Wireless SNES Controller Spotted For Nintendo Switch

A new FCC filing has revealed an upcoming wireless SNES controller for Nintendo Switch.

Resetera user Link83 discovered the new filing (which is required for the controller’s release in the US) after setting up an alert for any Nintendo FCC ID filings. Much of the documentation is confidential, but the accompanying image matches the SNES controller’s iconic shape, while the appearance of the “HAC” model number notates its potential as a Switch peripheral, since all other Switch hardware and accessories use the same model number.

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Nintendo released a similar NES controller for the Switch 12 months ago when NES games started appearing for subscribers to Nintendo Online. This new controller might signal the arrival of SNES games to the Switch’s virtual library, with an accompanying controller letting you relive the days of playing Super Mario World, A Link to the Past, and Super Metroid with a familiar peripheral in-hand.

Nintendo hasn’t officially announced the controller in any capacity yet, but we’ll keep you updated on when they do. In the meantime, you can keep up to date on all Nintendo Switch news right here:

Daily Deals: New Nintendo Switch With Bigger Battery, 55″ LG OLED 4K TV for $897

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New Nintendo Switch “V2” with Increased Battery Life Available on Amazon

nintendoswitchnewThe new revision of the original Nintendo Switch is now available on Amazon. Aside from the new packaging, the main difference is that the new Switch has a much more robust battery life. Expect 4.5-9 hours of charge versus 2.5-6.5 hours for the previous model.

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Every Character in the Arrowverse’s Crisis on Infinite Earths

The Arrowverse is continuing its annual tradition of bringing together heroes from multiple series for one epic crossover. This year’s crossover promises to dwarf all those that have come before. Crisis on Infinite Earths will unite the heroes and villains of numerous worlds as they join forces to prevent the Anti-Monitor from wiping out the multiverse.

From familiar faces like Flash, Green Arrow and Supergirl to unexpected newcomers like Bruce Wayne and Pariah, here’s a look at every character confirmed to be taking part in Crisis on Infinite Earths. Check out our slideshow gallery or scroll down for more.

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Epic Struck By Class-Action Lawsuit Over Hacked Fortnite Accounts

Epic Games, the developer of Fortnite, is being sued in a class-action lawsuit after a security breach allowed hackers to access the personal information of users with Epic Games accounts.

The class-action lawsuit was filed by Franklin D. Azar & Associates in US District Court in North Carolina. The suit cites Epic’s “failure to maintain adequate security measures and notify users of the security breach in a timely manner.” It goes on to mention that there are more than 100 class members involved in the lawsuit.

Epic acknowledged the breach back in January, surmising that a bug in Fortnite may have exposed the personal information of millions of user accounts. The company fixed the issue, but the suit alleges that the company failed to notify affected users to the possibility of their personal information being compromised. The filing says that the plaintiff and anyone else affected by the breaches “have an ongoing interest in ensuring that their [personally identifiable information] is protected from past and future cybersecurity threats.”

Check Point security researchers discovered the breach in November 2018 before Epic acknowledged it in January 2019. “We were made aware of the vulnerabilities and they were soon addressed,” said an Epic Games spokesperson at the time. “We thank Check Point for bringing this to our attention. As always, we encourage players to protect their accounts by not reusing passwords and using strong passwords, and not sharing account information with others.”

However, Check Point’s report details an exploit that couldn’t have been avoided by constant password changes. “By discovering a vulnerability found in some of Epic Games’ sub-domains, an XSS attack was permissible with the user merely needing to click on a link sent to them by the attacker. Once clicked, with no need even for them to enter any login credentials, their Fortnite username and password could immediately be captured by the attacker.”

“Even if you [had] a security product looking for anti-phishing, it wouldn’t catch [the hack] because it’s coming from a legitimate domain,” Check Point’s head of products vulnerability research Oded Vanunu said. Vanunu went on to encourage players to enable two-factor authentication for their Epic accounts. “Token hijacking is something that is happening on all major platforms,” Vanunu continued. “We are starting to see malicious attackers looking for tokens more.”

Fortnite’s Overpowered B.R.U.T.E. Mechs Spawn Less Frequently Now

Season 10 of Fortnite kicked off a couple of weeks ago, and since then one of its major new additions has been giving the player base plenty of frustration and anger. The new B.R.U.T.E. mech–a two-player vehicle that sees one person take control as a driver and puts the other in charge of its firepower–has been causing plenty of grief due to its overpowered nature.

Armed with rockets, a shotgun, and 1,000 health–roughly five times the maximum health and shield of other players–this new mech has an innate ability to reduce a regular player’s health from 200 hit points to zero in a matter of seconds, with little to no opposition. Walls offer minuscule defence against the mech’s powerful rockets, and its ability to rapidly close the distance on players makes it particularly deadly considering season 10 removed a lot of Fortnite’s mobility options. It’s damning that the winner of Fortnite’s recent solo World Cup can be instantly killed with almost no effort.

Fortunately, Epic has begun toning down the frequency of mechs in the competitive Arena and Tournament playlists.

In a post on Reddit, Epic detailed how it’s altering the regularity with which mechs will now appear.

