The Walking Dead Bids Farewell to a Major Character in an Excellent Episode

Warning: Full spoilers for the episode follow…

[poilib element=”accentDivider”]

Walking Dead star Danai Gurira’s final episode, “What We Become,” turned out to be an exceptional and moving chapter that acted as both an alternate timeline retrospective and a nice push forward into the realm of…whatever the Rick movies are going to be about.

Which is a relief not only because Michonne is such an important legacy character on the series, who deserves a proper send off, but also because the way the story shuffled Michonne off the board in the midseason finale felt rushed and clunky.

For the show to rebound from this — from Michonne’s oddball choice to head off with a suspicious (to say the least) stranger across water, leaving Judith behind — is a wonderful thing. Firstly, it involved giving Michonne an entire episode to herself, which is challenging to do when fans probably wanted to see an immediate follow up to Alpha’s death. Secondly, the writers discovered a creative way to take us back through Michonne’s history without anyone around for her to talk to. Meaning, she had no one, like Daryl or Carol, to reflect with or recollect the long road they’d all been on together. Michonne’s trip here was all in her head, and it was a Jonathan Crane-style blast.

[widget path=”global/article/imagegallery” parameters=”albumSlug=the-walking-dead-what-we-become-photos&captions=true”]

Michonne Will Remember That

Curiously, the episode opened with a “WTF?” scenario in which Michonne doesn’t save Andrea at the end of Season 2. We’d have to wait a little while before that multiverse version of Michonne was explained.

As it turned out, all of our instincts were right about Virgil (The Leftovers’ Kevin Carroll). Not that he was an evil person, per se, but that he was “off.” He’d snapped. His family was dead and his claims of a weapons cache was a soft lie. Michonne was led into a Navy Research Facility because Virgil want her to put down the undead versions of his wife and kids, whom he’d accidentally trapped inside a building with walkers. He wanted to bury them properly and he needed her sword skills. Though this crucible, Virgil got to briefly become a Scarecrow-type villain, capturing Michonne in a Saw bathroom and dosing her with some type of psychotropic drug that put her through the mental wringer.

Now…there’s really only one big theme The Walking Dead ever tackles, and it’s been doing it for a decade straight. Do humans become the real monsters in times of panic and peril? The show is all about the choices we make and how we need to cooperate and what happens when a single strand of that blanket starts to unravel. We’ve pretty much gone through every scenario for this. We’ve also witnessed enough show exits that also deal with the power of hope and good will. So the fact that we got a whole new take on the same tune was kind of thrilling.

Michonne’s vision/journey took her through a timeline of alternate Telltale Games choices in which: She didn’t save Andrea, she got abandoned by Daryl, wound up joining the Saviors, rose up to become Negan’s right hand, and then got killed by Rick in the big war. It was crazy. Also, the flashbacks were a stark reminder that — oh yeah! — Rick, Glenn, and others totally went into a Savior compound and murdered people in their sleep. Well, except in this world, Michonne survived the ambush and killed Glenn. And with him gone, she was the one who swung Lucille down on the head of…herself. Okay, that part was more trippy than timeline tweaking.

[ignvideo url=”https://www.ign.com/videos/2019/11/25/the-walking-dead-world-beyond-trailer”]

When Michonne came out of this left turn timeline, she was able to curb her anger and spare Virgil’s life (while convincing the other scientists he’d imprisoned to do the same). It was yet another way for the show to remind people to be merciful in times of strife and sourness. And as a fortuitous reward, Virgil took her to an abandoned ship that just so happened to be a vessel Rick was once on. Yup, it had his boots and it had a log of ports that it had used in its travels. All in all, this escort side quest turned into a very compelling look into Michonne as a character who had to be coaxed back from the brink of wrath and isolation by love and camaraderie. Sadly, she couldn’t convince Virgil to leave behind his anguish.

