Grand Theft Auto 5 Actor Ned Luke Has A PSA: Stop Believing Fake GTA Leaks

It’s inevitable that we’ll see another Grand Theft Auto game at some point, but over six years after Grant Theft Auto V released, we don’t know a lot about what’s coming next. Ned Luke, the actor who portrayed Michael De Santa in Rockstar’s open world game, has been asked about a theoretical GTA 6 for years, and now he’s got a message for everyone who is buying into rumors about the game.

In an Instagram live video alongside Shawn Fonteno, who voiced Franklin Clinton in the game, Luke has called out the people who make up rumors about the series, claiming that no one outside of Rockstar itself knows anything.

The video is no longer on Instagram, but one Twitter user, OhMrZack, managed to capture it. It’s embedded below.

“They say GTA 6 is gonna be made in Vice City–how do all these people get all this information?,” Luke says, incredulously. “People, do you not understand? Do not believe anything you see on the Internet from BossManF***TheWorld, or whatever his name is, or any of those guys,” he says, referencing a specific GTA “leaker”.

“They have no inside information,” he continues. “They’re just clickbait. If you hear it from Rockstar, then you know.”

Otherwise, Ned Luke did not address what’s happening next with Grand Theft Auto–nor would we expect him to.

GTA VI is likely still a while away, since nothing has been revealed as of yet. Besides, GTA V is still selling in incredible numbers, and making a lot of money through GTA Online. However, reports have suggested that we nearly got a GTA: Tokyo, and back in 2013 Rockstar already had ideas for a sequel. In 2018, Rockstar’s Dan Houser said that making another GTA would be difficult in the current political climate; he has since left the company.

Rockstar Games recently sent its employees to work from home amid the COVID-19 pandemic.

Now Playing: Game Pass Adds GTA 5 On Xbox One – GS News Update

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Rocksmith DLC Winds Up After 383 Weeks of Support

Ubisoft has confirmed that the Rocksmith team is no longer building new Rocksmith DLC, bringing an end to an epic 383 weeks of song releases for the respected guitar instruction game. The encore is over and the house lights are on.

“As of this week’s Opeth Song Pack, Rocksmith Remastered has concluded its scheduled DLC releases,” explains a statement published on Ubisoft.com. “After 383 weeks of DLC releases, this pack brings us to a total of 1570 songs in the Rocksmith library, spanning over seven decades (or three centuries, in the case of Bachsmith) and covering a multitude of genres for guitar and bass.”

While there will be no more new songs, the team has stressed weekly online content is still planned for Rocksmith fans.

The shift in focus is attributed to the fact the Rocksmith team is currently “hard at work on a new project”, which is a mystery for the time being.

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The original Rocksmith was first released in October 2011 for Xbox 360 and PlayStation 3 and arrived on PC a year later. The finger pickin’ good follow-up, Rocksmith 2014, was released in 2013 (and Rocksmith 2014 Remastered was released in 2016 for PC, Xbox One, and PlayStation 4). Pitched as a guitar (and bass) teaching tool rather than a traditional game, Rocksmith differs from Guitar Hero and Rocksmith by allowing users to plug in their own electric guitars to play along and learn the tracks.

For those who chose to rock, we salute you.

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Luke is Games Editor at IGN’s Sydney office. He doesn’t always listen to rock at home but when he does, so do his neighbours. You can find him on Twitter every few days @MrLukeReilly.

The Last of Us Part 2 Director Neil Druckmann Discusses Delay

The Last of Us Part II director Neil Druckmann has discussed the recent delay of Naughty Dog’s highly-anticipated PlayStation juggernaut, explaining the frustration of having the game on the “one-yard line” but held up due to reasons beyond their control.

“It’s a bit rough,” Druckmann told the Official PlayStation Blogcast. “You’re working on something for so long – some of us, for years – and there’s a built-in anticipation when you’re doing this thing. Like, you can’t wait for this thing that you’ve been crafting and honing and sometimes dreaming about; you can’t wait to get it in people’s hands and then see their reactions. See what they like or didn’t like, or where the story takes them. And now you gotta put all that on hold because the world is conspiring against us!”

