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The Rise Of Skywalker Will Reveal Who Rey’s Parents Are

This year’s Star Wars: The Rise of Skywalker will address one of the most-discussed elements of the new trilogy: who the heck are Rey’s parents? Actress Daisy Ridley, who plays Rey, told The USA Today that director JJ Abrams is planning to reveal more details about her parentage in the upcoming film.

“(Director J.J. Abrams) did say the question is answered. So at the end of the film, you do know what the dealio is,” she said.

In The Last Jedi, Kylo Ren (Adam Driver) told Rey that her parents were no one of significance; they were only “filthy junk traders,” according to Kylo Ren. Ren, who is the movie’s villain, told this to Rey in the middle of a tense, emotional scene where he was directly trying to manipulate her, so many have theorized that he was indeed lying.

Abrams said earlier this year that The Rise of Skywalker aims to offer a satisfying conclusion not only to the new trilogy that began with 2015’s The Force Awakens, but also for the entire “Skywalker Saga” that began in 1977. Part of this is revealing who Rey’s parents are, it seems.

Abrams said he doesn’t want to retcon what director Rian Johnson did in The Last Jedi with Ren telling Rey her parents were nobody, but there is more to the story. “I don’t want to say that what happens in Episode 8 [didn’t happen],” Abrams said. “We have honored that. But I will say that there’s more to the story than you’ve seen.”

Some of the theories about Rey’s parentage include that she is the daughter of Luke Skywalker, a Kenobi, or a descendant of Palpatine, among others.

The Rise of Skywalker releases in theatres in December. In addition to Ridley and Driver, the movie stars John Boyega as Finn, Oscar Isaac as Poe Dameron, Kelly Marie Tran as Rose Tico, Lupita Nyong’o as Maz Kanata, Domhnall Gleeson as General Hux, Mark Hamill as Luke, and Billy Dee Williams as Lando. For more, check out the movie’s first trailer and everything we know about Star Wars Episode IX.

What Spider-Man: Far From Home Tells Us About Phase 4 Of The MCU

The Midsommar Deleted Scene Director Ari Aster Hated To Cut

Every film loses moments here and there to the cutting room floor, as demonstrated by the deleted scenes ubiquitous on DVD and Blu-ray releases. Sometimes, those scenes are especially difficult to cut, as was the case for a particular moment in writer and director Ari Aster’s latest horror movie, Midsommar, which has now arrived in theaters amid very positive reviews.

Warning: There are Midsommar spoilers below. If you haven’t watched the movie, come back after you have.

Midsommar follows a group of friends that includes Dani (Florence Pugh) and Christian (Jack Reynor), a couple who would have broken up long before the group’s trip to a remote village in Sweden, if not for the tragedy that struck Dani’s family. Christian winds up feeling obligated to stay with Dani, despite being pretty well fed up with her–and although he may be trying to do the right thing by not ending it, he’s not actually doing her any favors. Their relationship spirals throughout the Midsommar festival, although it never really comes to a head until the end of the movie, when Dani chooses a new family in a spectacularly f***ed up, but very satisfying, way.

Except, at one point, their relationship was supposed to come to a head–in a scene that Aster said was incredible difficult for him to ultimately cut.

“There [was] a very big argument between Dani and Christian in the middle. That was the only time that we see Dani fight back and argue with Christian, and that was a big debate in the edit room, about whether we keep that or lose that,” Aster told GameSpot. “If you told me that I would have cut that scene before we went into production, I would have told you that you were crazy.”

In Aster’s previous film, the acclaimed Hereditary, mother and son Peter (Alex Wolff) and Annie (Toni Collette) have a screaming match across the dinner table that fully demolishes their already fraught relationship. Aster said he once considered the cut scene between Dani and Christian to be just as important.

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“I really love the scene that we cut,” he said. “It’s some of my favorite dialogue in the whole film, and in some ways it was as big of a decision to cut that as it would have been to cut the dinner table scene in Hereditary between Toni and Alex. It was that big of a cut. It was a very, very big day when we lost that from the film.”

