Ghost Of Tsushima Hiyoshi Springs Haiku: Where To Find The Hidden Haiku

Though they’re not essential to finishing the game or unlocking all the cool upgrades you can get in Ghost of Tsushima, some of the more interesting places to find in the game are its Haiku locations. There are 19 in total, and stopping by each one earns you a cosmetic headband to add to your collection of outfits for Jin Sakai. Haikus give you a chance to enjoy the scenery of Ghost of Tsushima in a quiet moment while you quickly compile a haiku poem about a specific concept.

Of all the Haiku locations in the game, the easiest to miss is the one developer Sucker Punch expects you to find first. That’s the Haiku spot near Hiyoshi Springs. If you find it, this first Haiku is meant to function as a tutorial for the rest of them, introducing you to the Haiku concept and showing you what such locations are like. But if you don’t explore around Hiyoshi, it might be the last Haiku you find. Here’s where to locate the Haiku spot and what you need to do to activate it.

We’ve got a whole lot more coverage to help you find everything in Tsushima. Check out our Ghost of Tsushima guide roundup for our full walkthrough, collectibles guides, hot springs locations, side missions rundown, combat tips, and more.

Hiyoshi Springs Haiku Location

To find the Haiku, head into the hills north of Hiyoshi Springs. Look for a man kneeling on a rock who will call out to you. This villager is a Haiku poet and he’ll give you a quick rundown on the art form. It’s a bit of a story moment that activates the Haiku’s availability.

Unlike other Haikus, the one near Hiyoshi Springs isn’t just a spot you discover on the map. Ghost of Tsushima expects you to head to Hiyoshi Springs pretty early in the game and to explore the area around it. You’ll find both your first Haiku and your first Hot Springs here if you look around.

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After you find the villager, the Haiku location will appear on your map as normal–but you need to talk to the villager near the spot first. The rest of the locations are scattered around the map and discoverable by getting close to them. You can also use the Wind of Vanity upgrade in the samurai skill menu to take you to Haiku locations. It’s worth noting, however, that several Haikus are part of story quests. You’ll unlock two as part of the main story campaign, and one in Yuriko’s character tales.

Now Playing: 9 Things I Wish I Knew Before Starting Ghost Of Tsushima

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Scott Pilgrim Vs. The World: 45 Easter Eggs In The Comedy Cult Classic

Scott Pilgrim Vs. The World: 45 Easter Eggs In The Comedy Cult Classic – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Spider-Man: Miles Morales Performance Mode On PS5, Halo Infinite’s New Structure, & More | Save State

PS5 exclusive Spider-Man: Miles Morales is getting a Performance Mode which will run the game at 4K/60FPS, according to a tweet from developer Insomniac Games, but what will its Quality Mode look like? Unfortunately we don’t know yet.

Halo Infinite’s structure is going to be different from other Halo games according to Phil Spencer. He said in an interview that the structure of the game is going to be similar in ways to the Master Chief Collection. We’ll likely find out more information during the Xbox Series X stream on Thursday, July 23 at 9 AM PT.

Shin Megami Tensei 5 was announced for the Nintendo Switch during today’s Nintendo Direct Mini and will be coming out 2021, though there’s no specific release date yet. Alongside that announcement, it was also revealed that Shin Megami Tensei 3: Nocturne HD is on its way for PS4 and Nintendo Switch spring 2021.

And hey, while you’re here, GameSpot launched its own merch store. Until the end of August, all the proceeds will be split between Black Lives Matter and COVID-19 relief.

Check it out here: https://store.gamespot.com/

#SaveState #GameSpot

7 Non-Batman Christopher Nolan Movies To Watch Since Tenet Is Delayed Again

7 Non-Batman Christopher Nolan Movies To Watch Since Tenet Is Delayed Again – GameSpot

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Shadow Warrior 3 Shows Off Wild Monsters, Acrobatics, And More In 17-Minute Gameplay Video

Shadow Warrior 3 was just announced earlier this month, and now we’ve got a look at the game’s full first mission. The video below shows off the Way to Motoko level, where series hero Lo Wang will need to kill a whole bunch of weird, wonderful monsters–and where he gets his hands on the grappling hook you’ll be using throughout the game.

The video spends a lot of its runtime focusing on the game’s environments, which will crumble and collapse as you run through them. The destructible environments are shown off when Wang drops a bell on a group of enemies, causing the ground to cave in beneath them.

