Bullet The Dog Helps Blair Witch’s Eerie Setting Retain Its Frightening Atmosphere

Bloober Team’s upcoming Blair Witch draws strong parallels to Outlast, another first-person horror experience that’s primarily viewed through the lens of a video camera. Blair Witch has one glaringly obvious difference in its design though–and it’s something that differentiates the game from developer Bloober Team’s previous horror games as well: a dog.

“Traditionally, a Blair Witch movie involves a group of students or a group of teenagers just going into the woods and then…dying one after the other,” Bloober Team writer Basia Kciuk said in an interview with GameSpot. “But in Blair Witch, we wanted to give the player someone to connect with over the course of the game, someone to care about.” It’s rare for a horror game to give you companions. A friendly presence can provide a support system and act as a crutch that eases the dread a setting is trying to create, or prove to be an annoyance that needs to be cared for. In Blair Witch, your dog–Bullet–is neither of those.

Blair Witch is an unsettling game that takes place in the franchise’s chilling Burkittsville, Maryland woods, and Bullet does provide a nice security blanket with his presence and playful barks. But he’s also a guide that ensures you’re moving forward instead of remaining stuck in one place or aimlessly wandering around in search of clues about how to proceed. You can command Bullet to seek things out, but he’ll also bring back items that both further flesh out the history of the woods you’re exploring and remind you of just how creepy the setting is. Though it at first appears random, his misadventures almost always seem to take place in the general direction you’re supposed to go–ensuring you’re never stuck for too long in any one place.

Bullet feels like an essential component to solving the game’s puzzles and surviving the monstrous entities you encounter. For example, during one of Blair Witch’s video camera puzzles–fascinating riddles in which you need to rewind, fast-forward, and pause tapes in order to influence your reality and change the environment–Bullet pointed us in the direction of the tape we needed to proceed. And given how dark the woods are in Blair Witch, Bullet’s keen senses are essential for figuring out what’s real and what’s an illusion. “[The witch] is more like this overpowering, otherworldly force that reshapes reality,” Kciuk said. “The creatures that attack you in the game are just one of her aspects. They aren’t her. That’s not her taking physical shape. In the game, the witch just uses everything she has against you and this includes reshaping your reality, your environment, and your mind. Sometimes that means creating monsters that hunt you.”

One of the more prominent issues for horror games like Outlast II and Bloober Team’s Observer is that their open settings occasionally create moments where you have no idea what you’re supposed to do or where you’re supposed to go next. Eventually, the monotony of aimlessly wandering around the same area begins to strip away the tension that was built through the creepiness of the setting. In our time with Blair Witch, we moved forward at a steady pace through five parts of the five to six-hour game, and a sense of dread was maintained throughout each one. Four of those five chapters were fairly open, with points where you could freely explore a space, but Bullet was there to encourage us to keep going in the right direction.

Bullet, as an animal, also opens Blair Witch up to mechanics that aren’t normally included in first-person survival horror games. Bullet can sniff out and growl in the direction of supernatural threats that you can’t see, for example. You don’t quite realize how useful he is until the game takes him away from you, and during those brief instances where he’s gone, threats you were once comfortable handling become horrifying in new ways.

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“Originally, we were thinking about adding another human being, but in the end, adding another human would be just giving you another set of hands,” Kciuk said. “Because, obviously, humans can do what humans do. But dogs have totally different skill sets. So, in the end, it gives you a lot more mechanics. Also, if you have another human, it would be an equal relationship, while here, you have a relationship where sometimes one of you is more useful than the other. Bullet can find things for you but he can’t solve puzzles, for example. So you really need to cooperate and communicate with each other to fully utilize your partnership’s potential.”

This need to rely on Bullet helps build a level of trust between you and your canine companion, one that you get to shape throughout the game. After Bullet does anything, you can choose to praise or scold him. “It’s not as easy as just petting him all the time and ensuring everything works out,” Kciuk warned. “It’s much more subtle, it’s a much more complicated system. Just petting him won’t do the trick.” If you praise Bullet every time he goes off on his own, for instance, he’ll do it more often and that might lead him into getting into trouble.