Hey Jude(ith)

The final part of Michonne’s journey on this series involved saying goodbye to Judith who, basically, gave Michonne permission to go. Looking back at how the final conflict with the Whisperers quickly played out — over the course of four or five days, really — it made a lot more sense that by the time Michonne ran through her Virgil mission (where he decided to stay back on the island and slip even further into madness) Alpha was dead and there was no need for her to have return to give them guns or protect her children. Everything needed to be safe back at home or else there’s no way she’d be able to head off in search of Rick.

In fact, the show teased us a tiny bit by not letting us in on what situation Judith was in. Was she locked down with the other kids during the assault on Hilltop? If so, Michonne would have had to come rushing back. After a few minutes, we were let in on what was happening in Judith’s world. Alpha was defeated and things were, presumedly, calming down.

Sure, it would have been better for Michonne to have a face to face with someone before leaving the series, but her walkie chat with Judith still managed to tug on all the heartstrings. The fact that, after six plus years, the two of them now have a breadcrumb that definitely suggests Rick was alive at some point in those six years, that he didn’t go down with the bridge, is huge. And once Judith heard the news, she new her dad needed her mom to save him. “What if he needs you more?” was a great line.

[ignvideo url=”https://www.ign.com/videos/2020/03/20/the-mandalorian-casts-rosario-dawson-as-ahsoka-tano-in-season-2-ign-now”]

Ninja Donates $150,000 For COVID-19 Relief

Inspired by the actions of Ryan Reynolds and Jimmy Fallon, who have both made big donations to charities helping people affected by COVID-19 (coronavirus), Ninja and his wife-slash-manager Jessica Blevins have pledged $150,000 to Feeding America.

In a video, the Mixer streamer announced his own donation, as well as encouraging those who still have spare cash to donate as well. They’re also using Ninja’s social influence to promote measures to flatten the curve, reiterating how important it is to take coronavirus seriously and practice social distancing.

The charity they’ve chosen, Feeding America, is currently working to help the huge number of people who’ve been affected by coronavirus in America, with a dedicated COVID-19 response fund. The work Feeding America is doing includes making sure the 22 million children who rely on school lunches are still able to access good meals while schools are closed. It’s also working to distribute other essential supplies such as cleaning supplies, diapers and personal care products to those in need.

Others who are able to donate to coronavirus relief can do so with Feeding America here, or Food Banks Canada, which also received a part of Ryan Reynolds’ $1 million donation.

Westworld Showrunners Explain Episode 2’s Big Easter Egg

Full spoilers for Westworld Season 3, Episode 2 follow.

[poilib element=”accentDivider”]

No, your eyes were not deceiving you. Based on the latest episode of Westworld, it looks like there’s a Game of Thrones park in the Westworld universe!

Let’s just call it Westeros World.

[widget path=”global/article/imagegallery” parameters=”albumSlug=westworld-season-3-images&captions=true”]

Was that Drogon the Dragon in Westworld?

O.K., maybe it’s not specifically a Game of Thrones World, but at the very least there’s some kind of fantasy-based park which Bernard describes as Park 4. And this place has a dragon which looks exactly like Drogon. We see the dragon chained up in one of the high-tech Delos labs that keeps the parks like Westworld and Shogunworld running. And Westeros World as it turns out.

Oh, and it’s also got Game of Thrones showrunners David Benioff and D.B. Weiss working as techs behind the scenes. And they’re talking about Jurassic Park… or a start-up in Costa Rica, at least. But you know what that means… Jurassic Park’s Isla Nublar is off the west coast of Costa Rica, after all.

The Jurassic Park/Westworld Connection

Of course, the late author and filmmaker Michael Crichton created both Jurassic Park and Westworld.

Westworld showrunners Jonathan Nolan and Lisa Joy explained to IGN that these Easter eggs came about because they just wanted to have a little fun with their friends Benioff and Weiss.

