The Horrifying True Story Behind The Dark Pictures: Little Hope

Little Hope is the next game in The Dark Pictures Anthology, following Man of Medan. That game was based on a sunken Indonesian ship, the Ourang Medan, and Little Hope is likewise based on a true story. Its New England setting may bring the Salem Witch Trials to mind, but that’s not quite where developer Supermassive Games pulled its inspiration from.

Little Hope is actually based on the often overlooked Andover Witch Trials, which occurred north of Salem. Tony dives into the history of these events in the video above, explaining how they’re deadlier than the stories often taught in history class.

Little Hope itself has no specific release date, but it’s slated for PS4, Xbox One, and PC this summer. Pre-orders are open now.

New Borderlands 3 Update Coming Today; Patch Notes Released

Gearbox has released the full patch notes for a Borderlands 3 update scheduled to release today at 12 PM PT / 3 PM ET. The update will see the start of the Revenge of the Cartels limited-time event and Loot the Universe, adds Mayhem Mode 2.0, and implements dozens of bug fixes.

Also worth noting: Moze the gunner has been buffed again. “During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch,” Gearbox wrote in the patch notes. “Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills.”

Though they didn’t receive any buffs or nerfs, the other three playable Vault Hunters got updates as well. Several of Amara, Zane, and FL4K‘s skills have been a little buggy over the past few weeks, and this update addresses most of their respective problems. For a full breakdown of all the changes, check out the patch notes, which are listed below.

Borderlands 3 April 23 Update Patch Notes

New Content

  • Added support for Revenge of the Cartels, the new seasonal event happening from April 23 to June 4
  • Permanently updated Mayhem Mode to Mayhem 2.0

Stability

  • Addressed a reported crash that could occasionally occur when dying and respawning in Slaughterstar 3000
  • Addressed a reported crash that could sometimes occur after exiting the Ammo Dump vendor menu
  • Addressed a reported crash that could sometimes occur after saving and reloading after completing the Shoot pipe objective for The Nibblenomicon in Dustbound Archives
  • Addressed a reported runtime crash
  • Addressed a reported crash that could sometimes occur when punching enemies with the Static Touch artifact equipped
  • Addressed a reported crash that could sometimes occur when loading into a cross platform game session via an invite
  • Addressed a reported concern that players would occasionally encounter a hitch when completing a Crew Challenge

Network And Multiplayer

  • Addressed a reported concern that some players were unable to join the host after being kicked to the Main Menu and immediately opening the Roster Menu
  • Addressed a reported concern that players would not be able to join a host if the host recently changed to a more open network mode
  • Addressed a reported concern that the timers in Trials would not stop after the host quit out
  • Addressed a reported concern that players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a host’s game that is advanced further in the game
  • Addressed a reported concern that loot was spawning at the incorrect level for multiplayer players before the player selected a character
  • Addressed a reported issue with the Kaleidoscope Dahl pistol where it was not firing amped shots for clients when aiming down sights in multiplayer
  • Addressed a reported concern that Eridian chests did not always appear for all players in Skywell-27
  • Addressed a reported replication issue with the Blue Fire Boss in Slaughterstar 3000
  • Addressed client character movement replication so that events with movement simulations would appear the same on host and client
  • Addressed a reported concern that explosive barrels would not consistently appear for players if the barrel was not in view of the host
  • Addressed a reported concern that Ratch would disappear for the client when killing them with gore censored
  • Addressed a reported concern that players would consistently hitch when any interactive object with a sub menu is hit with Atlas tracking darts
  • Addressed a reported concern that players were bring charged more than the listed price when refilling ammo at an Ammo Dump vending machine
  • Addressed a reported concern that Mayhem level was not displaying correctly for clients
  • Addressed a reported concern that the host player could appear invisible for clients if the host respawned an Outrunner and quickly exited it
  • Addressed a reported concern that players would occasionally experience stuttering while driving in a vehicle
  • Addressed a reported concern that vehicle loadouts were not updated properly on the client player
  • Addressed a reported concern that an Eridian crystal could be destroyed multiple times when players would join a game in Skywell-27
  • Addressed a reported concern that the host player, while in Iron Bear, could remain in a client’s room when they leave Sanctuary III
  • Addressed a reported concern that some players would see the character select screen at the wrong time of day if they joined when the host was viewing the intro
  • Addressed a reported concern that the host player’s name would not appear properly when joining another player in LAN

Gear

  • Added additional SDU’s for bank size, backpack size, heavy ammo and sniper rifle ammo
    • With all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can now purchase 100 additional spaces for the bank, as well as 10 more spaces for your character’s backpack! With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III.
  • Addressed an exploit where players could continuously increase stats that are triggered when shields are broken completely or by continuously jumping off the map and dying, such as with the Pangolin Legendary Shield: Band of Sitorak
  • Addressed a reported concern that the projectiles from the Shooting Star shield would not spawn properly
  • Addressed a reported concern that artifact drops were missing a stat attribute when viewing artifact with a certain combination of primary and secondary stats
  • Addressed a reported concern that the Combustion effect persisted when travelling after breaking the Stauros’ Burn Legendary COV Assault Rifle
  • Addressed a reported concern that the Knife Drain artifact was not applying the correct percentage of healing
  • Addressed a reported concern that where artifacts with the Knife Drain ability lifesteal for 100% of the damage dealt
  • Addressed a reported concern that the Buzzsaw projectile damage was incorrectly listed when viewing the Road Warrior artifact

General

  • Optimized subtitle speed
  • Updated credits
  • Addressed multiple issues that could sometimes occur with the credits when standing in the Eridian water while the cutscene is triggered in Destroyer’s Rift
  • Addressed a reported concern that players could occasionally lose functionality when Fast Traveling
  • Addressed a reported concern that players could be left in a slowed down state after leaving a cinematic
  • Addressed a reported concern that preview images on the map would remain visible when viewing various other icons and challenges throughout the ECHO menu
  • Addressed a reported concern with placeholder texts appearing in the ECHO map while in Cathedral of the Twin Gods
  • Addressed a reported concern that placeholder text was present on the ECHO map and users were unable to reach the Orbit View during The Great Vault in the Cathedral of the Twin Gods
  • Addressed a reported concern that players were unable to Fast Travel while other players were joining
  • Addressed a reported concern that the host player would be unable to Fast Travel to a travel station in the same map while another player was in a vehicle
  • Addressed a reported concern that the Fast Travel station icon did not display correctly when activated by another player in Floodmoor Basin
  • Addressed a reported concern that Sanctuary III would be deselected when quickly scrolling through the Fast Travel list
  • Addressed a reported concern that the level travel station is not properly displayed for the drop pod in Sanctuary III
  • Addressed a reported concern that Named NPCs on Sanctuary III were not able to be interacted with during the “Beneath the Meridian” mission
  • Addressed a reported concern that FaceFX would stop working some sequences
  • Addressed a reported concern that Handsome Jackie’s shield drone would not replicate properly for players
  • Addressed a reported concern that aim assist would jitter when aiming at Loot Guardians
  • Cash pickups now level sync correctly
  • Addressed a reported concern that Mayhem Mode would remain active after resetting mission progress in TVHM
  • Addressed a reported concern that an Eridian Husk could not be destroyed in the Cathedral of the Twin Gods
  • Addressed a reported concern that VO dialogue would repeat when listening to an ECHO log in splitscreen
  • Addressed a reported concern that enemy vehicles could suddenly disappear
  • Addressed a reported concern that players could spawn into the incorrect map if they signed out during a map transition
  • Addressed a reported concern that the screen would shake and the controller would vibrate when that player hijacks the flamethrower turret in Sandblast Scar
  • Addressed a reported concern that the Day/Night cycle would suddenly change during the Tyreen fight on Destroyer’s Rift
  • Addressed a reported concern that players could be left unable to hear each other if a player connects a headset while the title was suspended
  • Addressed a reported concern that players were able to turn in a teammate’s vehicle for parts if the teammate respawns their vehicle while another player is in it
  • Addressed a reported concern that special damage text was not localized
  • Addressed a reported concern that the Eridium surrounding Tyreen’s arena in Destroyer’s Rift does not damage the player when the player slides through it
  • Addressed a reported concern that the beam attack from Graveward’s head did not do the appropriate amount of damage
  • When selecting a level transition in the Zone Map, the viewed map is now changed to where you would go
  • Addressed a reported concern that Logitech equipment would flash it’s respawn colors non-stop when entering spectator mode in Takedown
  • Addressed a reported concern that players who are in spectate mode would gain experience from other player’s kills in Takedown
  • Addressed a reported concern that objects and characters in motion will shake or jitter when viewed in Photo Mode while the motion blur settings are enabled
  • Addressed a reported concern that the icons for weapon parts within the inspection menu appeared as question marks when in Chinese
  • Addressed a reported concern with the ECHOCast Extension where a viewer could bring up multiple Moxxtail Event when donating bits just as the timer is about to go to the voting phase
  • Addressed a reported concern that random actors could be teleported when playing a level sequence
  • [PS4 Only] Addressed a reported concern that an unresponsive screen was displayed when booting the title on PS4
  • Addressed a reported concern that killing a Behemoth enemy during their rocket attack causes the attack to persist after death
  • Addressed a reported concern that the subtitles of the intro cinematic for Moxxi’s Heist of the Handsome Jackpot were not localized
  • Addressed a reported concern that NPCs were not fighting during the “Guns of Reliance” mission in Floodmoor Basin
  • Addressed a reported concern that the minimap icon did not display for the Moxxitail drink event
  • Addressed a reported concern that the Marcus skip cinematic cutscene VO was not localized when attempting to access Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
  • Fixed a reported issue where black texture were present throughout
  • Addressed a reported concern that Vaughn’s cape would be stretched while driving during “Angels and Speed Demons” in Sandblast Scar
  • Addressed a reported concern that the map transition counter would not be visible to players
  • Added previous micropatches to the game code

