Shin Godzilla Blu-Ray Is $5 on Amazon Right Now

Heads up, monster movie fans: right now you can grab a Blu-ray copy of Shin Godzilla for just $5 on Amazon. It includes a DVD and digital copy of the film as well. That’s quite a deal, but it’s unclear how long it will last. That means you should probably grab it before the price goes back up.

The movie, from the Japanese studio Toho, came out in 2016 and acts as a kind of reboot for the franchise, paying homage to the original 1954 Godzilla film along the way.

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If you’re on the fence about dropping a fiver on the film, check out our 8.5/10 Shin Godzilla review.

From the review: “Shin Godzilla provides a new origin for the legendary kaiju, establishing its own unique style while taking inspiration from the classics in all the right ways. Some fans might be disappointed by the monster’s lack of screentime or confused by the complex bureaucracies at the film’s center, but it all comes together by the end.”

Again, it’s unclear how long the deal will last, so pick up a copy before the discount goes away.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Pokemon Go August 2020 Community Day: Shiny Magikarp, Start Times, Event Move, And More

August is almost here, and one of the first August events that Pokemon Go players have to look forward to is August’s Community Day. This month’s event takes place next Saturday, August 8, and as usual, it’ll give players everywhere a chance to catch a Shiny Pokemon, learn a special event-exclusive move, and more. To help you prepare, we’ve rounded up everything you need to know about August’s Community Day below.

August’s Featured Pokemon: Magikarp

The majestic Magikarp
The majestic Magikarp

This month’s featured Pokemon is an unexpected choice: Magikarp, the notoriously useless fish Pokemon. All throughout August’s Community Day, Magikarp will appear in the wild much more often than normal, and you’ll have a greater chance to encounter a Shiny Magikarp during the event.

Although Magikarp itself isn’t particularly exciting, August’s Community Day is a good opportunity to stock up on Magikarp Candy. You’ll need to have a lot of those on hand if you want a Gyarados, as it takes a whopping 400 Magikarp Candy to evolve the Pokemon, so take advantage of the increased Magikarp spawns while you can.

August’s Community Day Move: Aqua Tail

If you manage to collect enough Candy to evolve Magikarp into Gyarados, it’ll learn the exclusive Community Day move Aqua Tail. Gyarados cannot normally learn this attack in Pokemon Go, making this your only chance to get it.

In order for your Gyarados to learn Aqua Tail, you’ll need to evolve Magikarp up to two hours after the Community Day ends. Any Magikarp you evolve during this time frame will know Aqua Tail when they become Gyarados, even if you caught them prior to the event.

August Community Day Hours

Just as the past few Community Days, August’s event will run for six hours instead of the traditional three, from 11 AM to 5 PM local time. This means you’ll have until 7 PM local time to evolve Magikarp and obtain a Gyarados that knows Aqua Tail.

Community Day Special Research

Niantic will offer an event-exclusive Special Research story called “Making a Splash” during August’s Community Day. To access it, you’ll need to purchase a ticket from Pokemon Go’s in-game shop for $1 USD. There will also be event-exclusive Field Research tasks. These will be available to all players and will net you additional Magikarp Candy, helping you stock up on enough to get Gyarados.

Other Bonuses

In addition to increased Magikarp spawns, Niantic will offer a couple of other bonuses during August’s Community Day. This time, you’ll earn triple the usual amount of Stardust for catching Pokemon. On top of that, any Incense you use during the event will remain active for three hours rather than the usual 30 minutes. Finally, Niantic will be selling a special Community Day box that contains the following items:

  • 30 Ultra Balls
  • 1 Elite Charged TM
  • 6 Star Pieces
  • 1 Incense

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Football Manager 2021 Delayed Due To COVID-19

Those looking to sink their teeth into another year of the highs and lows of football management are going to need to wait a bit longer. Developer Sports Interactive has confirmed that Football Manager 2021 has been delayed due to the disruptive impact of COVID-19.

“What I can confirm today is that, despite all the problems going on in the world, there will be new Football Manager games released later this year,” Studio director Miles Jacobson said in a recent statement. “They will be delivered a little later than we’d originally planned, but they’ll have exceptionally strong feature sets… albeit different to those we thought we’d settled on back in January when I completed my ‘dream feature set’.”

Considering the last five entries in the series have all launched in November, it’s a safe bet to assume that this was the original plan before the current situation put paid to that.

“It has taken a monumental effort to make this possible,” Jacobson said. “The flexibility the team have shown through this period has been incredible; we’ve been changing scope, both upwards and downwards, on an almost weekly basis (and often as a result of changes in people’s personal circumstances). I firmly believe you’ll all appreciate the improvements and new features this year–and for us to have created the games that we’re going to deliver later this year during a global pandemic is something else I’m very proud of.”

It’s not all bad news either. Sports Interactive remains financially healthy despite the issues posed by COVID-19. Rather than being forced to lay off employees, the studio has accelerated its hiring programme over the last few months and added more than 20 new staff members since lockdown began.

It also allowed people to play Football Manager 2020 for free for a fortnight back in March (as more and more people found themselves quarantined at home), and the studio has taken part in numerous charity initiatives recently, such as the UKIE-managed Games for Carers programme and the Humble Black Lives Matter bundle.

“Our games will be on more platforms and available on more stores than ever before when they’re released later this year but, with regards to features and release dates, it’s a little too early for us to talk about the specifics right now,” Jacobson continues. “Please cut us a little bit of slack and rest assured that we will once again deliver a set of games that provide hundreds of hours of entertainment and remain the best value for money on the market–and something to help you escape from the real world at the moment, at least for a while.”

