Netflix In May 2019 – Best New Movies And TV Shows To Watch!

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Halo: Master Chief Collection’s PC Delay Explained

Microsoft had originally planned to release the first beta test for Halo: The Master Chief Collection‘s PC version in April, but that’s no longer happening. Now, developer 343 Industries has explained why the delay was necessary.

Right up top it’s important to note that the PC version is being made by Splash Damage and Ruffian Games with the support for 343. “Great progress” has been made toward launching the first beta test, or “flight,” for Halo: Reach, but it’s just not completely ready yet.

“There are still a number of items to work through before we feel we’re ready for the first public flight,” 343 said. “While flights are obviously work-in-progress builds, they do require a certain level of polish and functionality to ensure that players can have a successful, enjoyable session and that the team is able to get the data they need to validate the flight.”

343’s own “Pro Team” are currently testing Halo: MCC for PC with the specific focus of considering how the game feels with mouse and keyboard controls. These tests are happening as the technical work continues on the development side.

In regards to what’s specifically holding up the first beta test, 343 said it’s finalizing the process of the technical ability for Steam users to acquire the flight. “This also includes being able to add specific content in a build while cleanly removing content that isn’t needed (this helps keep the overall build size down and keep players focused on the specific areas/activities tied to the goals for the flight),” 343 said.

Additionally, work is being done on Halo: MCC for PC in the areas of security, the PC-specific UI, and telemetry.

A work-in-progress look at Halo: MCC's PC UIA work-in-progress look at Halo: MCC’s PC UI

You can sign up for the free Halo Insider program for a chance to get into the beta tests. The tests will start small before expanding to additional users over time.

The full Halo Waypoint blog post offers a ridiculously in-depth breakdown of how 343, Splash Damage, and Ruffian are going about trying to make Halo: MCC for PC a “best-in-class PC shooter.”

Halo: MCC begins its release on PC with Halo: Reach (which is also coming to Xbox One) before continuing in chronological order thereafter–Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, and Halo 4. Splash Damage senior producer George Wright said many of the challenges in bringing Halo: MCC to PC is the scale and age of the individual games. Not only that, but the games are made with multiple different engines, some of which are not specific to Halo. Not only that, but the engines have different programming styles.

“Each game was also developed for a very specific set of hardware and software requirements, and we need to harmonize the games so that they’re performant on contemporary PC setups, and then start adding the features that players have come to know on PC,” Wright said. “A lot of the tools used to build each title no longer exist, so we need to reconstruct, and repair these systems to make them function correctly. The games were built using older development techniques, so it’s been an interesting challenge for a lot of us used to modern AAA development to go back to the old ways–a bit like the difference between building a skyscraper and restoring the Sistine Chapel.”

Wright added that development is “going well,” noting that Halo: Reach is already playable. “However, we have a very high bar for where the game needs to be, so have a lot more work to do before it’s ready to ship,” he said.

Overall, 343 stressed that bringing Halo: MCC to PC is not just a simple copy/paste job–not by a long shot.

“Some out there may think it’s ‘just a lot of copy and paste’ to get things to work but making games at the quality level players expect is most definitely not that simple,” 343 said. “A project can have hundreds, or even thousands, of people working towards one central goal: creating fun! It is a beautiful and unique process that each studio handles with finesse and flair that helps create a unique brand of magic.”

Go to Halo Waypoint to read the full blog post.

While all this work is going on, Microsoft also continues to work on the next mainline Halo game, Halo Infinite, which is coming to PC and Xbox One. That game is being made by a separate team at 343 Industries. The game is expected to be shown off during Microsoft’s E3 2019 briefing in June.

The Trials Of Turning Streamers Into Superstars

At a meeting in 2012, long before 40-year-old Omeed Dariani became one of the most powerful gamer managers on Earth, he wrote a single, foreboding sentence in his notebook: “Figure out Twitch.”

These were the halcyon days of video game influencers, a few short years before Twitch started bringing in as many viewers as MSNBC and CNN, and Dariani was brought on board as a senior global brand manager at Sony Online Entertainment to get the company’s massive games library into the hands of an insurgent, enigmatic group of internet creators. Partnerships like that are commonplace in 2019, but in those days, Dariani didn’t have a precedent to work from. He remembers sending hundreds of emails to every streamer he could find, with the hope of establishing some inaugural deals in a brave new world. Dariani was stonewalled, receiving around 10 actual responses. Some video game streamers said they’d play Sony games for $25,000, some said they’d do it for free, and some left their emails unanswered. There was no rhyme or reason, no institutions, no rules.

