Star Wars Jedi: Fallen Order Features A Very Sweet Tribute To A Dev’s Late Father
Star Wars Jedi: Fallen Order is out now, and Star Wars fans have plenty of reason to be excited about it. The new game has earned strong reviews, and is being regarded as the best Star Wars game in a long time. Now, as players dig into the game, it’s worth being on the lookout for Easter eggs–although you’d be hard pressed to find one sweeter than this.
Level designer Nicholas G. Cameron worked on the game at Respawn, and was responsible for designing a certain “iconic snowy planet.” Now, in a series of tweets, he has shared some details about one of the planet’s echoes, and what it really means. Echoes are little pieces of scattered lore that you can find throughout the game, which give you some insight into what has happened previously in the areas you’re exploring.
The echo in question pays tribute to Master Mar Ti Kam’Ron, and reads, “A memorial placed at a meditation site used by the venerable Jedi Master Mar Ti “Bucky” Kam’Ron. He returned here many times over the course of his life to reflect on his adventures and achievements.” As Cameron explains in the tweets below, this is a tribute to his late father, Martin Cameron, who passed away in early 2018. Martin worked on Star Wars games himself, with his name appearing in the credits for X-Wing vs TIE Fighter, which he served as an artist on.
[JFO Spoilers]
For #JediFallenOrder, I was lucky enough to do the level design of an iconic snowy planet (that I won’t name atm)! While you explore it, you may happen across something special. An echo about Mar Ti “Bucky” Kam’Ron.
That echo is a tribute to my dad (1/5) pic.twitter.com/gM7drvbG3d
— Nicholas G Cameron (@RamblingCameron) November 19, 2019
My dad’s real name is Martin Cameron, Bucky to his friends, and he passed away early last year.
He lived an amazing life and losing him has been hard. But one neat thing I’d like to share, is that he’s why I got into games!
— Nicholas G Cameron (@RamblingCameron) November 19, 2019
He was an old school games industry artist, with a resume that includes games like Monkey Island and X-Wing vs TIE Fighter! (You can check out the whole list here: https://t.co/be0y1O2A2d)
Which means we shared something pretty wild. We both got to work on Star Wars games.
— Nicholas G Cameron (@RamblingCameron) November 19, 2019
I’ll always be grateful that he got to know I’d be working on JFO, but dang is it rough he didn’t get to see me ship it.
All of that makes leaving this tribute to him extra special, because its within a world that we shared. And now he gets to live on as a Jedi in the SW world.
— Nicholas G Cameron (@RamblingCameron) November 19, 2019
The official Twitter account for Respawn Entertainment issued a touching reply as well.
Star Wars Jedi: Fallen Order is “canon” within the wider world of Star Wars, which technically makes Mar Ti Kam’Ron a character that officially exists within that world.
Star Wars Jedi: Fallen Order is available on PC, PS4, and Xbox One. If you’re not far in yet, be sure to check out our beginner’s tips, and if you haven’t picked the game up for yourself yet, look out for Black Friday deals that will net you a cheaper copy.
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The New Saints Row Game Will Be Revealed In 2020
In August, we found out that a new Saints Row game is being worked on. It was revealed that a new entry in the series was “deep in development,” and that it would be a full Saints Row game, not a spin-off. Since then, though, we haven’t heard or seen anything else about it. Now, Koch Media CEO Klemens Kundratitz has spoken out about the next game in the series, which is in the works within the studio of series developer Volition.
Speaking with Gamesindustry.biz, Kundratitz says that Volition is being allowed to take their time and get it right. “With Volition, we have the creators of all the Saints Row games as an internal studio and they’re not going to be distracted by anything else from creating our next game under this important franchise,” he said. “Saints Row is very close to our hearts, and we’ll talk about it next year. For the time being, we just wanted to get the word out that it’s coming and it’s going to be great.”
The last official release in the Saints Row series was Saints Row: Gat out of Hell. During this console generation, we’ve also seen the 2017 spin-off Agents of Mayhem, which ultimately underperformed, leading to layoffs. The rights to the series have bounced around over the years: the publisher, Deep Silver, is owned by Koch Media, which was, in turn, bought out by THQ Nordic last year. The first three Saints Row games were published by the original THQ.
The next game in the series has not been named yet, nor is it clear which consoles it will come to. Earlier this year, Saints Row: The Third released on Switch, and a spin-off film is being planned.
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Overwatch 2 Will Follow Multiple Character Perspectives In Its Story Campaign
Overwatch 2‘s most major new addition will be a brand-new PvE story mode, which will be set after the first game. At BlizzCon 2019 a mission set in Lucio’s home town of Rio de Janero was playable, hinting at the part Lucio might play in the story. Speaking to Game Informer, lead writer Michael Chu has spoken about what Blizzard wants to achieve with the Overwatch 2 story, and how it will focus on multiple character perspectives.