Aster told us his original version of Midsommar was three hours and 45 minutes long, so naturally, cuts had to happen to get the movie to its final runtime of two hours and 27 minutes. As it is, the film spends a long time languishing in the Swedish village’s strange, unsettling rituals, but Aster said there were “two other giant rituals” that got removed entirely. And they dropped a scene that was glimpsed in the movie’s trailer, in which someone appears to be levitating (although Midsommar doesn’t actually feature anything supernatural, Aster confirmed with us, and that scene had more to do with the film’s mushroom-infused psychedelic elements).

“There’s a lot that’s been cut out of the film, and [distributor] A24 used a lot of images from the cutting room floor in the trailer,” Aster said. “I don’t mind that, because you’re sad to see these things go, and so if they are being put to use in one way or another, you’re happy.”

Ultimately, losing the big argument scene between Dani and Christian benefitted the movie, in Aster’s opinion.

“We did find that by cutting that, we were able to maintain the tension between them even more successfully,” he said. “I was in love with that scene, because it felt like an argument that I’d had with partners before, and I think it felt like the kind of argument that people would relate to. But it also felt like the movie could survive it being cut, which was a shock to me, and I didn’t make peace with that until very recently.”

Aster shared one other thing about the movie’s initial, much longer cut: The timeline of the Midsommar festival itself was much clearer in the original version. As it is, there’s plenty of ambiguity, but the writer and director clarified a few things. For one, although the Midsommar festival happens every year, the part that happens at the film’s end–the fiery human sacrifice–occurs only every 90 years. In addition to that, said sacrifice occurs on only the fourth day of the nine-day festival, leaving us to wonder how the festival could possibly continue to escalate for five more days after that.

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“[That’s] something that we always understood would be potentially confusing to people, but I’m really allergic to exposition that’s not absolutely needed, or that’s not, like, woven invisibly into the fabric, and there was just no way of explaining that in a way that didn’t feel like spoon feeding information,” Aster said. “In the three hour and 45 minute version of it, it’s a little bit clearer, but it was just one of the casualties of cutting the movie down.”

“I think there might be a director’s cut for this one,” Aster emphasized.

Midsommar is in theaters now.

Spider-Man: Far From Home’s Most Surprising Cameo Explained

If you stuck through the Spider-Man: Far From Home ending credits (and we hope you did–Endgame may have broken the tradition of post-credits scenes in the MCU, but Far From Home has brought it back with a vengeance) you will have seen one very familiar and very surprising face–and, if you didn’t? Turn back now. Because we’re about to talk about one of the most surprising returns in superhero movie history.

Major Spider-Man: Far From Home spoilers from here on out!

During the mid-credits scene, we see Peter Parker back home in New York City, happily Spider-Manning around with MJ, until a special broadcast cuts into the Times Square jumbotron. A news outlet called The Daily Bugle has received a special report–a video taken by Mysterio–and the one and only J. Jonah Jameson is here to report.

Oh, yeah. And J. Jonah Jameson is played by none other than J.K. Simmons.

It’s a one-two punch of Spider-Man significance that involves some pre-MCU movie knowledge and some seriously weighty comics history. So, with that in mind, let’s break it down.

The Bugle, JJJ, And Peter Parker

The Daily Bugle was first introduced all the way back in Fantastic Four #2 by Stan Lee and Jack Kirby in 1962–a little over a year before Peter Parker would be given his own solo ongoing series. The early ’60s were a hugely experimental time for superhero stories, and the idea of a proper shared-universe continuity was just beginning to really solidify–something that the existence of the Bugle really helped cement. The Bugle appeared in most early Marvel publications as a bit of background flavor–something to really sell the idea that Marvel’s characters all existed in the same version of New York City at the same time.

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After its year of relatively background-level existence, the Bugle’s offices and the characters within were introduced in Stan Lee and Steve Ditko’s The Amazing Spider-Man #1 in 1963. This is where things really started to heat up, giving us our first glimpse of the paper’s over-the-top editor, J. Jonah Jameson, and some idea of his zany, antagonistic relationship to put-upon freelance photographer Peter Parker.

Jameson and The Bugle’s connection to Peter were instrumental in sparking Spider-Man’s initial popularity as a breakout solo hero. In its infancy, Marvel made a name for itself in the superhero genre by publishing stories that bucked the square-jawed conventions put forth by competitors like DC (or National, as it was known at the time). Marvel’s heroes were angst-ridden and outcast, products of the post-war era where nuclear anxiety and brewing complications with Vietnam were more relatable than the hard-boiled crime fighting and goofy, ray-gun slinging sci-fi of the ’40s and ’50s. In those early years, Marvel’s characters’ ennui usually manifested in a physical way–the X-Men and their mutations that immediately marked them as different, the Fantastic Four’s superpowers that looked strange, impossible, or disturbing. But Spider-Man took a different approach–there was nothing physical that denoted Peter as an outsider or a freak, and everything that sparked his angst and confusion was almost entirely mundane.

Sure, he had his Spider-powers, but the things he struggled with were making it through high school as a bullied nerd, hitting deadlines at his thankless job, and trying to survive an endless barrage of complaints by his impossible-to-please boss. You know, the same stuff virtually every human in the world can relate to at one point or another.

JJJ and The Bugle really sold the concept on multiple levels. Not only was Jameson (and by extension, the paper itself) the perfect caricature of a furious editor, the anti-comics panic that pervaded the 1950s, and of Marvel’s editorial bullpen itself, he was also given a cartoonish hatred of Spider-Man, making things for Peter even worse as he tried to thread the needle between work, life, and superheroics. It was the perfect blend of high flying escapism and completely relatable existential dread to really hook readers and keep them coming back for more.

In the decades since their introduction, the dynamic between Peter, Jonah, and The Bugle has shifted around countless times–Jonah doesn’t always hate Spider-Man (though he usually does), Peter doesn’t always work as a photographer, and so on. There have even been a few fleeting moments where Jonah’s learned the truth about Peter’s identity–though those don’t tend to last very long. But, even with a status quo that continues to evolve and change over time, the connection between Spider-Man and The Bugle has crystallized into one of the most universally understood and recognized parts of the character–which, of course, makes it a little odd that it took the MCU this long to cross that particular bridge.

JK Simmons, Spider-Movies, and The MCU

If there’s one thing we, as comic movie fans, have absolutely no shortage of, it’s live-action Spider-Man movies–and, love them or hate them, Sam Raimi’s original trilogy starring Tobey Maguire has cemented itself pretty firmly in the zeitgeist as a watershed moment for superhero movies. But that honor (or disgrace, depending on who you ask) doesn’t just sit on Peter’s shoulders–the world Raimi and his teams created for these movies informed a whole generation of new Spider-Man fans.

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And that absolutely includes JK Simmons and his portrayal of J. Jonah Jameson. Pre-dating the MCU by almost a decade, Simmons was one of the most immediately and fondly recognized elements of the first Spider-Man movie. He looked the part, down to the letter, and sold it with the fist-clenching, cigar-chomping scowl that had defined the character for the last forty-some years of comics. Say what you will about the rest of the cast, from Kirsten Dunst’s Mary Jane to James Franco’s Harry Osborn, but Simmons was perfect in the role.

In fact, you could argue that he was too perfect. After Raimi’s trilogy concluded, the reboot duology starring Andrew Garfield didn’t even attempt to bring him in. He was referenced in The Amazing Spider-Man 2, but never actually brought on screen.

For the most part, the MCU has avoided the problem entirely–Tom Holland’s Peter Parker is dramatically different from his other live action and comic book incarnations in some key ways. He’s not a photographer, he has no interest in reporting or writing, his supporting cast has all been aged down and shifted to mesh with his new status quo rather than his traditional one, and so on. Sure, The Bugle may be one of the things just about everyone, no matter how well they know the comics or the movies, associates with Spider-Man–but the MCU has never really needed it.

At least, until now–and how do you solve the problem of recasting a beloved, well-remembered pop culture icon for a new franchise? Easy: You don’t.

