Reevaluating Shyamalan’s The Village 15 Years Later

It was supposed to be his greatest achievement.

When The Village arrived in theatres 15 years ago in the summer of 2004, M. Night Shyamalan was riding a singular wave of success. After three hit films in a row with The Sixth Sense, Unbreakable and Signs, Shyamalan was set to continue his hot streak with The Village, a brand new thriller about a 19th century settlement terrorized by monsters lurking in the woods. While it made a handsome profit at the box office, it was widely considered the director’s first failure, vilified for being short on scares and its supposedly unsatisfying final twist. Critics were confused. Audiences felt betrayed. Where was the thrilling horror film they were promised?

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IGN UK Podcast #500 Live

16 Podcasters, 300 audience members, 1 live band and 500 episodes. This is the IGN UK Podcast’s 500th episode live spectacular!

We roped in a whole host of voices from past and present to join us live at London’s famous 100 Club. With four panels of four, we talked about our favourite memories from the last ten years of podcasts. We also had not one, but three of our favourite Endless Search games with the amazing Code:Marla doing a live performance of jingle (yes, they did it 3 times!).

A great time was had by all, but mostly by us! Thank you so much to all the amazing people who traveled so far and helped make this event so special. Here’s to another 500 episodes!

IGN UK Podcast #500 Live

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Rare Pokemon Center Merchandise From the World Championships 2019

While the Pokemon World Championships are a place for hundreds of players to compete across the globe for over $500,000 in prizes, it’s also known for offering an exclusive line of rare Pokemon merchandise that can only be purchased at this event. The merchandise is always themed after the city hosting the competition, so given this year it’s in Washington, D.C. the theme is all about museums. That’s why Pikachu, Piplup and the gang are decked out in explorer’s gear — so they can find rare artifacts and Fossil Pokemon bones and bring them back to be put on display.

Check out all of the DC-themed merch below along with the rest of the Pokemon Center wares by flipping through the slideshow gallery below.

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Fire Emblem: Three Houses Crosses Over With Tetris 99 For Next Maximus Cup Event

Nintendo has announced the first details for Tetris 99‘s next Maximus Cup. The in-game competition kicks off next week, on August 23, and like last month’s Splatoon-themed event, it’ll be a collaboration with another major Nintendo Switch title, in this case Fire Emblem: Three Houses.

The sixth Maximus Cup will run in Europe until 8:59 AM CEST on August 27; North American details have not yet been confirmed, although these Maximus Cups are typically worldwide events. Like the aforementioned Splatoon crossover, this competition will be point-based; you’ll earn a number of points depending on how well you place each round, and if you can amass at least 100 by the time the competition ends, you’ll unlock an exclusive Fire Emblem: Three Houses theme in Tetris 99.

Tetris 99 is one of the exclusive perks you get with a Nintendo Switch Online subscription. NSO members can download the game for free and play against 98 other players online in a battle royale-inspired competition to be the last one remaining. Nintendo recently released a paid Big Block DLC that can be purchased by all Switch owners and introduces two offline modes, but you’ll need to have an NSO subscription to take part in the game’s signature online mode.

NSO memberships run for US $4 / £3.49 / AU $6 for one month, US $8 / £7 / AU $12 for three months, and US $20 / £18 / AU $30 for one year. Nintendo also offers an annual Family Membership that costs US $35 / £31.49 / AU $55 and covers up to eight Nintendo Accounts across multiple Switch systems.

Fire Emblem: Three Houses, meanwhile, launched at the end of July and has proven to be a huge critical and commercial success. Not only did it receive a slate of positive reviews from critics, it was also the second best-selling game of July in the US and had the fastest first-month sales of any installment of the series in the region.

Nintendo is releasing several waves of DLC for Fire Emblem: Three Houses over the next few months, in addition to a free update that will add a new, more challenging difficulty setting. In the meantime, be sure to check out our spoiler-free essential tips and advice to help you get started in the game.

Apex Legends Dev Issues Mea Culpa For Iron Crown Cosmetics

Respawn, the studio behind Apex Legends, is admitting fault in the rollout of cosmetics for the Iron Crown limited-time event, and trying to set things right. In a statement posted on the EA Blog, Respawn project lead Drew McCoy explains what went wrong and how the studio intends to fix it.

In short, the Iron Crown event offered several new cosmetics that could only be obtained through Apex Packs purchased with real money. You could obtain a couple packs through play, but to get the full collection–and a special heirloom axe that’s only purchasable if you earned all the other items first–you would have to spend over $150.

“With the Iron Crown event we missed the mark when we broke our promise by making Apex Packs the only way to get what many consider to be the coolest skins we’ve released,” McCoy said.

To address the issue, Respawn will be offering the twelve event-exclusive items into the store for 1,800 Apex Coins (roughly $18), the standard cost for a Legendary skin. That rollout will begin on August 20 and continue over the course of the week as more skins are added. The studio also promises that in future events, it will provide more ways to obtain items aside from Apex Packs. Previously the only way to obtain the skins was to buy Apex Packs for 700 Coins.

