First-Party Switch Games And More Discounted In This Big Games Sale

Weekly game deals tend to be a little scarce at Best Buy compared to other stores, but the retailer just launched a big sale on some great games. The sale includes over 50 titles, and most of the best deals are for Nintendo Switch, although some great PS4 and Xbox One discounts are available as well. While no end date is listed, it’s like these deals will be available all week long. And as usual, Amazon is price-matching some of these discounts as well.

At Best Buy, you’ll find some of the biggest Nintendo Switch games for $10 off, like The Legend of Zelda: Breath of the Wild, Super Mario Maker 2, and Fire Emblem Three Houses. Mario Tennis Aces is down to $48, and Travis Strikes Again: No More Heroes is on sale for $25. There are also a few games you won’t find in physical form anywhere else, as they’re published by Limited Run Games and distributed exclusively through Best Buy. That includes Battle Chef Brigade Deluxe, which is on sale for $25, and Windjammers, which is discounted to $20.

Aside from Nintendo Switch, there are quite a few good PS4 deals and a handful of Xbox One deals available as well. Catherine: Full Body, a remastered PS4 port of the 2011 puzzle-platforming hit, is a full 50% off, now selling for $30. The excellent Yakuza spin-off Judgment is also on sale for $30 exclusively for PS4. However, both PS4 and Xbox One owners can get Red Dead Redemption 2 ($40), Devil May Cry 5 ($25), and Resident Evil 2 ($25) on sale.

Check out more of the best game deals below, and see the full offering of discounts at Best Buy. When viewing at Best Buy, you’ll have to filter to see the games that are on sale.

Best game deals at Best Buy

Nintendo Switch

PS4 and Xbox One

Now Playing: Top New Game Releases On Switch, PS4, Xbox One, And PC This Month — February 2020

PlatinumGames Explains Updates for The Wonderful 101 for Switch, PC and PS4

To mark the launch of their Kickstarter campaign, Atsushi Inaba and Hideki Kamiya at PlatinumGames have told IGN Japan what to expect from their remaster of The Wonderful 101, and why they chose to take the crowdfunding route.

Kamiya told IGN Japan that the dual-screen gameplay of the Wii U version will be rearranged for a single screen on Switch and other platforms, different than the single-screen mode that existed in the Wii U versions, and that the user interface will be redesigned for modern systems. Kamiya also lamented that the easy mode in the original game was too hard, so a new easy mode is planned for the remaster to make the game more approachable.

“I have another chance to share this game with the world, so I would like to make the most of that by releasing a more polished version,” said Kamiya, director of the original game.

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The 2013 game required the player to draw symbols on the Wii U Gamepad screen, and of course some of the target platforms for the remaster do not have touchscreens. However, the original game also allowed players to use the analogue sticks instead of the touchscreen, and Kamiya told us that this was in fact his recommended way to play, stating that he had specifically ensured that the analogue inputs were just as smooth as the touchscreen commands.

PlatinumGames’ Chief Creative Officer Inaba added, “We started working on the game before the Wii U platform existed, and so the core mechanics of the game predate the technology of the Wii U. So removing touch input will not heavily affect the remastered versions.”

While the game will be optimized for modern game systems, the content of the main game itself will be unchanged for the remastered edition, with no new content being planned by PlatinumGames for the story mode. Instead, new content will take the shape of as-yet-undecided extra modes if the Kickstarter campaign’s relevant stretch goals are met.

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“The original game included a large volume of content, with tons to unlock, so adding anything to that would make it overwhelming and ruin the balance of the game,” said Kamiya. “I don’t think the fans of the original game are looking for more story content. More would not be better in this case.”

“Instead, we are thinking of stretch goals that will add some other kinds of side content such as extra modes or new ways to play what was already in the main game,” added Inaba. The pair said that ideas for this content are still being worked out. Currently the announced stretch goals are only related to Steam and PS4 ports.

Inaba admitted that The Wonderful 101 is a difficult game to explain and to sell, but said he feels that the depth of its gameplay would appeal to gamers. In this regard, he said he takes encouragement from the success of Platinum’s 2019 title Astral Chain, which featured similarly unusual gameplay mechanics, but was able to find a wide audience on Switch.

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While The Wonderful 101 was originally published by Nintendo as a second-party title, the remaster will be published by PlatinumGames, as the Osaka company’s first self-published game. “Nintendo’s kindness has allowed us to expand to other platforms,” PlatinumGames wrote in a statement sent to IGN Japan.

The aim of the campaign is less about gathering funds and more about checking whether anyone even wants a remaster of the game, which is why the target sum of $50,000 is so low. Since 2013’s The Wonderful 101 was not deemed a success on Wii U, a platform that sold poorly in itself, Platinum hopes that the crowdfunding campaign will help to determine whether there is fan support and market demand for a remaster.

In January, PlatinumGames announced a capital alliance with Chinese giant Tencent Holdings, receiving an undisclosed sum of investment, and stated an intention to begin self-publishing certain titles. But Inaba, says that the crowdfunding campaign for The Wonderful 101 is not affected by this deal, and that the capital alliance is intended to secure the future of Platinum as a company.

One of the campaign rewards includes getting blocked by Kamiya on Twitter, a tongue-in-cheek nod to the developer’s reputation for giving short shrift to fans who break his self-imposed rules of engagement. With Kickstarter campaigns being reliant on community support, we asked Kamiya whether he would go more gently on fans this time.

“Of course he will! He’ll be kind!” exclaimed Inaba. Kamiya, for his part, just laughed.

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Daniel Robson is Chief Editor at IGN Japan, and Esra Krabbe is on the editorial team. Find them on Twitter at @nomoredaniels and @rined1987 – neither of them have been blocked (yet) by Hideki Kamiya.

LG G8X ThinQ Smartphone Review

LG’s G8X ThinQ may sound like an update to the LG G8, but it has substantial enough changes that it could well have been named the LG G9. It’s a flagship smartphone with performance to match, a big display, and a $699 price (though AT&T is currently charging $779 and Sprint wants $749). For now, LG also includes the special Dual Screen case, which doubles the amount of screen space. It’s an interesting (though not unique) way to stand out from the crowded Android market, but let’s see how well the LG G8X ThinQ manages.

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Design and Features

The LG G8X has some visual similarities to its predecessor. A metal frame wraps around the edges of the phone while glass covers the front and back. The rear piece of glass is curved at the edges, jutting out above the metal frame—a good reason to have a case. Altogether the phone feels like a sturdy device.

The bottom of the phone houses a USB-C port with Qualcomm Quick Charge 4.0 capability and a laudable 3.5mm headphone jack backed by a powerful Quad DAC that gets music to really kick. I played some tunes via headphones with the Quad DAC enabled from Islands’ Should I Remain Here at Sea album and watched Scott Pilgrim, and all the sound had impact. DTS:X 3D Surround audio also upgrades the audio experience while watching movies and can have a fun effect for some music. It’s a pleasure to see LG’s ongoing encouragement of high-quality audio experiences.

There’s a dual-SIM tray inside, with an option for a microSD card—so you can decide between a second SIM and microSD card to expand the phone’s generous 128GB of internal storage.

There are two cameras on the rear, and they’re completely embedded under the glass— no camera bump here—but LG moved the rear fingerprint sensor of the old LG G8 to the front, embedding it under the LG G8X’s display. The effect is cool, but it’s been done before (by Samsung, OnePlus, and others), and the result is a slower scanner

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LG has also ditched all the extra sensors that enabled touch-free Air Motion controls on the LG G8. A small notch carves out a space at the top of the LG G8X’s display for the front-facing camera. The pure black backgrounds offered by the display definitely help hide the notch, but when apps re-color the status bar, it’s plainly visible.

The LG G8X’s brilliant OLED display, at 6.4 inches diagonally, is bigger than its predecessor’s, the iPhone 11’s, and very nearly as big as the iPhone 11 Pro Max’s. It offers plenty of room for streaming content and gaming. It got bright enough for me to see while walking down the street in direct sunlight, and dim enough for me to comfortably view in a dark room. Aside from the notch cutting in, the display looks fantastic. Somewhat chunky bezels flank it on all sides, though. That doesn’t lend a super modern look to the phone, but does leave room for a comfortable grip without covering up the screen.

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But, that’s all just the experience with the phone itself. A lot changes when the LG Dual Screen case is attached, which turns the device into something of a messy meld of a square tablet, Nintendo 3DS, and pocket PC. It gains considerable bulk in every dimension. The LG G8X slots into the case, plugging into a USB-C connector in the bottom. The case covers the back of the phone in a leather-like plastic, but leaves a large cutout for the cameras. The bottom of the case has cutouts for the speaker grille and 3.5mm jack, but some headphone plugs may be too wide to fit into the cutout. For charging, LG created a nifty magnetic adapter, but the magnet isn’t strong enough to dependably hold the charging cable against the adapter in all positions.

The mirror-like front of the Dual Screen attracted fingerprints like I’ve never seen before. It hides a third display beneath that mirror-cover—a simple black and white notification panel that displays the time, date, battery and three app notification icons. It’s usable, but the pixels are plainly visible.

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The case has a 360-degree hinge, but it creates a considerable gap between the two displays and raises the second screen above the phone’s display so the whole device can’t sit flat. The hinge is firm enough to hold the second screen in place at any angle, but not enough to support the phone if you hold the whole device by the second screen.

Inside, the case houses a display identical to phone’s. Same measurements, same resolution, same OLED, and annoyingly the same camera notch (minus the camera). The Dual Screen offers a second home screen, and multi-tasking with fullscreen apps. It also enables things like a full-size QWERTY keyboard in landscape or a virtual gamepad to use with full-screen apps on the other screen.

The Dual Screen display doesn’t come perfectly calibrated to the primary display. My unit was a touch dimmer than the main display, but there’s an option to calibrate its level manually so that it will match. Oddly, many display settings (like grayscale, and inverted color) don’t affect the second display. And using the Dual Screen disables Comfort view altogether.

The Dual Screen wavers between nifty, handy, and obtrusive. When I’m not actively using the second screen, it mostly gets in the way of using the main portion of the phone. Running two apps side-by-side, the Dual Screen presents more information, but makes it difficult to type on either screen because of the awkwardness of essentially holding two phones at once. But, the Dual Screen has more readily apparent utility in a landscape orientation when I’m gaming with a virtual gamepad or using it as a second viewfinder for the camera.

As a free add-on, the Dual Screen case is a nice addition. But, if LG doesn’t keep offering it for free, I didn’t find enough utility for it to be a worthwhile purchase.

Software

An immediate downside of the LG G8X is Android 9 Pie, which originally launched in 2018. That’s a weak point for a phone released while Android 10 is already available.

LG’s custom UX 9.0 isn’t an improvement to the software experience either. It keeps around the old vertical stack of apps when checking the app history for those who prefer the less-detailed but quicker view of recent apps. The default setting also places all apps on the home screen, making for a crowded and disorganized home screen, though the app drawer can be enabled in settings.

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LG has tweaked the main settings menu to group different settings in cards. Presumably, this would mean the settings should have some logical grouping, but I haven’t been able to make sense of why Apps & Notifications is grouped with Battery rather than with Display and Sound, which are grouped with Lock screen & security. For a phone with an OLED display, the software sorely lacks a dark theme. A dark theme is effectively available, but only when Night mode is on – which deactivates during daytime hours. I have to smack my head and ask, “why?”

The Dual Screen software isn’t at all straightforward either. I often struggled to find what I was looking for – even things that should be simple like mirroring the main display. A small button floats on the main screen when the Dual Screen is attached, but not all of the controls show up there. Controls like “Swap Screens” and “Show main on Dual Screen” have nearly the same effect. Other controls are limited to certain apps, but it’s inconsistent whether they’ll appear in the Dual Screen menu or somewhere within the app.

For instance, I wanted to make both displays show the camera viewfinder. I figured I could mirror the display, but the option wasn’t anywhere to be found in the Dual Screen controls. Eventually I found a toggle for mirroring the display in the Camera app. The button to launch the virtual Gamepad hides itself near the main navigation buttons, while the ability to share a Dual Screen screenshot is buried in the LG Keyboard. All of this makes the Dual Screen controls feel utterly slipshod.

Gaming and Performance

The LG G8X packs a Snapdragon 855 chipset with 6GB of RAM to power a high performance mobile experience, and the 4,000mAh battery does well to last all day, even with a bit of Dual Screen action. Launching apps and switching between them is perfectly responsive, though the camera still takes a moment to turn on. The second screen causes some hiccups, as the phone struggles to figure out how to reorient or switch content between displays. But, it’s otherwise a zippy device.

Gaming on the LG G8X with the Dual Screen is where the phone starts to stand out. I jumped into some Call of Duty Mobile on the LG G8X, and the game ran smoothly from the get go. That was with graphics settings dialed up to Very High and ragdolls and anti-aliasing activated. The game was consistent even using both displays to enable a virtual gamepad.

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Some games will work right away with one of LG’s pre-made gamepad layouts, letting you keep one display dedicated to the game visuals while controlling all the action with inputs on the second screen.

For Call of Duty Mobile, I had to create a custom gamepad, but it only took a couple minutes and the result was highly effective. I had one “analog stick” for movement, a second for basic aim, and a third specifically for firing while aiming down my sights. The one thing that felt like it was missing was trigger buttons, something Asus actually thought to include on its similar ROG Phone, which also has a dual-display option. Even so, I still found it a more compelling way to game on mobile than with a single display that’s half obscured by my thumbs.

Camera

The LG G8X ThinQ pairs a 12MP main camera with a 13MP Super Wide Angle camera offering a 136-degree field of view on the rear. The front-facing camera shoots up to 32MP.

It’s a pleasure to see both rear cameras shooting similar pictures. They present different views, but otherwise balance color and lighting in a similar way, though the two sensors diverge slightly on color in low-light environments. Switching cameras mostly feels like switching lenses as there’s parity in the image quality. And it’s high quality at that.

Both cameras manage to pick up a lot of detail in shots, with fine fur and tree bark showing just how well they perform. They successfully balance light in tricky environments, making most of the scene easily visible when I was at a dark bar with a spattering of bright lights (with the exception of the dazzling LEDs shining directly from one performer’s glasses).

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The crisp detail in both rear cameras makes the Super Wide Angle camera a valuable tool to have on the LG G8X, as I was able to get more into every shot. However, optical zoom is sorely missed. That said, for some light zooming, a 2x digital zoom managed to capture a sharper, less noisy image than the 2x optical zoom on my OnePlus 5.

The selfie camera keeps up the quality, though I noticed that holding the phone at an angle can distort the image – several of my selfies gave me an overly large forehead or jaw. The front camera also does surprisingly well in low-light environments, and the Dual Screen can contribute some extra glow to light up selfies.

For video shooting, there’s a Steady Cam feature. It crops some of the image, but is effective at keeping hand-held video smooth, so it feels worth leaving on. That’s especially true since the 4K/60fps recording would otherwise highlight shake camera movements.

That said, LG’s camera software still has some way to go to improve settings. Various features can be hard to find, and almost all settings are specific to each shooting mode. So if I want to change camera resolution, I have to do it while using the main camera. To change video resolution, I have to be in video mode. That ends up burying features like HDR10 recording, which is only available in the settings for Manual Video mode. And some settings are blocked by others, as is the case of HDR10 when trying to shoot at 4K60fps. Unsurprisingly, the Dual Screen finds as many ways to be useless as it does to be useful (like the fact it turns off entirely when in manual camera mode).

Purchasing Guide

The LG G8X ThinQ is available for $779 from AT&T, $749 from Sprint or $709 unlocked from Amazon.

Nintendo Isn’t Worried About PS5, Xbox Series X

How will the PlayStation 5 and Xbox Series X affect the sales of the Nintendo Switch when they launch in Holiday 2020? According to Nintendo, not that much, actually.

This is what Nintendo president Shuntaro Furukawa said during the Japanese Q&A section (translated by VGC) of the investors meeting the company held last week.

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“We will explain the specific figures for the next fiscal year in our next fiscal year announcement, but I think there will certainly be a change in the environment as new products of our competitors appear,” Furukawa said.

He then explained the reason for this thinking is that there isn’t much audience crossover between those two next-gen consoles and the Nintendo Switch, saying “we do not believe that the business trends of other companies will have a significant impact on our business.”

In another response, Furukawa said that the Nintendo Switch is about halfway through its life cycle. As the Switch was released in March 2017, what Furukawa says here could indicate that Nintendo don’t plan on releasing a new console until 2023.

Considering that the Switch has now reached over 50 million sales, surpassing the Super Nintendo’s lifetime sales, there’s plenty of reason for Nintendo to be confident in its latest console.

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Plus, Nintendo has just revealed a new Animal Crossing: New Horizons special edition Nintendo Switch, which is due out on March 13, 2020 and will probably sell like mad. Previously, there had been rumours of a Nintendo Switch Pro model due out this year, but Nintendo has now squashed those rumours.

What Nintendo has in store for the rest of 2020 is a bit of a mystery. But we know that the sequel to The Legend of Zelda: Breath of the Wild, Metroid Prime 4, and Bayonetta 3 are still on the way – though not necessarily in 2020.

Hopefully our list of Nintendo Switch games coming out in 2020 expands soon.

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.

BAFTA Film Awards 2020 Winners Announced

The winners of the 2020 British Academy of Film and Television Awards have been announced, with 1917 coming out on top with seven wins.

1917, a World War I epic chronicling the harrowing journey of two young British soldiers sent on a high-stakes mission, directed by Sam Mendes and starring Dean-Charles Chapman, George MacKay and Daniel Mays, won Outstanding British Film, along with Best Film, Director, Cinematography, Production Design, Sound and Special Visual Effects.

Meanwhile, Joker picked up three awards including Best Original Score, Casting and Leading Actor for Joaquin Phoenix, while Renée Zellweger picked up the Leading Actress gong for her portrayal as Judy Garland in the namesake biopic. Bong Joon-ho’s Parasite won two prizes in total, one for Original Screenplay and another for Film not in the English Language.

A full list of the BAFTA Film Award 2020 winners can be found below…

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Best film

  • 1917 – WINNER
  • The Irishman
  • Joker
  • Once Upon A Time… In Hollywood
  • Parasite

Outstanding British film

  • 1917 – WINNER
  • Bait
  • For Sama
  • Rocketman
  • Sorry We Missed You
  • The Two Popes

Leading actress

  • Jessie Buckley, Wild Rose
  • Scarlett Johansson, Marriage Story
  • Saoirse Ronan, Little Women
  • Charlize Theron, Bombshell
  • Renée Zellweger, Judy – WINNER

Leading actor

  • Leonardo Dicaprio, Once Upon A Time… In Hollywood
  • Adam Driver, Marriage Story
  • Taron Egerton, Rocketman
  • Joaquin Phoenix, Joker – WINNER
  • Jonathan Pryce, The Two Popes

Supporting actress

  • Laura Dern, Marriage Story – WINNER
  • Scarlett Johansson, Jojo Rabbit
  • Florence Pugh, Little Women
  • Margot Robbie, Bombshell
  • Margot Robbie, Once Upon A Time… In Hollywood

Supporting actor

  • Tom Hanks, A Beautiful Day In The Neighborhood
  • Anthony Hopkins, The Two Popes
  • Al Pacino, The Irishman
  • Joe Pesci, The Irishman
  • Brad Pitt, Once Upon A Time… In Hollywood – WINNER

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Director

  • Sam Mendes, 1917 – WINNER
  • Martin Scorsese, The Irishman
  • Todd Phillips, Joker
  • Quentin Tarantino, Once Upon A Time… In Hollywood
  • Bong Joon-Ho, Parasite

EE Rising Star Award (voted for by the public)

  • Awkwafina
  • Jack Lowden
  • Kaitlyn Dever
  • Kelvin Harrison Jr.
  • Micheal Ward – WINNER

Outstanding debut by a British writer, director or producer

  • Bait, Mark Jenkin (Writer/Director), Kate Byers, Linn Waite (Producers) – WINNER
  • For Sama, Waad Al-Kateab (Director/Producer), Edward Watts (Director)
  • Maiden, Alex Holmes (Director)
  • Only You, Harry Wootliff (Writer/Director)
  • Retablo, Álvaro Delgado-Aparicio (Writer/Director)

Film not in the English language

  • The Farewell
  • For Sama
  • Pain And Glory
  • Parasite – WINNER
  • Portrait Of A Lady On Fire

Documentary

  • American Factory
  • Apollo 11
  • Diego Maradona
  • For Sama – WINNER
  • The Great Hack

Animated film

  • Frozen 2
  • Klaus – WINNER
  • A Shaun The Sheep Movie: Farmageddon
  • Toy Story 4

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Original screenplay

  • Booksmart
  • Knives Out
  • Marriage Story
  • Once Upon A Time… In Hollywood
  • Parasite – WINNER

Adapted screenplay

  • The Irishman
  • Jojo Rabbit – WINNER
  • Joker
  • Little Women
  • The Two Popes

Original score

  • 1917
  • Jojo Rabbit
  • Joker – WINNER
  • Little Women
  • Star Wars: The Rise Of Skywalker

Cinematography

  • 1917 – WINNER
  • The Irishman
  • Joker
  • Le Mans ’66
  • The Lighthouse

Costume design

  • The Irishman
  • Jojo Rabbit
  • Judy
  • Little Women – WINNER
  • Once Upon A Time… In Hollywood

Editing

  • The Irishman
  • Jojo Rabbit
  • Joker
  • Le Mans ’66 – WINNER
  • Once Upon A Time… In Hollywood

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Production design

  • 1917 – WINNER
  • The Irishman
  • Jojo Rabbit
  • Joker
  • Once Upon A Time… In Hollywood

Make-up and hair

  • 1917
  • Bombshell – WINNER
  • Joker
  • Judy
  • Rocketman

Sound

  • 1917 – WINNER
  • Joker
  • Le Mans ’66
  • Rocketman
  • Star Wars: The Rise Of Skywalker

Special visual effects

  • 1917 – WINNER
  • Avengers: Endgame
  • The Irishman
  • The Lion King
  • Star Wars: The Rise Of Skywalker

British short film

  • Azaar
  • Goldfish
  • Kamali
  • Learning To Skateboard In A Warzone (If You’re A Girl) – WINNER
  • The Trap

British short animation

  • Grandad Was A Romantic – WINNER
  • In Her Boots
  • The Magic Boat

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter. 

Mario Creator Explains Why He Approved Another Movie

Mario creator Shigeru Miyamoto has explained why he wanted to make another movie based on Nintendo’s most famous mascot. He also revealed that he wants Nintendo to turn more of its games into movies.

Nintendo held an investor’s meeting last week, in which it confirmed that the Super Mario Bros. movie being made in collaboration with animation studio Illumination, is still on track to be released in 2022.

However, the Japanese version of Nintendo’s Q&A session during the investor’s meeting has now been released. Siliconera translated Miyamoto’s response to a question asking about how Nintendo approaches bringing the Mario IP to different mediums, such as smartphones, theme parks, and movies.

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“We do not do something like separating our IP development strategy depending on the touchpoint,” Miyamoto said. “For example, regarding IP development into movies, I was originally against Nintendo expanding into video-making, but am currently involved personally in using our company’s IP in film production; and the background behind this change is because Nintendo has re-released many games via Virtual Console.”

Virtual Console is a service Nintendo provides for the Wii, Wii U, and 3DS that makes older games playable on newer hardware. It was not brought across to the Nintendo Switch but some NES and SNES games are still playable with a Switch Online subscription.

Miyamoto goes on to explain that Nintendo’s games are its biggest assets, so it’s important to port older games to newer hardware, hence it’s something he’s still actively involved in. But after doing this process several times, he thought it’d be a good idea to give those games more longevity by turning them into movies.

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“Basically, it’s not that ‘I want to make a Mario movie’, but that I began to consider that ‘we should bring more Nintendo content into the field of video-making’,” he explained. “With films, the amount of people who would contact our IP would widen, and increase the amount of people engaging with our IP. Then, we’d be able to further increase the spread of our media via video.”

Hopefully this new Mario movie will be much better than the poorly received live-action Super Mario Bros. film released back in 1993. It will have to be good if it wants to compete with the Sonic the Hedgehog movie, which is predicted to have a big opening week when it comes out later this month.

There’s many more games being turned into films at the moment, too. Don’t forget about the Monster Hunter movie, the troubled Uncharted movie, the Mortal Kombat movie, and loads more. There’s got to be at least a couple of good ones in there, surely.

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.

Battlefield 5 Update 6.0 “Into The Jungle” Patch Notes And Release Times Revealed

DICE recently gave an overview of the new Battlefield 5 update, Into the Jungle. Now as the day approaches, the studio has given more detailed patch notes. The 6.0 update will be available to download starting on February 4 (exact times for PS4, Xbox One, and PC below), but the new content will go live on Thursday, February 6. It adds a new map, several new weapons, and a new elite commander.

As previously detailed, the new map is the jungle of Solomon Islands. It’s full of choke points, connected by a river that runs the entire length of the map. It will also add the Type-11 LMB, Model 37 Shotgun, and M2 Carbine, along with the M1A1 Bazooka and Lunge Mine. Those will unlock through the Chapter Rank rewards, and if you hit Rank 40 you’ll also get the Elite commander Misaki Yamashiro.

Two more elites, Steve Fisher and Akira Sakamoto, are coming later in the chapter. The studio teased that “many more” changes and fixes are coming in update 6.2, which will include a big change to weapon balance. We also know that tank customization, a long-requested feature, is finally on the way.

Battlefield 5 – 6.0 Update Availability

  • PC: 1 AM PT / 4 AM ET / 9 AM GMT / 10 AM CET
  • PS4: 2 AM PT / 5 AM ET / 10 AM GMT / 11 AM CET
  • Xbox: 3 AM PT / 6 AM ET / 11 AM GMT / 12 PM CET

You can check out the patch notes below, but take note that these are not yet fully comprehensive.

Battlefield 5 – 6.0 Patch Notes

What’s New?

  • New Map: Solomon Islands, available on Conquest, Breakthrough, Squad Conquest, and Team Deathmatch

  • New Weapons: Type 11 LMG, Model 37, M2 Carbine (available via Chapter Rank Rewards)

  • New Gadgets: Lunge Mine, M1A1 Bazooka, (available via Chapter Rank Rewards)

‏‏‎Vehicles

  • Removed the impact of track disable on initial acceleration. This allows for tanks with disabled tracks to escape; however, medium and high speed performance are still heavily impacted.

  • Increased the critical angle from 10 to 20 degrees to better match the visual feedback of having a good angle on an opponent. It was too difficult to tell if you were going to get a critical hit, this increases the margin.

  • Increased the range of the AA and AT HMGs to match the coax.

  • Fixed Panzer 4 AT round only having 4 shells.

‏‏‎ ‎Maps and modes

  • Mercury – Players spawning on tanks will no longer unintentionally end up on foot.

  • Operation Underground – Fixed a rare bug that could stop the attacking team from spawning on Breakthrough.

  • Outpost – The player no longer remains stuck if the tower is destroyed while the player plants it.

  • Wake Island – Decreased the number of tanks to improve map balance on Breakthrough.

  • Wake Island – Players will now be able to deploy even if their squad gets wiped during the last sector on Breakthrough, while playing as the US.

‏‏‎ Weapons & Gadgets

  • Grease gun – We’ve made some subtle tweaks to the Suppressor audio to better separate it from the experience when firing the weapon unsuppressed.

  • AP Mine – Fixed an issue that was causing the AP mine to not do damage to infantry in Firestorm.

‏‏‎ Weapon Balance

The following changes have been applied to the bolt action rifles muzzle velocity on the Recon class:

We’ll be performing a more substantive pass on our Weapon Balance in our next update for Assault, Medic, and Support. Thank you for all of your feedback on this topic.

‏‏‎ ‎UI & Others

  • Spotted enemies are no longer represented as arrows on the minimap and do not show the direction (they’re now back to diamond shapes).

  • An option to modify the strength of snap zoom has been added for players on Console.

  • Fixed a bug that was causing the “Vehicle Buster” combat role to not unlock for some players.

  • Fixed a bug that would show the Deploy screen visible on squad screen after leaving pre-round.

  • Fixed the incorrect wording in the Type 2A Mastery IV assignment.

‏‏‎ Stability

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Total War: Three Kingdoms Hotfix 1.4.1 Full Patch Notes

The 1.4.1 hotfix patch for Total War: Three Kingdoms is now live. The latest update fixes numerous issues, makes some important adjustments, and rebalances unit costs in multiplayer.

Among the bug fixes, Cao Song has been giving a personality change so that he’s no longer identified as an Incompetent Leader (good for him). An issue where generals and heroes were not spawning at full strength has also been fixed, Guan Yu and Zhang Fei will no longer spawn twice in Liu Bei’s campaign, and Guo Jia’s spawning age has been corrected. Crashes are now less likely to happen in existing save games for the new court feature, too, but it’s still recommended that players start a new campaign.

Particular attention has also been paid to Liu Hong’s campaign, including fixing a bug that reduced fervour rather than increasing it when the Tax Collector building was constructed, reducing the starting strength of the Imperial Army, and helping to rebalance the amount of money available in the campaign by unlocking trade agreements at half the previous rate, among others.

1.4.1 hotfix full patch notes:

General

  • Factions can now only Request Aid from their court once per turn
  • Changed Cao Song’s personality so he no longer identified as an Incompetent Leader
  • Fixed a bug where Guan Yu and Zhang Fei could spawn twice in Liu Bei’s campaign
  • Fixed issues around Guan Yu and Zhang Fei spawning when Liu Bei’s army is on rivers
  • The new court added into the game for when the player became an Emperor was causing some crashes in existing save games, these crashes are now less likely to happen, but we still recommend players start a new campaign
  • Preventing armies that spawn for a mission in Liu Bei’s campaign immediately running away, thus making it difficult to complete the mission. We have now made these armies more aggressive and less likely to run away
  • Xiahou Dun’s portrait, which inaccurately shows him with an eye missing, has been fixed to show the two eyes he definitely still had during this period
  • Corrected the Chosen of the Eight Immortals description which was showing some incorrect descriptions
  • Corrected Guo Jia’s spawning age, and made changes to prevent Sun Ren spawning as a middle-aged woman instead of a baby
  • Zhang Jue had maxed out his abilities, so we have given him some new skills that give him bonuses rather than new abilities
  • Fixed a very convenient bug that allowed players to use Deployables beyond the deployment zone
  • The annex settlement option no longer appears for Emperors who aren’t Liu Hong
  • Changed Lü Bu event so he gets the Red Hare ancillary after joining your faction
  • Have fixed an issue where generals and heroes were not spawning at full strength

Liu Hong’s Campaign

We’ve paid particular attention to Liu Hong’s campaign and made some important adjustments:

  • Fixed a bug that reduced fervour rather than increased it when the Tax Collector building was constructed
  • Moved He Yi to a safer spawning location, as he was dying on us a little too soon
  • Fixed issue where subjects of empires were incorrectly showing some income sources. This was just a display issue and not affecting their economy
  • Made changes that mean when playing as Liu Hong the player cannot leave the war to other members of the empire, as the AI has now been modified so that you are less likely to win the war if you do nothing
  • To reduce the starting strength of the Imperial Army, the army units now start at half strength
  • To help rebalance the amount of money available in this campaign, we have employed a fix that means trade agreements are unlocked at half the previous rate
  • Reduced starting number of assignments available to Liu Hong
  • Increased the release/banish cost from 25 to 80 influence and the first mission reward has been increased from 25 influence to 80 to partly compensate for this

Rebalancing Unit Costs In Multiplayer

We’ve made some changes to the cost of different units in multiplayer to keep things a little more balanced. All these changes are listed below:

  • Chen Peacekeepers: +75
  • Imperial Household Cavalry: +345
  • Jiazi Raiders: +70
  • Messengers of Heaven: +20
  • Mounted Sabre Defectors: -45
  • Destroyer of Traitors: -55
  • Imperial Lancer Cavalry: +260
  • Mounted Lancer Defectors: +30
  • Righteous Vanguards: +10
  • Tyrant Slayers: +20
  • Bringers of Peace: +150
  • Chosen of the Eight Immortals: +200
  • Exemplars of the Tao: +70
  • Huanglao’s Paragons: +75
  • Imperial Guard Captain: +765
  • Imperial Sword Guard: +765
  • Peasant Volunteers: +118
  • Redeemed Outlaws: +27
  • Sabre Defectors: +40
  • Archer Defectors: +45
  • Archer Gang: +50
  • Chen Royal Guard: +210
  • Imperial Palace Cavalry: +360
  • Imperial Palace Crossbowmen: +370
  • Poachers: -40
  • Qiang Archers: -20
  • Territorial Archer: +15
  • The Land’s Chosen: -90
  • Yaoguai Hunters: +95
  • Ascetics of The Way: +95
  • Defenders of the Empire: +75
  • Fervent Defenders: +35
  • Gallants of the People: +105
  • Imperial Gate Guards: +280
  • Ji Defectors: +75
  • Qiang Polearms: +100
  • Spearmen Gang: +80
  • Stalwart Shields : -110
  • Territorial Spearmen: +115
  • Zealots of the Way: +60

Future Fixes

We’ve been keeping a close eye on the various threads and reports from the community about issues and quirks with the 1.4.0 patch, and some of the issues are taking a little longer to resolve than anticipated. A few standout issues that we’ll be getting to grips with in the future include:

  • Emperors being able to invite other emperors into their empire
  • Broken Achievements for completing Liu Chong’s Trophy collection and Lu Zhi’s great Library
  • Issues with AI siege behaviour on multiplayer campaign

Now Playing: Is Total War: Three Kingdoms The Best Total War Yet?

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Get the Lowest Price Ever on an iPad Mini Right Now

iPads come in a wide range of sizes, but many people prefer the more compact form factor of the iPad Mini. If that’s you, you’re in luck: today Amazon has all configurations of the iPad Mini on sale for their lowest prices ever. Of all the iPads on the market, the price of the Mini has been the least likely to budge since it launced. So if you’ve had your eye on Apple’s tiniest tablet, now’s a great time to buy.

iPad Mini at Lowest Prices Ever at Amazon

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All of these iPad Minis are the newest model from 2019. They sport a 7.9-inch Retina display with True Tone to match color temperature of the light around you. In fact, the resolution is the same as the 9.7-inch iPad, which means each pixel is ultra-small and densely packed into the display, making images look incredibly sharp.

These Minis are powered by the beastly A12 Bionic chip. They have TouchID and high megapixel cameras in front and back. They’re even compatible with Apple Pencil, which makes them great for things like making art, marking up documents, or taking notes by hand. This is a great iPad for students, artists, or anyone who doesn’t want a bulky tablet.

The biggest selling point of these newest iPad Minis, though, is that they’re full-featured, full-power iPads in a small size with zero compromises compared to their larger siblings. They’re super portable and light enough to hold with one hand, just like a Kindle. All previous iPad Minis had older chips or outdated displays. This one, however, is the real deal.

iPad Accessory Deals

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As if finding the lowest-ever price on iPad Mini isn’t enough, many of its accessories are also on sale right now. You can save $10 off the Apple Pencil, so you can get to jotting or drawing things on that display. Or, you can grab a terrific deal on all of the latest models of AirPods, Apple’s extremely popular wireless earbuds.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Halo Infinite: 343 Industries Downplays Grappling Hook Rumor

Last week Halo Infinite developer 343 Industries released a recruitment video that had eagle-eyed fans pouring over for clues regarding the anticipated sequel. The video featured some off-screen footage of the what is presumably Halo Infinite, but didn’t seem to initially be noteworthy.

That is, at least until some fans cross-referenced the footage with a screenshot of Halo Infinite that leaked almost a month ago. The screenshot in question was notable because of a single UI icon it featured, suggesting that Master Chief would have a grappling hook to navigate the new open-world that Infinite is introducing. Fans speculated on ResetEra that the UI in 343’s new recruitment video matched that of the leak, lending it credibility.

343 Industries’ franchise development director Frank O’Connor was following the speculation, even going as far to cheekily link to a now infamous Halo 4 leak when responding to a question over why Halo leaks always have terrible quality. Addressing the speculation directly, however, O’Connor replied on Twitter, saying that 343 combs through all footage that they put out, and that no gameplay footage in the recruitment video is of any importance.

Most of this speculation is down to 343 Industries having kept very tight-lipped about the gameplay aspects of Halo Infinite, which is expected to change the standard Halo formula. Only a short in-game cinematic was shown at E3 2019, leaving many unanswered questions ahead of Infinite’s 2020 launch date for both Xbox One and Xbox Series X.

Now Playing: Halo Infinite Master Chief Trailer | Microsoft Press Conference E3 2019

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