Obi-Wan Kenobi Disney Plus Show Reportedly on Hold, Crew Dismissed

The Obi-Wan Kenobi Disney+ series is reportedly on hold following news that Lucasfilm president and Obi-Wan producer Kathleen Kennedy was not happy with the current scripts.

As reported by Collider, the show hasn’t been cancelled, but the crew that had assembled at Pinewood Studios in London was sent home and were told that the Obi-Wan show would be down “indefinitely.”

As for the scripts, Collider’s sources have stated that “what will most likely happen next is the scripts will be reworked with the hopeful goal of reassembling this summer, but there’s always the possibility that that timeframe could shift.”

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THR reports that only two scripts were written so far, and “story became an issue and that the entire package has been jettisoned.” THR says Lucasfilm is searching for a new writer for the series and that the original plan of six episodes is being “reconfigured” to four.

One further source claims the current Kenobi story was too similar to the Mandalorian’s, as Obi-Wan helping guide a young Luke or Leia would too closely mirror the tale of the Mandalorian and Baby Yoda.

Disney+’s Obi-Wan Kenobi series, set to star Ewan McGregor, is hardly the first Star Wars film to have a rocky steps. Rogue One went through many rewrites during filming, and Solo: A Star Wars Story saw its directors Phil Lord and Chris Miller leave in the middle of production.

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This new series, which was originally set to be a movie, takes place 8 years after Revenge of the Sith and will be directed by Deborah Chow, who recently directed episodes of The Mandalorian. Hossein Amini was previously attached as a writer on the series.

This much-requested story is just one of many Star Wars shows in development at Disney+ that will help fill the starry void as the Star Wars films go on a hiatus.

For more on Obi-Wan Kenobi, check out everything we know about the series and see the moment when the long-awaited show was revealed during the D23 Expo 2019.

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IGN has reached out to Disney for comment.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN who can’t wait and is so excited he just can’t hide it. You can follow him on Twitter @AdamBankhurst and on Twitch.

Star Trek: Picard — Here’s Why Picard Quit Starfleet

One of the first things we find out about Jean-Luc Picard in Star Trek: Picard is that he’s retired from Starfleet. Anybody who knows Picard knows that’s a big deal–this is a guy who wanted to be a Starfleet captain from childhood and who sacrificed having a family for his career. For Picard to leave behind the life of an explorer means that something major must have happened.

In the first episode of Star Trek: Picard, “Remembrance,” we get some sense of what happened to drive the legendary captain, and later admiral, from Starfleet service. We don’t have all the details yet, but some exposition in “Remembrance” explains the broad strokes of what finally caused Picard to leave space and head back to his family’s vineyard in France. Put simply: Starfleet let Picard down.

The situation started when the Romulan Star Empire learned a star in its territory was going to explode in a supernova, destroying Romulus and killing a whole bunch of Romulans. That’s actually the setup for J.J. Abrams 2009 Star Trek movie, and while most of that movie takes place in an alternate timeline, the events that destroy Romulus are part of the prime Star Trek timeline where Star Trek: The Next Generation, its four sequel movies, and Star Trek: Picard take place.

With impending doom bearing down on them, the Romulans reached out to the Federation for help. The thing is, the Romulans and the Federation have been enemies for a long, long time. Throughout The Next Generation, there’s an uneasy cease-fire between the two factions, but the Romulans always seem to be on the verge of war and they’re constantly spying on everyone around them. In fact, Star Trek: Nemesis is all about how the Enterprise crew narrowly stops a Romulan leader from destroying Earth and starting a war with the Federation. So basically up to learning about the supernova, tensions between the Romulans and the Federation are relatively high.

So when the Romulans asked for help, there were a lot of people in the Federation who were reluctant to expend a bunch of resources and maybe risk a lot of lives in order to help their enemies. But the tenets of the Federation and Starfleet are all about respect for life and the duty to help others–so Picard manages to convince Starfleet to mount a rescue to save the Romulans, despite their history, because it’s the right thing to do.

