Witcher TV Show Boss Responds To Campaign For Mark Hamill To Play Vesemir

The Witcher TV show’s boss, Lauren Hissrich, has responded to the fan campaign for Star Wars actor Mark Hamill to play Vesemir in the upcoming second season of the Netflix show. She told IGN that she was blown away when Hamill tweeted about The Witcher, and she admitted that Hamill “has always been of interest” for potentially being cast in the show.

However, it’s too soon to say if Hamill will actually play Vesemir–or any other role–in the forthcoming sophomore season of The Witcher.

“Mark has always been of interest to me and interest to the project,” Hissrich said. “We have not contacted his agent yet because we’re not casting the role quite yet, but that being said, I am loving what’s happening on the internet. And I’m loving all of the fan reaction to it. Obviously, we’ve seen what a huge fanbase The Witcher has, and to add that to a Star Wars fanbase… it makes my mind explode a little bit.”

In March 2018, Hamill said he had no idea what The Witcher is but he agreed with one fan who said he should play Vesemir. Hissrich described Vesemire as fatherly, wise, sprightly, and ancient, which seems to match up with Hamill’s Luke Skywalker character from Star Wars.

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CD Projekt Red, the developer of the Witcher games (the show is based on the books, though) even jumped in with a Photoshopped image of Hamill’s face on Vesemir’s body.

The Witcher Season 2 is expected to premiere on Netflix in 2021, and Hissrich has teased that it will more “more linear” following criticisms about the Season 1 timeline. Whatever misgivings some might have had about The Witcher, it was extremely popular on Netflix. Not only that, but the success of the show helped propel The Witcher 3 to its biggest day ever, while the publisher of the book series from Andrzej Sapkowski ordered 500,000 more copies to meet demand.

Cyberpunk 2077 Is Getting A Range Of Funko Pops

Cyberpunk 2077 is getting its own line of Funko Pop figurines. They were shown off for the first time at the London Toy Fair 2020, as reported by Game Informer, and reimagine some characters from the game through the familiar Funko aesthetic.

There are four figurines coming–two of V, the protagonist, in both their male and female variants, and two of Johnny Silverhands, the character played by Keanu Reeves. They’re pictured below.

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These Funko Pops are due to release on April 16, which was, for a long time, the proposed release date of Cyberpunk 2077. However, the game has been delayed until September, meaning that these figurines will beat the game to market.

Funko Pop has, to date, released well over 8000 character figurines, many of them based on characters from video games. Here are our picks for the best Funko Pops of 2019. If you’re not a fan, you might enjoy our list of the ugliest Funko Pops available.

Now Playing: Bringing Cyberpunk 2077 To Life

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Smash Bros Director Masahiro Sakurai Played A Lot Of PlayStation 4 Games In 2019

Masahiro Sakurai, the director of Super Smash Bros Ultimate, has a reputation as a very hard worker. In 2019, however, it seems that he was able to find plenty of time to play other games.

Sakurai has tweeted about the recently released PlayStation infograph, which shows you how many PS4 games you played in the year, and which ones you played the most. Sakurai did not reveal his hour counts, but it turns out he played a lot of PS4 games in 2019.

Sakurai loaded up 242 PS4 games throughout the year, and the tweet ponders what the number would be if Switch and PC games were included as well. It’s an interesting insight into a developer who is heavily associated with Nintendo–it seems Sakurai is partial to PlayStation as well. Unfortunately, we don’t have a list of the games–we imagine a lot of them were fighting games.

Masahiro Sakurai has certainly more than earned the spare time he has outside of his continued work on Super Smash Bros Ultimate–the game is now the best-selling fighting game of all time, and the second-highest selling game on Switch. The final fighter of the game’s first DLC Fighter’s Pass was recently announced–it’s Byleth from Fire Emblem: Three Houses, and they’re coming on January 28.

Between now and the end of 2021, Super Smash Bros Ultimate will receive six additional fighters, so work on the game is ongoing.

Now Playing: Super Smash Bros. Ultimate Review

Twin Peaks Creator David Lynch Celebrates 74th Birthday With A New Short Film On Netflix

David Lynch, the famed director of Mulholland Dr. and Blue Velvet and co-creator of Twin Peaks, turned 74 on January 20, 2020. He’s celebrated by releasing a new short film, and it’s as weird and wonderful as you’d expect. What Did Jack Do? is exclusive to Netflix, runs for 17 minutes, and stars Lynch himself alongside a monkey.

The plot involves a detective, played by Lynch, interviewing a monkey who is suspected of committing a murder. It’s all in black and white, and the monkey talks with human lips that have been superimposed over its mouth. There’s also a chicken involved.

