Blasphemous Review – Punished Souls

The gruesome opening of Blasphemous bluntly sets the stage for the type of game you’re in for. After awakening amongst a sea of deceased worshipers, the silent protagonist, known only as The Penitent One, slowly makes his way through a long-abandoned citadel. Blocking his exit, however, is a so-called warden who wields a golden chandelier as a club. After dodging its attacks and striking when its most vulnerable, The Penitent One removes his helmet near the slain beast, fills it with the blood of the defeated foe, and immediately pours it over his head.

It’s undoubtedly an over-the-top intro, yet its feats pale in comparison to the other horrors that await. Blasphemous is an exceedingly bleak adventure with strong religious undertones throughout. What’s driving you as The Penitent One is your goal to find the source of the mysterious Miracle, a supernatural force that has created tangible manifestations of people’s guilt throughout the land. The structure for Blasphemous’ peculiar narrative and hack-and-slash gameplay pays hearty tribute to the Souls series and metroidvania subgenre. Though this reverence for established formulas can come off as derivative, the concepts are suited perfectly to the macabre atmosphere.

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Despite its grim nature, however, there is an alluring quality to the dark setting. It can often be oppressive with how unrelenting it all is, yet I still felt intrigued by it all. Some of the most fascinating and exciting moments come from unraveling more locations and minor storylines that fold back onto themselves, reconnecting forgotten areas and characters in unexpected ways. Blasphemous has an array of stoic NPCs with unique motivations and stakes–whether you’re trying to ease the suffering of afflicted peasants or assisting a pilgrim struggling to complete his ill-fated pilgrimage, there’s an emotional investment in figuring out how this nightmarish reality came to be. This investment is bolstered by the game’s stunning visuals, which convey a sense of dread that feels increasingly palpable as new areas are introduced.

Blasphemous’ impeccably detailed sprite artwork gives a greater presence to the grotesque monsters and locales that you’ll come to know well throughout the journey. Nearly every area of the game features a climactic battle, which has you face off against some lavishly designed boss that offers a fun and challenging change of pace from the long hallways filled with monsters and spike-filled pitfalls. Most of these boss battles are a real standout in Blasphemous, which pit you against extravagant and grotesque monsters–like the giant baby who will rip The Penitent One limb from limb if you get too close to it. Many of these clashes are where the heavy religious imagery reaches its peak, making for some particularly gruesome fights that pull upon larger themes of repentance and sacrifice.

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There’s an impressive level of world-building in the game, and several essential items and artifacts throughout also feature unique bits of lore that flesh out the land’s history. A few of the characters also have minor quests that can span an entire playthrough, some of which are entirely missable given how loose the game’s sense of direction is. From the opening, and all the way to the climax, Blasphemous leans heavily on that familiar loop of exploration, discovery, and the ensuing trials by traversal and combat.

It’s simple enough to get into the rhythm of trading steel with foes and leaping across perilous jumps, though you’ll most certainly suffer from an inevitable death at some point–often in gruesome fashion. There are a generous amount of spawn points, and without the loss of currency upon death, death isn’t as taxing as it seems. However, repeated deaths will accrue guilt, weakening your mana bar and currency gain. If you don’t shake off the guilt by returning to your death-point or spending the funds to purge at guilt statues, your character will become significantly disadvantaged. This system is lenient enough that you don’t feel too discouraged about death, yet it still inspires anxiety in life or death situations, such as a leap of faith across a bottomless pit.

Blasphemous’ impeccably detailed sprite artwork gives a greater presence to the grotesque monsters and locales that you’ll come to know well throughout the journey.

While these mechanics surrounding death are undeniably influenced by From Software’s Souls games, Blasphemous isn’t just a 2D Dark Souls experience. It shares more blood with classic action games like Castlevania and Ninja Gaiden, putting less of a focus on RPG mechanics and more on the in-the-moment action and platforming. The core combat and traversal systems are lean and very reflex-driven, and you’ll spend most of your time honing your limited, yet still refined skills. One of the more satisfying moments can come from successfully parrying strikes with your sword, opening up a gory execution attack on your opponent. To give you more of an edge, you can boost your attributes with collectible relics and other upgrades, allowing you to stand against the tougher challenges with greater ease.

As you rack up new abilities, access to new areas opens up, revealing pathways from previous locations that can give you a renewed sense of appreciation for the world itself. However, while these new skills and tools present some change, the core gameplay of running, jumping, and slashing from the opening hour to the closing act remains mostly the same. Without any significant advancements to your skillset, later sections of the game come across as incredibly repetitive and, at worst, dull.

This feeling is magnified by how tedious exploration can be after getting settled with the lay of the land. While fast-travel points are present, they’re few and far between, meaning you have to hoof it through long stretches of treacherous dungeons you’ve come to know inside and out. During these backtracking sessions, you continue to fight the same enemies with the same abilities. Moreover, you can easily fall prey to a stray projectile from an out-of-sight enemy, sending you careening down onto spike traps. This can be especially frustrating when handling particular tasks that require you to avoid death in order to complete them.

