Netflix’s The Witcher TV Show Is Coming To Comic-Con

Netflix’s The Witcher TV show will have a major presence at San Diego Comic-Con later this month. The streaming network has announced (via Deadline) it will host a panel at the convention center’s biggest hall–Hall H–on Friday, July 19, where it will discuss more about the much-anticipated show.

The panel runs from 2:15 PM to 3 PM PT, though it’s unclear at this stage if it’ll be streamed. Also unclear is who from the show may be on the panel. The three main stars as Henry Cavill, Anya Chalotra, and Frey Allan, who play Geralt, Yennefer, and Ciri respectively. They could show up, while another likely candidate is showrunner Lauren S. Hissrich (The West Wing, Daredevil, The Umbrella Academy).

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Actress Yvette Nicole Brown (Drake & Josh, Avengers: Endgame) will moderate the panel. The 10-episode first season is scheduled to premiere in 2019, and a start-date could be among the announcements at Comic-Con. No footage from the show has been released yet, either, so a first trailer might also be on tap, but nothing is confirmed.

The Witcher TV show is set on “The Continent,” which is a place where humans, elves, gnomes, witchers, and monsters live in disharmony. According to Netflix, the line between good and evil is “not easily identified.” You can check out the first images of Geralt, Yennefer, and Ciri in the embed above.

The Witcher TV show is based on the books by Polish author Andrzej Sapkowski not the video game series from CD Projekt Red. That’s why Geralt only has one sword, not two, in the key art. Hissrich wondered aloud if there will be a “rumble” between those who enjoy the books and those who like the games.

She also posted character descriptions for each of the three main characters; she described Geralt as “stoic, circumspect, balance, and fierce,” while Ciri is “resilient, relentless, brazen, and growing.” Yennefer is “fiery, proud, shrewd, and contradictory.”

Cyberpunk 2077 Features Three Unique Playable Origin Stories

In Cyberpunk 2077, players will be able to select from three different origin stories, each of which features a different starting location in the world for their character.

Talking to VG247, lead quest designer Paweł Sasko explained a system that CD Projekt Red calls “Lifepaths”, which in practice sound much like Dragon Age: Origins’ character origin stories.

“The player in Cyberpunk 2077 can create a custom character that has one of three origin stories, that we call lifepaths: you can be Nomad, Corpo or Street Kid,” Sasko explained. “Each of that Lifepaths has a different starting location and story background that are strongly connected with the origin story.”

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The Best Easter Eggs in Spider-Man: Far From Home

Full SPOILERS ahead for Spider-Man: Far From Home!

Spider-Man: Far From Home has arrived, capping off Phase 3 of the Marvel Cinematic Universe and ushering in some major changes for Peter Parker. And like every MCU film, Far From Home is crammed full of hidden references and callbacks to older movies and the comic book source material.

Read on to see our favorite Easter eggs and cameos from the movie. Just beware of major spoilers ahead!

JJJ in the MCU

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Spider-Man: Far From Home – 9 Biggest WTF Questions

Full SPOILERS ahead for Spider-Man: Far From Home!

Spider-Man: Far From Home has swung into theaters, bringing us plenty of answers as to how Peter Parker continues his life after the little blip that is Avengers Endgame. But it also brings several questions with it, too. Some of them might have answers in the comics, while others have us asking ‘WTF, Marvel?’

In attempt to straighten things out, we’ve applied our Marvel comics and MCU knowledge to some of Spider-Man: Far From Home’s most puzzling scenes and tried to make sense of it all.

Full spoilers follow for Spider-Man: Far From Home, so suit up and crawl out of here if you haven’t seen the movie yet.

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Spider-Man: Far From Home Ending Explained

Full spoilers follow for Spider-Man: Far From Home!

Tom Holland is back as Spider-Man in his second solo movie, Spider-Man: Far From Home, and a lot happens to Peter Parker by the time the credits roll — and even during them! So let’s break it all down and explain the ending, as well as the after credits scenes.

Spider-Man vs. Mysterio

The big climax of the film takes place in London on and around the famed Tower Bridge, where Jake Gyllenhaal’s Mysterio has conjured up another holographic attack — a huge composite of the Elementals from earlier in the film. His plan is to make the world think he has defeated the threat, and then he will be seen as the new protector of Earth — in the place of the Avengers. Not cool.

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Epic Games Store Is A Great Thing For The Whole Industry, Cities: Skylines Publisher Says

Fortnite developer Epic Games shook up the video game industry when it launched its own PC store. The Epic Games Store pays developers/publishers 88 percent of revenue, with Epic itself taking 12 percent as the store owner. This is a far more developer-friendly percentage than the industry average of 70/30 that holds on Steam, as well as PS4, Xbox One, and Apple.

Fredrik Wester, the executive chairman of the board at Cities: Skylines publisher Paradox Interactive, said at an event this week that the 70/30 split is “outrageous.” He made the comment at a Gamelab panel in Barcelona this week attended by GI.biz.

“I think the 70/30 revenue split is outrageous,” he said. “I think the platform holders are taking too much money. Everyone in the press here, just quote me on that.”

Wester went on to say that the 70/30 revenue split is antiquated. It might have made sense in an entertainment world dominated by physical media, but now that games are increasingly digital–especially PC titles–the revenue split should change, he said.

“So Epic has done a great job for the whole industry, because you get 88%. Fantastic move. Thank you very much,” he said.

Wester went on to say that Epic paying 88 percent of revenue is advantageous for new, less established studios because they get to keep a larger portion of revenue. Apart from business considerations, Wester said giving developers more money is the decent thing to do.

“I think it’s also a matter of decency. I mean, how much does it actually cost to deliver a game” he said. “When the competition is low, the platform holder can get a big share of the pie; as competition increases, they need to lower their part of the pie, as well. That’s how the market works, right?”

It is a complicated matter. Developers who take Epic’s money are often criticized for doing so, especially in cases where a Steam version was previously promised. But at the same time, taking the money can offer a level of financial stability that is rare in the gaming industry, especially for smaller teams. Qube creator Dan da Rocha said on the panel that Epic’s 88/12 revenue split is a “huge boon” for developers.”

For what it’s worth, Epic has said it will stop pursuing exclusives so aggressively if Steam changes its business policies to pay developers a bigger share. It remains to be seen if any change will happen on console, where store-owners like Microsoft and Sony keep 30 percent of revenue.

Epic Games CEO and founder Tim Sweeney recently defended the company’s exclusivity strategy, saying it is the only way to spur change and encourage storefronts to pay developers a bigger share of revenue.