Audio

  • Addressed a reported issue where subtitles for Eridium Writing would not be synced with the audio
  • Addressed a reported issue where subtitles could fall out of sync with VO if the ECHO log is closed a few seconds after replaying an ECHO log
  • Implemented a method of manually timing subtitles
  • Addressed a reported issue where audio from the Tyreen, Troy and Lilith cinematic in The Droughts can be heard again if the client disconnects and rejoins
  • Addressed an audio issue with the Pyscho Badass ground slam
  • Addressed a reported issue where all players would hear audio and see subtitles when the host player watched the introduction video of Borderlands Science
  • Addressed a reported issue that causes audible clicking and popping with fast moving objects
  • Addressed a reported issue where the cinematic music didn’t play for players when driving with Maya in Beneath the Meridian
  • Addressed a reported issue where the shield dome in Meridian Metroplex did not have any sound

Borderlands Science

  • Addressed a reported concern that a Borderlands Science icon appeared on the HUD even if the player didn’t play Borderlands Science
  • Addressed a reported concern that players are unable to cancel the Booster confirmation with the escape key in the Booster shop of Borderlands Science
  • Addressed a reported concern that the incorrect Borderlands Science booster icon was displayed on the HUD
  • Addressed a reported exploit with Borderlands Science where the booster duration would reset to the initial duration when saving and reloading the game
  • Addressed a Borderlands Science concern where the player could get stuck in an empty puzzle screen if help is accessed before receiving a Puzzle Download Error message

Characters

  • Buffs for Moze, the Gunner
  • Dakka Bear – When a player is in the gunner’s nest, Iron Bear’s weapons and turret will now deal increase damage
  • Force Feedback – Added an instant 10% shield restore on top of immediately beginning shield recharging
  • Rushin Offensive – Added to skill: While sprinting, the Gunner also steals health with her weapons
  • Redistribution – Adds health regeneration as well as ammo regen after crit
  • Scrappy – Adds weapon damage to the skill
  • Torgue Cross-Promotion – Skill also now increases splash damage
  • Vladoff Ingenuity – Skill also now provides a shield regen rate bonus
  • Addressed a reported concern that the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same map
  • Addressed a reported concern that shields were no longer regenerating when the Terrified health regeneration anointed part was activated with the Bloodletter Class Mod on the Gunner
  • Addressed a reported concern that the Gunner could escape the map by activating Iron Bear just before reaching a kill volume
  • Addressed a reported concern where the Forge capstone ability for the Gunner would not fill up the user’s magazine when the reserve ammo is filled up after firing the weapon
  • Addressed a reported concern that the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Bear skills
  • Addressed a reported concern that the normal melee attack while in the Iron Bear did not launch explosive barrels
  • Addressed a reported concern that the Siren’s character model would remain in the Blitz animation after activating it
  • Addressed a reported concern that the Siren’s Sustainment skill would not work while Infusion was active when using normal bullet damage
  • Addressed a reported concern that the Siren’s Fracture skill did not trigger Phaseslam anointed parts
  • Addressed a reported concern that the Siren’s Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with it
  • Addressed a reported concern that the Siren’s Helping Hands passive skill did not reset the duration if it will still active when the Action Skill came off cool down
  • Addressed a reported concern that the Siren’s Remnant passive skill did not function after killing an anointed enemy
  • Addressed a reported concern that the elemental projectiles from the Siren’s Deliverance skill would not always seek out enemies
  • Addressed a reported concern that the Siren’s Glamour Glamour skill would cause confused enemies to become immune and change allegiance
  • Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply it’s 30% damage boost after reviving
  • Addressed a reported concern that the Beastmaster’s chance to fire an extra projectile per shot from Two F4ng can be stacked if the player respec’s after triggering the skill
  • Addressed a reported concern that pet healing from Beastmaster’s Who Saved Who skill could last for longer than intended after damage is done to the player
  • Addressed a reported concern that the Beastmaster’s Who Rescued Who skill did not allow players to heal their pet by dealing damage
  • Addressed a reported concern that the Beastmaster’s Ambush Predator skill did not have an icon on the HUD indicating when it was active
  • Addressed a reported concern that the Beastmast’s action skill cooldown reductions from Head Count during Fade Away were lost on action skill end
  • Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply its 30% damage boost after reviving
  • Addressed a reported concern that damage over time would interrupt or reset the stacked buff from the Beastmast’s St4ckbot class mod
  • Addressed a reported visual issue with the Beastmaster’s Roy4lty head
  • Addressed a reported concern that the Operative’s Death Follows Close skill did not modify the damage of the kill skill Best Served Cold
  • Addressed a reported concern that the Operative’s Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sources
  • Addressed a reported concern that the Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill
  • Addressed a reported concern with the Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operatives’s Digi-Clone when using the Double Barrel skill.
  • Addressed a reported concern that the Operative’s Digi-clone would share damage when the player still has shield capacity available when using the Digital Distribution skill
  • Addressed a reported concern that some enemies’ projectiles could damage the Operative when holding the shield

