Dragon’s Dogma Anime Is Coming To Netflix In September, Here’s The First Poster And Images

Dragon’s Dogma, the Capcom RPG that launched on Xbox 360 and PS3 before eventually coming (as the upgraded Dragon’s Dogma: Dark Arisen) to PC, PS4, Xbox One, and Switch, is releasing an anime adaptation soon. The anime, which was announced by Netflix in March 2019, is coming to Netflix on September 17.

Netflix has announced the release date alongside a first-look poster and a single sentence of description. “Only the Arisen can face the Dragon and defeat the apocalypse,” the announcement tweet reads.

You can see the poster, which presumably shows off the anime’s art style, below.

Some first screenshots for the series were also released on Facebook. They show off a mix of 2D and 3D animation, and while they’re not the most action-packed, you get a good look at the dragon here.

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Dragon’s Dogma is being handled by animation studio Sublimation, the studio behind zombie anime movie Walking Meat. No casting has been announced for the project, which will be a series rather than a movie.

This is not the first game to receive a Netflix anime adaptation. Castlevania was renewed for a fourth season earlier this year.

Hopefully the anime will be a hit–fans of Dragon’s Dogma are still holding out hope for a sequel.

Now Playing: New Netflix Anime Series Include Dragon’s Dogma, Altered Carbon, Ghost In The Shell – GameSpot Universe News Update

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How Dragon Age Writer David Gaider’s New Game Is Coming Along

After some less-than-optimal news earlier this year regarding the impact of COVID-19, the developers of Dragon Age writer David Gaider’s new game have shared an update on how Chorus: An Adventure Musical is shaping up. Summerfall Studios’ Liam Esler wrote in an update to the game’s crowdfunding page that the team remains “very heads down” as it works on “early production” elements of the game.

“The difficult thing with early production is there’s not a lot that we can show, as a lot of it is preparatory, or so early we don’t feel is ready to be made public,” Esler said. “We also want to be very careful not to share any spoilers!”

Chorus–which is not to be confused by the other game called Chorus from Deep Silver–is “moving along pretty well,” Esler said. The COVID-19 pandemic has “caused some delays,” he explained, but he remarked that he’s proud of the team for making up some of the lost time.

In terms of what’s happening with Chorus right now, Esler said the team recently got to hear a draft of the first interactive song from the game. “Obviously it’s still early, and we’re learning a lot as we go, but it was exciting to start to hear the potential of what we’re doing in a real way,” Esler commented.

Additionally, the team is finalizing some of the character designs and environment concepts, along with the storyboards. The studio has also been putting work into laying the foundation for the “technical implementation” of the game’s interactive songs, which is a major component of Chorus.

In terms of writing, Gaider is now said to have completed drafts for “roughly half” of Chorus. Summerfall’s developers have been conducting table reads, and they are “shaping up extremely well,” Esler said.

In the final game, The Last of Us 2 actor Laura Bailey will play the lead character, Grace.

Chorus was partially funded on Fig, with $690,079 USD coming in, and additional funding support from the Australian federal government. The team at Summerfall want to expand the scope for Chorus further, and are looking to raise more money to help realize this vision–but it hasn’t been easy due to the global market being what it is due to the pandemic.

Chorus: A Musical Adventure Game was announced during PAX Australia 2019. The game is part musical, part illustrated adventure game, and part character-driven narrative.

Grammy-nominated composer Austin Wintory (Journey) is working on the music, while veteran voice actor Troy Baker (who is also an accomplished musician) will work on Chorus as its voice director.

For lots more on Chorus: A Musical Adventure Game, check out GameSpot’s interview with Gaider and Esler. As for the other Chorus game, the cross-gen title is development at Deep Silver’s Fishlabs studio. We recently spoke with core tech lead Johannes Kuhlmann about what it’s like to welcome the next-generation Xbox Series X while still developing for Xbox One.

