New Riot Shooter, Valorant Announced: Screenshots, Release Window, PC Specs

Riot Games has officially revealed the title of its tactical shooter formerly known as Project A. Valorant is a 5v5, free-to-play shooter from the developers of League of Legends that is set launch in summer 2020.

Valorant features a cast of characters known as agents who are from real-world cultures and locations, meaning it’s not tied to the lore of its League of Legends series. Set in a near-future Earth, characters will come from a wide range of locations and cultures. Each agent has a set of unique abilities, though the core gameplay is focused on tactical, team-based shooting.

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Riot Games executive producer Anna Donlon says that the shooter will “uphold the fundamental values of a competitive tactical shooter: precise shooting, lethal gunplay, and strategic execution.” Some examples Riot gives is how “a player with steady aim and a pistol will always beat an unsteady sniper.” Time-to-kill is also low, meaning headshots are usually instant kills and rifle kills take 3-4 bullets. Recoil is said to be punishing.

Two teams will work together and lock in as an agent for the entire duration of a round-based, attackers vs. defenders match. The team who wins a best-of-24-rounds match wins the game.

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Riot says it has high-end performance in mind for Valorant and as such implemented dedicated 128-tick servers for global players, a custom-built netcode for precise hit registration, and proprietary anti-cheat prevention and detection.

Valorant PC Specs

Recommended Specs – 60fps

  • CPU: Intel i3-4150
  • GPU: Geforce GT730

High-end Specs – 144+fps

  • CPU: Intel Core i5-4460 3.2GHz
  • GPU: GTX 1050 Ti

Minimum Specs – 30fps

  • CPU: Intel i3-370M
  • GPU: Intel HD 3000

PC Hardware recommendations:

  • Windows 7/8/10 64-bit
  • 4GB RAM
  • 1GB VRAM

 

Valorant is the latest game from Riot, which spent the previous decade focusing primarily on a single game, the MOBA League of Legends. At its 10th anniversary, Riot announced a variety of new projects including the League of Legends card game Legends of Runeterra, a fighting game called Project L, and a mysterious social game called Project F.

For everything Riot has in the pipeline, including a new animated TV series, check out IGN’s recap of Riot’s 10th-anniversary livestream.

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Matt Kim is a reporter for IGN.

The Long Dark Developer Pulls Game Off Nvidia GeForce

Raphael van Lierop, the director of the popular survival game The Long Dark has a bone to pick with Nvidia’s GeForce Now game streaming service. In a post shared on Sunday, Lierop said that the studio had asked Nvidia to take The Long Dark off of their service, saying the graphics card and technology company did not ask for permission to host the game. The matter calls into question what rights a game company may have when a service like Nvidia’s GeForce Now aims to sell access to their product.

“Sorry to those who are disappointed you can no longer play #thelongdark on GeForce Now,” Lierop tweeted. “Nvidia didn’t ask for our permission to put the game on the platform so we asked them to remove it. Please take your complaints to them, not us. Devs should control where their games exist.”

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Lierop followed up his statement by saying that “[Nvidia] offered us a free graphics card as an apology, so maybe they’ll offer you the same thing,” though it’s not entirely clear if he meant the comment in jest or was serious.

Nvidia GeForce Now is a game streaming service, much like Google Stadia or Microsoft’s Project xCloud, wherein customers stream games from a central cloud hub over wi-fi or a mobile connection. The trick with GeForce Now is that you can link your account to other services, such as Steam or the Epic Games Store, to prove that you already own a game. Depending on what level of membership you’re paying for (or not paying for), you may also have to wait a few minutes for an available PC rig to open up so you can play. Check our review of Nvidia GeForce Now for more details. There’s no one centralized page listing every game available on GeForce, but those interested in checking out the catalog (which Nvidia says includes “hundreds of games from more than 50 publishers) can use a search bar to see if a game they want pops up.

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When pushed on the subject of game ownership and why The Long Dark developers should have any say in the matter (since any GeForce user playing The Long Dark ostensibly already paid for the game), Lierop reiterated that Nvidia had never formally signed any deal with the developer Hinterland Studio.

“Because they sell this service based on access to a library of content,” Lierop said. “We have the choice whether to be in that library or not. Our distribution agreement is with Valve, not with Nvidia.”

After another Twitter user pushed Lierop on the same subject, he responded: “It’s our content. We determine where it lives and where it does not.”

Funnily enough, this isn’t even the first time Nvidia has found itself being asked to remove a game from its service. Activision-Blizzard, the publisher of such massive properties as Overwatch, Diablo, Call of Duty, and Hearthstone, pulled its games from GeForce after the service exited its beta last month. Nvidia blamed the incident on a misunderstanding between the two companies, and says it hopes to work with Activision-Blizzard to bring the games back to its service.