Some plot details are revealed in the video too, which shows Lo Wang and an older associate preparing to take on a dragon. The video contains several jokes and comedy moments, although mileage may vary on how amusing you find them.

Easily the most exciting parts of the video are the fights, though. The game’s combat is highlighted, showing how frantic it is when enemies are swarming you, and some of the designs are wild–especially the weird accordion-shaped enemy that shoots fireworks at Wang midway through.

If this first mission is an indication, there should be some real variety in the enemies you fight. It also shows that you can grab weapons out of some enemies and use them to attack others–including a freeze-all bomb and the firework launcher the accordian attacks Wang with.

Shadow Warrior 3 will launch on PC, PS4, and Xbox One next year. It’s developed by Flying Wild Hog, the same developer as the previous two Shadow Warrior games.

Now Playing: Shadow Warrior 3 – “Way To Motoko” Full Mission Gameplay

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NHL 21 Is Arriving Late This Year, And A Reveal Will Happen Next Month

NHL 21 is still coming, EA has announced, but it’ll be later than usual. The series, which has traditionally debuted new releases in September, will instead release its latest game in October this year. An exact date has not been announced.

In a post on the game’s website, the community team has promised that we’ll get a definite release date, a first look, and “plans for the next-gen consoles” in August, and NHL 21 has been confirmed for PS4 and Xbox One. PS5 and Xbox Series X will not receive their own versions, but the game will be playable on those systems through backwards compatibility.

The delay has come due to the COVID-19 pandemic, which has slowed work on the game.

“We’re happy to say that the game is on track and feature-complete against our original vision, we just need a few extra weeks to do the polish, fine tuning, and bug fixing,” the post reads. “We know some of you will be disappointed by this news, but our goal with NHL 21 is to deliver an experience that will be worth the wait.”

NHL 20 players will also find that free HUT packs have been added to the in-game store, while some WOC bags are now available in inventories, to make up for the longer wait. NHL 20 was superb, so hopes are high for next year’s entry.

Some of EA’s other sports franchises are going to be cross-gen this year, including Madden NFL 21 and FIFA 21. Meanwhile, the publisher is also returning to UFC this year for UFC 4, which releases August 14.

Now Playing: Madden 21 – Upcoming Changes And Features

Avengers Directors Would Return To The MCU For One Specific Comic Storyline

Anthony and Joe Russo directed Avengers: Endgame, which went on to be the highest-grossing film of all time. The Russo brothers have since produced Extraction, the most successful Netflix original movie, and have just broken yet another record for the highest budget for a Netflix movie with their new project, The Gray Man. But there’s one thing that would pull them back to Marvel.

Talking to Bro Bible, the Russos were questioned about earlier comments they’ve made about Secret Wars, an 80s comic run in which a cosmic entity transports many of Marvel’s heroes to the planet “Battleworld” to fight against various foes. According to Joe Russo, this comic was big for him as a child–and he’d love to help realize it on-screen.

“I read that when I was 10 or 11, and it was the scale of getting all of the heroes together,” Joe recalls. “It was one of the first major books to do that–that was really event-storytelling to me at its finest.” He also enjoyed that the heroes and villains had to team up at various points. “(Anthony) and I like complicated relationships between heroes and villains, we like villains who believe they’re heroes in their own stories,” he says.

“To execute something on the scale of Infinity War was directly related to the dream of Secret Wars, which is even larger in scale,” he continues.

Anthony is similarly enthusiastic about the idea. “It would be the biggest movie you could possibly imagine, so that’s what really excites us about the story,” he says. “The ambition of it is even bigger than the ambition of the Infinity Saga.”

Right now, the Marvel Cinematic Universe does not have a particularly strong list of (surviving) villains to pull from–although since the Disney buyout of Fox, X-Men and Fantastic Four villains can be called upon.

The next film in the Marvel Cinematic Universe is Black Widow. It’s currently scheduled to arrive in November, if cinemas can open by then.

Now Playing: Avengers: Endgame Ending Explained! (SPOILERS)

Ghost Of Tsushima Ghost Armor Guide: When Does Jin Get The Armor He Wears On The Cover?

