Shenmue 3 PS4 Collector’s Edition Comes With Dreamcast Case

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The hotly-anticipated, long-in-development action-adventure game Shenmue III is slated to come out in two months, and ahead of the game’s November release, video game distributor Limited Run Games announced a cool PlayStation 4 Collector’s Edition that includes a Dreamcast case and a slew of other goodies.

Alongside the commemorative Dreamcast case–which has a reversible cover–the PlayStation 4 Shenmue III Collector’s Edition comes with a physical copy of the game, some patches and stickers, a doubled-sided mirror, and a desk lamp. Pre-orders are expected to open on September 9, but no price has been revealed as of yet.

Epic announced it will refund Shenmue III Kickstarter backers following the Epic Games Store exclusivity deal on PC. Developer Ys Net responded to criticism regarding the decision, asking fans to have patience while the team gets back to their offices to “assess the situation and find a way forward to justify the trust you placed in us.” Not long after, Ys Net explained how Shenmue III will roll out on PC, and it’s pretty messy.

Shenmue III will launch on November 19 for PC and PlayStation 4.

Creature In The Well Review – Hack-And-Slash (And Pinball)

The Creature has laid out a dozen traps, all of which can only be deactivated by the glowing ball carefully balanced on the tip of my sword. At a glance, I can tell it’s going to take an impressive display of geometry to bounce the ball into every target before an approaching laser cuts me in half. The Creature threatens that a worthless piece of trash like me has no place in its mountain before it disappears back into the shadows with a haughty growl, convinced that at least one of its pinball death machines will stop me. Unfortunately for me, this time around, it’s right, and the Creature smugly returns to pick my limp body off the floor and throw it out of its well. After muttering a few curses under my breath, I pick myself up, restructure my loadout, and head back into the monster’s home.

In Creature in the Well, you play as BOT-C, a robotic engineer tasked with maintaining a weather machine that’s built into a mountain and designed to dispel the constant sandstorms that blanket the town of Mirage. Angry at the townsfolk for encroaching on its home and “worshiping” a machine for protection against the storms, the Creature that lives in the town well breaks the contraption. You set out to undo the damage only to learn that the Creature has filled the caverns of its home with deadly traps to stop you.

Developer Flight School Studio refers to Creature in the Well as a “pinbrawler,” a term coined by the studio to describe a top-down hack-and-slash dungeon crawler that utilizes pinball-inspired mechanics. It just so happens that the Creature’s traps transform every room in the mountain into a giant pinball machine, allowing you to siphon energy from the bumper-like nodes that power the Creature’s inventions by flipping balls into them. The energy you absorb can be used to unlock doors that lead further into the mountain.

This fairly straightforward concept of hitting balls into bumpers evolves into more difficult puzzles as you delve into the areas beyond the first dungeon. Additional concepts are introduced at a steady pace, building new types of enjoyable challenges on what the game has already established so you’re not blindsided by whatever you’re up against next. Early on, the game only really tasks you with learning how to bank your shot, presenting puzzles where you need to angle the ball off of walls to hit nodes in a certain order. But then Creature in the Well starts adding cannons that shoot at you, lasers that disintegrate you, and other types of threats that need to be deactivated or dodged while you’re also trying to position for your next shot.

Few of the challenges in Creature in the Well are an equal combination of pinball and hack-and-slash. Instead, they fluctuate between the two to curate welcome variety in its dungeon-crawler gameplay. One room may not have a ball for you to use so you’ll need to time your attack and use a shot from an enemy cannon as your ball, for instance, while another may task you with figuring out how it’s possible to hit every node in a room within a specific time limit. Most of these challenges lean into the hack-and-slash inspirations and are more enjoyable as a result–largely because the flurry of frantically dashing between enemy traps as you try to calculate the trajectory of all the balls bouncing around the room produces the same thrill as battling your way through a difficult mob in a typical dungeon crawler.