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Regardless, the string of incidents raises the question of just what legal rights and ethical guidelines game developers and publishers have when streaming services such as Nvidia GeForce Now hope to bolster their libraries with popular titles.

Business lawyer Richard Hoeg (of Hoeg Law and Virtual Legality) generally agrees with The Long Dark developer’s position, saying that Nvidia should have asked for the consent of the developer.

“I think Nvidia thought that they could convince developers/publishers of the value proposition of participating in “Now” and that just hasn’t coalesced, particularly with big publishers that may have their own streaming solutions in the works,” Hoeg told IGN, adding he’d be “very surprised” if Hinterland Studio somehow gave up distribution rights to their own game.

“As you know, a developer owns the copyright to their game, and they don’t lose the rights associated with that copyright when they license their game to a ‘buyer,'” Hoeg continued. “And games are, in general, licensed and not sold, with terms related to that license applied to the ‘buyer.’ Most of these are known or otherwise non-controversial (‘you won’t reverse engineer this product,’ ‘you won’t use it to post speech we find hateful.’ But some are probably less well known. Most licenses are going to say (some version of) ‘you have the right to play a single copy of the game on a personal computer/system in your control’ and you can’t use your copy for “commercial access, use your copy to run an arcade, etc.’ So in this case, the Long Dark folks (and probably Steam, GoG, Epic above that too) have similar language in their EULAs, and Nvidia probably should have gotten permission.”

IGN has reached out to both Nvidia and Lierop for comment, but did not immediately receive a reply. We’ll update this story accordingly.

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Joseph Knoop is a writer/producer with IGN.

No Time To Die–Billie Eilish’s Song Broke A Bond Theme Record

No Time To Die is not out in cinemas yet, but it’s already broken a few franchise records. It’s set to be the longest film in Bond history, and it’s also the first to change composers in post-production. Now, the theme song by Billie Eilish has broken a record of its own, having the best first week debut of any song in the series’ history.

According to MI6 HQ, the film’s title track had the biggest first week ever for a Bond song in the UK. The track sold 90,000 copies, which is particularly impressive considering how prolific streaming is in 2020. The track has also been streamed 10.6 million times, and has been the biggest single of the year so far.

The record was previously held by Adele, whose track Skyfall sold 84,000 copies in its first week. It went on to stay in the top 100 sales charts for 32 weeks. It remains to be seen, of course, if No Time To Die can do the same.

Eilish saw an unfinished cut of the movie before composing her song. Parts of it are based on plot elements she saw in the cut.

The film that carries Billie Eilish’s track will release in cinemas on April 8, 2020. It’s directed by Cary Joji Fukunaga, whose previous film was Beasts of No Nation.

Now Playing: No Time To Die – 007 James Bond Official Trailer

Halo Developer Reveals A Great New Feature Coming To Halo: CE In The Master Chief Collection

Halo: The Master Chief Collection continues to expand and improve with new updates, including a substantial upgrade to the audio design of one game in the collection. Currently, Halo: Combat Evolved Anniversary supports only the updated audio for multiplayer, not the classic sounds. This has bugged some players, and 343 Industries has now confirmed it will add the classic Halo: CE sounds to multiplayer soon.

The option to hear the original Halo: CE sounds is available in the campaign on PC (which is currently in testing) and on Xbox, but only the updated audio for multiplayer is available.

“We are happy to announce that we are now putting the final polish on bringing the classic Halo: CE multiplayer sounds to the Halo: CE PC launch,” 343 said in a blog post. “Initial playtest feedback is that players are happy to have the original audio in place, which brings the overall Halo: CE multiplayer another step closer to the way we all remember it on the original Xbox.”

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There will be a toggle option in the settings so players can choose if they want to hear original or updated sounds in multiplayer. This option is currently being tested in the game’s private beta tests, or “flights,” and it will be available at launch when Halo: CEA is ready for release on PC.

343 Industries is working with postproduction company Formosa Group (The Last of Us: Part II, God of War, The Legend of Zelda: Breath of the Wild) on bringing back the original sounds for Halo: Combat Evolved. Formosa’s Paul Lipson said in the blog that bringing back the original audio has “required some deep-code work to make it happen.”

“The good news is we already have two identical sound sets for H:CEA, the original and the Anniversary updated content,” Lipson added. “The trick has been to have these two sound trees live side by side, and then create a user-selectable option that loads one or the other on-demand. This is more complicated than it sounds but it is something we are delivering.”

