Just like that, Arrow, the series that launched a universe of superhero shows on The CW, has come to a close. The series finale gave closure to nearly every character on the show. However, it also teased something that could come in the future.
Warning: The following contains spoilers for the Arrow series finally, titled “Fadeout.” If you haven’t watched yet and don’t want to be spoiled, walk away now.
In the final minutes of the series finale, Arrow finally paid off a fan theory that’s stretched over multiple seasons. As he was packing up his family to move to Metropolis, John Diggle (David Ramsey) was knocked off his feet by a meteor crashing to the Earth. Upon inspecting the crater, he found a box that contained something glowing and green.
While it’s not confirmed, this seems to point to Diggle’s future as a Green Lantern, which was teased on the show during the Elseworlds crossover. As for what this means for the larger Arrow-verse, that’s a bit more complicated.
“This was something that was worked out over a year ahead with DC Entertainment,” executive producer Marc Guggenheim revealed during a post-screening Q&A. “We very specifically negotiated and discussed the parameters and I feel like, to say anything beyond, you know, what we have showed you would violate our agreement with DC.”
However, for those keeping up with what’s coming to The CW, it was recently announced that Superman & Lois, a Metropolis-set series about the Man of Steel and the ace reporter, was ordered to series.
With Diggle and his family moving to Metropolis, does that mean we’ll see him again? While Guggenheim wouldn’t confirm that one way or the other, he explained, “We’ve actually talked a lot about Diggle’s and David’s post-Arrow future. We’ve got some really good ideas. And I’m going to stand pat on that. I will also say David has become a remarkable director. And so we’re as interested in him behind the camera as we are in front.”
That certainly is not a confirmation, but it’s also definitely not a denial. There’s also that Green Lantern series being developed by Arrow executive producer Greg Berlanti for HBO Max, though it has not been revealed whether or not that particular series is set in the Arrow-verse. Whatever the case, there’s hopefully plenty more Diggle (and by extension, Green Lantern) in the future of these shows for years to come.
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Destiny 2 players had a bit of a scare earlier, as servers were taken down after the latest patch saw players lose currency and materials. The game has not been playable, and Bungie has assured affected players that their goods would be returned to them.
Bungie has now confirmed, via Twitter, that the promised rollback is complete. The game is due to return online around 7PM PST on January 28, so there’s not long at all to wait if you need to get your Destiny 2 fix.
Rollback for player accounts is complete. Destiny 2 will be brought back online around 7 PM PST.
Players who were playing the game between 8:30-10AM PST were impacted. Here’s all the information that might affect you:
Players may have to redo any progress or quests they completed between 8:30 – 10 AM PST.
Purchases made between 8:30 – 10 AM PST will need to be redone. Silver spent during that time will be restored.
Destiny 2 Silver purchases from the platform store will be added back to player accounts.
‘The Pidgeon and the Phoenix’ Lore being removed is a separate issue and will be resolved in a future update”
The good news is that the bug has been squashed, and players do not need to worry about their materials being lost. Freebies are coming to the game on January 29 for Twitch Prime subscribers, too, and the latest Exotic weapon, Bastion, is now up for grabs.
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Fans of The Division 2 can gear up for the game’s third free episode next month. The episode will take players to a new location in search of a cure for the virus that kicked everything off. Episode 3 of The Division 2 will open up Coney Island, and will make use of the island’s amusement parks.
As is standard for the game now, the island has been seized by Black Tusk–but you’ll be able to take them out by equipping a flamethrower.
Episode 2 of The Division 2 released in October 2019. The game has received several major additions since launch, but this one–which looks like it could move the series’ plot forward in a meaningful way–is particularly exciting.
Ubisoft also released some screenshots from the episode, which are below.
You can currently nab The Division 2 on PC for just $12, but act fast, because that deal won’t last long. A movie based on the game series is being planned, with David Leitch attached to direct it for Netflix.
The hugely popular Japanese online RPG, Phantasy Star Online 2, will commence its closed Beta in February on Xbox One after being announced at E3 2019.
A press release on Xbox Wire details the event which is only available to people in the United States and Canada, and reveals that it starts on Friday, February 7, at 5pm PT/8pm ET. It will run for a little over 24 hours, ending the following day on Saturday, February 8 just before midnight at 11:59 pm PST.
Interested players can sign up now using the Xbox Insider Hub and they will be able to download and install the game as of Monday, February 3 to have it ready for the closed beta.
Once the beta goes live, logging in will give players the Photon Halo B accessory, as well as a consumable Beauty Salon Free Pass. Daily boosts to experience, drop chances, and more are also on offer for logging in.
For the duration of the beta, specific quests called Urgent Quests are planned for certain hours of the day. Urgent Quests are set to offer challenging boss battles, and completing them will offer special rewards for when the game officially launches.
