Observation Review – Space Madness

In Observation you play as SAM (Systems Administration and Maintenance), the AI assistant of a space station that represents the joint efforts of Europe, China, and Russia. Your abilities are limited by your absence of a corporeal form–for most of the game you’re controlling the cameras dotted around the station and interacting with any computers or digital panels within their range of vision. You have access to a station map that expands over time, and you’re able to jump between cameras across the entire ship at will. It might sound like a limiting conceit, but Observation uses your unique position of omniscient claustrophobia to craft a compelling, creepy, and extremely original narrative experience.

The year is 2026, and you’re on the station with Emma Fisher, a European crew member who awakens at the game’s beginning to find that she has no contact with the rest of her crew on board. It’s immediately clear that something catastrophic has happened; the station is no longer in Earth’s orbit, and no-one is answering her attempts at communication. To say much more would be to spoil elements of a plot that are best left to surprise you–the first major twist happens within about 20 minutes. Suffice it to say that Observation’s narrative unfurls slowly across the entire length of the game, with its mysteries growing all the more complicated and your sense of dread deepening as the game goes on.

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Observation absolutely nails its distinct lo-fi, sci-fi aesthetic. The cameras crackle and jump as you shift between them, and the stylistic film grain and distortion over every visual emphasizes your slight removal from the reality of the situation Emma is facing. Like many science fiction works of the last forty years, Observation is indebted to Ridley Scott’s Alien–some of the tech aboard the space station feel like antiquated products of a decade long past. This aesthetic, paired with the game’s too-near future setting, gives Observation the pleasant feeling of an uncovered classic or remake of an ambitious, older piece of work. SAM is far and away the most advanced piece of technology on the station, and even when you load up your own system menu (which lets you view the map, check system alerts, and perform other functions that unlock during the game) you’re treated to some pleasantly analog and retro buzzing and whirring sound effects.

You experience most of the game through the slow panning and zooming cameras, an effective tool at creating a creeping sense of tension, although the occasional cutscene is used to better capture action at a crucial moment. It’s not about jump scares or personally being in danger; again, to say too much more would be to spoil the game’s clever pacing, but it’s a game that’s incredibly effective at building dread more than overt terror.

The actual gameplay is, for the most part, pretty simple. You need to explore the ship as much as you can from your various vantage points, scanning every document and inspecting every laptop you encounter, opening and shutting hatch doors, and interacting with the station’s equipment. The bulk of the puzzles boil down to figuring out how to operate SAM’s interface, finding schematics to help you operate certain programs, and learning the necessary procedures for the instructions you are given.

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The game does an excellent job of taking complex ideas and procedures and presenting them as simple operations. Everything from opening the airlock to securing the doors between sections of the station boils down to a few button presses; occasionally you’ll have to take part in what is essentially a timed mini-game, but for the most part, you’re just following basic instructions. The main challenge comes from figuring out how the different parts of the ship all work together, and reasoning through the impact of your actions and what information you do and don’t currently have access to.

At certain points, you’ll need to control a spherical droid that can float around the station–and, more excitingly, outside the station–freely. It’s a bit of a pain to control in tight spots, and it’s easy to lose your bearings because the concepts of up and down are relative in zero-gravity environments. But there’s a real thrill in breaking free from the static cameras and floating through the station, and in getting used to the sphere’s limitations. Observation doles these sections out expertly, using the droid when it needs to make you feel more a part of what is happening. It plays on the droid’s symbolic sense of place extremely well; it’s the physical element of SAM that sells Emma’s growing friendship with him.

Often what you need to do next, and how to do it, will be spelled out extremely clearly, though the game’s instructions could stand to be a tad clearer in a few sections. One time it seemed like I had hit a particularly abstract puzzle, but it turned out that I’d actually encountered a glitch where a certain event didn’t trigger properly, which necessitated a quick checkpoint reset. This was a pain, as the game’s checkpointing can be a bit strict–you keep any information you’ve collected through scanning objects, but it doesn’t save after major actions, so it’s hard to know exactly what you’ll have to redo when you exit out. But it’s not too big an issue, as I never lost more than a few minutes of progress.