All Gullivarrr Items In Animal Crossing: New Horizons

There are two Summer updates planned for Animal Crossing: New Horizons and the first one is already here. One of the new characters you will find on your beach is Gulivarrr. Much like Gulliver, Gullivarrr will need your help getting back to his ship. Using the new swimming feature, you’ll dive to the bottom of the sea to look for the communicator and return it to our new pirate friend. The following day, you’ll get 1 of 27 new pirate-themed items that range from clothing to furniture and more. In this video, Persia showcases all of the items in the Gullivarrr set. See the full list below:

Pirate-treasure Chest

Pirate Wall

Pirate Eye Patch

Sea Captain’s Coat – Blue

Sea Captain’s Coat – Red

Sea Captain’s Coat – Black

Pirate Dress – Blue

Pirate Dress – Red

Pirate Dress – Black

Pirate Pants

Pirate Outfit – Blue

Pirate Outfit – Red

Pirate Outfit – Black

Pirate-ship Cannon

Pirate Beard

Pirate Treasure Crown

Pirate’s Hat

Pirate Boots

Pirate-treasure Robe

Pirate-ship Helm

Pirate Barrel

Sideways Pirate Barrel

Pirate Rug

Pirate Flooring

Pirate Bandana – Blue

Pirate Bandana – Red

Pirate Bandana – Black

Apex Legends Teases New Character Ash And A Map In Final Quest

Apex Legends Season 5 has seen developer Respawn try to tell the ongoing story of the game in a new way, with weekly single-player quests and accompanying lore drops revealing more about the world. The final one of these quests to come during Season 5 is now live, and those who have collected 45 Treasure Packs over the course of the season can dive in–and completing it teases what might be a new character (Ash) and map to come in Season 6.

During a mission that unlocks after completing the final Quest, you’ll walk into a vault and see the character below, who’s believed to be Ash, a simulacrum pilot and antagonist from Titanfall 2. She first appeared in Apex Legends during the Season 4 cinematic launch trailer. You’ll find her headless, but you’ll be able to approach and replace her head, seemingly bringing her back to life. By showing up in the flesh (such as it is), this may tease her arrival as a playable character.

Alongside this, players are treated to a dialogue exchange between Lifeline and Octane, which you can read below. Toward the end, Lifeline mentions, “If we go to Olympus.” Olympus is the name of a city on Psamathe, which was first teased as a future map in Apex Legends just prior to the start of Season 4.

Restoring Ash's head
Restoring Ash’s head

These remain simple hints for the time being, but with Season 6 on the way fairly soon–Season 5 has only a few weeks of challenges left, and no more Quests–we should begin to get a clearer picture of what’s coming soon.

Lifeline and Octane's conversation about Olympus
Lifeline and Octane’s conversation about Olympus

Now Playing: Playing Apex Legends With Mirage and Wattson (Roger Craig Smith and Justine Huxley)

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Controversial “Border War” Skin Renamed In Call Of Duty: Modern Warfare And Warzone

Infinity Ward has changed the name of its controversial “Border War” skin in Call of Duty: Modern Warfare and Warzone after backlash. The Call of Duty developer changed the name to “Home on the Range” while also changing its in-game description.

The studio’s use of the skin has been criticized for glorifying the police at a time when protests against police violence are ongoing around the world. It also carries anti-immigration sentiments that some fans have called out on Twitter. The Santa Monica-based studio announced the change, which came via a patch on July 14, with a tweet.

The skin’s description originally read “show them the error of their ways and make them pay with D-Day’s Border War operator skin” and has now been changed to “play along with the deer and the antelope with the Home on the Range D-Day operator skin.” Nothing else about the skin was changed.

Infinity Ward also removed the OK sign gesture, an in-game gesture that has been culturally associated with white supremacy, earlier this month. The symbol has been replaced with a new one called Crush during the game’s latest mid-season patch.

Infinity Ward has made a number of changes within Call of Duty: Modern Warfare and Warzone amid the global Black Lives Matter protests. Several loading screens for both games were replaced with messages supporting Black Lives Matter in early June. Activision also released a new playlist of modes and bundles earlier today. You can check out the details from the update here.

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WWE Extreme Rules: Match Card, Predictions, And How To Watch The 2020 PPV

WWE Extreme Rules is almost here, and it’s going to be a horror show. At least, WWE claims it will be a “horror show” as that’s the tagline for the 2020 event. That means there are going to be some over-the-top and maybe scary moments, like Rey Mysterio and Seth Rollins trying to literally remove someone’s eye from its socket.