Now Playing: Halo Infinite Trailer Backlash, CoD Season 5 Teaser, & Hyper Scape Release Date | Save State

Madden 21 Reveals New X-Factor Abilities For Wide Receivers And Tight Ends

EA has revealed more of the 50 new Superstar X-Factor abilities in Madden NFL 21. After detailing Quarterback abilities yesterday, the latest update focuses on the offensive side of the ball with wide receivers and tight ends like George Kittle, Julio Jones, Tyreek Hill, and more.

Superstar X-Factors are powerful abilities designed to mimic the real-life talent and characteristics of some of the NFL’s best players. By completing specific milestones with an X-Factor player, their special ability will trigger as they enter the zone and only end after certain Knockout conditions are met, such as a dropped catch or consecutive non-targets.

Here is the latest X-Factor reveals:

San Francisco's star tight end.
San Francisco’s star tight end.

George Kittle: Yac’em Up–Making house calls.

Zone: Increased chance to break the first post-catch tackle.

Trigger: Three 20+ yard receptions.

Knockout: One drop, incompletion, or three consecutive non-targets.

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Stefon Diggs and Tyreek Hill: Rac’em Up–Runner after the catch.

Zone: Wins RAC catches versus single coverage.

Trigger: Three receptions of 20+ Yards.

Knockout: One drop, incompletion, or three consecutive non-targets.

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Amari Cooper, Keenan Allen, and Michael Thomas: Max Security–Surehanded receivers.

Zone: High success rate on possession catches.

Trigger: Four consecutive completions.

Knockout: One drop, incompletion, or three consecutive non-targets.

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Adam Thielen, Davante Adams, DeAndre Hopkins, Julio Jones, Mike Evans, and Travis Kelce: Double Me–A jump-ball pro.

Zone: Wins aggressive catches versus single coverage.

Trigger: Two receptions of 20+ yards in air.

Knockout: One drop, incompletion, or three consecutive non-targets.

Madden NFL 21 launches on August 28 for PlayStation 4, Xbox One, and PC. EA is also offering Dual Entitlement, allowing players who purchase a next-gen PlayStation 5 or Xbox Series X the option to upgrade their copy of Madden NFL 21 from the current generation consoles at no additional cost. For more details, check out our Madden NFL 21 pre-order guide.

Now Playing: Madden 21 – Upcoming Changes And Features

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Anthem Update Will Change How Loot Works, Here’s How

BioWare continues to update, support, and evolve Anthem, the 2019 online looter-shooter published by EA. BioWare Austin studio director Christian Dailey posted a new blog post today that covers the changes coming to Anthem’s loot and equipment systems–and they sound quite significant.

For loot, Dailey acknowledged that BioWare “fell short” in creating a loot system for Anthem that was deep and engaging enough. In response, BioWare recognized it needed to basically start over and build a new system “from the ground up.”

The new loot system in Anthem aims to “respect your time,” “embrace choice,” “create a rewarding loot experience,” and “keep it accessible and immediate,” among others.

In the future, Anthem players can expect a higher frequency of loot drops that contain items that are better across the board. Additionally, BioWare is planing to give players the ability to seek out specific loot instead of relying on randomness. There will be specific quests and specialized vendors that players can engage with to find the loot they want.

Additionally, BioWare is shaping the new Anthem loot experience to make the drops feel more exciting and notable, while the developer is adding “rare enemies” that drop a lot of rare loot at once. The new loot system is also aiming to give players the ability to see and equip the loot right away. Additionally, a new “equipment sheet” will be added that shows what you have equipped.

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BioWare is also planning for the new Anthem loot system to “scale for the future.” The revised loot system will scale when the power cap rises, BioWare said.

All of these changes are a work in progress and they are subject to change as development continues. BioWare said it’s still “early days,” and the studio plans to continue to test these changes and experiment with them “over the coming months.”

BioWare is also making changes to Anthem’s gunplay. The changes will make the game feel “more responsive,” BioWare said, adding that enemies will react to hits “near instantly” thanks to advancements made to the client side.

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“We are looking into the role of melee items and builds, and of course, being able to spend skill points to unlock new types of equipment and synergies,” Dailey said. “One of the things I am most excited about is seeing all the awesome new weaponry concepts based on our factions.”

Finally, Dailey reminded players that these are substantial changes that won’t be rolled out immediately. “I want to set expectations that there is a lot of work behind each of these and in some cases a rather large tech undertaking–this is not an ‘easy fix’ and will take time,” Dailey said.

This new update from Dailey follows and earlier blog post from May where the developer set expectations about how Anthem’s overhaul will take a long time to unfold.

