Hold Off on the Large Soda. Here’s How Long Rise of Skywalker Is

Like the many Star Wars movies before it, The Rise of Skywalker has a lengthy runtime. It’s not as lengthy as the three-hour-long Avengers: Endgame or The Lord of the Rings: The Return of the King, but you still might want to hold off on the extra-large drink if you plan on sitting through the entire movie without any interruptions.

Star Wars: The Rise of Skywalker is filled with plenty of action, plot twists, and moments you don’t want to miss. It’s the kind of movie where you could potentially miss out on something important if you leave the theater for even a few minutes, so make sure to head to the bathroom before you sit down to watch it.

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Star Wars: The Rise Of Skywalker – Who Were All Those Jedi Voices?

Star Wars: The Rise Of Skywalker Ending Explained

At long last, the Skywalker Saga has reached its conclusion–for now, at least. Star Wars: The Rise of Skywalker is in theaters and fans are getting the opportunity to see how director JJ Abrams wrapped up a long-running story that was first started by George Lucas 42 years ago. In GameSpot’s review of The Rise of Skywalker, Michael Rougeau wrote of the movie, “It should never be so clear to audiences that something in the filmmaking process has gone so terribly wrong–that the people who made the first film in a trilogy apparently didn’t bother to sketch out a plan for the second and third, and that the movies’ directors had visions for the series’ future that were so fundamentally at odds.”

But how does it end? With so much at stake–and so many characters to wrap up–The Rise of Skywalker had a lot of ground to cover. Warning: The following contains major spoilers for Star Wars: The Rise of Skywalker. If you haven’t seen the movie and don’t want any twists, turns, or surprises spoiled for you, do the smart thing and look away now. This is not the story you’re looking for.

If you want to know how each major character in the film ended their individual stories in The Rise of Skywalker, we have you covered. As for the ending of the film itself, there’s quite a bit to unpack. The broad strokes are that the First Order and the Sith were ultimately defeated by Rey, who was revealed to be the granddaughter of Emperor Palpatine.

In a final showdown in the Sith temple on the planet Exegol, Rey used both Luke’s lightsaber (his first, which originally belonged to Anakin), as well as Leia’s–because it was revealed she also trained to be a Jedi–to deflect Palpatine’s Force lightning, shooting it right back at him. In destroying him, though, she sacrificed her own life energy and died.

That didn’t last for long, naturally. After shedding his Kylo Ren moniker and the dark side of the Force, Ben Solo came to her aid and used their connection through the Force–which this movie decided is called a “Force dyad”–to give his life energy to her. She woke up long enough to kiss him, before he keeled over and died.

Thus ended the battle of the Jedi and the Sith until the next time a movie about Jedi fighting Sith is released. The Rise of Skywalker didn’t end there, though. Following the death of Palpatine and the destruction of the Sith temple, Poe Dameron commanded the resistance and its allies in eliminating the armada of star destroyers the Emperor had created, bringing an end to the First Order once and for all.

After the Battle of Exegol, the resistance celebrated in their forest camp, as everyone realized they’d somehow actually won the war. This is the last time we see most of the franchise’s major characters. It’s Rey alone who figures into the final scene of the film.

Some time after the battle and celebration, she found herself at the moisture farm Luke Skywalker grew up at on Tatooine. There, in the sand, she buried the lightsabers of Luke and Leia–her mentors–putting their spirits to rest. She also revealed a lightsaber of her own, powered by a yellow Kyber crystal. It’s clear that Rey is not giving up on the way of the Jedi.

At that point, a woman passed by, asking who she was. Rey offered a simple response as the final two words of the Skywalker Saga. “Rey Skywalker,” she told the stranger.

With that moment, Skywalker has officially risen. While Rey’s bloodline may have a strong connection to the dark side of the Force, she chooses to align herself with those who taught her about the Force in the first place–the Skywalker twins.

Now that you’ve been able to watch Star Wars: The Rise of Skywalker, don’t forget to check out our massive compilation of Easter eggs from the film, as well as a look at the latest episode of The Mandalorian–the live-action Star Wars TV show on Disney+.

Now Playing: Star Wars: The Rise Of Skywalker – Official Final Trailer

Nintendo 2019 Year in Review – NVC 488

Welcome to Nintendo Voice Chat! First, in the news, the panel talks about Nintendo’s announcements at The Game Awards, including Bravely Default 2, more Marvel Ultimate Alliance 3 DLC details, and a new trailer for No More Heroes 3. Then, as 2019 comes to a close, the NVC crew is here to recap the year. Join them as they discuss the biggest releases, announcements, delays, and surprises from Nintendo’s last twelve months. Finally, they answer your 2019-related listener questions on Question Block.