“We’ve lowered the spawn rates of the B.R.U.T.E. per Storm circle in Arena and Tournament playlists. We will continue to monitor the impact of this change in advance of next weekend’s Champion Series event.

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It’s a positive move for those frustrated by the inclusion of a powerful vehicle. Epic has said they will monitor these changes ahead of the Champions Series event next weekend, but whether or not they’re applied to other game modes remains to be seen.

Nerfing the mech’s damage output and health will take more time if Epic decides to take that route. But for now, reducing the frequency with which they appear is a step in the right direction.

Fortnite Season X Coverage

Quantic Dream Intends To Become A Multiplatform Developer And “Boutique Publisher”

Quantic Dream has never been a first-party studio, despite its deep association with the PlayStation brand ever since the release of Heavy Rain in 2010. With recent PC ports for the aforementioned title, plus Beyond: Two Souls and the upcoming release of Detroit: Become Human, the French developer is looking to break away from Sony’s platform to develop and publish games for other systems.

Earlier this year, NetEase Games, the gaming division of Chinese internet giant NetEase, acquired a minority stake in Quantic Dream–hot on the heels of investing $100 million into Bungie to create non-Destiny games. While David Cage and Guillaume de Foundaumiere maintain control of the studio, the money invested by NetEase will go to “support the studio’s vision of becoming a global, multi-franchise entertainment company, and to develop advanced technologies and games for the future.”

The fruits of this labour have already been seen with the PC ports for Heavy Rain and Beyond: Two Souls arriving on the Epic Games Store, with Detroit: Become Human releasing later this year. Now, in a recent interview with DualShockers, studio head David Cage has detailed the company’s intentions to break away from PlayStation exclusivity to “work on different platforms and reach players all around the world”.

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“After having worked exclusively with PlayStation for 12 years, we thought it was the right time for us to put our money where our mouth is,” Cage revealed. “We also felt that the landscape would change in the coming years, with the emergence of new platforms, 5G and Cloud Play.”

Not content to simply release its own games on other platforms, Cage also shared Quantic Dreams’ aspirations to become a “boutique publisher” over the next few years, working as an independent publisher by “backing few titles and championing originality and high quality, while providing tech and industrial support.” This came to fruition through the studio’s investment from NetEase, with Cage explaining that the Chinese giant “understood the ambition we had for the studio. We felt there were some very interesting strategic synergies between our companies.”

As for the transition into becoming a publisher, Cage goes on to say that Quantic Dream “felt there was room for a new publisher that would have an ‘ethical’ approach, offering fair deals and not taking ownership of IP.” So far the studio is “really pleased with the result” of its work on the PC ports for Epic Games Store. As the company’s first foray into publishing, Cage revealed that he’s “very pleased with Heavy Rain’s current figures, which align with our expectations.”

With new platforms like Xbox Scarlett, PlayStation 5, and Google Stadia on the horizon, Cage has made it clear that Quantic Dream is not “exclusive to any platform anymore. So yes, unless there are some specific exclusivity deals on a title-by-title basis, all our games will be released on all platforms at launch.”

A Live Action Aladdin Sequel Is Being Discussed, But It Won’t Be A Straight Adaptation Of Return Of Jafar

The new, live-action version of Disney’s Aladdin has been a major success for the studio, making over $1 billion at the global box office and currently sitting as the fifth highest grossing film internationally for the year. Now, it sounds like a sequel is in the planning stages.

Speaking to SYFY WIRE, producer Dan Lin says that the studio would “love to” make a sequel, saying that “we feel like these characters have more adventures in store.”

Of course, the original animated version of Disney’s Aladdin already has a sequel: The Return of Jafar, a straight-to-video affair set a year after the original. However, a live-action sequel would probably deviate heavily from the 69-minute, poorly-received original.

“Like with Aladdin, it will not be a straight remake of any movie that’s been made before,” Lin says, “so we’re looking at ‘where’s the best way to go with these characters.’”

The live-action Aladdin stayed very close to the original animated film in some respects, and drifted from it in others: Iago the parrot doesn’t talk in the new version, for instance. Return of Jafar is less well-known than the original 1992 blockbuster, and would require an overhaul to work as a sequel to the new Aladdin.

Lin also said that he believes director Guy Richie and star Will Smith would be likely to return: “even before the box office success, they said it was the best filmmaking experience of their lives.”

Win* A Fire Emblem: Three Houses Bundle

This bundle can be yours! Photo by Angela Lang.This bundle can be yours! Photo by Angela Lang.

Now is your chance to take home a Fire Emblem: Three Houses grand prize bundle that includes the Fire Emblem: Three Houses Seasons of Warfare Edition, a Nintendo Switch console and Rayvol Travel Carrying Case. Four lucky runner ups will also get the Fire Emblem: Three Houses game.

How can you be one of the lucky winners? Please fill out the form below after reading the official rules of the giveaway and accepting our terms and conditions.You also have the option of doing additional actions, like checking our review or following us across social media, to get extra entries to increase your chances of winning.

If you have trouble seeing the form please check this link.

Remember to enter before 11:59 p.m. on Aug. 25 and head to our comment section to let us know why you would like to win this bundle. Good luck!

Nintendo is not sponsoring or endorsing this promotion.