Shrek and Donkey Were Originally Based on Tommy Boy

Though it may be (mostly) common knowledge that Chris Farley was originally cast as the voice of Shrek, Tommy Boy director Peter Segal recently spoke to Uproxx about how the DreamWorks Animation blockbuster, which spawned three hit sequels, was explicitly based on Farley’s chemistry with best friend and Tommy Boy co-star David Spade.

“After Tommy Boy, we got a lot of offers to do things together,” Segal said, “and I of course was dying to find another project for us. Because, again, I took the leap of faith with him after working on two different television projects with him before Tommy Boy. And then, I did offer him a couple of things. He, by the way, almost did Shrek.”

Farley actually recorded some dialogue for Shrek prior to his death in 1997. He was, of course, replaced by fellow SNL alum Mike Myers, and the rest is Scottish-accented history.

Segal added “Terry Rossio and Ted Elliot, who wrote Shrek, I met with them years after Shrek came out and they said, ‘You know who we patterned the donkey and the ogre off of? As far as their relationship? That was Spade and Farley in Tommy Boy. That’s why we wanted Farley.”

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Given that Shrek was such a massive money-maker, and that Myers and Eddie Murphy’s voices are etched in history as Shrek and Donkey, it’s hard to imagine a Farley-style Shrek with a Spade-type Donkey. But it works if you consider the two of them swapping the role of “hyperactive character who annoys the glum character.”

In other movie news, check out all the best comedies on Netflix right now, the news about Ryan Reynolds being in talks to star a Dragon’s Lair movie, and a helpful PSA from the stars of Steven Soderbergh’s Contagion.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

ESPN Airing Disney Sports Movies in Place of Sports

Given that the sports world is currently on hiatus, along with the world of entertainment, ESPN is going to air famous Disney sports movies on Friday nights for families looking for programming they can watch together.

ESPN’s own press page announced that, starting March 27 with The Rookie (timed to MLB’s planned Opening Week), the network will continue to broadcast sports films over the next few Fridays. The lineup includes:

  • The Rookie (2002), starring Dennis Quaid
  • Glory Road (2006), starring Josh Lucas and Derek Luke –  timed to the traditional NCAA Final Four weekend
  • Miracle (2004), starring Kurt Russell
  • Invincible (2006), starring Mark Wahlberg
  • Secretariat (2010), starring Diane Lane and John Malkovich
  • The Greatest Game Ever Played (2005), starring Shia LaBeouf

Glory Road is set to air Friday, April 3, at 8:30 p.m. ET. Additional air dates will be announced.

These films are also available to stream on Disney+. In fact, take a look at the best movies from Disney’s streaming site right here…

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For those of you looking for oddball gems or quirky cult favorites, Disney+ has some wickedly weird offerings as well…

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For those looking for more at-home entertainment, here’s a list of movies that are hitting VOD early.

IGN spoke with a number of medical experts to learn how movie delays may help stop the spread of COVID-19.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Marvel’s New X-Men Comics: All 6 Dawn of X Titles Reviewed

There’s never been a better time to be an X-Men fan. Marvel relaunched the entire franchise in 2019 under the direction of writer Jonathan Hickman, anchored by a brand new mutant status quo wherein a united Professor Xavier and Magneto have created a home for their people on the island nation of Krakoa. Under the “Dawn of X” banner, Marvel has launched a number of new monthly X-Men comics that expand on this brave new world.

Now that we’re roughly half a year into the relaunch and the first wave of Dawn of X books are beginning to be collected in trade paperback form, we figured now is the time to look at the entire X-Men line and see which books have most lived up to their potential. Read on for a breakdown of all six books, as we rate each in terms of overall quality and in how much they add to the larger X-Men status quo.

A quick note before we start – we’re sticking to just the original six Dawn of X books that launched in October and November 2019. Marvel has since expanded the franchise even further with newer additions like X-Men/Fantastic Four and Wolverine, but we’d prefer to give those newer books more time to grow before passing judgment. And if you enjoy this new approach to comic reviews, why not check out IGN’s recent breakdown of Marvel’s The End one-shots?

