My Hero Academia Season 4 Returns This Fall

My Hero Academia fans won’t have to wait much longer for the series to return, as Funimation announced that My Hero Academia Season 4 will stream on October 12.

Funimation tweeted the announcement, with a picture of Class 1-A’s Izuku “Deku” Midoriya and Mirio “Lemillion” Togata against a red background. The tweet confirms My Hero Academia Season 4 will air on Funimation and Hulu across the US, Canada, the UK, Ireland, and Australia. FunimationNow will also SimulDub on the same day and date.

Funimation published a dubbed trailer for My Hero Academia Season 4 in July. In the trailer, below, Deku wrestles with the gravity of All Might’s retirement and the impending threat led by a new villain named Overhaul. It seems the heroes in Class 1-A are on a quest to save a little girl with a horn, with Deku striving to be the best and reach the number one spot.

The anime’s first film, My Hero Academia: Two Heroes, screened in August 2018 after premiering at Anime Expo in July 2018. In our review, we said, “While My Hero Academia: Two Heroes may not hit ‘Plus Ultra’ levels of excitement, and it never matches the highest moments of the show, if you’re looking for a fun extra dose of My Hero, Two Heroes is certain to satisfy that craving.” A second film, My Hero Academia: Heroes Rising, is scheduled to release December 20 in Japan.

Destiny 2’s Xur Is Selling A Must Buy Exotic Piece (9/13 – 9/17)

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Love Playing Control? Here Are More Games, Shows, And Books You Might Like

PES 2020 Review Roundup

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PES 2020‘s release date has arrived, and Konami’s soccer game, newly rebranded to be called eFootball, is in the hands of both players and critics alike. You’ve seen all the pre-release talk of Juventus’s exclusivity, of the Manchester United partnership, and of the lack of women’s football. However, the big question remains: is the game any good?

GameSpot’s reviewer certainly thought so: Richard Wakeling awarded it a 9/10 in our PES 2020 review, and you can read a snippet of that below. You can also take a look at a roundup of the game’s critical reception, though if you prefer, you can head on over to GameSpot sister site Metacritic to get the full picture.

  • Game: PES 2020
  • Platforms: PS4, Xbox One, PC
  • Developer / Publisher: Konami
  • Release date: Out now
  • Price: $60 / £45 / AU $85

GameSpot — 9/10

“The licensing issue revolving around PES will likely never going go away, and people are still going to download option files to get all of the official kits and badges anyway. Like its predecessors, eFootball PES 2020 continues to do its talking on the pitch, refining and improving on last year’s game to present what might be the greatest football game ever made. Sure, it’s disappointing that you still can’t play as Borussia Dortmund and the majority of the Bundesliga and a few other leagues, and its single-player offering is almost identical to what was included three years ago. But all of this effortlessly drifts to the back of your mind once you step between those white lines and simply start playing the beautiful game.” — Richard Wakeling [Full review]

GamesRadar+ — 4/5

“For the most part, eFootball PES 2020 offers up a faithful replication of the beautiful game. It’s easily the most realistic PES to date, with various visual tweaks and gameplay enhancements proving key additions. It’s also a more immersive game than last year, particularly in terms of the new TV-style camera and growing number of major licenses, boosting its sense of legitimacy both on and off the pitch. The lack of inventiveness applied to some modes–such as the ever-popular myClub–is a shame, and even Master League isn’t yet the finished package. But when the quality of the football is this good, it’s easy to forgive a few own goals.” — Fraser Gilbert [Full review]

Game Informer — 8.0/10

“PES 2020’s small details create moments that bring into focus the fine margins that determine the results of many soccer games. When compared to the game’s similarities to last year it seems like minutia, but these are the things that elevate it from previous efforts and make PES 2020 look and feel correct. It’s a better game, even if it’s not evolved in every way. It’s like when a manager expresses how pleased they are of the team after a draw: You know they wanted the outright win, but they are also satisfied with the team’s overall performance. PES 2020 can be a familiar experience, but that shouldn’t blind you to its finer moments.” — Matthew Kato [Full review]

Trusted Reviews — 4/5

“It’s undoubtedly the definitive football sim of 2020. PES 2020 takes what you love about the series and makes it more satisfying and fun, without sacrificing its simulation pedigree. The lack of captivating online and offline game modes hold it back, however.” — Adam Speight [Full review]

Metro UK

“Issues aside, this is another hugely exciting entry to the series. Minor surgery is needed in some areas and sure, you need an overhaul in others but you have to hope Konami will be going all-guns-blazing into the next-gen console era because the on-pitch quality is so impressive. For matchdays, it is leagues above FIFA.” — Jay Jaffa [Full review]

New Pokemon Sword And Shield Creature Teased, And It Looks Like A Mysterious Old Friend…

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Pokemon Sword and Shield‘s release date of November 15 is fast approaching, with new information about the Nintendo Switch games coming all the time. Now, we’ve got our first glimpse of a new Pokemon who looks a little familiar.

