How Do PES 2020’s New Changes Impact This Year’s Game?

For a good five years now, PES has felt superior to FIFA on the pitch. If you don’t believe this, you haven’t played PES since everyone still called it Pro Evo, back in 2006. It is a fact.

PES’s problem, of course, is that it lacks the licensing firepower to rival EA’s behemoth. Publisher Konami’s attempts to address that have culminated in what it says has been a long-term goal for the series–getting Manchester United as a fully-fledged partner club. The company is quick to point to the access this brings–from full 3D body scans to an immaculately recreated in-game Old Trafford–and the global appeal of having such a big club on the cover of PES will be enormous. Even if that cover star is Scott McTominay.

But these token gestures–see also the equivalent partnerships in previous years with clubs such as Arsenal, Fulham, Inter Milan, and Barcelona–always feel to some extent like Konami is trying to trick unsuspecting players into thinking it has a greater roster of licenses than it actually has. “Look at us!” the Man Utd Edition shouts. “We have the real Man Red now!”

While these gestures–especially, as I said, with a club as big as Man Utd–help, I think people care more about having entire licensed leagues, even if they aren’t in so much detail as these much-vaunted partner clubs. One big statement won’t do much to tempt serial FIFA players, who know FIFA 20 will have Man Utd in it anyway. Meanwhile, die-hard PES fans will just mod the real kits into PES 2020. What matters most in PES is how it feels on the pitch.

I only got to play three matches of PES 2020 during a recent preview event, but it already feels surprisingly different from last year’s game. The most notable change when you first jump into a match is the new camera angle, which aims to provide a closer experience to what we’re used to seeing on Sky Sports. It works, even if it’s quite disorienting at first.

My second big takeaway was just how poor AI defenses appeared. Back lines seemed to push up aggressively, leaving huge gaping gaps for me to exploit. My winger pairing of Anthony Martial and Juan Mata, combined with the pace of Marcus Rashford up front, wreaked havoc in behind. This might have been the tactics of the team I was playing against–PES Legends, since that and Man Utd were the only two sides available in my demo–but it did also occur when playing against a human player later on.

On the ball, things have slowed down once again, and while this was once a refreshing change–bringing PES’s gamespeed down made the series simultaneously more realistic and more satisfying–it’s now got to the point where things are starting to feel a little sluggish. Animations look beautiful but take ages to complete. Not being used to this, I was already informing the DualShock in my hands of my next desired move, but it would take so long for that to happen that it was often no longer the right course of action. Hopefully, some of these teething problems can be ironed out in the remaining weeks until launch, leaving those animations–which really do look beautiful–to properly shine.

PES’s off-pitch aesthetics have been given a makeover, too, with new-look menus that were, let’s face it, much needed. Everything feels a little smoother, which is welcome given the amount of time PES heads will likely spend in the game’s edit suite.

It’s difficult to get a real feel for a football game in just three short matches since both PES and FIFA (and others like Football Manager) are played so heavily over the course of a year, with so much hidden depth beneath the surface to expose. I was a little disappointed by what I played so far, but I put some of that down to my own rustiness, the limited nature of this demo, and the high bar Konami has set over the past five seasons. I remain cautiously optimistic about PES 2020.

PES 2020 launches for PS4, Xbox One, and PC on September 12. A demo will be released on July 30.

New Turok Game Revealed, But It’s Not What You’re Expecting

A new Turok game has emerged, and it looks like a huge departure for the series. Turok: Escape from Lost Valley is an isometric adventure game with a very cute art style–quite the change for a franchise that made its name as a mature-rated first-person shooter.

The game’s official description reads: “In Turok: Escape from Lost Valley, you wake from a long sleep as Turok and adventure alongside Andar through the dangerous world of the Lost Valley as you seek to find a path home. Encounter iconic creatures from the Turok comic series with a cute but dangerous twist. Master the art of the knife and the bow as you encounter adorable but deadly enemies, discover a path through unique environments, and choose the best weapon for the enemy in front of you.”

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The game is set to be released for PC on July 25. No other platforms have been announced, but there has been little in the way of any official communication around the game–the developer, Pillow Pig, doesn’t make reference to the new game on its website or social channels.

It appears the project started as an entry to publisher Universal’s GameDev Challenge, which tasked indie developers with making new games based around classic franchises Turok, Voltron: Legendary Defender, Battlestar: Galactica, Jaws, and Back to the Future. A new Voltron game subtitled Cubes of Olkarion is scheduled to launch in early access on July 25, the same day Escape from Lost Valley comes to Steam.

