Ghost Recon: Breakpoint Is Both Promising And Concerning

During a livestream today, Ubisoft revealed Ghost Recon: Breakpoint, a new open-world entry in the shooter franchise coming this fall.

Slated for an October 4 release date, Breakpoint follows in the vein of 2017’s Ghost Recon Wildlands, with a massive world, four-player co-op, and a mix of tactical firefights and vehicle combat. Despite the similarities, though, Breakpoint may be the franchise’s biggest departure yet. I attended a Ubisoft presentation last week, and got 20 minutes of hands-on time, and if one thing is clear, it’s this: Breakpoint is, for better and worse, an attempt to answer Wildlands’ critics.

Ubisoft Paris’ previous game brought the series to its first open-world in cartel-occupied Bolivia. In doing so, it drew flak for its problematic depiction of the South American country (more on this later). Breakpoint, on the other hand, is set in Auroa, a fictional Pacific archipelago with rocky coasts, dense forests, and even a volcano. In terms of ecosystems, think small-scale New Zealand.

Auroa serves as the headquarters of a corporation focused on AI research and advanced military technology. When the company goes radio silent, you’re sent in to investigate, only to discover that one of your former teammates has taken over the islands. If you’ve played Wildlands’ recent Operation Oracle DLC, you’ll recognize the rogue agent: Cole Walker, played by Jon Bernthal of Marvel and Netflix’s The Punisher fame.

With a drone army and special ops training, Walker's paramilitary force is a much more formidable threat than Wildlands' cartelWith a drone army and special ops training, Walker’s paramilitary force is a much more formidable threat than Wildlands’ cartelGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10Gallery image 11Gallery image 12

Walker and his paramilitary force present a more formidable challenge than the cartel of Wildlands. In Breakpoint, you’re not the predators, but the prey. As Ubisoft told me, you’ll be continually hunted by Cole, his agents, and their newly acquired drone army. This sets the stage for a more stealth-oriented experience.

By crouching in ferns or going prone in tall grass, you can enter concealment a la modern Assassin’s Creed titles. You can even cover yourself in mud, should a nearby patrol emerge from the woods, or a group of drones pass overhead.

Based on my short demo, these mechanics allow for environmental interaction that Wildlands largely lacked. Ubisoft’s Bolivia was more than just window dressing, sure, but there was always a barrier between how we wanted to use the world and the limited ways we were actually able to use it. Breakpoint seems to recognize that. And if all goes well, it will weaken that barrier–if only just a little.

Supplementing this increased focus on tactics are character classes. Whereas Wildlands allowed for custom loadouts–you could complete most of the game with an assault rifle and grenade launcher attachment, if you chose to–Breakpoint divides perks, abilities, and weapons into specialized roles. At release, there will be four classes, with more to come in updates or expansions. What’s more, Breakpoint features shared progression across all of its modes: your character improvements will carry over from single-player to co-op, to the yet-to-be-revealed PvP mode.

For my demo, I chose the Panther, a class that emphasizes stealth and evasion. My team’s mission was to extract an injured civilian from an enemy outpost, shortly after detonating explosives we had previously planted. Following an enemy ambush, I activated the Panther’s instantaneous smokescreen ability, obscuring our retreat as the outpost went up in flames. All the while, my human teammate crouched in the woods in his ghillie suit and killed the enemy threats we couldn’t see.

Breakpoint is, for better and worse, an attempt to answer Wildlands’ critics

But the execution of this mission is only half of the story. Breakpoint puts as much emphasis–if not more–on planning and preparation. It does so with the use of bivouacs. For the less militarily inclined among us, these are essentially temporary, makeshift camps.

In Breakpoint, bivouacs are a chance to change your loadouts and pick your character class, yes, but also to check the weather forecast and choose the best time for your next mission. They’re also a place to clean and maintain your weapons. You can even zero your rifle for accuracy bonuses, or treat injuries that have been harming your max health. Oddly enough, using a bivouac reminds me of Dragon’s Dogma or State of Decay, games that encourage you to plan expeditions carefully before venturing into a dangerous world.

It’s worth noting that, owing to its focus on survival, Breakpoint’s single-player won’t include AI teammates this time around. Instead, you’ll have player-controlled drones that allow for the series’ signature Sync Shot ambushes. Ubisoft said it hopes removing AI teammates will contribute to a sense of isolation and (brace yourself) realism.

