Talking to Bro Bible, the Russos were questioned about earlier comments they’ve made about Secret Wars, an 80s comic run in which a cosmic entity transports many of Marvel’s heroes to the planet “Battleworld” to fight against various foes. According to Joe Russo, this comic was big for him as a child–and he’d love to help realize it on-screen.
“I read that when I was 10 or 11, and it was the scale of getting all of the heroes together,” Joe recalls. “It was one of the first major books to do that–that was really event-storytelling to me at its finest.” He also enjoyed that the heroes and villains had to team up at various points. “(Anthony) and I like complicated relationships between heroes and villains, we like villains who believe they’re heroes in their own stories,” he says.
“To execute something on the scale of Infinity War was directly related to the dream of Secret Wars, which is even larger in scale,” he continues.
Anthony is similarly enthusiastic about the idea. “It would be the biggest movie you could possibly imagine, so that’s what really excites us about the story,” he says. “The ambition of it is even bigger than the ambition of the Infinity Saga.”
Right now, the Marvel Cinematic Universe does not have a particularly strong list of (surviving) villains to pull from–although since the Disney buyout of Fox, X-Men and Fantastic Four villains can be called upon.
The next film in the Marvel Cinematic Universe is Black Widow. It’s currently scheduled to arrive in November, if cinemas can open by then.
If there’s anything that folks who have been following Ghost of Tsushima since its 2017 reveal have been looking forward to, it’s running around 13th century Japan dressed like a proto-ninja and striking fear in the hearts of the Mongol army. Protagonist Jin, in his striking black custom samurai armor, has been a big part of Ghost of Tsushima’s marketing, clearly made to illustrate the masked vigilante he’s willing to become to defeat the threat invading his home. As such, it’s a no-brainer that you’d want to outfit yourself with this rad looking armor set–known in-game as the Ghost Armor–as soon as possible.
But if you’ve been playing Ghost of Tsushima, it may come as a bit of shock realizing that the Ghost Armor isn’t unlocked early on. So you might be wondering: “When does Jin obtain the Ghost Armor?”
To answer this question, you get Ghost Armor the moment you start the From the Darkness story missionat the end of Act 2. We won’t spoil the circumstances that warrant receiving the set but know that you have to make it over halfway through the story to get the Ghost Armor. For guidance on how to get to this point in the story, be sure to check out our Ghost of Tsushima Act 2 walkthrough. Lastly, it’s worth noting that when you first get the Ghost Armor, it doesn’t look the way it does on the cover and promotional art until you craft its second upgrade.
All this may seem like a bummer, but there are plenty of other fantastic armor sets to get by the end of Act 2, many of which are just as useful as they are aesthetically pleasing. If you’re curious about every armor set, be sure to check out our Ghost of Tsushima armor guide.
When it comes to the benefits of the Ghost Armor, it should come as no surprise that it rewards stealthy players. When equipped, it reduces enemy detection speed, the number of kills needed to enter the all-powerful Ghost Stance, and even increases the chances of terrifying a nearby enemy after killing some of their friends.
If you’re curious about what the Ghost Armor set looks like and upon subsequent upgrades, take a look at the image gallery. And if you need help finding the materials needed to upgrade the Ghost Armor once you get it, be sure to read our crafting resource guide–which details where to get the materials needed to improve your armor.
Ustwo games, the developer of Monument Valley, has unveiled their next game–and it’ll be their first console release. The game, Alba: A Wildlife Adventure, has released a first trailer, but don’t expect any gameplay footage from it.
The trailer shows a sign-up sheet for a “clean-up initiative,” a bird book, and a newspaper article about two young girls starting a wildlife league. One of those girls, at least, appears to be playable.
You can watch the trailer below and admire its cute art style.
The game looks like it could be set on an island, and like travel by boat will be part of the experience, although nothing is confirmed just yet.
The game is coming to “”iOS, macOS, and tvOS, plus PC and console”. The trailer does not reveal which consoles the games are coming to, though. Judging by the trailer, we’d expect a PS4/Xbox One/Switch release, but nothing has been confirmed.
Ustwo Games’ previous release, Assemble With Care, is available on PC and through Apple Arcade.
The last thing standing in my way of the Platinum for Ghost of Tsushima was a hidden Trophy called Cooper Clan Cosplayer. The description was cryptic, but not especially confusing: “Dress up as a legendary thief.” Though I’m not a fan, the GameSpot team and I figured out the reference immediately: Tsushima developer Sucker Punch’s Sly Cooper franchise. I googled some pics of Sly Cooper, a raccoon who does heists, and went to work figuring out what items in Tsushima might constitute cosplay.