Here’s a more detailed breakdown of what’s to come, as written by BioWare:

Anthem Loot Changes

  • Respect Your Time
    • Increase the frequency of Loot Drops
    • Loot is viable more often; All items are better and more competitive, but there’s still a chance of getting something exceptional
    • All loot rarities have strategic value throughout progression
  • Embrace Choice
    • You can pursue specific loot without relying on randomness alone; Quests; Specialized Vendors; Unique Loot Tables
    • Modify your loot, including rerolling inscriptions and leveling up items
  • Create a Rewarding Loot Experience
    • Loot feels exciting and more noticeable when it drops, and is celebrated when collected
    • Rare enemies (aka “walking treasure chests”) create exciting moments to get a burst of loot all at once
  • Keep it Accessible and Immediate
    • Reveal and equip loot right away
    • Complete revamp of the equipment sheet – including a detailed stat sheet (not shown)
    • The equipment sheet can be accessed from anywhere, allows you to easily see what you have equipped in each slot
  • Reliability of Equipment and Rewards
    • Each item has an inscription “budget”, based on its Power and Rarity
    • No more useless items because they were missing must-have inscriptions (see “Increased weapon dmg by +225%”)
    • Exceptional items are about getting the exact types of bonuses you want, instead of maxing values on every bonus
  • Scale for the Future
    • Your power cap can be easily increased, and the loot system scales accordingly
    • Advanced telemetry data allows us to identify trends and make meaningful balance changes

Now Playing: Anthem Video Review

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Get The Lord Of The Rings Extended Editions In Digital HD For $7 Each Today

With another weekend of pandemic lockdown ahead of us, you might be wondering what games or movies you’ll distract and entertain yourself with this time. Let me introduce you to your weekend plans: The Lord of the Rings extended edition trilogy is discounted to a great price right now on Amazon Prime Video, which is available for all Prime members. Normally $17 each, you can currently own each LOTR film in digital HD for just $7 each. Considering the Blu-ray extended edition box set is currently selling for $55 on Amazon, this is an excellent deal if you’ve been in the mood for a rewatch.

It’s not clear how long this deal will be available, so it’s worth taking advantage of ASAP. You can see the discounts on The Fellowship of the Ring, The Two Towers, and The Return of the King on Prime Video below and add the movies to your Prime Video account now.

If you only saw The Lord of the Rings in theaters and aren’t familiar with the extended editions of these films, you’re in for a real treat. Each extended edition adds about 30 to 50 minutes of additional footage as well as new editing, special effects, and music. In total, it’ll take you over 11 hours to watch the entire extended trilogy.

Rewatching the original trilogy is a great way to get your LOTR fix while we wait on Amazon’s highly anticipated Lord of the Rings TV show, which is set before the events of trilogy during the Second Age of Middle Earth.

Hideo Kojima Got Chased By Bees And Fell Out Of A Tree At His First Job

If you’re a fan of Hideo Kojima’s work–from the famed Metal Gear Solid series to the divisive Death Stranding–you likely know that he’s had an interesting career path over the years, particularly when he parted ways with his longtime employer Konami in 2015. However, what you probably don’t know is that he held several interesting jobs as a student prior to joining Konami in 1986.

According to a recent tweet from Kojima Productions, Kojima worked as a wedding photographer while in university, as well as a live-in gardener during holidays. Kojima says this gig in particular was quite hazardous, as he once got stung by “at least” 10 bees at once, and he came down with a case of lacquer poisoning due to his work there.

When he worked as a gardener, Kojima’s boss instructed him never to decline any offer of food or drink from a client, because it would be rude. In one case, Kojima fell from a tree after drinking beer that he was offered, and another time he had to throw away his packed lunch when the client insisted on serving him lunch. Kojima concludes the interview by saying that these student jobs helped him learn the Japanese spirit of hospitality, known as “omotenashi”–which involves prioritizing a guest’s needs above your own in every possible situation–which in turn prepared him for his career in games.

Recently, Kojima appeared to tease a sequel for Death Stranding in another tweet, though he could just be teasing his fans. In another interview, Kojima also said that the thematic connections between Death Stranding and the coronavirus pandemic are entirely coincidental, joking that if he were a prophet, his games would sell better.

Now Playing: The Future Of Kojima Productions – GS News Update

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Netflix’s The Witcher: Blood Origin Prequel Series Explained

This article contains some spoilers for The Witcher novels and Netflix show.

While HBO is trying to recapture the magic of Game of Thrones by developing a prequel spinoff series, Netflix is looking to capitalize on the popularity of its own blockbuster fantasy show The Witcher in the exact same way. The streaming service announced Monday that series showrunner Lauren Schmidt Hissrich and Declan de Barra, who wrote The Witcher episode ”Of Banquets, Bastards and Burials,” are developing a six-part live-action prequel show called The Witcher: Blood Origin.

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What Is The Witcher: Blood Origin About?

The series will depict the origins of the first Witcher and explore what the Elven world was like before humans arrived and largely wiped out their civilizations. Blood Origin is set 1,200 years before the events of The Witcher, a period of time that hasn’t been explored in any real depth in the novels and short stories by Andrzej Sapkowski that inspired both the Netflix show and The Witcher video games. But there are plenty of hints in those written works that might give viewers an idea of what to expect from Blood Origin.

The unnamed world of The Witcher is part of a multiverse similar to the Nine Worlds of Norse mythology or the planes of Dungeons & Dragons. Both elves and dwarves are said to have arrived in the world of The Witcher from somewhere else, and a different world of elves inspired in part by the fairies of A Midsummer Night’s Dream is referenced in both The Witcher 3: Wild Hunt and the novel The Lady in the Lake. Since the Netflix series is not holding anything in the games as canon, only lore from The Witcher books is likely to be relevant in the prequel series.

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When Does The Witcher: Blood Origin Take Place?

When it comes to The Witcher timeline, Blood Origin will be set around the time of the Conjunction of Spheres, a cataclysmic event when many of the different realms collided. This destroyed some worlds, created new ones, and caused others to merge. In the world of The Witcher, it led to the arrival of many of the monsters that Witchers fight as well as that most persistent monster of all, humans.

