Rambo: Last Blood Review – Home Alone Meets Saw Meets Xenophobia

It’s been nearly 40 years since First Blood arrived in theaters, introducing the world to a Vietnam veteran named John Rambo. That movie paints the traumatized war hero as someone who doesn’t want to kill, even though he can with ease. The three sequels that followed quickly cast that aside, instead indulging in the kind of over-the-top violence that action movies in the ’80s were known for. Rambo blew things up, crashed tanks into helicopters, and seemed satisfied with the very high body count.

Now Sylvester Stallone is playing the role again after a 10-year absence. Rambo: Last Blood finds an older version of the character, settled on a horse farm in Arizona. Since we last saw John, he’s taken custody of his niece and, along with a woman who lives with them, raised her to the point where she’s ready to head off to college. This is a Rambo movie, though, so it’s expected that things would go horribly wrong and turn violent. Unfortunately, in following that path, Last Blood has lost track of what exactly a Rambo movie–and the character himself–is.

While the film flirts with giving Rambo inner peace in his elder years at first, that all quickly fades away when his niece goes looking for her deadbeat dad in Mexico. She immediately winds up being kidnapped by a cartel that deals in sexual slavery led by a pair of Mexican crime lord brothers. It’s then up to Rambo to cross the border between the US and Mexico, where he kills a bunch of evil Mexicans and frees his niece from the cartel’s nefarious clutches. On his way home, he literally drives over a barbed-wire fence serving as the border wall between the two countries–this movie isn’t exactly subtle. The entire plot feels like a joke. However, in 2019, it’s a dangerous joke that rings a little too close to home.

Last Blood villainizes Mexico, painting its citizens as con artists, sex traffickers, and bloodthirsty killers. It’s the type of story that ratchets up the xenophobia of Americans with bigoted views and stokes the fears they have about people from other countries.

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The message from the beginning, when John’s niece says she wants to go there to find her father, is that Mexico is a dangerous place. Once there, everyone Rambo encounters–save for a single character who appears in a couple of scenes to deliver exposition–is comically evil. This movie is too lazy to draw fully-formed characters around Rambo, or a realistic idea of what life in Mexico is like. Instead, it relies on racial stereotypes and stoking fear to tell its story.

Eventually, when the cartel comes to Rambo’s home for retribution, he brutally kills them all with a series of booby traps that feel as though they’re lifted out of some demented version of Home Alone. The movie spends a decent amount of its very short runtime with a montage showing Rambo setting up the traps that will immediately conjure images of a young Macaulay Culkin in your mind.

Stallone has experience revisiting his well-known characters to give them depth that was previously missing. It’s happened in Rocky Balboa and the two Creed films that followed. Last Blood could have done something similar. There’s a way to stay true to the Rambo franchise but also work in actual character development. And there’s a way to do it without creating something as grotesque as Last Blood. Instead, we’ve ended up with a film that seems to misunderstand the character and has cast him in a different light.

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This John Rambo is, inexplicably, a sort of doomsday prepper. He’s a man who has, for some unknown reason, built an elaborate series of tunnels under his Arizona farm and filled them with weapons and explosives and is merely waiting for a reason to put it all to use. It’s hard to look at that character as a hero, no matter how much sympathy the movie tries to make you feel.

But let’s talk about those tunnels and what goes down inside of them. The violence on display in this movie has more in common with the Saw franchise than previous Rambo films. While guns, knives, and a bow and arrow have always been closely associated with the character, those weapons become tools of flat-out mutilation in the new film, leading to a number of incredibly uncomfortable and disturbing scenes.

It could be argued that 2008’s Rambo turned up the gore from previous installments of the franchise, with scenes that included things like John using a massive gun to literally shoot people in half. Still, even that movie never lingered too long on the horrible mess Rambo made of things.

Last Blood, on the other hand, almost takes glee in getting up close and personal with some of the most disgusting things you’ll ever see play out on screen. While there will undoubtedly be an audience for that sort of thing–there are seven Saw films and an eighth on the way–it’s out of place in the world of this franchise.

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As for the performances, the only person getting significant screentime is Stallone. This older Rambo is quieter, which is welcome at first. Stallone seems to revel in playing a settled-down John for a short period of time. He’s at a point in his life where the biggest worries he has are his niece going to college and constantly battling back against the PTSD he still suffers from his time in Vietnam. Once the film goes off the gore cliff, he remains the quiet older man, which is a bit unsettling given the fact that he’s massacring dozens of people.

