Ever since its unveiling at E3 2015, Shenmue III has had very little new information revealed about it. Aside from gaining an official release date after suffering not one but two delays, publisher Deep Silver has kept the project largely away from the all-seeing public. However, a new trailer shows off the game’s engine and combat. And it looks pretty good.
The trailer, just a smidge longer than two and a half minutes in length, starts with series protagonist Ryo Hazuki wiped out on the floor with the mysterious girl, Ling Shenhua, kneeling over him. Some random thug with hair like a helmet, who’s likely the one responsible for Ryo lying on the floor, mocks him.
The trailer then cuts to Ryo following up on reports of some goons searching for something called the Pheonix Mirror. After the duo investigates some leads, we then see Ryo training with some mysterious hermit familiar with his father, Iwao Hazuki. It’s here where we see Ryo engaged in two battles, showing off the game’s combat. It’s reminiscent of early 90s/early-aughts fighters like Virtua Fighter or brawlers like The Bouncer. You can view the trailer below.
Shenmue I & II launched on PC, PlayStation 4, and Xbox One on August 21, 2018. The collection coupled the two Dreamcast classics together with HD visuals, smoother frame rates, and reduced shimmering effects. Thanks to publisher Sega and the collection’s developer d3t, this Shenmue I & II collection is the best way to experience the cult classic on modern hardware.
Shenmue III is slated to launch on August 27, 2019 for the PC and PlayStation 4.
Anthem, BioWare’s looter-shooter, has had some trouble since it launched early February. The game has been crashing hardware and a bug has made Anthem’s starter weapon a bit overpowered. Those are just a couple of the issues the game has faced. However, BioWare has committed to improving Anthem, and the developer has revealed a host of fixes in its latest patch, which is live now.
According to a post by EA community manager Jesse Anderson, Anthem’s 1.0.3. update addresses a number of issues both known and unknown to players. Chief among them is a improvements to platform stability, a problem that’s rendered the game unplayable for numerous Freelancers. The patch also brings audio fixes, loot changes, and more.
Respawn timers for Crit-Path, Agent Missions, and other non-end game missions are now 10 seconds. Strongholds, Legendary Contracts, and other end game mission respawn timers are now 30 seconds. Freeplay respawn timers, meanwhile, have remained unchanged.
In addition to addressing gameplay issues, the new patch is reported to fix a plethora of problems plaguing the hub area, Fort Tarsis. Players should now be able to interact with NPCs with no issues. Freelancers can launch a mission from anywhere in Fort Tarsis instead of having to head to the launch bay. The vault is inaccessible in the forge now as a means to improve performance.
The patch notes are long. While they don’t address every issue players have encountered–and quite a few remain, such as potential audio crackling in Fort Tarsis, being unable to quit a quickplay mission through the map UI, bugs that make other players and NPCs non-interactable, and more–BioWare’s demonstrating its commitment to bringing Anthem up to the standards the player base holds the developers to. Some of these other issues are supposed to be addressed in the next path, according to the post.
High level fixes and changes
Respawn restrictions have been removed – Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
Loot Changes – Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
Improved stability for all platforms – this includes fixes for a number of issues that were causing crashes or connection problems
Audio Improvements – Fixed a number of issues that could cause audio to drop out
General Fixes and Improvements
Fixed a number of issues that were blocking players from accessing the Forge
All missions should now properly end when all conditions have been met
The inbox now properly displays information on PC (the inbox is found in the newsfeed)
Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis
The vault is no longer accessible from the Forge. This change was made to improve performance
Fixed an issue that would cause the game to hang when entering menus while on an expedition
Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission
Server shutdown messages should now appear less often
The ability to Quickplay into a Stronghold has been added back to the game
Mouse button 4 is no longer bound to the back button for PC players
Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed
Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission
Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates
Players should no longer get stuck behind fogwalls on missions or in strongholds as often
Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active
Improved the audio when defeating creatures to provide better feedback
Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server
Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.
PS4 led lights will now change based on the javelin being used
It should now be harder for players to get stun locked by certain enemy compositions
The values on max flight time inscriptions have been increased
The appearance of the N7 vinyl on Legion of Dawn armor has been improved
Haluk will now properly face players during certain dialogue scenes
The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges
Strongholds
Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold
Creature Updates
Titans: We have made several balance changes to all variations of Titans
Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.
Increased the time that weakpoints are exposed.
Fixed an issue that prevented effects from applying and thus preventing combos.
Increased the damage the Titan takes from weakpoint hits.
Lesser Titan’s weakpoint’s have been changed to always be active.
Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.
Decreased the radius of the seeking projectile attack.
Decreased the damage done by the self-destruct ability.
Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.
The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.
