Luigi’s Mansion 3 Gets The Spookiest Of Release Dates

The Luigi’s Mansion series is the one chance for the Mushroom Kingdom to get a little spooky, so it only makes sense that Luigi’s Mansion 3 is releasing on that spookiest of all holidays: all Hallows’ Eve, otherwise known as Halloween, or October 31. Nintendo announced the release date in a tweet.

As usual, this latest entry in the Luigi’s Mansion series will feature the taller, greener, more cowardly of the Mario Brothers exploring a haunted building and busting ghosts and nearly peeing his pants all the while. This time it’s in the haunted Last Resort Hotel.

Our look at the game from E3 2019 showed Luigi has some new tricks with his trusty Poltergust vacuum, and this game will feature a new local coop multiplayer mode. Producer Kensuke Tanabe also shared some thoughts on Luigi’s cowardice, though frankly he’s explored two entire haunted mansions which is probably more than you have, so give him a break.

The release date announcement came alongside word of a revised Nintendo Switch with better battery life, replacing the older models but remaining otherwise the same. This is a less conspicuous change than the also recently announced Switch Lite, which totally changes the form factor of the system and removes the docking functionality entirely. Both the revised Switch and the Switch Lite will be out in time for Luigi’s Mansion 3.

Exclusive First Look at X-Men: Dark Phoenix Steelbook Blu-ray

X-Men: Dark Phoenix is hitting DVD and Blu-ray in September. In addition to the standard releases, Best Buy will sell an exclusive steelbook version of the 4K Ultra HD set that features new X-Men artwork from a seminal Marvel artist.

We have an exclusive first look at the Dark Phoenix steelbook packaging, painted by New Mutants and Elektra: Assassin artist Bill Sienkiewicz.

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Enter for a Chance to Win Resident Evil 2

Welcome to Daily Win, our way of giving back to the IGN community. To thank our awesome audience, we’re giving away a new game each day to one lucky winner. Be sure to check IGN.com every day to enter in each new giveaway.

Today we’re giving away a digital copy of the Resident Evil 2 Remake for PS4. To enter into this sweepstake, fill out the form below. You must be at least 18 years old and a legal U.S. resident to enter. Today’s sweepstake will end at 11:59 p.m. PDT. Entries entered after this time will not be considered.

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Night Call Review

The taxi cab is refitted as a confession booth in Night Call, a noir-styled visual novel that interweaves a series of murder mysteries through the tales of dozens of ordinary Parisian. The threads of their lives intermingling as you crisscross the streets of the city; Everyone’s a little frail or fragile, much like the fabric of the game’s core investigation, and it’s the insights into people’s everyday hopes, fears, and secrets that linger long after the end credits have rolled.

You play as Houssine, an Algerian immigrant living in Paris. Much of his background is elided, or only revealed in suggestion over the course of the game, but he is Muslim, sports a thick, dark beard, and works as a cab driver on the night shift. Houssine is recently back behind the wheel after an assault that saw him hospitalized and, because of who he is, a suspect in the very crime of which he was a victim.

Houssine understands what it means to feel like an outsider. There’s been a terrorist attack recently, the details of which remain unspecified, but Arab men like Houssine are singled out for suspicion, their mere presence a cause for concern. His assault also resulted in the death of another person, the latest in a series of deaths that the police are keen to pin on him. One detective, however, disagrees and offers Houssine a deal: Help her investigation into the murders and he’ll walk free.

It feels right that Houssine would be of interest to the police given the political climate (both current and echoed in-game) and the hints at his troubled past. And it feels authentic that someone would pressure him to essentially become an informant, the kind of blackmail that insinuates that inside the moral grey area of society lies a corrupt, black core. These themes–of feeling like you don’t belong, of a rotten system operating to exclude all but the privileged few–infuse not just Houssine’s personal experience but of many of the people he encounters, and work well in linking together an otherwise disparate collection of stories. At one point a young black man from Chicago (he’s in Paris studying to become a mime, hilariously) gets into Houssine’s cab after a humiliating run-in with the police, and they bond over their shared experiences. “I’d say the police have a problem with black people,” Houssine says, then grins, “… and Arabs.”

Each night, Houssine hits the streets to track down clues and follow up leads, all while performing his regular job. From a map of the city, you select a fare to take and watch a yellow arrow navigate to its destination, the scene then overlaying an interior shot of the cab with Houssine front right and his passenger(s) in the back seat behind.

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At this point, the only thing to do is talk. Conversations are entirely text-based, with you selecting dialogue options on Houssine’s behalf interspersed with his internal observations. Despite being minimally animated, with a handful of poses and expressions each, each character conveys a remarkable range of emotion and succeeds in bringing to vivid life each new person you encounter.

It’s a wonderfully diverse cast of characters, too. In total there are 75 passengers to meet over the course of the game, drawn from a broad range of ages, social classes, ethnicities, sexualities and, in one or possibly two cases, dimensions. They each have their own stories to tell, and Houssine seems to be the man chosen to hear them all.

That’s because while he’s an outsider, as a cab driver, Houssine’s difference is camouflaged. Many of the people he picks up are oblivious to him, at least at first. Couples discuss private matters as if he is not there. Lone passengers mutter to themselves, seemingly unaware of the possibility there’s a real human being sharing the vehicle with them. When they do notice him, one passenger scoffs at the idea that a lowly cab driver could have any useful advice. Another passenger assumes Houssine has certain political sympathies because he’s a brown, working-class man. “According to the people of this country, you don’t count,” one character tells him, with weary resignation. Houssine is both othered and unseen, tagged as different and yet simultaneously erased.

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However, some passengers are immediately warm towards Houssine, while others, if distant or cautious to begin with, soon find themselves disarmed. Regardless of their disposition, however, they’re all willing to reveal the most intimate details of their inner lives with often only the slightest bit of delicate prodding. There’s the politician who is at the end of his tether over endemic corruption and pleads with Houssine to help him leak confidential documents. There’s the lesbian couple who are loudly debating the merits of the prospective sperm donor with whom they have just concluded a “date.” There’s the former porn actress who is eager to talk all about her new pro-union production company making gender-positive porn movies. These tales are often funny, moving, and sweet–but moreover, they’re always fascinating and exceptionally well-written.

In between these fares, Houssine can visit various locations to further his investigation. He knows someone who works somewhere who might have some information, that sort of thing. But these scenes don’t feel as fleshed out as the cab ride conversations. It’s not made clear how Houssine knows to go to these places or why many of these contacts are able to help him. Indeed, much of the casework he’s pursuing is obscured, as if key details have been intentionally, frustratingly, left out of reach. When Houssine returns to his apartment each morning and assesses the clues he’s uncovered–presented as hand-written notes pinned to a board–I found it difficult to interpret what much of it meant. By the time Houssine was called upon to accuse a suspect, I made an unconvincing guess that just happened to be correct.

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The structure of this series of murder mysteries is strange. There are three cases to choose from when you begin a new game, and each is framed the same way: Houssine finds himself the inadvertent victim of a serial killer and strong-armed by a detective to assist the investigation. Recurring characters populate each case, though if you meet someone in one case, that relationship won’t carry over into the next one. It was very odd to give a ride in the second case to the very same person I’d revealed as the killer in the first. I did learn some more things about him that complicated my feelings about how the first case was resolved, but I couldn’t help but wish I’d encountered this conversation while pursuing that first case.

Houssine can’t just focus on his detective work. He needs to earn a living, too. Fuel for your cab, daily car maintenance, and repayments on your cab license are all a drain on your bank account that can only be plugged by picking up new fares. Your boss says you’re like a son to him, but if you don’t make enough money from your shift and can’t afford to pay his cut, the car maintenance, and the license fee, he fires you on the spot and it’s game over.

I like the theory behind this slight economic sim layer. It’s there to ensure you feel the precariousness of Houssine’s existence while also nudging you towards interacting with all the characters who don’t really have anything to do with the core mystery. But my experience of the normal difficulty setting was that it felt too punitive. On my first case, I entered an all-too-real downward spiral where I simply couldn’t pull Houssine out of the red and had to abandon the game. On the easy difficulty, Houssine still loses money each night, but he starts with a buffer sufficient to see the story through.

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If you’re going to play Night Call, then play it on the “Story” setting. The normal difficulty claims it is “the way Night Call is meant to be played.” I disagree. Night Call is at its best when you’re behind the wheel, gliding through the rain-kissed boulevards, lost in conversation with whichever lost soul just happened to appear in the back seat of your cab. It presents itself as a noir mystery, but the murders you’re investigating are the least interesting narrative element. Night Call’s real strength is in the stories it tells about Paris, about the people who live there and the meaningful connections you can have with them no matter how brief or unexpected. It’s these people you’ll remember once you’ve solved each case, not the fares you charged them.

Nintendo Announces Updated Switch, Separate From Lite, With Better Battery Life

Nintendo has announced a revised version of the original Switch. The new model will be identical to the launch model Switch, with the key difference being longer battery life. This is separate from the recently announced Switch Lite, which is a more dramatic overhaul of the system.

The original launch model Switch touted between two and half to six and a half hours of playtime. However, the revised version will deliver four and a half to nine hours of battery life. The revised Switch model will cost the same ($300 or roughly £280). According to Nintendo’s product page, it will launch in mid-August in the US.

As noted by Nintendo when the Switch first launched, the battery life depends on the game that is being played, as a title like The Legend of Zelda: Breath of the Wild drains power at a much faster rate than other, less intensive titles.

On July 12, Nintendo pulled back the curtains on the Switch Lite, which is a smaller and cheaper version of the hybrid console. It features a smaller screen, does not output video to TVs and has dedicated control inputs instead of the detachable Joy-Cons, it also boasted better battery life than the original launch Switch. Due to the inability to connect to a TV, some games may have issues with Switch Lite, at least without purchasing separate Joy-Con controllers.

Reports indicating the Switch Lite surfaced in June and, around the same time, it was also reported that an “enhanced” version of the Switch targeted at “avid” gamers is also in production. Nintendo hasn’t indicated this is the case as of yet, however.

Rick & Morty Season 4: First Images Revealed Ahead Of SDCC Panel

Fans of Rick & Morty have had a long wait for the return of the acclaimed animated show, with the last season premiering back in October 2017. But the series finally returns in November and will feature at San Diego Comic-Con this week. Ahead of that, some new images have been released by Adult Swim from the next season..

The images give us an idea of what to expect from Rick & Morty Season 4. In the first, Rick is wandering through what seems to be a field on an alien planet, looking very content with his surroundings. The second image shows Rick less happy, having been confronted by a gang of giant cyborg crocodiles. Check them out below.

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The SDCC Rick & Morty panel takes place on Friday July 19 at 1pm, at the Indigo Ballroom, Hilton San Diego Bayfront. For more information about all the panels and events taking place at SDCC, check out GameSpot’s guide to schedules, panels, and news.

Although a specific premiere date for Rick & Morty Season 4 has not been announced yet, eager fans can check out one of the new episodes ahead of its TV screening at the Adult Swim Festival. It takes place in Los Angeles and runs from Friday, November 15 to Saturday, November 16, and is described by Adult Swim as a “one-of-a-kind, 360° fan experience.”

In May 2018, it was revealed that Adult Swim renewed the show for no fewer than 70 more episodes. Previous seasons have run for just 10 episodes, but while we obviously won’t get all of the new episodes in Season 4, the show’s creators have confirmed that the wait time between future seasons will be reduced.

Huge Xbox Super Sale Begins, Offers 700+ Deals On Games And DLC

Amazon Prime Day is over, but the deals keep coming. Microsoft has launched a massive Xbox sale called the Xbox Super Sale, and it is truly huge. The sale offers up more than 700 deals on games and add-on content for the Xbox family of consoles, as well as PC.

Games and add-on content are marked down by as much as 70 percent, while more than 100 Xbox One games are on sale for $10 USD or less. If you’re an Xbox Live Gold or Xbox Game Pass Ultimate member, you’ll save 10 percent more.

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Some of the highlighted game deals include Rage 2 for $45 USD, Forza Horizon 4 for $30 USD, The Division 2 for $39 USD, and Red Dead Redemption 2 for $45 USD. Some of the other deals include FIFA 19 ($24 USD), Mortal Kombat 11 ($50 USD), NBA 2K19 ($15 USD), Assassin’s Creed Odyssey ($35 USD), Fallout 76 ($36 USD), Overwatch Legendary Edition ($24 USD), GTA 5 Premium Online Edition ($18 USD), Battlefield V ($24 USD), Metro Exodus ($33 USD), and Monster Hunter World ($20 USD).

This is just a small sampling of all the deals; go to the Xbox Super Sale website or boot up your console to see a rundown of all the deals.

In addition to game sales, Microsoft is offering three months of Xbox Game Pass Ultimate for $15 USD, which is normally the price of just one month. This offer is only for new subscribers.

It’s a good time to get Xbox Game Pass if you like Gears of War, as the Gears 5 technical multiplayer test begins on July 19, and being a subscriber gets you in (as does pre-ordering).

The Xbox Super Sale runs until July 29.

Microsoft is also offering deals on Xbox hardware. Here is a rundown of the offers, as written and compiled by Microsoft:

GameStop Is Testing New Types Of Stores, Including Retro-Focused Ones

Video game retailer GameStop has unveiled an ambitious plan for new types of retail stores. The company is partnering with a “global innovation design firm,” R/GA, to create “streamlined” GameStop stores. The two companies are working together on designing and testing out the stores, which GameStop says in a news release will introduce “new ways” for shoppers to try games before they guy them. The stores themselves will have a “unique layout and purpose.”

Some of the store concepts will be focused on competitive gaming and “home-grown e-leagues.” While other concept stores will exclusively sell retro games and hardware. The new stores will be piloted in a “select market,” though GameStop didn’t say exactly where they’ll be tested.

GameStop’s chief customer officer Frank Hamlin said in a statement, “We’re on a journey to use our vast retail footprint to provide an engaging and well-thought-out experience that enhances our consumers’ gaming interests.”

Hamlin said GameStop wants to “re-imagine” what the store experience can be.

GameStop has seen better days. The company’s share price is currently under $5 a share, which is close to the lowest it’s ever been in the company’s history. The company recently hired a new CEO, George Sherman, who said at the time of his hiring that he looks forward to putting GameStop through a large transformation. It appears these new concept stores are part of that.

In other news, Hamlin recently told GameSpot that the retailer is excited about the PlayStation 5 and Xbox Scarlett, in part because they will have disc drives.