Turok’s first entry, the Nintendo 64 game Dinosaur Hunter, was remastered for modern consoles fairly recently. It came to PC in 2015, Xbox One in 2018, and Switch earlier this year.

The Best Xbox One Deals This Week Include Some Acclaimed Platformers

Between Steam’s Summer Sale and Amazon Prime Day, there’s been a ton of buzz around gaming deals these past few weeks, and that will only continue to escalate when Prime Day officially kicks off on Monday, July 15. But amidst all the other retailers who are throwing their own sales to get in on the shopping craze, the Xbox Store has quietly added a new batch of Xbox game discounts as it does at the start of every week. And if you’re into platforming games, you’ll definitely want to check out this week’s offering.

You can save up to 70% on critically acclaimed platformers like Shovel Knight: Treasure Trove for $18.74 (25% off), Celeste for $12 (40% off), and Guacamelee 2: Complete Edition for only $9 (60% off) this week. Both Celeste and Guacamelee 2 earned 9/10 in GameSpot’s reviews and are must-plays; Shovel Knight: Treasure Trove (the complete edition of the 2014 2D side-scroller) earned an 8/10 and is also a great deal. You’ll also find games like Yooka-Laylee for $10 (75% off) and A Hat in Time for $15 (50% off) and other platformers for just a few bucks, so you’re sure to find something in your budget.

Also worth mentioning is a sale on various DLC and loot for free-to-play Xbox One games. You can save on various upgrades for games like Paladins, Smite, Neverwinter, and World of Warships this week, so check out that batch of deals and see if your favorite free-to-play game is included.

Keep an eye out for more Xbox One deals starting this weekend and ramping up next week as Prime Day kicks into full gear. Expect games, wireless controllers, console bundles, and more to see serious markdowns as retailers compete to offer the best deals. Walmart already began offering an Xbox One S bundle with a bonus game, controller, and headset for just $300 this week, but unfortunately it’s already sold out. Keep checking back, though, as it’ll likely be restocked. GameSpot will be breaking down all the best Xbox One, PS4, and Switch deals are they start going live, so stay tuned for our coverage. In the meantime, check out some of this week’s best Xbox One digital deals below!

Best Xbox One deals at Xbox Store

Amazon Prime Day 2019 coverage:

Dr. Mario World Is Out Now On Mobile Devices

Dr. Mario World, the latest mobile spin-off of a popular Nintendo property, is now available to download on iOS and Android platforms. The game was slated for release for July 10 but dropped a little early. As with other Nintendo mobile games, it’s free-to-play with in-app purchases.

In the case of Dr. Mario World, those purchases are bundles of Diamonds ranging from $2 to $70. Diamonds can refresh your energy meter or be used to purchase items like extra capsules. Another currency, Coins, is earned through in-game progress and can be used to summon additional doctors.

Our hands-on with Dr. Mario World showed promise as an appealing spin on the Dr. Mario formula and a good fit for mobile platforms. The one sticking point will be how aggressively gated the microtransactions actually are, and that won’t become entirely clear until the game is put through its paces by a wider audience over a longer time.

“Dr. Mario World’s success ultimately hinges on how intrusive these free-to-play elements are in the full game, but from what we’ve sampled of it, the title seems like a promising mobile take on the series embellished by some smart new gameplay elements,” Kevin Knezevic wrote. “It also appears there will be a lot of content right out of the gate; Nintendo says there will be more than 200 stages at launch, with more on the way in the future. The company will also introduce new doctors and assistants to the game post-release.”

New Dora And The Lost City Of Gold Trailer Features Swiper, Boots, And Fart Jokes

The latest trailer for Dora and the Lost City of Gold is here. The movie is a live action adventure based on the popular animated Nickelodeon show Dora the Explorer, and it hits theaters next month.

The new trailer starts with a neat pastiche of the Dora TV show, before recapping the plot, in which teenage Dora embarks on a jungle adventure with her pals to find the mysterious City of Gold. As well as her cousin Diego, we see her faithful monkey pal Boots, plus a first look at mischievous fox Swiper. Check it out above.

Dora and the Lost City of Gold stars Transformers: The Last Knight’s Isabela Moner as Dora, plus Michael Peña and Eva Longoria as Dora’s mom and dad, and Jeff Wahlberg as Diego. Danny Trejo (Machete, From Dusk Till Dawn) provides the voice of Boots, while Moner’s Sicario 2 co-star Benicio Del Toro voices Swiper. Watch the previous trailer here.

