Doom Eternal Full Presentation | Bethesda Press Conference E3 2019

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Dishonored Studio Reveals Deathloop

At the Bethesda E3 2019 conference, the developer behind the Dishonored series, Arkane Studios Lyon, has revealed Deathloop: a first-person action game set “in a time of madness.”

Deathloop “transports players to the lawless island of Blackreef in an eternal struggle between two extraordinary assassins” and features a mind-bending story with “meticulously designed levels,” a feature the Dishonored series has always been known and praised for.

As with Dishonored, players will be able to tackle challenges in most ways they see fit, and one of the main goals of Deathloop is to hunt down targets all over Blackreef to put an end to this cycle that appears to bring each assassin back to life after death.

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Commander Keen Resurrected as a Mobile Game

Commander Keen – the side-scrolling series from Doom studio id – has been brought back to life as a mobile game, as announced at Bethesda’s E3 2019 press conference. It’s soft-launching for free this summer on iOS devices and Android phones.

This new mobile game is a “modern take” on the classic series, and features twin geniuses Billy and Billie who “build wacky gadgets from household items” and use gadgets to summon allies, attack enemies, and move through the environment. The story mode will tell classic Commander Keen tales and new ones, and there is also a Battle mode which allows players to go up against each other.

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In Psychonauts 2, the Tooth Is Stranger Than Fiction

Though it’s been nearly a decade and a half since the original Psychonauts, not much has changed in the world of Raz and the other psychically gifted campers. That’s because Psychonauts 2 picks up just a few days after the events of the first one (though the highly enjoyable PSVR interstitial Psychonauts in the Rhombus of Ruin managed to crowbar directly between the two mainline titles). Truman has been rescued from Dr. Robato, and it begs the question: was there a mole operating within the Psychonauts, and if so, who hired him?

If you fondly remember the 2005 cult classic from the original Xbox (and later other platforms), as I do, you’ll feel right at home in the sequel. The art style retains the same cartoonish, almost claymation charm, though of course texture detail, resolution, and just about every other technical part of the visuals is substantially improved now that we’re two generations removed from Raz’s debut. The voice cast has all returned as well, and so when creative director Tim Schafer began playing, watching Psychonauts 2 felt like putting on a comfortable, broken-in pair of slippers.

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Borderlands 2: Commander Lilith and the Fight for Sanctuary DLC Review

It turns out those completely unbelievable rumors about a Borderlands 2 DLC bridging the gap between part 2 and the upcoming part 3 are entirely true. Commander Lilith and the Fight for Sanctuary is the first DLC for Borderlands 2 since Sir Hammerlock vs. the Son of Crawmerax back in 2014 – and, for the next 30 days, it’s free. The promotional nature of it initially had me a little concerned Fight for Sanctuary would feel rushed and/or half-assed, but I’m here to tell you it’s not. It’s great and I can’t stop playing it.

The 10-hour story picks up immediately after the events at the end of Borderlands 2. Gearbox courteously warns new players of the potential spoilers, but honestly, this DLC isn’t for new players anyway. If you’re like me and you’ve switched platforms since playing the original Borderlands 2 (in my case from Xbox 360 to PC), Gearbox has your back: You can roll a new level-30 character using any of the Borderlands 2 Vault Hunters and dive right into the Fight for Sanctuary.

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The First 20 Mins of Borderlands 2 DLC: Commander Lilith & The Fight For Sanctuary

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Borderlands 2’s Surprise DLC Celebrates The Series’ Past, Not Its Future

It’s almost strange to start thinking of Borderlands 3 as a set-in-stone reality given just how fruitful Borderlands 2 turned out to be, with over two years of DLC packs and a full-fledged expansion. But here we are, with the sequel right around the corner, and after so many players have invested so much time into Borderlands 2, it’s only right to give the game a proper send-off. Commander Lilith & The Fight for Sanctuary isn’t so much an Irish funeral as a subdued respectful toast for the game, but within its comparatively short play time is a reminder of all things good and all things frustrating about our time on Pandora these last seven years.

Set right after the ending of Telltale’s Tales from the Borderlands, Pandora is experiencing a sort of peace as several of the protagonists from Borderlands 1 and 2 analyze the Vault Key map found in the final moments of the second game. Naturally, the peace is short-lived, as a military stooge and, as Lilith puts it, “four-star a**hole” named Hector shows up to snatch the Vault Key. Apparently, there’s a military splinter faction that’s none too happy about Pandora being left to its own devices while its heroes go vault hunting, and it has concocted a plan to restore plant life and natural beauty back to the Pandoran wastelands. Sounds great, except for the fact that the gas Hector’s boys are using to restore the world has the nasty side effect of turning any humans exposed to it into hideous half-plant hybrid monsters that look and act like an eco-friendly version of The Flood from Halo. So, once again, it’s up to the Vault Hunters to take out the trash. Or compost, in this case.