Expect the tone of this series to land somewhere between Syfy’s Krypton and the most recent Planet of the Apes film series, as it tells the story of a civilization doomed to fall. By the time Geralt of Rivia is born, all nonhuman races have been relegated to second-class citizens viewed with hatred and suspicion by the humans who rule the world. Humans have built their greatest cities, like Cintra, on the ruins of the wonders the elves constructed. Some elves destroyed their own works rather than see them fall into the hands of the conquerors.

The elves underestimated the threat that humans posed since the new arrivals seemed primitive by comparison, but humans had two big advantages. The first is that while elves are very long-lived, they are only fertile while they are relatively young. Young elves don’t have the best impulse control and they are the most likely to start fights with humans, meaning their casualties also reduced the species’ future fertility while humans continued to outbreed them.

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The second big edge is magic. The Conjunction of the Spheres brought with it an influx in Chaos, the kind of magic harnessed to great effect by mages like Yennefer and Triss Merigold. Humans proved better able to harness its dangerous power than elves. The elves focused their magical efforts on a breeding program meant to produce children who would be particularly capable mages. Unfortunately, that didn’t go quite as they planned.

The Witcher: Blood Origin Story and the Conjunction of the Spheres

Blood Origin’s name is likely a reference to the origin of the elder blood, the magical bloodline that produced the exceptional abilities demonstrated by Ciri and her mother Pavetta, who are called Sources. The last elven carrier of the bloodline was the sorceress Lara Dorren, but she fell in love with the human mage Cregennan of Lod and they had a half-elf child. Lara died shortly after giving birth, ending the full elven version of the line.

While that romance takes place well after the Conjunction of the Spheres, the fact that both human mages and elves live for a very long time makes it a topic rife with potential for the series to focus on. Neither civilization approved of the relationship between Lara and Cregennan, so it also makes for a perfect way to tell the tragic story through the lens of two people who wished to see their species come together rather than fight. Thankfully, Netflix has promised that all of the action will be taking place in a single timeline for this series, so their story should be easier to follow than Season 1 of The Witcher was, even if it does span the centuries.

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Genetics also played a role in the creation of the first witchers, with human mages inventing a mutagenic mixture dubbed the Trial of the Grasses to instil warriors with the power to better fight monsters. The secret to making the formula is closely guarded by the mages in order to control the witchers, who are sterile and hence can’t pass the traits down normally.

This is a whole lot of mythology to cram into six episodes, so hopefully the show’s writers will find a way to do it more elegantly than they did in the often confusing main series. There’s no release date set yet for The Witcher: Blood Origin, so it will likely be some time before we find out.

All The Games Coming To Xbox Series X

It’s a huge year for gaming, as both Microsoft and Sony are releasing new consoles this year. But what games can you play on them?

In a new video, Jess rounds up all the confirmed Xbox Series X games–and there are lots of them! In the video, Jess covers many of the titles you can expect for the Series X, including first-party exclusives like Halo Infinite, Fable, Avowed, and Senua’s Saga: Hellblade II. The console is also getting a lot of third-party support too, of course, with titles like Assassin’s Creed Valhalla, Watch Dogs: Legion, Cyberpunk 2077, Madden NFL 21, and many more.

Check out the full video above to get up to speed on all the Xbox Series X titles you can play on the next-generation console. And be sure to keep checking back with GameSpot for lots more on the Xbox Series X in the lead up to launch this holiday.

How The Dark Knight Perfected Viral Movie Marketing

This article is part of a new initiative on IGN where we spend a whole month exploring topics we find interesting in the world of video games. July is Launches month, where we take an in-depth look at the soaring highs and frustrating lows that come with debuting a new console, movie, or video game.

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You certainly didn’t need to know anything about the “Why So Serious?” marketing campaign — or even know what an ARG was — to enjoy The Dark Knight when it hit theaters on July 18, 2008. But for 11 million people in 75 countries across the world, certain scenes in Christopher Nolan’s blockbuster played a little differently. When the Joker capped off his bravura bank robbery by fleeing in a school bus, those who played the ARG could say, “I helped him steal that!” When the Joker kidnapped Batman-inspired vigilante Brian Douglas, players could say, “Hey, I know him!” And when Harvey Dent vowed to stamp out organized crime and police corruption in Gotham City, players could say, “That’s why I voted for him.”

This is the unique joy of an ARG (short for “Alternate Reality Game”): The ability to break through the traditional barrier that separates a franchise from its fandom and feel, in a very real way, that you’ve entered the story. In an age where Hollywood measures success by not just how big an audience is, but by how passionate an audience is, “Why So Serious?” is a key example of what can happen when there’s a concerted effort made to cultivate a uniquely engaged fanbase.

Launches_TheDarKnight_inline1Even now, that kind of experience is rarely conceived or executed. For more than a year before The Dark Knight’s release, a team of people at the Burbank-based agency 42 Entertainment were working behind the scenes, engineering a series of elaborate, Dark Knight-themed experiences, both online and offline, for an ever-growing audience of Batman devotees. Beginning online with the first image of Heath Ledger as the Joker — but quickly transitioning into a series of immersive real-world experiences — “Why So Serious?” grew to encompass everything from Harvey Dent campaign rallies to scavenger hunts that led players to Joker-themed treasures in bakeries and bowling alleys, with a climax that saw the Bat Signal projected across several urban skylines.

