Prince Harry Wants Fortnite Banned – GS News Update

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Final Fantasy 12: The Zodiac Age Nintendo Switch Gameplay: Trials And Desert Combat

In 2017, Square Enix released an enhanced edition of Final Fantasy XII in the form of The Zodiac Age for PC and PS4. Along with the improved presentation–adding in full 60 frames-per-second and a re-recorded orchestral soundtrack–it marked the first time western fans could play FFXII’s International edition, which overhauled much of the original’s leveling and character growth systems. The Zodiac Age was a stellar improvement upon an already fantastic game, and now fans will be able to play the enhanced edition of Final Fantasy XII on Xbox One and Nintendo Switch.

At PAX East 2019, we got an early look at the Switch version ahead of its April 30 release date and came away surprised at how well it made the transition to the portable hardware. The Switch has built up a strong reputation for being a system that can handle ports of some unexpected games, in particular, Doom (2016), Warframe, and Wolfenstein II: The New Colossus, and it’s good to see that the re-release of Final Fantasy XII holds up quite well. From our hands-on time, we got to check out several areas of the game, taking part in numerous battles and exploring some of the more vibrant areas.

Though the graphics are noticeably downgraded compared to the other releases, it still manages to keep its performance and visual luster. It’s impressive to see how well a game as massive as The Zodiac Age turned out on Switch, and getting to experience the game in portable form–which will be a first for Final Fantasy XII–makes for a pretty enticing way for long-time fans to give it another go.

For more on the games of PAX East 2019, including Borderlands 3 and other titles that really impressed us, be sure to check out our roundup of games that made the show something to remember.

Fortnite – Where Knife Points On The Treasure Map (Week 6, Season 8 Challenge Location)

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Battlefield 5 April Update Patch Notes Detail Fixes, Quality-Of-Life Changes

The April update for Battlefield 5 has gone live, making dozens of smaller changes alongside some much bigger ones. This update also introduces microtransactions, after the game launched without in-game purchases.

According to the studio, most of the focus for this update has been on improving the new Firestorm battle royale mode. To that end, this update changes the loot behavior and adjusts the way safes work, along with patching up some visual issues and making the Flare Gun usable underwater. In the full patch notes (below), Firestorm clearly gets the lion’s share of the attention.

Other adjustments include bug fixes and quality-of-life tweaks, plus the addition of the the soldier stance icon from single-player in response to fan requests. It also adds an in-game shop that sells cosmetics and time-savers. The shop also offers “value bundles” that offer combinations of cosmetics, currency, and time-savers.

Check out the full patch notes below, and make sure to check out the details of the new Firestorm mode. If you’re looking to get into Battlefield 5 now is a pretty good time, as it’s on sale for cheap.

Battlefield 5 April Update Patch Notes

Firestorm – Gameplay fixes and changes

  • Fixed an issue which was causing a weapon to be misaligned when a player was in a man down state while being spectated.
  • V-1 and Artillery Strikes now count as “gadget kills”.
  • Pistols that have been picked up by the player now properly drop on the ground if the player dies.
  • Players are now able to use the Flare Gun while in water.
  • Increased the draw distance for grenades and melee weapons.
  • Grenades now collide with the cover of the pickup truck instead of going through it.
  • Fixed an issue where the active VOIP icon would not always show if the entire squad would be talking at the same time.
  • Players will no longer deploy a grenade automatically when dropping an item as a passenger.
  • When in a tank, the player will no longer switch to the selected tank gun while zooming on the map.
  • Added a red outline for the Artillery Strike on the map to make it more visible.
  • The health cooldown UI no longer freezes if a player drops their healing items when it is in progress.
  • Getting an invite from a player while looking for players enables you to join the squad.
  • If the user cancels and resumes the interaction with a safe, it will always reset.
  • When the player is watching another player being revived, the camera will remain in the same position.
  • The Napalm Helmet will no longer obstruct the player when aiming down sights.
  • Players can now jump as soon as they reach the start of the jump location.
  • When waiting for the other players, the squad list shows the correct Armor Plates number that the player had before death.
  • Players will no longer reload when opening doors.
  • The loot rarity icon is no longer visible through soldier bodies and vehicles.
  • When getting killed by another player, the text for the weapon used will show properly.
  • Switching weapon while dropping a weapon will no longer make the weapon being held invisible.
  • The Swap and Drop button callouts are updated if the player changes the keybind in-game.
  • Interaction detection has been improved to avoid issues with loot near Objectives and vehicles.
  • The interaction prompt for safes will no longer be offset when the player interacts with it repeatedly.
  • The interaction prompt for safes will no longer double when the player interacts with it repeatedly.
  • Interacting with a safe repeatedly will no longer make the progress bar disappear.
  • When the player is killed by an Artillery Strike, an icon is displayed in the kill feed.
  • The first wave of capture points now start earlier, before the zone starts to shrink for the first time.