“Internally we know we have a great game and it’s just we have to wait a little bit longer to get it out there to fans. I know fans are disappointed and believe me when I say this: we’re just as disappointed, if not more so, to not be able to get the game out on time.”

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On the question of why not release The Last of Us Part II digitally on the planned date, Druckmann explained there’s still no new plan yet but the key priority is getting the game to all fans – not just some.

“Well, there hasn’t been a final decision yet; right now we’re just reacting,” said Druckmann. “You know, it’s a different retail chain – whether we could get physical copies to people. What is the internet infrastructure there to support it in all countries? This is a worldwide game that people in every country are waiting for, and we want to make sure we’re fair.”

“If we just get it to a small fraction of people, what about all the people that don’t get it? Right now we’re looking at all sorts of different options: what’s the best way to get it to all of our fans as soon as possible? But that’s gonna take time for us to shift and figure things out, and also see where the world’s at. You know, things are changing from day to day.”

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Druckmann also stressed that turning the previous press demo into a standalone demo that could be downloaded by the public would be a “massive amount of work” and that the team would rather focus on finishing the game itself instead of rebuilding an outdated demo.

“We’re at the one-yard line, I would say,” said Druckmann. “There’s still some bugs that we’re finding that we’re squashing – we want to polish it as much as we can, taking our time to review each section and making sure it’s all Naughty Dog quality.”

“It’s there; that’s the frustrating part for us! The game is there. We just have to sit on it for a little bit and figure out what’s the best way to get it to our fans.”

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The Last of Us Part II was initially set to arrive on February 22, 2020. That initial release date was confirmed late last year alongside a story trailer and our first chance to go hands-on with The Last of Us’ long-awaited sequel.

Shortly after, Naughty Dog announced The Last of Us Part II would, in fact, be delayed until May 29 for additional polishing. In the wake of this delay reports emerged that the shift to May allegedly led to sustained crunch at Naughty Dog rather than alleviating it.

The Last of Us Part II was also supposed to have its first public hands-on at PAX East 2020 but, due to concerns over the spread of COVID-19, Sony pulled out of PAX East.

Sony and HBO also recently announced that a The Last of Us TV show adaptation is in the works, set to air on HBO with Druckmann and Chernobyl executive producer Craig Mazin behind the series (and the TV show will replace The Last of Us movie that was previously in the pipe). No casting has been announced, but we’ve offered plenty of suggestions for who should play Joel and Ellie in The Last of Us TV show.

For more on the upcoming sequel, we spoke to Druckmann about Joel’s role in The Last of Us Part IIwhy The Last of Us Part II isn’t an open world game, as well as how dogs affect stealth and combat.

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Luke is Games Editor at IGN’s Sydney office. You can find him on Twitter every few days @MrLukeReilly.

Jon M. Chu Promises In The Heights Will Get A Theatrical Release

Crazy Rich Asians director John M. Chu’s adaptation of In The Heights has been indefinitely delayed from its scheduled June 26 release date due to the COVID-19 (coronavirus) pandemic. Chu has promised that the film adaptation of the Lin Manuel Miranda musical and book by Quiara Alegría Hudes will still definitely see the big screen, Variety reports.

The book, and subsequent musical, follows three days in the predominantly Dominican-American neighborhood of Washington Heights in New York City. Speaking to Variety’s After-Show, Chu has said that the community being depicted deserves to be seen on the big screen. “What we are committed to is, it’s going to be in a theater. It has to be in a theater. It demands to be in a theater,” Chu said. “This community lived a life that deserves to be on the big screen and celebrated in the biggest magical way, [and] we’re going to deliver that.”

With the coronavirus crisis causing cinema closures and drops in attendance across the globe, a number of films are being delayed, while others are prioritizing releases on streaming services and VOD. This is likely what Chu is referring to by promising a proper theatrical release.