Thirteen years after its original launch, “Why So Serious” is an experience that would be impossible to replicate; ARGs, by definition, are ephemeral, and need to be experienced in real time. (Though there are some incredibly comprehensive Wikis recapping the whole thing if you have a whole day to kill). We spoke to three of the people responsible for designing and executing the “Why So Serious?” campaign. Here’s the inside story of how — for a brief, magical time — Batman fans were invited to play along as Gotham City seeped into the real world…

Batman… Year Zero

Alex Lieu (Chief Creative Officer and Director/Experience Designer for “Why So Serious?”): It really started with “Year Zero”, and the “Year Zero” project started with an email from [Nine Inch Nails frontman] Trent Reznor. It was like, “My name is Trent, and I’ve got a band, and I’m working on this new album, and I was wondering if you guys might want to collaborate.” It was kind of crazy.

“Year Zero” started getting written up in all kinds of different media. One of the big post-mortem articles that came out was in Wired. And the Nolans — both Chris and Jonah — came across that, somehow. And they reached out and said, “Hey… Do you think you guys could do something like this for Batman?”

Susan Bonds (CEO and Producer of “Why So Serious?”): We came in secretly, in a very secure room, and read the Dark Knight script. Which is, of course, an amazing script. All of us had seen Batman Begins, so we knew that the Nolans’ take on the world of Batman was really realistic and grounded. But that script was just brilliant in terms of introducing new characters. The Joker, obviously. And Harvey Dent. And really dealing with some themes that were super relevant. Really interesting, very deep ideas.

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With a little more than a year until The Dark Knight’s release, the team sat down to figure out how they could bring Gotham City into the real world.

Alex Lieu: We weren’t sure what it was going to be. These things can take a lot of time to design, and there was not a lot of time. We’re thinking about structure, and we’re thinking about what it’s going to take. There’s a lot of flexibility, and fun stuff that you can do — but there’s a lot of work to do.

Michael Borys (VP of Interaction and Game Design): [We focused on] giving the players ownership. Making them responsible by giving them meaningful things to do within the city of Gotham.

Alex Lieu: Sometimes people miss the point. We’re not Jigsaw, trying to outsmart everybody. What we’re trying to do is say, “You’re part of this world. Play with us. What you do matters. And your story — your participation in what we do — is actually part of the story.”

Introduce a Little Anarchy

The team’s first major task was coming up with a clever way to debut the first picture of Heath Ledger as the Joker.

Alex Lieu: The Nolans had an immediate issue: Heath Ledger had been cast to play the Joker. And it’s hard to remember this now — but he’s following up Jack Nicholson, and he had just come off Brokeback Mountain. And people are like, “How can the gay cowboy from Brokeback Mountain be the most iconic, most evil villain?” There was all this noise that was just, like, uninformed fandom. You’ve got this director who’s amazing, who has a vision. But none of us knew yet what Heath Ledger was bringing to the table.

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So what they said was, “We’re about to film principal photography, and we’re really afraid that people are going to, like, jump on set and snap a picture [of the Joker] on their phone. An overzealous fan is going to get a picture, somehow. And it’s just going to feed this conversation in the wrong way, and not the way we want to present it.” So they gave us the iconic image that you’ve seen. It’s just Heath Ledger with Joker makeup on his face. And they’re like, “Look, we want to get this image out in some cool way.”

So on the day they announced that Aaron Eckhart was going to play Harvey Dent, they put up a little teaser site, and we made one of those cheesy campaign posters for Harvey Dent for district attorney. “I Believe in Harvey Dent.” And we had gone to the biggest comic book shops across the nation and spread out Joker cards all over the front doors and the floors. We were going inside, secretly shoving Joker cards into new Batman comics that were being released, and old graphic novels. All over the place. And the cards said “I Believe in Harvey Dent Too.”

Michael Borys: It was completely us [sneaking the Joker cards into stores]. We would just fly to wherever we needed to be.

Alex Lieu: And that was it. Literally, people just found these cards. They started taking pictures and posting them on boards. Digg was a really big thing at that time. There was no URL, nothing like that — but someone went to IBelieveInHarveyDentToo.com, and there was a picture of the same Harvey Dent poster that had been tagged by the Joker. And the website said, “Hey… if you want to make your vote really count, give me your e-mail.”

Fans quickly realized that every email submitted to the website unlocked one pixel of an image that turned out, in the end, to be the first-look picture of the Joker.

Alex Lieu: We never underestimate what happens when millions of people get together and try to solve something. It took 97,000 e-mails [to unlock the Heath Ledger Joker photo]. The first, like, 20,000 or 30,000 were immediate — and then it slowed down, and then people were trying to run scripts and stuff, which we blocked. So they had to Digg it, and go to all comic-book forums and movie forums to get enough people to crowdsource. During the 20 hours [it took to unlock the image], people were Photoshopping what they thought it was going to look like. And it was so incredibly accurate.

joker-why-so-serious-argAfter the image was unlocked, it was time to tease the next phase of the ARG.

Alex Lieu: We actually took the image off of the site and made it a black page with an error message on it. But there was black HTML text over a black background, and if you highlighted it with your cursor, it just had a bunch of HAHAHAs in different fonts. In between were some random letters, and if you picked them out, it said, “See you in December.” At that time, we still didn’t even know what the next thing was going to be.

Next Stop: Comic-Con

After the success of the Joker reveal, the team plotted the next phase of the ARG: A surprise, on-the-ground event at San Diego Comic-Con.