FX

  • Addressed a reported concern that the Cyclone had no VFX
  • Addressed a reported concern that the Bangarang XL bullet VFX would remain on the host’s screen when thrown by a client in Athenas
  • Addressed a reported concern that tether FX did not target the Rampager when throwing grenades with lingering or elemental tether effects.
  • Addressed a reported concern that incorrect FX decal was used on Katagawa Jr’s helmet during his cinematic in Atlas HQ
  • Addressed a reported concern that the shield hex tiling for damage feedback would change based on display resolution
  • Addressed a reported concern that the Lucky 7 roulette FX did not appear properly in multiplayer
  • Addressed a reported concern that particles could obstruct the player’s view if entering Iron Bear while status effects were active

Mission

  • Addressed a reported concern that enemy Hover Technicals could be hijacked during the Hostile Takeover mission
  • Addressed a potential blocker that sometimes occurred when players parked another vehicle behind the Golden Chariot as it traveled through the grinder during Blood Drive on The Splinterlands
  • Addressed a potential blocker that could sometimes occur if the player killed the first wave of enemies in the Control Room before Rhys and Katagawa’s dialog triggered during Space Laser Tag in Skywell-27
  • Addressed a potential blocker that could sometimes occur in Who Wants to Bang a Bazillionaire mission if a player was standing at the door into Killavolt’s arena when the last mission item was picked up, causing the door to not open
  • Addressed a potential blocker that sometimes occurred from fast traveling when progressing the Approach Freddie objective of the Winners and Losers mission in Impound Deluxe
  • Addressed a reported concern that BALEX would float and move after completing the Kill Tyrant objective during the mission The Family Jewel
  • Addressed a reported concern that Clay would teleport away from Reliance after receiving the Follow Clay objective in the Cold as the Grave mission
  • Addressed a reported concern that the roller coaster in The Splinterlands does not stop in the correct spot for players and caused them to become stuck
  • Addressed a reported potential blocker that sometimes occurred when saving and reloading when progressing the Approach Freddie objective of the Winners and Losers mission in Impound Deluxe