This wild ride will happen on Sunday, July 19. Because of the COVID-19 pandemic, the PPV will take place at the Performance Center in Florida. Raw, Smackdown, and NXT are all currently taping there for the foreseeable future. However, Extreme Rules viewers will be taking a field trip during the show, as one of the matches will take place in a spooky swamp. This is the horror show, so a spooky swamp is a must.

Depending on where you live in the world, the show will air at various times. Apologies to all the wrestling fans in the UK, as every PPV airs at midnight. Check out the start times below.

Start time:

  • 4 PM PT
  • 6 PM CT
  • 7 PM ET
  • 12 AM BST (July 20)
  • 9 AM AEST (July 20)

Per usual, there will be a Kickoff Show on the WWE Network, starting one hour prior to the main card. There is typically one match on the preshow, and as of this writing, the match hasn’t been announced yet. And if you want to watch Extreme Rules, you’ll have to subscribe to the WWE Network. Aside from live streaming PPVs, you can watch old wrestling matches or docuseries like Undertaker: The Last Ride, which is one of the best shows of the year. The streaming service costs $10 a month, and you can cancel at any time.

As for this year’s Extreme Rules PPV, there are currently six matches on the card, but there should be a few more added between now and the start of the show. We’ll have to wait to see what happens on this week’s episode of Smackdown on Fox. Check out the confirmed matches below.

Match card:

  • Apollo Crews (c) vs. MVP – United States Championship
  • Rey Mysterio vs. Seth Rollins – Eye for an Eye Match
  • Bayley (c) vs. Nikki Cross – Smackdown Women’s Championship
  • Asuka (c) vs. Sasha Banks – Raw Women’s Championship
  • Drew McIntyre vs. Dolph Ziggler – WWE Championship
  • Braun Strowman vs. Bray Wyatt – Wyatt Swamp Fight

While we wait for the full card, check out which way we think a few of these matches will go during the course of the evening.

Predictions:

Asuka vs. Sasha Banks

Asuka works as a champion extremely well. However, her being stuck in this back-and-forth battle with the Women’s Tag Team Champions needs a little bit of spice to keep the story fresh. While I’d rather see Asuka move forward after Extreme Rules as champ, it makes sense to give Banks the title. Let both Bayley and Banks have “dos straps” to elevate their status a little. Then, at the next PPV, give the championship right back to Asuka, and let her move on to some new talent.

Winner: Sasha Banks

Rey Mysterio vs. Seth Rollins

Who will have their eye removed from their skull? That’s the question no one is asking right now. This whole thing is very, very silly. The feud between the two is fine, but the stipulation makes no sense. This feels like a weird, over-the-top story from the Attitude era where WWE (WWF at the time) was pulling out a lot of weird stops–and not all those moments are great. Rollins and Mysterio, on their own, could have a great match. In the end, it’s going to be a trainwreck, and winners and losers don’t matter.

Winner: No one

Braun Strowman vs. Bray Wyatt

Choo choo! Here comes the Strowman express! Because this is taking place in Wyatt’s swamp–as the Fiend/Children’s show host has reverted back to the eater of worlds–we can probably expect some cinematic wackiness in the best way possible. And while seeing Wyatt get the win over his former follower would be great, it would be a better move to have Strowman get the win at Extreme Rules and see this feud carry over to Summerslam, where Strowman will have to face The Fiend. This is a story that has legs, so let’s run with it.

Winner: Strowman

Make sure to come back to GameSpot on Sunday, July 19 for live coverage to the event. If you want to dive deeper into the weird world of wrestling, check out GameSpot’s weekly podcast Wrestle Buddies. Each week, Mat Elfring and Chris E. Hayner talk about the fun side of wrestling, from silly gimmicks to their favorite PPVs. Also, they occasionally interview wrestlers. New episodes arrive every Thursday, and you can check it out on Spotify, Stitcher, and Apple Podcasts.

When Does C.J. Visit In Animal Crossing: New Horizons?

Like Flick, the chipper C.J. is one of the many special visitors who will periodically stop by your island in Animal Crossing: New Horizons. Whereas Flick will buy your bugs and craft bug models for you, C.J. is all about seasports, and he’ll purchase any fish you’re willing to sell at a higher price than you’d normally get at Nook’s Cranny, making his visits a great chance to earn bells. But when exactly does C.J. show up, and how do you get fish models?