Alex Lieu: Comic-Con is coming up, and Susan and I are in a meeting [with the Nolans]. And they go, “Look. We don’t want to show any footage of the movie. We don’t want to have any of the actors come. We don’t really want to talk about the movie. In fact, we don’t want to go at all. Can you make us the biggest thing at Comic-Con?”

It all started with dollar bills.

In an effort to generate some organic buzz, the team got a massive stack of one-dollar bills and “defaced” the George Washington portrait to look like the Joker, intending to distribute them at Comic-Con.

Michael Borys: There were 11,000 [dollar bills]. That’s a crazy amount. And we sat at a table and we hand-cut all of this stuff. It was so blazing hot in our office. And we’d leave the doors open, and people would walk by, and it just looked like Scarface.

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Alex Lieu: The air conditioner was broken, so everybody is walking by, and there are just stacks; 11,000 one-dollar bills is a lot more money than you think. It looked like that scene in The Dark Knight where the Joker burns all the cash.

With the Joker dollars ready to go, the team just needed to figure out how to get them into the hands of unsuspecting Batman fans attending Comic-Con.

Alex Lieu: There was the scene with Jack Nicholson in Tim Burton’s Batman, where he’s throwing out money and everybody’s rushing to get it. So the original idea was: We’ll go to the third floor concourse, with 10 grand in Joker dollars, and we’ll just start throwing out money. I was like, “This is gonna be awesome.” And then Susan decided to let Comic-Con know that was the plan, and they were like, “…Are you kidding?”

Susan Bonds: For Comic-Con, obviously safety was a concern when you’re, you know, throwing money off three levels. As fun as it might be, somebody might get hurt. So they said, “We actually have a whole banking system here, with change we provide to the vendors.”

So we gave them 10,000 one-dollar bills, and they worked it into all the different vendors’ change. So during the day, when you’re buying a t-shirt or buying a soda, you get change — and you may not realize it til you look at it, but you’re getting a Joker dollar. People had no idea. Where did this money come from? Where did I get it?

Launches_TheDarKnight_inline2Michael Borys: For the remaining $1,000, we’d make sure that the right people got the bills in a very sneaky way. If we saw someone in a great Batman outfit, we would sit by them and just sort of… hang out, make sure they weren’t looking, and then maybe slip it half under their butts.

And the great thing is that the dollar doesn’t have a website or anything on it. At the bottom, it just says, “Why So Serious?” And that was all that was necessary. They would go online and type in “Why So Serious?” and there was that iconic image of Uncle Sam asking them to join the Joker’s army, with a GPS location and a time.

Alex Lieu: At 9 a.m., we dragged a bunch Batman fans to a little park across the street. We assumed — and we were pretty close — that, you know, a couple hundred people would show up. But we thought we would have maybe a couple thousand people online. And it ended up being 650,000 people.

Michael Borys: So [the people in the park] are told to look up as soon as they get there — and of course, five jets fly by, writing a phone number [in the sky]. And when they call it, they hear this recording of a hostage situation. They’re told to meet us, and in SWAT vans pretty much across the street, we’re waiting for them with makeup cases for everybody. It didn’t matter how old people were, or what they were wearing — they would put on this makeup and turn into the Joker. Within minutes, we had hundreds and hundreds of these people. Babies in Joker makeup. Now it’s a scavenger hunt, and it’s the biggest thing ever at Comic-Con, and Nolan isn’t even there.

The newly-formed “Joker Army” was given a series of mischievous tasks to prove their allegiance to the villain, including popping balloons and “stealing” cookies from Gotham City Girl Scouts. (Don’t worry, they were planted.) But the team saved the biggest twist for the end, when one person was selected to be “kidnapped” and push the story into its next phase.

Alex Lieu: The whole time this is going down, all of us are on walkie-talkies and phones and stuff, looking for the most die-hard Batman fan. We identify him, and he has no idea. He’s there with his friends. And at the end of the scavenger hunt, we pull up this big black SUV, and these two “mob guys” come out and pick this guy out of the crowd. He gets in and the SUV goes tearing down the street. We were all kind of like, Whoa. That’s some real-world acting right there.

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And inside the car, we stayed in fiction the whole time. The idea is that police have spotted the Joker, and he’s started to get some heat from both the police and the mob. So he was crowdsourcing people to pick a new “Joker” they could dispose of.

So the guy gets into the SUV and we’re like, “Look, our boss wants you dead. We can do it the easy way or the hard way.” And we convinced this guy to lay in a ditch, and we took all these photos — like crime-scene photos, as if he had been killed by the mob. And we make a website in real time, with a police report that says the mob caught up with the Joker before the police could, and now he’s deceased.

What we were trying to do is set up the core narrative motivation of the Joker, which is: He’s going to use you, and make fun of you, and discard you. Always. You’re just a means to an end.

When ARGs Get Too Dark

With fans eager to find out what was coming next after Comic-Con, the team looked to the comics that had inspired The Dark Knight for inspiration.

Alex Lieu: The Killing Joke is standard required reading for the Joker. But the other piece that the film was really inspired by — especially the Harvey Dent stuff — was The Long Halloween. Originally, the plan was that the ARG was going to mimic The Long Halloween [in which a mysterious villain is on a crime spree, with each crime taking place on a different holiday].

harveydent-joker-argWhat happened was that some of our holiday ideas were a little dark. Warner Bros. didn’t like it when we pitched Joker Santas in malls, because they thought we would ruin Christmas for everyone. They also weren’t keen on — and I’ll take credit for this horrible idea — putting caskets filled with chattering teeth out into the real world on Mother’s Day. Which was, you know, making fun of Bruce Wayne for his parents being dead. There were things like that that didn’t work out. For good reason. You know, there was a sanity check there.

