Shang-Chi And The Legend Of The Ten Rings: Everything We Know About The Phase 4 MCU Movie

Destiny 2 Is Making Microtransactions Easier To Buy


Key Points:

  • Changes are coming to Destiny 2’s microtransaction store, Eververse.
  • Game director Luke Smith says microtransactions are important for live-service games like Destiny.
  • New class-specific content like Titan armor and more is coming to Eververse.
  • Eververse is moving from the Tower to the Director where it can be accessed more easily.

Destiny 2 director Luke Smith wrote an incredibly in-depth and detailed blog post today in which he covered numerous hot-button issues about Bungie’s sci-fi space game. One of the topics that he touched on was microtransactions. Smith started off by stating that microtransactions are important for live-service games like Destiny, in that the money derived from microtransactions helps fund other parts of the game.

“MTX is a big part of our business being a live game,” Smith said. “I’m not going to say ‘MTX funds the studio’ or ‘pays for projects like Shadowkeep’– it doesn’t wholly fund either of those things. But it does help fund ongoing development of Destiny 2, and allows us to fund creative efforts we otherwise couldn’t afford. For example: Whisper of the Worm’s ornaments were successful enough that it paid [dev cost-wise] for the Zero Hour mission/rewards to be constructed (this sh** matters!).”

Destiny 2’s microtransaction store, Eververse, lets you spend real money to acquire Silver, which you can then spend to buy things like shaders and bright engrams, as well as emotes and various other extras. Looking ahead, Eververse will move to the Director, which means players will no longer need to visit the Tower to access it.

Additionally, new class-specific content is coming to Eververse; one example provided was a store sub-page for Titan armor. Another consumer-friendly change is that gear sets will have a reduced Silver cost when a player already has some of the items included in the set.

Smith also talked about how Bungie plans to separate cosmetics from gameplay where possible. Players can still earn things like weapons and perks from gameplay, while Eververse will be the place to go to buy cosmetics.

You can read Smith’s full blog post to learn more.

In other Destiny news, the game is migrating from Battle.net to Steam after Bungie and Activision ended their partnership, while cross-save functionality goes live on August 21. Destiny 2’s next expansion, Shadowkeep, and the new free-to-play version of Destiny 2 are due to launch in October.

For more on what’s happening in Destiny 2 right now, have a look at the story below.

Get The New Nintendo Switch With Better Battery Life For $75 With GameStop Trade-In Offer

There’s nothing worse than taking your Nintendo Switch on a long plane ride or some other extended outing, only to have the battery die after a couple hours (depending on how much battery the game uses). Luckily, Nintendo has finally answered this problem with a newer Switch model that extends the console’s battery life, upgrading it from roughly 2.5-6.5 hours of playtime to 4.5-9 hours of charge. The new model is available at some retailers now, and if you were hesitant about shelling out another $300 USD just to improve your battery life, GameStop’s latest trade-in offer could make you reconsider.

Assuming you no longer need your original Switch, you can trade in the launch model for $225, up from the usual $200, as part of a limited-time deal at GameStop stores. Of course, that trade value is for a Switch in “full working condition.” This brings the $300 Switch revision to $75, though you don’t have to use the trade value exclusively towards it. This trade-in offer is valid until September 15.

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The Switch revision’s upgraded battery life may be the star of the show, but the Tegra X1 processor also runs cooler, which in turn keeps your Switch from heating up as much. However, it’s important to note that this is not a Switch Pro or equivalent to the upgraded consoles that the PS4 and Xbox One got. You won’t see any increases in performance or loading time.

Of course, if you’d rather trade your old Switch in for a Nintendo Switch Lite, then you can use your $225 trade credit towards a pre-order for that instead. The Switch Lite costs $200 and releases on September 20, five days after this trade-in promotion ends, so you will need to live without your console for a little bit. You can pre-order the Switch Lite here. However, if you’d prefer to not trade in your Switch at all, or just don’t own one yet, you can purchase the new Switch through the links below.

Best Buy

Amazon

Halo Infinite Is “Visually Impressive And More Expansive”

Not much is known about Halo Infinite. At Microsoft’s E3 2019 press conference earlier this year, the company revealed that Master Chief’s latest adventure would be an Xbox Scarlett launch title–in addition to releasing on Xbox One and PC–sometime during holiday 2020.

Now, corporate vice president of Xbox Games Studios, Matt Booty, has revealed some more details on the upcoming title during a recent interview with Game Informer.

“The first thing that is really cool and where that game is headed, is how they’re [343 Industries] thinking about expanding the world,” Booty explained. “I won’t go so far to say ‘sandbox’ because we bring up sandbox and people seem to overload that term with a lot of other things. But what the team is doing to build a bigger universe and a bigger set of gameplay scenarios, and sort of more things to explore is awesome.”