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X-Men

Written by Jonathan Hickman | Art by Leinil Yu, RB Silva & Mahmud Asrar

As its straightforward name suggests, X-Men is the flagship book in the current line. Writer Jonathan Hickman picks up where he left off in House of X and Powers of X, introducing new threats to Krakoa and laying the groundwork for bigger conflicts to come. While the series features an ensemble cast of A-List X-Men, it tends to revolve mostly around Cyclops and the rest of the extended Summers family.

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Is X-Men Good?

X-Men is an enjoyable read, if not quite as satisfying as Hickman’s previous work on House of X and Powers of X. The series requires a slight adjustment. Where each new chapter of those two miniseries added bold new details to the new status quo, X-Men is comparatively slower and more laconic. The emphasis on standalone, done-in-one tales also limits the scope of the series. Still, the series succeeds in recapturing the exciting, sci-fi-oriented flavor of Grant Morrison’s New X-Men, and the emphasis on Cyclops and his family helps the book maintain focus.

Read IGN’s review of X-Men #1

How Does X-Men Fit Into Dawn of X?

Unsurprisingly, with Hickman at the helm, X-Men is among the more important Dawn of X titles. The series has focused on introducing several ongoing threats to the nation of Krakoa and how that nation is finding its place on the global stage. It’s also revealed a number of other fascinating details about life in the mutant nation, including the implication that Cyclops, Jean Grey and Wolverine are involved in a three-way relationship.

That said, X-Men isn’t always the book leading the charge in Dawn of X. Arguably the biggest plot development of the last six months, the assassination of a key X-Men character, happens in another book and is only casually referenced in the pages of this series. Hickman seems to be working under the assumption readers are following along with the entire X-Men line, and that’s not necessarily a good thing.

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Marauders

Written by Gerry Duggan | Art by Matteo Lolli, Michele Bandini & Lucas Werneck

While the team featured in this series shares a name with Mister Sinister’s gang of mutant killers, they’re hardly villains. Marauders features Kitty Pryde leading a pirate-themed X-Men squad tasked with smuggling mutants out of authoritarian countries and delivering them to Krakoa. The series also deals heavily with the newly formed Hellfire Trading Company and the power struggle between Emma Frost and Sebastian Shaw as they work to control the flow of Krakoan wonder drugs to the outside world.

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Is Marauders Good?

Marauders is easily the best of the first wave of new X-Men comics. Hickman himself named it as a favorite back at Comic-Con 2019, telling reporters writer Gerry Duggan was among the first to become involved with the Dawn of X relaunch and brought many fresh ideas to the table. That’s readily apparent in this book, which both takes full advantage of the new status quo and does the best job of exploring the deep bonds between longtime X-Men characters. Above all, the series is a worthy showcase for Kitty, pushing her in a new direction without feeling like a step back from her days as headmistress of the Xavier Institute.

Read IGN’s review of Marauders #1

How Does Marauders Fit Into Dawn of X?

Marauders may not have dramatically altered the course of the franchise so far, but it is heavily steeped in the new status quo created in House of X and Powers of X. Along with X-Force, Marauders does the most to show the far-reaching ramifications of Krakoa’s existence on the world stage. But ultimately, Marauders is more a character-driven series than a plot-driven one, so it’s best to head into the book with that in mind.

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Excalibur

Written by Tini Howard | Art by Marcus To & Wilton Santos

The latest incarnation of Excalibur deals with the intersection of magic and science in the new mutant world order, as Apocalypse (now a member of the X-Men nation) and the new Captain Britain (a mantle now carried by Betsy Braddock) lead a team against Morgan le Fay and her army of witches.

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Is Excalibur Good?

Excalibur is generally a series that sounds great on paper but comes up a bit lacking in execution. One of the bigger problems with this book is that, aside from Apocalypse and Captain Britain, most of the main characters feel superfluous and randomly chosen. The scripts also tend to be over-packed with information, which makes it difficult for the series to find its voice. The book does provide an interesting look at Betsy’s struggle to move forward after having spent years inside another woman’s body, and it’s been among the more visually consistent Dawn of X books so far.

Read IGN’s Excalibur #1 review

How Does Excalibur Fit Into Dawn of X?

Excalibur definitely finds its niche in the larger Dawn of X tapestry, exploring how science and magic are really two sides of the same coin when it comes to creation and evolution. But so far, the series mostly operates in its own corner of the franchise, without much tangible impact on the rest of the line. This series is more for fans of the Braddock family or the classic Excalibur comics than it is a crucial part of Dawn of X.

