PlayStation 5 Gets a Holiday 2020 Release, More Hardware Details

Update: Famitsu has added one more detail to what we’ve already learned about PlayStation 5. Sony’s next console will include an 8 core, 16 thread x86-64-AMD Ryzen “Zen2″ CPU.

We’d already learned that the console would include a custom AMD Ryzen CPU, but not what exact specs it would sport. This brings it in line with AMD’s current mid-tier Ryzen 7 processors.

Original story: Sony has announced that PlayStation 5 will be released during holiday 2020.

Revealed in a PlayStation blog post, the console is (as you might have expected) officially called PlayStation 5. The blog also reveals that the console’s controller will feature two key new innovations – haptic feedback (replacing the traditional rumble) and adaptive triggers. It will also feature USB C charging, a higher-capacity battery and is a little heavier than its predecessor (but still lighter than an Xbox One controller with batteries inside).

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What The Golf Review – Swing And A Hit

What the Golf prides itself in being a golf game for people who don’t like golf. Its absolute irreverence means that, for long periods, it only resembles golf in that the controls are similar to other touch-screen golf games, especially Desert Golfing–you aim in a direction, pull your finger back to gauge your distance, and then let go for the swing (although here you’re just trying to hit the pin, not land in the hole). But as often as not, you’re not actually shooting a golf ball here. Sometimes you’re firing off a soccer ball, or hurling a golf club, or an object that’s not even golf-adjacent like a rocket that needs guiding through a mess of trees or a crab that must be protected from rising tides. What you’re doing changes completely, but the controls, and the humorous sense of surprise, remain unchanged for the majority of the game.

Often, the first shot on any course is a punchline. On one early level, you go to shoot the ball, but on release, the on-screen golfer gets flung forward instead, rag-dolling towards the green. In other instances, the punchline comes at the end of the hole: you’ll hit the pin and discover that the whole reason for putting in a level about driving a car was so that they could hit you with the pun ‘driving range’. What the Golf is an inventive, charming and funny game, one that speeds through ideas, jokes and oddities at a steady clip so that none of its ideas ever have a chance to get old. It’s fast, strange and pretty easy–the exact opposite of real golf, and all the better for it.

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What the Golf’s high-concept golf japery isn’t trying to deliver a serious or deep experience. Each level is short–getting the ball (or equivalent) to the pin rarely requires more than a few shots, and while the overworld that you navigate through to access each level contains only the mildest of traversal puzzles. The whole point of the game is to make you laugh at how flexible its internal definition of ‘golf’ is. It’s literally a weird flex, but it’s more than okay.

The game’s irreverence for golf doesn’t tick over into malice, nor are there any real elements of parody–golf simply provides a rough framework and theme for the game to build on. Levels are divided up by rough themes and concepts: some levels are set in space, for instance, or based on other sports, or require you to switch your phone orientation, switching to a first-person control scheme. Some even bring in augmented reality elements, asking you to move your phone around to fully comprehend a 3D level. The level of creativity on display here is what makes the game so charming, and right up until the end it’s still finding new ways to wring joy out of some very simple control mechanics.

It’s literally a weird flex, but it’s more than okay.

Unfortunately, if you’re playing on PC, some of these fun gimmicks have been excised or cut back–this is a game clearly designed with mobile devices in mind. It’s also not as intuitive to control, as moving a mouse is not as immediate or satisfying as using a finger, especially in levels that require you to take numerous shots in quick succession. But the game remains very funny, no matter how you play it. To explain too many of the game’s gags would dilute their power, but it does a very good job of baking the comedy into the mechanics. What the Golf repeats the same basic gags often to great success–a favourite is when you think you’re controlling the ball, but when you take your shot some other object gets propelled, which is somehow funny every single time. Even the soundtrack, which is largely made up of discordant tunes and singers singing “what the hell” and “golf” repeatedly, is funny.