There are also in game concerts to participate in where you can watch Quna perform at the Ship’s Shopping Plaza. Viewing a concert will also grant buffs to help you in other aspects of the game.
Phantasy Star Online 2 has been a success in Japan since its original PC release in 2012, although it took a few more years to make it to consoles and mobile. It also expanded into an anime series. This will mark the first time Sega has officially brought the game to the United States outside of specific events, and the full game is expected to launch in Spring 2020.
[poilib element=”accentDivider”]Hope Corrigan is an Australian freelance writer for IGN. You can follow her on Twitter and Instagram.
Journey to the Savage Planet is a fantastic name for a pulpy sci-fi game, but is a bit of a misdirect when taken at face value. A “savage planet” conjures up thoughts of hostility and survival, tapping into the inherent dangers of life on the frontiers of space. Sure, there are things that want to kill you in Journey to the Savage Planet, but they’re only a minor inconvenience rather than the main focus. Instead, developer Typhoon Studios places the emphasis on exploration, coupling this with genuine humour and a charming tone to present a lighthearted and singularly focused chunk of sci-fi adventuring.
The entire game takes place on a single planet located deep in uncharted space. You’re strapped into the space boots of an employee of Kindred Aerospace–a rinky-dink outfit that’s so proud of its standing as the fourth-best interstellar exploration company, it’ll make you shudder to think of how bad the fifth-best must be. Once your feet touch the planet’s surface, you’ll begin to catalog the flora, fauna, and life located across the various biomes of planet AR-Y 26 to determine if it’s fit for human habitation, what with the whole climate change thing ruining Earth.
Journey to the Savage Planet excels when it comes to the assortment of tools and equipment you can gradually craft and use to reach every nook and cranny of the planet’s surface. You’re immediately free to explore as you see fit, but it doesn’t take long to discover plenty of inaccessible areas. As such, much of the game is spent scanning the flora and fauna to reveal whether they have gameplay benefits or are just there to contribute to the planet’s vibrant and colorful aesthetic. Some plants may contain seeds that restore your health or produce projectile explosives, while most of the planet’s hodgepodge glossary of alien critters are filled with resources you can gather if you’re heartless enough to put a laser blast between their eyes. Gathering these resources and locating items that can be reverse-engineered using your ship’s 3D printer allows you to craft equipment like grappling hooks, double-jump upgrades for your jetpack, and other tools that make traversal and deeper exploration possible.
The whole game latches onto this palpable sense of momentum, as each new upgrade opens up more of the planet for you to probe. Your feet may be firmly planted on the ground in its opening stages, but by the end of the 10-hour adventure you’ll be gliding across natural ziplines hundreds of feet in the air, propelling across perilous chasms with a triple jump, and using a powerful ground pound to unearth new passages. Journey to the Savage Planet adopts the classic Metroidvania formula and executes it wonderfully, presenting you with an ever-growing arsenal of tools that are satisfying to use and feed into the game’s inherent focus on exploration.
Of course, the other side of this equation is the planet itself, which is well worth turning inside out. AR-Y 26 is split into three distinct biomes. Each one is moderately sized, resulting in the planet’s scale feeling manageable and allowing you to explore freely without fear of getting lost. When presented with multiple paths, it’s easy to choose one over the other because you know getting back to that initial fork in the road is going to be relatively easy. This encourages you to poke your nose in every crevice, travel to every far-away cave, and check behind every waterfall. You’re often rewarded for doing so, with extra resources or important upgrade items hidden throughout the planet–not to mention the visual treats that are on offer in each disparate biome, whether you’re navigating through the craggy icy caves and glaciers your ship landed on, walking amongst the overgrown pink and turquoise mushrooms of the Fungi of Si’ned VII, or jumping between the floating islands of The Elevated Realm.
Journey to the Savage Planet isn’t a completely leisurely tour, though. Your first order of business is to develop a futuristic blaster pistol, but combat is a means to an end rather than a major part of the game, and it ends up being a drag. While most of the planet’s creatures are docile, there are outliers that become hostile as soon as they spot you. Defeating these aggressive predators involves a rinse and repeat pattern whereby you use a nifty sidestep or jump to avoid an attack before following up by shooting one or multiple weak points. There are only slight deviations on this back-and-forth that require you to lob an explosive or poison cloud at the enemy before you can pepper its weak spot. The pistol never feels quite accurate enough for the job, especially because you’re usually being asked to hit small targets, and each of the combat’s faults comes to a head during the game’s closing moments as you’re thrown into one fight after another before facing off against the final boss.
You can play the whole game cooperatively with a friend, which does make combat slightly more bearable, but co-op doesn’t alter the moment-to-moment gameplay in any significant way. Conflicts are easier with two people, sure, but there’s nothing about the co-op experience that’s intrinsically built for more than a single player. You can explore the planet together or opt to split up and cover different ground, but that’s about it.
Playing with a friend can result in moments of emergent humour, but Journey to the Savage Planet is also genuinely funny due to the abundance of FMVs located on your ship. These short and incredibly eccentric videos mock and parody everything from exploitative corporate practises to the video game industry. There’s a commercial for a new game elegantly titled MOBA MOBA MOBA Mobile VR V.17 Golden Fleece; its main selling point is having more microtransactions than any other game, with one of its features being an in-game “Custo-mi$er” for your created character. The humour is somewhat frontloaded, but this does help the game’s irreverent charm establish itself early.
Journey to the Savage Planet borrows plenty of familiar elements from other games, yet it does so in a carefree way that sets it apart from other sci-fi exploration games, settling on a relaxing playstyle that’s informed by its single, vivid planet and tightly focused design. It only takes a couple of hours to reveal its humdrum combat, but this is the only significant damper on what is an entertaining slice of lighthearted planetary exploration.
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Byleth has low mobility, but they are a “distance demon,” according to game director Masahiro Sakurai. Byleth can use the Hero Relics, including the Sword of the Creator, the Areadbhar lance, the Aymr axe, and the Failnaught bow.
Byleth’s Final Smash is Progenitor God Final Heaven, and he/she will team up with Sothis for a powerful attack.
Byleth is available in the first Fighters Pass, or he/she can be purchased individually for $5.99 USD.
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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].
Adam Bankhurst is a news writer for IGN who can’t wait and is so excited he just can’t hide it. You can follow him on Twitter @AdamBankhurst and on Twitch.
Ahead of the start of Season 4: Assimilation, Respawn has been teasing something new for Apex Legends. The developer runs Outlands Television, which acts as the official news outlet for events that occur in the Titanfall/Apex Legends universe, as a way to tell Apex Legends’ story without a traditional single-player campaign. And ever since Revenant stabbed Forge in the midst of an Apex Games interview, someone has been stirring up trouble.
After a brief report on Revenant’s attack, Outlands Television went quiet–only to resume reporting the very next day about break-ins occurring in the Hammond Robotics Facilities on Talos, the planet that the World’s Edge map takes place on. Later that day, Outlands Television managed to get an exclusive scoop: a statement that had been emailed to all Hammond Robotics employees.
EXCLUSIVE: As an update to this morning’s Hammond Robotics story, OTV has exclusively obtained an email sent to all Hammond Robotics employees regarding this month’s break-ins. pic.twitter.com/RqSSzQsyPy
The statement, which can be read in full in the embedded tweet above, informs Hammond Robotics employees that an intruder managed to breach the Talos offices near World’s Edge. After killing three security guards, the thief made off with the personal information of nearly 300 employees, though Hammond states that there is no current threat to any worker’s well-being.
Outlands Television’s next report–which comes in just a few hours later and is embedded below–proves just how wrong the higher-ups at Hammond are. Three employees have been reported missing after not showing up for work, with a mysterious corrupted file appearing at the three locations each one was last seen at.
New details are emerging as 3 Hammond Robotics employees failed to show for work today. While little is known about the presumed missing employees, the same (now corrupted) data file was found at all 3 scenes. If you have any information, please contact the Syndicate. pic.twitter.com/7mepHFeNsP
Though the file is a bit choppy, it appears to showcase a mechanical (possibly prosthetic) arm transforming over four images. It begins looking very human, before aspects of the forearm extend as tendrils onto the hand’s fingertips. These tendrils harden onto the hand into sharpened claw-like extremities and the final and fourth image showcases the arm in its new shape–it’s abandoned its human appearance for one that’s more animalistic-looking, almost like that of a wildcat. It’s unclear as to what this prosthetic’s purpose is, though it looks like it could be used for either combat or climbing.
Though not exactly the same, Revenant’s arm has a similar transformation right before he kills Forge. Originally human-looking, the arm morphs into a blade-like form that Revenant uses to stab Forge. So these could be additional Revenant teases, but it’s still not quite clear.
Journey to the Savage Planet is a fantastic name for a pulpy sci-fi game, but is a bit of a misdirect when taken at face value. A “savage planet” conjures up thoughts of hostility and survival, tapping into the inherent dangers of life on the frontiers of space. Sure, there are things that want to kill you in Journey to the Savage Planet, but they’re only a minor inconvenience rather than the main focus. Instead, developer Typhoon Studios places the emphasis on exploration, coupling this with genuine humour and a charming tone to present a lighthearted and singularly focused chunk of sci-fi adventuring.
