The Last Of Us 2 Walkthrough – Part 5: Seattle Day 3 (Spoiler-Free)

Warning: We’ve done everything we can to minimize spoilers in this walkthrough so you can enjoy the game even if you need help finding collectibles. However, if you want to know nothing about the game before playing, you should stop reading now.

Our spoiler-free walkthrough for The Last of Us Part 2 continues below into Seattle Day 3. Below we’ll help you discover every collectible, upgrade, story item, and weapon–without spoiling the story or any encounters. Everything you need to know is below, but note that we’re skipping any discussions of locations or details that won’t help you find things you might miss, to avoid spoilers.

There’s tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out. For more parts of the walkthrough, be sure to check the list below. We’ll be publishing the other parts throughout the next day, so we recommend bookmarking our The Last of Us Part II guide roundup, which we’ll keep updated with the latest walkthroughs and guides as they get posted. Be mindful of the spoiler block text in the list below, as the names for Parts 6 through 9 can be considered spoilers for early players.

Seattle Day 3 – Road to the Aquarium

Back in the theater, head toward the curtain to leave backstage but don’t go through. Instead, turn left and check on the crate near the mannequins to find the Esquire Trading Card.

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After leaving, keep moving forward until your path diverts you into a storefront. You’ll open a door into the back hallways of the building. Look for a doorway that’s blocked on the right, but which you can crawl under, to find a Workbench. On the other side of the room is the Tormentra Trading Card.

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After swimming a bit, you’ll find a passageway into a flooded garage. Clear the area and push to the back, under the ramp, to find a way up to a body that has the Garage Note artifact and some other supplies.

Bookstore

Drop down into the bookstore and continue to the bottom, where it’s flooded. Look under the platform you just jumped down from. You should see bookshelves with the Tanager Trading Card.

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Head to the children’s section in one corner of the area to find a Journal Entry. On the table you can grab the Bookstore Note artifact. When you drop down to leave the bookstore, check the area behind the exit for some supplements.

The next area is full of wolves. Check the two-story building with scaffolding out front to find the Textile Note artifact pinned to the wall near the windows. There are also supplements in the back corner.

Your path toward the bridge between buildings will put you on the upper story of the department store. When you get high enough, turn around and make for the offices behind you to find a Workbench.

On the far side of the covered bridge, you’ll drop down into a room where Ellie remarks, “This place is wrecked.” Before you push debris out of the way to clear the doorway, look for a low wooden shelf that contains the Tatuaje Trading Card.

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The Flooded City

Obtaining the boat will let you leave the mall and drive until you hit a dead end. When you get out to find a way through, climb to the upper floor and stop by the window for a Journal Entry. By the body in the corner, you’ll find the Stash Note artifact. Move the cart on the other side of the room to reveal a hole in the rubble. That’ll take you to the caged area back down by the boat, where you’ll find a safe: the code is 70-12-64. You’ll find supplements and other supplies inside.

Before you leave, check the office to the right of the area with the cage. The drawer in the back of the room contains the Seff-L’ho’pahd Trading Card.

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Continue on until you go down a series of rapids and Ellie has to restart the boat. Check the building with the blue awning and a worn “Manufacturing” sign to find a Workbench.

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Further on, drive into the Carthy Hotel to find the Shambler Note artifact. Beyond that, you’ll see a more open area with a wrecked train car and a destroyed building with fires. Drive over to the train and you can climb inside. After using the rope to swing over to the last car, grab the Sniper’s Note artifact and some supplements. As the note suggests, this is a good place from which to take down the Scars with your rifle.

Check the second floor of the Scars’ building, near the Bloom and Baer sign, to find the Encampment Note artifact pinned to the wall.

Next you’ll enter a barcade. Look in the kitchen behind the bar for supplements and grab the Arcade Flyer artifact off a table. Upstairs is a Workbench.

Boss Fight: Bloater

You won’t run into many boss fights in The Last of Us Part 2, but this is a tough one. The Bloater has two major attacks: Charging straight at you and throwing explosive spores at you. In both cases, you’ll want to quickly get out of the way to avoid taking damage.

It’s also worth noting that you can’t let the Bloater close the distance and grab you–it can kill you if it gets hold of you, so keep your distance. Sprint to the far end of the room as it gets close to give yourself a lot of space to maneuver. If you’ve got explosives you can spare, either arrows or trap mines, this is a good time to use them. A few explosive arrows can handle the Bloater pretty quickly; it’s even better if you can catch additional enemies in the blast, if you’re a little bit patient.

