Netflix has canceled another show after only one season. The streaming network has decided to not pick up Messiah for a second season, actor Wil Traval announced on Instagram.
“It’s a very sad day today,” he wrote. “I have just received news from Netflix that there will be no Season 2 of Messiah. I wanted to say to all the fans, thank you for your support and love. I wish things were different.”
The show follows a CIA agent played by Michelle Monaghan who is tracking down a man (Mehdi Dehbi) whose followers believe he is the second coming of Jesus.
A source told The Hollywood Reporter that one of the reasons why Netflix decided to can the show after just one season was due to the ongoing COVID-19 crisis. The show is filmed in different locations around the world, and Netflix was reportedly uneasy about going forward with a second season given what’s happening in the world right now.
Ty the Tasmanian Tiger fans will be excited for the release of the HD remaster on March 31, while the HD remaster was first released on Steam in 2016, it is finally coming to the Nintendo Switch after a long four years. The port of this GameCube, PlayStation 2, and Xbox 3D platforming game is sure to bring back some of that early 2000s nostalgia for many of us, with countless hours of our childhoods devoted to finding those elusive thunder eggs.
Developer Infinity Ward announced on Twitter that the next update–which includes a new Operator and map for Modern Warfare and big changes for the Warzone battle royale mode–is coming at 11 PM PT on March 26.
In terms of what’s new, the update adds a new Modern Warfare multiplayer Operator, Talon, who has a very good boy to accompany him. There is also a new map, Khandor Hideout, which will get its own 24/7 playlist at launch so people can play it endlessly.
Also new with the update is the NVG Infected mode, which is essentially Infected, but with the lights off. The “Survivors” team have thermal sights, but the Infected team can see in the dark. The Plunder mode for Warzone, meanwhile, adds a new variant in the form of “Blood Money.” This special game mode gives guaranteed cash drops for all kills, while completing bounty contracts and finishing moves pays out extra money as a bonus incentive.
The standard Warzone battle royale mode introduces four new weapons with the update: 725 Shotgun, MK2 Carbine, EBR-14, and the .50 GS. In terms of changes, Infinity Ward has nerfed shotgun damage from close range so a single shot will no longer down an enemy who has full armor. However, players who are using Stopping Power ammo can still down an enemy with a shotgun blast from close range with a single shot.
Warzone also now supports different controller button layouts, which is a good news for one reason in particular. You can now choose to use the Bumper Ping and Bumper Ping Flipped layouts to use the “Ping” feature by pressing the controller’s bumper instead of the D-pad. This is wonderful news, as fans remarked that the D-pad configuration was awkward. This change brings Warzone more in line with Apex Legends, which also uses bumpers for pings.
Another notable change for Warzone is that the price of Loadout Drops from the Buy Station has been increased to $8,500, which is up from $6,000. The Loadout Drops have been one of Warzone’s most controversial new features because they allow you to spawn with any loadout you want from the main Modern Warfare mode, thus giving players the opportunity to wield high-power Legendary weapons early in matches.
At $6,000, the Loadout Drops were already the most expensive item you could purchase from the Buy Station. The new price increase should help level things out, though undoubtedly Loadout Drops will remain controversial.
You can see the full March 26 patch notes for Modern Warfare and Warzone below.
Modern Warfare And Warzone Patch Notes March 26
WHAT’S NEW:
New Coalition Operator, Talon!
Khandor Hideout 24/7 Playlist in Modern Warfare Multiplayer!
NVG Infected Multiplayer Mode – Infected in the Dark. Survivors have a thermal sight and limited NVG battery, but the Infected can see in Dark. Realism damage, so make those headshots count!
Plunder: Blood Money – Guaranteed cash drops on all kills. Bounty Contracts and Finishing Moves pay extra cash!