Herein lies my biggest concern with Ubisoft’s direction. In fact, it’s in the title itself: “Breakpoint.” That question of how far a combatant can go before giving up–of what needs to happen before they, in so many words, break down.

Three times throughout Ubisoft’s presentation, I heard the word “realism” touted as a focus of the narrative. Emil Daubon, Breakpoint’s writer and military advisor, and a 14-year-member of the U.S. Army’s Green Berets, promised that he and the studio are taking pains to paint trauma, brotherhood, and mental exhaustion as accurately as they can.

Still, only two years ago, Wildlands stumbled painfully in its narrative department. Its characters were flat, its dialogue cringey, and any attempts to reference the complicated problems the Ghosts faced during or after combat were the absolute low points in an otherwise thrilling experience. At best, Wildlands’ story felt obligatory. At worst, it was a detriment to the whole game.

None of this is to mention that video games, as a medium, have a terrible track record of depicting war, trauma, and mental illness. And Breakpoint is is not the first time a studio has hired a military advisor to ensure accuracy. Far from it. Call of Duty has long employed the knowledge of veterans and active military members, and the franchise is as close to campy action-blockbusters as games can be.

Lastly, as someone with numerous familial ties to combat veterans of the American military, I’m on the periphery of post-traumatic stress disorder every day. It’s complicated and it’s pervasive. It is a sensitive subject very much worth talking about, and I’m not looking to the creators of Ghost Recon: Wildlands to depict it faithfully.

But who knows? Maybe Ubisoft Paris will change my mind. Maybe it will stick the landing, and be the next AAA developer to do this subject matter justice. I’m not betting on it, but I’m holding out hope.

Almost everything else about Breakpoint’s gameplay tweaks and design decisions suggest the studio understands where Wildlands fell short. It’s focusing less on Grand Theft Auto mayhem, and more on survival in a dangerous world. And that’s encouraging. But if Ubisoft’s writers can’t find a way to reconcile their sensitive narrative material with the game unfolding around them, Breakpoint might be an extension of Wildlands. In other words: another gem that’s at its best when you ignore anything profound it’s trying to say.

MCU Phase 4: Everything We Know About The Next Marvel Movies

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New Ghost Recon Game Breakpoint Announced For PS4 / Xbox One / PC

The leak was true. Ubisoft pulled back the curtain on a brand-new entry in the Ghost Recon series during today’s world premiere livestream. Titled Ghost Recon: Breakpoint, the new open-world shooter is coming to PS4, Xbox One, and PC this fall, and it introduces some notable changes to the tactical shooter franchise.

Breakpoint is set in Auroa, a fictional Pacific archipelago reminiscent of New Zealand. Auroa is home to Skell Technology, a corporation specializing in AI drone tech. When communication with the company ceases, you’re sent to the archipelago to investigate. When you get there, however, you’ll find yourself not in the role of the hunter, but the hunted.

Throughout the game, you’ll encounter a paramilitary group known as the Wolves, who Ubisoft says are just as skilled on the battlefield as the Ghosts. Because of this, the game places a greater emphasis on stealth. You’ll be able to employ drones and hide the bodies of any enemies you kill. Similarly, you can avoid detection by crouching in foliage or covering yourself with mud. The game also features some survival elements; any injuries you sustain will need to be treated, and you’ll need to maintain your weapons.

The Wolves are led by Cole D. Walker, who is portrayed by actor Jon Bernthal. Wildlands players will recognize Walker as the Ghost who was introduced in that game’s recent Operation Oracle update, which Ubisoft says serves as a prelude to Breakpoint.

In contrast with Wildlands, the perks, abilities, and weapons you’ll be able to use in Breakpoint are determined by distinct character classes. Ubisoft says there will be four of these available at launch, with additional classes following in the months after release. The company also confirmed there will be solo, co-op, and PvP modes at launch, and your progress will carry over between them.

Ghost Recon: Breakpoint launches for PS4, Xbox One, and PC on October 4. Players who pre-order the title will get access to an upcoming beta test ahead of the game’s release. We had a chance to go hands-on with Ghost Recon: Breakpoint at a demo event and thought it was both promising and concerning.