The game is at its most fun the more recognisably connected to golf it is, although that doesn’t mean that all the best levels have you shooting a ball at a pin. The game turns into a spot-on homage to Superhot for a few levels, for instance, where you pick up new clubs to fire balls at enemies who only move–and shoot–when you do. It’s a committed homage, right down to the “SUPER. PUTT.” voiceover after you complete each level. There are other direct game parodies in here (and even one challenge that feels like a direct homage to Untitled Goose Game), and most of them are a delight. At a few other points, though, the game stumbles somewhat–some levels have so little to do with golf that the game’s central joke feels briefly abandoned, and it would be nice to have a few more levels that required some outside-the-box thinking. Even with all the zaniness, a lot of the gameplay boils down to simply pointing at the pin and firing, and some more puzzle-based levels would not have gone amiss.

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Thankfully, the two extra challenges holes attached to each level do a lot to flesh the game out. You can finish What the Golf in about two hours, but it’s worth going back and trying to 100% it (which can still be done in about six hours). These extra levels are a ‘par’ challenge, and then another level that usually provides a significant shake-up, one that’s often unrecognisable from the hole’s first challenge. Often there will be new gags or ideas to enjoy tucked away in these challenges, so it’s worth going back for them.

What the Golf is a comedy game first and foremost, and it succeeds at its primary goal. Perhaps the game’s most telling feature is the ‘Show To A Friend’ option on the main menu, which runs you through a quick playable “best of” reel of some clever challenges the game offers up. What the Golf is an experience that can be shown off, fully understood, and effectively sold to a player in the span of about two minutes–and like all great jokes, you’ll want to share it.

American Horror Story: The Best of Billie Lourd

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Star Wars Jedi: Fallen Order PC Specs Revealed

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Through Origin, EA has revealed the PC specifications for Star Wars Jedi: Fallen Order. The minimum requirements actually seem quite low, but you’ll need a much stronger machine to meet the recommended specifications. Both sets of requirements are listed below.

Fallen Order’s Origin page reveals the pre-order bonuses for the PC version of the game. Simply pre-ordering the game will allow you to change Cal’s lightsaber color from blue to orange. You’ll also get two sets of cosmetic items for your lightsaber and a cosmetic skin for Cal’s droid companion, BD-1. Buying the Deluxe Edition will net you another BD-1 skin, as well as a digital artbook, 90-minutes of behind-the-scenes footage, and a cosmetic for your ship, the Stinger Mantis.

Minimum Requirements

  • OS: 64-bit Windows 7/8.1/10
  • Processor (AMD): FX-6100 or Equivalent
  • Processor (Intel): i3-3220 or Equivalent
  • Memory: 8 GB
  • Graphics card (AMD): Radeon HD 7750 or Equivalent
  • Graphics card (NVIDIA): GeForce GTX 650 or Equivalent
  • DirectX: 11 Compatible video card or equivalent
  • Hard-drive space: 55 GB

Recommended Requirements

  • OS: 64-bit Windows 7/8.1/10
  • Processor (AMD): Ryzen 7 1700 or Equivalent
  • Processor (Intel): i7-6700K or Equivalent
  • Memory: 16 GB
  • Graphics card (AMD): RX Vega 56 or Equivalent
  • Graphics card (NVIDIA): GTX 1070 or Equivalent
  • DirectX: 11 Compatible video card or equivalent
  • Hard-drive space: 55 GB

Star Wars Jedi: Fallen Order takes place between Revenge of the Sith and A New Hope. You play as Cal Kestis, a young Jedi Padawan who managed to escape Order 66 and is now on the run from the Empire. However, you’re accidentally discovered and forced to go on the run with a former Jedi Knight and a bad-tempered pilot–both of whom are working together to bring back the Jedi Order. All the while, you’re hunted by one of Darth Vader’s Imperial Inquisitors, the Second Sister, and the Jedi-killing Purge Troopers.

Developed by Respawn, Fallen Order has similar features similar to the Soulsborne games–like losing currency upon death and meditating at idols to level up–and utilizes a parry-focused combat system that’s reminiscent of Sekiro: Shadows Die Twice. Exploration, on the other hand, is inspired by Metroid Primeencouraging you to return to old locations once you’ve acquired certain powers to reach previously unreachable areas.