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Any new Borderlands story is only as good as the company you keep and the big bad they have to take down. On the downside, Hector is a lame villain not even remotely fit to shine Handsome Jack’s diamond pony or Mr. Torgue’s glorious gold chains. A few logs reveal him straight up slaughtering civilians for the hell of it, which is sure to get him on your bad side. Mostly, though, he just grumbles predictable military hard-ass threats over your Echo from time to time, until it’s time for his eye-rollingly cheap boss fight, which is utterly rife with the kind of unavoidable hits the most hectic and aggravating parts of Borderlands 2 are sometimes prone to.

His big plan doesn’t amount to much either. There’s an interesting idea in that restoring green beauty to Pandora might actually kill it–especially since martial law would be part of the package–but nothing really comes of this, aside from seeing a few familiar locales covered in giant vines and poison-gas spewing flowers. The hideous mutated humanoid plant enemies that spew from those flowers are easy enough to deal with, especially for folks jumping in with high-level characters, but Hector’s own New Pandora goon squad can get troublesome in heavy numbers. There’s nothing to suggest Pandora as a whole might be better or worse for the infection, aside from a single throwaway line when you start closing in on Hector’s lair.

So, no, this definitely isn’t breaking any new ground on the antagonist front. What makes Fight for Sanctuary worthwhile entirely comes down to your friends during this last go-around, as this DLC acts as one giant elaborate curtain call for the entire series up to this point. Right from the jump, you’re surrounded by Ellie, Dr. Tannis, and Lilith. Later, you wind up taking on squads of baddies with Mordecai and Brick. Tiny Tina shows up to guide you on a certain quest just so she can get to fire a space cannon. The love even extends to the brilliant Tales from the Borderlands. One of your first side missions involves talking to Moxxi and hearing poor, heroic Scooter’s last recorded will and testament. Cassius shows up later to help synthesize a cure to the plant infection. Unfortunately, Vaughn also shows up, and his mere presence is aggravating for a vast multitude of reasons, the most enraging in-game reason being that his wanton cowardice and ego-stroking missions are at complete odds with everyone else you take marching orders from during the course of these new quest lines.

Fight for Sanctuary isn’t a taste of things to come so much as a grand encapsulation of Borderlands’ virtues and flaws.

For much of the duration, however, Fight for Sanctuary just feels like the flimsiest excuse to put the band back together one last time, to hang out with these characters in a few familiar places, letting them play off each other in a situation where there’s tension but not world-ending stakes. It’s worth the trip for that, to remember just how much of Borderlands’ universe is enjoyable less for the looting-and-shooting but for the company you keep while you’re doing it. There are, of course, the players who are mostly just looking for any excuse to go chumming for loot in the sands of Pandora once again. There may not be as much to do that’s on-mission for Fight For Sanctuary, but those looking to jump in do at least have a bit further to grind to get to the level cap of 80. There’s also a brand-new class of elite weapons to look for. In my travels, I found two of them, and the gun that became my go-to shimmers with rainbows and sparkles, but also does the most elemental fire damage of any gun I’ve ever used in the game.

Fight for Sanctuary isn’t a taste of things to come so much as a grand encapsulation of Borderlands’ virtues and flaws. The gunplay feels dated. Level progression is often shallow and grindy. Some of the characters can be painfully obnoxious. Just as often, however, there are perfect moments when you managed to bring the right weapon to the right gunfight to gain the right reward from the loot shower that follows. You then get to celebrate with some of the most sloppy, endearing, badass misfits the galaxy has ever known. That’s as good a reason as any to revisit Borderlands 2 one last time, but also a convincing example of all the ways Borderlands 3 can drastically improve on its predecessor.

E3 2019: Halo Infinite Staying Dark Until E3 2020

Microsoft showed more of Halo Infinite during the Xbox E3 2019 briefing today and confirmed it’ll be a launch title for the new Xbox Scarlett console in 2020. It’s going to be a long time until Microsoft shows more of the game, however. Studio director Chris Lee said in a blog post that the team is staying dark on the game until E3 2020 a year from now.

“E3 2020 will be a big moment for Halo Infinite,” Lee said. “Until we reach that destination in 2020, we’ll continue to embrace the mystery and wonder of Halo and the endless opportunity and potential of this engine, this hardware and, most of all, this team.”

Lee said he’s aware that people want to “see and know more about Halo Infinite,” but unfortunately, that’s not going to happen soon.

A lot of people were expecting Microsoft to show off Halo Infinite gameplay at E3. That didn’t happen, with Microsoft instead showing off a new trailer, “Discover Hope,” which showed Master Chief in a bad spot after the events of Halo 5: Guardians.

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Xbox Elite Controller Series 2 Reveal Trailer | Microsoft Press Conference E3 2019

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