The Division Movie Is Still Coming, Director Says–Here’s The Latest

A movie based on The Division starring Jake Gyllenhaal and Jessica Chastain is on the way, but it probably won’t come out anytime soon. Director David Leitch (Deadpool 2, Hobbs & Shaw) gave an interview recently where he spoke about how the Netflix movie is coming along.

“I’m excited about the material, and it is potentially next for us,” Leitch told The Hollywood Reporter. “We are currently in the script phase. Then, it’s about getting everybody’s schedules to line up and making sure that we’re ready to go with a script we’re 100 percent behind.”

Leitch said the process of getting everything together to finally break ground on The Division movie is “accelerating quickly.” The director added that he’s confident that the right team has been assembled to give the movie a shot at being great.

“I love that material, and I love the potential of working with those two incredible actors [Gyllenhaal and Jessica Chastain],” he said. “The creative team on that is Kelly McCormick as producer, myself, Jake and Jessica. We have a really core team that cares about the material and is going to work hard to make it great.”

In a separate interview, Gyllenhaal said he would be interested in training for The Division movie at Leitch’s 87Eleven action design studio. Keanu Reeves worked with 87Eleven to prepare for his starring role in the action movie franchise John Wick.

“Yeah! I’m up for it. I’m up for anything, man,” Gyllenhaal said. “This job is about the experiences you have off-camera as much as the experiences you have on-camera. So, I’m down.”

There is still no word yet on what The Division movie’s story is, when filming will start, or when it will come out. We do know, however, that the movie will take place in a “pandemic-stricken” Manhattan, which was the location of the first game.

Red Dead Redemption 2 Hits New Sales Milestone, As More Online Content Promised

Rockstar’s open-world western Red Dead Redemption 2 has now shipped 25 million copies. Parent company Take-Two Interactive announced the new shipment figure during an earnings report.

The new shipment figure of 25 million counts copies shipped through June 30, and it’s up from the 24 million figure announced in May (copies shipped through April 31, 2019) and 23 million announced in February 2019 (copies shipped through December 31, 2018).

Red Dead Redemption 2 shipped 17 million copies right at launch back in October 2018.

All of these figures are for copies shipped to retailers and not necessarily sold through to consumers. However, sold-in stock is generally a good indication of how many copies a title has sold through to people.

Red Dead Redemption 2 also makes money from Red Dead Online’s microtransactions. During an earnings call, Take-Two CEO Strauss Zelnick said he is excited by the “continuing momentum” of Red Dead Online, though he did not share any specific numbers for player spending. Whatever the case, Zelnick said he expects Rockstar Online–comprising Red Dead Online and GTA Online–to set a new revenue record during the current fiscal year.

For both Red Dead Online and GTA Online, Zelnick teased that players can expect “much more” content to come in the future. Both games are regularly updated with all manner of new content, including multiplayer modes, items, and more. GTA Online recently introduced the Diamond Casino update, and this helped GTA Online enjoy its biggest day and biggest week ever.

Also in the report, Take-Two announced that Grand Theft Auto V has now shipped more than 110 million copies, adding that it has been in the Top 10 sales charts in the US for five of the past six months in terms of combined physical and digital sales, according to NPD data.

The company also shared new sales updates and insights for its other popular franchises:

  • NBA 2K19 has now shipped nearly 12 million units; it’s already the 2K’s highest-selling sports game ever.
  • Civilization VI has now shipped more than 5.5 million copies; it is the fastest-selling entry in the Civilization series.
  • The Borderlands franchise has shipped 48 million copies; Borderlands 2 alone has shipped 22 million copies.
  • The post-launch DLC plan for Borderlands 3 will be announced and detailed at upcoming events such as Gamescom and PAX West.

