Huge PS4, PSVR Anniversary Game Sale Kicks Off In The PlayStation Store

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To celebrate three years of PlayStation VR, Sony has slashed the prices on a ton of PSVR and PS4 games on the PlayStation Store. The sale is live now and runs through Tuesday, October 22 at 8 AM PT / 11AM ET.

The wide-ranging sale includes a number of major releases that were later adapted to VR. You can grab The Elder Scrolls V: Skyrim VR for $21.59 (was $60). Even two years after its release, Skyrim in VR remains one of the most impressive feats on the platform in terms of scope and ambition. While you may still be plucking away at Borderlands 3, now’s your opportunity to jump back in time with Borderlands 2 VR for $25 (was $50). And if you’re disappointed that Doom Eternal has been delayed until March 20, 2020, you can hop back into some demon slaying action in Doom VFR for $15 (was $30).

A number of the games included in the sale support VR, but don’t require the headset to play. The standard edition of Resident Evil 7 is on sale for $15 (was $20), while the Gold Edition is half price at $25. Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight are each $30 (were $40). You can save even more on the rhythm game spinoffs by purchasing the Persona Dancing: Endless Night Collection for $45 (was $60). As an added bonus, you’ll get Persona 4: Dancing All Night, which can only be played on PS4 by purchasing the collection.

We’ve rounded up some of our favorite deals in the sale below. Plus, check out more of the best PS4 deals available in October.

See all deals at the PlayStation Store

Best PSVR deals in PSN’s anniversary sale

  • Ace Combat 7: Skies Unknown — $30 ($60)
  • Ace Combat 7: Skies Unknown Deluxe Edition — $51 ($85)
  • Creed: Rise to Glory — $15 ($30)
  • Eagle Flight — $6 ($20)
  • Electronauts — $10 ($20)
  • Floor Plan — $3 ($6)
  • Guns’n’Stories: Bulletproof VR — $10 ($20)
  • I’m Hungry — $11.89 ($17)
  • Infinite Minigolf — $7.49 ($15)
  • Mervils: A VR Adventure — $6 ($20)
  • PlayStation VR Worlds — $7.49 ($15)
  • Raw Data VR — $16 ($40)
  • Sprint Vector — $15 ($30)
  • Superhot VR — $15 ($25)
  • Wolfenstein: Cyberpilot — $10 ($20)

Doom Eternal Release Date Delayed To 2020

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Doom Eternal has been delayed into 2020. Id Software sent an announcement explaining that Doom Eternal’s release date is now set for March 20, 2020. The studio also shared a few development updates on various Doom projects, including the Invasion mode, Nintendo Switch version, and the re-release of classic game Doom 64.

“Throughout the development of Doom Eternal, our goal has been to deliver a game that exceeds your greatest expectations across the board,” the statement reads. “To make sure we’re delivering the best experience–for Doom Eternal to live up to our standards of speed and polish–we’ve made the decision to extend our launch date by a few months to March 20, 2020. We know many fans will be disappointed by this delay, but we are confident that Doom Eternal will deliver a gaming experience that is worth the wait.”

Along with the delay, the studio announced a few other updates. The Invasion mode multiplayer, which lets you jump into others’ games as a demon, will be coming as a free update shortly after launch. The Nintendo Switch version will be coming after the other platforms, with a separate date to be announced later.

Finally, the Doom 64 re-release, which was previously only announced for Nintendo Switch, is also now coming to PC, PS4, and Xbox One. That will also hit on March 20, 2020, because it’s being added as a pre-order bonus for Doom Eternal.

PS5 Controller Details Revealed–But Don’t Call It DualShock 5 (Yet)

Sony has now officially announced the PlayStation 5, and confirmed it will be coming by holiday 2020. As part of the rollout, the company began explaining some of the PS5‘s new hardware features, beginning with its controller, which is–at least at this stage–not yet called the DualShock 5 as you’d expect.

In a blog post, Sony Interactive Entertainment CEO Jim Ryan detailed two key features making their debut on the new controller. The first is haptics instead of rumble, which Ryan says gives a “broader range of feedback.” You’ll feel different sensations from taking a tackle in Madden or running through a field, for example. The second is adaptive triggers on L2/R2, which allows developers to customize the triggers’ resistance. Not to be confused with the trigger lock featured on something like the Xbox Elite controller, which reduce the amount the trigger needs to be pulled, this would instead allow a game to vary how difficult the trigger itself is to use. Ryan cites the example that you could feel the resistance of pulling back a bow string.

Ryan said that the haptics and adaptive triggers together “can produce a powerful experience that better simulates various actions,” and developers are already getting kits to start tinkering with the new tools.

Despite the new details, there’s one piece of information we don’t know yet: the name. In an interview with Wired, hardware architect Mark Cerny noted that the controller “doesn’t have a name yet.” History would suggest that it will be called the DualShock 5, but for the time being Sony isn’t committing to that name. When Sony first started talking about the PS5, the company said it didn’t have an official name yet either.

What’s New This Week To Hulu, Amazon Prime, And Shudder? Movies, TV, And Originals

Every week, you can find new content on your favorite streaming services like Amazon Prime Video, Hulu, and AMC’s horror-themed Shudder. If you’re a fan of zombie movies, then this is a good week for you.

On Monday, Shudder is releasing the 2018 film Ever After. It takes place two years after a zombie apocalypse in Germany, and two women are fleeing a town infested with the undead, trying to make it to a safe haven. Ever After is a bit different than your average zombie flick. It’s slower paced, comparatively, and the film does its best to envelope the audience within this world rather than rely on jump scares. Also, the zombies in this movie run, so there are moments where there is an immediate sense of urgency. Also coming to Shudder, on Thursday, is Season 4 of Syfy’s horror anthology series Channel Zero. Shudder has the exclusive rights to the show, so that’s the only place to watch it after it airs.

Hulu has a zombie movie arriving on Friday. Little Monsters stars Josh Gad and Lupita Nyong’o as a kids TV show host and a teacher, respectively, who are on a mission to protect a group of children from a zombie outbreak. The horror-comedy is directed and written by Australian comedy-writer Abe Forsythe. The Hulu original arrives on October 11.

Amazon Prime Video doesn’t have much coming out this week. It’s football season, so you can find the NFL’s Thursday night football games on Amazon, and this week, the New York Giants take on the Patriots. There is also a kid’s show arriving on Friday–Costume Quest: Season 1b–but that’s it for Amazon this week.

Below, you’ll find everything coming to Amazon, Hulu, and Shudder this week. For more streaming info, check out everything headed to Netflix this week, and what’s arriving to it in October.

New to Amazon Prime Video, Hulu, and Shudder this week:

Monday, October 7

Hulu

  • Kids Say the Darndest Things: Series Premiere (ABC)
  • The Real Housewives of New Jersey: Complete Season 9 (Bravo)
  • Missing Link (2019)

Shudder

  • Ever After

Wednesday, October 9

Hulu

  • Megan Leavey (2017)

Thursday, October 10

Amazon

  • Thursday Night Football: Giants @ Patriots (NFL)

Shudder

  • Channel Zero: The Dream Door

Friday, October 11

Amazon

  • Costume Quest: Season 1b – Amazon Original series

Hulu

  • The Bravest Knight: Complete Season 1B (Hulu Original)
  • Little Monsters (2019)
  • Trespassers (2019)

PS5: Sony Confirms PlayStation 5 Name, Controller Details, 2020 Release Date Window

Sony has officially confirmed its next-generation console will be called the PlayStation 5, as well as when it’s coming out: The PS5 will launch in Holiday 2020. It’s also shared the first details on its controller–at least for now, not yet called the DualShock 5–and more about the discs it uses, ray-tracing support, SSD, UI features, and other aspects of the system. Here’s what we learned.

The company announced the news in a blog post. “I’m proud to share that our next-generation console will be called PlayStation 5, and we’ll be launching in time for Holiday 2020,” said Sony Interactive Entertainment present Jim Ryan. “These updates may not be a huge surprise, but we wanted to confirm them for our PlayStation fans, as we start to reveal additional details about our vision for the next generation.”

Ryan went on to share more details on Sony’s vision for the next generation, as well as its plans for the PS5 controller: “One of our goals with the next generation is to deepen the feeling of immersion when you play games, and we had the opportunity with our new controller to reimagine how the sense of touch can add to that immersion.

“To that end, there are two key innovations with the PlayStation 5’s new controller. First, we’re adopting haptic feedback to replace the ‘rumble’ technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.

“The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions. Game creators have started to receive early versions of the new controller, and we can’t wait to see where their imagination goes with these new features at their disposal.”

Sony shared more details on the PS5 in an interview with Wired. The company reassured fans, for example, that the hard drive seen in current-gen consoles is out, and a faster, more efficient solid-state drive is in. More new details include:

  • The PS5 will include a disc drive for physical games and 4K Blu-rays.
  • PS5 discs will have a capacity of 100 GB.
  • Game installation is mandatory, but the console will allow you to just install a multiplayer campaign, for example, or install the entire game and then delete the single-player portion once you’re done.
  • The controller “doesn’t have a name yet,” but contains an improved speaker, USB-C connectivity, and a larger-capacity battery.
  • “There is ray-tracing acceleration in the GPU hardware,” says Mark Cerny, lead system architect.
  • The new UI will allow you to see more details on what you can play at any time, as well as more on what your friends are doing.
  • Bluepoint Games, the studio behind remakes such as Shadow of the Colossus and Uncharted: The Nathan Drake Collection, is working on a PS5 game that it says is a “big” one.

Sony has not yet shared what the PS5 will look like, nor its precise release date or price point. Earlier this year the company did state it was working on a new PlayStation, but stopped short of confirming a release window or name, so this is the first time those details have been confirmed. We do know is that the PS5 will be better for the environment and that it will support backwards compatibility in some way. For more, check out everything we know about the PS5.