The film is filled with a bunch of secondary characters, from his niece Gabrielle (Yvette Monreal), to a Mexican journalist (Paz Vega), to the older woman that lives with John and Gabrielle (Adriana Barraza). It’s unclear what her connection to the two of them is, but don’t worry about the details. The movie doesn’t.

Then there are the bad guys. Oscar Jaenada and Sergio Peris-Mencheta play the sibling crime lords and they couldn’t be less interesting as villains. They’re evil because that’s who they are. The movie doesn’t care enough to explain what motivates them or give them any sort of depth. They’re just the bad guys, and that’s about it.

None of the characters outside of Stallone’s Rambo warrant much discussion. The movie makes sure of that by not really giving any of them any depth or development. They are all there simply to serve as something for Stallone’s character to react to.

It’s unfortunate this is how the Rambo franchise has to end–if this is, in fact, the end. While the franchise has been hit-and-miss when it comes to critical reception–the first received great reviews, the ones that followed not so much–they found and connected with an audience who celebrated them. This is a character that’s lasted nearly four decades and even had his own cartoon at one point–seriously, there was a children’s cartoon series based on Rambo. Whatever your feelings toward the franchise are, though, it’s clear that this is not the direction it should have headed. This movie is mean, gross, xenophobic, and undeserving of the time or energy you’ll spend watching it.

How An Online Game Community Is Helping Each Other Through Hard Times

Kind Words (lo fi chill beats to write to), a game that encourages people to write nice things about each other over the internet, seems like a recipe for disaster. Every time I boot up the game, I wonder if this is going to be it, if this is going to be the moment when its formula backfires and pairs me up with a sadistic troll. Surprisingly, it hasn’t, even as the game has garnered increased attention and users since its official launch. The folks behind Kind Words aren’t worried about the attention though–not yet anyway–as they’re confident that the game will not become so popular that it evolves into something too difficult to control.

If you’re unfamiliar, Kind Words is a writing game developed by Popcannibal, a studio also responsible for Elegy for a Dead World–a game that encourages players to explore the worlds of long-dead civilizations and compile their own thoughts and stories for what happened. Instead of crafting fictional stories, Kind Words hits a bit closer to home and pushes players to write about their own life. You sit in a room while chill beats play over the radio, and you can write a letter about how you’re feeling that’s sent out into the world for others to respond to. In turn, you can also look through a pile of letters that other people have written and reply to them. To thank people for their words, you can gift them with a sticker from your collection.

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It’s a simple gameplay loop that can lead to some emotional moments. You can talk about virtually anything–whether that’s a troubling coworker, a crumbling relationship, quiet doubts, or a challenging level on a video game that seems impossible to get past–and get advice or encouraging words from other people. “Kind Words is an experiment in letting people exercise their empathy,” designer Ziba Scott said in an interview with GameSpot. “It actually plays out that it’s more about being empathetic than [sympathetic].”

Kind Words was made in response to the current American political climate and the hateful online speech it’s inspired–Scott hoped to create a place for people to support one another instead of tearing them down. “This particular type of game, it didn’t exist as far as I know,” Scott said. “And a lot of the interest I have in making games is making games that don’t exist… that I want to exist.”

Most likely anyone who’s spent even an hour on the internet can probably guess as to how Kind Words could be a very, very bad idea. Posting your innermost, troubling thoughts online to be anonymously responded to seems like it’s almost asking to be bullied by a troll who’s looking to stir up trouble just because they can. And even without trolls, someone with the best intentions can still accidentally post something potentially triggering for others. Kind Words could also be misunderstood as a way for someone to seek help for suicidal or troubling thoughts–which would be a mistake because no trained professionals are tied to the game. To assist people in this last group, Kind Words has a list of sources that people can reach out to if they want professional help, although–because it’s all anonymous–there’s no way for moderators to be proactive and directly connect users to sources they might need. As of this interview, Scott reports Kind Words is up to 15,000 users, all of whom have contributed a total of over 150,000 letters. That’s a lot of text to monitor and moderate to make sure Kind Words remains inclusive and, currently, Scott and artist Luigi Guatieri are the only two doing so. “It’s just me and Luigi,” he said. “I’m absolutely exhausted.”

To Scott’s credit, he’s willing to admit when something related to the reporting system is wrong and he’s actively working to implement better systems so Kind Words remains a safe space. For example, he’s noticed that many users seemingly don’t want to use the report button to point out specific writers because of the implication that such a button is only used in online games to get someone in trouble. “I may need a word other than report,” Scott admitted. “I don’t know. Something between report and feedback, because I do want people to respond when they think, ‘This person looks suicidal’ or ‘I think this person might hurt somebody.’ Because we get a lot of those [letters].”