The Bloater itself is dangerous but huge, fairly slow, and easy to spot. What can get you into trouble in this fight are the runners who will periodically show up to mess with you. These guys will drop down from the upper levels in certain places, and can sometimes wind up behind you. Getting tangled up with a runner can allow the Bloater to get in close and finish you off, so you’ll want to prioritize dealing with the runners whenever you’ve got some distance. Sound can be essential here, as you’ll often hear runners before you see them. But a good way to deal with them is with explosive traps, which you can leave around to clean them up without having to worry as much, or shotgun blasts, which can drop them immediately.

You’ll need to put a fair amount of damage into the Bloater to kill it, but there’s ammo scattered around the room if you need it. Remember to keep moving and to use hit-and-run tactics as much as possible, and you’ll make it through.

Once you’re done, lift up the gate to get into the prize area and check the shelf on the right for the Khazakh Bright Trading Card.

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When the stairs take you back up, look behind the red bar for supplements. Go to the back of the bar to the LAN party room and grab the Arcade Note artifact off the left-side wall next to the door.

Aquarium – Infiltration

After passing through the ventilation duct, drop by the room with the lantern. Look for a WLF bag in the back of the room to find a Journal Entry.

Continue to Part 6.

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The Last of Us 2 Collectibles Guide Chapter 3: Seattle Day 2 – Hillcrest

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 3: Seattle Day 2 – Hillcrest. This includes all Artifacts, Trading Cards, and Journal Entries. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

Hillcrest Collectibles Overview

View the sections below to locate a collectible in the order they are found.

  • Artifacts: 10
  • Trading Cards: 5
  • Journal Entries: 1
  • Workbenches: 2
  • Safes: 1

Trading Card – Wachumero

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As soon as you leave the theater and end up outside Hillcrest, turn around to look back at a sinkhole with a muddy truck stuck in the ditch. Break the rear window and reach in to find a trading card.

Artifact – Join the WLF

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Go through the window of the Majestic laundromat. In the back office, you’ll find another artifact: a Join the WLF note.

Artifact – Boris’ Daughter’s Drawing and Workbench Location

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Head inside the Rosemont store and crawl through the hole in the back to circumvent the locked door and reach the basement which includes a workbench and other loot. There’s also an artifact called Boris’ Daughter’s Drawing.

Journal Entry – Fuck the WLF Graffiti

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After jumping over the truck and watching the WLF Soldiers drive off, examine the Fuck the WLF graffiti on the WLF banner in front of you to get a new journal entry.

Artifact – Yolanda’s Note

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Enter the used and rare books store next to the Ruston Coffee shop, and pick up the artifact behind the register – Yolanda’s note.

Artifact – Need a Plan Note

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From the Ruston Coffee shop and the book store, head left down the road to a sinkhole, and look up to the right to climb up in front of a shop called Caroline Paper Co.. Break the windows and climb through to find a note on a table in the middle of the shop.

Trading Card – Shair the Sorcerer

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Also inside Caroline Paper Co., head to the very back of the shop where several small cardboard boxes have been stacked and look inside the tops of them for the card to appear – it’s easily missed in the dark as the icon won’t appear unless you are looking down into the box.

Workbench Location – Bicycle Shop

After climbing up the moving dumpster, you’ll get to a hole in a brick wall you can use to enter a bicycle shop’s workshop. There’s a workbench here. Be sure to loot this room as well.

Trading Card – Naledi the Youthful

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Inside the bicycle shop’s workshop, look around to the back of the room with a door leading to an office, and a cork board. Below the board is a bicycle stashed in the corner, and a trading card has been placed in the spokes of the back wheel.

Artifact – Condolence Note

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Walk around the bicycle shop’s workshop area towards the back, and enter the office connected to it. There, you’ll find an artifact: Condolence Note.

Training Manual – Precision Skills

Exit the bicycle shop and head through to the liquor store nearby and pick up the Precision Training Manual behind the cash register (on the floor).

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This manual can also be found after clearing out the basement below the liquor store of Shamblers, and crawling through a hole to come up into a children’s bookstore where the manual may be found by the remains of a mutated body.

Artifact – Note in Hillcrest Tattoo Parlor

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Head into Velvet Tattoo parlor and loot the place for supplies (including supplements). In the back (office area), there’s an artifact on the table.

Artifact – Turn in Boris

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Look for a pet store and dog grooming salon at the end of the street, where a Shambler and Runner are staggering about. The door to the grooming salon is locked, but you can smash the windows to hop over (kill the infected first or they’ll be alerted to this). Once inside, look to the sinks on the right to find a note.

Artifact – Dale’s Combo

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The pet store and grooming salon has a broken wall leading into a bar with a billiards hall where the Shambler and Runner are likely to wander. After killing them, head into the back kitchen and look on the left wall as you enter to find several papers – and a note you can grab. The note includes a safe combo, which you can access behind the row of buildings on the opposite side of the street from the bar.