Fortnite Season 9’s New Map Areas: Neo Tilted Towers, Mega Mall

Fortnite: Battle Royale’s Season 9 didn’t come in quietly. In fact, as players who attended the Unvaulting event will attest to, it was quite an explosive transition into the new season. After jumping into the mysterious vault at the center of Loot Lake and then freeing the Tommy Gun, players were launched back into the sky above the island. There they watched as the volcano that appeared early in Season 8 erupted, destroying Tilted Towers. This was the setup for Season 9 and, now that it’s begun, we finally have a look at what’s changed–and it includes two major new named areas, Neo Tilted and Mega Mall.

Season 9 has a futuristic theme and, if you watch the trailer, you’ll know that a few new areas have appeared to support this theme. The first is Neo Tilted, which replaces the Tilted Towers of old and has a very vibrant, city of the future vibe to it. There’s neon lighting, floodlights piercing the sky with pearlescent beams, and a blimp floating about.

Neo Tilted is home to Slipstreams tunnels, which are a new type of map element. Players can leap into them and ride wind currents to quickly move around the map. Check it all out in the image below.

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Another area that has appeared in the wake of the volcano’s eruption is the Mega Mall, which replaces Retail Row. The Mall looks to be a little bigger than Retail Row and, like Neo Tilted, there is a Slipstream tunnel that snakes around it. All the stores you’d expect to see in a mall are present and accounted for, there’s restaurants, toy stores, arcades, and more. Alongside the Slipstream, there are various air vents located around the Mega Mall, which are handy for getting around the larger space. Take a look at the Mega Mall in the image below.

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Naturally, there are various other small tweaks to the map, but these two locations are the biggest changes. We expect players will be visiting them regularly, as Epic likes to tie new locations closely to weekly challenges. (Week 1 challenges include visiting all the sky platforms.) This season, there’s an extra set of challenges focused on finding Fortbytes, a new pickup that will reveal the secrets of the season. You can learn more about Fortbytes here.

A new Battle Pass is also available, which means there’s new unlocks to be had. If you’re not familiar with how all that works, head over to our Fortnite Season 9 Battle Pass guide, where we explain what a Battle Pass is, how you can get one, what you’ll get for having one, and more.

Fortnite Season 9: What Are Fortbyte Challenges?

Fortnite players are used to have challenges and mysteries thrown their way regularly and, with the start of Season 9, Epic Games has a new way to keep players on their toes. For the new season, a collectible called Fortbytes is being introduced, and they’re the key to solving the mystery of Season 9.

When you load up the game and head to the Challenges section, you’ll now find a new entry in the events category. Here you’ll find the Fortbyte challenges, which task players with using clues to find the new, special items on the island. These items are small, glowing computer chips and, once acquired, will uncover a small piece of a larger picture. Some of these Fortbytes are also unlocked by meeting certain conditions such as earning 175,000 XP, reaching specific Battle Pass tiers, or going to certain areas. The ultimate goal is to collect all the Fortbytes from across the season and decrypt the mystery. You can find a list of Fortbyte challenges below.

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Fortnite Season 9 Fortbyte Challenges

  • 1: Awarded for gaining 175,000 XP
  • 10: Awarded for gaining 60,000 XP
  • 13: Found at a location hidden within loading screen number 2
  • 25: Awarded at Battle Pass tier 40
  • 35: Awarded for gaining 225,000 XP
  • 36: Accessible by Sentinel on a frozen island
  • 39: Awarded for completing six challenges from Week 2
  • 44: Awarded at Battle Pass tier 20
  • 46: Awarded at Battle Pass tier 100
  • 57: Awarded by finishing top 10 in squads, duos, or solo 25 times
  • 66: Awarded by finishing top 10 in squads, duos, or solo 75 times
  • 71: Awarded for completing six challenges from Week 1
  • 84: Awarded at Battle Pass tier 60
  • 85: Awarded for gaining 30,000 XP
  • 87: Awarded by finishing top 10 in squads, duos, or solo 50 times
  • 90 Awarded by finishing top 10 in squads, duos, or solo 100 times
  • 96: Awarded at Battle Pass tier 80
  • 99: Awarded for gaining 125,000 XP

It’s important to note that Fortbytes and are exclusive to those that have spent V-Bucks on a Battle Pass. They are, effectively, another set of unique challenges that function similar to the way as the Battle Pass-exclusive weekly challenges, which means if you don’t own the Battle Pass, you won’t be able to see any of it. You can read our Fortnite Season 9 Battle Pass guide to find out how it works and what it includes.