“The [amount of money people were asking to stream games] was completely random. I was like, ‘What is going on?'” he remembered. A year later, Dariani set up a mixer at PAX and got his answer.

“That’s how I met a couple of our first clients. As I got to know them, they were telling me, ‘Look, it’s really difficult to connect with the companies we want to work with, we don’t know anybody, I’m just a guy who lives in Florida,'” he said. “They didn’t know how to review contracts, they weren’t lawyers or business people, they didn’t know what to charge for anything, they were terrified. … I was like, holy crap. We started doing more deals with content creators, and I saw how often they were getting massively ripped off. [They were] signing contracts where they lost tons of their rights, with the companies taking huge amounts of the money. It really pissed me off. After I left Sony, a couple of them suggested, ‘Hey, maybe you could manage us.'”

Today, Dariani is the owner of the Online Performers Group, which he claims is the first-ever talent management firm explicitly designed for people who record themselves playing video games professionally. Scroll through the clients’ page and you’ll find movers and shakers like CohhCarnage, Ellohime, and Angry Joe. The company promises to unlock promotional opportunities and sponsorships for anyone under its banner, but services also encompass quality-of-life support with taxes and event scheduling.

Omeed Dariani, Online Performers GroupOmeed Dariani, Online Performers Group

Essentially, Dariani wants to help professional gamers maximize their value while removing as many unnecessary burdens from their plates as possible. The way he talks about it, OPG sounds like a traditional Hollywood power broker. He stocks a huge waiting list of up-and-comers, and many of his new clients are recruited from referrals–just like Creative Artists Agency, William Morris, or any other giant in the representation business.

“Literally five minutes ago I got an email from a content creator looking to be represented,” Dariani said. “They’re probably way too small, but we get about five to 10 of those a day.”

In that sense, Dariani’s goal is to add a baseline of stability to the business of influencer marketing in professional gaming, but he’d also be the first one to admit that there’s still a long way to go.

Feeding Frenzy

It’s been five years since Dariani founded OPG, and today, the idea of “talent management for gamers” has gotten more common and more diversified. The Twitch market is one of the most valuable and desirable bulwarks in stardom; it’s why Respawn Entertainment brought in Shroud as a crucial ingredient for their Apex Legends push, and it’s why Ninja is booking appearances on Fallon and releasing an album with longstanding record label Astralwerks. It’s truly bizarre to live in a world where full-time streamers can be categorized as a part of mainstream pop culture, but what their millions of followers don’t know is how much of that momentum is orchestrated from behind the scenes.

For instance, battle royale wunderkinds Shroud and Ninja have two of the highest-trafficked channels on Twitch, and they’re represented by Loaded, a talent agency built last year by Brandon Freytag, who also takes the reins for other all-stars like Lirik, Summit1G, and AnneMunition. The aforementioned Creative Artists Agency, a legendary firm that names both Jennifer Aniston and J.J. Abrams among its clients, inked a groundbreaking deal with Dr.Disrespect, an FPS streamer known for performing on Twitch entirely in his own WWE-like character, back in January. What about United Talent Agency? It works with League of Legends pros Aphromoo and sOAZ, as well as Angelina Jolie. William Morris? It has mega-YouTuber JackSepticEye.

The feeding frenzy is on, which is funny because, in so many ways, the mainstream media is still trying to untangle how Twitch stardom actually works. A considerable amount of the heavy lifting done by Twitch and YouTube managers and agencies is the negotiating of brand deals for influencers, but that requires the translation of an entire culture for a third-party company outside of the games industry. It’s a problem that Piotr Bombol, the CEO of the Polish gaming marketing agency Gameset, runs into over and over again. His job is to help companies market themselves through gaming influencers, and he’s quickly learned that the old-school calculus of marketing simply doesn’t work in new media.

It’s truly bizarre to live in a world where full-time streamers can be categorized as a part of mainstream pop culture, but what fans don’t know is how much of that momentum is orchestrated from behind the scenes.

“When you’re a brand, and you’re working with an influencer, you’re paying for a result. You want your brand exposed to the community for a specific time, and then you get views or clicks,” Bombol said. “So if you ask an influencer, ‘Okay, let’s do a campaign. We want you to do a couple of videos, with one million views, and 10,000 clicks on the link, the influencer will say, ‘I can’t guarantee you that. I can make the video, but I can’t guarantee you that.’ There’s a risk. And the risk falls on the agency. So the agency says, ‘Okay, we’ll get these results.’ And when you don’t get the results, the agency needs to come to the client and say, ‘Eh, we didn’t make it, but it happens.'”