The official Pokemon website currently features a fun, intentional glitch whereby an unknown creature moves around the screen, evading your mouse. Once you manage to catch it, you’re taken to a Pokedex listing for the monster, but many details, including the image, name, and parts of the description, are obscured.

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What we do know is that the creature is a Fighting type who weighs 257.9 lbs. It possesses the Steadfast ability, and its description reads: “Only [BLANK] that have survived many battles can attain this [BLANK]. When this Pokemon’s [BLANK] [BLANK]ers, it will retire from combat.”

While the creature’s glitchy appearance has drawn comparisons to Pokemon Red and Blue‘s MissingNo bug, some fans have speculated the unknown creature is actually an evolved form of Farfetch’d. Others say it could be a successor to Marowak. What do you think? Let us know in the comments below!

Elsewhere, it recently emerged that Pokemon Sword and Shield may utilize autosave for the first time in the mainline series’ history. A recent trailer also brought us a glimpse at new Gen 8 Pokemon, trainer customization, camping, and more.

Netflix’s Raising Dion Is a New Twist on the Superhero Origin Story

All September long, IGN is highlighting the best TV coming your way in the 2019-2020 season. Today we’re featuring Netflix’s new superhero drama Raising Dion, executive produced by Michael B. Jordan, and based on the comic and short film adaptation by Dennis Liu. According to Netflix, Raising Dion “follows the story of a woman named Nicole (Alisha Wainwright), who raises her son Dion (newcomer Ja’Siah Young) after the death of her husband, Mark (Michael B. Jordan). The normal dramas of raising a son as a single mom are amplified when Dion starts to manifest several mysterious, superhero-like abilities. Nicole must now keep her son’s gifts secret with the help of Mark’s best friend Pat (Jason Ritter), and protect Dion from antagonists out to exploit him, while figuring out the origin of his abilities.” Ahead of the show’s October 4 premiere date, we spoke to showrunner Carol Barbee and star Alisha Wainwright to discover how they brought this new twist on a superhero origin story to life.

Continue reading…

14 Live-Action Anime Remakes in the Works

We all know about the video game movie curse, but what about the anime curse?

Live-action and anime have rarely gone together well, but still, just about every major Hollywood studio is trying to jump in on anime with live-action remakes these days.

Would you have ever thought that an Alita movie would make $400 million at the box office? Imagine what a good Naruto or Attack on Titan movie could do. Or imagine how much attention a Cowboy Bebop or Sword Art Online remake could bring for a company like Netflix. Those are just four of the live-action anime remakes that are reportedly in the works at the moment. Some are further along than others in their development — and some may be stuck in development hell for that matter — but with Tokyo Ghoul S about to get a theatrical release, we figured it was a good time to check up on the status of them all…

Continue reading…

Countdown Movie Trailer Features A New Killer App

October is right around the corner, and the focus will be on the world of horror movies. And one such film, which arrives on October 25, is called Countdown.

The movie follows a nurse who downloads an app that tells you when you are going to die, only to find out she has three days to live. With others users dying mysteriously, she needs to figure out how to stop her impending doom. Check out the trailer above.

Why didn’t she read the user agreement? There are plenty of apps on the various mobile stores that do this very thing, except it’s a random algorithm and not a real prediction. Interestingly enough, this movie takes that simple premise down a dark path, and that first trailer gives the film a thriller feel while introducing some hideous beast with long, black fingers.

The horror movie stars Elizabeth Lail, Jordan Calloway, Talitha Bateman, and Tichina Arnold, and is directed and written by Justin Dec. This is Dec’s first feature-length film.

If you’re interested in more horror content, check out all of our It: Chapter 2 coverage, including the all the Easter eggs in the movie, the differences between the book and the films, and the review of the film itself. As for general horror, make sure to check out the Biggest Horror Movies of 2019 to Look Forward to, where we recommend upcoming movies that will surely scare your pants off.

How To Get Free Borderlands 3 VIP Points

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Borderlands 3 follows in its predecessors’ footsteps by offering a nearly endless supply of guns to collect. The game lets you cash in special credits distributed from outside the game for loot, and the store Spencer’s Gifts is running a promotion that will let you bank some credits early.

From September 13-23, you can stop by a Spencer’s and pick up a free scratch-off card with a purchase. That scratch card will entitle you to 1500 VIP Diamond Club points, which you can use to claim in-game loot. To use the code you’ll need to have registered as a Vault Insider through the official site.

