Predator: Hunting Grounds Adds 4v4 Mode, New Map

Predator: Hunting Grounds developer IllFonic has released new content for the multiplayer title, adding a new map and a PvP mode. The new mode, called Clash, pits teams of four against each other, but it still keeps the Predator element that gives the game its namesake intact.

According to the announcement, rounds of Clash last about 15 minutes and the teams are tasked with taking a series of control points. But while you’re battling, you’ll also be slowly filling your Predator meter, and once it’s filled up one teammate will become the hunter. That grants you the superpowered abilities you’ll recognize from the Hunt mode, but you don’t get a second wind or target isolation tools.

The update also includes a new map called Excavation, which features the usual jungle biome alongside a more vertical multi-level cave. It’s built to create confrontations in narrow chokepoints, which facilitates the Predator’s hunting style.

Finally, the update includes a Quickplay menu to choose the Hunt or Clash modes, and loadout slots are increased from 5 to 10. IllFonic teased this update in August, when it announced a patch that included cross-play between PC and PS4.

Now Playing: Predator: Hunting Grounds – Ultimate Adversary Trailer

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Mortal Kombat 11: Aftermath Gets Free Halloween-Themed Skin Pack

In time for the spooky season, developer NetherRealm Studios has unveiled an additional character outfit pack for owners Mortal Kombat 11: Aftermath with three brand-new skins.

Part of the All Hallow’s Eve Skin Pack, the skins are for D’Vorah, Johnny Cage, and Sub-Zero. They transfer these three fighters into Halloween tropes, like Cage as a beastman and D’Vorah as an undead nurse. The All Hallow’s Eve Skin Pack is free for anyone who owns the Aftermath expansion.

The studio shared a brief trailer of the skins in action, as well as a screenshot with all three of them on display next to each other. You can check out the Halloween-themed skins below. At present, NetherRealm is investigating an issue where Xbox players can’t download the pack.

Check out these spooky Mortal Kombat 11 skins.
Check out these spooky Mortal Kombat 11 skins.

Mortal Kombat 11: Aftermath is the latest major expansion to the critically acclaimed fighter. It includes additional characters, an extra storyline centered on Liu Kang’s attempts to defend Earthrealm, skin packs, and more. It retails for $40 USD on its own or $60 as part of the Kollection bundle.

In other Mortal Kombat news, MK11 may be getting a voice pack based around the cult ’90s film. There’s evidence that suggests actors from the 1995 Mortal Kombat movie may have recorded lines for the game.

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Among Us Drives Record High Discord Downloads

Perhaps the primary appeal of the wildly popular Among Us is its social element, which would partly explain why the two-year-old game didn’t quite take off until quarantine began in March of this year. We now know that Among Us’ massive popularity is actually having a ripple effect for another social-oriented product under lockdown. According to Apptopia, the chat client Discord is raking in about 800,000 new installs per day thanks to the growing audience for Among Us.

Discord’s recent growth spike was aided first by nationwide shutdowns as COVID-19 cases began to rise earlier in the year, forcing many to seek alternate, no-contact ways to socialize. As lockdown continued and Among Us began to rise in popularity, so too did Discord’s download rates. You can see the worldwide daily download rates for both Among Us and Discord in Apptopia’s chart below.

Among Us and Discord's daily download rates between July and September 2020, from Apptopia.
Among Us and Discord’s daily download rates between July and September 2020, from Apptopia.

Based on Apptopia’s data, “Discord has been hitting a new lifetime high for mobile app downloads every day since September 5th.” You can get a better idea of just how high that is in Apptopia’s second chart below, which shows both the initial spike in downloads around the start of the pandemic (“hockey stick like growth,” according to Apptopia) and the second spike as Among Us began to take off a few months later. At this point, that’s about 800,000 new Discord downloads per day.

Discord's two major popularity spikes at the start of the pandemic and as Among Us grows in popularity, from Apptopia.
Discord’s two major popularity spikes at the start of the pandemic and as Among Us grows in popularity, from Apptopia.

Discord offers a quick and easy way for Among Us players to connect in voice chat, which probably accounts for a portion of those downloads. Discord’s recent rebranding efforts have also centered around making the chat client more appealing and accessible to non-gamers and non-gaming communities. While Among Us is still a video game, its party game format and social deception elements grant it a much wider appeal.