Microsoft is working with Formosa on more than Halo: CE. Formosa is also working on upgrades and improvements for every title in Halo: MCC–Halo: Reach, Halo 2 Anniversary, Halo 3, Halo 3: ODST, and Halo 4.

“It is a large coordinated effort from content experts, coders, producers, and franchise leads to make it happen,” Lipson said. “The code side requires a heavy focus as we advance the experiences to PC; we want fans to feel the same joy as the original release of the games and feel good about the optimization and fidelity gains available to us today. Fixing bugs is never easy, but we are confident on how things should sound and appreciate the feedback and insight from the community of Halo faithful.”

Lipson added that the team has “some exciting things” to announce in the near future.

In addition to the ongoing development of Halo: MCC, developer 343 Industries has a second internal team working on Halo Infinite. The game is a launch title for Xbox Series X, and it will also play on Xbox One and PC. It’s part of Game Pass, so all subscribers get it at no extra cost. Additionally, Microsoft’s new cross-buy program, Smart Delivery, allows people to buy Halo Infinite on a regular Xbox One and get it for Xbox Series X as well.

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Wonderful 101 Kickstarter Is About Uniting Fans, Not Raising Money, Platinum Says

The Wonderful 101 Remastered, an updated release of the previously Wii U-exclusive game, is nearing the end of its Kickstarter campaign. The game, which has earned over ¥200 million after asking for ¥5.425 million, has been the biggest gaming Kickstarter success story on the platform in some time.

However, as it turns out, the game was already a done deal before a single cent was earned through crowdfunding, and for Platinum this campaign was not about raising necessary funds so much as uniting a community of players.

Talking to Gematsu, producer Atsushi Inaba has revealed that the reason for the campaign was not because they needed the money. “The actual reason we decided to do a Kickstarter campaign was not for funding at all,” he says. “It was more about gauging interest in The Wonderful 101. This is a game we’ve always wanted to revisit at some point in time, so we thought it would be a good opportunity to bring the fans together—to unite them—and gauge interest.”

Asked to clarify what the money would be used on, Inaba says that it would largely go towards fulfilling Kickstarter rewards and stretch goals. “I don’t know if you’ve seen all the tiers and their rewards, but those cost money to produce,” he says. “The rest of the money is going towards the additional content that will be added to the game.”

“I want to clarify that we didn’t do the campaign to ‘get money’ or anything like that—that wasn’t the point of it, he continues. “The main goal was to bring the fans together, gauge interest, and find a good way to revisit and release the game.”

The Wonderful 101 Remastered is also coming to PC and PS4, although in the interview it’s clarified that it will not come to Xbox One due to the difficulty of porting to that platform.

The game still has two potential stretch goals to meet. If it earns the equivalent of US$2 million, the game will feature an additional 2D adventure section, and if it hits $2.25 million, two of the game’s music tracks will be re-recorded with a full orchestra.

Platinum Games has been busy lately. The studio is also working on Bayonetta 3, and the recently announced Project G.G., a new hero-focused action game.

Now Playing: 15 Minutes Of Wonderful 101: Remastered Switch Gameplay | PAX East 2020

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Leigh Whannell Signs Blumhouse Deal, Teases New Monster Movies

Leigh Whannell, writer and director of this weekend’s number 1 grossing movie The Invisible Man has signed on to produce, direct and write further projects for film and television with Blumhouse, Deadline has reported.

Whannell and Blumhouse have previously collaborated on a number of highly successful horror films including Saw and Insidious, both created with fellow horror great James Wan.

The Invisible Man is the first entry in Blumhouse’s re-reboot of the struggling Universal Monsters franchise. After ambitious plans for a Universal Monsters shared cinematic universe fell through, Blumhouse came in to revive the franchise. Now, Universal’s various monsters will be reinvented through standalone, director-led films like The Invisible Man.

Whannell’s partnership with Blumhouse have led many to speculate that he may be working on more monster movies than just the Invisible Man, speculations he has done little to debunk.

With The Invisible Man heralding a welcome return to true horror for the franchise, it’s no wonder fans would be excited to see more monster movies from Whannell.

A number of named projects are set to follow The Invisible Man in the Universal Monster series, some without directors or writers yet attached. Future projects include both Frankenstein and Bride of Frankenstein remakes, both still awaiting directors.

Elizabeth Banks is also directing, producing and starring in The Invisible Woman, while Dracula spinoff Renfield is being developed about Dracula’s henchman of the same name.

Now Playing: The Invisible Man (2020) – Official Trailer

The Live-Action Mulan Film Doesn’t Feature Li Shang–Here’s Why

The live-action Mulan remake has impressed us so far with its trailers, but fans have also noticed certain elements of the original 1998 Disney film that have not made their way into the remake. One element that has puzzled some viewers is the absence of Li Shang, the army captain who also serves as Mulan’s love interest in the film.

According to producer Jason Reed, who spoke with Collider about the character’s absence, Li Shang’s role has been split between two other characters–Commander Tung (Donnie Yen), who is a mentor and “surrogate father” figure to Mulan, and Honghui (Yoson An), a squadmate of Mulan’s.

This was done, Reed says, because of the uneven power dynamics presented by the original relationship in the first film. “I think particularly in the time of the #MeToo movement, having a commanding officer that is also the sexual love interest was very uncomfortable and we didn’t think it was appropriate,” he said.

By splitting the role, Mulan will be able to have a love interest who is not also her superior.

Mulan will be a bit more “mature” than most Disney films, and is their first live-action remake to earn a PG-13 rating. The film’s change in tone means that Mushu, the dragon companion played by Eddie Murphy in the Disney original, will not feature.

In an interview with The Hollywood Reporter, director Niki Caro reveals that the romance in the film has also been influenced by Chinese test audiences, and that at least one kiss between Mulan and Honghui has been removed from the film. “It was very beautiful, but the China office went, ‘No, you can’t, that doesn’t feel right to the Chinese people,'” she says.

Mulan will release in cinemas on March 27.

Now Playing: Disney’s Mulan – Official Trailer

The Walking Dead: “Stalker” Review

Warning: Full spoilers for The Walking Dead episode “Stalker” follow…

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“Stalker” was a solid, intense mid-battle episode that pitted Daryl against Alpha and Alexandria against Beta. By, “mid-battle” I mean one of those gripping action-y episodes that’s meant to break up some of the solemness and kick up the excitement while we wait for things to finally get settled in the season finale.

Like how Rick and Shane had their big confrontation in Season 2’s “18 Miles Out” that didn’t solve anything. Or how Rick and Negan clashed in Season 8’s “The Key.” You know how it goes. No one of consequence dies, the stakes kind of remain the same, but we get some cool fight scenes.

Daryl and Alpha may have gotten pretty thrashed here, but “Stalker” was still a zero-sum entry. For the most part. There was some movement, story-wise, so let’s look at what managed to creep through.

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Gamma Quadrent

With no tricks up her sleeve, Gamma — real name: Mary from Santa Monica — effectively left the Whisperers and joined up with the main cast of heroes. As far as we, and Gabriel, can tell, she’s on the up and up. She’s also got the best vote of confidence of all – the approval of Judith, who began speaking to her when she was locked up in the Negan cell. If Judith starts peeking down at you, you’re pretty much in.

The other big reason Gamma’s now in (are we going to just call he Mary from now on?) is because she went toe-to-toe with Beta, who crept into Alexandria via a secret tunnel housed outside in an RV. Could she take him? Of course not. But her trying, and Rosita seeing her trying (and her actually saving Rosita’s life), were big steps toward leaving her old gross worm-eating life behind.

Now we’ll have to see how they’ll differentiate Mary’s story as a former-Whisperer newcomer from Lydia’s. Will she get the same treatment? At least she’s off to Hilltop.

Of course, I’ll have to eat my words if this is all just another giant long-con by the Whisperers. Hopefully, the show won’t do this considering what we just went through with Siddiq and Dante. Plus, I already care about Mary more than some of the last round of newcomers and this group needs more people that viewers actively give a s*** about.

Also, I do like the idea of redemption in the zompocalypse. I like envisioning a future crew consisting of Negan, Mary, and a few others who used to belong to terrible, ghoulish communities. It’s one of the themes Fear the Walking Dead played around with nicely the past few seasons.

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Rosita, Gabriel, and  Alexandria

Gabriel’s romantic pairing with Rosita still seems a bit off, but this darker, grittier version of Gabriel, as the man who strangled a dude to death recently, is a much more interesting layer than we’ve ever gotten from him. He harsh, and willing to kill with impunity, but he’s not all the way gone. Like, Rosita called him out for being erratic, but he was still wise enough not to kill Gamma in the end when it totally looked like she was in cahoots with Beta.

Having to deal with, and contain, Gamma, for safety purposes, actually did a lot to make Rosita and Gabriel feel more like a couple than usual, but mostly it just helped them more like vital contributors to the story overall. Also, it was interesting to learn, because time seems to blend up into a blur, that Siddiq’s death only happened “two days ago” in show time. I guess I thought it’d been longer since Eugene seemed to arrive there fairly quickly from Hilltop.

Bottom line, it felt good to watch Rosita take on Beta. It lent to the forty of the episode as a whole and helped paint Rosita with an extra layer of courage after she had that dream about Whisperers going after little Coco. Also, she was “safe” from being killed off here since Beta already spent his big kill by “Jason from Friday the 13th Part VII’ing” that blonde woman down in the prison cell.

And, with regards to the “Alexandrians kicking round after round of walker ass” montage from the first part of the season, when Alpha was launching her herd at the town in spurts, we revisited two citizens, two bro-beans, who openly discussed making a game out of killing Whisperers. But this time, one of them didn’t want to eff around. He wanted to take them seriously as a threat. So that was cool to see, since the BSG “33”-style kill collage made the stakes feel super low at the time.

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The Return of Lydia

As we already figured, Daryl and Lydia make the perfect pair. Not romantically, obviously, and not just because they both had rotten and traumatic childhoods, but because they both can survive out in the woods eating twigs and sleeping in mud. Daryl, at his most reclusive, was very Whisperer-adjacent.

Anyhow, he was out in the woods this week, stalking Whisperers (one of whom was Alpha), asking “WHERE ARE THEY?” Can we assume he’s looking for Connie and Magna? How would Alpha know where they are? Were they taken? Is Daryl looking for a secret way back into the caves? Or was Daryl searching for Alpha’s camp, for revenge? None of that was clear, but he was out to take down a few grossos, that’s for sure.

And then it al came down to him vs. Alpha, which ended in a draw after they both seriously wounded each other and then Lydia came in to sweep up the mess. At first, Lydia’s arrival, to a bleary Alpha, felt like a dream, and we were meant to question her realness for a while. It wasn’t until we saw her with Daryl at the end that her presence was actually confirmed.

Star Wars: The Rise Of Skywalker Book Confirms The Surprising Truth About Emperor Palpatine

A new Star Wars novelization confirms a key detail about Emperor Palpatine from Star Wars: The Rise of Skywalker. Of course, this is a spoiler, so beware of that if you choose to read on.

SPOILERS FOLLOW BELOW

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The official novelization of The Rise of Skywalker is scheduled to release on March 17, but passages from it have begun to emerge online. ScreenRant reports that one of the big reveals from Rae Carson’s book is that Palpatine is, in fact, a clone.

This clears up one of the lingering questions that Star Wars fans had about how Palpatine was able to return in The Rise of Skywalker following his death in Return of the Jedi. According to the report, the book confirms that the spirit of Palpatine was transferred into a clone host.

Here is the specific passage from the book where it is revealed:

“All the vials were empty of liquid save one, which was nearly depleted. Kylo peered closer. He’d seen this apparatus before, too, when he’d studied the Clone Wars as a boy. The liquid flowing into the living nightmare before him was fighting a losing battle to sustain the Emperor’s putrid flesh.

“What could you give me?” Kylo asked. Emperor Palpatine lived, after a fashion, and Kylo could feel in his very bones that this clone body sheltered the Emperor’s actual spirit. It was an imperfect vessel, though, unable to contain his immense power. It couldn’t last much longer.”

It won’t be long until we learn even more about The Rise of Skywalker. The movie comes to digital stores on March 17, with a Blu-ray/DVD release to follow on March 31. The home video release comes with numerous extras, including a movie-length documentary that will shed new light on how Lucasfilm made the movie.

The Rise of Skywalker made more than $1 billion at the global box office, finishing the year as just one of nine movies to make $1 billion or more worldwide. Of the top 10 highest-grossing movies of 2019, Disney produced seven of them.

Now Playing: Star Wars: The Rise of Skywalker Spoiler Review & Breakdown

Going For The Gold In Fall Guys | PAX East 2020 Gameplay

The titular “guys” in Fall Guys: Ultimate Knockout may resemble the characters in Human: Fall Flat or Gang Beasts, but this is a very different game. While the latter two draw their challenge from unwieldy controls, the team at Mediatonic wants Fall Guys to control easily, with hilarious ragdoll results when the player attempts the game’s many challenges.

There’s a battle royale influence here, with 60 players competing for the top spot. Challenges along the way are reminiscent of cult classic TV game shows like Takeshi’s Castle, with absurd obstacles designed to eliminate you in the least graceful way possible. Some of these are a free-for-all, like Tail Tag, while others are team based, such as Egg Grab. You can see both of those events, plus one more, in the gameplay video above.

Fall Guys: Ultimate Knockout is planned for a summer 2020 release on PS4 and PC. It’s one of several games we got hands-on time with at PAX East 2020.

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