Cyberpunk 2077 Multiplayer “Unlikely” To Come Before 2022

Cyberpunk 2077 was recently delayed to September, pushing the anticipated game back significantly. That also may have had an impact on the game’s planned multiplayer, which CD Projekt Red has now said probably won’t launch for at least two more years.

In an investors call, the studio said that “2021 appears unlikely” for the multiplayer release. That means the mode, which will come as a free update to the game, will show up in 2022 at the earliest. The company did not specify any more details about the multiplayer mode, but did suggest it’s being developed in parallel as a AAA experience of its own.

In the statement explaining the delay to 2077, CDPR said the game is complete and playable already, but “there’s still work to be done.” The studio says the bulk of the remaining development is playtesting, fixing, and polishing the game. It promised it will be issuing “regular updates” on its progress in the meantime.

Cyberpunk 2077 was originally slated for April 16. Its new release date of September 17 puts it much closer to the launch of new consoles, which has renewed speculation that it could appear on Xbox Series X and PlayStation 5. CD Projekt Red says that, for the time being at least, the game is only being developed for current-gen.

Now Playing: Cyberpunk 2077 Just Got Delayed – GS News Update

GameSpot may get a commission from retail offers.

Tokyo Mirage Sessions For Switch Is A Fun Time, But It’s Lacking Purpose

On paper, Tokyo Mirage Sessions #FE sounds like something that was custom-made for people like me; it’s a lengthy Japanese RPG that incorporates elements of Fire Emblem and Persona, packed with J-pop and J-rock topped by Hatsune Miku references. There are opportunities to experience everyday life in modern-day Tokyo and a whole lot of dungeon crawling with a dynamic combat system built on the foundation of the Shin Megami Tensei games. Now, it’s been ported to Switch (hence “Encore”) with extra content, opening this former Wii U exclusive from 2015-16 to a wider audience–including myself who’d previously only played through the prologue. But throughout my 15-ish hours so far, I keep wondering what it is I’m fighting for.

With the publishing help of Nintendo, Atlus took some of the building blocks of Megami Tensei, turned the diabolic slider all the way down, and put music and performing arts center stage as the supernatural power that can defeat demonic entities. TMS mostly revolves around two main characters, Itsuki Aoi and Tsubasa Oribe, who get wrapped up in a mystery of evil spirits (Mirages) from another dimension (the Idolasphere) taking over the souls (called Performa) of entertainers. It’s laid clear enough in the prologue, and the duo’s friends from within the music industry progressively join the cause as Itsuki and Tsubasa stumble their way through showbiz.

Now that’s a premise I can get behind. But as much as I adore those concepts, the whole hasn’t come together–the threads that tie its characters and story events feel hollow, and how the game moves on without much reflection makes it hard to care about the struggles at hand.

I could forgive the early scene where Itsuki and Tsubasa suddenly know how to transform into their magical forms and harness the power of Mirages using glowing orbs that come out of their chests, despite them knowing nothing about the Idolasphere beforehand. However, as more narrative pieces begin to stack, TMS drops the ball while trying to connect its threads in a meaningful way. It’s easy to appreciate the attempt at showing the effect of succumbing to the pressures of a front-facing industry, but the game doesn’t take the necessary steps to establish itself. I keep thinking about how Tsubasa’s sister Ayaha, who was a popular performer herself, disappeared for five years and is eventually saved by your party. Sure, there’s a warm scene where they’re happy to see each other again, but shortly after, Ayaha just kind of exists as an assistant for your agency. Five years she was gone, and you just keep it moving.

Although those are just a few examples, they’re indicative of how the story has progressed so far. Things just kind of happen without much rhyme or reason in the moment, largely skipping the beats necessary for them to make sense in the context of TMS’s world.

