Life Is Strange 2: Episode 5 Review – Beyond Good Or Evil

It’s been some time since the explosive events of Haven Point, and even longer since Sean and Daniel Diaz’s journey first began in Seattle, but the end of Life Is Strange 2 has finally arrived, and with it a satisfying conclusion to the tumultuous and emotional story we’ve witnessed thus far. Episode 5 abandons the goofy villains and cliches of Episode 4 and reconnects us with what makes Life is Strange 2 work best: nuanced characters, deep relationships, and a narrative that is unafraid to show the ugly side of present-day America while still spending plenty of time unearthing the beauty that lies beneath.

No matter what kind of relationship you’ve built between Sean and Daniel so far, the game kicks off with the two camping out under the stars in Arizona, during which Sean says to Daniel, “I love you no matter what happens, okay?” This scene illustrates a significant strength of the series which has carried through from Episode 1–while you can guide Sean’s choices and morality and the impact that has on his little brother, no choice you make will change the love they have for each other. Even a low-morality Sean with a penchant for stealing who swears like a sailor will still love Daniel and protect him at all costs. The stellar performances delivered by each of the brothers continue to make their connection believable and their sibling affection palpably relatable.

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Sean’s spot-on characterization makes him a fantastic conduit to understanding the beauty in the characters you meet, the pain in the vile circumstances he so often finds himself in, and the overwhelming adoration he has for his brother. You love Daniel because Sean does, do your best to trust your estranged mother because Sean does, and feel palpable terror in the face of the worst of America because Sean does. His sense of self remains intrinsic to any version of his character and that is vital to your ability to empathize with him. As for the impact you can have, Daniel’s personality can shift depending on how you’ve treated him and the choices you’ve made in previous episodes. He will have increased or decreased morality, and that trait will drastically change how he acts in the dramatic final moments of the series. As a result, your ending to the story will likely feel earned and satisfyingly in line with the events in your journey.

The inclusion of Sean and Daniel’s mother is explored in more depth and with greater nuance than in Episode 4, where her appearance was overshadowed by the tonally inconsistent plot. The layers of her character and preference for isolation are cleverly mirrored by the first major location you explore in Episode 5, called Away, a community of people who have shunned society in favour of a self-sufficient life in the desert. The strength of Life is Strange 2’s writing buoys up its new characters in the final episode, most of whom feel complex and well rounded. You meet a middle-aged gay couple whose familes’ homophobia has driven them to a quieter life outside the city, a familiar face from Life is Strange 1 who gets the chance to exhibit the growth they appeared capable of in the previous series, and Diego and Carla, a Mexican man and his pregnant wife trying to build a better life by immigrating to America.

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The latter example in particular is a testament to another of Life is Strange 2’s greatest strengths: its willingness to ask complicated questions, amplify marginalized voices, and attempt to explore the complicated sociopolitical climate of present-day America. This difficult undertaking isn’t always executed flawlessly, and some of the more extreme representations of xenophobic Americans can come off a little on-the-nose. But the larger themes of politics, racism, and differing perspectives as a result of ethnicity and privilege are effective due to the nuance and believability behind Episode 5’s characters. Because of this, it’s the quieter moments that deliver the themes most effectively, such as when the Diaz brothers arrive at the Mexican border and Daniel asks if there is also a towering border wall between America and Canada. Or when a particularly tense moment in the game is broken up by Sean meeting Carla and Diego, who engage with Sean entirely in Spanish and explain why they’re so desperate to flee Mexico to provide a better life for their child.

However, some interactions in Episode 5 remain a little too hard to swallow. An entire encampment of social outcasts deciding they aren’t phased by a 10-year-old with superpowers is unlikely, and sometimes otherwise intelligent characters seem to have inconsistent lapses in judgment or logic. That said, ignoring the social impact of Daniel’s powers lets the plot to move forward without belabouring well-trodden ground, which returns the focus to the characters whose stories often paint a relatable picture of people’s attempt to do right by others as they do right by themselves.

The impact of Episode 5’s interactivity also falls flat in some places. Despite some heart-pounding events late in the game, the use of Daniel’s powers doesn’t amount to much as a mechanic. While awe-inspiring to behold in a cutscene, there is little weight behind actually using them. You mostly point at very clearly highlighted interactables and watching Daniel unleash his power on them. Save for a section with some variable choices late in the game, this is almost always too simplistic, as was the case in previous episodes, making the act of using Daniel’s powers feel less exciting than it should, even in the emotionally-charged final moments.