Every Country Has Video Games, Only One Has A Mass Shooter Problem

In science, you form a hypothesis to explain an event and then test it against the available evidence to see if your logic is sound; if it’s not, the hypothesis fails and you discard it and form another one to attempt to explain what’s happening. The hypothesis being put forward by several politicians, including President Trump, is that video games – in concert with mental health issues – contribute to the recent rise in mass shooting incidents in the United States, specifically with regard to the shootings in Gilroy, California, Dayton, Ohio, and El Paso, Texas that collectively claimed 34 lives and left 66 more wounded in the span of less than a week. But even a quick look at the rest of the world disproves this hypothesis so quickly and obviously that it’s hard to believe it was even suggested with sincerity.

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Captain Marvel’s Gemma Chan Reportedly In Talks For MCU Phase 4 Movie The Eternals

Gemma Chan, who starred in Crazy Rich Asians and had a role in Captain Marvel, is reportedly in discussions to play a part in another MCU movie. Variety reports that Chan is in talks to appear in Phase 4 superhero movie The Eternals, which was formally announced at San Diego Comic-Con in July.

Chan played Minn-Erva in Captain Marvel. However, sources told Variety that Chan could have a different part in The Eteranals. That would be a big change, as it would be among the first times that an actor will play two different MCU characters.

Separately, Collider reports that Barry Keoghan (Chernobyl, Dunkirk) is also in talks for a role in The Eternals.

Chan and Keoghan would join a cast in The Eternals that already has plenty of big names including Angelina Jolie, Richard Madden, Salma Hayek, Kumail Nanjiani, Brian Tyree, and more. Lauren Ridloff is also joining the cast as Makkari, who will be the MCU’s first deaf superhero.

The Eternals is being directed by Chloe Zhao (The Rider, Songs My Brother Taught Me). It opens in November 2020. For lots more, check out the story below.

Dev Receives Thousands Of “Hateful, Threatening” Messages Over Epic Exclusivity Deal

The indie developers behind the farming and creature-collecting game Ooblets recently announced an exclusivity deal with Epic to launch the title as a timed exclusive for the Epic Games Store. Developer Glumberland’s two developers–Rebecca Cordingley and Ben Wasse–received an enormous amount of “hateful, threatening” messages over the deal.

Writing on Patreon (via GI.biz), the developers spoke about the awful messages they have received after announcing their partnership with Epic.

“We really misjudged how angry so many people would be. This whole thing has just devastated us. We’ve been getting thousands if not tens of thousands of hateful, threatening messages across every possible platform nonstop. It’s especially hurtful since we’ve had such a positive, supportive relationship with our audience throughout development.”

The statement goes on: “I have been crying nonstop for the last two days and feeling like the world has collapsed around me. I couldn’t have guessed the scale of what it would feel like to be the target of an internet hate mob. I already had a lot of empathy for other targets of previous hate mobs, which is why we wanted to address that sort of thinking in our announcement, but I had no idea it was this bad.”

In a post on its own website, Epic said the news surrounding Ooblets “highlighted a disturbing trend which is growing and undermining healthy public discourse, and that’s the coordinated and deliberate creation and promotion of false information, including fake screenshots, videos, and technical analysis, accompanied by harassment of partners, promotion of hateful themes, and intimidation of those with opposing views.”

The company said it is pursuing exclusives so aggressively because it believes, in the end, it will lead to a “healthier and more competitive multi-store world for the future.”

The Epic Games Store pays developers an 88% cut of revenue, with Epic taking 12% as the store owner. This is far friendlier than the current average industry split on stores like Steam, Xbox, and PlayStation where the developer/publisher gets 70 percent and the store-owner keeps 30.

Epic said it remains “fully committed” to its plans for the Epic Games Store even amidst “these challenges” as it relates to controversy about exclusives.

“Many thanks to all of you that continue to promote and advocate for healthy, truthful discussion about the games business and stand up to all manners of abuse,” Epic said.

Ooblets was originally going to be published by Double Fine. However, after Microsoft acquired Double Fine, Glumberland announced that it would self-publish, before later confirming a deal with Epic to help fund the game in exchange for releasing it on the Epic Games Store.