GENERAL FIXES:
When using a Tactical Insertion in the crawl space near the oil derrick on Rust, the player will spawn elsewhere on the map instead of where the Tac Insert was placed. This has been fixed
When using KBM, the navigation arrows used to change which Season you’re viewing go in the wrong direction. This has been fixed
Fixed a bug where the killcam showed the player they were killed by Thermite rather than underbarrel thermite
In some cases, Xbox players might experience in-game stuttering after the console has been in Rest Mode and the “Instant On” setting is enabled. This has been fixed
Fix for a bug where players could see Daily Challenges rewarding duplicate rewards instead of XP
We now show weapon and equipment counts in the killcam. If a player was using Stopping Power, then the ammo count will be orange to denote this. We also show whether a player was using Dead Silence in the killcam as well
Weapons:
Increased the max travel time for Crossbow bolts from 3 seconds to 6 seconds for longer distance shots
Bolt action rechamber will no longer be retriggered if interrupted after the round has been ejected (this fixes an issue with redundant bolt action rechambers after weapon switches)
Removing inaccurate attachment description from Solozero NVG Enhanced Scope: “Optic glint visible to enemies”
Perks:
Amped: Increased Amped reload speeds for the Strela-P, PILA, and JOKR
E.O.D: Damage resistance fixes and tuning:
Fixed an issue where Thermite equipment was not showing the damage resistance icon even though damage resistance was being applied
Stuck Thermite and Thermite bolts no longer have their damage reduced
Field Upgrades:
Field Upgrade Pro: Stopped cases where failed Field Upgrade placements would cause equipment to be used
Tactical Insert: Added broken Tactical Insert icon that is shown when the Tac Insert is destroyed
Deployable Cover:
Shotguns now destroy Deployable Cover with 3 melee hits
Added damage stats for vehicle and thermite damage
Fixed a bug where placing Deployable Cover on a door two times would allow the door to be moved
EMP Drone: Allow the EMP Drone to be used at the start of a new round in multi-round game modes
Stopping Power: We’ve doubled the amount of Stopping Power ammo given to Akimbo weapons
PC:
Stun Grenades are now less intense
Several fixes to prevent crashes and improve stability
Campaign:
While on Embassy, at the Green Beam checkpoint, players would not be able to progress in the mission after using the drone strike. This has been fixed.
Special Operations:
Operation Strongbox: Fix for the vault location/crypto key objective markers not displaying on the Tac-Map
Operation Strongbox: Fixed a bug that prevented guided rockets from locking onto the enemy helicopter
Operation Brimstone: Fixed a bug where objective icons were not appearing on the Tac-Map
Operation Crosswind: Fix for sometimes jumping out of the plane into an out of bounds area
Operation Crosswind: Fix for enemies not spawning in the plane if one player is outside of the plane during the regroup
Operation Headhunter: Fix for Cruise Missile marking teammates as enemy targets
Operation Just Reward: Fix for stealth being automatically broken when retrying the Operation
Operation Just Reward: Enemy sentries will no longer shoot players parachuting in
Rebalanced explosive damage against Juggernauts
Fix for a bug where the Double Time Perk was not awarding the correct speed bonuses
Fixed a camera bug that could sometimes drift off the while in the pickup truck
Fix for icons not appearing correctly when using UAV
Fix for exploit involving molotovs and munitions crates
Fix for High Alert not triggering on suicide bombers or juggernauts
Fix for throwing knife not killing enemies in 1 hit
Fix for players respawning with empty ammo clips/magazines
Fix for enemy melee attacks ignoring player armor
Fix for Restock perk not showing grenades recharging
Fix for Suicide Bombers playing their VO too frequently
Ground War
Fix for a bug that resulted in a player falling through the map upon spawning on a tank as it became full
Warzone:
New weapons can be found on the ground and in Supply Boxes: 725 Shotgun, MK2 Carbine (Marksman Rifle), EBR-14 (Marksman Rifle) and the .50 GS (Handgun)
Players who disconnect in Last Stand will now drop their items when leaving the game
Fix for a bug where the animation for the player equipping a gas mask will interrupt and block players from deploying their parachute
Tuned close up shotgun damage to prevent a single shotgun blast from downing a fully armored player. Stopping power can still make this happen
Added Warzone specific controller button layouts. The Bumper Ping and Bumper Ping Flipped layouts will allow those playing Warzone with a controller to use the Ping feature more efficiently
Plunder:
Players can no longer stack self-revive kits
Players that are spectating still get plunder payouts from contracts but at only 40% of the value paid to living players
Fixes to help prevent hitching when interacting with Cash Deposit Helicopters and Recon Contracts
Battle Royale:
Fix for a rare bug that allowed players to equip two riot shields if they had two different camos, but only one would appear on the player
Made it easier to see which item is selected while using a Buy Station
Updated button layout for equipment while using gamepad
Fixed a bug for players are not receiving a banner on the top right of the screen for allies or enemies initiating kill streaks
Prevent bullets that hit the riot-shield from depleting player armor
If a player flies the Recon Drone out of bounds, the player will hear the out of bounds countdown timer but will not see the countdown splash on their screen. This has been fixed
Fix for various and potential exploits
Field Upgrades: Fixed a bug where some Field Upgrades were not ending at the end of the pre-match
Players will now get a kill when someone that you’ve downed, disconnects from the game
Reduced the amount of cash given for averting a bounty
Increased price of Loadout Drop within the Buy Station to $8,500
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The Twitch Prime rewards for Destiny 2 in April have been revealed. This is the third of six monthly bundles available to Twitch Prime subscribers, and it’ll be available until the end of April. Each month members will be able to claim a new set of four exotic and legendary items, which include a mix of weapons, ornaments, ships, Ghosts, Sparrows, and emotes.
This month, the gear includes a Prometheus Lens Exotic trace rifle, an Eye of Osiris Exotic ornament, Tyrant Ghost Shell, and Fleet Ska IX ship. Except for the Fleet Ska XI ship, these are all exotic level loot, the highest tier of loot in the game. Unlike other exotic loot in Destiny 2, these items don’t require a long quest line to receive, instead upgrading your fire power without hours of grinding.
To claim your loot, head over to the Destiny 2 Twitch Prime page. Upon linking your Bungie account and Twitch Prime account, the limited time gear will be available for pick up in-game from Amanda Holliday, the Shipwright in the Tower. There is no time limit on collecting these items in-game, so feel free to collect them in your own time after visiting the Destiny 2 Twitch Prime page.
Any item earned through Twitch Prime membership in Destiny 2 will be at your character’s current power level, so their power will be dependent on your own strength. That being said, sometimes items these items can increase your power level, it just depends on what level they come through as.
These in-game rewards are available now for players with active Twitch Prime memberships until the end of April. Players who sign up for Twitch Prime, or use their free trial period, will also be able to earn these rewards on PC, Xbox One, PS4, and Stadia.
The PS4 Slim 500GB (CUH-2200 series) and PS4 Pro 1TB (CUH-72000) will be the same price as the standalone consoles, with both bundles including a physical copy of the Final Fantasy VII Remake and code for a PS4 theme featuring Strife Cloud standing in front of the Shinra HQ. Both the PS4 Slim and PS4 Pro bundles will be released on April 10 in Japan.
Both consoles will include the following:
PS4 Slim/PS4 Pro console in Jet Black
DualShock 4 Jet Black Wireless Controller
Physical copy of Final Fantasy VII Remake
Product code for Final Fantasy VII Remake PS4 Dynamic Theme “Cloud”
Final Fantasy VII Remake is out on April 10 on PS4, with the game having a one year exclusive release with Sony. The remake won’t be available for any other platform for at least one year. A free demo of the game is available to download on the PlayStation Store now.
If you’re curious about Life is Strange 2 but have not taken the plunge on it, there’s now a way to give the game a play without purchase. Square Enix has announced a demo for the game that will let you play through a portion of the first of five episodes on PS4, Xbox One, and PC.
The demo is hidden away in the Episode 1 store page on PlayStation Network, Steam, and Xbox–although for some reason we’ve had trouble finding it on the Australian Xbox Store. It looks to be more readily available in other territories, however.
A new trailer, below, has been released to commemorate the release of this demo, showing off the full adventure.
A free Life is Strange episode, called The Awesome Adventures of Captain Spirit, released in-between seasons of the series. It’s another great way to check the series out for free, as is the first episode of the original Life is Strange, which is also available at no cost.
In GameSpot’s review of the first episode of Life is Strange 2, Jess McDonell praised it as “a triumphant first chapter, featuring a narrative that fearlessly reflects the lives of two Latino brothers living in our politically-charged climate.”
Washington state saw one of the first outbreaks of COVID-19 in the United States and it was this early glimpse at the looming pandemic that spurred Bellevue, Washington-based studio Bungie into action. Located just across Lake Washington from Seattle, as events began to worsen the Bungie team knew a drastic change in how the studio worked was almost certainly imminent.
Over the past several weeks many developers and publishers around the globe have transitioned their operations to have staff working from home. Bungie, however, was one of the quickest, pulling the trigger on its new remote work arrangements admirably quickly.
[poilib element=”quoteBox” parameters=”excerpt=We%20probably%20started%20earlier%20than%20a%20lot%20of%20folks”]“We probably started earlier than a lot of folks,” explains Bungie chief operating officer Patrick O’Kelley. “Part of it is we have colleagues at NetEase in China and we were talking to them, and I was really looking at how they were impacted.”
“I was looking at what was happening in other countries; what was happening in the early stages in Italy. I knew that we’d had an early case in Washington state, and I started to read a lot: CDC, other places, about how this might unfold. Part of the role in operations is you’re always doing this kind of scenario planning and the risks seemed pretty significant that we would be in a position that we would follow the path of one of these other countries.”
Bungie’s Bellevue studio, and COO Patrick O’Kelley.
Early conversations about Bungie’s plan to deal with the crisis happened back in mid-February and the whole studio was informed very quickly.
“I think that’s been really important,” says O’Kelley. “Just to help people understand so it’s not a surprise.”
According to O’Kelley the geography of Washington state meant Bungie already had framework in place to support studio operations in the event of bad weather and the like, but nothing specific to the scale and duration of the response required for the US COVID-19 outbreak.
“We live in an earthquake zone, we have snow days – all those kinds of things – so from that sense we have this fundamental preparedness that we have to have to be ready to work remotely,” he says. “For a while our Bungie network operations centre has been able to work entirely remotely, so that entire team is set up so that, if they needed to work anywhere else, then they can do that.”
“And most of our employees have VPN, remote desktop networks set up; we’ve done that in the past for when we have snow days and so on. That’s really set up to do short bursts of work from home. But when you’re talking about long periods of time, and again we’re still in the early days so we don’t know how long exactly, we’re planning that, ‘Hey, this could be the way that we need to work on our games for a while.’
[poilib element=”quoteBox” parameters=”excerpt=This%20could%20be%20the%20way%20that%20we%20need%20to%20work%20on%20our%20games%20for%20a%20while”]“Then you really have to get into the more intensive workloads that are involved in making games. The workloads, the tools that are needed by artists, animators, engineers, and making sure that they have the set-up in their home to be productive. Fully productive for that long period of time.”
O’Kelley concedes that the process hasn’t all been easy but is full of praise for how the team achieved it in such a narrow window of time.
“First of all I should say our IT and operations team and our people team and some of the folks on the Destiny team have been extraordinary in collaborating,” says O’Kelley. “I wouldn’t say it’s surprising but it’s just wonderful to see how this team rallied and you see the IT team really carrying the studio on their back. We have this kudos tool internally and just see this flood of kudos going to the IT people who have been, person by person, attending to the needs [of staff] and provisioning laptops.”
“We’ve set up these beefy laptops – we call them developer-grade laptops – for people to work from home so they’ve been working really, really hard to get those set up so that we have that basically full-on, workstation capability at home for people. So that’s been one of the hardest things – literally just getting a couple hundred of these machines set up for people to take home.”
O’Kelley explains that ramping up the use of tools for remote collaboration and video conferencing has gone quite smoothly, between what the studio has already learned from having members of its global publishing team based outside the US and the enthusiasm of certain team members who have rapidly put together support documentation and FAQs to help keep communication as strong as possible.
“Another thing I’ll throw out is Google Stadia: it looks like that’s going to be our test solution,” says O’Kelley. “Getting playtests at scale is a hard thing to do – a lot of bandwidth involved – so they’ve been collaborating with us to set that up and that looks like it’s going to be a really amazing solution for us. It’s not something we necessarily thought about initially but it looks like it’s going to be a great way for us to keep getting regular playtests and do it pretty easily.”
Ultimately the goal for Bungie is for players to not notice the upheaval on its end, but also to help other studios establish their own contingencies for tackling this crisis.
“Yeah, our goal absolutely is delivering on our 2020 product goals,” says O’Kelley. “All the things that we’ve been working on on the operations side is to set up our team to be able to do that. Making sure we get what we need from our community and then also put us in the position to support other studios too.”
“Part of the why I leap at the chance to have a discussion like this is we really want to be out there to help anyone else – I have a bunch of colleagues in this industry.
[poilib element=”quoteBox” parameters=”excerpt=We%20really%20want%20to%20be%20out%20there%20to%20help%20anyone%20else”]“We’re gonna have to take it a day at a time, and I’m sure there are certain things where – if we stay locked down for months and months – there are obviously certain types of things that you can’t do, like a motion capture shoot. We can’t have people come in and do motion capture, so that will limit some things that we can do. But we have agility… [and] our focus is on making sure we can keep delivering, absolutely.”
“Obviously it depends on the organisation and what kind of thing they’re doing – and I certainly feel for people in the entertainment industry where they just can’t. There are certain kinds of work that require that entirely in-person work, and that’s tough; I feel for that. I’m on the board of directors for a non-profit local arts organisation and they’ve had to completely scrap their season. It’s heartbreaking to watch that. We feel really blessed that we have an opportunity to keep going.
“I’d say that if you’re in the world of digital entertainment there’s a ton of opportunity to keep working at it and I would say take it in pieces, understand what your priorities are, really radically prioritise, and then do one thing at a time the best you can every day. And then the other thing is take it seriously. The big thing for us was up-front saying, ‘This is serious, folks; we need to actually have people pivot from their job that they were working on yesterday and focus on solving this.’ You don’t have to have the entire staff on this, obviously, but some dedicated people who are entirely focused on problem solving. And it’s hard work; kudos goes to the individuals who literally made a list of every single person in the studio and what their technology needs are, and they’ve been grinding through that list day by day to solve with them. That took time.”
Bungie recently published a post on Bungie.net outlining its response to the COVID-19 pandemic, its plans, and advice for other studios on maintaining staff wellbeing and business continuity.
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Luke is Games Editor at IGN’s Sydney office. You can find him on Twitter every few days @MrLukeReilly.
An all new Nintendo Direct was released today, filled to the brim with new trailers for games on the Nintendo Switch. During this direct, the new Fantastic Four DLC pack, Shadow of Doom, for Marvel Ultimate Alliance 3: The Black Order, was given a release date.
Marvel Ultimate Alliance 3: The Black Order released halfway through last year on the Nintendo Switch, with over a million copies sold world wide. While two other DLC packs, Curse of the Vampire and Rise of the Phoenix, have already been released, Shadow of Doom is an all new addition to the base game.
Shadow of Doom takes place after the main story line, with all new characters, the Fantastic Four, facing off against Doctor Doom.
In our review, Richard described Marvel Ultimate Alliance 3: The Black Order as more than its predecessors, Marvel Ultimate Alliance 3: The Black Order excels because of its character diversity and the ways its disparate heroes work together…. While it falters in places, but there’s still nothing quite like the Ultimate Alliance series, and this long-awaited third entry makes it a triumphant return for a superhero brawler that feels more relevant than ever.
Shadow of Doom is available now on the Nintendo Eshop, along with an Expansion Pass that contains all three DLC packs.
Jim and Pam’s relationship on The Office was a sweet element that helped the show blossom. In the show’s final season, the couple faces several challenges as Jim’s new job takes him away from his family in Scranton, and Pam confides in Brian, a camera man who has been filming the in-world documentary about the office.
But while the two work through their difficulties and stick together, the original plan was going to send them down a much rockier road. Collider is reporting that, according to Andy Greene’s new book The Office: The Untold Story of the Greatest Sitcom of the 2000s, Jim and Pam were going to be split up during the season, before eventually reuniting in the finale.
The book says that Jim’s actor John Krasinski had raised the possibility of their characters going through a split to showrunner Greg Daniels before the filming of the final season, but the DNA of this idea goes back much further. One of the show’s writers, Warren Lieberstein, remembers the idea being floated during a meeting around Season 5. “I think Mindy [Kaling] was the first or one of the first champions of it,” he said. “The idea was to introduce some romantic triangle with Jim when they were such soul mates that you had to say, ‘How could she possibly be interested in somebody else?'”
This eventually turned into the Brian plot in the final season, as that plan made the most sense: “What if that character had been secretly there the entire time and predated the relationship with Jim and had been a shoulder that she cried on for years?,” as Lieberstein puts it.
Writer Brent Forrester says that this plan did not go far, though, as they realized that it would be too hard on the fans that had stuck with them for so long. He recalls that Krasinski had said as much to him: “Brent, this final season is for the ultra fans of the show. They’re the only ones really still left watching, right? This is for them. Jim and Pam splitting up is too painful for them to sustain all the way to the reunion. We have to get them back together immediately.”
Fan reactions towards Brian and the marital problems that were worked into the plot were largely negative, and so it was decided that Jim and Pam would not split up before reconciling in the finale.
Another major reveal from the book is that Steve Carell likely would have stuck around for longer if anyone on the production side had asked him to. A reboot of The Office is reportedly being planned, although nothing concrete has been announced yet–unlike the Friends reunion that is happening on HBO Max.