Wolfenstein: Youngblood Nintendo Switch Review

From front to back, Wolfenstein: Youngblood is very much the same game on the Nintendo Switch as it is on other consoles and PC. You’ll get the bombastic combat scenarios where you’ll tear through Nazi trash as the charismatic, dynamic duo of Jess and Soph Blazkowicz, twin daughters of series hero BJ Blazkowicz. And you have the opportunity to play it all alongside a friend. The portable nature of the Nintendo Switch makes this an even more enticing prospect, but the platform’s limited hardware hurts the game’s best parts; low frame rates and muddy visuals make the action harder to enjoy. While these issues are not prohibitive, they do make the Switch version the weakest of the bunch.

Youngblood is a bite-sized spin-off that jumps ahead in Wolfenstein’s timeline by taking you to the 1980s, almost 20 years after the events of Wolfenstein II: The New Colossus. You see an older Anya and BJ teaching their twin daughters Jess and Soph the means of survival, just before BJ goes missing. With the help of Abby, daughter of Grace Walker from The New Colossus, you’re able to track him down in Nazi-occupied France, particularly Neu-Paris.

Not long after the introductory mission do you see how Youngblood breaks off from the traditional Wolfenstein structure; Neu-Paris acts as a group of separate hub areas where most of the action takes place. Many of the side quests and random events in these areas feel more like filler and will eventually have you running through familiar areas frequently. If anything, it’s at least a means of familiarizing yourself with the intricacies of the Dishonored-influenced districts. Main missions branch off from the hub areas, and in these missions are where you’ll find the relentless, challenging firefights that keep up a satisfying momentum. This is where Youngblood truly shines on the PC version, however, due to the Switch’s technical limitations, it doesn’t quite hit the same highs. [Read our PC review for our full thoughts.]

Overall, technical performance hampers some of the great FPS action as it makes aiming, movement, and reacting a bit more difficult.

Light RPG elements are new to the Wolfenstein franchise, and they don’t shake up the formula too much, but make for some enjoyable twists. You’ll earn XP and level up to drop points into a skill tree that grants new abilities or buffs to make you more effective in combat. You can upgrade weapons to fire with even more impact or change the way they function altogether. There’s also an armor-type element to strong enemies that’ll have you juggling between certain weapons to lay down the most damage. All these small changes serve to bring a slightly more dynamic edge to a solid FPS foundation.

Youngblood is wrapped in the idea of cooperative play, which is a blast. Friends (or randoms) can jump into your session easily and the game-state will remain untouched–the AI simply gets taken over by the player, and vice-versa when they leave. Pep signals are core to the co-op experience; these are cooldowns that grant useful buffs or clutch armor/health recharges. The revive system is another key to teamwork that sort of comes in place of traditional checkpoints. Outside of pep signals though, there feels like a lack of synergetic co-op gameplay features, like tag-team attacks or teamwork-centric capabilities, and it feels like a missed opportunity. It’s worth noting that you will need to have a Nintendo Switch Online account to do any sort of co-op play, however.

When it comes to the Switch version specifically, the question on many minds is: how well does it run? To that, I would say: not great. The frame rate is the most noticeable shortcoming as the game generally runs at sub-30 FPS and chugs when the action gets intense in both docked and undocked modes. There’s also heavy use of motion blur to help smooth over the low frame rate. Overall, technical performance hampers some of the great FPS action as it makes aiming, movement, and reacting a bit more difficult.

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While not as important, the downgrade in visual quality is readily apparent. The game runs at 540p handheld and 720p docked, but uses some sort of dynamic resolution for assets and character models to help keep the frame rate in check. This turns things into blocky messes in certain combat scenarios that take place in large environments. And the low resolution and a gray foggy haze slightly obscures objects and enemies in the distance, making them difficult to identify.