He’s been making indie games for a long time and he figures, like most of his previous games, Kind Words will just eventually fizzle out before it becomes too much of a problem to manage.

Currently, reporting someone in Kind Words allows you to detail what type of problem you’ve noticed–ranging from outright trolling to simply being worried about a letter’s content–but you do have to report the person first before the game presents you with the options of whether you want to help or hinder them. That’s not great (ideally reporting for bad behavior and pointing out worrying behavior would be two different buttons from the outset), but at least including the distinction ensures problems are being correctly labeled for when the moderators look them over.

“I’ve removed ass from the filters cause it turns out everybody was just saying bad-ass, half-ass, or kickass, and no one was calling someone an ass,” Scott said, when talking about ways he’s tried to automate the process so moderating the game is more manageable. “And it was just causing a lot of work for me. I’ve also removed bitch cause they were just talking about ‘bitchin’ sweaters’ or ‘cancer’s a bitch.’ Fuck? That’s not worth filtering at all. Only in combination with other things do I filter that.”

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But Scott did go on to point out that he knows it’s important the entire process is never fully automated. There will always be trolls out there, and they can learn to trick machines. “[I learn] from trolls, learn the language,” he said. “I’ve learned a lot of coded language stuff I didn’t know about before. Coded racial language, things like that.” Players point things out to Scott and he, in turn, starts looking out for those patterns. As such, the exact rules of what’s okay and what’s not are constantly evolving as Scott amends the filters to account for lingo he never would have thought of. “Every time someone posts a random string of emojis, I just stop and wonder, ‘Is this just garbage or is this some really deep cut racism?’ I don’t know,” Scott said. “I’m just very glad I don’t and will never allow pictures ’cause I can’t handle that.”

Even with the implication of new writers potentially bringing in harmful content that he’s not aware of, Scott isn’t worried about Kind Words spirling out of his control. He’s been making indie games for a long time and he figures, like most of his previous games, Kind Words will just eventually fizzle out before it becomes too much of a problem to manage. “Maybe I’m being optimistic in my pessimism, but in my 10 years of making indie games, having a game be too popular for too long is just not something I’ve experienced,” he said, laughing. “Right now, at this point, we’re still on the front page, just barely, of Steam and that’s keeping [players] coming. And we’re going to be going to some festivals and I’m prepared to put a lot of time into this for a while. But I’ve got six, seven-year-old games on Steam that I maybe hear a peep from once a year.” And if Kind Words does actually continue to grow, he points out, then he’ll ideally be making enough money to be able to focus on moderating the game full-time. “There are much worse fates than that,” he said,” Either way, I think it’s a win-win. I’m not too worried. Maybe I should be and I’m just too tired to see my future right now. But I’m not too worried about it. I’m mostly enjoying this.”

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With his game in a safe place, Scott is instead focusing on creating additional in-game content for Kind Words’ players. “We’ve got a bunch of stickers in the works,” he said, excited. “I haven’t really talked about it yet. I don’t know if it’s a spoiler or anything to tell you, but we’re going to sell the stickers as DLC packs for just a couple bucks.” Like the stickers currently in-game, you’ll be able to earn these new stickers when people trade them to you. The DLC sticker packs aren’t meant to be exploitative, they’re more of a “donate to the developer type thing,” as Scott puts it. Scott didn’t comment on what the new stickers might be, but he did confirm that the ones currently in Kind Words are references to his previous games, so it’s possible these new ones could be too.

I like Kind Words, I really do want more people to play it. Composer Clark Aboud’s lo-fi chill beats add a relaxing tone to the charmingly dream-like setting created by Guatieri. It’s an ideal backdrop for writing and I’ve started booting up the game and running it in the background whenever I encounter writer’s block at work. The supportive anonymous responses to my own troubles have helped alleviate many of the concerns I desperately want to tell someone but are also too much of a bother to confide in a family member, friend, or coworker and not enough of an issue to devote to an entire therapy session. And knowing there’s a possibility of earning a sticker–and thus its corresponding decoration to put up in my in-game room–scratches enough of my Animal Crossing itch to motivate me to contribute to the pile of letters from other people looking for responses. For anyone just looking to vent, and hoping for some friendly support, it’s a wonderful outlet. I’m just wary of what the game could devolve into if its player base grows too large.

