Assassin’s Creed Valhalla Has An Instakill Hidden Blade, Just Like The Old Games

Ubisoft has revealed that Assassin’s Creed Valhalla will see the return of the instakill hidden blade. Killing any enemy–regardless of who they are–with a single hidden blade assassination was once a staple of the franchise, but that aspect of the game has been a bit restrictive in the past few entries.

According to Kotaku, Assassin’s Creed Valhalla creative director Ashraf Ismail said that Eivor’s hidden blade will be lethal enough to instantly kill any target in a single blow–provided you’re assassinating them.

“We wanted to look at the old games and see the greatness that those games had and acknowledge what’s great about the updated formula,” Ismail said. “There was an identity and a uniqueness that we wanted to bring back for Valhalla.”

The hidden blade hasn’t been a one-hit-kill wonder in Assassin’s Creed for a long time. Though Assassin’s Creed’s leveling system predates Assassin’s Creed Origins, the 2017 game was the first that required you to both level up your character and your hidden blade in order to maintain the attack power of your assassinations. If you didn’t, then more powerful enemies would withstand your attack, essentially negating the usefulness of assassinating.

Upgrading the blade required you to hunt down animals for crafting materials–which wasn’t a very popular activity in Origins. 2018’s Assassin’s Creed Odyssey continued this trend but tied the upgrade for assassinations to collectibles as opposed to crafting materials.

Assassin’s Creed Valhalla is scheduled to release in Holiday 2020 for Xbox One, PS4, PC, Xbox Series X, and PlayStation 5.

Now Playing: Assassin’s Creed Valhalla Full Presentation | Inside Xbox

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Legacy Of Kain: Soul Reaver Fans Uncover Massive Cache Of Cut Content

Legacy of Kain: Soul Reaver is one of the most beloved action-adventure games of the PlayStation 1 era. However, it’s also well-known for its underwhelming ending, which makes Halo 2’s “finishing this fight” cutscene look generous by comparison. If you’re familiar with Soul Reaver, you probably know that the game’s final third was slashed due to time and budget constraints, and evidence of that cut content has trickled out over the years.

Now, however, a group of die-hard Legacy of Kain fans have uncovered a large trove of unused content for the game, thanks to the discovery of several alpha versions of Soul Reaver. These include several areas that are missing from the game entirely, as well as unused boss fights with a human priestess and Raziel’s conspicuously-absent brother Turel. According to the Lost Worlds, Soul Reaver was originally supposed to end with Raziel defeating Kain for a third time, absorbing his soul, and using the Silenced Cathedral to destroy all of the vampires for good. Many of the concepts cut from Soul Reaver were later used in the franchise’s fifth entry, Legacy of Kain: Defiance.

Though fans have clamored for a remaster or a port of Soul Reaver to modern consoles, series owner Square Enix has voiced no plans for any such projects. According to reports, a sixth entry in the franchise, Dead Sun, was under development for three years by British developer Climax, but Square Enix cancelled it. The multiplayer portion of Dead Sun later became the ill-fated free-to-play game Nosgoth, which was cancelled in 2016.

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Grab 8 Stellar PC Games For $15 In Latest Humble Bundle

If you play games on PC, Humble Bundle offers the chance to grab a bunch of great games for cheap while also benefitting charity. The latest Humble Bundle is dedicated to indie games on Steam, including Hotline Miami, Starbound, Gato Roboto, and more. By default, Humble Indie Bundle 21 benefits Traveling Stories, a nonprofit that builds libraries in underserved villages across the world. You get to choose how to allocate your money, though, whether that be to the publisher, a charity you like, or a mix of both.

If you pay just $1 or more, you’ll unlock Hotline Miami, Beat Cop, and Dustforce DX. If you haven’t played Hotline Miami, the $1 tier is more than worth it for Devolver Digital’s punishing and stylish top-down action game. Beat Cop is an investigative adventure that harkens back to ’80s TV shows and features gorgeous pixel art. Meanwhile, Dustforce DX is an endearing platformer starring a handy janitor.

The second tier of unlocks requires you to pay the average contribution (currently $7.33) to also get Moonlighter, Gato Roboto, and a mystery game that will be revealed next week. Moonlighter is a lovely mash-up of town simulation and roguelike dungeon crawling. You play as a shopkeeper by day, but by night you restock your shelves by waging war against monsters. Gato Roboto, another Devolver Digital title, is an adorable monochromatic platformer in the vein of early Metroid games.

