Super Nintendo World Might Expand Beyond Mario in the Future

The Super Nintendo World theme park will open as a Mario-centric experience – but it might not always be that way, according to Universal Studio Japan.

Super Nintendo World will open its doors by July and, while attractions have yet to be revealed in detail, we know that iconic landmarks such as Mushroom Kingdom, Peach’s Castle, Bowser’s Castle and a Mario Kart course will be featured.

The newly released concept video “We Are Born to Play” (below) shows characters such as Yoshi, Goombas and Piranha Plants, and iconic objects ranging from Warp Pipes to Question Blocks, all of which point to a faithful interpretation of the Mario universe.

Kurumi Mori of Bloomberg reported on the Super Nintendo World presentation in Japan and provided more info on the park that is scheduled to open before the Summer Olympics, which begins on July 24, 2020.

But what about Nintendo’s other franchises? This is not Super Mario World but Super Nintendo World, after all. While there’s no doubt that Mario is Nintendo’s mascot character, the Japanese video game company is home to many popular franchises. Can we expect to see any attractions, shops or even restaurants themed after these franchises at Super Nintendo World?

“Not right away,” Universal Japan Studio’s marketing head Ayumu Yamamoto told IGN Japan. “We’re starting with a Mario centered area. However, we are thinking about expanding to Nintendo’s other IPs after opening.”

While Yamamoto did not make any promises, it does seem likely that we will be able to see Nintendo’s other franchises come to life at the theme park in the near future. A Star Fox themed shooting attraction? A souvenir shop run by Tom Nook? Or maybe some fresh ice-cream from Hyrule’s Lon Lon Ranch? What would you like to see?

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Esra Krabbe is an editor at IGN Japan. Before the Olympics start, he will be running to Super Nintendo Land!

Biggest PS5 And PS4 Exclusives Coming In 2020 So Far

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Riot Is Making Its First Tabletop Game In Three Years

Riot Games, the developer of League of Legends, has announced that it is working on a new tabletop game. The game, Tellstones: King’s Gambit, is based on a game played across Runeterra, the setting of their upcoming Legends of Runeterra.

Tellstones: King’s Gambit is a “bluffing game” (a game that involves lying or deception) for two or four players. The rules of the game, and the pieces that are being designed for it, have not been disclosed, although the announcement suggests that it’ll be “much smaller and play faster” than their first and so far only tabletop game, Mechs vs. Minions.

Riot Games’ previous tabletop game was released in 2016. Riot Games has several other tabletop games in production right now, but the others remain unannounced. We’re not sure when Tellstones: King’s Gambit is due to release, either.

The company is also deep into development on League of Legends: Wild Rift, as well as a bunch of other projects, including a shooter and a fighting game. A single-player League of Legends game, Ruined King, was also announced during the 2019 Game Awards.

Now Playing: League Of Legends: Ruined King Announcement Trailer | The Game Awards 2019

Adam Sandler Has A Wonderful Reaction To His Oscar Snub

The nominations for the 92nd Academy Awards have been announced, and the one of the numerous snubs was Adam Sandler. Critics and viewers praised his performance in the Safdie brothers crime thriller Uncut Gems, but the actor did not receive an acting nomination.

Sandler has now responded to the news. In a cheeky tweet, Sandler said there is a bright side: he doesn’t have to put on a suit. The actor is known for his dressed-down look, often wearing baggy clothes and tracksuits with basketball shoes when he’s walking around town.

Sandler also used his reaction tweet to congratulate his friends who did receive nominations, especially Kathy Bates, who played his mother in The Waterboy. Bates received a Best Supporting Actress nomination for the Clint Eastwood movie Richard Jewell.

Bates–speaking in her character Mama’s tone and style–responded to Sandler’s tweet by saying Sander was “robbed” for not receiving a nomination for Uncut Gems.

Sandler himself stated that he would deliberately make a terrible movie if he didn’t get a nod. Now we wait to find out what that movie will be.

Others who got snubbed this year included Awkwafina for her role in The Farewell and Lupita Nyong’o for the horror movie Us. Jennifer Lopez also turned in one of her career-best performances in Hustlers, but the Academy did not recognize her. Little Women director Greta Gerwig also did not receive a Best Director nomination, despite the movie picking up five other nominations. Check out GameSpot’s roundup of this year’s Oscar snubs to learn more.

Joker heads into the Oscars as the leader with 11 total nominations, including Best Picture, Director, Actor, and Score. The Irishman, 1917, and Once Upon a Time in Hollywood were close behind with 10 nominations each. Here’s all the Oscar nominees for this year.