Though maybe Scott and his team’s decision to keep the game limited in scope will ultimately prove to be the game’s biggest perk: a smaller title has an easier time remaining outside of a troll’s radar. “We put a fair amount of thought into [Kind Words] during development and I think it’s just within the scope of what I feel we’re able to safely moderate,” Scott said. “I hope for what I’m perceiving: that the game is doing far more good than harm.” Me too Scott, me too.

Kind Words (lo fi chill beats to write to) is currently available on PC.

AHS: 1984 – Episode 1 “Camp Redwood” Breakdown

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Call Of Duty: Modern Warfare Beta Has Cross-Saves, And That’s A Big Deal

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It what could be very big news, it appears Call of Duty: Modern Warfare may allow cross-progression between platforms. Players are reporting that their progress on one platform in the beta–including levels and progression– moves with them to a different platform.

It appears that those who link their Xbox Live, PSN, and Battle.net accounts to the same Call of Duty account are able to have their progress move between systems. That would be a very big deal, as this level of freedom to move between competing platforms is rare.

GameSpot tested this, and it appears to work. I played the first beta weekend on PlayStation 4 and upon logging into current weekend’s beta on Xbox One, I found all of my progression–including levels, gear, calling cards, emblems, and more–came with me.

Officially, Activision has only confirmed that Modern Warfare has cross-play, which allows people on competing systems to play against each other. The current Modern Warfare beta, which runs through September 23, features cross-play support.

According to CharlieIntel, developer Infinity Ward said it was “exploring” the possibility of cross-progression, but this has not been confirmed as of yet beyond these initial user reports. GameSpot has contacted Activision in an attempt to get more details, but again, we found cross-saves to be enabled using the method mentioned above between PS4 and Xbox One. Whether or not this works between console and PC is unknown. Also unclear is if this cross-save feature is only available for the beta or if it will be available in the full game.

Cross-progression is a user-friendly feature because it means players can freely move between platforms with the confidence of knowing they won’t have to start over. Platform-holders like Sony and Microsoft have traditionally not allowed this because they have historically wanted players to stay on their platform.

Bungie’s sci-fi shooter Destiny 2 recently rolled out a cross-save feature, and we found it to be a great new feature.

The new Modern Warfare launches on October 25 for PS4, Xbox One, and PC.

Captain Boomerang Actor Hopes He Doesn’t Get Killed Off in James Gunn’s Suicide Squad

Now that director James Gunn has officially revealed the full cast for DC’s upcoming movie The Suicide Squad, we know that actor Jai Courtney will be returning to the role of Captain Boomerang. But just because he’s coming back doesn’t mean he’s safe. When it comes to a franchise like this, anyone can die, as Slipknot learned the hard way. While talking to ComingSoon.net, Courtney expressed how he hopes Captain Boomerang doesn’t come back for the Suicide Squad sequel only to be killed off early on.

“Obviously I can’t talk about it at all, but I’d be disappointed with that as well,” Courtney told the outlet.

Continue reading…

Link’s Awakening Review Discussion – NVC 475

Link’s Awakening is finally here! Joe Skrebels joins the NVC crew from across the pond to discuss his review of the classic Zelda remake, which he loved! Link’s Awakening launches alongside the Switch Lite this week, and Tom has had plenty of time with Nintendo’s new handheld-only Switch. Plus, hear about Sayonara Wild Hearts, classic Dragon Quest games coming to Switch, and the new Farfetch’d evolution, Sirfetch’d. And, stick around for an interview with the founder of Larian Games, the folks behind Divinity: Original Sin II!

Continue reading…

Breaking Bad Movie Will Have Super-Secret Cameo, Over 10 Familiar Characters

Despite its release coming up very soon, little is known about the Breaking Bad movie, El Camino. The high-level plot is that it will follow the story of what happened to Jesse Pinkman (Aaron Paul) after the events of Breaking Bad, but not much else is known. However, a new casting announcement and other intriguing details suggest the movie may feature 10 or more familiar characters.

According The Hollywood Reporter, Matt Jones will reprise his role as Pinkman’s drug-dealer friend Badger in the movie. It was previously confirmed that the character Skinny Pete (Charles Baker) would also come back to play his character again in the film. He was seen in the first El Camino teaser (below).

Jones appeared in 12 episodes of Breaking Bad over its five seasons, including the series finale. After Breaking Bad, Jones went on to play a role in the TV show Mom which ran on CBS (whose parent company owns GameSpot). Jones also appeared in the James Gunn-produced action movie Brightburn. He voices the character Wedge in the Final Fantasy VII Remake.

