Mayans MC Season 2, Episode 3 Includes Two Heartbreaking Sons Of Anarchy Easter Eggs

When tuning into Mayans MC, it’s not rare to see nods to Sons of Anarchy, the motorcycle club series it serves as a sequel to. Whether it’s characters pulled from the original series, updates on what’s happened to SAMCRO since Sons ended, or flashbacks to a time when Jax Teller (Charlie Hunnam) was still alive and well, there’s plenty for SOA fans to sink their teeth into. The following contains spoilers to the latest episode of Mayans MC.

In its new installment, Mayans included two Easter eggs that surely pulled at the heartstrings of fans. Both came late in the third episode of Season 2, “Camazotz.” The episode finds members of the Mayans traveling to Stockton, a former SOA stomping ground, to help a local chapter of their club following the death of a member. It also brought EZ (JD Pardo) and Angel (Clayton Cardenas) closer to SOA member Happy (David Labrava), who killed their mother years ago.

The Easter eggs begin when EZ passes a significant place in Sons of Anarchy history; the stretch of highway where Jax’s father John Teller was killed years before the show began. A mountain wall on the side of the road is marked with a simple “JT 11/13/93.”

At the conclusion of the episode, viewers get their second nod to the series that started it all. As Happy arrives home to a barking dog, he tells the canine, “Relax, Ope.” Fans of Sons of Anarchy will surely recognize that name as a nod to Opie Winston (Ryan Hurst), the fan-favorite character that was killed during the fifth season of SOA. In many ways, Opie was the heart of the show, and his death was the final straw in Jax slipping to the dark side of outlaw biker gang life once and for all.

Knowing Opie’s memory is being kept alive by Happy is good to see. Given how this episode ends, though–with EZ and Angel holding Happy at gunpoint–it casts some serious doubts on whether the SAMCRO Sergeant at Arms will be around much longer to care for his dog. Hopefully, someone else is willing to step in and continue giving Opie the care he deserves.

Mayans MC airs Tuesdays on FX.

The Office Reboot Is Closer To Becoming A Reality

There has been a lot of talk about a reboot of The Office, and now it appears to be one step closer to becoming a reality. NBCU boss Bonnie Hammer told Deadline plainly, “It is my hope and goal that we do an Office reboot.”

NBCU recently paid $500 million to take The Office away from Netflix and release it on its own streaming service, called Peacock, starting in 2021. Hammer said conversations are ongoing about bringing back The Office as a reboot, but it seems nothing is decided yet.

“The Office comes back to us in January 2021. It is my hope that we can figure what that great reboot would be,” Hammer said. “We are having conversations.”

There have been rumors and reports about a new version of The Office for years already. Actor Steve Carell, who starred on the show as the boss Michael Scott, flamed the rumor fires in an appearance on Saturday Night Live last year.

The Office, which was adapted from the Ricky Gervais BBC show of the same name, ran for nine seasons from 2005 to 2013. The American show was developed by Saturday Night Live and The Simpsons writer Greg Daniels, who recently teamed up with Carell for a new Space Force show for Netflix.

While no reboot of The Office has happened yet, two of the show’s stars are teaming up for what sounds like a can’t-miss podcast about the history of the show.

According to one report, the character Michael Scott won’t be in the reboot. Carell said in an interview that he thinks it’s a bad idea to bring back The Office. Not only should the show not come back, but it also might not work if it has a similar tone, he said.

“The climate’s different. I mean, the whole idea of that character, Michael Scott, so much of it was predicated on inappropriate behavior,” he said.

Free Shotgun Available For Call Of Duty: Modern Warfare Beta Players, Here’s How To Get It

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Those who play the Call of Duty: Modern Warfare beta and reach a certain level in it will get a free weapon for use in the game when it launches, Infinity Ward has announced.

Players who reach level 10 before the beta ends on September 23 will receive the Hammer shotgun in Modern Warfare at release. The weapon comes “fully customized” with a special pistol grip and a double-silenced short barrel. The foregrip is angled while the gun also is equipped with a holographic sight. Here’s what it looks like:

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Infinity Ward also shared some new details on Modern Warfare’s Gunsmith system, which allows players to create customized weapons. Through in-game progress, players will be able to tweak their weapons in Gunsmith across nine categories, each of which has multiple configuration options.