The movie is directed by James Bobin, who is best known for movies such as The Muppets and Alice Through the Looking Glass, plus the musical TV comedy Flight of the Conchords. It releases on August 2.

For more, check out GameSpot’s guide to biggest upcoming movies of 2019.

Tetris 99 Getting Nintendo Switch Physical Release This Fall

Tetris 99 began as a free bonus for subscribers to the Nintendo Switch online service, but soon physical copies will also be available–with an online subscription included. Nintendo has confirmed a release date of September 20 for Europe. No release date has been announced for North America.

The physical version of Tetris 99 will include the Big Block DLC with CPU Battle and Marathon modes. Separate local arena and 2P Share Battle modes will be available later this year as part of the Big Block DLC. The physical edition also includes a 12-month subscription to Nintendo Switch Online, which will let you play Tetris 99 in its default battle royale state against other players.

The Online subscription will also grant access to other bonuses like a growing collection of NES Classics. In June that included Double Dragon 2, City Connection, and Volleyball. In addition to the NES games in their original emulated state, Nintendo also sometimes releases special editions with save files that give you a leg up or some special equipment. The online service also enables online play for most games, and gives access to cloud saves.

Tetris 99 takes the classic block-stacking puzzle game and makes it a wild competition against 98 other human players, each trying to be the last player standing. It’s a battle royale model that, surprisingly, really works for the game. If you’re already playing Tetris 99, remember that the next game event, themed after Splatoon, is running this week.

“Tetris 99 may not be a proper battle royale game, but it taps into the same emotional well, where a large number of players vying for supremacy creates an ever-present intensity that’s difficult to shake,” Peter Brown wrote in GameSpot’s review. “Add that layer to a game that’s plenty capable of instilling tension on its own, and you’ve got a riveting experience that even at its worst is still a game very much worth playing. There’s obvious room for improvement, but that’s the last thing on your mind when the pieces start falling and the players start dropping.”

Fast & Furious 9 Adds Two Familiar Characters To Cast

Fast & Furious star/producer Vin Diesel might be absent from the upcoming spin-off movie Hobbs & Shaw, but fans won’t have to wait long for the actor to return to the franchise. The currently-untitled ninth movie in the series is now shooting, and some familiar names have been added to the cast.

Diesel took to Instagram to announce that Charlize Theron and Helen Mirren will return for Fast 9 to reprise their roles from 2017’s The Fate of the Furious. Theron plays cyberterrorist Cipher, while Mirren portrays Magdalene Shaw, the mother of Jason Statham’s character Deckard Shaw. Mirren will also appear in Hobbs & Shaw. In addition, Diesel states that John Cena, who is new to the series, will “completely shine” in the movie. Check the post out below:

Fast 9 hits theaters on May 22, 2020. It’s directed by Justin Lin, who has made four of the previous movies, and also stars Michelle Rodriguez, Jordana Brewster, Tyrese Gibson, and Ludacris.

One series regular who isn’t however returning is Dwayne Johnson. The actor has appeared in every movie since 2012’s Fast Five and stars alongside Statham in Hobbs & Shaw. In January, Johnson confirmed that he wouldn’t be in Fast 9, and wasn’t sure about Fast 10, which releases in 2022. Johnson and Diesel had a reported falling out during the shooting of The Fate of the Furious, and did not share any scenes together.

Hobbs & Shaw releases on August 2–watch the latest trailer here. For more on 2019’s upcoming movies, check out GameSpot’s guide to the year’s biggest films.

Final Fantasy XIV: Shadowbringers Review

Whereas previous Final Fantasy XIV expansions grappled with broad-brush concepts in corruption, religion, and imperialism, the path you tread in Shadowbringers is a distinctly personal affair. The central conceit is the battle between good and evil, and between the dual concepts of Light and Dark, but at its core is a story about a protagonist who’s been left adrift and has to come to terms with their identity alongside long-time companions against the backdrop of a dying world. This harkens back to the sort of character treatment that the non-MMO Final Fantasy games have prided themselves on for decades, but even with the familiar subject matter, the journey here feels distinctly forward-looking. The question for a lot of fans was whether the longevity of the game post-Stormblood would last. When you roll the credits on Shadowbringers, it’ll be hard to envision a world where the answer to that is anything other than a resounding “yes”.

