How The Original Pokemon Movie Was Changed (And Made Worse) Outside Japan

Did you know that the original Pokémon movie is still the highest grossing anime movie in the US? No matter how many critically acclaimed Studio Ghibli movies come out, there’s no denying the power of Pikachu and the Pocket Monsters.

But the original Pokémon movie, or Pokémon: The First Movie: Mewtwo Strikes Back, didn’t get anywhere near the critical praise that other anime movies have received outside Japan. Western critics called the movie an obvious attempt at selling toys, and called out the movie’s contradictory anti-violence message that goes against the very point of the anime and games.

Yet in Japan, Pokémon: The First Movie was better received critically. While the complex philosophical themes were criticized for being too difficult to understand for children, the film’s exploration of cloning and genetic modification was praised, according to Joseph Tobin’s book, “Pikachu’s Global Adventure: The Rise and Fall of Pokémon.”

Before Detective Pikachu is unleashed in theaters and makes us all party like its 1999, let’s put on our tiny detective hats and see what the hell happened to the original Pokémon movie and solve the twisty mystery of why the Japanese version is much, much better.

Twisty Indeed

The basic plot is that Ash and his friends are invited to a mysterious lair on a remote island to meet the world’s greatest Pokémon trainer, who is organizing a private tournament with the best trainers around. When they arrive, they realize the trainer is actually a powerful psychic Pokémon named Mewtwo, who has created an army of clones and plans to take over the world and kill everyone. Except this last bit is completely different in the Japanese version, and Mewtwo’s motivation is actually a lot more developed.

You see, when Pokémon: The First Movie was released in Japan in 1998 it was accompanied by an audio drama that aired on Japanese radio before the movie, and was added as an animated prologue to the movie’s TV broadcast later on. It was called The Birth of Mewtwo. The ten-minute short served as a prologue detailing how Mewtwo came to be. Though the short was added in North America to the sequel Mewtwo Returns, it is completely absent from the original movie where it belongs.

Read next: How The Detective Pikachu Movie Makes Pokemon Work In The Real World

It tells of a group of scientists, led by a Dr. Fuji, who found a fossilized sample of the DNA of Mew, the original mythical Pokémon. They successfully clone Mew and enhance it to create Mewtwo, the most powerful Pokémon alive.

When Mewtwo gains consciousness, it uses its psychic powers to communicate with a cloned Bulbasaur, Squirtle, and Charmander that reside in the lab, as well as Ambertwo, the clone consciousness of the deceased daughter of Dr. Fuji, and they all become friends. This happiness isn’t allowed to last, and complications with the cloning process cause Mewtwo’s friends to fade away Thanos-style and die. We watch as poor, little Mewtwo witnesses its only friends in the world die, and starts crying. This is a being that doesn’t know who it is and what it’s meant to do, two questions that carry its whole character throughout the movie. Traumatized by watching a smaller version of The Snappening, Mewtwo starts activating its psychic powers, which prompts the scientists to put him in stasis for years.

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(The short also explains that Pokémon tears are special–because their tears are filled with life. This explains how they can magically revive Ash when he turns to stone later in the movie.)

Then the actual movie begins. Mewtwo wakes up wondering who it is, where it is, and why it came to be. When it doesn’t get the answers it wants, Mewtwo blows everyone up.

This short prologue alone gives us an entirely different Mewtwo, one that isn’t just a despot wanting to kill everyone, but a confused creature in the middle of an existential crisis.

In a series of blogs, Takeshi Shudo, chief writer for the original series of the anime and the first movie, detailed his original plans for Pokémon: The First Movie. He wrote that prologue in order to make a film that not only entertained kids, but mentally stimulated their parents with some tough questions of existentialism. The conflict of his film came from Mewtwo’s struggle to find meaning to its existence. This is far less ambitious in the version of the movie localized for Western audiences; in the original, there is no wanting to annihilate the world and rule it. All Mewtwo wants is answers to the questions regarding its identity, purpose, and most of all, value.

Mewtwo then decides the best way to do this is by testing its power. If Mewtwo is stronger than the strongest Pokémon trainers, or even Mew, then surely its life has value? If Mewtwo’s clone army can defeat natural-born Pokémon, then they must have a more valid reason to live than the originals, right? While Mewtwo does mention that humans aren’t fit to rule the world, when asked, he mentions that Pokémon aren’t fit either–he’s just trying to figure out his place the only way he learned how.

I Mewtwo, Therefore I Am

The original version of Mewtwo is not just a maniacally evil and genocidal psychopath, but a villain with depth and an arc. So what happened?