Safe – Auto Repair Shop and Gun Holster Location

From the main street, jump over the fences or walls in between the hair salon and tattoo parlor (you can also cut through the back of Shear Lux) to find a sealed garage with a dumpster in front of the door. Move the dumpster to access the door to the Auto Repair Shop. Behind it is a bunch of runners so have a molotov cocktail ready, then get some distance and shoot. Another option is to line that area with some trap mines, and let them come to you.

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Inside is a safe with a Gun Holster (if you didn’t find both in Downtown Seattle), plus lots of ammo, scrap, and explosives. Use the Dale’s Combo note from the bar across the street, and enter the code 30, 82, 65. Be sure to check the back room for more supplements and other loot.

Trading Card – Brainstorm

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Once you get to the top of the hill and see the smoke from the mysterious explosion, evade the Runners and hop over a fence into a backyard with a small hot tub and child’s playhouse. Go to the opposite side of the children’s playhouse for the trading card – Brainstorm.

Artifact – Boris’ Confession

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As you enter the first home in Hillcrest proper, look on the living room table near the fireplace for a note from Boris.

Artifact – Rosemont’s Flyer

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In the same house, move towards the kitchen area and dining table. On the left , there’s a small table with an artifact on it: Rosemont’s Flyer.

When you’re ready, head through the hole in the door by the kitchen and get ready for a quick brawl that gives you a Bow and the recipe to make Arrows.

Trading Card – Reverb

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At the battle of Hillcrest where you must take on several WLF Soldiers and attack dogs, you can find a trading card hidden in one of the many houses on the block. After the enemies are dealt with, run up the first street to the very end of the block to a house on the right with an adjoining garage (look for the house number 1214 above the front door). Go through the front door, up the stairs, and turn around and go up the hall to a bedroom with a window overlooking the front yard. Go prone and wiggle under the bed to find a trading card tucked away here.

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 3’s Finding Strings and The Seraphites. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.

The Last Of Us 2 Hospital Boss Guide – Seattle Day 2: Ground Zero

Note: We’ve gone out of our way not to include spoilers for anything that happens in The Last of Us Part 2, but looking at any photos or reading any descriptions might give away plot details you’d rather now know. If you’re hoping to remain completely unspoiled, we recommend playing through the game first.

Surviving in The Last of Us Part 2 requires you to sneak past both hostile humans and the deadly infected–but sometimes, you have to fight. There are a few moments in The Last of Us 2 where you’ll face deadly threats that you have to fight, some of which are dangerous, difficult to defeat, and unique. There aren’t many battles that could be considered “boss fights” in The Last of Us Part 2, but you’ll know them when you get to them.

Read on for the strategies that’ll help you get through one of The Last of Us Part 2’s toughest moments: the battle in the hospital during Seattle Day 2’s Ground Zero chapter.

Check out our spoiler-free walkthrough, as well as a suite of other guides, in our huge The Last of Us Part II guide roundup–which also includes some essential tips you should know. If you’re curious about how the game stacks up, check out our The Last of Us Part II review.

Boss Fight – Giant Infected

You’ll face this boss as you explore the hospital basement in the Ground Zero mission. This thing is pretty similar to a Bloater–it’ll charge you and kill you if it can grab hold of you, and it’ll barrel through walls to come after you. It can also throw explosive objects at you, so you’ll need to be careful, but the creature’s biggest danger is that it’ll keep coming for you.

The area where the fight takes place is the real enemy here, because it’s easy to get boxed into a corner, lose track of where you are, and get run down and murdered. It’s dark and murky throughout, making it tough to spot doors, ledges, holes, and windows you can move through, but playing keep-away from the boss is essential. This thing will take a ton of punishment to bring down, so your most important goal is to keep your distance so you can protect yourself, do some damage, and craft items you need whenever possible.

Often the best way to deal with the boss is to find a spot where there’s a central pillar or object you can move around, forcing the boss to circle with you. You might not do a lot of damage during these portions, but you’ll be able to stay out of danger and plot your next move. It’ll take a lot of damage to kill the boss, so focus on staying alive and managing space first and foremost; you’re not going to bring it down by shooting it a bunch before it gets to you.

Go for high-damage weapons for this fight: pipe bombs, your shotgun (and its incendiary rounds), and the Hunting Pistol are all good bets, while you can save your other weapons for when ammo is low. The Flamethrower works too, but its shorter range means you’ll need to let the boss get close before you use it, and it won’t slow him down any. You’ll find lots of gear scattered around the area if you need it, but since it’ll often push you into corners, make sure you have lots of room to maneuver before going for it.

Do enough damage and a smaller Stalker boss will peel off from the larger creature, forcing you to fight two creatures at once. Keep an eye out for this guy but don’t worry about doing a ton of damage to him–if you hurt the large boss enough, you’ll win this portion of the fight. Shoot the Stalker when it comes after you to force it to leave, but watch out that it doesn’t tangle you up and make you vulnerable to being one-shotted by the larger boss. Keeping shivs on-hand will make getting away easier.

Keep running and dealing damage until the big boss finally goes down. The Stalker will have escaped, forcing you to find and kill it in the next area of the hospital, the morgue. Though the Stalker is dangerous, it’s not nearly as deadly as the big boss, and your experience fighting other versions of this enemy will come into play here. Use the strongest guns you have left to wallop it, and if you need to, try to get away so you can go into stealth and resume the fight on your terms. When the battle is over, you’ll be able to exit into the parking garage.

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The Last Of Us 2 Walkthrough – Part 7: Seattle Day 2 (Spoiler-Free)

Warning: We’ve done everything we can to minimize spoilers in this walkthrough so you can enjoy the game even if you need help finding collectibles. However, if you want to know nothing about the game before playing, you should stop reading now.

Our spoiler-free walkthrough for The Last of Us Part 2 continues below. We’ll help you find every collectible, story item, weapon, and upgrade–while avoiding story spoilers as much as possible. Everything you need to know is below, but note that we’re skipping any discussions of locations or details that won’t help you find things you might miss, to avoid spoilers.

There’s tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out, including the first part of this walkthrough and part 2. Check out our review of the game, a rundown on how to beat its two tough bosses, a huge list of Easter eggs you might have missed, and how to earn its three secret Trophies.

Seattle Day 2 – The Shortcut

After leaving the aquarium, continue until you hit a waterfall. To its right, you’ll find a barbershop. Check by the cash register for the Nevada Coin.

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As you climb the waterfall, jump to the left when you hit a beam you can walk across to get through a hole into a kitchen, where you’ll find supplements in a drawer.

Continue on into a destroyed apartment building. Look for the Survivor Plea artifact in front of the wrecked bedroom door.

Cross the highway overpass and jump down into another apartment. Check the table by the whiteboard for the Neighbor Exchange artifact. Look in the bedroom for a safe whose code is 30-23-04, which contains various supplies.

Before long you’ll cross another rapid and enter a cellphone store. Check the body near the counter for the Scavenging List artifact. There’s also a Workbench in the corner.

An optometry shop is next. Check the windowsill opposite the Westbrook Optix sign to find the Colorado Coin on it.

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Look for supplements in the drawer of the patient area. Keep climbing until you reach the skybridges. When you enter the internet company (you’ll know it by all the computers), check the table on the right of the room you use to go around a big hole in the floor for the Seraphite Truce artifact.

Push on until you see the Prophet Shrine. In the next room, you’ll find a Workbench and some supplements.

After taking the elevator, look for the Seraphite Orders artifact tacked to the wall by the archway.

The Descent

You’ll wind up in the pool of a hotel. Swim down to the filter to grab the Illinois Coin from the bottom.

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Work through the gym to the front of the area and find your way to the cafe called Orchards. Check the back room to find the Gym Safe Combo artifact. There’s a safe in the storage room in front of the front desk near the gym entrance. Use the code 12-18-79 to open it and get supplements and other supplies. When you open the door to the stairs, you’ll get the FEDRA Orders artifact.

Ahead, hop over the couch into the hotel room and check the drawers for supplements before continuing through the crack in the wall near the staircase door. When you slide down to the lower level, go through the hole in the wall near where you land to find a body with the FEDRA Final Note artifact.

Keep moving through the destroyed hotel. You’ll eventually come to a doorway where you can drop down; instead, slip through a bathroom door and cross a beam to where a FEDRA body lays. There, you can grab the Flamethrower weapon. Then go back and drop down to the lower level.

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You’ll soon see a shambler. After dealing with it, cross the beam to the next room to where you’ll need to jump a gap to reach the floor below. When you land, turn around and jump the gap to the room behind you. Check the shelf on the right for the Oregon Coin.

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When you drop to the level with daylight, check the bedroom right behind where you land for supplements. Pass the next area and exit into the elevator shaft. When you jump down, smash the vending machine on the other side of the elevator door to your left to release the Wisconsin Coin into the coin return slot.

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When you get outside onto the big outdoor patio, jump the bar in the center. At one end, near the opening that lets you get behind the bar, check underneath for the Rhode Island Coin.

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You’ll have to swim to make it to the hospital. Once you’re through the gate, turn right and walk through the broken window into the building with the hardwood floor hallway. At the end is the Missouri Coin on the ground.

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Hospital – Ground Zero

You’ll be led down through the hospital toward a glass hallway. Before you enter it, look for a counter to the left of the door. Go behind it to a cash register to grab the Washington Coin.