The pinball-focused rooms are designed to be a test of your intellect, but none of them are overly difficult. As a result, they mostly just stand out in stark contrast to the more plentiful hack-and-slash rooms as the handful of moments in Creature in the Well when the action slows down. They’re still good, but Creature in the Well is just better as a pinball-inspired action game than a geometry-focused puzzle one, as its hack-and-slash mechanics better lend themselves to quickly overcoming obstacles through good reaction and precision instead of repeated trial-and-error. Though Creature in the Well does occasionally repeat puzzles, these duplicates rarely show up and they’re typically only after the game has given you a chance to expand your arsenal or encouraged you to learn a new strategy. Tackling these recurrent puzzles with newfound efficiency each time helps reinforce that you are getting better (plus, it’s really fun).

Creature in the Well doesn’t have much in the way of tutorials, but the game is fairly well-structured and teaches you most of what you need to know without exposition. The game never tells you that each room is optional, for example, but it provides enough opportunities at the start of the first dungeon to earn a surplus of energy so that you can try opening a few doors in the early areas without completing every puzzle. Likewise, almost as if it assumes most players will try, regardless, to complete every room at the start of the game anyway, Creature in the Well hides its first secret area relatively early in its campaign so that you learn hidden doors are only revealed by fully completing puzzles in certain rooms. In this way, you absorb enough of the basics to beat the campaign, but a few of the game’s aspects that help alleviate some of its tougher challenges could have used additional explanation.

The game doesn’t tell you how to heal in the hub area after dying, for instance, and it doesn’t explicitly reveal what BOT-C’s core upgrades actually do. Without this knowledge, moments of Creature in the Well can, at times, feel frustratingly stacked against you, though it thankfully never gets to the point where the disadvantage feels impossibly unfair. And it’s likely you’ll eventually stumble into these mechanics and features before Creature in the Well’s story is through. However, these things–that there’s a pool of water in the hub you can bathe in to replenish your health and that core upgrades allow you to pull off more powerful strikes that siphon off extra node energy–feel like crucial information. Learning the purpose of the core upgrades, specifically, helped alleviate most of the struggle I was having with the late-game dungeons.

There’s an excellent diversity to each tool’s effect–most of which seem inspired by traditional dungeon crawler powers and weapons–allowing for various playstyles.

These dungeons are each structured around certain thematic challenges. To help you better respond to a dungeon’s specific test, every one contains a tool designed to handle its threats. For example, the Lockdown Systems mostly contains rooms with nodes that move or require you to strike balls through a tiny opening. This area hides the Dual Blades, twin swords that help you make precision and long-distance shots by revealing a ball’s travel path, allowing you to course correct before you even swing. Every tool is fun to experiment with, and it’s exciting to discover how you might use a new one. And though each tool is designed for its specific dungeon, their special abilities can be reapplied in different ways to overcome the challenges found in other areas. You’re thus encouraged to return to dungeons you didn’t fully complete to see if the new tools you’ve acquired can help you solve any lingering optional puzzles you previously couldn’t get past.

Every tool is divided into one of two categories, charge and strike, and you can equip one of each to combine their special effects and build different loadouts for BOT-C. I most enjoyed pairing the aforementioned Dual Blades with the Focus Hammer, a strike tool that allows you to slow down time, to transform BOT-C into a sniper-like fighter. There’s an excellent diversity to each tool’s effect–most of which seem inspired by traditional dungeon crawler powers and weapons–allowing for various playstyles.

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The best moments to test out these different playstyles are in Creature in the Well’s boss battles–each located at the end of a dungeon and all of which see you go up against the titular Creature. Each battle sees the Creature throw several waves of challenges at you that you must complete in a single run, with each consisting of a culmination of more difficult variations of the puzzles seen in that particular dungeon–further encouraging you to fully explore every area and experiment with multiple tool loadouts in each one. The boss battles are fast-paced and demand a higher level of tactical awareness than the rest of the game, as the Creature will also just randomly outright attack you as you’re trying to hit the nodes scattered throughout the arena. Whereas most of the dungeons allow you the time to dissect how a problem can be solved, the boss battles force you into piecing together the solution on the fly.