In a blog post, Glumberland stated that signing with Epic was a “big decision” the studio didn’t take lightly. “[Epic] offered us a minimum guarantee on sales that would match what we’d be wanting to earn if we were just selling Ooblets across all the stores,” Glumberland wrote. “That takes a huge burden of uncertainty off of us because now we know that no matter what, the game won’t fail.”

The financial security, according to Glumberland, gives the studio peace of mind, allowing the small team to “focus on making the game without worrying about keeping the lights on [and] afford more help and resources to start ramping up production and doing some cooler things.”

The studio anticipated blowback about the partnership with Epic, and asked its fans to “look at the things going on and ask if there might be anything just a tad more worthwhile to be upset about” like human rights abuses and climate change.

One of the next major Epic Games Store exclusives is Borderlands 3. The game launches in September and will remain exclusive to the store until April 2020. The PS4 and Xbox One versions will release normally.

How to Get Started With Madden 20’s Face of the Franchise

Face of the Franchise (also known as QB1) is Madden NFL 20’s new story mode. Combining elements of Longshot and Superstar, previous story modes in the series, Face of the Franchise is a 90-minute guided narrative experience that takes your character through his college career and to the NFL.

How Face of the Franchise is Similar to Previous Madden Story Modes

Some of the mechanics in Face of the Franchise will look familiar to those who have played Longshot in Madden NFL 18 and 19. Longshot served as Madden’s story mode as you followed a couple high school teammates, a quarterback and a wide receiver, as they made their way through college and to the NFL. Longshot followed the duo’s ups and downs as they both struggled to get on (and stay on) NFL rosters.

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NBA 2K19’s Microtransactions Are Incredibly Popular, Despite Controversy

Upon release in September 2018, NBA 2K19 was heralded by critics and fans alike as an excellent professional basketball sim with a microtransaction problem. Despite the controversy surrounding the game’s microtransactions, NBA 2K19 is the biggest sports game success in 2K’s history.

During an earnings call today, 2K owner Take-Two said NBA 2K19 has now shipped 12 million copies; that makes it 2K’s most successful sports game in the company’s history.

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Not only did the game ship a record-breaking number of copies, but NBA 2K19’s microtransactions are proving to be incredibly popular. Take-Two CEO Strauss Zelnick said NBA 2K19’s “recurrent consumer spending” revenue, which includes microtransactions, was up 140 percent during the quarter ended June 30.

Zelnick said NBA 2K19 is seeing “extraordinary growth in average games played and daily active users.”

NBA 2K19’s microtransactions come in the form of Virtual Currency (VC) that 2K sells in various allotments and corresponding price points from $2 USD to $100 USD. Players can spend the VC to upgrade their custom-created character and buy card packs to fill out their fantasy team.

GameSpot’s review stated that “microtransactions loom over everything” in NBA 2K19. Numerous other reviews from critics and fans alike expressed some level of dissatisfaction with the way in which NBA 2K19 employs its microtransaction system.

Beyond microtransactions, 2K added seemingly unskippable pre-game ads to NBA 2K19 in another move that rubbed some fans the wrong way.

Despite all of the controversy surrounding NBA 2K19, the franchise is praised every year for its impressively faithful representation of the NBA experience with excellent controls and presentation and numerous modes to play.

In the earnings call, Take-Two boss Karl Slatoff said people enjoy the NBA 2K series because it is an “industry-leading” simulation game; players also enjoy the “lifestyle” elements of creating a character and progressing through the career mode, he said.

Zelnick, meanwhile, spoke about the evolution of how players connect with and experience 2K’s NBA games over the years. People are spending more time with NBA 2K games these days, and that in turn creates an opportunity for 2K to encourage players to spend more over time.

“I think six or seven years ago, basketball was a three-month experience. And now it’s a nine- or 10-month experience and we think it’s going to grow to be a full, one-year experience,” he said.

