John Wick Hex Is Turn Based, But That Won’t Hold Keanu Reeves Back

John Wick films are riveting to watch because of how fluid and precise all of Keanu Reeves‘ moves are. You get a sense that he’s always one step ahead, able to predict the next movements of his foes and adjust accordingly. It’s not always perfect though; John gets battered and bruised when he makes an error, reminding him that death is just a second away should he not maintain a death-dealing rhythm. With Bithell Games’ interpretation of this action franchise, all these pillars of John Wick’s combat are upheld, which is surprising given the turn-based nature of John Wick Hex.

John Wick Hex puts you in control of the titular assassin during his lucrative time as an assassin before any of the films, when John’s skills were at their sharpest. You overlook the action from above, moving John around the linear stages by clicking on points for him to move to. Each action takes up time, represented by a bar on top of the screen that lets you easily see what commands you’ve enacted, and how long they will take to execute down to the second.

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Directly underneath this is another timeline for enemy actions, letting you compare how long their moves will take in comparison with yours. While time is paused between your turns, you can cycle through each of your available moves and get an idea of how long it will take to execute in the timelines above. This lets you make the best decision possible for the scenario, calculating your actions so that you can pull off a headshot on an enemy before they get to return fire, or just as quickly duck behind cover before poking out on the other side to return a shot.

Despite being turn-based, John Wick Hex lets you take turns so quickly that it’s easy to string multiple actions together fluidly once you feel more comfortable with the repertoire of offensive actions open to you. It felt great to throw my handgun across a small courtyard to stagger an enemy about to fire at me, then use the afforded time to take down another enemy close by before picking up their handgun and finishing off the previous one. When strung together Hex flows by much faster than you might expect for a strategy game, while still pushing clever decision making to the forefront of its gameplay.

John Wick Hex aims to make you feel like your scripting one of the many action sequences in one of the films. Each small decision you make influences the full symphony of death that John orchestrates, with a feature at the end of each level letting you see your actions unfold in real-time. Bithell Games co-founder, Mike Bithell, explained that they were also careful to ensure this approach made logical sense. Games like XCOM will often introduce randomization in what should be a certain situation, which is one example where Hex makes some changes based on their title character.

“It’s the logic of the fight that when you’re watching as a viewer, you think, yeah, that seems how you would fight, and that’s the driving principle of every choice we’re making is, does this feel like it’s sensible?” explained Bithell. “Like you say, if I’m directly in front of a guy, the chance of me hitting him is 100% every time. Because it is. If I’m John Wick, he would not miss at this range. One of our starting assumptions with the game was that we thought that John Wick never misses. You go back, watch the movie, he totally does, but he misses in places where that feels logical.”

So far Hex feels incredibly faithful to its source material, while also being a tactically satisfying turn-based strategy game too.

Bithell was coy regarding just what story Hex was going to tell, given that it is detached from the trilogy of films out now. But he did say that Lionsgate has given him and his team a lot of freedom to experiment with both their own story and its effect on the series’ mythos, allowing them to tell a tale that Bithell says will be surprising to fans.

John Wick Hex excels so far at making you feel like the ultra-instinctive and clinical assassin that Wick is. It will be crucial to see how its enemy variety and level-design both test your strategies as you become more comfortable with your abilities. But so far Hex feels incredibly faithful to its source material, while also being a tactically satisfying turn-based strategy game too.

Dark Souls Creator Explains How Elden Ring Is The Next Step For The Genre

From Software’s new game Elden Ring boasts a high-profile partnership with fantasy author George RR Martin, but it’s shaping up to be more than a Souls game infused with Martin’s lore. The transition to an open world game, and some of the world-building from Martin, are making it into what Dark Souls creator Hidetaka Miyazaki feels is the next logical step for the genre he helped to create.

“With a larger world, new systems and action mechanics inevitably become necessary,” Miyazaki told IGN. “In that sense, I think that Elden Ring is a more natural evolution of Dark Souls.”