The entire game takes place on a single planet located deep in uncharted space. You’re strapped into the space boots of an employee of Kindred Aerospace–a rinky-dink outfit that’s so proud of its standing as the fourth-best interstellar exploration company, it’ll make you shudder to think of how bad the fifth-best must be. Once your feet touch the planet’s surface, you’ll begin to catalog the flora, fauna, and life located across the various biomes of planet AR-Y 26 to determine if it’s fit for human habitation, what with the whole climate change thing ruining Earth.
Journey to the Savage Planet excels when it comes to the assortment of tools and equipment you can gradually craft and use to reach every nook and cranny of the planet’s surface. You’re immediately free to explore as you see fit, but it doesn’t take long to discover plenty of inaccessible areas. As such, much of the game is spent scanning the flora and fauna to reveal whether they have gameplay benefits or are just there to contribute to the planet’s vibrant and colorful aesthetic. Some plants may contain seeds that restore your health or produce projectile explosives, while most of the planet’s hodgepodge glossary of alien critters are filled with resources you can gather if you’re heartless enough to put a laser blast between their eyes. Gathering these resources and locating items that can be reverse-engineered using your ship’s 3D printer allows you to craft equipment like grappling hooks, double-jump upgrades for your jetpack, and other tools that make traversal and deeper exploration possible.
The whole game latches onto this palpable sense of momentum, as each new upgrade opens up more of the planet for you to probe. Your feet may be firmly planted on the ground in its opening stages, but by the end of the 10-hour adventure you’ll be gliding across natural ziplines hundreds of feet in the air, propelling across perilous chasms with a triple jump, and using a powerful ground pound to unearth new passages. Journey to the Savage Planet adopts the classic Metroidvania formula and executes it wonderfully, presenting you with an ever-growing arsenal of tools that are satisfying to use and feed into the game’s inherent focus on exploration.
Of course, the other side of this equation is the planet itself, which is well worth turning inside out. AR-Y 26 is split into three distinct biomes. Each one is moderately sized, resulting in the planet’s scale feeling manageable and allowing you to explore freely without fear of getting lost. When presented with multiple paths, it’s easy to choose one over the other because you know getting back to that initial fork in the road is going to be relatively easy. This encourages you to poke your nose in every crevice, travel to every far-away cave, and check behind every waterfall. You’re often rewarded for doing so, with extra resources or important upgrade items hidden throughout the planet–not to mention the visual treats that are on offer in each disparate biome, whether you’re navigating through the craggy icy caves and glaciers your ship landed on, walking amongst the overgrown pink and turquoise mushrooms of the Fungi of Si’ned VII, or jumping between the floating islands of The Elevated Realm.
Journey to the Savage Planet isn’t a completely leisurely tour, though. Your first order of business is to develop a futuristic blaster pistol, but combat is a means to an end rather than a major part of the game, and it ends up being a drag. While most of the planet’s creatures are docile, there are outliers that become hostile as soon as they spot you. Defeating these aggressive predators involves a rinse and repeat pattern whereby you use a nifty sidestep or jump to avoid an attack before following up by shooting one or multiple weak points. There are only slight deviations on this back-and-forth that require you to lob an explosive or poison cloud at the enemy before you can pepper its weak spot. The pistol never feels quite accurate enough for the job, especially because you’re usually being asked to hit small targets, and each of the combat’s faults comes to a head during the game’s closing moments as you’re thrown into one fight after another before facing off against the final boss.
You can play the whole game cooperatively with a friend, which does make combat slightly more bearable, but co-op doesn’t alter the moment-to-moment gameplay in any significant way. Conflicts are easier with two people, sure, but there’s nothing about the co-op experience that’s intrinsically built for more than a single player. You can explore the planet together or opt to split up and cover different ground, but that’s about it.
Playing with a friend can result in moments of emergent humour, but Journey to the Savage Planet is also genuinely funny due to the abundance of FMVs located on your ship. These short and incredibly eccentric videos mock and parody everything from exploitative corporate practises to the video game industry. There’s a commercial for a new game elegantly titled MOBA MOBA MOBA Mobile VR V.17 Golden Fleece; its main selling point is having more microtransactions than any other game, with one of its features being an in-game “Custo-mi$er” for your created character. The humour is somewhat frontloaded, but this does help the game’s irreverent charm establish itself early.
Journey to the Savage Planet borrows plenty of familiar elements from other games, yet it does so in a carefree way that sets it apart from other sci-fi exploration games, settling on a relaxing playstyle that’s informed by its single, vivid planet and tightly focused design. It only takes a couple of hours to reveal its humdrum combat, but this is the only significant damper on what is an entertaining slice of lighthearted planetary exploration.
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