The Dark Pictures: Man Of Medan Has Co-Op, Here’s How It Works

Coming from Supermassive Games, The Dark Pictures is a new horror-adventure anthology series that serves as a spiritual successor to 2015’s Until Dawn. Hosted by the enigmatic Curator, an omnipresent and unnerving narrator who consistently hints at the inevitably grim circumstances of each tale, your choices will decide the fate of each story’s key players. The first episode of the series is called Man of Medan, and it focuses on a group of twenty-somethings who find themselves trapped on the high seas with a crew of pirates on board a haunted ship.

The original Until Dawn was a notable success due to its way of reworking mostly tired horror film tropes and cliches into a choice-driven narrative that felt all your own. Whereas the previous game felt more like a self-aware Wes Craven-style take on the slasher sub-genre, The Dark Pictures feels more in line with horror-anthologies like Creepshow or Tales from the Crypt. These separate episodes are stand-alone in nature, yet are tangentially related in some way thanks to the ever-curious Curator. However, there’s one significant change compared to Supermassive’s previous game. In addition to the traditional solo story, you can now experience the plot with a friend online or in a Movie Night mode that allows for local play with two to five players.

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In Man of Medan’s prologue, which is set during World War II, you and a friend take control of two GIs on shore-leave in the South Pacific. What follows is a grim encounter on their battleship with supernatural forces, setting the stage for the main cast of characters decades later. This cold open serves as an ominous intro to the spooky story, yet it’s also an effective introduction for the pacing and approach to co-op play. Just like in Until Dawn, you’ll control one character, engaging in dialog sequences and quick-time events. However, The Dark Pictures puts a greater focus on the perspective that each character has. So while you’re focused on what your character is doing, your partner in the story will have their own interactions and events happening in the background.

After our hands-on with the opening hours of Man of Medan, we also spoke with Supermassive Games executive producer Pete Samuels about the making of the game, and how Until Dawn’s reception led to the decision to include multiplayer. According to the dev, including co-op play in their follow-up to Until Dawn felt like a natural evolution of their approach to the adventure genre.

“We already wanted a wide co-op element, but certainly [after] seeing the way people played Until Dawn in their groups as couch play, we would feel kinda stupid not to support it,” said Samuels. “The co-op play we have in place was based on all the lessons that we learned from Until Dawn and how much we enjoyed making it. We wanted to go down that road, again, but change it up this time–make it different. We weren’t sure how it was going to work either. So, we developed a prototype, just two characters, just a conversation, over a network with one player controlling the choices of each of the characters. And what we were trying to figure out was could we make the conversation feel natural, be dramatic, unbelievable, yet both players feel like they were influencing it, pushing it in a direction like in real life. As soon as we left that prototype, we knew we had something and we that we could build a game around it.”

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Once the main cast of characters come into the story, things take a significant turn. Starting with the two brothers Alex and Brad, one a confident med school student and the other a timid introvert who’s often called a nerd, you’ll make several choices that will ripple throughout the plot. Choosing to spend more time with your brother over your girlfriend, or simply partaking in drinking beer can result in a noticeable change in tone and pace to some scenes. When more characters enter the picture, you and your partner will switch control over to others as the necessary story beats unfold, sometimes this means dealing with what’s been set into motion by other characters.

Just like Until Dawn, the overall writing and characterization of the characters can quickly descend into horror-film cliches and setups. The jock, the rich kid, and nerd archetypes are all present and accounted for, and the conflicts that often ensue when those three characters are in close proximities also occur. While that is mostly by design, which Until Dawn subverted by introducing some surprising character moments, The Dark Pictures tends to focus a lot on those cheesy encounters. In some cases it made me want to defy those expectations–which were to the detriment of my co-op partner. While several twists can catch you off-guard, the developers stated that each choice has a particular purpose, and it won’t be possible to sabotage the story thanks to an unruly co-op partner.

“The biggest thing that helps protect us [from griefing] is that you only play the story with a friend, said the executive producer. “It’s not matchmaking, and you’re never going to play with someone you don’t know. It has to be someone on your list of friends. We were very concerned that if people walked out of the story half-way through and didn’t carry on and you couldn’t find them again to finish the story, the one person is left hanging not knowing how that particular version of the story pans out. We’ve said before, but there’s so much branching in the plot. There’s much more than we’ve ever done.”

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This first episode served to be a nice teaser for what’s to come. What’s interesting about this different approach to an adventure game is that the genre itself has traditionally been solitary. In the case of Until Dawn, you were in control of the story, and at the end of the day, the choices you made were your own. While that’s still the case in The Dark Pictures, as you can still play solo, co-op adds in an unpredictable variable into the mix–which can result in several different permutations to the story. The narrative can go in several directions, and the developers stated that Man of Medan and the upcoming episodes in the Dark Pictures series feature more tangents and twists compared to Until Dawn.

It’ll be interesting to see how things play out in the full story when it releases on August 30. At the end of our demo, the choices made by my co-op partner and I led to certain members of the group being separated. Of course, a variety of different decisions could have resulted in the gang still being together, or with some not making it at all. That sense of anticipation is what Until Dawn reveled in, and The Dark Pictures can ratchet up that anxiety with the addition of another player, who may put their own self-interests first when it comes down to it.

For more on The Dark Pictures: Man of Medan, check out Adam and Tamoor’s breakdown of co-op and our full interview with the developers at Supermassive Games.

Fortnite Week 10 Challenges: Robot Factory, Public Service Signs, Collect Wood, And More

Fortnite Season 9 is now in Week 10, which means there’s not long left before a new season arrives. It just so happens that there’s a new batch of challenges, so we’ve put together a quick overview of what needs to be done in Week 10. It includes a few that might prove tricky, such as tracking down the new Air Strike added in the latest patch. Others involve visiting public service announcements signs and harvest materials from certain locations you might not recognize, such as a Fork Knife or Umbrella or a Robot Factory. Here’s the rundown on what’s available.

As always, there are two sets of challenges: one available to all players and the other exclusively for those with a premium Battle Pass. In the former category, players will need to use air strikes, dish out damage with a shotgun, and search a bunch of ammo boxes. If you’ve spent V-Bucks on a Battle Pass, you can also visit public service announcement signs in a few locations, collect resources, kill enemies at specific spots, and do damage with a pickaxe for extra Battle Stars. Take a look at the full list of challenges below.

Fortnite Season 9, Week 10 Challenges

Free

  • Use an Air Strike in different matches (3) — 5 Battle Stars
  • Deal damage to opponents with Shotguns (500) — 5 Battle Stars
  • Search Ammo Boxes in a single match (7) — 10 Battle Stars

Premium

  • Visit public service announcement signs in Neo Tilted, Pressure Plant, or Mega Mall (5) — 5 Battle Stars
  • Stage 1/3: Collect Wood from a Pirate Ship or Viking Ship – 2 Battle Stars
    • Stage 2/3: Collect Stone from a Fork Knife or Umbrella – 2 Battle Stars
    • Stage 3/3: Collect Metal from a Robot Factory – 1 Battle Star
  • Eliminate opponents in Pleasant Park or Paradise Palms (3) — 10 Battle Stars
  • Damage opponents with a pickaxe (200) — 5 Battle Stars

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Developer Epic Games released a third content update for Fortnite patch 9.30 on July 10. It added one new item to Battle Royale mode and a handful of other content to Fortnite Creative and Save the World. The new item is the aforementioned Air Strike, a Legendary-tier throwable item that will call in a hail of missiles on other players. It just so happens that players will need to use this item to complete one of this week’s challenges. The Air Strike can be found as floor loot or in chests, supply drops, vending machines, or llamas, and you can only carry a maximum of two at a time.

With Season 10 likely just around the corner, you’re running out of time to earn Season 9’s various cosmetic unlocks. The best way to get them is to complete challenges the ones above and earn the Battle Stars required to level up your Battle Pass. Some rewards are available to all players, but most of them are reserved for those who spend the 950 V-Bucks on the Battle Pass.

Dragon Quest Builders 2 – First 26 Minutes Gameplay

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Become A Sugar Glider Right Now With Free Prototype Of Away: The Survival Series On PC

The developers of Away: The Survival Series–a game in which you play as a Sugar Glider–have released a free demo of sorts for the intriguing-looking adventure game. A “Gliding Prototype” is out now on PC, and it gives you a chance to go hands-on with the animal-based game.

As its name suggests, the gliding demo has you … gliding around as the Sugar Glider creature. You zip and zoom through the forest, canyons, and caverns in search of prey. The developers say they’ve also added some Easter eggs in the prototype that allow you to become other animals.

You can find the Easter eggs in the “Exploration” mode from the end of the prototype. Go download the Away prototype here.

Away: The Survival Series is in development at the Montreal-based studio Breaking Walls. Inspired by David Attenborough nature documentaries, you play as the cute little Sugar Glider in a world under siege from natural disaster and other animals. You’re separated from your possum family early in the game, and you work tirelessly to become reunited.

Breaking Walls also launched a Kickstarter campaign to help finish the game and add new features. So far it’s raised almost $87,000 CAD, which is well above its $60,000 CAD goal. In passing $80,000 CAD, the developers are now adding the Stag Beetle and the Grasshopper as playable characters. If the campaign hits $125,000 CAD, the studio will add bigger playable animals in the form of the Fox and the Bear.

The music in Away was composed by Mike Raznick, who worked on the acclaimed nature documentaries Life and Planet Earth II.

Away is in development for PC and also PlayStation 4, but a release date hasn’t been announced at this stage. Keep checking back with GameSpot for the latest.

The Final Fantasy 7 Remake Listing For Xbox One Was A Mistake

Final Fantasy VII Remake is confirmed to launch on March 3, 2020 for PlayStation 4, but is an Xbox One version also coming? Despite what you may have seen, it seems that it’s not.

The Xbox Germany Facebook page recently posted a video that stated that the Final Fantasy VII Remake would release on Xbox One on March 3 alongside the PS4 edition. However, Xbox Germany’s marketing communications and social lead Maxi Graff confirmed that it was only a mistake.

The related materials with the March 3 date were removed right away, and Graff apologized for the mistake. Graff went on to say that the team will work to make sure this kind of slip-up doesn’t happen again.

