From Hooked on a Feeling to Come to Get Your Love to a dance off featuring O-o-h Child, the Guardians of the Galaxy films have featured some of the greatest musical hits from our history. However, there is one song that director James Gunn won’t ever use, even though it just so happens to be the most-requested by fans.
This revelation was prompted by @Jairus stating that Gunn “better use a song by The Style Council in the next GOTG movie.” Gunn quote Tweeted that tweet, saying “If I used every song I “better” use or that someone will “riot” if I don’t, my soundtracks would be 30,000 hours long.”
Gearbox Publishing and Blackbird Interactive have announced Homeworld 3, a true sequel to 2003’s space-faring RTS Homeworld 2.
Homeworld 3 is currently a few months into pre-production and is currently on Fig.com, which allows fans to pledge/invest in the development of this new title. As of this writing, Homeworld 3’s money raised is at $137,380 with 30 days to go.
This move allows backers to “snag a backstage pass to impact the game’s development and prove that the fanbase still craves Homeworld 3.” From features to priorities to what’s in the collector’s edition, backers will have their voice heard.
Below we’ve gathered 155 of our favorite moments from the video, including environmental and action shots, for you to gawk over. Just be warned, it may contain minor spoilers for locations and characters you’ll see in-game in April.
Cyberpunk 2077 is focused on player control. When you’re creating your character–which no longer will have a sex option, but rather a body type–you’ll choose their background too. This will play into the game’s lore and influence certain choices that can be made in conversations.
From side-quests to character creation, the nitty-gritty on Cyberpunk 2077 is all here.
The next-generation may be on the horizon but the current crop of hardware still has a lot of life left in it and some exciting upcoming games to look forward to. Chief among them is Cyberpunk 2077, an ambitious open-world RPG developed by CD Projekt Red, the studio behind The Witcher 3. The game’s existence has been known for some time now, but details about its intricacies are rare, and gameplay videos are even rarer.
However, on August 30, CD Projekt Red showed off the game publicly. The demo it debuted to viewers was very similar to the one shown at Gamescom and E3, behind-closed-doors, but it was still valuable to those that weren’t able to attend the show and get time with it. More valuable, however, was the extended conversation the game’s developers had following the gameplay demo.
During this, CD Projekt Red’s developers discussed everything from the design of Night City, where the game takes place, to how it is approach sidequest design, tweaks its making to customization, and what life paths will be available to players at the start of the game. If that wasn’t enough, they went even deeper to explore the variety of guns in the game, how weapon customization works, what the Netrunner class can do, and more.
The entire deep-dive can be watched in the video above, but we’ve also collected all the major news stories and placed them in a handy list below. If you just want the information in quick-hits, take a look below and you’ll get a quick overview of what’s important and, if you want to learn more, you can read the associated article. By the time you’re done, you’ll be all caught up.
As you may expect from the name, this version of Bulletstorm includes all the remastered “Full Clip” update from 2017, including the ability to play as Duke Nukem. The game was known for its crass humor and let’s say creative use of profanity, so Duke fit right in.
Bulletstorm’s gameplay hook was a tether mechanic, which allowed you to bounce enemies back and forth like yo-yos as you dealt damage and racked up score bonuses. GameSpot’s Bulletstorm: Full Clip Edition review, awarded the remaster an 8/10.
“The experience absolutely holds up: the skillshot system remains wildly fun and inventive, the weapons are still a gruesome joy, and the writing…well, it’s as distinctive as ever,” Scott Butterworth wrote. “If you missed Bulletstorm when it originally released–and based on sales numbers, you probably did–now’s the time to treat yourself to a clever if cringe-worthy blockbuster.”
Like CD Projekt Red’s previous games, there are tons of ways to customize your character in Cyberpunk 2077 to suit your liking. This level of personalization even stretches into the game’s various gun types, which come in three unique flavors.
When it comes to customizing guns, there are two significant ways to do so. First, you can change your gun’s appearance by applying different skins or paint jobs. In contrast, the most meaningful way to customize your gun is by applying attachments and modifications, such as silencers and scopes. You can also specifically boost a gun’s specific individual statistics.
Aside from customization, it’s worth noting as your proficiency with specific guns increases, your reloading and shooting animations change. For example, your crosshair might become smaller, indicating that your accuracy is improving, or your reloading animation becomes faster. According to senior level designer Miles Tost, this was implemented to better feed into your character’s growth.
“You really get this sense of progression and your character evolving as you play the game,” said Tost. “I think that’s a special experience when you combine it with the way you customize your gun where you get this feeling that this is your signature gun and that you’re really good at using it.”