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Once you’re on your own in the oncology department, head through the door to a room where you can see down to the floor below. There are stairs ahead; to the right of them, you can crawl under a barricade into another room with a couple of bodies. Check the one up against the cabinets near the sink for the Annex Letter artifact.

At the bottom of the stairs, drop down onto the crates below. Turn left to find the chapel; on the altar toward the front is the Chapel Note artifact. Back in the main room, go around the crates to the right to find a leather bag next to a body that contains the Soldier’s Letter artifact.

Head into the ER. Past the red-walled ambulance area, you can break a glass window to get into one of the rooms to find the Patient’s Note artifact on a gurney.

Push on into the Recovery ward ahead. Check the room at the end of the hall on the left for the Doctor’s Note artifact on the counter. Climbing through the hole in the wall will lead you to the Electrical Room, where you’ll also find a Workbench.

Boss Fight – Giant Infected

This thing is pretty similar to a Bloater–it’ll charge you and kill you if it can grab hold of you, and it’ll barrel through walls to come after you. It can also throw explosive objects at you, so you’ll need to be careful, but the creature’s biggest danger is that it’ll keep coming for you.

The area where the fight takes place is the real enemy here, because it’s easy to get boxed into a corner, lose track of where you are, and get run down and murdered. It’s dark and murky throughout, making it tough to spot doors, ledges, holes, and windows you can move through, but playing keep-away from the boss is essential. This thing will take a ton of punishment to bring down, so your most important goal is to keep your distance so you can protect yourself, do some damage, and craft items you need whenever possible.

Often the best way to deal with the boss is to find a spot where there’s a central pillar or object you can move around, forcing the boss to circle with you. You might not do a lot of damage during these portions, but you’ll be able to stay out of danger and plot your next move. It’ll take a lot of damage to kill the boss, so focus on staying alive and managing space first and foremost; you’re not going to bring it down by shooting it a bunch before it gets to you.

Go for high-damage weapons for this fight: pipe bombs, your shotgun (and its incendiary rounds), and the Hunting Pistol are all good bets, while you can save your other weapons for when ammo is low. The Flamethrower works too, but its shorter range means you’ll need to let the boss get close before you use it, and it won’t slow him down any. You’ll find lots of gear scattered around the area if you need it, but since it’ll often push you into corners, make sure you have lots of room to maneuver before going for it.

Do enough damage and a smaller Stalker boss will peel off from the larger creature, forcing you to fight two creatures at once. Keep an eye out for this guy but don’t worry about doing a ton of damage to him–if you hurt the large boss enough, you’ll win this portion of the fight. Shoot the Stalker when it comes after you to force it to leave, but watch out that it doesn’t tangle you up and make you vulnerable to being one-shotted by the larger boss. Keeping shivs on-hand will make getting away easier.

Keep running and dealing damage until the big boss finally goes down. The Stalker will have escaped, forcing you to find and kill it in the next area of the hospital, the morgue. Though the Stalker is dangerous, it’s not nearly as deadly as the big boss, and your experience fighting other versions of this enemy will come into play here. Use the strongest guns you have left to wallop it, and if you need to, try to get away so you can go into stealth and resume the fight on your terms. When the battle is over, you’ll be able to exit into the parking garage.

Parking Garage

You’ll enter a new section of the parking garage next. Head to the left from the door and look for a security booth. Break the window and you can grab the Hawaii Coin from inside.

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Continue with Part 8.

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The Last of Us 2 Collectibles Guide Chapter 2: Seattle Day 1 – The Birthday Gift

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 2: Seattle Day 1 – The Birthday Gift. This includes all Artifacts, Trading Cards, and Journal Entries. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

The Birthday Gift Collectibles Overview

View the sections below to locate a collectible in the order they are found.

  • Artifacts: 1
  • Trading Cards: 2
  • Journal Entries: 2

Journal Entry – Entrance

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Interact with the large T-Rex at the entrance to the museum to get your first journal entry in this area.

Trading Card – The Nighthawk

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In the second dinosaur exhibit area, move past the brachiosaurus and triceratops towards the dimetrodon in the corner, and look for an alcove leading to some restrooms. The trading card can be found on the bench outside.

Journal Entry – Space Rocket

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Upon reaching the lunar exhibit, move through the hall to the two half-circle benches to sketch the area.

Trading Card – Saura

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Leave the lunar exhibit by the way of a nearby door and cross the water to the bear statue. Have Joel boost you through the window, and then continue forward to the moose surrounded by wolves – look under a bench on the right for a trading card.

Artifact – Suicide Note

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Move through the darkened animal exhibit and pass the ominous messages on the wall until you reach a broken down section, and spot a body holding a suicide note.