Though the abrupt change in pace between the slower dungeon puzzles and faster boss battles can be a little flustering, learning the different patterns of the Creature and overcoming them are gratifying challenges that require both careful aim and situational cognizance. Beating each boss rewards you with more dungeons to explore–and thus new challenges to tackle and tools to find–as well as lore-focused texts that further flesh out Creature in the Well’s history. Though most of this lore isn’t compelling enough to regularly be a fulfilling reward, the promise of more dungeons and new weapons eases away that disappointment.

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Both Creature in the Well’s dungeons and boss battles are also improved via the portrayal of its antagonist. The Creature is terrifying, largely because you never actually see the entirety of it or learn its motivations. From start to finish, the Creature is a pair of glowing eyes and skeletal arms, most of its body covered in shadow. It growls, taunts, and even threatens you, but it never reveals what it is, remaining this demonic-like enigma that refuses to be understood or stopped. The Creature appears at seemingly random points in every dungeon, watching you from just out of your reach and cultivating this paranoia that it doesn’t even have a physical form for you to fight. So when you do actually win and manage to push the Creature back a little further into the mountain, the battle feels hard-won, a boss fight on par with one in a traditional dungeon crawler.

Creature in the Well manages to inject the geometry-focused experience of pinball into the frenzied gameplay loop of a dungeon crawler to craft a unique puzzle action game. On occasion, the game’s hands-off approach to conveying information is a hindrance, but the well-structured dungeons and monstrous antagonist more than make up for it–producing an engaging hack-and-slash experience that allows for satisfying experimentation.

Add Years to Your Life With a Standing Desk, On Sale Today Only

Amazon’s Deal of the Day today is all about desks. Halter desks, to be specific, with items ranging from regular desks to standing desk converters, and even organizational tools getting big discounts. So if your gaming setup/workspace could use improvement, now is a great time to save up to 37 percent. Don’t wait, though, because these deals are available today only. Let’s have a look.

47-Inch Halter Motorized Standing Desk

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Your Steam Library Is Getting A Visual Overhaul And New Features

Steam’s long-awaited library redesign finally has a release date. If you have a registered Steam account you’ll be able to opt-in to an open beta on September 17 to peruse the library’s visual overhaul and try out all the new features.

The update introduces two key changes to your Steam library. First up is a new lick of paint that sees the landing page redesigned with a more modern look, and displays quick access to game updates, recently played games, friend activity, and your collections. Valve is also making it much easier to see what your friends have been up to and what they’re currently playing, with all of the relevant information now displayed on the home page.

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Secondly, the addition of Events will highlight patches and in-game events, and give developers the option to share anything they like, from live streams to fan art. Valve says it wants you to know what’s happening with the games you already own without bombarding you with notifications, and Events aims to do just that.

Developers have access to Event-creating tools starting today, so your Steam library will be populated with Events once the overhaul goes live on September 17. Valve has promised that more updates and in-depth information on the upcoming features will be released as we approach the open beta’s launch.

This long-in-development update comes at a good time for Valve. Steam has found itself facing some stiff competition in the PC storefront space. The new Epic Games Store has signed a number of exclusivity deals with games over the past year, including Metro Exodus, Shenmue 3, and Oddworld: Soulstorm. Epic recently announced eight more exclusives at PAX West. Then there’s GOG Galaxy 2.0, which promises to unify all of your PC games in one single client, solving one of PC gaming’s biggest problems.

Biggest Nintendo Direct Announcements: SNES Games, Overwatch, And More

Nintendo’s latest Direct presentation aimed its focus on upcoming Switch games, and the publisher rocked the house by pointing at a bunch of titles that will be available in the next few days and months. The console is getting a slate of Super Nintendo games that are exclusive to Switch Online subscribers, and we learned about new Super Smash Bros. characters, as well as a bunch of games that’ll hit before the end of the year.

