5 Minutes Of SoulCalibur VI VS. Gameplay With Mitsurugi, Seong Mi-Na, Siegfried, And Sophitia | TGS 2018

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First 8 Minutes Of SoulCalibur VI’s Libra Of Soul Mode Gameplay | TGS 2018

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Katamari Demacy Reroll Switch Gameplay – TGS 2018 (Off-Screen)

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6 Minutes of Jump Force Gameplay – Rukia, Gon, Naruto, Vegeta and More | TGS 2018 (Off-Screen)

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New Resident Evil 2 Remake Story Trailer Premieres At TGS

A new story trailer for Resident Evil 2 Remake premiered at Tokyo Game Show, giving a further glimpse at Claire Redfield and Leon Kennedy’s stories.

Claire and Leon are separated and must fight and survive through Raccoon City, meeting different characters and horrific creatures on the way. Take a look at the trailer in the embed above.

As announced previously, the new remake gets rid of the original game’s “zapping” system for its parallel campaigns. Now, the two campaign are unique to Claire and Leon. In addition to the new trailer, Capcom has released a series of new screens–you can see them here on Capcom’s blog.

Resident Evil 2 Remake launches on January 25, 2019 for PlayStation 4, Xbox One, and PC.

Halo Infinite Will Not Have Paid-For Loot Boxes

Halo Infinite is likely to have microtransactions, but don’t expect it to feature paid-for loot boxes. 343 Industries FPS Studio Head Chris Lee said on Twitter that the team has not yet decided on its final plans for microtransactions. But what he can say for sure right now is that the game “will not include real-money loot boxes.”

“Keep the faith, it’s appreciated!” Lee said to a fan who was dismayed about Halo Infinite having microtransactions. “We’re still working through final plans and will share more when we are ready, but I can definitely say that Halo Infinite will not include real-money loot boxes.”

A job listing at 343 Industries mentioned that Halo Infinite will likely have microtransactions, leading some to express their concerns about how the game implements them. Until 343 comes forward and explains how microtransactions will work in Halo Infinite, fans are likely to envision the worst-case scenario.

Loot boxes rub some people the wrong way, and border on gambling in the eyes of some, because you pay for a chance to get an item you want. While some games today disclose loot box odds, it remains a controversial business practice.

The microtransactions in Halo 5: Guardians came in the form of the Reqs, short for Requisitions, which Nick Offerman explained to fans back in 2015. Microtransactions in Halo 5 proved to be incredibly lucrative, so it’s expected that Microsoft brings back some form of this in Halo: Infinite.

Intriguingly, the job advertisement that revealed the microtransactions suggested they come in the form of cosmetics, which games like Fortnite and Overwatch use.

Art Is King in Batman: Damned

DC has been going all-in when it comes to creating new comic book imprints to cater to readers of different tastes. DC Black Label may be the most enticing of these new imprints yet. The goal with Black Label is nothing less than to create a new wave of books in the vein of The Killing Joke and The Dark Knight Returns – adult-oriented, continuity-free stories that feature bold takes on familiar heroes. That’s a high standard to meet, however, and it should come as no surprise that Batman: Damned doesn’t immediately establish itself as the next Killing Joke.

Damned is the latest collaboration between writer Brian Azzarello and artist Lee Bermejo, who previously collaborated on villain-centric comics like Joker and Lex Luthor: Man of Steel. Those projects should give some idea of the tone of Damned. Together, the two creator paints a very bleak picture of life in Gotham City. In some ways, it’s a much more grounded and realistic take on a decaying modern metropolis and the billionaire crazy enough to spend his nights dressing as a bat. There’s a grimy quality to this Gotham and its denizens. Batman himself is decked out in rugged armor, not spandex. And hero and villain alike are mired in misery and suffering. This is about as dark and adults-only as Batman comics get (and not just because of the already infamous Bat-nudity).

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The Girl in the Spider’s Web’s Hero Is a “Feminist Batman”

Hacker-vigilante Lisbeth Salander is like a “feminist Batman” according to Fede Alvarez, the director of the forthcoming The Girl in the Spider’s Web, and having now seen 20 minutes of the film I can attest that it’s an apt description of the character played here by Claire Foy.

As depicted in the original Swedish movies, the David Fincher remake of The Girl With the Dragon Tattoo, as well as the late author Stieg Larsson’s Millennium Trilogy, Lisbeth Salander — a hacker extraordinaire and investigator who metes out justice against male abusers and powerful figures who try to get away with their crimes — has many of the staples associated with superheroes.

She’s an avenger dressed in black who has a traumatic origin story, a lair, a cool vehicle, gadgets, a secret identity, a reporter ally/love interest, and, in The Girl in the Spider’s Web, she even wears a mask of sorts. Fede Alvarez acknowledged the character’s superhero trappings during a post-footage Q&A, where he was joined by leading lady Claire Foy (on the day after winning an Emmy for The Crown).

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Is Spider-Man PS4’s Dev Already Teasing a New Game?

BEYOND!

On this week’s episode of Beyond, IGN’s weekly PlayStation show, Jonathon Dornbush, Brian Altano, Max Scoville, and Jon Ryan discuss the possibility of whether Insomniac Games is really teasing its next game within Marvel’s Spider-Man on PS4, as well as offer their recommendations for what to play after you’ve beaten and platinumed Spidey’s adventure.

They also dive into Shadow of the Tomb Raider, PS4’s mysterious 6.00 update, a literal minute of Kingdom Hearts discussion, Divinity: Original Sin II, and Assassin’s Creed: Odyssey’s season pass.

Timecodes: