Gears 4 Support Winding Down

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Gears 5 is coming soon, and that means support for the previous game, Gears of War 4, is coming to a close. In a blog post, developer The Coalition said it is a “bitter-sweet” moment to say goodbye to some features of Gears of War 4. As fans may recall, Gears of War 4 was the first brand-new Gears game that The Coalition developed after taking over the series from Epic.

“We’re incredibly proud of what Gears 4 achieved, and how our time together with the community over the past three years has shaped what Gears 5 has become. Thank you truly, deeply, for all your support since October 2016. It’s meant the world to us,” the studio said.

Looking ahead, Gears of War 4’s Ranked Season will come to an end in January 2020. “With the vast majority of the game’s population moving to Gears 5, we will be removing all aspects of Ranked play from Gears 4,” The Coalition said.

Taking the place of Ranked play in Gears of War 4 will be new playlists for the Core and Competitive modes. Given the player population will likely be relatively low given people may shift to Gears 5, The Coalition is expanding the latency and skill rating rules. Additionally, there will no longer be quit penalties when Ranked is finally removed.

Additionally, The Coalition will no longer add new Events to Gears of War 4. “Our focus is on Gears 5 to our maximum capabilities,” the studio said. The achievements “Better Than Bacon” and “I Like Em Crispy” seemingly require Events, so after January 2020 the studio will update the game so the Midnight Omen and Flaming Weapon skins can be crafted.

What’s more, The Coalition said it plans to look into the possibility of adding a permanent XP boost for all of Gears of War 4. However, “At this point we are unable to promise this change,” The Coalition said.

Gears of War 4’s servers will remain online for the foreseeable future, so those who want to keep playing still can.

Gears 5 launches on September 10, but the game unlocks four days early for people who buy the game’s Ultimate edition or subscribe to Xbox Game Pass. The game is available to pre-load right now, and you can see GameSpot’s rundown of the Gears 5 server start times, launch maps, and more.

Yakuza 7 – Teaser Trailer (Japanese)

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Yakuza 7 Revealed With Turn-Based Combat And More

Sega has officially taken the wraps off the next Yakuza game–and it contains a major change for the action series. During a press conference today series creator Toshihiro Nagoshi unveiled the new game as Yakuza 7. It aims to be a “watershed” moment for the Yakuza series, Nagoshi said.

The game, which is set in Yokohama, features Ichiban Kasuga as the main character. Kasuga apparently is a big fan of Square Enix’s Dragon Quest series, and Sega was able to work out a deal to be able to talk about the Dragon Quest franchise in Yakuza 7.

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In a big change for the Yakuza series, it appears the combat now plays out in a turn-based system. You can see this in action in the video below. Interestingly, the developers, Ryu Ga Gotoku Studio, released an April Fools video this year that joked that the Yakuza combat would change to turn-based. As it turns out, it really is.

Nagoshi said during the press conference that he hopes fans will welcome the change to the combat system, and if they don’t, the developers will consider switching back with the next release.

Yakuza 7 will release on January 16, 2020 in Japan for PlayStation 4. The game will be released in the West later in 2020. You can check out the first trailer in the embed above.

The newly launched Yakuza 7 website contains numerous new images for the game. Click through the images in the gallery bellow to see them full size.

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We’ll have more details on Yakuza 7 in the time ahead, so keep checking back for more.

John Carmack Talks About Gaming’s Culture Of Long Working Hours

Industry veteran John Carmack, who founded Doom and Wolfenstein studio id Software, has spoken up to share his thoughts on the video game industry’s long-standing practice of long working hours.

Appearing on the Joe Rogan Experience podcast, Carmack started off by saying the video game industry is unlike other big technology businesses where employees are taken care of “incredibly well” with good wages and lots of benefits. The video game industry offers a generally worse employment package, and not only that, but the hours are longer, Carmack said.

“You look at the game industry; it doesn’t pay as well, there is less job security, and they work you a lot harder,” he said. “There is the problem of the fact that when you have an industry–and this has been the way for artists forever–where if you’ve got something that people are passionate about and want to be involved in, supply and demand works its way and you wind up in a situation where they don’t have to be paid as much.”

On the subject of long working hours in game development, Carmack said this level of passion and enthusiasm–while controversial–can lead to phenomenal results.

