The Witcher: What Is Geralt’s Last Wish with Yennefer?

Spoilers for Netflix’s The Witcher and Andrzej Sapkowski’s The Witcher novels continue below.

If you’ve seen The Witcher episode 5, “Bottled Appetites,” then you probably have one big question hanging in the air: What was Geralt’s last wish to the djinn? Bad news first: no one actually knows.

That unanswered question has remained unresolved since Andrzej Sapkowski first published his collection of The Witcher short stories, titled The Last Wish, in Poland all the way back in 1993. It’s clear Sapkowski intentionally wanted the last wish to be left up to the audience’s imagination, which is why he hasn’t gone on record with a clear answer in the years since. But the good news is fans have had over two and a half decades to speculate on what that last wish actually was, and they have a pretty solid idea.

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Supermash Review – Flop Jam

It’s easy to think of how some of your favorite video game genres might fit together. In the space of just pure imagination, it’s possible to completely deconstruct familiar tropes and wildly throw them against a wall to see what sticks, challenging established norms without consequence. It’s this sort of unhinged creativity that makes Supermash initially hard to ignore. By making it easy to choose two genres and mash them together with randomly determined results, Supermash seems to promise a near endless supply of retro concoctions. But instead of delicately blended results, the games that Supermash does spit out lack any identity, while feeling too similar to one another when they do work and downright frustrating when borderline broken.

The core conceit of Supermash is the ability to create new games from templates of genres. The genres on offer are varied, ranging from a classic NES action adventure in the vein of The Legend of Zelda to the sneaky steps of a Metal Gear-inspired stealth game. Each genre template plucks a core idea from its inspirations and uses that as the core mechanic for your eventual combinations. For example, a JRPG will lend turn-based combat to any game it’s matched with, while a shoot-’em-up will introduce vertically scrolling terrains to whatever other genre you choose to pair with it.

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Supermash is incredibly easy to get going–pick two genres, decide on a desired game length and difficulty, and use mostly single-use collectible cards to make small cosmetic and gameplay changes to the initial result. The rest is handled by Supermash’s procedural generation, which doesn’t always do the best job of masking the limited templates it’s clearly working with. Within an hour, I was recognizing the same layouts in both stealth and action adventure mashes, and even routinely seeing the same visual palates used to dress them up in. Seeing the strings behind the puppetry would’ve been disappointing but forgivable, though, if the games themselves were any fun to play.

Most of the creations lack any substantial differences between them. Whether you’re playing a shrunken-down Zelda-like dungeon or jumping through a Mario-inspired platformer, you’re generally doing one of three things: finding a specific character, retrieving a specific item, or killing a certain number of a specific enemy, all within a short timeframe. These don’t change with the genres you’re putting together, which often makes genres meant to be less linear pointless. Genres like JRPGs or metroidvanias are much more than just their styles of combat or collectible upgrades, but Supermash never gives you levels or goals that reflect this. And even when the objectives do coalesce with the main genre influence, they’re just unsatisfying to play. Platforming feels floaty and imprecise, dungeon crawling becomes nothing more than a repetitive checklist, and shoot-’em-ups never capture the exhilaration of their inspirations.

Randomly assigned modifiers called “glitches” can somewhat differentiate one mash from the next, but more often than not, they result in more game-breaking issues. A glitch can, for example, spawn a new enemy every time you attack, or conversely heal you every time you take damage. These serve to either eliminate any challenge or increase it to frustrating levels, regardless of the difficulty setting you assign prior to making the game. Others are more frustrating, though. I had a glitch that moved me in a random direction for a few seconds after each attack, which made simple movement a chore. It forced me to just forgo combat entirely while navigating a dungeon, further restricting the already limited actions I had. There’s no way to turn these randomly assigned glitches off either, so when you’re dealt a bad hand, you just have to restart and hope for a better result next time.

That isn’t to say there aren’t some combinations that aren’t at least amusing. Playing a 2D stealth game with the turn-based combat of classic Final Fantasy games doesn’t work mechanically (having to go into an action menu to perform a stealth kill is ridiculous), but it does remind you of how good each of the individual parts are in other games. But Supermash’s multitude of little games never come close to reaching the entertaining heights of the genres they attempt to recreate, which makes it difficult to want to test the abilities of its random generation further after your initial attempts.

Encompassing all of this experimentation is a thin story about three friends trying to keep their video game retail store open, with the crew hoping to package and sell some of these new creations to spark some interest. Story objectives set some parameters for your next mashup, indicating what genres and modifiers to use, without really steering you towards any great outcomes. There’s an additional journal to work through with objectives tied to each genre you have at your disposal, each connecting small but throwaway stories within them.

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Progressing this journal is incredibly frustrating, though, since the items required for completion are populated into your generated levels at random. You’re forced to repeatedly mash together the same genres in the hopes of finally getting one that has what you need, which only serves to expose the repetitive nature of them even faster. Each chapter culminates with a boss fight specific to the genre you’re completing, and despite being some of the only handcrafted bits of retro action in Supermash, they fail to be any more exciting than the random contraptions you put together. Most are one-note and devoid of challenge, only requiring repetitive attacks and simple movements to overcome. They’re not worth the time you need to invest to unlock them.

It’ll be rare for you to want to save any of the creations Supermash lets you construct, which is indicative of how shallow and unsatisfying they all are at their core. In a bid to try and do so many things right, Supermash forgets the fundamentals of all the genres it tries to encompass, while also overreaching by trying to make them all work in some way together. None of Supermash’s creations feel close to replicating the joy of their inspirations, and instead serve as reminders that there are far more focused and polished attempts at each individual one that will reward your time better. There’s no doubting the imaginative idea at Supermash’s core, but it ends up choking on its ambition.

