PS4’s Free PS Plus Games For May 2020 Revealed

With May just around the corner, Sony has revealed the next batch of free games for PS Plus subscribers. As usual, May 2020’s PS Plus lineup consists of two PS4 games: Cities: Skylines and Farming Simulator 19.

Cities: Skylines is an acclaimed city-building sim in which you plan and develop a metropolis. The game offers a realistic take on the genre, giving you full control over zoning neighborhoods and letting you establish districts and policies.

Farming Simulator 19, meanwhile, has you running a farm business. You’ll need to plant and harvest crops, invest your money in new equipment and land, and take care of livestock.

Both games will be free for PS Plus members from May 5 to June 1. You can read more about the titles on the official PlayStation Blog.

In the meantime, you still have a few days to grab April’s free PS Plus games: Uncharted 4: A Thief’s End and Dirt Rally 2.0. Both titles will return to their regular price starting Monday, May 4.

May 2020 PS Plus Free Games

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Pokemon Go Battle League Season 2 Changes, Schedule, And New Rewards

Season 1 of Pokemon Go‘s Go Battle League is coming to an end this week, and developer Niantic has shared the first details on what’s next for the online PvP mode. Season 2 kicks off this Friday, May 1, at 1 PM PT / 4 PM ET, and it features some new rewards and other changes.

As before, the Go Battle League’s format will rotate every few weeks. From May 1-25, battles will be contested under Great League rules; the format will then shift to the Ultra League from May 25-June 15; and the Master League will run from June 15-29.

Coinciding with the Master League will be Go Battle League’s first-ever Premier Cup. Like the Master League, there are no CP limits in the Premier Cup, although Legendary and Mythical Pokemon cannot be used. After June 29, all three leagues and the Premier Cup will be live until Season 2 ends on July 6.

A few other things will remain the same in Season 2. The walking requirement to take part in the mode has once again been removed, and you’ll still have a chance to catch Metagross and Pikachu Libre–which can only be found exclusively through the mode–as reward encounters when you hit rank 1 and rank 10, respectively.

This time around, however, there will be some new Go Battle League rewards, including new Pokemon. You’ll encounter Stunfisk starting at rank 4; Rufflet starting at rank 8; and Scraggy starting at rank 9. If you hit rank 10 during the season, you’ll earn a new avatar pose, and you’ll take home an Elite Fast TM if you close out the season at rank 7 or higher.

Niantic is making other, broader changes to PvP battles as well. You’ll now be able to initiate a battle with another player via QR codes, regardless of your friendship level or distance. You’ll also be able to send battle invites to Good Friends and Great Friends, rather than just Ultra and Best Friends. Finally, a handful of attacks have receive balance adjustments, and the Legendary Pokemon Palkia is now able to learn the move Aqua Tail.

In other Pokemon Go news, Niantic is bringing back a handful of Legendary Pokemon to the game to celebrate the launch of Remote Raid Passes. Throughout May, the studio will also be offering special “Throwback Challenge” research questlines, which will include the arrival of some Galarian Pokemon.

Go Battle League Season 2 Schedule

Great League

  • May 1 – May 25

Ultra League

  • May 25 – June 15

Master League

  • June 15 – June 29

Premier Cup

  • June 15 – June 29

All formats

  • June 29 – July 6

Now Playing: Pokemon GO – GO Battle League Dev Insights

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Reggie Fils-Aimé Has Launched a Gaming Podcast

Former president of Nintendo of America Reggie Fils-Aimé has launched a gaming podcast alongside journalist Harold Goldberg, with donations helping to bring mentorship and technology to disadvantaged youths in New York City.

Talking Games with Reggie and Harold is a seven-episode podcast featuring Reggie and Goldberg, the latter of whom is the founder of the New York Videogame Critics Circle, a non-profit organization that mentors those less fortunate in journalism and game development. You can learn more about what the NYVGCC does over on its website.

According to The Washington Post, the first guest on Talking Games will be Geoff Keighley, head honcho of The Game Awards. As for Fils-Aimé’s intentions with the podcast, he told The Post, “Our vision is to create a fun, entertaining, informative podcast with its goal to benefit the nonprofit.” As for his connection to the NYVGCC, Fils-Aimé grew up in the New York neighbourhood of The Bronx, where he’s returned following his retirement to mentor local students.

As well as the podcast announcement, Fils-Aimé and Goldberg have launched a funding campaign with plans to raise $15,000. If your wallet is ready, donations are being gathered via GoFundMe and will help fund the NYVGCC’s mentoring work, as well as providing gaming technology and education to homeless youths in New York City. The NYVGCC is also moving its journalism courses online free of charge so they can be accessed by educators and prospecting students.