There’s no trailer, unfortunately, but the image below should give Lynch fans some idea of what to expect.

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This is Lynch’s first new filmed content since Twin Peaks: The Return wrapped up in 2017. He released a co-authored autobiography, Room to Dream, in 2018. His last cinematic release was Inland Empire in 2006.

It’s unclear what Lynch might be working on next, or whether Twin Peaks will return for a fourth season.

Now Playing: Unboxing The Twin Peaks: From Z To A Box Set

Monster Hunter World: Iceborne Outlines Its Content Roadmap, Including Platform Parity

The PC version of Monster Hunter: World will quickly catch up to its console counterparts in regards to new content, in-game events, and title updates. Capcom has shared a roadmap for the Iceborne expansion, outlining everything coming to the game over the next few months.

The exciting news for PC players is the fact that PC and console update schedules will finally sync up beginning in April. The PC version has lagged behind in this regard ever since it launched seven months after the initial console release back in January 2018. As such, content updates and in-game events occurred on a PC-specific schedule, with the belated PC release of Iceborne facing the same situation. This will be a thing of the past come April, as every platform is set to achieve update parity.

Before then, however, Capcom has a swathe of new content coming to both the PC and console versions of Monster Hunter: World. The Grand Appreciation Fest kicks off simultaneously across all platforms on January 24 to February 13, celebrating the game’s second anniversary with an opportunity for players to attain new layered armor and unique gear. February 6 sees the first title update for PC, which introduces the fearsome Rajang along with adding the Volcanic Region to the Guiding Lands endgame area. The limited-time event, Racoon City Collaboration, also arrives on PC in February, letting you craft Leon and Claire armor from Resident Evil 2. The Holiday Joy Fest event occurs in February for PC players, too, with yet more layered armor to earn.

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March 12 marks the release of the second title update on PC, introducing the Stygian Zinogre and Safi’jiiva to the game. The Guiding Lands will also be expanded even further with the addition of the Tundra Region. In April, PC players will be getting the console version’s March updates, as well as a third major title update. This will include two new monster variants, and Arch-Tempered and Master Rank versions of existing monsters, marking the point when both PC and console schedules sync up. After this, May sees the return of a fan-favorite monster, while new monsters and updates are planned for June and beyond.

Monster Hunter: World is far and away Capcom’s most successful game in history, surpassing 15 million copies shipped worldwide, while Iceborne itself has climbed to 4 million copies. Capcom is even working with Hollywood to produce a new Monster Hunter film starring Milla Jovovich coming this September.

Now Playing: Hunting Rajang, Monster Hunter World: Iceborne’s Next DLC Monster

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Gameplay Footage Emerges from PS5 Game Godfall

During last month’s Game Awards, Gearbox Software revealed that it will publish upcoming “looter-slasher” Godfall, which is being developed by Counterplay Studios. Set for release Holiday 2020, the third-person action-RPG is the first game officially confirmed for the PlayStation 5, Sony’s upcoming next-gen console–also set to arrive Holiday 2020.

A brief snippet of gameplay footage for Godfall has now leaked online. The small clip initially appeared on Reddit and appears to be taken from an internal trailer at Counterplay Games that was shown at the beginning of 2019. This could be the first six seconds of PS5 footage we’ve seen, or it might simply be captured from the PC version of the game. Either way, the use of flashy effects and impressive lighting certainly look the part, and it offers a hint of Godfall’s presumably weighty melee combat. You can watch the footage here.

The announcement trailer shown off during The Game Awards didn’t reveal much else about the upcoming next-gen title, but the developers have since let slip a few more details. Godfall takes place in a fantasy setting and sees you step into the shoes of a member of the exalted Knight’s Order, who are tasked with holding back the apocalypse. You can play the game solo or team up with groups of up to three players and battle across the realms of Earth, Water, Air, Fire, and Spirit, slashing through enemy combatants and gathering loot to create a formidable warrior.

Now Playing: Godfall – Official Cinematic Reveal Trailer | TGA 2019

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Arrow’s Series Finale Goes Back to the Beginning… Literally

Crisis on Infinite Earths has just ended (read our full crossover review here), but Arrowverse fans have another big event to look forward to in January. Arrow is set to wrap up its eighth and final season on January 28. And somehow, the series will have to do so without its lead hero: Oliver Queen sacrificed his life to end the Crisis, leaving his friends and family to mourn the hero who saved Star City and the entire multiverse.

We recently chatted with executive producer Marc Guggenheim about the epic conclusion to Crisis and how it will change the Arrowverse. During that chat, we also touched on Arrow’s series finale and the challenge of wrapping up the show in the wake of Crisis.

