Pokemon Go Turtwig Community Day (September 2019): Start Times, Shiny Turtwig, Event Move, And More

Pokemon Go‘s second wave of Ultra Bonuses is running until September 16, but before the third wave arrives, Niantic will host the game’s next Community Day event. This month, the event falls on Sunday, September 15, and as usual, it’ll give players around the world the chance to catch a rare Pokemon and take advantage of other in-game bonuses.

Typically, Pokemon Go’s Community Days run for only three hours, but the specifics of each event vary month by month. To help you prepare, we’ve rounded up everything you need to know about September’s Community Day below, from its featured Pokemon and new start time to the other bonuses that will be available.

What Is September’s Featured Pokemon?

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Each Community Day revolves around a specific Pokemon, which will appear much more often than normal throughout the event. The star of this month’s Community Day is Turtwig, the Grass-type starter from Pokemon Diamond, Pearl, and Platinum. Turtwig will be a common sight in the wild throughout the event, so you’ll have a much easier time of catching some and stocking up on Turtwig Candy. You’ll also have your first chance of encountering a Shiny Turtwig. These will appear randomly throughout the event, so you’ll need persistence–and a little luck–if you’re hoping to add one to your collection.

This time, you won’t be limited to just hunting Turtwig in the wild. The turtle Pokemon will also appear as a Raid boss throughout the event, and 2 km eggs that you receive from PokeStops will have a chance of hatching into Turtwig, giving you plenty of different ways to get it. You’ll want to catch as many Turtwig as you can during this month’s Community Day, as you’ll need a lot of Turtwig Candy if you’re hoping to evolve it all the way into its final form, Torterra.

What Is September’s Community Day Move?

On top of increased Pokemon spawns, each Community Day also presents a chance to get a special move. If you’re able to evolve the featured Pokemon into its final form by the end of the event, it’ll know a powerful attack that it normally isn’t capable of learning in Pokemon Go. This month, that attack is Frenzy Plant. Normally, you’ll have up to an hour after the event to get the attack, but this time, any Torterra you evolve up to two hours after the event ends will know the move.

What Time Does September’s Community Day Start?

As previously mentioned, each Community Day runs for only three hours. The past few events have all taken place in the evening, from 4-7 PM local time, to account for the summer heat. This month, however, Niantic is holding the Community Day much earlier than usual, from 11 AM to 2 PM local time.

What Other Bonuses Are Available?

Niantic is offering a few other bonuses as an extra incentive to take part in the Community Day. As usual, any Lure Modules that you use during the event will last for three hours, rather than 30 minutes as they normally do. On top of that, you’ll earn three times the normal amount of Stardust when you capture Pokemon. This applies to any Pokemon you catch during the event, not just Turtwig.

There Are New Avengers: Endgame Funko Pops Coming Your Way

If you’re a Funko Pop collector and love the movie Avengers: Endgame, then you’re probably pretty excited to learn that there’s a new wave of very specific Pops coming your way from the biggest movie of all time.

Revealed by Funko, the new line of Pop figures feature characters from very specific moments from the movie. Did you love Captain America picking up Mjolnir during the final battle? There’s a Pop for that. What about the moment when Hulk offered Ant-Man a couple of tacos? There’s a Pop for that. How about when Korg was playing video games and getting bullied by NoobMaster69? You can own that moment in Pop format. Check them all out below.

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Aside from the ones we’ve mentioned, there’s also Spider-Man in instant kill mode, farmer Thanos, The Big Thorbowski, and short-hair Captain Marvel. Hopefully, this new fave of collectibles completes your Endgame collection.

There are also some more Endgame Pops that you can only buy at New York Comic-Con in October, and this includes Tony Stark with the nano gauntlet. There is also a very cool Stan Lee from Guardians of the Galaxy Vol. 2 on that list as well.

At this time, these new Endgame Pops are listed as coming soon, and will be available in participating stores. Endgame is now available digitally as well as on 4K UHD, Blu-ray, and DVD, and it is loaded with special features. This includes audio commentary from the writers and directors, detailing every moment of the movie.

These Are the Most Comfortable Gaming Chairs for Big and Tall Gamers

When you’re compiling a “best of” list of products, it’s always helpful to explain your personal experience with the subject matter. At 6’4” and 250 pounds, I am what you might call a “big guy.” One time, my friends dared me to eat a six patty cheeseburger at Wendy’s, so I ate a seven patty burger and then chased it with a Frosty just to make a point.

I only say this to let you know I am well acquainted with one of the many challenges facing big guys (and girls): finding a comfortable gaming chair that isn’t a couch. Based on my research, here’s the list of the best big and tall gaming chairs for those of us who are tired of sitting on an office chair and feeling like you’re sitting on a kindergarten chair.

