Steam’s Business Model Is “Unrealistic,” Ubisoft Executive Says

Ubisoft executive Chris Early, who is the VP for partnerships and revenue at the Assassin’s Creed company, has spoken up to share his thoughts on Steam. Speaking to The New York Times, Early said the company’s business model, as it stands today, is unworkable.

“It’s unrealistic, the current business model they have. It doesn’t reflect where the world is today in terms of game distribution,” he said.

It’s not completely clear what part of Steam’s business model Early is speaking about. It may be in reference to the revenue split that Steam offers. Steam typically keeps 30 percent of game sales, with 70 percent going to developers/publishers. By contrast, the Epic Games Store offers much more to the people who make games; on the Epic Games Store, 88 percent of revenue goes back to developers.

Given Early’s comments, it’s not hard to understand why Ubisoft elected to release The Division 2–one of the company’s biggest games of 2019–on the Epic Games Store instead of Steam. The Division 2 was also released on Ubisoft’s own Uplay store, and sales of the game there grew 10X after the decision to bypass Steam.

It’s not clear if Ubisoft will have a strict “no Steam” policy with its future releases. One of the company’s major upcoming games, Ghost Recon: Breakpoint, will also not be sold on Steam.

Epic CEO Tim Sweeney is also quoted in the story, and he spoke about how game stores are known to “extract an enormous portion of game industry profits.” As such, they are “ripe for disruption,” he said

Super Meat Boy developer Tommy Refenes is quoted as well. He talked about how he believes the video game business needs better systems for buying and selling games. “The only way we’ll get it is if companies with tons of money are innovating and trying to outdo each other,” he said.

The full story is fascinating and well worth a read.

For what it’s worth, Epic has stated it will change its policy of chasing exclusives if Valve reduces the cut it takes from game sales on Steam.

Ghost Recon: Breakpoint PC Requirements Revealed, See Them Here

Ubisoft has announced the PC specifications for Ghost Recon: Breakpoint, while the publisher has also detailed some of the graphics options that players will have access to.

You can see the full PC specs below, covering Breakpoint’s minimum, recommended, ultra, and elite settings. It should help you get an idea for if your computer is able to run the upcoming game.

PC players are promised “full PC optimization,” and this includes uncapped frame rate, support for ultra-wide and multi-monitor setups, and eye-tracking with tobii, and more.

Breakpoint launches on October 4, but Ubisoft is inviting people to play early with a closed beta that starts on September 5. The beta is available on all platforms–PC, Xbox One, and PS4–but you need to pre-order or sign up for Ubisoft’s new service, Uplay+, to get access.

The Walking Dead actor Jon Bernthal plays a villain in Breakpoint named Cole Walker, and you can see more of him in the trailer embedded above. Ubisoft has said it plans to support the game for “years” after launch.

In other news, Breakpoint will release exclusively on the Epic Games Store for PC, not Steam, in case that matters to you.

PC Specifications

Minimum – Low Setting | 1080p

  • OS: Windows 7/8.1/10
  • CPU: AMD Ryzen 3 1200/Intel Core I5 4460
  • RAM: 8 GB
  • GPU: AMD Radeon R9 280X/Nvidia Geforce GTX 960 (4 GB)

Recommended – High Setting | 1080p

  • OS: Windows 7/8.1/10
  • CPU: AMD Ryzen 5 1600/Intel Core I7 6700K
  • RAM: 8 GB
  • GPU: AMD Radeon RX 480/Nvidia Geforce GTX 1060 (6 GB)

Ultra – Ultra Setting | 1080p

  • OS: Windows 10
  • CPU: AMD Ryzen 7 1700X/Intel Core I7 6700K
  • RAM: 16 GB
  • GPU: AMD Radeon RX 5700 XT/Nvidia Geforce GTX 1080

Ultra 2K – Ultra Setting | 2K

  • OS: Windows 10
  • CPU: AMD Ryzen 7 1700X/Intel Core I7 6700K
  • RAM: 16 GB
  • GPU: AMD Radeon RX 5700 XT/Nvidia Geforce GTX 1080

Elite – Ultra Setting | 4K

  • OS: Windows 10
  • CPU: AMD Ryzen 7 2700X/Intel Core I7 7700K
  • RAM: 16 GB
  • GPU: AMD Radeon VII/Nvidia Geforce RTX 2080