Starfleet builds a giant rescue armada of ships at the Utopia Planitia shipyard orbiting Mars colony, and everything’s going pretty well. Then tragedy strikes–a group of rogue “synths,” or robotic workers, attacks Mars. The colony is utterly destroyed, as is the rescue armada.

As a result, the Federation bans all synths, and Starfleet decides not to mount the rescue of Romulus. As Picard says, he believes that not helping the Romulans demonstrates the Federation and Starfleet turning its back on its duties and principles, and that caused him to resign.

We don’t know much else about the details of Picard’s departure, although the Romulans who work in the Picard Chateau, Laris and Zhaban, make it clear that a lot of Romulans respect Picard for what he did. Unfortunately, Picard’s decision took him out of Starfleet, and it’s clear in the first episode of the show that he regrets the decision. We’ll have to wait for future episodes to expand on Picard’s backstory even more.

Disclosure: ViacomCBS is GameSpot’s parent company.

Now Playing: Picard’s 10 Best Episodes Of Star Trek The Next Generation

Super Nintendo World is Coming to New ‘Epic Universe’ Theme Park in Orlando

Universal Studios is officially bringing Super Nintendo World to North America as part of its upcoming Epic Universe theme park in Orlando, Florida.

As reported by WESH in Orlando, Universal parent company Comcast announced the Super Nintendo World news during its Q4 2019 investors meeting. The Epic Universe park is set to open in 2023.

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The first Super Nintendo World location is set to open earlier this summer at Universal Studios in Japan. Nintendo recently released a CGI music video to give fans an early look at the theme park. The park will feature a Super Mario Kart ride as well as a Yoshi’s Adventure ride when it opens and visitors will also be able to interact with the park using Nintendo-themed wristbands.

The first photos we saw of Super Nintendo World feature clouds and platforms matching designs from Super Mario 3D World.

Besides Japan and Orlando, Super Nintendo World will eventually make its way to Universal Studios in Hollywood and Singapore.

Super Nintendo World isn’t the only way Nintendo is branching out from video games. Nintendo is partnering with Illumination to develop a Super Mario Bros. movie, which is scheduled to hit theaters by 2022.

For more on Super Nintendo World, read Shigeru Miyamoto’s comments on the upcoming Nintendo theme park.

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Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN’s weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

Star Trek: Picard — 9 Things You Need To Know To Understand Episode 1

How to Beat the Toughest Bosses in Sekiro

Like any recent From Software game, Sekiro: Shadows Die Twice is no walk in the park, with a never-ending gauntlet of brutal enemies blocking your path. And waiting for you at the end of each area are terrifying bosses that will no doubt have you dying more than twice. But these battles don’t always have to end in defeat if a shinobi has the right strategy to outmaneuver his opponents. We’ve compiled expert tips and tricks, videos, key items to use, and boss strategies for all the toughest encounters.

Before getting into each of the bosses, be sure to remember these tips for all of your big battles:

  • Most tough enemies have a large health pool, and will be faster to take down by breaking their posture. However, most boss posture regenerates quickly – especially at high health. Try to focus on getting careful hits in to chip away until their health falls to around half, and then press the attack to raise their posture when it heals slower to increase your chances to breaking the meter long before their health fully depletes.
  • Unless you see the warning sign of a perilous attack, try to overcome your fear of meeting an attack head-on, and block it instead of trying to dodge away. Crazy-looking attacks like dropkicks, animal swipes, and projectiles can all be blocked and even parried – which can damage an opponent’s posture. However, dodging covers very little ground compared to other From Software games, and while it has its uses against pinpoint vertical attacks and thrusts, you may be setting yourself up for failure.
  • Certain humanoid bosses will try to counter-attack constantly, but you can use this to your advantage with an “aggressive defense”. Once you have the rhythm of their counters, you can attack, parry, and attack in a rally that will benefit you in the long run even if you’re constantly getting blocked, since you’ll be raising their posture meter the entire time with well-timed deflections.
  • Later game bosses will deal a ton of damage with their attacks, and blocking them – even with perfect timing – can still wear down your own posture. Look for opportunities between engaging them to hold down the defend button, as it will rapidly reduce posture damage.
  • Watch enemy movements as closely as you can – sometimes the simple act of raising their sword or taking a specific stance can clue you into their next attack, and can allow you to prepare for what will happen next. Certain bosses will react differently depending on your distance – and you can also use this information to ensure you’ll be ready for specific types of attacks.

