Deal Alert: Intel i7-8700 GTX 1080 Gaming PC with 32GB RAM, 512GB SSD, and 2TB HDD for $899

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E3 2019 introduced a whole new set of excellent games that will be available for the PC platform. Some of the biggest titles include CyberPunk 2077, Doom Eternal, Call of Duty: Modern Warfare, Watch Dogs Legion, Baldur’s Gate III, and Vampire: The Masquerade – Bloodlines II. If you’re planning on upgrading your gaming rig, now is a great time. There are some outstanding deals, some of which I believe are the best we’ll see for the entire year.

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This New Scooby-Doo Series Looks BONKERS

Scooby-Doo and the Mystery Inc. gang have teamed up with plenty of celebrities over the years – from the Harlem Globetrotters to Sonny and Cher to the stars of Supernatural – but the latest incarnation of the beloved animated series will be the first to feature a revolving door of star cameos in a half-hour format, following in the funky footsteps of the hourlong New Scooby-Doo Movies of the ’70s.

Scooby-Doo and Guess Who has gathered an all-star cast (and some surprisingly nostalgic additions) to assist Scooby and the gang in solving a new batch of mysteries, from comedians like Ricky Gervais, Weird Al Yankovic, and Kenan Thompson, to singer-songwriter Sia, NBA star Chris Paul, Family Matters’ Steve Urkel (voiced by Jaleel White), and even Batman himself (Kevin Conroy).

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Bloodstained: Ritual Of The Night Will Get Multiplayer, Eventually

If you’ve picked up Bloodstained: Ritual of the Night, you may be surprised at the absence of an advertised feature. Multiplayer isn’t included in the game yet, but it is still on the way according to the publisher.

Both the Xbox Store and PlayStation Store list the game as having multiplayer for up to two people, matching a stretch goal achieved in the initial Kickstarter pitch. Steam and Nintendo both list it as single-player only.

For the time being, it is only single-player. Multiplayer is coming as one of several free updates, per a launch press release from 505 Games. Online and local co-op and Versus modes are listed alongside other post-launch updates that will add Roguelike mode, Boss Rush, Chaos Mode, and Nightmare Difficulty.

Bloodstained is billed as an “Iga Vania” after its creator, Koji Igarashi. It was conceived as a modernized homage to classic Castlevania games like Symphony of the Night from Igarashi. But rather than a family of vampire hunters setting out to stop Dracula, this one focuses on an alchemy-enhanced girl named Miriam fighting against demons. In a castle, naturally.

The release of Bloodstained was relatively quiet, coming just after E3 without much fanfare. The launch trailer made a splash with a promise of a Shovel Knight cameo. If you’re looking for a good deal on Bloodstained you can pick it up on PC at a discount.

Daily Deals: 14% off Super Mario Maker 2 for Switch

Welcome to IGN’s Daily Deals, your source for the best deals on the stuff you actually want to buy. If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

We bring you the best deals we’ve found today on video games, hardware, electronics, and a bunch of random stuff too. Check them out here or like us on Facebook and follow us on Twitter to get the latest deals.

Out Next Friday: 14% off Super Mario Maker for Switch for Amazon Prime Members

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New Spider-Man Comic From JJ Abrams Announced

Blockbuster director JJ Abrams is teaming up with Marvel, but not for the next phase of the cinematic universe. This time he’s writing a comic book with his son, Henry, with art from Sara Pichelli and Dave Stewart. The five-part mini-series will begin in September.

The two Abrams introduced the project with a short message on Twitter, after a countdown that has had fans guessing over the last few days. Though plot details are scant, they say this series will introduce a new villain called Cadaverous, and they told The New York Times this story will show “Peter Parker in a way you haven’t seen him before.”

Pichelli is a long-time Marvel artist with a lot of experience with Spider-Man, having illustrated Miles Morales in the Ultimate universe, the Spider-Men story arc, and more. JJ Abrams compared seeing her work to the experience of getting concept art during movie production.

“You have an idea for what Maz Kanata’s castle will look like [in Star Wars: The Force Awakens]. It’s theory for months and months, and then you go through phases and design. Then one day you walk onto the set and you’re standing there. You might not be shooting, but you’re just standing on the set,” he told the NYT. “And to get Sara’s artwork, the black and white early renderings, to get those, it’s weird because you’re suddenly looking at a brilliant artist’s interpretation of work that you’ve been talking about for a long time.”

Whatever this story arc will include, it’s being pitched as a limited run, so presumably it will be a self-contained story instead of an ongoing series. Though the new villain, Cadaverous, could very well be adopted into the larger Marvel universe.

In the Marvel Cinematic Universe, you may be able to see a little more Spider-Man in the extra post-credits footage being added to Avengers: Endgame starting on June 28.

