Rayman Creator Michel Ancel Retires, But Beyond Good & Evil 2 Will Go On

Michel Ancel, the influential creator behind Rayman and Beyond Good & Evil, says he’s retiring from the games industry. He made the announcement with an Instagram video featuring a sneaky fox.

The video was Ancel’s way of saying that he’s going to be focusing on a different passion: wildlife. He says his new work will take place in an open wildlife sanctuary and will focus on educating nature-lovers.

His departure doesn’t spell doom for his current video game projects, though. He says that the development of both Wild and Beyond Good & Evil 2 have transitioned to moving on autonomously without him and the projects are going well. “Beautiful things to be seen soon,” he said.

Ancel may be known best as the creator of Rayman, which got a revival with the well-regarded Rayman Origins and Rayman Legends.

What was set to be his next project, Wild, appears closely tied with his interest in nature. The adventure game has you surviving in a harsh environment with the help of creatures like bears and eagles. It has been in development for quite some time, though, having first debuted in 2014. Meanwhile, Beyond Good & Evil 2 has been receiving semi-regular development updates, but no release target has been set.

Now Playing: Beyond Good & Evil 2 Gameplay And Stage Presentation | Ubisoft E3 2018

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IGN UK Podcast #557: PS5’s Banquet of Delights

On a bountiful menu today is plenty of PS5 treats to sink our teeth into. The reveal of Final Fantasy 16 served as an attention grabbing starter, before a flurry of exciting middle courses in the form of Resident Evil, Deathloop and others. All rounded off by the show-stopping God of War shaped dessert followed by a mad rush to actually pre-order a console.

Nintendo also announced a couple of new Monster Hunter games for the Switch that has had Joe hungry for more, but for now he and Matt have had the chance to feast on Immortals Fenyx Rising and let you know why you should be excited. Meanwhile, Cardy continues to binge-snack on Avengers.

There’s a tasty new Endless Search this week as well, along with your nourishing feedback as always.

Remember, if you want to get in touch with the podcast, please do: [email protected].

IGN UK Podcast #557: PS5’s Banquet of Delights

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Has PlayStation Done Enough? | Generation Next

It’ll come as no surprise to you that the subject of discussion on this week’s Generation Next is the recent PlayStation Showcase, during which Sony finally confirmed the PlayStation 5 release date, as well as prices for both versions of its console. On top of that, it showed off a number of new games to get viewers excited ahead of launch.

The reveals come following the Microsoft event, which also delivered a release date and prices for its two new Xbox consoles. If you watched the previous episode of Generation Next, you’ll know that we think that the Xbox Series X and Xbox Series S are priced extremely modestly and are poised to capitalize on the low cost of entry. But how do Sony’s consoles stack up?

More importantly, how did Sony do in winning the hearts and minds of those who are interested in making the jump to the next-generation? Well, the showcase was full of ups and downs and, in the aftermath, there has been a great deal of discussion about key information that wasn’t delivered in an ideal way, if at all. Whether it’s clarity on launch titles or the messy preorder situation, the question of if Sony has done enough isn’t as easy to answer as you might think, but we’re going to try and do it.

Join Lucy, Tamoor, and Jordan as they talk through the PS5 showcase, analyze the approach Sony took, discuss key moments from the event, and drill down into what has happened since.

Beyond Good & Evil 2 Gameplay to Be Shown Next Year

Beyond Good & Evil 2 will show new gameplay next year, with the most recent internal build offering “hours of gameplay and an incredible level of freedom in a seamless online sandbox”.

Following the retirement of director Michel Ancel from the games industry, senior producer Guillaume Brunier provided an update on the game, reassuring fans that the BG&E director hasn’t been directly involved in the game for some time, and explaining that the game has passed important internal milestones.

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The key milestone has been a playable build of the game, which Brunier says, “proves our Space Pirate Fantasy and offers hours of gameplay and an incredible level of freedom in a seamless online sandbox, building upon the promise of our tech demos shown at E3. I’m incredibly proud of the team’s perseverance, dedication to each other and ongoing commitment to developing an amazing game.”

Along with the update, we also got a new piece of art for the game, which you can see below:

BGE2_NewsHeaderThe next milestone is to show the game in action “sometime next year”. Brunier explains that he understands fans’ eagerness to hear more (especially after the game seemingly vanished), but says, “we will take the time needed to get it right. We want to go beyond the high expectations you have of us, and that we have for ourselves.” Lead studio Ubisoft Montpellier has brought on Ubisoft Paris as a partner on the game, and Brunier says the team is continuing to hire for new roles.