While the film currently has no release date, Chu has clarified that this is more to do with the uncertainty of the dates than uncertainty around the film. “I hate the word ‘indefinitely’ because it’s sort of open-ended,” he said. “We’re gonna have a date. It’s just about if we choose a date now, we’d probably have to shift it later. So, we’re not going to commit to one now.”

In the full Variety interview, Chu also touches on Crazy Rich Asians, his new show Home Before Dark, and the racism some Asian people have experienced as the coronavirus pandemic unfolds.

Last Of Us 2 Director Responds To Delay And Explains Why There Is No Demo

Sony recently delayed The Last of Us: Part II indefinitely due to the global COVID-19 crisis, and now director Neil Druckmann has commented on the delay and responded to a number of key questions.

Discussing the delay on the latest PlayStation Blogcast, Druckmann said it’s a big bummer to have The Last of Us: Part II delayed yet again.

“It’s a bit rough,” he said. “You’re working on something for so long; for some of us, for years. There is a built-in anticipation; you can’t wait for this thing that you’ve been crafting and honing and sometimes dreaming about. You can’t wait to get it into people’s hands, and see their reactions; what they like, what they didn’t like or where the story takes them. And now you gotta put all that on hold because the world is conspiring against us.”

Druckmann said he’s feeling positive overall, however, because he knows The Last of Us: Part II is a coming along well from a development standpoint.

“Internally, we know we have a great game. It’s just we have to wait a little bit longer to get it out there to fans,” he said. “I know fans are disappointed. Believe me when I say this: we’re just a disappointed if not moreso to not be able to get the game out on time.”

This was just the latest delay for The Last of Us: Part II. The game was originally scheduled to release in February 2020, before shifting to May. Now, it has no release date at all.

Some have wondered why Sony doesn’t just release the game as a digital-exclusive, especially now when people are at home playing games more than ever during lockdown. Druckmann said Sony is considering all kinds of “different options” for how to release the game. There were concerns about being able to get physical copies of the game to all the retailers around the world, and all-digital isn’t great either because that could limit the game’s reach for those who wanted a physical copy.

“Right now we’re looking at all sorts of different options,” Druckmann said. “What’s the best way to get it to all of our fans as soon as possible?. That’s going to take time.”

Sony has yet to make a final decision on the release plan for The Last of Us: Part II, Druckmann said. The planning teams are monitoring the situation daily, he explained.

Others have asked for Naughty Dog to release the demo of The Last of Us: Part II that was shown to members of the media. The studio won’t do this, however, because it requires a “massive” amount of work, and the last thing he wants to do is give his staffers more work right now, Druckmann said.

Not only that, but the game has improved greatly since this demo, so it wouldn’t be representative of where it stands right now, Druckmann said.

Finally, Druckmann confirmed that Naughty Dog’s developers–like most other teams in the gaming industry–are working from home. He said Naughty Dog’s employees have been working from home for weeks already, and he praised his company’s IT team for creating the necessary technological infrastructure to make it happen.

The developers are working efficiently at home, Druckmann said, but it’s not exactly business as usual. “Efficiency is different at home,” Druckmann said, pointing out that many have children at home and other duties to handle while also managing their work tasks.

That being said, Druckmann promised that The Last of Us: Part II is at the figurative one-yard line, and that the teams are now working on bug fixing, primarily.

Now Playing: The Last of Us Part II – Inside the Demo Trailer

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Xbox Series X Will Push Subscription Model For Next-Gen Launch, Phil Spencer Says

Microsoft is going to push its smartphone-style All Access subscription program for the Xbox Series X launch later this year. Speaking to IGN, Spencer said Microsoft is looking to “go big” with Xbox All Access for the launch of the Xbox Series X later this year.

In fact, Spencer used the plural, saying Microsoft will “go big with [Xbox All Access] at the launch of the consoles.” He might have simply misspoke, or he might have been referring to Microsoft’s previously discussed plan to launch more than one next-generation console this year.

In addition to the Xbox Series X, Microsoft is reportedly working on a lower-cost next-gen Xbox under the codename Lockhart. The “Series X” name designates the model name of the next-gen Xbox, which leaves room for Microsoft to release more next-generation consoles beyond the one we know about.

