Ghost of Tsushima Gets June Release Date

Ghost of Tsushima will be released on June 26.

Announced on the PlayStation Blog, Sucker Punch’s new game also got a new story trailer, and details of the special, collector’s and digital deluxe versions of the game.

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The story trailer shows off the game’s hero, Jin Sakai, as well as his uncle Shimura – who is the lord of Tsushima – and Khotun Khan, the leader of the invading Mongol army.

As for those various editions of the game, you can get a good look at each one, and their contents, in the gallery below:

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Both the special and digital deluxe versions of the game come in at $69.99, and collector’s edition at $169.99 (UK and AU prices not available at time of writing).

It’s been a long time waiting for Sucker Punch fans – Ghost of Tsushima was announced at Paris Games Week in 2017, and it was unclear when we’d get the game until last year’s Game Awards, when were were teased with a ‘Summer’ release window.

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Joe Skrebels is IGN’s Executive Editor of News. Weirdly, IGN’s old Executive Editor of News, Andrew Goldfarb, wrote the blog post he based this story on. Follow him on Twitter (Joe, not Andrew, he’s got enough followers).

Ghost Of Tsushima Release Date Set For June On PS4

Ghost of Tsushima, the latest PS4 exclusive developed by Infamous developer Sucker Punch, will launch on PS4 on June 26. The release date announcement was made alongside the launch of a new story trailer for the game, which you can watch below.

Ghost of Tsushima follows the story of Jin Sakai, known as The Ghost to the invading Mongol armies led by the ruthless Khotun Khan. Trained by his uncle Shimura, the jito (lord) of Tsushima, Jin is an incredibly skilled samurai who adopts more cunning death-dealing techniques, to the concern of his mentor.

In addition to the new trailer, Sony and Sucker Punch have also revealed three new versions of Ghost of Tsushima that are available for pre-order. The first is the Digital Deluxe Edition, which includes the Hero of Tsushima skin set (packed with an in-game horse, saddle, mask, sword, and armor set for Jin) along with two in-game items–the Charm of Hachiman’s Favor and one technique point–and a Samurai PS4 dynamic theme. This edition will cost $70.

The $70 physical Special Edition includes a SteelBook case, as well as additional digital extras such as a mini artbook by Dark Horse, developer commentary, the same in-game items as the Digital Deluxe Edition, and both the sword and mask from the Hero of Tsushima set.

Ghost of Tsushima Collector's Edition
Ghost of Tsushima Collector’s Edition
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The $170 Collector’s Edition is a treasure trove of collectibles. It includes a polyresin replica of the mask Jin wears in the game, with an individually numbered stand (Sucker Punch notes that it’s not suitable for wearing). It comes packaged with a 4.5 foot-long sashimono (war banner), a traditional-style furoshiki (wrapping cloth), and an artistic rendition of the world map printed on cloth. You’ll also get a 48-page physical art book from Dark Horse, SteelBook case, and all the digital content from the Deluxe Edition above.

With a release date announced, Sony has now set dates for all of its big outstanding exclusives for the PlayStation 4. It has yet to announce a reveal date for the PlayStation 5, which is expected to launch later this year.

Now Playing: Ghost Of Tsushima – Official Story And Release Date Trailer

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Breeding And EV Training – Competitive Pokemon Explained Part 3

Even if you’ve played every Pokemon game, there’s a good chance you’ve never played it competitively. That’s because competitive Pokemon has a high barrier to entry, and there’s a lot you need to know just to start battling. That said, competitive battling is exciting and incredibly rewarding, making it a worthwhile pursuit, and Sword and Shield are a great place to get started.

For the final episode of our guide to Competitive Pokemon, Kallie dives into Pokemon breeding and EV training. This video will teach you how to efficiently breed the perfect Pokemon, teach it the right moves, and EV train it.

In GameSpot’s Pokemon Sword and Shield review, Kallie Plagge wrote, “In collecting, battling, and exploring, Sword and Shield cut out the bloat and focus on what makes these pillars of the Pokemon games so captivating in the first place. You’re not held back by overly complicated back-end systems or hoops to jump through; from the outset, you can start wandering the Galar region, seeing its new Pokemon, and trying out its new battle strategies with very little in your way. This leaves you free to enjoy what Pokemon is all about, and that makes for an incredibly strong showing for the series’ proper debut on Switch.”

Doom Eternal’s Screaming Heavy Metal Singers Could Scare Demons To Death

Doom Eternal’s ultra-gory action needs a brutal soundtrack behind it, and composer Mick Gordon returns from 2016’s Doom and Wolfenstein II: The New Colossus to deliver the goods. With heavy metal vocalists serenading the legendary Doom Guy, Doom Eternal’s tunes will get you pumped up in between battles and ready to slaughter thousands of demons.