Fortnite Season 9 brings a number of other new additions, tweaks, and changes to Epic Games’ battle royale title. You can read the full Fortnite Season 9 update patch notes to get a breakdown of it all. If you haven’t already seen it, check out the first trailer for Fortnite Season 9, as it sets up all the weird changes that have happened on the island through a short and sweet story about a couple of lads getting locked in a vault.

How Miyamoto Was Convinced to Let Eternal Darkness Break the Fourth Wall

Eternal Darkness: Sanity’s Requiem was one of the Nintendo GameCube’s most critically acclaimed titles, made infamous for its mind-bending horror and suspense. Nothing illustrates the game’s brand better than some of its fourth wall-breaking scares. According to former Silicon Knights president Denis Dyack, implementing one of the most controversial moments (where the game “erases” your save files) was a matter of convincing some of Nintendo’s highest executives, like Shigeru Miyamoto.

“That

was my personal favorite,” Dyack said on this month’s episode of IGN Unfiltered. “I sat down and made sure that meter went really slow, enough for people to start screaming. So Mr. Miyamoto sat down with us and said, ‘Denis, what if someone looks at that and gets really angry and throws their GameCube against the wall because they think it’s bugged out? Is that our fault?’”

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I Am Mother Trailer Debut: New Netflix Sci-Fi Thriller

IGN has your exclusive first look at the new trailer for I Am Mother, a sci-fi thriller debuting on June 7th. The film follows a teenage girl (Clara Rugaard), who is the first of a new generation of humans to be raised by Mother (voiced by Rose Byrne), a robot designed to repopulate the Earth after the extinction of humankind.

But the pair’s unique relationship is threatened when an injured stranger (Hilary Swank) arrives with news that calls into question everything Daughter has been told about the outside world and her Mother’s intentions.

I Am Mother is directed by Grant Sputore from a script by Michael Lloyd Green, based on a story by Sputore and Green. “Right there from the outset, very early in the conversations between Michael and I about what this film was going to be, was the image of a hard-surfaced robot holding a baby,” Sputore said during a phone interview with IGN this week. “And we really wanted to highlight the contrast, the differences between robots and humans, particularly the aesthetic differences, while highlighting the sort of intellectual similarities, that we can be motivated by similar things, but we aren’t the same thing. And we can think similarly.”

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Get a Robot Vacuum While They’re on Sale for Mother’s Day

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

It’s safe to say virtually no one on the planet enjoys vacuuming. It’s a droll job that takes up time you could spend doing literally anything else. It’s also a job that robots have gotten very good at doing over the years. So if you want to automate a task, vacuuming is a good one to start with. Right now both Walmart and Amazon have a number of fine robotic vacuum on sale, so grab one for yourself or anyone whose floors need the occasional sweep.

iRobot Roomba 960 is 29% Off

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Fortnite Season 9 Challenges Guide: Sky Platforms, Fortbyte Challenges, And More

The future is here. Season 9 of Fortnite is officially underway on PS4, Xbox One, PC, Nintendo Switch, and mobile devices, and a lot has changed in the hit battle royale game. Not only are there a load of new skins and cosmetics to unlock, developer Epic Games has introduced new areas of the map to explore. Tilted Towers, which was destroyed toward the end of Season 8, has been replaced by a futuristic, neon-soaked city called Neo Tilted, while Retail Row has morphed into the sleek Mega Mall.

Of course, a new season also brings with it a new Battle Pass, which gives those who purchase it access to an exclusive assortment of challenges to complete each week as the season progresses. Week 1’s challenges are now live on all platforms and feature the usual mix of straightforward tasks and those that require a bit more legwork, such as visiting all Sky Platforms. There’s also a two-stage challenge that first asks you to ride a Slip Stream, a new type of wind tunnel found in Neo Tilted and Mega Mall.