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The lack of change in the overall flow is noticeable, especially when approaching the mid-to-late portion of the game. As the plot escalates, showing off increasingly spellbinding visuals, your tactics and the general flow see little change. This is disappointing for a game that prides itself on a core loop that’s about revealing hidden details around you and overcoming more challenging foes. Still, I can’t deny that Blasphemous presents an evocative setting that becomes far grimmer as it progresses.

Though it can be frustrating that its core gameplay never evolves past the often one-note rhythm of hacking and jumping across different levels, keeping it from reaching greater heights, I still came away impressed with how much Blasphemous stuck close to its haunting, dark storyline. To that end, playing through this send-up to metroidvania games was a satisfying trial to overcome in its own right.

Call Of Duty: Modern Warfare PC Beta Specs Revealed

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Activision is giving players another chance to try out Call of Duty: Modern Warfare ahead of its release. The game’s second open beta session kicks off tomorrow those who’ve pre-ordered the game on Xbox One and PC (as well as all player on PS4). If you fall in that category, you can now pre-load the beta client on your respective platform, and if you’re planning on jumping in on PC, Activision has revealed what kind of rig you’ll need to run the test.

On its official site, the publisher shared a blog post detailing the minimum and recommended specs your PC will need for the Modern Warfare beta. In both cases, you’ll need to have a DirectX 12-compatible system, a DirectX-compatible sound card, and at least 45 GB of space on your hard drive. You can take a look at the full minimum and recommended specs below:

Minimum Specs

  • Requires DirectX 12 compatible system
  • OS: Windows 7 64-Bit (SP1) or Windows 10 64-Bit (1709 or later)
  • CPU: Intel Core i5 2500k or AMD equivalent
  • Video: Nvidia GeForce GTX 670 2GB / GTX 1650 4GB or AMD Radeon HD 7950
  • RAM: 8GB RAM
  • HDD: 45GB HD space
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible

Recommended Specs

  • Requires DirectX 12 compatible system
  • OS: Windows 10 64 Bit (latest Service Pack)
  • CPU: Intel Core i7 4770k or AMD equivalent
  • Video: Nvidia GeForce GTX 970 4GB / GTX 1660 6GB or AMD Radeon R9 390 / AMD RX 580
  • RAM: 16GB RAM
  • HDD: 45GB HD space
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible

The first Modern Warfare open beta took place last week on PS4 from September 12-15. This week, Activision is expanding the test to include Xbox One and PC players as well. If you pre-ordered any edition of the game on those platforms, you’ll get early access to the beta from September 19-20. The test will then open up to all players on PS4, Xbox One, and PC from September 21-23.

Among other things, this week’s beta test will give players their first chance to sample cross-play (although you can opt out of that if you so choose). The beta will also feature Ground War, a massive team-based multiplayer mode that can support 100 players. You can read more about the upcoming test in our Modern Warfare beta roundup.

Call of Duty: Modern Warfare launches on PS4, Xbox One, and PC on October 25. Unlike previous games in the series, Activision says that “most” of Modern Warfare’s DLC will launch simultaneously on all platforms rather than arriving first on PS4, but the publisher teased that PS4 players will “have an exciting day one advantage.” It’s still unclear what the publisher means by that, but in the meantime, you can find out where to secure your own copy of the game in our Modern Warfare pre-order guide.

Star Wars Battlefront 2 Update Adds New Planet This Month

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As developer DICE prepares Star Wars Battlefront II for its upcoming Cooperation update, publisher EA has confirmed that the first-person shooter will add the planet Felucia to the PC, PlayStation 4, and Xbox One game on September 25.

According to an EA blog post, Felucia is broken up into five distinct posts, each with a set theme. Command Post Village will feature structures that “almost blend into the environment.” Command Post Sarlacc is a “narrow structure overlook[ing] the now-deceased Sarlacc.” Command Post Farm is a “relatively open [area]” with multiple entrances. Command Post Caves contains a “network of open-air caves” in a fairly secluded location. Finally, Command Post Swamp is “surrounded by fairly open terrain” with an ample amount of cover.

EA says that while Felucia looks captivating, the environment is pretty hostile. Harmless-looking mushrooms will explode and a few of the planet’s flora can leave behind a dangerous gas that will inflict damage on anyone caught in it. Felucia comes packaged in Battlefront II’s Cooperation update, which is scheduled to launch on September 25. Full release notes are expected to arrive early next week.

In June, franchise design director Dennis Brännvall outlined some new content headed to Battlefront II. This includes the Droidekas and the Galactic Republic TX-130 tank from the Clone Wars. Further, DICE revealed a roadmap for Battlefront II that features new single-player content, a four-player online co-op mode, tweaks and changes to certain game types, and more.