Youngblood suffers as a result of the Switch’s relatively underpowered hardware, but for all its technical shortcomings, the game still delivers intense, momentous, and challenging combat. Everything features-wise remains intact, and you’ll get to enjoy taking a shotgun (or fully charged laser beam) to the heads of Nazi scum. The Blazkowicz sisters, Jess and Soph, bring their own unique swagger to the Wolfenstein franchise, too. So if the Switch version is your only way of playing Youngblood, you can be confident it’s still one hell of a ride.

Creating Sigma: Developing A New Overwatch Hero

Sigma has been revealed as the 31st Hero in Overwatch, and the gravity-controlling mad scientist is currently playable in the game’s PC test server. With so many Heroes in Overwatch now, creating new ones has become a balancing act for Blizzard–one where brand-new mechanics must be weighed against the established lore of the game’s narrative. Sigma is no different, having started out as one character that had to be changed to fulfill specific criteria: someone who further fleshed out Talon and also acted as an anchor tank.

“[Sigma’s introduction] wasn’t really reactionary to the meta,” lead hero designer Geoff Goodman said in an interview with GameSpot. “We were looking to introduce a new barrier tank to the game, specifically an anchor tank that the team could rally around to push through chokes and take objectives. So a lot of the prototyping all began with him having a large barrier and being somewhat immobile, so he’s not running off on his own. The teammates had to gather around him and make a push.”

Blizzard is always working on multiple Overwatch Heroes at once and adapting prototypes as the needs arise. So when it came time to introduce Hero 31, there already was an idea of what the team wanted to do next. “We knew, from a gameplay side, that we wanted this anchor tank, and even at an early point for him, we knew we wanted him to be part of Talon,” Goodman said. “So, he literally was just ‘Talon anchor tank’ on paper for a good amount of time as we were prototyping.”

Though Talon is partially made up of former Overwatch team members and is currently the main antagonist in Overwatch’s narrative, much of the organization still remains a mystery. It’s a trend Blizzard was looking to change, and Hero 30 and 31 allowed the developer to do it. “[Talon is] an extremely important group in the Overwatch universe and while there are already some really prominent and beloved characters in our line-up who are in Talon, I think when you look at it, they’re still a very small sub-section of the overall group,” Goodman said. “As we’re developing the universe, when we add new Heroes, we try and make sure that they call back to the core Overwatch story. So that’s why Baptiste and also Sigma are very related to Talon, because we were thinking, ‘Oh, this would be a good chance to be able to explore more of this world through them and see it through two new characters’ eyes.’ So with this two-pack of Heroes, you [learn] a little bit more about Talon and see Talon grow as a group as well.”

However, before Sigma was created, Blizzard looked to a previously established Overwatch character for Hero 31: Mauga, a Talon member introduced in the Overwatch comic that’s focused on Baptiste and who’s a former friend to Overwatch’s 30th Hero. His willingness to embrace the murderous side of the organization that caused Baptiste to quit made him seem like a good way to explore Talon from another point-of-view. Plus, the dude is built like a truck, making him a prime candidate for the tank role in a video game. “Originally, [Hero 31] started as a different character that we later called Mauga,” Goodman said. “[Baptiste and Mauga] were going to be together. However, we found it kind of difficult because, though we really liked Mauga, it was hard to imagine that guy as a slow-moving dude with a shield, marching with his team. That guy feels a little more like he’d be jumping in like Winston or Wrecking Ball and causing chaos. So somewhere sort of later in development, we decided to shift gears and go with a completely different character, and that’s how Sigma formed.”

Once Blizzard decided to focus on a brand-new character instead of a previously established one, it opened up the possibility of exploring previously established technology and powers in a brand-new way. Both Orisa and Zarya have gravity abilities, for example, but no Overwatch Hero had been completely built around gravity-focused powers. “It was clear that once we shifted courses on this character, that we were going to double down on the gravity abilities,” Goodman said. The idea of doing another scientist–we had some other ideas–came about pretty quickly too.”

