The 14 Days of Fortnite event is now underway in Epic’s hit battle royale game. From now until January 2, Fortnite players on PS4, Xbox One, PC, Nintendo Switch, and mobile can take part in new and returning limited-time modes, purchase new seasonal outfits from the in-game shop, and even earn daily rewards.
On top of the aforementioned LTMs, Epic will offer a new challenge each day during the 14 Days of Fortnite event, which will net you a free seasonal reward once completed. If you manage to finish all 14 of the challenges from the event, you’ll also unlock a special mystery item.
Epic is revealing the 14 Days of Fortnite challenges day by day, so we’ll be rounding up a list of all the tasks from the event and the rewards you get for completing them as they’re unveiled. Be sure to check back here each day of the event as we update the list with challenges, rewards, and tips on how to get them once they’re available.
The first 14 Days of Fortnite challenge is straightforward. You’ll simply need to create or join a server in the game’s new Creative mode, which allows players create their own games and play around as they see fit in their own private matches. Once you do that, you’ll unlock the first of the events daily rewards: an Ornament Spray featuring the letters “GG.”
In addition to daily challenges, Epic will feature a variety of new and returning limited-time modes during the 14 Days of Fortnite event. These will rotate frequently throughout the event; according to the developer, “large team modes” will switch every 48 hours, while “small team modes” will change every 24.
14 Days Of Fortnite Challenges
Start or join a Creative server (1) — “GG” Ornament Spray
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My Hero Academia Season 4 will begin airing in October 2019, it has been announced. The acclaimed anime series wrapped up its third season in September of this year, with main character Midoriya being introduced to three third-year students that have distinguished themselves in the hero course. One of those students, Mirio Togata, is featured on a new poster teasing the fourth season.
Mirio is shown alongside Midoriya and is wearing his hero outfit, something which has not yet been seen in the anime. As indicated in Season 3, Mirio will play a crucial part in Midoriya’s journey to fulfilling his role as All Might’s successor, so it makes perfect sense that he’d be featured heavily in marketing around the new season. Having said that, we expect My Hero Academia’s colorful–and beloved–cast of supporting characters will also get their time in the spotlight, ahead of the new season kicking off.
My Hero Academia Season 3 was praised heavily by GameSpot. As part of our Best of Entertainment awards we highlighted it as one of the best anime shows of 2018 and the episode titled “One For All” was also named of the best episodes of a show you could watch this year. If that wasn’t enough praise, My Hero Academia Season 3 was one our picks for Best Superhero Movie or TV Show of the year and was also one of our overall favourite shows of 2018.
2018 was also the year the first My Hero Academia movie released. In our My Hero Academia: Two Heroes review, Dave Klein said the movie “may not hit ‘Plus Ultra’ levels of excitement, and it never matches the highest moments of the show, [but] if you’re looking for a fun extra dose of My Hero, Two Heroes is certain to satisfy that craving.”
The first full trailer for Lionsgate’s Hellboy is coming soon, but IGN’s got a sneak peek at what’s ahead in this exclusive trailer tease. Lionsgate initially planned to release the trailer Thursday, but it has leaked online early; this post will be updated if we learn whether the official debut time has shifted.
You can watch David Harbour’s take on the character in… well, not quite in action. In repose, maybe? Check out the video below:
As Harbour’s Hellboy says in this video, it’s “about god**** time” we’re finally getting the Hellboy trailer, considering the first footage was screened at New York Comic Con back in October but not released widely, leaving us with only images and posters to get a sense of director Neil Marshall’s vision for the character.
Late in Welcome to Marwen, there is a series of impossible to miss visual callbacks to Back to the Future. While they are among the most fun moments in director Robert Zemeckis’ latest aesthetically ambitious feature, they also serve as a reminder that this is in fact the guy who directed Back to the Future. Now, more than 30 years later, he’s releasing Welcome to Marwen, easily the biggest blunder in a career that has, frankly, been all over the place. There’s something cynically poetic about a director purposefully reminding audiences of his best film whilst in the third act of his worst, but then there’s also something cynical about the way the director tells this tale.
Following the true story of Mark Hogancamp (Steve Carell)—an artist turned photographer after an assault left him with brain damage—Zemeckis splits the film into two visually distinct styles. There’s Mark’s everyday life, photographing his dolls made to resemble himself and the various women in his life (Merrit Wever, Janelle Monae, Eliza Gonzalez, Gwendoline Christie, and Leslie Zemeckis, all with varying degrees of significance and screentime, but none with much of a personality), and then the animated world inspired by Mark’s imagination, as acted by his dolls, chiefly his personal doppelganger, Captain Hogie. Mark’s trauma and road to recovery are turned into Zemeckis’ latest playground for visual effects, which only really succeeds in dampening his inner conflict into something silly.
