first 10 weeks of a new season, giving players objectives to chase across a variety of activities. Instead of expiring each week, however, the challenges pile up and last until the end of the season, so you can skip a week or two (or more) and still come back to the game and earn your rewards.

We previously heard about how Bungie is changing its seasonal activities this year to reduce “FOMO,” or fear of missing out, among players who might leave the game and come back after long stretches. In the last two years, Destiny 2’s seasonal model added new activities to the game every few months, but those activities would only persist in the game until the next season started. That ends this year, when new events will kick off with every new season, but they won’t be removed from the game when a new season ends–at least, not until the next expansion is released in November.

The reward changes for seasons are also aimed at combatting FOMO and making it easier for players who aren’t able to log in each week. Bungie also said the seasonal challenge model is meant to give players who only have one character in Destiny 2 equal footing as those who have three. Seasonal challenges cover all characters on an account, so you won’t need to log in with each of three characters every week to complete the same bounties to earn full rewards.

While seasonal challenges will persist throughout a season and some will continue to be available as long as their corresponding seasonal activities are still in the game, you’ll still have to claim your challenges before the end of a given content season. So you won’t be able to get experience or Bright Dust from challenges from the previous season once a new one starts.

While seasonal activities will hang around long-term, there’s at least one thing that won’t be back this year; that’s Crimson Days, Destiny 2’s Valentine’s Day holiday event. The event usually features a special Doubles Crucible mode, in which teams made up of two players take each other on, as well as some Valentine’s-themed rewards. Bungie wrote that the quality of Crimson Days hasn’t been up to its standards in recent years, and so the holiday event is going into its “Content Vault” for the time being.

Now Playing: Destiny 2: Beyond Light Video Review

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Resident Evil Village Leaks Are Finding Their Way Online, So Be Wary of Spoilers

Resident Evil Village will officially be released in May, but it appears that extensive leaks are starting to make their way onto the internet early. So be warned going forward as there are now spoilers abound the net.

As reported by Eurogamer, Capcom is taking down videos online with Resident Evil Village leaks. These aren’t just clips from The Maiden Resident Evil Village demo, but entirely new scenes showcasing encounters with Resident Evil Village’s popular Lady Alcina Dimitrescu.

These leaks, which we won’t detail here, are reportedly from a developer build of Resident Evil Village, likely related to the massive Capcom data hack.

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Last November, Capcom was the victim of a massive ransomware attack from a group called the Ragnar Locker hacker group. The hackers claimed to have stolen a trove of information, including files and internal documents and demanded an $11 million bitcoin ransom.

The company’s upcoming release calendar and potentially 390,000 items of personal information were reportedly compromised. Despite this, Capcom has said there was “limited impact” from the attack and that an investigation into damages is ongoing.

That said, fans looking to stay free of Resident Evil Village spoilers should be extra cautious going forward. Leaks for major video games have seemingly increased in recent years as parts of Cyberpunk 2077 and The Last of Us Part 2 were both leaked ahead of the official release dates.

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Matt T.M. Kim is a reporter for IGN.

Buck Rogers: George Clooney to Exec Produce, Possibly Star in Legendary Series

George Clooney has reportedly come aboard to executive produce and possibly star in Buck Rogers, the planned Legendary limited series based on the iconic sci-fi hero.

According to The Hollywood Reporter, George Clooney will executive produce Buck Rogers along with his Smokehouse partner Grant Heslov. The trade cautions, however, that there’s no acting deal set yet for Clooney.

Should the Legendary series prove a success then THR claims an anime off-shoot will follow.

Brian K. Vaughn is scripting the series, which is being produced by Don Murphy and Susan Montford.

George Clooney in Gravity.
George Clooney in Gravity.

As originally conceived by Philip Francis Nowlan back in 1928, Buck Rogers is a U.S. military pilot who falls into a coma after being exposed to gas and wakes up in the 25th century. A comic strip and pulp fixture, Buck — along with allies Wilma Deering and Dr. Huer — fought cosmic villains such as the Mongols, Killer Kane, and Ardala.

Buck Rogers has previously been portrayed in a 12-part serial by Buster Crabbe and in a short-lived 1950s TV series by three different actors (Earl Hammond, Kem Dibbs, and Robert Pastene). Gil Gerard then played the title role in the 1979-81 TV series Buck Rogers in the 25th Century.

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The character has also appeared in role-playing games and videogames.

Clooney is no stranger to sci-fi having starred in Solaris, Gravity, and most recently The Midnight Sky, which he also directed.

Titans Casts Third Robin, Tim Drake, For Season 3

Titans began with one Robin and quickly added another, and the second season ended with none. Titans Season 3 is set to remedy that as a third Robin, Tim Drake, joins the cast.

Actor Jay Lycurgo will recur during third season of Titans as Tim Drake, a third Robin who followed in the footsteps of Dick Grayson and Jason Todd. According to Variety, HBO describes Drake as a “streetwise kid who’s managed to grow up on the toughest streets without losing his indelible belief in heroism.” He has an easy-going demeanor and a near-genius mind that allows him to excel as a detective.

This is interesting as it both seems to diverge from the comic book version of Drake while feeling pretty similar to Jason Todd as portrayed in Titans Season 2 by Curran Walters. While Dick Grayson (Brenton Thwaites) was the first Robin and has been working through the trauma that came with that, Todd stepped into the role with a chip on his shoulder. As he hid out with Deathstroke’s daughter Rose, Todd tells her of his history of being abused and having to fend for himself while committing petty crimes before Bruce Wayne, adopter of child soldiers, took him in.

The Tim Drake of the comics, meanwhile, grew up wealthy, with often absent archaeologist parents, priming him to be both self-reliant and detail-oriented. How the show will resolve the conflict between the similarities and differences remains to be seen.

Also up in the air is exactly where Tim Drake fits into Batman’s chronology. In Titans, Bruce Wayne is played by 59-year-old Iain Glen, who gives the character a fatherly feel but puts him in his later years as a vigilante. He sent Jason Todd to hang out with the Titans to cool off his rebellious attitude, though Dick Grayson’s habitual lying ended up having the opposite effect, with Todd set to become the vengeful, gun-toting Red Hood in the third season. It doesn’t seem like Drake would have had time to even settle in as Robin #3 before appearing on the show.

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Back to the actor, Jay Lycurgo. Interestingly, his time as Tim Drake won’t be his first time witnessing Batman in action. The actor also appears in the trailer for the upcoming Batman movie directed by Matt Reeves and starring Robert Pattinson. We’re willing to bet he’s not playing Tim Drake in that movie, but the DC multiverse makes just about anything possible. The actor also appeared in HBO’s I May Destroy You, making this his third project with WarnerMedia.

Titans Season 3 does not yet have a release date, but it does have a much bigger cast. In addition to Curran’s heel turn toward the Red Hood, the series will include Barbara Gordon as former Batgirl and current Gotham City Police Commissioner and Dr. Jonathan Crane, also known as Scarecrow.

Now Playing: Titans – Official Team Up Trailer