Slatoff added that the 2K League, which is an eSports organization dedicated to the NBA 2K series, has helped promote the NBA 2K video games and draw in new players. Additionally, the game’s mixture of modes and features has gone a long way to attracting and retaining players, he said.

“If they’re more engaged with the game, they’re going to spend more money ultimately,” Slatoff said. “There’s a lot of dry powder there. We’re still in the early beginnings of learning how to do this the best way.”

NBA 2K19’s recurrent consumer spending growth rate of 140% is far ahead of Take-Two’s overall growth rate for recurrent consumer spending. Total recurrent consumer spending revenue–comprising virtual currency, add-on content, and in-game purchases–jumped 31% during the latest quarter and made up 58% ($313.5 million) of Take-Two’s total GAAP net revenue for the period ($540.5 million).

NBA 2K19 was the single-largest contributor to Take-Two’s GAAP net revenue during the quarter; it performed even better than GTA Online and Red Dead Online, according to the company.

Take-Two also measures what it calls “net bookings,” which is the “net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.”

Net bookings from recurrent consumer spending for the three-month period ended June 30 jumped by 55% and made up 67% ($282.9 million) of Take-Two’s overall net bookings ($422.2 million. GTA Online was the biggest contributor to net bookings for the quarter, followed by the GTA V base game, and then NBA 2K19. In terms of digitally delivered net bookings, however, NBA 2K19 was No. 1

NBA 2K19 series producer Rob Jones told TrustedReviews that microtransactions are an “unfortunate reality of modern gaming.”

“Every game, at some point, in some way has currency and they’re trying to get additional revenue from each player that plays the game. You know, the question has to be when does it feel like it’s a straight money grab versus when does it feel like it’s value added, right?”

NBA 2K20 launches on September 20, and given how immensely popular microtransactions have been in NBA 2K19, you can expect them to return in some capacity in the new game. Overall, Take-Two has said it wants to put microtransaction opportunities in every game it makes.

It’s not just the NBA 2K series that is criticized for its use of microtransactions. EA’s stable of sports games, including Madden NFL, FIFA, and NHL, all feature controversial “Ultimate Team” modes that allow players to spend real money to build out fantasy teams. As with the NBA 2K series, Ultimate Team is big business for EA, which makes hundreds of millions annually from it.

What’s New To Netflix This Week: Movies, TV, And Originals (US)

Streaming services have taken over the world. Sure, plenty of people around the world still have cable or satellite subscriptions, but when it comes to viewer anticipation, people are talking about what’s headed to Netflix, Hulu, Amazon Prime Video, or Shudder a whole lot more than what’s coming to network television. And this week, Netflix has plenty of great content headed your way.

Returning for Season 3 on Friday is the dramatic-comedy series about women wrestlers, GLOW. While the latest season was enjoyable, it did depart from previous seasons. “The latest offering of Netflix’s comedic drama feels less fun than previous seasons,” I said in my review of GLOW Season 3. “Tonally, it’s much more serious, dealing with these character’s life-altering problems rather than the goofiness of trying to figure out what professional wrestling is or putting on an entertaining show. The show steps away from actual wrestling, even when wrestling is a daily event for these women, which is a strange choice.”

If you’re looking for something from your childhood, revived for the modern age, then you’re probably pretty excited for Rocko’s Modern Life: Static Cling, which is also arriving on Friday. For this Netflix special, Rocko and his friends have been trapped in space for 20 years and return to O-Town, where technology has vastly improved. From there, Rocko tries to get his favorite show, The Fatheads, back on the air. The trailer for the upcoming special is hilarious.

Below, you’ll find the full list for everything coming to Netflix this week.