For example, the protagonist of Elden Ring can travel the world on horseback, and even fight enemies while mounted. Miyazaki says this leads to more diverse combat situations, rather than restricting players to combat within tightly confined spaces. The addition of horseback also means that spaces can be set further apart, including villages. But unlike many RPGs, these villages won’t be safe havens full of NPCs and happy shopkeepers.

“Villages will be the dark dungeon-like ruins that you have come to expect from us,” Miyazaki said. “Creating a more open game is a big challenge for us. If we were to add towns on top of that, it would become a bit too much, so we decided to create an open-world-style game focused on what we are best at.”

Miyazaki also says the division of labor with Martin has resulted in an interesting process developing the lore. Your character is created and so the protagonist of the story has no fixed identity. Martin’s work has been to lay the groundwork with the lore and history of the world, while Miyazaki’s team has been developing the events within the timeframe of the game. Both worked independently, but their work would impact each other.

“Storytelling in video games–at least the way we do it at From Software–comes with a lot of restrictions for the writer,” he said. “I didn’t think it was a good idea to have Martin write within those restrictions. By having him write about a time the player isn’t directly involved in, he is free to unleash his creativity in the way he likes. Furthermore, as FromSoftware we didn’t want to create a more linear and storydriven experience for Elden Ring. Both issues could be solved by having Martin write about the world’s history instead.”

Elden Ring is coming to PC, Xbox One, and PS4. For more on Elden Ring, check out our pre-order guide.

New Star Wars Battlefront 2 Content On The Way

While everyone’s looking ahead to upcoming Star Wars releases such as Star Wars Jedi: Fallen Order (November 15) and Star Wars: Episode 9 – The Rise of Skywalker (December 20), video game publisher Electronic Arts announced some new content for the not-yet-forgotten Star Wars Battlefront 2.

Dennis Brännvall, franchise design director for Star Wars Battlefront, took to Twitter to outline the new content in a community update video. The update, set to launch sometime this month, introduces new characters and firepower. Droidekas and the Galactic Republic TX-130 tank from the Clone Wars will finally roll out, alongside a new set of digs for Anakin Skywalker and the 212th Recon Division and 41st Scout Battalion troopers. Check out the announcement below.

We also got a sneak peek at what’s to come. A new planet called Felucia is in the works, as well as “new ways to play the game.” Brännvall didn’t specify when Felucia will be available nor did he clarify what “new ways to play” means.

EA CEO Andrew Wilson said Star Wars Battlefront 2 is “a great game” in a May 2019 earnings call. Wilson was keenly aware of what microtransactions did to the game’s reception, noting that they “clouded what was otherwise a really great game.” However, he called attention to developer DICE’s continued effort to support and improve the title, stating the shooter is now “a really strong game with really strong player sentiment.”

In our Star Wars Battlefront 2 review, we gave it a 6/10 at launch, saying, “While its main narrative feels unresolved, and the general loop of the multiplayer carries a number of issues, Battlefront II still manages to evoke that same sense of joy and excitement found in the core of what the series is all about.”

Fortnite’s PC Requirements Will Change In Season 10

Fortnite‘s Week 7 challenges are now live, which means we’re quickly nearing the end of Season 9. While there are still a few weeks remaining before Season 10 officially kicks off, if you play Fortnite on PC, you may need to upgrade your rig in order to join the battle next season.

Developer Epic Games has announced that Fortnite’s minimum requirements on PC will change in Season 10. “Starting with Season 10, the PC version of Fortnite will require a graphics card capable of running Microsoft DirectX 11,” Epic wrote on its website. As the developer explains:

“While a DirectX 11-capable graphics card has always been one of Fortnite’s system requirements, we’ve kept support online for players with older graphics cards–so they could keep playing! However, when Season 10 begins, Fortnite will no longer be compatible with these older graphics cards. This allows us to focus our development and testing efforts to further optimize the Fortnite experience for all players.”

