Xbox Series X: It’s Just Called “Xbox,” Actually; More Consoles Might Come

Microsoft’s newly announced next-generation console, Xbox Series X, had its formal unveiling during The Game Awards. As it turns out, the console’s name is actually only “Xbox.”

A Microsoft spokesperson confirmed this to Business Insider. The “Series X” is meant to mark the fact that Microsoft may release additional next-generation Xbox SKUs in the future.

“The name we’re carrying forward to the next generation is simply Xbox,” a spokesperson said. “And at The Game Awards you saw that name come to life through the Xbox Series X. Similar to what fans have seen with previous generations, the name ‘Xbox Series X’ allows room for additional consoles in the future.”

One of the rumours floating around is that Microsoft is also working on a less-power, disc-free version of the new Xbox under the codename “Lockhart.” However, Microsoft refused to be drawn into commenting on additional versions of the console coming down the line later.

“We’re excited to offer fans a glimpse at the next generation of gaming with Xbox Series X,” the spokesperson said. “But beyond that, we have nothing further to share.”

In our recent interview with Xbox boss Phil Spencer, he acknowledged that the new naming convention opens the door for additional versions of the system. “Obviously,” Spencer said, “in the name ‘Series X’, it gives us freedom to do other things with that name so that we can create descriptors when we need to.”

The console releases in Holiday 2020 with Halo Infinite as a launch title. Series X’s price hasn’t been announced yet. For more on the Xbox Series X, check out everything we learned.

Now Playing: Xbox Series X – World Premiere Trailer

Creepy First Quiet Place 2 Teaser Releases Ahead Of Full Trailer

A Quiet Place was one of the surprise hits of 2018–directed by actor John Krasinski and made on a modest budget of $20 million, it picked up rave reviews and grossed more than $340 million worldwide. Inevitably, a sequel is on the way–A Quiet Place Part II hits theaters in March, and the trailer is expected very soon. Ahead of that we have a first teaser.

Not surprisingly the teaser is short, but it definitely sets the mood for the movie. We see main character Evelyn Abbott (Emily Blunt) and her two kids (Millicent Simmonds and Noah Jupe) creeping slowly down a woodland path. As in the first film, they need to keep completely silent so as not to get picked off by a monster–and they’ve got a map, so they’ve got a destination in mind. Check it out below:

The full trailer will be released on January 1. A Quiet Place Part II also stars Cillian Murphy, who reportedly plays “a man with mysterious intentions who joins the family unit,” plus Djimon Hounsou. While Krasinski isn’t acting in the movie, he has directed it once more.

For now, we don’t know too many details about the plot of A Quiet Place: Part II. However, in an interview with Entertainment Weekly, Krasinski did suggest that the movie might have a more expansive scope than the claustrophobic original. “I had this very small idea, and what it was is that this is a world you can play in,” he said. “[It] isn’t just a character to remake or a group of characters or a story. It’s actually a world, which is a whole different, very unique experience.”

For more, check out GameSpot’s guide to the biggest horror movies to watch in 2020.

We Happy Few Studio Expects Next Universe To Be “Much Better”

We Happy Few was an experiment for developer Compulsion Games, and not an entirely successful one. The studio is open-eyed about its weaknesses, though, and talking openly about how it could apply the lessons learned to future projects.

“Things feel like they’re gonna get a lot easier for us to succeed,” Compulsion founder Guillame Provost told US Gamer. “If we don’t make something much better than the last game, then something is uber-wrong with my direction for the studio.”

He said part of that also involves learning from colleagues at other studios and exploring best practices across developers.

“Our animation director, our technical director, our game designers are all kind of starting to plug into all the game directors and their peers at all the other studios,” he said. “We’re not going to all start making games that look like each other as a result, but we’re going to be able to leverage each other’s knowledge and experiences better.”

Finally, he suggested the studio is at work on a new franchise, saying “there’s a hunger in the studio to apply all the knowledge that we’ve acquired to a new universe.”

We Happy Few released its final piece of episodic story last month, prompting the studio to look back with a making-of documentary on the way. The initial reviews were poor, including GameSpot’s own 4/10 review.