“Especially the Jurassic Park part of it, which we couldn’t resist,” laughed Nolan. “The argument there was all between whether or not one of the parks should be Westeros World, which George RR Martin has been pitching for years, and Dan and David — who are friends of ours and who we have joked about over the years [about] Jurassic Park, of course Crichton’s other theme park gone-wrong classic. And so we found a way to bring both of those great flavors together. We pitched to our friends Dan and Dave, whose show we dearly loved and really sort of blazed the trail for ambitious filmmaking on television. We pitched them this dumb idea, and they were kind enough to show up and play with us for a night. We bought them a beer afterwards, and it was an absolute pleasure having them on our set.”

[poilib element=”accentDivider”]

[ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/03/12/whats-new-in-westworld-season-3]

[poilib element=”accentDivider”]

When we asked whether or not the Drogon seen in Westworld was created by the same effects house or from the same project files that were used on Game of Thrones, Nolan and Joy had no idea what we meant…

“I’m not sure what you mean,” Nolan straight-faced. “They brought Drogon with them.”

Added Joy: “With a very large leash and a muzzle that’s fire-resistant.”

Anyway, for those who are keeping count, we now know what four of the six Delos parks are on Westworld:

  • Park 1 is the Old West-themed Westworld.
  • Park 2 is Shogunworld, with a focus on feudal Japan.
  • Park 3 is the World War II-era Warworld.
  • Park 4 is an unnamed Westeros-type world.
  • Park 5 remains unidentified.
  • Park 6 is the Colonial India park The Raj.

What could Park 5 be? Maybe it’s based on another HBO show? Sopranos World? The Wire World? Big Little Lies World? Let us know what you think in the comments, and for more on Westworld be sure to check out a couple of the most popular fan theories about Westworld Season 3, hear what the showrunners had to say about the new season’s big changes, or catch up on the first two seasons with our recap in six minutes!

Animal Crossing Has Best Physical Switch Release Ever In The UK

Animal Crossing: New Horizons has tracked the best ever launch numbers in physical sales for a Switch game in the UK. The initial sales for Nintendo’s latest big game are the system’s best ever, unless you count Pokemon Sword/Shield as a single game and combine their sales.

GamesIndustry.biz is reporting that the launch sales numbers for the latest Animal Crossing in the UK are higher than the launch sales of every previous Animal Crossing game–including spin-offs like Happy Home Designer–combined. Although exact numbers are not given for individual games, New Horizons led in a week where 475,000 physical games were sold.

It’s worth noting that these figures do not include digital sales at all, which likely drive New Horizons’ total sales much, much higher.

This is even more significant when you factor in the current COVID-19 pandemic–considering the importance of self-isolation, one would expect a higher number of download sales than physical. It’s also possible that people who would usually hold back on purchasing straight away hurried out to get it at launch, knowing that shops would shut.

Animal Crossing: New Horizons outsold Doom Eternal in its first week, so it seems like people are prioritizing an island getaway over conquering Hell in these hard times. Here’s the entire UK top 10 for the week ending March 21:

  1. Animal Crossing: New Horizons
  2. Doom Eternal
  3. Call of Duty: Modern Warfare
  4. FIFA 20
  5. Mario Kart 8 Deluxe
  6. Grand Theft Auto V
  7. Crash Bandicoot N-Sane Trilogy
  8. Forza Horizon 4
  9. Crash Team Racing: Nitro-Fueled
  10. Red Dead Redemption 2

If you’ve picked up Animal Crossing: New Horizons, be sure to check out our essential tips for playing the game.

Now Playing: Animal Crossing: New Horizons – Everything You NEED To Do On The First Day

Westworld Season 3, Episode 2 Review: ‘The Winter Line’

This review contains spoilers for Westworld Season 3, episode 2, “The Winter Line.” To refresh your memory of where we left off, check out our Westworld Season 3 premiere review.

