In celebration of Super Mario Bros.’ 35th anniversary, Nintendo is said to be planning a big celebration that will include “plans to re-release most of Super Mario’s 35-year back catalogue this year.”
As reported by VGC, multiple sources have confirmed this news that also states a new installment in the Paper Mario series will be arriving on Nintendo Switch in 2020.
The Super Mario…party was set to be revealed during E3 2020, which has since been canceled. Nintendo is now said to be reviewing its plans and deciding how it will hold the event in response to the COVID-19 (coronavirus) pandemic.
Eurogamer has also confirmed parts of VGC’s report, and its sources have indicated that Super Mario Galaxy is “indeed one of the games being readied for a remaster, alongside a couple of other 3D Mario favourites.”
Eurogamer also states that new Paper Mario is in fact “in the works” and that a deluxe edition of the Wii U’s Super Mario 3D World will arrive on Switch with “an array of new levels.”
Gematsu has also “heard similar reports,” and adds in that Super Mario 64 and Super Mario Sunshine will also be brought to Nintendo Switch.
If these reports are accurate, and assuming the games will not be delayed due to COVID-19 or other factors, Nintendo Switch owners will be able to look forward to the following Mario titles in 2020:
As the credits rolled on Resident Evil 3’s campaign, I immediately started playing it over again. Not because I felt like I missed anything the first time around – I was as fastidious as developer Capcom encouraged me to be – but because my journey through Raccoon City was so consistently packed with tense monster moments and breakneck-paced fun, and it was so challenging throughout its six-odd hours, that I wanted to jump in and do it all over again with sharper skills and knowledge. My undying enthusiasm for it speaks volumes of the polish seen in this remake, and the finesse with which it manages to tread the tightrope between a confident modern horror and a tonal callback to the original Resident Evil trilogy.
Resident Evil 3 takes place nearly concurrently with the events of the equally accomplished Resident Evil 2, and follows different characters. The endearingly practical Jill Valentine – last seen in the original Resident Evil and its Director’s Cut – is called upon by a roguish Umbrella Corp mercenary by the name of Carlos Oliviera to help save the remaining inhabitants of a demolished Raccoon City from the carnage spawned by the T-Virus outbreak. Of course, nothing goes to plan, and Jill finds herself in a wonderfully labyrinthine, zombie-studded playground where she – and your nerves – must also contend with the threat of an invulnerable monster called Nemesis.
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It’s a very classic Resident Evil set up, but then, this is a remake of a classic, goofily fun Resident Evil story — the original 1999 game. The major story events from the original Resident Evil 3 are all there, albeit rearranged, and the cheesiness the early trilogy is known for is delivered in a charmingly self-knowing way. “How is it no one in the hospital ever noticed all this?” Jill wonders aloud after discovering a massive underground base that isn’t particularly well hidden. Resident Evil 3 is also, fortunately, very efficient in its storytelling; the villain is perfectly villainous, the heroes are all selfless and charming, and cutscenes are lean yet efficiently deliver big dramatic moments. It carries the gameplay swiftly along, in other words, and never gets bogged down in unnecessary exposition.
[poilib element=”quoteBox” parameters=”excerpt=Capcom%20has%20done%20an%20incredible%20job%20in%20the%20small%20details%20here.”]The chaotic, ruined Raccoon City goes a long way toward bringing Resident Evil’s story and the broader universe to life. Once again working within the RE Engine that powered both last year’s Resident Evil 2 and 2017’s Resident Evil 7, Capcom has done an incredible job in the small details here; from the in-universe advertising (“No Spares in This Game!” reads the tagline for a movie called “Sudden Death Bowling”) to the detritus left by citizens who had to escape in a hurry, to Resident Evil 2-related Easter eggs (“Now here’s a weird f****ing door!” Carlos says upon encountering the Spade Door, which is so significant in Resident Evil 2’s police station) and genuinely compelling in-game notes and journals that give background context to some poor guy’s tragic death and/or reveal a code to open a safe. These are spaces that feel realistically inhabited and then abandoned, full of the sort of detail that had me poring every inch of a room after I’d killed everything in it.