In a behind-the-scenes video for Doom Eternal, Gordon solicited the help of a heavy metal choir in order to give the game a unique tone compared to its predecessor. The development team put out an open call for heavy metal singers to join a choir, which would fittingly record in a circle surrounding a satanic candle cluster.

Chanting an ancient language in unison, the participants delivered a massive battle cry. The group was split between men and women whose combined voice would intimidate even the mightiest Cyberdemon. They came from a diverse background of metal bands, including industrial metal and even Mongolian metal.

“They are just as much a part of the process as any of us,” Gordon added in the video, praising their passion for the series.

All of it comes together, from the vocals to the chunky guitars and bass, to amplify Doom Eternal’s action and crazy boss fights. Every shotgun blast and Glory Kill should feel more empowering as a result, as should brutal moments in the game’s Battlemode multiplayer. We’ll find out for sure later this month when Doom Eternal launches for PS4, Xbox One, PC, and Google Stadia. It’s available for pre-order now.

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God Of War’s Antagonist Flips You Off When The Camera’s Not Looking

Hacker Lance McDonald is adept at pulling back the curtain on video games and showing us things we were never meant to see. From revealing that P.T.‘s creepy ghost Lisa is behind you at all times, to uncovering the town of Silent Hill in the aforementioned teaser, and finding cut content in Sekiro: Shadows Die Twice. Now, McDonald has set his sights on 2018’s PS4 release of God of War and has already discovered a hilarious snippet of punk rock-energy from antagonist Baldur.

This began recently when McDonald managed to fully hack God of War’s camera, allowing him to move it around the environment when in and out of cutscenes, and start and stop time freely.

God of War is notable for using a one shot-style camera throughout the entire game, with no cuts or breaks in the action–similar to a movie like 1917. Being able to see how everything unfolds with a free camera hack is fascinating, particularly when it comes to looking in places the camera was never intended to go.

As McDonald makes his way through the game with camera hack in tow, the early highlight so far revolves around Kratos’ first encounter with Baldur–when he’s simply known as “The Stranger.” If you’re up to date on your Norse mythology, you’ll know that Baldur is incredibly hard to kill, even for an enraged Spartan demigod like Kratos. After snapping the neck of Odin’s offspring, however, Kratos thinks he’s completed the deed and throws Baldur off the side of a cliff. By swooping the camera down to follow Baldur’s descent, McDonald has revealed that the cheeky scoundrel is very much alive and flipping you off the entire time.

Someone at developer Sony Santa Monica certainly had a lot of fun animating Baldur giving Kratos the bird. It’s also another example of McDonald’s excellent work giving us a peek behind the scenes at fun moments we were never meant to see. It will be interesting to see what else is unearthed as his camera hack explores the rest of the game.

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Lucifer: Tom Ellis Reportedly Finalises Deal for Potential Season 6

Lucifer star Tom Ellis has reportedly finalised a new deal to return as the title character in a possible sixth season of the supernatural series on Netflix.

This latest update, reported by TVLine, is devilishly good news for Lucifans, as it seems to indicate that the show’s stars are signing on to extend their contracts ahead of a potential season renewal, as co-showrunners Ildy Modrovich and Joe Henderson were also reported to have inked new deals last week.

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It is believed that Netflix recently entered talks with Warner Bros. to resurrect Lucifer beyond its planned fifth and “final” season, as fans have been campaigning for the show’s continuation ever since it was cancelled by Fox after just three seasons on the air.

The fifth season of Lucifer was originally set to be a 10-episode run but Netflix significantly expanded the episode count while the show was still in production, ordering six additional episodes to take the grand total up to 16, split across two parts on the streamer.

The episode expansion signified that the writers required more scope to tell the story and wrap up all of the threads from the fourth season of the series, loosely based on Neil Gaiman’s depiction of the Devil from the Sandman comic book and its spinoff Lucifer.

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Meanwhile, veteran actor Dennis Haysbert recently joined the cast of Lucifer to play God in the show’s expanded fifth season. His role as the Almighty could potentially give his two sons, Lucifer and Amenadiel, more opportunities to bond together as a family.

In our review of Lucifer Season 4, we commended the characters’ individual storylines, saying “a shorter season spins a tighter arc in which all threads wind together for a finale that either serves as a bittersweet conclusion or leaves the door open for a fresh, new chapter.”

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Baby Yoda Toys Could Be Impacted As Hasbro Deals With Coronavirus

Hasbro’s lineup of Baby Yoda toys could experience production delays due to the outbreak of COVID-19, commonly referred to as the coronavirus. In an SEC filing, the toy manufacturer explained that because the disease has caused factory closures in China–where the vast majority of its toys are made–it’s possible that there will be toy shortages. While Hasbro didn’t specifically mention Baby Yoda, the lineup of plushies, dolls, and figures is undoubtedly one of Hasbro’s most in-demand upcoming toys.

“The occurrence of these types of events can result, and in the case of the coronavirus has resulted in, disruptions and damage to our business, caused by both the negative impact to our ability to design, develop, manufacture and ship product (the supply side impact) and the negative impact on consumer purchasing behavior (the demand side impact),” Hasbro wrote in the filing.

Hasbro’s first wave of Baby Yoda toys releases in May and includes a talking plush, action figure, and adorable miniature figurines. As of now, no Baby Yoda toys have officially been delayed, and if you pre-ordered early, it doesn’t seem like the ongoing production issues are likely to affect your order.

In an interview with CNN Business, toy industry expert Jim Silver discussed Hasbro’s production woes. “If things aren’t normal by the time June and July roll around, there will be shortages on a litany of toys,” he said. Silver projected a 5 to 10% decline in Baby Yoda toy production, but claimed that the first round of merchandise will be minimally affected.

But given the production delays, there’s certainly a chance that restocking efforts Baby Yoda toys could slow to a crawl if you don’t snag your plushies and figurines early. Hasbro also has a few toys expected to release beyond this spring that could potentially be delayed if production doesn’t pick up in the next few months, including the animatronic Baby Yoda doll set to release in December.

The coronavirus outbreak has already significantly impacted both the gaming and entertainment industries. The Game Developers Conference (GDC) has been postponed until the summer. Disney’s live-action Mulan remake and Pixar’s Onward have been delayed in China due to theater closures, and the latest Bond movie, No Time to Die, has been pushed back from April to November.

Now Playing: Hasbro Talking Baby Yoda Plush Toy Trailer

Pokemon Go Battle League’s Inaugural Season Begins Next Week

If you want to be the very best like no one ever was, then get ready for the inaugural season of Pokemon Go’s Battle League. It begins on March 13 and offers trainers the chance to compete against the best players from around the globe and rise to the top.

Beginning March 13 at 1 PM PT / 4 PM ET, the Pokemon Go Battle League requires you to get out into the world and walk in order to gain entry. In-game events in Japan, South Korea, and Italy are current in limbo, presumably because of the coronavirus making increased public interaction unsafe.

After walking five kilometers, you’ll get entry into the league and unlock five online matches. The Stardust you receive in battles is determined by your rank and how well you do, and special avatar items are available. Those who haven’t walked the required amount can spend the premium PokeCoins currency to enter the league early, too.

You can get several Pokemon as rewards for reaching certain ranks in the Pokemon Go Battle League. These include Metagross for your first encounter, who is guaranteed, as well as chance encounters with Beldum, Rufflet, Pikachu Libre, and some Legendary Pokemon like Thundurus later on. Anyone who has reached Rank 7 or higher by the end of Season 1 will get a special Elite Charged TM, as well.

Pokemon Go Battle League Season 1 will run until May 1 and is split into the Great League, Ultra League, and Master League. At that point, Season 2 will kick off, bringing new rewards. The preseason is currently running and those who reach Rank 4 by March 13 will receive a Premium Battle Pass for free.

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Devs Series Premiere Review

This is a review for the first two episodes of limited series Devs, which premieres Thursday, March 5 on Hulu – as part of “FX on Hulu.”

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FX on Hulu kicks off this week with a new streaming oasis which will see Hulu become home to all of FX’s past and present programming (Terriers, finally!) as well as some new original FX content that will only exist on the streamer and not its cable counterpart.

The first streaming-only release on the FX roster is Alex Garland’s Devs, a modest, but masterful, murder mystery set in the Bay Area’s top-secret tech world. It’s a haunting and dark tale that’s nicely juxtaposed by blue skies and lush greenery; a modern-day tech-noir, centered around a project that’s presumably world-changing. (And judging by the slow-building tension of the series, which dabbles frequently in ominous tidings, it wouldn’t be a change for the better.)

This is the first foray into TV for Garland, who’s been providing us with pristine and heady sci-fi, like Danny Boyle’s Sunshine, and his own directorial efforts, Ex Machina and Annihilation. Here, we see the director flexing new storytelling muscles he’s never quite used before. It’s handy for genre fans that, at the same time HBO’s The Outsider is wrapping up, Devs uploads, with both shows delivering supremely “atmospheric” and methodical murder cases nestled among larger, fantastical genres. For The Outsider, obviously, it’s horror and folklore. For Devs, it’s that “five minutes from now” science fiction that fuels A.I. stories like CBS’ Person of Interest (or even Garland’s own Ex Machina). The setting is steeped in those “dangerous in the wrong hands” breakthroughs humanity might be capable of achieving in a few years, if they don’t already exist in secret.