New to Netflix This Week:

Sunday, August 4

  • Patriot Act with Hasan Minhaj: Volume 4 — NETFLIX ORIGINAL

Monday, August 5

  • Enter the Anime — NETFLIX ORIGINAL
  • No Good Nick: Part 2 — NETFLIX FAMILY

Tuesday, August 6

  • Screwball
  • Sebastian Maniscalco: Why Would You Do That

Thursday, August 8

  • Dollar — NETFLIX ORIGINAL
  • Jane The Virgin: Season 5
  • Judy Moody and the Not Bummer Summer
  • The Naked Director — NETFLIX ORIGINAL
  • Wu Assassins — NETFLIX ORIGINAL

Friday, August 9

  • Cable Girls: Season 4 — NETFLIX ORIGINAL
  • The Family — NETFLIX ORIGINAL
  • GLOW: Season 3 — NETFLIX ORIGINAL
  • The InBESTigators — NETFLIX FAMILY
  • iZombie: Season 5
  • Rocko’s Modern Life: Static Cling — NETFLIX FAMILY
  • Sintonia — NETFLIX ORIGINAL
  • Spirit Riding Free: Pony Tales — NETFLIX FAMILY
  • Tiny House Nation: Volume 1

New Guilty Gear Game Revealed At EVO 2019

Arc System Works blessed the fighting game community with a brief look at a brand new Guilty Gear game. During EVO 2019, which took place from August 2-4 in Las Vegas, the Japanese developer unveiled Guilty Gear 2020 with a teaser trailer, expected to launch sometime next year for unspecified platforms.

The trailer, below, shows some gorgeous visuals as the fight between series mainstays–Ky Kiske and Sol Badguy–transitions between 2.5D and 3D, and back again. It seems Arc Systems Works is experimenting with new camera systems to make battles more cinematic. Just before the trailer wraps up, we get a glimpse of what seems to be a new character: an African American male with dreadlocks and two katanas. He looks like a cross between Afro Samurai and legendary two-sword samurai Musashi Miyamoto.

No other information about the new fighting game is available. However, Arc System Works’ Team Red division is developing the project, with Daisuke Ishiwatari (Sol Badguy’s in-game voice actor) leading the charge. The last entry in the long-running fighting game franchise, Guilty Gear Xrd: Rev 2, launched in May 2017.

Guilty Gear 2020 wasn’t the only announcement during the Evolution Championship Series. SNK pulled back the curtain on The King of Fighters XV, which is now in development. SoulCalibur VI will see Cassandra join its roster, with Samurai Shodown‘s Haohmaru sharpening his sword for Season 2. Though leaked, Street Fighter V will soon get a bevy of DLC characters added to its roster. And one of Arc System Works other fighter games, Dragon Ball FighterZ, has a new character entering the fray soon in the form of Janemba.

Smash Bros. Ultimate Beats Evo Viewership Record

Super Smash Bros. Ultimate has smashed a record, knocking out a new peak viewership number for concurrent viewers at this weekend’s Evo 2019 tournament. The latest Smash game closed out Evo as the main event this year for the first time, though Smash Bros. Melee has been a longtime favorite at the annual fighting game tournament.

Twitter user Rod Breslau noted the record with a screenshot, pointing out it had hit 279,000 concurrent viewers. That topples the previous record holder, Dragon Ball FighterZ, set in 2018 with more than 257,000 concurrent viewers, via Twin Galaxies. At the time that was also the all-time high, so some of this boost for Smash Bros. could show an increasing popularity for the Evo tournament.

Smash Bros. has been a regular staple in some form since 2007, when Melee was added to the lineup. Since then Melee has remained a near-constant presence at Evo, while others like Brawl and Smash 4 have come and gone. This year Ultimate was the only Smash Bros. representation on the main schedule, as Melee was given its own side-tournament.

Most recently, Smash Bros. Ultimate issued the 4.0 update, which introduced a ton of fighter changes and the new Dragon Quest Hero character. That character, along with Joker from the Persona series and the upcoming Banjo-Kazooie character from their titular series, can be obtained individually as DLC or as a bundle with the Fighter Pass.