This detail and polish extend to Resident Evil 3’s broader environments, which are stunning. Smashed cars are piled up outside of flickering neon signs, fires lick their way across kitschy storefronts, and broad industrial spaces are eerily empty. Although you can’t interact much with the world unless you are specifically instructed to (this is still a Resident Evil game and is thus inhospitably rigid with its options for touching things) the atmosphere around you is always pulling out all the stops to make you feel vulnerable and small. Not to lean too much into cliches, but I literally jumped at my own in-game shadow more than once.
[poilib element=”quoteBox” parameters=”excerpt=At%20the%20very%20least%2C%20every%20room%20has%20useful%20items%20or%20a%20secret.”]Like its predecessor, and indeed, every decent Resident Evil game before it, every part of Resident Evil 3’s world feels deliberately put together. No enemy is thrown in for the sake of it, no room is there ‘just because’; at the very least, every room has useful items or a secret. Areas house problems to solve or clues that lead you to other areas and then back again; a fire obstructs one route, for example, and must be extinguished with the help of a part hidden in a nearby building – a building which also houses a weapon that can’t be accessed without the use of a tool that’s located past the area obstructed by fire.
These tasks might sound video-gamey (and they are), but solving them is never a chore thanks to elegant, interlocking level design that makes backtracking easy. When I say “easy,” I don’t mean “safe,” though, because that corpse on the floor in that building you were in 30 minutes ago, for example, may not be a corpse any longer. Thankfully, the Resident Evil 2 Remake map screen returns, dutifully logging exactly where you saw that locked safe and highlighting if you’ve missed any items after exploring a room.
[poilib element=”quoteBox” parameters=”excerpt=As%20long%20as%20you%E2%80%99re%20careful%20you%20won%E2%80%99t%20feel%20like%20you%E2%80%99re%20being%20punished.”]Item micromanagement is where Resident Evil 3 leans hardest into its old-school survival horror lineage. Like the original (and in RE2), items are your lifeline and inventory is limited, and running back and forth between storage chests to make sure nothing is wasted and certain items are combined in smart ways is a must if you want to survive for long. I rarely ran out of bullets and health – at least during my first run on Standard mode – but this was due to diligent scavenging rather than items being plentiful. As long as you’re careful in Resident Evil 3, you won’t feel like you’re being punished, and that’s the mark of any good classic survival horror game.
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A sense of dread as you navigate Resident Evil 3’s puzzle box of a world is not unfounded, as you can be easily caught unawares by a number of deadly nasties. There’s plenty of variety in enemy design here to keep things fresh, such as the spider-like Drain Deimos who will poison Jill with parasites (the cure is to eat a green herb and then throw up), Pale Heads (first seen in the Resident Evil 2 DLC) who can only be downed by a very accurate blow to the head with your most extreme weaponry, and more things trying to eat your brains beyond your garden variety zombie. Even the latter can prove deadly, especially because they feel faster and more erratic in their movements than their predecessors in Resident Evil 2 and can show up in big enough numbers to really overwhelm you.
[poilib element=”quoteBox” parameters=”excerpt=There%E2%80%99s%20plenty%20of%20variety%20in%20enemies%20to%20keep%20things%20fresh.”]Fortunately, Jill is a lot nimbler on her feet than Leon Kennedy or Claire Redfield, which gives Resident Evil 3 a more frantic, action-oriented feel than its predecessor (though it’s not all-out-action like Resident Evil 5 or 6, don’t worry). Jill has a quick step move that allows her to sidestep an incoming attack, and when timed just right it earns you a slight slow-motion effect to help you escape. It’s a move I used regularly and compulsively, and it proved as important to the minute-to-minute combat as Jill’s handgun. Some of its best moments involved me getting a jump scare from an unexpected zombie and dodging out of its way via pure muscle memory before lining up a headshot with my shotgun.
