New BioShock Game Is Now In Development

2K has announced that a new BioShock game is in development at Cloud Chamber, a newly-founded development studio based in San Francisco and Montreal. The game itself has not yet been titled, nor do we have a release date, platforms, or anything else–at this point, we simply know it’s in the works.

Cloud Chamber is described as a “collective of storytellers eager to push the frontlines of interactive entertainment by making unique, entertaining, and thoughtful experiences that engage the world.” According to 2K and Cloud Chamber, the BioShock title will be in “development for the next several years,” so don’t expect it to release anytime soon, or even necessarily for the current generation of consoles.

“As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people, and their collective, long-term potential,” said David Ismailer, president of 2K. “BioShock is one of the most beloved, critically praised, and highest-rated franchises of the last console generation. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”

Both Cloud Chamber studios will be headed up by Kelley Gilmore, who has significant experience in various aspects of game development and publishing. At 2K in particular, Gilmore has worked on the Civilization and XCOM franchises.

“We founded Cloud Chamber to create yet-to-be-discovered worlds–and their stories within–that push the boundaries of what is possible in the video game medium,” said Gilmore. “Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement, and longstanding notoriety, and [we are] honored to be part of the 2K family as stewards of this iconic franchise.”

While Gilmore will serve as Global Studio Head of Cloud Chamber and be based in San Francisco, the Canadian arm will be overseen by Ken Schachter, previously general manager for Zynga in Toronto and founder of indie developer and publisher Trapdoor.

The last entry in the BioShock franchise was 2013’s BioShock Infinite. However, the BioShock Collection was released for PC, Xbox One, and PS4 in 2016 and delivered remastered versions of the first BioShock, BioShock 2, and BioShock Infinite.

A variety of 2K studios have contributed to the development of the franchise, with Irrational Games–originally founded as 2K Boston–being the principal developer on the first game and Infinite. 2K Marin took point on the development of BioShock 2, while 2K Australia supported development on some of the games.

It was rumored that, following layoffs, 2K Marin had effectively closed. However, CEO Strauss Zelnick indicated this was not the case and, in fact, the Marin team would continue working on BioShock. GameSpot has sought out comment from 2K on whether the new Cloud Chamber team is what was formerly the 2K Marin team.

Following BioShock Infinite, Irrational Games also downsized significantly and was effectively rebranded as Ghost Story Games. This smaller team is headed up by Ken Levine, creator of the BioShock franchise, and is focused on developing narrative-driven gaming experiences. Little is known about what Ghost Story Games is making, but in October a job posting described it as a “creatively ambitious project in the immersive sim genre,” which is something that Levine, and no doubt others on the team, have experience with, having worked on System Shock 2, SWAT 4, and the BioShock series.

Although Cloud Chamber and 2K have not specified a release window or platforms, it’s a safe bet that the new BioShock title will be for next-generation hardware such as PS5, Xbox Scarlett, and PC, given that the project will be in development for several years.

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A New Crash Bandicoot Game Might Be Revealed This Week

Last month, Crash Bandicoot fans were convinced Sony was hinting at a new game announcement following the release of PlayStation’s “Time to Play” commercial. A new mask and Crash model both featured in the advertisement, while a leaker with a history of accurate leaks regarding the Crash series said a new game called Crash Bandicoot Worlds was in the works for a planned 2020 release.

Now, Activision is piling on the speculation with more teases about a new Crash Bandicoot game reveal. YouTuber Canadian Guy Eh spotted a number of social media posts from “large scale influencers” posing with different Crash figurines they had just received. Activision used a similar tactic this time last year, sending out Crash-themed gifts just days before Crash Team Racing Nitro-Fueled was announced at The Game Awards 2018.

All of this falls neatly into place before this week’s two big reveal events: PlayStation’s final State of Play of the year on Tuesday, December 10, and the 2019 edition of The Game Awards on Thursday, December 12. With a plethora of new game reveals set to be announced across both shows, it seems like there’s a very good chance a new Crash Bandicoot game will make an appearance before the end of this week.

The orange mascot hasn’t had a major new game release since 2008’s Crash: Mind Over Mutant, but both Sony and Microsoft have been firmly back on the Bandicoot train over the past few years. His first game appeared as a cameo in Uncharted 4: A Thief’s End, before the N. Sane Trilogy and Crash Team Racing Nitro-Fueled reintroduced some of his classic games to modern audiences. Perhaps this was a way to gauge interest in a completely new game in the series? We should know for sure by the end of this week.