Among Us is free to play on mobile, but also offers crossplay support with its paid PC version, making it super easy and quick to hop into a match with friends, family, and even strangers. It is so popular that its planned sequel Among Us 2 was canceled so the developers could spend more time and resources on the original game, which remains one of the top mobile games right now.

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Crash 4 Will Have New Co-Op And Competitive Multiplayer Modes

When the PlayStation Store page for Crash Bandicoot 4: It’s About Time launched, it revealed that the game would support offline multiplayer for 2-4 players. In an interview with GameSpot, Toys For Bob’s co-studio head Paul Yan revealed more details about the upcoming game’s competitive and co-op multiplayer modes.

“Crash Bandicoot 4: It’s About Time is at its core a single player game,” Yan explained. “However we’ve added some new modes for players to compete or cooperate locally by taking turns and passing the controller between rounds.”

Both the competitive and co-op modes will work on a pass-the-controller basis. The competitive mode is called Bandicoot Battle and involves two separate mini-games for players to race against their friends in. “Two to four players can compete head-to-head on any level of their choosing,” Yan explained. “Either by racing to be the first to the next checkpoint in ‘Checkpoint Races’ or by achieving the biggest combo of crates for the highest score in ‘Crate Combo’.”

Players can choose to play as Crash, Fake Crash, Coco, or Fake Coco–who was newly introduced for Crash 4. Players take turns racing through the level, and will be able to see ghosts of previous players going through the same level to compete against.

The Co-op mode is called Pass N. Play, and “allows two to four players to take turns making their way through the campaign, passing the controller between turns. Each player’s scores will be tallied individually at the end of the level before moving on to the next,” Yan said.

As a long-awaited sequel to Crash Bandicoot: Warped, Crash 4 is adding a lot of new features to the classic series. Other previously-announced game modes include the classic homage levels of Flashback Tapes, as well as a mirror mode-style of gameplay called N. Verted mode.

Crash Bandicoot 4 is due out on October 2 for PlayStation 4 and Xbox One. Check out our Crash Bandicoot 4: It’s About Time pre-order guide for more details about the release, as well as what pre-order bonuses are available.

Now Playing: Crash Bandicoot 4: It’s About Time – Official Narrated Gameplay Trailer

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Disney+’s Marvel 616 Series Gets A Brand-New Trailer

While we may not be getting any theatrical MCU content in 2020 after Black Widow was pushed back yet again, Disney+ is coming to the rescue with new shows for Marvel fans to enjoy. The first is set to be a docuseries called Marvel 616, which will feature unique and personal deep-dives into the various corners of the sprawling Marvel Universe from the comics to the MCU and far beyond.

We’ve already taken a look at some sneak-peeks of the show featuring clips of two episodes and seen the first trailer, but today Marvel’s official twitter account released yet another clip with more never-before-seen content. Take a look at it now.

In addition to the episodes centering on the C and D list characters of Marvel Comics and the genesis of massively popular new heroes like Kamala Khan, the clip features a look into moments taking a look at multiple facets of Marvel fandom. There are cosplayers, toy designers, even a shout-out to the meme-filled live-action Japanese Spider-Man TV Show.

And Marvel 616 won’t be the only Marvel show to hit the streaming service this year. The MCU’s first TV series, WandaVision, recently got a trailer of its own. While no exact premiere date has been set, it is scheduled for “late 2020.” The surreal superhero sitcom will follow Wanda Maximoff (Elizabeth Olsen) and Vision (Paul Betany) as they try to navigate a strange, new, suspiciously idyllic world they’ve both found themselves in, somehow, after the events of Avengers: Endgame.

Marvel 616 premieres on Disney+ on November 20.

Little Boy Donates Baby Yoda Doll to Firefighters Who Now Bring It With Them

The Force is strong with firefighters after a little boy donated his Baby Yoda doll, which they now carry with them to the frontlines of battling wildfires in Oregon, California, Wyoming, and Colorado.

A five-year-old named Carver donated a doll of The Child, the breakout star of Disney Plus’ The Mandalorian, to a drive supporting firefighters battling blazes in Molalla and Colton, Oregon.

Carver included a note that read: “Thank you, firefighters. Here is a friend for you, in case you get lonely. Love, Carver.” Awwwwww!