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Slowly discovering every system on board, inspecting every room, and unlocking more menus and commands within SAM’s UI is an absolute treat. Observation is a visual stunner, with only the odd lip-sync issue occasionally distracting from the level of polish and craft on display. Later events ramp up the inherent creepy isolation of a space station perfectly, too. The story is compelling and exciting right up until the credits roll, and the game doesn’t let up on revelations, twists, or the increasing tension of knowing that the game is building towards something wild. Observation also achieves the extremely rare feat of containing audio logs that are both compelling and make sense within its world.

Observation is a wonderful example of how to do focused, self-contained science-fiction storytelling in a game. It’s well-written and clever, and nails the sci-fi tropes and aesthetics it both plays to and builds upon. It’s a game that demands to be analyzed and thought about further once you’re done with it, and while the internal world of the game is small, inhabiting it is a real pleasure.

Game Of Thrones Finale: The Main Characters’ First And Last Shots In The Entire Series

Now that Game of Thrones is finally over, it’s easy to take a step back and look at the bigger picture. That picture is one of dozens of characters who fans grew to love or loathe over the years. Many, but not all, met grisly ends, and most got exactly the endings they deserved–whether good or bad.

Whatever you thought of the Season 8 series finale, “The Iron Throne,” there’s no denying it was quite a journey. To celebrate the series’ conclusion, let’s take a look at the first appearances and final shots for a handful of the show’s most important characters.

Read next: 36 Easter Eggs And References You Might Have Missed In Game of Thrones’ Finale

Pokémon Go June Community Day Announced – GS News Update

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AEW Double Or Nothing: Match Card And How To Watch And Stream The PPV

In 2018, All In was the biggest independent wrestling show of all time. Selling out a 10,000+ arena is no easy task, and the wrestlers/promoters of The Elite did it in under 30 minutes. From this success spung the new promotion All Elite Wrestling, and AEW is ready to present its first branded PPV on Saturday, May 25.

Taking place at the MGM Grand Garden Arena, in Las Vegas, Nevada, AEW’s first major event is Double or Nothing. The show will feature a mix of new and familiar faces to wrestling fans, featuring talent from all around the world. As of this writing, there are 10 matches on the Double or Nothing card with two taking place on the pre-show, titled The Buy-In.

How To Watch:

WarnerMedia announced that AEW will have a weekly show on TNT, once the home to WCW, but the Double or Nothing PPV will appear on multiple streaming services, depending on your location.

If you live in the United States, you’ll have to watch Double or Nothing on WarnerMedia’s B/R Live. The show will cost $50. If you live in the UK, Double or Nothing will air on the ITV Box Office channel at 1 AM BST on Sunday, May 26. For everyone outside of the US, you can watch the PPV on Fite.tv, which aired All In last year, and it will cost $50 as well.

There is a pre-show which starts one hour prior, which you can watch on B/R Live or on AEW’s YouTube.The Casino Battle Royale and Kip Sabian vs. Sammy Guervara will air for free through those services.

Main Card Time:

  • 4 PM PT
  • 7 PM ET
  • 12 AM BST (May 26)
  • 9 AM AET (May 26)

While there are reportedly some surprises still coming in the final days before the show, you’ll find the match carded for Double or Nothing that has been booked thus far. All of these matches have been built up on the YouTube series Being the Elite and Road to Double or Nothing.

Sadly, Hangman Page vs. Pac will not be happening at Double or Nothing now. The two did have a match recently in England, which was featured on All Elite Wrestling’s YouTube channel. However, there are still plenty of great matches on the card, including Kenny Omega vs. Jericho for the #1 Contender spot for the AEW Championship, which has not been revealed yet. The winner of Omega vs. Jericho will face the winner of the Casino (Battle) Royale at a later date.

Below, you’ll find the full match card and everyone that’s been revealed for the Casino Battle Royale on AEW’s Double or Nothing PPV.