The blog goes on to state that Respawn recognizes it needs to be better at letting players know what to expect from its event structures. This event works differently than previous events like the Legendary Hunt, and McCoy says future events may be different still in other ways. He says this event has reminded the studio that it needs to be better at communicating what to expect from events as the studio tries new things.

“Our goal has not been to squeeze every last dime out of our players, and we have structured the game so that all players benefit from those who choose to spend money–events like Legendary Hunt or Iron Crown exist so that we can continue to invest in creating more free content for all players,” McCoy said. “This week has been a huge learning experience for us and we’re taking the lessons forward to continue bringing the best possible experience to all of you.”

The main draw of the Iron Crown event is the new limited-time Solos mode, which lets players compete just like the regular game while attempting to be the last single player standing. Apex Legends has been a team-based battle royale since launch, and Solos has been a heavily requested feature from the community. But like all Solos modes in traditional team-based games, some people have found to be forming alliances outside of the game and teaming up for a competitive advantage.

Rick And Morty Rewind: Season 2 Episode 3 – Auto Erotic Assimilation Breakdown!

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Forza 6 And All DLC Will Be Removed From Sale In September

Microsoft’s 2015 Xbox One and PC racing game Forza Motorsport 6 and all of its DLC will be removed from digital storefronts on September 15, the company has announced. In a blog post, developer Turn 10 Studios announced that the racing game will enter its “End of Life” status on that day.

The game and its car packs and expansions will no longer be available to buy digitally after that date. Those who already bought the game and/or any of its DLC can continue to play it. Additionally, users can delete it from their hard drive and re-install at any point after the de-listing.

Forza 6 recently became free on Xbox One through Games With Gold, so now is a good time to pick up the racing game before it’s no longer available. On top of that, all of the game’s DLC has been put into one mega-bundle that you can buy for $5 USD.

Forza Motorsport 7 followed in 2017, but the franchise’s every-two-years release schedule that has been in place since the series debuted in 2005 appears to be ending as there is no new Forza Motorsport game announced for 2019. Xbox boss Phil Spencer recently spoke about giving first-party studios more time to ensure they deliver good quality games at launch, and this applies to Forza as well.

Another one of Microsoft’s studios, Playground, develops the Forza Horizon spin-off series. The most recent entry was 2018’s Forza Horizon 4. The game’s latest expansion was the Lego Speed Champions add-on that was released in June.

While there is no new Forza game lined up for 2019, rival franchise Need for Speed is coming out with a new title, Need for Speed Heat, in November.

Driver Found Playing Pokemon Go On Eight Phones At Once

A driver in Washington State took his Pokemon Go obsession a bit further than usual. Sgt. Kyle Smith of the Washington State Patrol discovered a driver pulled over to the side of the road playing the mobile game on eight phones at once.

Fellow trooper Rick Johnson tweeted about the incident, including a look at a blue foam board that had been cut to hold all the phones at once. Johnson clarified in later tweets that the driver was not spotted actually playing Pokemon Go while driving, and so the officer simply reminded him not to pull over to the shoulder unless an emergency requires it. Still, it’s hard to imagine how the driver could have noticed any monsters worth pulling over for without at least glancing at his surprisingly complex phone array.

Pokemon Go exploded in popularity when it was first released in 2016, raising safety concerns for children playing or distracted drivers. Niantic has long since implemented a feature that disables the game if it detects you’re moving too fast to be walking, but that can be overridden by telling the game you’re a passenger in a car.

For those of you still playing Pokemon Go and doing it responsibly, the game has lots of ongoing events and features to take part in right now. A Suicune raid will be taking place over the weekend, and the game has outlined plans for its September Community Day. Or you can just relax and evolve some Eevees.

Rad Review – Welcome To The New Age

It’s a tale as old as time: The maniacs have blown it all up, and the few unlucky survivors are forced to pick up the pieces and begin civilization anew. Double Fine’s Rad, however, takes it one step further. A second apocalypse has happened, and according to the omnipresent narrator, the survivors’ one-word reaction is actually the correct and logical one: “Seriously?”

From the second pile of ashes, however, a new hero arises. You, the Remade, a blunt weapon-wielding child of the endtimes who has been tasked by the Menders–the new architects of the age–with going forth into the treacherous radioactive hellscape armed with nothing more than a baseball bat and a host of ungodly but powerful bodily mutations to find a new source of power for humankind.

On paper, that sounds dreadfully serious. In practice, however, it’s Double Fine, a developer that seems physically incapable of making a game that’s a downer. The Menders give the Remade their powers using a magical keytar, for crying out loud. Indeed, right off the bat, the most striking and engaging thing about Rad is the look of the apocalypse. Earth is most certainly ruined, nuclear-blasted several times over, but it’s reached a point of being overgrown with luminescent plants, snaking, sentient vines, and neon shocks of pinks, greens, and purples. This is less the dead worlds of Fallout or Rage and more like a bizarre Saturday morning cartoon of Alex Garland’s Annihilation.