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 2’s The Gate, Downtown, Eastbrook Elementary, Capitol Hill, Channel 13, The Tunnels, and The Theater. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.

The Last of Us 2 Collectibles Guide Chapter 2: Seattle Day 1 – The Theater

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 2: Seattle Day 1 – The Theater. This includes all Artifacts and Trading Cards. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

The Theater Collectibles Overview

View the sections below to locate a collectible in the order they are found.

  • Artifacts: 4
  • Trading Cards: 2

Artifact – Program for Cassandra

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After leaving Dina, head to the far end of the main floor lobby and look past some bathrooms and a mannequin. Check out the crate to the left of the mannequin for an artifact in the form of a program.

Trading Card – Mortem

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Next to the bathrooms on the main floor lobby is an empty concession stand area. Hop over the counter and start breaking the large class cabinets against the back wall, and look at the bottom of the one on the right to find a trading card tucked along the bottom.

Artifact – Lone FEDRA Solider Journal #1

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Go upstairs from the main lobby, and head out onto a balcony overlooking the lobby below. To the left near the balcony is a makeshift tent and table with an artifact: Lone FEDRA Soldier Journal #1.

Trading Card – Beyond

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Once on the second floor, walk past the movie posters and right, to the end of the hall. Check the sofa, overturned sofa, and stack of boxes and you’ll see a trading card underneath.

Artifact – Lone FEDRA Soldier Journal #2

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After turning on the generator, go to the projector room. Approach the table and pick up the document on top of the radio.

Artifact – The Sick Habit Flyer / Set List

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In the main theater, walk to the right of the stage. Pick up the artifact on the supply trunks: The Sick Habit Flyer / Set List.

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 2’s The Gate, Downtown, Eastbrook Elementary, Capitol Hill, Channel 13, The Tunnels, and The Birthday Gift. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.

The Last of Us 2 Collectibles Guide Chapter 2: Seattle Day 1 – The Tunnels

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 2: Seattle Day 1 – The Tunnels. This includes all Artifacts, Trading Cards, Workbenches, and Journal Entries. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

The Tunnels Collectibles Overview

View the sections below to locate a collectible in the order they are found.

  • Artifacts: 5
  • Trading Cards: 3
  • Journal Entries: 1
  • Workbenches: 1

Artifact – Subway Note

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After escaping from the red room full of WLF Soldiers and Clickers and moving into the next train car, go all the way to the dead end and look to the left to find a note left for Jules taped next to the window.

Trading Card – The Imp

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In the long train car tunnel between the two red rooms, look for a destroyed train car at the far end of the tunnel, and then search along the bottom of the car to find a trading card among the debris.

Workbench Location

After defeating the WLF members and clickers in the glowing red tunnel, you’ll continue by moving through a few train cars. Next, climb the ladder and there’s a workbench in the room to the right with some loot as well. Note: this is right before using the rope to swing to the ladder across from you. 

Journal Entry – Dead Shambler Body

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After killing your first Shamblers, Interact with any dead Shambler body to sketch it and get another journal entry. Know that they cannot be killed by stealth attacks, so placing a trap mine in their path and following up with a molotov or shotgun blast to kill them quickly – then get out of range of their dying acid explosion.

Trading Card – Dr. Daniela Star

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After you kill your first Shamblers and head through a temporarily lifted gate, head down the tunnel, and look to your right for a storage room, connected to a lounge. Part of the storage area is locked, but you can crawl under some office desks on the right side of the room to find a small hole in the storage cage letting you enter inside. Next to the storage door that you can unlock from the inside is a desk, and there’s a trading card on that desk.

Artifact – Whittled Statue

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As you move from the large storage room to the lounge through the nearby door, look to the nearby corner of the room opposite some vending machines to find a microwave next to a door, and this whittled statue artifact will be located right next to the microwave.

Artifact – Locker Room Note

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Next to the large storage room after you encounter your first Shamblers is a connected lounge. When you arrive in the room with vending machines walk past the coffee machine to the break area (two tables and some chairs). There’s an artifact note on the table with hints for the code to the locker room.

Artifact – Soda Can Note

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After you find the torn note in the break room, look to the left for a vending machine with a single can of soda. Break the glass of the vending machine on the left to get the soda can with a partial code 1-5-2-?-? For the locked door in the room. Guess the last two digits (it’s narrowed down for you) and loot the locker room for supplements and crafting materials. The correct code is 15243.

Trading Card – Bastet

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Once you are in the subway station full of crashed train cars, move through the first car until you come to an area where you need to climb up on a red soda machine to get higher. Just to the left of this overturned soda machine, go prone and crawl left through the mud into train car – you should see a health kit on the other side.

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Once you can stand, look inside the car to find ammo and a trading card in an old suitcase.

Artifact – Subway Station Note

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After leaving the tunnels and entering the subway station full of crashed train cars, make your way through until you climb up an overturned red soda machine onto the overturned train cars, and enter a car higher in the air. Look to the right as you enter for another note to “Jules” taped to the window on a closed door.

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 2’s The Gate, Downtown, Eastbrook Elementary, Capitol Hill, Channel 13, The Theater, and The Birthday Gift. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.

The Last Of Us 2 Walkthrough – Part 6: The Park, Seattle Day 1 (Spoiler-Free)

Warning: We’ve done everything we can to minimize spoilers in this walkthrough so you can enjoy the game even if you need help finding collectibles. However, if you want to know nothing about the game before playing, you should stop reading now.

Our spoiler-free walkthrough for The Last of Us Part 2 continues below at the game’s midpoint. We’ll help you find every collectible, story item, weapon, and upgrade–without spoiling the story or any encounters. Everything you need to know is below, but note that we’re skipping any discussions of locations or details that won’t help you find things you might miss, to avoid spoilers. We’ll also avoid blowing surprises and scares in encounters, so you can figure out how to deal with those on your own.

There’s tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out, including the first part of this walkthrough and part 2. Check out our review of the game, a rundown on how to beat its two tough bosses, a huge list of Easter eggs you might have missed, and how to earn its three secret Trophies.

Four Years Earlier – The Park

Move through the woods until you see a gazebo. Check the bench beneath for Zoo Holiday Brochure artifact.

Break the window in the bathroom to get into the fenced area beside it. When you grab the dumpster, you’ll find a Virginia Coin.

Seattle Day 1 – The Stadium

After leaving the apartment, turn left and look on the ground to find the Alaska Coin.

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Keep moving until you find a big concrete staircase leading down; when you hit the area where people are washing laundry, walk across the next staircase to the other side and find the Maine Coin on a bench.

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Once you’re past the dog kennel, walk past the guard with their feet up on a desk, toward the door, and look along the right edge of the walkway to find the New Jersey Coin.

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Ahead, you’ll pass through a shooting range. Just past it, turn left and look in the locker beside the door for the Vermont Coin.

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On Foot

Hardware Store

As soon as you enter the store, turn to your right and look for a low gray table with two folding chairs beside it. On it, you’ll find the Kentucky Coin.

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Push through the barricaded door to reach the checkout counters. On the counter of the farthest one from the entrance, you’ll find the Massachusetts Coin.

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You’ll drop into the boat shop from the roof next. Look for supplements on the shelves. Once the vending machine is out of the way of the other door, go through to find a Workbench. Find some supplements at the top of the nearby stairs.

Once the door is open to the second floor, find the ladder on the catwalk near the boat. Stand it up against the wall beside where you find it to climb up onto the roof of the room you just passed through. You’ll find a card table there with the Ohio Coin on it. Use the ladder to make a bridge to the boat; inside the cabin is the Covert Ops Training Manual.

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Back outside the boat shop, break the window on the side of the portable building to get inside and find the Indiana Coin on the desk.

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Across from it is the WLF Gun Cache Note artifact. You’ll find the safe it’s referring to in the concrete building across from it. Look for a hole in the wall near the fence. The combination is 17-38-07–inside, you’ll find ammo and the Hunting Pistol weapon.

Hotel – The Forward Base

After getting out of the truck, look for a group of soldiers talking and standing beside a railing. Go up on the concrete behind the railing beside them to find the California Coin.

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Through the gate from the parking lot, turn left and instead of approaching the tent ahead, go left of it around to a dead end of portable toilets. On a crate on your left is the New Mexico Coin.

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As you approach the hotel, check one of the tents to find a Workbench. When you get inside after passing through the medical tent, check the long table to the left of the entrance to find the South Carolina Coin.

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On the table along the right wall before you turn into the longer hallway, find the WLF Interrogator Letter artifact.

3 Years Earlier – The Aquarium

As you enter the big round room, look for the door marked “Max’s Place.” You’ll find a note artifact pinned to the wall beside it. Find another note artifact on the body in the cafe on the second floor.

Seattle Day 1 – Hostile Territory

Head into the apartment and check the bathroom for supplements. Open the closed door before dropping down through the floor to find a note in a drawer–it’s not an artifact, but it does trigger a fun moment.

Keep moving until you hear a comment about the smell. Instead of going down the stairs and into Tang Fabrics & Imports ahead, look for a window up to your left that you can climb in; you’ll find a body inside with the Scar Suicide Note artifact on it. Moving on, you’ll have to climb onto an RV to reach an open window. Inside, check the drawer of a dresser for the North Dakota Coin.

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In the bathroom you’ll find some supplements. There are even more in the guard tower you’ll reach just ahead when you jump across to the wall. Further on, when you see the Seraphite mural, duck into the window on the left side to enter a basement with some more supplements.

You’ll clear some infected next. Once you’re out of the building, check the storefronts on your left in the alley. The pharmacy has supplements, and you can reach the second floor of the building through the Red Dragon bar. At the top, jump across and turn right to go up the stairs to the roof, where you’ll find a body with the Plea to Seraphite Prophet artifact on it. Back downstairs, check the room left of where you jumped across, which has a hole in the floor. Before you drop down, grab the Jasmine Bakery Safe artifact on the shelf on the left and the Strange Relic artifact on the desk to the right, which unlocks the Relic of the Sages Trophy.

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Drop through the hole in the floor on the level below and check behind the counter to find the Double Barrel Shotgun weapon. Break the glass of the bakery to get inside and find a safe, whose code is 68-96-89, to get the Close Quarters Training Manual and some supplements.

The next area is called Martyr’s Gate. Check the sides of the truck to find four Serphite Prayer to the Prophet artifactsRespect, Steed, Pairing, and Prosperity. On the ground on the left side of the truck is the Prayer for Victory artifact. Inside is the Peace Prayer artifact. Inside the building to the right of the gate is the WLF Soldier Meets Prophet Letter artifact. The back room contains a Short Gun Holster.

After going through the destroyed building, you’ll come on a Scar camp. There’s a Workbench here, as well as the Letter from Seraphite Father to Son artifact on the table.

You’ll soon trigger another flashback, the chapter Winter Visit. If you can manage to knock down all the targets with the toy bow during the chapter, you can unlock the Put My Name Up Trophy.

The Forest

You’ll soon come to a garage. Find a Workbench against the back wall. Head through the door on the side of the room and turn right to access the front office and find the Firearms Field Manual.

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There are also supplements in the drawer below the manual. The break room table next to the office has the Failed Truce artifact. There are also supplements in the break room cabinets.

Outside of the auto store, climb the stairs to an abandoned building. Bear left to find an office with supplements inside.

The Coast

Once you make it to the shipping yard, continue over the fence and enter the building beyond to find a Workbench. Check the office to the left in the room just beyond to find a Long Gun Holster and supplements.

Past the cargo yard, you’ll climb up a ramp onto an underpass. Head up toward the crashed cars and dead end, away from the ferris wheel, to find a body and the Alabama Coin.

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Ahead, you’ll enter a crashed ferry. Check the first room on the right that you come to for the Infirmary Note artifact. There are also supplements beside one of the bodies. Cross through the hold and open the door at the top of the stairs to find the Crossbow weapon. Head to the end of the deck right ahead to find supplements and the Mutiny Note artifact.

At the top of the stairs, open the door to find a storage room with supplements inside. Cross to the other side of the ferry and turn right to walk to the end of that deck, where you’ll find the West Virginia Coin beside a teddy bear.

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When you head outside onto the sun deck, turn left at the top of the stairs to reach the back of the boat, where you’ll find a safe. Use the code 90-77-01 to get Ordinance Training Manual from inside, along with ammo and supplements.

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Push up to the bridge of the ferry to find a body with the Ferry Log artifact. Climb the ladder to the top of the bridge, but don’t jump off just yet; instead, do a 180 and check behind the metal crow’s nest stand on the other side of the hole you just exited to find the Utah Coin.

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As you approach the Aquarium, jump into the fountain to find the Mississippi Coin.

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Continue with Part 7.

Now Playing: The Last Of Us Part 2 – 7 Tips To Keep You Alive

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The Last of Us 2 Collectibles Guide Chapter 2: Seattle Day 1 – Channel 13

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 2: Seattle Day 1 – Channel 13. This includes all Artifacts and Trading Cards. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

Channel 13 Collectibles Overview

View the sections below to locate a collectible in the order they are found.

  • Artifacts: 1
  • Trading Cards: 1

Trading Card – Kimimela

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After seeing the handiwork of a mysterious rival group, head up the stairs from the main news desk recording area, go up the stairs and out onto the balcony. Sidle across the windows to re-enter the facility until you find a dead body holding a shotgun. Continue straight past the body that was holding the shotgun and pick up the trading card on the desk ahead. Once you’ve picked it up, continue through the doors and up the stairs.

Artifact – Dad’s Pep Talk

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When you get to the top of the stairs from the dead body with the shotgun, check out the office on the far left. It has an artifact on the long sofa with a sleeping bag called Dad’s Pep Talk.

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 2’s The Gate, Downtown, Eastbrook Elementary, Capitol Hill, The Tunnels, The Theater, and The Birthday Gift. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.