“There’s a clear lack of direction that We Happy Few is never able to shake, which wastes its intriguing setting,” Alessandro Barbosa wrote. “It does manage to weave each of its three stories cohesively into a larger tale, but it’s also one that’s never critical enough to earn the right to repeat “happiness is a choice” any chance it can. There are just too many hurdles to overcome to enjoy We Happy Few, and not enough Joy in the world to cast them aside.”

Now Playing: We Happy Few Let’s Play

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Lord Of The Rings TV Show Casts Young Galadriel

Amazon’s big-budget Lord of the Rings TV show has cast another one of its lead roles. According to Variety, His Dark Materials star Morfydd Clark has signed on to play a young Galadriel.

Oscar-winner Cate Blanchett played an older Galadriel in the Peter Jackson-directed Lord of the Rings and Hobbit trilogies.

Clark is also known for her roles on Pride and Prejudice and Zombies and Crawl. In 2020, she will star in the BBC’s Dracula minisieres and The Personal History of David Copperfield with Dev Patel.

Clark is just the latest to join Amazon’s Lord of the Rings show. Other actors that will reportedly feature in the program include Maxim Baldry, Joseph Mawle, Markella Kavenagh, and Ema Horvath. Will Poulter, who starred in the Maze Runner series and Netflix’s Bandersnatch, was lined up for a role before exiting the project. Amazon has yet to officially confirm any casting details for the show, however.

Production on the untitled Lord of the Rings show is currently underway in New Zealand. According to reports, Amazon is pausing production of the Lord of the Rings TV show in New Zealand for about 4-5 months to give the writing team time to map out the recently announced Season 2.

The new Lord of the Rings show is being written by JD Payne and Patrick McKay, with former Game of Thrones series producer Bryan Cogman also joining the team. Jurassic World: Forbidden Kingdom director JA Bayona is set to direct the first two episodes of Season 1.

The Amazon show is set in the Second Age, but plot details are being kept under wraps for now. The Second Age was when the Elven city of Rivendell was developed, and when the first battle where men, elves, and dwarves fought together for the first time against Sauron.

In other news, a new Lord of the Rings video game focused on Gollum is in development at Daedalic Entertainment, while a new Lord of the Rings MMO Is coming from Amazon.

Now Playing: Amazon Is Developing A Free-To-Play Lord Of The Rings MMORPG – GS News Update

Star Wars: The Rise of Skywalker Review

While we aim to make this review as spoiler-free as possible, we understand that the definition of such and sensitivities vary. We take pains to avoid references to any specific story events, but we do discuss themes and differences between the direction of this movie and previous Star Wars films.

There’s no way to end the Skywalker Saga and make all the fans happy – and Star Wars: The Rise of Skywalker certainly isn’t going to make all the fans happy. Those who loved The Last Jedi will surely be peeved by the jettisoning of what that divisive eighth installment introduced, while those irked by The Force Awakens’ nostalgia-bait will likely be irritated by Episode IX’s recycling of familiar beats and plentiful fan service. The Rise of Skywalker labors incredibly hard to check all the boxes and fulfill its narrative obligations to the preceding entries, so much so that you can practically hear the gears of the creative machinery groaning under the strain like the Millennium Falcon trying to make the jump to hyperspace. It ultimately makes the film a clunky and convoluted conclusion to this beloved saga, entertaining and endearing as it may be.

Continue reading…

Star Wars: The Rise Of Skywalker Review – A Galactic Disappointment

However you felt about The Last Jedi, at least it had something to say. With the much-maligned Star Wars: Episode VIII, director Rian Johnson attempted to make a statement about the insipid allure of nostalgia and an over-reliance on the past. Many fans agree it didn’t stick the landing, but the parts that arguably worked–like Kylo and Rey’s intimate rivalry, or Luke’s shocking cynicism and triumphant redemption–successfully remixed familiar Star Wars tropes into something that felt new-ish.

Unfortunately, The Rise of Skywalker director J.J. Abrams doesn’t seem to have fully grasped Johnson’s message in The Last Jedi–that we have to “let the past die” to move forward. Johnson sought to establish a fresh direction for the Star Wars saga, but in Rise, Abrams is interested in killing only the parts of the past that he disagrees with. Instead of continuing down the path that Johnson set, Abrams swerves the franchise into yet another hard u-turn, cramming enough story for two movies into one, and largely acting like the previous film never happened–or actively retconning it.

The result is a movie that feels less like the conclusion to a Star Wars trilogy, and more like the casualty of a behind-the-scenes battle between the visions of two diametrically opposed directors. Rise of Skywalker bends over backward to undo what The Last Jedi did, just as that movie subverted all the mysteries set up in The Force Awakens. But much more than its predecessor, Rise of Skywalker exudes petulance–like Abrams is mad someone played with his toys wrong, and his only remaining recourse is to scoop them all up and go home.

Rise establishes in its opening crawl that the galaxy has received a mysterious transmission from Emperor Palpatine (something that would have been exciting to actually see onscreen). Rey (Daisy Ridley) continues her training under General Leia Organa (Carrie Fisher), while Finn (John Boyega), Poe (Oscar Isaac), and Chewie (Joonas Suotamo) rendezvous with an alleged First Order mole who wants to feed them information. Kylo Ren (Adam Driver), meanwhile, searches for the former Emperor, who he considers a threat to his power.

From there, the story leaps at lightspeed between set pieces, from an alien version of Coachella to encounters with fantastic creatures that rarely last more than a few moments. As the movie progresses, it makes less and less sense. Rise takes great pains to hastily establish answers and payoffs for mysteries established in The Force Awakens, waving away plot points from The Last Jedi with repeated dumps of confusing dialogue. Events that should be monumental are immediately undercut or undone, without breathing room for the audience to absorb what’s taking place. Characters you thought must certainly be dead pop up later inexplicably unharmed, while others simply keel over with little explanation. Uncanny CG puppets of familiar actors’ younger selves haunt flashbacks to better times. What should be the movie’s most emotional moments are undermined by the weight of exasperating absurdity.

Unsurprisingly, Rise of Skywalker is–like both movies that came before it–gorgeous to look at, beautifully scored, and extremely impressive in a technical sense. But to watch this movie for the first time while still harboring any small hope that it might pull the whole conceited mess together in the end is to subject yourself to frustration, disillusionment, and emotional whiplash.

There’s a reason that hope existed at all: Flawed as it may be, The Force Awakens did a lot right in the world-building and character department. Beneath Episode IX’s disregard for coherent storytelling are the bones–like the Death Star’s sunken wreckage–of a compelling conclusion to this saga. Rey, Finn, Poe, and Kylo are great characters; what they lack are actual character arcs. Rey’s life as a scavenger lends her some unique skills, for example, but she spends an inordinate amount of time in this movie simply wandering off, face vacant, while her friends are in danger. Or take Finn–these movies have never actually bothered to dig into his past as an indoctrinated Stormtrooper, and, in fact, Rise actively trivializes this backstory at a pivotal moment when it could have explored it further. The group’s dynamic is strong when they’re together, but fun banter isn’t enough to cover for the fact that these characters have rarely spent actual time with one another onscreen or been fleshed out beyond the surface level.

Leia’s presence is unsettling. Granted, it’s no one’s fault that the great Carrie Fisher was unable to complete this journey with us. But her scenes in this movie are filled with nonsequiturs, dialogue that was clearly ripped from previous films’ unused footage and then re-contextualized with new conversations written around them. Other legacy characters, like Lando Calrissian (Billy Dee Williams), C-3PO (Anthony Daniels), and Chewie, are treated with varying degrees of respect, and their inclusions are often irrelevant and occasionally nonsensical (you’ll struggle to figure out why Lando pops up where and when he does, for example). And don’t forget about Palpatine himself (once again played by Ian McDiarmid), who has indeed returned, and–well, let’s just say you’re going to have a lot of questions when it’s over.