As usual, the Battle Pass costs 950 V-Bucks–roughly $10. Purchasing it unlocks two new outfits right off the bat: Sentinel and Rox. The latter is a progressive skin, which means it can be leveled up throughout the season into new styles. If you’d like to get a head start, Epic is also offering a Battle Bundle for 2,800 V-Bucks. This comes with the Battle Pass and the first 25 tiers unlocked, giving you immediate access to those rewards.

Like in previous seasons, each set of weekly challenges in Season 9 is divided up into two categories: those that are available to everyone, and those reserved for players who’ve purchased a Battle Pass. This means that even if you don’t spring for a Pass right away, you’ll have access to some challenges, and you’ll retroactively unlock any rewards you would have earned if you decide to purchase it partway through the season. This time around, however, Epic is giving players an extra incentive to pick up a Battle Pass: Fortbyte challenges. These missions are exclusive to Battle Pass holders and involve finding new computer chip-like items, which can be obtained either by following clues or reaching specific milestones, such as gaining a certain amount of XP. Each Fortbyte you collect will unlock a small portion of a larger picture that will be revealed by the end of the season.

Season 9 also features a secondary set of missions called Utopia challenges–this season’s equivalent of the Discovery challenges from Season 8. As before, these can only be completed by finishing all seven challenges from a given week, and they’ll reward you with a special loading screen that features a unique piece of artwork. More importantly, these screens also contain a subtle clue that leads you to either a free Battle Star or Banner hidden somewhere around the island. The Battle Star will level your Battle Pass up by one full tier, while the Banner can be used as a profile icon.

You can see the full list of Fortnite Season 9 challenges below, along with links to our dedicated guides to help you complete them. We’ll continue to update this list throughout the season as more challenges become available, so be sure to check back regularly as Season 9 progresses for all the latest tips and guides.

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Fortnite: Battle Royale Season 8 Challenges

Week 1

Free

  • Stage 1 of 2: Ride the Slip Stream around Neo Tilted (1) — 2 Battle Stars
  • Visit all Sky Platform (7) — 5 Battle Stars
  • Deal damage to an opponent within 10s after using a Shadow Bomb (200) — 10 Battle Stars

Premium

  • Pick up a Legendary Item in different matches (5) — 5 Battle Stars
  • Search chests at Lucky Landing or Loot Lake (7) — 5 Battle Stars
  • Scoped weapon eliminations (3) — 10 Battle Stars
  • Stage 1 of 3: Deal damage to opponents from at least 2 stories above (300) — 3 Battle Stars

Reward: 5,000 XP (after completing four challenges, only for Battle Pass owners)

Fortnite Season 9 Fortbyte Challenges

  • 1: Awarded for gaining 175,000 XP
  • 10: Awarded for gaining 60,000 XP
  • 13: Found at a location hidden within loading screen number 2
  • 25: Awarded at Battle Pass tier 40
  • 35: Awarded for gaining 225,000 XP
  • 36: Accessible by Sentinel on a frozen island
  • 39: Awarded for completing six challenges from Week 2
  • 44: Awarded at Battle Pass tier 20
  • 46: Awarded at Battle Pass tier 100
  • 57: Awarded by finishing top 10 in squads, duos, or solo 25 times
  • 66: Awarded by finishing top 10 in squads, duos, or solo 75 times
  • 71: Awarded for completing six challenges from Week 1
  • 84: Awarded at Battle Pass tier 60
  • 85: Awarded for gaining 30,000 XP
  • 87: Awarded by finishing top 10 in squads, duos, or solo 50 times
  • 90 Awarded by finishing top 10 in squads, duos, or solo 100 times
  • 96: Awarded at Battle Pass tier 80
  • 99: Awarded for gaining 125,000 XP

James Cameron Congratulates Avengers: Endgame For Overtaking Titantic

James Cameron has passed on his congratulations to Avengers: Endgame as it has surpassed Titanic’s second-place box office record of $2.187 billion.

Avengers: Endgame has rocketed to the second biggest box-office take ever, amassing $2.272 Billion in under two weeks of being released. As reported by Empire, this means Avengers: Endgame has beaten Titanic’s previously held box office record of $2.187 billion, with now only Cameron’s Avatar standing in the way of it being the biggest (box office) movie in history. As is customary in Hollywood, Titanic’s director James Cameron sent Marvel his congratulations.

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