Those who wish to donate will receive “extra content” from Fils-Aimé and the forthcoming podcast guests, as well as a means to bid for special gaming memorabilia held by the NYVGCC. Reggie Fils-Aimé recently joined GameStop’s Board of Directors to help save the struggling retailer.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Streets of Rage 4 Review

Still raging 26 years later, Streets of Rage 4 is a faithful revival of the classic arcade beat-’em-ups. Move from left to right, punch enemies, destroy objects for points, health, and weapon pickups, punch a few more enemies, and repeat. It’s simple and unadventurous, and while it expands modestly on combat with a few new skills to master, Streets of Rage 4 definitely prioritises nostalgia over any kind of big modern reinvention.

The plot is wafer-thin and predictably corny, but it’s beautifully presented in a comic book panel style. Mr and Ms Y, the twin offspring of series’ villain Mr X, are the big bads this time and their evil scheme is to control the city by “corrupting everything good” while looking like a couple of sub-par Scott Pilgrim villains. It’s all very silly, but in a knowing, not-taking itself-too-seriously kinda way, and it just about pulls it off.

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It’s 10 years since the events of Streets of Rage 3 and series regulars, Axel Stone and Blaze Fielding, return to fight crime again despite likely being “too old for this shit.” To balance out the familiar with something different is the addition of two brand-new characters, Cherry Hunter (the daughter of series stalwart, Adam Hunter) and a cybernetic armed, absolute unit called Floyd Iraia.

Just like in the old games, each character has a special move that does a lot more damage at the cost of taking a chunk out of your own health bar. However, an added risk-reward twist for Streets of Rage 4 is that any lost health can potentially be earnt back if you string a combo of standard attacks together on top of it. Any break in this combo results in the health being lost permanently. On my first playthrough, which took between two and three hours, I found myself avoiding special moves due to their risky nature. However, as I got the hang of combos I started using them semi-regularly in situations where I felt confident I could earn that precious health back. It’s a simple but interesting minigame, and perhaps the most important addition into progressing the Streets of Rage formula as a whole.

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A stronger weapon in your arsenal are Star Moves. Every character’s is slightly different – Axel’s, for instance, is a flaming rising uppercut, while Cherry’s is a Pete Townshend-inspired guitar powerslide – but triggering them will do a huge amount of damage to any Y Syndicate members unlucky enough to be in your path. At the start of every level you’re given one charge, but more can be collected during your travels and they’re almost always best reserved for bosses where you’ll need it the most. Using them while fighting the regular goons often feels unnecessary as most situations are manageable, but they’re still a fun spectacle with Floyd’s screen dominating uni beam being a visual treat.

Another enjoyable addition to combat is the inclusion of the weapon catch maneuver. Throw any weapon at an enemy and, if it makes contact, it’ll bounce back, giving you a split-second to catch it and keep whacking away with it. Like Gears of War’s active reload timed-button-press mechanic, there’s a rhythm required to master it, but once you’ve do it’s supremely rewarding.

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However, for every moment of feeling like a deadly ninja, there are moments that are simply unfair due to factors completely out of your control. There’s one section where getting hit with a grenade bounces you into the path of another explosion, with no way to dodge or escape. I lost half my health as a result and this inability to prevent it from happening was very frustrating.

Of the four starting characters, the returning duo of Axel and Blaze immediately felt familiar and fit right in place in a ’90s side-scrolling beat-’em up, but they do feel a little generic at this point. They’re both well-rounded fighters who don’t necessarily excel in any ability, but work best as an introductory character for new players and a recognisable sight for veterans. By contrast, Floyd and Cherry couldn’t be further apart, and their movesets are by far the most exciting and fun to play.

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Cherry Hunter – despite carrying a guitar on her back – can move at a significant speed, which is (literally) a nice change of pace to the other characters, and that made her my preferred choice in my first playthrough. Her ability to sprint and weave through attacks feels more in line with what I expected a modern Streets of Rage would play like, which is also why I was initially disappointed with how sluggish the other characters felt in comparison. Floyd, for instance, is by far the slowest character, but I soon appreciated that what he lacks in speed is compensated for with strength. His ability to toss enemies around like rag dolls eventually won me over and had me experimenting with different playstyles.

Within the constraints of the restricted nature of side-scrolling beat ’em-ups, Streets of Rage 4 at least makes an attempt to spice up the level design. Levels like Skytrain and Airplane add little bits of variety (like high-speed train signs flying at you during combat, for example) to keep the environments fresh.

