The Sims 4’s Star Wars Game Pack Is a Charming Way to Digitally Visit Galaxy’s Edge

Traces of a galaxy far far away have long been part of The Sims 4 in the form of costumes and even a little statue of Baby Yoda, but with The Sims 4’s upcoming game pack, The Sims 4 Star Wars: Journey to Batuu, the world of Star Wars exists alongside the regular game world in full force. Much like reliving my excitement walking into Disneyland’s Galaxy’s Edge for the first time, launching Journey to Batuu was an exciting event. Once that initial excitement passed, however, I saw in my six hours of preview playtime that this game pack is, as seemingly intended, a fun accompaniment likely meant for visits rather than long-term stays.

Journey to Batuu allows your Sims to take a vacation to Batuu, a world where Simoleons have no meaning and you’ll need to earn the local Galactic Credit currency by completing missions. Or, you know, by cheating. It’s The Sims, so naturally I figured out how to cheat my way into a small fortune immediately. You’ll land in the Black Spire Outpost with some credits even without cheats, though, and a Star Wars-appropriate outfit for any Sims in your party. From there you can take on quests for the Resistance, First Order, and Scoundrels or just hang out in Oga’s Cantina.

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Quest completion means more Galactic Credits, but more importantly, reputation points for the three factions that then build up to raise your rank within each. You will have to choose between the Resistance and First Order as doing quests for one will earn you negative reputation points for the other, but so long as you don’t have a quest active, you can pick up tasks for the Scoundrels regardless of your allegiance. You can also choose to stick with the Scoundrels and prioritize earning money if you’d prefer. The new Star Wars aspiration does split into two goals that lets you focus on either the faction conflict or side with the smugglers and focus on getting credits.

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Aligning with one of the two conflicting factions and improving your rank within them can change the faction banners present throughout Batuu, earn your Sim access to special bases for the Resistance or First Order, and give them special interactions with Sims around them. For instance, Rank 1 First Order Sims can check IDs of other Sims. If the person is aligned with the Resistance, the two will fight. If the First Order Sim wins, they’ll take the rebel into custody for questioning. I didn’t get very far in either quest line in my time (earning reputation is a slow affair) but it was neat to see how my Sims fit into helping the two rival factions even early on.

The quests themselves are a handful of tasks that sometimes require your Sim to have enough skill points in things like Programming to complete. In one Resistance mission my Sim needed to hack into a First Order communications panel to scramble starfighter traffic monitoring systems. On my first attempt her programming skill was too low which resulted in her failing to disrupt the system. The only consequence was a nasty-looking shock and a bad mood, but I was free to let her study up at lightspeed (by this I mean cheat and give her the skill points of my choosing) and try again. On the other hand, some are quests that don’t have much risk and only require you to chat with others. An early First Order quest tasked my Sims with spreading First Order propaganda to at least five Batuu residents. They met it with mixed results, but their opinion of the information wasn’t important for my quest.

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There are other basic quests similar to those two that can be repeated for your Sim to earn extra faction points, but the main missions that require certain ranks are the real fun ones. These are a sort of choose-your-own-adventure activities that take place off-planet. Your Sim will board their faction’s spacecraft, launch, and the mission begins. Like when a Sim goes to a job, you’ll receive text pop-ups with options for the mission. Choices for each mission vary and some options will even be locked if your Sim doesn’t have the skill points to execute the option properly. It seems like rocket science, handiness, programming, and fitness are going to be important skills for successful Sims in Batuu.

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Aside from factions and quests, your Sim can build a lightsaber or even a droid, just like we can in the real Galaxy’s Edge. I was delighted to recreate my own real-life BB-unit droid in Journey to Batuu and see it trail my Sim all throughout the three neighborhoods of Batuu. You can build BB-units or R-units and give them personality chips if you’ve reached a high enough rank in the three factions. Droids are more than just little buddies, though. They can create distractions while you’re hacking into panels, they can play music, and they can help improve your navigation when you’re on an off-world mission. If your Sim has the right skills, they can improve their droid’s capabilities too.