Call of Duty: Modern Warfare PS4 Pro Bundle Available To Pre-Order Now

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Zombieland: 30 Easter Eggs And References You Might Have Missed In The Original

PS5 Vs. Xbox Scarlett: Specs, Games, Backwards Compatibility, And More

Now that Sony has officially announced the PlayStation 5 and confirmed more of the next-gen console’s specs, we can begin diving into the differences and similarities between the next-gen Xbox and PlayStation. Granted, we don’t have enough to give a just comparison between Project Scarlett and the PS5, but we can at least start with what Microsoft and Sony have already given us.

In the following article, we dive into the differences and similarities between Microsoft and Sony’s respective next-gen consoles. Though both companies have been keeping details close to the chest, they have revealed certain specifications for their respective consoles, as well as what those nitty-gritty numbers translate into in a performance sense. In response to the growing market of players who are buying games digitally, both companies have laid out how storage will work on their next-gen consoles too. We go into all that, and more, below.

Table of Contents [hide]

Names

Sony is the only one of the two to announce the name of its next-gen console. And–surprising literally no one–it’s PlayStation 5, or PS5 for short.

Microsoft refers to its next-gen console as Project Scarlett. For the sake of convenience, we’re going to refer to the console as Xbox Scarlett, or Scarlett for short.

Release Date

Both consoles are currently scheduled to release within the same window, the holiday season in 2020. Much like the Xbox One and PS4 before them, Scarlett and PS5 will be going head to head during the biggest shopping window within the same year. If you’re planning on buying both, you may want to begin saving now.

Specifications

There’s a lot about the exact specifications of each console that we don’t know yet, like how much each one is going to cost. We do have enough to at least begin comparing Scarlett and the PS5 though. Both use different CPUs, for example. As you’ll see below, it’s not all different though. Both next-gen consoles will support ray-tracing, for instance, which will allow them to better simulate light in games.

Xbox Scarlett PlayStation 5
Dimensions unknown unknown
Weight unknown unknown
Color unknown unknown
CPU AMD Zen 2 AMD Ryzen
GPU AMD Navi with ray tracing AMD Navi with ray tracing
Disc Drive Yes Yes
Storage Solid-State Drive Solid-State Drive
4K Support Yes Yes
Price unknown unknown
Release Date Holiday 2020 Holiday 2020
Cloud Streaming Project xCloud (unconfirmed) PlayStation Now (unconfirmed)

Performance

Regardless of which console you go for, you’re getting an upgrade. Scarlett’s specs suggest a much stronger console than the Xbox One X, while the PS5 sees a similar improvement over the PS4 Pro.

Storage

Both Scarlett and the PS5 are using solid-state drives, or SSDs, this time around. PlayStation 5 users should see a noticeable improvement in the time it takes for a game to load on the next-gen console in comparison to the PS4 as a result. The same is true for Xbox Scarlett in comparison to Xbox One, which Microsoft already confirmed at E3 2019; but by how much has yet to be announced. That said, results will vary by game.

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Online Service

Neither Microsoft nor Sony have announced how online multiplayer will work on their next-gen consoles, but it would not be surprising to see both Xbox Live Gold and PlayStation Plus make their return. Given its success, it’s also probable that Xbox Game Pass will return on Scarlett.

The key difference this time around will be cloud-streaming, which has picked up in recent months–with Google entering the fray in November 2019 with Stadia. Microsoft has Project xCloud, which will likely make its way onto Scarlett in some form. Sony already has a game-based cloud-streaming service, PlayStation Now, which presumably would be supported on PS5 to some capacity.

Backwards Compatibility

Both Scarlett and PS5 will have backwards compatibility support. Scarlett will support backwards compatibility with original Xbox, Xbox 360, and Xbox One games. What will and won’t be playable on PS5 is a little trickier, largely because of PSVR. Sony hasn’t announced whether their next-gen console will support the current-gen headset–which is mandatory for playing certain PS4 console exclusives, like Beat Saber.

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Playable Games At Launch

Sony has yet to announce any launch titles for PS5, but we do know Bluepoint Games, the studio behind the Uncharted and Shadow of the Colossus remasters, is working on “a big one.” Microsoft has revealed only one for Scarlett: Halo Infinite.