Weapons are no longer restricted to hand-to-hand combat either: we get giant wrecking balls, chandeliers, and plenty of destructible scenery playing its part in the violence. There’s even a level of tactics to using some of these, especially the wrecking balls. Timing your activation just right can result in dealing an extremely satisfying level of damage. There’s also a 2D sequence that conjures up memories of the hammer hallway scene from 2003’s South Korean classic film, Oldboy, where mastery of the weapon catch can make you feel unstoppable.

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Every change of pace really adds to the enjoyment of Street of Rage 4, so much so it’s disappointing there isn’t even more variety throughout to ensure combat is fresh from beginning to end of its short run. As it is, they’re all-too-brief moments of joy; returning to the more traditional levels is sometimes a drag.

The music sets the tone and definitely feels on-brand with the iconic beats of the series. Although I’d have to say that in the era of game soundtracks like Hotline Miami and the recent Final Fantasy 7 Remake, they don’t quite hit the same sort of ‘I can’t get this track out of my brain’ status, or even its predecessors.

All 12 levels predictably end in a boss fight and, for the most part, there’s a good balance of variety and difficulty throughout. Most are smartly designed with often-challenging attack patterns you’ll need to learn, but disappointingly there are repeated enemies in later levels with arbitrary difficulty spikes like, “Here’s two of them now!” In general though, the enemies are a good mix of old and new with neither feeling out of place, despite the 26-year age gap.

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I played through the first time alone, but that’s only half the fun. Less, even. The two-player online co-op really shines though with the intensity and chaos increased. It also made me fully appreciate the potential character combos and the satisfaction of perfectly executing a tandem move such as Floyd throwing an enemy into Cherry’s rushing flying knee. If you’re looking for longevity, two-player co-op is where it’s at. (Streets of Rage 4 also has local four-player co-op but, due to the current isolation circumstances, I was unable to try it out.)

Beyond the campaign and its five difficulty levels (Mania is exactly what it sounds like!) there’s a tough boss rush mode, Arcade (which is basically the story campaign but with a consistent life count), and a PVP battle mode to mess around with. But that’s it. And frankly, the story mode is better than any of these options, so if you’re playing alone there’s little replayability on offer.

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One thing Streets of Rage 4 does offer, however, is the wealth of nostalgic choices, such as the retro Streets of Rage 1 and 2 soundtracks and old CRT filters. It takes a little grinding to unlock, but there’s also a lifetime point system that gives access to faithfully recreated playable characters (and a modern version of Adam who unlocks during the story) from previous entries in the series. They aren’t just skins either – these characters have their own move sets, animations, and sound effects.

Despite their sprites contrasting against the lush, cartoon-like world of Streets of Rage 4, these retro characters fit nicely into the combat loop and help reinforce how the latest instalment reignites that passion for the series through nostalgia. In fact, they’re so accurately recreated that, annoyingly, the characters from Streets of Rage 1 don’t even have special moves and must solely rely on their basic, “Call the cops for an airstrike” star moves. As a result they feel at odds with the new risk-reward system and it pretty much renders them unusable on the harder difficulties. In a way, this feels like a metaphor for the entire game: instead of taking bolder steps to modernise the formula, Streets of Rage 4 sticks rigidly to the past, for little more than nostalgia’s sake.

Hellraid DLC Announced for Dying Light

Hellraid lives! At least as an upcoming DLC pack for Techland’s zombie shooter Dying Light. A new teaser released today announced some kind of Hellraid content is coming to Dying Light this summer.

The trailer is short but shows an abandoned hallway right before a demonic arcade cabinet appears from an otherworldly portal. The screen quickly displays the Dying Light logo along with a new subtitle, “Hellraid.”

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Techland confirmed to IGN that this is a paid DLC game mode for Dying Light set in a dark fantasy Hellraid world but featuring Dying Light gameplay. The DLC is coming to PC, PlayStation 4, and Xbox One this summer.

Hellraid was a new project for the developer, announced in 2012. A year later Techland announced that the project was “on hold.” The developer confirmed to IGN that today’s announcement is just DLC and that the company is not working on any other Hellraid projects. Developers are still working on Dying Light 2 at its Wrocław, Poland studio, as well as an unannounced IP in its Warsaw location.

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Still, when we reached out to Techland for our games that vanished feature, the developer seemed to have a soft spot for the dark fantasy world of Hellraid, so it makes sense the developers are visiting this idea through DLC.

Check out IGN’s Dying Light review and Dying Light 2 preview for more.

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Matt Kim is a reporter for IGN.

Streets of Rage 4 – 8 Minutes of S Rank Adam Hunter Gameplay

Streets of Rage 4 is here and it has all of the killer beats and beat downs that you would expect from the franchise. After getting used to the game we set our best brawler to the test to knock out an S rank on the games first level. We are also using the unlockable character Adam Hunter just so you know we mean business.