Gears 5 Update Makes Big Changes To Flashbangs

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Microsoft’s Xbox One and PC shooter Gears 5 is releasing a new update that addresses one of the biggest pieces of feedback from the community so far.

The new update, which is releasing on October 7, addresses the impact and the nature of flashbangs. Fans have remarked that flashbangs are too powerful, and as such, “it’s time to make some changes,” Microsoft said in a blog post.

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“Flashbangs are intended to fulfill the role Smokes used to fill in Gears 2-4 as a way to flush opponents from strong defensive positions and force the fight,” Microsoft said. “This is a critical part of what allows modern Gears to work, but not at the sake of a good gameplay experience.”

The changes coming to Flashbangs will reduced the time the impacted player is blinded to become a “very small window of denied vision.” Specifically, the blinded time is dropping from 1 second to .3 seconds. This will allow the oncoming player a “tiny moment of opportunity to make their initial move.”

“While the stun length remains the same, players will now be able to better react and reposition to incoming fights after taking a Flashbang hit,” Microsoft said.

Another big change coming to Gears 5 multiplayer is that all players will begin matches with one Smoke grenade. “Smokes are integral part of the Gears 5 meta that deny critical vision, allowing for pushes and flanks that otherwise could be difficult in certain situations,” Microsoft said. “To encourage their use more–and potentially reduce the volume of Flashbangs used in a match–players will spawn with a Smoke by default and need to select Flashes when picking their loadout before spawning.”

Another update, coming in mid-October, will make even more changes to Flashbangs. With that update, Flashes will no longer work if the other player is in cover.

“This will make the positioning of Flashbangs far more important in order to flush an opponent from cover. This will reduce instances where opponents can just throw it in carelessly and still get rewarded,” Microsoft said.

Elsewhere in the blog post, Microsoft said it looked into an issue causing players in Europe to suffer with higher-than-normal pings. The team released a “silent” update, and this seemed to have worked. “From initial reports and volume of conversation, this change seems to have dramatically improved the situation for EU players,” Microsoft said. “We know it took some time to get there–longer than any of us would like–and we want to thank you for all your patience as we discerned the problem in our new matchmaking system.”

Microsoft acknowledged that players in other parts of the world, including South Africa, are still experiencing matchmaking problems. The studio said it “found a solution” already, and it will release more information about the fix soon.

In other news, a new Hive–The Wanderer–is coming to Gears 5 with the weekly reset on Tuesday, October 7, while the next Double XP weekend will run for Escape mode October 12-14.

For lots more on what’s new in Gears 5 this week, head to the Gears website. And for more on Gears 5 in general, check out GameSpot’s Gears 5 review and a new feature below.

Grid Review

The Grid games have been through a couple of moderate reinventions since the TOCA spin-off franchise first debuted just over a decade ago. For this fourth instalment – simply titled Grid – Codemasters has instead hit the reset button, opting for an overt return to this series’ 2008 roots rather than yet another metamorphosis. Grid Junior is very much the resurrection of 2008’s Grid Senior and, like its namesake, it straddles the line between arcade thrills and something slightly more demanding, delivering exciting and dramatic racing action alongside a modern makeover.

Codemasters has earned a good deal of acclaim in recent years for its aggressively hard-nosed racing sims like the F1 series and Dirt Rally, but you should know that Grid is an altogether different beast. With some tinkering in the options menu it can certainly be massaged into a mildly intimidating challenge that’ll spin around drivers who grab too much throttle while trying to hustle through an apex – and there’s always the spectre of dealing with terminal damage without those optional rewinds if you so choose – but iRacing this is not. In its default state, Grid is a grippy, hard-braking, and super-responsive racer that errs towards the arcade end of the spectrum, and I can’t fault it for being faithful to the spirit of its forebear. It’s fun to drive.

Continue reading…

GameSpot Is At The Breaking Bad Movie’s Red Carpet Premiere!

Breaking Bad may have ended over six years ago, but the story that started with Walter White cooking meth to pay for his cancer treatments isn’t over, thanks to Netflix’s El Camino: A Breaking Bad Movie. The film will tell the tale of what happens to Jesse Pinkman (Aaron Paul) after the series’ original ending, and it arrives on Netflix October 11.

With El Camino’s release almost here, the movie’s premiere is taking place now in Los Angeles, and GameSpot is on hand to chat with the cast and creators about what it’s like to be back in the metaphorical RV cooking up another batch of sweet, addictive, blue-hued Breaking Bad magic.

Follow along with us on Twitter as we quiz the cast on Breaking Bad trivia and find out everything we can about the movie, and keep checking back here for more updates!

For more on El Camino, check out our breakdown of the recent trailer, not to mention the 10 questions the series finale left us with that we hope the movie might answer. Then again, if you just want to know the answer to the show’s biggest question–whether Walter White is really dead, as it appeared at the end of the show–then you’re in luck, because Breaking Bad creator Vince Gilligan has just revealed the answer while promoting the film.

Destiny 2: Shadowkeep – Returning To The Moon

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