Evil: Series Premiere Review

Every so often, CBS will attempt to draw outside the lines a little bit. To branch out a smidge beyond their primetime “crimetime” adventure procedurals. This season, they’re placing all their supernatural eggs in a basket called Evil – a new “in the vein of X-Files” series from Good Wife creators Robert and Michelle King.

Whereas The X-Files was all about UFOs, little green men, and whether or not they existed, Evil asks the same question of demons. It’s faith-based monsters our team is tracking here, headed by the sublimely confused David Acosta, played by Luke Cage’s Mike Colter. David works for the Catholic Church as an assessor of sorts. He interviews murderers, especially those who claim to have been controlled by dark forces from Hell, to determine which cases are phony and which require an exorcism house call.

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Joker Costumes Banned From Landmark Theaters’ Screenings

Landmark Theaters has chosen to ban all costumes during Joker’s theatrical run in a move to ensure its moviegoers feel comfortable seeing the upcoming film.

As reported by THR, Landmark Theaters, which is the United States’ largest independent cinema chain, is adding costumes to its list of regularly banned items that include face masks and toy weapons.

“I want customers to be comfortable in their surroundings,” Landmark president-CEO Ted Mundroff told THR.

AMC Theaters, on the other hand, has chosen to still allow costumes, stating “Guests are welcome to come dressed in costume, but we do not permit masks, face paint or any object that conceals the face. AMC does not permit weapons or items that would make other guests feel uncomfortable or detract from the moviegoing experience.”

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Destiny 2’s Power Grind Is Getting Big Changes In Shadowkeep

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Expect Destiny 2 to become a very different experience come October 1 and the release of the new Shadowkeep expansion. As Bungie and director Luke Smith have detailed (at length), a huge number of systems, activities, and loot are being altered with the new content, and a lot of what we’re used to in terms of how the game plays is getting upended. In the final days before Shadowkeep, Bungie detailed one set of changes to how you increase your character’s power–which will probably have the biggest impact on your game experience.

In its final “This Week at Bungie” blog post before the launch of Shadowkeep, the developer dropped a heap of bullet points detailing myriad changes to the game. The post broke down changes to things like how damage is dealt to over-leveled enemies and how “pinnacle” weapons are set to change, and it gave some very concrete details about how the Power grind will work in Shadowkeep. For the most part, the changes sound like they should make working toward the new Destiny 2 endgame less of a pain, at least until you start to hit the caps.

First up, earning experience points is no longer a part of leveling up your character. Previously, you first had to level your character to the cap (currently 50), and then start increasing a second number, your Power level, by gathering better and better gear. With the release of Shadowkeep, every player will automatically be level 50, regardless of whether your character is new or old. Experience points will instead advance your way through the new seasonal rewards. As in games like Fortnite and Apex Legends, there’s a slower free path and a quicker premium path through those rewards, depending on if you buy Destiny 2’s Season Pass.

So instead, going forward, you’ll only focus on your Power level, which is the average of all the Power level numbers on all your equipped gear. On October 1, every character starts at the current 750 Power level cap, regardless of whether you hit the cap before Shadowkeep, or you’re a brand new Guardian. From there, you’ll advance toward the “soft cap” of 900. All gear drops in the game, from all activities, will be of a higher Power level than the highest item you own, either equipped to your character or in your vault. Essentially, just playing the game in any capacity will strengthen your character. Once you hit 900, things get more complicated.

Grinding For The Endgame

From the soft cap, you’ll need to earn Powerful drops or Pinnacle weapons, like the ones that exist in Destiny 2 right now. You can get Powerful drops from a number of activities, like completing Strikes, Crucible matches, and Gambit matches, although Bungie notes that the Powerfuls currently offered from Forsaken activities–the ones in the Dreaming City, for instance, or from completing Black Armory Forge bounties–will be converted to weaker Legendary drops instead. You can also earn Prime Engrams as you play, which count as Powerful drops. Prime Engrams will drop three levels higher than your best piece of gear (as opposed to the 4-7 levels higher in Forsaken). That will carry you up to Power level 950.