No announcement has been made as to who will succeed Ancel as the director of the game. Brunier made clear his appreciation for the work that the creator put in: “For years, Michel imparted his creative vision and helped us remain faithful to BG&E’s incredible universe. His uncompromising passion pushed us to redefine what was possible in crafting an expansive, multicultural, and futuristic science-fiction world. As we move forward, we are all committed to remaining true to this vision.”

This marks the first major update we’ve had on the incredibly ambitious RPG for some time – here’s everything we know so far.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Bandai Namco Buys Unknown 9 Developer, Reflector

Bandai Namco Entertainment Europe has acquired Montreal studio Reflector Entertainment, which recently revealed its game Unknown 9: Awakening during Gamescom Opening Night Live 2020.

According to a press release, this is part of Bandai Namco’s strategy to “build Western development capabilities” as the publisher plans to develop “50% of its content outside of Japan.” Reflector Entertainment was founded in 2016 and employs 120 AAA industry veterans. The studio’s ambition is to build what it calls ‘Storyworlds,’ transmedia experiences that “people can interact with across a variety of media, including videogames, novels, podcasts, movies and more.”

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The studio’s first Storyworld is Unknown 9, a “paranormal mystery” about a set of 9 immortal beings that “hold the keys to humanity’s greatest mysteries.” The story of Unknown 9 will unfold across a variety of platforms, with a novel trilogy, a scripted podcast and a comic book series available now. It’s said that this acquisition will help Reflector “deepen its transmedia vision” for the Unknown 9 project.

Unknown 9: Awakening is a 3rd-person, narrative-driven action-adventure game that will reside within this universe, and is headed to PC and next-gen consoles. If you want to check out some exclusive concept art and learn more details about the game, you can check out our interview with the developers here.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Grand Theft Auto 5 Online Is Offering Triple Overtime Rumble Rewards This Week

Grand Theft Auto V Online has revealed this week’s set of bonuses, and as usual there’s a mix of improved rewards and discount offers. This time, the big bonus is tied to Overtime Rumble, and it’s even bigger than usual.

The mode, which puts you in a parachute-equipped Ruiner 2000 and lets you fling it at some distant targets (think Super Monkey Ball‘s beloved Monkey Target mode, but with cars). This can be a difficult game to do well at, but there’s a triple bonus in it for you this week, with 3x GTA$ and RP being awarded across the mode.

You can also nab triple rewards in King of the Hill mode this week, and double rewards for your Smuggler’s Run Air Cargo sales. These are the modes of play to focus on if you want to level up and get some cash.

You can also nab an extra GTA$250,000 this week by finding 10 movie props that have been dropped across the map–or are actively being stolen. Look out for both dropped bits of loot and thieves who are currently loading up a van with stolen props–take them out and collect all 10 by September 23 to collect your reward. If you’ve already done this, the reward will be paid out at some point in the next week.

This week, at the Diamond Casino & Resort, the car up for grabs on the Lucky Wheel is the Progen Itali GTB, a powerful sports car. If you don’t have luck on your side, you can get discounts on some vehicles, as well as plane hangers this week. Here’s the complete discount list.

  • Hangers (30% off)
  • Hanger Customizations and Add-Ons (30% off)
  • LF-22 Starling plane (40% off)
  • Mammoth Tula plane (40% off)
  • Gauntlet Classic Custom (25% off)
  • Imponte Deluxo (30% off)
  • Rune Zhaba (30% off)
  • Albany Manana Custom (25% off)

There’s also a generous line-up of bonuses for Twitch Prime members this week. Here it is:

  • GTA$200K for playing any time this week
  • An extra GTA$200K bonus if you played at any point over each of the past four weeks
  • The FREE Vespucci Canals Nightclub Property
  • 80% off the Progen T20 and Överflöd Tyrant supercars

If you haven’t played yet this month on PS4, make sure you do so–everyone can claim a bonus GTA$1 million each month. This is all leading up to the release of the PS5/Xbox Series X version of the game.