In the US, the Xbox All Access program charges you $24/month for an Xbox Series X, or $23/month for an Xbox One S, or $20/month for the Xbox One S All-Digital Edition. You may off the console over a period of 24 months.

In the IGN interview, Spencer said price is a “critical, critical” factor for the Xbox Series X. He said the original Xbox One struggled at launch because it was $100 more expensive than the PS4.

The Xbox All Access subscription program will help “lessen the single impact of a purchase,” Spencer said.

Also in the interview, Spencer briefly discussed the impact of COVID-19 on the gaming industry. He said gaming, unlike other industries, is known to be able to survive global market volatility. Spencer pointed out that gaming stayed afloat in 2008 during the financial crisis.

“We would be remiss if we did not talk about the economic realities that could be here [in the fall],” Spencer said. “Not to be all doom and gloom, but you saw the [US] jobless claim numbers that came out. There is a lot of uncertainty [in the market]. I think gaming is a luxury and we should all understand that.”

He added: “When we look back at 2008 and what happened with gaming; gaming tends to be durable. It seems that people see it as a value and continue [playing games]. But obviously, people have to take care of their families first.”

On the subject of price, Spencer said nothing is decided yet, but he feels comfortable knowing that he has the backing of Microsoft–a trillion-dollar company–to help set the right price.

“There are a lot of things that all of us are watching right now as we think about the right price and the right offering,” he said.

Spencer reminded people in the interview that game consoles are often sold at a loss, with sales of games, subscriptions, and accessories helping drive profitability, and this should also be the case with the Xbox Series X. With the backing of a cash-rich company like Microsoft, the Xbox team can be more agile with how it prices the Xbox Series X, Spencer said.

If everything stays on track, the Xbox Series X will release this holiday with Halo Infinite as a launch title. In the interview, Spencer said he is feeling more confident that the hardware will be ready for launch, as manufacturing plans in China come back online. The bigger unanswered question is whether or not game developers will be able to ship their titles on time as they work from home.

Now Playing: Xbox Series X – Loading Times Tech Demo

Top New Games Releasing On Switch, PS4, Xbox One, And PC This Week — April 5-11, 2020

New Releases takes a look at the top new games launching each week, and yes, there’s more than just Final Fantasy 7 Remake on the horizon. You can revisit some other beloved games with Slime Rancher: Deluxe Edition and Galaxy of Pen & Paper +1 Edition. Meanwhile, Disaster Report 4: Summer Memories is finally arriving after a long, tough development cycle, and Convoy: A Tactical Roguelike gets its console release.

Slime Rancher: Deluxe Edition — April 7

Available on: PS4, Xbox One

Like the name states, this first-person game is all about raising and wrangling little alien slimes. There have been lots of content updates since its 2016 debut too. This version includes the base game, Secret Style and Fashion Playset DLC packs, Slimepedia booklet, and a code for the soundtrack.

Disaster Report 4: Summer Memories — April 7

Available on: PS4, PC, Switch

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Disaster Report 4 was initially canceled after the 2011 earthquakes and tsunamis in Japan, and understandably so. Nearly a decade later, it’s finally launching, letting you create a custom character and try to escape a city that’s being torn apart. You’ll meet other survivors and make choices about how to use your resources and choose a path through the crumbling buildings. The PS4 version lets you survive in virtual reality via PSVR as well.

More Coverage:

Convoy: A Tactical Roguelike — April 8

Available on: PS4, Xbox One, Switch

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Convoy is like a playable Mad Max: Fury Road chase. As your vehicles rumble through the desert, you’ll have to strategically maneuver them around the convoy to best fight oncoming enemies. Those units are all customizable too, letting you equip various weapons and special abilities.

Galaxy of Pen & Paper +1 Edition — April 8

Available on: Xbox One, Switch

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Galaxy of Pen & Paper gets pretty meta with its tabletop role-playing. You pick a game master and a cast of characters, who then sit down at a table as their battles play out in the background. The +1 Edition includes new characters and classes to choose from, more quests to complete, and more additional goodies.