Gyoubu Oniwa

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The massive horseback rider, Gyoubu Oniwa will announce himself as you try to leave the Ashina Outskirts for the front gate leading to Ashina Castle, and is one of the first two bosses you can encounter.

While he may look intimidating, Gyoubu’s attacks are rather limited to his massive spear, and even riding around on horseback, you don’t need to worry too much about chasing him down as you might think. For this fight, it’s imperative that you purchase Robert’s Firecrackers from the Crow Memorial Mob, and it’s also worth exploring the optional Hirata Estates memory to get the Loaded Axe or Flame Vent, so that you can gain the Prosthetic Esoteric Text from the Sculptor. Gyoubu’s horse is extremely susceptible to the firecrackers, and they can be used to not only stun the boss to let you score free hits, but will also raise Gyoubu’s posture meter, which is essential to defeating him after you’ve carved off over half his health.

Gyoubu will often charge in close to circle you while heaving his massive spear down or using large swings that you can predict and deflect by watching his movements – but every so often he’ll also gallop away – and either charge back, or use his spear at range thanks to the rope its tied to. During these moments of ranged attacks, you’ll find that he leaves his guard down – letting you grapple in close by hooking onto his helmet. With the Prosthetic Esoteric Text, you can invest in an early skill that lets you attack while grappling, which can be used to great effect in this situations to get in close and attack while he’s busy pulling his spear back.

Lady Butterfly

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The enigmatic elder shinobi known as Lady Butterfly hides in the burning temple, deep in the forgotten memories of Hirata Estate, an optional area to explore early on in your adventure. She is one of the first two bosses you will likely encounter, and will quickly force you to adapt to Sekiro’s aggressive parry and posture system.

This particular fight is sure to be fast and furious, and you’ll want to adapt to an aggressive playstyle to constantly build up Lady Butterfly’s posture meter. However, this enemy will constantly dodge out of range onto invisible wires before either tossing shurikens, or leaping down for an unblockable grab or strong axe kick. Make sure you’ve got a full stack of Spirit Emblems, as you’ll want to employ your Shuriken Thrower while Lady Butterfly prepares to jump down. Timing this correctly will send her crashing down, and while it won’t deal major damage, it will do a lot more posture damage, and leave her vulnerable on the ground to a quick follow up attack. When she’s grounded, watch for her string of combo attacks, and learn the rhythm to parry each strike and jump over her unblockable sweep.

In her second phase, things will get a bit more hectic, as she’ll summon phantoms that will try to poke you on all sides as she waits to strike from above. You can try running around the arena to outpace them, but you can also use Snap Seeds to quickly dispel large groups of the phantoms. It’s better that you do this when possible, as Lady Butterfly will eventually snap her fingers to turn them into a swarm of blazing butterflies that amass above the arena before launching themselves at you – and they cannot be blocked. With that in mind, be sure to explore the Great Serpent’s Valley to grab a bunch of Snap Seeds.

Genichiro Ashina

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The young and desperate commander of Ashina’s forces, Genichiro Ashina has gone to great lengths to secure his prize, the young Lord Kuro, at the top of Ashina Castle. He is likely the third boss you’ll face, and an extremely tough fight – boasting not two but three different phases!

There’s no easy trick or item to turning the tables on Genichiro – you’ll need to become well-versed in using an aggressive playstyle while watching to see what moves Genichiro is preparing, and act accordingly to deflect or dodge before getting back into the fight. He’ll also employ a large variety of unblockable attacks or long combo attacks that you’ll need to learn to know what’s coming. In particular, watch for him to hold his sword back behind before launching into a long string of attacks starting with two swings, a spin, and then 7 rapid strikes – timing these with perfect parries can go a long way to breaking his posture. He can also leap into the air before stabbing downwards: and will thrust at you in the first phase, but may also try sweeping in the second and third phase.

