John Wick Hex Captures the Magic of the Movie’s Combat

John Wick feels surprisingly natural as a top-down tactics game. That’s not really something I expected when John Wick Hex was first announced earlier this year, but it manages to perfectly capture the flowing fights of the “gun-fu” in its movie inspiration… just a lot slower.

John Wick Hex isn’t turn-based, instead operating on a timeline. Every action you take, from punching to shooting to rolling, will take a set amount of time, and you can see the queued up actions of all the enemies around you as well. See an enemy shooting at you? Maybe you don’t have enough time to shoot back, but you could try to duck behind cover before they do.

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Google Stadia’s Data Usage and Ability to Play Anywhere | E3 2019

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Dark Phoenix Repeats the Worst Sins of X-Men: The Last Stand

The most iconic X-Men story from Marvel’s comics is the Dark Phoenix Saga, so there’s little wonder why it was a part of 2006’s X-Men: The Last Stand and why we got another take on the tale in the new film Dark Phoenix. But unfortunately the Phoenix fails to rise from the ashes in this new effort and in fact makes many of the same mistakes that made the last one a dud. Even though this was supposed to be Fox’s do-over on Jean Grey’s big story, they once again misplayed their hand, leaving us with a frustrating case of history repeating itself.

It’s worth pointing out how The Last Stand was co-written by Simon Kinberg (along with Zak Penn), and this time Kinberg not only wrote the film but directed it. Kinberg has spoken about how he regrets cramming the Dark Phoenix storyline into The Last Stand and making it the B-plot to the Cure storyline, and how he planned on getting Dark Phoenix right this time by focusing the movie solely on Jean’s harrowing journey. Yet with 13 years to reflect on what went wrong the first time, Kinberg still made many of the same mistakes.

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23 New Details We’ve Learned About The Legend of Zelda: Link’s Awakening

During today’s E3 2019 Nintendo Direct and Nintendo Treehouse Live, Nintendo revealed a ton of new information about The Legend of Zelda: Link’s Awakening for the Nintendo Switch, and The Legend of Zelda series producer Eiji Aonuma shared some insight into the development of this beloved game.

We’ve broken down 23 of the most interesting things we learned about The Legend of Zelda: Link’s Awakening, which will be released on the Nintendo Switch on September 20, 2019.

The Legend of Zelda: Link’s Awakening

1 – The crane game from the original will return, along with the Yoshi doll, except this time it will feature “real crane physics.”

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Mortal Kombat 11 Shang Tsung – New Gameplay | E3 2019

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E3 2019: Mario Maker 2 Will Let You Play Online With Friends After All

Super Mario Maker 2 introduces a variety of new tools and features for players to tinker around with, but one of the biggest additions is online and local multiplayer–albeit with a caveat. Initially, the game wouldn’t allow you to play online with friends; it would only match you up with strangers, much to the disappointment of fans. However, that option is thankfully coming after all.

During a Treehouse livestream following Nintendo’s E3 2019 Direct, game producer Takashi Tezuka revealed that Nintendo will implement the ability to play online with friends. Following the stream, the Nintendo of America Twitter account confirmed this will be added to the game through a post-launch update, although it didn’t share when that is expected to arrive.

Mario Maker 2 features two online multiplayer modes: Versus and Co-Op. As their names suggest, Versus is a more competitive mode that has players racing to reach the goal first; Co-Op, on the other hand, has players working together to clear the level. You can also pass a second controller to a nearby player and build levels together. Mario Maker 2 introduces a Story mode and makes some other welcome changes as well, such as giving you access to almost all of its tools right from the start.

Super Mario Maker 2 launches for Nintendo Switch on June 28. You’ll need to have a Nintendo Switch Online subscription in order to play and share levels online, but Nintendo is offering a bundle that includes the game and a 12-month NSO subscription for a discount. You can read more in our Super Mario Maker 2 pre-order guide.

Nintendo’s E3 2019 Direct brought a ton of news and reveals. We got a closer look at Luigi’s Mansion 3 and The Legend of Zelda; Link’s Awakening. We also saw two new Super Smash Bros. Ultimate DLC characters: Dragon Quest’s Hero and Banjo-Kazooie. The biggest announcement, however, was a Legend of Zelda: Breath of the Wild sequel.