When Does C.J. Show Up?

Like most other Animal Crossing special visitors, there’s no telling when C.J. will appear on your island; his visits are completely random, so you’ll just need to check in every day and see if he’s there. On average, however, you’ll see him on your island at least every other week, and when he does show up, he’ll be around for a full 24 hours, from 5 AM to 5 AM.

C.J. during the Fishing Tourney
C.J. during the Fishing Tourney

During the Fishing Tourney, C.J. will be camped out next to his tent in your town’s plaza. During his regular visits, however, he’ll be wandering around your island, so you’ll need to track him down when you want to sell him some fish. He’s sporting a distinctive yellow and black fishing vest and a too-small-for-his-head backwards cap, so he shouldn’t be too hard to spot. (It also helps that he’s the only beaver in the game, so you’ll know for sure when you’ve found him.)

Selling Fish To C.J.

Like Flick with bugs, C.J. will buy any fish you have for 150% their usual market value during his visits. This applies to any critter you’ve fished up out of the river or ocean, even if it isn’t technically a fish (such as frogs and crawfish). However, C.J. won’t buy sea creatures that you caught by diving, so don’t bother stocking up on those before you speak to him.

Before C.J. will buy your fish, however, he’ll ask you to complete a Seasports Challenge. This typically involves catching three fish of a certain size in a row, which means you’ll need to land all three of them sequentially without scaring one off. Once you’ve completed the challenge, C.J. will buy any fish you have at the aforementioned rate.

Fish Models From C.J.

In addition to buying your fish, C.J. will also tell you he can commission his talented artist partner, Flick, to create a fish model for you. Just as with Flick’s bug models, you’ll need to bring three of the same fish to C.J. to make a model. The model will be shipped to you the following day in the mail, and you can place it around your island as decorative furniture or sell it at Nook’s Cranny for three times the normal going rate of that particular fish.

Fishing Tourney

On top of his random visits, C.J. will host a Fishing Tourney periodically throughout the year. Like Flick’s Bug-Off, the Fishing Tourney gives you three minutes to reel in as many fish as you can; the more fish you land, the more points you’ll score, and you can redeem those points for special fish-themed furniture, clothing, and other exclusive items.

The Fishing Tourney takes place on the second Saturday of the following months. You can read more about how the event works and what prizes are up for grabs in our Fishing Tourney guide.

Fishing Tourney Schedule

  • January
  • April
  • July
  • October

Best Fish To Sell To C.J.

While C.J. will buy any fish for much higher than they normally cost, making even common ones like black bass generally worth keeping, you’ll naturally make the most bells by selling him fish that are already worth a lot of money. Since you can’t stack fish in your inventory like you can fruits and crafting materials, your pocket space will be fairly limited, so you may as well stock up on the fish that’ll get you the most bells.

Below, you can see some of the most valuable fish you can sell to C.J. right now in both Northern and Southern Hemisphere islands. The prices have been adjusted from their original value to the 150% value that C.J. will pay you. You can also see the full list of fish in Animal Crossing: New Horizons here.

Bells Fish (Northern Hemisphere) Bells Fish (Southern Hemisphere)
15,000 Arapiama 7,500 Blowfish
15,000 Arowana 15,000 Blue Marlin
22,500 Barreleye 22,500 Coelacanth
15,000 Blue Marlin 13,500 Oarfish
22,500 Coelacanth 22,500 Stringfish
22,500 Dorado 10,500 Tuna
7,500 Gar
8,250 Giant Snakehead
22,500 Great White Shark
12,000 Hammerhead Shark
9,000 Mahi-mahi
15,000 Napoleonfish
18,000 Saw Shark
7,500 Snapping Turtle
19,500 Whale Shark

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Ghost Of Tsushima Snapchat Filter Turns You Into Jin “Ghost” Sakai

While Sucker Punch Productions’ latest PlayStation 4 exclusive arrives this Friday, Snap Inc. and Sony have released a new Snapchat filter that turns you into the “Ghost” from Ghost of Tsushima.