Goodman added that Overwatch’s story and gameplay are developed “hand-in-hand” so several of the add-on Heroes have had their design or backstory completely changed prior to their release, like Sigma, to better fit their abilities or vice versa. The prototype for Ana, for example, was an alchemist who operated as a close-range fighter with throwable potions that caused different splash effects. When it came time to implement the alchemist into the game, Blizzard chose to use the opportunity to add Ana as a playable Hero. As Ana had already been established as a sniper in Pharah, Soldier: 76, and Reaper’s backstories, however, most of the alchemist’s explosive concoctions became special bullets, with only one remaining potion-like: Ana’s Biotic Grenade.

Going forward, the creation of Heroes will be impacted by Overwatch’s new Role Queue feature, though perhaps not as substantially as you might think. Blizzard has had plans for Role Queue for a while and has thus already been working within the parameters of its eventual launch. “We have been talking about Role Queue for a long time,” Goodman said. “It took quite a while to implement it. I don’t even remember when we first started talking about it or really committing to it.” Sigma has always been designed with Role Queue in mind, for example, and changes to his character–like removing Accretion’s secondary ability to form a rock-like version of Mei’s Ice Wall–have been a result of balancing the character, not accounting for the new feature.

Goodman did add that Role Queue’s launch does currently eliminate the possibility of seeing a fourth class (beyond tank, damage, and support) in Overwatch, as introducing another class would mess with the balance Blizzard has been operating under with Role Queue in mind. However, there may be more hybrid Heroes–like Brigitte, who’s support class but can use Barrier Shield and Shield Bash to technically act as a tank for her team–in the future.

For now, the only way to play with Sigma is on Overwatch’s PC test servers, but the Hero will be officially launching on all platforms soon enough. Overwatch is available for Xbox One, PS4, and PC.

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Wolfenstein: Youngblood Switch Gameplay – Fighting Through Brother 1 Tower

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Avengers Endgame: 21 Things We Learned From The Audio Commentary

Sega Mega Drive Mini Delayed In Europe And Middle East

The Sega Mega Drive Mini, expected to arrive worldwide on September 19, has been delayed in Europe and the Middle East. Sega Europe now says the mini redux will launch on October 4, two weeks later.

In a tweet posted on Monday, July 29, Sega Europe said “unavoidable logistical challenges” are what is causing the short delay. Whatever these challenges are only affect Europe and the Middle East, as the Sega America Twitter account has not responded to the news.

A Sega spokesperson told Eurogamer that “Customers in those regions are still able to pre-order from participating retailers and those who have already pre-ordered will only have to wait an extra two weeks for their little box full of retro magic.” The spokesperson further said that Sega is “committed to a successful launch for consumers in all territories, [while ensuring] we can meet demand and fulfill all the individual pre-orders and retail orders in Europe and the Middle East at the same time.”

The Sega Mega Drive Mini, which is available now for pre-order, contains a handful of classic and obscure games from the 16-bit era. These games include Comix Zone, Earthworm Jim, Golden Axe, Sonic the Hedgehog, Streets of Rage 2. You can check out the full list of games below:

  • Sonic the Hedgehog
  • Ecco the Dolphin
  • Castlevania: The New Generation
  • Space Harrier 2
  • Shining Force
  • Dr. Robotnik’s Mean Bean Machine
  • ToeJam & Earl
  • Comix Zone
  • Altered Beast
  • Gunstar Heroes
  • Castle of Illusion Starring Mickey Mouse
  • World of Illusion Starring Mickey Mouse and Donald Duck
  • Thunder Force III
  • Super Fantasy Zone
  • Shinobi III
  • Streets of Rage 2
  • Earthworm Jim
  • Sonic The Hedgehog 2
  • Probotector
  • Landstalker
  • Mega Man®: The Wily Wars
  • Street Fighter II®: Special Champion Edition
  • Ghouls ‘n Ghosts®
  • Alex Kidd in the Enchanted Castle
  • Story of Thor
  • Golden Axe
  • Phantasy Star IV: The End of the Millennium
  • Sonic The Hedgehog Spinball
  • Vectorman
  • Wonder Boy in Monster World
  • Tetris®
  • Darius
  • Road Rash II
  • Strider
  • Virtua Fighter 2
  • Alisia Dragoon
  • Kid Chameleon
  • Monster World IV
  • Eternal Champions
  • Columns
  • Dynamite Headdy
  • Light Crusader