Now Playing: Grand Theft Auto 5 PS5 Trailer | Sony PS5 Reveal Event

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WRC 9 Review

In comparison to last year’s big jump in quality with WRC 8, WRC 9 is a more modest lurch forwards. Several great new rallies have been added and it does feel like there’s been a bit of massaging under the hood – with a better sense of car mass and weight transfer – but elsewhere things seem fairly similar. This makes WRC 9 a thoroughly excellent entry point into the series, especially for rally fans who aren’t aware of the rapid and remarkable improvement of the official WRC series since developer KT Racing took over in 2015. However, if you already own last year’s game you may crave a little more than WRC 9 has to offer.

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WRC 9 is a slightly peculiar experience, as it’s found itself in a similar position to Codemasters’ F1 2020. That is, thanks to the long-haul nature of video game development and a global pandemic, it’s ended up shipping with a bunch of events that were already stripped from the real calendar long before launch – and understandably without any of the surprise replacements that have been shoehorned into the real championship at the last minute. So it’s been unfairly robbed of authenticity, though in a way that lets us pretend we live in an alternate universe that’s not quite as much of a bummer.

[poilib element=”quoteBox” parameters=”excerpt=Kenya%2C%20known%20as%20the%20famous%20Safari%20Rally%2C%20is%20a%20serious%20standout”]The fresh rally locations are Kenya, New Zealand, and Japan, and this is the only way you’ll see WRC cars tackle these events in 2020. Kenya, known as the famous Safari Rally, is a serious standout; fanging past flamingos in the African countryside is a massive aesthetic shift from the mostly European-based rallies that make up the majority of the calendar. The red mud and soil contrasts beautifully with the swaying green grass and there are tons of unique trackside features to behold, from enormous baobab trees to curious zebras. It also features some fantastic high-speed blitzes across wide-open countryside that are extremely authentic to the real event, and these are vastly different to the challengingly cramped and twisty stages in places like Monte Carlo and Germany. It is a superb addition to KT Racing’s series.

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New Zealand is fantastic too, particularly the sections that wrap their way along the North Island coastline, and Japan is an incredibly taxing and technical tarmac-based rally boasting a lot of raised sections of road flanked by streams and ditches that’ll totally ruin your day.

Fuel and Unusual Punishment

WRC 8 arrived with a radically overhauled career mode that seemed to draw inspiration from both the Dirt and F1 games, turning WRC 7’s vanilla shuffle from one event to the next into something that made me feel as if I really had an actual race team around me. WRC 9 seems mostly the same in this department, but to avoid déjà vu it probably could’ve done with a way for returning players of WRC 8 to skip past the feeder series and get straight to the WRC championship proper.

It’s also still pretty incongruous that it’d be up to a newly-hired driver to personally rotate staff out for vacation time, although it’s less annoying this time because team-members don’t seem to tire as quickly in WRC 9. The ridiculous bonus objectives have remained, though, and while the penalty for ignoring them or brushing them away is only slight, it’s still hard to swallow your current manufacturer reputation dropping after you win a rally, all because you had the audacity to… choose the best tyre compound for the job instead of an arbitrarily mandated one. Were you saving those tyres for a special occasion, lads? I thought I was doing the right thing using them to… drive faster than those other blokes.

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Triple Caution! Stay Centre!

There have been a few refurbishments elsewhere, with a handful of subtle but welcome tweaks since WRC 8. The feeling of weight seems better, though cars are no less nimble; there just seems to be an improved sensation of bulk as your car dances across the gravel, which is ideal. There’s a new English co-driver whose delivery is more organic, though it’d be nice to have one who has the dialogue on-hand to be able to react in real-time to your good (or bad) driving. Additionally, the awkwardly stiff chase cam finally appears to have been nixed in favour of one that lets the car slide and pivot more on its centre axis while the camera remains facing forwards. Previous chase cams have seemed like GoPros attached to the back of your car on a broomstick and I found them virtually impossible to use.

There seem to have been improvements made to the already excellent sound mix, too. Everything from the racket of kick-up from loose surfaces to worn brakes seems stronger in WRC 9, although I have encountered an odd bug on multiple occasions where the engine sound becomes soft and muted despite all other effects remaining at normal levels.

Less ideal is the AI, the skill level of which is now determined by a slider instead of named difficulty levels. The slider suggests more control to dial it in right at the perfect level to match your own driving skill, but the disparity in the AI’s performance across rallies can often be strange, especially when they go from nipping at your heels at one event to lagging miles behind in the next, despite no changes to their setting. The AI can be adjusted to compensate before each event in career mode, but it takes some testing to find the right range of difficulty (and that’s not as straightforward as it is in F1 2020).