Graphics Options:

  • Full PC optimization
  • 4K resolutions
  • Uncapped frame rate
  • Ultra-wide and multi-monitor support
  • Fully customizable controls
  • AMD FidelityFX
  • Discord integration
  • Gameplay and menu eye tracking with tobii

Thor: Ragnarok Director Joining Suicide Squad Sequel

Thor: Ragnarok director Taika Waititi is in discussions to play a role in James Gunn’s The Suicide Squad. That’s according to a report from Deadline, which states that he’s in discussions but doesn’t have any information on the part he’ll play.

The New Zealand movie-maker has strong acting chops, as he was memorably hilarious as Viago in his own 2014 movie What We Do in the Shadows. He also played the scene-stealing Korg in Thor: Ragnarok and Avengers: Endgame.

According to Deadline, there is a table read for The Suicide Squad scheduled for September 11, with production on the film expected to begin on September 23. The movie hits theatres on August 6, 2021.

Waititi is certainly keeping busy. In 2019 so far, Waititi reprised his role as Viago in the What We Do in the Shadows TV series this year, while he also plays Adolf Hitler in his own movie, Jojo Rabbit, which is scheduled to premiere in September. Additionally, he directed an episode of the Star Wars TV show The Mandalorian that is set to premiere in 2019. It was announced at San Diego Comic-Con this year that Waititi will come back to direct the next Thor movie, Love and Thunder, which is due in 2021.

This news about Waititi joining The Suicide Squad comes not long after it was also reported that Nathan Fillion was also cast for a role in the DC action movie.

The new Suicide Squad movie is a “total reboot,” and not a sequel to David Ayer’s 2016 film. Gunn wrote the script and will direct the movie. He reportedly signed on to the movie in the midst of his fallout with Disney, though Gunn has since been re-instated to direct Guardians of the Galaxy Vol. 3.

The 2016 Suicide Squad received mixed reviews, but it was a huge commercial success. It made more than $746 million worldwide, and it won an Oscar for Makeup and Hairstyling.

The new movie stars a number of actors from the original, including Margot Robbie as Harley Quinn and Joel Kinnaman as Rick Flag, in addition to newcomers like Idris Elda, David Dastmalchian, and Steve Agee.

Shooter, Real-Time Strategy Form A Hectic Mix In Disintegration

From the big cinematic trailer revealed at Gamescom, it’s not immediately apparent exactly what V1 Interactive’s first game, Disintegration, actually is. The trailer highlights a futuristic, bulky hovering vehicle called a grav-cycle that you’ll be piloting, and its first-person shooter pedigree gives some clues–it’s headed up by Marcus Lehto, a co-creator of the Halo universe. It turns out that Disintegration is more than just another futuristic FPS, though. It mixes in elements of the real-time strategy genre to become a hectic hybrid, requiring you not just to land your headshots, but to use your head, as well.

At Gamescom, we played a few matches of Disintegration’s multiplayer PvP mode, which pits teams of five players against one another. Each player pilots a floating armored tank known as a grav-cycle, while also taking command of a small squad of other units. The FPS aspect of the game has you blasting away at ground troops and other grav-cycles with machine guns and grenade launchers that are attached to the rig. You’re also responsible for a team on the ground that might consist of characters carrying sniper or assault rifles, as well as a beefier teammate in what looks like an Aliens power loader. As the team leader, you’re not just responsible for racking up kills and dealing damage with your powerful weapons; you also need to tell your squad what to do and when to deploy their special abilities, which can change the flow of battle pretty significantly.

Lehto said the idea is that your grav-cycle and its weapons are basically your right hand, while the squad on the ground is your left. Each member of your group can do different things, like deploy a stasis field that slows enemy units or fire off a missile barrage that does big damage in a certain area. Your job is as much to guide them as to keep them alive, though; when your squad gets blasted, you’ll have to wait for them to respawn, which puts you at a serious disadvantage.

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You need to take care of your squad because they’re more easily killed than your much-tougher grav-cycle, but that doesn’t mean you’re babysitting them, Lehto said. A big challenge in designing the game was making the squad feel like an extension of the player in terms of combat, without making them an irritation. That meant making the units a little more autonomous than what you might expect from an RTS, he explained.