Jones played the role of Dwight Schrute’s cousin Zeke on The Office, and he was cast to reprise the role in a spin-off called The Farm before the show’s cancellation.

A separate THR story states that El Camino will feature “more than 10 familiar characters from the show.” So far the list seems to only include Jesse Pinkman, Skinny Pete, and Badger, leaving at least seven more to be revealed later; that’s intriguing to think about for Breaking Bad fans.

El Camino was written and directed by Breaking Bad creator Vince Gilligan. He made a purposeful decision to keep the film shrouded in mystery–the movie wasn’t even announced until post-production work was finished. Another part of the secret-keeping effort was flying one particular cast member to the set in Albuquerque on a private jet so no one would notice them.

Filming took place over a period of only 50 days in the same Albuquerque locations as Breaking Bad, but with new locations in differences places as well due to its increased budget.

Gilligan also spoke about the origins of El Camino, saying he kept thinking about what happened to Jesse after he fled the compound in his car, an El Camino.

“You see him driving away. And to my mind, he went off to a happy ending. But as the years progressed, I thought, ‘What did that ending–let’s just call it an ending, neither happy, nor sad–what did it look like?'”

Gilligan went on to say that he initially thought he might tell the story in a five-minute short film. However, after mulling things over with his producer, Melissa Bernstein, they decided to make the story into a full movie.

El Camino comes to Netflix on October 11. It will also play in movie theatres in 68 cinemas around the US in the New York, Los Angeles, and Chicago areas–as well as Albuquerque. El Camino will then later be released on the AMC TV network in early 2020.

GameStop Pro Day Sale Launches Friday: Get A Sneak Peek At The Best Deals

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

It’s time to put that GameStop PowerUp Rewards Pro membership to good use–the retailer is launching its third Pro Day sale of 2019 this weekend, starting Friday and running through Sunday. For the 72-hour period, Pro members will have exclusive access to a limited-time trade-in deal as well as discounts on games, accessories, and collectibles.

First, let’s talk game deals. At first glance, you’ll notice many of these discounts have been offered in the past at GameStop and elsewhere, but that doesn’t mean there aren’t some titles here worth grabbing, if you don’t already own them. Control is a brand-new release from Remedy, the team behind Alan Wake and Max Payne, and it’s absolutely worth picking up on sale for $50 on PS4 or Xbox One. Another new release from the developers of Until Dawn, Dark Pictures: Man of Medan, is on sale for $20. Meanwhile, Battlefield V is marked down to $20 and now includes its free battle royale mode, Firestorm. There are also several PS4 classics available for $10, such as Horizon Zero Dawn, Bloodborne, and The Last of Us Remastered, and any of those are worth grabbing if you’ve never played them.

If you’ve got an old smartphone or tablet lying around, GameStop wants you to trade it in and get the new Nintendo Switch in return. During the Pro Day sale, the retailer is offering $300-$420 for various phones and tech that you can use toward the new Nintendo Switch–you can check out more details on that deal below.

As usual, there’s a wide range of controllers, headphones, memory cards, and other gaming accessories to browse through. Notably, the Xbox One special-edition Phantom White and Phantom Black controllers are down to $50. PowerA’s popular Switch Joy-Con charging dock is $17.49. The SanDisk 64GB and 128GB memory cards for the Switch are ridiculously cheap–$13 and $20, respectively. If you’ve been looking to get into PSVR, the Astro Bot and Moss PSVR bundle is on sale for $230, a fantastic price on a bundle that usually floats around $300.

GameStop PowerUp Rewards Pro membership costs $15 for one year and gets you 20 points for every dollar spent, 10% off pre-owned games and accessories, 10% extra trade credit, a free Game Informer subscription, and, of course, access to Pro Day sales.

See some of the best deals in this weekend’s Pro Day sale below, and check out the full offering of deals at GameStop.

*The following prices will be live starting Friday, September 20.

Best Pro Day sale deals

Control - $50 on PS4, Xbox OneControl – $50 on PS4, Xbox One

Games

PlayStation VR with Astro Bot and Moss - $230PlayStation VR with Astro Bot and Moss – $230

Systems

Trade-in deal

Nintendo Switch for as low as $0 with trade credit for:

  • iPhone 7, Samsung Galaxy S9, or iPad Pro — $300 credit
  • iPhone X, Samsung Galaxy S10, iPad Pro 3 — $420 credit

Switch Wired Fight Pad Pro - $18

Switch Wired Fight Pad Pro - $18

Switch Wired Fight Pad Pro – $18

Controllers and charging docks

Headphones

Memory cards

PC accessories

Funko Gears Collector Box - $56

Funko Gears Collector Box - $56

Funko Gears Collector Box – $56

Collectibles and apparel

Best Nintendo Switch Accessories 2019: Controllers, Cases, And More

The Nintendo Switch is a flexible little console, and you can do a lot with it out of the box. You can dock it and play it on your TV like a normal console; you can pick it up and play it like a GameBoy; you can even prop it up on the ground using its built-in kickstand and play using its removable Joy-Cons. But with so many functionalities comes a greater need for other products to keep your Switch safe and make handheld play easier.