His bow can also hit you by surprise if you aren’t careful, but remember that standing or jumping, you can still deflect the arrows – but his long draw will deal a lot of posture damage, and expect him to always roll forward for a slash after shooting several arrows at you. Try to use a Shuriken with the Chasing Slice skill to quickly close the distance on him if he goes to retreat and fire arrows, as he often won’t be able to defend quick enough. If he runs to the side of you, be ready for unblockable attacks – a grab if he runs to your left, and a sweep if he runs to your right.

Unfortunately, the stakes get raised even more in Genichiro’s final phase, so you’re going to want to practice conserving your healing gourd and at least one resurrection until the final phase. In addition to being even more aggressive and using more unblockable stabs, Genichiro will also employ a leaping electric attack – either slashing or using his bow. Be sure to use an Eel Liver to mitigate the damage from these attacks – because you’re going to want to leap up into the air as well and soak the blow. So long as you get struck in the air, you’ll have a quick moment to slash back and stun Genichiro, dealing a ton of damage and leaving him vulnerable for a moment.

Guardian Ape

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The lone defender of the Sunken Valley’s watering hole where the Lotus of the Palace lies, the Guardian Ape is a wild and unpredictable opponent in more ways than one.

Arguably one of the most frustrating bosses you’ll encounter, this crazy ape utilizes a lot of moves that are fast, frantic, and hard to get a read on. The worst offenders are easily his upwards slash as he drags his left hand along the ground, and his two-hit attack with his right hand bringing it sweeping back and forth. Both attacks come with such force that they’ll knock him off balance – but don’t be fooled. When he swings himself onto his rear, there’s a good chance he’ll quickly swing around and slam both fists down where he was sitting to catch you off guard – so give it a moment before pressing your counter-attack. When he performs his uppercut, he’ll fall onto his back, but quickly lash out in all directions around him before getting up, so hold off attacking for a few moments.

Sometimes, the Guardian Ape will break off his attack to run away and start strafing – or he may just reach into his rear for a nasty surprise, and try to literally dunk on you with a massive amount of feces. Even if you aren’t hit directly, it’s easy to get caught in a poison cloud, so break into a sprint and rush up to attack while he’s busy engaging in monkey business. You may also notice at range that the sword hilt on his neck becomes targetable – allowing you to grapple quickly to him and attack using the Prosthetic skill. Another trick to remember is that as a beast, Shinobi Firecrackers can stun him if used in moderation – just be careful if he stands on his hind legs, as he may slam down after being stunned.

Unfortunately if you think that’s all there is to the fight, phase two will throw you for an even bigger loop, as the rules of combat are completely changed. In this new version, the Guardian Ape will move in zig-zag pattern that can throw off your tempo, and will surprise you with quick lunges with his new sword. Luckily, his long sliding slash makes him vulnerable if you jump past him, and his thrusts often follow up with a long dropping slash that you can deflect to stun him, exposing his neck and allowing you to drive the Loaded Spear deep inside for a huge amount of posture damage. However, if you see him put his head on his neck when he gets up, sprint far away to avoid his scream of horror that can easily kill you if you aren’t wary.

Folding Screen Monkeys

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The hidden guardians of Senpou Temple’s Illusive Realm, the Folding Screen Monkeys are an unorthodox team of bosses that will prevent your access from reaching the Divine Child and the Mortal Blade.

Your opponents in this match are four very weak monkeys – however the hard part isn’t killing them: it’s catching them unaware. Each monkey has a different strength and weakness, which you’ll need to learn how to turn to your advantage. The purple monkey has great eyesight, the green monkey has excellent hearing, the orange monkey will sound an alarm for the others, and the final monkey is invisible. Trying to chase them is almost always futile, so instead you’ll need to use trickery to get the job done.