We were curious how Guggenheim and showrunner Beth Schwartz tackled the challenge of following up Crisis and wrapping up Oliver Queen’s journey after the character has already died (twice) in Crisis. Does Arrow even necessarily need a separate finale at this point? Even Guggenheim admitted that the final episode was a difficult nut to crack.

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“We always had a plan in that we knew that [during] Crisis, Oliver would die,” he said. “We knew that the series finale would be essentially like a coda… a sort of an epilogue. We knew a variety of different elements to the finale, but one thing we didn’t have was what I called a central theme. We didn’t have this principle that would tie together all the elements that we had already planned upon.”

Guggenheim continued, “I was in the editing room one day; I’m watching the latest cut, and of course, it begins as almost all the Arrow episodes do, and for the umpteenth bajillionth the time, I hear Stephen [Amell] say, ‘I returned home with only one goal, to save my city,’ and it just all clicked for me in that moment. I realized, oh, that’s the central principle of the finale: Oliver achieves his mission. He saved the city. He actually saved the universe. Once Beth and I had that, that was the central rubric to organize the whole finale around. It’s an unconventional finale because we kill off our protagonist two episodes before the actual finale, but at the end of the day, it felt just really appropriate.”

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Guggenheim even revealed a new detail about “Fadeout,” telling us the episode will bring back the flashback scenes one last time and explore a previously untold story set during the early days of Season 1. While it’s unclear how or even if Oliver will appear in the present, at least the flashbacks will give Amell one final opportunity to explore his character’s journey in the Arrowverse.

“We’re going to honor the flashback convention of the show by flashing back to events in very early in Season 1, and what’s nice about that is it brings everything full circle,” said Guggenheim. “I’m really proud of it. It was a really enjoyable script to write, for Beth and I to write. James Bamford just killed it, and all the actors brought their A-game. I’m looking forward to everyone checking it out.”

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For more on the epic Crisis finale, check out our review for the final two episodes, learn more about the new Earth-Prime and see what Amell thought of the ending. Arrow’s series finale, “Fadeout,” airs January 28 at 9 p.m. ET/PT on The CW.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

A History of Keanu Reeves in Video Games

The Keanu Reeves renaissance (Keanussance?) is upon us, and we are here for it. Keanu has been kicking butt in action movies for decades now but it seems like he’s more ubiquitous than ever these days. Outside of your John Wicks, he’s popped up in Toy Story 4 as Duke Caboom (Canada’s greatest daredevil and stuntman) and played an insufferable parody of himself in Netflix’s Always Be My Maybe. But Keanu’s biggest surprise appearance was at E3 2019, when he not only took the stage to reveal Cyberpunk 2077’s release date, but also the that he was playing a major character in the game: the literally-named Rockerboy Johnny Silverhand.

And so, not just in anticipation of Cyberpunk 2077, but in celebration of a beloved actor who keeps so busy he might as well live on our screens permanently… or just for the hell of it, really, let’s take a look back at a brief history of every one of Keanu Reeves’ many, many video game appearances.

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Click through the gallery above or scroll down for the full list!

Bill & Ted’s Excellent Video Game Adventure(s)

Way back in 1989, Bill & Ted’s Excellent Adventure was first adapted into a PC adventure game, and we got our first glimpse of a digitized Keanu as Ted “Theodore” Logan and his counterpart Bill S. Preston, Esq. as they traveled through time on various adventures and accidentally learning things in the process.

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In 1991, Bill & Ted’s adventures continued with the release of new video games on the Nintendo Entertainment System, Game Boy, and Atari Lynx – each one a totally unique experience. While the latter two took cues from the Bill & Ted animated series, the NES version was very clearly an 8-bit rendition of real-life Keanu Reeves. Pay attention to these characters because this goofy time-traveling buddy comedy franchise is actually getting a new sequel this year in Bill and Ted Face the Music… which probably won’t be getting a video game adaptation, which is totally bogus – but it would be most excellent if it did.

Bram Stoker’s Dracula

Following the success of Bram Stoker’s Dracula, the 1992 Francis Ford Coppola adaptation of the classic vampire novel, official video game tie-ins were released for a whopping nine platforms between 1993 and 1995. All of these starred Keanu’s character from the film, Jonathan Harker, though Keanu’s likness varied wildly between titles. The lower-resolution renditions of Keanu looked more like Han Solo (or, in some cases, Aladdin), while the SEGA CD had full-motion video clips ripped straight from the film.

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Thankfully, Jonathan Harker’s costume of “white shirt and dark vest” was reminiscent of Ted Theodore Logan’s iconic attire, which helped reinforce the fact that players were looking at a small version of Keanu Reeves. Especially when re-enacting their favorite moments from the movie, like when Keanu roundhouse-kicked all those zombies.

