Don’t Expect All PlayStation Exclusives To Come To PC, Says Sony

With news that PS4-exclusive Horizon Zero Dawn is coming to PC, and previous news that Death Stranding is making the jump too in June, head of Sony Worldwide Studios Herman Hulst has cautioned fans from assuming all Sony exclusives will follow the same pattern.

In a Q&A posted to the PlayStation Blog, Hulst explains that bringing Sony exclusives to PC allows the company to reach new audiences not possible previously. He, however, stressed that Sony is still focused on dedicated hardware that will support exclusive software.

“I think it’s important that we stay open to new ideas of how to introduce more people to PlayStation, and show people maybe what they’ve been missing out on,” Hulst explained. “And to maybe put a few minds at ease, releasing one first-party AAA title to PC doesn’t necessarily mean that every game now will come to PC. In my mind, Horizon Zero Dawn was just a great fit in this particular instance. We don’t have plans for day and date [PC releases], and we remain 100% committed to dedicated hardware.”

Horizon Zero Dawn will be published on PC by Sony, while Death Stranding’s publishing is being handled by 505 Games. As a comparison, Microsoft publishes all of its exclusives to Xbox One and PC on the same day, and have been doing so for years.

Now Playing: Death Stranding Video Review

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PUBG 6.2 Update Comes to Console, Adds Cross-Platform Parties, Team Deathmatch

The latest free update for PlayerUnknown’s Battlegrounds has come to consoles. The 6.2 patch first came to PC in late February, adding an 8-on-8 team deathmatch mode to the game, as well as fixing a bundle of bugs.

On console, in addition to the above, the update adds a much-requested feature in the form of cross-party play. This will allow players on PS4 and Xbox One to form parties regardless of what console they’re playing on. Though PUBG has had cross-play for a while now, this will allow Sony and Microsoft devotees to come together under the cause of getting an elusive chicken dinner.

As part of the patch, there will be a second playtest for PUBG’s skill-based rating system from March 10 to April 1. It also makes major changes to the way grenades behave, as well as tweaking the distribution of loot.

PUBG is available on Xbox One through Xbox Game Pass, which costs $10 a month. On PS4, the game costs $30.

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Call Of Duty: Warzone Makes A Smart Tweak For Its Battle Royale Map

Call of Duty: Modern Warfare‘s battle royale mode, Warzone, is available now. We’ve spent a bit of time playing and immediately noticed one very smart thing that Activision has added to its experience. One of the commonalities in battle royale games is popping open the map at the very start to surveying your surroundings and pick a drop point. However, Warzone makes this easier and more intuitive.

When the match begins and the plane is flying over the island, the location names of the various areas are superimposed over them, clearly visible from a birds-eye perspective. This means that, at a glance, you can see where everything is on your flight path and communicate quickly with teammates. It’s a really simple touch that goes a long way in improving the player experience. Take a look at a screenshot of how it looks below.

Call of Duty: Modern Warfare's battle royale feels a bit like Splinter Cell: Conviction here
Call of Duty: Modern Warfare’s battle royale feels a bit like Splinter Cell: Conviction here

Warzone takes place on a map called Verdansk, which has been described as “an expansive city with multiple named zones and well over 300 points of interest. There are vehicles available to use on the maps, including cargo trucks, ATVs, and choppers.

For those that already own the main Modern Warfare game and have it installed there will be an updated that weighs in at between 18 and 22 GB, provided you already have the most recent updates. For new players, Warzone will be available to download for free as a standalone client. However, it will be much larger in size, taking up between 83-101 GB.

For more on the new mode, check out our roundup of everything we know about Call of Duty: Warzone.

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Half-Life: Alyx – We Played the First 4 Hours

The first new Half-Life game in over 12 years begins more quietly than you’d probably expect. You, as Alyx Vance, are on an apartment patio, looking out at a City 17 afternoon five years prior to Half-Life 2. Thanks to the Valve Index VR headset, you’re immediately there. You can pick up objects around you and throw them at the house across the street. A Strider thunders by, using the decaying city infrastructure to propel itself down the streets and across the rooftops. You talk to your father, Eli Vance, on a video call. But it’s a bit further ahead, a short way into the campaign, when you get your Russells – the gravity gloves you borrow from a scientist ally of the same name that let you lock onto objects and fling them towards you as if you had an invisible lasso – and Half-Life: Alyx begins to show you why it very much appears to be the killer app that VR has been waiting four years for.

Back 2 the Source

My biggest concerns heading into Half-Life: Alyx were twofold: One, that like far too many other VR games, it wouldn’t be a complete game and would instead be a bite-size experience or a shallow shooting gallery. And two, that it wouldn’t feel like Half-Life. It turns out I had no reason to worry on either count.

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Alyx still very much looks and sounds like Half-Life but in a proper next-gen way thanks to the new Source 2.0 game engine. Modern dynamic lighting gives each area an appropriately moody vibe. Refilling your health – using alien bug juice injected into your body through your gravity gloves at health stations – still makes the same beeps and humming sounds. Barnacles still disgustingly empty their contents when you shoot them enough times. And Combine soldiers still have that terrifying radio chatter. But in VR, it’s all much more direct. These obstacles and enemies aren’t just targets in your crosshairs; they’re right in front of you and they’re life-size. Headcrabs leap at your virtual face (you have to pull them off with your hand if they latch on), while Combine soldiers are extremely intimidating when standing right in front of you looking like a very chiseled 6’2”/220lbs.

VR Evolved

The pace of Half-Life has been adjusted accordingly for VR. You can move via an instant point-and-teleport, a full-locomotion walk, or the default setting that I used: an in-between quick zip that still shows you moving through the environment. No matter your choice, this is a slower-paced Half-Life than fans will be used to, but you’re not likely to notice it while playing because every area organically begs to be explored. You might find a little bit of environmental storytelling (no spoilers, so I’ll say no more there) or more commonly, you’ll find weapon ammo and resin modules scattered around each location. Resin is used to upgrade your weapons at designated stations, but to unlock those stations in the first place, you’ll have to solve simple-but-interesting 3D spatial puzzles using your multi-tool and both hands.

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The weapon upgrades have a significant effect on gameplay, and should reasonably encourage multiple playthroughs. The first sidearm you acquire, a pistol borrowed from Russell, can be augmented with a reflex sight, an extended clip, a laser sight, and more. But the resin requirements for said upgrades are high enough that you might not be able to fully max-out every weapon unless you’re methodically searching for every hidden bit of it; I’d already found the shotgun (more on that in a moment) after getting enough resin for just one upgrade (I chose the extended pistol clip so that I’d have to do less reloading in battle).

Combat, because of the manual nature of the weapons in VR, is intense. Decidedly more so than in previous Half-Life games, even considering the slower pace. When a clip runs dry, you have to hit a button on your controller to eject it, physically reach over your shoulder to grab a fresh clip from your virtual backpack, and slam it into the chamber. The shotgun is even more analog: you load individual shells into the gun and then flick your wrist upwards to re-pair the hilt and the barrel. Obviously, having to do this in battle is not ideal, so I saved up my resin until I could afford its auto-loader upgrade, which adds a rack to the side of your boomstick that feeds up to seven shells into the weapon automatically, saving you crucial seconds when the heat is on.

Setting the Mood

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The first four hours of Half-Life: Alyx will evoke a range of emotions: wonder – see the aforementioned opening sequence – laughter, by way of the zingers Russell slings over your communications headset; tension in the form of the creepy Xen-ification of a maintenance building and the sounds of a Headcrab in the ventilation ducts overhead prior to your first encounter with the leaping aliens; fear, thanks to the pitch-black areas you have to wander through when you first get your glove-mounted flashlight; satisfaction, when you solve the 3D spatial puzzles at upgrade or Combine security stations; and exhilaration when you pull off an awesome move in combat, such as pulling an explosive fuel canister over to yourself using the gravity gloves, then throwing it into a group of enemies and shooting it to set off a lethal explosion.