[poilib element=”accentDivider”]

Westworld’s third season commenced so boldly that seeing it lapse into familiar rhythms only one week later is a major disappointment. The characters, locations, and fascinating developments that were introduced over the course of the premiere have been temporarily abandoned, in favor of some necessary but tedious exposition and the hurried rearrangement of the show’s component parts. Leaving behind the near-future Los Angeles that was the first episode’s vivid new backdrop, we return instead to the Delos parks and their sleek chrome laboratories, populated by anonymous-looking technicians, submachine gun-toting security guards, and statuesque host bodies hanging around in the nude — the customary fixtures of Westworld circa Seasons 1 and 2. Perhaps this digression is needed to orchestrate the action to come. But in light of the changes heralded by the premiere, this episode mainly seems dull in comparison.

[ignvideo url=”https://www.ign.com/videos/2020/03/12/whats-new-in-westworld-season-3″]

The episode begins in War World, where we glimpsed Maeve in last week’s post-credits scene. A remote rural village under Nazi occupation, War World is a corollary park to Westworld and Shogun World, replete with its own iteration of Hector Escaton. It soon transpires that War World is not simply another Delos theme park in which robots think they’re human. It’s an elaborate simulation — one manufactured to deceive Maeve into leading its creators to the Forge. Even Hector has been shuttled into the programming in order to play on Maeve’s well-documented affection for the guy, and as she starts to clue in to the fact that things aren’t right, she once again refuses to be duped into being a pawn.

Before “is this a simulation or the real world” threatens to eclipse “is this person a human or a host” as the season’s prevailing mystery, any potential ambiguity is clarified by a small but crucial device: the simulation is presented in a different aspect ratio, making it instantly obvious which is which, and presumably neutralizing theories about whether other locations and plotlines are real or simulated as well. Westworld has a tendency to court this kind of wild speculation, and there are already Reddit theories that the Los Angeles we saw in Westworld’s premiere is fake. It’s something of a relief to find this simulation clearly delineated, if only because it defines the stakes concretely and does not distract from the action. We know what’s real, we know what isn’t, and we know that Maeve needs to escape this place.

If Maeve’s escape plan seems familiar, that’s because it’s virtually identical to the scheme Rick Sanchez devises to escape a similar simulation in an episode of Rick and Morty. Much like Rick, Maeve quickly determines that the simulation in which she’s trapped must have limited processing power, and reasons that she may be able to break the program if she can overwhelm the system. And while she doesn’t perform her new song “The Recipe for Concentrated Dark Matter” to a crowd of simulated concertogers, she does stump some lab techs by posing complicated math problems and overloads the mainframe by orchestrating a massive Nazi shoot-out. This is the Westworld equivalent of instructing everyone whose first name begins with an “l” who isn’t Hispanic to walk in a circle the same number of times as the square root of your age times ten.

[widget path=”global/article/imagegallery” parameters=”albumSlug=westworld-season-3-images&captions=true”]

Program frozen and system crashed, Maeve swiftly concocts a way to actually leave the simulation proper — by commandeering a maintenance drone and steering it toward freedom in the real world. This maneuver occasions another action set piece featuring armed guards and first-person carnage, and like the action sequences in the premiere, it’s a spectacular showcase of bravura blockbuster filmmaking — a taut chase made with flair. And while it doesn’t amount to much, leaving the robot destroyed on the front lawn of a computer lab and Maeve in the hands of another would-be master, it at least affords a respite from exposition.

The respite is brief. In the aftermath of these exploits, Maeve finds herself in the company of the mysterious Serac, played by the great French actor Vincent Cassel. You may recall that Serac is the other co-founder of Incite, alongside Liam Dempsey, and is the creator of the strategy engine, Rehoboam, that is gradually emerging as the center of the season. Dolores revealed toward the end of the last episode that it’s really Serac, not Dempsey, that she is after — and we now discover, in a convenient bit of symmetry, that Serac is after Dolores, too. Maeve’s episode-long adventure in a simulated world ultimately amounts to this exchange with Serac and the mission he commissions her to execute: find Dolores and destroy her. Which of course sets up the central drama of the season to come very nicely. It’s Maeve vs Dolores: host against host, free will against free will.

