Astral Chain – Secret Boss S+ Rank Gameplay (Epic Ending)

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Cyberpunk 2077: All The New Gameplay Information We Learned

Bulletstorm: Duke Of Switch Edition Is Out Now

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The Nintendo Switch has suddenly gotten a little more M-rated with the surprise-release of Bulletstorm. The Bulletstorm: Duke of Switch Edition, previously announced for the summer, is now available on the eshop for $30.

As you may expect from the name, this version of Bulletstorm includes all the remastered “Full Clip” update from 2017, including the ability to play as Duke Nukem. The game was known for its crass humor and let’s say creative use of profanity, so Duke fit right in.

Bulletstorm’s gameplay hook was a tether mechanic, which allowed you to bounce enemies back and forth like yo-yos as you dealt damage and racked up score bonuses. GameSpot’s Bulletstorm: Full Clip Edition review, awarded the remaster an 8/10.

“The experience absolutely holds up: the skillshot system remains wildly fun and inventive, the weapons are still a gruesome joy, and the writing…well, it’s as distinctive as ever,” Scott Butterworth wrote. “If you missed Bulletstorm when it originally released–and based on sales numbers, you probably did–now’s the time to treat yourself to a clever if cringe-worthy blockbuster.”

Cyberpunk 2077’s Weapon Customization Is Surprisingly Deep

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Like CD Projekt Red’s previous games, there are tons of ways to customize your character in Cyberpunk 2077 to suit your liking. This level of personalization even stretches into the game’s various gun types, which come in three unique flavors.

When it comes to customizing guns, there are two significant ways to do so. First, you can change your gun’s appearance by applying different skins or paint jobs. In contrast, the most meaningful way to customize your gun is by applying attachments and modifications, such as silencers and scopes. You can also specifically boost a gun’s specific individual statistics.

Aside from customization, it’s worth noting as your proficiency with specific guns increases, your reloading and shooting animations change. For example, your crosshair might become smaller, indicating that your accuracy is improving, or your reloading animation becomes faster. According to senior level designer Miles Tost, this was implemented to better feed into your character’s growth.

“You really get this sense of progression and your character evolving as you play the game,” said Tost. “I think that’s a special experience when you combine it with the way you customize your gun where you get this feeling that this is your signature gun and that you’re really good at using it.”

We learned a ton of new details about Cyberpunk 2077 during its recent deep-dive stream, including more information about how non-lethal playthroughs will work, the three different playstyles, and more. If you’re keen to grab the game, be sure to check out our Cyberpunk 2077 pre-order guide.

Cyberpunk 2077 is launching on April 16, 2020, for PS4, Xbox One, and PC.

Blair Witch: 10 Minutes of Puzzles And Scares

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Homeworld Mobile Announced At PAX

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The Gearbox panel at PAX West announced Homeworld 3, but that’s not the only return for the real-time strategy franchise. The company also teased Homeworld Mobile, complete with a brief teaser-trailer showing off the spacefaring ships in flight.

The spin-off is being developed by mobile studio Straosphere. Gearbox noted that the title isn’t finalized, because like Homeworld 3, it’s still in the early stages. If you back Homeworld 3’s crowd-funding campaign on Fig, you’ll get priority access to Homeworld Mobile.

Homeworld has been relatively quiet since the release of Homeworld 2 in 2003. It received a Remastered Collection in 2015, which was well-received by critics, including in GameSpot’s Homeworld Remastered review.

“The Homeworld series’ legacy, however, has always lain within its story-focused campaigns, whose excellent action and inherent beauty endure and excel, even in light of the 16 years that have passed since the original’s arrival,” wrote Kevin VanOrd. “It is a huge universe out there, but Homeworld Remastered Collection makes a great case for asserting your presence within it.”

Homeworld 3 Announced

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The classic real-time strategy series Homeworld is coming back. The dormant series has been quiet for more than 15 years, aside from the Remastered Collection in 2015. But an official sequel, Homeworld 3, has been announced at PAX West.

Development is being handled by Blackbird Interactive, which has some experience with the franchise having remastered previous Homeworld games. Fans can look forward to having the story pick up from where it left off, however, it may be some time before they can experience the new chapter.