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Star Wars: Jedi Fallen Order Drops RAM Requirement Significantly

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EA’s big new Star Wars game, Jedi Fallen Order, is coming out in November. The publisher has now clarified a key detail about the PC version. EA’s Ben Walke confirmed on Twitter that the recommended specs for Jedi Fallen Order now call for 16 GB of RAM instead of 32 GB.

The recommended specs listing for Jedi Fallen Order previously displayed the 32 GB requirement. It’s unclear why the RAM requirement is being cut in half. When the 32 GB requirement was originally announced, some fans balked at the big number.

For comparison, some of 2019’s biggest and beefiest games, including Gears 5, The Division 2, and Borderlands 3, all call for 16 GB of RAM, so the 32 GB requirement for Jedi Fallen Order took some by surprise.

Jedi Fallen Order launches on November 15 for PS4, Xbox One, and PC. You can see the minimum and recommended specs below, as posted by PC Gamer.

Jedi Fallen Order Minimum Requirements

  • OS: 64-bit Windows 7/8.1/10
  • Processor (AMD): FX-6100 or Equivalent
  • Processor (Intel): i3-3220 or Equivalent
  • Memory: 8 GB
  • Graphics card (AMD): Radeon HD 7750 or Equivalent
  • Graphics card (Nvidia): GeForce GTX 650 or Equivalent
  • DirectX: 11 Compatible video card or equivalent
  • Hard-drive space: 55 GB

Jedi Fallen Order Recommend Requirements

  • OS: 64-bit Windows 7/8.1/10
  • Processor (AMD): Ryzen 7 1700 or Equivalent
  • Processor (Intel): i7-6700K or Equivalent
  • Memory: 16 GB
  • Graphics card (AMD): RX Vega 56 or Equivalent
  • Graphics card (Nvidia): GTX 1070 or Equivalent
  • DirectX: 11 Compatible video card or equivalent
  • Hard-drive space: 55 GB

Destiny 2 Shadowkeep Weekly Reset Guide, October 8: Nightfall: The Ordeal, Nightmare Hunts

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Once you’re through the story campaign of Destiny 2‘s new expansion, Shadowkeep, you’re likely going to start working to increase your character’s Power level so you can take on the game’s greatest challenges, like the Garden of Salvation raid. To do that, you need gear that’s designated “Powerful,” which will advance your overall Power level beyond the soft cap of 900. A variety of weekly activities provide Powerful drops–but while some are straightforward, like completing Nightfall Strikes, others are less clear.

Here’s a quick guide to everything new in the first weekly reset for Shadowkeep, including a rundown of the new Nightfall Hunts and where to get what you need to complete Eris Morn’s memory.

Nightfall: The Ordeal

The Ordeal is Shadowkeep’s new version of the traditional Nightfall Strike. You can turn up its difficulty as high as Power level 980, and the tougher you make it, the more likely the mode is to drop Exotic gear as a reward. It seems that each week gets one Strike in particular for The Ordeal. This week, that Strike is Shadowkeep’s new one, The Scarlet Keep. Completing five Adept-level Nightfall runs will earn you a Powerful gear drop. Ordeal runs at a higher difficulty count more toward your progress for the Powerful.

Crucible

The Crucible also has some rotating elements each week. You can always play Control, Survival, and Rumble no matter when you log in, but the weekly rotation also offers new modes. Here’s what’s on offer this week:

  • Team Scorched: 6v6 using Scorch cannons (Valor)
  • Countdown: 4v4. Attacking team tries to set a charge in the other team’s territory, while the defending team tries to defuse it (Valor)

Nightmare Hunts

Each week brings access to three new Nightmare hunts on the moon, and with each one comes a particular Nightmare Essence. Those essences can be used to make Dreambane armor and weapons on the moon. You can also earn a Powerful gear drop for completing three hunts each week, at any difficulty level.

