Breaking Down Those PS5 Confirmed Details

BEYOND!

On this week’s episode of IGN’s weekly PlayStation show, Beyind!, host Jonathon Dornbush is joined by Lucy O’Brien and Tom Marks to break down all the big, confirmed PS5 details we learned thanks to an interview with Mark Cerny. The crew gives their thoughts about the console’s power, release window, backward compatibility, and more. Plus, we discuss a potential Horizon Zero Dawn sequel, God of War’s new card game, and much more.

Timecodes:

  • 1:10 – News Crunch – PS5 Details
  • 42:45 – Horizon Zero Dawn sequel talk
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Nintendo eShop Down After Release of Joker in Super Smash Bros. Ultimate

The Nintendo Switch eShop is down and experiencing issues following the release of Joker from Persona 5 and the Version 3.0 update for Super Smash Bros. Ultimate.

Nintendo took to Twitter to ensure fans that it is working hard to resolve any issues so everyone has a chance to play as Super Smash Bros. Ultimate’s first DLC character, Joker.

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Joker, the Challenger Pack 1, and Version 3.0 were both revealed to be released today just yesterday. In addition to Joker, the Challenger Pack 1 also includes a stage based on Persona 5’s Mementos location and music from the Persona 5 series.

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The Lizard Steals the Spotlight From Spider-Man

“Hunted” is one of those cases where if you aren’t reading the tie-ins, you aren’t getting the full experience. Whether that material should have just been integrated into the main storyline is open for debate, but the point remains – these issues provide in-depth, character-driven stories that we aren’t getting from the core Amazing Spider-Man comic. And Amazing Spider-Man #19.HU might just be the best yet.

Where issue #18.HU focused on the sad plight of perennial D-Lister The Gibbon, this follow shifts to one of the oldest and most iconic Spider-Man villains of them all – The Lizard. Though actually labeling Dr. Curt Connors a villain these days would be a misnomer. He’s just a guy trying to enjoy the second chance at a happy family life in the aftermath of The Clone Conspiracy. And that’s where “Hunted” comes in. With his son Billy trapped inside Kraven’s murder dome, Curt will do whatever it takes to rescue him. Even if it means letting the animal inside run loose once again.

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FOX Cancels X-Men Series The Gifted

Fox has canceled Marvel drama The Gifted and comedy Rel, according to Variety.

Both shows are produced by 20th Century Fox TV, which is now owned by Disney and operates separately from Fox’s TV network, despite previously being corporate siblings – a factor which may have contributed to the cancellations.

Deadline reports that The Gifted could “find a new home within the Disney family” of networks, including Freeform or Hulu (Disney owns a majority stake in the streaming service).

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George Lucas Helped Direct Game of Thrones Season 8 Premiere

George Lucas, the legendary filmmaker and creator of Star Wars and Indiana Jones, helped direct the season 8 premiere of HBO’s Game of Thrones.

As reported by Vanity Fair, Lucas’ involvement was revealed via a behind-the-scenes video by HBO that looked into the making of the first episode of the final season of Game of Thrones.

“When we found out George Lucas wanted to visit, we thought maybe it was a practical joke,” show co-creator David Benioff said. “We were really excited and also nervous because it’s George Lucas.”

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The Division 2’s Next Update Delayed, But You Can Test It On PC Right Now

Ubisoft has announced the latest patch for The Division 2, Title Update 3, is delayed. Originally scheduled for April 25, Title Update 3 is now releasing sometime in May.

“The final release date of Title Update 3 will be based on results from further testing and balancing of the game,” Ubisoft wrote in a blog post. “Operation Dark Hours will be your biggest challenge to date, and we want to make sure that we’ve properly tested the large amount of balance changes that are coming to both PvE and PvP and listen to your feedback about the changes before introducing the raid.”

To test these changes, Ubisoft has opened the Public Test Server (PTS) on the PC version of The Division 2. “The plan is to structure the PTS in phases, each lasting a few days and focusing on a specific part of the game,” Ubisoft wrote. “We will have surveys and dedicated forum threads (together with our traditional general and technical issues forums) to cover these topics.”

The PTS is now live, and includes every piece of new content coming in the Title Update 3 except for the raid. Although the raid is the major piece of new content in Title Update 3, the patch also implements several Talent buffs and nerfs as well. There are some balancing changes for Conflict and Dark Zones. Ubisoft hasn’t released the full patch notes for the update, but YouTuber Arekkz Gaming has outlined all of the major changes.

In our The Division 2 review, Edmond Tran gave the game a 9/10, writing, “The range of enemy types continues to keep combat encounters challenging, the equipment I earn and pick up continues to feel different, valuable, and asks me to consider new ways of play. The ravaged environments continue to intrigue, and sometimes they’re so stunning I find myself needing to take screenshots before I move on. It might not have much to say, but The Division 2 is a perpetual cycle of tension, relief, and reward that’s difficult to stay away from.”