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X-Force

Written by Benjamin Percy | Art by Joshua Cassara, Stephen Segovia & Oscar Bazaldua

X-Force has always been the darker antithesis to the X-Men, dealing with major threats to mutantkind with extreme prejudice. But in the era of Krakoa, X-Force has now become an officially sanctioned team supervised by Professor X and Beast. They’re basically Krakoa’s version of the CIA, the only mutants with the authorization to kill.

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Is X-Force Good?

Despite some early growing pains, X-Force is easily one of the best books to come out of the Dawn of X relaunch. Writer Benjamin Percy (who previously wrote Marvel’s Wolverine: The Long Road Home podcast) is adept at both channeling the tone of this new era of X-Men established by Hickman while bringing his own flavor to the book. X-Force is also one of the more visually distinctive X-books, especially thanks to Dean White’s haunting colors. X-Force succeeds in presenting a grim but necessary counterpoint to the rest of the line, showing the moral compromises that have to be made in the interest of safeguarding a new nation.

Read IGN’s X-Force #1 review

How Does X-Force Fit Into Dawn of X?

X-Force has actually been the single most important book in the new X-Men line. Issue #1’s cliffhanger really sets the tone for the series going forward and illustrates just how easily the new mutant nation can crumble if the X-Men don’t stay vigilant and proactive. Like many recent incarnations of the series, this X-Force delves deeply into the personal struggles these characters face in being part of a mutant wetworks squad. Can they kill in the name of Krakoa and still be worthy of Krakoa? Can the nation survive if they don’t?

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New Mutants

Written by Ed Brisson & Jonathan Hickman | Art by Rod Reis, Flaviano Armentaro & Marco Failla

No matter how many times the X-Men franchise evolves, there’s almost always a book devoted to a younger generation of up-and-coming mutant heroes. That’s where New Mutants comes in, as it shines a spotlight on members of the classic new Mutants roster along with other fan-favorite teams like Generation X and the cast of Wolverine and the X-Men. On top of that, the series also dabbles in the cosmic side of the X-Men franchise, with the Starjammers and the Shi’ar Empire playing a key role in the first arc.

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Is New Mutants Good?

New Mutants is easily the most inconsistent of the various Dawn of X books, as it basically alternates between two distinct, parallel storylines – one focused on Sunspot leading a team into Shi’ar territory and the other set back on Earth. The former story is by far the stronger of the two, thanks both to Rod Reis’ lush art and an enjoyably goofy, self-aware tone. The latter is very different in terms of tone and visual style, and we wish the series were a little more cohesive. The good news, at least, is that the collected editions reprint the series out of order so that each arc is grouped together. We’d definitely recommend reading New Mutants that way.

Read IGN’s New Mutants #1 review

How Does New Mutants Fit Into Dawn of X?

With Hickman co-writing the Shi’ar arc alongside regular writer Ed Brisson, it’s no surprise New Mutants carries some pretty significant ties to the core X-Men series. That story establishes sweeping changes to the Shi’ar hierarchy that will no doubt impact a great many Marvel books (especially with the Empyre crossover fast approaching) and also lays the groundwork for a major Brood storyline that’s picked up in the pages of X-Men. Coupled with a focus on Doug Ramsey and the growing hints of something big brewing on the Cypher/Warlock front, New Mutants will likely continue to be a big trendsetter for the franchise.

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Fallen Angels

Written by Brian Edward Hill | Art by Szymon Kudranski

Fallen Angels occupies the darkest corner of the Dawn of X status quo. This is a series that spotlights the social outcasts of the X-Men family, including Kwannon (now back in control of her own body), X-23 and the newly de-aged Cable. Working alongside Mister Sinister (a dubious ally on the best of days), Kwannon and her team fight to stop a digital virus that robs children of their free will.

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Is Fallen Angels Good?

For better or for worse, Fallen Angels shares a lot in common with Excalibur. Here, too, it’s mostly Kwannon’s struggle to reclaim her life and sense of identity that gives the book its dramatic weight. And like Excalibur, most of the remaining ensemble cast seem superfluous and randomly chosen like darts thrown at a board. It certainly doesn’t help that Fallen Angels has become the first casualty of the new X-Men line, ending on a less than satisfactory note after just six issues.