UI

  • Addressed a reported concern that the Tutorial Hint bar did not convert text to images properly
  • A visual message now appears stating why players cannot travel when attempting to transition from the Vault of the Destroyer while other players are viewing the end credits
  • Addressed a reported concern that the Friends Nearby icon would appear off the map in the ECHO menu
  • Addressed a reported concern that could prevented players from assigning keys to the Walking setting under the Miscellaneous (On foot) category of the controller tag after setting the button scheme to Classic
  • Addressed a reported issue that could prevent players from accessing or changing the Driving bound keys of Mark Target and Previous/Next Active Mission after setting the Button scheme to Classic
  • Addressed a reported concern that custom waypoint did not appear correctly when placing them with mouse and keyboard after selecting the Challenges tab
  • Addressed a reported concern that the progress meter for the maps would tally Zone Progress instead of Crew Challenges when selecting the Challenges tab from the Orbit View in the Echo Map
  • Addressed a reported concern that the interface for Photo Mode would appear over other menus when pressing P in combination with various other keys
  • Addressed a reported concern that the thumbnails in the trade menu would not appear correctly when scrolling through them
  • Addressed a reported concern that incomplete dialog would display on top of functional menus when the user attempts to send mail for the social menu if SHiFT becomes unavailable
  • Addressed a reported concern that the indicator for a new item was not clearing from the backpack slots in the Mail and Item Trading menus
  • Updated default values for left and right deadzones to 0.15 on consoles
  • Addressed a reported concern that a thick black outline remains indefinitely on pinged objects after the ping has expired
  • Addressed a reported concern that more than one player was unable to ping the same object
  • Removed pings from players in cinematic mode
  • Addressed a reported concern that thumbnail images were loaded each time an item is marked as trash or favorite
  • Addressed a reported concern that the color menu would not function properly if a player selected a color right after using the Quick Change station
  • [PC Only] Addressed a reported concern that the incorrect button prompts appeared in-game when using a PS4 controller on PC
  • Addressed a reported concern that on-screen button prompts did not update properly when switching between controllers
  • Addressed a reported concern that missions for the same DLC were divided into two different categories when sorting them in the mission log by Add-On Content
  • Addressed a reported concern that no menu option or UI was present when disconnecting the network cable during matchmaking

Echocast Patch Notes

  • Updated to support new items included in the April 23 Borderlands 3 patch
  • Late joiners should now see more accurate donation timer during a Moxxtail event

Hotfix Notes

  • Activated the Loot the Universe event on Pandora
    • Farm some Legendaries across the galaxy during Borderlands 3’s Loot the Universe mini-events! This week, jump into Pandora until April 30 at 8:59 AM PT!
  • Addressed a concern that DLC Legendary artifacts The Pearl of Ineffable Knowledge and Lunacy were able to be used when the player did not own the Guns, Love, and Tentacles DLC
  • Addressed a reported concern that Action Skills would sometimes stop functioning temporarily for the Operative when getting a Second Wind while the Action Skills were still active
  • Addressed a reported concern that the Siren’s Soul Sap skills would sometimes target another playing in Fight for Your Life, rather than the player using the skill when missing health
  • Added the Legendaries Skullcrusher and Cockybastard to the boss loot pools in the Guns, Love, and Tentacles DLC
  • Addressed a reported concern that the Stauros’ Burn Assault Rifle’s combust weapon effect was sometimes not triggering when breaking
  • Addressed a reported concern that it was sometimes possible to use the Siren’s Phaseslam ability on the stairs leading to Joey’s arena and prevent them from flattening
  • Addressed a reported concern that a black screen would sometimes appear for approximately 30 seconds when watching the end of the Katagawa Jr title card during Atlas, At Last
  • Addressed a reported concern that exploding enemies would sometimes not die when self-destructing with the Buddy System Mayhem Modifier

Now Playing: Borderlands 3 Video Review

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Borderlands 3 Mayhem Mode Is Expanded With New Rewards and Challenges

Borderlands 3 has announced two new free updates, one which expands the end-game called Mayhem Mode 2.0 and a limited-time event that takes you on a raid on an infamous cartel leader.

The first free update is called Mayhem Mode 2.0 and it expands Borderlands 3’s endgame system with new challenges and rewards. Mayhem is a mode that unlocks after beating the main campaign for Borderlands 3 that lets players select random difficulty modifiers in exchange for better loot.

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Mayhem 2.0 adds 25 new modifiers that range from potentially helpful, to more challenging like Drone Ranger which gives enemies a healing drone. Modifiers are rated from Easy, Medium, Hard, or Very Hard and there are 10 difficulty levels. Modifiers are chosen at random, but always from your chosen rating pool. Stats for weapon drops improve the higher the level, and starting at level 6 specific bosses can drop one of eight brand new Legendary weapons. There’s also a new Mayhem Mode options tab in your ECHO device menu.

The second free update is a new LTE called Revenge of the Cartels. Maurice gets into trouble from cartel kingpin Joey Ultraviolet and you’ll need to infiltrate his mansion Villa Ultraviolet to help your indebted crewmate.

New Cartel enemies have spawned around the galaxy, defeat enough of them and you’ll earn the coordinates to Joey’s villa. When you get to the villa you’ll have to face one of three distinct factions of the Eridium Cartel, with each gang having their own unique Underbosses and Legendary loot pool. You’ll have to visit the villa multiple times to face each faction and their unique loot pool.

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Gearbox says you’ll never face the same gang faction twice in a row. Additionally, there are 18 new limited-time challenges for Revenge of the Cartels that players can complete for cosmetic rewards.