If there’s anything that folks who have been following Ghost of Tsushima since its 2017 reveal have been looking forward to, it’s running around 13th century Japan dressed like a proto-ninja and striking fear in the hearts of the Mongol army. Protagonist Jin, in his striking black custom samurai armor, has been a big part of Ghost of Tsushima’s marketing, clearly made to illustrate the masked vigilante he’s willing to become to defeat the threat invading his home. As such, it’s a no-brainer that you’d want to outfit yourself with this rad looking armor set–known in-game as the Ghost Armor–as soon as possible.

But if you’ve been playing Ghost of Tsushima, it may come as a bit of shock realizing that the Ghost Armor isn’t unlocked early on. So you might be wondering: “When does Jin obtain the Ghost Armor?”

To answer this question, you get Ghost Armor the moment you start the From the Darkness story mission at the end of Act 2. We won’t spoil the circumstances that warrant receiving the set but know that you have to make it over halfway through the story to get the Ghost Armor. For guidance on how to get to this point in the story, be sure to check out our Ghost of Tsushima Act 2 walkthrough. Lastly, it’s worth noting that when you first get the Ghost Armor, it doesn’t look the way it does on the cover and promotional art until you craft its second upgrade.

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All this may seem like a bummer, but there are plenty of other fantastic armor sets to get by the end of Act 2, many of which are just as useful as they are aesthetically pleasing. If you’re curious about every armor set, be sure to check out our Ghost of Tsushima armor guide.

When it comes to the benefits of the Ghost Armor, it should come as no surprise that it rewards stealthy players. When equipped, it reduces enemy detection speed, the number of kills needed to enter the all-powerful Ghost Stance, and even increases the chances of terrifying a nearby enemy after killing some of their friends.

If you’re curious about what the Ghost Armor set looks like and upon subsequent upgrades, take a look at the image gallery. And if you need help finding the materials needed to upgrade the Ghost Armor once you get it, be sure to read our crafting resource guide–which details where to get the materials needed to improve your armor.

We’ve got plenty of guides and coverage to help you get everything out of the game. Check out our full Ghost of Tsushima guide rundown, and if you haven’t already, read our Ghost of Tsushima review.

Now Playing: 9 Things I Wish I Knew Before Starting Ghost Of Tsushima

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Monument Valley Developer’s Next Game Revealed, And It’s Coming To PC And Consoles Too

Ustwo games, the developer of Monument Valley, has unveiled their next game–and it’ll be their first console release. The game, Alba: A Wildlife Adventure, has released a first trailer, but don’t expect any gameplay footage from it.

The trailer shows a sign-up sheet for a “clean-up initiative,” a bird book, and a newspaper article about two young girls starting a wildlife league. One of those girls, at least, appears to be playable.

You can watch the trailer below and admire its cute art style.

The game looks like it could be set on an island, and like travel by boat will be part of the experience, although nothing is confirmed just yet.

The game is coming to “”iOS, macOS, and tvOS, plus PC and console”. The trailer does not reveal which consoles the games are coming to, though. Judging by the trailer, we’d expect a PS4/Xbox One/Switch release, but nothing has been confirmed.

Ustwo Games’ previous release, Assemble With Care, is available on PC and through Apple Arcade.

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PSA: You Don’t Need To 100% Ghost Of Tsushima

The last thing standing in my way of the Platinum for Ghost of Tsushima was a hidden Trophy called Cooper Clan Cosplayer. The description was cryptic, but not especially confusing: “Dress up as a legendary thief.” Though I’m not a fan, the GameSpot team and I figured out the reference immediately: Tsushima developer Sucker Punch’s Sly Cooper franchise. I googled some pics of Sly Cooper, a raccoon who does heists, and went to work figuring out what items in Tsushima might constitute cosplay.

The trouble is, there are a lot of cosmetic items in Ghost of Tsushima, and none of them look particularly like what Sly Cooper wears. Several sets of in-game armor have unlockable color schemes similar to those in that game–Sly wears a blue tunic, a yellow scarf, and a red belt. But there are about eight armor sets and none of them look like sneaky raccoon thief gear. Also, the “raccoon” part feels important, so does “cosplay” require Jin to, uh, dress up as an animal?

