Devil May Cry For Nintendo Switch – 20 Minutes Of Action-Packed Gameplay

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Fortnite – How To Easily Cheese The Beach Ball Bounce Challenge | 14 Days Of Summer Guide

Another of Fortnite: Battle Royale’s 14 Days of Summer challenges are now available. This latest one sees Epic Games asking you to bounce a giant beach ball. In the video above, we guide you to where these beach balls are located.

As with the challenge that came before it, which tasks you with dancing at beach parties, the only difficulty is in knowing where to go. But whereas that one had you going to different locations, you can keep returning to the same beach ball (of which we’ve found three) over and over. However, because the challenge requires this to happen in different matches, you’ll need to successfully bounce the beach ball in multiple rounds. Get it done, and you’ll earn a special summer-themed loading screen.

Pokemon Go July Community Day Details And Featured Pokemon Announced

Now that June is practically behind us, Pokemon Go developer Niantic has shared the first details for the game’s next Community Day. Next month’s event will take place on Sunday, July 21, and this time around, the featured Pokemon will be another starter from Ruby and Sapphire: Mudkip.

Throughout July’s Community Day, Mudkip will appear in the wild much more frequently than it normally does, making this a good opportunity to stock up on Mudkip Candy. You’ll also have your first opportunity to catch a Shiny Mudkip during the event, and any Mudkip you evolve all the way into its final form, Swampert, up to an hour after the Community Day ends will know an event-exclusive move it couldn’t otherwise learn in the game, although Niantic hasn’t announced what that is yet.

On top of increased Mudkip spawns, Niantic is offering a couple of bonuses during July’s Community Day as well. As usual, any Lure Module you use during the event will remain active for three hours rather than their usual 30 minutes. Additionally, you’ll earn triple the usual amount of XP for capturing Pokemon. You can read more details about the event on the official Pokemon website.

Like previous events, July’s Community Day will run for three hours. However, this time around, the event will take place a little later in the day, from 4-7 PM local time, when the weather is a little cooler. As Niantic explained, “As part of our continuing effort to make events accessible to as many people as possible, we hope this new time creates an even better Community Day experience overall.” The developer says it’ll revert back to the traditional Community Day hours when summer ends.

July’s Community Day is still a few weeks away, but there’s a lot happening in Pokemon Go in the meantime. The Legendary Kyogre is leaving Raid Battles on June 27, when Groudon is set to return. Both Legendaries will also be available through July’s new Field Research tasks, as will Shiny Spinda. Speed Forme Deoxys has also begun appearing in EX Raids, and Niantic is bringing Raikou back for a special Raid Day on June 29.

A New Fallout 76 Patch Is Out Now

During Bethesda’s E3 2019 press conference, we learned about a new expansion coming to Fallout 76. The Wastelanders DLC doesn’t land until this fall, but the online action-RPG has received a new update for PC, PlayStation 4, and Xbox One that addresses a variety of issues, including graphics, loot, performance, and more.

Patch 10.5 went live Tuesday, June 25, and is a little under 3GB on console and 1GB on PC. The fixes are geared toward all game modes, with a handful specifically targeting Nuclear Winter, a battle royale beta mode which has seen an extension.

Bethesda has outlined several fixes in the graphics department, like changing the blocky appearance of some shadows, dealing with visual corruptions on the Storm wall, and making adjustments to the Power Armor’s headlamp eye color. Additionally, lighting inside Vault 51 is brighter, which should make navigation more manageable.

Loot has seen some alterations as well, such as adjustments to the rate of supply crates, changes to where automatic combat rifles can be found, and the ability to mark certain items as favorites in the Atomic Shop. Magazines have also been flipped over, making it easier to identify the magazine type.

Fallout 76 patches have continuously addressed performance issues, and patch 10.5 is no different. The update improves C.A.M.P. load times when connecting to a world and after fast travel, fixes crashes that occur during certain activities like fast traveling, and reduces server disconnections after finding a Nuclear Winter match.

Check out the full patch notes below.