I unfortunately didn’t have time to build a lightsaber, but once your Sim has one, they can challenge other lightsaber-weilding Sims to duels. I adore the authenticity and details found throughout this expansion. In my time I saw a variety of neat creatures lurking around Batuu and even had a drink at the same table I did in real life in Oga’s Cantina. It’s a great way to experience Galaxy’s Edge when visiting in real life isn’t an option.

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However, there is something to be said about taking a break from Batuu. For those unfamiliar with The Sims expansions, Journey to Batuu is a game pack, meaning it’s not quite as big as a full expansion pack (and comes at a lower price point too), but still with plenty to do. But as a game pack, it’s not exactly a location in The Sims world you’ll want to exist in perpetuity, although you can if that’s your jam. There are limited spots across the three neighborhoods for your Sims to take care of their more private needs and the quests can get repetitive.

When you do leave, though, you leave behind your galactic life that’ll wait for you until you return. There are of course plenty of neat household items you can use to deck out your home in Star Wars gear. You can also use items you collected in Batuu to decorate your home. I’m looking forward to eventually opening my own Star Wars-themed restaurant with all the new foods my Sim experienced in Batuu.

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Miranda Sanchez is IGN’s executive editor of guides. Talk stationery and anime with her on Twitter at @HavokRose.

Harmonix’s Fuser Gets November Release Date

Harmonix’s Fuser finally has a release date and it’s coming on November 10.

Fuser was announced back in February as a new take on the rhythm gaming genre where, instead of focusing on hitting notes as they come down a moving track, your job is to keep the crowd excited with your musical mashups. Harmonix announced today that players will get the chance to try their hand at being a virtual DJ on November 10 when the game arrives for PlayStation 4, Nintendo Switch, Xbox One, and PC. It’s not clear if the game wil lcome to PS5 or Xbox Series X, or if it will be backward compatible on the new consoles.

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Oddly enough, the game is only available for preorder on Xbox and Steam and the Epic Games Store on PC. You can’t preorder a PlayStation version or Nintendo Switch version at time of writing.

November 10 is close to where Sony and Microsoft’s next-gen consoles, the PlayStation 5 and Xbox Series X respectively, are expected to launch. We don’t technically have a release date for either console but Microsoft has said the Xbox Series X will launch in November. Perhaps Fuser will come to next-gen consoles but for now, only time will tell.

If you’re looking for more Fuser content, check out our gameplay preview from May and then read about why we think Fuser is the next big step forward in music games. After that, be sure to check out the game’s gameplay reveal trailer.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Super Mario 3D All Stars Is Up for Preorder

Super Mario 3D All Stars is coming exclusively to Nintendo Switch on September 18. It includes three classic 3D platformers that originally appeared on three different generations of Nintendo hardware. It has Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, and it’s up for preorder right now.

The visuals of each game have been upgraded with higher resolutions, including a 16:9 screen ratio in Super Mario Sunshine. The controls for Super Mario Galaxy have also been optimized so you can use two Joy-Con to the things that required the Wii remote in the original. The game also comes with a music player mode that lets you browse through to the original soundtrack of each game.

Oddly enough, this is a limited-edition title. The physical version will available at retailers in a “limited run,” and the digital version will be available to purchase from the Nintendo eShop until the end of March 2021.

Preorder Super Mario 3D All Stars

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As yet, the only retailer that has listed the physical copy is Best Buy. I’m sure it will roll out to other retailers in the coming hours. As it does, I’ll update the list here. In the meantime, you can grab it from Best Buy or the Nintendo eShop.

As usual with Nintendo games, Super Mario 3D All Stars is only coming out in a standard edition. No special editions or preorder bonuses have been announced, but we’ll add them here if anything new pops up in the future. In the meantime, you can take a look at our other preorder guides.