Shadowbringers hinges on a revelation. The quests between Stormblood and the new content do a great job of laying down a narrative foundation rife with inter-faction politics, intrigue, and shadowy figures pulling strings with hidden consequences. As the new expansion opens, however, that particular nest of vipers is upended by way of a forced jaunt through time and space. What starts as a quest to save your friends takes a life-altering turn; you’re thrown into the heart of a conflict between Light and Dark that strikes at the core of the hero mythos that the game has built around your character since A Realm Reborn.

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As the Warrior of Light, you’re tossed rather unceremoniously into the realm of Norvrandt: a world ravaged by the very element that you’ve chivalrously championed all your life. Like any erstwhile hero facing the unknown, your job initially is to search for some clarity and a way to save your friends back home from eternal slumber. It soon becomes very clear that your impressive deeds in Eorzea mean next to nothing here. No one knows of your previous accomplishments, there’s a distinct distrust from the locals, and your usual non-verbal charm gets you nowhere.

The kicker is that any mention of the Light will make you public enemy number one; it’s rampaging through the land and leaving death and destruction in its wake. You’re unmoored and as good as stranded in an unfamiliar world where your values and beliefs could get you killed. Starting a new MMORPG expansion can often feel like slipping into a pair of worn shoes that have stood the test of time; there’s a certain sense of security afforded to you because of your established Chosen One status. With the story’s rocky start, Shadowbringers takes a decidedly discomforting approach by doing the narrative equivalent of taking those shoes off your feet and getting someone to beat you with them. The solution it offers in its opening minutes is simple: Set aside everything you know and become the Warrior of Darkness.

In practice, this is more difficult than it sounds. Norvrandt is home to all manner of dangers, and the most insidious aren’t the ones that come at you with sharp teeth and sharper claws. There’s a seething undercurrent of wrongness that permeates everything, as beautiful as the lush forests and the wide, open fields of this realm may be. These sentiments are felt throughout the design of Shadowbringers’ new locations and dungeons: the debaucherous Eulmore where the rich are willfully ignorant to the suffering of others, the deceivingly dangerous riot of fae and fancy of Il Mheg, and the apocalyptic wastelands of times long destroyed by the Light, to name a few. Each new environment is twisted violently in some way, whether it’s the presence of monstrous enemies or the cruel ways that its inhabitants have chosen to eke out a living.

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The main story quests ferry you from location to location at a decent clip, though ample time is devoted to you experiencing the horrors that the Light has wrought about the realm. Having to go back to what feels like the equivalent of Hero School affords you some breathing room; it’s clear that the expansion wasn’t going to live and die on the Warrior of Darkness’ shoulders alone, and a large part of the narrative is actually devoted to fleshing out popular supporting characters from Final Fantasy XIV canon. You’re not the only one who’s had to make some difficult adjustments, and Shadowbringers doesn’t shy away from tough questions about sacrifice, honor, and duty (or their tougher answers).

The dungeons and trials are an excellent way for Shadowbringers to hammer those points home, and to deal with important narrative beats. It’s a credit to the game’s development team that the dungeons are much more than just a means to keep you occupied or to give you enough experience to move on to the next big thing in the world. They function like little pockets of insight into the decayed state of Norvrandt, complete with harrowing bosses and crumbling ruins. These dungeons see you racing through castles fighting seraphim and diving into fae realms making desperate pacts to secure your future. And it all plays out to a distinctly operatic soundtrack that leans heavily into dramatic strings and modern vocal frills, creating a perfect atmosphere to underscore the urgency of your character’s mission. Every new encounter of this fashion drives the Warrior of Darkness closer to their goal of restoring balance to the world, whether it’s driving a sword through the heart of a friend now-twisted by Light or unearthing the origins and primal motivations for this conflict. Dungeons have always been a part of the main story’s requirements in Final Fantasy XIV, but here they feel just as crucial to your enjoyment and understanding of the tale as the new quests do.

Quests place you directly in the shoes of these supporting characters, and playing as them is both a welcome change of pace and a chance for newer players to deepen their understanding of the game’s lore. That being said, not all quests are made equal, and there are some confusing mechanical decisions that may frustrate. For example, the end of the expansion requires a player to have completed a max-level quest before picking up a lower-level one to progress to the grand finale. In other cases, optional quests that share a common thread can sometimes be spread out across different locations on a map and aren’t signposted any differently from unrelated ones. This can make you feel like you need to slog through every mundane errand in the hopes of finding a diamond. Luckily, these instances are few and far between; just like its predecessor, Shadowbringers brings to life a number of humanizing stories through its side quests and manages to make you care about the day-to-day lives of new characters who initially have nothing but scorn for what you stand for.