Meanwhile, as Maeve conducts her escape, there’s Bernard, who has reunited with Ashley Stubbs, recently repaired after a botched suicide attempt. Seeking the “pure” technical analysis only a Delos tablet can provide, Bernard and Stubbs make their way to the labs of “Park 4,” a medieval-themed park where to-scale host dragons are being tinkered with by lab techs played by Game of Thrones showrunners David Benioff and D.B. Weiss. (The much-anticipated cameo is one of the episode’s few moments of real surprise and delight – watch the video below to see how it came together.)

[ignvideo url=”https://www.ign.com/videos/2020/03/23/westworlds-amazing-game-of-thrones-cameo”]

As for Bernard, what’s he after? He tells Stubbs that he wants to locate Maeve, because he needs her help to find Dolores, who we know he fears might have messed with his programming — and who he wants to prevent from eradicating the entire human race. But these motivations are inexplicable. Dolores, Bernard tries to explain, saved him because she apparently “needs a check on herself,” but why she needs that, and what that entails, remains unclear. Is she conflicted? Does she like the challenge? It doesn’t seem like an intriguing mystery so much as a vague bit of screenwriting, and it makes the Bernard material in the episode feel aimless and dull.

The episode culminates in new directions for old protagonists. Over in Westworld, Bernard has reprogrammed Stubbs to be his private Terminator buddy, duty-bound to protect him as they embark on the still-confusing quest to conscript Maeve and thwart Dolores. While Maeve herself, currently a guest of Serac in his lavish villa, will no doubt be meeting up with her imminently. It took some time to move us away from the detritus of former seasons and toward the frontier of the developing action, but the good news is that the players are all in position, poised to coincide in Los Angeles. If this narrative detour is what it takes to follow through on the promise of the premiere, so be it — may it be justified by the much-anticipated collision.

Westworld Season 3: 15 References You May Have Missed In Episode 2

Westworld Season 3: 15 References You May Have Missed In Episode 2 – GameSpot

“/>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

Disclosure: ViacomCBS is GameSpot’s parent company


Netflix Says Viewership Is Up In Coronavirus Crisis

Netflix’s chief content officer Ted Sarandos has confirmed what we all suspected–lots of people are streaming movies and TV right now. In an interview with CNN’s Reliable Sources, Sarandos talked about all the ways the COVID-19 (coronavirus) has affected the streaming giant, both good and bad.

While streams are up from those stuck at home, production of new content has been majorly disrupted. “Every one of our productions around the world are shut down,” Sarandos said. “I believe that’s unprecedented in history.” This includes some of Netflix’s biggest-name productions like The Witcher and Stranger Things.

Those watching at home don’t have to worry about a sudden lack of content, however. Netflix’s business model means most shows are produced far ahead of release, and shows that drop all at once won’t be affected by mid-season production halts–though new content drops may start to slow down if the situation stretches on through the year.

For some productions, work is still going ahead in unique new ways, such as a “virtual table read” for a new season of Big Mouth. “We had 40 actors and writers with Netflix executives doing a table read of a new episode. So, people are being quite adaptive on getting ready to–on getting geared up for a time when we do get back to work,” Sarandos said.

As well as contributing to a fund for entertainment industry workers affected by coronavirus, Netflix is also working with regulators in Europe to temporarily reduce streaming quality, helping straining networks cope better with the load. Overall, Netflix is proud of the role it’s playing in the unfolding coronavirus crisis.

“We’re proud to be part of that,” Sarandos said. “Which is trying to make that stay-home experience a little more bearable for folks, a little more enjoyable, even, and give some families something to gather around, something for people to talk about, making us feel a little less isolated while we are being physically isolated.”

Now Playing: Best Things To Stream For March 2020 – Netflix, Hulu, Amazon Prime Video

Halo Infinite Dev Talks About Impact Of COVID-19 On The Game

2020 is a huge year for Xbox, as Microsoft is releasing the Xbox Series X with Halo Infinite as a launch title later this year. Or at least that’s the plan. While Microsoft has already confirmed multiple times that the Xbox Series X will release on schedule amid the COVID-19 crisis, Halo Infinite’s status is less clear.