Other Preorder Guides

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Mario Kart Live: Home Circuit Is a Real-Life Mario Kart Toy Set

Mario Kart Live: Home Circuit is a new toy set that combines real-life Mario Kart models and Nintendo Switch, and will be released on October 16.

The game involves using a physical Mario Kart toy – equipped with a motor and camera – that connects to your Nintendo Switch, which is used as a controller. On the Switch screen, the real world around your kart is turned into an AR Mario Kart course.

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Physical gates can be placed around a room to act as a course, and players can race each other’s karts, and against digital Koopalings, which are shown on the Switch as AR models against the real-world backdrop from the kart’s camera feed. Racing against the Koopalings will unlock in-game skins and course designs.

So far, Mario and Luigi karts have been revealed, both of which respond to boosts, being hit with items, and other in-game effects. Up to four karts can race together at one time.

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The game has been co-created with debut developer Velan Studios, which comes with some pedigree in this area – the company was created by Vicarious Visions co-founders Guha and Karthik Bala, who previously worked on the likes of Skylanders and Guitar Hero.

This was far from the only new Mario game announced today – check out everything announced in the Super Mario Bros. 35th Anniversary Nintendo Direct.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Nintendo Announces Super Mario Bros. Game & Watch

Nintendo has announced a brand new version of its original handheld console, the Game & Watch, featuring a full-colour version of Super Mario Bros. It will be released as a limited edition on November 13.

Aside from the original Super Mario Bros., the new Game & Watch will also include Super Mario Bros. 2: The Lost Levels, and a new version of Game & Watch: Ball featuring Mario.

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It will also function as a clock, with Mario and various Yoshis appearing to smash sets of blocks into the shape of the current time. There are also apparently “35 little touches to discover”, although it’s not clear what they’ll be.

This was far from the only new Mario game announced today – check out everything announced in the Super Mario Bros. 35th Anniversary Nintendo Direct.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Everything Announced in the Super Mario Bros. 35th Anniversary Direct

Nintendo released a Super Mario Bros. 35th Anniversary Direct, and it announced Super Mario 3D All-Stars, which includes optimized versions of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, Super Mario 3D World + Bowser’s Fury for Nintendo Switch, Mario Kart Live: Home Circuit for Switch, a Game & Watch: Super Mario Bros. device, and more.

There was a ton of incredible news for Mario fans, and we’ve gathered all of them below, including the full Direct you can watch for yourself!

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Super Mario 3D All-Stars to Be Released on Switch on September 18, Includes Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy

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Super Mario 3D All-Stars will gather together optimized versions of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy in one collection for the Nintendo Switch on September 18, 2020.

Super Mario 3D World + Bowser’s Fury Arriving on Nintendo Switch on February 21, 2021

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Super Mario 3D World, which was released on the Wii U in 2013, will be released on Nintendo Switch on February 12, 2021. It also includes something called Bowser’s Fury, but Nintendo hasn’t quite revealed what that will end up being.

Cat Mario and Cat Peach amiibo will also be released alongside Super Mario 3D World + Bowser’s Fury.

Mario Kart Live: Home Circuit Lets You Race Through Your Home

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Created in partnership by Nintendo and Velan Studios, Mario Kart Live: Home Circuit bring Mario Kart to the real world by letting players race through their own home in this AR experience. The physical kart responds to boosts in-game and stops when hit with an item. Players can create a custom course in their home and so much more.

Game & Watch: Super Mario Bros. Brings Classic Games to a Modern Take on a Classic Device

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Game & Watch: Super Mario Bros. is a new collectable device is inspired by the original Game & Watch systems that were first released in the 1980s. This device will be able to play Super Mario Bros., Super Mario Bros.: The Lost Levels, and a special version of Ball with a Mario makeover. Additionally, the Game & Watch: Super Mario Bros. will also function as a clock, with “35 little touches to discover. It will be released on November 13, 2020.

Super Mario Bros. 35 – A Mario Battle-Royale

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Super Mario Bros. 35 features… well, 35 players and is a competitive online battle game that will challenge players with being the last Mario standing. Enemies that are defeated will be sent to other player’s courses, and vice-a-versa, and there will be special items around the maps that will hinder your opponents.

