George R.R. Martin: 3 Game of Thrones Spinoffs Are ‘Moving Forward Nicely’
George R.R. Martin, creator and author of A Song of Ice and Fire, has said that three of the five Game of Thrones’ spinoff series at HBO are “moving forward nicely.”
Martin published a new “not a blog” post on his website and, alongside praising Avengers: Endgame, gave a little update as to the status of the upcoming Game of Thrones spinoff series that will fill the void following the end of this final season.
“Oh, and speaking of television, don’t believe everything you read. Internet reports are notoriously unreliable,” Martin wrote. “We have had five different GAME OF THRONES successor shows in development (I mislike the term “spinoffs”) at HBO, and three of them are still moving forward nicely. The one I am not supposed to call THE LONG NIGHT will be shooting later this year, and two other shows remain in the script stage, but are edging closer. What are they about? I cannot say. But maybe some of you should pick up a copy of FIRE & BLOOD and come up with your own theories.”
Jared Leto Would ‘Definitely’ Play the Joker Again
While there are no announced plans for Jared Leto to return as the Joker, the actor has said that he would definitely be willing to suit up once again as the Clown Prince of Crime.
Speaking to Variety, Leto said that he would “definitely play the Joker again” and that “it all depends on the script and the circumstances as it always does.”
Even though all of Leto’s appearances as the Joker were reportedly shelved earlier this year, there are still rumors that he may show up in Harley Quinn’s standalone film – Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn) – and maybe even Suicide Squad 2.
Star Wars Jedi: Fallen Order Gameplay Reveal Scheduled For EA Play 2019
EA has announced that we’ll be treated to the first gameplay reveal for Star Wars Jedi: Fallen Order soon. Although it’s probably not a surprise for anyone, the company plans on unveiling the gameplay reveal next month, during EA Play 2019.
This year, EA is skipping out on hosting a press conference at E3 2019. Instead, the company’s annual EA Play event will be separated into multiple livestreams that air during the week prior to E3. The first day of EA Play will occur on Friday, June 7 and the event will continue until Tuesday, June 11. EA Play is scheduled to take place at the Hollywood Palladium, and attendees will be able to watch presentations and play unreleased games. Whether Jedi: Fallen Order is one of them has yet to be revealed.
Last year, EA used EA Play to show off gameplay for Anthem, BioWare’s ambitious if troubled loot-shooter, as well as detail its future plans for Battlefield V and announce several new EA Original titles, such as Sea of Solitude. Some of the games shown off at EA Play, like Sea of Solitude, have still not yet released, so there’s a chance we’ll hear more details or see new trailers for these titles at the event this year.
Jedi: Fallen Order was revealed at E3 2018, with the first major details and story trailer released during this year’s Star Wars Celebration. One of the six writers for Jedi: Fallen Order, Chris Avellone, said that story is “very important” to developer Respawn. “I think they do a good job of introducing various narrative layers into their games already, but they think the story is an important part of what they perceive to be a Star Wars game,” Avellone continued. “That’s one of the reasons I like Respawn, because when they tackle something like that, they understand what the important points are.”
Scheduled to release November 15 for Xbox One, PS4, and PC, Star Wars Jedi: Fallen Order takes place in the aftermath of Revenge of the Sith. The game puts you in the role of Cal Kestis, a Jedi padawan who escaped Order 66 and is now living in hiding from the Galactic Empire. However, he can’t remain hidden forever, and eventually the Empire sends one of its Jedi-hunting Inquisitors, the Second Sister, and Purge Troopers after him. Neither EA or Respawn has revealed much about Jedi: Fallen Order other than that, but there are quite a few people and places we hope we get to see in the game.
In honor of Star Wars Day (May 4), several movies, games, toys, and collectibles are also on sale.
How Many Times the Infinity Stones Have Been Mentioned in the MCU
Keeping track of the Infinity Stones is no easy task. From Asgard to Midgard, from Xandar to Vormir, the stones have been hidden, their presence mainly unknown to the galaxy except to a select few until it became everyone’s top priority to stop Thanos from collecting them.