It probably sounds as if I’m having a bad time with TMS#FE Encore, but that’s a bit far from the truth. For all the aforementioned gripes, I can’t help but embrace some of the sugary pop music and incessant upbeat vibes, because it’s often just plain fun. That especially applies to the incredible spectacle of combat, which takes place in front of a large otherworldly audience that’s constantly cheering you on. Your party’s costumes change as the power of your Mirages come forth in fights, which are directly drawn from Fire Emblem characters and classes. Layered systems make combat like a dynamic turn-based puzzle, and the unique loop of crafting equipment upgrades–which is tied to learning new skills/spells–is fantastic throughout.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

If you’ve played an SMT or Persona game, you’ll recognize the same names for spells and similar mechanics of exploiting elemental weaknesses, and that doing so lets you pile on extra attacks within the same turn. In TMS, that perk manifests as Session attacks, which play out like choreographing the perfect steps to a dance; when you hit a foe’s weakness and have the right Session Skills set to your party members, one turn will blossom into a combo of subsequent attacks that unfolds in a stylish flurry dealing lots of damage.

Style may not account for substance, but it’s the visual excitement that carries me through, in a way that you’ll feel compelled to watch attacks play out rather than fast-forwarding past them. I know this’ll sound ridiculous, given what I’ve said about nonsensical cheesiness, but when the random Extra Skills activate, and for some reason characters begin to sing, dance, and perform to cast a big spell, I’m obliged to shake my head in simultaneous bewilderment and enjoyment.

There are a bunch of neat references that’d put a smile on the face of those who love TMS’s source material. A personal favorite is the Hee-Ho Mart sponsored by SMT mascot Jack Frost, and the clerk clearly resembles the recurring Fire Emblem character Anna who assumes her canonical role as a merchant. Instantly recognizing SMT spell names make combat feel right at home, and little things, like the level-up jingles from Fire Emblem, are a cool touch. Some good fan service never hurts.

No Caption Provided

At some point, you accept that TMS doesn’t make too much sense, nor does it have to. Not every game needs to have a prevailing, grand message, but I still wrestle with the fact that TMS isn’t mindful of coherent story arcs in the front 15 hours of the game. It assumes that I already care from the start and skipped all the necessary steps to get there. Don’t get me wrong, TMS is a fun time that doesn’t take itself too seriously. It has jams, slick style, and a great spin on the SMT combat system. And I’d be remiss not to mention the beautifully animated cutscenes, which rival the character performances you see in an anime like Love Live. However, if you have several 50-to-60-hour RPGs all vying for your time, I’m not sure I’d put TMS#FE Encore on the priority list right now.

I intend on seeing it through not just because of the Atlus name or that it directly draws from some of my favorite franchises, but also because I know what it’s like to love a game and tell others that it “doesn’t get good ’til hour [insert high number here].” TMS may or may not click when I wrap it up, but I’m glad that it’s available on the Switch, giving us a great way to experience something that was likely overlooked in the recent past.

PSA: Sign Up Now For Pokemon Sword & Shield’s Next Online Competition

After a bit of delay, you can now register for the second of Pokemon Sword & Shield‘s official online competitions. Called Galar Newcomers, the competition will only allow Pokemon new to the Galar region and Galarian forms of existing Pokemon, like Weezing. And like the previous online competition, Galar Beginnings, you’ll get 50 Battle Points just for participating, so there’s no reason not to sign up and give it a shot.

Registration for Galar Newcomers will stay open until Thursday, January 23 at 3:59 PM PT / 6:59 PM ET, and then the battles themselves will take place from January 23 at 4 PM PT / 7 PM ET to January 26 at 3:59 PM PT / 6:59 PM ET. This is a slight change from the dates and times that were initially announced; the competition was first slated for January 30, and registration was supposed to be open for several days before it finally did go live at 10 PM PT on January 15.

To sign up:

  • Open up the menu in either Pokemon Sword or Pokemon Shield
  • Select VS to go to the Victory Station menu
  • Select Battle Stadium (this will connect you to the internet)
  • Select Online Competitions
  • Select Search Official Competitions

From there, you’ll be guided through the registration process. Note that you need a Nintendo Switch Online subscription to participate.

To get the reward of 50 Battle Points–a very valuable currency used to purchase all sorts of battle-related items–you only have to battle once during the competition window. Win or lose, you’ll get the BP just for participating. That’s a huge chunk of BP to get all at once, so don’t miss the opportunity.