Here’s a rundown of all the biggest news out of the September 2019 Nintendo Direct, and don’t forget to check out the full list of Nintendo Switch games and DLC released after the broadcast.

Switch Gets A SNES Library

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Nintendo gave Switch owners a big new reason to subscribe to its online service: it’s releasing 20 Super Nintendo games on the console, exclusive to subscribers and at no additional cost. The games include Super Mario World, The Legend of Zelda: A Link to the Past, Star Fox, and a bunch more. Nintendo also announced an SNES Switch controller for $30 that’ll also be an exclusive offer for online subscribers. Here’s the full list of SNES games, all of which will be available on September 5.

Overwatch Rumors Were True

As leaked ahead of the Direct, Overwatch is getting a Switch port–and it’s coming sooner rather than later. The hero shooter hits Switch on October 15.

Banjo & Kazooie Are Raring To Go In Smash

Nintendo announced Banjo & Kazooie for Super Smash Bros. Ultimate back at E3, but now we have a date for the latest character DLC: today. As in right now. The third character addition of the $25 Fighters Pass DLC pack head to Smash with a new stage, Spiral Mountain, and a title update that adds the classic Home Run Contest mode to the game as well. Check out all the details on Banjo & Kazooie, which Nintendo detailed after the Direct.

Terry Bogard Accepts Smash Invitation

In addition to getting Banjo & Kazooie, Nintendo revealed the next Fighters Pass character added to Smash to be Terry Bogard of Fatal Fury and King of Fighters fame. More characters are also in development, Nintendo said.

Pokemon, Undertale Smash Costumes Are Here

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Even more Smash stuff is hitting the game today. Nintendo announced new costumes based on Pokemon and Undertale. The Undertale costume features Sans and includes a music pack of songs remixed by Undertale creator Toby Fox, and all are available for $0.75 each.

Four-Player Super Kirby Clash Released Today

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Adding to the roster of things available right now on Switch is Super Kirby Clash, a four-player cooperative Kirby title in which each player takes on a version of the puffy character with a different role on the team. The game is free-to-start–Nintendo’s take on free-to-play–and sports a single-player mode as well.

Little Town Hero Gets A Release Date

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Pokemon developer GameFreak’s upcoming non-Pokemon RPG, Little Town Hero, is coming on October 16. Nintendo showed off some gameplay footage of the title that shows you’ll be fighting off monsters with ideas in turn-based battle. We also learned Toby Fox is contributing music to the game.

Divinity: Original Sin 2 With Cross-Save Out Today

Divinity: Original Sin 2 rounded out the items hitting Switch as of today. In addition to being a well-loved and well-reviewed RPG, the game also features cross-save support between Steam and Switch.

Deadly Premonition 2 Announced, Original Available Now

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Nintendo announced that Swery65’s famously weird, Twin Peaks-esque game is getting a sequel in Deadly Premonition 2: A Blessing in Disguise, which we can expect on Switch in 2020. In the meantime, you can play the original Deadly Premonition right now–Nintendo released a Switch version called Deadly Premonition Origins that’s available today.

Xenoblade Chronicles Remaster Set For 2020

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The Wii title Xenoblade Chronicles is returning from 2012 with a Switch remake. Nintendo didn’t set a firm release date, but we can expect Xenoblade Chronicles: Definitive Edition sometime next year.

Assassin’s Creed Rebel Collection Confirmed

Another rumored release that was confirmed during the Direct, the Switch will get two piratey Assassin’s Creed games on December 6. The Rebel Collection includes Assassin’s Creed: Rogue and Assassin’s Creed: Black Flag.