“The other side of that is it allows products that otherwise couldn’t exist to exist by people working at that level in a way that maybe couldn’t be sustained in other industries,” he said. “Probably many of the greatest things that were ever made in gaming were only possible by people throwing themselves at that level at it.”

“You look at the game industry; it doesn’t pay as well, there is less job security, and they work you a lot harder” — John Carmack

Carmack went on to acknowledge the debate and discussion surrounding over-working. For years now, there have been calls for game developers to unionize, but largely it has never happened. For his part, Carmack said he doesn’t agree with those who want to see laws enacted to prevent people from working “that hard.” Carmack acknowledged that his perspective is privileged and different because he co-founded a company, id Software, that would go on to make incredibly popular, seminal games. Still, he said he maintains that he believes it’s a good thing when people commit to a project and work more than what other people might think is reasonable.

“There is some serious debate about it. Some people despise that about the industry, that nobody should work that hard. There are people that think there literally should be laws that should prevent people from working that hard,” Carmack said. “I always have to argue against that. There is a power to obsession where being able to absolutely obsess over something … Instead of work/life balance, it’s your life’s work. Everybody will point back [to me] and say, ‘Well that worked great for you; you’re the founder of a company; you were in a position where you got to make your own decisions.’ But is that OK to say for the 19-year-old out of a game dev program that’s being overworked? I have to always be aware that my view into the industry is obviously very colored by my experiences. I never actually worked inside of one of the big EA or Activision studios.”

He continued: “It’s possible they have some valid criticisms, but I still still come down on–I think it’s great when people throw themselves at [their work] beyond what other people think is reasonable. They have free will; they’ve chosen to do that. If that’s what they think is going to help them get close to their goals, I’m not going to try to make that impossible for them.”

If people want to work long hours, that’s their decision, Carmack said. The common response to this is that even if an employer doesn’t require hours beyond what’s normal, there is an expectation to. Carmack doesn’t buy into this, however; he said people who work long hours–at least at the companies he’s been involved in–are largely choosing to do so on their own volition.

“I think it’s great when people throw themselves at [their work] beyond what other people think is reasonable” — John Carmack

“I’m not involved in the HR departments of all of these companies, but the ones that I have been familiar with or that I’ve known people doing that, largely they come back and say, ‘These people are choosing to do this.’ The rejoinder is, ‘Oh it’s a toxic culture that makes people want to choose to do that,’ but I definitely don’t buy into that sort of social engineering level of things. If they’re doing it, they’ve agreed that they’ll wave the flag and say I’m doing this because I care so much about this. I don’t think that’s a problem.”

Looking back in time, Carmack said he remembers that id Software programmer Michael Abrash–who had a family–would work “reasonable” hours when he was there in the ’90s working on Quake. Carmack and other higher-ups at id Software worked longer hours, often past midnight, but no one gave Abrash grief because they were aware of his contribution and value to the team and project. He said he sees the same being true today at game companies. If employees demonstrate their value during work hours, then there is no reason they should feel compelled to stay longer, Carmack said.

Carmack said he still works around 13 hours per day in his role at CTO of Oculus, which is owned by Facebook. He said he sees diminishing returns when he works longer than this, and he added that he needs eight hours of sleep per night to function at his best.

Man of Medan Sequel, Little Hope, Teased For 2020

The next game in The Dark Pictures Anthology and sequel to Man of Medan has been announced. Revealed in a teaser trailer after the Man of Medan credits, the next game is called Little Hope and will be released in 2020.

The trailer features Bandersnatch and Midsommar’s Will Poulter as Andrew, and appears to be set in a creepy town called Little Hope. A young girl with a creepy doll can be seen dancing around a fire, and Andrew’s friend Angela is shown to be in trouble. Beyond that, the trailer offers very little indication as to what Little Hope’s story is.

As an anthology series, The Dark Pictures presents each game as a standalone experience, rather than as a ‘sequel’ to the games before it. As far as we know there is no connection between Man of Medan and Little Hope in narrative or characters, but we wouldn’t be surprised if there are hints or Easter eggs littered around the games.

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Gears 5: Pre-Load, Start Times, Launch Maps, And More Revealed

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Gears 5 is launching soon, and now developer The Coalition has shared a lot of important details pertaining to the release around pre-loading, server start times, launch maps, and more.