Nuclear Winter Design Changes

Items and Loot

  • Underarmor: Players can now favorite one Underarmor in the Atomic Shop for use in Nuclear Winter, in addition to one Headwear item and one Outfit.
  • Automatic Combat Rifles: Can now be found in Small Supply Crates rather than pre-existing containers in the world.
  • Submachine Guns: Can now be found in Medium Supply Crates rather than Small Supply Crates.
  • Supply Crates: Adjusted Supply Crate density in a few areas where more Crates were spawning than intended.

Perks

  • Dead Man Sprinting: This Perk previously was not applying its effects correctly and has been redesigned. Dead Man Sprinting now causes Action Points to drain 25% slower while under 30% HP.

Overseer Progression

  • Terminals: New entries have been added to ZAX Terminals that can be unlocked by reaching Overseer Rank 100.

User Interface

  • Tutorials: A “More Info” button has been added to the Nuclear Winter Perk Card menu, which can be used to re-open the Perk Card tutorial.

Adventure and Survival Bug Fixes

Art and Graphics

  • Power Armor: Sections of the Power Armor Chassis are no longer visible through the Black Rider Power Armor paint, and the paint’s headlamp eye color has been adjusted.
  • Power Armor: Pieces of rebar no longer obstruct the player’s view when wielding a heavy weapon in first-person perspective while wearing Power Armor with the Inferno Mk1, Mk2, or Mk3 paint.
  • Shadows: Addressed an issue that could cause character shadows to appear blocky.
  • Weapons: The First Responder’s Pump-Action Shotgun Paint will now correctly apply to Silencer mods.

C.A.M.P., Crafting, and Workshops

  • Exploit: Addressed an exploit that could allow items in Player Vending Machines to be duplicated.
  • Signs: Fixed an issue preventing the Red Rocket Mega Sign from taking damage from subsequent player attacks after the first.

Perks

  • Gun Fu: V.A.T.S. no longer automatically closes after killing an enemy while the Gun Fu Perk Card is equipped.

Performance and Stability

  • Performance: Improved C.A.M.P. load times when connecting to a world and after Fast Traveling.
  • Stability: On PC, attempting to Fast Travel from one active Event to another no longer sometimes causes the game client to crash.
  • Stability: Addressed a rare crash that could occur when Fast Traveling or loading into a world.
  • Stability: Fixed rare crash that could occur when clicking on a Wanted teammate’s Map marker.

Quests and Events

  • Operation Tidy: Players can once again speak to Scout Leader Pompy to start the Operation Tidy Daily Quest.

User Interface

  • Character Creation: Being removed from a world due to inactivity while creating a new character no longer causes portions of the UI to disappear upon joining a new world.

Nuclear Winter Bug Fixes

Art and Graphics

  • Exploit: Addressed an exploit that could be used to disable grasses and shrubs during Nuclear Winter matches.
  • Graphics: Grasses beyond the sear line no longer appear to fade out when a player spawns nearby.
  • Graphics: Fixed a graphical corruption that could appear on the Storm wall during Storm constrictions.
  • Lighting: Vault 51’s interior is now a bit brighter, which should make it easier to see who is practicing their boxing skills on you before a match begins.

C.A.M.P.S

  • Blueprints: Players can now place Blueprints in Nuclear Winter that normally require the Home Defense or Science Perks in other game modes. However, all objects a Blueprint contains that require those Perks, such as Turrets or Traps, will be removed on placement during a Nuclear Winter match.
  • Blueprints: Perk requirements, such as Home Defense or Science, no longer appear when attempting to place a Blueprint in Nuclear Winter.
  • Build Menu: Water, Food, and Resources tabs no longer appear in the Build menu during Nuclear Winter matches.

Challenges

  • Combat: Nuclear Winter “Complete Matches” challenge descriptions have been updated to “Stay in matches until the end” to help clarify the objective.
  • Daily: Nuclear Winter Daily Challenges can no longer be completed more than once per day and Daily Challenges have been re-enabled.

Creatures

  • Mirelurks: No longer get stuck in the trees after spawning at New River Gorge Resort.

Hazards

  • Rad Barrels: Now more consistently apply Rads to nearby Candidates.