In a blog post, the development team at 343 Industries shied away from confirming anything about a release date for Halo Infinite. For now, the game remains on schedule to launch this holiday, though the way in which developers at 343 Industries work on the project has changed substantially.

“We’re removing all the obstacles in our path and tracking well, but need to be mindful of our current limitations and understand that the coronavirus situation may get worse before it gets better,” 343 said in the post. “Rest assured that every single one of us is doing everything in our power to continue developing and delivering quality Halo experiences while we adjust to this new way of life.”

This statement also applies to Halo: The Master Chief Collection for PC, which is in ongoing development. Halo 2 Anniversary is expected to launch next, with a beta test coming soon.

The 343 blog post also confirms that developers at 343 are now working from home, and have been for more than two weeks already. The developers are currently focused on “getting creative to make sure they can do their best from outside the studio,” the blog post said.

“Both 343 and Microsoft’s leadership teams have been providing constant updates with how the COVID-19 situation is progressing, how our projects are progressing, and recommendations on how best to stay safe during these unprecedented times,” the post goes on to say.

343 also mentioned that Halo fans should understand that the COVID-19 crisis is real, and precautionary measures like staying home and practicing social distancing are incredibly important.

“Please remember that this is bigger than games and bigger than Halo. Practice social distancing whenever possible … wash your hands, and do your best to keep it clean. We’re all in this together,” the post said.

These are unprecedented times, so it makes sense that there would be some amount of interruption in the development of Halo Infinite (and all other games where developers have shifted to working from home). The teams at Rockstar Games and Bungie are also working from home.

Now Playing: Halo Infinite Master Chief Trailer | Microsoft Press Conference E3 2019

GameSpot may get a commission from retail offers.

Blade Runner: Enhanced Edition Will Get A Limited Physical Release

The recently announced Blade Runner: Enhanced Edition, which will bring the 1997 PC classic back on Switch, PS4, Xbox One, and PC, is getting a physical release. Limited Run Games has announced that the Switch and PS4 versions of the game will be able to buy on a cart of disc, so the long-abandoned classic will be available in physical form once again.

This is significant because the game has become such a collector’s item, and now the new release will be, too, thanks to a limited print run.

Blade Runner was recently re-released on GOG, shortly before this remaster was announced. The game has been notoriously hard to get working on modern systems for a long time now, but the GOG version is compatible with modern operating systems.

The new edition of the game is being handled by Nightdive Studios, which is also responsible for many re-releases, including the recent Doom 64.

Blade Runner: Enhanced Edition is due to release in 2020, but an exact release window has not been announced.

Now Playing: The Biggest Games To Play In 2020 And Beyond

GameSpot may get a commission from retail offers.

Disaster Report 4 Has A Demo Out Now

After a long wait, Disaster Report 4: Summer Memories is finally playable in English in a new demo, ahead of its release on April 4.

The game, which sees its protagonist traversing a city rocked by a deadly earthquake, has had a difficult history with numerous delays. Originally created for the PS3, development delays pushed Disaster Report 4 back from its original release date of March 10, 2011–the day before the devastating Tōhoku earthquake and tsunami.

The game was cancelled soon after the disaster struck Japan, but due to fan demand the title was revived for the PS4, announced in 2015 and finally released in Japan on November 22, 2018 as Zettai Zetsumei Toshi 4 Plus: Summer Memories. Now, the disaster survival title is getting a localized release in the west.

Designed in collaboration with the Kobe Fire Bureau, the game focuses on survival, with the fates of both the protagonist and those they encounter depending on the player’s decision-making.

Disaster Report 4 is being released in North America and Europe on April 7 for PlayStation 4, Switch and PC. The demo is available now on PS4 and Switch, with a demo for the PC coming soon.