NBA 2K20’s MyCareer Mode Acquires A Social Conscience
NBA 2K20‘s MyCareer story mode goes for something a little more real and a little less escapist. Narratively, it’s only partially successful; your character’s ethical code doesn’t gel with the materialistic wish fulfillment at the heart of the franchise.
An upside to the more serious tone is that none of the characters are deliberately obnoxious. For years, the NBA 2K MyCareer storylines were filled with bizarre, unlikable characters. Your avatar was a fame-chasing cornball. Your agent was a cowardly shill. And you were saddled with hangers-on from your old neighborhood who crashed your apartment and ate your Reese’s Puffs.
In NBA 2K20, the attempts at comedy and “hip” dialogue are gone. Your character is a reflective guy who takes a debatable moral stand and pays a price for it.
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NBA 2K20 – “When The Lights Are Brightest” MyCareer Cinematic Trailer
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You play as Che, a basketball superstar and locker room leader for your college team, the Bay City Flames. You have a heated argument with your head coach (played by Idris Elba) after he pulls the scholarship of your injured teammate. You drop out with one semester left, and suddenly, your well-laid path to the NBA is in shambles.
Che must take the long route to glory. He plays in the Portsmouth Invitational, grabs the attention of scouts, and scores an invite to the NBA Combine. And eventually, after tryouts with several interested teams, he enters the NBA Draft. Whether he’s drafted in the first round or not at all depends upon your performance in the aforementioned activities.
Built To Ball
First, you design your character. After choosing your floor position, height, weight, and wingspan, you create your playstyle by balancing four different categories: Finishing, Shooting, Playmaking, and Defense / Rebounding. You further customize your player through badges, which are very important in this year’s MyCareer. Unlike in prior years, you have the choice to assign and upgrade the badges you want to, rather than grinding redundant plays to earn your bronzes, silvers, and golds.
To upgrade your MyPlayer to an 85 rating (from his initial rating of 60) will require anywhere from 150K to 200K in Virtual Currency, better known as VC, depending on what type of player you create. The game sells VC as a separate microtransaction from the core game; assuming you bought the standard edition, you would have to spend an additional $50 to start MyCareer as the prodigal talent you’re hyped to be.
If you decide to earn your 200K VC through gameplay instead of a microtransaction, you’re in for a grind, though it’ll be less strenuous than in years prior. NBA 2K20 is more generous with its sponsorships and contract negotiations, which provide VC incentives for making X rebounds or Y assists. We’re talking weeks to get to 90 or above, rather than months.
NBA 2K20’s on-ball and off-ball play has been adjusted in noticeable ways, too. Some are minor quality-of-life improvements, but other changes are more consequential. Blocking, for example, is much easier for both you and your computer-controlled opponents; you can no longer charge the basket on a prayer and expect to score. It feels organic to learn these new mechanics in the context of MyCareer. You’re forced to adjust and react to difficulties that you hadn’t experienced in prior iterations of the game, just as a real-life rookie has to step up his game in the big leagues; there’s an adjustment period.
Working The PR And Press Rooms
And as you negotiate this learning curve, the people surrounding your MyPlayer–the fans, the commentators, the press, and your fellow players–pull you in multiple directions. As your profile and notoriety increases, you’re made to choose between practice and enjoying the perks that come with stardom. You answer probing questions from the press. You endure heckling from fans.

Will you take the high road or stand up for yourself? Will you take sole credit for your accomplishments or defer to your team’s contributions? MyCareer makes you choose between building your team’s morale and building your fan base (literally; the game tracks both), which feels fallaciously binary. Not everyone loves a shameless braggart, but the game forces you along this path if you want to sweeten your corporate partnerships.
The entire mechanic is a musty holdover from the prior NBA 2K games, where your character was broadly rendered. But in NBA 2K20, Che has a modicum of depth, and your decisions can undermine what the audience has been told about him and his high-minded principles in cutscenes. Must he choose between team chemistry and fan adoration? Why not both? Nuanced characters deserve multiple, nuanced choices.
King James Decrees It So
There’s also an underlying meta-debate in MyCareer: Should athletes use their platforms to speak out publicly on issues that matter to them, or should they “stick to sports?” It’s something that LeBron James, who executive produced MyCareer, has increasingly dealt with.