JJJ is back in live action, played by JK Simmons, here to ruin Peter’s life as per usual–except this time the stakes are dramatically different. For one, Tom Holland’s Peter has no relationship with The Bugle or with Jameson at all, making the attack on him both more and less brutal. Make no mistake, having his identity outed is going to royally screw things up, but at least he doesn’t have to worry about handling the complete implosion of his day job simultaneously.

On the other hand, this is the first time we’ve had any experience with The Bugle in the MCU, so we have no idea whether or not this sort of anti-Spider-Man/anti-Superhero rhetoric is part and parcel with Jameson’s “brand” or if this is a new thing. Either way, it’s perfectly clear that he is more than OK with ruining the life of a high school kid, superhero or otherwise, which is rough, to say the least.

But despite the new context and slight changes to his character, one thing is certain: Now that JJJ is in the mix, nothing in the MCU will ever be the same.

Bloodstained: Ritual Of The Night Nintendo Switch Review – Less Lively

On PS4 and PC, Bloodstained: Ritual of the Night is a lovely homage to classic Castlevania with a collection of smart quality-of-life improvements and impeccable craftsmanship. Koji Igarashi has been hailed as a visionary who helped define the “Metroidvania” genre, and his return to it is worth celebrating. Unfortunately, the Nintendo Switch version of Bloodstained suffers from significant technical problems, and it’s difficult to recommend over other platforms.

Symphony of the Night may be the most famous of Igarashi’s works, but the series of micro-sized follow-ups he produced on the Game Boy Advance showed portability was a boon to its newfound RPG-like mechanics. Games like Harmony of Dissonance squeezed much of what was wonderful about those games into a form factor that allowed picking up and playing wherever you might go. Bloodstained appeared primed to offer this again for a modern age, with one contiguous experience between the console and portable forms. However, the Nintendo Switch version of Bloodstained struggles to deliver an experience on par with other platforms.

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Switch ports often get visual downgrades compared to PlayStation 4 and Xbox One versions, but Bloodstained fares especially poorly in the transition to Switch. The backgrounds are muddy and the character models lack crisp edges and flourishes on their accessories. Textures like clothing often appear flat. The style of the game on more powerful platforms–which is often a visual treat with lots of subtle detail on the environments and enemy designs–doesn’t lend itself to being compromised in this way.

Performance issues are even more difficult to overlook. A combination of uneven frame rate and high input latency makes it feel sluggish and unresponsive. After experiencing the game as intended, it can feel like the hero, Miriam, is struggling to move through molasses, as if the air itself is thick. This diminishes the normally fast-paced action and makes dangerous enemies even more difficult than they should be. Bloodstained is finely-tuned to feel challenging without veering into frustration, and the unresponsiveness on Switch compromises this careful balance. Long load times only add to the annoyance, breaking the flow of action further.

Those compromises distract from what is otherwise an expertly modernized Metroidvania. Quality-of-life changes like loadouts slots and weapon-specific techniques make combat feel more versatile. Shards collected from monsters both supply a different kind of loot to collect and imbue you with a variety of powers that let you customize the game to your playstyle. Crafting weapons, enhancing shards, and cooking all give you multiple avenues to power up and suit your equipment to the challenges you face. It’s a very satisfying progression from the feeling of total helplessness that envelops you, regardless of platform.

Best of all, the castle design itself unfolds beautifully throughout the experience. The layout of the environments inspires curiosity and a sense of adventure as you slowly unlock more tools to access additional areas. The mystery of the castle itself and the puzzle that brings about the true end-game merges the game’s lore and mechanics wonderfully. And the monster design and dialogue show a playful sensibility that contrasts with the dark and dour tone of the story. [Read our PS4 and PC review for our full thoughts.]

All of Bloodstained’s excellent qualities make the Nintendo Switch version even more disappointing. Though 505 Games has acknowledged its technical shortcomings and committed to issuing updates, at launch it is simply too compromised for its own good. If you have no choice but to play on Nintendo Switch, it may still be worth overlooking the weak spots and taking in the experience. If you have other options, though, play on a different platform. The portability of the Nintendo Switch could have made it the absolute best version for a retro-inspired game like Bloodstained. Instead, it’s the worst.