Player-driven ingenuity, in fact, is a big part of Alyx’s appeal. You might roll a grenade under a car – something you typically can’t do in a traditional screen-based shooter – or otherwise use the environment (and the full range of motion you have in VR) to your advantage. Heck, when I first got my gravity gloves and was learning how to best smoothly and accurately fling objects back to me, I locked onto a yellow construction hard hat, pulled it towards myself, reached up to try and catch it with my left hand, and accidentally redirected it straight to a place I didn’t know it could go: on top of my own head. But it’s not just a silly Easter egg, it has a secret gameplay benefit: Barnacle protection! Erroneously wander underneath a Barnacle’s patiently waiting tongue (?) and it’ll take the hard hat instead of your entire head.

Is This Real Life?

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There’s so much more, but it’s best discovered for yourself. The fact is, I’m still in disbelief that I’ve played the first four hours of a new Half-Life game. Typing the words feels as surreal as playing the game. But it’s very, very real and it’s also very, very good. If the first third or so of Alyx is any indication – Valve says Alyx is 15-18 hours long and based on what I’ve played so far I’m inclined to think it’s likely to be around there, with a lot more systems, weapons, and encounters left to layer on top of what I’ve already seen – Valve definitely still has “it.”

From my interviews with the team, a number of veterans of both Half-Life 2 and the original 1998 game are still at the studio and worked on the franchise’s VR debut, but they’ve also been aided by the recently acquired team at Campo Santo, makers of one of the best-written games of the past decade: Firewatch. The result, thus far, is that Half-Life: Alyx is every bit the masterpiece its predecessors were, albeit in a new medium we’ve not seen utilized this spectacularly before. It is the antidote to the open-world, procedurally generated busywork that’s become rampant in many other contemporary first-person shooters. Every moment seems to have been painstakingly hand-crafted. Every scene serves a purpose. The pacing is more deliberate. In short, Valve wants you to be in City 17, and you’ll want to be there too, Headcrabs and all.

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

PS4 Platinum Headset On Sale For Excellent Price At Amazon

While the PlayStation 5 will soon lead the charge for Sony, there are still a few PS4 exclusives to look forward to in 2020, including The Last of Us Part II, Ghost of Tsushima, and Final Fantasy VII Remake. It’s also important that you have the best audio experience, so if you’re looking for a new headset to pair with any upcoming games, you’ll want to check out Amazon’s deal on the PlayStation Platinum Wireless Headset. Normally priced at $160, you can pick up the premier Sony headset for $91 right now.

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The Platinum headset released in 2017 and remains the best Sony brand PS4 headset–even with multiple iterations of the lower-priced Gold headset releasing since then. The headset boasts 7.1 virtual surround sound, which is great for positional sounds like footsteps and gunfire. It also supports 3D audio for select PS4 games, including the MLB The Show series, Horizon Zero Dawn, Monster Hunter World, and more. Certain games also have custom audio modes that can be added to the headset by downloading the companion app from the PlayStation Store.

While it’s unclear at this time if Sony’s official PS4 headsets will be compatible with PS5, the Platinum headset also works wirelessly with PC and can connect to mobile devices via the 3.5mm audio cable. It’s also a great option for PSVR.

If you’re looking for a new headset but aren’t interested in the Platinum, make sure to check out our roundup of best gaming headsets for PS4, Xbox One, PC, and Switch.

Norman Reedus Says He’s Talking to Kojima About ‘Other Stuff’

Norman Reedus has said that he’s in talks to do “other stuff” with Hideo Kojima. The news comes in the wake of new rumours suggesting Kojima Productions is working on a new Silent Hill game.

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Reedus made the comment while filming an episode of Wired’s ‘Answers the Web’s Most Searched Questions’, in which famous people discuss Google autocomplete suggestions based on their name. While discussing the ‘why norman reedus death stranding’ question, Reedus explained that his friendship with Kojima has resulted in further talks for things beyond Death Stranding.