Of course, Jill isn’t limited to a single gun; she gradually unlocks the classic Resident Evil arsenal (handgun, shotgun, grenade launcher, etc.), and each weapon feels satisfyingly weighty to shoot. More importantly, I used every gun right up until the end, thanks to upgrades to basic weapons that extend their shelf-life significantly. My original shotgun, for example, was upgraded with a Shell Holder, Tactical Stock, and a Semi-Auto Barrel, which made it far more efficient against Resi 3’s tougher enemies in the latter part of the campaign.
[poilib element=”quoteBox” parameters=”excerpt=I%20faced%20one%20of%20RE3%E2%80%99s%20most%20delightfully%20difficult%20challenges%20as%20Carlos.”]To shake up the pace, Resident Evil 3 intermittently switches you to Carlos’ perspective; our merc is a little less scrappy and nimble and a little more action-forward than Jill, equipped with a powerful assault rifle that can clear a room from the get-go, at the cost of precious ammunition. That doesn’t mean it’s easier – I faced one of Resident Evil 3’s most delightfully difficult challenges as Carlos, which involved plowing down wave after wave after wave of enemies in a very confined space. It was, not to put too fine a point on it, a blast.
But this is primarily Jill’s show, and she needs everything at her disposal. Resident Evil 3’s central antagonist, Nemesis, is powerful and fast, moving like a giant, horribly disfigured cat stalking and pouncing on its prey across a series of exhilarating boss fights. These battles see you face off against him in sprawling arenas; it’s just you and your arsenal against whatever horrific form he’s evolved into. Executing a perfect dodge as he leaps at you from afar is a wonderful feeling, as is blowing him off the side of a building with a mine grenade.
[poilib element=”quoteBox” parameters=”excerpt=Nemesis%20is%20powerful%20and%20fast%2C%20moving%20like%20a%20giant%2C%20horribly%20disfigured%20cat.”]It’s a shame, then, that he doesn’t show up more often. Mr. X in Resident Evil 2 is so frightening because his presence felt unexpected, which led to a feeling that you were never safe even if you were in areas you thought you could be. Nemesis apes this pattern in Resident Evil 3’s first couple of hours – there’s a brilliantly climactic showdown with him that involves you desperately trying to escape through a vent as he pursues you – but he soon gets relegated to big, pre-programmed boss fights. Once that happens, that sense of the looming pursuer operating under his own AI is lost.
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There is no New Game Plus after Resident Evil 3’s campaign, but completing in-game challenges – such as collecting all bobbleheads, knocking X number of hats off a zombie, X number of kills with a certain weapon, etc – unlock a shop where you can cash in your points on useful items to be used in a second or third playthrough. These items, such as coins that make your attacks more powerful or weapons with infinite ammo, made my next playthrough on Resident Evil 3’s hard mode a lot more…manageable.
Locke and Key, the Netflix show based on the graphic novel of the same name, has been renewed for Season 2.
Announced by Netflix on the Locke and Key social platforms, the show is due to return for a second season. No date has been announced yet – potentially due to the continued uncertainty around COVID-19 that has caused Netflix to halt production on many shows – but showrunners Carlton Cuse and Meredith Averill will return to helm Season 2.
The announcement provides no details on what to expect from Season 2, aside from mentioning that the “stakes grow higher” for the Locke family. Fans who have already read the original graphic novel by Joe Hill and Gabriel Rodriguez may have a few ideas of where the show is heading, though. If you were left confused where things left off, take a look at our Locke and Key ending explained story.
We already knew that more episodes were on the way thanks to executive producer Carlton Cuse saying that season 2 was already being written ahead of the Season 1 premiere and Netflix even ordering it.
The first season of Locke and Key launched February 7 this year, and was well received by us. Our own David Griffin gave Season 1 a good write up in his review, noting the great visuals and performances, but criticising the decision to lean more on whimsy than horror. Perhaps a second season will increase the spook factor.
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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter.
Just over a year after the launch of the well-received remake for Resident Evil 2, Capcom is releasing a remake for Resident Evil 3. The survival horror game sees the return of the original Resident Evil’s Jill Valentine as a playable protagonist while also introducing one of the franchise’s most terrifying villains: Nemesis.
