Animal Crossing: New Horizons’ First Fishing Event Happening This Weekend

The Bunny Day egg hunt is still underway in Animal Crossing: New Horizons, but another event is also set to take place in the game later this week. On Saturday, April 11, New Horizons will hold its first Fishing Tourney.

The Fishing Tourney has been a regular recurring event in Animal Crossing since the series’ debut. It remains to be seen how the event plays out in New Horizons, but in previous games, you would compete with your villagers to catch the biggest fish within a set window of time; if you scored the largest catch, you’d take home a trophy and a special prize.

As previously mentioned, the Bunny Day event is also going on now in New Horizons. Through Bunny Day itself (April 12), you’ll be able to find different types of eggs around your island, which can be used to craft limited-time Bunny Day furniture. These eggs can be harvested from trees, stones, and even reeled in from the river and ocean, which has annoyed many players given how prevalent the eggs have been.

In response, Nintendo has released a new patch that adjusts the eggs’ spawn rates, making them less common. The patch also resolves a bug that prevented players from receiving the correct sculpture after giving scarab beetles to Flick. You can read the full patch notes on Nintendo’s website.

If you’re new to Animal Crossing or just getting started on your deserted island getaway, we’ve put together a variety of guides to help you out in New Horizons. Be sure to check out our tips on playing the stalk market and crossbreeding flowers. With April underway, a variety of new bugs and fish are also available to catch in the game.

Now Playing: We Teach Antonio To Fish… Forever – The Vile Villager Episode 2

GameSpot may get a commission from retail offers.

Call Of Duty League Returns This Weekend With One Big Change

After planning to move all of its in-person matches online due to the coronavirus (COVID-19) outbreak, the competitive Call of Duty League esports competition is finally returning this weekend.

The 2020 Call of Duty League season will continue on Friday, April 10 at 1 PM PT / 4 PM ET / 8 PM GMT. The broadcast will go live on the company’s official YouTube channel, with the format pivoting to “a fully online production” with this new style “follow[ing] the original tournament structure,” according to a press release.

You can check the image below to see the home series schedule. The CDL also shared an updated 2020 schedule for the first games taking place this weekend.

No Caption Provided

“I spent many years at the NFL, and saw firsthand how sports can lift the human spirit,” league commissioner Johanna Faries said in the press release. “No one wants to be in this situation, but we are, and we’re thankful that Call of Duty Leagye can forge ahead and deliver live competition to fans when it’s probably needed most.”

The CDL will move all of its production to online and at-home broadcast for the foreseeable future, with the company giving its “utmost dedication to the health and safety of our players, staff, team personnel, and fans.”

The Overwatch League, which is also owned and operated by publisher Activision Blizzard, has also canceled its in-person matches for the next few months. Instead, much like the CDL, the OWL pivoted to a fully-online production, with staff and players all practicing social distancing and working from home.

Now Playing: Call Of Duty: Warzone Video Review

GameSpot may get a commission from retail offers.

Jimmy Kimmel, Jimmy Fallon, And Stephen Colbert Join Forces For Multi-Network Fundraiser

Traditionally, the big three networks (ABC, NBC, and CBS) have its late night talk show hosts compete against each other for ratings. However, considering the situation America is in right now, there’s nothing wrong with bringing everyone together.

On Saturday, April 10, airing from 8 PM-10 PM ET/PT, the networks will air One World: Together at Home, hosted by Jimmy Kimmel, Jimmy Fallon, And Stephen Colbert, according to The Hollywood Reporter. The event will raise funds for the fight against COVID-19. The show will feature acts from music, sports, comedy and more, alongside interviews with WHO.

Scheduled to appear on the show is Alanis Morissette, Andrea Bocelli, Billie Eilish, Billie Joe Armstrong, Burna Boy, Chris Martin, David Beckham, Eddie Vedder, Elton John, FINNEAS, Idris and Sabrina Elba, J Balvin, John Legend, Kacey Musgraves, Keith Urban, Kerry Washington, Lang Lang, Lizzo, Maluma, Paul McCartney, Priyanka Chopra Jonas, Shah Rukh Khan, and Stevie Wonder.

