A New Need for Speed Is Coming in 2019, But Won’t Be at E3

EA has reiterated that it is developing a new Need for Speed game, confirming that it will be released “later in 2019” but it won’t be unveiled as part of this year’s EA Play showcase during E3.

“Are you going to hear more about the next NFS title? Yes. Is it being released this year? Yes. Will we be doing anything in June? No,” wrote EA’s Ben Walke in a statement published on the company’s official site.

Walke noted that 2019 marks the 25th anniversary of the Need for Speed series but no real details of 2019’s instalment were discussed.

The last game in the series, Need for Speed Payback, was released in 2017. It was criticised on IGN for its insidious, F2P-inspired, RNG-based upgrade system and its superficial and linear police chases and action sequences.

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Spider-Man’s Hunt Has a Satisfying Ending

Many crossover events tend to start strong and then run out of steam over the course of several issues. “Hunted” is the exact opposite. This story failed to live up to the hype early on, with the first half devoting entirely too much room to mindless spectacle and scenes of familiar villains being stalked by over-privileged hunters. But the focus has narrowed since then, ultimately ensuring that this epic serves as a worthy companion piece to the classic “Kraven’s Last hunt.”

That old tale is clearly on writer Nick Spencer’s mind as he wraps up this storyline. Kraven himself calls back to that pivotal clash with Spider-Man as he tries to make the wallcrawler finally see the error of his ways and embrace his inner hunter. As large as the scope of “Hunted” was early on, this is where it works best – as an intimate character drama concerning Spider-Man and a handful of close allies and bitter enemies. Once again, this raises the question of whether “Hunted” ever needed to be as big as it was in the first place. Was this giant murder arena really necessary if the end goal was all about changing one man’s mind?

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Disney May Stop Filming In Georgia If Abortion Law Takes Effect

Following the announcement from Netflix that it would consider no longer filming in Georgia if the state’s abortion law takes effect, Disney has now also weighed in.

CEO Bob Iger told Reuters that Disney would likely pull out of its operations in Georgia if the law goes into effect in 2020 as scheduled. He said it would be “very difficult” to keep filming there if that happens. “I think many people who work for us will not want to work there, and we will have to heed their wishes in that regard,” he said.

“I don’t see how it’s practical for us to continue to shoot there” if the law takes effect, Iger said. Disney filmed some of its biggest movies in Georgia, including Black Panther, Avengers: Endgame, and other Marvel box office juggernauts.

Iger also mentioned that it’s expected that Georgia’s abortion law will be challenged in court. “Right now we are watching it very carefully,” Iger said.

Netflix boss Ted Sarandos said earlier this week that the streaming giant behind shows like Stranger Things and Ozark would “rethink” its operations in Georgia if the abortion law takes effect.

Georgia is a popular place for film and TV productions, with a reported 455 productions taking place there in 2018 alone. The state is popular due to the tax credits that it provides, among other things.

While Netflix and Disney are holding off until more details come to light, The Handmaid’s Tale director Reed Morano said recently that she would not film a new show in Georgia due to the abortion law. The Kristen Wiig comedy Barb and Star Go to Vista Del Mar also recently announced it wouldn’t film in Georgia as planned due to the law.

In addition, JJ Abrams and Jordan Peele said they would donate profits from a new HBO show filming in Georgia to organizations working to fight the Georgia abortion law.

Here’s What It’s Like to Pilot the Millennium Falcon

Note: IGN has been in the business of reviews for more than a decade, but to our knowledge, we haven’t reviewed a theme park ride before now – so consider this an experiment for us as much as you, with the caveat that we have no existing reviews to compare it to, and that your own experience will undoubtedly be colored by what you enjoy most about theme park rides, so we encourage you to visit the park and experience it for yourself if you can! Also, according to the Disney press materials, the ride’s official title is Smugglers Run with no apostrophe, and yes, it bothers us grammar nerds too.

Master Yoda might insist that “size matters not,” but apparently no one told the Imagineers in charge of Galaxy’s Edge, the immersive, 14-acre Star Wars land opening at Disneyland on May 31 and Disney World on August 29.

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Doomsday Clock Delivers the Answers We Crave

This is the chapter of Doomsday Clock we’ve been waiting for. Issue #10 addresses many of the most burning questions fans have been asking since DC Universe Rebirth #1 first revealed Doctor Manhattan as the secret hand altering time itself. Why did Manhattan come to the DC Universe? What has he been doing all this time? What is his ultimate goal? We finally get concrete answers to those questions. And in the process, this issue redefines the very nature of the DC multiverse while setting the stage for the long-awaited showdown between two metahuman titans.

Doomsday Clock had hit a bit of a slump in recent issues, in large part because the focus had shifted from the refugees of the Watchmen universe to DC’s heroes. This story loses some of its weight and significance when it becomes too heavily mired in current DC continuity and loses that fish out of water element. Fortunately, that isn’t a problem this time around. This issue is presented solely from the perspective of Doctor Manhattan, as writer Geoff Johns and artist Gary Frank provide a complete (albeit suitably nonlinear) account of the character’s post-Watchmen life.

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Blizzard Teases More Overwatch Experiences In The Future

Blizzard is currently working on a lot of games; in fact, the studio has more titles in production currently than it ever has in its entire history. The company might not be willing to reveal the new projects just yet, but Blizzard’s CEO J. Allen Brack has now teased that you could see a new Overwatch game outside of the existing shooter.

He told Game Informer that Overwatch, like Blizzard’s other franchises, could extend beyond the initial title into new areas. He mentioned that Warcraft originally started as a RTS before becoming an MMO with World of Warcraft, and also a mobile card game with Hearthstone. You might also see Overwatch extend to new categories, he teased.

“We’ve talked about how we’ve got more games in development than ever before. More games in development than in the entire history of the company,” Brack said. “We also think that there are a lot of different types of games that can exist within the IPs that we have. If we think about the Overwatch IP for example, we think about the Overwatch IP as being extremely large and extremely all-encompassing. Overwatch, the game people experience today, is just being a very small part of what that IP could be.”

Blizzard doesn’t always release all of the games that it works on. For example, Blizzard developed a game called Warcraft Adventures but it was canceled before release.

“We think that a lot of these franchises have the ability to have lots of different types of games, lots of different types of experiences,” Brack said.

Brack also acknowledged that Blizzard is looking to create brand-new franchises as well. The company doesn’t do that often. When it was released in 2016, Overwatch was Blizzard’s first new IP since Diablo about 18 years prior.

“That’s a long time to go without creating a new franchise,” Brack acknowledged. “So we want to create more games in our franchises and we do want to think about new franchises as well.”

J. Allen Brack took over as Blizzard’s new president after founder Mike Morhaime left the company last year.

Blizzard’s next big event is Blizzcon 2019 in November. There is no word on what Blizzard may show, but the company is surely hoping to have a better showing than in 2018 when the company unveiled the mobile game Diablo Immortal to a mixed reaction.

In other news, the Overwatch League’s commissioner recently left Blizzard to join Epic to work on Fortnite.

Total War: Three Kingdoms Sells 1 Million Copies In A Week

Creative Assembly’s new strategy game Total War: Three Kingdoms is off to a hot start. The game sold more than 1 million copies in its first week to become the studio’s fastest-selling strategy game ever. The game is the current No. 1 strategy game on Steam in terms of concurrent players with more than 160,000 peak concurrent players today.

Creative Assembly’s chief product officer Rob Bartholomew said in a statement that the response to Three Kingdoms “exceeded all expectations”

“We’re seeing a lot of ‘best Total War ever’ comments out there. We’re very proud,” he added.

Three Kingdoms is the first Total War game set in China; it takes place in 190 CE. The game was originally scheduled to launch in March, but Creative Assembly delayed it to May to fix bugs, add polish, and make sure the localization was done right.

GameSpot’s Total War: Three Kingdoms review scored the game an 8/10.

“This is the most ambitious that Total War has ever been, from the variety of different ways that you can enjoy the game to the sheer scope of the stories that they’ve weaved around each unique character’s playable experience,” reviewer Ginny Woo said. “Three Kingdoms feels like the rightful evolution of the series, pulling from its roots in historical military tactics to come up with an engrossing modern strategy game that is always a delight, even in its less well-oiled moments.”

Galaxy’s Edge: We Found The Most Expensive Merch Item At Disneyland’s Star Wars Land

With Star Wars: Galaxy’s Edge about to open to the public at Disneyland, fans planning to visit the planet of Batuu are also likely planning to part ways with a lot of their money. Galaxy’s Edge is loaded with new and exclusive merchandise that you won’t be able to find anywhere else (much of which you can take a peek at in our image gallery from visiting the park), ranging in price from a few dollars to a few hundred–and beyond, as we’re about to explain.

For those with plenty of cash to burn, there are some very high-end items for you to browse. During a media preview event, GameSpot found the most expensive piece of merchandise for sale in the new land. For the low, low price of only $25,000, you can have your own custom R-series droid.

Whether you want a perfect replica of R2-D2 or some splashes of color, the design of the droid is up to you, if you’re willing to pay enough. You can customize the droid’s paint job and parts–to an extent that wasn’t clear yet during our sneak peek. You can even choose whether your droid will appear scuffed up and used, or shiny like it just arrived from the factory. The droid is functional, including sounds and lights, and controllable via remote. If you decide to pony up, it will be about 90 days from the time of order to your custom droid arriving at your front door, according to Disney.

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Of course, there are also options for those that don’t want to spend quite that much.

You can also build your own smaller droids for $100, or purchase one that’s been pre-built, with the price depending on the droid in question. Speaking to GameSpot, Disneyland Resort Merchandise Strategy Manager Summer Bloomfield said that prices on droids start at $10.

Honestly, though, everyone should get the $25,000 option and then R2 units can rule the galaxy. Star Wars: Galaxy’s Edge opens at Disneyland on May 31, with Walt Disney World’s arriving on August 29.

59 Star Wars Galaxy’s Edge Photos From Disneyland’s Media Preview Day

Blood and Truth Review – Move, Britannia

As it’s a first-person shooter, it’s not hard to imagine Blood and Truth working without VR. But the ways it reinvigorates some of the genre’s mechanics also wouldn’t be possible without it. Its first-person shooter action is still beholden to some of the inaccuracies and annoyances with PSVR and its less-than-precise tracking. But it also uses these forms of input to give you a satisfying amount of control over each firefight and the various activities between them. Whether it’s tearing off grenade pins with your teeth or hanging from scaffolding while returning fire, Blood and Truth does an admirable job expanding on familiar shooter concepts while maintaining a comfortable VR experience.

Blood and Truth can only be played with two Move controllers. You’re explicitly told to play from a seated position, and you’re given numerous points around your torso to interact with. Putting a hand to your chest, for example, will let you grab stored ammunition for reloading, while you can find handgun holsters on both your hips and slings for larger weapons behind your shoulders. Blood and Truth makes you move to reach the weapons you need at the moment you need them, while also making these movements easy and natural to remember.

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There’s a slightly long calibration process that helps make each of these motions smooth and accurate. A lot of care is taken to ensure that you’re being tracked correctly at all times, which helps when you’re flung into some fast-paced shootouts. The accurate tracking produces one of the most comfortable experiences I’ve ever had using PSVR. Although Blood and Truth doesn’t completely eradicate some tracking issues (which are more hardware related), it entirely sidesteps common issues such as camera drifting and annoyingly erratic motion-tracking losses.

That isn’t to say issues aren’t frustrating when they do crop up. It’s common to wrestle with a two-handed assault rifle and its attached scope while the game struggles to determine the angle that you’re trying to aim at. This leads to numerous frustrating deaths when the situation demands more dexterity than the hardware is capable of providing you, deflating otherwise challenging encounters with failures that feel out of your control.

Blood and Truth almost successfully distracts you from this by giving you much more to do with your hands, enhancing its otherwise rote first-person shooting. Weapons such as a pump-action shotgun feel more satisfying to use when you’re grasping the pump handle with your free hand and actively pulling back to reload after every shot, while a silenced pistol has tangibly more accuracy after you rest your free hand over to the side of it for added stability. Blood and Truth lets you get ridiculous with how you approach combat, too, allowing you to wield a powerful assault rifle in one hand and a sawed-off shotgun in the other at the expense of accuracy.

Your movement in Blood and Truth is limited, but that helps the action flow smoothly. Blood and Truth only ever has you facing in a direction it determines, giving you the control to move to predetermined areas in front of your or strafe to the side at the press of a button. There are no confusing segmented rotations to grapple with, so you’re free to focus on how to navigate your way forward and use what cover is available in effective ways.

With this in mind, it’s comforting that enemies can’t find themselves in inaccessible spaces behind you, and you have enough choices in a firefight to keep it dynamic rather than simply on rails. Transitioning to new cover and the freedom you’re given to make slight adjustments to your firing angles with strafing are smooth and responsive, letting you satisfyingly flank enemies with ease. There are some sparse stealth sections to break up the sometimes unrelenting action, giving you options to navigate through cramped office spaces or derelict apartments and pick off enemies with silenced weapons. It is exhilarating to string together a number of silent kills before being spotted, again highlighting how much space Blood and Truth gives you to work with despite being so restrictive with your movement.

When you’re not poking your head out in between gunshots, you’re doing anything from picking locks to shimmying your way across construction supports and crawling through open vents. Each of these actions (and more) make good use of the Move controllers, making your movements feel more intimate than they ever could with a standard controller. Lock picking, for example, tasks you with rotating one Move controller slowly and then using the other to quickly lock the pin in place when in the right position. It feels both precise and natural, and goes a long way to making the otherwise mundane action of unlocking a door surprisingly engaging.

Although Blood and Truth doesn’t completely eradicate some tracking issues (which are more hardware related), it entirely sidesteps common issues such as camera drifting and annoyingly erratic motion-tracking losses.

The same can be said for the many ways in which Blood and Truth lets you climb around its many environments. You’ll have to reach out to grab overhead bars or protruding rebar pieces from walls to gracefully pull yourself upwards, carefully making sure not to unclench both hands when you’re dangling over a deadly plunge. Some set-pieces make use of this to create some memorable shootouts, as you hang for your life using one arm and frantically return fire with the other. Having to physically grip to hold on, while remaining aware of where your hands are positioned, makes these actions feel all the more natural and satisfying.

With some strong action and creative uses of VR, it’s a shame that Blood and Truth fails to encapsulate all of this into a story that doesn’t feel as disjointed and hokey as it does. Following the escapades of a London-based crime family under threat, Blood and Truth flicks through every gangster story cliche in the book. Moments of gravitas are undone by stilted voice acting and poor writing, while others can’t decide whether they’re trying to be a grounded crime tale or a globe-trotting James Bond imitation. Blood and Truth never settles on a consistent tone that helps move its story along, which make its narrative-focused stages (that feature no action) drawn-out and dull.

Blood and Truth is uneven, especially when it’s determined to get you to focus on an uninteresting story while you’re putting up with the shortcomings of VR. But the beauty of Blood and Truth is that it also does marvelous things with the platform. The addition of motion control make familiar and mundane mechanics engaging, while also breaking up the smartly designed first-person shooting and establishing a great rhythm to the six-or-so-hour campaign. Blood and Truth doesn’t manage to stick the landing in all aspects, but it’s definitely a step forward for PSVR shooters.