Super Mario Bros. 35 will be released as a digital-only game exclusive to Nintendo Switch Online members on October 1, 2020. Nintendo has also stated it will only be playable until March 31, 2021.

Super Mario All-Stars to Be Released Today on Nintendo Switch

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Super Mario All-Stars, which was originally released on the SNES in 1993, includes upgraded versions of Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2 and Super Mario Bros. 3 with enhanced 16-bit graphics. It will now be made available on the Nintendo Switch… later today!!

Super Mario Bros. 35th Anniversary In-Game Celebrations

  • From September 9-23, Mario Kart Tour will have a special Super Mario Kart Tour event, and it will feature special appearances by Mario (SNES) and Donkey Kong Jr. (SNES) from the original Super Mario Kart.
  • A 35th anniversary-themed Ninji Speedrun course will arrive in Super Mario Maker 2 in November
  • Super Smash Bros. Ultimate will have an in-game online tournament using Super Mario series fighters, stages, and items in November and December.
  • A Super Mario-themed Splatfest is coming to Splatoon 2 in January 2021 that asks the question, “Which Super Mario power-up do you prefer: supersize with a Super Mushroom or become invincible with a Super Star?” There will also be special keychains and t-shirts available as a My Nintendo reward closer to the Splatfest.
  • In March 2021, Super Mario-themed furniture will be available in Animal Crossing: New Horizons.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

35-Player Version of Original Super Mario Bros. Revealed

Super Mario Bros. 35 has been announced for Nintendo Switch, which takes the form of a battle royale-like competitive version of the original Super Mario Bros., featuring 35 players. It’s out on October 1.

Announced in today’s Super Mario Bros. 35th Anniversary Direct, this “online battle game” has you playing simultaneously with 34 other players, with enemies defeated in your course being sent to other players’ games.

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The game will also add an item roulette function and a set of pickable strategies to prioritise who becomes your enemy-sent victim.

It’s reminiscent of Switch’s Tetris 99, and will come exclusively to subscribers of the Nintendo Switch Online service. It will only be available to download until March 31, 2021.

This was far from the only new Mario game announced today – check out everything announced in the Super Mario Bros. 35th Anniversary Nintendo Direct.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Super Mario 3D World Coming to Switch With New Bowser’s Fury Expansion

Super Mario 3D World is, finally, coming to Switch in the form of Super Mario 3D World + Bowser’s Fury, arriving on February 12, 2021.

The game will include the full original Wii U game, as well as what seems to be an expansion, Bowser’s Fury. Besides an ominous tease in the trailer, it’s not clear what Bowser’s Fury will be, but a press release promises we’ll learn more details “later”.

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The previously Wii U-exclusive game will launch with 4-player online and local multiplayer, and new Cat Mario and Cat Peach amiibo will be released as a double pack on launch day.

It’s yet another welcome addition from the Wii U library to Switch. We awarded the original 3D World a 9.6/10 review, saying “it fulfills the promise of a multiplayer Mario much better than anything that the Japanese game maker has done before.”

This was far from the only new Mario game announced today – check out everything announced in the Super Mario Bros. 35th Anniversary Nintendo Direct.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Super Mario 3D All-Stars Announced with Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy

Nintendo has announced Super Mario 3D All-Stars, which includes Super Mario 64, Super Mario Galaxy, and Super Mario Sunshine, and it will be released on September 18, 2020.

Super Mario 3D All-Stars features optimized versions of 3D Super Mario games Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. Additionally, this collection includes an in-game music-player mode to play the music and songs from all three games. Like the version in Super Smash Bros. Ultimate, this can also be played with the screen turned off.

All three games include updated Joy-Con controls with rumble, and players will still be able to use motion controls in Super Mario Galaxy is they wish, as they Joy-Con controllers will mimic the original Wii remote’s function.