Unlike Galar Beginnings, which used the single battle format, Galar Newcomers will be fought in double battles. All Pokemon will be auto-leveled to 50, and Legendary Pokemon, including Zacian and Zamazenta, will not be allowed. However, Gigantamax will be allowed. You can battle a maximum of 15 times per day that the competition is active.

To get prepared, make sure you get the current free gift of 40 total Battle Points and try catching some Gigantamax Pokemon. Right now, Pokemon Sword players have a greater chance of encountering Gigantamax Coalossal and Gigantamax Flapple in Max Raids, while Pokemon Shield players can find Gigantamax Lapras and Gigantamax Appletun. Both games are also seeing an increase in Gigantamax Alcremie, which looks like a giant cake. All but Lapras are eligible for Galar Newcomers, so now’s as good a time as ever to Raid. For tips, see our Max Raid guide.

Now Playing: Pokemon Sword And Shield – Expansion Pass Announcement Trailer

GameSpot may get a commission from retail offers.

New Humble Bundle Benefits Australia Fire Relief, Includes 29 Games

Humble’s latest bundle is a big one and for a great cause, too. The Humble Australia Fire Relief Bundle costs $25, all of which goes to three charities helping with the Australian fires. And for that $25, you get 29 games, the vast majority of which were developed in Australia.

The 29 games include Hollow Knight, Void Bastards, and Armello, in addition to Duck Game, Hand of Fate 2, and 24 others. All of the games redeem on Steam, and if you already own some of the games, you can send the game key to a friend.

All of your money goes to RSPCA Australia, which will enter fire zones and help injured animals; WIRES, which is a wildlife education and rescue service; and World Wildlife Fund, which is dedicated to wildlife response, habitat restoration for people and nature, and future-proofing Australia from further devastation. You can choose how much of your money goes to each charity or do an even split among all of them.

The Humble Australia Fire Relief Bundle is available for one week only, so if you want to help support the country’s fire relief efforts, you’ll want to do so before January 23. $25 is all that’s needed to get these games, but if you’d like to help out further, then you can donate even more money through this bundle.

Full list of included PC games

  • Hollow Knight
  • Void Bastards
  • Armello
  • Euro Truck Simulator 2 (includes Australian Paint Jobs Pack)
  • Duck Game
  • Hand of Fate 2
  • Paradigm
  • Crawl
  • The Adventure Pals
  • Regular Human Basketball
  • Satellite Reign
  • Hacknet (includes Hacknet Labyrinths DLC)
  • Mr. Shifty
  • Primal Carnage: Extinction
  • Assault Android Cactus+
  • The Haunted Island, a Frog Detective Game
  • Framed Collection
  • Think of the Children
  • Feather
  • Tower of Guns
  • Rising Dusk
  • Death Squared
  • Paperbark
  • Quest of Dungeons
  • The Stillness of the Wind
  • The Gardens Between
  • Paper Fire Rookie
  • Masquerade: The Baubles of Doom
  • Machinarium

Now Playing: Void Bastards Destroys Genre Barriers

GameSpot may get a commission from retail offers.

Overwatch Lunar New Year 2020 Begins, Offering New Skins And CTF Mode

Overwatch has begun its annual Lunar New Year event, which means another special mode, new weekly challenges, and loads of themed skins to collect. The “Year of the Rat” event lasts from January 16 to February 6, and is available across all platforms: PC, PS4, Xbox One, and Nintendo Switch.

The new game mode is CTF Brawl Blitz, a modified version of the standard Capture the Flag mode. It puts flags much closer than usual, but you’ll need six flags (instead of the standard three) to win. You can also get cosmetic rewards by winning nine games in any mode each week. The weekly rewards are listed below.

Finally, there are a number of other cosmetics to collect through the usual means of randomized loot boxes or in-game currency. Those include the Legendary skins Opera Brigitte, Face-Changer Sombra, Mask Dancer Moira, and Samul Nori Lucio. The Sombra skin is a unique one, as it actually cycles between six different masks periodically. Those all join the Epic skins available through the weekly challenges, along with tons of icons, emotes, and sprays. You can check out the array of new skins below.