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Tekken 7 Reveals Two More New Fighters For Season 3, Plus Leroy Out This Week

Tekken 7 recently kicked off its third season with Zafina, and now the third and fourth fighters being added have been revealed. One’s returning to the series after some time away, but the other is brand new.

Returning to the world of Tekken is Ganryu, last seen in Tekken 6. He remains a bit of a goofy character, and his open-palm hits look pretty painful. He’s Tekken’s equivalent of E. Honda in the Street Fighter series, and it looks like he’s a streamer now. Here’s his character trailer.

The next all-new fighter for Tekken 7 is Fahkumram, a Muay Thai champion. His intimidating size and strange look is shown off in the trailer below, along with his punishing attacks. We wonder what the story is with those scars and throbbing veins. He’s the fourth and final character to be added this season.

Meanwhile, Leroy Smith–the second character added in season 3–got a release date. He’s coming December 10, and you can check out his moves (and his kickass theme song) in the video below.

Ganryu is due before the close of winter (meaning February 2020), and Fahkumram will arrive at a later date. The season pass will also give you access to frame data display and add an additional stage, both at a later date.

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Baby Yoda Urges Mississippi Drivers to Buckle Up

Baby Yoda is being used to urge drivers to buckle up by the Mississippi Department of Transportation.

CNet reports the department is banking on the world’s current love for The Child from the Disney+ Star Wars series The Mandalorian to help keep people safe on the roads. The Mississippi Department of Transportation Twitter account posted an image of an LED road sign with the words “Baby Yoda uses the force but still needs a carseat” with a caption instructing drivers to buckle up.

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The Elder Scrolls: Legends–Bethesda Is No Longer Developing New Content

The Elder Scrolls: Legends is winding down, with Bethesda announcing that the game will no longer receive new content. In a post on the game’s Reddit, Bethesda said that the additional content pack scheduled for 2019 will not release, and that development on all content going forward has ceased.

This is not the end for The Elder Scrolls: Legends–it’s still available to download and play, and the post promises continued support in the form of “monthly reward cards and regular in-game events.” Ongoing maintenance is promised too, but don’t expect new expansions. The most recent released expansion, Moons of Elsweyr, launched in June this year.

All players who log in from now will receive a free card pack, The Tamriel Collection, which features “an assortment of new, three-attribute cards.” The post also promises that the Asia-specific version of Legends currently in development is not affected by this news. There’s no word on whether the planned Xbox One, PlayStation 4, and Nintendo Switch versions will ever release now, but it seems unlikely.

We didn’t review The Elder Scrolls: Legends, but it was generally well received, and the PC version has a score of 80 on Metacritic. Curiously, Bethesda has recently committed to releasing more mobile games like Legends. Their other major mobile titles as of right now are Fallout Shelter and The Elder Scrolls: Blades.

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What Did You Think of Tonight’s Rick and Morty?

After taking a week off for Thanksgiving, Rick and Morty returned with another new episode tonight. Morty even snagged himself a dragon, forcing Rick to take matters into his own hands and get to slaying.

We’ll have our review of “Claw and Hoarder: Special Ricktim’s Morty” up a bit later tonight. Until then, let us know what you thought of the new episode in the comments below.

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Epic Games Store Now Gives Developers More Control Over In-Game Purchases

The Epic Games Store has pulled a lot of exclusives with its promise of advances to developers and publishers, and its more generous revenue split compared to Steam, and now it’s taking another step to make things better for the companies releasing games on it. A change in the Epic Games Store policy means that developers are now free to use whatever payment and purchase systems they want within their games.

As reported by Gamasutra, until this change games on the store had to use an Epic-approved payment system for in-game purchases. “We support developers’ right to choose among the best stores, in-app payment processors, online services, and engines,” Epic Games CEO Tim Sweeney told them.

This will mean that developers will potentially be able to retain a larger share of the revenue generated from in-game sales, whether those be microtransactions or the purchase of more substantial downloadable content. From a consumer point of view–and, indeed, for a lot of developers–this change probably will not mean much, but there’s now potential for developers to make more money from their in-game sales.

The latest major Epic Games Store exclusive is Phoenix Point, a spiritual successor to XCom.

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