Disney’s Avengers Land Could Be as Interactive as Galaxy’s Edge

Following the launch of Star Wars: Galaxy’s Edge, Disney’s plans for Marvel Studios’ Avengers-inspired land and attractions are undoubtedly the most anticipated upcoming phase in theme park entertainment.

As details have emerged about the expansion of the Disney Parks universe through the presence of a new Stark Industries-affiliated organization, the Worldwide Engineering Brigade (WEB), the MCU’s presence has already taken shape in many ways.

Hong Kong Disneyland kicked off the year with its Ant-Man and the Wasp: Nano Battle ride, and Captain Marvel made her debut as a character fans of all ages could meet at Disney’s California Adventure and on Disney Cruises in the States.

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Google Stadia Hands on with Doom Eternal

At E3 Google was hosting demos of Doom Eternal on its new Stadia game streaming service, and I was lucky enough to go hands-on with Id Software’s latest First Person Slayer. As a longtime PC gamer who has always preferred a hardwired connection over wireless, I was curious to experience Google’s technology with my own eyes and hands, though I figured since the company was demoing it with Doom versus a slower-paced game, they must be pretty confident about how it works at this stage.

To begin they sat me down on a comfy couch and placed the Stadia controller in my hands. The wireless controller was connected to a Google Pixelbook (I think via Bluetooth), and the laptop was connected to a wall-mounted TV using HDMI. The laptop was also connected to an Ethernet connection, which Google said was about 25Mb/s. They recommend that amount of bandwidth as a good baseline for 1080p and 60 frames per second (FPS). In the future, when they are ready to show 4K gameplay, that number will inevitably go up quite a bit.

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Call of Duty: Modern Warfare Is the Most Divisive Game of E3

Call of Duty: Modern Warfare, Infinity Ward’s upcoming reboot of the 2007 classic, will be released on October 25. But it’s already generating a lot of mixed reactions, including within our own team at IGN. And that seems to be the developer’s intention.

The question is whether or not the new Modern Warfare will have anything to say, and if it does if it’ll be able to do so in a way that is respectful to the countless men and women who have served or are serving in the armed forces. For now, you can see some new Call of Duty: Modern Warfare screenshots, and those who got to see it at E3 have pieces of two missions from the campaign to go off of, and different people on the IGN team had wildly different reactions to the footage. We’ll be eager to hear your reactions too, once Activision releases mission gameplay footage. You can find our thoughts in the video above.

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How Marvel’s Avengers Character Customization Works: Skills, Gear and Cosmetics

During E3 2019, IGN met with Marvel’s Avengers developers Crystal Dynamics to learn how character customization will work in the upcoming game.

During the interview, IGN’s Joshua Yehl sat down with lead combat designer Vincent Napoli, who revealed there will be three main categories of customization: skills, gear, and cosmetics. At this point, we don’t know if those are the official names of each category, but those are the player’s primary pathways for customization.

Skill Customization in Marvel’s Avengers

On the subject of skills, Napoli said, “There’s a pretty in-depth skill tree that lets you customize abilities, upgrade abilities, gain new moves. It’s a pretty robust moveset for each of the characters. The tree layout is very distinct because the characters don’t really fit the similar mold. So while one character has alternate combos, another character might have weaponization stuff, like we did with Hulk.”

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Zombie Army 4: Dead War – Ambush Gameplay | E3 2019

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Wrath: Aeon Of Ruin Live Gameplay Demo – A Quake-Inspired FPS | E3 2019

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E3 2019: Best Of Games And Tech – Final Fantasy 7 Remake, Cyberpunk 2077, Watch Dogs: Legion, And More

Fortnite Could Have Been Canceled, It’s Revealed At E3 2019

Epic’s Fortnite is a massive, worldwide phenomenon that’s achieved a level of popularity that few could have ever imagined. The game almost didn’t even exist, however, it’s been revealed this week at E3 2019.

Rod Ferugsson, the former director of production at Epic Games, has revealed that he wanted to cancel Fortnite when he was at the company. At the time, the project was not a battle royale game, and it was facing some challenges.

“If I stayed at Epic, I would have canceled Fortnite. Absolutely,” Fergusson told Game Informer. “Before I left I tried to cancel Fortnite. When it was just Save the World, that was a project that had some challenges. As the director of production at the time, that game would not have passed my bar for something we should have continued to keep going.”

Fergusson did not elaborate as to what the difficulties were with Fortnite at the time. He left Epic in 2012, going on to join Irrational Games to help close out the development of BioShock Infinite. He then joined Microsoft when the company bought the Gears of War franchise from Epic, and he now heads up Gears 5 studio The Coalition.

Ferugsson said he doesn’t lose sleep over leaving Epic before Fortnite exploded in popularity. “I’m super happy for their success,” he said.

He again reminded people that Fortnite might not exist if he stayed at Epic. “That game you love, the worldwide sensation, it would not exist had I stayed at Epic,” he said.

Fortnite’s battle royale mode was released in September 2017, following the initial Save the World mode. This is when the game really took off.

Fergusson likely had no idea Epic wanted to make Fortnite a battle royale game, as he left the company a half-decade before the game was even released.

In other news, BAFTA gave a special award to Epic this week at E3 for its “impact on the global games industry.”

More E3 news:

Sequel To Zelda: Breath Of The Wild Trailer Breakdown | E3 2019

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Crash Team Racing: Nitro Fueled – Dominating Win In Tiger Temple | E3 2019

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