Firestorm – Map improvements and fixes

  • Improved the rock wall textures near Pluto (Dig Site A).
  • Removed a piece of terrain that was clipping through the bridge towards the farm from the lake, causing vehicles to flip if they drive over it with speed.
  • Fixed a floating telegraph pole that was placed east from Nannahavn.
  • The crates located west of Hansen Farms are no longer floating in the air.
  • Fixed a floating tree west of the Halvoy Dam.
  • Players can no longer get stuck between the gap of the barrels inside Hansen Farms.
  • The shed door is no longer clipping through the barrels at Minerva Docks.
  • Players can no longer interact with the backside of the ladder near Guderos.
  • Players can no longer get stuck while prone under the wooden platform next to the fishing cabin near Halvoy Dam.
  • Players can no longer get stuck between the wall and the railway sleeper stacks East of Minerva Docks.
  • Players can no longer get stuck when jumping between the metal bars at Pluto (Dig site A).
  • Improved rock textures near the Odenberg area.
  • Player can no longer get stuck between the tree and the wall north of Minerva Docks.
  • Players can no longer hide behind the waterfall South of Minerva Docks.
  • The wooden crates are no longer floating above the floor inside the shed southeast of Hansen Farms.
  • The wooden crate no longer blocks the player from vaulting through the window in arctic house west of Hansen Farms.
  • Snow effect is no longer present inside the house southeast of Hotstad as well as the house north of Minerva Docks.
  • Fixed an issue that was causing mild flickering around the windshields inside vehicles.The PAK-40 AT towable located southeast of Halvdeler has been moved ten meters to make it more useful.

Vehicles

  • Fixed a bug that enabled players to use airplanes during the match start timer period. The animation when entering and exiting vehicles is now smoother and should have less unintended sudden camera movements.
  • Fixed an issue that could cause a temporary black screen when reloading a stationary turret while using its zoom functionality at the same time.
  • Made audio improvements to audibility of other players’ tanks.

Weapons, Gadgets, and Specializations

  • Fixed the Ribeyrolles aperture sights being misaligned and using the wrong magnification.
  • Tweaked the Gewehr 43 reflex sight to look better.
  • Tweaked the Bren max recoil which was too low.
  • Reduced the M1897 damage drop-off start distance by 1 m for all ammo types. Our data indicated that the 1897 had a bit too much range compared to other shotguns.
  • Changed the way camera recoil works. When firing, weapons are allowed to go a bit
more off center now. The true point of aim will follow the weapon and is not fixed to the screen center.
  • Changed the way SMG and assault rifle dispersion increases while firing in ADS. The second, third, and sometimes fourth shots (for low rate-of-fire weapons) are now more predictable while later shots are less predictable. Also shortened the time it takes for dispersion to decrease when no longer firing. This means short bursts are a bit more effective, while long bursts or mag dumps are a bit less effective.
  • Fixed an issue that would prevent shotgun damage decals to appear on vehicles.
  • The knife animation no longer triggers after firing the last round of a Panzerfaust.
  • Bullet impact sounds have been further localized and the amount by which they can
attenuate non-player weapons has been reduced.
  • Improved audibility of single-shot weapons.
  • Improved audibility of late reflections for automatic weapons based on distance from listener.
  • Adjusted headphone mix for low frequencies to smooth out positioning.

Soldier

  • Fixed a bug with the Medic class that would result in the weapon floating in the air while the player was running briefly after reviving another player.
  • The first-person animation when picking up health packs and ammo packs have been moved to take less screen space for improved visibility.

Maps and Modes

  • Fixed an issue in the Practice Range where vehicles would not spawn when the user restarts the range.
  • Fixed a visual bug in the Practice Range which would cause the player’s body to be invisible while driving the Kubelwagen in third person.