My Friend Pedro Review

The crazy 2D-shooter action of My Friend Pedro is about one thing and one thing only: the word “cool.” It almost feels like it was developed with the single-minded purpose of distilling the pure essence of the word, then somehow translating that into a video game. And in that singular pursuit, My Friend Pedro is a resounding success.

My Friend Pedro is an arcadey score-attack game that’s all about maintaining a multiplier by killing enemies quickly, avoiding getting shot, and finding creative ways to take down each bad guy to maximize your score. It’s an age-old concept (especially not getting shot), but where My Friend Pedro sets itself apart is in its sheer commitment to making you feel badass as hell while doing it.

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LEGO Games Are Growing Up with Star Wars: The Skywalker Saga

LEGO Star Wars: The Skywalker Saga isn’t a remake. It’s a completely new game built from the ground up. TT Games’ Head of Design Arthur Parsons states, “It’s time to shake things up, shake the formula up and try something completely different”. From what I’ve seen this is entirely apparent. From its focus on freedom to its brand new approach to combat, it’s a reinvention of the LEGO game format, and signals that the series is growing up. After all, people like me who enjoyed the original LEGO Star Wars games as children will now be in their 20s and welcome a bigger, bolder gameplay experience.

Combat has evolved greatly and is perhaps the biggest departure from the traditional LEGO formula – it’s now more layered and complex than ever before. Numbers fly off enemies, Borderlands-style, as health is removed from overhead bars. A new melee combo system appears to provide more satisfaction than the traditional Lego approach of spamming one button until your aggressor falls to pieces. Combinations of different buttons will trigger more powerful attacks, allowing you to deal with the inevitable swarms that will surround you as you attempt to collect every precious stud. Elsewhere, ranged weapons no longer lock on, and free aim makes blasting Stormtroopers with guns like Chewie’s bowcaster more of a test of skill. Hopefully these new combat mechanics will provide a new challenge for players growing tired of the overly familiar structure of recent LEGO outings.

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My Friend Pedro Review – This Game Is Bananas

My Friend Pedro’s best moment is the first time you get to use a frying pan to kill someone. This is an action game that bends over backwards to make sure you look cool, where every kill is meant to make you feel special, and the frying pan is the best realization of that vision. The bullets in My Friend Pedro will ricochet off certain objects, and if the angles line up just so–as they do the first time you encounter a frying pan–you can kick the kitchen implement into the room ahead of you, and then take out all the enemies in that room by shooting the pan, watching as bullets ping off it and cut through anyone standing nearby. It’s glorious.

In these moments, My Friend Pedro feels like a beautiful, brutal ballet. Indeed, the game is entertaining for most of its runtime precisely because of how over-the-top and theatrical its kills are. Killing enemies by shooting a frying pan, ricocheting your shots off a sign, or kicking an object right into someone’s face is entertaining. However, it’s also a game that has fewer tricks up its sleeve than it initially suggests, and will run through most of its good ideas just past the halfway point. That’s not to say that the game gets bad–it’s fun all the way through–but it starts to feel less inventive and exciting than those pulpy, crazy earlier levels do.

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You play as an unnamed, masked protagonist who is accompanied on his violent journey by Pedro, a talking banana who acts as both narrator and instructor throughout the game. It’s clear early on that there’s something a bit off about Pedro, and while there are some eventual “reveals” to contend with, he’s mostly there to lend the game a sense of weirdness and to offer hints and tips as you go. There’s a thin plot, but it’s easily ignored–the only really important information is that you need to run through each level killing all the enemies, and if you kill every enemy quickly without dying, you’ll get a higher score. There’s a score multiplier that allows you to chain kills for more points, and trying to compete for a solid spot on the leaderboards is a good incentive to replay earlier levels on more challenging difficulties.

As you chain together kills through the game’s 40 levels, you have opportunities to shoot enemies while going down zip lines, riding on top of rolling barrels, jumping through windows, skateboarding, and bouncing off of walls. You can activate your focus at any moment to line up your shots and time your bullet-dodging spins perfectly. If you have two guns equipped, you can aim them independently, letting you dive right into the middle of a group of enemies with twin uzis blaring in different directions.

Shooting your enemies is a joy, for the most part, but the combat isn’t without its faults. The game’s default auto-aim assist locks you onto the nearest enemy or potential target if you’re pointing your aiming reticule in their direction, which can sometimes make it more difficult to pull off the stunt you’d envisioned. If an enemy is standing in front of an explosive canister, for instance, aiming past them for that gratifying explosion is difficult because your gun sight won’t pull away from them. Thankfully, you can turn auto-aim down to almost nothing, which gives you more freedom at the cost of making the game a bit more challenging overall.