Dariani reported the same problems. So many brands apply television logic to Twitch; they desperately want to tap into a young, agile scene of gamers, but they have a hard time understanding the value of what they’re paying for. The profit propositions of, say, a Tom Cruise product placement spot were decided upon decades ago. Twitch, though? That’s the Wild West, and a lot of the offers that come across Dariani’s desk are hopelessly out of touch.

“It really comes down to how savvy a company is with Twitch,” he said. “There are definitely times where we have to do a hand-holding process for how things work. A lot of times we’ll have companies say, ‘Can we just have him stream this thing for like 10 minutes?’ Well, on Twitch something that happens for 10 minutes isn’t very meaningful. Or, ‘Could he just tweet about this thing 350 times?’ Well, no, that’s a lot [of tweets]. … Our clients turn down 90 percent of the things that come in, because the company is asking for things that are basically impossible. If you do it, it’s gonna fail, and nobody is going to be happy.”

Piotr Bombol, GamesetPiotr Bombol, Gameset

Bombol said he’s searching for a holy grail. Nobody has yet figured out the perfect model to capitalize on Twitch celebrity. Right now, every agency and management firm involved is in an endless troubleshooting phase–figuring out what works, what doesn’t, and constructing all the norms on the fly. In many ways, Dariani thinks things haven’t come much further from the mixer he threw seven years ago, filled to the brim with newly-minted internet celebrities who had no idea how to organize their affairs. “They tend to be a little sharper [now], a lot more cautious about entering into things, but we still see things all the time that scare me,” he said. “We have a contract. It’s a pretty liberal, generous contract, and we still tell people, ‘Please have your lawyer look at this before you sign it,’ … The amount of times that somebody will say, ‘Oh, so-and-so said you were good so I know that you’re good.’ I’m like, ‘Are you kidding? We could’ve put anything in there!'”

Danotage, a streamer managed by OPG, echoed the same sentiment. He said he’s “constantly paranoid about doing something stupid,” and values the chance to have the safety net his management team represents that he can bounce off of if anything goes wrong. “I am able to get honest and useful information on whether it’s crazy, or just crazy enough to work,” Danotage explained. “This has helped me to drive innovation and mature as a member of the internet video game streaming business in a positive and focused direction.”

“This infrastructure for agencies and management offices for streamers is quite bare,” he added. “It is getting better, but like Hollywood, this business is extremely terrifying to most. So in order for people to become more comfortable with the business, I think it is incredibly important to have a broad infrastructure because it should allow shady companies to be held under scrutiny by their peers.”

Nobody has yet figured out the perfect model to capitalize on Twitch celebrity. Right now, every agency and management firm involved is in an endless troubleshooting phase–figuring out what works, what doesn’t, and constructing all the norms on the fly.

Twitch existed for years without a formal network of talent management, so the infrastructure is still racing to catch up. Dariani compares it to the NBA. When a player gets drafted into the league, they’re usually already equipped with an agent and a lawyer, they’re immediately injected into an ecosystem full of public relations professionals, and they have a coaching staff continually looking over their shoulders. All of those forces are built to catch and temper burgeoning celebrity. Those functions just don’t exist for video game influencers yet.

“It even happens in the NBA 2K games!” he exclaimed. “You meet your press handler, you meet your concierge, you meet your support structure that will keep you out of trouble and make sure that you’re fine. And that’s huge for an 18-year old kid who gets a million-dollar check. It’s the same thing if you get cast in a movie. The production company will say to you, ‘If you’re going to be in this movie, you need a manager. Here are 20 guys.’ That hasn’t existed in this industry. People are operating in a vacuum.”

“Brad Pitt didn’t become Brad Pitt all on his own,” finishes Dariani. “It’s mind-blowing to see somebody who has millions of followers that doesn’t have anyone helping them. No matter how good you are, you’re just one person.”

ThinkGeek Is Practically Giving Away Everything On Clearance In 24-Hour Flash Sale

May is finally here, and ThinkGeek is ready to do some spring cleaning on its clearance section. To kick off the new month, the digital store is offering 75% off all clearance items, plus an additional 25% off all items in your cart. That 25% off discount applies both to full-price items and clearance items that have already been slashed by 75%. In case you don’t feel like doing the math, that’s a full 81% off clearance items that are already on sale.

Some important information: This sale only runs for 24 hours, so you’ll want to grab whatever you’re interested in buying between now and 9 PM PT on May 1 (12 AM ET on May 2). Once you add things to your cart, you’ll see the discount automatically applied–no coupon code needed.

If you’re not familiar with ThinkGeek, the retailer is one of the top online places to get officially licensed merchandise and collectibles from practically any fandom or interest, from Star Wars and Game of Thrones to Pokemon, Borderlands, Dungeons & Dragons, and many, many more. ThinkGeek’s stuff tends to be reasonably priced in general, but with this sale, you’re getting multiple stacked discounts that make these items more affordable than ever.

The clearance section currently offers quite a wide range of items, including Star Wars, Star Trek, Harry Potter, Pokemon, Legend of Zelda, and Marvel products. Some of them are ThinkGeek exclusives, and everything is officially licensed. Browse the full collection of items on sale at ThinkGeek, and see some of the products that caught our eye below.

SHOP THINKGEEK’S ONE-DAY CLEARANCE SALE »

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Solar Orbit Necklace

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Just a reminder–Mother’s Day is coming up in just a couple of weeks, so this might be a good chance to pick up something your mom or significant other would like. This solar system necklace crafted with gemstones is particularly stunning. (Plus, check out our other Mother’s Day gift ideas if you need some more inspiration.)

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Twerkbot9000

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This little dude has one purpose only: to twerk until his little plywood body can twerk no more. This DIY robot kit comes with 212 laser cut pieces and other supplies so you can actually put it together yourself–and of course, display it somewhere where everyone can see and be amazed.

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Borderlands Hand-Painted Framed Resin Masks

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These hand-crafted resin masks come mounted in a shadow box frame for display. Note that right now, only the Psycho Bandit replica appears to be available.

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Star Wars BB-8 USB Car Charger

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Take Star Wars’ adorable rolling droid with you on the go, plug it into your 12V vehicle power adaptor, and let it charge your electronics with its two 2.1A USB charging points.

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Fallout Shower Curtain

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Based on Bethesda’s Perk poster, this Fallout shower curtain is both practical and a cool piece of decor for your bathroom.

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Super Nintendo Triptych

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Been looking for some wall art for your gaming area? This wall art set pays tribute to the SNES controller, and each piece comes framed with a metal wall hanger on the back.

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Pikachu Coin Bank

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It’s a Pikachu that will hoard all your spare coins–what else do you need to know?

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Undertale Soundtrack Vinyl 2LP

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Whether you actually own a record player or enjoy collecting vinyls for the aesthetic, you’ve got some solid options to consider in this sale, including this gorgeous Undertale album or this double LP for Dark Souls II.

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Star Wars C-3PO and R2-D2 Chrome Figure Set

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It’s a great time to pick up this chrome-plated figure set if you’re a Star Wars collector, as its full list price is $200 and it’s already 50% off (pre-discounts). Featuring the OG droids, each model lights up and comes with interchangeable accessories.

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Twinkling Milky Way Skirt

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This gorgeous skirt is a dream for anyone who likes cosplay, space, and/or sparkly things. The three-layered skirt is woven with over 60 small LED lights and has six adjustable modes.

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The Art of God of War: Exclusive Edition

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This collector’s item comes with a digital download for God of War, a hardcover coffee table book offering a behind-the-scenes look at the game, and a cloth-covered portfolio with art inspired by the game. This particular edition is exclusive to ThinkGeek with only 1,500 total available to sell.

The Flash Redeems Some Familiar Villains

Warning: Full spoilers for The Flash Season 5, Episode 20 below. If you need a refresher on where we left off, here’s our review for Season 5, Episode 19.

After this week, there are only two episode left of The Flash Season 5. But you’d barely know if from watching “Gone Rogue.” This episode was clearly less concerned with setting the stage for the final showdown between Team Flash and Cicada and more interested in having fun with its oddball assortment of villains. Nora’s brief flirtation with villainy made for a fun diversion, but not the eventful, dramatic addition to the season the series really needed.

Continue reading…

Oculus Rift S and Quest Will Launch Next Month, Pre-Orders Are Open

Last month, Oculus revealed that its next step in VR gaming would be a two-pronged approach: a revision of its original headset with the Rift S and a standalone headset in the Quest. Specs and features had been detailed alongside a Spring 2019 release window and a $400 USD price tag for each package. Now, Oculus has announced that both will launch simultaneously on May 21–pre-orders for Rift S and Quest are now open as well.