Adam was originally only playable in the first Streets of Rage so it’s great to see him back. Also worth mentioning that one of the new playable characters, Cherry Hunter, is Adam’s daughter! It’s great to see more of the story and characters in this series show up to take part in bringing the pain.

Streets of Rage 4 is available on April 30th on PlayStation 4, Xbox One, Nintendo Switch, and PC.

First 21 Minutes Of Streets Of Rage 4 On PC

Streets of Rage 4 is here! Here is a quick look at the beginning of the game played as the new character Cherry Hunter, Adam Hunter’s daughter. Through the first two levels you’ll get to hear a few songs off of the games soundtrack as well as see a few of the varied environments you will be delivering beatdowns in. This includes two big boss fights as well.

Cherry Hunter is a quick character with a smaller health pool, and she is the only of the original 4 characters that can sprint. She has a ton of quick hitting attacks that lead into wall bounces and other cool combo setups. Not to mention she isn’t afraid to use her guitar as well. Guess you could say this character really rocks.

Streets of Rage 4 is available on April 30th on PlayStation 4, Xbox One, Nintendo Switch, and PC.

Dying Light Revives An Old Techland Game As New DLC This Summer

Turns out Dying Light isn’t dead quite yet–and neither is the long delayed Hellraid. Techland is planning one more paid DLC expansion for its parkour-focused zombie survival game, and it’s scheduled to release this summer.

The new DLC, Dying Light: Hellraid, takes place in the dark fantasy universe of Hellraid, a Techland game originally scheduled to release for Xbox 360 , PS3, and PC in 2013 before being delayed for release on Xbox One, PS4, and PC in 2014. In January 2015, Techland officially put development of the game on hold. Though it takes place in a different universe, the DLC will still feature Dying Light’s traditional style of gameplay.

“We wanted to bring a piece of Hellraid to our community, and this is our way of sharing a bit of the dark fantasy world with them,” Techland senior PR manager Ola Sondej wrote in an email to GameSpot. “We currently have no plans to resume development of Hellraid, and the game is still on hold.”

Instead of working on Hellraid, Sondej said that Techland is currently working on Dying Light 2 and “a new, unannounced IP.”

Dying Light 2 currently has no release date. Originally scheduled for sometime in Spring 2020, the game was delayed indefinitely with Techland writing, “We need more development time to fulfill our vision.”

Now Playing: Dying Light 2 – Official 26 Minute Gameplay Demo

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Reno 911 New Season Gets Hilarious First Trailer And Release Date

The much-loved mockumentary series Reno 911 is returning to screens next month, and the first trailer for the new season has been released. The show is an improvised pastiche of law enforcement reality shows and will be available on the new short-form video platform Quibi.

The trailer shows the Reno 911 gang back together after more than a decade away. This includes Robert Ben Garant, Kerri Kenney-Silver, Thomas Lennon, Niecy Nash, Wendi McLendon-Covey, Cedric Yarbrough, Carlos Alazraqui, Ian Roberts, Joe LoTruglio, and Mary Birdsong. The new episodes look like they’ll have the same manic energy and outrageous laughs as the original show, with some contemporary twists. There will be some notable guest stars too, such as Patton Oswalt, Tim Allen, and Ron Perlman. Check the trailer out below.

Reno 911 Season 7 hits Quibi on May 4. As with other shows on the service, new episodes will be released daily, and the sketch-based format of the show means you can watch them in any order. Quibi is notable for having no individual videos of over 10 minutes in length.

Quibi launched at the start of April, and other original series include the horror anthology 50 States of Fright and the WWE series Fight Like A Girl.

Apex Legends Job Listing Points To Next-Gen Release

A new job listing for a position at Apex Legends developer Respawn Entertainment has revealed that the battle royale is seemingly planning to take the leap to next-gen consoles.

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EA’s recruitment website currently features a job listing for a senior rendering engineer at Respawn Entertainment. The job description states that “Respawn is looking for Senior Rendering Engineers to push next-gen platforms and the PC to their limits on Apex Legends.” That’s a pretty clear cut indicator that Apex Legends is set to receive an upgrade for next-generation consoles.

The job specification asks for a “shader enthusiast” who enjoys “maintaining or improving visual fidelity”, indicating that Respawn could be looking to improve the graphical quality of Apex Legends for next-gen consoles and PC.

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EA nor Respawn have yet to make any official comment on the possibility of Apex Legends on next-generation consoles. Backwards compatibility is supported by both the Xbox Series X and PlayStation 5 so theoretically there should be no problem playing the existing version of Apex Legends on the new platforms, but it does appear that Respawn has bigger plans than simply keeping the game as it is.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter