Spider-Man: Far From Home’s Most Surprising Cameo Explained

If you stuck through the Spider-Man: Far From Home ending credits (and we hope you did–Endgame may have broken the tradition of post-credits scenes in the MCU, but Far From Home has brought it back with a vengeance) you will have seen one very familiar and very surprising face–and, if you didn’t? Turn back now. Because we’re about to talk about one of the most surprising returns in superhero movie history.

Major Spider-Man: Far From Home spoilers from here on out!

During the mid-credits scene, we see Peter Parker back home in New York City, happily Spider-Manning around with MJ, until a special broadcast cuts into the Times Square jumbotron. A news outlet called The Daily Bugle has received a special report–a video taken by Mysterio–and the one and only J. Jonah Jameson is here to report.

Oh, yeah. And J. Jonah Jameson is played by none other than J.K. Simmons.

It’s a one-two punch of Spider-Man significance that involves some pre-MCU movie knowledge and some seriously weighty comics history. So, with that in mind, let’s break it down.

The Bugle, JJJ, And Peter Parker

The Daily Bugle was first introduced all the way back in Fantastic Four #2 by Stan Lee and Jack Kirby in 1962–a little over a year before Peter Parker would be given his own solo ongoing series. The early ’60s were a hugely experimental time for superhero stories, and the idea of a proper shared-universe continuity was just beginning to really solidify–something that the existence of the Bugle really helped cement. The Bugle appeared in most early Marvel publications as a bit of background flavor–something to really sell the idea that Marvel’s characters all existed in the same version of New York City at the same time.

No Caption Provided

After its year of relatively background-level existence, the Bugle’s offices and the characters within were introduced in Stan Lee and Steve Ditko’s The Amazing Spider-Man #1 in 1963. This is where things really started to heat up, giving us our first glimpse of the paper’s over-the-top editor, J. Jonah Jameson, and some idea of his zany, antagonistic relationship to put-upon freelance photographer Peter Parker.

Jameson and The Bugle’s connection to Peter were instrumental in sparking Spider-Man’s initial popularity as a breakout solo hero. In its infancy, Marvel made a name for itself in the superhero genre by publishing stories that bucked the square-jawed conventions put forth by competitors like DC (or National, as it was known at the time). Marvel’s heroes were angst-ridden and outcast, products of the post-war era where nuclear anxiety and brewing complications with Vietnam were more relatable than the hard-boiled crime fighting and goofy, ray-gun slinging sci-fi of the ’40s and ’50s. In those early years, Marvel’s characters’ ennui usually manifested in a physical way–the X-Men and their mutations that immediately marked them as different, the Fantastic Four’s superpowers that looked strange, impossible, or disturbing. But Spider-Man took a different approach–there was nothing physical that denoted Peter as an outsider or a freak, and everything that sparked his angst and confusion was almost entirely mundane.

Sure, he had his Spider-powers, but the things he struggled with were making it through high school as a bullied nerd, hitting deadlines at his thankless job, and trying to survive an endless barrage of complaints by his impossible-to-please boss. You know, the same stuff virtually every human in the world can relate to at one point or another.

JJJ and The Bugle really sold the concept on multiple levels. Not only was Jameson (and by extension, the paper itself) the perfect caricature of a furious editor, the anti-comics panic that pervaded the 1950s, and of Marvel’s editorial bullpen itself, he was also given a cartoonish hatred of Spider-Man, making things for Peter even worse as he tried to thread the needle between work, life, and superheroics. It was the perfect blend of high flying escapism and completely relatable existential dread to really hook readers and keep them coming back for more.

In the decades since their introduction, the dynamic between Peter, Jonah, and The Bugle has shifted around countless times–Jonah doesn’t always hate Spider-Man (though he usually does), Peter doesn’t always work as a photographer, and so on. There have even been a few fleeting moments where Jonah’s learned the truth about Peter’s identity–though those don’t tend to last very long. But, even with a status quo that continues to evolve and change over time, the connection between Spider-Man and The Bugle has crystallized into one of the most universally understood and recognized parts of the character–which, of course, makes it a little odd that it took the MCU this long to cross that particular bridge.

JK Simmons, Spider-Movies, and The MCU

If there’s one thing we, as comic movie fans, have absolutely no shortage of, it’s live-action Spider-Man movies–and, love them or hate them, Sam Raimi’s original trilogy starring Tobey Maguire has cemented itself pretty firmly in the zeitgeist as a watershed moment for superhero movies. But that honor (or disgrace, depending on who you ask) doesn’t just sit on Peter’s shoulders–the world Raimi and his teams created for these movies informed a whole generation of new Spider-Man fans.

No Caption Provided

And that absolutely includes JK Simmons and his portrayal of J. Jonah Jameson. Pre-dating the MCU by almost a decade, Simmons was one of the most immediately and fondly recognized elements of the first Spider-Man movie. He looked the part, down to the letter, and sold it with the fist-clenching, cigar-chomping scowl that had defined the character for the last forty-some years of comics. Say what you will about the rest of the cast, from Kirsten Dunst’s Mary Jane to James Franco’s Harry Osborn, but Simmons was perfect in the role.

In fact, you could argue that he was too perfect. After Raimi’s trilogy concluded, the reboot duology starring Andrew Garfield didn’t even attempt to bring him in. He was referenced in The Amazing Spider-Man 2, but never actually brought on screen.

For the most part, the MCU has avoided the problem entirely–Tom Holland’s Peter Parker is dramatically different from his other live action and comic book incarnations in some key ways. He’s not a photographer, he has no interest in reporting or writing, his supporting cast has all been aged down and shifted to mesh with his new status quo rather than his traditional one, and so on. Sure, The Bugle may be one of the things just about everyone, no matter how well they know the comics or the movies, associates with Spider-Man–but the MCU has never really needed it.

At least, until now–and how do you solve the problem of recasting a beloved, well-remembered pop culture icon for a new franchise? Easy: You don’t.

JJJ is back in live action, played by JK Simmons, here to ruin Peter’s life as per usual–except this time the stakes are dramatically different. For one, Tom Holland’s Peter has no relationship with The Bugle or with Jameson at all, making the attack on him both more and less brutal. Make no mistake, having his identity outed is going to royally screw things up, but at least he doesn’t have to worry about handling the complete implosion of his day job simultaneously.

On the other hand, this is the first time we’ve had any experience with The Bugle in the MCU, so we have no idea whether or not this sort of anti-Spider-Man/anti-Superhero rhetoric is part and parcel with Jameson’s “brand” or if this is a new thing. Either way, it’s perfectly clear that he is more than OK with ruining the life of a high school kid, superhero or otherwise, which is rough, to say the least.

But despite the new context and slight changes to his character, one thing is certain: Now that JJJ is in the mix, nothing in the MCU will ever be the same.

Bloodstained: Ritual Of The Night Nintendo Switch Review – Less Lively

On PS4 and PC, Bloodstained: Ritual of the Night is a lovely homage to classic Castlevania with a collection of smart quality-of-life improvements and impeccable craftsmanship. Koji Igarashi has been hailed as a visionary who helped define the “Metroidvania” genre, and his return to it is worth celebrating. Unfortunately, the Nintendo Switch version of Bloodstained suffers from significant technical problems, and it’s difficult to recommend over other platforms.

Symphony of the Night may be the most famous of Igarashi’s works, but the series of micro-sized follow-ups he produced on the Game Boy Advance showed portability was a boon to its newfound RPG-like mechanics. Games like Harmony of Dissonance squeezed much of what was wonderful about those games into a form factor that allowed picking up and playing wherever you might go. Bloodstained appeared primed to offer this again for a modern age, with one contiguous experience between the console and portable forms. However, the Nintendo Switch version of Bloodstained struggles to deliver an experience on par with other platforms.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Switch ports often get visual downgrades compared to PlayStation 4 and Xbox One versions, but Bloodstained fares especially poorly in the transition to Switch. The backgrounds are muddy and the character models lack crisp edges and flourishes on their accessories. Textures like clothing often appear flat. The style of the game on more powerful platforms–which is often a visual treat with lots of subtle detail on the environments and enemy designs–doesn’t lend itself to being compromised in this way.

Performance issues are even more difficult to overlook. A combination of uneven frame rate and high input latency makes it feel sluggish and unresponsive. After experiencing the game as intended, it can feel like the hero, Miriam, is struggling to move through molasses, as if the air itself is thick. This diminishes the normally fast-paced action and makes dangerous enemies even more difficult than they should be. Bloodstained is finely-tuned to feel challenging without veering into frustration, and the unresponsiveness on Switch compromises this careful balance. Long load times only add to the annoyance, breaking the flow of action further.

Those compromises distract from what is otherwise an expertly modernized Metroidvania. Quality-of-life changes like loadouts slots and weapon-specific techniques make combat feel more versatile. Shards collected from monsters both supply a different kind of loot to collect and imbue you with a variety of powers that let you customize the game to your playstyle. Crafting weapons, enhancing shards, and cooking all give you multiple avenues to power up and suit your equipment to the challenges you face. It’s a very satisfying progression from the feeling of total helplessness that envelops you, regardless of platform.

Best of all, the castle design itself unfolds beautifully throughout the experience. The layout of the environments inspires curiosity and a sense of adventure as you slowly unlock more tools to access additional areas. The mystery of the castle itself and the puzzle that brings about the true end-game merges the game’s lore and mechanics wonderfully. And the monster design and dialogue show a playful sensibility that contrasts with the dark and dour tone of the story. [Read our PS4 and PC review for our full thoughts.]

All of Bloodstained’s excellent qualities make the Nintendo Switch version even more disappointing. Though 505 Games has acknowledged its technical shortcomings and committed to issuing updates, at launch it is simply too compromised for its own good. If you have no choice but to play on Nintendo Switch, it may still be worth overlooking the weak spots and taking in the experience. If you have other options, though, play on a different platform. The portability of the Nintendo Switch could have made it the absolute best version for a retro-inspired game like Bloodstained. Instead, it’s the worst.

High-Speed Racing Game Wreckfest Gets PS4/Xbox One Release Date

Bugbear Entertainment’s Wreckfest, which first launched on PC in June 2018 to favorable reviews, is making its way to PlayStation 4 and Xbox One on August 27, publisher THQ Nordic announced. The high-speed demolition racing game will come in standard and deluxe editions and includes a Bandit Ripper V8 racer for those who pre-order digitally or physically.

Cashing out for the deluxe edition grants one-day-early access to the game and the Season Pass, which includes 20 new cars, 20 special roof decorations, and extra customization options like armor, rims, and more. This additional content will roll out periodically after release, alongside more free content updates. The standard edition retails for $40 USD / $57 AUD / £32 GBP, while the digital deluxe edition sets you back $60 USD / $85 AUD / £48 GBP.

Check out the announcement trailer below.

PC players won’t be left behind, as the PC version of Wreckfest will receive a massive update on August 27. The free update will include three new race tracks and one new derby arena; three new challenge cars; a new reward for completing career mode; new and improved career mode events; new paint jobs for existing cars; more daytimes for all tracks; and more.

Finnish developer Bugbear is best known for the FlatOut action derby racing game series. The studio also developed Sega Rally Revo (with Sega) in September 2007 and Ridge Racer Unbounded (with Bandai Namco Entertainment) in March 2012 before working with THQ Nordic on Wreckfest.

In our Wreckfest review, we said, “Minor issues with menus and its soundtrack aside, [Wreckfest] wows with a gorgeous look and wonderful driving feel, along with a damage system that satisfies in the most brutal of fashions. With its array of different cars, tracks, and event types, Wreckfest is a brilliantly fun and frenetic racing game that can be thoroughly enjoyed by anyone, not just racing game fans.”

Fortnite Has Been Invaded By Stranger Things Portals

It appears another crossover event is coming to Fortnite. Following the game’s second 9.30 content update, the portals from Netflix’s popular Stranger Things series have begun appearing in the game, conveniently in time for the launch of the series’ third season (you can read our Stranger Things Season 3 review here).

There are several portals in the game right now, and they can be found, fittingly, inside the Mega Mall, one of the new areas introduced to the game at the start of Season 9. It’s unclear what the purpose of the portals is–at present, they’ll simply teleport you to other areas of the mall if you walk inside one–but it could signal some more Stranger Things content coming to the game. Netflix had previously hinted at a Fortnite/Stranger Things collaboration around the launch of Season 3 (and the Scoops Ahoy ice cream parlor from Stranger Things 3 was even added to Mega Mall recently), so this could just be the beginning.

No Caption ProvidedGallery image 1Gallery image 2

This certainly isn’t the first crossover to happen in Fortnite. Epic has previously collaborated with a number of blockbuster films. Earlier this year, Fortnite hosted an Avengers: Endgame crossover event that allowed players to wield some of the Avengers’ iconic weapons. After that, the game held a John Wick crossover event to coincide with the release of John Wick 3. Epic Games boss Donald Mustard even appeared in the Avengers: Endgame re-release.

Fortnite is still in the midst of its 14 Days of Summer event. Until July 16, you’ll be able to complete new challenges and unlock some special summer-themed rewards. There will be 14 challenges in total, and if you manage to clear all of them by the end of the event, you’ll unlock the Smoothie back bling. Epic is also unvaulting a weapon and hosting a different limited-time mode each day of the event.