Pay $15 or more, and you’ll also get Hypnospace Outlaw and Starbound. Hypnospace Outlaw takes place in an alternate history 1999, where you play as an Enforcer tasked to police the internet (known as the Hypnospace). It earned an 8/10 in GameSpot’s Hypnospace Outlaw review for its witty writing and clever puzzles. The highly-regarded Starbound is a sandbox side-scroller set in space that lets you build the world and explore as you see fit.

More PC game deals

Even if you already own a couple of these games, Humble Indie Bundle 21 is a stellar deal seeing as most of these games regularly go for $10 to $20 each. It also feels great to help a good cause, which sweetens the pot even more. There are tons of great gaming deals this week beyond the latest Humble Bundle. Fanatical is hosting a huge May Madness sale; GOG is discounting a bunch of zombie games; the Xbox Store has dozens of racing games on sale; and a mix-and-match Steam bundle lets you get three great games for $10.

Humble Indie Bundle 21

Pay $1 or more to unlock:

  • Hotline Miami
  • Beat Cop
  • Dustforce DX

Pay the average contribution ($7.33) or more to also unlock:

  • Moonlighter
  • Gato Roboto
  • Mystery game

Pay $15 or more to also unlock:

  • Starbound
  • Hypnospace Outlaw

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Destiny 2 Event Supposedly Unlocks Felwinter’s Lie

The Guardian Games are over in Destiny 2, and while the grind to earn the Heir Apparent Exotic machine gun has ended, a new big weapon quest has kicked off in its place: The Lie.

Hop into the game after the most recent weekly reset and you’ll be able to hit the first step in the quest, which sends you to talk to Ana Bray on Mars. Ana suggests that something is going on with Rasputin, beyond just the thing with using his huge network of satellites to shoot down the Almighty. That’s been the story thrust of this season since its start, but we’ve been getting hints that there might be more going on with Rasputin since last season, the Season of Dawn. Now, it seems, that story might be developing further.

But getting to it is going to take a while. The first step in The Lie is for players to finish the Season of the Worthy’s Seraph Tower events on Earth, the Moon, and Io. This isn’t your usual quest that requires you to complete an event a certain number of times, though: The tracker for The Lie is actually taking into account all players and their completions. It looks as though it’s going to take a while to get through these, as well.

According to Destiny dataminer Ginsor, it’s going to take 3 million completions on each planet to advance The Lie to its next step.

After that, the quest apparently becomes a bit more manageable, although with some significant grind. The datamine also says we’ll return to Vostok, the location of the Iron Lords’ fortress from Destiny 1, and learn more about Rasputin in a secret room in its bunker on the Moon. The reward for the quest, once it’s completed, is Felwinter’s Lie, a powerful Legendary shotgun from back in the days of Destiny 1.

More interesting than the grind, though, is what we might learn about Rasputin through the course of the quest. Information about the warmind has been pretty thin throughout both Destiny 1 and Destiny 2. We know Rasputin was involved in the Collapse and fought for humanity during that invasion–it also knows more about what happened during that time than any other character in the game, and so far, it hasn’t shared. That might be about to change, though.

Through the course of the Season of the Worthy, we’ve seen that Rasputin’s bunkers are tracking the return of the pyramid ships, first teased at the end of the Destiny 2 vanilla campaign and then elaborated upon with the Shadowkeep expansion. Those guys are about to reach the solar system, and it seems that Rasputin will be a key figure in dealing with them. We’re probably about to learn some new info about the pyramid ships and the race that uses them once we work through The Lie.

There’s also a big theory developed from Destiny lore about Rasputin’s role in the Collapse that might finally get confirmed (or definitely denied): that Rasputin was the one who attacked and disabled the Traveler way back during the Collapse. At the end of the Season of Dawn, Osiris confronted Rasputin about its actions during the Collapse but didn’t elaborate on what they were. It seems very likely that “The Lie” this quest refers to could be the one we’ve been told about who was responsible for the Traveler’s fate–and what the Traveler had planned to do during the Collapse before it was disabled.

We’ll have to wait for the other steps to see where the story might take us, though. And getting to those other steps is probably going to take at least a couple of days. As of this writing, the completion tracker on The Lie has only been moved 1% for each of the three locations. Get out there and launch those satellites, Guardians.

Now Playing: Destiny 2 – Season Of The Worthy Opening Cinematics

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Relive The MCU Infinity Saga In This Beautifully Edited 2-Minute Supercut

There isn’t a lot happening with the Marvel Cinematic Universe in 2020. Black Widow was supposed to release on May 1, but because of the coronavirus pandemic, it was pushed back to November. In fact, most of Marvel’s upcoming films received later release dates. So while there isn’t anything new from the MCU coming, what will excite fans about the future?