This sent me spinning my wheels for a couple days. I got a few items that seemed essential to unlocking the Trophy, but I wasn’t sure I was getting the combination right, or if I was missing something. After a while, I started to suspect there was more gear I needed but didn’t yet have. Ghost of Tsushima tells you what rewards you get for each set of collectibles, and I’d gotten all the Vanity Gear that would seem to be part of this Trophy. But I didn’t have all the Sashimono banners that unlock new horse saddles. I hadn’t purchased every single armor dye. I didn’t have full 100% completion–maybe that’s what I needed to unlock some kind of Sly Cooper samurai armor or raccoon mask or floppy hat.

Guess what: That was not what I needed. The Trophy was actually much easier to unlock than I realized. There’s no reason to get everything in Ghost of Tsushima unless you really want to, and actually, you shouldn’t. You should find, unlock, and earn exactly as much as you enjoy finding, unlocking, and earning, because Tsushima is one of the rare open-world games that doesn’t expect you to become obsessed with it or to waste your time kicking over every rock and scouring every corner.

See this mask? I got this mask for finding all 49 Inari Shrines. It was not part of the cosplay thing. (Also none of these 80 banners mattered.)
See this mask? I got this mask for finding all 49 Inari Shrines. It was not part of the cosplay thing. (Also none of these 80 banners mattered.)

My big trouble with the open-world genre at large is its tendency to pack in stuff for stuff’s sake. People often complain about the in-game maps in games like Assassin’s Creed or Far Cry becoming an overwhelming eyesore as they bristle with markers for quests, collectibles, upgrades, crafting materials, and all kinds of other junk. There’s a feeling that open-world games have to smash in as much #content as they possibly can to keep you as busy as you can possibly be, even if a lot of that content is just a rehash of an already boring idea, like climbing another tower to reveal the map or collecting 45 boar skins to make the pockets in your in-game pants slightly deeper. Sometimes these games even gate the actually interesting content behind the dull collection stuff–you can’t play the next story mission until you’ve crafted a bigger wallet, so you’ll need to go skin 18 black bears killed with a bolt-action rifle while driving a moped.

To be fair, Tsushima has a version of this problem too. Find the 49 Inari Shrines in the game so you can equip four Minor Charms instead of two. Gather 50 Mongol Artifacts so you can then look at a menu that contains a paragraph of historical context about each one. Track down 80 Sashimono Banners, with each milestone in your collection unlocking a slightly different color scheme for your horse’s saddle.

The good news about Ghost of Tsushima is that it’s actually pretty forgiving about this part. The menu information about every set of collectibles tells you exactly what you earn for finding them, giving you an immediate sense of whether you want to spend the time. You can earn the Platinum Trophy, something that definitely matters to some players, without scouring the game for every stupid and useless item. Most of the collection-based Trophies are about finding locations more than objects, and those locations also convey in-game benefits while also giving a little bit of gameplay–so even finding all 49 Inari Shrines upgrades your character while providing a bunch of tiny puzzles to solve. It seems like Sucker Punch is aware that a lot of its collectibles don’t actually matter to the game and are just stuff for stuff’s sake, so the Trophies tied to them unlock when you’re about halfway through finding all of them instead of when you get every last one. In fact, the Trophies on these collectibles trigger at around the number you might find incidentally as you play if you’re keeping your eyes open.

In general, it’s a nice approach to the open-world’s tendency of providing players a ton of long to-do lists of items to tick off. I’m the kind of person who can get caught up in completionist urges about games, and Tsushima does players like me a favor: It doesn’t force us to find it all. We can scratch the find-everything itch without it becoming an irritating chore. We can hit that Platinum completion status without running the game completely into the ground hunting for stuff.

There's a lot of cool stuff to find in Ghost of Tsushima. If you feel like it.
There’s a lot of cool stuff to find in Ghost of Tsushima. If you feel like it.

And yet, I still did. I found every banner. I unlocked every saddle. I rode across Tsushima picking up flowers so I could buy every armor die. I found literally everything there is in Ghost of Tsushima. Just in case.

And all I got for that effort was a little message toward the end that basically said, “Wow, good job!”

So take it from me: You don’t need to get everything in Ghost of Tsushima. Do as much or as little as you like. There’s no special armor, cutscene, story point, or extra reward if you do it all, though; there’s only the fun you get out of the game. I wish I’d known that before I went looking for all those flowers.

Oh, and if you’re wondering about the Sly Cooper thing–here’s a Cooper Clan Cosplayer guide. Save yourself some time.

Now Playing: 9 Things I Wish I Knew Before Starting Ghost Of Tsushima