This event follows just a month after the Winter Wonderland event, so Blizzard has been dropping new goodies to collect fairly frequently. This is all while also working on Overwatch 2, which game director Jeff Kaplan said slowed the pace of seasonal events.

Weekly Challenge Rewards

  • Week 1: Monk Doomfist (Epic)
  • Week 2: Ancient Chinese Bronze Winston (Epic)
  • Week 3: Papercutting Wrecking Ball (Epic)

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10Gallery image 11Gallery image 12Gallery image 13Gallery image 14

Now Playing: Overwatch’s Annual Lunar New Year Event Begins – GS News Update

GameSpot may get a commission from retail offers.

Huge Amazon Warehouse Sale Includes Some Of Our Favorite Gaming Accessories

From controllers that cost 50 or 60 bucks to VR headsets that go for hundreds of dollars, there’s no shortage of gaming accessories out there, and the best products are rarely cheap. However, a new Amazon Warehouse sale is slashing the prices on dozens of gaming-related products, offering an additional 20% off lightly used items.

The sale features some solid deals on the DualShock 4 and Xbox One wireless controllers; the excellent Hori Split Pad Pro, one of the best Nintendo Switch controllers we’ve tried, is cheaper as well. If you’re looking for a VR headset ahead of Half-Life: Alyx‘s release this year, the HTC Vive Cosmos is marked down by an additional $103, dropping the price to $412.54. There are plenty of other headset options too, including the Turtle Beach Stealth 600 and the PlayStation Gold wireless headsets.

Amazon Warehouse sells like-new, open-box, and pre-owned items that have been returned by customers at a discount, so this sale is a nice opportunity to get expensive items still in great condition for way cheaper. Purchases are Prime-eligible, so you’ll get free two-day shipping if you have a Prime membership. While Amazon Warehouse products don’t come with a warranty, they’re backed by Amazon’s standard return policy. You can read more about Amazon Warehouse items on Amazon’s FAQ page.

Check out more of the best gaming items on sale from Amazon Warehouse below. All of these items are already cheaper than usual, but you’ll see an additional discount at checkout, which we’ve indicated below. The sale also spans multiple categories, including kitchen, home improvement, Amazon devices, outdoor recreation, and more, and you can see the full offering of deals at Amazon.

Best Amazon Warehouse gaming deals

HTC Vive Cosmos Headset – $412.54 ($515.67)

HTC Vive Cosmo virtual-reality headset for PC - save $103.13 at checkoutHTC Vive Cosmo virtual-reality headset for PC – save $103.13 at checkout

DualShock 4 Wireless Controller – $29.74 ($37.18)

DualShock 4 controller for PS4 (Magma Red) - save $7.44 at checkoutDualShock 4 controller for PS4 (Magma Red) – save $7.44 at checkout

Hori Split Pad Pro – $37.73 ($47.16)

Hori Split Pad Pro for Nintendo Switch - save $9.43 at checkout

Hori Split Pad Pro for Nintendo Switch - save $9.43 at checkout

Hori Split Pad Pro for Nintendo Switch – save $9.43 at checkout

Xbox One Gears 5 Limited Edition Controller – $36.90 ($46.13)

Xbox One Gears 5 Kait Diaz Limited Edition Controller - save $9.23 at checkout

Xbox One Gears 5 Kait Diaz Limited Edition Controller - save $9.23 at checkout

Xbox One Gears 5 Kait Diaz Limited Edition Controller – save $9.23 at checkout

PlayStation Gold Wireless Headset – $46.67 ($58.34)

PS4 Gold Wireless Headset - save $11.67 at checkout

PS4 Gold Wireless Headset - save $11.67 at checkout

PS4 Gold Wireless Headset – save $11.67 at checkout

Turtle Beach Stealth 600 Wireless Headset – $55.57 ($69.46)

Turtle Beach Stealth 600 headset for Xbox One - save $13.89 at checkout

Turtle Beach Stealth 600 headset for Xbox One - save $13.89 at checkout

Turtle Beach Stealth 600 headset for Xbox One – save $13.89 at checkout

Razer BlackWidow TE Chroma Mechanical Gaming Keyboard – $52.79 ($66)

Razer BlackWidow TE Chroma v2 Gaming Keyboard - save $13.20 at checkout

Razer BlackWidow TE Chroma v2 Gaming Keyboard - save $13.20 at checkout

Razer BlackWidow TE Chroma v2 Gaming Keyboard – save $13.20 at checkout

Razer Viper Ultimate Hyperspeed Wireless Gaming Mouse – $82.36 ($102.95)

Razer Viper Ultimate Hyperspeed Wireless Mouse - save $20.59 at checkout

Razer Viper Ultimate Hyperspeed Wireless Mouse - save $20.59 at checkout

Razer Viper Ultimate Hyperspeed Wireless Mouse – save $20.59 at checkout

Death Stranding Collector’s Edition – $97.14 ($121.43)

Death Stranding (PS4) Collector's Edition - save $24.29 at checkout

Death Stranding (PS4) Collector's Edition - save $24.29 at checkout

Death Stranding (PS4) Collector’s Edition – save $24.29 at checkout

Catherine: Full Body “Heart’s Desire” Premium Edition – $40.51 ($50.64)

Catherine: Full Body (PS4) Premium Edition - save $10.13 at checkout

Catherine: Full Body (PS4) Premium Edition - save $10.13 at checkout

Catherine: Full Body (PS4) Premium Edition – save $10.13 at checkout

Now Playing: Top New Games Out On Switch, PS4, And Xbox One This Week — January 12-18, 2020

Arrow’s Stephen Amell Comments on Crisis on Infinite Earths Ending

Warning: This article contains major SPOILERS for the final episodes of the Arrow-verse crossover Crisis on Infinite Earths.

[poilib element=”accentDivider”]

Arrow’s Stephen Amell has commented on the Earth-shattering ending of the Crisis on Infinite Earths crossover event while reflecting on his character’s long, rocky journey to reach this point.

Amell, who has starred as Oliver Queen on Arrow since the franchise began, took to Twitter in the wake of the last two parts of Crisis on Infinite Earths to acknowledge his character’s final sendoff.

“8 seasons and an entire Universe seems like a pretty good time to step away,” he wrote. “What a ride.”

In the eighth episode of Season 8 of Arrow (aka Part 4 of the 5-part Crisis on Infinite Earths crossover event), the heroic archer sacrificed himself for the sake of humanity, as he used his Spectre powers to attempt to weaken the Anti-Monitor so that the rest of the heroes could be victorious in the final battle. As a result, Arrow’s principal character takes his final bow, two episodes before the flagship series’ conclusion.

[ignvideo url=”https://www.ign.com/videos/2019/11/27/arrowverse-the-road-to-crisis-on-infinite-earths”]

In a recent interview with The Hollywood Reporter, showrunner Beth Schwartz opened up about Ollie’s fate, as she assured fans that the demise of the Lazarus Pit-resurrected character is permanent on this occasion.

“Yes, he is really dead this time,” she confirmed to the outlet. “Because the whole point of this death and the culmination of what brings us to the crossover is that everything he’s learned throughout the series and these past eight years has led him to this moment to give the ultimate hero’s sacrifice.

“And that’s his life — to save everyone else. That’s what a hero does. His journey has led him to make that ultimate sacrifice for his family, for his friends, for the other superheroes. And it just worked out in the timing of doing Crisis that the story made sense.”

[widget path=”global/article/imagegallery” parameters=”albumSlug=arrow-crisis-on-infinite-earths-part-four-photos&captions=true”]

However, Schwartz also revealed that this is not the last we have seen of Amell on Arrow, as “he will be in the series finale” in some capacity, adding that it’s now up to Amell and the other shows to decide whether the character should make any future appearances on screen.