Super Smash Bros. Ultimate – Dragon Quest Hero Classic Mode Run

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PS4 Sales Below Sony’s Expectations After PS5 Reveal

Sony announced this week that PlayStation 4 shipments have climbed to a staggering 100 million units life-to-date, but it wasn’t all good news. The 3.2 million PS4 systems that Sony shipped in the April-June quarter was “slightly below” the company’s internal expectations. The reason for the downturn?

Sony said it was “primarily” due to the company’s announcement of its next-generation console, the PlayStation 5.

Sony has yet to officially announce its next-generation console, but PlayStation architect Mark Cerny started talking about the console and some of its specs earlier this year. After that, Sony demonstrated the console’s much-faster loading times during a business meeting.

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It’s a historical trend in the games business that console sales of an older system drop off to a degree when a new console is revealed. The thinking is that people hold off on buying a console when they know a newer one is coming. That seems to be what’s happening with here with PS4 sales.

As a result of the lower-than-expected PS4 sales, Sony said it has “revised downward” its forecast of PS4 sales during the current fiscal year ending March 2020. The company is cutting its projections by 1 million units, from 16 million to 15 million.

15 million is still a massive shipment number for a console so late into its lifecycle. Sony said this ongoing success “demonstrates that the PS4 platform is still garnering support from many users.”

Sony is also projecting a downturn for game sales during the current fiscal year. The company is lowering its expectations to be flat year-over-year instead of increasing due to lower third-party game sales. Lower-than-expected revenue from free-to-play games was also called out. This may be in reference to Fortnite and other battle royale games that are slowing down when it comes to revenue.

On the plus side, Sony said it expects its “network services” to generate more revenue in the current fiscal year. Overall, Sony said one of its major areas of focus during the fiscal year is on “preparing for the launch of the next-generation platform,” in addition to growing the userbase the company already has.

The PlayStation 5 is rumored to launch in holiday 2020, which is also when Microsoft’s Project Scarlett next-generation system is confirmed to release.

Sony Says It Might Raise PlayStation Prices If Trump’s Tariffs With China Go Through

PlayStation consoles might get more expensive for shoppers in the United States. During an earnings call today, Sony’s chief financial officer Hiroki Totoki said it will need to increase the price of PlayStation consoles sold in America if President Trump’s proposed tariffs on electronics made in China–including game consoles–do indeed go through.

According to The Wall Street Journal, “most” of the components of PlayStation consoles are made in China. “We believe, and therefore have told the U.S. government, that higher tariffs would ultimately damage the U.S. economy,” Totoki said.

Earlier this year Trump announced a plan to increase tariffs from 10 percent to 25 percent on electronics made in China and shipped to the United States. These export tariffs are not finalized as of yet, and the US and China are coming back to the negotiation table this week.

This new comment from Totoki comes after Sony, Microsoft, and Nintendo jointly released a statement opposing Trump’s tariffs. A 25 percent price increase in consoles to match the tariff cost would “likely put a new video game console out of reach for many American families who we expect to be in the market for a console this holiday season,” the companies said in their letter.

Nintendo is already reportedly preparing itself for the tariffs by moving manufacturing out of China for the new Switch consoles, including the Switch Lite.

Microsoft, too, is working on a new console–Project Scarlett. Xbox boss Phil Spencer has said the price of that console may depend on what happens with the tariffs.

Going back to Sony, the company announced that the PS4 shipped a further 3.2 million consoles in the April-June period, bringing the total number of PS4 shipments to 100 million. Sony is predicting a downturn in PS4 sales for the current fiscal year. It originally projected shipments of 16 million for the fiscal year ending March 2020, but now the company said it expects to ship 15 million.

Legion Season 3 Episode 6 “Chapter 25” Breakdown

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