The trouble is, there are a lot of cosmetic items in Ghost of Tsushima, and none of them look particularly like what Sly Cooper wears. Several sets of in-game armor have unlockable color schemes similar to those in that game–Sly wears a blue tunic, a yellow scarf, and a red belt. But there are about eight armor sets and none of them look like sneaky raccoon thief gear. Also, the “raccoon” part feels important, so does “cosplay” require Jin to, uh, dress up as an animal?
This sent me spinning my wheels for a couple days. I got a few items that seemed essential to unlocking the Trophy, but I wasn’t sure I was getting the combination right, or if I was missing something. After a while, I started to suspect there was more gear I needed but didn’t yet have. Ghost of Tsushima tells you what rewards you get for each set of collectibles, and I’d gotten all the Vanity Gear that would seem to be part of this Trophy. But I didn’t have all the Sashimono banners that unlock new horse saddles. I hadn’t purchased every single armor dye. I didn’t have full 100% completion–maybe that’s what I needed to unlock some kind of Sly Cooper samurai armor or raccoon mask or floppy hat.
Guess what: That was not what I needed. The Trophy was actually much easier to unlock than I realized. There’s no reason to get everything in Ghost of Tsushima unless you really want to, and actually, you shouldn’t. You should find, unlock, and earn exactly as much as you enjoy finding, unlocking, and earning, because Tsushima is one of the rare open-world games that doesn’t expect you to become obsessed with it or to waste your time kicking over every rock and scouring every corner.
See this mask? I got this mask for finding all 49 Inari Shrines. It was not part of the cosplay thing. (Also none of these 80 banners mattered.)
My big trouble with the open-world genre at large is its tendency to pack in stuff for stuff’s sake. People often complain about the in-game maps in games like Assassin’s Creed or Far Cry becoming an overwhelming eyesore as they bristle with markers for quests, collectibles, upgrades, crafting materials, and all kinds of other junk. There’s a feeling that open-world games have to smash in as much #content as they possibly can to keep you as busy as you can possibly be, even if a lot of that content is just a rehash of an already boring idea, like climbing another tower to reveal the map or collecting 45 boar skins to make the pockets in your in-game pants slightly deeper. Sometimes these games even gate the actually interesting content behind the dull collection stuff–you can’t play the next story mission until you’ve crafted a bigger wallet, so you’ll need to go skin 18 black bears killed with a bolt-action rifle while driving a moped.
To be fair, Tsushima has a version of this problem too. Find the 49 Inari Shrines in the game so you can equip four Minor Charms instead of two. Gather 50 Mongol Artifacts so you can then look at a menu that contains a paragraph of historical context about each one. Track down 80 Sashimono Banners, with each milestone in your collection unlocking a slightly different color scheme for your horse’s saddle.
The good news about Ghost of Tsushima is that it’s actually pretty forgiving about this part. The menu information about every set of collectibles tells you exactly what you earn for finding them, giving you an immediate sense of whether you want to spend the time. You can earn the Platinum Trophy, something that definitely matters to some players, without scouring the game for every stupid and useless item. Most of the collection-based Trophies are about finding locations more than objects, and those locations also convey in-game benefits while also giving a little bit of gameplay–so even finding all 49 Inari Shrines upgrades your character while providing a bunch of tiny puzzles to solve. It seems like Sucker Punch is aware that a lot of its collectibles don’t actually matter to the game and are just stuff for stuff’s sake, so the Trophies tied to them unlock when you’re about halfway through finding all of them instead of when you get every last one. In fact, the Trophies on these collectibles trigger at around the number you might find incidentally as you play if you’re keeping your eyes open.
In general, it’s a nice approach to the open-world’s tendency of providing players a ton of long to-do lists of items to tick off. I’m the kind of person who can get caught up in completionist urges about games, and Tsushima does players like me a favor: It doesn’t force us to find it all. We can scratch the find-everything itch without it becoming an irritating chore. We can hit that Platinum completion status without running the game completely into the ground hunting for stuff.
There’s a lot of cool stuff to find in Ghost of Tsushima. If you feel like it.
And yet, I still did. I found every banner. I unlocked every saddle. I rode across Tsushima picking up flowers so I could buy every armor die. I found literally everything there is in Ghost of Tsushima. Just in case.
And all I got for that effort was a little message toward the end that basically said, “Wow, good job!”
So take it from me: You don’t need to get everything in Ghost of Tsushima. Do as much or as little as you like. There’s no special armor, cutscene, story point, or extra reward if you do it all, though; there’s only the fun you get out of the game. I wish I’d known that before I went looking for all those flowers.
It’s important to note these are Uplay keys, meaning you’ll need Ubisoft’s launcher to redeem and play them. If you’re interested in just one or two of the games, Steam is also offering discounts on Assassin’s Creed games right now, but you’ll still pay between $6.79 to $9 each for the older games.
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Assassin’s Creed Valhalla Gameplay Trailer | Inside Xbox
Meanwhile, Assassin’s Creed Valhalla will release on November 17, and it’ll be available on PS5 and Xbox Series X as well as current-gen consoles and PC. The newest installment is set in the ninth century during a period of turmoil for the Vikings, and you play as Eivor (who can be male or female), a Viking raider who’s leading their clan away from Norway on a journey to England. You can pre-order Assassin’s Creed Valhalla for a discount right now at Amazon, where it’s currently $10 off.
Ever since Mario Kart Tour released on phones last year, it has only been playable vertically in portrait mode. Nintendo announced today on its mobile YouTube channel that landscape support is coming in a future update. This will give players a wider and more familiar view akin to past Mario Kart titles and addresses a common gripe that some players had.
The horizontal view will arrive via a free update for both the Android and iOS versions of the arcade racer on July 21, 2020. Players will be able to choose between the two views, so you can continue using portrait mode if you have come to prefer it. There is also a new control scheme to use for the landscape view called “Left/Right Controls.” When enabled, it will allow players to steer their kart with the left side of the screen, while using the right side to use items.
The July 21 update brings the latest major change that Nintendo has implemented to the free-to-play mobile game. When it launched in September 2019, it was only playable in single player against computer-controlled opponents. However, an update in March brought in a multiplayer mode that added in the competitive play that the series is best known for. It has also regularly received new characters and karts to unlock and limited-time tours to play that are generally available for half a month.
Mario Kart Tour can be downloaded on both the App Store and Google Play Store.
Sea of Thieves’ launch wasn’t the smoothest back in March 2018, but it’s since managed to lure in many players with its high seas hijinks. According to a recent blog post, the pirating adventure has notched over 15 million players in over two years, and June 2020 was its biggest month ever, with more than 3.3 million players walking the plank. The game has also sold more than a million copies on Steam.
In a previous blog post back in January celebrating 10 million players, an executive producer at Rare called Sea of Thieves Microsoft’s most successful new IP of the Xbox One generation. A recent update added ghastly ghost ships to the game, along with more shanties and a new special event that challenges players to sink Captain Flameheart’s flagship, the Burning Blade.
While initial reviews of Sea of Thieves were muted, the game has improved quite a lot over its two year lifespan. In GameSpot’sSea of Thieves re-review, critic Michael Rougeau called the game a voyage worth embarking on. “Since the game’s launch over two years ago, Rare has worked continuously to build on Sea of Thieves’ strong framework, and the countless features and systems they’ve added have all enhanced that core, undeniable truth,” he wrote. “They still have work to do, and for some players, it will never be enough. But there are open seas and clear skies ahead.”
In a tweet, developer Techland announced the new release date, saying it wanted to implement suggestions from its recent beta.
Hellraid has had a tumultuous development, with the original Hellraid game being previously announced to release in 2013 for Xbox 360, PS3, and PC before being bumped to 2014 for Xbox One, PS4, and PC. The game was officially put on hold in January 2015, later to be folded into DLC for Techland’s Dying Light.
Dying Light: Hellraid sees players transported inside an arcade cabinet, where they must battle demons using axes, hammers, and swords. The DLC features the base game’s first-person melee combat and can be played in four-person co-op.
A gaming monitor is a must-have for PC gaming, but thanks to its low response time, it’s also a great option for console gaming. If you’re in the market for a PC monitor, then Staples has a fantastic deal on one. Staples is discounting an AOC 27-inch IPS gaming monitor for $100 with promo code 88147. It’s also eligible for free next-day shipping if you order it soon.
This AOC monitor comes equipped with a 27-inch, 1080p display with a 60Hz refresh rate. It only has one HDMI port and one VGA port, however, so if you’re looking to plug multiple things into this monitor, your options are limited. You can solve this by buying an HDMI multiport that increases the number of HDMI ports you have access to. You’ll also want to snag an HDMI cable as this monitor only comes with a cable for the VGA port.
AOC is a budget brand that makes great, reliable monitors. They’re not the highest-end products you’ll find on the market, but for the prices you can find the displays at, AOC is hard to beat. This particular monitor can be used for gaming, but it’s not going to match up against even some of AOC’s other monitors that boast higher refresh rates and resolutions. However, this is still an excellent monitor that won’t disappoint–and if you want a dual-monitor setup, then this is an excellent opportunity to do exactly that.
If you’re looking for more options when it comes to gaming monitors, then you’re in luck. There are a number of budget monitors available right now, including displays for gaming, work, and everything in between. Also, if you’re planning on building a PC to pair with a new monitor, then be sure to check out our accessible guide on how to build a gaming PC. We walk you through step-by-step and explain every part of the process to make it as stress-free as possible.
Another Bug Off is just around the corner in Animal Crossing: New Horizons. The bug-catching event returns for players in the Northern Hemisphere this Saturday, July 25, giving you another chance to earn exclusive bug-themed furniture, clothing, and even trophies.
Like the Fishing Tourney, the Bug Off is a long-running tradition in the Animal Crossing series, but it works a bit differently in New Horizons than in past games. To help get you up to speed, we’ve broken down everything you need to know about the Bug Off, how to participate, and what prizes you can earn below.
The Bug Off is a recurring event hosted by Flick, one of the many NPCs who will regularly visit your island. The Bug Off takes place on different dates depending on if your game is set to the Northern or Southern Hemisphere, but it always falls on the third Saturday of the summer months:
Northern Hemisphere
June
July
August
September
Southern Hemisphere
November
December
January
February
The Bug Off runs from 9 AM to 6 PM your time. Unlike during his regular visits, Flick will be camped out in your town’s plaza throughout the entire event, so you won’t need to track him down. Simply speak to Flick to enter the competition and he’ll give you three minutes to catch as many bugs as you can. Once time elapses, return to him to tally up your points and sell your haul. You can enter the Bug Off as many times as you’d like until the event ends at 6 PM, but each entry will cost 500 bells.
What Rewards Do You Get For Doing The Bug Off?
Based on how many bugs you catch during a round, Flick will award you points. Each bug you net is worth one point, and you’ll receive an added two-point bonus if you can catch at least three before time runs out.
The points you earn during the Bug Off can be redeemed for exclusive prizes. Flick will give you a special piece of bug-themed clothing or furniture for every 10 points you amass. You can’t choose which item to spend your points on, as they’ll be given out at random, but you’ll get one of each before Flick starts handing out duplicates. You can see the full list of prizes below:
Bug Off Prizes
Artisanal Bug Cage
Bug Aloha Shirt
Bug Cage
Bug Wand
Butterfly Backpack
Butterfly Wall
Ladybug Rug
Ladybug Umbrella
Spider Doorplate
Termite Mound
Toy Centipede
Toy Cockroach
In addition to those prizes, you’ll also receive a special bug trophy if you hit certain point milestones before the Bug Off ends. Flick will tell you when you’ve reached these milestones, so you don’t need to save up points or keep track of them. Your points will also carry over to the next Bug Off, so you won’t be starting from scratch each time. We’ve listed all the bug trophies and how many points you need to accumulate to win them below:
Bug Trophies
Bronze bug trophy (mailed to your house after amassing 100 points)
Silver bug trophy (mailed to your house after amassing 200 points)
Gold bug trophy (mailed to your house after amassing 300 points)
Bug Off Tips
Much like the Fishing Tourney, although you can participate in the Bug Off solo, your best bet is to team up with a friend or two for the event. The number of bugs each player catches will be added together at the end of the round, making it much easier to amass points and earn prizes.
Another thing to keep in mind while you hunt bugs is where they commonly spawn. You’ll frequently see butterflies, stinkbugs, and other insects around flowers, so keep checking any flower beds you may have around the island. Since we’re in the midst of summer, you’ll also want to check tree stumps and palm trees, as that’s where you’ll commonly find beetles. Be sure to check out our bugs guide and our list of July bugs and fish for more details on what bugs are available now and how you can catch them.
K.K. Slider’s Rescheduled Concert
Since the Bug Off always takes place on a Saturday, K.K. Slider won’t hold his regular weekly concert that day, but you’ll still have a chance to catch him live. Prior to the game’s 1.3.0 update, the wandering musician would stop by your island on Friday during weeks that an event is taking place Saturday; now, however, he’ll be showing up on Sunday. That means the next time you’ll catch him live this week is July 26, so don’t miss your chance to take home another K.K. song then.