In the video above, Richie Bracamonte takes on Nemesis. Or, more accurately, flees from the hulking monster. Much like Dead Space’s Regenerator and Resident Evil 2’s Mr. X, you’re unable to kill Nemesis through your normal tools. So when you encounter him in Resident Evil 3, your best bet is to run away and pray that his long-reaching punch, terrifyingly quick lunge, or powerful rocket launcher doesn’t kill you. The dude is an absolutely horrifying threat.
Sometimes, you’ll even have to do this for an extended period of time. As you can see in the video, it takes Max nearly four minutes to shake his pursuer. That’s four minutes of sweaty palms where one mistake can mean your last. But with a cool head, like Max, you can get away and live to see another day.
Resident Evil 3 Remake is out this week, offering another dose of zombie survival-horror in the style of last year’s Resident Evil 2 Remake. This time the focus turns to Nemesis, the ever-present danger who defined the original. But how long can you expect to be on the run from this looming threat?
A standard critical path run through RE3 will take you about six hours, while taking your time to gather all the collectibles will last roughly 11-plus hours. That means getting all of the weapon upgrades and secrets, opening all of the locks, and finding all of the bobbleheads.
Resident Evil 3 is coming alongside Resident Evil Resistance, a standalone multiplayer mode that pits four survivors against one mastermind controlling the output of zombie hordes. A final open beta for Resistance was planned recently, but the PC and PS4 versions ran into technical problems and had to be postponed.
If you’re planning to check out Resident Evil 3, read our story recap for everything you might need to remember before venturing into the world of survival-horror. Plus make sure your rig is up to the task by checking out the PC system requirements.
Editor’s note: This review in progress covers the single-player content of Resident Evil 3. We will be playing the multiplayer part of the Resident Evil 3 package, Resistance, over the next few days and finalizing this review once we’ve fully tested the mode.
The opening hours of Resident Evil 3 are incredibly effective at putting you on edge. A remake of the original 1999 game, Resident Evil 3 puts the volatile and intense conflict between protagonist Jill Valentine and the unrelenting force of nature, Nemesis, front and center–giving way to some strong survival horror moments that show off the best of what the series can offer. But after that solid start, this revisit to a bygone era not only loses track of the type of horror game that Resident Evil once was, but also loses sight of what made the original so memorable.
Much like 2019’s Resident Evil 2, the remake of Resident Evil 3 interprets the classic survival horror game through a modern lens, redesigning locations and altering key events to fit a significantly revised story. Resident Evil 3 doesn’t deviate too much from the formula set by the RE2 remake, but it does lean harder into the action-focused slant the original version of RE3 had, giving you some greater defensive skills to survive. RE3’s introduction is a strong one, conveying a creeping sense of paranoia and dread that’s synonymous with the series, and Jill Valentine once again proves herself to be a confident protagonist to take everything head-on.
RE3 is very much a companion piece to the previous game, serving as a simultaneous prequel and sequel that caps off the saga in Raccoon City. There are even key points in the story that expect you to know of prior characters or locations that tie back to the previous remake. While you won’t miss out on anything vital for not having played RE2, some of the previous game’s most poignant moments are given more subtext in RE3. You’ll eventually cross paths with supporting characters like mercenary Carlos Oliveira, the game’s second playable character, along with some other unsavory individuals looking to take advantage of the chaos.
It was fun to see Jill and her allies maintain their confidence and even show some snark throughout the incident, which ensures that the game isn’t always so serious. Both protagonists are also given some key moments throughout the story that show off their skills and personality more, which is fun and satisfying to see play out. But disappointingly, RE3’s story reaches its conclusion after a brisk six-hour campaign, which is made worse by a lackluster finish that left me wanting. While this is comparable to the original game, the shrinking scope of the remake’s plot and locations makes its short run even more apparent.
Throughout the game, Jill Valentine is a capable survivor, more so than both Leon and Claire, and she’s well-suited to handle the undead and other bioweapon monstrosities like the Nemesis that roam the city. Along with dodging attacks, she can also execute slow-mo evasive rolls that open a clean shot at the enemy’s weak point, which can be especially satisfying to pull off during an intense encounter.