Essence Of Fear — Phogoth

You’ll head into the Summoning Pits in the Hellmouth for this Nightmare Hunt. Killing Phogoth at the end earns you an Essence of Isolation, which can be transformed into Dreambane chest armor at the Lectern of Enchantment. You’ll get this one during the course of the Shadowkeep main campaign.

Essence Of Isolation — Taniks, The Scarred

Taniks is another Nightmare you’ll encounter during the Shadowkeep story campaign; you’ll need to bring him down to earn the Essence of Isolation. The Lectern of Enchantment can forge Dreambane gauntlets from it, allowing you to re-roll your armor.

Essence Of Rage — Dominus Ghaul

The only Nightmare who can help you get a weapon this week is Ghaul. You’ll find him near the Circle of Bones; defeat him, and you’ll get the Essence of Rage. That can be converted into the One Small Step shotgun by the Lectern of Enchantment, provided you find the Fangs of Shun’Gath in the World’s Grave.

Eris’s Memory: Vall Tarlowe

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Each week, you can help Eris Morn dispel the phantoms of her dead fireteam by completing a short quest. This week, it’s Vell Tarlowe, a powerful Titan who was overwhelmed by Thralls and killed in the Hellmouth, during the team’s ill-fated attempt to destroy Crota. To get rid of the phantom, you’ll need to find Vell Tarlowe’s Titan mark.

To start the mission, talk to Eris. She’ll give you the Memory of Vell Tarlowe mission, which first requires you to replay a mission from the Shadowkeep story campaign. You can access that mission from the Director, and you don’t have to do anything special to complete the step–just finish the mission as normal.

Next, you’ll need to venture into Nightmare Hunts in order to gather the pieces of Vell’s mark. In order to find the pieces, you need to defeat enemies on the Hunts with melee strikes. Any enemies will do, and it doesn’t seem as though your melee ability has to be fully charged to make pieces of the mark drop from enemies. It also appears that roaming, melee-focused Super abilities, such as Hunters’ Arc Staff, can count as melee strikes.

You’ll need 25 pieces of Vell’s mark, but they won’t drop from every melee kill you execute. The good news is, they drop in batches of three, so you really only need to get nine drops to finish the mission. We managed to complete this step in two Nightmare Hunts, so it really does go quickly.

When you’re done, head to the Sanctuary on the moon and go through the portal to find Eris. Give her the mark to dispel Vell’s phantom and earn your Powerful drop from the nearby chest. You can also hang around and talk to Eris twice more to get a little more backstory about Vell Tarlowe and his role on Eris’s fireteam.

Destiny 2’s Tower Is Quietly Expanding

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Things in Destiny 2 are looking a little different, and not just because we have entered the second week of Shadowkeep content. The looter-shooter’s social area is now undergoing some sort of mysterious construction.

The construction can be seen directly behind Ikora to the west of the Tower. It seems reminiscent of the construction work that happened in the hangar, with scaffolding and railing and several NPCs hard at work, but it’s all brand-new. This construction scene was not there prior to Destiny 2’s reset earlier today.

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Ikora serves as the game’s main NPC for the new Vex Offensive activity. The Vex Offensive activity will have a big conclusion on November 19.

Bungie has not spoken publicly about Destiny 2’s Tower construction, but the developer has confirmed that Shadowkeep is the start of a new approach to Destiny 2 that focuses on making the game feel like a living world. As a result, some content will come and go each season to give the impression that the world is evolving overtime.

In other Destiny 2 news, players are deciphering a puzzle that is not part of the actual game. Owners of the Destiny 2 Collector’s Edition receive a Cryptoglyph that serves as both a decorative piece and a combination lock. Cracking the code reveals a slip of paper with a URL, which then sends you on a series of clues. It has yet to be fully solved.

In our Destiny 2: Shadowkeep review, we said, “Shadowkeep represents a shift in the fundamentals of Destiny 2, and that has only improved the game. Returning to the moon is full of spooky fun, and while Shadowkeep might not be as huge as Forsaken, it still provides some impressive additions to the world that will take time to fully explore. More meaningful choices in Shadowkeep are pushing me to think beyond just packing my most powerful guns and shooting everything in my path. These are improvements that represent a giant leap forward for Destiny 2.”