Battlefront II is available now for PC, PS4, and Xbox One. The game comes included in an EA Access/EA Play subscription on PC/Xbox One.

Take a Comprehensive Look At Apple Arcade’s Launch Lineup

Apple Arcade is the tech company’s biggest step into the world of gaming since first introducing iPhone apps with the phone over a decade ago. While the Cupertino giant has historically been hesitant to grasp gaming with both hands, Apple Arcade represents a keen interest in cultivating their gaming ecosystem.

What is Apple Arcade?

In March 2019, Apple revealed their Arcade subscription service. While details were a little light, Apple clearly signaled their intentions to create a space for original mobile titles that often chose to go for single-purchase pricing models. The iPhone creators seemed to see that more one-and-done titles were suffering in the mobile market and created a service to boost those kind of titles with funding and marketing from Apple themselves.

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Rambo: Last Blood Review

The arc of John Rambo, first begun in 1982 with Ted Kotcheff’s broody action film First Blood, has been an unusual one to say the least. Rambo (sensitively portrayed by Sylvester Stallone) was initially presented as an emotionally wounded ex-soldier who had been deeply stained and hollowed out by the violence he experienced in the Vietnam war. When Rambo first whipped out his hunting knife and began eviscerating small town sheriffs, it was meant to be seen as the final, tragic crack in the soul of a broken man.

Audiences, however (and perhaps bafflingly), latched onto the film’s exhilarating violence and to Rambo’s soldierly efficiency more than to his tragedy, leading First Blood’s subsequent sequels to transform the titular trauma sufferer into a tragedy-free, unstoppable all-American badass killing machine and pop culture’s central symbol for unchallenged American military might. A character who was originally meant to stand as a symbol for the damage that war can do to a soldier is now best remembered as an unkillable human machine gun.

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G.I. Joe Gets the Fresh Start it Needed

Following its reboot of the Transformers franchise earlier this year, IDW is now hitting the reset button on G.I. Joe. The old continuity that began in the 2008 Chuck Dixon series is gone, as is the shared Hasbro universe that once connected the Joes to other properties like Transformers, Rom and MASK. For a franchise that’s been trapped in a perpetual identity crisis for years, this fresh start is just what the Dr. Mindbender ordered.

The first time around, IDW made the mistake of trying to find a happy medium between the classic G.I. Joe: A Real American Hero comics and a more grounded tale of military espionage. That combination never fully clicked. And particularly once IDW revived Real American Hero and let writer Larry Hama continue where he left off in 1994, the core G.I. Joe books never felt all that essential. IDW’s one real accomplishment in its rebooted Joe-verse was the graphic novel Cobra: The Last Laugh, which is quite possibly the finest G.I. Joe story in any medium.

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Batman #79 Delivers Another Beautiful Bat/Cat Love Story

Fans of Batman and Catwoman’s romance have plenty to be thankful for right now. Even though that romance collapsed due to the tragic events of Batman #50, it’s on the rebound as writer Tom King builds toward next year’s Batman/Catwoman series. And if these most recent two issues are any indication, fans are in for a real treat in 2020.

Batman #79 continues the “City of Bane” interlude story from the previous issue, as Bruce and Selina carry out a clandestine mission designed to weaken Bane’s stranglehold on Gotham City and pave the way for Batman’s triumphant return. Along the way, there’s a whole lot more Bat-beefcake for your viewing pleasure, along with a definitive answer to one of the series’ longest-running mysteries. All in all, a pretty eventful issue for being a “mere” side-story.

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Lil Wayne Ghost Recon: Breakpoint Trailer Breakdown Because Why Not

Dragon Ball FighterZ DLC Character Gogeta Arrives This Month

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After a brief showing during an EVO 2019 trailer, it appears the fusion Gogeta is poised to join Dragon Ball FighterZ‘s roster on September 26.

The news comes from Ryokutya2089’s report of the latest V-Jump issue, which was translated by Gematsu. Gogeta is expected retail for $5 USD / $7 AUD / £4 GBP, and comes equipped with his signature “Stardust Breaker” and “Ultimate Kamehameha” special attacks. Developer Arc System Works and publisher Bandai Namco have yet to make an official announcement.

Gogeta is the fifth DLC character in Dragon Ball FighterZ’s FighterZ Pass 2, which includes GT Goku, Janemba, Jiren, and Videl. The pass’ final DLC character, Broly (from Dragon Ball Super) has yet to be revealed. The FighterZ Pass 2 retails for $25 USD / $36 AUD / £20 GBP, but each DLC character can be purchased individually for $5 USD / $7 AUD / £4 GBP.

Dragon Ball FighterZ’s last DLC character, Janemba, leaked ahead of his official release. During EVO 2019, Bandai Namco officially announced Janemba with a flashy trailer that concluded with a glance of Gogeta. Janemaba joined Dragon Ball FighterZ’s roster on August 8 for PC, PS4, and Xbox One.