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If you are hoping to give the gift of Nintendo Switch this holiday season, and you want to make sure it’s under the Christmas tree in time, you really need to stop dragging your feet. There are plenty of Nintendo Switch deals and bundles to be had, most of which will arrive before Christmas, but you seriously need to act now if you’re buying online and not in-store.
Walmart offers free 2-day shipping on these Nintendo Switch bundled deals, making today the last possible day to get shipping both for free and in time to get your gift underneath the Christmas tree. It’s also the last day to get free 2-day shipping on Amazon and have it arrive before Christmas, too (in most cases).
With Mary Poppins Returns hitting theaters 54 years after the original film was released, we figured it was time to look again at some of the most notable dry spells between sequels…
Attempting to resurrect yesteryear classics and create lighting in a bottle twice isn’t a new trend. It’s been going on a long time — even before the cinematic landscape was filled with franchises and movies designed, from the get go, to be the first entry of a quadrilogy. Even on TV, shows like Twin Peaks, Full House, X-Files, and Gilmore Girls are being “revived” more than a decade (or decades) later in order to recapture some of the original magic. But we’re talkin’ movies here, so let’s not clutter up the rec room. Also, we’re specifically focusing on the second installments, the Part Twos, so you won’t find films in here like seventh installment Force Awakens or the regrettable-in-retrospect fourth Indiana Jones flick Kingdom of the Crystal Skull.
Hide-and-seek is so central to a child’s sense of play that it’s surprising how infrequently it’s been explored by video games. A recent vogue for “asymmetrical multiplayer,” in which one player at a time faces several others, does channel some of the exhilarating imbalance of being It. But even titles such as Friday the 13th or Dead by Daylight tend to emphasize escape over taking cover and ultimately feel more like run-and-chase than the slower, calmer, more observational game that’s forever fascinated kids. So it is a considerable pleasure to discover that Typhon Hunter, the new multiplayer expansion for the science-fiction immersive sim Prey by Arkane Studios, very closely resembles the traditional format of the familiar childhood pastime–with the slight difference that this hide-and-seek involves bloodthirsty aliens and takes place on a space station orbiting the moon.
In its previous incarnation, Prey was an ambitious and original game with a strong conceit and too many crude mechanics–intermittently intriguing but on the whole unrefined, sometimes outright broken. It cast players as Morgan Yu, among the few surviving humans aboard a space station overrun by aliens known as the Typhon. The Typhon are shapeshifters, capable of taking the form of the inanimate objects around them; wandering through the desolate station in a bid for survival, you often found them scattered about mimicking ashtrays and coffee mugs, poised to leap up and attack at any moment.
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Since the cool reception when Prey was released last spring, Arkane has continued to revise and expand the game. Most notably, it released a premium expansion in June called Mooncrash, a rogue-lite adventure set on a satellite that retained the mechanics and milieu of Prey but applied them to an entirely different genre. Another six months later, we now have Typhon Hunter, an expansion that once again takes Arkane’s promising source material and attempts to reimagine the kind of game it can be.
A hide-and-seek version of Prey is more compelling than Prey in its original form, it turns out. Like the rogue-lite twist of Mooncrash, the sneaky, delightful Typhon Hunter multiplayer is simply a more rewarding application of Prey’s basic elements; it ports over the environments from the campaign and repurposes the unique enemy design for the core of the new experience. Typhon Hunter is a game for six players: five are Mimics, the crawling baby aliens that can morph into the stuff around them, and one is Morgan, the wrench-wielding human whose objective it is to eradicate them before the five-minute countdown elapses. Rounds mostly consist of Morgan hunting high and low as Mimics in the shape of garbage cans or cardboard boxes sit very still, hoping not to be seen or awaiting an opportunity to attack.
Walking into a room littered with random furniture and detritus when you know damn well that five other players could be lurking there among it all feels overwhelming in the most satisfying way. There’s a real sense of danger and suspense just wandering from one room to another, swinging your wrench at every errant martini glass that looks out of place or wine bottle that strikes you as suspicious, only to be petrified, again, when the stack of old magazines in the corner suddenly lunges at your face. When the Mimics kill Morgan, there’s a 10-second breather that allows them to move around or find a new hiding place, and rather than frustrating I found these brief moments of repose pumped me up to charge back in there and scrutinize every item I happened upon. Each Mimic, meanwhile, only has one life, and players default to spectating until the round’s end if they die.