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A press release explains that the game will receive a limited physical release, and will seemingly only be on sale digitally until March 31, 2021. We’ve contacted Nintendo for clarification on whether the game will be available again in any form after that time.

Super Mario 64 was a launch title for the Nintendo 64, and we’ve ranked it as our 10th best game of all time in our list of Top 100 Video Games of All Time. We said “Mario games are synonymous with fun and innovation, and perhaps Mario 64 is the best example of the latter. It gathered the core elements of Mario’s best 2D, side-scrolling adventures and worked out how to translate them into a groundbreaking 3D world. It was still recognisably Mario – he collected mushrooms and ran and jumped his way to success, but he was forever changed.”

Super Mario Galaxy was released on the Nintendo Wii in 2007 and, in our 9.7/10 review, we said, “Super Mario Galaxy is one of the greatest platformers I have ever played, Wii’s best game, and an absolute must-own experience. And to me, this odd trek through space really does feel like the true sequel to Mario 64. It harkens back to the N64 classic with nostalgic faces and places from the Mushroom Kingdom, but it also re-invents the franchise with new space-themed mechanics and fresh Wii-enhanced controls.”

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Super Mario Sunshine was originally released on the GameCube in 2002 and, in our review, we said “It’s completely captivating from the start, and I can’t rave enough about the tight controls. It just feels right. However, I am quite disappointed by the vacation theme and Nintendo’s stubbornness to pay attention to presentation. The story and character design especially is poorly executed. I think Nintendo finds making Peach into a total ditz and Mario into a fat goon amusing, but it feels pretty lame for those of us with some intelligence.”

This was far from the only new Mario game announced today – check out everything announced in the Super Mario Bros. 35th Anniversary Nintendo Direct.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Tony Hawk’s Pro Skater 1+2 Remake Review

How do you remake a game that’s spent two decades perched at the pinnacle of what this industry has to offer? I mean, the original Tony Hawk’s Pro Skater 2 isn’t just considered as one of the greatest sports games ever made; it’s literally wedged amongst the top three highest-rated video games of all time on Metacritic. You’d probably be better off cutting your losses and photocopying the Mona Lisa at this point, right?

Well, no, because despite the high bar set by the originals, Tony Hawk’s Pro Skater 1 + 2 is an absolutely rip-roaring remake. Vicarious Visions has successfully brought Neversoft’s esteemed classics back to life, allowing old and new fans alike to experience these masterpieces through a modern lens while remaining entirely respectful to the moves, the maps, and the music that’s been seared into the brains of millions since the turn of the millennium.

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THPS1+2 pushes off on the right foot immediately, with a fantastic intro fusing footage of the iconic stars of the original games with clips of the new skateboarding superstars joining the roster. It shouldn’t be understated how effectively this otherwise fairly simple sizzle reel instantly injects these new skaters into the fabric of Pro Skater, meaning they don’t just feel tacked on.

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You have not. Not like this.

Everybody’s Heard About the Bird

It’s actually quite remarkable dropping into each of the nearly 20 levels and marvelling at just how authentically they mirror the geometry of the 1999 and 2000 versions of these same maps. They’re obviously infinitely richer with granular detail, filled with impressive lighting, and – unlike the PS1 oldies – feature a draw distance that stretches to the horizon instead of disappearing into fog when it hits double figures, but they’re also wonderfully familiar. The graphics don’t necessarily eclipse those of other triple-A sports sims but they’re quite handsome, and importantly they’re vastly superior to the peculiarly stylised and generally unattractive look of THPS5.

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There aren’t really any duds amongst the maps but I was particularly impressed by the Mall’s mild reinvention as an abandoned and decaying ghost town that looks like a flood has swept through it, and Venice’s vibrant colour explosion, with almost every surface sporting generations of layered graffiti. Hangar is also a highlight; it’s never been the most interesting level but here it’s been turned into a virtual shrine to original Tony Hawk developer Neversoft, which is a nice touch.