There’s a more pronounced emphasis on action and quick reflexes in RE3, which can make the shooting, survival, and exploration loop a bit more engaging and responsive. While this ultimately gives you a greater feeling of control in the field, it’s not enough to the point that it makes encounters with the ravenous undead or Nemesis easy. So while you are capable, it’s often best to play it safe. Resident Evil 3 tries to stick with the tenets of survival horror gameplay and is generally far more challenging than RE2, due to its greater focus on inventory management and ammo crafting. However, the generous save points and checkpoints ensure you won’t suffer too steep a loss after death.
Resident Evil 3 also carries forth many of the successes from the Resident Evil 2 remake, which gives it a leg up for its own outing. As with previous games, RE3 is all about escalation, forcing you to contend with dwindling resources as the monsters–and Nemesis–put the pressure on. Unlike in Resident Evil 2, which quickly took you off the streets of Raccoon City, you spend more time in RE3 exploring the main roads, side alleys, and other points of interest in town.
RE3 possesses an impeccable level of detail for the locations and action during its six-hour campaign, right down to the tense atmosphere and grisly violence. The brutality and devastation in Raccoon City is demonstrated effectively thanks to the vivid and grotesque details as you explore the ruined city. The game also draws your eyes to the many locales that reference classic Resident Evil, which is not only fun to see, but manages to tug on the nostalgic heartstrings.
One of my favorite areas of RE3 is Downtown Raccoon City, which shows off the best that the remake has to offer. As an expansive map, it not only has diverse locations, and plenty of undead, it also displays the dynamic nature of the game’s true star–Nemesis. The imposing villain quickly establishes himself as a cunning force when encountered out in the open.
The Nemesis has many tricks up its sleeve, such as using its tentacles to trip you up or turning other zombies into horrific mutations, all of which are disturbing to witness. It’ll actively stalk and follow you into places you once thought were safe–bending the unspoken rules of engagement in survival horror to establish its presence further. Nemesis makes Mr. X from RE2 come across as a fedora-wearing goon, and even when you find yourself in a safe space, you can catch a glimpse of the villain waiting outside for you to leave–which stand as some of the most unnerving moments of the game.
Other characters from Resident Evil’s past are given a new look in this remake.
However, as the game goes on, it becomes clear that Resident Evil 3 struggles to maintain its poise when the scope begins to narrow, and how blatantly the game relies on recycling many of RE2’s tricks and tropes, which now feel less interesting. This has to do with the game’s focus on momentum. Just when you’re getting accustomed to a location, particularly the extensive and varied Downtown area, a story beat will occur that brings you to the next area, preventing your return. The series’ penchant for puzzles are also infrequent in RE3 remake, putting more focus on exploration and combat which can eventually become exhausting.
It can be tricky to balance the elements of both survival horror and action gameplay, as one can easily undermine the other, and unfortunately, this is apparent in RE3. There are many moments where the game’s strengths for action and horror shine, particularly during the more open areas where the Nemesis is afoot. Generally, though–especially toward the second half–its attempts to balance both can come across as awkward and uninteresting, and at its worst, they can be jarring. This is especially true with the many elaborate set-piece encounters, where you control Jill as she navigates Uncharted-esque sequences that are highly-scripted gameplay moments that go for the cinematic effect. They often result in tonal whiplash, as you typically transition back into the slower, survival-horror pacing right after.
This is most evident in the portrayal of the game’s primary antagonist. Nemesis is at its best when stalking you in the streets. But these sections–while terrifyingly engaging–are fleeting. Nemesis only actively hunts you during the opening section in Downtown Raccoon City. The majority of the Nemesis encounters occur in scripted sequences that lead up to boss fights. In the original game, Nemesis’ random appearances kept you on edge. In contrast, the remake’s use of Nemesis in the mid-to-late game will likely have you roll your eyes at the prospect of another lengthy and fixed encounter.
However, as the game goes on, it becomes clear that Resident Evil 3 struggles to maintain its poise when the scope begins to narrow…
Nemesis is undoubtedly one of the most iconic villains of the series, and it’s frustrating and disappointing to see it effectively sidelined, coming off more like a standard Resident Evil boss that springs out at story beats. Another side effect of the lack of Nemesis encounters in the game is that it calls attention to the lack of enemy diversity. While the series’ regular zombies are in plentiful supply, most other enemy types don’t show up as often, which makes combat and survival elements feel stale towards the end.
In keeping with previous games, finishing RE3 opens up some additional features when you complete it, which come in the form of a shop in the main menu that lets you purchase new costumes, weapons, and other items. This allows you to essentially customize your next playthrough, giving you certain key items earlier than intended or increasing your attack power and defensive capabilities.
While these changes can be fun for a revisit, there isn’t much else in the way of bonus content to keep you going, aside from a new playthrough in the game’s hardcore difficulty mode that ratchets up the pressure even more. Resident Evil 3 does also come packed with the team-based online mode Resistance, though we haven’t had enough time with. We will finalize this review once we’ve had time with Resistance’s take on 4v1 online-multiplayer.
Looking back on my first playthrough of the RE3 remake, it was clear that the game reached its peak early and slowly lost momentum going forward. With the remake’s shortcomings in mind, it’s easy to make comparisons to the original game’s approach. In addition to featuring a more dynamic and present Nemesis, Jill’s odyssey had more locations to visit. It is impressive to see classic locations like Downtown and Hospital recreated, yet some other places from the original, like the Clock Tower and Park, are absent. While this won’t mean much for newcomers, and the remake skirts this by setting up elaborate Nemesis encounters, the shrinking scale of the game diminishes the impact of its plot and events. It’s clear that this remake of Resident Evil 3 is missing some crucial beats that could have offered a more effective and satisfying story.
As a remake, Resident Evil 3 not only falls short of honoring its source, but it also doesn’t quite stick the landing as a standalone horror experience. Even without taking into account the original game, or its predecessor, RE3 struggles to keep up with its pace amid a clashing of elements from survival horror and standard action. While it has a strong start and gives its principal villain some great moments, this truncated retelling of the concluding game from the original Resident Evil trilogy doesn’t do it proper justice.
If you love gaming and you love books, there are some excellent deals happening at Amazon today to help you combine two excellent passions into one. Not only are there some great books on sale, but you can get a $5 credit when you spend $20 on eBooks at Amazon.
All of Boss Fight Games’ Kindle books are just $4.99 right now, making them a great value as far as a productive way to pass the time. Being on sale is great in and of itself, but the chance to read some incredible insight into the best video games of all time, written by people whose works you might already be familiar with, is even better.
Way back in the 1950s, reading was the exclusive domain of nerds. If you read a lot of books, people would hurl old-timey insults at you, like “bookworm.” There’s a famous episode of The Twilight Zone where a man’s bookishness is both his salvation and his ironic downfall. Thankfully we’ve come a long way since then, and reading is not only encouraged, but it’s widely considered a admirable way to spend your free time.
If you’d rather listen to books than read them, Amazon has a 30-day free trial for Audible. If you prefer comics, the ComiXology free trial has been extended to 60-days, with over 25,000 books to choose from.
Nvidia’s solution for ray-tracing has been implemented only in parts in most big-budget releases. Battlefield 5 utilizes it for reflections, while Metro: Exodus uses it instead more realistic shadows and ambient occlusion. Very few games use ray-tracing throughout their rendering, which is why Minecraft with RTX is such a big step forward for the technology.
Coming soon to Windows versions of the game (and later this year to the Xbox Series X), Minecraft with RTX is one of the first big tests for full ray-traced rendering, following the likes of Quake II RTX from last year. Its worlds are fully path-traced, meaning every shadow, reflection, illumination and effect is bounced off of physically based textures that are applied to every one of Minecraft’s many blocks.
It’s impressive technology that truly has to be seen to be believed, which is why Nvidia drafted three Minecraft creators to show off the benefits of RTX in three differently lit scenes. Below you can see screenshots from creators Razzleberries, BlockWorks and GeminiTay respectively, showing how the enhanced lighting note only illuminates structures in new ways, but adds a sense of vibrancy to them thanks to the per-pixel ambient light calculations from reflections.