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Watch Dogs: Legion E3 2019 Trailer Reveal Breakdown

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Creating A New Story For Marvel’s Avengers | E3 2019

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E3 2019: How Many Games Will Final Fantasy 7 Remake Be? ‘We Don’t Know Ourselves’

Final Fantasy VII Remake has a release date–March 3, 2020–but that game won’t be the complete story of Cloud, Tifa, Barrett, Aerith, and Sephiroth. Square Enix confirmed during E3 2019 that what releases in 2020 will only cover the first part of the 1997 original’s tale, with more episodes coming later.

That messaging got a bit confused when Square Enix also announced that Final Fantasy VII Remake will cover two Blu-ray discs. Remake producer Yoshinori Kitase, who directed the original game, explained that there’s so much content in this first episode, it’ll cover those two discs. And he doesn’t know how many episodes it’ll take to complete the story.

“We can’t reveal that many details about this, but just to give you a bit of background on it, before we actually started working on this, we knew obviously it was going to be a large amount of content,” Kitase said through a translator during a preview session with journalists. “To do the whole story was going to be huge. And then when we actually did start planning out the plot for the first game, it hit us again that this is going to be a huge amount of content.

“At that point, we decided we’re going to focus this game on Midgar and what happened in Midgar,” he continued. “And unfortunately, we can’t say anything more about the future games after that, because we don’t know ourselves, really. We really are still fleshing out that process and fleshing out what we’re going to do for the second game in the project, and what kind of story is going to be in that, so we really can’t tell you.”

Kitase also said he wasn’t sure how much the work already done on the game would speed up development of future Final Fantasy VII episodes. While a lot of work with characters and the underlying technology of the game is complete, future episodes will take place in settings beyond Midgar, which are going to take a lot of time to create in their own right.

All of that suggests that while fans have been waiting a long time for the Final Fantasy VII Remake, they won’t be finished waiting when March 3 rolls around. The question of how huge and sprawling Square Enix’s return to Final Fantasy VII will eventually be is one that likely won’t be answered for some time either.

E3 2019: How Keanu Reeves Got His Cyberpunk 2077 Role

Everyone had their breath taken away when prolific action star Keanu Reeves revealed Cyberpunk 2077’s release date on Microsoft’s E3 2019 stage. We know Reeves will play the “legendary rockerboy” Johnny Silverhand, but how CD Projekt Red got the Canadian-American actor to be involved with the upcoming first-person shooter has remained a mystery–until now. We sat down with senior level designer Miles Tost to talk about how the Polish developer recruited Reeves.

Reeves is a new addition to the game, only being approached about a year ago or so. When asked why Reeves and not some other action star, Tost said Reeves was the perfect fit. Tost mentions his “rich background [in] cyberpunky stores”–titles like Johnny Mnemonic and The Matrix come to mind–and says “the roles he’s been playing really fit” the team’s vision for the game, calling it “a very natural match made in heaven.”

When asked about Reeves’ reaction to CD Projekt Red’s inquiry, Tost said Reeves is a “super cool guy” who “seems really into this and very passionate about the project and the role he’s playing.” Tost recalls a vivid moment during the pitch process where Reeves was “really getting into the role,” enacting mannerisms Johnny Silverhand might actually have.

It’s worth noting that, while Cyberpunk 2077 is Reeves’ most recent video game casting, he’s appeared in a handful of titles before, including action-adventure game Enter the Matrix, cooperative first-person shooter Payday 2, and big-name battle royale game Fortnite.

While the game won’t come out until next year, Tost says he’s confident the team will pull the project together and ship it when it’s ready. “Our studio is one that really puts quality above everything, and it’s also reassuring for me as a developer. I know we will not ship this game if it isn’t ready by the time we decide to ship it. With that, I think gamers will be able to expect the kind of quality that we had with The Witcher 3 and then some.”

Cyberpunk 2077 will launch on April 16, 2020 for PC, PlayStation 4, and Xbox One. CD Projekt Red previously announced a North American-only PC version but swiftly changed its mind amid fan outcry.

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