New Fortnite Update Coming Soon, Here’s When

The next Fortnite update is right around the corner. Developer Epic Games has announced that Fortnite’s v6.30 update is slated to arrive on Tuesday, November 20. It’ll be available at 8 AM ET, which is 5 AM PT and 1 PM in the UK. In Australia, that works out to 11 PM.

“Something Wild this way comes…,” Epic wrote on Twitter in its announcement of the update and the timing. It’s not exactly clear what that’s meant to tease, but we’ll know soon.

The in-game news menu (see below) in Fortnite shows that a new item, Dynamite, is coming to Fortnite soon. “Light the fuse and wait for the boom,” reads its official description. It could be that this new update introduces Dynamite, and we’ll know for sure very soon.

In other Fortnite news, Scrubs actor Donald Faison recently responded to Fortnite using his “Poison” dance in the game, saying, “They jacked that sh**.”

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Scrubs Star On Fortnite Using His Dance — “They Jacked That Sh**”

One of the dance emotes in Fortnite is modeled after actor Donald Faison’s smooth moves from the TV show Scrubs where he dances to the song “Poison.” During an event this weekend, Scrubs creator Bill Lawrence said someone, presumably from Epic, reached out to him to ask if they could use Faison’s “choreography” in the video game, according to Vulture. Apparently, Lawrence gave them the green light.

Faison revealed during the panel that he created the Poison dance very quickly after showing up late to set the day they filmed the scene for the episode “My Half Acre.” The audience and some of Faison’s castmates called on Faison to do the dance on stage, but Faison said, “If you want to see it, you can play Fortnite, because they jacked that sh**!”

Whether or not Faison takes any action against Epic for Fortnite’s use of his Poison dance remains to be seen. We’ve contacted Epic to see if they have any comment.

Rapper 2 Milly recently accused Epic of stealing his dance for a Fortnite emote. He told GameSpot sister site CBS News that Epic crossed the line when it decided to sell the dance emote for real money. “They actually sell that particular move. It’s for purchase,” 2 Milly said. “That’s when I really was like … oh nah, this can’t go on too long.”

Chance the Rapper also said he takes issue with Fortnite’s use of the dances in the battle royale game. “Black creatives created and popularized these dances but never monetized them. Imagine the money people are spending on these emotes being shared with the artists that made them,” he said back in July.

In other Fortnite news, the game’s next big update comes out on Tuesday, November 20. Keep checking back with GameSpot for the latest.

Telltale’s Walking Dead: Final Season Episodes 3 And 4 Back In Development At New Studio

The final two episodes of Telltale’s The Walking Dead: The Final Season are on the way, but you’re going to have to wait longer to play them. Skybound, which is finishing the episodes after Telltale collapsed, confirmed that Episodes 3 and 4 have been delayed.

This is due in part to the fact that no work could be done on them in the time after Telltale closed and Skybound sorted out the logistics and legalities of starting production again.

“It’s been a ton of work logistically and legally to get us to a place where we’re able to roll up our sleeves and get to the actual work. After Telltale shut its doors, the game was, unfortunately, unable to be worked on and hence the release dates of Episodes 3 and 4 have been delayed,” Skybound said in a statement.

It was also confirmed that, as reported, a number of former Telltale developers will be working on Episodes 3 and 4 to see the season finished up. Work began today, November 19.

Skybound, which is Walking Dead creator Robert Kirkman’s media company, said it will announce the release dates for Episodes 3 and 4 “soon.” The company also said previous Walking Dead seasons may vanish from storefronts “for a few days” due to the transition from Telltale to Skybound, though everything should be back to normal “ASAP.” What’s more, those who already bought The Final Season won’t have to pay again, thankfully.

In other recent news, Telltale is now officially closing down; the studio has enlisted the help of an outside company to oversee the liquidation of Telltale’s remaining assets.

For more on the Telltale Games situation, check out GameSpot’s timeline of the key events.

Gears Of War Designer Explains Why He’ll Never Make Another Game

Cliff Bleszinski, who co-created the Gears of War franchise at Epic Games before splitting off to create the ill-fated LawBreakers studio Boss Key, says he’ll probably never make another video game.

In a statement posted to his Facebook page, Bleszinski said, “I really, honestly, feel over it. (making games).” Bleszinski said he’s bowing out due to a number of reasons, including because the world has become so “polarized” as it relates to how people converse.