“So we did Death Stranding which was a huge hit, and we’re in talks to do other stuff,” said Reedus.

Earlier in the video he explains that he was set to work with Kojima on “a different game”, a reference to Silent Hills, which was due to be made in collaboration with director Guillermo del Toro and published by Konami. The project was cancelled, but Kojima and Reedus’ partnership continued on to Death Stranding.

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While Silent Hills may have been cancelled, there are currently rumours that Kojima Productions has begun work on a new Silent Hill game. In some recent tweets, it appears that the studio has been hinting that this is what its working on, and another report has suggested that Konami is working on a “soft reboot” of the series. Could it be that Kojima, Konami, and Reedus have all reunited? Only time will tell.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

PlayStation Finally Announces Horizon Zero Dawn For PC

A PC version of Horizon Zero Dawn has been confirmed, after months of rumours.

In an interview with PlayStation Blog, Head of PlayStation Worldwide Studios (and ex-managing director of Guerrilla Games) Hermen Hulst announced the news:

“Yes, I can confirm that Horizon Zero Dawn is coming to PC this summer…. There will be more information coming from Guerrilla, from the new studio directors [Michiel van der Leeuw, JB van Beek, and Angie Smets] pretty soon.”

We first heard about a PC port in January, when anonymous sources said that it would be the first exclusive game from a Sony first party developer to make the jump. Those previous reports said that the game would hit both Steam and Epic Games Store, but that remains unclear at time of writing.

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When asked about what this means for the future of major PlayStation games making the jump to PC, Hulst tempered any idea that this meant day-and-date PC releases of PlayStation exclusives.

“I think it’s important that we stay open to new ideas of how to introduce more people to PlayStation, and show people maybe what they’ve been missing out on.

“And to maybe put a few minds at ease, releasing one first-party AAA title to PC doesn’t necessarily mean that every game now will come to PC. In my mind, Horizon Zero Dawn was just a great fit in this particular instance. We don’t have plans for day and date [PC releases], and we remain 100% committed to dedicated hardware.”

That’s a marked difference in approach from Xbox, which has made its Play Anywhere scheme – in which Xbox Game Studios games are cross-buy and cross-save across PC and Xbox One – a cornerstone of its recent sales tactics.

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We recently celebrated Horizon’s third anniversary with a special episode of Podcast Beyond!, and picked a notional sequel as one of the games that would make PS5 a force to be reckoned with.

Horizon developer Guerrilla has recently been hiring for a game that could maybe, just maybe, be that sequel, after seeking staff with multiplayer experience to work on an “epic open world experience”.

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Horizon Zero Dawn Is Coming To PC

Sony has confirmed that Horizon Zero Dawn is coming to PC and will launch this summer. The news was revealed in a Q&A with Head of PlayStation Worldwide Studios Herman Hulst.

Following rumors that the Guerilla Games developed open-world action game would be coming to PC, Hulst said that more news regarding the release will be coming soon from the studio directly.

“Yes, I can confirm that Horizon Zero Dawn is coming to PC this summer,” said Hulst. “There will be more information coming from Guerrilla, from the new studio directors [Michiel van der Leeuw, JB van Beek, and Angie Smets] pretty soon.”

Hulst mentions that Horizon Zero Dawn seemed like a good fit for publishing on PC, but stressed that this didn’t automatically mean that all Sony exclusives are bound to be ported too.

“I think it’s important that we stay open to new ideas of how to introduce more people to PlayStation, and show people maybe what they’ve been missing out on,” Hulst added. “And to maybe put a few minds at ease, releasing one first-party AAA title to PC doesn’t necessarily mean that every game now will come to PC. In my mind, Horizon Zero Dawn was just a great fit in this particular instance. We don’t have plans for day and date [PC releases], and we remain 100% committed to dedicated hardware.”