Check out our Borderlands 3 review and wiki for more on Gearbox’s latest looter-shooter. We also reviewed the DLC Moxxi’s Heist of The Handsom Jackpot.

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Matt Kim is a reporter for IGN.

New On Shudder In May 2020: More Horror Movies, TV Shows, And Originals Than You Can Handle

If you’re looking for some scares, then you’ll probably want to watch a horror movie, and AMC’s Shudder has nothing but scary flicks on its streaming service. Coming in the month of May are plenty of new movies, TV shows, and original content to keep you up at night. Check out everything arriving in May below, along with a few recommendations.

On May 25, Turbo Kid arrives. This bizarre 2015 film takes place in a post-apocalyptic wasteland in the far future of 1997. A comic book fan takes on a superhero persona in order to save his friend and take down a crazed overloard. It certainly does sound like the plot of an ’80s, and if you watch the trailer–which you can see below–it has a lot of ’80s-style special effects, like saws going into people’s chests. It looks like a total blast.

If you’re looking for something a bit more classic, both Hellraiser and Hellbound: Hellraiser II arrive on May 11. If you’re unfamiliar, the films follow a mysterious puzzle box. If someone opens it, cenobites are summoned and torture people in horrific ways. What are cenobites? Well, they’re demons from hell that are dressed like they are going to the most violent S&M convention of all time.

Finally, every Friday in May at 9 PM ET / 6 PM PT, a new episode of The Last Drive-In With Joe Bob Briggs airs. Each week, the titular host presents two creature features from the vaults. Occasionally, Briggs pops up and offers some insight into the films or other pieces of wisdom. There will be 10 episodes in this season, which kicks off on April 24.

Below, you’ll find everything coming to Shudder in May, and for more streaming news, check out everything coming to Disney+, Netflix, Amazon Prime Video, and Hulu for the month of May.

And speaking of things you should be watching, consider listening to GameSpot’s weekly TV series and movies-focused podcast, You Should Be Watching. With new episodes premiering every Wednesday, you can watch a video version of the podcast over on GameSpot Universe or listen to audio versions on Spotify, Stitcher, Google Play, and Apple Podcasts.

New to Shudder in May 2020:

May 1

  • The Last Drive-In With Joe Bob Briggs
  • Angst
  • Behind the Mask: The Rise of Leslie Vernon
  • Satan’s Slave
  • The Strange Vice of Mrs. Wardh

May 4

  • Crave
  • The Dybbuk
  • Tenebrae

May 7

May 8

  • The Last Drive-In With Joe Bob Briggs

May 11

  • Devil’s Mile
  • Parasomnia
  • Hellraiser
  • Hellbound: Hellraiser II

May 14

May 15

  • The Last Drive-In With Joe Bob Briggs

May 18

  • Goodnight Mommy
  • I Know What You Did Last Summer
  • The Dirties

May 21

  • Blood Machines

May 22

  • The Last Drive-In With Joe Bob Briggs

May 25

May 28

  • Confessional

May 29

  • The Last Drive-In With Joe Bob Briggs

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

25 Spine-Tingling Horror TV Shows Streaming On Netflix (And Elsewhere) Right Now

25 Spine-Tingling Horror TV Shows Streaming On Netflix (And Elsewhere) Right Now – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Strange Fallout 76 Bug Causes New Wastelanders NPCs To Permanently Loot Your Weapons

Be careful when dying in Fallout 76, as a new bug has been discovered where the newly added Wastelanders NPCs can loot your weapons from your corpse and permanently keep them.

The bug has been reported on Fallout 76’s subreddit. Players post that upon dying near an NPC, that non-playable character seizes their weapon and all ammunition associated with it and subsequently uses it in battle. These weapons can’t be reclaimed at the moment, and Bethesda is currently investigating the issue.

“We are actively investigating everything outlined in this thread, as well as other reports we’ve received here, on our own forums, or through support tickets,” Bethesda said. “In our next hotfix, we are planning to include a fix for the issue where NPCs can occasionally take a player’s weapon when they die. The remaining issues mentioned in [the] thread are all still active investigations, and we want to resolve them as soon as possible.

“If they can be addressed in time for our next hotfix, we will definitely include them. We don’t have an exact timing to share on that hotfix just yet, but we will let you know as soon as we do.”

While NPCs will sometimes take your weapon when you die in an upcoming hotfix update, Bethesda makes it clear that this new bug is not what the studio has in mind. You can check out the bug in action in the video below.