“We’re in a polarized world in which we yell at each other through the glaze of glowing rectangles, when we could be kind to one another in person,” he explained. “We’re in a world where it’s cooler to watch other people play 1-3 games than to actually play one yourself. We’re in a world where you’re measured by the number of likes, subscribes, and impressions you get.

“We’re in a world where expectations for a product are so off the charts, as are marketing budgets, that game budgets are so crazy that the average consumer can’t wrap their head around the cost of making said product.”

Bleszinski’s new studio, Boss Key, went belly-up after LawBreakers and follow-up battle royale game Radical Heights failed to find an audience. Bleszinski says he’s not bitter, pointing out that he still has a good relationship with people in the video game industry, including Epic Games executive Mark Rein.

Bleszinski’s comments about never making another game started earlier this week when someone criticized him on Twitter for not doing right by his former employees at Boss Key. Bleszinski stated that he paid his employees their salaries, including benefits like 401(k) and health care, for “months” after Boss Key went under. Not only this, but Bleszinski said he didn’t take a salary for two years after starting Boss Key.

“This kinda sh** is another reason I am NEVER making another game,” he said about the drama.

God of War PS4 director Cory Barlog responded to Bleszinski’s tweet with a statement of support, saying, “You did right by your people Cliff. That is something to be respected and held up as a standard for how we should all aspire to treat those we create with. How we conduct ourselves in the tough times matters equally as how we treat those we rely on in the good.”

Former Boss Key developer Zach Lowery took issue with Bleszinski’s claim that Boss Key paid salaries and benefits for “months” after the company closed. Lowery said he was only paid severance for three weeks, and after this, Bleszinski admitted his “months” statement might have been hyperbolic in nature. Bleszinski went on to publicly remind Lowery of the time that Bleszinski took Lowery and his family on a private jet to New Orleans. Lowery said he will never forget that trip, adding that Bleszinski was “super generous.”

The back-and-forth between Bleszisnki and Lowery might sound like a heated exchange, but Bleszinski claims it’s just playful ribbing between the two. Overall, Bleszinski says he’s still friends with about 90 percent of former Boss Key developers.

Going back to his Facebook post, Bleszinski said “games were good to me,” but pointed out again that he doesn’t see himself ever coming back to make another game.

Bleszinski, who saw a massive payday when Chinese internet giant Tencent bought shares in Epic, said he was fortunate to have the opportunity to “retire” from working in games, which can be a gruelling experience. Bleszinski was also an early investor in Oculus, and made a “very sizable chunk of money” when Facebook bought the virtual reality company.

“You haven’t seen the thousand yard stares that I’ve gotten from other developer friends who HAVEN’T been able to retire when we have a pint and they’re done with work,” he said. “The non-stop dysfunction. No one knows what they’re doing, and those who hit it big are just as talented as they are lucky, and have good timing. Most have families, and the instability of the business terrifies them. Hell, it scared me, not having kids–imagine fearing for your job and being encouraged to work 12+ hour days, six days a week, just to provide for your family.”

For now, Bleszinski said he is going to focus on spending time with his family and friends, as well as his dogs.

The Gears of War franchise is now run by Microsoft, which bought the series from Epic back in 2014 for an undisclosed sum. As for Epic, it’s doing quite well right now thanks to the massive success of Fortnite. In fact, it was Bleszinski who revealed Fortnite to the world seven years ago.

Arrow Sneak Peek: Oliver Gets Help From an Unlikely Source

Oliver Queen may be behind bars, but after surviving a round of torturous brainwashing and an underground prison fight club, it’s clear he hasn’t lost his edge – at least if our exclusive sneak peek from this week’s episode is any indication.

In the scene from “Due Process” above, Laurel comes to offer Oliver assistance with his case, but in typical Ollie fashion, our hero is suspicious of the new District Attorney’s motives, even after she reveals that she’s working with Felicity to try and get him out.