Luckily, Portuguese film editor Gugga Leunnam has created a MCU supercut for the Infinity Saga, leading up to Avengers: Endgame and Spider-Man: Far From Home. This isn’t your ordinary video though. Leunnam is an expert at his craft and has beautiful transitions between scenes. Check it out for yourself below.

Vol. 5 has come a long way from where this series began back in 2019, when the video was made up of more simple cuts with a backing track bringing it all together. With this recent edition, Leunnam has edited it so characters appear in different films, helping to transition between the action sequences. It’s a smashing success and will hopefully get MCU fans through the waiting period before Black Widow hits theaters.

As for future Marvel movies, Deadpool creator Rob Liefeld recently said that there is no plans for a third movie in the works. And Sony’s animated followup to the 2018 smash hit Spider-Man: Into The Spider-Verse had its release date pushed back to October 7, 2022.

If you’re looking for something else to watch, consider listening to GameSpot’s weekly TV series and movies-focused podcast, You Should Be Watching. With new episodes premiering every Wednesday, you can watch a video version of the podcast over on GameSpot Universe or listen to audio versions on Spotify, Stitcher, Google Play, and Apple Podcasts.

Beyond: Two Souls Allegedly Coming To Steam

It seems Quantic Dream’s interactive action-adventure game, Beyond: Two Souls, is headed to Steam sometime soon. This is according to a Steam Database listing posted by Twitter user Nibel.

The listing has no specific information relating to Beyond: Two Souls, such as the game’s name or a suggested retail price, and searching for the game on Steam pulls no results for it. An exact release date for this PC version of Beyond: Two Souls remains unconfirmed for now.

This is not Beyond: Two Souls’ first foray on the PC platform, though. In May 2019, Quantic Dream confirmed that Beyond: Two Souls–as well as its other titles such as Detroit: Become Human and Heavy Rain–would launch on PC through the Epic Games Store. All three games are now available through Epic’s proprietary storefront, and each title has a free playable demo available to download.

Earlier this year, Quantic Dream announced it’s now independent after working with Sony exclusively for a number of years. In doing so, the studio confirmed plans to “provide investment” for other developers.

Originally a PlayStation exclusive, showing up on both PlayStation 3 and 4, Beyond: Two Souls launched in October 2013 to largely favorable reviews. We scored it a 9/10 in our original Beyond: Two Souls review, saying, “Beyond: Two Souls is a gripping adventure that doesn’t get lost in its supernatural setup.”

Now Playing: Canceled Prince Of Persia Redemption Footage And A Fake Nintendo Direct | Good News Gaming

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Apex Legends Bug Locks Characters Even If You Own Them

Apex Legends has just launched Season 5, which includes a brand-new legend to play, Loba. But a troublesome bug appears to be keeping you from playing as the new character, or any other character that requires an in-game purchase.

The bug makes any extra character appears as locked in the character select screen. Outside of a match, they’re still unlocked, but you can’t play as them since you can’t choose them in the character select. Those include Mirage, Caustic, Octane, Wattson, Crypto, and Revenant, as well as Loba. [Update: Respawn says a fix is on the way on PS4, Xbox One, and PC.]

Respawn has issued a statement saying this is among the bugs it’s working on; relatedly, currency and menu navigation problems are being looked into. Beyond that, Respawn is also aware of textures appearing dark or black (something players have reported on the character-select screen) and crashes with high-level graphics settings on PC. There’s no word on when these will be fixed or if additional updates will be required.

Apex Legends Season 5 includes a lot of changes aside from Loba. You can also get a new battle pass and its rewards, changes to the King’s Canyon map, a story mode to help define the characters, a big balance change for Mirage and a shotgun swap.

Now Playing: We Play Loba In Apex Legends Season 5 Live

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PlayStation’s Long, Complicated History with Backward Compatibility

Backward compatibility is always an important topic when console launches are on the horizon – the feature itself dates as far back as the Atari 7800. The ability to play your old games on the next generation of hardware is a factor that many consider when choosing which – if any – new console to purchase. Recently, while Microsoft has gone all-in on expanding backward compatibility on the Xbox One and Series X, Sony has been a bit more cagey about what backward compatibility actually means for the PlayStation 5. But this muddy messaging around backward compatibility is nothing new if we look back at the company’s history ever since it popularized the term for mainstream audiences with the PlayStation 2.

Ultimately, the decision to include backward compatibility comes down to the hardware architecture of a given system. “The [SEGA] Genesis had all of the pieces to play games from the Master System,” Frank Cifalidi, the director of the Video Game History Foundation, told IGN. “The PlayStation followed the same rules. It still used PlayStation 1 parts to play PlayStation 2 games.”