The MyCareer storyline reaffirms James’ proactive ethos… but it’s difficult to meld the NBA 2K franchise with that ethos.
In 2014, James took an explicit stand against police brutality when he wore an “I Can’t Breathe” shirt in honor of Eric Garner. In 2016, he vocally supported Hillary Clinton. In 2018, he spoke out against President Trump on social media, and told his critics that he would not “shut up and dribble” as they said he should. The MyCareer storyline reaffirms James’ proactive ethos, albeit about the treatment of college athletes, with a character in a more precarious, unstable position than James was when he first became outspoken.
I don’t doubt James’ sincerity in celebrating athletes who speak out. But it’s difficult to meld the NBA 2K franchise with that ethos. MyCareer works as a power fantasy about becoming an NBA Hall of Famer with lucrative sponsorships. A story of principled sacrifice naturally conflicts with that.
The Odd Parallel
And there is also an impossible-to-ignore situational irony in this game: Although the game definitively supports Che’s rejection of materialism and easy success in favor of higher, ethical principles, the gameplay links his on-court abilities to the earning or purchasing of virtual currency–currency that you can earn by signing a multi-million dollar shoe deal. The game hints at and provides lip service to social justice, but the core conflict is solved with a single conversation and a neat bow. And the game’s more implicit narrative–of earning enough in-game money to facilitate your character’s growth–reigns supreme.

Is it even possible to have a truly woke narrative in a game so relentlessly money and fame-driven? Perhaps not. But NBA 2K20 asks you to accept this melding at face value. That’s impossible, but thankfully, there’s a legacy of NBA 2K quality that makes the reconciliation less important. The story and how it’s told don’t hold up to scrutiny. But the gameplay, honed from years of incremental development and effort, always does.
NBA 2K20 is, even in its contradictions, an excellent facsimile of the NBA itself.
How To Share Save Data Between Switch And Switch Lite
The Nintendo Switch family has grown with the release of the Switch Lite, a more compact and affordable version of Nintendo’s hybrid console. While there’s little reason to pick one up if you already own a standard Switch, if you’re anything like us, you may find it hard to resist the lure of a new piece of gaming hardware–particularly one as lovely as the Switch Lite–and plan to use it as a secondary console.
If you fall into that camp, you’ll undoubtedly want to know how to share your game data between your two Switch systems. The good news is that it’s a relatively straightforward process, but you’ll need to have a Nintendo Switch Online subscription to do so, and it won’t work with every game. Here’s a full breakdown of how to share your data between the Switch and Switch Lite. If you’re trading in your regular Switch for a Switch Lite and want to transfer all of your data to the new system, check out our Switch transfer guide.
The Nintendo Switch Lite launched alongside The Legend of Zelda: Link’s Awakening’s remake on September 20. The system is available in three colors—turquoise, yellow, and gray—and retails for $200, which is $100 cheaper than a standard Switch. However, to cut costs and emphasize portability, the system is missing some of the Switch’s most distinctive features, such as detachable controllers and the ability to connect to a television.
In addition to the three launch colors, Nintendo is releasing a special Pokemon edition Switch Lite on November 8, a few days ahead of Pokemon Sword and Shield. This edition has blue and magenta face buttons, a light grey tone, and illustrations of the games’ Legendary Pokemon, Zacian and Zamazenta, on the back. You can read more about the console in our Nintendo Switch Lite FAQ, and if you’re interested in picking one up, be sure to check out our Nintendo Switch Lite pre-order guide.
Nintendo Switch Online
First things first: if you’re hoping to share your save data between your Switch and Switch Lite (or even another standard Switch), you’ll need to have an active Nintendo Switch Online subscription. Through the service, you’re able to back up most of your game saves to the cloud, allowing you to access them on another console. However, there are a handful of games that don’t support cloud saves, which we’ll discuss further below, so you’ll need to think carefully about which Switch you play certain titles on, as your save will be locked to that system (unless you go through the hassle of manually transferring that data between consoles).