The Horizon Zero Dawn Complete Edition is already listed on Steam, and includes both the base game and the Frozen Wilds expansion. The collection will also include several in-game items:

Horizon Zero Dawn originally launched in 2017 for PS4, and remains one of the best exclusives on the platform to date. In our original 9/10 review for the game, critic Peter Brown wrote, ” For every minor imperfection, there’s an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn’s beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team’s reputation in the process.”

Now Playing: Horizon: Zero Dawn Video Review

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Call Of Duty: Warzone Is Out Now For Some

Call of Duty: Warzone has arrived. The free-to-play battle royale game is available to download now on PS4, Xbox One, and PC if you own a copy of Call of Duty: Modern Warfare. If you don’t, you’ll be able to download it from your platform’s respective digital store starting at 12 PM PT / 3 PM ET.

If you’re up to date on MW’s updates, Warzone will weigh in between 18-22 GB, and it’ll replace the “Classified” panel in the game’s main menu. If you’re a new player, however, the download will be significantly larger; you’ll need between 83-101 GB of free space to install it.

Warzone is completely free to download for everyone; you don’t need to have Modern Warfare to play it, but there are some benefits to owning the 2019 shooter. Warzone supports cross-progression with MW; Operators, weapons, and other content you’ve unlocked in MW can be used in Warzone, and progress you make in Warzone will carry back over into MW. Warzone also supports cross-play, and you don’t need a PS Plus subscription if you’re playing on PS4.

In addition to the battle royale mode, Warzone features a second game type called Plunder. The object here is to collect the most in-game cash by looting, stealing from other players, and taking on Contracts mid-match. There are several different types of Contracts you can take on; Scavenger Contracts, for instance, task you to find and open a series of supply boxes, while Recon Contracts tasking you with securing a location, much like Call of Duty’s Domination mode.

Both modes take place across the same map, Verdansk, which Activision describes as “an expansive city with multiple named zones and well over 300 points of interest.” You’ll be able to find five different vehicle types across the map, including ATVs, cargo trucks, and helicopters. You can read more details about Warzone on the official Call of Duty website.

Ahead of its launch, you can watch a full match of Warzone here and see its very on-brand victory message. For more, be sure to check out our roundup of everything we know about Call of Duty: Warzone.

Now Playing: Call Of Duty: Warzone – Everything You Need To Know In Under 4 Minutes

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Command & Conquer Remastered Collection Coming In June

EA has announced a release date for the Command & Conquer Remastered Collection, which brings together two classic RTS games and their expansions. The compilation is coming on June 5, and will include Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert, along with three expansion packs: Covert Ops, Counterstrike, and The Aftermath.

The remastered versions of the games will include a visual upgrade with graphics and textures to support 4K resolution, a remastered soundtrack, revamped UI, updated Map Editor controls, and a modern infrastructure to support multiplayer modes with custom games, 1v1 quick match, matchmaking, leaderboards, and replays.

The base digital version will cost $20 through Origin and Steam. A physical Special Edition ($60) will be available through Limited Run Games and includes a USB drive pre-loaded with the remastered soundtrack, a poster, four enamel pins, tech tree prints, and a faction sticker sheet. A 25th Anniversary Edition, also through Limited Run, includes all of the Special Edition extras along with an embossed box, six-disc soundtrack signed by composer Frank Klepacki, art book, faction patches, beanie, metal mammoth tank replica, and replicas of the tesla coil and obelisk.

“Our team has been working hand-in-hand with the C&C community since day one and we hope this transparent dialogue will result in the Command & Conquer Remastered Collection being a love letter to our fans,” said Jim Vessella, in the announcement. “We’re taking the classic gameplay that ushered in a new era of the RTS genre and adding the most fan-requested features like Skirmish mode for Tiberian Dawn, quality of life control improvements, and full Steam integration with UGC support. For me personally, having been a C&C fan since I was 12 years old in 1995, working with the original Westwood Studios team members at Petroglyph has been a dream come true.”

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