High-Speed Racing Game Wreckfest Gets PS4/Xbox One Release Date

Bugbear Entertainment’s Wreckfest, which first launched on PC in June 2018 to favorable reviews, is making its way to PlayStation 4 and Xbox One on August 27, publisher THQ Nordic announced. The high-speed demolition racing game will come in standard and deluxe editions and includes a Bandit Ripper V8 racer for those who pre-order digitally or physically.

Cashing out for the deluxe edition grants one-day-early access to the game and the Season Pass, which includes 20 new cars, 20 special roof decorations, and extra customization options like armor, rims, and more. This additional content will roll out periodically after release, alongside more free content updates. The standard edition retails for $40 USD / $57 AUD / £32 GBP, while the digital deluxe edition sets you back $60 USD / $85 AUD / £48 GBP.

Check out the announcement trailer below.

PC players won’t be left behind, as the PC version of Wreckfest will receive a massive update on August 27. The free update will include three new race tracks and one new derby arena; three new challenge cars; a new reward for completing career mode; new and improved career mode events; new paint jobs for existing cars; more daytimes for all tracks; and more.

Finnish developer Bugbear is best known for the FlatOut action derby racing game series. The studio also developed Sega Rally Revo (with Sega) in September 2007 and Ridge Racer Unbounded (with Bandai Namco Entertainment) in March 2012 before working with THQ Nordic on Wreckfest.

In our Wreckfest review, we said, “Minor issues with menus and its soundtrack aside, [Wreckfest] wows with a gorgeous look and wonderful driving feel, along with a damage system that satisfies in the most brutal of fashions. With its array of different cars, tracks, and event types, Wreckfest is a brilliantly fun and frenetic racing game that can be thoroughly enjoyed by anyone, not just racing game fans.”

Fortnite Has Been Invaded By Stranger Things Portals

It appears another crossover event is coming to Fortnite. Following the game’s second 9.30 content update, the portals from Netflix’s popular Stranger Things series have begun appearing in the game, conveniently in time for the launch of the series’ third season (you can read our Stranger Things Season 3 review here).

There are several portals in the game right now, and they can be found, fittingly, inside the Mega Mall, one of the new areas introduced to the game at the start of Season 9. It’s unclear what the purpose of the portals is–at present, they’ll simply teleport you to other areas of the mall if you walk inside one–but it could signal some more Stranger Things content coming to the game. Netflix had previously hinted at a Fortnite/Stranger Things collaboration around the launch of Season 3 (and the Scoops Ahoy ice cream parlor from Stranger Things 3 was even added to Mega Mall recently), so this could just be the beginning.

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This certainly isn’t the first crossover to happen in Fortnite. Epic has previously collaborated with a number of blockbuster films. Earlier this year, Fortnite hosted an Avengers: Endgame crossover event that allowed players to wield some of the Avengers’ iconic weapons. After that, the game held a John Wick crossover event to coincide with the release of John Wick 3. Epic Games boss Donald Mustard even appeared in the Avengers: Endgame re-release.

Fortnite is still in the midst of its 14 Days of Summer event. Until July 16, you’ll be able to complete new challenges and unlock some special summer-themed rewards. There will be 14 challenges in total, and if you manage to clear all of them by the end of the event, you’ll unlock the Smoothie back bling. Epic is also unvaulting a weapon and hosting a different limited-time mode each day of the event.

The aforementioned 9.30 content update went live on PS4, Xbox One, PC, Nintendo Switch, and mobile devices on July 2, and it was a fairly minor one as far as Fortnite updates go, only adding a single new weapon to Battle Royale mode: the Drum Shotgun. Fortnite’s premium Save the World mode, on the other hand, has brought back a handful of festive heroes to celebrate the Fourth of July, while Fortnite Creative has received a handful of new prefabs and galleries.