Aside from entertaining the masses, the show will educate the public about prevention of COVID-19 and the risks of it as well. They will also hear stories from health care workers on the front lines of this pandemic in order to paint a broader, global picture, as we’re all in this together.

Like the One World: Together at Home special, other studios, app developers, and more are working on ways to keep being at home interesting. The Chrome extension Netflix Party allows people to watch Netflix programming together and chat. There are free trials of services like CBS All Access, Shudder, and Sling. HBO is offering some of its best shows to stream for free, and Amazon is hosting an event in April featuring movies from the cancelled SXSW festival that is free to everyone.

Now Playing: Best Shows And Movies To Stream For April 2020 – Netflix, Hulu, Disney+, Amazon Prime Video

Capcom Asks Resident Evil Fans If They Want More Remakes In New Survey

Capcom’s reimagining of Resident Evil 3 has only been out a couple of days now, but the company already wants to know if fans want more remakes in its vein. A new survey aimed at the Asian market that ends May 31 includes two relevant questions:

No Caption Provided

While it’s not necessarily clear which Resident Evil game Capcom would remake next, there are two likely candidates. 2000’s Code: Veronica continues the story of sibling protagonists Claire and Chris Redfield, and is generally considered the true sequel to Resident Evil 2. Though 2005’s Resident Evil 4 stars Leon, another character from RE2, it took the series in a completely different direction, away from the evil Umbrella Corporation.

Though both games have received HD re-releases over the years, the remakes of 2 and 3 draw heavy inspiration in their style and control schemes from RE4. By contrast, Code: Veronica is a half-step between the fixed camera angles and tank controls of the series’ early entries towards its more modern formula, which makes it feel dated, even though it and RE4 were released in the same console generation. It’s unclear whether or not a hypothetical Resident Evil 8 would follow more in the mold of the stripped-back first-person approach of Resident Evil 7 or hew toward the third-person action of the RE3 remake, which we weren’t fully impressed with. In our review, critic Alessandro Fillari called it disappointing.

“As a remake, Resident Evil 3 not only falls short of honoring its source, but it also doesn’t quite stick the landing as a standalone horror experience. Even without taking into account the original game, or its predecessor, RE3 struggles to keep up with its pace amid a clashing of elements from survival horror and standard action. While it has a strong start and gives its principal villain some great moments, this truncated retelling of the concluding game from the original Resident Evil trilogy doesn’t do it proper justice.”

Now Playing: Resident Evil 3 Video Review

GameSpot may get a commission from retail offers.

Every Canceled Netflix TV Show In 2020

Every Canceled Netflix TV Show In 2020 – GameSpot

“/>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

Disclosure: ViacomCBS is GameSpot’s parent company


Best Digital Game Deals This Week For PS4, Switch, Xbox One, And PC

The gaming industry has been moving toward a digital future for years now, but our current worldwide predicament has made digital games more vital. With shops closed and retailers like Amazon understandably prioritizing essential goods during the coronavirus (COVID-19) pandemic, digital is the way to go right now. Thankfully, the infrastructure is already set up for digital PS4, Xbox One, Switch, and PC games, so everything you could buy in store is available with the press of the button from the comfort of your couch. Even better? There are tons of great deals this week on digital games across all platforms, including discounts on brand-new releases like Doom Eternal and Resident Evil 3 Remake.

All three console digital storefronts–PlayStation Store, Xbox Store, and Nintendo Eshop–are hosting massive spring sales, discounting hundreds of incredible games. PC users can save at multiple storefronts, including the Epic Games Store and Fanatical, which offers Steam codes. We’ve collected all of the best digital game deals on PS4, Xbox One, Nintendo Switch, and PC in one place.

Also, if you’re watching your spending at the moment, we have a running list of every free game that’s being given away to promote social distancing.