That’s why we’ve rounded up some of the best Nintendo Switch accessories to own in 2019. Whether you’ve got a launch-edition console, recently picked up the newer model with improved battery life, or plan to buy the smaller, handheld-only Switch Lite when it releases September 20, these Switch accessories will definitely make your life easier.

In a hurry? Check out an overview of our favorite accessories below; plus, see our roundup of this month’s best Nintendo Switch deals in case anything is on sale.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Quick look: The best Nintendo Switch accessories

1. Carrying Case

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RDS Industries Deluxe Travel Case for Nintendo Switch

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If you’re planning to step outside of your house with your Nintendo Switch, you’ll definitely need a carrying case. I bought this sturdy carrying case from RDS Industries soon after the Switch launched in 2017, and after countless cross-country and international trips, I still have no complaints about traveling with it. The hard-shell exterior is durable, and the interior screen protection pouch prevents any scratches. It also comes with cases for storing game cards and microSD cards, and the zippered pouch can carry earbuds and other small accessories.

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Orzly Portable Travel Case for Nintendo Switch Lite

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Need a protective case for your Switch Lite? Accessories maker Orzly recently released carrying cases for the Switch Lite that come in 12 different colors, including matching shades for the yellow, gray, and turquoise handhelds. The case includes a microfiber cover to protect your Switch Lite screen, eight game card slots, and a zippered pocket.

2. Alternative Switch controllers

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Nintendo Switch Pro Controller

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The Pro Controller is one of the best Switch controllers on the market today. If you’re new to the Nintendo Switch, the Switch Pro Controller is an obvious and worthwhile upgrade from the Joy-Con grip that comes with the console, but it will run you $70 unless you find it on sale somewhere. While there are plenty of alternative Switch controllers and adapters out there, the Pro Controller will likely suit your needs if you’re simply looking for a more comfortable, traditional experience.

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PowerA Enhanced Wireless Switch Controller

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PowerA’s enhanced wireless controllers are one of our favorite alternatives to the Switch Pro Controller, which is why we’re always excited when new designs launch. These officially licensed controllers provide a much more affordable option–new designs launch at $50 and will often get discounted on Amazon, where we’ve seen pricing as low as $35. The enhanced wireless Switch controllers have an ergonomic design similar to the Pro Controller, and while there’s no rumble or NFC reader, the controllers have motion controls and allow for custom button mapping. The biggest drawback is that they’re powered by two AA batteries, although the batteries provide up to 30 hours of gameplay. With that in mind, this controller might be better suited as a backup for multiplayer purposes, but if you’re looking for a controller with cool Nintendo-themed designs that won’t break the bank. you can’t go wrong with PowerA’s enhanced wireless gamepads.

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8Bitdo SN30 Pro Plus Controller

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With a design inspired by the SNES, the 8Bitdo SN30 Pro Plus controller also made our list of the best Nintendo Switch controllers for 2019. If you’re looking for a Switch controller with deep customization options, this is it. The SN30 Pro Plus allows for extensive button mapping, adjustment of analog sticks and trigger inputs, and macro customization of up to 18 inputs. The downside is all this customization must be done on a computer, but thankfully, the process is simple. A major plus: This gamepad comes with a removable, rechargeable battery and also allows for disposable batteries. Like PowerA’s enhanced wireless controllers, the SN30 Pro Plus is a cheaper alternative to the Pro Controller, listed at $50 on Amazon.

3. Extra Joy-Cons

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Nintendo Switch Joy-Cons – Neon Pink / Neon Green

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The Nintendo Switch only comes with two Joy-Cons, of course, but if you plan to enjoy multiplayer games like Super Mario Party or Rocket League, having another pair of Joy-Cons will come in handy. These days, a wide range of colors are available, with two new color combos–Purple/Neon Orange and Blue/Neon Yellow–releasing October 4 for $80.

