PS5 Will Ensure You Hear That Horror Monster Coming Up Behind You Before You’re Killed

During The Road to PS5 livestream, PlayStation 5 lead system architect Mark Cerny discussed the specs for Sony’s next-gen console, including backwards compatibility and SSD load times. When it comes to audio, the PS5 will utilize 3D audio technology, allowing you to better determine an in-game item or enemy’s location in relevance to you based on the sound that it makes. So, like if a monster is sneaking up on you from behind, you’ll have a better idea as to it’s specific location as opposed to the general direction.

When it comes to audio on PS5, Sony has three goals. “The first goal was great audio for everyone–not just for VR users or sound bar owners or headphone users,” Cerny said. “That meant audio had to be part of the console, it couldn’t be a peripheral. The second goal was to support hundreds of sound sources. We didn’t want developers to have to pick and choose what sounds would get 3D effects and which wouldn’t. We wanted every sound in the game to have dimensionality.”

The third goal is more deeply tied to immersion, and it’s the one that’s going to help make it a little easier to play survival horror games, battle royale games, and other types of games that are heavily dependent on locating a target through sound. “We wanted to really take on the challenges of presence and locality,” Cerny said. “Now, when we say presence, we mean the feeling that you’re actually there–you’ve entered the Matrix. It’s not of course, something we thought we could perfectly achieve. The idea was that if we stopped using just a rain sound, and instead used lots of 3D audio sources for raindrops hitting the ground and all sorts of locations around you, then at some point your brain would take a leap and you’d begin to have this feeling–this feeling of real presence inside the virtual world of the game.”

He continued: “The concept of locality is simpler: it’s just your sense of where the audio is coming from–to the right of you, behind you, above you. This can immerse you further in the game and it can also directly enhance the gameplay. To use Dead Space as an example–I know, old school–you’re fighting enemies in fairly dark, spooky locations. Back in the day, if you played the game using the TV speakers, you could tell that there was one last enemy growling and hunting you down, but it was difficult to tell quite where that enemy was. With headphones, you could tell that the enemy was somewhere on the right, which let you deduce, if you couldn’t see it, that it must be somewhere behind and to your right. But with 3D audio–with good locality–the idea is, you know the enemy is precisely there.”

Of course, just because 3D audio is going to make a survival horror game easier to play, it doesn’t mean the game will be any less scary. In fact, the idea that I’ll more precisely know just how close a necromorph is to stabbing me in the back is a tad bone-chilling. Perhaps a bit of ignorance is bliss.

Now Playing: 7 Important PS5 Features, Explained

Spielberg Apparently Told Vin Diesel He Needs to Direct Again or It’d Be a ‘Crime of Cinema’

If it was up to Steven Spielberg, we’d be seeing Vin Diesel receive the director credit for movies more often (via SlashFilm).

Yes, that Steven Spielberg, the famous filmmaker known for Jurassic Park, E.T., Jaws, Schindler’s List, Saving Private Ryan, and Indiana Jones. He apparently told Vin Diesel, the director behind 1995’s Multi-Facial, 1997’s Strays, and the 2009 Los Bandoleros short film based on the Fast and Furious movie universe, that he needs to direct more movies.

“Speaking of Steven Spielberg, I saw him recently and he said to me, ‘When I wrote the role for you in Saving Private Ryan, I was obviously employing the actor, but I was also secretly championing the director in you, and you have not directed enough’,” Diesel told The National.

[widget path=”global/article/imagegallery” parameters=”albumSlug=from-groot-to-dominic-toretto-vin-diesels-8-best-roles&captions=true”]

“That is a crime of cinema and you must get back in the directing chair,” Spielberg also told Diesel, to which he responded, “I haven’t directed enough.”

Diesel is best known for his role as Dominic Toretto in the Fast and Furious series, but with that series soon coming to an end, perhaps we’ll see Diesel take the advice of Spielberg and bestow upon the world additional movies directed by him.

[ignvideo url=”https://www.ign.com/videos/2020/03/12/vin-diesel-rolls-up-bloodshot-as-a-playable-dd-character”]

You can check out Diesel in his latest movie, Bloodshot, a film we called ok and gave a 6 out of 10. Unfortunately, If you’re excited to see Diesel in Fast 9, you’ll have to wait longer than expected as the movie was recently delayed to 2021 due to the COVID-19 pandemic.

[poilib element=”accentDivider”]

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

 

Xbox Series X Release Date Listed On Xbox Site, But Microsoft Says No Announcement Yet

Update: A Microsoft spokesperson tells GameSpot that the official website listing an Xbox Series X release date was a mistake. Larry “Major Nelson” Hryb shared an identical message on Twitter, saying, “An Xbox product page in some regions inaccurately listed the launch date for Xbox Series X as Thanksgiving 2020. We are committed to launching Holiday 2020.” The original story follows.

Xbox Series X was previously announced to be launching during the Holiday 2020 period, but now we have what appears to be a more precise date: Thanksgiving 2020, which falls on November 26.