Since Black Siren was ultimately responsible for letting Diaz escape at the end of Season 6, thus putting Felicity and William in danger, Oliver doesn’t pull his punches – and even though Laurel seems to be trying to leave her villainous past behind her, it remains to be seen whether Oliver’s harsh words will push her back towards a darker path. Here’s The CW’s description of Season 7, episode 6, titled “Due Process”:

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Spirits Make Super Smash Bros. Ultimate’s Single-Player Much More Compelling

The Super Smash Bros. series has always excelled in a party setting thanks to its frenetic action and easy-to-learn mechanics, but the franchise has generally struggled to offer an equally compelling single-player experience. While each installment has featured a variety of modes tailored to solo players–the most robust being Super Smash Bros. Brawl‘s Subspace Emissary, a full-fledge crossover adventure–none of these have had the same lasting appeal as its standard Smash mode. The series’ latest entry, Super Smash Bros. Ultimate for Switch, introduces a few new single-player options of its own in the form of the Spirit Board and World of Light mode, and from what we’ve seen of them thus far, they look to be just what the series needed to elevate its solo experience.

We had the opportunity to try both of the new solo modes during a recent hands-on demo of Super Smash Bros. Ultimate. Much like Subspace Emissary, World of Light is an expansive single-player adventure that unites the game’s motley cast against a powerful, supernatural entity known as Galeem. As we saw during the final Super Smash Bros. Ultimate Direct, the story begins when Galeem unleashes a barrage of light that reduces every character on the roster–with the exception of Kirby–to Spirits, beings who have lost their corporeal form. As the sole survivor of the onslaught, it falls to the intrepid puffball to rescue the other fighters and put a stop to Galeem’s machinations.

Despite its initial similarities to Subspace Emissary, World of Light differs from it in some notable ways. While the campaign does feature some cutscenes, Nintendo says it isn’t quite as story driven as Brawl’s adventure mode. Instead, World of Light compensates for its lighter narrative with a sprawling world map, which features branching pathways and dozens of battles to take part in. As you work your way through these bouts, you’ll gradually rescue other characters, who you’ll then be able to freely switch between as you head toward the final confrontation with Galeem.

Each opponent you face off against in World of Light comes equipped with Spirits, collectible characters drawn from an array of different video games. Much like the different pieces of equipment you could acquire in Super Smash Bros. for Wii U and 3DS, Spirits are used to augment your fighter’s stats and abilities. They come in two varieties. The first, Primary Spirits, confer a stat boost to your character. Depending on their class level, they also typically boast one to three slots that can be outfitted with Support Spirits, which further imbue your fighter with different abilities and attributes. For instance, equipping Fire Emblem Awakening’s Lon’qu as a Support Spirit will give your character a Killing Edge sword at the start of a match, while the Wind Fish from The Legend of Zelda: Link’s Awakening increases the power of your special moves.

Furthermore, Primary Spirits fall under one of three different categories: Attack, Grab, or Shield. Much like the elemental types in Pokemon, these coexist in a rock-paper-scissors-style triangle, each one offering an advantage over another. As a result, the battles in World of Light introduce a new layer of strategy to the series, as you’ll need to carefully consider which Spirits to equip to your fighter in order to counteract the different battle conditions imposed by your opponent’s Spirits. Defeating foes will in turn reward you with their Spirits and other in-game currency, which you’ll then be able to use to level them up and even unlock additional attributes for your fighters on a skill tree.

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Complementing World of Light is the aforementioned Spirit Board, another mode in which you can unlock the titular collectibles. True to its name, the Spirit Board is laid out much like a quest board; you’ll be able to select the picture of a Spirit you’d like to challenge and compete against an appropriately themed character who is equipped with it, just as you would in World of Light (albeit without the adventure game trappings found in that mode). The difficulty of these bouts is determined by the rarity of the Spirit you are facing, and they can get surprisingly challenging if you’re battling an Ace or Legendary Spirit. Fortunately, even if you don’t succeed the first time around, you’ll be able to challenge the Spirit again after a set amount of time.

Thanks to the introduction of Spirits, Super Smash Bros. Ultimate’s new single-player modes are shaping up to be the deepest in the series yet. The game launches for Nintendo Switch on December 7. On top of the new modes, it boasts the largest roster in the franchise to date, with 11 new characters set to debut in the game (plus five as-yet-unannounced fighters slated to arrive throughout 2019 as DLC). You can take a look at some of the new fighters in action here. For even more on the title, check out our roundup of everything we know about Super Smash Bros. Ultimate.

Out This Week: Battlefield V, Spider-Man’s Turf Wars DLC

With so many new games and movies coming out, it can be hard to keep up. Lucky for you, IGN is here to help with a weekly round-up of the biggest releases each and every week. Check out the latest releases for this week, and be sure to come back next Monday for a new update.

Note: The prices and deals compiled below are accurate at the time we published this story, but all are subject to change.

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