Fortnite Patch Notes (7.10 Update 3): Suppressed Sniper Rifle Added, Stormwing Nerfed

Epic Games has detailed the content of Fortnite‘s third content update for version 7.10 of the battle royale title. Although the patch makes a number of tweaks, the headline feature is the introduction of the Suppressed Sniper Rifle. “Trade power for stealth with the Suppressed Sniper Rifle,” reads the weapon’s description. “Drop in now and sneak up on your enemies.”

The Suppressed Sniper comes in both Epic and Legendary rarities, and you’ll find it as floor loot and in chests, vending machines, and supply drops. It first a single shot that doesn’t deals lower damage but comes with the added benefit of letting you remain stealthy.

Another significant change is a nerf to the game’s lone flying vehicle, the X-4 Stormwing. Players receive significantly less knockback when hit by the plane, while the plane takes more damage when it hits a structure. The spread of its machinegun has also increased significantly, and the Stormwing itself now has an 80% spawn rate, rather than 100%. It’s a notable nerf overall to the plane, which has been the source of some complaints for weeks.

Additionally, The Block–a space where creations from the community are showcased–has been updated with an arena created by community member KojackNumber2. The custom area is focused on acrobatics, and as such features lots of bounce pads to launch players around.

The Six Shooter, meanwhile, has been vaulted, as has the Uncommon, Common, and Rare variants of the Burst Assault Rifle. This means these weapons will no longer drop in the game. As with most items that are thrown into the vault, it may show up again in the future. The Dual Pistols have been pulled out of the vault and are available to use in-game once again.

Take a look below for the full patch 7.10 Content Update 3 notes, along with details on what it does to the Creative Mode. To see what’s changed with Fortnite’s Save The World mode, head to Epic’s official website.

Battle Royale

Weapons + Items

  • Suppressed Sniper Rifle added.
    • Available in Epic and Legendary variants.
    • Can be found from chests, floor loot, Vending Machines, and Supply Drops.
    • A single shot, scoped sniper rifle.
    • The suppressor makes for a quieter shot, trading stealth for power.
      • Deals 100/105 base damage
  • Six Shooter has been vaulted.
  • The following variants of the Burst Assault Rifle have been vaulted:
    • Uncommon, Common, Rare
  • Dual Pistols have been unvaulted.
  • Dynamite drop rate reduced by 40%.
  • Boom Box adjustments:
    • Drop rate reduced by 33%.
    • Health reduced from 600 to 400.
    • Duration reduced from 25 seconds to 18 seconds.

Gameplay

  • X-4 Stormwing adjustments:
    • The knockback a player receives after being hit by a Stormwing has been decreased by 70%.
    • Damage done to the Stormwing from colliding with structures has been increased by 50%.
      • Impact damage reduction while boosting through structures reduced from 50% to 25%
    • Increased the spread of the Stormwing machine gun by 75%.
    • Stormwing spawn chance has been decreased to 80% from 100%.
  • Supply Drop health has been reduced to 250/500/750 (Solo/Duo/Squad).

Bug Fixes

  • The X-4 Stormwing is no longer able to fly above the max build limit.

Creative

Weapons + Items

  • Suppressed Sniper Rifle added to Creative Inventory Weapons
    • Available in Epic and Legendary variants.
    • A single shot, scoped sniper rifle.
    • The suppressor makes for a quieter shot, trading stealth for power.
      • Deals 100/105 base damage

Fortnite’s iOS version reportedly made over $455 million in 2018, according to Sensor Tower. The mobile app insights company also states that the Android version, which bypasses Google’s Play Store, made even more. By comparison, PUBG Mobile is believed to have brought in $100 million worldwide on iOS in 2018. The figure is impressive for Fortnite, but is much less than less than the reported nearly $800 million that Pokemon Go brought in 2018.