In other Fallout 76 news, Bethesda shared some lengthy patch notes alongside the launch of the game’s Wastelanders expansion. The update, which is now live on PC, PlayStation 4, and Xbox One, adds a host of content in addition to the new NPCs that fill out Fallout 76’s barren dystopia. The game is also now on Steam.

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Xbox Series X: What Do Game Devs Think Of Microsoft’s Next-Gen Console

The Xbox Series X is set to usher in the next-generation of console gaming in just a few months–along with Sony’s PlayStation 5. Microsoft has already shared plenty of details about its upcoming console, detailing the Xbox Series X’s full specs, storage solutions, and more. To gain a better understanding of what this all means for game developers and architects, Windows Central spoke to Microsoft and various third-party game devs and asked them all about the Xbox Series X.

“As a game developer, one of the most exciting improvements that far exceeds expectations is the massive I/O improvements on Xbox Series X,” explains Mike Rayner, Studio Technical Director at The Coalition. “In the current generation, as the fidelity and size of our worlds increased, we have seen download times and install sizes grow and increasing runtime I/O demands, which have made it challenging to maintain load-times expectations and meet world streaming demands without detail loss. The Xbox Series X has been holistically designed to directly address this challenge.

“With the Xbox Series X, out of the gate, we reduced our load-times by more than 4x without any code changes. With the new DirectStorage APIs and new hardware decompression, we can further improve I/O performance and reduce CPU overhead, both of which are essential to achieve fast loading.” Microsoft has been toting the Xbox Series X’s faster loading speeds, and it sounds like the console’s new SSD and DirectStorage APIs are clearly having an effect on The Coalition’s Gears 5 port.

Meanwhile, Kevin Floyer-Lea, Chief Technology Innovation Officer at Rebellion, is excited about the Xbox Series X hitting 4K 60 FPS as standard. “First and foremost, the Xbox Series X is a genuine and significant boost in performance from the Xbox One,” they said. “We saw how important both frame-rate and resolution were with the previous generation, so it’s so exciting to be able to deliver 4K gaming at 60 frames per second on a console.”

Floyer-Lea also explained how the Xbox Series X’s hardware-accelerated ray tracing helps the studio improve the gameplay in titles like Sniper Elite and Zombie Army. ” Not only does it allow us to take players to environments that are that more realistic and dynamic, but ray tracing hardware can do more than just rendering! For example, we can do incredible things with the acoustics to enhance realism. Modeling realistic sound occlusion for AI’s hearing in real-time, for example, is an incredibly useful feature for creating stealth games.”

As we edge closer to the Xbox Series X’s Holiday 2020 release window, Microsoft looks to be setting the stage for another reveal as it recently filed a new trademark application for the next-gen console, including what appears to be the console’s logo. Xbox boss Phil Spencer also allayed fears that the Xbox Series X might be delayed, saying it remains on track for launch despite concerns about COVID-19. The factories in China are now ramping back up, he pointed out, and it’s more likely that games would be delayed rather than hardware. Spencer also confirmed that Microsoft plans to release the Xbox Series X even if some of its games are delayed.

E3 2020 was officially canceled by the ESA last month due to COVID-19, but Spencer assured fans that there would still be Xbox Series X news as the company announced it will be hosting a digital event instead. The console’s pricing, new game reveals, and more are expected at the event.

Xbox Series X And Xbox One News

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Amazon in May Includes Rocketman, Upload Season 1, and More

Amazon Prime Video in May is dropping the series premiere of Greg Daniels’ (The Office) new sci-fi comedy, Upload, on May 1. Robbie Amell stars as Nathan Brown, “who winds up in the hospital following a self-driving car accident, needing to quickly decide his fate. After a rushed deliberation with his shallow girlfriend Ingrid (Allegra Edwards), he chooses to be uploaded to her family’s luxurious virtual afterlife, the Horizen company’s Lakeview,” according to a synopsis from Amazon.

Be sure to check out the official trailer for Upload in the video below:

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On the movie front, the streamer is releasing the Elton John biopic Rocketman on May 22, which won an Academy Award for Best Original Song, titled “I’m Gonna Love Me Again.” In our review of Rocketman, we call it “a compelling, exhilarating and heartbreaking journey that delivers everything it promises and then some.”

If you’re not a Prime member, you can sign up for a 30-day free Amazon Prime trial and reap all the benefits, including streaming Amazon Video. That means you have the opportunity to check out every new video this month without having to pay for it.

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May 1

  • 10 Fingers of Steel (1973)
  • A Cadaver Christmas (2011)
  • Assassination Tango (2003)
  • Best of Shaolin Kung Fu (1977)
  • Who Saw Her Die? (1980)
  • Crooked Hearts (1991)
  • Escape From Alcatraz (1979)
  • Eurocrime! The Italian Cop And Gangster Films That Ruled The ’70s (2014)
  • Fearless Young Boxer (1979)
  • Five Fingers of Steel (1982)
  • Friday The 13th Part III (1982)
  • Friday the 13th Part IV: The Final Chapter (1982)
  • Gloria (2014)
  • Green Dragon Inn (1977)
  • House Of D (2005)
  • Torso (1973)
  • I Hate Tom Petty (2013)
  • Indie Film Artists: The DMV Truth (2016)
  • Inferno (1980)
  • Night Train Murders (1975)
  • Seven Deaths In The Cat’s Eye (1973)
  • The Blood Spattered Bride (1972)
  • Lakeboat (2000)
  • Daughters of Darkness (1971)
  • Pathology (2008)
  • Race For Your Life, Charlie Brown (1977)
  • Shaolin Kung Fu Mystagouge (1977)
  • Some Kind Of Hero (1982)
  • Sprung (1997)
  • The Final Countdown (1980)
  • The Whistle Blower (1987)
  • Walking Tall (1973)
  • Upload: Season 1 – Amazon Original series
  • A House Divided: Season 1 (Urban Movie Channel)
  • African Hunters: Season 1 (Smithsonian Channel Plus)
  • Bonanza: Season 1 (Best Western Ever)
  • Born to Explore: Season 1 (PBS Living)
  • Boss: Season 1 (STARZ)
  • Engine Masters: Season 1 (MotorTrend)
  • Good Karma Hospital: Season 1 (Acorn TV)
  • In The Cut: Season 1 (Brown Sugar)
  • Inspector Lewis: Season 1 (PBS Masterpiece)
  • Pinkalicious: Season 1 (PBS Kids)
  • Rosehaven: Season 1 (Sundance Now)
  • Seaside Hotel: Season 1 (PBS Masterpiece)
  • The Lucy Show: Season 1 (Best TV Ever)

May 3

  • The Durrells: Season 4

May 7

  • The Hustle (2019)

May 8

  • The Goldfinch – Amazon Original movie (2020)
  • Shubh Mangal Zyada Savdhan (2017)
  • Jimmy O. Yang: Good Deal – Amazon Original special

May 10

  • Jack And Jill (2011)

May 11

  • Alias: Seasons 1-5

May 15

  • Seberg – Amazon Original movie (2020)
  • The Last Narc: Season 1 – Amazon Original series

May 17

  • Poldark: Season 5

May 19

  • Like Crazy (2011)
  • Trial By Fire (2019)

May 22

  • Rocketman (2019)
  • Homecoming: Season 2 – Amazon Original series

May 23

  • Come To Daddy (2020)

May 25

  • The Tracker (2019)

May 29

  • The Vast Of Night – Amazon Original movie (2020)

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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He’s also the TV Editor for IGN. Say hi on Twitter.

Hulk Hogan Biopic Star Chris Hemsworth Reveals Fascination With Pro Wresting

Chris Hemsworth is still waiting on some forward momentum around the Hulk Hogan biopic he’s been attached to star in since last year, but reveals in a new interview that he remains “fascinated” and “intrigued” by the world of pro wrestling that the movie aims to expose.

When ScreenRant asked about the Hulk Hogan project, Hemsworth admitted, “Look, I haven’t read a script yet. I know it’s being written now and worked on. I know very little about that. It’s sort of in the process now.”

Joker’s Todd Phillips is attached to direct the Hulk Hogan biopic, which is being scripted by Joker’s Scott Silver along with John Pollono. The movie — which is expected to be made at Netflix and counts Bradley Cooper among its producers — will explore Hogan’s rise to fame in the 1980s and reportedly won’t cover his more recent scandals and lawsuits.

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IGN named Hulk Hogan No. 3 on our list of the Top 50 wrestlers of all time.

In the recent interview, promoting his new Netflix action-thriller Extraction, Hemsworth revealed what drew him to the Hulk Hogan project.

“I’m just fascinated by that world, and I think they’re pretty keen to show a side of the world that people haven’t seen before,” Hemsworth said. “I’m as intrigued as you are.”

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For more on Chris Hemsworth, watch this vicious knife fight from Extraction and find out the latest on his next MCU film, Thor: Love and Thunder.

Extraction debuts exclusively on Netflix on April 24.