Best PS4 game deals


Best Xbox One game deals


Best Switch game deals


Best PC game deals

Best Deals This Week

Now Playing: Top New Games Releasing On Switch, PS4, Xbox One, And PC This Week — April 5-11, 2020

Huge Easter Sale On Steam Games Includes Resident Evil 3, Jackbox

It’s the season of spring sales–many storefronts are discounting fantastic games right now across PS4, Nintendo Switch, Xbox One, and PC. If you’re looking for discounts on Steam games, Fanatical just kicked off another big sale in time for Easter, marking down the prices on thousands of games.

Fanatical’s Easter sale includes the newly released Resident Evil 3 Remake, which follows S.T.A.R.S. agent Jill Valentine as she tries to escape Raccoon City’s outbreak while evading the monstrous Nemesis. Capcom’s latest remake is down to $46.79 as part of the sale, the best deal yet on this new release.

If you’re looking for a way to play board games online with friends while we’re all social distancing, Tabletop Simulator is a fantastic solution. The Steam game allows you to play and create digital versions of board games on PC, and there are thousands of fantastic mods for many of the best board games. Tabletop Simulator is 50% off, with a single copy selling for $10 and the four-pack selling for $30. If you plan to play with others, the four-pack is absolutely worth snagging at this price.

More Spring Sales

Jackbox Party Packs are another great option for those looking to play games with friends who are remote. These party game bundles include classics like Quiplash, Fibbage, and Trivia Murder Party, and anyone can join in on a game using any device of their choice. While designed for local multiplayer, there are many ways to play Jackbox online by streaming or screen-sharing the game. While Fanatical’s codes must be redeemed on Steam, Jackbox Party Packs are on sale across multiple platforms right now, including Nintendo Switch, Xbox One, and the Epic Games Store. Fanatical’s deals aren’t as steep as other stores’, but the games are still full price on Steam, so if you want to own Jackbox on that platform, it’s worth taking advantage of Fanatical’s offers.

There’s also a new mystery bundle available for the Easter sale. In the Mystery Egg Bundle 2, you’ll get 10 Steam game keys for $7, and the bundles offer the “chance of finding amazing action-adventure, addictive strategy, compelling RPGs, action-packed racers and much more,” according to Fanatical.

Of course, there are plenty of other games on sale. The excellent Total War: Three Kingdoms is on sale for $40.19, down from $60. You can also grab Mount & Blade II: Bannerlord, Steam’s biggest launch of the year, discounted from $50 to $40. Plus, classics Star Wars: Knights of the Old Republic 1 and II are bundled for $6.79 (normally $20).

Best Steam game deals at Fanatical

Now Playing: Resident Evil 3 Video Review

GameSpot may get a commission from retail offers.

Hamilton Cast Surprises Young Fan With Reunion on John Krasinski Show

John Krasinski released the second episode of his new YouTube series, titled Some Good News, featuring a special guest appearance from Lin-Manuel Miranda and the rest of the Broadway cast of Hamilton.

Taking to Twitter, Krasinski shared the latest instalment of his feel-good newscast, which spotlights positive stories from around the world amid the COVID-19 pandemic. In one segment, Krasinski chatted to Aubrey, a Hamilton superfan who planned to see the Broadway musical for her 9th birthday but was forced to stay home due to government directives.

“We were supposed to see Hamilton in Jacksonville tonight—DD’s 9th bday present (seeing Hamilton has been her dream since she saw her 1st Broadway show last year), but we’re home watching Mary Poppins Returns instead. At least we’re safe & healthy,” Aubrey’s mother tweeted on March 21.

Hearing this news, Krasinski and his wife Emily Blunt promised to fly Aubrey and her mother out to New York to see the show once the crisis had passed over. The duo then surprised the young fan with a virtual performance of her favourite song, Alexander Hamilton, from the opening of the hit stage show, led by Lin-Manuel Miranda via live video on Zoom.