Johnny Mnemonic: The Interactive Action Movie

This entry is actually more of a PSA – if you’re watching this video looking for Keanu Reeves games, DO NOT BUY THIS GAME. 1995 saw the release of an interactive FMV adventure game based on Johnny Mnemonic, the William Gibson short story that inspired the Keanu Reeves movie with the same name, but it didn’t star Keanu Reeves. The role of Johnny Mnemonic was instead played by Christopher Gartin, who could probably play Keanu at bat mitzvahs, but is best known for replacing Kevin Bacon in Tremors 2: Aftershocks.

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Enter The Matrix

The Matrix seems like it should’ve spawned countless video games, but somehow, it only got three official tie-ins and, bafflingly, only one of them focuses on Keanu’s character Neo. 2003’s Enter The Matrix was directed by The Wachowskis, featured some of the stars from The Matrix Reloaded, and directly intersected with the events of the films, but didn’t actually allow players to play as Neo – much to the chagrin of fans who wanted to reenact their favorite action scenes starring the six-foot-one Lebanese Hollywood dreamboat roundhousing a bunch of Hugo Weavings and creepy albino twins.

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Fans finally got to wear the mantle of the One True Keanu in 2005’s The Path of Neo, which was the straightforward Matrix game that people had been waiting for since the movie came out.

Constantine

The hockey-loving thespian portrayed the DC comics demon hunter on the big screen, which of course then got digitized onto all of our small screens in Constantine: The Video Game. The game itself was as okay as you’d expect, just like Keanu’s spiky-haired mess of a character model.

John Wick

Tragically, Keanu stopped appearing in video games and we were forced to play hundreds of games that didn’t star the world’s sexiest motorcycle riding action star until 2014, when Pay Day 2 DLC introduced John Wick as a playable character, the first of many of Keanu’s in-game appearances as the infamous vengeful dog widower.

Later, in 2017, gamers got a chance to get inside the action star’s head, literally, when The John Wick Chronicles put the Johnny Mnemonic star in a virtual reality adventure – a VirKeanual Reeves-ality simulator if you will. No? Okay.

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Next, Fortnite got an unofficial John Wick skin in 2018, known as “The Reaper,” which Epic Games tried to pretend was not Keanu Reeves, in spite of everyone knowing it was very clearly Keanu Reeves.

A year later, probably to prove that they weren’t ripping off Keanu Reeves and/or to make more money, Epic Games released an official John Wick skin, revealed with a trailer in which the actual licensed Keanu Reeves skin squared off against his unlicensed doppleganger.

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Then, last year, 2019, lovingly known as the year of The Keanu, Keanu’s adventures took a turn for the turn-based in John Wick: Hex, an action-strategy game developed by Mike Bithell, the indie developer of Thomas Was Alone, which was a game that starred rectangles (presumably because Keanu was unavailable).

Cyberpunk 2077

And, now, in 2020, we’re getting Cyberpunk 2077 — an AAAA open-world RPG that lets players live out their ultimate fantasies of having a crazy futuristic adventure while the cybernetic ghost of Keanu Reeves is embedded in their brains.

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We got a chance to talk to Keanu about his role in CD Projekt Red’s upcoming sci-fi epic, or you can check out what happened to his character in the years between the tabletop Cyberpunk 2020 and the digital world of 2077.

Dying Light 2 Delayed With No New Release Date

Developer Techland has announced that it has delayed the launch of Dying Light 2. The zombie survival game was originally due to release Spring 2020, and Techland has offered no indication as to when it now plans to release the game.

Posted on Twitter, a statement from CEO Paweł Marchewka said: “We were initially aiming for a Spring 2020 release with Dying Light 2, but unfortunately, we need more development time to fulfill our vision. We will have more details to share in the coming months, and will get back to you as soon as we have more information.

Dying Light 2 had never been given a firm release date, but the Spring 2020 window was fast approaching. By not providing an updated release date or window, Techland has freed itself from time constraint and, in theory, given itself indefinite time in order to bring Dying Light 2 to the standards that the team is chasing. While internally things are no doubt more complicated, it’s clear that the team has decided more time is required to work on the project.

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This is the fifth game to be delayed within under a week; the last few days have seen slips from Final Fantasy 7 Remake, Iron Man VR, Marvel’s Avengers, and Cyberpunk 2077, the latter two having being delayed a few months beyond their initial planned dates.

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Dying Light 2 is still looking promising, despite the delay. When we last saw it at E3 2019 we discovered that its branching story may mean you only see 50% of its content in your first playthrough.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter