Blair Witch (Game) Review – Prying Eyes

The woods are easy to be scared of. It’s difficult to reorient yourself if you get lost, with each passing moment bringing night closer and making an already unsettling wrong turn seem life-threatening. In Blair Witch, the woods are a character you have to fight against at every turn. Each cracking branch underneath your feet will startle you, every bit of movement in the distance trying to trick your senses into believing something is there. At its best, Blair Witch does a lot with very little to instill a strong sense of paranoia and dread, but it struggles to maintain that atmosphere throughout.

You play as Ellis, a former police officer that takes it upon himself to head into the infamous Black Hills Forest in Burkittsville, Maryland to investigate yet another child disappearance during 1996. Ellis is troubled; he suffers frequent panic attacks that allude to post-traumatic stress from his time in the military and the police force, and he’s pushed away everyone who cares for him as a result. Ellis is the perfect candidate for the persuasions of Black Hills Forest, making his ventures deeper into the woods more perilous with each passing second.

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To keep you from succumbing to stress and anxiety, you have Bullet–a gorgeous and loyal police dog given to you by your former sheriff–to keep you on track. Sticking close to Bullet keeps you calm and also lets you follow his helpful hints. Bullet will sniff out clues for you to inspect and trails for you to follow, making the labyrinthine forest easier to navigate. Bullet is also great at alerting you to imminent dangers nearby, barking at enemies lurking in the trees and unseen foes buried in a thick fog. In a way, Bullet’s job is to escort you throughout most of Blair Witch’s runtime, and it’s truly disconcerting when he’s not by your side.

Ellis’ vivid and violent panic attacks are just one side effect of Bullet’s absence, letting the horrors of Black Hills flood his reality and warp it. The woods themselves twist and turn, with trees overlapping each other to trap you in looping pathways or rearrange your understanding of where landmarks are. It makes it difficult to ever feel safe in any spot, since you don’t know where to run should you need to. The general, overwhelming silence of the woods is undercut delicately with reverberating environmental sounds that heighten your sensory tension, making you jump at every little noise. Blair Witch achieves its most tense moments when seemingly nothing is happening at all, letting your imagination get the better of you just as Ellis begins to question his own sanity.

This doesn’t persist all the way through, and it’s Blair Witch’s more surreal elements that don’t quite stick. There are two types of enemies: those that burst into dust when you shine your flashlight on them, and those that you can’t kill at all and have to avoid instead. When Bullet alerts you to enemies ahead, you can simply shine the light in the direction he’s barking if they’re killable; if they’re immune, you can easily spot them as red outlines on your camcorder and sneak past them with little trouble. Either approach doesn’t require much thought and neither of these encounters are that suspenseful, going so far as to remove you from the tension of the environment around you.

There’s also the occasional puzzle as you venture through the woods, and although they are less intrusive to the overall atmosphere, they’re hardly any more inventive than the enemies. The main puzzle mechanic works with your camcorder and red-labelled tapes, which in tandem let you manipulate parts of the environment around you. A massive log might be blocking your path ahead, but you’re able to move it by rewinding a tape shot from the same location backwards a few seconds and continuing on your way. A locked door can be overcome in the same way, so long as you keep the tape associated with it paused at a point where the door stands open. The idea of manipulating time to your advantage is clever, but the solutions are so obvious that it’s never satisfying to solve the puzzles they’re attached to.

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So many of these enemy encounters and puzzles disrupt the flow of navigating the eerie woods that they get in the way of its overall effect, as well as the story’s pacing. Blair Witch doesn’t tell a complex tale, and its twists are drawn out over such a long time that it’s easy to see them coming way before they have any chance to land impactfully. Each narrative thread comes to a head in the final chapters, where the subtlety of the woods is replaced with over-the-top surrealism that attempts to quickly wrangle all the loose ends thrown at you up to this point. Their resolutions are disappointingly predictable, making the promise of “your actions are being watched” at the beginning of the game an empty one.

There are additional endings to see if you follow some incredibly strict rules on subsequent playthroughs, but the one you’re probably going to see on your first run-through is likely the one that will stick with you. You’re only given one big choice to make that is both obvious and has a tangible impact on one facet of the ending you get. The rest of the choices are almost impossible to follow without looking up what they are first, and even then, they seem more like mundane challenges than intelligent pivots for the story to make based on your actions. The lack of clarity in the choices makes subsequent playthroughs far less inviting, especially when the faint spark of new puzzles and unfamiliar scares is no longer there to entertain you.

For all the gripping tension that its setting instills, Blair Witch can’t maintain its initially frightening atmosphere and ends up losing it entirely by its conclusion. It doesn’t capture the paranoid horror of its namesake in the same way, partly due to wonky enemy encounters that tread on the ambiguity of its central antagonist and one-note puzzle-solving that rips you out of its meticulously crafted atmosphere. While it’s still unnerving to have the silence of empty woods pierced by the alerted barks of your canine companion, Blair Witch can’t recapture its tense opening moments and carry them through to a strong and captivating finale.

Ranking Marvel’s Avengers by How Fun They Are to Play (in the Demo)

Finally having had a chance to play Marvel’s Avengers — specifically it’s tutorial level now widely available to be watched — I think I have a much better understanding of the experience that awaits in the full release next year. That, in part, came from hearing more about how character progression works for Marvel’s Avengers, but also in actually playing as each of Earth’s mightiest heroes — and finding them all, generally, to be quite fun to play. Crystal Dynamics has taken on the ambitious attack of making essentially five action games in one, working to make a group of iconic heroes all unique and fun to play as if they were the stars of their own games.