Force
Players will be less likely to be repeatedly staggered by heavy attacks.
Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.
Damage and Item Scaling Changes
Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:
Melee Damage
Combo Damage
Ultimate Damage
Status Effects
Item Procs (e.g. Proc from Yvenia’s Thunder)
Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up.
Gameplay Bug Fixes
The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full
Weapon recoil will now stop once an exo is looking straight up
Fixed a number of animation issues that could occur when the Colossus was using its shield
It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate
Interceptor Aura damage will now deal the correct type of damage based on the active aura
Players can no longer equip abilities from one javelin to another
The Colossus can now use gear faster after being attacked by a heavy hit from enemies
The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes
The Colossus now recovers faster after crashing into walls
Item Balance Updates
Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds
Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed
Flak Cannon’s damage has been increased to 42, up from 30
Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets
Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura
Note: Description text for Wraith Strike will be updated in 1.0.4.
Item Bug Fixes
Wind Wall should no longer block or interfere with other player abilities
Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities
Fixed an issue where certain weapons were not firing where the crosshairs were aimed
The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed
Inscription Bug Fixes
The Thruster Delay Recovery inscription is now correctly applying a bonus
The Overheat Delay Recovery inscription is now correctly applying a bonus
The Weapon Reload Bonus inscription is now correctly applying a bonus
Note: These will have non-updated text values until the next patch (1.0.4)
Masterwork Item Balance Updates
Increased the base damage of the following Masterwork Weapons.
Ralner’s Blaze
Rolling Carnage
Cycle of Pain
The Last Stand
Glorious Result
Insult and Injury
Sentinel Vengeance
Gnosta’s Balm
Vassa’s Surprise
Soothing Touch
Renewed Courage
Artinia’s Gambit
Masterwork Item Bug Fixes
Ralner’s Blaze – Will no longer roll with incorrect inscriptions
Ablative Shielding now provides the proper boost in shield and armor
Badge of Devastation will now generate more ultimate charge when triggered
It should no longer be possible to stack the effect from Gunslinger’s Mark more than once
In addition to the above updates, we wanted to let you know of some other known issues that the team is working on fixing:
When loading into the game for the first time after a patch the Shields and Armor on a javelin will be incorrect. The first time a player enters and exits Freeplay or any other activity the issue will fix itself.
Players are not receiving their level 20 Match Consumables. Players were granted item blueprints instead of the recipes when they hit this level previously.
Some players may experience audio crackling while in Fort Tarsis.
There may be some instances where players are unable to quit out of a Quickplay mission through the map UI.
A number challenges may not be tracking properly, such as the objectives under the “Legendary Freelancer” challenge.
Some players may encounter a bug where they are unable to interact with any objects or players.
Visual effects on javelin thrusters are not functioning properly while stormy weather is present in game.
Inactivity messages may not be able to be dismissed after a player returns from being away.
There are a number of Origin error messages that some PC players may encounter, including Origin showing that it is offline when it actually online and that the friends list is accessible when in offline mode.
The UI may not display events for some players when an event has spawned nearby in Freeplay.
There is a bug where armor pips can change in between activities. This is both a display and gameplay issue.
In our Anthem review, we said the game has “good ideas, but it struggles significantly with the execution,” saying that “you never quite shake that feeling of disappointment–of knowing, throughout the good parts of Anthem, that you’ll inevitably come crashing back down.”
Rotten Tomatoes blames “a bug” for tens of thousands of audience reviews for Captain Marvel showing up within the opening hours of the latest MCU film before the site deleted them.
Within hours of Captain Marvel hitting theaters, roughly 58,000 audience reviews had flooded the critical aggregator site, plummeting the Marvel movie’s Audience Score down to 33%. Captain Marvel’s Audience Score now sits, at the time this article was published, at 53% with over 35,000 user ratings, while the film’s critical Tomatometer score is certified “fresh” at 79%.
58,000 audience reviews hitting within hours of the film’s release, as The Hollywood Reporter points out, “is more than the total of audience score reviews for Avengers: Infinity War for its entire theatrical run.”
How do you follow a pop culture juggernaut like Get Out? After not only smashing the box office but earning a screenplay Oscar, Jordan Peele is ready to haunt our collective nightmares again with Us–while also proving he’s the perfect guy to reboot The Twilight Zone.
Like the best Twilight Zone episodes, Us has both twists and social commentary. Jordan Peele has said before that he wasn’t going to do another film about race, so for his sophomore feature he expands his scope and tackles the entire United States in a film that asks us to look within, and see the danger we ourselves have become. To this end, we begin with a prologue set in 1986, where a young Adelaide Wilson (Madison Curry) watches a commercial for Hands Across America–a campaign to make a human chain across the continental United States–before stumbling across a hall of mirrors under a Santa Cruz pier. She finds more than mere reflections, an event that leaves her traumatized.