New Legend Of Zelda: Link’s Awakening Amiibo Functionality Revealed

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Wednesday’s Nintendo Direct gave us a closer look at a number of Switch games still to come this year. Nintendo had already said the presentation would share more details about Luigi’s Mansion 3 and Pokemon Sword and Shield, but it also touched on one of this month’s biggest Switch releases: The Legend of Zelda: Link’s Awakening.

Along with showing off some new footage of the upcoming game, Nintendo revealed some additional Amiibo functionality. The company had previously confirmed that tapping a Legend of Zelda Amiibo allows you to add “plus effects” to dungeon rooms in the new dungeon editor mode. During the Direct, we learned that you will also be able to save your custom dungeon layouts to the Zelda Amiibo figures, allowing you to bring them with you and tap them into another player’s game.

The Legend of Zelda: Link’s Awakening for Switch is a remake of the classic 1993 Game Boy game of the same name. While most of the adventure appears to be unchanged, barring the updated visuals and other quality-of-life improvements, Nintendo has added some new content to the title, such as the aforementioned dungeon editor. As you progress through the game, you’ll acquire Chambers, or dungeon rooms, which you can then arrange in a new area called the Chamber Dungeon to create your own custom labyrinth.

We recently had a chance to play the Link’s Awakening remake at PAX West and thought it was as fun as it is cute. You can hear our thoughts in the video above. For more details about the game, be sure to check out our roundup of everything we know about the Link’s Awakening remake.

The Legend of Zelda: Link’s Awakening arrives on Switch on September 20–the same day that both the Nintendo Switch Lite and the humorous Untitled Goose Game release. The game will be available in standard and limited editions; you can read more about those and take a look at what pre-order bonuses are available at different retailers in our Link’s Awakening pre-order guide.

See the Link’s Awakening Amiibo at Best Buy

Ghost Of Tsushima Will Be At TGS 2019, But Don’t Expect Anything New

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Sony Interactive Entertainment Japan Asia previously outlined its plans for the upcoming Tokyo Game Show, which runs from September 12 to 15 at the Makuhari Messe in Chiba, Japan. The company announced it would be showcasing numerous games on the show floor and in a nearby mega-theatre, including Final Fantasy VII Remake, Nioh 2, Call of Duty: Modern Warfare, and Death Stranding. The most notable news to come out of Sony’s plans, however, was the absence of a pre-show press conference, following in the wake of Sony’s no-show at E3 and its decision not to host the annual PlayStation Experience this year.

Nevertheless, Sony has now revealed the full lineup of games slated to appear at TGS, and it’s a pretty huge list. There’s a mixture of first- and third-party titles for both PlayStation 4 and PSVR set to appear on the show floor, but the one that grabbed most people’s attention is Ghost of Tsushima. The last time we saw the samurai action game was back at E3 2018 when a lengthy trailer was featured during Sony’s press conference. The TGS lineup lists it as having a trailer, so everyone assumed new footage would be shown. Unfortunately, Sucker Punch communications manager Andrew Goldfarb soon shut down any notions of seeing something new from Ghost of Tsushima at TGS.

“I’d imagine they’re just showing our old trailers at the booth, we have no plans for TGS,” Goldfarb told a fan on Twitter. Presumably, we’ll have to wait until next year’s E3 to see more from Sucker Punch’s latest.

In the meantime, Sony plans on streaming live shows throughout the event that will include games like Death Stranding, Dragon Ball Z: Kakarot, Yakuza: Like A Dragon, and the mysterious new Resident Evil game Project Resistance.

Here’s the full lineup of games appearing at TGS, courtesy of Gematsu:

PS4

  • 13 Sentinels: Aegis Rim (Atlus) – Trailer
  • AI: The Somnium Files (Spike Chunsoft) – Trailer
  • Atelier Ryza: Ever Darkness & the Secret Hideout (Koei Tecmo) – Trailer
  • Biped (Next Studios) – Trailer
  • Borderlands 3 (Take-Two Interactive Japan) – Playable, Trailer
  • Call of Duty: Modern Warfare (SIE) – Playable, Trailer
  • Code Vein (Bandai Namco) – Trailer
  • Concrete Genie (SIE) – Playable, Trailer
  • Contra: Rogue Corps (Konami) – Trailer
  • Control (Marvelous) – Trailer
  • Cyberpunk 2077 (Spike Chunsoft) – Trailer
  • The Dark Pictures Anthology: Man of Medan (Bandai Namco) – Trailer
  • Death Stranding (SIE) – Trailer
  • Destiny 2: Shadowkeep (SIE) – Trailer
  • Digimon Survive (Bandai Namco) – Trailer
  • Divinity: Original Sin 2 Definitive Edition (Spike Chunsoft) – Trailer
  • Dragon Ball Z: Kakarot (Bandai Namco) – Playable, Trailer
  • Dreams (SIE) – Trailer
  • PES 2020 (Konami) – Playable, Trailer
  • FIFA 20 (EA) – Playable, Trailer
  • Final Fantasy 7 Remake (Square Enix) – Playable, Trailer
  • Final Fantasy Crystal Chronicles Remastered Edition (Square Enix) – Trailer
  • Fortnite (Epic Games) – Playable, Trailer
  • Genshin Impact (Mihoyo) – Playable, Trailer
  • Ghost Recon: Breakpoint (Ubisoft) – Trailer
  • Ghost of Tsushima (SIE) – Trailer
  • Granblue Fantasy: Versus (Cygames) – Playable, Trailer
  • Gungrave G.O.R.E. (Iggymob) – Trailer
  • Inazuma Eleven Ares (Level-5) – Trailer
  • Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate (Mages) (also on PS Vita) – Trailer
  • Little Nightmares 2 (Bandai Namco) – Trailer
  • Marvel’s Avengers (Square Enix) – Trailer
  • Medievil (SIE) – Playable, Trailer
  • Mega Man Zero / ZX Legacy Collection (Capcom) – Trailer
  • Monkey King: Hero is Back (SIE) – Playable, Trailer
  • Monster Hunter World: Iceborne (Capcom) – Trailer
  • Need for Speed: Heat (EA) – Trailer
  • New Guilty Gear (Arc System Works) – Trailer
  • Nioh 2 (Koei Tecmo) – Playable, Trailer
  • One Piece: Pirate Warriors 4 (Bandai Namco) – Playable, Trailer
  • One-Punch Man: A Hero Nobody Knows (Bandai Namco) – Trailer
  • Persona 5 Royal (Atlus) – Playable, Trailer
  • Project Resistance (Capcom) – Playable, Trailer
  • Project Sakura Wars (Sega) – Playable, Trailer
  • ReadySet Heroes (SIE) – Playable, Trailer
  • Romance of the Three Kingdoms 14 (Koei Tecmo) – Trailer
  • Romancing Saga 3 (Square Enix) (also on PS Vita) – Trailer
  • Sakuna: Of Rice and Ruin (Marvelous) – Trailer
  • SD Gundam G Generation Cross Rays (Bandai Namco) – Trailer
  • Shenmue 3 (Koch Media / Deep Silver) – Trailer
  • Star Ocean: First Departure R (Square Enix) – Trailer
  • Star Wars Jedi: Fallen Order (EA) – Trailer
  • Sword Art Online: Alicization Lycoris (Bandai Namco) – Trailer
  • Tales of Arise (Bandai Namco) – Trailer
  • Trials of Mana (Square Enix) – Playable, Trailer
  • Watch Dogs: Legion (Ubisoft) – Trailer
  • Yakuza: Like a Dragon (Sega) – Playable, Trailer

PS VR

  • Concrete Genie (SIE) – Playable, Trailer
  • Deemo Reborn (Unties) – Playable, Trailer
  • Marvel’s Iron Man VR (SIE) – Playable, Trailer
  • Hatsune Miku VR (Degica Games) – Playable, Trailer
  • Sairento VR (Initiative Media) – Trailer
  • Stumper (Thirteenth Floor Corporation) – Trailer
  • Throw Anything (Visual Light) – Playable, Trailer