Chu says that the team working on Overwatch always wanted to depict a future that was bright and optimistic, and where things have gone right, despite all the fighting and the Omnic Crisis. For Overwatch 2, they’ll be exploring what happened after Winston’s transmission to the members of Overwatch in the opening cinematic of the first game. We’ll find out which heroes came back and which didn’t, and the game will deal with the new threats they’re facing and how the world has changed since Overwatch was originally formed and disbanded.
Chu says that players will experience the story “through all of these characters’ eyes,” and that each hero will have a different perspective on what has happened and what Overwatch’s role was and is. It’ll also focus on the relationships between these characters by exploring how they respond to the crisis they face, and how they come together as a team. It should deepen our understanding of the game’s cast.
The story campaign will be exclusive to Overwatch 2, although all PvP content will be released for the first game too. There are multiple new heroes in development, and the work going into Overwatch 2 is why updates for the first Overwatch have slowed down. So far a lot of Overwatch’s lore has come from outside texts; Overwatch 2 will include far more in-game storytelling. A release window for the sequel, which is coming to PC, PS4, Xbox One, and Switch, has not been set.
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Shenmue Director Yu Suzuki Is Hoping To Make Shenmue 4
Shenmue 3, the much anticipated third chapter in the long-dormant series, is finally out now. There was an 18 year gap between Shenmue 2 and this latest release; the second game hit the Dreamcast back in 2001, and Shenmue 3 was only possible thanks to a record-breaking Kickstarter campaign. Considering how difficult it was to get Shenmue 3 made, there was speculation that series director Yu Suzuki would use the game to wrap up his saga, which was originally envisioned to span 11 chapters (a few of which were condensed down into Shenmue 2). Instead, Suzuki is planning on making a fourth game to continue the Shenmue saga.
Metro UK has published a letter to fans from Yu Suzuki, which, as VG247 points out, appears in the game after the credits have rolled (so don’t read ahead if you’d rather finish the game yourself to access the letter.)
“To all the fans who have waited many years for Shenmue 3, and to all of the crowdfunding backers who have made this game possible: This project would not exist without your love, support, and the connections we’ve made along the way. With profound appreciation for all that you have done, I am happy to finally present to you Shenmue 3,” Suzuki’s letter begins. He says that the game’s scope expanded during development, and that, “for as long as there are those who wish to see Shenmue live on, I will never give up on my own personal journey to complete its story.”
“I sincerely hope that, together, we can continue to spin the tale of Ryo and his adventures in Shenmue 4,” Suzuki says. He’s previously described the game as a commitment to a 20 year vision.
Our Shenmue 3 review is still being worked on, as review copies were sent out to press shortly before embargo. Reviews are starting to trickle in on Metacritic, though, and the consensus seems to be that it’s very much a game made with fans of the series in mind.
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Planet Zoo Review – Spreadsheet Safari
Planet Zoo is a beautifully detailed and mechanically rich management sim that sometimes stumbles under the weight of its own systems. The diverse lineup of exquisitely rendered animals is utterly delightful, and the tools you’re given to build your dream zoo with are mostly intuitive, though there are exceptions. Though hampered by slow progression and a frequently cumbersome UI, it’s chock-full of all the detailed options you want from a good management sim and offers both a rewarding and educational experience.
Building a successful zoo is all about making sure everyone and everything in it is happy, working, and well-looked after. Animals need to be kept in the right climate and conditions to keep their welfare in check, which is no mean feat in itself. Career mode is the best place to start out, offering a helpfully structured and much-needed tutorial across its first few scenarios that show you the ropes of how to make your zoo tick along. If you manage to complete all the given objectives you’re free to move on to the next scenario or continue on running the zoo as you please with the training wheels now off. There are also modes that allow you to start from a blank slate, as well as a sandbox mode that eschews the game’s economy entirely.
The Zoopedia–the in-game encyclopedia full of useful animal facts and stats–gives you all the basic information you need to know before setting up an enclosure, but the process really starts once you move your animals in and can properly gauge how they’re feeling about their surroundings. You’re encouraged to really consider the finest of details. Is the enclosure laid out with the right plants from the right continent? Is there enough shelter from bad weather? Is the herd made up of the right ratio of males to females? But while it’s easy enough to spot these problems, finding the right answers can be a pain as you’re forced to trawl through different sub-screens that are hidden within a myriad of menus and icons. While there are warning notifications for these issues, you have to hunt down the right menu yourself just to make the fix.