Perks

Items

  • Headwear: The Stalker Bandana, Stalker Goggles, Wasteland Trapper Mask, and Wasteland Trapper Hat, can now correctly be marked as Favorites in the Atomic Shop for use in Nuclear Winter in addition to Outfits like the Elder’s Battlecoat.
  • Holotapes: Vault 51 Holotapes can no longer be placed in containers.
  • Item Spawns: Removed a location where it was possible for a Bowie Knife to spawn, as this weapon is not intended to be available in Nuclear Winter.
  • Magazines: Flipped over a few Magazines that previously appeared face-down.
  • Magazines: The duration of the AP reduction effect applied by “Scouts Life #8” has been increased from 30 minutes to 1 hour, which is consistent with other Nuclear Winter Magazine effects.
  • Power Armor: Looking away from a downed teammate while attempting to revive them no longer causes the reviving player to exit their Power Armor.
  • Power Armor: Holding to revive a teammate while wearing Power Armor no longer causes the controls to become unresponsive.

Performance and Stability

  • Disconnects: Implemented an improvement to reduce cases where players may be disconnected from a server immediately after finding a Nuclear Winter match.
  • Disconnects: Repeatedly adding and removing players from a team no longer cause those players to be disconnected.
  • Performance: Objects placed with C.A.M.P.s no longer cause hitching when they are destroyed by the Storm.
  • Stability: Fixed a crash that could occur when returning to the Main Menu from Nuclear Winter’s spectator mode.
  • Stability: Addressed an issue that could cause a server to crash at the end of a Nuclear Winter match.
  • Stability: Fixed a pair of crashes that could occur while in Nuclear Winter’s spectator mode.

User Interface

  • Compass: Fixed an issue that could cause the Compass to display false teammate markers.
  • Compass: Machinegun Turret markers in the Compass no longer appear hostile toward player who placed them.
  • Exploit: Addressed an exploit that could allow a player to obtain a weapon inside of Vault 51.
  • Exploit: Addressed an exploit that could allow a player to remain inside of Vault 51 rather than loading into a match with the other Candidates.
  • Favorites: Players can no longer mark Nuclear Launch Codes as Favorites.
  • HUD: On Xbox, fixed a rare issue that could cause non-functional UI elements to appear and persist during a match under specific circumstances.
  • Localization: Notification text that appears after launching a Nuke is now correctly translated in the Russian version of the game client.
  • Localization: The word “Overseer” that appears on duplicate Perk Cards no longer has missing characters in the Japanese version of the game client.
  • Localization: Text is no longer truncated on the Nuclear Winter “More Info” page in non-English versions of the game client.
  • Map: The boundaries of the Storm now correctly display on the Map when the Storm constricts.
  • Match Results: Fixed an issue that could prevent the player’s match placement from appearing on the match results screen.
  • Match Results: Progression rewards the player has already earned no longer appear in the “Upcoming Rewards” section of the match results screen.
  • Match Results: Launching a Nuke via the Pip-Boy or Favorites menu after winning a match no longer prevents the match results screen from displaying.
  • Notifications: “Follow leader to new world” and “Searching for world” notifications no longer persist for players who decline to join their team leader in an Adventure Mode world after quitting Nuclear Winter.
  • Perk Menu: Fixed an issue that could cause the Perk Menu to become unresponsive when managing Perk Card selections.
  • Photomode: Nuclear Winter Photomode Frames now correctly display the Atomic Shop logo when viewed in Photomode.
  • Quick C.A.M.P. Kits: When attempting to place a Quick C.A.M.P. Kit, the Build menu now correctly opens to and highlights the selected Kit.
  • Quick C.A.M.P. Kits: Fixed an issue in which the Quick-Boy UI could visually persist while attempting to place a Quick C.A.M.P. Kit.
  • Spectator Mode: At the end of a match, a banner now appears for Spectators indicating who won.
  • Spectator Mode: The game camera no longer zooms for Spectators when the player they are watching looks down a weapon’s sights.
  • Spectator Mode: The Red Skull icon that marks a player’s death location will no longer appear for the player who was killed. Instead, it will only appear for their teammates.
  • Stats: When the final enemy on a team is killed while all of their teammates are in the downed state, the kill credit for the downed enemies will be awarded to the player who originally downed them as long as that player is still alive.
  • Terminals: Removed a blank second page from a Terminal entry in Vault 51.
  • Tutorials: Added several missing tutorials to Nuclear Winter.