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“These firefighters are away from their children, their loved ones. This is a little pal that brings a bit of normalcy to a crazy time,” Carver’s grandmother, Sasha Tinning, told CNN.

Tinning added, “To have a little bit of sunshine during such a dark time, I think that’s really special for them. He (Baby Yoda) is also just cute as the dickens.”

Now, the Baby Yoda doll has become a companion to firefighters across the Pacific Northwest and West as they go out on calls.

Baby Yoda and his firefighter pals (via Baby Yoda Fights Fires Facebook group)
Baby Yoda and his firefighter pals (via Baby Yoda Fights Fires Facebook group)

The doll’s journey with its firefighter companions is chronicled by the Facebook group Baby Yoda Fights Fires, which includes photos and videos of the firefighters posing with the doll or carrying it on their backs into blazes.

For more on The Child, check out our trailer breakdown of the Mandalorian Season 2 trailer and find out when you can watch The Mandalorian Season 2 on Disney Plus.

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Three Jokers: Batman Faces the Return of His Greatest Foe

DC has released the middle act of Three Jokers, the long-awaited spiritual sequel to Batman: The Killing Joke. And unsurprisingly, there are more huge reveals as Batman, Batgirl and Red Hood investigate the mystery of the three Jokers and what this trinity of evil has planned for Gotham City.

Read on to learn what happens in this issue and why Batman has more to worry about than just Joker himself. Beware of full spoilers ahead for Three Jokers #2!

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Jason Todd’s Dark Destiny

Three Jokers #1 was plenty shocking in its own right, revealing Jason Todd’s darkest secret and ending with the former Robin brutally executing The Clown, the version of Joker responsible for (almost) killing him back in 1988’s Batman: A Death in the Family. But even with one of their number gone, The Criminal (the original Golden Age Joker) and The Comedian (the modern Killing Joker-era Joker) are still hard at work carrying out their master plan. They’ve been kidnapping and experimenting on dozens of unwitting Gothamites, all in the hope of creating a newer and even deadlier incarnation of the Clown Prince of Crime.

Jason is the first to track down the two Jokers, hoping to finish the job he started with The Clown. But instead he’s captured and tortured by the Jokers, forced to relive that terrible night The Clown nearly beat him to death with a crowbar. However, the Jokers don’t kill Jason. They’re still holding out hope he’s the specimen they’ve been searching for – the man capable of becoming the perfect Joker. After all, he’s already transformed into Red Hood. Maybe all he needs is that one, final push into madness.

Art by Jason Fabok. (Image Credit: DC)
Art by Jason Fabok. (Image Credit: DC)

A New Bat-Family Romance

Batman and Batgirl arrive too late to stop the two Jokers, but they rescue the physically and psychologically battered Jason. As Batman continues his hunt for the remaining Jokers, Barbara brings Jason back to her apartment to recuperate. There he discovers a stack of self-help books and mementos from Barbara’s years of physical therapy recovering from her gunshot wound in The Killing Joke. For the first time, Jason realizes how much he and Barbara are alike and how much they both carry the lingering trauma of the Joker in their lives.

Barbara tells Jason the one thing no one in the Bat-family has been able to admit – they all wish they had done more to help him recover from his near-death experience and help him find his way back into the light. At that moment, the two throw caution to the wind and kiss.

Art by Jason Fabok. (Image Credit: DC)
Art by Jason Fabok. (Image Credit: DC)

At this point it’s unclear whether Three Jokers is setting up an ongoing romance between Batgirl and Red Hood or if this is just a case of two emotionally vulnerable people processing a very heated moment. As it is, Three Jokers’ place in current DC continuity is vague. But we do have to wonder if this surprise moment could wind up impacting the long-running Barbara Gordon/Dick Grayson relationship going forward.

Batman’s Original Enemy Returns

While Batgirl focuses more on helping Red Hood, Batman’s single-minded quest brings him to Blackgate Penitentiary, the prison that houses Gotham’s non-criminally insane felons. After examining the body of a corrupt, murdered judge, Batman discovers the fingerprints of the man who sent him down the path toward becoming a costumed vigilante in the first place – Joe Chill. But how can that be when Chill himself has been locked up in Blackgate for years?