Pre-Load

Pre-loading for Gears 5 is available right now on Xbox One and PC. Those who pre-ordered a digital copy of the shooter can pre-load the game now so they can start playing exactly when the servers go live.

Server Start Times

Gears 5’s servers go live at 9 PM on September 5 in whatever time zone you live in. If you live in a region with multiple time zones, the game unlocks at the earliest one.

This applies to both digital copies and physical copies bought at retail. However, this is only the “Early Access” period for Gears 5, so you need to buy the Ultimate edition ($80 USD) to start playing early. Alternatively, Gears 5 unlocks on September 5 for Xbox Game Pass subscribers because the Ultimate edition is included with Game Pass.

Launch Maps

Gears 5 is launching with 7 multiplayer maps for the standard Arena mode and four of the “Hive-style” maps for the Escape mode. The 11 maps at launch include:

Arena:

  • Asylum
  • Bunker
  • District
  • Exhibit
  • Icebound
  • Training Grounds
  • Vasgar

Escape:

  • The Hive
  • The Descent
  • The Mines
  • The Gauntlet

Extra Maps For Private Play Only

There will be five additional maps from Gears of War 4 brought forward to Gears 5–however, they are limited to “Private Play.” The maps will not show up in any public matchmaking playlists. The maps feature the same art as in Gears 4.

  • Dam
  • Forge Blitz (now just known as Forge)
  • Foundation
  • Harbor
  • Reclaimed

Post-Launch Maps And More

The Coalition is promising that Gears 5 will have the “biggest and most extensive” post-release support ever for Gears franchise. Over time, the studio plans to deliver more arena-style maps, in addition to new features like Map Builder support for Versus and Horde modes. As announced previously, all of Gears 5’s post-release maps will be free; the game has no Season Pass.

For more on Gears 5, check out GameSpot’s Gears 5 pre-order guide.

You Can Play A Lot Of Games That Aren’t Basketball In The Basketball Game NBA 2K20

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NBA 2K20, which is a basketball game, will allow you to play many games that are not basketball. 2K Sports today released a new trailer for NBA 2K20 that highlights what’s new in The Neighborhood, the franchise’s social space where players can group up and hang out–think of it like The Tower from Destiny.

2K is promising more than a dozen new events and activities to partake in, including disc-golf and pedal-powered go-kart racing, which appear to be new for this year’s game. There is also a new Big Head mode which is exactly what it sounds like, while 2K is also planning “dynamic seasonal changes.” The video shows Fall andWwinter-themed makeovers, specifically, for The Neighborhood.

In other news, NBA 2K20 is finally adding the WNBA this year, too, with 12 teams available to use in the Play Now and Season modes. Some of the league’s standout players have been scanned into the game, including Breanna Stewart, while animations and play styles fans will expect to see from the women’s league have also been brought in.

NBA 2K20 launches on September 6 for PS4, Xbox One, Switch, and PC. Check out our NBA 2K20 pre-order guide for all the info on pre-order bonuses and what’s included in the Digital Deluxe and Legend editions. You can also download a free demo for NBA 2K20 right now.

Marvel Comics #1000 Is for Hardcore Fans Only

Marvel Comics is celebrating its 80th anniversary in a number of ways in 2019, but the release of Marvel Comics #1000 easily ranks among the most ambitious. Each page of this 80-page special issue features a different creative team telling a story inspired by a particular year in Marvel’s history.

The launchpad for each story ranges from the debut of a major character to the appearance of a seminal storyline to the release of a landmark movie like Iron Man or Howard the Duck. The result is every bit as messy and disjointed as you’d expect from such an unusual undertaking, but still well worth reading for Marvel devotees.

Telling a complete, coherent story in a single page is an art form unto itself, and it goes without saying that some teams are more successful than others. The fundamental problem with Marvel Comics #1000 is that there isn’t really a cohesive theme or focus over the course of 80 pages, 80 teams, and 80 stories. Some stories follow a set theme, with heroes like Hulk, Thing, and Daredevil responding to a faceless interviewer asking about what motivates them. Others are basically bland origin story re-tellings. A great many others simply seek to tell a fun, quick story in the limited space available.

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