UI/HUD/Options/Assignments

  • Fixed an issue where the ticket counter was not visible when playing Breakthrough, Frontlines, and Airborne.
  • Disabled the saturation effect when regenerating health.
  • Fixed a hang that could occur if players looked at server info from within the social hub while being in the Your Company screen.
  • Fixed a bug which could prevent players from deploying, prompting the error message “The Class you have selected is violating the server rules” if they had equipped a newly unlocked sight.
  • Fixed a bug which prevented players from speeding up the bleed out timer when being in a down state.
  • Improved responsiveness and accuracy of the Commo Rose and the Squad Reinforcements Rose when using a controller.
  • Fixed an issue that would cause equipped vanity items to get unequipped when players purchased and equipped something else.
  • Fixed the placement of the buy button in the Replace Weapon screen to no longer clip into the divider line.
  • Fixed an issue where players would purchase something with Company Coin and get a “Not enough Company Coin” error message even if they had enough currency.
  • Fixed a bug that would cause the idle kick functionality to not always work.
  • Improved how class characters are loaded when scrolling through them while in the
hangar between matches.
  • Added the soldier stance icon from single-player into multiplayer.
  • In the grenade selection menu, the smoke grenade selection will no longer show the Frag Grenade demonstration video.

Stability

  • Made multiple crash fixes and stability improvements.

PC-Specific Improvements

  • Increased maximum ray count in DXR Ultra to improve reflection quality.
  • DLSS is now also supported in borderless mode.
  • Made improvements to DLSS sharpness.
  • Fixed an issue that caused the Customization screen to be darker than intended when
having DX12 enabled.
  • Fixed a rendering issue that could cause graphical corruption when spamming various player actions.

  • Fixed a bug that would cause the game to hang if the player mashed all the keyboard and mouse buttons while in the key binding menu. The player that found this must have
eaten too much pineapple pizza.
  • In Firestorm, opening the map and using the “scroll” button while inside a tank in the
gunner position will no longer switch the selected tank gun as well.

Resident Evil 2’s Price Just Dropped To $40 (PS4, Xbox One)

One of the best games released so far this year is already on sale–Resident Evil 2, Capcom’s remake of the horror classic–is selling for just $40 (33% off). Resident Evil 2 released on January 25, less than three months ago, so this is an excellent time to pick up the game for Xbox One or PS4 if you haven’t already.

For Amazon, GameStop, and Best Buy, it’s unclear how long this $20-off discount will last, and the PlayStation Store’s deal will end this coming Monday, April 8, at 8 AM PT / 11 AM ET, so hop on this offer fast if you’re interested in buying the game.

Get Resident Evil 2 on sale:

PS4

Xbox One

Resident Evil 2 has a dual narrative where you can play as either Leon Kennedy, a police officer who shows up late for his first day on the job to find himself in the midst of a zombie outbreak (terrible luck), or Claire Redfield, a college student who arrives in Raccoon City looking for her brother, recurring series protagonist and police offer Chris Redfield. After you complete one campaign, you’ll unlock the option to play the second character’s campaign.

The game received a 9/10 in GameSpot’s Resident Evil 2 review, where Alessandro Fillari praised the game for its fantastic visuals, strong survival horror gameplay, expanded story, and more. “The remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story’s conclusion,” he wrote. “Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own.”

Resident Evil 2’s first DLC, The Ghost Survivors, released in February and introduces new characters, gameplay elements, and storylines. The DLC is free to download for all consoles.

Fortnite – Wooden Rabbit, Brick Pig, Metal Llama Location Challenge Guide

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

When I Died on GOT: One of Westeros’ Most Ambitious Women Looks Back

In honor of the eighth and final season of Game of Thrones, IGN is taking a look back at some of the iconic characters who’ve fallen along the way, and the lasting impact they had on the story. These heroes and villains may not have made it to the end of the road, but their lives weren’t in vain – they stand as a fitting reminder that when you play the game of thrones, you win, or you die.

Despite being a character created for the show, Ros managed to do pretty well for herself over the course of the three seasons she lived on Game of Thrones. She climbed her way up from a brothel in the North near Winterfell to the corridors of power in King’s Landing, working for master manipulators Littlefinger and Varys to influence the politics of the Seven Kingdoms.

Continue reading…

Prince Harry Says Fortnite is Addictive, Should be Banned

Prince Harry recently called for a ban on Fortnite and other games while at a YMCA in West London, saying the games are addictive, according to The Daily Express and reported by Variety.

The Duke of Sussex was speaking about addictive games and social media to mental health experts, and said that social media is more addictive than drugs or alcohol.

When talking specifically about the battle royale, Fornite, he said, “The game shouldn’t be allowed.”

Continue reading…

Godzilla: King of the Monsters Extended Sneak Peek to Play Before Shazam!

Warning! Spoilers for exclusive Godzilla: King of the Monsters footage at WonderCon 2019 below. 

Moviegoers who see Shazam! will be treated to an extended sneak peek of the upcoming Godzilla: King of the Monsters, IGN can confirm.

The new footage, which recently played at WonderCon and CinemaCon, will play before Warner Bros.’ other big release, Shazam!, which hits theaters on April 5.

Continue reading…