Bury Me, My Love Review: Trials And Text Message Tribulations

Take a group of people and you’ll find numerous differences between each and every one of them. The one undeniable truth is that they’re all human, and yet this fact can be all-too-easily forgotten when that same group of people are refugees. Certain politicians, media outlets, and xenophobic hate groups like to wash that individuality away, painting refugees and migrants in monolithic terms as something to fear. It’s a harmful and blatant lie, but this emphasis on fear has proven successful throughout history in shaping people’s opinions. Bury Me, My Love, a text-based adventure game from French developer The Pixel Hunt, presents a much more honest and truthful look at the human beings involved in the migrant crisis, taking inspiration from actual refugee stories to tell an eye-opening tale that’s equal parts heartbreaking, terrifying, and inspiring.

The entirety of Bury Me, My Love plays out on a WhatsApp-style messaging app, with your character, Majd, texting back and forth with his wife, Nour, as she makes the perilous journey from war-torn Syria to the relative safety of Europe. There’s an immediate sense of familiarity in those texts that’s emboldened by Bury Me, My Love’s excellent writing. Both characters are wonderfully realised, and the banter between the two feels authentic from the get-go. They’ll poke fun at each other, develop in-jokes over the course of the game, argue, lift each other up, and trade selfies. Harrowing moments of prejudice, traumatic nautical journeys, and tense border problems are often broken up by satisfying levity, as Nour excitedly discovers a KFC or teases Majd over his not-so-subtle habit of sneaking historical lessons into their conversations. You might only be witnessing Majd and Nour talk to each other a few words at a time, but their interactions are comfortable and believable, leaving you with no doubt as to the intimacy of their relationship.

While you mostly watch Majd and Nour’s conversations unfold, you’ll occasionally chime in by choosing between various dialogue options. Some of these might revolve around simply offering moral support by comforting Nour during a particularly difficult situation or encouraging her to push on. Other times she’ll ask for advice on practical issues, like whether she should buy a flimsy lifejacket in a local market in case there aren’t any available on the boat, or spend her ever-dwindling funds on a hotel room instead of spending the night in a migrant camp during a thunderstorm. However, just because you’ve offered her advice doesn’t mean she’s going to take it. You can try to dissuade her from a decision, but if she’s already made up her mind there’s not much you can do. Because of this, there’s a tangible feeling that you’re talking to a real person on the other side of this messaging app, and Majd and Nour are both so affable and charming that the constant, foreboding sense of danger is significantly heightened.

There’s an immediate sense of familiarity in [text messages] that’s emboldened by Bury Me, My Love’s excellent writing

The end of Nour’s journey is signified by a voice message that’s usually haunting and heart-wrenching. There are 19 endings in total, with your dialogue choices shaping how Nour reaches each conclusion. As a result, there’s a fair amount of replayability involved, compelling you to go back and explore how your decisions affected Nour’s fate and diverged the story. The problem with this, however, is that there are no checkpoints in Bury Me, My Love. You have to start from the beginning each time you want to try alternative choices, and that means reading through the same lines of dialogue over and over again. Having the option to save at certain junctures would alleviate this problem, so it’s disheartening that seeing more of the game is as tedious as it is.

The only other issue with the Switch version of Bury Me, My Love revolves around the Nintendo Switch not being a mobile phone. This might sound ludicrous and overly harsh, but the pseudo-real-time nature of the game on mobile adds a significant amount to the experience. On mobile devices, when Nour’s being followed by a group of neo-Nazis, it’s anxiety-inducing when she suddenly stops messaging for a few minutes and you’re left worrying about what happened to her. On the Switch, the real-time delay isn’t featured, so you just get the image of a clock rapidly advancing time before you’re back in the conversation. Without push notifications and the physical act of using a messaging app on an actual phone, the Switch version loses some of the tension and immersion afforded to its mobile counterpart. You can still rotate the screen vertically in handheld mode and use touch controls to try and capture an ounce of that authenticity, but the touch controls are disappointingly erratic and rarely work.

