A new Wild Area event is now underway in Pokemon Sword and Shield. With the holidays just around the corner, you’ll be able to encounter the gift-giving Pokemon Delibird much more often in Max Raids for a limited time–and snag some extra rewards for defeating it.
The holiday Max Raid event runs until December 26. Despite being a fitting star for the event, Delibird isn’t the most exciting Pokemon to encounter, but there’s a good incentive to participate in as many Raids as you can anyway: you’ll net even more candies than usual for defeating Dynamax Delibird, along with a handful of great Ice-type TRs. Much like the TMs of old, TRs are single-use items that can teach Pokemon new attacks, making them very valuable.
Delibird isn’t the only Pokemon appearing more often in Max Raids right now. Until January 9, you’re more likely to encounter Gigantamax versions of Butterfree and Snorlax. On top of that, Sword players can find Gigantamax Drednaw and Sandaconda, while Shield players are more likely to run into Gigantamax Corviknight and Centiskorch. You can see the current Gigantamax Raid schedule here.
Pokemon Sword and Shield earned a place on GameSpot’s best Switch games of 2019 list. We gave the titles a 9/10 in our Pokemon Sword and Shield review and called them “the best new generation of Pokemon games in years.” If you need help on your Pokemon journey, you can see some of our Sword and Shield guides below.
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Microsoft doesn’t believe that cloud gaming is going to replace console or PC gaming, at least in the short term. So when designing both Project xCloud and Project Scarlett–which is now officially named Xbox Series X–the company built the two to work together, not as separate systems, for playing games. Just as Nintendo’s Switch is a console that can be used to play on the go, Project xCloud allows Xbox owners users to play their games while away from their home setup.
“We’re not trying to tell people that xCloud is going to replace their console or xCloud is going to replace gaming on a PC or replace gaming on a Switch or something like that,” Xbox head Phil Spencer told GameSpot in an exclusive interview. “But we do think that ability for me to take my gaming experience with me–so that when I log in, all my friends are there, all my games are there, my saved games are there… my Achievements, [and] my library is with me–is pretty critical.”
To that end, Project xCloud’s platform is the same as the one for Xbox Series X–which Spencer says should make it easier for third-party developers to design their game and have it easily work for both the cloud service and the console so they “don’t have to port to a new platform.” If you build your game for Xbox Series X, it should work on mobile devices, computers, and other systems that support Project xCloud. “We literally show up to third-party publishers and we hand them a phone [with] their games running in xCloud,” Spencer said. “They didn’t have to do any work to make that happen.”
Spencer points out that this is able to work because Xbox Series X and Project xCloud were designed around the same time as one another. This is different from the Xbox One, which was designed with the idea of implementing cloud support down the road. “[With] Scarlett, we started–at the beginning–saying, ‘There’s a world where [we] might actually put as many of these [consoles] in the cloud as we do in people’s homes,'” Spencer said.
Xbox Series X is scheduled to release in 2020 during the holiday season, which is around the same time Sony will also be releasing its next-gen console, the PlayStation 5.
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When you produce as much TV as Netflix does, eventually you have to clear some room. After all, the streaming video space is already way too crowded. How can the service keep throwing new shows at you, while expecting you to also digest its almost endless list of originals that are already out there in the ether waiting to be binged?
With that in mind, Netflix canceled even more shows in 2019 than it did in 2018. Last year, they only dropped the hammer on 14 original shows, including Lady Dynamite, Unbreakable Kimmy Schmidt, The Joel McHale Show With Joel McHale, and Marvel’s Daredevil. In 2019, however, nearly two dozen shows were announced as ending.
Among them were the remaining Marvel series, a sci-fi gem in The OA, and several more you might have been fond of or meaning to check out. Take a look before at every show ended by Netflix in 2019. Then, if you want to know what they made room for, take a look at the biggest exclusives coming to the service in 2020.
The first island you visit in The Touryst is a tiny, perpetually sunny place, and it’s full of spots to have a sit or a lie down. Having a rest doesn’t achieve anything, but I found that my immediate instinct was to give my character a moment to luxuriate on a bed in one of the island’s small personal rooms–this is a game about vacationing, after all, and on any vacation it’s important to relax. The Touryst is a soothing and relaxing experience thanks to the lovingly rendered voxel graphics and the (mostly) gentle gameplay, and despite some occasional moments of frustration, playing it really does feel like taking a mini-vacation.
You play as a moustachioed man in a loud shirt who is tasked with travelling between different island vacation spots and collecting cores that rest within the game’s scant few monuments–essentially short dungeons. You move between beach parties under orange sunsets, lush tropical expanses, and Mediterranean tourist spots, before diving into murky underground caverns that contain jumping puzzles and non-violent boss encounters. It’s a strange combination of elements, but The Touryst wears its strangeness on its sleeve.
This is, above all else, a game about the joy of a holiday. As you play, you unlock new islands to visit, and while each one is small, they also all have their own distinct flavor, as well as unique activities to discover and engage with. The superb voxel art style imbues each setting with personality and makes the simple act of sightseeing a pleasure. Simply existing in these beautiful locations is inherently enjoyable, and while each new setting won’t take long to fully explore, I found walking around each one calming.
The monuments themselves contain puzzles and tests of your dexterity, and working your way through them is essential to unlock every island and complete the game’s story. They’re ultimately the least interesting part of the game, but they’re certainly not without their charms. They can be quite challenging, but the key is usually to just remember that there’s an optimal solution to the puzzles, even when it seems like they’re just asking you to nail precise jumps. Often, how you’re manipulating the camera to line up your angles and judge the space you’re in is as important as your ability to control your trajectory; if you’re messing a jump up often, it’s because you haven’t quite cracked what that room is asking of you.
Even so, every now and then, the game asks for a greater level of precision from your actions than the controls want to give you. The controls are a bit floaty for how small some of the platforms you’re landing on are, and one jumping puzzle took me, at a conservative estimate, 25 attempts to get. The rooms inside monuments are viewed from an isometric perspective, which can make judging gaps difficult. Any situation that requires you to throw an object with great precision is frustrating too because of how the throwing arc works, but these moments of frustration only stick out because they are rare.
Outside of these moments, The Touryst is a game with a lot of chill. One island doesn’t even have a monument at all–instead it has a movie theatre that shows a short highlight reel of moments from the rest of the game, an art gallery that you’ll eventually populate with your own photography, and, best of all, a retro arcade with three cabinets. There’s a racing game (based on the studio’s own Switch game Fast RMX), a strange platformer, and a Breakout clone, all offering brief diversions that successfully sucked me in for an hour. Completing the high scores in these arcade games (and earning the arbitrary cash reward) is challenging, but there’s something almost zen about a game that encourages you to waste your time like this–it perfectly captures my very specific childhood memory of discovering arcade machines in local pubs while on holiday and shovelling coins into them. The Touryst, appropriately, frames everything you do as an act of tourism.
Completing sidequests will earn you money, but cash is largely inconsequential to completing the game–by the time the credits rolled I had hundreds of coins left with very little to spend them on. The sidequests play into the shaggy nature of the game–you don’t complete them because they’re helpful, but because you want to see everything the game world has to offer. I spent a long time down a mine you encounter on one island, engaged with a spelunking challenge that lets you collect gems that can then be exchanged for money. I spent so much time down there not because I needed money–I never even traded the gems in. I did it because the mines are particularly enjoyable–they let you abseil down cliffs, swing between ledges, and even ride rickety minecarts as you delve deeper and deeper.
There are plenty of other activities scattered across The Touryst’s small world. You can fix up a boring beach party, then liven it up further by buying new records for the DJ; you can show off your sporting prowess in surfing, soccer, and pull-up minigames; you can search the game world for photography subjects with the camera you’re given early on, or hunt down several carefully hidden scrolls. The sidequests are often very simple and easy but watching as island life slowly shifts and changes based on your actions is a delight.
I found that as the credits rolled on The Touryst’s strange ending, I was keen for them to finish so I could jump straight back in and mop up the remaining objectives. Admittedly, even if you want to do absolutely everything, The Touryst isn’t very long—my completion total sat at 94% after five and a half hours. But perhaps it’s better this way–after all, the best vacations often end before you’ve had a chance to really get homesick. It’s the next best thing to an actual holiday.
The Star Wars sequel trilogy — The Force Awakens, The Last Jedi and The Rise of Skywalker — have not only cast talented actors like Daisy Ridley, Adam Driver and John Boyega to enter the Star Wars universe. They’ve also developed a new trend of making celebrity fans’ dreams come true by casting some truly notable names as cameos.
in The Rise of Skywalker cast, we have gathered up all the celebrity cameos in the Star Wars sequel trilogy. Click through the gallery below to see the photos of the characters in action or run through the list below to get a quick reminder of which big names totally snuck into one of the biggest franchises on the planet.
Between the numerous weekly shows, PPVs, online content, and more, 2019 was a great year to be a wrestling fan. AEW debuted its weekly series on TNT and WWE’s NXT brand began airing on USA to kick off the Wednesday Night Wars. There is a lot of content for wrestling fans to take in every year.
Because of all this content, it can be hard to nail down just what the biggest moments from the past year were. Is it the return of a familiar face, a great match, or wrestlers being trapped in another country?
GameSpot is looking back at a year of great wrestling to figure out what were the 10 biggest moments of 2019, the ones that captured our attention and imagination like none other this past year. So check them all out below, presented in no particular order.
For a better look into entertainment for 2019, make sure to check out the best and worst reviewed movies of 2019. And if you’re looking ahead to 2020, check out our looks at the Biggest Movies, TV shows, and Anime to watch next year.
In honor of The Witcher’s first season premiering on Netflix, IGN can exclusively debut one of the epic songs from the soundtrack: “The Song of the White Wolf,” which you can listen to in our player below or at the top of the page (also available on SoundCloud), which has been composed and produced by Sonya Belousova (Dexter) and Giona Ostinelli (Homeland), and performed by Declan de Barra (Marvel’s Iron Fist).
When we chatted with Belousova and Ostinelli, they talked about the importance of keeping the tone of the music both modern and contemporary. “During our conversation with
Netflix’s The Witcher may prove a surprising watch for fans of the beloved Witcher video games, as the streaming show has nothing at all to do with the games. The games are pseudo-sequels to the original books and short stories, and it’s those on which the show is based.
That said, if you’re a fan of the original books or of the games, there are plenty of hidden details, Easter eggs, and references for you to spot throughout the eight episodes that compose The Witcher Season 1.
We’ve watched all eight episodes already, and while it would take an entire book (or several) to list every reference to the source material–the show is a surprisingly faithful adaptation in places–we picked out some of our favorites here. Scroll down and let us know what we missed in the comments at the bottom of the page.
Star Wars: The Rise of Skywalker is starting strong at the box office. Deadline reports that the movie made between $44 and $48 million in the US for its early screenings on Thursday night.
These results give Rise of Skywalker one of the best starts in the history of cinema. Avengers: Endgame had the best Thursday night in history with $60 million, followed by Star Wars: The Force Awakens ($57 million) and then Star Wars: The Last Jedi ($45 million).
We will report back with more details on The Rise of Skywalker’s box office results as numbers come in for Friday, Saturday, and Sunday. Keep checking back for more.