Epic hasn’t yet announced an exact start date for Season 10, but Season 9 is slated to end on August 1 according to the game’s website. That means you’ll have until then to complete any challenges and unlock all the Season 9 Battle Pass rewards. If you need help completing any of those, you can find tips for the trickier ones in our full Fortnite Season 9 challenges guide.

Fortnite’s most recent update, patch 9.30, arrived earlier this week an introduced a new healing item to the game: the Chug Splash. When thrown, the item will heal you and other players who are within the range of its explosion. A subsequent patch addressed a variety of bugs and other issues that have impacted the game over the last few days.

Stranger Things 3 Refresher: How Season 2 Ended For Every Character

Crash Team Racing Nitro-Fueled Review Roundup

Crash Team Racing Nitro-Fueled‘s release date has finally arrived, meaning fans can once again enjoy the Bandicoot’s kart racing debut. (Is it still a debut if it’s a remaster? Who knows!)

The game is out now on PS4, Xbox One, and Nintendo Switch. While some free Crash Team Racing DLC is on the way, including Spyro the Dragon, you can already get your hands on a multitude of characters, karts, and tracks right now. For more, you can check out our US buying guide for Crash Team Racing Nitro-Fueled.

As for the reviews, the reception has been positive. We awarded the game an 8/10 in our Crash Team Racing Nitro-Fueled review-in-progress, saying it feels as good now as it did 20 years ago. For more scores, check out a selection of verdicts below, or take a look at our sister site, Metacritic.

  • Game: Crash Team Racing Nitro-Fueled
  • Developer / Publisher: Beenox / Activision
  • Platforms: PS4, Xbox One, Nintendo Switch
  • Release date: Out now
  • Price: $40 / £35 / AU $70

GameSpot — 8/10 (Review-In-Progress)

“Simply put: This is a remaster done right. Nitro-Fueled maintains the spirit and rock-solid foundations of a childhood favorite while building on it and modernizing it where necessary–even if the handling might take a bit of getting used to. Adventure mode’s classic variant feels a little tough, but your first race on Roo’s Tubes or Sewer Speedway will bring a nostalgic grin to your face regardless. When the nostalgia fades, Crash Team Racing Nitro-Fueled remains fun and engaging enough to keep you racing on with a smile on your face for much longer yet. It’s good to have Crash back.” — Oscar Dayus [Full review-in-progress]

GamesRadar+ — 5/5

“Beenox has managed to take the original Crash Team Racing, and somehow made it better. 20 years ago, this was the kart racer to play, but Mario Kart gradually usurped it and since the early 2000s, Crash has been laid dormant, waiting for its time to seize the throne and become the king of kart racers once more. That time is now, because Crash is back, baby.” — Ford James [Full review]

IGN — 8.2/10

“Crash Team Racing Nitro-Fueled’s difficulty, memorable track design, and addictive power slide mechanic make it a kart racer worth playing, especially competitively (though new players should check out a guide or two first). In single-player it’s richer than what the genre normally provides, but at the expense of a cheap and unforgiving Adventure mode design that can become overly frustrating. Overall, a new HUD, cosmetic options, and the ability to swap characters during the campaign mean there’s simply no contest between playing this and the 1999 original.” — Janet Garcia [Full review]

Eurogamer — Essential

“I was worried that revisiting CTR might feel a bit like going back to your old school, where everything’s much smaller than you remembered – and maybe if it were just the base game that might be true. But Nitro-Fueled feels more like seeing and old friend than an old classroom, even if it’s a pretty weird friend who refuses to grow up and still wears jorts in public. It’s just plain, dumb fun, a game completely unashamed of itself even now. I think that’s probably why, even beyond the enormously generous treatment it’s had from Beenox and under the nice, polished-up hood, CTR is still one of the best kart racers ever made.” — Chris Tapsell [Full review]

Video Games Chronicle — 4/5

“Comfortably the best kart racer on PS4 and Xbox One, and earning a creditable second place on Switch, this is a seriously impressive calling card for its unsung makers.” — Chris Schilling [Full review]

20 Things We Learned From the New Stranger Things 3 Trailer

This Stranger Things trailer breakdown contains speculation, theories, and potential spoilers for Season 3 – we don’t know any more than you about how the season plays out, but steer clear if you want to go into the new episodes completely oblivious, just in case our predictions come true.