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Universal Tries To One-Up Disney With Mario-Themed Wristbands and Switch Integration

Universal Parks and Resort chairman and CEO Tom Williams revealed more details about the upcoming Super Nintendo World, which is opening in Universal Studios Japan in 2020. Not only will the park include themed rides and restaurants, but there is also an interactive component and maybe even Nintendo Switch integration with the park.

At a conference interview with Bank of America Merrill Lynch’s Jessica Jean Reif Cohen, Williams gave more details about Super Nintendo World, a new Nintendo-themed attraction similar to Galaxy’s Edge in Disneyland parks but based on Nintendo properties. Universal signed the deal with Nintendo back in 2015, and the park is finally going to open next spring.

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Ford v Ferrari Review

This is an advance review out of the Toronto International Film Festival. Ford v Ferrari opens Nov. 15 in the US and UK and Nov. 14 in Australia.

You can watch our video review for Ford v Ferrari in the player above.

There’s a scene near the end of Ford v Ferrari – renamed Le Mans ’66 in some territories – where driver Ken Miles (Christian Bale) heads to the track the night before the legendary endurance race to steady his nerves. There’s a similar moment in Rocky, the night before his fight with Apollo Creed. Yet by that point in the boxing film, the audience understands Balboa, cares about the character, and is willing him to win. In Ford v Ferrari, there are no such emotions attached to Ken Miles, and two hours in – with the finish line still some distance away – you find yourself less willing him to win, and more willing the film to end.

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Daemon X Machina Review In Progress – Machine Earning

Daemon X Machina is fundamentally about the satisfaction of making small adjustments to tackle a much larger problem. Faced with a quadrupedal robot the size of a city park, do you focus on defense to outlast it, or offense to bring it down as quickly as possible? Stay grounded for access to its underbelly, or fly far above the majority of its reach? Use rapid-fire weaponry to compensate for losses in accuracy, or a lumbering bazooka and line up each shot carefully? The game is at its best when you’re diagnosing a mission and outfitting your armored mech suit to match. Most of Daemon X Machina is spent in combat, but it’s the moments between missions, making these key decisions, where the game really finds its identity.

As the newest mercenary surrounded by veterans, you’re quickly labeled “the Rookie”–a name that you keep well past it being deserved, given that you rise in the ranks and even best most of your colleagues. The mercs are pilots of armored mecha suits called Arsenals, their actions governed by a centralized artificial intelligence that oversees their missions against Immortals–A.I. robots that have gone rogue against humanity. But you’re all still mercenaries. Even if you’re ostensibly on the same team against the Immortals, you’re all really in it for the money, and often your objectives will come into conflict with your peers from other merc groups.

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Life as a newbie mercenary falls into a familiar pattern. You might tinker with your Arsenal’s equipment, take on a mission consisting of attacking an Immortal outpost or defending a convoy, collect your pay, and then head back to the hangar to do it all again. Despite the simple formula, Daemon X Machina manages surprising variety in its missions. Sometimes you’ll need to traverse a narrow hallway filled with the small, gun-fodder Immortal units, other times you’ll need to battle against a rival merc on their own conflicting mission, and occasionally you’ll discover a Colossus–a giant, screen-filling Immortal with a massive life bar.

The pace of the combat differs greatly between encounter types. Smaller enemies swarm the battlefield requiring harried crowd control. Rival mechs often turn into aerial slugfests, especially as melee clashes jump to a sudden button-mashing event to overpower your opponent. And the massive Colossi are each fully unique encounters with their own individual attack patterns and weaknesses. Your backup weapons equipped to the pylons provide a little flexibility, but your Arsenal is no Swiss Army knife. No single build could be prepared for every battle type, especially in the late-game as enemies are able to absorb much more damage.

The variety of these battle types call for different equipment to match, and it’s the tinkering portion of the game that’s strangely the most satisfying. Your Arsenal has tons of customization options, including two main weapons, two backup weapons stored on rear pylons, shoulder-mounted equipment, and auxiliary equipment, and that’s without even touching on the swappable head, body, arm, and leg parts and the ability to paint and decal the whole rig. It’s something akin to building a model Gundam, except you can go out and pilot it against hordes of enemy robots. Some of the most rewarding moments are when you hit a tough boss battle, step away from the game while you continue to think about how you could outfit your Arsenal for the challenge, and then return with a successful battle plan. And while this isn’t exactly a loot-shooter, you can pick over a defeated Arsenal and select one part to make your own, fulfilling your equipment envy when you see an enemy with a shiny object you’d like.

The wealth of customization options hits a stumbling block, however, when it comes to battles against the other mercenaries. Weapon options range from slow-moving bazookas to acid guns and swords, which are perfectly suited to dealing with standard enemies and Colossi alike. But as the game goes on, battles against other mercenaries become much more frequent, and most of the weapons aren’t well-suited for them. Just like your own Arsenal, enemy rigs are airborne and extremely nimble, which means the majority of your options are just too slow. The lock-on function helps signal when an enemy is in your sights, but it doesn’t really lock on to them, so you need to babysit the camera as they dash around the battlefield. I found myself defaulting to double assault rifles for the last third of the game or so, since the rapid-fire helped counteract the other mechs’ evasive maneuvers. It consistently worked, but it sapped most of the fun out of tailoring my Arsenal to the situation.

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These mech-on-mech battles are delivered with a heaping helping of anime melodrama. The cheesy voice-acting and dialogue are just endearing enough not to distract from the excellent worldbuilding, as the characters and relationships reveal more about the history and nature of the conflict. The story throws you in the deep end without much explanation, but you’ll slowly grow accustomed to the various mercenary groups and their differing philosophies and goals. The Bullet Works mercenaries are run with military efficiency, for example, while Immortal Innocence throws itself into battles with reckless abandon, and the Western VII are a gang of prisoners who fight for reduced sentences instead of cash. Each mercenary comes with their own fantastically absurd call sign, like Crimson Lord, Guns Empress, and Savior.

While you build up familiarity with these mercs in the story, you also gain them as recruitable allies. That allows you to bring them along on side missions, though it is sometimes frustrating that you can’t direct your allies to focus on a specific target. Their help comes at a price–sometimes a price even higher than the actual payout, in which case you’re taking a net loss to make the mission a little easier on yourself. This is fine, though, because money has limited utility in the game’s economy. You can buy parts at a shop or fabricate them at a factory, but the ones you find scrounging around on the battlefield are generally better anyway.

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Most of your cash will instead go into small, passive upgrades for your Arsenal and humanoid avatar–called an Outer because, naturally, even your actual human body is defined in the context of being outside your Arsenal. You can pay a little money at a place called the Ice Cream Parlor for a one-mission buff, or pay significantly more to develop an upgrade tree. These upgrades make you appear progressively less human, which is thematically similar to transhumanism elements in the main story. Your inhuman appearance isn’t ever remarked upon, though, so your choices don’t connect with the larger narrative and it remains superficial. Instead, your upgrades and the accompanying cosmetic changes are just a matter of weighing whether you mind if your avatar looks less like you intended when you made them.

Similarly, the story lands with less punch than it should have. You’ve been fighting other pilots so casually and with such regularity that when the stakes turn to life-and-death, it isn’t really reflected in the gameplay. You’re still shooting the enemy until their Arsenal becomes inactive, but then a cutscene shows that they die instead of retreating. It’s a disappointing fizzle considering how fond I had grown of the various factions and their merry bands of weirdos.

The missed potential of the story and minor issues with mech-vs-mech combat make Daemon X Machina fall just short of its potential, but the foundation is strong. As a total package, it’s on the verge of greatness; it just needed a little more time in the shop tinkering.

Editor’s note: We will be finalizing this review in progress in the coming days once we’ve played Daemon X Machina’s multiplayer on live, post-release servers.

Monster Hunter World: Iceborne’s First Free DLC Update Dated

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The first free update for Monster Hunter World‘s Iceborne expansion is right around the corner. Capcom had already confirmed the update will add the fearsome Rajang to the game, and now the publisher has revealed when it will arrive on PS4 and Xbox One: October 10.

We don’t yet know what else the update will contain, but the highlight is the aforementioned Rajang, a highly aggressive ape-like monster that originally debuted in Monster Hunter Freedom 2. Based on Rajang’s reveal trailer, which you can watch below, it looks like the ape will retain its signature “rage mode.” When enraged, the beast’s fur turns golden and it becomes even more relentless.

The Rajang update will be free for everyone who owns the paid Iceborne expansion, which launched on PS4 and Xbox One earlier this month (and is coming to PC in January 2020). Unlike the main game, Iceborne is set in a new arctic region called the Hoarfrost Reach, which is home to a variety of new monsters, as well as a handful of returning ones, such as the Glavenus.

GameSpot awarded the expansion a 9/10 in our Monster Hunter World: Iceborne review. “Monster Hunter World: Iceborne is at its best when you’re fighting tooth and nail against something that you know could crush you within its teeth in a second, even though this might feel like it came at the expense of a more interesting narrative,” critic Ginny Woo wrote. “Nothing is quite as good as the biting chill cutting through the furs of your armor, the shrill cry of your Palico as it comes to your aid, and the wind roaring in your ears as you latch onto a beast’s flank and climb up its side while it bucks and roars.”

We recently had a chance to hunt the Rajang at this year’s Tokyo Game Show; you can watch our battle with the beast above. If you’re just getting started in the expansion, be sure to check out our Monster Hunter World: Iceborne tips guide.

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