The Best Reviewed PS4 Games In 2019

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Everything You Need to Know About the Apex Legends Holo-Day Bash Event

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Unannounced Ubisoft Project Canceled

Ubisoft Montreal graphics programmer Louis de Carufel tweeted today that a project they’ve been working on for the past three years has been canceled. Luckily, this has not resulted in any layoffs at the company.

“I just learned that the project I’ve been working on for the past 3 years has been canceled,” de Carufel tweeted this morning. “This is tough news because I’ve been working with all these people for around 7 years, during which we have shipped both Watch Dogs and Watch Dogs 2.”

De Carufel’s game which was canceled was never named, and according to their Linkedin profile, they’ve been working on an “Unannounced Game” for current-gen consoles since 2016. De Carufel’s previous credits also include Splinter Cell: Conviction and Shaun White Skateboarding.

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These Xbox One Games Are Free To Play All Weekend

Video game winter sales are live all over the place, including Steam and Green Man Gaming, but if you want to try a game before you buy it, then Microsoft has a selection of titles that are available to play for free all weekend. The free-play weekend is available to all Xbox Live Gold or Xbox Game Pass Ultimate subscribers–Ultimate includes Gold in its subscription.

Gold subscribers can play Valkyria Chronicles 4, Goat Simulator, and Puyo Puyo Champions for free until December 22 at 11:59 PM PT / December 23 at 2:59 AM PT. If you want to keep playing these games after the weekend, Microsoft is offering special discounts for Gold subscribers, which you can see below.

If you want to become a Gold subscriber, Microsoft has an offer that gets you your first three months of Xbox Game Pass Ultimate for $1. The offer comes with three months of Discord Nitro, one month of EA Access, and six months of Spotify Premium. Unfortunately, the latter is only for new Spotify Premium subscribers. However, if you’re already subscribed to Xbox Game Pass Ultimate, you can extend your subscription with an awesome deal: 6 months of Xbox Game Pass Ultimate for $40.

In addition to the free-play weekend, there’s currently an Xbox One winter sale that features quite a few of the best games that released in 2019. The discounted games include A Plague Tale: Innocence, Call of Duty: Modern Warfare, and Sekiro: Shadows Die Twice as well as The Division 2, Borderlands 3, and Resident Evil 2. In some cases, Gold subscribers get even greater discounts.

Now Playing: Valkyria Chronicles 4 – Launch Trailer

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Star Wars: The Rise of Skywalker Spoiler Review & Breakdown

Warning: MAJOR SPOILERS in the video above! Star Wars: The Rise of Skywalker is the final film in both the Star Wars sequel trilogy and 42-year-long Skywalker Saga. The story of Rey, Kylo Ren, Leia, Finn, Poe, Chewbacca, C-3PO, R2-D2, and BB-8 comes to a close. Directed by J.J. Abrams, Episode 9 focuses on the return of Emperor Palpatine as Rey trains to become a Jedi. General Leia and The Resistance struggle against the First Order, led by Supreme Leader Kylo Ren.

In the video above, we give our spoiler-filled initial reactions to the new movie, break down the fast-moving, complex plot and storyline, list our favorite moments, the good, the bad, and best Star Wars Easter eggs and references, rank the Star Wars sequel films, and discuss the Skywalker Saga coming to an end.

Pokemon Go Ho-Oh / Lugia Raid Weekend Event Now Live

Virizion has arrived in Pokemon Go, but that’s not the only Legendary Pokemon you can encounter right now in Niantic’s hit mobile game. The Gen 2 mascots Ho-Oh and Lugia have both returned for a special Raid weekend event, giving you another chance to capture the fan-favorite Legendaries.

Until 1 PM PT / 4 PM ET on Monday, December 23, players around the world will be able to encounter Ho-Oh and Lugia in five-star Raids. Each Legendary is part-Flying, so Rock and Electric Pokemon will prove to be effective regardless of which one you face. Water Pokemon will also be helpful against Ho-Oh, while Dark and Ghost types have an advantage over Lugia.

During the Raid weekend, you’ll also still be able to encounter Virizion, Pokemon Go’s newest Legendary, in five-star Raids. Virizion is the third member of the Swords of Justice trio from Pokemon Black and White and is a dual Grass/Fighting Pokemon, so you’ll want to bring along Flying, Fire, Psychic, Ice, Poison, or Fairy Pokemon when challenging it. Both Ho-Oh and Lugia will be especially effective against it if you can capture one of them before they leave Raids again.

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Shortly after the Raid weekend ends, Niantic will kick off Pokemon Go’s annual holiday celebration. This year’s event runs from December 24 to January 1. During that time, you’ll be able to encounter holiday versions of Pichu, Pikachu, Raichu, and Stantler, as well as two new Gen 5 Ice Pokemon: Cubchoo and Cryogonal. You’ll also have your first chance to catch a Shiny version of Snover.

In other Pokemon Go news, Niantic recently rolled out a new Buddy Adventure feature, which gives you new ways to interact with your Buddy Pokemon. Once you’ve fed your Buddy enough berries, it will follow you around on the game’s world map. You can also raise your friendship level with your Buddy Pokemon the more you interact with it, which in turn will unlock other bonuses.

Niantic has also announced the date of Pokemon Go’s January 2020 Community Day. The event takes place on Sunday, January 19, and runs from 11 AM-2 PM local time in the Northern Hemisphere and from 3 PM-6 PM local time in the Southern Hemisphere. However, the featured Pokemon for next month’s event has not been revealed yet.

Now Playing: Pokemon Go Adds Buddy Adventure Feature – GS News Update

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The Best Reviewed Xbox One Games In 2019

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Video Game Things That Definitely Maybe Might Happen In 2020 Probably

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