Batman attempts to confront Chill in his cell, at which point his fearsome façade cracks and we see a glimpse of the wounded boy beneath:

Art by Jason Fabok. (Image Credit: DC)
Art by Jason Fabok. (Image Credit: DC)

Batman discovers Chill’s cell is empty, with Batgirl informing him Chill is currently dying of terminal cancer in Blackgate’s infirmary. Batman is left to return to his cave and ponder how Chill factors into The Criminal and The Comedian’s plans. Further complicating that mystery is the fact that The Comedian seems to have a twisted obsession with Chill’s family. The opening pages of this issue show him driving to a quiet suburb and enjoying dinner with a mother and son who clearly want nothing to do with him. That dinner is eventually shown to be part of The Comedian’s overactive imagination, but photos at Chill’s bedside reveal that mother and son do exist, and they’re Joe Chill’s family.

Art by Jason Fabok. (Image Credit: DC)
Art by Jason Fabok. (Image Credit: DC)

The two surviving Jokers are clearly fascinated with the criminal who created Batman, and we get a better idea of why that is in the closing moments of Three Jokers #2. The two Jokers kidnap Chill and film him, hoping to force a confession about his true reasons for murdering the Waynes.

Traditionally, the Wayne murders have always been depicted as an act of senseless violence by a desperate mugger. This issue seems to suggest a deeper motive at play. Perhaps Chill was hired as a hitman by a powerful Gothamite hoping to end Thomas Wayne’s philanthropic crusade? Or did some version of the Joker exist even then, knowing full well the deaths of the Waynes would fuel the rise of his beloved Batman? We’ll find out the truth when the third and final chapter of Three Jokers arrives on October 28.

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Until then, find out how the fallout of Joker War will impact DC’s flagship Batman comic and learn more about Hawkman and the Justice Society’s role in the Black Adam movie.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

This Stunning Bloodborne Watch Will Cost You Nearly $300

There is often a fine line between classy and garish when it comes to expensive video game merchandise. Thankfully, the latest range of pricey Bloodborne items from Japanese collection SuperGroupies lands squarely on the side of the former, with a stunning Astral Clocktower-inspired watch as the biggest draw.

The mechanical wristwatch features a genuine leather strap and the Bloodborne name on its back, but outside of that it’s difficult to recognize it as video game-inspired if you’re not familiar with the construction of the Astral Clocktower. Featured in Bloodborne’s The Old Hunters DLC and home to one of the game’s best bosses, the tower is replicated with gorgeous layers of metal, along with an animated window that slowly transitions from a sun to a moon as the day goes by.

Diehard fans of Bloodborne might scoff at the fact that the Astral Clocktower was never designed to tell time, but that doesn’t prevent this from being an alluring piece, even if it does cost 30,000 Japanese Yen (around $285).

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The rest of the collection isn’t as expensive and offers additional items with the same classy details. The Bloodborne bag has a nice grey, textured exterior with a red interior lining inscribed with keywords tied to lore and the game’s iconic Caryll Runes. It also comes with metal keyrings inspired by some of the game’s weapons. The three-fold wallet comes in an all-black leather finish with etching of some of the game’s runes, with the same red lining inside from the bag. The bag will set you back 13,800 Yen (~$130), while the wallet is slightly cheaper at 11,800 Yen (~$110).

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All three items are up for preorder now, with orders closing either on October 19 or when stock has all been allocated. Deliveries will begin as early as February 2021.

Bloodborne is one of the PS4’s best exclusives and will be featured in the recently announced PlayStation Plus Collection that is coming to PlayStation 5. Form Software is currently working on Elden Ring, but Bluepoint Studios is remaking Demon’s Souls for PS5, which will launch with the console on November 12.

Now Playing: HeyZeusHeresToast Bloodborne Speedrun Spectacular

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How Among Us Came Back From the Brink of Obscurity

The ship had already sailed on Among Us.

The cloak-and-dagger party game, fashioned in the tradition of classic social deduction activities like Mafia and Werewolf, was initially released in the summer of 2018 exclusively for Androids and iPhones to a winsome, but mostly neglected response. The gameplay was always solid but, for whatever reason – be it the exclusively to mobile platforms, the local-only multiplayer, or the limited marketing abilities of developer Innersloth’s small team – Among Us didn’t catch on with the general gaming public. By the time it hit Steam a year later, with online multiplayer patched in, nobody expected it to become a runaway success.