Read IGN’s Fallen Angels #1 review

How Does Fallen Angels Fit Into Dawn of X?

Despite the presence of Sinister, Fallen Angels doesn’t really add anything meaningful to the bigger X-Men picture. The book is mostly isolated from the rest of the line, as well as extremely visually and tonally divergent. Unless you’re invested in Kwannon as a character, you can safely skip Fallen Angels and wait for these characters to spin out into other titles like Cable’s solo series or the recently launched Hellions.

What’s your favorite Dawn of X comic so far? Let us know in the comments below.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Half-Life: Alyx VR Analysis — How The Game Plays On Every Major VR Headset

VR headsets aren’t all created equally. We at GameSpot have tested out the newly released Half-Life: Alyx on the four biggest VR headsets: Valve Index, HTC Vive Pro, Oculus Rift, and Oculus Quest.

From a top view, it’s no surprise that the Index is the ideal platform to play Alyx on, considering they’re both made by Valve. But it’s also the most expensive and currently in short supply. The Vive is the next best opinion; it’s designed for steam VR, which makes setup with Alyx easy, and you can swap out the subpar Vive controllers with the Index’s to take advantage of the finger tracking.

While you may lose some of the more advanced features playing on an Oculus, you’re still going to have a good time with Alyx. The only headset we have trouble fully recommending is the Oculus Quest, as the Oculus Link software is still in beta and can have connection issues. But if you already own a Quest and are willing to put up its shortcomings, it’s still completely possible to play Alyx on it.

Below we break down the pros and cons of each headset based on the experiences of five people on staff, each with different VR setups. You can also watch the video version above. If you want to know what we thought of the game, check out our Half-Life: Alyx review. If you don’t own a VR headset and are interested in picking one up thanks to Alyx, check out our in-depth breakdown on the best VR headsets as well as where to get the best VR headset deals.

Valve Index — Michael Higham, Associate Editor

I played the entirety of Half-Life: Alyx on the Valve Index for review, and everything worked perfectly fine. But that speaks more to having the proper space and physical set up for the base station sensors and room for your own actions. The Index headset is arguably the best, most sophisticated HMD so far with a max refresh rate of 144Hz and a 130-degree FOV (the highest of mainstream VR gaming headsets), and its resolution is on par with the high-end Vive Pro. Of course, you need the proper rig to get the most out of, and my setup with a Core i7-7700K and Nvidia RTX 2080 was on point. However, the HMD isn’t necessarily the reason why you’d want to play Half-Life: Alyx on the Index, it’s the controllers.

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The Index controllers are the closest a pair of VR controllers come to imitating the feel of having virtual hands. That’s because their padded straps comfortably hug your hands, allowing you to loosen your grip entirely and still have the controllers in place. Now, the reason why this matters for Half-Life: Alyx is because the game always accounts for your in-game hands, giving them more agency and a higher level of interactivity than most VR games. Objects, doors, and some mechanisms react to your hand motions without having to “grip” them, simulating the actions of actually moving these things in real life. You’ll be catching items and throwing grenades a lot in the game as well, and it just feels so right to perform these actions when you can just let go altogether and open your hands in these moments.

The Index controllers also have pressure-sensitive sensors on the grip for each finger, so when it comes to grabbing things in-game, you simply close your hand as if you’re really grabbing stuff. (All other VR controllers have a second set of triggers for your middle fingers that typically work to grasp objects.) Even something as small as the Xen grenades, which react to how tightly you grip and activate when squeezing them, showcase the importance of pressure-based interactivity. And it’s nice to give the middle finger to a dead Combine soldier and have the controllers recognize the gesture in true form.

Of course, the Valve Index might be the most expensive (and seemingly hardest to find) VR gaming set up right now. It’s not necessary to go with the Index if you just want to experience Half-Life: Alyx, but I do believe it’s the best option. | Twitter: @michaelphigham

HTC Vive Pro — Jean-Luc Seipke, Video Producer

The HTC Vive seems like the next logical headset of choice as it was co-created by Valve and shares the same ecosystem as the Index. I used the Vive Pro, the best version of the Vive, and the second-best headset on the market in terms of display. My PC uses an RTX 2070 with 16GB of RAM and an i7-6700k CPU, and Alyx looks and runs excellent. I did run into some issues where the game started to drop frames and hitch while streaming, but that is the only technical hiccup I’ve had, and the rest of the time has been smooth.

