Demon’s Souls PS5 Will Have Over 180 Video Guides To Help You Out Of Tough Spots

It’s likely that the remake of Demon’s Souls will have its own fair share of mysteries to uncover when it arrives this month. How many of the original secrets have made the jump from the original PS3 version of the game that From Software developed in 2009 remains to be seen, but Bluepoint Games will have plenty of guides available to players who reach a dead end in the PS5 game.

In an interview with The Washington Post, Demon’s Souls creative director Gavin Moore revealed that there’ll be more than 180 video guides available through the PS5’s new Official Game Help feature. Moore said that these videos will provide increasing levels of visibility on how to complete portions of the game.

Revealed alongside the PS5 user interface, Official Game Help can be accessed through the control center during a gameplay session and allows for gameplay cards to be positioned on the screen. This streams a video in picture-in-picture mode and shows a player how to get out of a tight spot in a particular video game.

It’s worth noting that Official Game Help won’t be available in every game and will only be accessible to PlayStation Plus members. For more on how Sony has reinvented the PS5 user interface, you can check out our feature on the biggest changes coming to the next-gen console’s software.

Sony also confirmed this week that the Demon’s Souls soundtrack, which makes use of a massive orchestra and choir singers to create the spooky sounds of Boletaria, will be out digitally on November 26. Vinyl and CD versions of the soundtrack will arrive later in December.

For more on the game, you can check out our Demon’s Souls preorder guide. You can also visit our PlayStation 5 preorder guide to find out which stores will have stock of the next-gen console and when.

Now Playing: Demon’s Souls Remake: 8 Things Fans NEED To Know

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Devil May Cry 5 Special Edition – Vergil Hands On Preview

Devil May Cry 5 is already a special game in the hearts of many, but the next-gen version is about to get even more special thanks to the addition of everyone’s favorite blue-clad brooding son of Sparda, Vergil. I got to play the PlayStation 5 version of DMC5 Special Edition to give him a test drive, and while he feels very similar to previous iterations, Vergil’s got more than a few tricks up his sleeves.

If you’ve played as Vergil in previous Devil May Cry special editions, especially his iteration from Devil May Cry 4, you’ll feel right at home with DMC 5’s version. For those unfamiliar, he uses three weapons: his trusty Yamato sword, the Beowulf gauntlets introduced in Devil May Cry 3, and the Mirage Edge, which is virtually the same as the Force Edge that he used in Devil May Cry 4. He also has a unique mechanic called Concentration, which rewards the player for playing Vergil in a way that suits his confident, stoic, and elitist personality.

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You see, Vergil is not the kind of character that would just rush head into action like Dante or Nero would. He’s calm, collected, and above all else, precise in his movements and strikes. As such, if you’re standing still or walking slowly towards your enemies, the concentration meter will start to fill. If you start running around, missing wildly, or get hit, the gauge will plummet. The higher your concentration, the more effective each of your weapons become: the range and damage of Yamato will increase, Beowulf will be able to charge up an additional level to deal massive damage, and the Mirage Edge will take on multi-hit properties.

The biggest change to Vergil’s gameplay in DMC 5 Special Edition is how he handles his Devil Trigger. Now when he activates Devil Trigger, instead of taking on a demon form, he summons a doppelganger that will mimic his own actions. The doppelganger only uses the Yamato, regardless of the weapon Vergil is wielding, which can make it a little tricky to effectively utilize if you’re not also using the Yamato while the doppelganger is active. Nevertheless, being able to put on twice the damage for a short period of time is quite powerful.

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One other interesting new ability Vergil has is the ability to stab himself with his sword and switch places with V for a powerful attack that utilizes all of V’s summons. It’s flashy as all hell, and has great utility since any enemies that are defeated with it drop green health orbs, but the animation is a bit long and gets a bit old for my personal liking.

If you’re upset about the loss of his demon form, don’t fret, because Vergil still has access to it, though this time it’s through his Sin Devil Trigger. You can hold L1 to transfer devil trigger energy into his Sin Devil Trigger meter, and when it’s full, holding down L1 will transform Vergil into his demon form, which gives him health regeneration, powers up all of his existing moves, and some gnarly special attacks that deal ridiculous amounts of damage.