The new season of Stranger Things is nearly upon us, and Netflix has released one final Season 3 trailer to whet our appetites. One thing is already clear – just because the new season takes place during summer rather than Halloween doesn’t mean the show will be any less creepy or terrifying.

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Another Big PS4 Flash Sale Just Kicked Off With All Games $10 Or Less (US)

Today marks the first official day of summer, and now that the days are growing warmer and sunnier, what better time to hide inside and play some games? The PlayStation Store is celebrating the new season with a flash sale on PS4, PS3, and Vita games, and the best part is that everything is $10 or less.

The sale is running now through Monday, June 4 at 8 AM PT / 11 AM ET and includes markdowns up to 75% off PS4 titles like Dark Souls 2: Scholar of the First Sin for $10, Dragon Ball Xenoverse for $10, Sleeping Dogs: Definitive Edition for $4.49, Ultimate Marvel vs. Capcom 3 for $10, and Psychonauts (PS2 Classic) for only $1.49. For last-gen console owners, the PS3 and Vita offering is quite substantial as well. You can save big on classics like BioShock Infinite for $6, Borderlands for $3, the Devil May Cry HD Collection for $5, Life Is Strange: The Complete Season for $4, and Deus Ex: Human Revolution for $3.

While not part of the flash sale, there are some other great deals to grab before they disappear next week, including Persona 5 for only $16 ($14 with PS Plus) and Persona 4 Golden (Vita) for $12 ($10 with PS Plus). You can also grab Shenmue I & II for only $21 ($18 with PS Plus) and Monster Hunter World for $20.

There are hundreds of games on sale to pick through, and you can browse the full list of discounted titles and DLC at the PlayStation blog. Plus, see some of our picks from the weekend flash sale below.

PS4

  • 2064: Read Only Memories — $5
  • 8-Bit Invaders — $7.49
  • Amnesia: Collection — $9
  • Assassin’s Creed Chronicles (China, India, Russia) — $4 each
  • Banner Saga 1 — $10
  • Bastion — $3
  • Bleed: Complete Bundle — $7
  • Child of Light — $4.49
  • The Crew — $9.89
  • Dark Souls 2: Scholar of the First Sin — $10
  • Day of the Tentacle Remastered — $2.24
  • Deus Ex: Mankind Divided — $4.49
  • Don’t Starve Together: Console Edition — $6
  • Don’t Starve: Console Edition — $4.49
  • Furi — $6
  • Inside — $7
  • Invisible Inc. Console Edition — $6.79
  • Jackbox Party Pack 2 and 3 — $10 each
  • Just Cause 3 — $6
  • Layers of Fear — $5
  • Life is Strange: Complete Season — $4
  • Limbo — $2
  • Limbo and Inside Bundle — $9
  • Little Nightmares — $6
  • Octahedron — $6.49
  • Outlast 2 — $7.49
  • Oxenfree — $7
  • Psychonauts (PS2 Classic) — $1.49
  • Rayman Legends — $10
  • Resident Evil Revealtions — $8
  • Sleeping Dogs: Definitive Edition — $4.49
  • Soma — $9
  • Steamworld Dig 2 — $10
  • Tacoma — $5
  • Tomb Raider: Definitive Edition — $6
  • Trine Trilogy — $9
  • Ultimate Marvel vs. Capcom 3 — $10
  • Xeodrifter — $1

PS3

  • BioShock — $4
  • BioShock Infinite — $6
  • Borderlands — $3
  • Borderlands 2 — $4
  • Borderlands: The Pre-Sequel — $6
  • Day of the Tentacle Remastered
  • Deus Ex: Human Revolution — $3
  • Devil May Cry HD Collection — $5
  • DMC Devil May Cry — $5
  • Grand Theft Auto V — $10
  • Just Cause 2 — $2
  • Life Is Strange: Complete Season — $4
  • Sleeping Dogs: Digital Edition — $3
  • XCOM: Enemy Within — $6