Turns out, Nintendo and 4Kids happened. The official, very ’90s US website for the movie clearly states that “Pokémon: The First Movie had to be virtually reimagined for American audiences.” Nintendo, which owns all rights to Pokémon in America, brought 4Kids Entertainment (who also localized Yu-Gi-Oh! and One Piece in the US) on board to essentially “Americanize” the movie. 4Kids is infamous for heavily censoring the shows they buy, removing things like guns, cigarettes, and religious symbols, and even changing Japanese food like rice balls for more recognizable American food like jelly donuts. In the year between the Japanese and US releases of the movie, 4Kids’s Norman Grossfeld “dramatically rewrote the script, incorporating all-new story elements,” according to the website. They also re-scored the entire movie with music that Grossfeld thought “better reflected what American kids would respond to,” which explains the weird inclusion of Christina Aguilera and M2M, and also the very excellent “Brother My Brother,” which plays during the final battle.

These changes did not sit well with the writers and producers of the Japanese original. As written in an essay and quoted by Tobin in “Pikachu’s Global Adventure: The Rise and Fall of Pokémon,” executive producer Masakazu Kubo wrote that “The people at Warner gave us some hassle over the script. According to them, the Japanese original does not distinguish clearly enough between the good guys and the bad.” According to Kubo, the distributor told him that the viewers would not be able to know who to identify with and who to cheer on. “In other words, the heroes and villains needed to be identified clearly.”

It is a perfectly reasonable concern. After all, kids would not understand that Mewtwo was supposed to be the villain. He only kills a bunch of people at the beginning of the movie, fights against Ash and turns him to stone, and the movie is called “Mewtwo Strikes Back,” but, you know, kids are dumb! The only way they will know that Mewtwo is the villain is if we make him want to take over the world and kill every single human. Otherwise, the kids may not identify with Ash, the main guy from that super popular TV show the movie is based on.

In the end, Grossfeld changed quite a bit, including the opening narration that talks about the meaning of life, the pop music, well known gaffes like a character calling a Pidgeot a Pidgeotto, and everything pertaining to the climax of the movie.

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After Mewtwo unveils his army of clones, Ash foolishly attempts to punch the villain in the face, but is sent flying away, before Mew arrives and saves Ash. Then Mewtwo declares that it is more powerful than Mew and will prove it in battle, while also psychically blocking his clone army’s abilities so they can fight the old-fashioned way, with tooth and nail instead of flamethrowers and water-cannons.

Mew sides with the original Pokémon to fight Mewtwo. Watching Grossfeld’s version for the West, one can see Mew as almost a messianic hero who defends Ash and the other Pokémon from Mewtwo’s evil and saves them with an anti-violence message, saying that “shows of force prove nothing, real strength comes from the heart.” Meanwhile, watching the original Japanese version based on Takeshi Shudo’s script you see a different side of the little Pokémon, with Mew saying that the originals are the only real living creatures and they won’t lose to the copies. Mew in this movie goes so far as to say it can’t forgive the existence of a copy made by humans, so they fight–seemingly to the death.

While the heartbreaking fight is going on, we cut to the human characters witnessing the carnage, and here is where the biggest and worst change happens. In the US dub, which was then translated in all Western countries, the characters realize that violence is wrong, and Pokémon should absolutely never fight one another. It’s a very strange message to have in a movie based on a franchise that’s all about having Pokémon fight each other.

Only this isn’t the message of Shudo’s original script. Since the whole point of Mewtwo was that it wanted to find its place in the world and the fighting was a way to show that the clones’ lives had more value, the human characters’ moment of realization involves them talking about how both originals and copies are still living creatures and therefore their lives have value. When Ash gets petrified and the Pokémon tears bring him back, both Mew and Mewtwo finally realize that all lives are meaningful–whether human or Pokémon, original or lab-grown.

This message is far more fitting of the franchise’s mythology, since Pokémon don’t really fight to the death, they just “faint.” It’s a shame that 4Kids never understood the message, and did everything it could to make a compelling and complex film into a merely entertaining but dumb kids’ movie. Takeshi Shudo may have had some weird ideas–he wanted to end the anime with the revelation that it was all in Ash’s head, including a movie involving a Spartacus-like revolution led by Pikachu where Pokémon rebelled against their trainers–but there’s no denying that the Japanese version of Pokémon: The First Movie had a way more fitting message, even if lacked that killer pop soundtrack.

Read next: How Detective Pikachu’s Filmmakers Kept Hardcore Pokemon Fans In Mind

Why There Is No Until Dawn 2

2015’s PlayStation 4 game Until Dawn was generally well-liked by critics and it sold better than developer Supermassive anticipated. The studio said it had ideas about Until Dawn 2, but it never happened. Instead, Supermassive developed a spinoff, Rush of Blood, and a prequel called The Inpatient. But will Supermassive ever make Until Dawn 2? It seems unlikely.

Supermassive CEO and executive producer Pete Samuels told Game Informer said the team wants to tell new stories, and it’s doing just that with its new game Man of Medan, which is part of the multi-title Dark Pictures anthology. “After Until Dawn, [many] started to request a sequel, and it still happens today, so we know there is a fanbase that likes this kind of thing,” he said.

“A lot of [creating the anthology] is about our desire to serve that fanbase from our perspective and to serve us ourselves in what we love to do, which is do more stories and characters, and do it more frequently than one or two every few years,” he added.

Game director Tom Heaton said working on an anthology series is more exciting because it gives the studio more freedom and opportunity to take on a new subject with new characters each time. “You’re not tied to historical characters that you have to use,” he said.

Until Dawn features eight playable characters, all of whom you control, and you must make choices that determine whether they live or die. There can be many different endings. This presents a problem for Until Dawn if it were to have the same characters, of course. “If we were making sequels, we don’t know who survived,” producer Dan McDonald said. “I mean we could probably work it out from your game save, but we don’t want to make a sequel to that. We want to make a different story with different people.”

Man of Medan follows a group of four young Americans and the ship captain in the South Pacific on a diving trip in search of a World War II-era wreck. This do not go to plan, and the four face “unimaginable stress and terror” as they try to escape the ship. As with Until Dawn, players will make choices that determine the fates of the main characters.

Also similar to Until Dawn, Supermassive is bringing on big-name actors to play the characters in Man of Medan including X-Men actor Shawn Ashmore and Pip Torrens from The Force Awakens. Man of Medan launches this summer on PlayStation 4, Xbox One, and PC.

Code Vein Network Test Sign Ups Now Available – GS News Update

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Destiny 2 Secret Outbreak Prime Exotic: How To Start The Quest

A new Exotic weapon, an updated version of the Destiny 1 favorite Outbreak Prime, popped up in Destiny 2 after the recent release of Update 2.2.2, but don’t be surprised if you haven’t even heard about it yet. The weapon is in the game, but finding the mission to unlock it is no easy feat, and it’s completely secret; Destiny players stumbled upon it soon after the update and spent the entire day figuring out everything about unlocking it.

The trick to finding the weapon is knowing how to start the quest: Here’s what you need to do and where you need to go. We’ve also got a full guide on unlocking your Outbreak Perfected if you don’t feel like trying to figure it out for yourself.

To start down the path to get Outbreak Perfected, you need to head to Titan. Despite early speculation, there’s no activity you have to play in order to find the start of the quest–you can reach the location just walking around while you’re exploring the planet. Land on the Rig, then head south into the Tidal Anchor area.

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You’ll recognize this section of the game from several story missions you’ve completed on Titan (including “Bad Neighbors,” the Adventure that was first thought required for Outbreak Perfected). Work your way through the Tidal Anchor area until you hit the big control room with various switches and a big window. Continue forward into the next room just below it, which also has a big window. You’ll know you’re in the right place if you come through the door in the room and find a scannable Hive crystal floating in the corner immediately to your right; at the left end of the room, you should see a door leading into a room with red lighting. That’s where you’re headed.

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In the red room, you’ll see a big door ahead of you that’s sealed, and one to your left, both with the number 7 printed on them. Walk to the left door and you should get an “Unlock” prompt to interact with it. That’ll open the door, leading you into a new room with a glass wall dividing a control area from the rest of it.

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Head to the right side of the room, toward the Fallen version of the computer that stands near a sealed door. Beside that will be a slight ramp, at the top of which is a bin full of scrap metal and other junk–something that normally just looks like level decoration that you’d otherwise ignore. Check the bin, however, and get a prompt to “Examine Fallen device.” Do so and you’ll get an Exotic quest item called a Fallen Transponder.

You’re now on your way to unlocking Outbreak Perfected. You’ll next need to decipher some riddles and break some codes, before completing a timed mission similar to The Whisper, the one needed to earn Whisper of the Worm. Check out our full guide for help, including our Zero Hour mission video that shows the right path through the mission’s maze-like corridors.