Amazon Just Hijacked Some Great Switch, PS4, And Xbox Game Deals From Target

Target is offering deep discounts on games this week to encourage use of its in-store pickup feature. The 30% off is a sweet deal if you can make it out to a store, but if you’re not near a Target or just don’t feel like making the trip, Amazon is price-matching many of the same deals. And since it’s Amazon, you don’t need to go anywhere. The result is some great deals on games for PS4, Xbox One, and Nintendo Switch.

To take advantage of the Target deals, you’ll need to order online and select “Order Pickup” at checkout. The feature lets you swing by a Target store and grab your purchase at the customer service area. If you don’t mind waiting a few days, though, you can get many of the same deals through Amazon.

There is one wrinkle, though. Amazon’s sale price doesn’t reflect the discount price, but many of the games have coupons and other promotions that take off the difference and match Target’s sale prices. Some promotional prices are automatically applied at checkout, while others require you to click on a coupon to apply it. While you’re at Amazon, you can also get a Fat Black Chocobo for Final Fantasy 14 with any purchase over $20.

The sale includes Devil May Cry 5 for $35, Kingdom Hearts 3 for $24.50, and Metro Exodus for $35, among many others. Which store you use depends on whether you want to get the games now or later, because the prices will be the same.

Check out the full list of eligible games at Target and Amazon should be matching them. If you find any deals that aren’t matched, you may be able to score the deal by contacting Amazon customer service. The Target promotion ends after June 29, which presumably means Amazon will stop then too. But more discounts are coming soon, since Amazon has announced the dates for its annual Prime Day promotion.

  • Devil May Cry 5 — $35 (PS4) / $42 (Xbox One)
  • The Division 2 — $40
  • Forza Horizon 4 — $34
  • God of War — $24
  • Just Dance 2019 — $21
  • Kingdom Hearts 3 — $24.50
  • Marvel’s Spider-Man — $28
  • Metro Exodus — $35 (PS4) / $39 (Xbox One)
  • Mortal Kombat 11 — $35
  • NBA 2K19 — $14
  • Resident Evil 2 — $28
  • Spyro Reignited Trilogy — $24 (PS4) / $25 (Xbox One)
  • Team Sonic Racing — $28 (Switch, Xbox One) / $30 (PS4)
  • XCOM 2 Collection — $20

New Pokemon Masters Smartphone Game Livestream Happening Tomorrow: Start Times, How To Watch, And More

The Pokemon Company capped off its Pokemon 2019 Press Conference last month with the reveal of Pokemon Masters, a brand-new smartphone game developed in collaboration with DeNA (the studio behind Super Mario Run, Mario Kart Tour, and most of Nintendo’s other mobile titles). Few details about the game were shared at the time, but we’ll soon get another look at it thanks to a special livestream presentation happening this week.

The stream is scheduled to air tomorrow, June 27, and will run for roughly eight minutes, offering the first new details about Pokemon Masters since it was announced. If you’re eager to learn more about the anticipated title, here’s when and where you can tune into the stream, as well as what you can expect to see.

What Time Does The Pokemon Masters Livestream Start?

The Pokemon Masters stream airs this Thursday, June 27. In the US, the stream will begin at 6 AM PT / 9 AM ET. That equates to 2 PM BST for fans in the UK. Those in Australia, meanwhile, will need to stay up late in order to tune in, as the stream won’t begin until 11 PM AEST.

  • 6 AM PT
  • 9 AM ET
  • 2 PM BST
  • 11 PM AEST

Where To Watch

The Pokemon Company will broadcast the Pokemon Masters stream on its official YouTube channel. You’ll also be able to watch it right here on GameSpot using the video embed below, so you can bookmark this page and tune in when the time comes to watch the stream unfold.