The 92nd Academy Awards will take place on Sunday, February 9.

Phil Spencer Confirms That Xbox Will Attend E3 2020

Earlier today, Sony announced that for a second year in a row, PlayStation will not be attending E3. Last year, Sony’s no-show meant that a lot of focus was on Xbox and Microsoft, and it seems like that will remain the case in 2020, with Xbox boss Phil Spencer confirming that the company will once again attend.

In a brief tweet on the matter, Spencer promised that the team at Xbox is working on their E3 showing for the year, and that they “look forward to sharing with all who love to play what’s ahead for us.”

This likely means that Microsoft will show games coming to the Xbox Series X at E3 this year, as it’s due to release before 2020 is over. However, all games coming to the Series X at launch will also be coming to other consoles, as it will have no next-gen exclusives. The console was unveiled during the 2019 Game Awards; as of yet, Sony has not revealed the PlayStation 5, and many of its features remain secrets.

Whether or not Microsoft will have a good showing remains to be seen–here’s an argument for why Sony skipping E3 is a good idea.

Now Playing: Xbox Series X – World Premiere Trailer

The Batman Actor Compares The Movie To Something Very Unexpected

One of the most-anticipated new comic book movies is DC’s The Batman, starring Robert Pattinson in the title role. While there has been a lot of news about the casting, very little is known about what the movie will actually offer in terms of story or tone. Now, actor Peter Sarsgaard has provided some fresh insight, and his comments are anything but traditional.

Sarsgaard–whose role in The Batman is yet to be confirmed–told CinemaBlend that the movie has the vibe of a Pixies concert from decades ago. He said The Batman feels “young” and and edgy, thanks in part to its cast, and not unlike the iconic alt rock band.

“The cast is so awesome. It seems different from other Batman movies to me, just with the cast,” Sarsgaard said. “There’s something about it that has an edge, it’s young. To me, just my perception of it, it reminds me of when I was in college, and I went to go see The Pixies play, and looking around and feeling the vibe at a Pixies concert. That’s what it felt like to me, a song like ‘I Bleed.’ That it has the energy and that sort of thing, and isn’t so specifically targeted to a very young audience, or a very old audience, but has that power of chaos in it…”

Sarsgaard went on to say the kind of connection he felt with the audience at Pixies concerts is similar to what he feels with his castmates in The Batman.

“The Pixies were my favorite group of all time. I went to like 20 concerts, and it was that feeling of all of us in this. And it’s very emotional. The Pixies were incredibly emotional band, and I think this Batman is very emotional in that way,” he said. “I think it will be very powerful.”

The Batman is not Sarsgaard’s first comic book movie, as he portrayed Hector Hammond in the disappointing and unsuccessful Green Lantern movie back in 2011. Another connection Sarsgaard has to comic book movies is through his wife, Maggie Gyllenhaal, who starred in The Dark Knight.

The Batman is scheduled to hit theatres in June 2021. It’s directed by Matt Reeves, who previously directed Cloverfield, Dawn of the Planet of the Apes, and War for the Planet of the Apes.

In addition to Pattinson as Batman, the film features Jeffrey Wright as Comissioner Gordon, Colin Farrell as The Penguin, Zoe Kravitz as Catwoman, Andy Serkis as Alfred, Paul Dano as The Riddler, and John Turturro as Carmine Falcone.

New Black Widow “Special Look” Trailer Arrives With Some New Scenes For The MCU Phase 4 Movie

During the College Football Playoff National Championship game tonight, Marvel released a new “special look” trailer for the studio’s new Black Widow movie coming out in May.

The 90-second trailer features a lot of the same footage from the first trailer, though there are some new scenes featuring Task Master in particular. Take a look:

Black Widow is set before the events of Avengers: Endgame, and David Harbour told IGN recently that it takes place after the events of Captain America: Civil War. Beyond Scarlett Johansson in the title role, the cast includes Florence Pugh as Yelena Belova, Harbour as Alexei (AKA Red Guardian), Rachel Weisz as Melina, and O-T Fagbenle as a character named Mason.

With its May 1, 2020 release date, Black Widow will officially kick off the MCU’s Phase 4. Black Widow is directed by Australian director Cate Shortland (Berlin Syndrome).

New Super Nintendo World Details Revealed WIth a Charli XCX Music Video

Nintendo fans will soon be able to live out their dreams as the Super Nintendo World theme park is opening at Universal Studios in Osaka, Japan this summer. To celebrate, Galantis and Charli XCX have collaborated on a brand-new music video that gives fans a CGI look at this new world.