Bloober Team didn’t want Bullet’s inclusion to transform Blair Witch into a difficult escort mission though–and from what we’ve seen, the studio seems to have succeeded in steering clear of that outcome. How you treat Bullet merely shapes your relationship throughout the game, so you don’t have to worry about making the wrong choice and getting your dog killed. “An annoying partnership is exactly what we wanted to avoid,” Kciuk said. “You don’t need to always take care of Bullet. For the most part, he’s safe, and he won’t always be following you. He’s more like Elizabeth in BioShock Infinite. She was very helpful, she was there for you, she had her own personality and was a great character. You cared about her but she didn’t require your protection all the time. She was there to help you.”

Blair Witch is scheduled to release for Xbox One and PC on August 30. The game was first announced at E3 2019 during the Xbox press conference, where it was revealed to be a part of the same canon as the Blair Witch movies. Blair Witch will be available via Xbox Game Pass on day one.

This Budget Gaming Desktop Comes with Ryzen 3rd Generation Processors

AMD Ryzen 3rd Generation processors have been making laps around Intel’s 9th Generation CPUs and its strange why more gaming PCs don’t offer them as a configuration option, but here we are with HP’s brand new Pavilion Gaming Desktop.

Like HP’s Pavilion Gaming Laptop lineup, this new green-tinged gaming PC is more budget oriented and features a less ostentatious design than its Omen lineup. Still you can pack a lot of power into these machines including 3000-series Ryzen processors with up to eight-cores (or Intel Core i7-9700 on the base model).

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The HP Omen X 27 is a 240Hz QHD Gaming Monitor

Just when I thought there wasn’t room in the world for another 240Hz gaming monitor, HP has gone and introduced a refreshing take on the category with the Omen X 27 at Gamescom 2019.

In terms of sheer size, the Omen display’s 27-inch screen is a little bigger than the usual 25-inch monitors we see in this field. Additionally, the display resolves a QHD (2,560 x 1,440) resolution well above the current field of Full HD (1,920 x 1,080) options in the high-speed gaming monitor space.

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This 32-inch Gaming Monitor is a Big Screen for Small Desks

At Gamescom 2019, Samsung has introduced a new gaming monitor designed to provide you with both great image quality and a clean gaming space.

It just so happens to be called the Space Gaming Monitor and it’s essentially a 32-inch gaming monitor with an integrated monitor arm. This monitor arm is designed to be as minimal and compact as possible. In fact, it’s basically a flat post when standing fully upright and it only folds down as you lower the monitor.

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Remnant: From the Ashes Review

Remnant: From The Ashes demands a lot from you while offering very little in return. Its excellent combat and high-stakes, randomized progression system gives it moments of pure blissful excitement, especially in co-op. But its frequent difficulty spikes and underwhelming gear system rob it of the consistently “tough but fair” feeling that gives Souls games their infamous appeal.

The elevator pitch for Remnant is basically Dark Souls with a heavy focus on ranged, gun-based combat, and it sticks closely to that format. Your team of three fights across randomly generated maps and slays boss monsters in the hopes of earning extremely rare loot. Gunfire Games did a good job of building out a world that feels unique with lots of fine details that are fun to uncover, but the actual post-apocalyptic story about a battle against an evil called The Root lacks personality and a driving purpose to keep things interesting on that front. I found myself being told where to go and what to do a lot by sparse voice acting, but I was never given much of a reason to care about anything but the basics.

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Marvel’s Avengers Hands-On: We Know a LOT More Now

While the tutorial portion of Marvel’s The Avengers has been shown behind closed doors at both 2019’s E3 and Comic-Con, we’d been left curiously in the dark as to what the game actually is. The fluid frantic action of the front roster – Thor, Captain America, Iron Man, Hulk, and Black Widow – was nice to look at, but Square Enix had given us little information beyond the team’s aesthetics and the basics of how they play in combat…until now.

At Gamescom 2019, we not only went hands-on with that same tutorial to get a real feel for how it controlled, but we also learned a whole heap of new information that paints a picture of a deeply ambitious, ever-evolving experience that blends the loot-shooter hook of Destiny with the story-driven heart of the MCU. There’s a lot to unpack here, so let’s get started.