Rad, however, is a double entendre of a title for the game referring not just to the irradiated nuclear landscape, but to the overwhelming 1980s nostalgia. The booming narrator could be ripped out of any number of classic action movies. The hub world where the last humans make their home is an oddball microcosm of early ’80s bric-a-brac, right down to the humorous, smart-alecky characters all bearing the names of famous characters from ’80s movies (Biff, Lorraine, Sloan, etc.). The soundtrack is full of incredibly catchy off-brand riffs on famous tunes like Van Halen’s Jump, Michael Jackson’s Beat It, and Stan Bush’s The Touch. You can push the ’80s vibe even further with some of the CRT filters in options, but It makes an already busy aesthetic look nearly indiscernible.

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And best you believe, you need all the advantages and awareness you can get. As cool and fun and inviting as Rad appears on the surface, it becomes clear very early on that Rad is, above all else, aggravatingly hard. It’s a roguelike, so the levels are all randomly laid out, but it’s otherwise a deceptively simple old-school, top-down action game. When you first make your way into the wasteland, you can jump, hit stuff with a bat, and dodge. There are some unique tricks you can employ that can help, like a jump kick, an aerial smash attack, and a distance-closing lunge, but the game doesn’t tell you about any of this at the outset. There’s no real tutorial or in-game hint system. Instead it just drops occasional new tips during its extensive loading screens. It was hours into my playthrough before the tip came up informing me about the lunge attack, and it felt like hours prior had been wasted not knowing it was there.

A mild learning curve would be fine if the wastelands weren’t so unforgiving, but despite a wide variety of enemies, with fairly predictable attack patterns, you’re just far too fragile for far too long in this game. When things kick off, you get three hearts. Enemy hits strip away half a heart generally, and once they’re gone, you’re starting over. There are power-ups you get after every boss that grant extra hearts and/or split one of your hearts into thirds instead of a half, but you’ll be surprised how little a difference that makes. If there’s more than one enemy onscreen at any given moment, cheap hits are a constant danger, and no matter how well you’re doing on your run, walking into the wrong area and into the wrong group of enemies all striking at the wrong time means it could be game over in seconds. In the instances where it’s not, health is such a frustratingly rare commodity that even taking extra care from then on means possibly going for quite some time with only half a heart, bleeding to death all over the cracked pavement. Yes, that’s a staple of the genre at this point, but in the best examples of it there’s a level of preparation you’re able to have where you at least feel like you have a fighting chance. That doesn’t happen often in Rad.

What you do get is this: Every enemy you kill generates a certain amount of radiation that you can soak up, essentially acting as XP. Once you’ve leveled up, your body gains a random new freaky mutant power. This is Rad’s biggest hook. The powers themselves are wildly imaginative and wonderfully animated. You could wind up with something as simple as a set of bat wings, allowing you to essentially gain a double jump and glide ability, or being able to throw your arm like a boomerang. Or you could end up with something just bonkers, like having a deformed twin grow out of your weapon arm to extend your range and attack power or the ability to give birth to two spider-baby versions of you who’ll run into combat and attack enemies. When you go back to the hub world with them, the NPCs’ reactions are some of the most hilarious dialogue in the game. As conceptually imaginative as those powers are, some are vastly more useful than others, and given how swift death comes for you in this game, getting a lame one at the outset basically means your entire run is doomed.

That’s generally the case for just about everything meant to help you in Rad: A bit too much of your success is dependent on sheer luck more than skill. You can collect cassette tapes–the game’s currency–and either deposit them at the bank between stages or spend them on items with some of the scattered merchants around, but not knowing what new creatures to expect in an area or what attacks the boss will throw at you means running the risk of spending money on a powerup that’s essentially worthless during your current run. There are on-the-fly powerups called exo-mutations you can find in some of the underground areas of the game, and while they’re generally helpful at first, you can wind up drawing a handicap like extra vulnerability to attacks or a distorted screen, and that, too, can spell the end of a good run faster than it should.

The good news is that the longer you play, the better your chances of finally earning permanent upgrades that make the early stages more of a breeze. There’s a completely separate pool of permanent XP that you earn after you die that unlocks new characters, game variants, and upgrades. You earn the ability to buy items on credit after you’ve deposited enough tapes into the bank, and the local shopkeep gets better and better stuff the more you buy. There are just so many blind, stupid, aggravating deaths to be had to get to that point, though, and it’s not hard to imagine throwing in the towel long before then.

There are certainly things that make fighting the good fight worth it. The story does take some subtle twists and turns as the largely teenage population of the hub world starts wondering about the point of all these legends. The boss fights get increasingly audacious in design as you go along. I’m still discovering new mutations even on the first upgrade after playing for hours. And despite an element of visual clutter, this is a compellingly colorful world to hang out in for a while. It’s just that the joys of Rad require more work than necessary to obtain, and that work can feel awfully thankless at times. Double Fine’s hyper-colorful take on an ’80s synthpop apocalypse makes for some gratifying nostalgia at the best of times, but there’s a reason why, eventually, we all moved on to grunge.

Ewan McGregor In Talks For Star Wars Obi-Wan TV Show – GS Universe News Update

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