Like with the Index, you have the option for both sit down and room-scale. The extra freedom to walk around an environment can add a lot to your experience, and I highly recommend it if you have the space for it. Being able to duck and jump physically is surprisingly fun and helps make the game even more immersive. Just have someone around to watch over you; otherwise, you might hit your hand as I did.

Where the Vive falls short is in its controllers. Being one of the first major VR controllers, they feel quite primitive compared to the competition. Lacking the Index’s advanced finger tracking means you have to use the trigger buttons to hold things. It works pretty well, but it doesn’t have that natural feeling of picking up an object the way you get with the Index.

Even when compared to Oculus’s Touch controllers, the Vive controllers have a more clunky design that causes them to clank into each other. Don’t get me wrong, they get the job done, but it always feels like you’re the younger sibling that got stuck with the inferior 3rd party controller.

Thankfully because Valve worked on both the Vive and Index, you can mix and match the hardware by using the Index controllers with the Vive. The index controllers work flawlessly with the Vive, and after switching, I couldn’t go back. If you already own a Vive, I highly recommend picking up the Valve Index controllers if you can for a better Alyx experience. | Twitter: @JeanLucSeipke

Oculus Rift w/ Old Touch Controllers — Ben Janca, Video Producer

The Oculus may be one of the older headsets on this list, but I have got to say the experience of playing Half-Life Alyx on one has been fantastic. I actually didn’t run into many issues in my few hour play session. I only ended up having to break away, so I didn’t spend the rest of my day getting lost, exploring every corner of City 17. The touch controllers are also some of my favorites for general VR gameplay, so I felt right at home right from the get-go. I am also running all of this on a PC using a 1080TI, 16 gigs of RAM, an i7-7800X CPU, and I have to say everything ran very well!

I opened Steam VR through the Oculus software just to be safe and started Alyx up. I ended up playing for about 30 minutes until I noticed my height seemed sort of off. After reading around a bit, I saw suggestions saying to change the “Height Adjust” option to hybrid, and everything was smooth sailing after that. I really only had one crash after an hour and 20 minutes and nothing bad after that. I also didn’t experience any stuttering or frame dropping. After a while, I did come to appreciate how easy it was to transfer to playing from a seated position after standing too.

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One thing that really made my experience great was my old touch controllers. Sure, Index has full finger tracking, but in my mind, I still have trouble telling myself to fully let go of them to grab objects in-game. The touch controllers only track half of your fingers, so the actual act of grabbing is with the ring finger, which let me never lose my grip. This works out well when throwing things at zombies or Combine soldiers since the space I play in is very small, technically smaller than I should be allowed to play in. All in all, I never really had issues using the old touch controllers. Everything from shooting, throwing items into barnacle tentacles, and grabbity gloving ammo to myself to catch all felt excellent.

I would say my experience with Half-Life Alyx with my old Oculus setup was overall great. Outside of adjusting the height setting at the beginning, I never ran into any issues. I’m also proud of myself for not hitting a wall or my monitor while playing. Though I did get scared by one of our cats jumping on my back while I was avoiding headcrabs, so take that as you will. In either case, I can’t wait to jump back in as soon as I get the chance! | Twitter: @BenJanca

Oculus Quest w/ Link | Jake Dekker, Video Producer

On paper, the Oculus Quest is the most questionable headset on this list. Given you have a VR-ready PC, the only way to play Alyx on a Quest is with an Oculus Link cable or a lengthy USB C to USB 3.0 cable. Once the headset is connected, you have to enable Oculus Link, and–in theory–your PC will take over the processing power, and your Quest will essentially become an Oculus Rift.

I have played roughly 6 hours of Half-Life Alyx on my Quest with a 1070TI, 16GBs of RAM, an i5 4690k, and a third party USB C to USB 3.0 cable I ordered off Amazon. The early hours were a rollercoaster ride and not the good kind. Most of the issues I ran into early on were due to the Oculus Link software itself, which is still in beta. Within the first 15 minutes, my headset, not the game, crashed four times. The game was still running on PC, but the Quest would lock up. Navigating the world felt jittery, and if I turned my head too quickly, the image wouldn’t be able to keep up, and I’d see black borders.