1500 points is enough to get 10 Gold Keys, which can be traded for random guns. Or you can save those points toward more expensive items like specific specialty weapons (4000 credits), or cosmetics like new skins and character heads (3000-4000 credits). Points won’t expire as long as the VIP program exists, so you can hold onto them for as long as it takes to find something you want.

Borderlands 3 is now officially available, so if you’re looking for tips, be sure to check our spoiler-free beginner’s advice and how to pick the class that’s right for you. GameSpot’s Borderlands 3 review found it a return to form for the franchise, offering a familiar loot-shooter experience that doesn’t take too many wild risks.

“If you’ve never been a fan of the franchise, it’s unlikely Borderlands 3 does enough things differently to change your mind, as the game best excels at continuing what the series has always done: deliver a humorous tall tale of misfits looting and shooting their way to heroism,” wrote Jordan Ramee.

NHL 20 Dev On Bringing Battle Royale To Ice Hockey And What’s New In Pond Hockey This Year

By now you might have heard that NHL 20, which is launching today on PS4 and Xbox One, features a battle royale mode. How does battle royale work in an ice hockey context? Not the way you’d expect. GameSpot recently caught up with EA Sports producer Sean Ramjagsingh, and he spoke to us about NHL 20’s battle royale mode, called Eliminator, and lots more.

Ramjagsingh was careful to point out that Eliminator is not a true battle royale experience like another EA game, Apex Legends, or Fortnite and PUBG. “We don’t drop a hundred hockey players on an island to spear each other,” he explained, though it’s exciting–or actually probably horrifying–to think about that.

In the battle royale mode, you can go it alone in Ones or team up with two others in Threes to try to survive four consecutive rounds in a bracket to win the tournament. Like the battle royale games it’s inspired by, it’s challenging and high-stakes, and it encourages you to keep coming back and improve your skills and eventually get crowned winner.

Like a real battle royale game, NHL 20’s version of it aims to capture the intensity and the fear of losing and having to start over. In that way, it’s highly replayable, and the time investment is never too long. Winning four matches to win the overall tournament takes about 20 minutes.

Ramjagsingh also spoke to us about NHL 20’s updated pond hockey mode, Ones, which this year features an offline mode for local couch play, as well as four new rinks and other welcome adjustments.

“It’s in the little details that create that different look and feel. The ice is really different when you don’t have a Zamboni clean it after every 20 minutes of play,” he said. “The lighting is completely natural, creating shadows you don’t see playing under indoor lights. And you’ll hear ambient sounds of wildlife and city life that were created specifically for each rink.”

Pond hockey was introduced to the NHL series with NHL 19, and while Ramjagsingh declined to share player-usage numbers, he said the mode overall surpassed his expectations.

“I assumed it’d be a casual mode that players would play just to get their feet wet in World of Chel. But what happened was that players found Ones super competitive and came back over and over again, often to fill the time between longer matches in EASHL,” he said.

You can read GameSpot’s full interview with Ramjagsingh below. NHL 20 is out now for PlayStation 4 and Xbox One.

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What’s new in pond hockey mode this year?

Pond hockey goes much wider this year. We have four gorgeous and memorable outdoor rinks. The Farm captures the nostalgia of the Canadian prairies and mid-western U.S. The Park is an urban oasis where kids anywhere might have dragged their skates and sticks to the local pond. The Canal brings to life the fantasy of playing hockey on the world’s largest skating rink. And The Peak elevates hockey to 20,000 feet above sea level.

Also, these outdoor rinks are available in more modes than before: Ones, EASHL 3v3/6v6, and now Threes. That last one looks absolutely incredible at night-time.

Specifically on the offline mode feature, can you talk about the decision to introduce offline play this year?

We knew that we’d have fans asking for a couch-play version this year. It was just too addictive for many players that it was an easy decision, but we wanted Ones Now to stand on its own offline. So we added a selection of NHL players, icons, and mascots to choose from. Each has its own style of AI to add variety to gameplay. We pulled together the four new outdoor rinks with the four from Carter Lake in NHL 19. And we added stat tracking per controller so you can easily track who has bragging rights, either for the current session for all-time. In short, it’s the ultimate party game for hockey fans.

Looking at the feedback from last year, what areas did you want to focus on for pond hockey across all facets like gameplay, presentation, etc.?

I think delivering a full-fleshed Ones Now mode was very important, so it could instantly appeal to casual and hardcore fans. Ones was a fast way to play to log lots of wins or to fill time between longer matches. But offline, it’s super-fast to play. There’s no waiting for matchmaking or syncing. And with preset characters to choose from, you don’t need to even create a custom players as you’d do in Ones in World of Chel.