The filter, which is available for all Snapchat users, gives you the same mask protagonist Jin Sakai wears in the many trailers showcasing him becoming the “Ghost,” a stealthy assassin who forgoes the samurai code in order to retake Tsushima island from the gruesome Mongols. The mask is the same one featured in Ghost of Tsushima’s Collector’s Edition, which also comes with a display stand.

You can get the Ghost of Tsushima filter from the Snapcode below.

Reviews for Ghost of Tsushima have officially hit the Internet, and critics are calling it a worthwhile send-off that wraps up this current console generation. In GameSpot’s Ghost of Tsushima review, editor Edmond Tran awarded the game a 7/10, saying, “Ghost of Tsushima is at its best when you’re riding your horse and taking in the beautiful world on your own terms, armed with a sword and a screenshot button, allowing the environmental cues and your own curiosity to guide you. It’s not quite a Criterion classic, but a lot of the time it sure looks like one.”

Check out our Ghost of Tsushima pre-order guide to learn more about the bonuses and editions available to purchase before the game launches on July 17 for PS4.

Now Playing: Ghost Of Tsushima Review

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Godfall Looks To Create Its Own Genre With Better Loot And Skillful Combat

Among the first games that’ll usher in the PlayStation 5, and thus one of the first to bring on the next console generation, is Counterplay Games’ Godfall. We’ve seen Godfall in action a few times now in trailers and videos, but some of the most intriguing tidbits about the game are things its developers have only mentioned in passing, and which haven’t yet made it into trailers or gameplay videos.

Perhaps the most interesting thing about Godfall is its combination of genres. Counterplay says it sees Godfall as expanding on action-RPGs and loot game genres to create something new–what it calls a “looter-slasher.” GameSpot talked with Godfall director Keith Lee to find out exactly what the looter-slasher is all about, more about how Godfall will play, and what’s going on in its strange fantasy world.

“The vision for making this game was how we can merge [looting with] third-person melee combat, getting really juicy, tight combat mechanics, the moment to moment flow, and that experience, because a lot of the people on our team love skill-based action combat titles,” Lee explained. “Yet, also, there are people on our team, given our background having worked on Diablo and working at Blizzard, that we’ve always had a love for loot-driven action-RPGs. We love playing Borderlands. So really, the original premise and the concept was, can we have a game where it’s somewhere in the middle, meaning that it’s one part loot-driven, as well as one part skill-driven. It’s more like an intrinsic mastery of the combats while the loot is more of an extrinsic reward system for you to be motivated to play the game.”

Lee said that mastering Godfall’s broad combat system is going to be a big part of the experience, but that searching for more and better loot will be part of that experience. It comes back to Valorplates, the armor at the core of Godfall’s gameplay. There are 12 Valorplates for you to unlock as you play Godfall, each with its own specific set of stats, a passive buff for your character, and an “Archon ability.” A Valorplate’s Archon ability sounds pretty much like an ultimate ability in a game like Overwatch, or a Super ability in a game like Destiny 2–a unique, powerful thing you can use only once you’ve charged up a bar to unlock it. So because of the different stats and Archon abilities that each Valorplate offers, they sound as though they’ll function much like classes–and you’ll want to choose the right Valorplate for a given mission, or for your role in a group if you’re playing cooperatively.

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Apart from your Valorplates, you’ll have other gear that determines how you play as well. There are five different classes of weapons to factor into your loadout, offering different styles of combat, as well as “augments” you can equip into your Valorplates to add different perks and stat changes.

Your character has an overall level that you’ll increase as you play, rather than leveling up your individual Valorplates. Increasing your level unlocks skill points you can allocate on a skill grid that’ll give you new abilities. As in other loot-driven action-RPGs, you’ll find stronger weapons as you play, but you’ll need to keep increasing your level to access them. If you find weapons you like in particular, though, you can use crafting materials to increase their power by upgrading them in the Seventh Sanctum, your character’s home base.

As Lee explained it, chasing loot is Godfall is perhaps a little less about always looking for something with better numbers than what you’re carrying, and more about finding things to customize your loadout to better match how you want to play, and how you’ll deal with different situations.

“From our perspective, we’re less about generating an infinite number of combinations, but more thinking about our loot a little bit more like Monster Hunter: World or maybe like God of War, where the loot is a little bit more specific,” he said. “But then, each loot piece is very meaningful or impactful if you slot it into your Valorplate or if you get a very specific weapon. So that’s been one of the big differences, is focusing on the quote-unquote ‘quality’ of the loot rather than just pure infinite quantity.”