Note each of the buildings that house this boss arena – one has a waterfall which deafen all other noises, one has a door that blow in a wind to douse all lights, and the largest building has a gong out front, and a darkened attic space. By carefully chasing the purple monkey into the darkened areas and then approaching from another angle, you can silence it. You can also chase the green monkey into the waterfall room and then drop in from above, or wait until he’s in front of the gong, and stun him by ringing it to defeat him. With both of them defeated, you need only sneak up from behind to kill the orange monkey. Finally, turn and look behind you to spot a series of white footprints from the invisible monkey, and look for where they end and swing your sword to kill it.

Corrupted Monk

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A ghostly phantom that has corrupted the people of Mibu Village, far into the Ashina Depths, the Corrupted Monk is a standard and straightforward boss that can pack a serious punch.

Despite having only one health bar, the fight with the Corrupted Monk can be a tough one due to the relentless attacks of the Corrupted Monk and the high amount of health and posture this enemy poses. Because of this, you’ll have to commit to slowly chipping away at their health until posture damage starts to stick. Thankfully, there are a couple of tricks you can use to even the odds in your favor. Because the Corrupted Monk is a phantom, you’ll be able to use Snap Seeds to deal straight damage to the monk (much like how they were used to defeat Lady Butterfly’s phantoms). However, despite looking like an apparition, Divine Confetti won’t deal that much extra damage to this boss.

To survive this boss, you’ll also want to use Gokan’s Sugar to reduce the posture damage you’ll take, as the Corrupted Monk will often do several spinning attacks that can break your defenses if you aren’t careful. Many of the Monk’s longer attacks usually come with a small amount of downtime to let you get your own hits in, just be ready for some of the spin attacks to end with either a thrusting or sweeping attack that you’ll need to dodge or counter.

Great Shinobi – Owl

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The surrogate father and master of the Wolf, the great shinobi known as Owl will make his dramatic return to Ashina Castle after you’ve found all the ingredients to reach the Fountainhead and claimed the Mortal Blade. Depending on your choice in this encounter, you’ll be forced into a fatal confrontation.

Owl is an very large and imposing figure with a giant weapon to match, and can deal a ton of damage if you aren’t careful, or deplete your posture quickly – so be sure to hold guard in between attacks to quickly lower your posture meter. He employs a variety of shinobi tactics – including shurikens, firecrackers, and other annoying tools. The biggest pain to deal with is a quick bomb toss that will disable your ability to heal yourself if you get caught in the gas. Try to punish this move by dodging around to his side away from the gas and attack his back. He may also throw two shurikens before doing a leaping vertical strike – which will leave him open if you sidestep the slide and counter with your own attack.

Don’t be fooled when he begs for mercy – as he’ll just create a smoke cloud to begin phase two, and routinely hide in the shadows to strike or toss anti-healing bombs. He’ll also swap out his jumping shuriken attack with poison bombs, requiring you to constantly fight in different parts of the arena or risk getting poisoned. Above all, avoid getting hit with the anti-healing bomb at all costs, as it gives you more chances to strike back when he’s open. If you are under the effects of the bomb, he’ll press his attacks even harder to take advantage of your inability to heal.

Corrupted Monk – True Monk

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Once  you reach the Fountainhead Palace, you’ll have to deal with the entrance guard, the true form of the Corrupted Monk.

The good news is that the monk will take a lot more posture damage and has less health than before. The bad news is that the fight is now split into three parts, and each phase has something new to deal with. Since the Corrupted Monk is no longer a phantom, Snap Seeds will no longer have an effect, but Firecrackers can stun the boss for a few moments. There are also multiple branches that hang over the bridge where the fight takes place, and with enough speed and luck, you may be able to perform a Shinobi Deathblow from above on the boss during the first two phases. Otherwise, you’ll need to wait for the opening of the moves you’ve seen before – and run from the copies that appear in the second phase.

In the final phase, a giant centipede will emerge from the Corrupted Monk’s body, changing the fight in a big way. In addition to using way more spinning attacks to break your posture, the Corrupted Monk will also perform an unblockable attack to spit gross stuff on you, dealing a lot of terror damage in the process. However, if you’re quick, you can dodge or sprint around behind the boss when you see it coming, and attack from behind.