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The Force is strong with Vader Immortal on Oculus Quest

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Kill La Kill The Game: IF Nintendo Switch Update Adds New DLC Character For Free

Kill la Kill the Game: IF has a new update on Nintendo Switch that brings a bevy of changes to the 3D brawler, including the introduction of fan-favorite Mako Mankanshoku. The patch also addresses various bugs, implements a bunch of balance adjustments and changes, and much more.

This new Kill la Kill patch first launched on PC and PlayStation 4 in November 2019. That update, version 1.05, features many of the same adjustments and tweaks as this newly-released Nintendo Switch update.

Kill la Kill: IF’s Switch update adds Mako to the game’s roster for free. The plucky high schooler uses her two-star Goku Uniform in battle, which allows her to power-up over the course of a match. She’s just as fearless in the game as she is in the anime. Check out Mako Mankanshoku’s character introduction trailer below.

We gave the game a 7/10 in our Kill la Kill the Game: IF review, saying, “Kill la Kill IF is clearly designed for fans of Kill la Kill who are looking for more ways to enjoy the characters, music, and battles of the anime series.”

Check below for a breakdown of Kill la Kill the Game: IF’s latest patch.

Full Kill la Kill the Game: IF Patch Notes

New Contents

  • Added new playable character, Mako Mankanshoku.
  • *Playable in all versus modes and Gallery mode.

Balance Changes

  • Adjusted the actions of each character.
  • Fixed a bug where displayed damage values weren’t added for some moves.

Character Balance Changes

  • Universal Balance changes
    • Fixed a bug where SP gauge spenders could sometimes be used even when the SP gauge was not quite full enough.
    • Fixed a bug where in training mode, enemies hit by certain attacks would go through damage animations after their position was reset.
    • Fixed camera issues in training mode and tutorial mode
  • Ryuko Matoi (Single-blade)
    • Long-range dash
    • Long-range ground attack
    • Ground break
    • Air break
      • Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
    • Time up defeat
      • Character size adjusted.
  • Satsuki Kiryuin (Single-blade)
    • Long-range ground attack
    • Long-range air
    • Ground break
    • Ground break attack
      • Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
    • Long-range ground attack
      • Added 25 to the limit value when the limit value was 200 or less with Ketsui Lv1 or higher. In addition,
        attacks other than mash cancels can now be chained under the circumstances above.
    • Close-range ground 1 vert
      • Adjusted the timing for long-range cancels.
    • Close-range air attack
      • Adjusted Ketsui Lv 1 and higher movement and close-range attack collision detection.
    • Close-range special
      • Fixed a bug where characters would move toward the center of the stage before the last attack after hit animations.
    • Time up defeat
      • Character size adjusted.
  • Ira Gamagoor
    • Close-range special (Whip throw finish)
      • Fixed a bug where if the target’s limit value was 0, an attack would not change the limit value.
    • Time up defeat
      • Character size adjusted.
  • Uzu Sanageyama
    • Action camera
      • Adjusted camera behavior when Sanageyama is close to the screen.
    • Break attack
      • Fixed a bug where pursuit dash inputs were not registered during guard breaks and counter hits.
    • Close-range air 1
      • The cancel route into a break was changed into a dash break.
      • Fixed the cancel route during counter hits so that it is the same as during normal hits.
  • Nonon Jakuzure
    • Concussion shot
      • Changed the timing so that when equipped, the shot fires at the start the action when performing a pursuit dash.
      • Added horizontal tracking when the equipped shot is fired.
    • Ground break
    • Long-range special
    • Long-range super
    • Special break
      • Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
    • Time up defeat
      • Character size adjusted.
  • Houka Inumuta
    • Close-range ground cloak 2
    • Close-range ground cloak 3
    • Close-range air cloak
      • Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
    • Long-range ground cloak 1
    • Long-range ground cloak 2
    • Long-range air cloak
      • Fixed a bug where bunshin attacks would not activate when the target blocks the cube.
      • Fixed an animation but with bunshin attacks.
    • Air cloak break
      • Adjusted behavior for close-range air attacks after pursuit hits.
    • Special break
    • Super break
      • Damage is now displayed along with hit count during demo animations.
  • Ragyo Kiryuin
    • Special break
    • Super break
      • Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
    • Time up defeat
      • Character size adjusted.
  • Nui Harime
    • Close-range air 2
    • Dash break
      • Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
  • Ryuko Matoi (Dual-wield)
    • Close-range ground form 2
    • Long-range ground form 1
    • Long-range ground form 1
    • Long-range air form
    • Long-range special 2
    • Long-range special 3
      • Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
  • Satsuki Kiryuin (Dual-wield)
    • Air break
    • Long-range special
      • Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
    • Air step cancel
      • Fixed a bug where an update to increase attack power by 50% was not implemented correctly.
    • Time up defeat
      • Character size adjusted.
  • Nudist Beach D.T.R
    • Close-range ground 2 horiz
    • Close-range air 2
      • Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
    • All long-range attacks
      • Additional damage from accumulated sticky shots now increases the combo count.
      • The amount of accumulated sticky shots to deal additional damage adds up each time.
        However, at Ketsui Lv1 or higher, this count is reset.
      • The amount of sticky shot hits are counted separately for Ketsui Lv0 and Ketsui Lv1 and higher.
    • Close-range super
      • Accumulated sticky shot hits are now reset after the animation is complete.