“We’re building in a lot of mechanics to keep those units close to you at all times,” Lehto told GameSpot. “They’re tethered to the grav-cycle. If the player moves the units, they’re literally firing a weapon from the grav-cycle down to the terrain to say move here, or attack this, or prioritize this as a target. So you can engage other grav-cycles and other enemy units and have your units focus-fire on them, and that sort of thing, or tell them to move over to a particular location where they can engage in combat and you can flank from a different perspective. So there are a lot of ways that you can engage as a crew, as a singular unit, and that’s the way we think about this game, where pilot and grav-cycle are one part of the equation and the units are another part of the equation, and they are a single entity.”

The game type in the demo was sort of a reverse of capture the flag. One team plays offense and the other defense, with the attacking team attempting to carry one of two bombs into the defenders’ territory to score a point. The thing is, bombs can only be carried by your smaller units. That means you need to defend your squad and be careful about where you send them. If they die, the bomb drops on the ground, and after a short while, it explodes, taking anyone in the vicinity with it.

While there’s already a lot going on in any given battle thanks to plenty of grav-cycles and units, Disintegration adds another layer to your tactical thinking by letting you choose from different grav-cycle crews to control at any point during a match. Each crew has a different visual theme, a different squad makeup, and a different set of abilities; Lehto likened them to “biker gangs of the future.” It’s here that Disintegration lets you adjust your capabilities to meet your style or your team’s needs. Some crews are better at long-range combat, others are heavy hitters close up. You might grab a crew that specializes in deploying abilities that slow up enemies so your teammates can blast them, or hang back and shoot your teammates with a healing weapon that helps them stay in the fight longer.

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It’s a lot to keep track of, and our hands-on time with Disintegration started with a steep learning curve of getting used to handling the grav-cycle, which is a bit slow and methodical in its movement. The benefit is the cycle can gain or drop altitude to gain better sightlines and boost short distances to get out of danger. Things started to gel as our team got the hang of how V1 wants you to think about Disintegration, however. It’s not a rip-roaring run-and-gun kind of game; it’s a slower and more cerebral experience, even when there are several players and their units engaging in a single battle.

Because you have the squad with you, it’s necessary to think about how best to use your units to your advantage. You can send them to a location to get them into cover or give them a better shot at enemies while you engage enemy grav-cycles yourself. Between shooting, positioning your grav-cycle, positioning your units, using their abilities, and coordinating with your human teammates, there’s a lot to keep in mind. But those elements also give you a wealth of combat possibilities that go beyond just charging into a fight and slugging it out with an enemy group. If you can keep your head when things start to get messy, you can outmaneuver and outplay your enemies–but that requires changing how you think about first-person shooter engagements. Fast responses and strategic assessments are essential, and in our session, we finally managed victory when our team started surrounding and flanking opponents to make it tough for them to chase down bomb-carrying units.

Lehto said that even though V1 is a smaller studio–it only sports a staff of about 30–players can expect more post-release content for Disintegration.

“The point of what we’re constructing right now is that we’re making sure that we can easily add onto it,” he said. “Especially on the multiplayer side, with regards to new multiplayer modes, new maps, new crews, new skins for players to aesthetically upgrade their crews for the way they look, and attachments for your grav-cycle so you can really customize things and make things your own.”

Disintegration is set to launch sometime in 2020 on PS4, Xbox One, and PC.

The Mortal Kombat Movie Casts Its Raiden And Shang Tsung; Here’s The Full Cast So Far

The new Mortal Kombat movie from New Line has found two more leads. According to Variety, Hiroyuki Sanda will play Scorpion, with Chin Han taking on the role of Shang Tsung. Han played Lau in Christopher Nolan’s Batman: The Dark Knight, while Sanda portrayed Akihiko in Avengers: Endgame.

Han and Sanda join the already announced cast members for Mortal Kombat in the roles of Sub-Zero, Liu Kang, Sonya Blade, Raiden, and more. You can see the full cast so far below.