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And forget about any of the less central characters; Rose (Kelly Marie Tran), who was introduced in TLJ, is present, but has about as many lines as the background character played by an actor from Lost making a cameo. New faces like Zorii Bliss (Keri Russell, whose face is never actually seen) and Jannah (Naomi Ackie) get a few lines of dialogue each before being casually tossed into the blender and mixed into the background of the rest of the film. New creatures like the infantile puppet Babu Frik and the droid D-O (who turns out to be almost literally a kicked puppy) are charming, but lack depth. Like so much of what gets established in this movie, they’re utterly pointless.

That adds to the sense that Abrams is trying to cram the plot of two movies into the space of one. In a hypothetical alternate timeline where J.J. kept control of the whole trilogy, he could have left room between this film’s abundant reveals and introductions for the characters to interact naturally and for the weight of emotional twists and turns to settle in before yanking the rug out from under audiences yet again. Instead, Rise rushes at breakneck speed to end each scene and get to the next, never stopping to savor any victory or process any loss or defeat. It adds up to a pale cover of Star Wars’ greatest hits–dramatic lightsaber duel, ancient artifact scavenger hunt, epic space battle–chewed up and spit out as a series of loosely related vignettes connected by clumsy dialogue and nonsensical plotting.

The icing on top is a layer of cloying, saccharine sentimentality that Abrams uses to messily spackle in the story’s cracks. At one point the characters choose to rely on a plan that already failed them in The Last Jedi, and not only does no one acknowledge that–but it inexplicably works this time, because this movie’s condescendingly optimistic tone demands that it must, continuity and logic be damned. At the same time, Rise gleefully plays fast and loose with rules and laws that earlier movies established decades ago, like Jedi and Sith powers, or the capabilities of “force ghosts.” Rise even has its own version of the notorious Midi-chlorian–in other words, another new plot device that didn’t need to be articulated in the first place getting over-explained to the point of self-parody.

In the end, it all feels simply empty. It should never be so clear to audiences that something in the filmmaking process has gone so terribly wrong–that the people who made the first film in a trilogy apparently didn’t bother to sketch out a plan for the second and third, and that the movies’ directors had visions for the series’ future that were so fundamentally at odds. Star Wars deserved better.

State Of Decay Dev, Undead Labs, Announces New Studio

State of Decay developer Undead Labs is opening a new studio. Currently unnamed, the new studio will be located in New Orleans, Louisiana and will be partnered with a broad-discipline game development academy.

“Game development needs a bigger base, where the know-how, grit, and ideas of even more people can find their way to the public,” Undead Labs writes in a blog post. “As a small-town guy himself, [Undead Labs studio head and founder Jeff Strain] is dedicated to opening a new studio and a partnered broad-discipline game development academy in New Orleans, Louisiana. With the support of Xbox and Microsoft, Jeff’s going to continue in his role as studio head at Undead Labs while also building opportunities to bring in people who might not otherwise consider a career in the game industry.”

During E3 2018, Microsoft announced it had acquired four studios and established another in order to get the ball rolling on new first-party titles for Xbox One and Xbox Series X (then codenamed Project Scarlett). Undead Labs was one of the four studios that had been acquired, alongside Forza Horizon’s Playground Games, We Happy Few‘s Compulsion Games, and Hellblade: Senua’s Sacrifice‘s Ninja Theory. The newly created studio is called The Initiative.

Since then, we’ve slowly learned what each of these five studios is doing for the Xbox brand. Playground Games is hard at work on a brand-new game, rumored to be Fable 4. Compulsion Games finished up We Happy Few with one final expansion, We All Fall Down. Ninja Theory is developing the multiplayer-focused Bleeding Edge for Xbox One and PC, and single-player-focused Senua’s Saga: Hellblade II for Xbox Series X and PC. The Initiative has accrued a large amount of notable talent and is in the playtesting phase of its new game. Undead Labs hasn’t officially revealed what it’s working on, though the aforementioned blog post does seem to suggest the studio is working on the next State of Decay.

Now Playing: Why I Returned to State of Decay

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