Destiny 2: Outbreak Prime Zero Hour Completion Guide – Full Extended Gameplay

There’s a new secret Exotic weapon in Destiny 2: Outbreak Perfected, an updated, super-powerful version of the Exotic pulse rifle Outbreak Prime from Destiny 1. The gun is hidden, however, and not easy to get: Like the quest to unlock Whisper of the Worm, it requires battling through a timed mission called Zero Hour, which includes tough fights, platforming puzzles, and a huge boss throwdown.

Check out the video above for a look at how to clear the normal version of Zero Hour (there’s also a Heroic version that’ll help you unlock the Outbreak Perfected catalyst). The mission is something of a maze with lots of fake paths and dead ends designed to eat up your time. The video above can give you a look at the correct path all the way through the mission, which takes place in the ruined Tower from the beginning of Destiny 2, and shows how to take down the Fallen boss at its conclusion.

What the video doesn’t show is how to start the mission, which requires you to find a particular item hidden on Titan, then solve some riddles to figure out where to go next. If you prefer to figure it out on your own, we’ve got where to find the start of the Outbreak Perfected quest detailed here; there’s also a full Outbreak Perfected guide on how to start the quest, unlock the mission, and complete Zero Hour.

The Division 2’s New Loot Changes Canceled Thanks To “Loud And Clear” Feedback

Ubisoft has announced Title Update 3, set to go live in The Division 2 this month, will not increase the game’s Gear Score to 515 like previously stated. Instead, the maximum Gear Score will remain at 500.

“Our intention, as always, is for players to enjoy the content they love and continue to make progress with their Agent,” a blog post on The Division 2 website reads. “After talking about loot and Gear Score in a lot of meetings, chats and video calls and many white boards being filled with thoughts, notes and graphs, we decided that with all the changes coming with [Title Update 3], increasing the Gear Score at this point would have created a couple of issues.”

The post goes on to list some of those issues, including how raising the Gear Score to 515 would have made all Gear Score 500 items outdated ahead of the raid that’s also included in Title Update 3. “We don’t want to invalidate your progression and we heard that feedback loud and clear from our community,” the post reads. Ubisoft also doesn’t want The Division 2 to become too focused on chasing higher Gear Scores, as “it should be about finding a playstyle and build that you enjoy.”

To reinforce this, Ubisoft has made several changes to Title Update 3 ahead of its release. These changes are listed below. The list of in-game adjustments and add-ons coming in Title Update 3 are listed in the full patch notes on The Division 2’s website.

The Division 2 Title Update 3 Changes

  • We have increased the rewards for daily Priority Hard and Challenging missions. Once you’ve reached Gear Score 500, those activities will guarantee Gear Score 500 drops.
  • Heroic Mission bosses, Stronghold bosses and Bounty bosses, as well as Control Point Alert Level 4 reward containers guarantee Gear Score 500 items if your average Gear Score is at 500.
  • DZ contaminated loot does not drop below player’s average Gear Score. When you’ve reached an average Gear Score of 500, Contaminated loot will guarantee Gear Score 500 items.
  • We’ve balanced loot across the board to reduce the chances of items dropping at a lower Gear Score than that of your character.

The Division 2 is available on Xbox One, PS4, and PC.

Game Of Thrones: Who Will Kill Cersei? Valonqar Theory Explained!

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Could Sony Be Teasing Spider-Man Into the Spider-Verse 2?

Sony could be teasing a sequel to its stylish animated film Spider-Man: Into the Spider-Verse.

A tweet from the official Spider-Man: Into the Spider-Verse twitter account shows a picture of Spider-Man peering into what looks like the collider from the movie. This Spider-Man doesn’t have the black and red colour scheme of Miles Morales and looks more like a Peter Parker-style spidey. It’s accompanied by text which reads “See you in another dimension” followed by the peace fingers and spider emoji.

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EA to Change Development and Release Strategy in Wake of Anthem Troubles

After Anthem, EA’s latest big release that failed to live up to expectations, the company is planning to make changes to its development and release strategy.

PC Gamer reports that EA’s CEO Andrew Wilson talked about some of the problems faced in the industry when it comes to developing huge games like Anthem during the company’s latest financial results conference call.

“The reality is, it’s not just an EA challenge, it’s an industry-wide challenge,” said Wilson. “You’re moving from what was initially a BioWare game which would be somewhere between 40 and 80 hours of offline play to 40 to 80 hours of offline play plus 100 or 200, 300 hours of elder game that happens with millions of other players at scale, online.”

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