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Fast forward to 2020, however, and Among Us has quickly established itself as one of the preeminent party games on Twitch and YouTube. After an entirely inauspicious launch, Among Us has now racked up over 75,000 reviews on Steam, and is averaging hundreds of thousands concurrent players around the clock. This isn’t a new story; indie games go viral all the time – just look at Surgeon Simulator, Escape From Tarkov, or Getting Over It. But it is rare for a title to sit dormant for multiple years before inexplicably catching fire. Before Innersloth knew it, they had the hottest game on the planet.

“The first thing we really noticed was a Twitch stream from Sodapoppin,” says Forest Willard, programmer and co-founder of Innersloth. “We had various moments where we were like, ‘We’re doing well,’ but it was that point where we saw that a lot of people and other streamers started to climb onboard.”

There are three people credited for the development of Among Us. Willard was the primary coder, Marcus Bromander served as the animator and designer, and Amy Liu handled the lion’s share of the art. For the last two years since release, Willard says he was pretty much the only person working on day-to-day operations. That wasn’t an especially difficult job; after all, it’s not like Among Us had a huge player base demanding his oversight. So it was a shock to boot up the game’s backend after Sodapoppin’s endorsement to find that Among Us had 10,000-plus players attempting to barge into a server at the same time. Willard was the only intermediary to make sure the game’s infrastructure survived.

“[Among Us] couldn’t handle that server load. You have to re-do code and re-do systems so you can get more servers onboard. It was really overwhelming,” he remembers. “It was just, 12-hour days, nose-to-the-grindstone until you get it done.”

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Innersloth doesn’t really have a professional office. The team is local to the Pacific Northwest, and while they saw each other occasionally during the Among Us development process, for the most part, they work from home remotely. As of right now, the trio remains united as a completely independent studio, but as is customary when an indie game takes the world by storm, triple-A sharks are starting to sniff around their estate, looking to strike a deal. “We’ve had a number of big companies come into contact with us,” says Willard. “Before [Among Us blew up] we only ever had one big company take an interest in our work.”

That success has also led to a deluge of hopeful future Innersloth co-workers. Every day, Willard finds a stack of fresh portfolios in his inbox. There are dozens of different offers to translate Among Us into practically every language that the game is not currently available in. After years spent on the fringes of the games industry, Innersloth is suddenly flushed with resources. The future is wide open.

Willard believes the proliferation of Among Us’ popularity can be chalked up to the simplicity of the design. It might be a little more robust than your average bluffing game; there are corridors to explore, and wires to reroute. But fundamentally, anyone can learn the core mechanics in about 10 minutes; stay frosty if you’re one of the good guys, and eliminate the team as quietly as possible if you’re an imposter. Willard tells me that Innersloth has an official Discord channel that’s full of suggested gameplay wrinkles that would add an extra dose of complexity to the metagame, but thus far the team has opted to stand pat. The tension in Among Us is perfectly balanced, according to Willard – he doesn’t want to rock the boat. “We’re planning on supporting the game pretty much as it is,” he says. “As long as it has players.”

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When I first reported this story, Innersloth said their long-term goal is to build a standalone Among Us sequel that could host the original version of the game within it. That was a little bit surprising. These days, when a studio has a hit, they tend to iterate on the original product with a constant stream of patch notes filled with new maps, characters, and often-experimental game modes. In that sense, Willard and the team were pushing against the grain. Among Us is built on old tech, he says; it began as a mobile party game with no online multiplayer and mutated into a Steam monster. At this point, iterating on the game’s core infrastructure is an onerous task. “Making any changes is really scary. It’s hard to test all the pieces that were accidentally connected together,” says Willard. “We feel like we have enough things we want to add to Among Us 2 that it deserves to be its own thing.”

However, in the weeks since I spoke to Willard, Innersloth announced they would be canning the plans for a sequel entirely. Instead, all of the plans they’ve sketched out for Among Us 2 would be integrated into the primitive code, no matter how much of a challenge that might be. Willard reminds me that all of that work is very early in its development process, and some of its new flourishes have barely begun to germinate in Innersloth’s braintrust. But one truth is undeniable; Among Us has a bright future ahead of it. All that’s left to see is how the team takes advantage of the moment.

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Luke Winkie is a writer and former pizza maker in Brooklyn. He’s written for Vox, Vice, The New York Times, Gizmodo, PC Gamer, The Atlantic, Rolling Stone, and wherever else good content can be found.