[ignvideo url=”https://www.ign.com/videos/2016/11/14/why-lin-manuel-miranda-wants-to-wait-for-a-hamilton-movie”]

Miranda was joined by former castmate Leslie Odom Jr., then Daveed Diggs, followed by Okieriete Onaodowan, Phillipa Soo and Christopher Jackson alongside Jasmine Cephas Jones, Renée Elise Goldsberry, Jonathan Groff and many, many more.

Elsewhere in the episode, Krasinski highlighted the huge corporations, local companies and wider communities who have banded together in a massive effort to provide more medical supplies to all of the healthcare heroes currently working on the frontline to fight the coronavirus outbreak.

The host also acknowledged the “incredible” response to the first episode of his show, which has now amassed over 12 million views on YouTube.

[widget path=”global/article/imagegallery” parameters=”albumSlug=new-movies-coming-to-vod-early&captions=true”]

John Krasinski is one of several celebrities offering lighter entertainment options for those living in lockdown. J.K. Rowling recently launched a Harry Potter At Home hub with the Wizarding World team while Seth MacFarlane launched a podcast hosted by Family Guy’s Stewie and Brian. Plus, Jodie Whittaker transformed into Doctor Who for an “emergency transmission” and Sir Patrick Stewart has been reading daily sonnets to his fans.

For a list of recommendations on how best to help, and stay safe, during the Coronavirus pandemic, please read our resource guide.

[poilib element=”accentDivider”]

Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Resident Evil 3: The Board Game Coming To Kickstarter

A board game based on Resident Evil 3 – made by the same team responsible for the Resident Evil 2 board game – is set to launch on Kickstarter later this month.

Resident Evil 3: The Board Game will land on Kickstarter on April 28th, 2020. The tabletop game has been created by Steamforged Games in collaboration with series publisher Capcom. This follows the release of Resident Evil 2: The Board Game, which was revealed by Steamforged back in 2018 and launched last year.

[widget path=”global/article/imagegallery” parameters=”albumSlug=resident-evil-3-board-game-box-models-and-cards&captions=true”]

The board game is naturally focused on survival horror and will allow up to four players to experience a “19+ hour campaign with an overarching storyline.”

The game can also be experienced via one-shot scenarios and will see you taking control of  Resident Evil 3’s most important characters, including heroine Jill Valentine and UBCS mercenary Carlos Oliviera.

“Players must carefully manage resources, make intelligent and meaningful decisions, and be wary of curveballs thrown by the tension deck,” the statement reads. “[The Tension Deck] is a mechanic carried over from the RE2 board game which will surprise players with unexpected threats to replicate the terrifying suspense of the video game.”

If you would like to support the game ahead of its crowdfunding launch, you can follow the campaign over on Kickstarter. If the campaign reaches 2500 followers, the developers will unlock a miniature of Jill Valentine in biker gear.

[ignvideo url=”https://www.ign.com/videos/2020/04/03/resident-evil-3-final-review”]

For more on Resident Evil 3, check out our review of the new version of the game, which we called a “wonderful continuation of Capcom’s latest remake efforts.” If you’re already playing and looking for pointers whilst navigating Raccoon City, consider checking out our detailed Walkthrough.

[poilib element=”accentDivider”]

Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Final Fantasy 7 Remake Review

The fact that remakes of both Resident Evil 3 and Final Fantasy 7 arrive just a week apart is pretty incredible, especially because they couldn’t be more different in their approaches as far as a “remake” goes. While RE3 is a mostly faithful modernization of its original, Final Fantasy 7 is less a remake and more a complete reinvention. It swaps turn-based combat with exciting real-time action and expands the first leg of the original story by dozens of hours – including with a bit too much filler and some convoluted new plot points. The long wait for this revival may not be a perfect reunion, but with or without nostalgia in play, it’s still a great JRPG in its own right.