That’s according to a minor detail updated on a regional Xbox website; as of this moment, the US version still reads “Holiday 2020.” Microsoft is set to host an Xbox Series X-focused stream as part of its digital GDC replacement event today, so it’s possible more will be shared there. This news comes on the heels of Sony’s tech-centric PS5 specs stream earlier today.

Xbox Series X release date (now deemed
Xbox Series X release date (now deemed “inaccurate”)

We’re in the process of confirming the news with Microsoft and will report back with any additional information we receive. So far, no proper official announcement has been made.

Earlier this week, Microsoft revealed a variety of new Xbox Series X details, including the fact that it will use proprietary devices to expand its storage. We also got some info on the new Series X controller, a Gears 5 port, and the system’s specs. Additionally, we got to see its quick resume and faster load times in action.

FIFA 20 Team Of The Week Altered Because Of Coronavirus

The ongoing coronavirus (COVID-19) pandemic resulted in the cancellation of soccer play around much of the world, and this has also affected FIFA 20. The Team of the Week feature for FIFA Ultimate Team has been temporarily replaced by Team of the Week Moments to keep players invested during the downtime.

Team of the Week Moments takes historical results from past FIFA Ultimate Team titles, but players’ statistics and teams will still be based on their current upgrade path. The squads themselves will be reflections of Team of the Week squads from March onward in specific past years in order to distinguish them from more recent FIFA 20 Team of the Week squads.

“When thinking about a replacement for TOTW, we wanted to build something that is authentic to football and that is compatible with TOTW if we are able to reintroduce it later this year,” the development team said in an update post.

The new Team of the Week Moments system replaces Team of the Week across several areas including FUT Champions rewards, card packs, weekly feature squad battles, FUT objectives, and draft mode. If Team of the Week is able to be reintroduced later this year, it will take the place of Team of the Week Moments, and any existing Team of the Week packs will contain items from its 26th week.

These changes reflect the PS4, Xbox One, and PC versions of FIFA 20. The game’s Switch version FIFA 20 Legacy Edition will use Team of the Week 26 until league play resumes.

Now Playing: FIFA 20 Video Review

GameSpot may get a commission from retail offers.

Final Fantasy 7 Remake’s Release Isn’t Delayed, But Physical Copies Could Be Affected

Square Enix, after assessing the global impact of the novel coronavirus (COVID-19) outbreak, is still moving forward with Final Fantasy VII Remake‘s April 10 release date on PlayStation 4. However, the company has stated that the virus’s spread may cause the game’s distribution to get caught up, causing issues for those seeking physical copies.

According to a statement from FFVII Remake’s official Twitter, “the unforeseeable changes in the distribution and retail landscape” has increased the likelihood that fans may not get their physical copies of the game on April 10. Square Enix said it will provide more information on March 20.

This comes amid a similar scenario to the releases of Animal Crossing: New Horizons and Doom Eternal, in which retail chain GameStop has cancelled the midnight launches of these two games in response to growing concerns over the coronavirus. Both titles launch this Friday, March 20.

“Due to the extraordinary circumstances the world is facing with the COVID-19 pandemic, we want to update you on how this will impact the forthcoming release of Final Fantasy VII Remake,” the statement reads. “Our priority is the wellbeing and safety of our fans and customers, taking into account regional government and World Health Organization advice.

“The worldwide release of Final Fantasy VII Remake on April 10 will go ahead. However, with the unforeseeable changes in the distribution and retail landscape which varies across countries, it is increasingly likely that some of you will not get hold of your copy of the game on the release date.

“We are monitoring the situation on a daily basis and working with our partners, retailers, and Square Enix teams across Europe and the Americas, to do everything we can to ensure as many of you as possible can play the game on April 10.”

Square Enix recently shared a ton of new FFVII Remake screenshots that show off some brand-new characters and locations, Cloud in a dress during the controversial (and now extremely high-res) cross-dressing mission, and more. We’ve also learned that Red XIII won’t be playable in this upcoming release.

Now Playing: Final Fantasy 7 Remake Demo Speedrun With Commentary

GameSpot may get a commission from retail offers.

Tim And Eric Return To Adult Swim With A Truly Bizarre New Sitcom

Absurdist comedy duo Tim Heidecker and Eric Weirheim are coming back to Adult Swim for their fourth show, Beef House, a “sitcom” (emphasis on the air-quotes) about a group of men living in a, well, Beef House. What is a Beef House? We’re not exactly sure, but we can’t wait to find out. Check out the new trailer to get some idea of just what you’re in for.

This will be Tim and Eric’s fourth Adult Swim collaboration following their earlier work, Tom Goes To The Mayor, Tim And Eric Awesome Show Great Job, and Tim And Eric’s Bedtime Stories. They’re also partially responsible for the John C. Riley spin-off show, Check It Out! With Doctor Steve Brule, where Riley’s character, the titular Dr. Steve Brule, regularly visited with Tim and Eric mainstay characters Jan and Wayne Skyler, the married news team.

According to the announcement, Beef House is a “multi-camera sitcom about five men–Tim, Eric, Ron Auster, Ben Hur, Tennessee Luke–and Eric’s wife Megan, all living under one roof. Each week Tim, a laid back rock-and-roll slacker, and his best friend Eric, a high strung stay-at-home husband, find themselves in the middle of a madcap misadventure that can only be traversed with the help of their fellow Beef Boys.”

Needless to say, if you’re not already on board with Tim and Eric’s very specific brand of avant-garde comedy, Beef House may not look all that appealing to you–let’s be honest, their shows tend to be pretty stark “love it or hate it” affairs. But, if you’re like us and can’t wait to check out what those Beef Boys are up to, the show will air overnight on Adult Swim at 12:15 AM.

Beef House premieres this Sunday, March 29.

PS5 Won’t Have the Long Install Times the PS4 Has

During today’s Road to PS5 presentation, Sony PlayStation chief architect Mark Cerny revealed some of the big changes coming to the next-gen consoles, including the switch to SSDs which among other things, will eliminate the long game installs that exist as it does today on PS4.

An early portion of Cerny’s PS5 tech talk revolves around the switch to SSDs, which he says will promise much faster performance on the next-gen consoles. One area in which this will become noticeable is installing new games or patches.

Currently, when a PS4 game downloads a patch onto the HDD, the console will take a long time to install the patch. This is because a brand new file has to be created each time a new patch is downloaded, or else the game will add a new seek and create performance problems later on.

A game with numerous patches on the PS4 will sometimes exhibit performance issues because of added Seek time, or the measure of time it takes for a computer to find a piece of data on a hard drive.

“With an SSD though, no seeks. So no need to make brand-new files with the changes incorporated. Which means no installs as you know them today,” Cerny revealed.

With the speed Cerny is promising with the PS5 thanks to an SSD, games will load faster, developers will have more maneuverability and space to design bigger games, and thankfully, there will be fewer install times.

Check out the full PS5 specs here.

Developing…

[poilib element=”accentDivider”]

Matt Kim is a reporter for IGN.

Overwatch’s Next Character Is Echo

After a whole bunch of speculation from the Overwatch community, Blizzard has finally revealed the identity of its hero shooter’s next character. It’s Echo, a robotic character we saw back during BlizzCon 2019‘s Overwatch 2 announcement.

Blizzard dropped an origin story video to give players a sense of who Echo is, which you can watch below. According to Blizzard’s tweet introducing the Echo video, she’s “an evolutionary robot programmed with a rapidly adapting artificial intelligence.” It didn’t say when Echo will be available in the game, however.

We also don’t know yet what “rapidly adapting artificial intelligence” means in terms of gameplay. Blizzard hasn’t revealed Echo’s role or capabilities yet, so we’ll have to wait and see what the super robot will bring to her Overwatch teams.

We do get a little bit of information about Echo’s background from the video, though. She was created by Dr. Mina Liao, a scientist who originally worked on creating the Omnic robots that the Overwatch team was created to fight. Liao was seemingly killed at some point in the past after she was recruited to Overwatch, but her efforts to help the world continue with Echo. Earlier this week, Blizzard teased Echo’s reveal with more background lore information focused on Dr. Liao.

Echo also popped up back during BlizzCon in the “Zero Hour” cinematic that announced Overwatch 2. In that trailer, we saw Echo blasting Omnics and flying around the battlefield at high speed. That might give some hint at how Echo will play in the game, but her appearance in the trailer is pretty quick.

Now Playing: Overwatch – Official Echo Origin Story Trailer

GameSpot may get a commission from retail offers.

Overwatch: New Hero Echo Revealed

Overwatch’s 32nd hero has been revealed, an omnic named Echo.

Blizzard had teased Overwatch’s next hero reveal in recent days, but made things official this morning with the drop of Echo’s story trailer, which you can watch below.

[ignvideo url=”https://www.ign.com/videos/echo-origin-story-overwatch”]

While not much else is known yet about Echo, the official trailer description describes them by saying “an evolutionary robot programmed with a rapidly adapting artificial intelligence, Echo represents the cutting edge of technology.” The story trailer shows Echo as a robot made by a member of Overwatch to “help the world.” One shot also shows a young Soldier 76 inviting its creator to Overwatch despite her having a hand in creating Omnics in the first place.

But this isn’t even close to the first time we’ve seen Echo, with the Overwatch community speculating about Echo’s arrival for years now – though the assumption was generally that they would be named Athena. Echo appeared in an Overwatch animated short called Reunion way back in 2018, and has technically been “in the game” the whole time as the payload on Route 66. A similar looking robot can even be seen in an extremely early piece of concept part.

Details on Echo’s abilities aren’t available yet, nor when they might be added (though the official YouTube channel says “Coming Soon”), but we’ll be sure to update this post when we know either.

[poilib element=”accentDivider”]

Tom Marks is IGN’s Deputy Reviews Editor and resident pie maker. You can follow him on Twitter.