The Final Fantasy VII Remake is coming in March, which is a little while before the next-generation of consoles are believed to release in Holiday 2020. According to Square Enix president Yosuke Matsuda, the Final Fantasy VII Remake is being designed to play on current- and next-generation hardware.

“I believe it is being developed so that it is going to be playable on both, so I’m not really concerned about that and I believe that the fans are also going to be able to enjoy it on both, including the next-generation of consoles.”

Square Enix’s E3 2019 press conference brought a fresh look at the Final Fantasy VII Remake, with an extended trailer as well as an extended gameplay and combat demonstration. Square Enix also revealed the game will span two Blu-ray discs when it launches on PS4, and the publisher will offer an extravagant $330 collector’s edition through its online store. The highly anticipated game will finally launch worldwide on March 3, 2020.

Call Of Duty: Modern Warfare New 2v2 Gunfight Mode Gameplay Reveal Coming Tomorrow

In addition to the standard fare like Team Deathmatch, Call of Duty: Modern Warfare will feature a brand-new multiplayer mode called Gunfight.

Developer Infinity Ward announced on Twitter that it will debut the new, “fast-paced” 2v2 mode during a livestream event on July 11. The event begins at 10 AM PT / 1 PM ET.

The first multiplayer screenshots for the new Modern Warfare were revealed at E3 2019 in June, however, Infinity Ward has yet to show any footage of the game’s multiplayer element. Thankfully, that’ll soon change with the forthcoming Gunfight reveal tomorrow.

In addition to campaign and multiplayer, Modern Warfare will have a co-op mode in the form of Spec Ops. However, basically nothing is known about it at this stage.

Modern Warfare, which is a soft reboot of the 2007 game Call of Duty 4: Modern Warfare, launches on October 25 for PlayStation 4, Xbox One, and PC. In a big change for the series, the game has no Season Pass.

GameStop Reacts To New Switch Lite Model

Out of nowhere, Nintendo announced a brand-new Switch model today–the Switch Lite. A smaller, less powerful system with fewer features and no ability to connect to the TV, the system is definitely aimed at reaching a new audience. Naturally, retailer GameStop is excited about it.

Speaking with GameSpot, Chief Customer Officer Frank Hamlin offered his reaction to the system. “We’re incredibly excited about it; I think it’s a real opportunity to grow Switch penetration within a family,” he explained.

“I think it’s also a really good adjunct if you haven’t gotten into the Switch yet as a way to get into the Switch ecosystem if you’re presently playing on other systems,” he said.

GameStop is a market-leader in the United States for new hardware sales, so any new entrant is seemingly good news for the company. Hamlin also spoke to GameSpot about the PlayStation 5 and Xbox Scarlett, and we’ll have more on that soon.

While the Switch Lite was officially announced today, the system was rumoured for a long time. Before any of the rumours even started, Nintendo’s Shigeru Miyamoto talked about how the company’s ambition was to drive Switch sales to a level of more than one per family.

Nintendo wants the Switch “to be owned not just by every family, but by every single person,” Miyamoto said. The new Switch Lite model appears to be connected to that ambition.

The Switch Lite goes on sale in September. With its inability to connect to the TV, it’s seemingly being positioned as purely a handheld system that appeals to a different audience.

In addition to the Switch Lite, Nintendo is reportedly planning an update for the regular Switch system. However, it’s unclear if the new version will be more powerful, as it is rumoured.

Original Nintendo Switch Model Is Getting An Update, Apparently

There have been numerous reports over the past few months that Nintendo has been working on new iterations of its Switch console, including a handheld-focused model that would turn out to be the newly announced Switch Lite. That’s not all; it looks like the standard Switch will also be getting some new components.

As reported by The Verge, Nintendo has filed a Class II Permission Change request with the Federal Communications Commission to make changes to the existing Switch. According to the filing, the company is swapping the console’s system-on-chip, NAND memory type, and CPU board. The filing doesn’t go into more specifics than that, so it’s unclear if these changes will have a noticeable impact on the system’s performance.

As previously mentioned, Nintendo has announced a smaller, more affordable version of the Switch called the Switch Lite. The system will launch this September and is optimized for handheld use, meaning it doesn’t feature detachable Joy-Con controllers and can’t be docked and played on a television. It is also missing a kickstand, HD rumble, and an IR sensor, but it still supports Amiibo figures and has an estimated 20-30% better battery life than the base model. Another advantage it has over the standard Switch is a proper D-pad.

The Switch Lite launches around the world on September 20, the same day The Legend of Zelda: Link’s Awakening remake arrives. The system will be available in three colors at launch–yellow, turquoise, and grey–with a special edition Pokemon model following in November ahead of Pokemon Sword and Shield. In the US, the Switch Lite will retail for $200 USD.

There have also been reports that Nintendo is working on a more powerful iteration of the Switch; however, the company has said there will be no other new Switch hardware this year besides the Lite. You can read more about the system in our roundup of everything we know about the Switch Lite. We also answer some of the most common questions about the console in our Switch Lite FAQ. Be sure to also check out our Switch Lite pre-order guide.