Of course, Final Fantasy 7 Remake is actually only the first in what is planned to be a series of as-yet-unknown length that will, if it’s ever completed, retell the entire story of the 1997 JRPG classic. This game only covers the events that take place in the city of Midgar, where Cloud Strife and his freedom-fighting allies battle the evil Shinra corporation that run it. That means roughly the first five hours of the original have been stretched into a campaign that took me more than 33 hours to complete, and there are still a few optional stones I left unturned.

[widget path=”global/article/imagegallery” parameters=”albumSlug=every-ign-final-fantasy-game-review&captions=true”]

It’s an odd decision that undoubtedly results in some structural problems, but also gives the city and its heroes more time to become fleshed out as interesting characters – even smaller ones like Avalanche’s Jessie, Biggs, and Wedge have time to become nuanced and compelling co-stars. This new telling regularly jumps between shot-for-shot recreations of the original, welcome expansions to existing sequences, and brand-new scenes that offer either enticing new perspective or pointlessly dull padding that frequently makes you retread previously explored areas.

Bust a Move

Thankfully, the guiding star through areas new and old is FF7R’s combat, which more than proves itself to be endlessly engaging across dozens of hours and against more than 100 different types of enemies. I’ll admit that I was initially sad to hear this remake wouldn’t use the original Final Fantasy 7’s turn-based Active Time Battle (ATB) combat, but the way that iconic system has been transformed into real-time brawling is exceptional. And though you only directly control one character at a time, you’ll constantly be giving orders to and swapping between two more mid-fight.

While you can hack away at enemies all you want with the square button, doing so charges up your ATB bars, which you can then use on unique weapon abilities, equippable spells, and items. Pulling up the command menu to pick one of these things slows time to a crawl, letting you comfortably pick actions for your entire party in the middle of combat – but that persistent slow creep forward adds a tension to every choice that truly reminded me of the frantic decision making the original elicited. (There is a “Classic” mode difficulty option, but all it does is automate all your actions in combat apart from ATB use, making it a strange middle ground I didn’t enjoy.)

[poilib element=”quoteBox” parameters=”excerpt=Button%20mashing%20won’t%20get%20you%20very%20far.”]

Every character also has a unique ability mapped to triangle that doesn’t use ATB – for example, Cloud can switch to “Punisher Mode” for extra damage but reduced speed, while Tifa can unleash a big finisher that’s powered up by one of her abilities. You can also dodge and guard at will, and you’ll need to do so a lot. Though it never got super challenging on Normal difficulty, there’s enough nuance to it that just mashing square to unleash flashy basic attacks won’t get you too far.

In addition to a health bar, enemies have a stagger gauge that stuns them and increases the damage they take when full. It’s a system we’re seeing more of nowadays, but the clever twist is that every enemy’s stagger gauge fills in a different way. Sure, some of the more basic guys like Wererats and Shinra soldiers you just need to hit a lot, but others might be weak to a specific elemental magic, require you to dodge a certain attack, or cripple a body part in order to stagger them. Those differences keep combat fresh the whole way through, and I loved learning the puzzle of how to take down each enemy.

That variety is a big part of why FF7R’s boss fights are so incredible, too. These cinematic showdowns are as intimidating as they are exciting, always multi-phase confrontations that rarely left me mindlessly swinging my Buster Sword. It’s incredible to see how returning bosses have been reimagined as well, with what were once throwaway creatures like the sewer-dwelling Abzu transformed into epic confrontations full of newfound personality. These bosses have unique moves to learn and avoid alongside weak points that need to be taken down in strategic order with the right moves. And the way cutscenes are woven in at pivotal moments always put a smile on my face.

And even though I loved the spectacle of fighting a giant monster or robot, some of my favorite fights were actually against human enemies. FF7R has clearly taken some notes out of the Kingdom Hearts playbook (not always to its benefit, but more on that later) and these intimate, often one-on-one duels are a great example. Each of these bosses are interesting and unique from each other, but they all rely heavily on parries, dodging, and waiting for your window to strike. They play out like an overpowered anime duel in the best possible way.