Great Shinobi – Owl (Father)

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For those wishing to unlock a different ending to Sekiro, a return trip to a much harder Hirata Estates will put you face to face with an optional but much harder version of the Great Shinobi – Owl.

This version of Owl is much faster and deadlier – even without his anti-healing grenades. He’ll frequently use massive strikes, chasing slices to follow shurikens, and a rolling sweep attack that’s hard to punish. You’ll also need to watch out for a powerful smokescreen of damaging firecrackers, as they’ll stun you while he prepare to strike you from behind the explosions – usually with a powerful thrusting attack. If at range, you’ll want to backpedal and wait for him to charge forth, or try to sprint through the cloud before it ignites if you’re close enough, then hit him from behind.

Many of his attacks will also vary depending on your position an actions, and since he’ll have a lot of health and posture, you’ll be in for a long battle of slowly carving his health down to makes the posture damage stick. When he rolls into a position with his sword raised, he’ll either bring it down overhead or fake into a horizontal slice if he senses you moving to his sides, so you’ll need to wait as long as possible to bait out the overhead strike before sidestepping to punish it.

In his second phase, he’ll summon his own own spirit, which will fly around the arena. He’ll frequently take the time to vanish after throwing out firecrackers, and then leap out of the owl spirit for a surprise jump slash that can happen almost anywhere. He’ll also summon the owl to him, and set it ablaze before it soars toward you. Be sure to quickly hop over it, and then be ready for his follow-up perilous attack that he likes to plan while your distracted, and quickly perform a Mikiri Counter to stop him cold.

Divine Dragon

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The great guardian of the Divine Realm that rests above the Fountainhead Palace, the Divine Dragon is a bit of a strange fight, but is still a dangerous one if you’re unprepared.

Before you can fight the Divine Dragon, you’ll need to take out a swarm of Old Dragons of the Tree. They aren’t exceptionally dangerous, but will try and swarm you while belching poison gas everywhere. Thankfully, it won’t be long until a few branches appear around you, letting you grapple up and perform Shinobi Takedowns that will let you swing their bodies around to kill the others around them. Focus only on the white ones and avoid the blackened ones and they’ll quickly dissipate.

Once the Divine Dragon itself appears, you’ll want to remember your fight with Genichiro, as lightning is the key to this battle. The Divine Dragon will try pushing you back constantly and sending shockwaves from its sword that you must dodge until you can reach the branches surrounding it. Look for the sparks of electricity to grapple to a branch as it gets electrocuted – and you’ll be send high into the air to send the lightning straight at the dragon. Just be mindful of the waves of force the dragon will swing at you between attempts, and dodge as best you can until you’re able to deplete the dragon’s health with electric strikes.

Demon of Hatred

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One of the last optional boss fights you can take on, you’ll find the massive Demon of Hatred rampaging across the Ashina Outskirts gate where you fought Gyobu – once night has fallen across the land. To reach him, you’ll need to head down from the castle back towards the Dilapidated Temple to find a warp point.

As you might expect from a near-final boss, the Demon of Hatred is an extremely tough fight no matter how good you are, as you’ll have to contend with a number of extremely large attacks and fiery blazes across three phases. For this reason, it’s absolutely essential that you stock up on Dousing Powder, and get the Suzaku Umbrella‘s fire-resistant properties to shield yourself. Some early attacks, like a long overhead fiery whip attack – can be dodged by sprinting to the side and then in close to attack. Others, like his ability to let loose fiery bombs by sweeping his arm, are best deflected using the Umbrella Shield. If you spot him leaping up into the air, quickly sprint away and jump when he lands, and then grapple back to him in mid-air to avoid the impending shockwave that flies out.

By the second phase, you’ll want to watch out for even more fire-based attacks. When you see the Demon of Hatred sway to the left with his foot raised, prepare your Suzaku Umbrella as he’ll stomp down for a massive trail of flames to hit you that are incredibly hard to avoid otherwise. He may also go into a shake his head and begin to summon fireballs to track you down, which can also be shielded (or you can sprint quickly towards him and to the side to try and outpace him until the fireballs stop to dash in for a strike.