Anno 1800 Review

Once I got over how ugly my budding villages were going to look if I wanted them to be efficient and profitable, Anno 1800 sunk its teeth into me. The hours flew by as I ignored its many automated suggestions that I should step away from the computer for a break. This seventh iteration of the long-running village-management series goes back to its origins, trading in the futuristic setting of the last two entries for the more traditional sails, Schnapps, and sugar cane. The change of setting doesn’t instantly make it better by itself, but it is refreshing and supports a fun real-time strategy game.

The complex and satisfying routine in Anno 1800 is built upon the creation and collection of various resources that you need to keep the inhabitants of your island colony happy. It’s a constantly evolving puzzle that plays out on three levels: Production lines, trade routes, and town layouts. Every level of technological advancement requires more ingredients, more educated workers, and more sophisticated facilities. The puzzle becomes even more complex when you add in that many of the pieces can’t be found or crafted on your starter island; that’s where trade routes come into play. Expansion is an option, but trade is a crucial mechanic for survival.

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Falcon Age Review – High Flying

Having an animal retrieve something at your command is one of the great joys of being a pet owner. It’s difficult to put into words. My girlfriend’s daschund hardly listens and doesn’t know any tricks, but when you ask him to fetch his plum-sized orange ball, he finds it, wherever it is, and brings it to your feet, tail wagging delightedly. Falcon Age, a first-person action-adventure game for PlayStation VR, understands the special fellowship that exists between a person and their pet, and it expresses beautifully the trust and affection that caring for an animal can make you feel. Besides robust combat and fine crafting, it captures that simple, precious thrill of playing fetch–and captures it so well that, after a few hours in the company of this bird, you may feel you’ve adopted a new pet.

Falcon Age places in your charge a baby falcon whose mother is killed protecting it, and over the course of a roughly four-hour campaign you feed it, train it, nurture it, lead it into battle, and otherwise act as its full-time caretaker. This can be done conventionally, on a television and with a DualShock 4, or in virtual reality, with a PSVR headset and a pair of Move controllers (or in VR with a DualShock, if you so prefer). Falcon Age was designed expressly to be played in virtual reality, though, so the traditional, non-VR gameplay feels like something of an afterthought. It’s adequate in two dimensions with familiar first-person controls, but the game’s best qualities are appreciable only with the headset on and the Move controllers in your hands. If you want to really bond with your bird, you need to be able to reach out and touch it.

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You play as Ara, one of the few humans left on a planet ravaged by robot colonizers. As the game opens, Ara is imprisoned, forced to follow a monotonous daily loop of “reeducation” in the form of morning quizzes and hard labor mining ore by pickaxe outside. Soon enough, she escapes, and the story follows her efforts to adopt the ancient traditions of her near-extinct people while fighting alongside the scrappy resistance that aims to take the planet back from its unwelcome invaders. Interestingly, the story begins near what seems to be the end of the colonization; the planet has already been exhaustively ransacked for resources, and as we arrive it looks long-since despoiled. The air of late-stage devastation–evident in every bleak vista and arid valley–makes fresh a premise that might otherwise feel too familiar.

It also makes clear the game’s politics, which are as central to Falcon Age as the bird is. The background of the story–a sprawling, rapacious colonial superpower ransacks a planet of its valuables, strong-arming the natives into wildly unjust obedience–is obviously meant to suggest certain real-world analogues, and it’s hard not to keep the historical parallels in mind when hearing this tale from the perspective of the oppressed. Even the falcon is poignant here; you’re told early on that falconry is part of the traditions of the native population, rapidly disappearing under tyrannical rule. It’s a simple parable, but it’s relevant, and it lends the game a seriousness that belies the impression of a game about an adorable bird.

As you and your falcon make your way through the desolate landscape, attacking robot outposts and learning to practice farming on the recaptured soil, you discover encampments, encounter other survivors, and, in keeping with the demands of an adventure game, meet merchants with things for you to buy and people with errands for you to complete. The world itself feels well-realized and intriguingly stark, as you chart vast plains of barren rock depleted of verdure and pitted with fixtures of sleek, ominous steel. The conversations you have with its inhabitants, on the other hand, tend jarringly slangy and sarcastic, with dialogue that clangs as oddly careless. Your hero, in particular, often talks like an angsty teenager, with options to sass in practically every exchange with other people. The snarky one-liners struck me as totally inappropriate to the setting.

Communication with your feathered friend is, thankfully, much more natural–perhaps because it’s entirely unspoken. For your troubles, it’s at your command. The mechanics are simple, modeled on the basic techniques of falconry. Your bird’s default state is airborne, circling the sky above you. Bringing a fist to your lips calls it to you, and raising a hand invites it to land on your wrist. While perched, it can be fed, stroked, played with, or tended to if wounded–more on that later. The Move controllers are very responsive to even subtle movements, and the bird AI is sharp enough that I almost never had trouble getting it to follow my commands or fly to me when needed. It feels like a natural extension of your own body in an elegant, smoothly integrated way.