[poilib element=”quoteBox” parameters=”excerpt=Switching%20characters%20feels%20a%20bit%20like%20switching%20weapons.”]

Another important factor to conquering any fight is how you use your party. You’ll have up to three of the four total characters available and fighting at once (with your team determined entirely by where you are in the story). The ones you aren’t controlling will attack and defend well enough on their own, but nowhere near as effectively as when you take direct control – and crucially, they won’t use ATB bars unless you tell them to, which can easily be done from the command menu. This juggling act of managing the ATB of three characters at once can be thrilling when you’re also worrying about the robot trying to pummel your face, and it’s intuitive enough that I got the hang of it quicker than expected.

You’ll often need to switch the character you’re controlling directly too, since each one feels like a specific tool for a certain job. Barrett can more easily shoot down flying enemies, Cloud can quickly increase stagger, Tifa can lay massive burst damage on exposed enemies, and Aerith can send out big healing or magic damage as needed. Swapping between them sort of feels more like switching weapons than people in the heat of things, especially if you need to jump onto another character to more quickly charge their ATB for a specific move. While I spent my most time with Cloud, I’d also find myself frequently switching between them just because they were each a lot of fun to use.

Weapon of Choice

It’s good that their playstyles are so different, too, because any Materia can be given to any character. These collectible orbs are slotted into equipment to give a character spells and buffs, allowing you to make whoever you choose act as the mage, healer, tank, etc. of your party (although their base stats do have some influence on that decision as well). This flexibility is really pleasing, and I found myself swapping Materia and roles frequently as the story shook up my party composition.

[ignvideo url=”https://www.ign.com/videos/2020/04/06/final-fantasy-7-remake-reno-boss-battle”]

There were certainly times where that got frustrating, however. It’s leaps and bounds easier to adjust your Materia here than it was in the original, but people can come and go from your party so often that I found myself in menus reslotting my rarer Materia more than I wanted to be. Materia ranks up as it’s used, so even if I had duplicates the ones I had equipped consistently were always better, and moving that Rank 3 HP Up Materia to a new character every time I was forced to switch parties certainly got old.

FF7R’s weapon system also had me digging through menu management more than I would have liked, but it’s such an intriguing system overall that I didn’t mind nearly as much. As opposed to being the quickly replaced stat increases that they so often are in RPGs, new weapons are persistent items that you’ll gather, keep, and upgrade throughout the campaign. Each one has a unique ability that can be earned permanently through use – things like Aerith’s AoE Sorcerous Storm or Cloud’s awesome Infinity’s End finisher – and that always gave me an incentive to try a new weapon out. Each character only has around a half dozen to find total, so you don’t get a ton of these game-changing upgrades, but my party, weapons, and Materia shifted around so much anyway that things never went stale.

[poilib element=”quoteBox” parameters=”excerpt=Upgradeable%20weapons%20offer%20tons%20of%20flexibility%20for%20your%20party.”]

As you get stronger, your weapons can even be upgraded with a currency called SP that they earn automatically as the character who carries them levels up. SP can be spent on simple stat boosts, like increased physical or magic attack, or more unique effects, like one that heals you when enemies die or another that increases your damage when you’re at high health – there are also some effects unique to each character, like a set percentage for Tifa to enter a fight with her finisher (and fists) already powered up. The upgrades aren’t too exciting on their own, but the overall result is a huge benefit: each weapon stays relevant over the entire course of the campaign, growing in strength alongside you.

Upgrades cause a weapon’s strengths and weaknesses to become magnified over time, giving them different roles depending on how you want a character to play. Cloud’s signature Buster Sword offers well-rounded damage, but his Iron Blade can sacrifice that for defense. The Hardedge is a physical attack powerhouse, while the Mythril Saber is all about magic power – and though the Nail Bat (yes, the Nail Bat is back) is weaker by default, you can upgrade it to land tons of critical hits. It even transforms Cloud’s Punisher Mode attack combo into a single, home-run swing. I found myself frequently switching weapons as my Materia builds and party changed, but thought it was poetic that my favorite ended up being the starting Buster Sword by the final chapters.