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The Boys Season 2 Lamplighter Explained: Who Is Shawn Ashmore’s Character?

The Boys is rarely subtle, but the show can be coy when it feels like it. That was the case in Season 2, Episode 5, “We Gotta Go Now,” when it introduced an extremely important new character, played by X-Men movie alum Shawn Ashmore, in a surprisingly understated way. Who exactly did Stormfront talk to on the phone during this episode? The answer is complicated.

This was, in fact, the on-screen introduction of Lamplighter, a former member of The Seven who has a thorny history with The Boys. Of course, Lamplighter has been mentioned in the past, but he was never seen on-screen before now. It’s understandable if you thought he was probably dead–in both the show and the comics on which the series is based, Vought doesn’t like to admit that its supes can die. When The Deep stood onstage during Starlight’s introduction and remarked that Lamplighter had “retired,” it sounded like a euphemism, and the fact that Lamplighter was barely mentioned again throughout Season 1 made it easy to forget about him.

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But Lamplighter is very much alive–though exactly how “retired” he is seems dubious, based on what we saw in Episode 5. We knew from a casting announcement earlier this year that Ashmore, who played Iceman in various X-Men movies, was joining this season as (ironically) the fire-wielding supe. It may have taken over half the season to introduce him, but we think Lamplighter is going to play an important role in the rest of Season 2.

First off, how do we know this character is Lamplighter? Well, besides the earlier casting announcements, there’s one big clue in the episode: his “Titty Committee” lighter. Lamplighter’s powers are flame-based–he carried a flaming staff in battle–so the lighter is a big hint to his identity.

Maybe more importantly, why are we so convinced that Lamplighter is going to play a crucial role? Granted, we didn’t actually learn much from this episode’s tease of a conversation, besides that he’s working somewhere that looks like a psychiatric hospital, called Sage Grove. Then again, there’s that complex history with The Boys themselves–in the show, Lamplighter “retired” from The Seven after murdering Grace Mallory’s grandkids. Mallory, then a colonel and the Deputy Director of the CIA, had formed The Boys to keep supes like The Seven in check, recruiting Billy Butcher, whose goals more or less aligned with Mallory’s thanks to Butcher’s vendetta against Homelander. Although we don’t know the details, we know that Mallory disbanded The Boys and left the CIA after Lamplighter killed her grandkids. Based on her reaction any time she encounters Butcher, she may blame him for their deaths, at least partially.

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We can glean a little bit more potential info about Lamplighter by looking at Garth Ennis and Darick Robertson’s comic books. In the comics, Lamplighter’s story is similar: He was a member of The Seven whose absence made room for Starlight to join. The inciting incident that caused him to torch Mallory’s grandchildren was a confrontation during which The Boys revealed photos of Homelander committing violent atrocities against innocent people in an attempt to blackmail The Seven. Incensed, Lamplighter followed Mallory after the confrontation and murdered the kids as they slept in bed.

The next time The Seven and The Boys met, Homelander served up Lamplighter as a peace offering. The Boys took the opportunity to beat the crap out of him before Mallory put a bullet in his head. Even that wasn’t the end, though, as Vought used the Compound V in Lamplighter’s system to resurrect him–remember, they don’t like admitting that their supes can die. However, the revived Lamplighter was a mindless husk, and Vought kept him locked in a cell at The Seven’s headquarters, where the former “hero” lived a based existence steeped in his own filth.

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Clearly, The Boys is going a different direction for Amazon’s adaptation–at least that’s our bet, based on the fact that Lamplighter was speaking coherently and wasn’t smeared in his own s*** when we glimpsed him in person for the first time. We’ll have to wait until later on in the season to find out exactly what role Lamplighter does have to play, but if nothing else, this tease has us intrigued.

The Boys streams Fridays on Amazon Prime. For more Season 2 coverage, check out our gallery of all the Easter eggs and references you might have missed in Episode 5, not to mention GameSpot Universe’s detailed video breakdowns of each episode.

The Boys Season 2 Episode 5: 30 Easter Eggs, Comics References, And Other Things You Might Have Missed

The Boys Season 2 Episode 5: 30 Easter Eggs, Comics References, And Other Things You Might Have Missed – GameSpot

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