The aforementioned 9.30 content update went live on PS4, Xbox One, PC, Nintendo Switch, and mobile devices on July 2, and it was a fairly minor one as far as Fortnite updates go, only adding a single new weapon to Battle Royale mode: the Drum Shotgun. Fortnite’s premium Save the World mode, on the other hand, has brought back a handful of festive heroes to celebrate the Fourth of July, while Fortnite Creative has received a handful of new prefabs and galleries.

Dark Souls Producer Would Like to Collaborate With Pacific Rim Director

Masanori Takeuchi, longtime producer on various FromSoftware games including Dark Souls Remastered and the upcoming Metal Wolf Chaos XD Remaster, expressed interest in doing collaborations similar to Elden Ring, a game that Dark Souls creator Hidetaka Miyazaki is involved in with Game of Thrones writer George R. R. Martin. When asked what his dream collaboration project would be, Takeuchi honed in on film director Guillermo Del Toro as his dream pick.

“Del Toro obviously directed Pacific Rim and I’m actually a big fan of

.” Takeuchi said in an interview with IGN at E3 2019. “He really captured that kind of children’s robot anime sort of approach to futuristic robots in a mature setting really well, I feel. Obviously, we’re working on Metal Wolf Chaos, and we like mech and robots as well – and we think some sort of collaboration there would be fun.”

Continue reading…

Stranger Things Portals Have Started Appearing in Fortnite

Fortnite has just released its latest pop-culture tie-in, and it’s with the upcoming new season of Stranger Things. Portals to The Upside Down have begun appearing in Fortnite’s Megal Mall area.

In the past, Fortnite has added in-game collaborations with topical pop-culture releases like Avengers and John Wick. This week, to celebrate the upcoming release of Stranger Things season three on Netflix tomorrow, Fortnite has thrown up some sinister looking portals in the mall area.

The portals in Fortnite are the same ones that transport the unsuspecting citizens of Stranger Things to The Upside Down. However, th portals in Fortnite won’t actually take players to an alternate dimension, but instead spit them out somewhere else in the mall. So in that way, these portals function more like teleporters than inter-dimensional gateways.

Continue reading…

Switch Exclusive Daemon X Machina Gets New Trailer Showing Off Improvements

A free demo of Daemon X Machina launched in February prior to the release date announcement made during Nintendo’s E3 2019 Direct. Though the company pulled the demo off the Eshop in Mach, we’re getting another look at the mech action game in the form of a new feedback trailer, highlighting the various improvements coming to Daemon X Machina when it releases this September.

The two-minute trailer goes through a flurry of adjustments and improvements made to both quality of life and game feel. Some changes include new equipment that locks on to enemies, the ability to see enemy health bars, indicators showing the direction of enemy fire, slight alterations to default button configurations, and more. Developers Marvelous First Studio is also making use of the Nintendo Switch’s motion controls, implementing a new Gyro aiming system that can be toggled on and off.

Rock out to the trailer and the blistering metal music below.

Daemon X Machina is a third-person action game where you pilot giant mechs called Arsenals to fight other giant mechs. It features character and mech customization and modification. The demo, called “Prototype Missions,” launched with four separate missions showing off the basic controls and combat scenarios, as well as a boss battle with a humongous mech.

Daemon X Machina will launch exclusively for Nintendo Switch on September 13.

Spider-Man: Far From Home: What Actually Happened After Endgame’s Reverse Snap?

It’s no secret that Avengers: Endgame left some pretty major questions unanswered as we headed into Spider-Man: Far From Home–and no, we don’t mean questions like, “Wait, so is Captain America just a huge selfish jerk? Or did he kiss his own niece?” We mean questions like, “So what actually happened when Bruce “reversed’ Thanos’ snap?”

Though, seriously, did Captain America kiss his own niece? Will we ever get an answer for that?

Anyway–the lingering questions about the MCU’s worldbuilding and shared universe were largely swept away or skirted around during Endgame proper. We’re only given very, very brief looks at the devastation the snap caused through a handful of establishing shots which show an almost post-apocalyptic New York City and San Francisco. We never actually see anyone come back from being dusted–they all swoop in from magic portals during the fight. What actually happened to the world at large when half of the population suddenly rematerialized is left completely up to our imaginations.

Until now, that is. Spider-Man: Far From Home may not be as dire or as serious as Endgame, but as the final chapter of Phase 3, it was put in the unique position to try and pick up some of Endgame’s pieces–sort of, at least.