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The headset lockups continued until I plugged my Quest directly into the motherboard. This solved the headset crashes, but the game was still jittery, especially whenever I first launched it. Eventually, the performance would even out, but everything always felt slightly jittery, especially in open areas.

The other hurdle you will undoubtedly face with the Quest is the controllers. Half-Life: Alyx was designed with finger tracking in mind, which means your range of motion is limited with the Oculus Touch controllers. Your pointer fingers are controlled with the triggers, your thumb closes when it’s on the control stick, and the rest of your fingers are mapped to the hand trigger on the side. This isn’t a huge issue once you get the hang of things, but snatching objects from afar with the gravity gloves can feel a bit awkward at first since you need to open your hand in order to tether to the object.

That said, once the performance evened out, and I got acclimated to my headset, and the Oculus Touch controls, Half-Life: Alyx felt playable. Sure, it isn’t as smooth as an Index or a Vive Pro, but it will undoubtedly get the job done. If the Quest is your only option, we recommend picking up an official Oculus Link cable or, since it’s still near impossible to get, the Oculus recommended Anker cable. | Twitter: @jacobdekk

Now Playing: We Test Half-Life Alyx On Every Major VR Headset

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How Animal Crossing Came From One Of Nintendo’s Biggest Failures

You may not remember it, but at one time the Nintendo 64 had an add-on peripheral called the 64DD. Before the end of its short lifespan, Nintendo designed a game about hanging out with cute animals in a single field and completing small tasks. That game was Animal Forest, better known today as Animal Crossing.

The beloved series has gone on to sell millions and is one of the most recognizable video game franchises around, but its inception lies in an ambitious and, ultimately, failed hardware project. In this video we take a look back at the origins of Animal Crossing, and tell the story of its unlikely beginnings, its almost demise, and its ultimate success.

How Animal Crossing Was Born From One Of Nintendo’s Biggest Flops

Nintendo’s charmingly offbeat life-sim series Animal Crossing made its long-awaited debut on Switch this month with the release of Animal Crossing: New Horizons. The game arrives nearly 20 years after the franchise first premiered on the world stage, and in that time it has grown into one of Nintendo’s marquee properties, appearing on almost all of the company’s modern consoles and shifting millions of copies worldwide. But while Western fans were introduced to the series with 2002’s eponymous Animal Crossing for GameCube, the franchise actually originated on Nintendo’s previous home system, the Nintendo 64, and it was initially born out of one of the company’s biggest commercial failures.

The very first Animal Crossing game, known in Japan as Dobutsu no Mori (or Animal Forest), was the brainchild of two Nintendo designers: Katsuya Eguchi and Hisashi Nogami. While neither may have the name recognition of Shigeru Miyamoto or Eiji Aonuma, each has had a hand in creating some of Nintendo’s most beloved titles. Early in his tenure at the company, Eguchi designed levels for Super Mario Bros. 3 and would later direct Star Fox and Wave Race 64. Nogami, meanwhile, worked as a character designer on Yoshi’s Island and Mario Kart 64 (and would eventually go on to produce another breakout Nintendo franchise, Splatoon).

According to Eguchi, Animal Forest was originally envisioned for the 64DD, the ill-fated disk drive peripheral for the Nintendo 64. “It began life as an N64DD project. Then we came up with the concept of ‘a game where you hang out and do stuff with a bunch of people in a single field.’ Then one by one, we started coming up with more ideas, and [Animal Forest] is really just the collection of all those different strands,” Eguchi said in a 2003 interview. “In short–we just wanted to make something for the 64DD,” Nogami summed up.

Like the Satellaview accessory for the Super Famicom, the 64DD attached to the N64’s underside and expanded the system’s functionality with a range of additional hardware features, including a drive for rewritable floppy disks, a real-time clock, and even limited internet connectivity. These features, Nintendo touted, would inspire new kinds of games and genres, and indeed, the company’s designers seemed energized by the possibilities it opened up. “There are so many ideas I wouldn’t have been allowed to come up with if we didn’t have the 64DD,” EarthBound creator Shigesato Itoi said in 1997.