“Homeworld returns with the next chapter of the story. Homeworld 3 is the true sequel to the legendary space-faring RTS. Blackbird Interactive, founded by original Homeworld art director Rob Cunningham takes the helm on development, returning the series to its roots with a gripping continuation of the story, fully 3D combat, and the classic RTS elements you expect,” its developer states. “Further supported by the veterans of Homeworld Remastered Collection at Gearbox Publishing, Homeworld 3 is coming to life and the teams couldn’t be more ecstatic.”

It’s also already getting a crowdfunding campaign on Fig, with a bonus for backers: access to Homeworld Mobile, which was also announced at the presentation.

Homeworld was a competitor with contemporaries like StarCraft and Red Alert, and its Remastered Collection showed that the classics still hold up. GameSpot’s Homeworld Remastered review praised the space battles and smooth learning curve, but suggested some changes from the originals weren’t for the better.

“The Homeworld series’ legacy, however, has always lain within its story-focused campaigns, whose excellent action and inherent beauty endure and excel, even in light of the 16 years that have passed since the original’s arrival,” wrote Kevin VanOrd. “It is a huge universe out there, but Homeworld Remastered Collection makes a great case for asserting your presence within it.”

Cyberpunk 2077 Will Allow For Non-Lethal Playthroughs, Here’s How It’ll Work

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CD Projekt Red revealed a ton of new details about Cyberpunk 2077 during its latest deep-dive video. Among the topics the developer discussed were the different ways in which players could go about playing the game, and it turns out, that includes non-lethal playthroughs.

During an interview that followed the gameplay demo, CD Projekt Red revealed that players can play through the entirety of Cyberpunk 2077 without killing another character if they so choose. “You can finish the whole game, you can finish the quests without killing a single person,” quest designer Phillip Weber confirmed.

That said, you won’t be able to avoid confrontations entirely if you do attempt a non-lethal playthrough, but these encounters don’t need to turn fatal. “The thing is, Night City isn’t a very peaceful place, so you can never play like a full pacifist who is never engaging in any kind of combat because people will attack you sometimes,” Weber said. ” But you can choose to not kill them. Like in real life, sometimes if there’s attacks, you don’t immediately kill everyone; you can solve situations in different ways.”

Of Cyberpunk 2077’s several character classes, the Netrunner seems the most suited for non-lethal playthroughs because it emphasizes stealthiness and hacking, but it isn’t the only class capable of non-lethal runs; it turns out any type of character can play through the game without killing another character, but it may require a bit of ingenuity depending on how you’ve developed your avatar.

“Not only the Netrunner is able to do non-lethal playthroughs. Every player, however you want to skill your character, you’re able to do it somehow,” Weber said. However, your approach to each situation will depend much on your surroundings. “Let’s say you’re in some rundown ruin that doesn’t have lots of netrunning abilities, of course a Netrunner still has ways to do [a non-lethal run], but he might not be able to use all of his netrunning skills.”

We learned a lot of other interesting tidbits about Cyberpunk 2077 during the deep-dive, including how sidequests will work in the game and how cyberware will change gameplay. CD Projekt Red also revealed it wants to solve an annoying RPG problem with the game, and that it’s working with real city planners to design Night City.

Cyberpunk 2077 launches for PS4, Xbox One, and PC on April 16, 2020. The game is also coming to Google Stadia. You can read more about the title’s collector’s edition and pre-order bonuses in our Cyberpunk 2077 pre-order guide.

40 Awesome Details From Cyberpunk 2077’s 15-Minute Gameplay Demo

CD Projekt Red has shared a 15-minute edited demo of the gameplay demo that had been shown off behind-closed-doors up until now.

In addition, Head of Communication UK for CD Projekt Red Hollie Bennett hosted a Q&A panel with some of the developers of Cyberpunk 2077, which includes senior level designer Miles Tost, lead quest designer Paweł Sasko, and quest design coordinator Philipp Webber.

Both of these revealed a ton of new details about Cyberpunk 2077, which will be released on PlayStation 4, Xbox One, and PC on April 16, 2020, and Google Stadia on or after that date. We’ve gathered 40 of the most important details that you need to know below.

Cyberpunk 2077’s Character Creation and Life Path

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Warframe Guass Frame Trailer

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