The Rift S makes several improvements over the original Rift, a platform that has been out since March 2016. First off, the Rift S has an increased resolution; it’ll display 1280×1440 per eye, 2560×1440 in total, although it now displays in 80Hz (down from 90Hz). Another addition is integrated audio on the headset and a more comfortable, secure headstrap. The biggest feature, however, is the company’s new inside-out tracking technology called Oculus Insight. This negates the need for external motion sensors since there are five built into the headset, capable of full positional tracking.

Oculus Quest (left) and Oculus Rift S (right)Oculus Quest (left) and Oculus Rift S (right)

While the Rift S remains a PC-based platform, the Oculus Quest packs everything you need into the one unit. The standalone VR headset is powered by the Qualcomm Snapdragon 835 processor–a significant upgrade over the specs of the lesser mobile counterpart the Oculus Go. Quest also features Oculus Insight with four built-in sensors to offer full positional, six degree-of-freedom tracking. It’ll display an impressive 2880×1600 resolution (a bit of a bump from the Rift S), but at a lower 72Hz. Two options for storage space will be available: 64GB at $400 and 128GB at $500.

A pair of revised Touch controllers come with each headset, which reposition the motion sensor rings to be above the face buttons to track better with the new Insight sensors. We’ve spent some time with the Oculus Quest and will have a definitive review on GameSpot soon.

Halo: The Master Chief Collection Beta Delayed

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A Saints Row Movie Is Happening With Fate Of The Furious Director

Yet another video game is getting spun into a movie. Deadline reports that a film based on Saints Row is in development, with F. Gary Gray attached to direct. Gray directed Straight Outta Compton, The Fate of the Furious, and the upcoming Men in Black: International.

Greg Russo is writing the script; it’s at least his second video game job, as he’s also writing the script for the Mortal Kombat reboot movie in the works at Warner Bros.

The movie is produced in part by Koch Films, a division of Koch Media, which owns Deep Silver and the rights to Saints Row. THQ previously held the rights, but Koch Media acquired the rights and developer Volition out of THQ’s bankruptcy auction. Last year, Volition and Saints Row returned to THQ … sort of … when THQ Nordic (which itself acquired the THQ name) acquired Koch Media and all of its assets.

The Saints Row movie has been in the works for a long time. Back in 2009, the rapper 50 Cent announced that he was working on a Saints Row movie when the franchise was with THQ.

There have been four main Saints Row games so far, but it’s not clear if the story will be based on any plot from the franchise or if it’s something entirely new. Also unknown is who will star in it, when production may begin, and when it could be released. In Hollywood, projects tend to get announced and take a long time to materialize, if they ever do.

Blizzard Won’t Attend Gamescom, One Of The Biggest Gaming Shows On Earth

Blizzard, the gaming giant behind franchises like World of Warcraft, Diablo, and Overwatch, will not attend Gamescom this year. The company said in a statement that it’s not attending the show in Cologne, Germany as part of its “renewed effort” in 2019 to focus on game development.

Blizzard plans to return to Gamescom someday, but it’s not clear when.

“As part of a renewed effort this year to maintain our focus on development, for our current games and our future projects, we won’t have a booth at Gamescom 2019,” Blizzard said. “The show is an important one for the European and global gaming community, and we’re going to miss meeting players in Cologne this year. You’ll still be able to find Blizzard gear in the gamescom 2019 shop area, and we’re looking forward to returning to the Gamescom show floor in the future.”

Blizzard also teased in its statement that it is eager to talk about upcoming, unannounced projects “when the time is right.”

The confirmation of Blizzard dropping out of Gamescom comes just days after the company announced a bigger presence for BlizzCon 2019. The company has even more activities planned for the event, and seemingly as a result, ticket prices are going up.

In December last year, Kotaku reported that Blizzard was undergoing cost-cutting measures to prepare for a “lean 2019.” Operating a booth at a major show like Gamescom is likely no small cost, so dropping out of the show is no doubt saving Blizzard some money.

Gamescom, which is open to the public, is believed to be the world’s largest gaming show. Around 370,000 people from 114 countries attended the 2018 show, according to GI.biz. By comparison, the all-time attendance record for E3 is 70,000 from back in 2005. E3 only just recently opened to the public, while Gamescom has been public for years.