Link Your Nintendo Account
With the prerequisite NSO subscription out of the way, the first thing you’ll need to do is link your Nintendo Account to your new Switch. Once you’ve set up the console, here’s what you’ll need to do:
- Go into System Settings
- Highlight Users
- Choose the appropriate player profile (if there is more than one user on your console)
- Select Link Nintendo Account
From there, log in to your account and follow the remaining prompts to complete the process. If you have trouble you can read more about linking your Nintendo Account to Switch on Nintendo’s support website.
Changing Your Primary Console
You can link your Nintendo Account to multiple Switch systems; but you need to designate your main switch as the primary console. This means that any user on that system will be able to play the games you’ve downloaded. By contrast, only your user profile will be able to play your downloaded games on your non-primary console–something to keep in mind if you have multiple users on that system. Keep in mind that when you transfer your account from one Switch to another, the receiving Switch will be designated as the primary console.
There’s an additional caveat: you’ll need to have a persistent internet connection in order to play your downloaded games on your non-primary console, even if it’s single-player, so if you’re planning on using your Switch Lite on the go (the system’s entire raison d’être), it is recommended you make that your primary system. Fortunately, designating a new primary console is easy to do. Here’s what you need to do:
- Open the Eshop on your primary console
- Click on your user icon in the upper righthand corner
- Select the option to deactivate that Switch as your primary console
Once that’s done, access the Eshop on your second system with that same Nintendo Account and it will automatically become your new primary console.
Sharing Saves
With all that out of the way, you can begin filling out your new Switch Lite with any digital games you’ve previously purchased. To bring your save data over as well, highlight a game on the system dashboard, press the plus (+) button on your controller, then select Save Data Cloud Backup. After that, select Download Save Data and your cloud save will be downloaded to your system.
Note that this applies to physical games as well. Unusually, all Switch game save data is stored onto the system, not on the actual game cartridges, so if you’re picking up your progress in a physical game on your Switch Lite, you’ll need to first insert the game card into the system, then hit the plus button and follow the aforementioned steps to download your cloud save.
If you’ve enabled automatic backups, your data should be saved to the cloud automatically after you close your game or put your Switch to sleep, but if you’d like to ensure your save backups are up-to-date, you can also manually back them up. It is recommended you do this to make sure nothing goes wrong with the automatic backups, particularly if you’re planning on moving between both consoles frequently. You can enable auto backups on both systems, not just your primary one; however, an automatic backup will be canceled if data was already backed up from your other console.
To manually back up your save data to the cloud, select System Settings, then scroll down to Data Management on the left sidebar. From that menu, click on Save Data Cloud, select the appropriate user, and you’ll see a list of all your games that have cloud saves. If a title hasn’t been backed up recently, it will say “Not backed up” in red letters. If that’s the case, click on the game, and you’ll have the option to manually back up its save data to the cloud.
Which Games Don’t Support Cloud Saves?
As previously mentioned, while you’re able to back up most of your Switch game saves to the cloud, not all titles support this feature. Only a handful fall into this category thus far, but they include some of the system’s most notable releases, such as Splatoon 2, Pokemon: Let’s Go Pikachu/Let’s Go Eevee, and Dark Souls Remastered, and it appears the upcoming Animal Crossing: New Horizons also won’t allow you to back up your data. You can see the full list of games that don’t support cloud saves so far below.
- 1-2-Switch
- Bass Pro Shops: The Strike – Championship Edition
- Blade II – The Return Of Evil
- Cabela’s: The Hunt – Championship Edition
- Catan
- Color Zen Kids
- Daemon X Machina
- Dark Souls Remastered
- Dawn of the Breakers
- Death Mark
- Dungeon Stars
- EA Sports FIFA 18
- EA Sports FIFA 19
- Exorder
- Fortnite
- Gems of War
- Go Vacation
- IN-VERT
- Lightseekers
- Minecraft
- Minecraft: Nintendo Switch Edition
- Modern Combat Blackout
- NBA 2K Playgrounds 2
- Nidhogg 2
- Pixel Devil and the Broken Cartridge
- Pokemon: Let’s Go, Eevee!
- Pokemon: Let’s Go, Pikachu!