As a Mimic, hiding can sometimes seem almost too easy, because the environments are so extensively populated with the kinds of objects that lend themselves to mimicry–every kitchen counter covered in cups, every maintenance hallway strewn with boxes, all spread about in a disorderly fashion that makes it seamless for even a somewhat careless player to blend in. Objects are left in unlikely places and positions to throw the human player off, and in contrast to, say, the online infiltrations in Watch Dogs, it is never immediately obvious to the naked eye what’s an innocuous component of the game and what’s human-controlled. On several occasions I watched wracked with tension as a Morgan player strolled by just inches away without noticing me. It reminded me of the attraction of hide-and-seek, which is how wildly thrilling it is to hide.
Imbalance is a common problem with asymmetrical multiplayer, as different character types and abilities expressly designed to be uneven are difficult to make seem 100% fair. I did find, over the course of my time with the game, that Mimics seemed to win matches much more often than Morgans, regardless of which side I chose; it didn’t seem so much an issue of the Mimics being too hard to find as being sometimes difficult to kill once found, especially when using one of the underpowered pistols scattered across the maps. Still, I never felt any great injustice when I failed to vanquish the Mimics within the time allotted, just an urge to look harder and swing faster next time. Besides, the sensation of being alone against everyone is a fundamental part of being It.
With such a limited number of maps and this one hide-and-seek game mode, Typhon Hunter is not a multiplayer experience of much longevity. As fun as it can be to skulk around a space station as an unassuming box of pizza, biding your time to strike, the format inevitably loses its novelty after a few dozen rounds, once it starts to seem that there isn’t any object left that as a Mimic you haven’t turned into and as a human you haven’t been killed by or destroyed. That said, this is of course a free expansion to a game that came out almost two years ago, and one that takes Prey’s best elements and applies them in better ways. It’s commendable that Arkane continues to return to Prey with fresh ideas, and if you have the game already you’d be remiss not to play.
A forthcoming (free) update, set to release in January, will bring Typhon Hunter to virtual reality, making it possible to ferret out Mimics with a VR headset. In the meantime, Typhon Hunter includes a kind of secondary mini-expansion called TranStar VR, which offers about an hour of virtual reality content set in the familiar Prey world. Like other VR supplements to non-VR titles, such as those included with Star Wars Battlefront and Rise of the Tomb Raider, TranStar has the feeling of an extended tech demo rather than a complete standalone game, both in the brevity of its runtime and the limited integration of the tech. There’s certainly nothing here that would justify the purchase of a PSVR for anyone who doesn’t have one already lying around.
It’s commendable that Arkane continues to return to Prey with fresh ideas, and if you have the game already you’d be remiss not to play.
With that said, those who do have a headset may be surprised to find that TranStar is more interesting than expected, given that its late release and inclusion with another expansion suggests it was more of an afterthought. Arkane has landed on another pretty crafty, auspicious use for this material–this time as grist for a series of puzzle games designed to resemble the real-life escape rooms that have over the last several years become a worldwide craze. Players enter one of three self-contained environments–each pulled from the original Prey but lavishly recreated in VR–and follow a complex sequence of prompts that test your observation, problem-solving skills, and lateral thinking.
The puzzles are well-conceived and, some technical problems aside, well-realized in virtual reality. For instance, in one level–familiar to Prey veterans as the simulated apartment from the beginning of the campaign–a giant display screen must be switched on by entering a code whose digits are printed in a cipher on clipboards hidden around the room. At one point a clipboard crucial to solving the puzzle fell straight through a table and clipped into the floor, both obscuring the information I needed and making it impossible to pick it up again. A wonderful moment that hinges on a voice synthesizer and a karaoke hologram had me feeling delighted when I solved it, until a glitch made it necessary to reset. Such problems are hardly the end of the world, but frustrating when they disrupt the flow of a puzzle that is coming together nicely.
It’s strange to say of a free add-on to an underwhelming game, but TranStar is actually on the upper end of experiences on the PSVR, succinctly showing off the immersive features of the technology. Considering it isn’t even the main attraction of the DLC and is more like a bonus, it’s clear that Typhon Hunter is another worthy, generous expansion from Arkane, who have by this point more than made up for Prey’s shortcomings. This package highlights the strongest attributes of the game’s already appealing core mechanics, and it’s an excellent capper on the qualities that earned Mooncrash its place on our list of the best expansions of 2018.
IGN will shortly be revealing its movie of the year, along with all our other end of year awards, but they won’t tell you what film had the most on-the-nose song choice or the movie that used a baby like a bomb to great effect.
You’ll only find those answers on the IGN UK Podcast’s Alternative Film Awards. So watch the awards now or download the audio version. It’s up to you.