The 64DD’s real-time clock in particular was instrumental to Animal Forest’s conception. The entire game was premised around this feature. Just as in the real world, days and seasons in Animal Forest would pass according to the calendar, so your village would be blanketed in snow during the winter months, and cherry blossoms would bloom during the spring. In turn, different types of fish and insects would emerge depending on the time of year, and holidays would be celebrated in the game as they occurred in real life. This created the sense that Animal Forest was a small, living world marching along inside of your console, even when you weren’t actively playing it.

Despite the 64DD’s potential, the peripheral was plagued by setbacks. Nintendo originally intended to launch it in 1997, a year after the N64 itself, but the company encountered numerous hurdles during its development, causing it to be repeatedly delayed. When the 64DD did finally hit the market in late 1999, near the end of the N64’s lifetime, only a small handful of games supported it, and the accessory would be unceremoniously discontinued a little over a year after it launched.

With the 64DD effectively a nonstarter, Animal Forest would instead be released on a standard N64 cartridge, but the developers still found ways to incorporate features that were inspired by the 64DD without utilizing the actual hardware. Since the N64 itself did not boast an internal clock, Nintendo would include a battery-backed clock in Animal Forest’s cartridge, allowing the game to track the date and time that way. Similarly, instead of storing additional data on the 64DD’s floppy disks, the game would make use of the Controller Pak–a memory card that plugged into the back of the N64 controller. These workarounds allowed the developers to release Animal Forest on the base N64 hardware without sacrificing its most distinctive features.

Animal Forest for Nintendo 64
Animal Forest for Nintendo 64

Animal Forest would launch in Japan in April 2001, making it one of the final first-party titles to hit the system before it was supplanted by the GameCube later that year. This unfortunate timing undoubtedly hampered the game’s potential, and the N64 version would never be released outside of Japan. The title would, however, get a second lease on life when it was ported to the GameCube that December. Nintendo’s new system would prove to be a more fitting home for the game, as many of the features the 64DD offered–including a real-time clock–were built right into the GameCube’s hardware.

The title would make its debut in the US as Animal Crossing the following year, after some extensive localization changes. The game would eventually go on to sell more than two million copies worldwide–an impressive number for what was at the time a new and unconventional franchise. However, its follow-up, Animal Crossing: Wild World for DS, would truly propel the series to worldwide popularity. Wild World would move more than 11 million copies during its lifetime, and each mainline installment to follow would likewise become a multi-million seller, with New Leaf shifting more than 12 million copies on 3DS.

Each of these games built upon the original Animal Crossing’s foundation with new features, activities, and customization options. But the core appeal of the series remains its leisurely, real-time pace–and that has its roots in the 64DD. The peripheral may have been a costly flop for Nintendo, but it did indeed inspire a new kind of game, just as the company promised.

Best VPN Service For Streaming Region-Locked Content

There are a ton of reasons to use a VPN in today’s world. Being able to connect to a private network and hide your true location has a lot of security benefits, but it can also be a great way to access content that’s restricted to specific regions from around the web–I even use one to look at other region’s prices for GameSpot’s deals coverage. And if you’re stuck inside during these trying times, you may be looking at another country’s available movies and TV shows, wondering how you can watch them. A safe, secure VPN is the answer.

Now, there are a ton of free VPN options out there, but I wouldn’t recommend any of them. It can be hard to tell which ones are actually of good quality and even harder to know if any of them are monitoring, using, and/or selling your personal information. My suggestion is to avoid all the free options.

Thankfully, there are a number of affordable and great VPN providers out there, all of which have been tested and verified by us or our sister site CNET. We’ve selected a handful that we trust and included their best deal, but if you’re looking for even more options, be sure to check out CNET’s guide to the best VPN service for 2020.

Quick look: The best VPN services for 2020

  • ExpressVPN — $6.67/month on a 1-year plan + 3 free months
  • IPVanish VPN — $4/month; $48 per year
  • Hotspot Shield — $3/month on a 3-year plan
  • NordVPN — $3.49/month on a 3-year plan
  • PureVPN — $3.33/month on a 1-year plan; $1.65/month on a 5-year plan

Express VPN

$6.67 per month for an annual plan with an extra 3 free months

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ExpressVPN is a great VPN provider that prides itself on its privacy commitment. The company told CNET it built the TrustedServer technology network to make sure that users’ online-activity logs were never taken or stored. One of its key features is a kill switch that you can activate to prevent your data from leaking if the VPN connection fails.