Some 30 years later, the burden of that encounter still haunts an adult Adelaide (Lupita Nyong’o), who returns to Santa Cruz with her husband Gabe (Winston Duke) and their children Zora (Shahadi Wright Joseph) and Jason (Evan Alex) for the summer. Jordan Peele shows he is adept at writing compelling and fully-formed characters, as he instantly makes you fall in love with this family. Sure, they are not perfect. Gabe is awkward and has an endless supply of dad jokes (“You don’t need the internet. You have the outernet!”), and the kids fight constantly, but you feel the love between them. Adelaine has a bad feeling about this trip, and a series of eerie coincidences don’t help alleviate her concerns.
After a trip to the beach with their friends Kitty (Elisabeth Moss) and Josh (Tim Heidecker), the Wilsons return home to find four shadowy figures standing in their driveway. It’s the doppelgänger spotted in the trailers, wearing creepy blood-red jumpsuits and gloves, and sporting very sharp scissors. The sight of Lupita staring in horror at herself is the latest instance of what should become known as the “Peele stare, as instantly iconic as Daniel Kaluuya’s hypnotized, glazed expression in Get Out.
If Get Out was a victim of the “is it really horror?” question, Jordan Peele made sure Us wouldn’t fall for the same trick. This is a horror movie through and through, full of references to everything from Friday the 13th and Night of the Living Dead to more recent fare like Black Swan. Like Hereditary last year, the best scares come from simply being able to glimpse something in the dark corners of the screen. The home invasion sequences will make you want to cover your eyes, but the craftsmanship at hand will prevent you from looking away. However, Peele doesn’t shy away from making you laugh, with a perfectly balanced mix of horror with humor that doesn’t feel out of place. Winston Duke especially brings a necessary levity to the film, with his corny sense of humor being relatable and likeable enough to make you stop thinking about him as just the guy from Black Panther. Peele not only excels at mixing horror and humor, but at writing smart characters. Like in Get Out, the Wilsons are quick to react to the creepy figures in their driveway, and immediately call the police and start planning their stand-off.
Visually, Us is already a candidate for the most beautiful horror film of 2019, mostly thanks to cinematographer Mike Gioulakis the man responsible for the stunning It Follows. Gioulakis’s camera swirls, creeps out, and hunts the characters almost as much as their doppelgänger counterparts, and his use of light and shadow is as effective as any jump scare. Also the score, by Get Out composer Michael Abels, will haunt your nightmares for days to come, while also bringing to mind Jerry Goldsmith’s score for The Omen, except without the demonic child.
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Winston Duke may be a surprisingly convincing and likeable dad, and the kids are fantastic at playing innocent one moment, and plain evil the next, but Us works as well as it does because of one person: Lupita Nyong’o. Despite winning an Oscar six years ago, we have barely got to know her range, though between this and Little Monsters we are definitely living in the year of Lupita. She plays every emotion in the book, and every muscle in her body is used to convey those emotions. Watching her play the dual roles (like the rest of the family) of her regular self and her crazy and evil counterpart is delightful and terrifying to see, a performance to rival Toni Collette in Hereditary. In a fair world, Nyong’o would earn her second Oscar nomination with this film.
Like Get Out, it is easy and valid to enjoy Us at face value, as the film offers enough thrills, laughs, and scares to merit all praise. But this is Jordan Peele we are talking about, so the script is filled with metaphors and tiny details that demand multiple viewings to even begin to grasp the director’s full intent. The biggest theme that emerges from the movie is that of apathy and the rejection of the underprivileged in the U.S. (it isn’t a coincidence that the film’s title is written as US). However, by the time the film dumps some exposition on the audience and explains what the doppelgängers want, the logic of the film starts to fall apart somewhat. Peele isn’t interested in spelling things out, but this in turn uncovers holes in the story that may have you scratching your head as soon as you start thinking about the motivations and the meaning behind certain imagery and actions.
Despite some questionable choices, there’s no denying that Jordan Peele avoided the “sophomore slump” and has now cemented himself as one of the great contemporary horror minds. Us is not only a brilliant exploration of current-day America, but one hell of a prologue to Peele’s The Twilight Zone reboot.
The Good
The Bad
Lupita Nyong’o slays in dual roles
Script crumbles a bit towards the en
Winston Duke plays the dad you’ve always wanted
Slightly predictable
Smart characters who act believably in terrifying situations
Not being able to sleep because of Us-induced nightmares
Beautiful cinematography and haunting score
Layer on layer of detail that you’ll want to uncover