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That focus on a meaningful loot system pairs with Godfall’s focus on melee combat, which Lee compared to 2019’s God of War or Devil May Cry 5, as opposed to something like a Soulsborne game. You’ll be looking to control the battlefield, prioritize some enemies over others, and create combos.

Godfall includes more than 90 kinds of enemies, Lee said, so you’ll have a lot of potential combinations coming at you, and learning to skillfully deal with them is a big focus of Godfall’s gameplay.

“The way that we’ve designed our combat pillars from the ground up, when we first started designing in combat, is that offense is greater than defense,” Lee said. “So we really think about making sure that the player can get that feeling of offensive power fantasy. So … most Soulsborne games are much more defensive, meaning that you want to isolate. You want to do only a one-on-one. It’s disadvantageous for you to fight two-on-one. You want to always be very systematic with how you play in general. While for us, we want you to feel that you can dominate and completely eviscerate your enemies if you know how to play, plus have the right gear and loadouts. So for us, we have a much broader spectrum of enemies, more variety, and as a result of that, we also embrace many-to-one.”

The idea in Godfall is that you’re always pushing forward, prioritizing enemies, and leaning into your attack, Lee said. You’ll still face tough one-on-one fights, though. Godfall is divided into missions that you’ll choose from the Seventh Sanctum, along with your loadout. Story missions will have mid- and end-bosses you’ll face as you advance through Godfall’s tale, while “Hunt” missions will send you out to track down, learn about, and face bosses in particular. So expect some big fights that are different from the many-against-one battles with enemies you’ll fight along the way. Lee said going after and taking down bosses is one of the big structural elements of Godfall, and that you can expect a whole lot of them; story missions have their own set of bosses that are different from the ones you’ll seek out and destroy in Hunt missions. All that is part of your overarching mission to climb the Skybreaker Monolith at the center of Godfall and kill the mad god at the top.

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Godfall was among the first games confirmed for the PS5, and as such, it’s taking advantage of the new console’s capabilities. Lee said the game takes advantage of the PS5’s solid-state drive for faster transfers and higher graphical performance, but one of the big focuses for Counterplay is in haptic feedback–the sense of “feeling” the game you get through controller rumble.

“What’s exciting about the DualSense controller is the fact that it has stereo vibration in terms of the rumblers, as well as resistance on the triggers, so one of the things that you can do is to create, for the first time, a sensation of your weapon hitting another weapon and how it resonates,” Lee explained. “The fact that if you’re sliding across the ground, depending on the surface of the material–you might slide on gravel or sand or water–the way the vibrations work really feel like the way that those surfaces would feel. So it’s a lot more powerful in terms of creating that experience. For us, a 3D melee combat game, this becomes really exciting, because we have lots of different types of weapons, we can have the clash of weapons, that there could be ways that we can notify the player if an enemy is offscreen about to attack you, because it is always very challenging to get a full awareness of your surroundings in a third-person melee combat game.”

Godfall is slated to release in holiday 2020.

Now Playing: Godfall: PC Gameplay First Look Trailer

Overwatch Adds A New Legendary Skin With Sigma’s Maestro Challenge

Overwatch‘s new event, Sigma’s Maestro Challenge, features a new legendary skin for the tank Hero. The event runs from July 14 to July 27 and offers rewards for players who secure enough wins during the challenge.

Like previous challenges, Sigma’s Maestro is focused exclusively on Sigma, not offering other skins or cosmetics. Overwatch’s larger events, like the Anniversary 2020 event, typically offer a wider variety of new item.

Overwatch Sigma’s Maestro Challenge Rewards

  • 3 Wins | 2 Player Icons
  • 6 Wins | 1 New Emote
  • 9 Wins | 1 New Legendary Skin: Maestro Sigma

You can also earn up to six new sprays by watching between 2 to 6 hours of Overwatch on Twitch during the event. Alongside the challenge Blizzard has released a new soundtrack, Cities and Countries, a collection of themes from Overwatch maps and missions.

In other Overwatch news, Blizzard removed Hero Pools from all competitive modes indefinitely, with no plans to reintroduce them.

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