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The multiple endings to the series are significantly different and largely reflected how I had interacted with Daniel in both of my playthroughs. Both endings I reached were truly satisfying in their own way, and in the case of my main playthrough, heart-wrenchingly sad. There are no easy answers which feels appropriate, but there is positivity to be found in each possible conclusion. Coming to the realization that there is unlikely to be a purely happy ending for the Diaz brothers is disheartening, but it works to solidify the thematic undercurrents of Life is Strange 2’s story–the troubled state of the current sociopolitical climate, identity, brotherhood, and what it means to be American.

Saying goodbye to the Diaz brothers is as difficult as it was to leave Chloe and Max in the original Life Is Strange, which is a testament to the extraordinary strength of the game’s character building. Though the story of the Diaz brothers arrives at some kind of ending, the larger implications of the story and its politically-charged themes raise more questions than they can possibly hope to answer, though to even ask them feels like an admirable feat. As the game itself states within the blog of a gone-but-not-forgotten ally from Episode 1, “It’s not a happy ending, but maybe it can be a hopeful one.”

League of Legends Collab with Louis Vuitton Launches with Jacket Over $5,000

Riot Games has teamed up with designer fashion brand Louis Vuitton to create an exclusive collection of League of Legends apparel. You can check out the exclusive collab on the Louis Vuitton website, with items ranging from multiple hundreds to thousands of dollars.

This isn’t the first time Riot Games has partnered with the fashion brand, as Louis Vuitton skins were released in League of Legends this past November. However, purchasing something from the LVxLoL collection will cost a bit more than purchasing an in-game skin – with the most expensive item coming in at over $5,000.

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Fortnite–Epic Games Is In Court After Paying $10k For Dance Routine

Fortnite is full of dance moves and costumes based on memes and properties, but every now and then developer Epic Games runs into trouble when content in their game is accused of being taken from elsewhere. In court documents obtained by The Hollywood Reporter, details have emerged of a new legal scandal involving one of the game’s dance moves and a pumpkin head costume.

The strange detail here, though, is that Epic actually bought the rights to the dance–but they’ve been accused of copyright infringement over the effect of pairing the dance with certain costume elements. Furthermore, Epic Games are actually the plantiffs in this case, seeking to have the court declare that they are not committing infringement.

Matthew Geiler, who responded to the lawsuit through his company Sick Picnic Media, sold Epic Games the rights to the dance in the video below for $10,000. Geiler believes that Epic Games is using his likeness without permission, though, as the Halloween ‘Fortnitemares’ event allowed the player to dress their character up in a pumpkin head and performing the dance with it on.

The argument put forward by Epic Games’ lawyer, Dale Cendali, is that there are no similarities between the jack-o-lantern costume available to players and Geiler’s own, and that the concept of a person with a carved pumpkin for a face did not originate with Geiler, and is essentially public domain. Because of this, the elements of Geiler’s video beyond the dance do not warrant copyright protection.

Epic Games has good reason to be careful, as they’ve been sued before over dance routines. Suits were filed by “Backpack Kid” and Alfonso Ribeiro, among others. All of these suits were eventually dropped. Epic Games seeks a judgment of non-infringement plus legal costs. You can view the full lawsuit filing in The Hollywood Reporter’s original article.

A special Fortnite announcement is anticipated during this week’s Game Awards.

Now Playing: Fortnite’s Halloween Event Fortnitemares Gameplay Live

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Final Fantasy 7 Remake Cover Says It’s a Timed PS4 Exclusive Until 2021

Square-Enix has just updated the box art on its store page for the upcoming Final Fantasy 7 Remake, which now displays a message on the bottom-right corner that reads “PlayStation Exclusive. Play first on PS4” followed by further messaging that clarifies it will be a timed exclusive until March 3, 2021.

Originally spotted on Twitter by Wario64, who pointed out the updated box art. With Final Fantasy 7 Remake set to launch March 3, 2020, this puts the timed exclusivity window at a year for PS4 users. This updated box art comes shortly after Square-Enix revealed a slick reversible cover for the upcoming game.

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Ashen Is Now On Nintendo Switch, PS4, Steam, And GOG, And Is Leaving Xbox Games Pass

Ashen, which debuted on Xbox One as part of Xbox Game Pass and on the Epic Store, is now much more widely available. The game has released in the US today for Nintendo Switch, PlayStation 4, as well as on Steam and GOG, as its Epic exclusivity period has now ended. Ashen is available at a 20% discount to celebrate the game’s launch.

Console players in Europe and Asia will have to wait a little longer, though; the PlayStation 4 version releases in Europe on December 16, and in Japan and Australia in early 2020. On Nintendo Switch, the game is due in Europe, Japan, and Australia on December 19.

The game’s DLC expansion, Nightstorm Isle, has also arrived alongside the game. A new launch trailer has also been released to give new players a taste of Ashen’s world and action. Ashen is a Souls-like, but with a focus on community and rebuilding the world.

The game is also, sadly, due to leave Xbox Game Pass on December 13, but it will remain available on Xbox One. The game has been available on the service since it launched on December 6, 2018; now anyone looking to play the game will have to purchase it.

Ashen received a 9/10 in our review when it released last year. Reviewer Jordan Ramée had a lot of nice things to say about it: “Ashen does more than enough to differentiate it from other Souls-like games. Although its combat utilizes the same stamina-focused mechanics, the inclusion of features that promote a sense of community with the game’s characters makes for a wholly different experience.”

Now Playing: First 20 minutes Of Ashen – Gameplay

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MLB The Show Will Be On Non-PlayStation Consoles by 2021

MLB: The Show has been developed as a Sony-exclusive title by first-party developer SIE San Diego since 2006. However, the developers have announced that MLB The Show will be on other platforms as early as 2021. The announcement that the game will no longer be a PlayStation exclusive comes alongside the MLB’s decision to extend its partnership with Sony in a new “multi-year extension.”

With more information promised to be coming soon, it didn’t take long for Xbox head Phil Spencer to weigh in on the news, taking to Twitter to say, “Great to see the game is coming to more players.”

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Sony’s MLB The Show Series Is Ending Its PlayStation Exclusivity

Big news for the future of professional baseball video games today, as Major League Baseball has announced a new deal that will see the MLB The Show series extend beyond PlayStation systems. For the first time in the history of the series, MLB The Show won’t be a PlayStation-exclusive, but it’ll be a while before that happens.

MLB, the Major League Baseball Players Association, Sony, and Sony’s San Diego Studio announced the new, multi-year agreement on Monday.

The MLB The Show series will come to “additional console platforms beyond PlayStation” starting as early as 2021. That’s all that was said, but MLB said more details will be confirmed “at a later date.”

It remains to be seen what those “additional console platforms” might be. Nintendo of America’s Twitter accounted retweeted the news with the baseball emoji. Xbox boss Phil Spencer responded as well, saying, “Great to see the game is coming to more players.”

This is not total confirmation that MLB The Show is coming to Switch and Xbox, but it seems something is indeed brewing.

Sony remains the publisher of the MLB The Show series, but it remains to be seen if this would continue to be the case if/when the franchise comes to new platforms. Specific terms of the deal between MLB and PlayStation were not disclosed.

NPD analyst Mat Piscatella remarked in a tweet that he sees the upcoming decade as being about “ecosystems and player choice, not locking people to one specific piece of hardware.”

It wouldn’t be unheard of for a publisher to publish one of its titles for a rival platform. Microsoft publishes the Minecraft series on competing platforms, including Switch and PS4. In fact, Spencer has said Microsoft is one of the biggest publishers on PlayStation already thanks to Minecraft.

MLB The Show 20 is launching in March for PlayStation 4, and it features Chicago Clubs standout Javier Baez on the cover. 2020 marks the 15th anniversary of the MLB The Show series.

Now Playing: MLB The Show 19 – New Improvements And Updates Feature

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Crisis on Infinite Earths: Why Lex Luthor Is Key

The CW’s Crisis on Infinite Earths crossover features an enviable lineup of TV superheroes, including both Arrowverse mainstays and fan-favorites like Tom Welling’s Clark Kent and Kevin Conroy’s Bruce Wayne. But the crossover also features a major villain making their return to the Arrowverse stage. Jon Cryer’s Lex Luthor is alive and well, and he’s already made a big impact on the DC multiverse.

We had a chance to chat with Cryer over the phone to learn more about his return to the Lex Luthor role and the surprising events of Crisis on Infinite Earths: Part 2. Read on to learn more, but beware of full spoilers for the first two episodes of Crisis!

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American Horror Story: The Best Of Kathy Bates

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All the Ghostbusters: Afterlife Clues That Point to Gozer’s Return

The team who you’re gonna call is not QUITE back in the first trailer for Ghostbusters: Afterlife, but there are plenty of clues that point towards the return of an old friend.

First up we get this symmetrical book stacking just like the Philadelphia mass turbulence of 1947 AND the New York Public Library in the original Ghostbusters film. While this isn’t a trademark of Gozer, it did mark the beginning of a very busy time for ghosts in 1984 that culminated in the return of the Gozerian.

Of course, the most telling clue is the Shandor Mining Company. Ivo Shandor was the architect and Gozer worshipper who designed Dana Barrett’s apartment complex on central park west. That building was an antenna of sorts, a gateway to bring Gozer into our world. It would seem that Ivo Shandor had another location that served a similar purpose as the one in Manhattan.

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