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Destiny 2: Shadowkeep’s Season Of The Undying Trailer Announces That The Vex Are Coming

The new trailer for Destiny 2: Shadowkeep shows a Vex army amassing, so prepare to shoot a bunch of them in the face when Season of the Undying begins. You can watch the trailer above.

Destiny 2: Shadowkeep will launch on October 1, bringing major changes to the Destiny 2 experience. On the same day, Destiny 2: New Light will make all previous content free-to-play, but existing Destiny fans will need to purchase the expansion to access new content. A few days after the expansion drops, on October 5, Season of the Undying will kick off. All purchases of Shadowkeep will come with a season pass, so this will be accessible to anyone diving into the expansion.

Shadowkeep will take you back to the Moon, which we haven’t been back to since Destiny 1, but this trailer is showing off the raid that will take place in the Black Garden. This looks like it’s going to follow through on some of the narrative threads dropped at the end of the original game’s campaign, which is good – players have waited years to learn more about the Vex.

Destiny 2 is also getting cross save on August 21, which will make it easy to import your characters and progress as you see fit.

Gamescom Round-Up: Our Favorite Gameplay And Cinematic Trailers

Gamescom 2019 is officially in full swing, and plenty of excellent new trailers have already premiered. With so many new cinematic and gameplay trailers making their debut, we’ve decided to compile our favorites. Be sure to check back here throughout Gamescom as more trailers are released.

We’ve put our favorites that actually feature gameplay first, but that doesn’t make the cinematic trailers any less cool. Other than that distinction, the trailers aren’t listed in any particular order. Although there were many trailers for triple-A titles scheduled to launch in the Fall 2019 season, most of the best trailers at Gamescom have been for indie games. Notable titles include Everspace 2sequel to one of the best roguelike games of 2016–and pinbrawler Creature in the Well. However, there are quite a few standouts for the major releases too, such as Destiny 2 and Death Stranding–the latter of which got three new trailers.

Best Gameplay Gamescom Trailers

Creature In The Well

Creature in the Well sees you play as a cute robot engineer who must stop a monstrous entity that has destroyed the weather machine that keeps the town of Mirage safe from vicious sandstorms. In the Creature in the Well 101 trailer, creative director Adam Volker walks through how the game works–a hack-and-slash dungeon crawler imbued with pinball mechanics.

Darksiders Genesis

Darksiders Genesis reworks the franchise’s Zelda-like combat and exploration into a top-down hack-and-slash RPG. Fully playable in co-op–which can be seen in the new trailer–you and a friend can team up as two of the Four Horsemen of the Apocalypse: Strife and War. This will be the first game in the Darksiders franchise to focus on Strife.

Death Stranding

Death Stranding finally has a gameplay trailer. Unfortunately, the story for the game is still about as clear as mud. We’re still excited to see what Hideo Kojima has in store with this upcoming PS4 exclusive, largely because its gameplay seems rife for hilarious misadventures and odd moments.

Everspace 2

Announced at Gamescom, Everspace 2 won’t release until 2021, but its gameplay trailer already makes the game look really cool. Though Everspace seems to be adding new locations and ship designs, plenty of weapons and gadgets look familiar.

Little Nightmares 2

Speaking of surprising sequels, the story of Little Nightmares will continue in Little Nightmares II. This sequel puts you in control of a brand-new character and takes place in a much more open area than the first game.

Best Cinematic Gamescom Trailers

Destiny 2: Shadowkeep – Season Of The Undying

The first seasonal content drop for the Shadowkeep expansion for Destiny 2, titled Season of the Undying, starts October 5. In the latest trailer, a brief cinematic sees Ikora Rey narrate as an army of Vex emerges from a portal connected to the Black Garden.

Disintegration

Publisher Private Division–the same studio attached to upcoming games like The Outer Worlds and Ancestors: The Humankind Odyssey–announced Disintegration at Gamescom, and also released a new trailer for the sci-fi first-person shooter. Though mostly a cinematic trailer, there is some gameplay thrown in there too.

Death Stranding

Death Stranding got two new cinematic trailers during Gamescom, both of which further fleshed out two of the game’s characters. The first focuses on Mama, while the second sees main character Sam meet Deadman.

New Nintendo Switch: How Complicated Is The Transfer Process?

Remnant: From The Ashes – Where To Find A Secret SMG Before The First Mission Gameplay

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