Mortal Kombat Movie Cast (So Far):

  • Sub-Zero — Joe Taslim
  • Liu Kang — Ludi Lin
  • Sonya Blade — Jessica McNamee
  • Kano — Josh Lawson
  • Raiden — Tadanobu Asano
  • Jackson “Jax” Bridges — Mechad Brooks
  • Mileena — Sisi Stringer
  • Scorpion — Hiroyuki Sanda
  • Shang Tsung — Chin Han
  • Unspecified Role — Lewis Tan

The new Mortal Kombat movie will be directed by Australian commercials director Simon McQuoid. Aquaman director James Wan is producing. The movie will shoot in South Australia, and is set to be one of the country’s biggest productions ever there. The movie opens in March 2021.

The first Mortal Kombat movie, released in 1995, was directed by Paul W.S. Anderson, and it made more than $120 million worldwide. Its 1997 sequel, Annihilation, was a disappointment by comparison with only $51 million. An internet video series called Mortal Kombat Legacy ran from 2011-2013.

The newest Mortal Kombat game, Mortal Kombat 11, is the best-selling video game of 2019 so far.

Preacher Season 4 Episode 5 “Bleak City” Best Easter Eggs

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Transformers Director Is Making A Movie That Will Also Be A Video Game Franchise

An upcoming movie from Michael Bay, the famed film director behind high-octane action movies like the Transformers franchise, will be spun into a video game on top of the film. That’s according to Variety, which reports that the movie–Black 5–is an original idea that Bay came up with.

The report goes on to say that Bay is speaking with Sony Pictures to finance and distribute Black 5. There are no plot details available, but it will reportedly be “high on action” as most of Bay’s films are. It’s also reported that the movie will come first, at some unspecified point in the future, with the game coming later. Variety editor Justin Kroll said on Twitter that Bay is planning Black 5 to be a “possible video game franchise,” which suggests it could span more than one entry.

Ehren Kruger wrote the script for Black 5. He also wrote the Transformers movies Age of Extinction, Dark of the Moon, and Revenge of the Fallen, while he more recently penned the script for Disney’s Dumbo.

According to Variety, production on Black 5 (presumably just the movie) will begin in 2020 after Bay wraps up his Ryan Reynolds Netflix movie Six Underground.

There are no details at all about the Black 5 video game, but presumably it would also be action-oriented like the movie. It remains to be seen if the Black 5 game would be for mobile, console, or PC, or what developer is behind it. Keep checking back with GameSpot for more.

In 2013 it was announced that Bay would produce Ubisoft’s Ghost Recon movie, but it’s been relatively quiet since, so there is no word on if this partnership is continuing.

Disney Plus Deal: How To Get It For $4 Per Month For 3 Years (US Only)

If you’ve been on the internet at all over the past few weeks, you’re probably aware that Disney’s new streaming service, Disney+, will launch in November. The company unleashed a slew of announcements during this year’s D23 regarding new shows and movies coming to Disney+, including multiple new Marvel TV series: Ms. Marvel, Moon Knight, She-Hulk, and even a show starring Loki. The platform will be home to all of Disney’s major franchises, including Marvel and Star Wars, as well as Pixar films and the entire Disney motion picture library, so it’s no surprise people are itching to try the service out for themselves.

The downside, however, is that you might be adding Disney+ to a long list of streaming subscriptions you already have, like Netflix, Hulu, or HBO Now. A limited-time pre-order offer might make that purchase easier: From now through Sunday, September 1, you can save big on a Disney+ subscription if you’re willing to pay upfront for three years. A one-year subscription generally costs $70, but the deal drops that price to $47 per year. That’s still a total of $140.97 total, but it’s a drastic savings compared to spending more than $200 over three years. And you’ll be paying the equivalent of only $3.92 per month (compared to the regular monthly price of $7).

This deal was first made available to paid D23 members over the weekend, but now it’s available to any US residents with free general membership. To claim the offer, you’ll need to sign up for Disney’s free D23 fan club before 11:59 PM on Sunday night. It may take up to 36 hours to receive your invite to claim the deal if you’re signing up for the first time. The exclusive offer will appear in your account information, and you should also receive an email.

D23’s page detailing this exclusive offer is having loading issues, which suggests a huge amount of people are trying to claim the deal. You can also sign up for free membership through this page, which appears to be working fine, or just wait and try again later. In the meantime, catch up on all the biggest news out of D23 Expo 2019.