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Halo Infinite runs on 343 Industries’ brand-new Slipspace game engine, which studio director Chris Lee said is aimed at supporting Halo titles for 10 years to come. “The things they’re working on are really cool. As they bring the Slipspace Engine up to date with where we’re at in terms of graphics these days, there’s just some cool stuff,” Booty went on the say. “Design-wise, it’s been really cool to see them get back to some of the shape-language and design-language of some of the earlier Halos. It could be said that, Halo, when you get into Halo 5, maybe it was getting a little ‘busy’ design-wise. [For Halo Infinite] it feels more modern and more clean, but also there are stronger echoes back to the roots of Halo. I would say visually impressive and more expansive.”

Getting back to the roots of Halo has been a common thread amongst the drip-feed of information regarding Halo Infinite. Earlier this year, Brian Jarrard, community director at 343, shared a blog post revealing the long-awaited return of split-screen support to the series in Infinite. The studio also announced that it would support LAN multiplayer, and confirmed that characters in Infinite will have black undersuits–a small detail, but one that harkens back to Halo’s beginnings.

During the interview, Booty also revealed that Microsoft sees The Outer Worlds as an exclusive franchise.

For more on Halo Infinite, check out the stories below.

Dicey Dungeons Review

Dicey Dungeons, from Terry Cavanagh of VVVVVV and Super Hexagon fame, is a roguelike deck-building dungeon crawler framed as a game show presented by host Lady Luck. You play as one of the show’s six adorable contestants, all of whom are anthropomorphic dice, because this game really is all-in on loving dice. But while the game’s clever combination of cards and dice make for an entertaining gameplay system, it can’t escape the occasional frustration that is inherent to rolling a die.

In each episode your chosen die heads into a six-level dungeon to defeat enemies, opening chests and visiting stores while building up a deck of cards capable of defeating an end boss. The dungeons are presented as a series of nodes you can move between, with shops, health-restoring apples, and enemies placed on several of them, and to progress you need to fight enemies and reach the node that features the trap door to the next floor.

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Each character can equip between three and six cards (you have six slots on your inventory screen, and some cards take up two of them), all of which are powered by dice. Each card requires something different; some are affected by how high the number on the die is, or have maximum or minimum numbers, or will only take odds or evens. Still others might introduce effects or buffs. A card might “shock” your opponent, for instance, meaning that one of their cards will be locked next turn unless they spend a die to unlock it, or induce a “freeze” effect that reduces their highest dice roll down to a 1. A good deck will let you be adaptable depending on what you roll, but there’s not a huge number of cards and enemies in the game, meaning that the same ones will pop up frequently–10 hours in I would still occasionally encounter something new, but not as often as I would have liked.

A charming art style works wonders in glossing over this sense of repetition, however, with each character having a distinctive personality despite the game being light on dialogue. And although their animations are limited, the enemies are charming, too. The character designs and poses are consistently delightful, so you’ll always feel a little bad taking down a direwolf puppy because of the huge grin on their face. The gameshow motif doesn’t stretch that far, but the upbeat soundtrack and the little check-in scenes with Lady Luck before each adventure is an effective way of giving you a sense of purpose.

The six characters each have a unique playstyle, which helps to give the game some sense of variety. The thief copies one of its opponents’ cards in each match, for instance, and the inventor will always sacrifice one of their cards at the end of each fight in favor of a new ability for the next round, which can be activated just by clicking on it without needing to worry about dice. Some get more radical still, like the witch, who attacks using a “spell book”–when you roll a die you can either spend it on one of the four spells you have selected on your screen, or you can throw it at the spell book in lieu of using an ability and get whichever spell is assigned to that dice number. It’s a great system because each character feels completely different, and while the central combat system of laying dice onto cards doesn’t change, the mechanics by which you acquire those dice and cards do.

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For the first few hours, as you’re moving through the initial dungeons for each character and getting to grips with how they play, Dicey Dungeons is a delight, albeit one that’s light on challenge. But once you’ve played a round as each of the first five characters and unlock each character’s more difficult episodes, there’s a steep difficulty curve to overcome. Each one introduces modifiers that make the game more challenging–you might lose health instead of gaining it every time you level up, duplicate dice might immediately disappear, or you’ll only roll 1s on your first roll of a fight, 2s on the second, and so on.

These episodes are where you’ll really start to learn the different strategies and combos that are essential to mastering Dicey Dungeons. Using your Limit Break ability (a character-and-episode specific ability that is usable only after you’ve taken a certain level of damage) and making sure that you’re making good use of buffs and/or debuffs are vital to success. After a while, you start to figure out which abilities work best against which enemies–freeze is particularly useful against creatures that can only roll a single die, for instance, whereas shock is useful if an opponent has few cards. Some enemies are also weak to particular elements, so if you see an enemy on your level who you know is weak to shock attacks, you can plan accordingly. You’ll need to remember these details yourself, though, as the game will not remind you of an enemies’ abilities and weaknesses until you’re actually in the battle.