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Hori D-Pad Joy-Con

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This Switch controller from Hori solves a very specific issue that may or may not bother you: the lack of a traditional D-Pad on the Switch’s Joy-Cons. Unless you plan on picking up the Switch Lite, which does include a D-Pad, the only way to get that feature is purchasing a custom left-side Joy-Con. These colorful D-Pad Joy-Cons from Hori is a great option for those who play Switch handheld a lot and miss that key feature, especially when playing classic games like Super Mario World or Super Metroid. Note that Hori’s D-Pad Joy-Cons can only be used in handheld mode and don’t feature rumble or motion controls. No matching right Joy-Con is available. But for $20-$25, the Hori D-Pad Joy-Con is still a great controller to invest in.

4. Grip case

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Satisfye Nintendo Switch Grip Case

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The Switch’s handheld mode remains a popular choice for many Switch owners thanks to its ease of use. But if your hands have ever felt sore and cramped after extended time in the handheld mode, you might want to try an ergonomic grip. This Satisfye grip case remains my personal favorite, as it fits the shape of my hands perfectly and doesn’t make my Switch feel any heavier; in fact, the more ergonomic design makes the console easier to hold for long periods of time.

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Skull & Co. Nintendo Switch Grip Case

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GameSpot editor Mat Paget swears by this Skull & Co. grip case, which turns the flat Nintendo Switch into something that more closely resembles a controller, producing a shape with improved ergonomics. The Skull & Co. grip notably features interchangeable handles to help you find the best fit for your hands. If you have a full-sized Switch (rather than a Switch Lite), you can’t go wrong with either Satisfye or Skull & Co. when it comes to grip cases, and you can read more about each product in our best Nintendo Switch grip cases guide.

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Orzly Nintendo Switch Lite Grip Case

See at Orzly

Orzly is the first major accessories brand to launch a Switch Lite-specific grip case, and it comes in turquoise, black, pink, grey, and yellow colors. The grip case comes with a built-in adjustable stand, which is quite nice, and it’s made with shock-absorbent material for an added layer of protection. This attachment even has a space in the back to store an extra game card while you’re on the go.

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Flip Grip

See at Fangamer

The Flip Grip is another quality Switch grip, but it was designed with a very different purpose from the grips shown above. The Flip Grip was made for vertical-mode gaming on the Switch, and it’s compatible with the Switch’s numerous arcade ports, many of which were designed to be played with the screen at a 90-degree angle. Normally, that would require you to remove the Joy-Cons and prop your Switch up somehow, but the Flip Grip allows you to connect your Joy-Cons to either side of the rotated screen and keep playing. You can check out GameSpot’s Flip Grip review and see the full list of compatible games at Retronauts. The Flip Grip is available for $12 exclusively at Fangamer.

4. MicroSD Memory Card

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SanDisk 128GB MicroSD Memory Card

See at Amazon

The Nintendo Switch only has 32GB of internal storage, and you’ll almost certainly exceed that limit eventually, even if you exclusively buy physical games over downloads. An easy solution is a microSD card, which inserts into your Switch and provides additional storage space for games. These SanDisk memory cards are officially licensed by Nintendo and come in 64GB, 124GB, and 256GB versions, with transfer rates up to 100MB/s.

5. Screen Protectors

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Orzly Tempered Glass Screen Protectors for Nintendo Switch

See at Amazon

One of the Switch’s perks is its nice, large screen, and there’s no better way to prevent your $300 console from getting scratched than to pick up a screen protector. The best thing you can say about a protector is that you only notice it when you need it, and that’s true of Orzly’s tempered glass protectors, which will take the damage (instead of your Switch) in the case of an accident. Thankfully, Orzly’s screen protectors come in pairs.

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Hori Protective Screen Filter for Nintendo Switch Lite

See at Amazon

If you need a screen protector with Switch Lite dimensions, accessories maker Hori is now offering screen protectors made to fit the Switch Lite screen, available for $10.

6. Wireless Headset

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Steelseries Arctis 1 Wireless Gaming Headset

See at Steelseries

The Nintendo Switch doesn’t allow for wireless headphones to connect to the system via Bluetooth, so you’ll need a third-party wireless dongle. If you’re looking for a solid, all-in-one wireless headset that’s compatible with the Switch, go for the Steelseries Arctis 1 Wireless, which comes with a 2.4 GHz dongle that plugs directly into the Switch’s USB-C port. In docked mode, the dongle can be plugged in using a USB adapter, which is also included.

7. Adjustable Charging Stand

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Hori Compact Playstand for Nintendo Switch

See at Amazon

For extended tabletop play, you’ll appreciate having a stand to prop up your Switch while simultaneously charging it. Coming from Hori, this adjustable stand can hold your Switch at three different angles: 30, 50, and 60 degrees. Its bottom hooks are also rubberized to help hold your console steady during active play. The best part is that it folds up flat, which makes it perfect for taking on the go. There’s also a slick Zelda-themed version for the same price.

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Hori Dual USB Playstand for Nintendo Switch Lite

See at Amazon

If you picked up a Switch Lite, having a good playstand becomes even more important. Hori is also releasing a dual USB playstand that can connect two USB controllers for multiplayer while charging the console at the same time. While made specifically for the Switch Lite, this compact stand is also compatible with the original Switch.

8. Joy-Con Charging Station

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PowerA Nintendo Switch Joy-Con Charging Dock

See at Amazon

If you own multiple sets of Joy-Cons, this charging station is a no-brainer purchase. For only $20, you can keep up to four Joy-Cons charged, so there’s always one ready to go for multiplayer games.

9. Travel AC Adapter

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YCCTEAM Nintendo Switch AC Adapter

See at Amazon

When your Switch dock is already plugged into your TV, it’s a hassle to unplug the AC adapter and take it with you when you travel. Having an extra, smaller AC adapter to take on the go is much more convenient than having to unplug it from your Switch dock all the time.

10. Portable battery

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Anker PowerCore Speed 20000 PD

See at Amazon

Playing your Switch for hours at a time will eventually drain your battery, and if you don’t have access to a power outlet, this portable battery will come in clutch. The Anker PowerCore Speed 200000 PD will actually charge your console as you play in handheld mode. While a bit pricey at $100, this powerful charger is also compatible with most laptops, phones, and tablets, so you’re sure to get plenty of use out of it.

11. Dock Shield

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PDP Nintendo Switch Light-Up Dock Shield

See at Amazon

The other Switch accessories on this list may be practical, but these light-up Switch dock shields are just pretty. With multiple Nintendo-themed designs and 17 different colors and light effects, these dock shields will add a gorgeous, colorful glow to your Switch setup. The product comes with a base, which your dock will sit on, and two acrylic panels will slide into either side so the front and back of your dock are covered. Ranging from $15-$20, these dock shields are an affordable way to liven up your Switch gaming setup.

Borderlands 3 Hotfix Update Stops Legendary Loot Farming

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Developer Gearbox is working hard to ensure Borderlands 3 remains in tiptop condition. A week after release on PC, PlayStation 4, and Xbox One, Gearbox is deploying a series of hotfixes to address some of the looter-shooter’s growing pains.

A list of hotfixes was outlined on Gearbox’s forums. These include making completion paths more obvious, leveling down some enemies, scaling back the growth frequency of Eridium crystals, and more. Along with the hotfixes comes an adjustment to the “loot cave,” meaning you can no longer farm legendary weapons from a purple-tinged loot tink in Mayhem mode. Gearbox is aware these hotfixes don’t address “issues the community is immediately concerned with.” However, the studio is toiling away at “evaluating performance problems and potential solutions for them.”

The hotfixes will be automatically applied when connected to the internet. When you boot up Borderlands 3, the only thing you have to check for is the “updates are available” message in the in-game menu. Hang out in the menu screen and the hotfixes should apply after a minute.

Full Borderlands 3 Hotfix Update Notes

Bugs

  • Yellow paint has been added to Ambermire to mark a more obvious path to complete the Sabotage Crew Challenge.
  • The New-U Station in front of the Halcyon Suborbital Spaceport (used during the “Space-Laser Tag” Mission) in the Meridian Metroplex now has a larger activation range.
  • The New-U Station in front of Titian’s Gate (used during the “Atlas, At Last” Mission) in the Meridian Metroplex now has a larger activation range.
  • The first Guardian a player runs into during the “Beneath the Meridian” mission is no longer over-leveled.
  • The Eridian chest by the Grotto in the Jakob’s Estate is no longer invisible.

Balance

  • Eridium crystals in Voracious Canopy grow less frequently.
  • Scaled down the amount of loot drops in Mayhem Mode.
  • Torgue shotgun sticky damage has been reduced.
  • Reduced E-Tech shotgun elemental damage from “flesh off your bones” to “a lot.”
  • Chupacabratch dropped too much of his hard-earned loot.
  • Adjusted spawn rate of Loot Tinks in Mansion. They’re special again.
  • Removed pain-sounds from Troy for his boss fight.