“These are questions for the other showrunners, but it starts off the Legends of Tomorrow season,” she said of the impact of Oliver’s death on the rest of the characters in the Arrow-verse. “Arrow was the first show, and all the other new shows came from Arrow. Every single character on the shows have their own relationship and emotional connection to that character and they’ll forever be changed by his death.”

In our review of the final two chapters of Crisis on Infinite Earths, we praised Oliver Queen’s sacrifice, saying he was “given the heroic sendoff he deserves” in an “extremely endearing ending sequence that really sets the tone for the Arrowverse going forward.”

[widget path=”global/article/imagegallery” parameters=”albumSlug=a-history-of-dcs-crisis-comics&captions=true”]

For more on the Crisis on Infinite Earths ending, read about how DC’s TV and Movie Universes are now officially connected and check out our round-up of Twitter reactions in the aftermath of the surprise cameo no one expected.

[poilib element=”accentDivider”]

Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Epic Games Store Exclusives ‘Critical’ To $680m Earned So Far

Epic Games Store has generated $680 million since in its first year, with the platform’s exclusives having “driven the majority of revenue so far”.

Talking to GameDaily.biz, Epic Games Store General Manager, Steve Allison, explained that growth and revenue created by the store is “ ahead of our early expectations”. He noted that exclusives account for 90% of all the store’s new releases, and are the main provider for Epic’s revenue despite strong performance from non-exclusive games.

[ignvideo url=”https://www.ign.com/videos/2018/12/08/the-epic-games-store-is-the-first-real-threat-to-steam”]

“Exclusives have been critical in gaining momentum in the presence of a competitor that began 2019 with more than 90% market share,” Epic CEO Tim Sweeney told GameDaily.biz. “Securing exclusives for Epic means we can significantly assist developers with product funding and invest in marketing and awareness knowing that these efforts bring in new customers to our store, rather than just sending more business to the incumbent.”

Epic promises that “tons” of exclusives are heading to the Epic Game Store in 2020, indicating that its strategy is here for at least the foreseeable future.

The $680m revenue comes from the 108 million PC customers that use the Epic Games Store. Those users have also claimed more than 200 million free games, thanks to Epic having offered 73 games free of charge over 2019. The company plans to continue offering free games in 2020, too.

[widget path=”global/article/imagegallery” parameters=”albumSlug=igns-top-25-modern-pc-games&captions=true”]

The company’s revenue figures also relate to actual spending by customers, without any discount coupons included. Epic reports that $23 million in discounts was funded by the company in the period.

Last year Tim Sweeney explained that the company’s intentions with EGS exclusives was to disrupt the status quo in games retail. Currently, PC gaming is dominated by Valve’s Steam platform, which takes a higher cut of profit from sales away from developers than Epic does. Sweeney has said that Epic would end exclusivity deals if Valve commits to offering developers a better return on their profits.

[poilib element=”accentDivider”]

Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Grab This Free PC Game For A Limited Time

For the past week, the Epic Games Store has been giving away Sundered: Eldritch Edition, but with a new Thursday comes a new free PC game from the Fortnite company. This week’s title is Horace, a story-focused puzzle-platformer about a good-natured robot who’s in with a tough crowd and asked to do some nefarious things.

Horace’s story is funny and full of heart, yet also tragic at times. It’s also a challenging platformer, with some fun surprises along the way. To claim it on the Epic Games Store, all you need to do is head to Horace’s store page, click “Buy Now,” and complete checkout. You won’t be charged, but you will be able to install and play Horace any time you want.

If you want to see some gameplay, be sure to check out GameSpot sister site Giant Bomb and its Horace Quick Look. They show off part of the story, some tricky sections of puzzle-platforming, and one of the surprises you can expect from the genre-blending adventure.

Horace is free to claim until January 23, when it will be replaced by Epic’s next freebie, logic puzzle game The Bridge.

Originally, the Epic Games Store’s free games program was supposed to end last year, but the company recently revealed that it’s extending the free game giveaways through 2020.

Now Playing: The Biggest Games To Play In 2020 And Beyond

GameSpot may get a commission from retail offers.