Gunsmith Customization Categories:

  • Stocks
  • Lasers
  • Optics
  • Rear Grips
  • Magazines
  • Barrel
  • Under Barrel
  • Muzzles
  • Perks

Players can further customize their weapons with unique mods like semi-auto and burst, among others. Check out the full blog post to learn more.

Modern Warfare’s first beta was held earlier this month on PlayStation 4, but everyone–across PS4, Xbox One, and PC–will get to try the game in an open beta starting September 19. The upcoming beta period introduces the massive-scale Ground War multiplayer mode, as well as the ability to compete against players on different platforms through cross-play for the first time.

For more on the upcoming Call of Duty: Modern Warfare beta, you can check out GameSpot’s rundown of everything you need to know about pre-loading, start times, and more.

Call Of Duty: Modern Warfare Beta – Realism Mode Gameplay

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The Offspring Will Play A Show Inside A Very Popular Video Game

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American rock band The Offspring will become the newest group to hold a concert inside of a video game. Wargaming has announced that the “Self Esteem” and “Pretty Fly For A White Guy” band will appear in World of Tanks from September 18 through October 7. Avatars based on the likenesses of the band members will perform on a virtual stage in the Garage, and you can bet they’ll perform some of their most famous songs.

“Animation of the band members’ avatars will be based on motion capture, which will be implemented in World of Tanks for the first time. Also, the tankers will be able to keep the rockers from The Offspring in the game’s client for good,” reads a line from Wargaming’s announcement.

The Offspring recently performed at the World of Tanks fan event Wargaming Fest: Tanker Day 2019, and you can see a dramatic image above that shows how many people turned up for the outdoor gig. The event itself, which was held in Minsk and also included gaming tournaments and more, attracted some 250,000 people from around the world, according to Wargaming.

The Offspring won’t be the first band to perform inside of a video game. Earlier this year, Korn played a gig inside the MMO Adventure Quest 3D and Marshmello performed inside Fortnite.

Sayonara Wild Hearts – Gold Rank Gameplay

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Greedfall Review

There’s religious fanaticism, and then there’s Inquisitor Aloysius from Greedfall, a man so excessively villainous his whole schtick borders on farcical. A member of Thélème, one of the game’s six factions, he appears when you first step into the town square of the city San-Matheus. What draws your eye is the sight of a hulking woodland beast howling in pain while tied to a stake in an enormous burning pyre, as a captured native islander looks on helplessly. When asked why the creature and his people are subjected to such cruelty, the Inquisitor bellows an odious response about cleansing the corrupt souls of his tribe. Then in one swift movement, he yanks the islander’s head, stabs the poor soul with a knife, and yells obscenities about heresies into the sky.

That uncomfortable scene is emblematic of the plot in Greedfall; its tales of colonialism and political subterfuge are tackled with such little nuance that it verges on parody. The islanders wear face paint, have heavy accents, and venerate the woodland beasts as deities, while the cardinals, bishops, and alchemists refer to them as savages that need enlightenment or salvation. Greedfall relies heavily on these kinds of blunt narrative tropes for its setting, much in the same way it does on a very familiar open-world RPG structure. And while it’s very easy to lose yourself in its competent, if comfortable, formula, it means that Greedfall ultimately feels unremarkable at best.

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You play as the charming diplomat De Sardet from the Congregation of Merchants, who’s in charge of brokering peace between two warring factions: the Thélème, a theocratic nation that preach their gospel heavily and want to convert as many natives as possible, even if it’s by force, and the Bridge Alliance, home to a nation of alchemists who wield their vast and incomparable knowledge of science for political ends.

Both factions want to colonize a mystical island called Teer Fradee, which is brimming with fantastical flora and fauna. They, as well as the clans of indigenous people who are resisting their incursions, seek your help for their own ends. But that’s not all; you also have something you want from the island: the cure for the Malicor, a mysterious plague devastating your home. In short, everyone wants a piece of this enchanted isle, and your task is to navigate through this political minefield for the best outcome–whatever you think that is.