The PS2 Popularizes Backward Compatibility

In the early years, console backward compatibility typically required adapters or other peripherals. Even the Genesis required the Power Base Converter add-on to play 8-bit Master System titles. At launch the PS2 was the most uncompromising vision for hardware backward compatibility yet seen on a major console. It was such an important feature of the console that it played a critical role in its marketing: no adapters, no extra packs or expansions, just put in a PlayStation disc and the damn thing would play it.

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“With PlayStation 2, it was the first time [backward compatibility] was a big selling point in the marketplace,” Jeremy Parish, Media Curator at Limited Run Games, said in regards to the naming scheme. It wasn’t the ‘Super PlayStation’ and it didn’t take on a whole new name like the Dreamcast. “They knew PlayStation was a huge name and deliberately named it the PlayStation 2.”

The PlayStation 2 could play every original PlayStation game at launch, even if some games, like Metal Gear Solid, suffered from compatibility issues. To prevent Tomba! from crashing, for example, players had to watch the entire intro sequence play out every time they launched the game.

And for the first time, it wasn’t just the games that carried over to the new generation. Letting players use their original PlayStation memory cards and DualShock controllers to play their old games was crucial to branding the console as the successor to the PlayStation. It was the first console that was an upgrade, not a clean slate. In that sense, Sony was years ahead of the curve.

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Historically, backward compatibility has primarily been a console launch feature, one that — as a console’s native library grows — becomes less relevant as the generation goes on.

By the time the next generation – the PlayStation 3/Xbox 360/Wii – rolled around, both of Sony’s competitors had implemented backward compatibility into their console designs – though it was in a super limited capacity, some original Xbox discs could be played on Xbox 360. Despite the Wii’s emphasis on motion, it fully supported Gamecube games – even including ports for Gamecube controllers. The Wii had just as much physical design as the PlayStation 2 dedicated to playing games from the previous hardware cycle, letting players carry over their save data and continue to use their trusty WaveBird.

PS3 Creates Backward-Compatible Problems

At launch, the PlayStation 3 – like Sony’s previous generation – supported full backward compatibility as well. The PS3 was supposed to be an awe-inspiring system, one that could play any PlayStation game – from 1995 to 2006 and beyond – it was to be the ultimate PlayStation.

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“The coolest system ever was the PS3 test kit, because it played PS one, two, and three games from any region, regardless of if the disk was original or burned,” Cifaldi said. The original plan for the PS3 was to play all these games, but the console’s cell processor – the unit that gave the PS3 its edge – made the future a lot more complicated for Sony.

This unique processor made first-party games look better than its competitors’ thanks to an architecture that was not standard, meaning many third-party ports often ran worse than on the Xbox 360. But even from launch, the exclusive tech was expensive – the market just wasn’t ready for a $600 console in 2006. Less than a year after its notably unprofitable 2006 launch, the PS3’s hardware-based backward compatibility was replaced with software-based PlayStation 1 & 2 emulation – the ramifications of which Sony is still dealing with to this day.

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Not only did it mean that players had to start buying digital versions of games they already owned on disc, but because of the PS3’s proprietary processor and the decision to make the PS4 a more developer-friendly console, the PlayStation 4 does not have the ability to play PS3 discs, either. While Sony used this generation to look forward – developing stunning console exclusives and even releasing a (relatively) affordable VR headset – the Xbox One team focused on making more and more Xbox and 360 games backward compatible, even enhancing many of those titles, to boot.

Next-Gen Backwards Compatibility

Now, as Sony has promised backward compatibility on the PlayStation 5 – for both discs and digital copies of PS4 games – that PS3 cell processor looks like the greatest misstep in creating a greater ecosystem of games. Sony initially announced what seemed like less than 100 playable PS4 games on the PS5 before clarifying that “the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5,” but only the 100 most popular PS4 games will be getting significant graphics and performance upgrades in Legacy Mode. But the company can always remake, remaster, and repackage the fan favorites, cashing in on nostalgia (not to mention ease-of-access) for returning players while also introducing classic franchises to a new generation. But what happens to the other 90% of PS3 games that aren’t deemed worth revisiting?

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Sony’s inconsistent track record speaks to the games industry’s lack of concern for preservation. It often seems that game companies treated backward compatibility like a bullet point to sell consoles at launch, to convince players that they will have games to play while they wait for the big new release to trickle out over the course of the first year or two. As a result, games are constantly being lost to time, whether they age out of viable backwards compatibility or just aren’t popular enough for it in the first place. It’s only recently that developers and publishers have even begun re-releasing games on modern platforms, a process that requires them to have access to the original source code.