Vita

  • 2064: Read Only Memories — $5
  • Bastion — $3
  • Day of the Tentacle Remastered — $2.24
  • Steamworld Dig 2 — $3
  • Super Meat Boy — $4.49
  • Xeodrifter — $1

Blu-ray Collection Sale: Chucky, Harry Potter, and More

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

There’s little more satisfying than having a complete collection of a classic series of movies sitting on your shelf, ready to be enjoyed at any time. Walmart is running a three-day weekend sale on Blu-ray collections of some of the most beloved films and TV shows from Harry Potter to Star Trek. Amazon is matching (or beating) many of the prices as well. Take a look at what’s on discount and see if you want to add any to your movie shelf.

Chucky 7-Movie Collection is 24% Off

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Harry Potter: Wizards Unite – How To Get More Spell Energy

Harry Potter: Wizards Unite operates a lot like Pokemon Go, developer Niantic’s preceding augmented reality game. The two have similar underlying premises of “go out in the real world, catch virtual things,” and use a lot of the same mechanics–we even created a guide for Pokemon Go players to understand Wizards Unite (along with other Wizards Unite coverage). Where Pokemon Go has Poke Balls that you need to gather in order to use them to try to catch Pokemon, Wizards Unite finds players relying on a different resource: Spell Energy. Running out of Spell Energy will quickly put a damper on your dreams of Wizarding World glory.

Of course, you can always get more Spell Energy. But the term itself is a bit misleading. In most mobile games, “energy” is a resource expended whenever you play the game, putting a limitation on how much you can play until you wait for a set amount of time to pass and your energy to “recharge.” It’s a tactic to try to get you to spend money in the game to speed up the wait time so you can play more. But in Wizards Unite, Spell Energy isn’t something you get over time–it’s something you have to go out and find.

How To Get More Spell Energy

Just like in Pokemon Go, to get more Spell Energy (and in that game, Poke Balls), you have to visit physical locations in the real world. Wizards Unite is a game that encourages you to walk around in the world in order to play it, and physically going to certain places is part of the game. To get more Spell Energy, you can visit two kinds of locations: Inns and Greenhouses. Of the two, the most reliable place to recharge your Spell Energy is at an Inn.

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Wizards Unite uses real-life location data to create its map, so Inns, Greenhouses, and other locations called Fortresses are usually placed on real landmarks in your area. A post office or a school might double as an Inn, for instance, as might anything else that grabs attention, like a piece of outdoor art or well-known graffiti. To interact with an Inn, you need to be relatively close to it; when you’re within range, it’ll become larger on your map screen in Wizards Unite. Tap the Inn to enter it.

Inside, trace the arcing line at the bottom of the screen (just like spinning a Poke Stop) in order to “dine” at the Inn. You’ll randomly receive one of the five meals appearing on the screen. Depending on which meal you get, you’ll also receive Spell Energy–sometimes just one or two points, sometimes a whole lot more. The best way to refill your stores of Spell Energy is to go for a walk and hit multiple Inns as you go. You can also revisit to the same Inn over and over again, but you’ll need to wait five minutes between Inn meals.

Greenhouses Help, Too

Greenhouses are similar to Inns and also sometimes provide Spell Energy, but in smaller amounts. The rewards you get for interacting with these locations is primarily potion-brewing materials. When you enter a Greenhouse, Wizards Unite will present you with three potted plants, and you get to pick one to see what kind of Herbology rewards await inside. Most of what you’ll receive are ingredients, but you might also sometimes get a few points of Spell Energy too. It’s not as good as visiting an Inn, but Greenhouses are worth a stop if they’re on your way.

Keeping up your Spell Energy means visiting Inns often, so make sure you note where they are in your area. It’s best if you can find a walking route that’ll take you past several Inns, so you can continually stock up on your Spell Energy, search for new Traces, and log kilometers to unlock Portkey Portmanteaus, too.