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Bury Me, My Love might share a similar structure to other mobile text-based adventure games like Lifeline and Mr. Robot:1.5.1exfiltrati0n.apk, but the story it tells and the themes it delves into are relatively unexplored within the medium. It shines a light on a situation people are all too eager to ignore and humanizes the stories of those most commonly relegated to ticker text on news reports, and for that reason alone it’s an essential experience. That the story it tells is so engaging and believable, with wonderfully well-rounded characters, only elevates its exploration of the realities of war, and it manages to successfully elicit a genuine human connection. Switch might not be the ideal platform to play Bury Me, My Love on, but whatever your system options are, it’s well worth following Nour on this all-too-real journey.

Best 2018 Video Game Writing Nominees Announced, See Them All Here

2018 might be over and done with, but we’re not done just yet celebrating the year’s games. The Writers Guild of America has announced the nominees for “Outstanding Achievement In Video Game Writing,” and titles like Assassin’s Creed Odyssey, God of War, and Spider-Man made the cut.

The five nominees this year are:

To be eligible, a game must have been released between December 1, 2017 and December 31, 2018, and also feature on-screen writing credits. Additionally, the credited writers must have already been or applied for membership in the WGA Video Game Writers Caucus. This incurs a $100 fee. However, WGA said it also considered games that were not developed “under WGA jurisdiction.”

The winner will be decided by panels made up of Caucus members and others Writers Guild members who are “active in video game writing.” The announcement of the winning title will come during the 2019 Writers Guild Awards on February 17.

Horizon: Zero Dawn took home the award last year, beating out Madden 18, Futurama: Worlds of Tomorrow, and Dishonored: Death of the Outsider.

What do you make of the nominees for 2018? Let us know in the comments below!

Outstanding Achievement In Video Game Writing

Assassin’s Creed Odyssey:

  • Associate Narrative Directors: Matthew Zagurak, Joel Janisse, James Richard Mittag
  • Narrative Director: Melissa MacCoubrey
  • Story by: Jonathan Dumont, Melissa MacCoubrey, Hugo Giard
  • Scriptwriters: Madeleine Hart, Betty Robertson, Jesse Scoble, Diana Sherman, Kelly Bender, Jojo Chia, Ian Fun, Zachary M. Parris, Ken Williamson, Daniel Bingham, Jordan Lemos, Simon Mackenzie, Katelyn MacMullin, Susan Patrick, Alissa Ralph, Stephen Rhodes
  • Team Lead Writer: Sam Gill
  • AI Writers: Jonathan Flieger, Kimberly Ann Sparks

Batman: Enemy Within, Episode 5 – Same Stitch

  • Lead Writer: James Windeler
  • Written by: Meghan Thornton, Ross Beeley, Lauren Mee
  • Story by: Meghan Thornton, Michael Kirkbride

God of War

  • Written by: Matt Sophos, Richard Zangrande Gaubert, Cory Barlog
  • Story and Narrative Design Lead: Matt Sophos
  • Story and Narrative Design: Richard Zangrande Gaubert
  • Narrative Design: Orion Walker, Adam Dolin

Spider-Man

  • Story Lead: Jon Paquette
  • Writers: Benjamin Arfmann, Kelsey Beachum
  • Co-Written by: Christos Gage
  • Additional Story Contributions by: Dan Slott

Pillars of Eternity II: Deadfire

  • Narrative Designers: Alex Scokel, Eric Fenstermaker, Kate Dollarhyde, Megan Starks, Olivia Veras, Paul Kirsch
  • Additional Writing: Tony Evans, John Schmautz, Casey Hollingshead, Nitai Poddar
  • Narrative Design Leads: Carrie Patel, Josh Sawyer

HBO CEO Has Seen All Game Of Thrones Season 8 Episodes Twice, Says He’s In Awe

The first footage of Game of Thrones Season 8 was released during the Golden Globes ceremony this week, and now we’re getting even more insight into the final season. HBO chief executive officer Richard Plepler told Variety that the final six episodes are like six movies. He said he’s seen the final episodes two times already, and though the CG work wasn’t finished, he was still blown away.