Filler Fantasy

Running through levels that range from the Midgar slums to industrial Shinra facilities (the visual variety here is actually fairly impressive for a set of locations limited to a single city) and swinging these powerful weapons was always fun, even if that was usually because of the enemies themselves rather than their surroundings. The level design in FF7R is serviceable but fairly simplistic; they’re generally just a linear series of paths with larger areas to fight in and not much to think about beyond some simple puzzles or hidden items to sniff out. The abundance of tiny bridges that you have to slowly walk across and stacks of boxes you have to tediously sidle past definitely didn’t help get to the good stuff, either.

Final Fantasy 7 Remake Gameplay Screenshots

[widget path=”global/article/imagegallery” parameters=”legacyId=20028754&captions=true”]

While almost everything from the Midgar section of the original game is here – with some rooms being recreated exactly as I remember them and others extravagantly evolving in spectacular fashion – there’s also a whole lot of new stuff too, though not all of it is what I’d consider an improvement. Generally speaking, I love that this brief section of a much larger RPG has been zoomed-in on and fleshed out with real character development and a more robust story, but there are places where those additions elevate the source material and others where they drag both it and this new game down.

Anything that offered more context or insight into either Midgar as a city or the characters I once knew as blocky PS1 blobs was phenomenal. I loved meeting Jessie’s mom, learning Wedge is a cat lover, or seeing that Biggs clearly has anxiety – and I even enjoyed just getting to visit lively Midgar neighborhoods full of innocent bystanders living their lives while Cloud and friends attack their Shinra providers. I particularly appreciated one new mission that has you wrestling with the need to turn off the giant sun lamps that provide light to Midgar’s slums in order to progress further, giving more direct weight to Avalanche’s actions. These infusions of humanity were incredible and welcome, whether they were in entirely new sections or expanded existing ones.

[poilib element=”quoteBox” parameters=”excerpt=Many%20additions%20elevated%20the%20source%20material%2C%20while%20others%20were%20just%20dull%20filler.”]

What I didn’t love, however, was when FF7R clearly decided it needed more stuff, regardless of quality, for the sake of achieving “full” RPG length. The most dull of these pop up whenever Cloud reaches a new residential area of Midgar’s slums – all of which are wonderfully detailed and brimming with life in a way that was truly magical to see realized – where he’ll be asked to do odd jobs as part of his mercenary work (something we previously never saw him do in Midgar outside of his work with Avalanche). The problem is that these are, beyond a shadow of a doubt, the weakest parts of this entire game.

Suddenly, the unique and foreign world of Midgar gives way to bottom-of-the-barrel JRPG tropes: a shopkeeper who unironically wants you to go kill some rats, a teacher who asks you to find her boring students around town, multiple fetch quests that send you looking for random items for essentially no good reason. All of this kills the pace and belittles the importance of the high-stakes events going on around you in the most cliche RPG sort of way. Their stories are rarely interesting, but worse is that nearly all of the combat areas in these quests have you retreading areas you’ve already completed, sapping these segments of FF7R’s strength in variety.

[ignvideo url=”https://www.ign.com/videos/final-fantasy-7-remake-vs-final-fantasy-7-early-scenes-compared”]

While these side quests (as well as more amusing arena-style fights and minigames like darts or Wall Market’s signature squat competition) are entirely optional, skipping them will cause you to miss extremely valuable items and unlocks – things like unique weapons, rare accessories, and much more – and can sometimes even minorly influence sections of the story later on without warning. I completed nearly all of the side quests, but more felt forced to do so out of a sense of obligation rather than amusement. Most of the time I was on one I couldn’t wait to get back on track.