Both individual games are represented as a separate string of levels in THPS1+2 – and you can progress through them independently – but beyond that everything is unified and accessible from a central hub. Skills points for your skaters that you earn in THPS1 maps, for instance, make your skater perform better for the THPS2 maps – and vice versa. This is a good, elegant solution that beats having each game as an otherwise unrelated mode, like in Vicarious Visions’ last remake effort, the Crash Bandicoot N. Sane Trilogy.

Those of you with robust memories may remember where a lot of the collectibles and goals on the maps are because, as this is a faithful remake, they obviously haven’t moved. If you recall where Ollie the Magic Bum disappears to each time you jump over him I guess you may find yourself going through the motions a bit, but it’s difficult to fault Vicarious Visions for sticking to the originals.

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One place where the remake goes beyond the original road map is that new challenges have been added to the THPS1 levels to make them consistent with the longer lists in the THPS2 ones. This freshens things up a little while they last, but the biggest boost comes from the absolutely exhaustive list of overarching challenges that can be completed across any of the maps at any time, from certain strings of tricks to specific enormous points totals. Completing these ties into a new, overall leveling system that earns you unique decks, plus cash to drop on other gear for your skaters in the store. Many I achieved by accident, though others I completed after spotting them while shuffling through the menus. Especially on the first run through, THPS1+2 feels like one of those games where you’re always achieving something, whether you know it or not. Returning veterans will probably have every map unlocked within a day or so, but with 21 challenges for each of the 21 pros plus several hundred extra challenges on top of those, I can’t really begin to estimate how many hours of play there are here. Chuck in multiplayer and the much-enhanced create-a-park tools and it may be endless, especially as parks can be shared online.

I predict that some players of a certain vintage may end up a bit anesthetized to all the pop-up notifications and flashy bonus-collection-button-mashing – I know I became a bit numb to it – but I wouldn’t say it compromises any of what’s great here. If you just want to hop in and play through some incredible-looking maps from THPS1 and THPS2 – whether you’re looking to chill, chase scores, or chuck a controller around between some friends, THPS1+2 will satisfy. But if you want to devote yourself to chasing over 700 challenges across every skater and earn boards and other booty, THPS1+2 can most certainly supply that. There are no microtransactions and everything in the game can be unlocked via gameplay.

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G.O.A.T.

Despite sticking with tradition in terms of the maps, the default controls are actually more akin to those in THPS3 and THPS4 rather than the first two games. But before you freak out, know that the more limited, original movesets are available to toggle on for purists who crave an experience precisely like the original games – removing things like reverts, wallplants, and even manuals if you want – but I’m enjoying the default controls as they are. I have a lot of love for EA’s Skate and I’m fascinated by Skater XL’s technicality, but there’s also a lot to be said for THPS1+2’s big combos and pure arcade thrills and spills.

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For the young or inexperienced who may find all of this a bit too frantic and unforgiving there are cheats that can be activated to make things easier, though those scores are tracked separately so your kids or your grandma won’t be able to completely overwrite your greatest no-assist accomplishments. If you’re concerned about the presence of such a crutch, remember: this is a game from the ’90s, and the only thing more ’90s than video game cheats are acid-wash jeans and the soundtrack to Batman Forever.

Speaking of soundtracks, the famous THPS music selection is virtually all present and accounted for, and that’s perfect because it’s such an indisputably integral part of the original games. Vicarious Visions has also augmented it with a well-curated list of old and newer tracks, so it’s now doubly longer than it was originally. You can toggle them off if you want but, while not all the newer songs are to my taste, several are pretty good. For instance, I’d never heard of Rough Francis before THPS1+2, but these guys are awesome. Exposing me to new songs that will go on regular rotation in my car for the next few decades is exactly what Tony Hawk’s Pro Skater games did back in the late ’90s and early 2000s, and THPS1+2 is doing it all over again. Impressively, THPS1+2 hasn’t just captured the spirit of the originals in terms of the meticulously rebuilt maps and faithful feel – it’s done it in subtler ways like this, too.

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