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You can dress your bird, equip it with items and armour, and direct it toward points of interest in the environment before you. Sometimes this takes the form of a kind of problem-solving, as in certain AI-companion puzzle games such as The Last Guardian. A drawbridge out of reach can be lowered for use if you direct your falcon to cut the string holding it aloft, for instance. Other times it’s a matter of getting along as partners in the wild. Your falcon will hunt animals, pick fruit from trees, or collect bits of ore for you if so instructed; stronger creatures, such as big armoured beasts who burrow in the sand, you can tackle together, taking turns striking and jockeying for advantage. While you are bereft of beak or talons, you are equipped with an electric baton and whip, which isn’t too shabby. You may have to whip plates of shell off the back of a lumbering animal to expose a weak point where your falcon can swoop in.

It’s at robot basecamps that the hunt becomes a full-blown battle–and it’s here, too, where the surprising depth of the game’s combat system reveals itself. The basic strategy involves tagging enemies and standing back while your animal does his thing, but in more challenging skirmishes you’re obliged to be an active, nimble participant. Your falcon can pin certain enemies in place for you to attack their weaknesses; it also relies on you, in some cases, to attack first, and it’s enormously satisfying to work out the right approach to a new situation. At their most complex, these are battles of wits and reflexes–a challenge that’s gratifying rather than frustrating, thanks to precise, intuitive controls with the Move setup, especially with free roam on.

Like deflecting a bullet with a knife in Superhot, looking down the sights of a sniper rifle in Killing Floor Incursion, or slashing a block in half in Beat Saber, interacting with your bird in Falcon Age has a tactile pleasure that is truly satisfying. The bird itself, meanwhile, looks great, behaves believably, and feels on the whole like a coherent, fully realized character; more than a sidekick or ally, you come to think of it as a companion, like a cat or dog at home. The highest compliment I can think to pay Falcon Age is that it evoked the same feeling I get caring for my real-life pets–including the real wince of bone-deep alarm I felt anytime my bird was at risk of injury. This is about much more than a cute animal. It’s about a bond, and one Falcon Age nails.

BoxBoy + BoxGirl Demo Now Available For Nintendo Switch

The puzzle gem BoxBoy is coming to Nintendo Switch next week, with a newly cooperative adventure called BoxBoy + BoxGirl. If you’re new or just want to brush up on your boxing skills before the release, you can now try a demo for the game.

The demo includes both single- and multiplayer modes, showing you the ropes of the game mechanics and a handful of early puzzles. The “Tale for Two” multiplayer mode is recommended for two players, but you can take on the challenges solo if you wish by swapping back and forth between Qbby and Qucy.

BoxBoy + BoxGirl also introduces another new playable character, Qudy. The rectangular hero creates boxes that are extra-long or tall, which adds a new layer of complexity to the challenges. As usual, efficient puzzle solving will earn you medals you can use to unlock outfits, items, and accessories. The game also introduces a new timed balloon challenge mode.

BoxBoy was first introduced in 2015 by HAL Laboratories on the Nintendo 3DS. It was designed to look simple and monochromatic, similar to a Game Boy game. This is the series’ first entry on the Nintendo Switch, and the first time the cast of characters has come into their own as playable. It will be available on April 26 for $10.

Latest Avengers Endgame Promo Reveals Even More New Footage

With just over a week to go until the release of Avengers: Endgame, the promotional videos are hitting hard and fast. We’ve already had two new TV spots this week, and a now a third has been released.

This one might be short but it actually features quite a bit of new footage. There’s Rocket coming through a doorway, Hawkeye (aka Ronin) getting into a fight on a street, and a great exchange between War Machine and Ant-Man. Check it out below.

This promo follows a longer one that took a look back over the last decade of the Marvel Cinematic Universe. While there wasn’t much new footage in that one, it was a thrilling montage for fans. There was also this TV spot featuring new footage of Captain Marvel’s new suit, a teaser that focuses on the team’s mission, and the first full clip from the movie.

To get ready for Endgame, you might also want to check out our guide to the best order to rewatch the MCU movies. But be warned–it also looks like the ending to the movie has leaked online, so be careful while searching for Endgame information.

Avengers: Endgame releases on April 26, 2019. It stars Robert Downey Jr., Chris Hemsworth, Chris Evans, Mark Ruffalo, Brie Larson, Sebastian Stan, Scarlett Johansson, Don Cheadle, Jeremy Renner, Danai Gurira, Paul Rudd, and Josh Brolin. So far ticket presales have far exceeded those for Captain Marvel, Infinity War, Aquaman, and Star Wars: The Last Jedi combined.