Announced by Nintendo, the new video for We Are Born to Play doesn’t show any actual footage of the much-anticipated theme park, but it does give fans an idea of what to expect, including that guests will have Disney MagicBand-like wrist bands that will allow them and their smartphones to interact with this “life-size, living video game.”

Kurumi Mori of Bloomberg reported on the Super Nintendo World presentation in Japan and provided more info on the park that is scheduled to open before the Summer Olympics, which begins on July 24, 2020.

The presentation showed more of these “Power Up Bands,” which include designs inspired by Mario, Luigi, Princess Peach, Mario, Toad, and Daisy. Also shown were images of the smartphone app that includes a map of the park and will allow guests to collect digital coins, compete with others, and earn achievements.

It was previously reported that Super Nintendo World will include a Super Mario Kart Ride and one called Yoshi’s Adventures. There will also reportedly be integration with the Nintendo Switch, with rides that interface with Nintendo’s latest console.

Screenshot_2020-01-13 (1) Kurumi Mori on Twitter A life-size, living video game -- Thierry Coup shows us the new app used t[...]

While we know Super Nintendo World will also open at Universal Studios Hollywood, Orlando, and Singapore, no opening date or time frame was mentioned in this presentation.

For more on Super Nintendo World, check out photos of the under-construction theme park and Shigeru Miyamoto’s comments on the park that will soon make many Nintendo fans around the world very happy.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN who can’t wait and is so excited he just can’t hide it. You can follow him on Twitter @AdamBankhurst and on Twitch.

Cyberpunk 2077: This Dreams Demake Imagines A 1997 PlayStation Version Of The Game

Cyberpunk 2077 has received the demake treatment courtesy of one fan. YouTuber Bearly Regal has created a partial demake of the game inside Dreams, the early access version of Media Molecule’s game builder for PS4.

Cyberpunk 1997, as the demake is called, starts in the player’s apartment, before they move through the market and into the main city, where the camera moves from first-person to an overhead perspective, ala the original Grand Theft Auto. A lot of attention has been paid to the 90s user interface–it’s a bit higher fidelity than games made during the period, but the aesthetic is right.

The game is “coming soon to Dreams,” which releases on February 14, 2020. It will be interesting to see how far the Dreams engine is pushed, and how faithfully the Cyberpunk experience carries over.

Bearly Regal has been working on this for a while–in July 2019, he released a video of the work-in-progress version of Cyberpunk 1997, and showed how he was working in Dreams to develop it. He’s also previously imagined how Death Stranding might look as a PS1 game.

Cyberpunk 2077, meanwhile, releases for PC, PS4, and Xbox One on April 15, 2020. Here’s why it’s one of our most anticipated games of 2020.

Now Playing: Bringing Cyberpunk 2077 To Life

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Unboxing Return to Dark Tower and Its Massive Mechanical Tower

When a reboot of the hit 1981 board game Dark Tower (no relation to the books or movie) was announced in 2018, the big question was how developer Restoration Games would handle the iconic electronic tower that sat at the center of its game board. Well, that big question has a big answer.

Ahead of Return to Dark Tower’s Kickstarter launch on January 14, designer Rob Daviau (who joined us previously for a look at Betrayal Legacy and has partnered with Gloomhaven creator Isaac Childres for this) came by to give us a look inside this spiritual successor’s box. That includes its massive, one-foot tall plastic tower with Bluetooth, spinning chambers, lights, and ominous sound effects galore.

Watch the video above to see me and Daviau show it off, and read on to hear my thoughts after playing Return to Dark Tower myself:

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Starting with the basics, Return to Dark Tower is a cooperative board game for 1-4 players. You and your allies have to fight monsters, grab loot, and complete quests to eventually lure out and defeat a powerful adversary hiding in the looming tower at the center of the map.

And, boy, does that tower loom. This thing is truly enormous, almost entirely blocking the opposite half of the map opposite from your view – actually a net positive, as it encouraged me and my allies to talk more and prevented anyone player from effectively quarterbacking the whole experience.

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This big hunk of plastic is, of course, important to actually playing the game, but it’s also just a presence in itself. A showpiece meant to wow and intimidate as it continuously threatens the success of your mission. Also, it’s got Bluetooth, so that’s neat.

You’ll move your hero minis around Return to Dark Tower’s lovely circular board while managing item cards, plastic skulls, and other physical pieces, but many other aspects of the game are handled by a mobile app. Quest tracking, turn counters, and combat to name a few, but the digital and physical sides are balanced in a way that never makes the other feel superfluous.