So [our idea] ended up evolving into playing with the three different characters. It’s Joker first, because he’s so iconic, then transitioning to Harvey Dent, and then ending with, “Let’s be on the side of Batman.”

With plenty of internet buzz around the wild, unexpected event at San Diego Comic-Con, the team sought a way to expand the “Joker Army” to include anyone with an internet connection. The solution was a second scavenger hunt, taking place across all of North America, that required players to go out in the world with their cameras.

Susan Bonds: I think there were 49 different locations in North America where someone had to go and get a picture of a letter to fill in this “ransom note.”

Michael Borys: The Joker would really cryptically describe this area of a town, and the angle where the player would have to go and take a picture. And they’d realize, Oh, that is isolating the letter ‘G.’ And they’d send it back to us and fill in the ransom note. It was ridiculous [to set up], because it was a matter of two days. And we’d be in like, four or five cities, and driving as fast as possible, and scouting, and going “Yes! That is the perfect ‘Q’!”

dark-knight-arg-ransom-noteAlex Lieu: The next logical step was for us to have people show up in Joker makeup all over the world. The ransom note was really a transition that unlocked a website where people could dress up in Joker makeup, take some pictures, and submit their photos. For some people, it was the Taj Mahal, or the Brandenburg Gate, or the Eiffel Tower. And some people were like, we have a farm in Missouri, and we’ve got the barn, and we’re gonna paint the golden retriever as the Joker. We ended up printing and sending out The Gotham Times [an in-universe newspaper] to everybody who sent something.

As the ARG picked up steam, the team was tasked with finding ways to integrate products from the corporations that had branding deals on The Dark Knight.

Alex Lieu: So: Warner Bros. was in negotiations with Nokia. By this time, so much buzz was already happening that all of the major sponsors of The Dark Knight were having these meetings. We had to figure out how to integrate phones, and I think we had less than two weeks to figure out how we were going to execute it.

We get this idea, and we go into Susan’s office and say, “We need to call some bakeries.” And she’s like, “What are you talking about?” “We’re gonna hide phones in cakes.” And she’s like, “That’s never gonna happen.”

Susan Bonds: I’m like, “Oh, yeah, that’s gonna get past Homeland Security. ‘Here’s some wrapped electronics. Can you put them in a baked good for us?'”

Alex Lieu: Susan’s like, “Look, I’ll call three bakeries just to humor you guys.” And every single one was like, “Oh, yeah, we can do that, no problem. We hide stuff in cakes all the time.”

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The team planted 22 “Joker cakes,” containing cell phones, at 22 different bakeries around the country, and set an online bread-crumb trail for players to follow.

Michael Borys: From East Coast to West Coast, a set of unlocks are happening — but players don’t know what’s going to happen. They just know that, in this general location, at this time, something is happening. And as soon as the wave hits a particular part of the United States: bam. There’s a GPS location and a little instruction: Go to this location and say that your name is Robin Banks. You go to the place and you realize it’s a bakery, and go in and say “I’m Robin Banks,” and they hand you a cake with the most awful clown decorations, along with a phone number. And they’d take the cake outside and call the number, and the darn cake would start ringing. You’d dig in, and pull out a Gotham City evidence bag with a phone from the Joker. We asked them to keep this phone charged for the entirety of the campaign, because the Joker might be calling at any minute.

Alex Lieu: What’s interesting, as word gets out, is that people try to game the system. The coordinates come up, and someone in New York was like, “Oh, there’s no way I’m going to get to this bakery before other people.” He goes on Google Maps and finds that there’s a coffee shop across the street. He calls the coffee shop, and talks to this 17-year-old girl or whatever, and says, “Hey, I need you to do this for me. I’ll give you 20 bucks. All you have to do is go across the street, say that you’re getting a package for Robin Banks, bring it back, and call me. That’s all you have to do, and I’ll come pick it up.” And she did.

There was this other guy who was working or something, so he sent his wife out to go get the cake — but it was literally the middle of a blizzard. And she was off the grid for, like, an hour. And people were like, “Where’s your wife, man? Are you lying? Did you really get the cake?” And this poor woman is on the highway, in a snowstorm, with this Joker cake.

dark-knight-arg-cakeThe elaborate scavenger hunt eventually led players to an early screening of The Dark Knight’s opening robbery scene in IMAX, which also revealed that their actions in the real world were actually tied directly into the movie’s story.

Susan Bonds: The story behind the Joker cake escapade was that players were trying to find something for the Joker. What he was looking for was a Gotham City Unified School District Bus Driver badge. Someone was actually able to get to a locker, and unlock it, and get that badge. And then — when you saw the seven minutes of footage in IMAX — you noticed that that badge was for the school bus that the Joker used to escape the bank robbery scene. And you could go, “Hey, we helped the Joker steal that bus!”

Enter Gotham’s White Knight

The Joker-centric ARG was a hit with fans, but some at Warner Bros. were concerned that the campaign’s emphasis on the sadistic villain was too grim.

Alex Lieu: They were right to feel like, “Hey, this is dark and scary.” It’s sort of this twisted thing, right? This relationship that we have with the Joker as fans. I mean, he’s like a maniacal, cold-blooded sociopath. And yet we’re like, “Well, let’s make that fun!” I think it was unexpected to them, because they didn’t necessarily understand… not that they didn’t understand, but engaging fans on that level is new. Nobody knew what to expect.