IPVanish VPN

$4 per month; $48 per year

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IPVanish VPN stands out with its configurable interface and multiplatform capabilities. It works well with Netflix and Kodi, the latter of which is a popular open-source media app–CNET was particularly intrigued by its Kodi support.


Hotspot Shield

$3 per month on a 3-year plan

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Hotspot Shield has had a controversial past of privacy issues and flaws, of which the company has addressed and fixed. Hotspot Shield now offers a fantastic money-back guarantee–if you’re not satisfied, you can get a refund within 45 days.


NordVPN

$3.49 per month on a 3-year plan

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In October 2019, Nord was the subject of criticism after it was discovered that there was an unauthorized security breach. While Nord didn’t disclose the breach in a timely manner, no user information was involved at all, which means NordVPN doesn’t keep logs of user activity. It also offers quite a few perks with its service: dedicated IP, a kill switch, and a 30-day money-back guarantee.


PureVPN

$3.33 per month on a 1-year plan; $1.65 per month on a 5-year plan

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PureVPN accepts payment in bitcoins, and if you’re not satisfied within 31 days, you can get your money back. PureVPN doesn’t log any of your information, and its 5-year plan is particularly enticing. You’re charged $1.65 a month, which is bonkers for a great VPN–that only totals to $100 over those five years.

Atlus tunes up the next amazing entry in the Persona franchise

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If you missed out on Persona 5 the first time around, it mixes striking visuals, bizarre dungeon exploration, occult themes, teenage hangouts, and a high-school social simulation into about as strange and stylish a blend as you can imagine. You play the down-and-out, misunderstood juvenile delinquent known by the Phantom Thief name Joker, drawn by a series of unlikely events into the Metaverse, a fantastical world between dreams and reality.

Dubbing their Metaverse alter egos the Phantom Thieves of Hearts, Joker and his pals swear to challenge and change their corrupt society by donning masked disguises and delving into the hearts of Tokyo’s criminals, represented by dream-like “Palaces” containing aspects of the criminals’ twisted psyches, to change them for the better. Or at least make them confess their crimes in dramatic anime fashion.

That’s enough to keep any would-be hero busy, but in Persona 5 Royal the Phantom Thieves must juggle their nighttime exploits with attending school, building relationships, and hangin’ out around Tokyo, including in a brand-new entertainment district called Kichijōji. This latest installment looks to really flesh out these parts of the game, with new characters, new Confidants (folks you can build relationships with to unlock new battle abilities), new music, and, perhaps the biggest addition, even a whole new semester of school life, leading to a variety of possible new endings.
(And if you’re a veteran of P5, you’ll be relieved to hear Persona 5 Royal gives you a lot more time to partake in all of the above activities, lessening the time crunch that made the first game feel a little too busy at times.)

The Palaces got some love too. The Phantom Thieves now have a fancy new grappling hook that lets them access new shortcuts and treasure-filled areas, and an entirely new Palace will introduce you to yet another no-good lowlife who could really stand to experience some vigilante justice of the heart. So to speak.

Oh, and speaking of the Thieves, prepare to welcome new face Kasumi Yoshizawa to the team. This mysterious girl is a skilled gymnast but there might be something… strange lurking in her past. Hmm. Heck of a fighter in the Metaverse, though. In fact, all the Thieves are a little stronger in battle now, with new, third-tier transformations for their Personas (personal demons, of a sort) and new duo attacks called Showtimes, which let them pair up with another party member to demolish Metaverse foes in spectacular fashion.

Rounding out Persona 5 Royal is the inclusion of all the original P5 DLC, along with a new “Thieves Den” you can access anytime to check out any media you’ve collected during your exploits.

Simply put: One of the most popular JRPGs on the PlayStation 4 is about to get polished to a sparkling sheen, making Persona 5 Royal. You can join the Phantom Thieves come March 31st, when Persona 5 Royal makes its undoubtedly stylish debut.

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