What To Expect

We’ve only gotten a brief look at Pokemon Masters thus far, so Thursday’s stream will presumably offer much more insight into the gameplay loop and what you’ll be able to expect from the overall experience. We already know Pokemon Masters will feature a wide assortment of the series’ most notable trainers, and that you’ll be able to battle alongside them in three-on-three contests. However, it’s unclear how the battle system will work or how you’ll be able to build your own Pokemon team. Will battles play out similarly to mainline titles, or offer more simplified mechanics? And will you be able to catch new Pokemon? These questions will likely be cleared up.

We’ll also likely get a look at more of the trainers you’ll be able to encounter in the game. We’ve already seen a handful of them. In the brief footage the Pokemon Company showed off during last month’s press conference, we saw former Pokemon Champion Blue, as well as Brock, Misty, Cynthia, and Steven Stone, while the key art that longtime Pokemon artist Ken Sugimori drew also features Red, Lance, and a few newer characters, including Diantha (the champion from Pokemon X and Y) and the female heroine of Pokemon Black 2 and White 2. That’s likely only scratching the surface of the game’s roster, and it’s a safe bet we’ll see more fan-favorite characters during tomorrow’s stream.

Super Mario Maker 2 Review Roundup–Here Are All The Scores

Super Mario Maker 2’s release date is fast approaching. The game launches for Nintendo Switch in just a few days, and now reviews for the platforming game have started to hit the internet.

GameSpot’s Super Mario Maker 2 review-in-progress awards the game an 8/10, with Peter Brown stating “the Mario series is worth all the admiration it gets.” You can check out much more on the game in the selection of reviews below. Alternatively, check out GameSpot sister site Metacritic for a wider view on the game’s critical reception.

  • Game: Super Mario Maker 2
  • Developer / Publisher: Nintendo
  • Platform: Nintendo Switch
  • Release date: June 28
  • Price: $60 / £60 / AU $80

GameSpot — 8/10 (Review-In-Progress)

“With the story mode and dozens of custom-built stages under my belt, I’m anxiously waiting for the floodgates to open upon Mario Maker’s 2 release. What I’ve played so far has proven, once again, that the Mario series is worth all the admiration it gets, and Mario Maker 2 is an excellent tool for picking it apart by pushing its enemies, mechanisms, and Mario, to their limit. I’ve yet to make a stage of my own that I think is worthy of sending out to other players, but I’m committed to getting there. Whether exploring the full potential of a single element or throwing things at the wall to see what sticks, I’ve got the itch to join the creator’s club. And thankfully, even if you aren’t an instant success (like me), Mario Maker 2 makes the learning process intuitive and enjoyable.” — Peter Brown [Full review-in-progress]

IGN — 9.5/10

“Super Mario Maker 2 is the most accessible game design tool ever created, and that core is just one part of a greater whole. I spent hours building levels, testing them, and starting over again, and I feel like I’ve only barely scratched the surface of what’s possible. The Story Mode has a basic story, sure, but it’s still a great excuse to introduce hundreds of novel, professionally made levels to play. Its design tutorials are so much more in depth than they ever needed to be, and you can take them or leave them as you see fit. Super Mario Maker 2 affords so much freedom in how you play, how you make, and even how you learn, it’s astonishing how incredibly well it’s all held together in one cohesive package.” — Seth G Macy [Full review]

Eurogamer — Recommended

“Like the first game, this is a warm bubble bath to settle into, or an afternoon on the sofa with the Sunday papers and nothing else in the diary. Has it changed? Not too much. But it is wonderfully soothing to have it back.” — Christian Donlan [Full review]

Game Informer — 8.75/10

“Super Mario Maker 2 is not a radical reinvention of the original Mario Maker, but it earns the “2” in its title with a story mode full of great Mario levels, worthwhile additions to the creation toolset, and new options for playing and creating cooperatively. The future is bright for Super Mario Maker 2, and I can’t wait to see what the community makes with it. But even at this starting line, I had plenty of Mario to play and enjoy.” — Kyle Hilliard [Full review]

US Gamer — 4.5/5

“Players now have the chance to make their own hellish, evil Mario levels on Nintendo Switch. Super Mario Maker 2 starts with the foundation established in the first game, and adds new themes, new game styles, and new items. It falters due to the loss of the second screen of the Wii U and 3DS iterations, and the lack of Amiibo costumes hurt, but this is still a fantastic package for a Mario fan or budding lever designer.” — Mike Williams [Full review]