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It’s not solely about capitalizing on known factors, though. The expansion introduces plenty of unfamiliar delights to sink your teeth into–the Trust system is perhaps the most important addition for accessibility that Final Fantasy XIV has seen since its rebirth. It allows players to take a fully-formed party of NPCs from the main story quests into dungeons with them, eliminating the need to wait 20 minutes in the queue if you were trying to go through matchmaking. This is the perfect solution for players who don’t want to play with strangers and ensures that no one is gated from progressing in the story just because they may have to wait an inordinate amount of time to find the necessary party. These NPCs are drawn from a pool of the familiar faces of the Scions of the Seventh Dawn and from some noteworthy new acquaintances, so using them in the Trust system is a pleasant nod to the value that the Shadowbringers narrative places on friendship and sticking together in the face of adversity.

On the matter of the new classes and races aside, servers are currently teeming with Viera and Hrothgar avatars ready to take on the world. While the new race models look as spectacular in motion as one would expect, the Gunbreaker and Dancer classes are still a relative unknown that players are puzzling out at this early stage in Shadowbringers’ life cycle. Gunbreaker packs a hell of a punch as a high-damage job, suited for an off-tank role that trades in axes and greatswords for something a little less traditional. Dancer’s primary focus other than looking absolutely enchanting in combat is to provide buffs for party members, and it appears to be trying to fill the utility ranged DPS role previously occupied by Bards who have now had their party-wide buffs removed.

Gunbreaker currently feels a little too much like it was originally meant to be a DPS class. It does a ridiculous amount of damage, managing to hold its own against the likes of Black Mage and Samurai. This seems a little antithetical to the tanking philosophy imbued within the other role options, where the thematic focus on survivability and protection is much clearer. Healers in particular will have to get used to managing cooldowns around Superbolide, one of the key Gunbreaker abilities that reduces their HP to 1 whilst preventing further fatal damage. Playing as a gun-wielding tank is novel but hard to master as it takes a higher-risk approach to putting your life on the line for your party members and also requires those partied with you to be familiar with your new tricks.

Dancer, for all of its beauty, currently lacks some fire in the damage department. You have to manage two class-specific stances–Technical Step and Standard Step–each with its own set of moves to master. You also have access to Closed Position, which lets you choose a dance partner to benefit from your buffs and your skills. Pulling off a perfect performance will buff the Dancer’s DPS overall, and the key to doing damage is through graceful move combinations that ultimately let you unleash AOE attacks upon unsuspecting foes. The strength of Dancer shines through in prolonged encounters where their deadly chakram slice and dice at enemies, giving them the chance to use skills from both stances for a significant payoff. That being said, setting up these balletic massacres takes time; without enough breathing room to perform a routine, the Dancer can feel a little more frumpy than flamenco, especially in the majority of the game’s legacy content where breathing on something is as good as a killing blow.

Both classes have a distinct identity, though the streamlining of the other jobs has muddied the waters a little in respect of the existing classes enjoying the same individualism. You used to have to pick up quests specifically for your chosen job to learn new skills. Now, Shadowbringers has replaced these with role quests for DPS, tanks, and healers, and these exist mostly to provide experience and to further the overall narrative than to improve any existing affinity with your character’s chosen profession. While some job questlines were more involved than others (Stormblood introduced a particularly heartfelt Samurai one), to do away with them entirely seems like a waste. Role actions also have been further simplified, with changes to tanking and healing in particular removing some bloat but also making them more homogenous. While this makes it easier for newcomers to plug and play, it feels like it’s come at the cost of the unique class identities which past expansions have been so careful to cultivate.

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Some of its changes to the player experience are still causing a little discomfort during this teething phase, but Shadowbringers makes a strong case for itself as the game’s most engaging expansion. It’s not just the sheer scale and strength of the narrative weaving in years of old lore without cheapening the experience for new players, or the immaculately designed boss fights replete with spectacular music and thematic touches. It’s also the implementation of the Trust system and the chance to truly feel the impact of the Warrior of Light’s decisions over the past expansions through exploring the stories of your companions. For a story that starts with a laser focus on your character’s motivations and misgivings, it tells a tale that ends up being the biggest and the best that Final Fantasy XIV has ever told. Equal parts redemption, vengeance, cruelty, and sassy Elezen, Shadowbringers promises a hell of a lot when you take your first steps into Norvrandt and delivers a truly spectacular finish even if it stumbles a little along the way.