- The Raven Remastered
- Robbie Swifthand and the Orb of Mysteries
- Sid Meier’s Civilization VI
- Splatoon 2
- Super Dragon Ball Heroes World Mission – Launch Edition
- Taimumari: Complete Edition
- Warhammer Age of Sigmar: Champions
- Yu-Gi-Oh! Legacy of the Duelist: Link Evolution
If you’d like to carry any of these saves over to your new system, you’ll need to manually transfer them. To do this, first highlight the game on the dashboard, press the plus button, then select Manage Software. From that menu, you’ll see an option to Transfer Your Save Data to a nearby system–click that to move your save over to your new console. Once this is done, however, you won’t have access to that save data anymore on your original system unless you transfer it back.
Other Things To Be Aware Of
For the most part, the Switch Lite is compatible with most of the games released for the platform. However, due to the fact the system lacks some of the base Switch’s features, not all games will work with it. The Nintendo Labo line, for instance, is incompatible with the Switch Lite because it lacks detachable Joy-Cons and an IR camera, and some titles, such as Super Mario Party, are not playable in handheld mode. You can see all the games that have compatibility issues with the Switch Lite in our roundup.
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What Zelda Should Nintendo Remake Next?
With the remake of The Legend of Zelda: Link’s Awakening now out in the world and on Switches everywhere, it got us to thinking: what other Zelda game deserves a remake (or, at the very least, a remaster)?
From the original Legend of Zelda to the more obscure 2D side-scrollers, here are our picks for which of Link’s adventures should be next on Nintendo’s to-(re)do list.
The Legend of Zelda
Sure, we’ve got the original Zelda adventure on NES Classic and Switch Online. It’s readily accessible, 35 years later (which rocks!). And yes, some people might find a remake of this classic blasphemous.
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Fans Are Loving Apple Arcade
Apple Arcade (the mobile gaming subscription service for iPhone, iPad, Apple TV, and Mac) launched yesterday, and fan reactions so far are overwhelmingly positive.
The service costs $5 a month (though currently has a free one-month trial period) and includes 53 games at launch, all of which are ad- and microtransaction-free. While many were skeptical of Apple launching a gaming subscription service, it appears its appealing price and strong lineup of games has cast most fears away.
Check out the video below to get a glimpse at Apple Arcade in 100 seconds.
Apple Arcade: Games, Games, Games
This game was made for me. Apple Arcade is packing some seriously good titles right now. Month free trial people. Check it out. The Pinball Wizard especially. #AppleArcade pic.twitter.com/KgJMmAoc4u
Miyamoto Asked Zelda Producer to Make Mario Maker-Style Zelda Game
The Legend of Zelda: Link’s Awakening for Nintendo Switch is a faithful recreation of the original Game Boy adventure, except for perhaps one noticeable difference — the brand new Chamber Dungeon mode. Allowing players to arrange their own dungeons out of existing rooms from dungeons in the game, the mode isn’t quite the Super Mario Maker-esque “Zelda Maker” fans have been clamoring for. But, there’s a good reason why, according to longtime series producer Eiji Aonuma.
Speaking to IGN via email, Aonuma explained that, at one point in their regular discussions about upcoming Zelda games, Shigeru Miyamoto asked about the possibility of Mario Maker-like gameplay for a Zelda game.
Killjoys Finale Ending Explained by Creator Michelle Lovretta
TV is bursting with reboots and revivals — so when are we returning to the Killjoys universe?
Well, all right, if you want to be a literal killjoy about it, it’s over. On Friday, Syfy aired the show’s romantic, action-packed and very satisfying series finale. And that appears to be that. But if you’ve been watching Killjoys faithfully, you are probably like most fans of Team Awesome Force — you want all these people to come back to your screen immediately.
It doesn’t look like that’s going to happen, according to creator and executive producer Michelle Lovretta, who has other projects on her plate (though in the interview below, she doesn’t rule out comics, novelizations and the like). So at this point, we must focus on what we did get: Yalena “Dutch” Yardeen (Hannah John-Kamen), Johnny Jaqobis (Aaron Ashmore) and D’avin Jaqobis (Luke Macfarlane) were a badass, quippy, wonderfully entertaining trio for the ages. The show’s core group of actors had the kind of rapport and chemistry that is all too rare, and Killjoys took what was so clear on the screen and ran with it for five whole seasons. Add in sly space villains, riotous prison ships, daring heists, messed-up families, unlikely romances and too many dangerous adventures to list, and, well, what more could a person want out of a TV show?