Match Card:

  • Casino (Battle) Royale (Buy-In Pre-Show… #! Contender Match)
  • Kip Sabian vs. Sammy Guervara (Buy-In Pre-Show)
  • Aja Kong, Yuka Sakazaki, & Emi Sakura vs. Hikaru Shida, Riho, & Ryo Mizunami
  • The Best Friends (Chuck Taylor & Trent Beretta) vs. Angelico & Jack Evans
  • SCU (Christopher Daniels, Frankie Kazarian & Scorpio Sky) vs. Strong Hearts (Cima, T-Hawk, and Lindaman from China’s OWE)
  • Kenny Omega vs. Chris Jericho (#1 Contender Match)
  • Dr. Britt Baker vs. Nyla Rose vs. Kylie Rae
  • Cody vs. Dustin Rhodes
  • The Young Bucks (Matt & Nick Jackson) vs. The Lucha Bros (Pentagon Jr. & Fenix) For The AAA Tag Team Championships

Casino Battle Royale Competitors:

  • Shawn Spears (Formerly Tye Dillinger in WWE)
  • Sonny Kiss
  • Glacier
  • Brian Pillman Jr
  • Brandon Cutler
  • Kip Sabian
  • Ace Romero
  • MJF
  • Sunny Daze
  • Dustin Thomas
  • Marq Quen
  • Isiah Kassidy

Make sure to come back to GameSpot on Saturday, May 25 for live coverage and review of the show.

Batman Writer Tom King to Depart Series Early

Batman writer Tom King will be departing DC’s ongoing Batman series ahead of schedule. King previously shared that his original plan was to tell his Batman story over 105 issues, but IGN has learned from a source with knowledge of the situation that King will be leaving the title by the end of 2019.

However, King still remains under his DC exclusive contract, and the source said King has several new DC projects planned for this year and next that will be revealed in the coming months.

Rumor of King’s departure from Batman first appeared on Bleeding Cool where it was suggested that Issue #85 will be his last and he was being pulled off the title by DC and Warner Bros.

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Playdate Is a Bizarre Handheld Gaming System Coming in 2020

Panic Inc., known for publishing Firewatch and the upcoming Untitled Goose Game, has announced Playdate: a bizarre, yellow handheld system with crank controls and weekly game releases.

Playdate uses a 2.7-inch, 400×240 black-and-white screen, features a d-pad and two face buttons, includes the aforementioned hand crank controls, will feature twelve brand new games, and is set to be released sometime in 2020. Teenage Engineering partnered with Panic to design its signature crank.

The new games are being kept secret until they appear on Playdate, but Panic revealed that creators Keita Takahashi (Katamari Damacy), Zach Gage (SpellTower), Bennett Foddy (QWOP), and Shaun Inman (The Last Rocket) are among those who are making games for the device. Some of the games use the crank exclusively, while others don’t use it at all – it can be tucked into the side of the device when not in use.

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Marvel Releases Avengers: Endgame Spoiler Photos

Spoilers obviously follow for Avengers: Endgame

Now that Avengers: Endgame has been out for several weeks, Marvel has released some new images from the more spoilery parts of the film. We’re talking Professor Hulk and his hungry-man breakfast, all the female Avengers teaming up for that moment, Giant Man doing his giant thing, Thor brandishing Stormbreaker, Mjolnir and some serious braids, and much more.

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DC Totally Reinvents a Major Batman Villain

Warning: this article contains spoilers for Detective Comics #1003!

The Arkham Knight himself is probably the most disappointing element of 2015’s Batman: Arkham Knight game. Not so much because the character doesn’t work in the context of the story, but because he turned out to be exactly what so many fans predicted from the start – a slightly different version of a familiar “Jason Todd becomes Red Hood” story. Why invent a completely different costumed identity for Jason just to cover up a plot twist fans have seen several times before? But that’s what makes the DC Comics version of Arkham Knight so intriguing. About the only thing readers knew coming into this latest Detective Comics storyline is that the Arkham Knight can’t be Jason Todd. Now that reveal has come, and the result is a very different and still very appealing character.

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