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Fortnite Oversized Piano Location Guide (Season 10, Week 6 Boogie Down Challenge)

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Week 6 of Fortnite Season 10 has arrived, which means there’s a new batch of challenges for Battle Pass holders to complete in Epic’s popular battle royale game. This week’s set is called Boogie Down, and as the name implies, most of the challenges revolve around music or dancing, like one that asks you to visit an oversized piano. This challenge may be tricky if you’re not sure where the piano is located, which is why we’ve put together this map and guide to help you out.

Where Is The Oversized Piano Located?

The oversized piano has been a fixture of the island for some time, so if you’re a Fortnite veteran, you’ll likely already know where to go. If you’re not as familiar with the island, the piano can be found on the easternmost edge, just east of Lonely Lodge–head there and you’ll see a giant keyboard on the ground. If you need more help finding it, we’ve marked its location on the map below.

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How To Complete The Challenge

Once you know where the piano is, completing this challenge is simply a matter of going to it–no note playing necessary. However, once you’ve completed all seven of the standard Boogie Down challenges, you’ll unlock harder Prestige versions of them, and the Prestige equivalent of this tasks has you playing the sheet music located nearby.

There are still a few weeks to go before Season 10 of Fortnite ends, so you have plenty of time to complete any remaining challenges from this season. If you need help with those, you can find maps and tips for all of the trickier missions in our complete Fortnite Season 10 challenges guide.

Ahead of the Week 6 challenges, Epic rolled out Fortnite’s 10.20 content update, which added a new throwable item to the game: the Zapper Trap. The update also brought the Floating Island from Season 6 back, and you’ll need to visit it if you’re trying to complete the dance in front of a bat statue, way-aboveground pool, and a seat for giants challenge.

Every Stephen King Cameo, From It Chapter 2 To The Simpsons

Fortnite Locations: Where To Find The Giant Piano In Season 10 Week 6

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Call of Duty: Modern Warfare: Campaign and Special Ops Premieres Dated

Activision and Infinity Ward have announced Call of Duty: Modern Warfare’s Road to Launch, a scheduled list of events leading up to release that includes Betas and a deeper look into Crossplay, Campaign, and Special Ops.

Announced by Call of Duty on Twitter, Road to Launch begins next week with the PlayStation Exclusive Open Beta. The full schedule of events are as follows;

  • September 12-16: PlayStation Exclusive Open Beta Weekend
  • Week of September 16: Crossplay Details
  • September 19-23: Crossplay Open Beta
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John Wick 3: Keanu Reeves’ Reaction To Horse Riding Sequence Is Breathtaking

The John Wick series has delivered some phenomenal action sequences through its three movies. One of these moments featured Wick riding a horse through New York City while assassins on motorcycles were chasing after him, trying to kill him. And one of the special features from the upcoming home release for John Wick 3: Parabellum details how the scene came together and features a very excited Keanu Reeves.

While this special feature titled “Saddle Up Wick” goes into great detail about the ins and outs of this sequence and its training, the real star of the piece is the breathtaking visage and interviews with Keanu Reeves.

This scene came together simply because the idea of John Wick on a horse is an awesome sight. “When we were finishing [John Wick] Chapter 2, I was like, ‘Ok. We’re in the park. John is running for his life. Let’s get John on a horse,'” Reeves said with the level of excitement of a child getting a pony for Christmas. “[Director Chad Stahelski] was like, ‘Yes!'” You can see a portion of Saddle Up Wick below.

Special features for home releases can be a bit dry and dull, but Keanu Reeves makes this featurette well-worth your time because there is nothing better than watching him riding a horse, with a gigantic smile on his face.

Reeves explained he was excited to begin training, and the film’s horse wrangler said the actor had a lot of respect for the animals. The featurette goes into extreme detail about laying down rubber mats on the streets of New York to protect the horse’s hooves, how the FX team digitally removed the wire harnesses holding Reeves up, and the specially built truck to film the sequence and hold the actor upright on the horse at the same time. However interesting that may all be, nothing is as great as seeing Reeves trying to contain his excitement as soon as the cameras stop rolling.

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John Wick 3: Parabellum on Blu-ray

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Parabellum scored a 7/10 on GameSpot where Mike Rougeau said in his review of the movie, “Keanu Reeves’ John Wick is still the instant classic action anti-hero he’s always been, and John Wick 3 absolutely delivers loads more of what the series’ fans love. It’s just that, for the first time, it’s possible to envision a future in which we love it less and less.”

John Wick 3 comes to DVD, Blu-ray, and 4K UHD on Tuesday, September 10. The special features contain nine featurettes about the world of John Wick and the action sequences filmed for the movie. Additionally, there is a game trailer for John Wick Hex, which should arrive in 2020.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Destiny 2: Shadowkeep – Here’s What Comes in Each Edition

The next major piece of Destiny 2 content is called Shadowkeep, and it’s heading to PS4, Xbox One, and PC on October 1. It will bring players back to the moon, a setting last accessible in the original Destiny. A new threat has arisen on Earth’s satellite, and it’s up to you intrepid Guardians to stop it.

Unlike some previous Destiny releases, this one is relatively easy to understand. You don’t need to own any previous version of Destiny 2 in order to play Shadowkeep. Buying Destiny 2: Shadowkeep gets you access to the year-one releases Destiny 2, Curse of Osiris, and Warmind. Notably absent is Forsaken, last year’s big content release, as is all year-two seasonal content. If you want to play that, you’ll have to pay up.

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Fortnite No Dancing Signs: Where To Destroy Three Signs For Boogie Down Challenge (Season 10)

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Fortnite Locations: Where To Dance In Front Of Bat Statue, Way-Aboveground Pool, And A Seat For Giants

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