If it’s not already apparent, Vergil is an extremely technical character. He doesn’t have a double jump that lets him easily escape bad situations; he gets actively weaker whenever he gets hit, whiffs, or runs away due to the loss of his concentration meter; and while he’s got a proper dodge and block, they require very strict timing to use effectively. As someone who only dabbled with him in Devil May Cry 4, this made the initial learning curve a bit rough to get over early on, especially because most of his really useful moves are locked away in the shop once you start off.

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Still, once his playstyle clicked with me, and I started learning how to best utilize the concentration mechanic, and how to use my air trick to cancel the animations of both my attacks and their recoveries, Vergil became a blast to play, easily on par with the rest of the cast.

Aside from Vergil and the returning Turbo Mode that speeds up the game by 1.2x, Special Edition also adds Legendary Dark Knight Mode, which is a difficulty mode that is unlike anything the DMC series has ever seen. And while DMC4: Special Edition also had a mode called Legendary Dark Knight, this version in DMC 5: Special Edition is on another level. It ups the number of enemies on screen to near musou levels of absurdity. At just the second encounter of the game where there were once maybe five or six enemies on screen at once, in Legendary Dark Knight mode, there are close to 30. It forces you to approach combat entirely differently, and while it isn’t my preferred method of playing Devil May Cry 5, it certainly has its unique appeal.

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Finally, as for how DMC5 plays on PS5, the DualSense controller has an excellent form factor and felt great in my hands while playing, though interestingly, Capcom decided to use the adaptive triggers to apply resistance to the left trigger when you try and rev Nero’s Red Queen sword. Sure enough, it has the feel of revving a motorcycle, but considering how much any seasoned player uses that technique, having to apply extra force in order to get it to work got tiring very quickly. Fortunately, you can turn it off in the options menu.

Stay tuned for more Devil May Cry 5: Special Edition, including a look at the various visual modes available in the Xbox Series X and PlayStation 5 as we get closer to launch.

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Mitchell Saltzman is an editorial producer at IGN who has an SSS rank in his love for the DMC series.

 

Thousands Of Steam Games Discounted In Huge PC Sale

November has arrived, which means plenty of holiday sales are kicking off. Numerous retailers, including Best Buy, Target, and Walmart, have launched early Black Friday sales. We haven’t seen too many deals on console games just yet, but PC gamers can shop a huge sale at Fanatical right now. Fanatical’s 25th Anniversary Sale features thousands of game deals as well as chances to win free games and gear. The majority of game deals on Fanatical can be redeemed on Steam, with the exception of games published by studios with dedicated launchers such as Ubisoft.

Fanatical’s 25th Anniversary Sale includes steep discounts across all genres. While Halloween has passed, it’s never a bad time to play a Resident Evil game. The Resident Evil 3 remake is discounted to $27, while last year’s Resident Evil 2 remake is down to $18.79. Action game fans can grab Devil May Cry 5 for $18 and the Devil May Cry HD Collection for $16.79.

If you’re looking for a game to play with family on the couch, the frantic cooking simulator Overcooked 2 is discounted to $14. Meanwhile, you can get The Jackbox Party Quintpack for $64.19. The collection compiles the first five games in the series for one low price.

You can also save on some recently released and upcoming games. Fast-paced first-person platformer Ghostrunner is on sale for $19.19, Control’s Ultimate edition is $25.59, and the upcoming Yakuza: Like a Dragon is $49.19.

There are plenty of bargain-basement deals to be found, too. Star Wars: Knights of the Old Republic and its sequel, The Sith Lords, are slashed to $2 each. Torchlight 1 & II Pack is only $4, which is a ridiculous deal for two great Diablo-like action-RPGs.

For every purchase of $5 or more, you’ll get to play a “Spin to Win” game, which could net you free games, coupons, or even gear like a HyperX keyboard and mouse bundle. You can also enter into a drawing for gaming gear and shopping sprees by following select brands on social media.

You can browse the full 25th Anniversary Sale at Fanatical and see our picks below.

Best deals at Fanatical

Now Playing: Top New Game Releases On PS5, Series X/S, Switch, And PC This Month — November 2020

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Bethesda Engine Is Getting Its Largest Ever Upgrade Before Starfield and The Elder Scrolls 6

Bethesda’s Todd Howard has said that the company’s current engine – which will be used for Starfield and The Elder Scrolls 6 – is getting what could be its largest upgrade yet, and is being worked on by the largest number of employees the company has ever assigned to engine work.

Speaking during the Develop:Brighton keynote session, Howard was asked how much work was being done on Bethesda’s proprietery Creation engine, which has attracted criticism in the past.