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Best Steam Winter Sale 2019 Deals: Sekiro, Disco Elysium, And More

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Resident Evil 3 PC Pre-Orders Are 25% Off Right Now

If you’re excited for the upcoming Resident Evil 3 and want to pick it up on PC, then there’s a pretty awesome deal on a pre-order. Green Man Gaming has Resident Evil 3 for 25% off with a special promo code: 25RE3. For more information on all versions, check out our Resident Evil 3 pre-order guide that includes information on the popular Collector’s edition.

All you need to do to claim this PC deal is head over to Green Man Gaming, add Resident Evil 3 to your cart, and use promo code 25RE3 during checkout. You’ll get Resident Evil 3 for $45 instead of $60. Codes aren’t available to redeem on Steam at the moment, but Green Man Gaming will send you an email once they arrive. This deal is valid everywhere Green Man Gaming operates, which includes the US, Canada, and UK.

Resident Evil 3 is set to release for PS4, Xbox One, and PC on April 4. It’s focused on Jill Valentine’s attempt to escape Raccoon City and the terrifying Nemesis, a monster that’s hunting down all STARS members who could possibly bring the evil corporation Umbrella to its knees. The original was slightly more action-oriented than the original Resident Evil 2, so it’ll be interesting to see how that translates to Capcom’s new remake framework.

If you’re interested in getting any of the other Resident Evil games on PC at a discount, there are a ton of others on Green Man Gaming. We’ve collected some of the best, and you can see them in the list below.

In related news, there are quite a few other winter sales going on as well. Steam and Epic Games recently kicked off their holiday sales, the Xbox One’s winter sale is underway right now, and GOG has a bunch of deals worth checking out as well.

Now Playing: Resident Evil 3 Remake – Developer Gameplay Features Walkthrough Trailer

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Assassin’s Creed, Far Cry Director’s New Studio Sold To Google Stadia

Google Stadia, the nascent streaming service, is bulking up its game development pipeline. The company has announced it’s acquired Typhoon Studios, the independent game studio founded by Assassin’s Creed III and Far Cry 4 director Alex Hutchinson.

Google’s gaming executive Jade Raymond–who herself was instrumental in the creation of the Assassin’s Creed franchise–announced the acquisition on Google’s blog. “Typhoon Studios has built an incredible team of industry veterans who are committed to the player experience,” she said.

Typhoon will become part of the Stadia Games and Entertainment studio located in Montreal. Sebastien Puel, who also formerly worked at Ubisoft on the Assassin’s Creed series, heads up the Stadia team in Montreal. Terms of the acquisition were not disclosed.

Typhoon is currently working on Journey to the Savage Planet for release on January 28, 2020, and Raymond said the team will continue development as they become part of the Stadia team. The game was already announced for PS4, Xbox One, and PC with 505 Games as the publisher.

Journey to the Savage Planet will go ahead as a multiplatform release, but Hutchinson said on Twitter that Typhoon will make Stadia-exclusive games in the future.

Typhoon’s other founder, Reid Schneider, also worked at Ubisoft from 1998-2002 before moving to Electronic Arts and later Warner Bros.

Google Stadia launched in November with one exclusive game, Gylt. In addition to additional exclusives from Typhoon, Google is making more exclusives from its own internal game development teams.

Now Playing: Google Stadia Final Review Chat