“It’s a spectacle. The guys have done six movies,” he said. “The reaction I had while watching them was, ‘I’m watching a movie,'” he said.

Plepler said showrunners D.B. Weiss and David Benioff knew the bar was already high, and they took things even further. “They’ve exceeded the bar. I’ve watched them twice without any CGI and I’m in awe. Everybody’s in for an extraordinary treat of storytelling and of magical, magical production.”

Game of Thrones Season 8 premieres in April, and it is expected to be a thrilling, dramatic conclusion to the acclaimed HBO fantasy show. As mentioned, there are only six episodes, but each one could be as long as a movie. Not only that, but HBO shot what sounds like an incredibly epic battle sequence that took 55 nights to shoot.

While the mainline Game of Thrones series is ending, HBO has a prequel series in the works, starring Naomi Watts and Josh Whitehouse. It’s titled The Long Night.

Future Man Season 2: 9 Things You Need To Know, Straight From The Cast and Producers

Venom 2 Brings Back Original Writer And Cast, But No Word On Director Yet

More details about Venom 2 have come to light. According to Variety’s Jeff Sneider, Sony is bringing back Venom 1 writer Kelly Marcel (Fifty Shades of Grey, Saving Mr. Banks) to write the screenplay for the sequel. She will also executively produce the film.

Tom Hardy is set to return as Venom/Eddie Brock, with Woody Harrelson starring as the bad guy Carnage. Michelle Williams is also set to return as Anne Weying.

According to Variety, Marcel is getting a “significant” payday for Venom 2, though a specific figure was not disclosed. Venom 1 was directed by Rubin Fleischer, but it’s not confirmed yet if he’s coming back for the sequel. He will be busy with Zombieland 2, and that could limit his availability for Venom 2.

Venom made more than $855 million worldwide, making it one of the biggest movies of 2018. It was tremendously commercially successful despite getting a very poor reception from critics. The film fared much better with audiences, however.

No release date has been confirmed for Venom 2, but it’s rumoured to premiere in October 2020.

Disneyland Raising Ticket Prices Ahead Of Star Wars Land Opening

It just got more expensive to visit Disneyland in California. As it regularly does, Disney recently raised ticket prices, and this time the hike comes not long before the opening of the new Star Wars area, Galaxy’s Edge, this summer.

According to The Los Angeles Times, the cheapest ticket to get into Disneyland now costs more than $100, while daily parking prices are increasing from $20 to $25. In 2016, Disneyland launched a demand-based pricing scheme that offers lower prices on days that are less in demand and higher prices for popular days like weekends and holidays.

A one-day, one-park ticket for Disneyland or California Adventure for a “low-demand” day is now $104, which is up from $97. The same ticket for a regular-demand day is jumping from $117 to $129. And the daily ticket price of a high-demand day is now $149, and that’s up from $135.

Prices are also increasing for annual passes, while access to the MaxPass app that lets you digitally reserve seats on rides is now $15 instead of $10.

According to The Los Angeles Times, Disneyland raises ticket prices every year in part to help keep crowds at manageable levels. However, demand has remained strong, and even more visitors are expected at Disneyland when Galaxy’s Edge opens in June.

Disney CEO Bob Iger told Barron’s that Disney is trying to be “much smarter” as it relates to the pricing strategy for its parks. “To try to spread attendance and reduce attendance in the peak periods so we can improve guest satisfaction. Crowding is an issue,” he said.

A similar park is opening at Disney World in Florida in Fall 2019; it’s not immediately clear if daily ticket prices are increasing at Disney World as well.

Disneyland’s Galaxy’s Edge is a massive 14-acre park featuring a number of new rides, including one that lets you pilot the Millennium Falcon. Another ride lets you join the Resistance and fight the First Order, including Kylo Ren.