Stage live show

  • Call of Duty: Modern Warfare (SIE)
  • Death Stranding (SIE)
  • Dragon Ball Z: Kakarot (Bandai Namco)
  • Final Fantasy 7 Remake (Square Enix)
  • Gran Turismo Sport (SIE)
  • Nioh 2 (Koei Tecmo)
  • Project Resistance (Capcom)
  • Yakuza: Like a Dragon (Sega)

New Rambo: Last Blood Trailer Delivers a Bit More Plot And A Lot More Violence

First Blood wasn’t the movie that made Sylvester Stallone a star–he already had made two Rocky movies by 1982–but it helped establish him as one the ’80s greatest action stars. Three more movies about soldier-turned-mercenary John Rambo followed, and the series continues this month with the release of Rambo: Last Blood. A new international trailer has been released.

While the previous US trailers just showcased the violent action, this sets up the plot. Admittedly, the story is pretty basic–Rambo’s adopted niece heads to Mexico to find her real dad but falls foul of a violent cartel, leading Rambo to get back to what he does best. But it certainly looks like it will deliver everything that has made this series so popular over years–check the trailer out below.

Rambo: Last Blood hits theaters on September 20 and is directed by Adrian Grunberg, who previously made the Mel Gibson thriller Get the Gringo. The movie also stars Spanish star Paz Vega (Spanglish, The OA) as a reporter who teams up with Rambo.

While the title of the new movie suggests that this will be Rambo’s final adventure, Stallone recently admitted that he could be back for yet another movie in the series. “Let me just say something about the ‘last’ of anything,” he said, via JoBlo. “I thought Rocky 3 was the last, you know. So I don’t know anything. If it works I’ll just keep going, you know, because I enjoy it so much.”

The Rambo series kicked off in 1982 with First Blood and was followed by two sequels in 1985 and 1988. The most recent movie was 2008’s Rambo, which Stallone directed and made $113 million worldwide.

Cliff Bleszinski Is Happy Gears 5 Has A Woman On The Cover

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Cliff Bleszinski was the creator and lead designer on the first three Gears of War games before leaving developer Epic Games in 2012 after 20 years at the company. After some time away, he set up a brand-new studio called Boss Key and went on to release LawBreakers and the battle royale game Radical Heights. The studio unfortunately shut down shortly thereafter, and Bleszinski said he would probably never make another game for a number of reasons.

That hasn’t stopped him from playing games, though. The Gears of War creator recently tweeted out a picture of the Gears 5 start screen, thanking Rod Fergusson, the studio head of developer The Colation, for the early game code. Bleszinski may not have been involved in the series since 2011’s Gears of War 3, but he’s still keeping up with the continued adventures of Marcus Fenix and co.

However, the most interesting tidbit arrived in a follow-up tweet. “Not gonna lie, seeing a woman on the cover of a Gears game makes me happy,” Bleszinski said. “I was told for decades ‘games with female leads don’t sell.'”

Women have featured on the cover of Gears before, but never front and centre, and never when Bleszinski was helming the series. If there’s one example of the changing times, it might just be Gears of War gradually moving away from featuring four muscle-bound men to putting the spotlight on a female lead. “Instead of focusing on JD and his relationship with Marcus as in Gears 4, the sequel recenters on Kait, who lost her mother to the Swarm at the end of the last game,” GameSpot’s Gears 5 review explains. “Gears 4’s ending suggested that Kait has a connection to the Locust horde that Marcus helped to genocide 25 years ago, and a good portion of Gears 5 is about exploring that connection and uncovering secrets long buried by the COG government.”

For more Gears 5 coverage you can check out our review roundup to see what the critics are saying, find out how to play the game for only $1, and check out a musical easter egg.