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But [as the ARG continued], we also purposely started doing things that were lighter and more casual. When the unfortunate thing that happened — Heath’s death — we were already about to transition out of that period. We did have a couple of beats we were going to put out, but instead we paused for a little bit, and then came back hard with Harvey Dent and the election.

In a stark contrast from the Joker’s anarchic tasks, the next phase of the ARG encouraged players to support Harvey Dent, a District Attorney who vowed to snuff out corruption in Gotham City.

Susan Bonds: This was in early 2008. It was during the Democratic primary, where Obama and Clinton were campaigning very hard. The studio was worried that people didn’t even know who Harvey Dent was, and we’re introducing this new character to a lot of people who hadn’t necessarily read the comics. And we thought, “A way to be one step away from what’s really going on in the world is by having an election like you’re a citizen of Gotham City.” So we actually created a campaign with real contenders — not just Harvey Dent.

Alex Lieu: We actually did have the election, and we did not rig it. There was a possibility that Harvey Dent might not win, and [if that happened] we didn’t know what we were going to do. So we started making campaign signs, and stickers, and magnets — everything that you would see in a campaign.

Susan Bonds: We actually send out “Dentmobiles,” with people from our team, to meet up with players in 33 cities.

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Alex Lieu: Susan was the one with the idea that — if we’re having people come out anyway — why don’t we just, like, write petitions for people to sign, or chants for them to say? And if you look at the videos… at most, there were two people from our team, and 100 or 200 people marching down the street. There’s footage of people in a blizzard in the snow, “campaigning,” and they stay there for hours.

This woman in New York had taken lunch, and she was getting back to her office. In front of her building was this massive Harvey Dent demonstration. She gets into her office, and she’s like, “Who is Harvey Dent?” And she goes to her computer and looks this up and goes, “It’s all fake. It’s, like, this Batman character.” And she wrote on the boards that she got sucked into this because of the fandom. And she was like, “If only we were this excited about the actual primaries that are happening, and campaigned this hard.”

He Gave Us a Signal

In the months that followed, Harvey Dent was elected by players roleplaying as citizens of Gotham, while another phase of the campaign involved a sting operation featuring fan-favorite Jim Gordon. But it wasn’t until the ARG was nearly finished that the team unleashed one of their most dramatic flourishes: an actual Bat-Signal, projected at night in two different cities.

Susan Bonds: It was always a wish of the filmmakers to see the Bat-Signal projected [in the real world]. So we did it in Chicago and New York. Players had to gather together, and the instructions for how to activate the signal were actually delivered by pizza.

Michael Borys: It was just the most fantastic thing. I’ve got shivers thinking about it. The joy of flipping that switch, and seeing that happen. It felt like the city stopped.

Alex Lieu: We needed to do it, because everyone wants to see the Bat-Signal in their city. So we had the Bat-Signal up for a while — and then it got “tagged” by the Joker. And when that happened, every single website, and every single piece of media that we had put up until that point, was taken over by the Joker. That moment, to me, is the bigger idea. This whole thing was just this giant joke by the Joker. I see it all as this long prequel to the movie.

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The ARG ended with the release of The Dark Knight on July 18, 2020. The movie sold out midnight screenings across the globe, went on to gross more than $1 billion, and eventually netted a posthumous Best Supporting Actor Oscar for Heath Ledger. But despite the breakout success of both the ARG and the movie itself, some fans were disappointed that the experience was over.

Susan Bonds: The next week, everyone was on the boards, saying, “What happens next?” And it was a big missed opportunity to not take that very engaged, tens of millions of fans, and transition them into something new in the Batman world.

“Why So Serious?” was definitely something, and an experience, that can’t be replicated. I think that that’s why people still talk about it today. It was this perfect storm: A great IP, with a new take by a really talented filmmaking team, and this invitation to participate in their world.

Alex Lieu: The Nolans, and their team, understood. Like, they fought for this to happen. They went to Warner Bros. and said, “Look, we want you to take X amount of the marketing money, and take it out of TV or whatever, and let’s play around.”

It was an interesting time in marketing. An interesting time for the web. You know, I wouldn’t even want to replicate that today. Look, this was 10 years ago. At that time, things were far more guerrilla than they are now. The world has changed, and we are very sensitive to privacy — and not wanting to send, you know, 6,000 people to a location that wasn’t expecting it. But at that time, we were charting new territory, and so we were able to do some unusual things.

When asked about future projects in the vein of “Why So Serious?”, the team hinted that something else — and maybe even a return to the world of Batman for a new campaign — could still be a possibility.

Alex Lieu: I do know a team — if they were going to do, like, the next chapter of this — who would be pretty amazing at it. Who knows?

Susan Bonds: That’s something that we are definitely thinking about. How do you keep that audience that’s engaged in your fiction? How do you maintain that momentum in different ways? And so… so you’ll definitely see something new from us on that.

Since the conclusion of the “Why So Serious?” campaign in 2008, fans have seen two new Jokers and one new Batman, with Robert Pattinson currently slated to make his debut as the Dark Knight next year. But whatever the future of the Batman franchise — both on and off-screen — players can look back at “Why So Serious?” as a unique opportunity to experience, even briefly, what it might be like to exist in the same universe as the villains and heroes of Gotham City. It remains one of the most memorable movie marketing campaigns in the history of Hollywood.