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My Friend Pedro suffers a bit from a lack of enemy variety, and while the style of goon you’re facing changes over time–you fight assassins in the second set of levels, then professional gamers not long after–the main difference is that some of them have more health than others. There are some slight variations, but most enemies can be taken down in the exact same way: by pointing and shooting, with or without theatrics. Your enemies will shoot back with increasingly powerful guns, and while you can feel untouchable when you’re diving into a room in slow motion, they put up enough of a fight, even on “Normal” difficulty, that you need to be careful.

Every now and then you might have to deal with a sentry gun or a minefield, too, but the game is at its best when you’re proving your superiority to organic enemies. Those slow-motion dives into hails of enemy bullets that visibly crawl through the air towards you are obviously inspired by The Matrix, and My Friend Pedro gets closer to capturing the feel of that film’s shootouts than many of the myriad games that have paid homage to it. There are also a few boss levels to contend with, which are brief diversions that make some attempt to mix things up, but even these peak with the first one. The game runs through most of its ideas for creative ways to kill people pretty quickly, and while that sense of wonder never quite dries up, its truly great moments become more spaced out in the second half.

In later stages, the game features numerous platforming sections as a way of keeping things fresh. They’re never complicated enough to require you to really think them through, and several of them suffer from the game’s finicky controls. While the movement controls are fine for combat, they’re often hard to contend with when you’re trying to traverse tricky terrain. When you’re asked to roll and jump and slide down ropes with great precision, as you sometimes are, the game stumbles, as the controls don’t lend themselves well to exact platforming. This only really becomes a major problem right near the end, as the final few levels get extra demanding.

The level designs also grow uglier as you go, too–when Pedro explains that you’re fighting gamers in the sewers because video games tend to feature sewer levels, it’s funny, but not funny enough to justify the drab aesthetics that the sewers display. That’s not to say that these levels are devoid of joy–a late mechanic that gives some enemies shields that need to be deactivated adds some nice strategic depth and most levels serve up at least one or two sections where you can pull off some cool moves–but overall they’re not as free-wheeling and enjoyable as the game is in its early stages.

There’s some padding, and the game suffers whenever there aren’t enemies on screen. It’s also, oddly enough, less entertaining when you start to get access to more powerful weapons–the late addition of a sniper rifle feels fundamentally at odds with the game’s up-close-and-personal action, and while the assault rifle you unlock in the game’s second half is powerful and fun to fire, it’s a shame they didn’t go a step further with its wildness and let you dual-wield the best guns for maximum carnage. My Friend Pedro is greatest when you’re close enough to the bad guys to warrant continual cost-benefit analyses of running up and kicking them to death, but sometimes the best way to progress is to take out your enemies from a distance by pointing and shooting without much flair.

But then you get to leap through a window on a skateboard, jump and spin through the air in slow-motion, firing uzis at two enemies at once; when you kick an explosive canister around a corner and pop out to shoot it just before it hits an enemy in the face; or when you jump between two walls, spring out of a gap, and take out two guys with a shotgun before they even know you’re there. My Friend Pedro might pepper its later stages with fewer exciting moments, but the moments that make the game fun never fully go away. As soon as I finished the game, I restarted at a higher difficulty, keen to test my improved skills on harder enemies.

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There are sections in My Friend Pedro that are as satisfying and thrilling as you could hope for in a game like this, where it nails the feeling of being an impossible video game hero who can perform the unimaginable with great style and flair. There’s a lot of appeal in replaying your favorite stages over and over, trying to move up the leaderboard. It isn’t consistently exhilarating throughout the entire campaign, but My Friend Pedro is worth playing because it’s full of moments where you can jump down a shaft and shoot in two directions in slow motion, or kill an enemy by kicking the skateboard you’re riding into their face, or take out a room full of bad guys with the help of a frying pan. When it dedicates itself to letting you be inventive and weird with how you rack up your kills, My Friend Pedro is wildly enjoyable.

Link’s Awakening Dreamer Edition, Amiibo In-Stock Right Now

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

If you didn’t grab a Dreamer Edition of Link’s Awakening, and you really want to (because it’s just ten bucks more and includes a sweet art book), I have great news: it’s not too late.

Legend of Zelda: Link’s Awakening Dreamer Edition

What to Expect for Amazon Prime Day 2019

Welcome to IGN’s hub for all things Amazon Prime Day. If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Amazon Prime Day 2019, the biggest sale day of the year outside of Black Friday, is happening next month. Amazon hasn’t revealed the exact date, but we can infer from prior years that it will take place sometime in mid July. If you want to be prepared for the thousands of Amazon deals that will be live for a very limited time, then we suggest reading through this article and making sure you have all bases covered.

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