One more key change was introducing a more compact format to Ones online. Playing for the Daily Ones Championship meant having to log literally hours on the top rink. And only one player could feel like the champ. In Ones Eliminator, we put you into a tournament quickly with 80 other players without sitting in a Dressing Room. Losing a game means starting over in a new tournament. Stringing together four wins in a row makes you a champ. These changes may sound really simple, but the result is a mode that’s actually easier to get in and harder to put down.

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Pond hockey was brand-new in NHL 19. Apart from the Winter Classics, it was the first time the series had gone fully outdoors. How do you go about surprising and wowing people a second time?

I’m proud of how our artists captured the look and feel of playing outside on a cold winter’s day in NHL 19. But this year, each one of the new outdoor rinks has a very distinct vibe. For example, The Farm and its big sky and light snow make it awesome and quiet at the same time. And playing in the tree-cast shadows of The Canal turn a big city attraction into something that feels so natural. I’m sure our fans will be wowed, and will bring their own hockey memories and fantasies to these great venues.

The new locations look terrific and varied. What drew you to these locations specifically?

In recent years, EA Sports NHL has embraced the challenge of showing hockey in all of its forms. EASHL is the ultimate cooperative experience. Threes introduced over-the-top action and playing as mascots. Ones captured the freedom and creativity of outdoor pond hockey. We choose the new outdoor locations to bring new visual and emotional depth to this wide variety of game modes.

In creating the outdoor environments and replicating the pond hockey experience, what kind of research was involved?

Lots of photos, videos, and maps were involved. And the passion of an art team that re-iterated these rinks until everyone in the room was so proud of the results.

What kinds of things have you done with NHL 20 to replicate pond hockey culture?

It’s in the little details that create that different look and feel. The ice is really different when you don’t have a Zamboni clean it after every 20 minutes of play. The lighting is completely natural, creating shadows you don’t see playing under indoor lights. And you’ll hear ambient sounds of wildlife and city life that were created specifically for each rink.

How does progression work in Ones this year relative to last? And what kinds of things can you collect?

We split Ones into Ones Eliminator online and Ones Now couch play. In Ones Eliminator, you win your way through a four-round tournament. The further you get, the rarer the vanity items you can win. And in Ones Now, the more you play, the more choices you unlock. You’ll unlock more outdoor rinks, more NHL stars, more NHL icons (like Mario Lemieux), and more mascots (yes, Gritty is one of them).

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Your version of battle royale is a cool standout feature for Ones this year. Can you talk about why you wanted to get involved with the battle royale phenomenon and how it works in NHL 20?

I’d say we didn’t get involved in Battle Royale per se. We don’t drop a hundred hockey players on an island to spear each other. For Ones Eliminator, we included elements that make sense for an online hockey tournament: fast matchmaking, match intensity because of the fear of losing and having to start over, and being able to be a champion within about 20 minutes. Our Ones daily tournament took, well, a day to be crowned champion. I’d say 20 minutes is a lot more accessible! (Note that we still have the daily championship for those dedicated enough to win the most Eliminators in a single day!)

Are there any player numbers or datapoints you can provide that speak to the popularity of Ones within the NHL package?

We don’t share usage numbers with the public. But what I can say is that Ones surpassed my expectations. I assumed it’d be a casual mode that players would play just to get their feet wet in World of Chel. But what happened was that players found Ones super competitive and came back over and over again, often to fill the time between longer matches in EASHL.

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The NHL video game package altogether has multiple elements that are all quite different; the standard sim game, Franchise, Ultimate Team, Threes, and Ones. What are some of the challenges of making the overall experience feel cohesive with so many disparate elements?

I think it’s the second-to-second re-creation of hockey moments that runs through every mode. In NHL 19, we revamped shooting and hitting to great acclaim. In NHL 20, we revamped just about everything else you do at speed on the ice: passing, pick-ups, and one-timers. While we added better control and animation coverage that is more realistic, it’s also made gameplay more fun no matter which mode or game style you choose. EASHL and Ultimate Team fans benefit from more scoring chances. Threes players get even more end-to-end rushes. In Ones you have even more control to show off your individual skills. So it’s really our increasingly polished gameplay that ties the whole package together.

Do you see Ones as an experiment that you tried with ’19 and are honing for 20, or rather as part and parcel with the overall NHL game package these days and going forward?

I think Ones and also Threes showed that fans want more variations that broaden the skills and strategies you need to win. Having no rules or penalties in Ones is really fun when you also don’t have teammates or zones. Also having a sudden death overtime in which the third place skater can come back to win is really exciting. Moneypuck in Threes makes absolutely every goal meaningful. I think we will continue to search for new variations that leap ahead of real-life hockey, without sacrificing the authentic NHL experience when you want exactly that.

Anything more to share about Ones in NHL 20?

Check out the skills and styles specific to each skater in Ones Now. And give us feedback on who your favorites are and who you’d like to see in future updates.