Of Temples and Totems RTX. By: RazzleberriesImagination Island RTX. By:BlockWorksCrystal Palace RTX. By: GeminiTay
There’s no confirmed date for Minecraft with RTX yet, but it will require a copy of Minecraft: Bedrock Edition on Windows 10 to function. If you’re still creating worlds in Minecraft’s Java versions, there is an unofficial way to migrate your worlds into the Windows version, with Bedrock already providing some nice visual updates of its own.
If you’re sitting around at home this week, you’re probably interested in what’s coming to Netflix in the upcoming days. There are new movies, TV shows, anime, and originals headed to the streaming service this week. Check out the full list below along with a few recommendations.
On April 1, a slew of new movies arrives to Netflix, including some classic action movies you should watch. All four Lethal Weapon movies are coming to the series this week. So if you love explosions, people being days away from retirement while saying, “I’m too old for this s***,” and the sexiest saxophone music the world has to offer, then you may want to enjoy the adventures of Riggs and Murtaugh. Also arriving that day is the cult classic horror film Killer Klowns from Outer Space. The whole plot description is in the title, so you know what it’s about.
If you’re looking for something from the world of anime, there are a couple of selections to check out. On April 1, Pokémon the Series: Sun & Moon: S3: Sun & Moon – Ultra Legends will be available for streaming. This is actually Season 22 of the main Pokémon anime, and the show still follows Ash on his quest to catch them all. Additionally, Violet Evergarden: Eternity and the Auto Memory Doll arrives, and the anime is about a woman who takes a job as a letter writer after a great war. The first season of the show is currently available on Netflix.
Below, you’ll find everything coming to Netflix this upcoming week. If you’re interested in more streaming service news, check out what’s coming to Netflix, Hulu, Shudder, Crackle, Amazon Prime Video, Quibi, and Disney+ for the month of April as well.
What’s new to this Netflix this week?
April 1
David Batra: Elefanten I Rummet
How to Fix a Drug Scandal
Nailed It!: Season 4
Sunderland ‘Til I Die: Season 2
The Iliza Shlesinger Sketch Show
40 Days and 40 Nights
Bloodsport
Cadillac Records
Can’t Hardly Wait
Cheech & Chong’s Up in Smoke
Community: Season 1-6
Deep Impact
God’s Not Dead
Just Friends
Killer Klowns from Outer Space
Kim’s Convenience: Season 4
Lethal Weapon
Lethal Weapon 2
Lethal Weapon 3
Lethal Weapon 4
Minority Report
Molly’s Game
Mortal Kombat
Mud
Pokémon the Series: Sun & Moon: S3: Sun & Moon – Ultra Legends
Promised Land
Road to Perdition
Salt
School Daze
Sherlock Holmes
Soul Plane
Sunrise in Heaven
Taxi Driver
The Death of Stalin
The Girl with All the Gifts
The Hangover
The Matrix
The Matrix Reloaded
The Matrix Revolutions
The Perks of Being a Wallflower
The Roommate
The Runaways
The Social Network
Wildling
April 2
The Good, the Bad and the Ugly
Violet Evergarden: Eternity and the Auto Memory Doll
Reports claim that a remastered version of Call of Duty: Modern Warfare 2 will launch tomorrow, March 31.
Eurogamer reports that a PlayStation Store listing for the game, which has since been removed, is accurate and that Modern Warfare 2 Campaign Remastered will launch March 31.
The rumours of a remastered MW2 campaign have been long standing and come from several sources. Initially, at least in recent history, it began on Reddit, where a datamine into Modern Warfare Season 3 found details of the then unreleased Call of Duty Warzone, as well as details on a MW2 remaster.
While there is no sign of the game so far today, Eurogamer reports that it will be the following day. That report suggests that the remaster has actually been finished for a long period of time, with Activision awaiting the right time to release. If reports are true, then it would appear that Activision considers this time as good as any.
The Modern Warfare 2 remaster allegedly only remasters the campaign of the original game. Multiplayer maps from the 2009 favorite are reportedly set to be added to Modern Warfare (2019).
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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter.