Pokemon Sword And Shield – The Isle Of Armor DLC Review

One of the best parts of Pokemon Sword and Shield was exploring the Wild Area, an expanse of rolling hills, sand dunes, and lakes that made collecting the games’ 400 Pokemon especially enticing. The first DLC for the games, The Isle of Armor, improves upon the original Wild Area–in fact, the island is all Wild Area, with far more variety and much more interesting locales to explore. While it doesn’t alter the game much, The Isle of Armor recaptures the joy of exploration and catching new Pokemon, and it makes me especially eager to see where the next DLC takes us.

In my original Pokemon Sword and Shield review, I said that “the Wild Area is the show-stopping feature of this generation. Pokemon roam the fields and lakes, changing with the day’s weather. They pop up as you walk by, and you can even identify Pokemon out of your direct line of vision by their cries. It’s all too easy to set out for one destination only to be distracted by a Pokemon you haven’t caught yet, an item glittering on the ground in the distance, or even an evolved form of a Pokemon that you didn’t realize you could catch in the wild. There’s constantly something new to do or discover, and it’s there to engage you right out of the gate.”

Me and Kubfu enjoying the sights.
Me and Kubfu enjoying the sights.
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The Isle of Armor doubles down on this. The island is bigger and better than the regular Wild Area, and its various biomes all feed into each other more naturally. Open fields transition to wetlands, which border a beach and a forest. Rivers flow out to the ocean, and following a river can sometimes lead you to a cave. Changing weather patterns make more sense than they do in the Galar region’s main Wild Area, too, where weather shifts seemingly at random as you bike through similar-looking fields. Instead, because most areas on the Isle of Armor are separated by rivers or caves, the transition from rain to sunshine to fog isn’t so abrupt. It’s overall an even more satisfying place to explore.

This DLC adds about 100 returning Pokemon not in the original Galar Pokedex, and they, too, make sense within the Isle of Armor’s landscape. Bouffalant and Quagsire roam the wetlands; Amoonguss and Tangela lurk in the forest; and Sharpedo charge at you at high speeds while you ride your Rotom bike across the seas. You can even spot a giant Wailord out on the ocean from the mainland, in a rare example of the Pokemon being represented at its correct size in any of the video games. Encountering and catching the new additions is its own reward, of course, but it’s also just a delight to see them in their “natural” habitats.

An appropriately huge Wailord out at sea.
An appropriately huge Wailord out at sea.

Driving your exploration of the Isle of Armor is a light but cute story about a martial arts dojo and the adorable new Legendary Pokemon Kubfu, who becomes your training partner. The story has a quirky kung fu-movie energy, from the rather mean-spirited rival to the kooky master who teaches you wisdom through seemingly unrelated tasks to Kubfu overcoming his shyness in order to master his martial art. Kubfu is absolutely the star, and I didn’t really want to evolve mine, considering how spirited and teddy bear-like he is.

I also got surprisingly invested in a side activity that has you searching for 151 Alolan Diglett across the island, which had the effect of getting me to scour the entire map for their three little hairs sticking out of the ground. It brought me to the areas that the story didn’t, necessarily, and kept me busy as I searched for Pokemon and items. I was incredibly satisfied with myself when I found the final Diglett, and the rewards are great on top of that.

One of the 151 Diglett to find on the Isle of Armor.

On that note, items are another strong suit of The Isle of Armor. While Sword and Shield made a lot of key quality-of-life changes for the series, most of which take out annoying grinding and make high-level competitive play far more accessible, there were a few gaps–some important items were still ridiculously hard to get. Those items are now more plentiful on the Isle of Armor, including the elusive Flame Orb, which was the bane of my existence for several months. These kinds of tweaks are small, but they do improve the experience overall.

The Isle of Armor is open to you almost from the very beginning of the main game, and while that’s great, it doesn’t add much in the way of endgame content for returning players. There is a battle arena that challenges you to defeat a series of trainers using only one Pokemon that have a particular type, like water or fire–and it’s cool to see a Pokemon game give a platform to a very popular battle format among fan groups (where it’s called “monotype”). I actually already had a fully trained electric team in Shield, and I still found these battles pretty challenging, which was a nice surprise that made me want to try out other monotype teams.

DLC is new to the main-series Pokemon games, and it’s certainly a great alternative to replaying the same game a year or two later when the souped-up rerelease comes out. But like the traditional third or “Ultra” version, The Isle of Armor does refine much of the experience we had in vanilla Sword and Shield, with a more interesting Wild Area to explore and some small quality-of-life tweaks that further the progress Gen 8 has made in that regard. It doesn’t totally change up the game, to be sure, but The Isle of Armor is definitely a delight.

Dying Light: Hellraid DLC, Based On Unreleased Game, Is Out In July

Several years ago, Dead Island and Dying Light developer Techland announced the first-person fantasy combat game Hellraid. It was set to be a violent and brutal action game and even received a puzzle spinoff title for mobile, but it was ultimately shelved as Techland moved forward with Dying Light 2. However, it will live on as DLC for Dying Light, and you’ll be able to play the new content next month.

Out July 23 for PS4, Xbox One, and PC, Dying Light: Hellraid is accessed through an eerie arcade machine within the Tower in Dying Light. You’re sent directly to Hell after using the machine and can battle against demons using axes, hammers, and swords. The DLC has its own Hellraid rank as well as bounties that you can complete for additional rewards.

As with the main game, you can play Dying Light: Hellraid either cooperatively or solo. Up to four players can slaughter demons together.

Curiously, Hellraid itself has never been officially canceled. The Steam page for the DLC describes it as “on hold,” suggesting that the project could be revived in the future. Gauging players’ interest via the DLC could help to get the wheels turning on the game, though Techland already had to delay Dying Light 2 in order to give it more development time. Narrative lead Chris Avellone also recently left the project following several sexual misconduct allegations.

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Why Tim Burton Wanted an ‘Average’ Batman: ‘That Was the Point of the Character’

Here at IGN we occasionally like to showcase something from geekdom’s rich history — a pop-culture Time Capsule, if you will, that gives us a peek in to the past, perhaps providing a new appreciation for previous projects.

If you’d like, please check out the past few Time Capsules:

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You either weren’t alive at the time or you weren’t aware of it at the time (because the cute-but-cursed antique doll known as the internet didn’t exist yet) but Bat-fans were pissssed when it was announced Michael Keaton was playing Batman in Tim Burton’s 1989 Caped Crusader film. There was a letter-writing campaign, fans (and members of the media) picked on Keaton’s looks (even Bob Kane infamously drew a toupee on a Keaton photo to show how he’d be “70% more handsome” with more hair), and so on.

“The guy from Beetlejuice?” they’d howl. “The dude from Gung Ho?” they’d whine. “The comedian-turned-dramatic actor who gave an acclaimed performance in Clean and Sober?” they’d wail. It was a cyclone. However, they had nowhere to vomit out their pre-judgey bile so the world kept turning and Warner Bros. never had to deal with a #ReleasetheMrMomCut movement.

Nowadays, Michael Keaton and the two Burton Batman movies he starred in are looked back upon with ultimate reverence. And the news that Keaton is now in talks to reprise his role as Batman three decades later in the upcoming Flash movie, appearing alongside Ezra Miller’s Barry Allen, has been met with absolute elation.

With all this in mind, check out this cool old interview from 1989 with Tim Burton where he talks a bit about why he wasn’t afraid of Jack Nicholson’s Joker stealing the movie and why he wanted to get away from the “traditional six-foot-five hulking square-jawed guy” look for Batman and take a big risk with Johnny Dangerously over here…

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Burton reasons, “If a guy looks like that, why does he need to put on a Batsuit?” The idea of transforming an average-looking guy into a shadowy vigilante was much more appealing to him. (His casting goals would become a bit more literal in Batman Returns though when he was like, “What if a guy shaped like a penguin played The Penguin?”)

“He’s a very modern superhero character,” the director adds of Batman. “It’s a guy with problems. I mean the guy has problems. He’s a bit of a split personality, and that’s the whole point of him.”

We’re all still waiting on a video where Burton goes into depth about Bob the Goon and how important he was to Joker’s operation and how everything went downhill for the Clown Prince after he callously gunned down Bob. Man, you don’t know what you’ve got till it’s gone and you’re never aware of how much background programming your partner provides for you in your life until after you flippantly murder them because Batman stole your balloons.

So with the news of Keaton possibly returning as Batman in The Flash, and the rumor that the role might also be that of a Nick Fury-style mentor and recruiter to other superheroes in other DC movies, here’s a look at some other possible DCEU character cameos in The Flash.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

The Final Season of Netflix’s Dark Delivers a Satisfying End

This is a mostly spoiler-free review for Dark Season 3. All 8 episodes are now available to binge on Netflix worldwide. For more, check out what’s new on Netflix in July.

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Knowing when to call it quits on one’s own terms is a rare event for most TV shows, which are either canceled before their time or end up outstaying their welcome by running for far too many seasons. Dark, now in its third and final season on Netflix, joins the likes of AMC’s Breaking Bad and HBO’s The Leftovers, which were able to deliver a satisfying conclusion to their respective stories in five seasons or less. While not quite on par with the “Masterpiece” rating those aforementioned series received from IGN, Dark’s final outing continues the series’ legacy of delivering excellent world-building, complex characters, and fascinating apocalyptic paradoxes.

Before we briefly touch on that satisfying ending (don’t worry, no spoilers here), creators Baran bo Odar and Jantje Friese throw another paradoxical wrench in their already intricate narrative by introducing the concept of alternate worlds. We were given this surprising revelation at the end of Season 2 when another version of Martha (Lisa Vicari) appears just after Jonas’ (Louis Hofmann) Martha is killed. This new multiple-earths storyline provides Dark with a fresh coat of paint, as we get to see Magnus, Martha, Franziska, and Bartosz with new haircuts and different personalities.

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But even more fascinating than the town of Winden’s new appearance, is that we get to know more about this particular version of Martha, who Vicari effectively portrays as a bit more rugged and downtrodden due to the fact that she’s traveled between worlds. (Basically, she’s seen some s**t.) The story also continues to skip from 2020 to 2053 to 1954 to 1888, so not only is there a different version of Winden to explore on a different earth, but there’s also all of the time-traveling conundrums from the first two seasons to account for.

Miraculously, it all makes sense somehow. The creators don’t hold up a sign that reads, “Hey, this is Earth-2,” or anything so obvious. But the purposeful way scenes transition from character to character, from year to year, from earth to earth, all track in a way that’s easy to follow. Well, not easy per se, but at least doable for us mere mortals that don’t possess Odar and Friese’s brain capacity.

While the number of point-of-view characters continues to grow in Season 3, Hofmann’s Jonas is still at the center of it all. Continuing in the same vein as Season 2, Jonas is a more proactive character who’s not afraid to show his rage and frustration with all of the unending talk of the apocalypse and time loops. In one exhilarating scene, Jonas bares his teeth when he says, “I’m tired of having all these obligations.” It’s a simple phrase, but as a viewer, watching Jonas’ vulnerability here makes it easier to empathize with him. How much does one guy have to go through to save the world(s)?

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And speaking of saving, Jonas and Martha’s struggle to find a solution to preserve both of their worlds has less to do with confronting an actual villain in Season 3, and more about battling ideologies between Adam’s (Dietrich Hollinderbäumer) Sic Mundus organization and some new players that you’ll discover throughout your binge. These philosophical debates do get a bit tiresome after the third or fourth time you hear about “ends” and “beginnings” and “free will,” but it all culminates in a satisfying hour and thirteen-minute finale that doesn’t disappoint.

Without getting into specifics, the finale is able to explain (in great detail) what in the hell has actually been going on these past three seasons. And what’s even more admirable is that Odar and Friese leave enough ambiguity that there’s room for the viewer to use their own imagination for certain unexplained parts of the story. It’s a delicate balance that is handled expertly. In fact, the finale does such a thorough job of explaining itself, that you could just skip to the end. Of course, we don’t recommend that since you would miss out on all of the other mind-bending events in Season 3.

New Metal Slug Game Coming From Pokemon Unite Studio

The Metal Slug series has been missing in action for more than a decade, with ports and re-releases the only mainline games fans of SNK’s run-and-gun franchise have had to get excited about. That’s changing soon, however, as SNK and developer Timi Studios are currently working on a new entry for mobile devices.

Metal Slug Code: J, which is only a working title for the game, is a sidescrolling shooter like the rest of the series, and it has virtual buttons on the screen as well as an analog stick to handle shooting, aiming, and movement, along with other actions. In a game as frantic as Metal Slug, it remains to be seen if this will be effective, but the art style and music both appear to be spot-on for the series.

Vehicles are also available, giving extra firepower and armor when you come across one in a level, and this will be necessary for dealing with some of the game’s more powerful bosses.

While a mobile game might not be exactly what Metal Slug fans were hoping for, developer Timi Studios does have a good track record. It previously co-developed Call of Duty: Mobile and is currently working on Pokemon Unite, the recently-announced MOBA for Nintendo Switch and mobile.

Metal Slug Code: J doesn’t have a release date yet, but you can check out the announcement trailer above. Several of the original games are available on Nintendo Switch.

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New Tom Clancy Film, Without Remorse, Delayed To Early 2021

Paramount has delayed Tom Clancy’s Without Remorse to February 26, 2021. The new release date allows it to avoid Wonder Woman 1984, which was delayed to the film’s original release date of October 2 due to the COVID-19 pandemic, Deadline reports.

This is the latest in a number of film delays, including Paramount’s own Tenet (which was delayed to August 12) and Disney’s Mulan (which was delayed to August 21). However, those films were delayed due to a spike in COVID-19 cases in the U.S. and Without Remorse was delayed in an attempt to have less box-office competition.

The film, starring Michael B. Jordan and directed by Stefano Sollima, follows a Navy SEAL as he attempts to avenge his wife’s murder and is caught up in a large conspiracy. Tom Clancy’s Without Remorse now competes with action thriller Nobody from director Ilya Naishuller, starring Bob Odenkirk.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

The Twilight Zone “Meet In The Middle” Season 2 Episode 1 Breakdown

Greg Thomas and Ryan Schubert are back to break down all the ins and outs of Jordan Peele’s much anticipated second season of The Twilight Zone. In Season 2, Episode 1, a lonely bachelor named Phil (Westworld’s Jimmi Simpson) discovers he has a telepathic link to a stranger named Annie (Community’s Gillian Jacobs). Their link turns into a romantic connection, but since this is The Twilight Zone, not everything is as it seems.

Greg and Ryan break down the plot, list the Twilight Zone references and Easter eggs, and give their overall thoughts and reactions to “Meet In The Middle”.

Disney’s Mulan Delayed Due To Surge In COVID-19 Cases

Disney has officially delayed Mulan from July 25 to August 21, Deadline reports. This puts the film slightly more than a week after Christopher Nolan’s Tenet, which was delayed to August 12.

The delay is because the reopening of movie theaters in the U.S. has become more uncertain due to the spike in COVID-19 cases in recent weeks.

“While the pandemic has changed our release plans for ‘Mulan’ and we will continue to be flexible as conditions require, it has not changed our belief in the power of this film and its message of hope and perseverance. Director Niki Caro and our cast and crew have created a beautiful, epic, and moving film that is everything the cinematic experience should be, and that’s where we believe it belongs–on the world stage and the big screen for audiences around the globe to enjoy together,” said Alan Horn, co-chairman and chief creative officer, and Alan Bergman, co-chairman of The Walt Disney Studios in a statement.

California has provided guidelines for movie theaters to reopen but Los Angeles County has not given the go ahead, with similar situations occurring in other states. AMC, one of the largest movie theater chains in the U.S., is currently planning to begin operations in some theaters on July 15, opening more over time.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Disney’s Mulan – Official Trailer

Following Misconduct Allegations, Two Ubisoft Executives Have Been Suspended

Following an internal corporate investigation, Ubisoft has suspended vice presidents Tommy François and Maxime Béland–the two were responsible for overseeing worldwide development of the studio’s games. According to Bloomberg, both men face at least three claims of misconduct.

In a statement to GameSpot, a Ubisoft spokesperson wrote, “These [men] are under investigation so we are not commenting further at this time.”

Ubisoft has come under scrutiny in the past week, following a string of victims coming forward to report misconduct at the hands of the studio’s employees. Ubisoft product and brand marketing manager Andrien Gbinigie was accused of sexual assault earlier this week on June 22, which Gbinigie denied in a now-removed Medium post. This was followed by Assassin’s Creed Valhalla creative director Ashraf Ismail leaving Ubisoft on June 24 in the wake of accusations of infidelity.

In response to these accusations, Ubisoft released a statement on June 25, stating: “We have started by launching investigations into the allegations with the support of specialized external consultants,” the studio said. “Based on the outcomes, we are fully committed to taking any and all appropriate disciplinary action. As these investigations are ongoing, we can’t comment further. We are also auditing our existing policies, processes, and systems to understand where these have broken down, and to ensure we can better prevent, detect, and punish inappropriate behavior.”

These recent accusations are a part of a much larger movement across the gaming space as a whole, with this past week seeing numerous victims come forward with statements of the abuse they’ve suffered at the hands of prominent individuals in the industry.

Numerous Twitch streamers have held 24-hour blackouts in response to Twitch’s passive statement and inaction following allegations of sexual assault against community members. Twitch streamer Mackenzie, who helped organize the #TwitchBlackout protest said, “We are not by any means trying to silence the survivors of sexual assault. The whole point was to talk about these issues on platforms where Twitch would not be making any money.”

Freelance writer Chris Avellone has also faced numerous accusations of sexual assault and harassment by multiple women. In response, several developers who have worked with Avellone released statements. A Paradox representative said that Avellone’s work on Vampire: The Masquerade – Bloodlines 2 was “brief” and any content he made for the game would not be included in the final product. Techland said that it would be cutting all ties and no longer work with Avellone in regards to Dying Light 2. Gato Studio said it would be doing the same for The Waylanders.