Final Fantasy VII Remake — April 10

Available on: PS4

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The long-anticipated remake is also coming this month–well, part of it. This particular release only tells Cloud’s story through the Midgar story arc, but Square Enix says the side quests and other content still makes the game size comparable to that of other mainline Final Fantasy titles. Combat in the remake has also been reimagined. It plays out in real time, but when your ATB gauge fills, you can pause the action to select items, cast magic, and pull off special attacks.

More Coverage:

April has plenty more video games to come, and there are more titles that might not be on your radar right now. Next week, New Releases will highlight some lesser known upcoming games like Someday You’ll Return and Save Your Nuts.

Now Playing: Top New Games Out On Switch, PS4, Xbox One, And PC This Week — April 5-11, 2020

New Tiger King Episode Is Coming, Subject Jeff Lowe Says

According to Jeff Lowe, Joe Exotic’s ex-business partner, we might just be getting a new Tiger King episode. In a Twitter video posted by Justin Turner of the Los Angeles Dodgers, Lowe stated, “Netflix is adding one more episode. It will be on next week. We’re filming here tomorrow.”

Jeff Lowe is and his wife are the current owners of Greater Wynnewood Exotic Animal Park, the zoo previously owned by Joe Exotic. The documentary explored his business partnership with Joe Exotic and the subsequent nosedive and spectacular dissolution of their collaboration.

Lowe did not elaborate on what content the possible extra episode would include. Netflix and directors Eric Goode and Rebecca Chaiklin have not commented on Lowe’s statement. However, Goode and Chaiklin did tease a potential continuation of some sort in an Entertainment Weekly interview. “I mean, yes we have a crazy amount of footage and it’s a story that’s still unfolding. We’re not sure yet, but there could be a follow-up on this story because there’s a lot that’s still unfolding in it, and it’ll be just as dramatic and just as colorful as what has unfolded these past few years,” Chaiklin commented.

Tiger King has become a hit on the internet and is a Netflix original documentary. It follows various figures of the big cat trade, focusing on Joe Exotic, a gay, gun-toting, big-cat lover, and owner of a roadside zoo in Oklahoma. At GameSpot, we ranked every character in Tiger King–yes all 45 people. Let us know if you agree with us!

Now Playing: Free PS4 PlayStation Plus Games Of April 2020 Announced

Wrestlemania 36: Bray Wyatt’s Match Again John Cena Was Confusing And Bizarre

There’s not much precedent for this sort of cinematic match, so I’m hesitant to say what should or should not be. But the Firefly Fun House Match that John Cena and Bray Wyatt put on at Wrestlemania 36 establishes some sort of upper limit on what the WWE audience is willing to swallow. It was chaotic (which was the point), but it was also incoherent (which was probably not the point). The multiple cutaways and bizarre interludes did not service the story these two men were attempting to tell.

What made Undertaker and AJ Styles’ Boneyard Match so good is that it told a clear, linear story that took place in a real-world setting. Granted, there was some hocus pocus in it: The Undertaker teleported from one location to another, and he conjured fire on several occasions. But we weren’t given any new information to process; the Undertaker did not unveil previously unseen superpowers. And as bonkers as it was, there was some cursory grounding in reality; they were, after all, fighting in a physical, identifiable location.

Cinematic wrestling segments don’t need to be realistic. But they do need to adhere to their own narrative logic. And the Wyatt vs. Cena match did not do that.

Case in point: it is possible (though not probable) that two men could meet in a graveyard to brawl, and a camera crew could be there to capture it. It is not possible that John Cena would have hallucinations about past moments in his career, and that a camera crew could exist inside his head to record them. You can tell a story about insane happenings in a real place. But it might be impossible, in the context of a wrestling match, to tell a dream logic story that takes place in someone’s mind.