The noticeable padding isn’t entirely limited to side quests either, unfortunately. One required mission later on in the story also has you retreading a previous section in what felt like little more than tried-and-true filler. I’m certainly not opposed to this remake inserting more than just added detail – the way the Train Graveyard has been reworked, for example, is truly fantastic, along with another fun new level near the end – but there’s a notable issue: Square Enix clearly wanted to make changes, but didn’t want to alter the core plot, which means many of its more elaborate inserts are entirely irrelevant to the story at hand. It reminded me a lot of the filler episodes and movies of popular anime: these diversions can definitely be fun, but nobody in the story will ever really mention them again and nothing about the plot will actually change as a result. If you could somehow skip some of them entirely, you wouldn’t even realize you’d missed anything at all.

[poilib element=”quoteBox” parameters=”excerpt=The%20irrelevant%20padding%20isn%E2%80%99t%20limited%20to%20side%20quests.”]

A great example of this is Roche, a brand-new character who shows near the start of the story for an extra motorcycle chase scene (these sequences are still about as thin as the original was in 1997) and a single fight with Cloud, and is then bafflingly never heard from again. Sure, it’s a fun fight, and he’s a cool character, but his inclusion (alongside the entire new scenario around him, for that matter) is so irrelevant to the plot that he stands out like a sore thumb.

Thankfully, regardless of padding, this story is at least told in gorgeous fashion. The cutscenes here are truly magnificent to watch, and the graphics are generally stunning both in and out of them. Not to mention, the music is unbelievably good throughout, featuring excellent remixes of iconic songs that stretch past the walls of Midgar. There is some truly wonderful cinematic spectacle on display here, even if some of that spectacle (like my friend Roche) makes my eyes roll so hard I get dizzy.

To Infinity and Beyond

One major concern I had before starting FF7R was whether or not this previously brief Midgar section would feel like enough of a complete story on its own, and the result is mixed. Square Enix has done a great job of making this feel like a bigger story, and showing Cloud’s cold merc heart and awkward social demeanor soften over time gives vital character development to a section of the original that didn’t have much. That said, it’s impossible not to feel like this is anything but the setup for a bigger story we don’t actually get to see yet – because it is. I once again became invested in Avalanche’s fight against Shinra, but I was ultimately left wanting a more satisfying conclusion to this story, as well as a little anxious for how the next game might pick up from where this cliffhanger leaves off.

[poilib element=”poll” parameters=”id=2b0d40fd-f6b1-45b9-8973-d8af0f0e95f0″]

This remake also raises a metric ton of questions that it doesn’t deliver any semblance of answers to – some of these are clearly nods to fans of past games that will be incomprehensible to anyone out of the loop, but a lot of the totally new stuff (like the new hooded adversaries already shown off in trailers) is convoluted and confusing regardless of your previous experience. The way FF7R wantonly spouts nonsense that it just expects you to roll with toward the end of its story can only be properly described as “Some Kingdom Hearts BS” – and I say that as a fan of Kingdom Hearts. On top of that, its insane climax left me with a bad taste in my mouth no matter where the story decides to go from here.

[poilib element=”quoteBox” parameters=”excerpt=A%20few%20parts%20can%20only%20be%20described%20as%20%22Some%20Kingdom%20Hearts%20BS.%22″]

Apart from additions that work toward making the world of Midgar and its people feel more real, the theme behind most of FF7R’s newly inserted plot points is one of uproarious spectacle with very little thought. Bear in mind, I was almost always having fun thanks to the excellent combat and I almost always enjoyed what I was seeing thanks to the amazing presentation. The issue isn’t that there are new story elements, but that most of them fall apart the moment you think about them too hard.

One post-game highlight, however, is that as soon as the credits roll you are given access to Hard Mode and the option to jump back into any of its chapters with all your current stats and equipment to complete missions, gather items, or just replay it from the beginning. That means you can seamlessly roll into what is basically a “New Game+,” or just finish up things you may have skipped past. I plan on diving back in to tie up some loose ends and throw some more darts, partially because of just how easy Square Enix has made it.