“We too will acknowledge it needs more work than it has in previous times,” Howard replied, “and we do that between generations – and we’ve been doing it. I can say that the engine work started a while ago.”

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It sounds as though this is a major rework, too – perhaps the largest leap for the engine in its long history (Creation was born out of the older Gamebryo Engine, which was initially released in 1997). “We have more people doing engine work now, by a factor of five, probably than we’ve ever had,” Howard explained. “So the overhaul in our engine is the largest we’ve probably ever had, maybe larger than Morrowind to Oblivion.”

Howard went on to explain that there are elements of Creation that Bethesda continues to like, but pointed out the sheer number of changes being made:

“There are things we do that we still like. The way we build our worlds, the way people can mod it – these are things that I think are fundamentally good about our tech stack. But from rendering to animation to pathing to procedural generation – I don’t want to say everything, but it’s a significant, significant overhaul.

“It’s taken us longer than we would have liked, but it’s going to power what we’re doing with Starfield and Elder Scrolls 6, and when people see the result, they’ll hopefully be as happy as we are with what’s on the screen, but also in how we can go about making our games.”

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We’ve previously heard that the engine was being worked on, when Howard explained that it was being rewritten for Starfield and next-gen consoles.

That news came alongside Microsoft’s $7.5 billion acquisition of Bethesda parent company ZeniMax. Howard’s also explained that it’s ‘hard to imagine’ The Elder Scrolls 6 becoming a full Xbox exclusive after the buyout.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Justice League: Ray Fisher Says One Snyder Cyborg Scene Made It Into Whedon’s Cut

Justice League star Ray Fisher has claimed that almost every single scene featuring Cyborg ended up being reshot for Joss Whedon’s theatrical cut of the film.

Speaking to the hosts of the Geek House Show podcast, Fisher addressed the extent of Whedon’s reshoots and how they altered Zack Snyder’s intended arc for Cyborg, as he alleged that every single scene with Cyborg in the theatrical version of Justice League turned out to be a reshoot, except one brief appearance from his character assembling alongside the Justice League to meet up with Commissioner Jim Gordon on the rooftop of the Gotham City Police Department.

“Some things were, like, similar with the reshoots as what we did with the original, and so it’s hard to, like, tell with certain shots of other people for scenes that I wasn’t there for,” Fisher said of the reshoots. “But what I can tell you from my character, and for what you saw in the theatrical version, that every single scene with the exception of the Gotham City police rooftop scene with Commissioner Gordon and Batman and Flash and all that… every single scene that I’m in was reshot. I reshot almost the entire film on my end. As far as other people’s stuff where I wasn’t there, I can’t really tell you.”

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Most of Cyborg’s origin story was cut from the theatrical version of the film, including seeing the character learn to fly, use weapons, and hack into other computer networks, as well as his deeper connection to Mother Boxes (since he’s basically born from a Mother Box). The majority of these scenes are expected to be restored in full for Zack Snyder’s four-hour cut of Justice League, which will release across four parts on HBO Max in 2021.

Snyder has already stated that he will not use even a “single frame” from Whedon’s Justice League reshoots for his version of the film. In fact, he said that he would “literally blow that f***ing thing up” before using any of Whedon’s material. Snyder has, however, started working on his own reshoots for the director’s cut of Justice League, with several of the main cast reportedly returning to shoot additional footage to presumably flesh out existing scenes.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Mass Effect Cast to Reunite for N7 Day Amid Trilogy Remaster Speculation

Multiple cast members from the Mass Effect franchise are reuniting for an N7 Day celebration amid continuing speculation about a remaster of the the series’ first three games.

The news was revealed by Commander Shepard himself Mark Meer on Twitter, who added that the special event will take place on “11/7 @ 11 AM PST.”

Fans will be able to tune in on November 7 to check out a stream featuring Meer, Jennifer Hale, Steve Blum, Courtenay Taylor and many other talented voice actors who lent their skills to the sci-fi series. The event will be chaired by Bioware’s Karen Weekes and Patrick Weekes.

Naturally, this could just be a meeting of the minds to reminisce about a popular franchise, but given the speed at which the rumour mill is turning about a potential Mass Effect Trilogy remaster, it would be the perfect time to reveal something that will please franchise fans.

