Destiny 2’s Season Of Opulence: Bungie Details Pinnacle Weapons, New Mechanics

The Season of Opulence is poised to kick off in Destiny 2 on June 4, bringing with it a new raid and a new six-player activity. As with all the content drops in the Year Two annual pass, this one is also full of new loot to chase and new secrets for players to unlock along the way.

Bungie outlined new details about the Season of Opulence in its latest blog post, which explains some key ins and outs of the Menagerie, the new six-player matchmade activity at the heart of the season. The thing that sets the activity apart from others in Destiny 2 is the new Chalice of Opulence, an item you’ll use to determine which gear you receive upon completing a Menagerie run. According to Bungie, as you play through the Menagerie, you’ll earn items called runes you can plug into your chalice. Which runes you use will determine the gear you get, and more crucially, what its stats are.

The thing about the runes is you won’t know what combinations do what until you experiment (or more likely, until the Destiny community experiments and posts it all on Reddit). Adding certain runes to your chalice can help you chase down specific versions of the new Opulence weapon set, including what boosts you get when you turn those weapons into Masterworks. That’s a significant change: usually, weapons’ stats are randomized, forcing players to fight through an activity over and over, hoping to get the best versions of certain guns. Masterworks offer bonus stats to guns as well, but again, which stat gets a boost is usually randomized.

You’ll also be able to upgrade the chalice itself, which will give you more control over the gear you get from the Menagerie, while also allowing you to earn more runes of specific types. Players will have to put in the work to upgrade the chalice for greater customization, though, and it doesn’t sound like it’ll be particularly easy.

Bungie also detailed the new Pinnacle weapons that come with the season. These are high-powered, specially designed guns you can only get by completing arduous tasks in specific activities, like the competitive Crucible, the cooperative Vanguard Strikes, or Gambit, which mixes the two play types.

The Crucible weapon is a sniper rifle called Revoker, which sounds a lot like the popular Icebreaker Exotic sniper rifle from Destiny 1. It encourages you to take every shot by returning missed shots to your magazine after a short time–which means you can’t go crazy unloading your sniper rifle, but you do get an incentive to open fire a little more often. Earning the Revoker will be easier than past Crucible Pinnacle guns, also; it requires racking up 3,500 points in the Glory playlist, but doesn’t penalize you if you lose. Past Pinnacles have required players to fight through Glory to the Fabled rank–but you only gain points when you win matches. Losing sets you back, making earning the guns very tough for many players.

The Vanguard Pinnacle is the Wendigo-GL3 grenade launcher, which gets more powerful when you pick up Orbs of Light generated by teammates. Orbs give the launcher’s grenades more damage and a bigger blast radius, so it’ll pay to stick close to teammates and work together when using the weapon. For Gambit players, there’s Hush, a combat bow that rewards you for shooting from the hip, rather than aiming down its sights. Landing hip fire precision kills with the bow speeds up its draw time significantly, allowing you to fire deadly arrows much more quickly.

Bungie also followed up an announcement that it would be weakening some fan-favorite guns with the new season by outlining a few weapons that are getting boosts. Fusion Rifles, in particular, should be more useful thanks to damage increases against AI-controlled enemies. Swords are also being amped up a bit, with damage increases and ammo rebalancing.

The announcements about the Season of Opulence also came with a teaser from Bungie that it’ll be outlining the “next chapter” for Destiny 2 on Thursday, June 6–two days after the launch of the season. Players are speculating the delay is because Bungie is waiting for the first teams of players to complete Crown of Sorrows, the Season of Opulence’s new raid, which will give away some new story information about where the game is headed. Whatever Bungie has planned for Destiny 2 going forward, it’ll be the first content the developer has created without former publishing partner Activision.

Mortal Kombat 11 DLC Trailer Highlights Shang Tsung Gameplay

Mortal Kombat 11’s Kombat Pack has been detailed in a new trailer that revealed Shang Tsung gameplay, alongside the names of other upcoming guest characters who will be released subsequently over the coming months.

Early Access to fighter Shang Tsung will be available on June 18, as well a Klassic Arcade Ninja Skin Pack. The Kombat Pack in its entirety will introduce the following fighters:

  • Shang Tsung
  • Nightwolf
  • Sindel
  • Spawn
  • Two more guest characters

The reveal trailer, viewable above, does not indicate who those other two characters may be, but as the tease of a couple more fighters is displayed, the sound of a chainsaw can be heard, along with blood splattering the on-screen text. The Kombat Pack is available individually for $39.99 or as part of the Mortal Kombat 11 Premium Edition for $99.99. All characters, skin, and gear in the Kombat Pack will be released in the coming months.

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The Twilight Zone – Episode 10 “Blurryman” | Easter Eggs & Breakdown

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Dauntless Review

If you stripped Monster Hunter down to its core components and redesigned it as a free-to-play (but not pay-to-win), online-only game, you’d get something very close to Dauntless. It takes most of the best parts of Capcom’s iconic franchise and redeploys them in a way that’s accessible and fun with a whole lot less baggage. While it can lack the depth that arises from that complexity, Dauntless’s streamlined approach offers something else that more than makes up for it.

The hook is simple: you’re a slayer, and you slay big, nasty monsters called behemoths. That’s it – slaying is basically all you do. The lack of a real story beyond inconsequential blocks of text at the beginning and end of missions that foster little empathy was a bummer at first, but I quickly forgot about it. Then again, storytelling has never been the selling point in other games in this genre (such as Monster Hunter itself or God Eater) so it’s hard to say I miss it very much. Instead of being a source of lore-heavy dialogue, every NPC in Dauntless is either a vendor or questgiver in the hub town, so when you’re not customizing things in menus you’re out in the wild chopping off tails, dodging fireballs, and slaying enormous beasts. It’s very focused.

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15 Disappointing Video Game Endings

Did Game of Thrones’ ending drive you crazy? What about Lost’s? The Sopranos’? Or, moving away from TV for a second, what about a video game where you’ve invested dozens upon dozens of hours of your time, become deeply invested in its lore and characters, only to discover its ending has the consistency of a wet fart?

Here, we’ve rounded up some of the IGN staff’s most hated video game endings. Take note, not all of these are 100% serious, and feel free to tell us why we’re wrong in the comment section below!

Borderlands

As fulfilling as the loot system might have been in the original Borderlands game, you spent the entire campaign learning about a vault full of wondrous treasure and alien technology. By the end of it, you learn there was only a giant tentacle monster hoarding… nothing.

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(Almost) Every Easter Egg in Trover Saves the Universe

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Mortal Kombat 11: Shang Tsung And More Characters Revealed In The First DLC Trailer

After several teases on social media from Mortal Kombat creator Ed Boon, we finally got footage of returning antagonist Shang Tsung in Mortal Kombat 11. As the first character for the upcoming Kombat Pack, Shang Tsung will be available early for current owners of the DLC on June 18 on PC, PS4, and Xbox One. In addition to the new character, Kombat Pack owners will also get early access to Klassic Skins for Scorpion, Noob-Saibot, and Sub-Zero.

As the original antagonist for the Mortal Kombat series, before quickly being brushed aside in favor of big-bads Shao Khan and Shinnok, the sorcerer has gone through many changes throughout the series. However, his combat style has always focused on his abilities to steal men’s souls and use their talents against them. In addition to copying his opponent’s appearances and skills, the warlock also harnesses the souls of returning ninjas Rain, Smoke, and Ermac–who are interestingly enough found dead in MK11’s Krypt. During the battle, he’s able to call upon their abilities in mid-combo, allowing him to use Smoke’s teleports, Ermac’s telekinesis, and Rain’s…water-based skills. His fatality, however, features his most gruesome callback, with the MKII mid-boss Kintaro making an unexpected and violent return.

For those who’ve already played Mortal Kombat 11, you’ll know that Shang Tsung is presently in the game as a guide for MK11’s Krypt. In the Krypt, you’re able to explore his island fortress and uncover its secrets, with him taunting you for any untimely deaths that occur during your journey. Now that he’s playable, the soul-stealing warlock looks right at home in Mortal Kombat 11’s gruesome battles. For fans of the original live-action film, you’ll notice that Shang Tsung is performed by Cary-Hiroyuki Tagawa–the same actor from the movie.

The new trailer was all about Shang Tsung. However, it also teased what was to come. Towards the end, three other characters were briefly referenced–which included returning characters Nightwolf and Sindel, both of whom made their first appearances in Mortal Kombat 3. However, the last character to get a shoutout was Image Comics’ Spawn–who is the first guest character to make it to MK11. This news will likely be no surprise to those who have been keeping up with certain leaks from the last month, which hinted at the return of these characters, along with Sheeva from MK3 and Ash Williams from the Evil Dead.

In total, the Kombat Pack–which is priced at $39.99–gives you access to six new characters and 19 additional skins for the roster. Just like the current characters, each new fighter will have their own suite of gear and skins to unlock. In 2015, Mortal Kombat X’s roster expanded significantly with the influx of DLC fighters, so it’ll be interesting to see how much MK11 will change over the course of its post-launch period. Curiously, though, mentions of the Switch version weren’t present in the trailer. So it may seem likely that the Switch will receive its own release of the characters from the Kombat Pack at a later time.

For more on Mortal Kombat 11, along with details on when you can expect to learn more about the other characters, be sure to check back with GameSpot.

Original Baldur’s Gate and More RPGs Coming to Consoles

Five classic Dungeons & Dragons-based RPGs are coming to consoles for the first time, developers Skybound Games and Beamdog announced today.

The Enhanced Editions of Baldur’s Gate, Baldur’s Gate II, Neverwinter Nights, Planescape: Torment, and Icewind Dale will be sold in three separate collections, all of which are set to be released on PlayStation 4, Xbox One, and Nintendo Switch later this year.

You can watch the reveal trailer above, and here’s a breakdown of what comes in each collection:

  • The Baldur’s Gate: Enhanced Edition Pack: Includes Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, all previous DLC, the Siege of Dragonspear expansion, and “new original content developed by Beamdog to bridge the two games.”
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