Greedfall attempts to tweak certain aspects of its otherwise conventional colonialist plot (the islanders aren’t depicted as crazed natives or hungry cannibals, and the factions are somewhat multicultural), but beyond a vague sense of awareness about its oppressive legacy, Greedfall’s heavy-handed themes never make way for anything more nuanced or interesting. Sure, it highlights the exploitative behaviors of the Thélème and Bridge Alliance factions, but their actions are so moustache-twirling malicious that they become mere caricatures of evildoers.

Even your companions and other characters are cookie-cutter emblems of their group: Siora is the native princess who wishes to seek peace for her clan; Petrus is the religious Thélème advisor with tons of political savvy; and Kurt is the loyal, headstrong mercenary whose stoic demeanour can barely disguise his world-weariness. Most damning of all is your character, De Sardet, who, as the big hero, embodies the “white man’s burden” allegory that also plagues other colonial-themed narratives; it’s all on you to liberate the natives or unite the factions against them.

Greedfall’s saving grace is that its role-playing systems are adequate, and the game’s greatest strength is how well it sticks to what is tried-and-tested. It features mechanical design that’s common in the genre–exploring, looting, questing, etc–but it’s also savvy enough to incorporate the best versions of these elements–most notably it feels like it draws inspiration from CD Projekt Red’s The Witcher 3, a title I couldn’t stop making mental comparisons to.

At the beginning, you’re given the choice of playing as one of three character archetypes: the melee-focused warrior, the stealthy gunslinger, or the spell-wielding tactician. But you’re also given the flexibility to break out of these standard classes through an array of skill trees. As you progress through the game, you can freely invest hard-earned points, which opens up a variety of methods you can approach combat with and even how you resolve quests–be it bludgeoning your way through conflict with a two-handed axe or wearing a horde of rampaging beasts down with poison traps.

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And, as has become common in open-world RPGs, Greedfall also comes with a crafting system. Materials are in abundance–enemies, from human foes to wild animals, drop them frequently, while crates and jugs across most cities are bursting with goodies you can loot. One constraint, however, is that you can only craft upgrades to armor and weapons you own, rather than cobble brand-new equipment altogether. This streamlines crafting, and it also encourages you to still seek out better equipment. Meanwhile, combat is more than just a frenzied blur of swords and gunplay too; you can make tactical pauses to examine your enemies closely, change your target, consider your combat options, or silently contemplate how stunning your swashbuckling buccaneer looks in the heat of action.

Greedfall suffers from some bugs, primitive systems, and even glaring spelling errors, however. Some dialogue is clearly skewed towards a male De Sardet; in my playthrough as a female De Sardet, several characters still referred to me as “he.” The stealth mechanism is also unintentionally hilarious. When on a stealth mission, enemies tend to treat companions as invisible; they will not notice two big, oafish men blundering about in front of them, but will jump out of their skins when they notice De Sardet peeking out from behind a nearby crate. Romancing your companions is also another thing you can do in the game, but the moves you need to make to get into their hearts (and under the sheets) are so perfunctory, it’s almost unmemorable. You engage in a three-part companion quest with the lover of your choice, where you’ll find conversations that give you the chance to maximize your romance meter. But the game makes it obvious when you’ve said something wrong (characters will retort back unhappily, accompanied by a numerical drop in your reputation), so it’s an easy process to save scum, and the ultimate reward is a not-very-saucy bedroom cutscene.

In spite of the game’s blundering narrative issues, it’s still easy to get hooked into the rhythm of exploring, crafting, brawling, investigating, and interacting with the host of characters and beasts, while getting lost among the beautiful lush greenery of Teer Fradee. Running into more challenging enemies or engaging in boss fights are a particular treat, since it’s an opportunity to pit your hard-earned combat abilities against formidable foes. And tucked within the story, as hackneyed as it is, are occasional glimpses of genuine humanity, such as De Sardet’s close relationship with their cousin Constantin, who’s also the new governor of Teer Fradee.

But ultimately, because Greedfall is so cavalier about its colonialist themes, and because it plays it safe by sticking so closely to the template of open-world RPGs, it doesn’t really feel revelatory in any way. Instead, it’s content to be just another digital playground–just another world filled with magic, riches, secrets, and monsters for players to shoot and loot at will. I did have fun when I got lost in its familiar RPG loop, but its lack of nuance or innovation prevents it from being truly remarkable.

Dragon Age, Star Wars RPG Writer Announces New Game And Studio That Will “Crush Your Dreams”

David Gaider, the veteran BioWare writer who spent nearly two decades at the company before leaving, has announced he’s starting a new studio. Together with former Obsidian developer Liam Esler, Gaider is heading up a brand-new Melbourne, Australia-based studio called Summerfall Studios. The studio’s first game is an “illustrated character-driven adventure” title.

The untitled game will be funded on Kickstarter, though neither a funding target nor other details were not announced. The campaign will go live on October 10 at 5:30 PM PT, timed with Gaider’s appearance at PAX Australia in Melbourne.

“Helmed by David Gaider and Liam Esler, Summerfall Studios will crush your dreams and tear out your heart… in the very best way,” reads a line from the game’s announcement.

An “exclusive preview” of the new game from Summerfall will be revealed next week ahead of PAX Aus in October.

Gaider will give the keynote address at PAX Aus. His speech is scheduled for 11:30 AM AEST on Friday, October 11, which is when the Kickstarter campaign is expected to go live. Presumably Gaider will dedicated a portion of his speaking time to talking about the new game.

Gaider left BioWare in January 2016 after 17 years with the studio. During his time at BioWare, Gaider worked on Baldur’s Gate 2, Star Wars: Knights of the Old Republic, Neverwinter Nights, Dragon Age: Origins, Dragon Age 2, and Dragon Age: Inquisition. In 2015, Gaider left the Dragon Age team to work on a secret BioWare game that we still don’t know about.

105 Death Stranding Details You Might Have Missed

Death Stranding still remains a bit of a mystery, but after years of trickled trailers and footage, things aren’t nearly as hazy any more. We got a massive taste of what its director Hideo Kojima thinks will start a new genre at Tokyo Game Show 2019, from its tiniest of details to the larger scope of the title’s gameplay.

We’ve rounded up every cinematic and trailer and collected every minute detail we could about the gameplay so far so you wouldn’t have to put every single one of the pieces together yourself. From E3, to Gamescom, to The Game Awards, and all the way to Tokyo Game Show, check out everything we noticed in the gallery bellow.

Continue reading…

Overwatch “Brick Bastion” Event Makes Your Robot Pal Look Like A Lego

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Bastion is going to get bricked. A new Overwatch limited-time event starting today, September 17, will let you earn several new cosmetics, with a new “Brick Bastion” skin at the center of it all. The new Legendary skin makes the robotic character look like he’s built out of Lego bricks.

To win the skin and some other cosmetics, all you have to do is play during the LTE period through September 30. Winning three games will get you two new player icons, winning six games will earn you two sprays, and winning nine games will get you the Brick Bastion skin. You can also earn six more sprays by watching Twitch streamers for a set number of hours. The rewards are listed below.

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Though Bastion’s new look definitely sports a Lego-like aesthetic, it’s not quite a match for the actual Lego Bastion set produced by the Danish toy company in partnership with Blizzard. So instead, it’s simply “Brick Bastion.”

Overwatch is preparing to launch on a new platform, with a Nintendo Switch version coming on October 15. PowerA is also making some branded Overwatch Pro controllers, complete with characters like Reaper and D. Va, and an Overwatch-themed Switch case. If it looks familiar, it might be because the case leaked, which helped spur on speculation of a port weeks before it was announced.

Overwatch Bastion’s Brick Challenge Event Rewards

  • Win 3 Games – 2 Player Icons
  • Win 6 Games – 2 New Sprays
  • Win 9 Games – New epic skin: Brick Bastion skin
  • Watch 2 Hours – 1 New Spray
  • Watch 4 Hours – 2 New Player Icons
  • Watch 6 Hours – 2 New Player Icons, 2 New Sprays