Retail listings regarding a ‘Mass Effect Trilogy Remastered’ game collection for PS4, Xbox One and Nintendo Switch cropped up back in September. Then, in early October, a ‘Mass Effect Legendary Edition’ was rated in South Korea. Be sure to check back with IGN to find out if that becomes reality this weekend.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Gran Turismo 7 Reportedly Aiming to Launch in First Half of 2021

Gran Turismo 7 may launch in the first half of 2021, according to a reported Canadian PlayStation 5 advertisement.

As reported by GTPlanet (and spotted by user ElietheStig on the site’s forums,) a YouTube advert for the PlayStation 5 shows an image from the game. The screenshot is accompanied by a small piece of text, which reads “Sortie prévue pour la première moitié de 2021,” which when translated reads “Release scheduled for the first half of 2021.”

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Sony has yet to announce an official release date for Gran Turismo 7, which was revealed back in June of this year, but this advert suggests that we might see Gran Turismo 7 release within the PlayStation 5’s launch window, at some point in early 2021. The advert is yet to be verified by multiple sources, so do take it with a pinch of salt.

If you want to learn more about Gran Turismo 7, you can check out our piece from the game’s announcement here, which digs into some of the features coming to the game, including the reintroduction of GT Simulation Mode.

An official PlayStation Blog post added that the game will benefit from the haptic feedback provided by the DualSense and the PlayStation 5’s 3D Audio system.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

PS5 DualSense Teardown Reveals How Sophisticated The Adaptive Triggers Really Are

Sony’s next-gen console will arrive with a completely new controller, retiring the DualShock branding for the more advanced DualSense input device. Not just a bigger controller with a new ergonomic design that will come with the PlayStation 5, the DualSense’s haptic feedback and adaptive triggers have also become big talking points.

YouTuber TronicsFix got his hands on one of the controllers and pried it open to see not just how much technology Sony had managed to fit inside of it. He said he wanted to gauge how easily a broken DualSense would be to repair, but he also took a closer look at the variable triggers.

Compared to the DualShock 4, the DualSense is a far more advanced controller and the triggers alone showcase a design that uses more sophisticated technology to deliver haptic feedback. A spiral gear is used to change the resistance on the adaptive trigger, allowing for games such as Deathloop to simulate a gun being jammed or the feeling of drawing a bow to shoot an arrow. The entire assembly makes use of a modular design, allowing for parts to be more easily replaced should they be broken.

In comparison, the DualShock 4 relied on more basic rumble features embedded in its body to send force feedback into your hands. You can see the results of TronicsFix’s teardown just after the nine-minute mark in the video below:

While the DualSense does have advanced rumble features, TronicsFix did note that the analog sticks were nearly identical and could also be prone to drift issues that the DualShock 4 occasionally suffered from.

The controller also has a beefier 1560mA battery to handle all the new haptic features, which YouTuber Austin Evans discovered in his own teardown that resulted in him accidentally breaking part of it.

The DualSense controller launches alongside the PS5 on November 12 but if you’re looking to have a spare one ready you can grab one for $70 at retail, with pre-orders available now.

Get Halo Infinite DLC By Eating Candy, Here’s How

While Halo Infinite has been delayed to 2021, the game’s various marketing promotions are rolling out this year. The latest of these comes from the candy bar Butterfinger.

Now through February, people in the US who purchase two Butterfingers can get player emblems for Halo Infinite when it releases in 2021. You’re not limited to Butterfingers, as the promo also applies to Baby Ruth, Crunch, and 100 Grand bars, all of which are made by the same company.

Butterfinger has also partnered with Microsoft to give away Xbox Series X consoles through a special campaign–you can get all the details on both promotions here on the Butterfinger website.

This new promotion is part of the wider campaign from Microsoft where it’s partnering with various candy companies to give people special DLC for Halo Infinite. You can also eat Oreos to earn special Halo Infinite multiplayer skins, while GameStop shoppers also get freebies.

Halo developer 343 Industries has admitted that it’s not very good to learn about Halo Infinite’s multiplayer elements by way of promotions with sugary snack companies, but it is what it is.

“Learning about some big new customization changes coming to Halo Infinite by seeing some marketing materials and reading a few paragraphs isn’t ideal, but with programs already in motion and our date shifting, here we are,” 343 said.

In other news, another lead on Halo Infinite has left the project. When the game is finally released in 2021, the multiplayer element will be free, and that could be a big deal. The entire game, too, will be available at no extra cost for Xbox Game Pass subscribers.

Now Playing: What Halo Infinite’s Delay Means For Xbox Series X’s Launch | Generation Next

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