Whether or not Dicey Dungeons becomes too difficult after the initial episodes will depend on your patience and your willingness to play through the same scenarios repeatedly. It can feel like butting your head against a wall at times, though, because if a single episode takes you multiple attempts to beat (and many of them will), you’re going to end up rolling through the same enemies several times. You might try out different card combinations, but it’s going to be from the same small pool of potential cards and facing off mostly against the same enemies that got the better of you last time. A loss can sometimes feel out of your hands, too, if an early enemy just rolls too many sixes or the final boss just happens to be immune to the debuff you built your deck around.

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But this also means that figuring out and implementing a winning strategy can be very satisfying. It took me six attempts to beat the second episode for the Warrior (the easiest character), but once I built a deck that was high on freeze cards I was able to deal with the later enemies easily enough, even if the end boss who was immune to freezing almost tripped me up (ultimately I got lucky on dice rolls). In a game so heavily themed around dice there’s always going to be an element of luck, which can be gratifying or exhausting depending on whether it goes your way or not.

The charm of Dicey Dungeons can start to wear thin when you’re stuck, but when you bypass an episode that was giving you grief, it feels great. I found myself frequently quitting out of the game, pacing around my house, and returning to it again 10 minutes later for another go. No matter how annoyed I might get, it’s never difficult to come back to Dicey Dungeons, and the challenges never feel insurmountable–it’s always plausible that your next attempt could be the one where you crack it. Dicey Dungeons is a charming and often rewarding game, as long as you learn to accept that sometimes the dice won’t roll your way.

Biomutant: Collector’s Edition and Atomic Edition Announced

THQ Nordic has revealed the Collector’s Edition and Atomic Edition for Biomutant, the “post-apocalyptic Kung-Fu fable” headed to PlayStation 4, Xbox One, and PC later this year.

THQ Nordic is packing a ton of items into the Biomutant Atomic Edition that will cost $399.99 USD, including a High Detail Diorama (60cm/23″ long, 25cm/10″ width, 30cm/12″ height), the game, a steelbook, a L/XL t-shirt, an oversized mousepad (80cm/31″ x 35cm/14″), artwork on Fabric A1 size, Biomutant’s soundtrack, and a premium box.

The Biomutant Collector’s Edition will cost $119.99 USD and includes the game, a figurine, artwork on Fabric A1 size, Biomutant’s soundtrack, and a premium box.

Biomutant was announced back in 2017 and is set to let you take advantage of “mutations, bionic prosthetics, and weapons to customize your characters to your liking.” Biomutant’s world can also be explored via “mechs, paragliders, balloons, mounts, jet skis and more.”

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Wireless SNES Controller Spotted For Nintendo Switch

A new FCC filing has revealed an upcoming wireless SNES controller for Nintendo Switch.

Resetera user Link83 discovered the new filing (which is required for the controller’s release in the US) after setting up an alert for any Nintendo FCC ID filings. Much of the documentation is confidential, but the accompanying image matches the SNES controller’s iconic shape, while the appearance of the “HAC” model number notates its potential as a Switch peripheral, since all other Switch hardware and accessories use the same model number.

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Nintendo released a similar NES controller for the Switch 12 months ago when NES games started appearing for subscribers to Nintendo Online. This new controller might signal the arrival of SNES games to the Switch’s virtual library, with an accompanying controller letting you relive the days of playing Super Mario World, A Link to the Past, and Super Metroid with a familiar peripheral in-hand.

Nintendo hasn’t officially announced the controller in any capacity yet, but we’ll keep you updated on when they do. In the meantime, you can keep up to date on all Nintendo Switch news right here:

Daily Deals: New Nintendo Switch With Bigger Battery, 55″ LG OLED 4K TV for $897

Welcome to IGN’s Daily Deals, your source for the best deals on the stuff you actually want to buy. You can also follow us at Twitter @igndeals.

We bring you the best deals we’ve found today on video games, hardware, electronics, and a bunch of random stuff too. Updated 7 days a week, 365 days a year.

New Nintendo Switch “V2” with Increased Battery Life Available on Amazon

nintendoswitchnewThe new revision of the original Nintendo Switch is now available on Amazon. Aside from the new packaging, the main difference is that the new Switch has a much more robust battery life. Expect 4.5-9 hours of charge versus 2.5-6.5 hours for the previous model.

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Every Character in the Arrowverse’s Crisis on Infinite Earths

The Arrowverse is continuing its annual tradition of bringing together heroes from multiple series for one epic crossover. This year’s crossover promises to dwarf all those that have come before. Crisis on Infinite Earths will unite the heroes and villains of numerous worlds as they join forces to prevent the Anti-Monitor from wiping out the multiverse.

From familiar faces like Flash, Green Arrow and Supergirl to unexpected newcomers like Bruce Wayne and Pariah, here’s a look at every character confirmed to be taking part in Crisis on Infinite Earths. Check out our slideshow gallery or scroll down for more.

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