Minecraft Comes to Tabletops With Brand New Board Game
The celebration of all things Minecraft, MineCon, kicked off today and brought with it the announcement of Minecraft: Builders & Biomes, a new tabletop game based on Minecraft and developed in conjunction with Mojang.
Similar to the video game version, Minecraft: Builders & Biomes has players “explore the Overworld, build structures, and mine resources,” with points earned for “structures and the largest connected biomes.”
Check out the slideshow below for look at Minecraft: Builders & Biomes:
Mobs are also part of the tabletop Minecraft experience, with Creepers and Enderman (among others) appearing in the board game version. Ravensburger, the company behind Minecraft: Builders and Biomes, said successfully besting a mob earns “players points in addition to granting additional awards.”
How Dave Filoni’s Work on The Clone Wars Influenced The Mandalorian
All September long, IGN is highlighting the best TV coming your way in the 2019-2020 season. Today we’re featuring The Mandalorian, Disney’s first foray into a live-action Star Wars TV series, and one of the inaugural shows of the ambitious Disney+ streaming service launching on November 12. Created by Jon Favreau and set five years after the events of Star Wars: Return of the Jedi, The Mandalorian follows the travails of a lone gunfighter in the outer reaches of the galaxy, far from the authority of the New Republic. We spoke to director and executive producer Dave Filoni about making his live-action directorial debut on the show, and what he learned from working on fan-favorite animated Star Wars series like The Clone Wars and Rebels that he applied to “Mando.” Plus, get a first look inside The Mandalorian’s ship, the Razor Crest, with our exclusive new photo.
Netflix’s The Witcher: All the Terminology You Need to Know
Still not sure about the difference between a Bruxa and a Striga? With Netflix’s The Witcher approaching faster than a teleporting Roach, we thought we’d put together a quick primer on some common terms, all straight from the books the show is based on.
Read on for all the Witcher terminology you need to know before the show debuts!
Witcher
First up, the most important… Witchers, of which our hero Geralt is one, are alchemically enhanced humans with incredible speed and strength, heightened senses, accelerated healing, and an extended lifespan. Witchers make their living as supernatural mercenaries and monster hunters. They also look great taking a bath. They’re basically like the Marvel mutants of this world. Think medieval Wolverine, but with swords instead of claws.
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Everything We Know About Netflix’s Breaking Bad Movie, El Camino
It’s an Epilogue
In the trailer for the movie, we see a post-Breaking Bad Jesse washing up after his involuntary incarceration. We see the physical scars on his back and face as a result of Uncle Jack’s torture. Based on the various grimaces that Jesse gives, it seems that he has some psychological scars as well.
Beyond that, we don’t know too much. We see a photo of Andrea (who was killed by Todd) and her son Brock, who were Jesse’s last hope at having a normal, loving family. But most of the other scenes in the trailer are deliberately ambiguous. Jesse appears to be stalking or pursuing someone, but we can’t see who.
Here is the plot synopsis that Netflix has released about this “gripping thriller:”
“In the wake of his dramatic escape from captivity, Jesse must come to terms with his past in order to forge some kind of future.”
Clearly, Gilligan wants the audience to go into this movie with as few preconceptions as possible. We’re unlikely to get much more plot than what we already have before October 11.
Destiny 2’s Recluse, Other Best Guns Are Getting Nerfed In Shadowkeep
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Bungie’s latest blog post gave a final look at changes and alterations coming with the release of Destiny 2‘s Shadowkeep expansion, and it contained a whole lot of information. Easily missed, however, was the fact that a bunch of Destiny 2 guns are getting their power nerfed a bit–although not directly. Bungie is changing the effectiveness of certain weapon perks that can stack up to increase damage. Chief among the weapons affected is The Recluse, a pinnacle submachine gun that has become one of the most useful, and most used, guns in the game.
In its This Week at Bungie post ahead of Shadowkeep, the studio detailed how damage-dealing will change in Shadowkeep. As director Luke Smith previously noted in his Director’s Cut blog posts, weapon damage in the second year of Destiny 2 has become something of a runaway train. It’s possible to stack perks and buffs together to get massive damage boosts in ways Bungie didn’t expect, and some guns have become more or less essential for various activities–putting people who don’t have them at a disadvantage.
“Legendary weapons have become too powerful overall,” Bungie wrote. “In many cases, they even outclass Exotic Primary weapons, so we’re walking them all back a bit. All the way back in original Destiny, we had a perk named Crowd Control, which was Rampage’s predecessor. Crowd Control capped out at a bonus of +15% extra damage. At this point in Destiny 2, Rampage caps out at about +67%. That’s a 447% increase from the original iteration. Legendary damage perks have become so powerful, they simply invalidate non-damage related perks.”
Perks Getting Reduced Effectiveness in Shadowkeep
- Rampage
- Kill Clip
- Swashbuckler
- Multikill Clip
- Desperado
- Surrounded
- Master of Arms
- Onslaught
Several of those perks appear on a variety of guns, but three of them are specific to a few of the top guns in the game. The “Master of Arms” perk is exclusive to The Recluse, giving you a big damage boost on the submachine gun for any kill you make with any weapon. That has made it one of the best guns in the game up to now. Also on the list are Desperado, a unique perk on the Redrix’s Broadsword pinnacle pulse rifle, and Onslaught, the perk specific to the Breakneck pinnacle auto rifle.
The TWAB post also includes a few details about how it’s changing the perks, although there’s not much information. Bungie writes that all the perks being changed will “use the same damage multipliers for PvE that they did in PvP.” The Rampage change doesn’t affect The Huckleberry, an Exotic submachine gun; Onslaught and Desperado will now change bullet impact values in PvE activities; and Surrounded no longer multiples precision damage over base damage, since that was making it more effective on some weapon types than others.
Bungie also detailed how it’s doing away with pinnacle weapons altogether, changing them instead to easier-to-obtain but way-less-overpowered “ritual weapons” in Shadowkeep. So this change sounds like it’s right in line with Bungie’s thinking on those guns–but it’s still a bummer that the mega-powerful Recluse is getting taken down a peg. Still, we know Bungie wants to keep lots of different weapon sets viable in Destiny 2, and when one gun becomes dominant, nerfs are never far behind.