Watch Out, Amazon Prime Day: Walmart Is Coming For You

You’ve probably heard by now, but Amazon Prime Day 2019 is next week–July 15 and 16, to be precise, with some early deals already live. Over the past several years, Amazon has grown rapidly to dominate the online shopping industry, but its members-only Prime Day event is now facing quite a bit of competition as other retailers continue to announce their own sales scheduled for the same days. Now, Walmart is stepping into the ring with its own sale on thousands of products, including games, consoles, and accessories.

Walmart’s Summer Savings event will kick off on Sunday, July 14 (with some gaming deals going live early on July 12) and run through Wednesday, July 17. Naturally, the retailer is emphasizing the fact that no membership is needed to claim these deals, and orders over $35 will receive free two-day or next-day shipping (depending on eligibility and your location).

Specific discounts for Walmart’s upcoming sale haven’t been revealed yet, but we know the deals will include new Xbox One, PS4, and Nintendo Switch games; retro arcade machines; gaming accessories; and more. Walmart’s first major gaming deal actually went live on July 7: an Xbox One S bundle with a bonus game, controller, and headset for $300 (was $450). Unfortunately, that deal is already sold out, but bookmark that page if you’re interested, as it’ll likely go back in stock eventually.

As soon as Walmart’s Summer Savings event kicks off, we’ll update you on all the best gaming deals available. In the meantime, catch up on the latest Prime Day 2019 info and stay tuned to GameSpot as more deals roll in through this week and next. Twitch Prime, which is included with any Amazon Prime membership, is offering free PC games, free Apex Legends skins, and other free loot for games including Red Dead Redemption 2 Online and Grand Theft Auto 5 Online in celebration of Prime Day. GameStop’s Summer Sale, which also overlaps with Prime Day, is in full swing already and includes major discounts on games like Kingdom Hearts 3, The Division 2, and Assassin’s Creed Odyssey (all of which are currently $20). Plus, other retailers, like Target and Ebay, are planning major sales of their own.

See more Amazon Prime Day 2019 coverage:

Fortnite Grills Location Guide: Where To Destroy Grills

We’ve reached Day 14 of Fortnite‘s ongoing 14 Days of Summer event, which means the final daily challenge is now live on PS4, Xbox One, PC, Nintendo Switch, and mobile devices. For the last mission, you’ll need to destroy seven grills with the Low ‘n Slow harvesting tool, which is unlocked by completing a previous challenge that asks you to launch fireworks along the river (we show you where those can be found in our fireworks locations video guide).

Like many of the other 14 Days of Summer challenges, this mission seems straightforward on the face of it, but you may have some difficultly completing it if you don’t know where the grills are located. Fortunately, there are plenty around the map, so you should be able to complete the challenge fairly quickly once you know where to look. If you need some help finding them, we’ve put together this map and guide to show you where the grills are located.

Where Are All The Grill Locations?

As previously mentioned, you need to destroy a total of seven grills in order to complete this challenge. You don’t need to vandalize all of them within a single match, although you’ll likely be able to destroy a few per round, as many are located fairly close together on the map. We’ve found at least 17 different grills scattered around the island, so there are plenty of options to choose from. The most are located within Paradise Palms and the surrounding desert, but you’ll likely run into a ton of other players looking to complete the same challenge there, so we’d recommend heading to the grills in Snobby Shores instead.

Another thing to keep in mind as you attempt this challenge is that you can revisit the same grills in different matches and they’ll still count toward your progression when destroyed, which should make it much easier to complete to complete the mission. We’ve marked the locations of all the grills we found around the island on the map below.

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How To Destroy Grills

Before you can attempt this challenge, you’ll need to have unlocked the Low ‘n Slow harvesting tool, which you’ll receive after completing the challenge to launch three fireworks found along the river bank. Once you’ve unlocked the tool, be sure to equip it before jumping into a match. Then, completing the challenge will simply be a matter of locating grills and smacking them until they’re destroyed. You can watch us complete the challenge in the video at the top of this guide.

Grills Challenge Reward

Once you’ve destroyed all seven grills, you’ll unlock the Griller banner for your troubles, which you can then use as a profile icon. More importantly, if you’ve been keeping up with all the 14 Days of Summer challenges to date, then you’ll be able to unlock a special reward: the Smoothie back bling. If you have outstanding challenges to complete, however, you still have time to do so; while there will be no more new daily challenges, the 14 Days of Summer event will run until July 16, giving you a few more days to wrap up any tasks you might not have completed yet. You can see the full list of challenges, along with links to our guides on the trickier ones, below.

14 Days of Summer Challenges