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And, perhaps most important of all, the tower itself feels as important as it should. Daviau told me they wanted to make sure players couldn’t just leave it in the box, and the suite of showy actions it can perform is full of both flavor and substance. Its built-in Bluetooth connects to your phone, essentially acting as a gamemaster for your adventure when paired.

A player ends their turn by dropping a tiny plastic skull into the top of the tower. A sensor detects the skull, signals to the app that a turn is over, and triggers all sorts of dastardly events depending on the combination of quests, monsters, and main villain you are using for that session. The inner chambers of the tower shift and turn, sigils appear and light up to impose penalties on whoever they are facing, and occasionally you’ll need to open trap doors on its foreboding exterior.

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That last bit is often the scariest. When a skull is dropped into the tower it will usually roll out of one of its many openings at random. The player it rolls toward then has to place that skull on one of the buildings in their section of the map, which makes gathering the benefits of that building more expensive. That’s rough on its own, but it’s even more terrifying when a skull doesn’t appear at all, instead gathering in some unknown nook or behind a door yet to be opened within the tower itself.

As the game goes on and more openings are unlocked, it not only makes getting skulls or sigils more likely, it also increases the odds that you’ll stumble upon a latent cache of doom waiting to roll out. At one point during our playthrough, the tower instructed us to open a door and four skulls clattered onto a single player’s kingdom, throwing all their plans into chaos. It’s delightfully devilish and makes interacting with this evil monolith wonderfully tense.

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Return to Dark Tower is split into six “months,” each of which begins by giving you two quests: one that will help you complete your overall quest of luring out and defeating your adversary more easily when finished, and another that will instead empower your enemies if you don’t complete it.

Since you only have that month to complete them (each month is generally between seven and nine turns long), the puzzle here is in figuring out how best to divide tasks and time between each player – and to determine what will likely have to fall under the umbrella of “acceptable losses.” This makes each month a little mini-game inside of your final quest, full of tough choices and tiny victories of their own.

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Many of those choices involve the monsters that inevitably fill the map, and specifically whether you’re going to fight them or spend your time elsewhere while quietly praying they don’t find you cowering in the corner… which they will. See, killing an enemy is as easy as using the combat action on them (apart from some special big bads), but be ready to take massive losses alongside your victory if you aren’t properly prepared.

Combat is handled entirely through Return to Dark Tower’s app, which we were using a prototype version of. Instead of rolling dice or pitting combat power against one another, you instead draw a set number of digital cards from that monster’s deck while using “advantages” you gather through items and character abilities to make those cards less awful.

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For example, many enemy cards cause you to lose a resource called warriors, and you could use an advantage on one that makes you lose four warrior tokens to reduce it to two, and then another to make it zero. Go even further and you’ll actually start getting resources back as a reward, but don’t have enough to sacrifice and you’ll gather debuffs called corruptions that will lose you the game once you reach three.

If you don’t have many advantages to spend you’ll still be able to win the fight, just not mitigate the damage you take as a result, and having only a few advantages forces you to pick which poisons you most want to neutralize. Some advantages are only effective against certain enemy types too, like beasts or the undead, encouraging players to specialize and prepare the right tool for the right job.

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It’s a unique and strategically interesting system, if one that felt just a little bit odd thematically in practice. Most enemies – whether it’s a wolf or an ogre – can be killed in a single combat, and it seems odd that you amass warrior not to improve your combat power but instead to have them be taken away to avoid real damage. Don’t get me wrong, it’s a system I enjoyed using and planning around, but one that’s likely in need of a finished app with actual card graphics and more clear flavor to really click for me.

That said, it’s one of the few parts of Return to Dark Tower that didn’t so far. The slight variations between each character are significant enough to give each player a distinct role without making everyone learn a whole new ruleset, the items and treasures offer significant effects that my group was constantly getting excited about, and the prospect of replayability as you (and the app) swap between sets of quests, adversaries, and more is highly appealing for a box as big as this.

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Return to Dark Tower is launching a Kickstarter on Tuesday, January 14 at 9am ET. It’s by no means a cheap or small game, and there’s still lots of questions left unanswered after my one (nearly victorious) prototype playthrough, but the unique spectacle and interesting puzzle it offered already left me wanting to have another go right away.

If you’re looking for more great board games, you can watch our spoiler-free unboxing of Betrayal Legacy with Daviau, or check out our list of the best cooperative board games. We’ve also rounded up some of the best fantasy board games around, and if you’re new to the hobby, here’s our picks for the best board games for beginners.

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Tom Marks is IGN’s Deputy Reviews Editor and resident pie maker. You can follow him on Twitter.