At 950, things change again. Powerful drops will no longer advance you at that point–they’ll drop at the level of your highest equipable piece of gear instead. That should make getting your entire gear set up to 950 a little easier than it is now; you can sometimes get held up waiting for one piece of armor to drop in order to raise your character’s total Power.

Reaching The Pinnacle Cap

To advance to the final “hard cap” of 960 Power, you’ll need “Pinnacle” rewards. These aren’t the pinnacle weapons we saw in Destiny 2 before–a series of unique weapons earned by completing lengthy quests in a particular activity. Instead, it seems that Pinnacle drops will require you to best Shadowkeep’s toughest activities, like the new version of Nightfall Strikes called The Ordeal, or to take on the Garden of Salvation raid.

But while 960 is the top of Power grind for your gear, it isn’t the end of the grind altogether. You can still increase your character’s Power using the new Seasonal Artifact. This item comes with its own set of perks an adds additional Power to your character as you rank it up (although we haven’t seen how that’s done yet). The Seasonal Artifact doesn’t affect the Power levels your gear drops at, but it does raise your character’s overall strength and defense stats, so making sure to take care of it will be essential for completing top-tier Shadowkeep activities.

That’s all a lot to keep in mind, but for the most part, it sounds like it’ll make the Power grind in Shadowkeep a little clearer in terms of which activities you need to do and when. We’ll have to see whether that’s actually the case, and just how attainable Destiny 2’s Pinnacle is, when Shadowkeep launches next week.

AHS: 1984 – Episode 2 “Mr. Jingles” Breakdown

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Why I Think Kevin Feige Will Leave Marvel for Lucasfilm

Marvel Studios president Kevin Feige is heading to a galaxy far, far away. But I’m convinced it’s not just for one movie. No, I’ve long suspected Feige will sooner than later leave Marvel to take over Lucasfilm, since the super-producer is a lifelong Star Wars fan who has cited the franchise as inspiration for the MCU.

As The Hollywood Reporter’s recent report illuminated, Feige will now be developing his own Star Wars movie for Lucasfilm. But it wasn’t that long ago that informed speculation had it that Feige was in line for the top job at Lucasfilm. Entertainment journalist Richard Rushfield’s newsletter The Ankler claimed in 2018 that Lucasfilm boss Kathleen Kennedy might get pushed out after the failure of Solo: A Star Wars Story. Deadline then quashed rumors it had heard that Kevin Feige would assume control of Lucasfilm. Feige himself also shot down the rumor when /Film asked him if he would be involved with the future of Star Wars: “No. Only in my backyard with my action figures.”

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John Morrison Set to Return to WWE After 8 Years

Parkour perfectionist, and former Intercontinental Champion, John Morrison has re-signed with WWE.

As PWInsider reports, Morrison, who’s gone by “Johnny Mundo” on Lucha Underground and “Johnny Impact” on Impact Wrestling, is back in WWE after an 8-year absence. Aside from being a three-time Intercontinental Champion, Morrison’s a multi-time tag champion and a former ECW World Champion.

John Morrison. John Morrison.

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Destiny 2’s Frustrating “Pinnacle” Weapon Grinds Are Going Bye-Bye

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For some time now in Destiny 2, “pinnacle weapons” have numbered among the game’s ultimate prizes. These weapons were obtained through lengthy, often frustrating quests that involved copious amounts of grinding, required plenty of skill, and even needed a little luck in most cases. The rewards were generally worth it–from Luna’s Howl to Mountaintop to Recluse and beyond, Destiny 2’s pinnacle weapons have almost all been top-tier guns for any activity in the game. But with Destiny 2: Shadowkeep, the looming expansion that will kick off Destiny 2’s Season of the Undying, pinnacle weapons are going away.