“In 2012 when 2K games wanted to reissue Bioshock they didn’t have it,” says Alex Handy, director of the Museum of Art and Digital Entertainment, an organization that has committed itself to archiving a medium that has historically had zero concern for its own history. “They had to run around, computer to computer, asking ‘does this guy have Bioshock?’ This is one of the biggest games of the 2000s and they couldn’t find the source code.”

Shifts by Microsoft show that backward compatibility can gain trust by giving players access to decades-old titles, alongside the promise that every new game will be compatible going forward as well. Sony, however, has historically put the future first, opting to resell, remake, and remaster its classics rather than sorting out a long term solution to backward compatibility, covering enough of the biggest hits to keep a vocal majority happy. As Sony moves forward, it seems like it will attempt to add enhancements to the top PlayStation games, with bigger remakes in the works as well.

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Ultimately, while backward compatibility is used to sell new consoles, its value stretches well beyond the first year of a system’s life cycle. It lets loyal fans continue to expand and have access to their unified library of games – but this doesn’t just help players. It keeps games alive and available, ensuring older games – even those that are nearly forgotten – can be experienced by a brand new generation.

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Bryn Gelbart is a freelance writer who has written for Business Insider, Indiewire, Game Rant, and others. You can find his thoughts on games and emo revival bands on Twitter.

First-Party Switch Games, PS Plus, And More Great Gaming Deals Available Now

Ebay may be known for its marketplace of third-party sellers, but the storefront also offers official deals every day that tend to offer better prices than other major retailers–even Amazon. If you’ve been sleeping on these deals, now’s a great time to wake up, as Ebay is offering a smattering of discounts on first-party Nintendo Switch games, the newly released Final Fantasy VII Remake, online gaming subscriptions, and more. As with all official Ebay offers, these are brand-new, unopened products and include free shipping as well as Ebay’s money-back guarantee.

Nintendo Switch owners know full-well that first-party games, even those that are several years old, are tough to find for less than $60 outside of major sales like Black Friday. That’s why it’s pretty notable that you can currently snag some of Nintendo’s best first-party offerings for less than full price right now. Ebay’s Spotlight Deal today is 2019’s Super Mario Maker 2 for $51.49, but you can also get Mario Kart 8 Deluxe for $50, Super Mario Party for $51.49, and Luigi’s Mansion 3 for $50. If you’re a new Switch owner or somehow just missed out on The Legend of Zelda: Breath of the Wild until now, the acclaimed Zelda title is $54 right now. And OK, you’re not saving much with this one, but a few bucks is better than nothing: Animal Crossing: New Horizons is available for $57. Considering it’s sold out at Amazon and Best Buy, finding it anywhere for a slight discount is impressive.

Switching to another platform exclusive, Final Fantasy VII Remake for PS4 is already $10 off. Released in March, the critically acclaimed remake of the cult-favorite JRPG is available for $50 on Ebay. Considering how difficult it was to find physical copies at release, now’s a great time to snag a copy of Final Fantasy VII Remake at its best price yet. The game earned a rare 10/10 in GameSpot’s Final Fantasy VII Remake review, which you can check out for more info.

It’s a good time to renew or extend your subscription to PlayStation Plus or Xbox Live Gold as well. Ebay has an incredible deal on a 12-month PS Plus subscription, which is on sale for just $35 (compared to the usual $60 list price). We’ve tested and confirmed that this is a digital code you’ll receive with 24 hours–after that, just redeem the code in the PlayStation Store to start or extend your subscription. Xbox One owners can also grab a 12-month Xbox Live Gold subscription on sale for $50. Unfortunately, this isn’t as cheap as the PS Plus offer, but it’s still a great price on the membership.

You can check out all the gaming deals we mentioned below. Plus, there are plenty more digital game deals to take advantage of this week, from a “May Madness” sale on over 1,600 PC games at Fanatical to Xbox Live’s batch of weekly deals. You can check out all the best gaming discounts we’ve scrounged up on our Deals page.

Best gaming deals at Ebay

The Ascent – All of Our Exclusive Coverage

IGN First is our monthly series full of exclusive coverage of an upcoming game. For May 2020, we are taking a deep look into the reveal and development of Xbox Series X launch title The Ascent from developer Neon Giant.

We’ll be keeping this page up to date with every single video and article we publish this month, so be sure to check back often!

The Ascent Revealed

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Read about the announcement here.

12 Minutes of The Ascent Gameplay

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The Ascent Screenshots and Concept Art

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How The Ascent Became an Xbox Series X Launch Exclusive

Read the full article here.

More to come all throughout May!