So which was the stone that caused the most chatter? We tallied up every mention of each Infinity Stone up through Avengers: Infinity War:
The first stone to appear in the MCU was the Tesseract. The Red Skull pulled it out of a church in Norway in Captain America: The First Avenger. The second stone to be seen was the Mind Stone. Encased in a shell and used by Loki to manipulate the minds of men, he created havoc and chaos in New York.
Fortnite’s Volcano Erupts and Destroys Tilted Towers
Today’s Fortnite in-game event took players inside an interdimensional vault and saw the eruption of the giant volcano, resulting in the destruction of the long standing Tilted Towers.
A countdown appeared over the recently discovered vault at Loot Lake yesterday afternoon. After 24 hours, players gathered around the giant hatch and watched as it twisted opened, revealing a glowing purple light. Gliding into the vault transported players into a strange void where six tall pillars depicting previously removed weapons stood tall.
Players enthusiastically begging to bring the Drum Gun back moments before complaining it’s overpowered.
Fortnite Volcano Destroys Map Gameplay
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Elder Scrolls Blades: Full Enchanting Guide
Up At Noon: Metal Gear Statues and Video Game Birds
Ugh, I know. I’m sorry. It’s us again. Once again, it’s the weekend, which means an all-new Up At Noon, IGN’s nonsense horse-apples comedy variety show for grown-up children and dogs dressed up in people costumes. You can see the last two episodes here and here.
If you’ve never seen an episode before, give it a shot! Our goal was to create a live-action Saturday morning cartoon. I like to think that we failed, but in the same fortuitous way that the inventors of Champagne, Silly Putty, or Goat Simulator also failed.
Surprising Crossover Games That Almost Happened
Capcom’s User-Generated Mega Man Game
Mega Man is one of gaming’s most recognizable mascots, yet the Blue Bomber seems often underutilized when compared to other Capcom franchises like Street Fighter and Monster Hunter. As we detailed in our feature focusing on Capcom’s continued success in recent years, the company has made a number of surprising decisions when it came to its slate of games, which included a canceled western reboot for Mega Man. Along with that, there was another planned Mega Man game that sought to shake up the traditional formula and take advantage of the budding surge of titles that took advantage of user-generated content. Spearheaded by the then head of global business Keiji Inafune, Mega Man Universe would allow players to explore an infinite number of “Megafied” worlds created by players and developers alike.
Essentially, Mega Man Universe was a Mega Man game by way of Media Molecule’s LittleBigPlanet, which at the time was one of the early pioneers of utilizing user-generated content. On a structural level, Universe seemed in line with the classic Mega Man games from the NES era. To go with the focus on exploring user-created levels and worlds, players could also customize their own version of the blue bomber–even allowing you to play as the crude incarnation from the Mega Man 2 North American box art. Furthermore, other characters from Capcom’s library, including Street Fighter’s Ryu and Ghost and Goblins’ Arthur, were also playable–letting you control drastically different characters within the framework of a Mega Man game. In addition to pulling upon Mega Man’s entire library games, it would also bring other Capcom properties into the mix.
It was a peculiar type of crossover to be sure, but there was something really engaging about what sort of content could be made from the game. However, what made the prospect of Mega Man Universe difficult to grasp at the time, however, was that its reveal left a very poor impression on its intended audience. At the time of the announcement, Universe was only four months into production, which producer Akiko Ito clarified in a 2010 interview with Joystiq. In the following year, not long after Keiji Inafune’s departure from Capcom, Mega Man Universe would be unceremoniously canceled. Eventually, fans of the Blue Bomber would get a more traditional game in the form of Mega Man 11 in 2018, which was generally well-received. Still, the concept of a continually expanding Mega Man game has great potential, especially considering how creative the fanbase is. With Nintendo’s Super Mario Maker series proving that the concept can work, it makes you wonder if Mega Man Universe would have fared better under different circumstances.