Of course, if you’ve already earned an existing pinnacle weapon, you’ll be able to continue using it. But Bungie confirmed in today’s “This Week at Bungie” post–the last before Shadowkeep’s launch on October 1–that Destiny 2 won’t feature any new pinnacle weapons going forward. This is a big change, as previously, each new season (roughly every three months) brought with it new pinnacle weapon quests for Strikes, the Crucible, and/or Gambit.

Instead, beginning on October 1 with the Season of the Undying, players will be able to earn new “ritual weapons.” These guns won’t have the unique perks associated with pinnacles, and the quests to obtain them will be less involved, according to Bungie. The studio provided screenshots and names for all three: Edgewise, a Vanguard heavy machine gun; Exit Strategy, a Gambit submachine gun; and the hilariously named Randy’s Throwing Knife, a Crucible scout rifle.

Bungie said that although these guns won’t have unique pinnacle-style perks, they will instead be “curated rolls.” Typically, a “curated” version of a gun might drop from certain activities–raids, for example–and come fully masterworked (leveled up to have one chosen stat increased) and with a pre-selected set of perks “curated” by Bungie’s designers. As such, these ritual weapons may turn out to be valuable still–although it’s not clear whether, like other weapons with “curated” versions currently in the game, non-curated versions with randomized perks will also be earnable in these weapons’ respective activities (for example, can you get an Edgewise with random perks in Vanguard strikes? We don’t currently know).

Power Reduced

Bungie said they made this “difficult decision” due to the simple fact that pinnacle weapons had become too powerful. Pinnacles from Crucible (Redrix’s Claymore/Broadsword, Luna’s Howl, Not Forgotten, Mountaintop, Recluse, and Revoker), Gambit (Breakneck, 21% Delirium, and Hush), and Vanguard (Loaded Question, Oxygen SR3, and Wendigo) tended to dominate every game mode, no matter where they came from (with a few exceptions, cough, Oxygen).

The developers said these weapons have generally far exceeded how powerful they should have been, which forced players to obtain them if they wanted to succeed across the board, even if that meant playing game modes where they weren’t comfortable. Anyone who grinded through the Recluse and/or Mountaintop quests despite not being particularly fond of PVP game modes understands that struggle well.

“Even the title of ‘pinnacle’ set a variety of unrealistic expectations,” Bungie’s blog post says. “Rather than being the absolute height of Legendary power, they were supposed to be interesting novelties to chase. These problems became more pronounced the more of them we produced.

“In the end, we decided to move away from pinnacle weapons. If you managed to collect them all, we hope you enjoy them!”

That last line had us slightly concerned–the past-tense phrasing there seemed to suggest that existing pinnacle weapons would no longer be obtainable after Shadowkeep launches, which would be a massive disappointment for anyone who hasn’t earned them yet. However, we confirmed with Bungie that existing pinnacle weapons will still be obtainable in Season of the Undying and beyond, provided you complete the requisite quest steps.

In related news, Shadowkeep will also alter Destiny’s gameplay in major ways–including reductions to the efficacy of various damage-increasing weapon perks. These include the perks Rampage, Kill Clip, Swashbuckler, Multikill Clip, Desperado, Surrounded, Master of Arms, and Onslaught–some of which are present on existing pinnacle weapons, most notably Recluse’s Master of Arms perk. Most players agree that Recluse is currently overpowered (as much as those who’ve obtained it love to use it), so it will be interesting to see just how these and the many other changes coming with Shadowkeep affect how we play the game–and how players will feel about them once the dust settles.

We Love Untitled Goose Game – NVC 476

The Goose is finally loose! Join the NVC crew as they discuss their wild, evil adventures in Untitled Goose Game. Then, Mario Kart Tour’s payment plan is pretty suspect, and the panel has some thoughts on the subscription plan that actually costs more than Nintendo Switch Online. Plus, Pokémon master Joshua Yehl joins NVC this week for an extended chat about the Pokémon Trading Card Game, Sirfetch’d, Sword and Shield, and more. Finally, hear your listener queries answered on Question Block.

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