In his final phase, he’ll try to close the gap by spinning in a low sweep followed by a high sweep of fire that will encase you and the Demon in a ring of fire. He’ll often make use of this discomfort by racing forward to grab you with his right hand, and then double back sweeping his fire arm that you’ll need to jump over both times. Since this is a long fight and one of your last – don’t be afraid to use any consumables to gain an edge, and back off when you need to catch your breath from his relentless strikes.

Isshin, the Sword Saint

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The final boss of Sekiro may begin with Genichiro where you first faced him past the Ashina Castle Reservoir, but the true boss if this four-phase fight is most definitely Isshin, the Sword Saint.

This fight is one big endurance test, which also means you’ll need to get practiced enough to consistently shut down Genichiro in the first phase of the fight. Thankfully he only a few new moves from your previous battles with him – namely the Black Mortal Blade which can deal heavy damage even if you block, but you can also get around his large slashes to hit him from behind. His other attacks are still reminiscent of your last fight, just remember the tempo of his combo attacks to build up his posture quickly and counter any of his unblockable attacks.

The real test begins when Isshin enters the ring. He’s surprisingly fast and deals a ton of damage with his Ashina fighting style. Many of his charge up attacks can deal damage even through blocking, so you’ll either want to have an Umbrella Shield ready, or read the directions of his attacks to dodge around them. Still, perfectly parrying his overhead ichimonji can put the posture damage on him, as can parrying his cross slash when he sheathes his blade (look for the gleam to know when he’s striking!). Note that this move will also adapt to your actions, and you can bait him out of it by moving forward until he goes for a quick uppercut followed by a low sweep – which you bait out and punish every time. If you see him start strafing to your side, get ready to counter his incoming thrust attack.

By his second phase, Isshin will kick things into high gear by pulling a giant spear out of nowhere, which he’ll dual wield along with his sword (and a hidden repeating pistol!). With his new toy, prepare for lots of terrifying jumping slashes and strikes which can come in a long combo string. Understanding how his attacks work are crucial to this fight, as you’ll need to be ready for anything – a quick salvo of bullets followed by a thrust or sweep, a retreating jumping slash that comes after many of his combo attacks. If you see him start to charge up big moves, remember your Loaded Umbrella can save your life against big attacks you aren’t sure how to get around.

When the final phase begins, he’ll invoke the Way of Tomoe and begin utilizing Genichiro’s jumping lightning strikes. Oddly enough, this is actually a good thing, as you’ll be able to reliably counter these with a bit of practice, and frequently stun Isshin to open him up for a ton of damage and increase his posture meter. He’s still got all his other moves too, so play defensively, strike when you see an opening, and keep going for lightning reversals whenever you can to defeat him and beat the game.

If any other sections of Sekiro: Shadows Die Twice has you ready to commit seppuku, fear not! We’ve got a complete walkthrough for every area, locations of all collectible Prayer Beads and Gourd Seeds, Mini-Boss guides, tips for unlocking every ending – and much more!

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Brendan Graeber is a Guides Editor, and once proved IGN could be good at video games by beating Sekiro’s tutorial boss in one go on a livestream. He then went on to create a full written and video walkthrough for Sekiro: Shadows Die Twice so you could be good at video games, too. Follow him on Twitter @Ragga_Fragga.

Here’s How Doom Eternal Handles Difficulty And Challenge

Doom Eternal incorporates an impressive number of new mechanics and ways to rip and tear demons. We have a deep dive into all of this in our hands-on impressions of the first three hours of Doom Eternal. Another aspect id Software has changed is its approach to how it handles difficulty for Doom Eternal. In speaking with creative director Hugo Martin, he explained that it’s a matter of scaling specific elements so that, regardless of difficulty, players still have to engage with all the systems and mechanics necessary to survive.

In relation to how Doom 2016 difficulty settings worked, Martin said, “The way enemies behaved changed kind of dramatically from difficulty to difficulty. They actually got more accurate.” He continued, “What was frustrating is that it was kind of like learning a new combat dance… the fireball distance and the way that I learned to dodge it… different rules.” Now, the approach in Doom Eternal is to scale existing mechanics. Regardless of whether you play on easy, Hurt Me Plenty, Ultra-violence or Nightmare, what enemies are capable of doing remains consistent.