Video Games Chronicle — 5/5

“For 2D Mario fans, Super Mario Maker 2 is a classic in the making. There’s already a consistently surprising and delightful offering at launch for creators and non-creators alike, but we suspect this sequel will continue to impress–and improve–well into the future.” — Andy Robinson [Full review]

Final Fantasy 14: Shadowbringers Patch Notes Revealed–Here’s What The 5.0 Update Includes

Final Fantasy XIV‘s Shadowbringers expansion launches for PS4 and PC in just a few days, and developer Square Enix has now revealed the expansion’s full patch notes for the accompanying 5.0 update.

The update will add two new cities, The Crystarium and Eulmore, as well as new field areas Lakeland, Kholusia, Amh Araeng, Il Mheg, and The Rak’tika Greatwood. Main scenario quests will of course be included, along with “myriad” side quests. Notably, those side quests will utilize a new “automatic level adjust system known as quest sync.” Square Enix says the new side quests “will have their difficulty and EXP rewards adjusted to match your current level.”

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Plenty more content will be added in the 5.0 update, though Square Enix says some Shadowbringers features are being withheld until future patches. The Eden’s Gate raid will be added in version 5.01, for example, while a New Game+ mode will land in update “5.1 or later.”

For the full patch notes, you can check out the Final Fantasy XIV blog. You can also take a look at our list of Shadowbringers’ biggest changes for FFXIV. Also bear in mind you can grab a previous Final Fantasy XIV expansion for free right now. That promotion is to celebrate the impending release of Shadowbringers, which launches on July 2 and enters early access on June 28 for those who pre-order. On PS4, the expansion costs $40 / £37 / AU $68, while PC players will need to fork out $40 / £30 / AU $60 for the standard edition.

Hitman 2 DLC Out Now, Adds A Whole New Location

IO Interactive has released its first DLC location for Hitman 2. The new level, named The Bank, is set in New York City, and it’s out now on PS4, Xbox One, and PC.

The location also comes with a new campaign mission called Golden Handshake, along with accompanying special contracts. In addition, the DLC pack includes new challenges, trophies/achievements, and mastery progression levels, as well as the corresponding rewards.

The Bank is included in Hitman 2’s expansion pass, which costs $40 / £32.79 / AU $60. However, the add-on is not available to purchase by itself–you’ll need to fork out for the expansion pass if you want to play it.

Hitman 2 launched in November to a positive critical reception. We liked Agent 47’s latest outing, with critic Edmond Tran awarding the game an 8/10 in our Hitman 2 review. “The addition of other minor mechanical changes–like concussive weapons, a picture-in-picture enemy activity alert, and visible security camera sightlines–help to improve Hitman 2 overall as a dense and accessible stealth assassination game,” he wrote.

“But the new locations are the real stars, impressive and inventive sandboxes ripe for picking apart with exciting experiments. Hitman is about experiencing the anticipation of seeing whether a plan will work when you try it for the first time. It’s about feeling the tension of briskly walking away from a bad situation, hoping you can lose the suspicious guards. It’s the satisfaction of knowing the machinations of a level so well that when a target moves into a particular place at a particular time, you have the perfect way to intervene. Hitman 2 is a familiar experience, but in the Hitman world, familiarity is an incredible strength.”

Marvel’s War of the Realms Roars to the Finish Line

Most of Marvel’s crossover events have a tendency to start strong and then steadily lose momentum and focus over time. War of the realms has been far different. For most of its run, this miniseries has fallen well short of the (admittedly high) standard set by Jason Aaron’s Thor run. Too much empty spectacle and too little emphasis on the core Thor cast. But that changes in a big way in the final issue. War of the Realms #6 is a terrific finish to a previously underwhelming Thor tale.

It’s not difficult to spot the difference between issue #6 and the previous chapters. Aaron and artist Russell Dauterman keep the majority of this issue focused squarely on Thor and his fellow hammer-wielders – King Thor, Young Thor and even a re-empowered Jane Foster. The Avengers make small appearances here, but one the whole this issue is far more directed and focused than any chapter before it. That’s one big reason why the finale connects on such a deeper level.

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