Conservation credits play a big role in advancing your zoo’s rating with visitors. These credits are an in-game currency you earn for doing various tasks, from logging into your online game and completing community challenges to releasing animals into the wild. They’re used to adopt new animals from the animal trade centre, which helps you expand your zoo as well as encourage breeding. This nets you a spike in visitors–baby animals are cute as heck–and, more importantly, an animal with stronger genes, making it more valuable to trade for cash or release for credits. But while conservation credits are easy enough to earn when using the offline economy, online is a different story, with credits being doled out sparingly at best, especially in the early game. This causes some problems in the game’s online Franchise mode, where the animal trade centre is populated with creatures exclusively from other online players, and almost all of them can only be bought with credits. This slows the pace early on, forcing you into a cycle of breeding and releasing animals until you can finally start populating the zoo with the ones you actually want.
As for the humans in your zoo, visitors need to be both entertained and educated through having a wide variety of animals to see and learn about, and your workers need to have all the right facilities so they can keep things from descending into chaos. Your staff will mostly wander autonomously, though you can create helpful work zones to assign them to watch over. Animals can get upset if their enclosure is always dirty or if their food isn’t being refilled, and while you can set how often some worker types visit an enclosure, work zones let you keep the right people near enough of the right places.
When starting to flesh out the facilities of your zoo, you begin with a small selection of shops and staff quarters, unlocking more by assigning your staff to research them. The more you research, the better and broader variety of buildings you have. Building isn’t perfect–paths will often fail to connect up, and it took some time to wrap my head around the concept of building storefront facades and then placing the store inside them, rather than plonking the store down and having it just work. But it’s ultimately for the better as it creates flexibility for user-created designs.
You’re offered a full gamut of individual building parts that you can use to create your own blueprints, which can be shared via the Steam Workshop. Most of the basic pieces–walls of varying shapes, roof tiles, doors and window frames–will snap together on a relative grid, letting you put your designs together like building blocks. Although some of the manipulation controls aren’t immediately intuitive, with a little time, creating your own style of buildings gets simple enough that you can focus more on refining your creative ideas for that new toilet block or burger stand, rather than working out why your walls won’t connect up.
The animals themselves are the absolute stars of Planet Zoo. They’re all gorgeously rendered and look wonderfully detailed up close, their fur waving back and forth as they graze and prance about. Some of their animations can be a tad janky, but for the most part, watching your animals wander and interact is the biggest joy to be found in Planet Zoo. Whether you’re watching a lion cub nervously sidle up to water before turning to squeak at a nearby adult, a herd of springboks pouncing about together, or a lonely adult orangutan sitting on a rock in the tropical rain, I never failed to be moved by how they looked as they went about their business, feeling a real connection with and responsibility towards them.
Despite a slow burn in online mode and a bloated user interface that gets in the way of fully enjoying the finer management aspects of Planet Zoo, there’s still more than enough here to get something out of your time with it. It’s got its janky moments, but the animals are all rendered sublimely, the management sim mechanics are smart, and the sensible building controls will encourage and help you to build the best park you can for the animals in your care.
Xbox One’s Enormous Black Friday Sale Is Live For Xbox Live Gold Subscribers–Here Are The Highlights
Black Friday is upon us soon, and the Xbox One Black Friday digital games sale has gone live early. It brings enormous savings to Xbox Live Gold subscribers, who have access to this sale starting now; anyone without Gold or Game Pass Ultimate will have to wait until November 24 to get their hands on these deals.
There are some huge savings here on more recent games, including Resident Evil 2 at 67% off, a half-price NBA 2K20, and a much cheaper Red Dead Redemption 2. We’ve rounded up the best deals below. If you’re picking up an Xbox One in a Black Friday sale, this is a good opportunity to build up your collection. Also be sure to check out the early Xbox Black Friday deals available to you now.
Be sure to look out for other bargains, digital or otherwise, during Black Friday, and check out our guides for the best deals on Call of Duty: Modern Warfare and Star Wars Jedi: Fallen Order.
Black Friday 2019 Deals & News
Breaking Down Those PS5 Controller Possible Design Details
On this week’s episode of IGN’s weekly PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano and Max Scoville to discuss new PS5 controller patents and what they may tell us about the PS5’s new controller. We speculate about, should these patents be true, what the removal of the light bar might mean for PSVR games, and why the touchpad returns, as well as much more analysis.
Plus, the gang discusses some other big news around the world of gaming, and offers their impressions for Star Wars Jedi: Fallen Order, for which Lucy O’Brien also joins the show to discuss her time with Respawn’s new Star Wars game.
- 00:00 – Intro
These Streaming Shows Are Hidden Gems
With an abundance of streaming providers, including the newly released Disney+ and Apple TV+ platforms, all competing for your hard-earned cash, knowing which streaming service is the best can be a pretty daunting task. If you still have questions about the future of streaming, then you’ve come to the right place. All week long, IGN’s State of Streaming initiative will be debuting reviews and in-depth analysis about current streaming providers like Netflix and Amazon, as well as upcoming services like NBCUniversal’s Peacock and WarnerMedia’s HBO Max. So keep it locked on IGN this week for all of your streaming needs.