But even if we accept that the hallucinations are somehow projected into the real world, Cena does not react to them consistently. It’s a referendum on control, and Cena’s career-long desire to be everything to everybody. But the entire time, I was thinking about what a good sport Cena was to participate in these sketches, rather than seeing him as a victim in them. And then the multiple Bray Wyatts–one delivering the Mandible Claw, another counting the pin, another trash talking–push things too far into absurdity. The audience starts thinking about the logistics of a bit, rather than the story being told. And at that point, the emotional connection is gone.

Yes, everyone knows it’s scripted. But the appeal of professional wrestling is in watching people commit, wholeheartedly, to making it appear real. A good wrestling match (even a cinematic one) should make us suspend our disbelief. And in this match, there were too many logical leaps to make that happen. To me–and this may be a minority opinion–it wasn’t a good match and it wasn’t good cinema. Even camp needs some rudimentary grounding.

Maybe this feud deserved a longer build in the weeks leading up to Wrestlemania, in which Cena slowly unraveled due to frequent hallucinations. Maybe other people could experience hallucinations too, to establish that these are projected into the real world. Maybe if we saw a variety of reactions out of Cena in the preceding weeks, then this match would have felt more consistent. Certainly the current, global situation did not make narrative development easy or organic. But we can only judge the end result, and this match tried to do too much in too short a time. The Undertaker vs. Styles match, on the other hand, relied on three decades of backstory to give it weight and context.

The good news is that this match suffered from overambition, rather than lack of it. There’s definitely a place and future for cinematic matches in WWE. But in my opinion, this match, at this particular time and place, isn’t it.

Check out more from Wrestlemania 36:

How To Watch The NBA 2K Tournament Featuring Real Players

The NBA 2K20 Player’s Tournament featuring 16 of the NBA’s stars is underway at the moment, with Round 1 drawing to a close on April 5. The virtual tournament is taking place while the NBA season is on hold. The quarterfinals kick off on Tuesday April 7, here’s how to catch them, or rewatch the round of games.

The tournament is run for charity, with the winning player getting $100,000 to give to a COVID-19 (coronavirus) related charity of their choice. 16 players from the NBA are participating, with their seeds in the tournament being based on their rankings in NBA2K20.

The tournament is designed to push players from their comfort zones, with each player assigned eight teams to choose from, but not allowed to choose the same team twice. This means players can’t just rely on the team they’re most familiar with, but must win all four games required to triumph with different teams.

These were their first-round matchups, as well as the seedings for all 16 players:

  • (1) Kevin Durant vs. (16) Derrick Jones Jr.
  • (2) Trae Young vs. (15) Harrison Barnes
  • (3) Hassan Whiteside vs. (14) Patrick Beverley
  • (4) Donovan Mitchell vs. (13) Rui Hachimura
  • (5) Devin Booker vs. (12) Michael Porter Jr.
  • (6) Andre Drummond vs. (11) DeMarcus Cousins
  • (7) Zach LaVine vs. (10) DeAndre Ayton
  • (8) Montrezl Harrell vs. (9) Domantas Sabonis

Kicking off the tournament was number one seed Kevin Durant going up against Derrick Jones Jr. You can catch the highlights below, or check out the first four games in full here.

After the last four games of the first round finished up on April 5, the eight players advancing to the quarterfinals will be Harrell, Hachimura, Booker, Drummond, Jones Jr., Ayton, Young, and Beverley.

The quarterfinals will be broadcast at 7-11 PM ET on ESPN2, but you can also catch the games on the ESPN app, NBA.com, and the NBA app.

They will also be available to watch on NBA or NBA2K’s YouTube, Twitch, Twitter or Facebook, though the online streams appear to be playing with a delay after the TV broadcast.

The semi-finals and finals will broadcast on ESPN on Saturday April 11, with a time yet to be announced. The finals will also be available to stream on all other platforms.

While the real-life NBA league is now taking advantage of its video game equivalent, the season shutdown initially created problems for NBA 2K20. With the game’s MyLeague mode drawing from stats from the current NBA season, the lack of new data caused some areas of the game to struggle and crash. The issue has since been resolved.

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