Spider-Man: Far From Home spoilers from here on out!

Snap no more

We may be calling it the “reverse-snap” here in the real world, but the characters themselves know it as “the Blip.” As in, people weren’t “snapped away,” they “blipped,” and so forth. It sounds silly, sure, but it actually does make some sense. After all, the only people who knew it was a snapping hand-motion that caused everything would be the Avengers who were there on the scene when it happened. And, technically, the snap itself was really just a meme–after all, nothing about the Infinity Gauntlet suggests that a snap is required to activate all the stones, Thanos was just being dramatic and it stuck in everyone’s heads. Ergo, “the Blip” for everyone who isn’t us, the viewers, or the Avengers themselves.

We get a first-hand look at what, exactly, happened the moment Bruce undid the Blip, thanks to someone’s cell phone video of a high school basketball game. The players are in the middle of their game when, suddenly, members of the marching band re-materialize mid-song in the middle of the court, causing all sorts of wacky chaos. It’s funny, here at this moment, but what we can assume from this scene is actually pretty bleak–everyone who vanished in the snap was returned exactly to the place they vanished from, no matter what.

So, people who vanished from say, cruise ships or boats in the middle of the ocean? They’d just be dropped into the water to drown since, obviously, no boat would be there for them to stand on five years later. People who vanished from planes would be falling out of the sky. People who vanished from hospitals say, mid-surgery, would be–well, let’s just say extremely worse for wear when they reappeared.

Far From Home naturally doesn’t touch on any of that–but it does deal with some of the less-fun fallout by explaining that May rematerialized into her apartment, only to find that another family had started living there in her absence, leaving both her and Peter effectively homeless. They weren’t alone in that particular situation and it actually inspired May to start up a humanitarian effort to help people with similar experiences in the post-Blip world.

But beyond May’s work to help homeless Blip-victims, the world seems to have picked up the pieces shockingly quickly and with little to no trouble at all. After all, less than a year after rematerializing and destroying Thanos for good, Peter’s high school is ready to take a European vacation. There are a handful of gags about how underclassmen who weren’t blipped are now in their grade or older than them, but beyond that? Everything seems to be business as usual. Even the cities themselves don’t seem to be all that bad off, even after we saw the garbage-strewn post-apocalyptic ghost towns they’d become. Apparently, the world’s infrastructure was able to bounce back so fast that the world is just normal again, right off the bat.

What about the deaths?

People returning from the dust is only half the equation of a post-Endgame world–we also have to deal with the fact that the Avengers themselves are now no longer a thing. Sort of. Some people died, others didn’t but still decided to retire and/or ruin the past because they were bored, we guess. Either way, the landscape is pretty dramatically changed, at least for the heroes themselves.

Far From Home confirms that civilians definitely know everyone died, or is otherwise gone, but never actually digs into just how or why. The movie opens with an (admittedly very funny) “video tribute” to the fallen heroes including Cap, Black Widow, and Vision, but the world itself seems to be populated exclusively by tributes to Tony. So, despite it being obvious that people somehow know that it wasn’t just Iron Man who died, not many people seem to care about much else.

This also begs the question: How, exactly, do people know? It’s not like anyone was actually there to witness the final fight, Natasha died on an alien planet, Vision died in the middle of Wakanda, Steve didn’t die at all (unless he’s since died of old age, we guess). Did someone put together a press release or something to make sure the public was clued in? What was that process like? How did they explain what happened to a population of people who just underwent what is, undoubtedly, the most shocking and traumatic experience of their lives on a global scale?

Apparently, whatever they did worked like a charm. Because while people are definitely scared that Iron Man is no longer around, they don’t seem that thrown off by anything else. In fact, it seems to basically be business as usual for just about everyone and everything, though doubtlessly, we’ll continue to see some of the fallout unfold in slow motion as Phase 4 really gets rolling.

Disney’s Live-Action The Little Mermaid Remake Casts Ariel

Disney has found its Ariel for the upcoming live-action The Little Mermaid.

Disney announced today via a press release that actress and musical artist Halle Bailey, one half of Chloe x Halle, has been cast as Ariel, with production expected to begin on the live-action remake in early 2020.

Halle Bailey and Chloe Bailey (L-R) - Halle has been cast as Ariel in the upcoming live-action The Little Mermaid (Photo by Amy Sussman/Getty Images) Halle Bailey and Chloe Bailey (L-R) – Halle has been cast as Ariel in the upcoming live-action The Little Mermaid (Photo by Amy Sussman/Getty Images)

Continue reading…