Essentially, the harder the difficulty, the more frequently demons will come at you with their heavier attacks and the more damage they’ll do to you. Martin used boxing as an analogy: “On easy, they’re going to throw a lot of jabs and take turns like, ‘throw your jab, then I’ll throw mine. Now one of us gets to throw a haymaker. On Nightmare, everybody’s throwing haymakers nonstop.”

It seems as though the main focus is to adjust the amount of room for error the player has. Martin explained, “The question is not knowing what to do, it’s just mastering how to do it. As we scale down… the two guiding principles were the number of decisions we ask players to make per minute, and then the number of mistakes they’re allowed to make per minute.” Doom Eternal tunes its variables (ammo, weapon damage, number of enemies, etc) so that you’re pushed toward the flow of managing your resources. He’s confident in the approach, saying, “It’s going to make all players, skilled and unskilled, play Doom the right way because we’re betting that it’s going to make for a more engaging experience.”

For more on Doom Eternal, be sure to check out our in-depth preview of the game’s opening hours or our broader discussion about the overall experience. You can also read all our stories below for more on Doom Eternal before it launches on March 20 for Xbox One, PS4, and PC.

Now Playing: Doom Eternal’s Combat Is Absolute Chaos, And It’s Awesome

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Disco Elysium On Sale At Steam, Includes New Update With Hardcore Difficulty

Disco Elysium is riding high on critical acclaim, and developer ZA/UM have rolled out a new update that makes the game even tougher for you experienced gumshoes. The update is paired with a sizable discount on Steam as well, letting you jump in for cheaper if you missed it.

The new Hardcore mode raises the threshold of every Check, reduces the amount of money to go around, raises pharmaceutical prices, and makes your few remaining possessions that much more important. You’ll have to rely on booze and cigarettes to get you through, and the Thought Cabinet debuffs are more impactful. On the flip side, you’ll level up a little faster. The update also includes ultrawide support.

As part of the Steam Lunar New Year Sale, Disco Elysium and its associated DLC are 20% off. That brings the game to $32, down from the usual $40. The soundtrack and art booklet are $16, down from $20.

Disco Elysium was a standout last year, earning a rare 10/10 in GameSpot’s review and a spot as one of our best games of 2019. You can hear much more about how its design process came together in our recent Audio Logs feature, which focuses on the complex creation of the Thought Cabinet feature.

Now Playing: Disco Elysium | Best Games Of 2019

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Get Frostpunk And Its New Expansion At A Great Price In Steam’s Latest Big Sale

Steam’s Lunar New Year sale kicked off today with deals on a massive selection of PC games. One of those games is popular survival city-builder Frostpunk, which just received its first major expansion, The Last Autumn, earlier this week.

Frostpunk PC deals

For those who haven’t played Frostpunk yet, the base game is discounted from $30 to $12. Alternatively, you can grab the Game of the Year Edition for $32.81 (was $64.96). The GOTY Edition includes the base game plus the season pass, which comes with The Last Autumn, the upcoming “Project TVADGYCGJR” expansion, a mini-expansion that adds an endless mode, the official soundtrack, and a digital art book.

If you already own Frostpunk but haven’t picked up The Last Autumn yet, the season pass is also on sale separately for $24.47 (was $34.97). A prequel set before the cataclysm, The Last Autumn adds a fresh environment, a pair of new Books of Laws that influence the story and your progression, and additional buildings and technology.

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In GameSpot’s 2018 Frostpunk review, writer Daniel Starkey heaped tons of praise on the engrossing city-builder. “Frostpunk is among the best overall takes on the survival city builder to date,” Starkey wrote. “Its theming and consistency create a powerful narrative through line that binds your actions around the struggle to hold onto humanity in uncertain times.”

Frostpunk and the rest of the games in Steam’s Lunar New Year Sale are discounted until January 27 at 10 AM PT / 1 PM PT.

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