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Though Devs’ story is built upon a murder, it’s not a “whodunnit?” The show, for the most part, lays its cards on the table. We know what happened. We know why. We just don’t know what the larger secret is: What did the murder victim discover? Devs starts off making you think that genius coder Sergei (Karl Glusman) is its POV character, when in fact the driver of the story is Sonoya Mizuno’s Lily, Sergei’s engineer girlfriend. Both work for tech giant Amaya, run by Nick Offerman’s frumpy gazillionaire Forest, but everything changes for them after Sergei gets a new position in Devs – an isolated project team working on clandestine creations.

The overwhelming existential dread sets in on Sergei almost immediately as he starts having a meltdown while sifting through the Dev team’s code. It’s almost Lovecraftian, in a way, as Sergei goes mad after being exposed to such powerful and forbidden knowledge. What in the hell could they be trying to unleash upon the world? “If this is true, it changes everything,” Sergei relates to Alison Pill’s fellow Dev, Katie. To which she responds, “No, if it’s true, it changes nothing.”

That’s quite a monumental vagueness to (hopefully) pay off, for sure, but Devs is so moody, and solemnly confident, that us not knowing, and perhaps never knowing, is almost a better position. Also, the quieter the show remains, and the more it sticks to its overall moodiness — with compellingly haunting music — the more we’ll all just enjoy being within the world of the show itself more than being invested in whatever revelations remain.

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After horrible things befall Sergei, Lily is left to pick up the pieces. With a cover-up in place, Lily will have to decide whether or not to try and uncover what went wrong inside Devs – though by the end of the second episode, it certainly feels like she’s been talked out of moving forward. I don’t know where that leaves the show, since you kind of want a hook, or a stinger, to close things out so we’ll know whether or not she’s going to seek out the truth. (Since there are still six episodes left in the season, it’s a fair assumption that she will.)

That being said, Devs is still pulsing with danger. As other limited series, such as USA’s Briarpatch and AMC’s Dispatches from Elsewhere, attempt to achieve something tonally different and captivating on TV, Devs is the most successful in capturing that patience-required, off-kilter Mr. Robot tone that holds within it both beauty and brutality.

This next part is for those who’ve already seen both debut episodes, so spoiler warning: Digging into some of the things shown in episode 2 regarding the Devs project…it sure seems like the machine is meant to be a God’s Eye device. And not in the Fast and Furious God’s Eye sense, in that it can see “wherever,” but in the sense that it can see “whenever.”

Sergei had previously been working on something tethered to the prediction of living things. The scene the Devs team witnessed was, we assume, the actual crucifixion of Christ two thousand years ago. It’s not time travel, but it is time witnessing. And if it can go backward than one can assume it’s also meant to go ahead, into the future.

Also, it’s all right there for us, built into Forest’s own story. There’s no way a tech maestro, who’s named his company after his own dead daughter, who he still grieves for, isn’t out to upend all reality in order to just see her, or be with her, again. It’s a tale as old as Frankenstein.

Dead Cells Prisoner’s Edition Is Up for Preorder

A brand-new physical collector’s edition of Dead Cells is on the way. Dead Cells Prisoner’s Edition will release on July 11 for PS4 and Nintendo Switch, but you can preorder it now. At the time of this writing, it’s available for Switch at Amazon, and for both platforms at a couple of other stores. Presumably the PS4 version will arrive on Amazon at some point; we’ll update this article when it does.

Dead Cells Prisoner’s Edition on Nintendo Switch

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Dead Cells Prisoner’s Edition on PS4

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The Prisoner’s Edition comes with a 8.5-inch figurine of the Prisoner, the game soundtrack on 7-inch vinyl, a collector’s metal tin, and more. You can find a list of the full contents below.

Dead-Cells-Prisoners-Edition

  • Dead Cells: Action Game of the Year Edition
  • The Bad Seed DLC code
  • 8.5-inch Prisoner figure
  • 7-inch vinyl soundtrack
  • Collector’s metal tin
  • Art card
  • Numbered certificate card
  • 3 enamel pins
  • 4 metallic stickers
  • Art book
  • Keychain

If all you want is the prisoner figure, you can preorder it by itself from Signature Editions, without the game and other accompanying items. It’s listed for $49.99.

Dead Cells is a “roguevania” with levels that are procedurally generated, so they’re different each time you play. Your job is to make your way as far as possible on each run, using knowledge you’ve picked up and items you’ve collected to get further on future runs. IGN gave it a 9.5/10 in our Dead Cells review and nominated it the 2018 Action Game of the Year.

It’s unclear how many copies of the Prisoner’s Edition were produced, so it may sell out. Grab it if you want it.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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